i used gpt only for translation. all of the content is something i seriously thought through myself.
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it is very difficult to find teammates outside of specific time slots.
clubs mode is designed around team play, so most users rely on communities and fixed schedules to gather players. users who cannot join during those specific time slots are inevitably excluded.
while drop-in matches exist, they do not allow tactical customization, custom kits, or the sense of progression that comes from developing a self-created club within the division system. therefore, drop-in matches cannot replace the core experience of clubs mode. -
the minimum player requirement actually increases matchmaking time.
even when 2 or 3 players manage to form a team, matchmaking often takes a long time due to a lack of opponent teams. removing the minimum player requirement and allowing solo play would increase the total number of active clubs, expand the matchmaking pool, and reduce waiting times. -
there is only a formal difference between solo play and two-player play.
the player requirement exists to encourage team play, but in practice it functions as a superficial restriction. instead, it limits accessibility and prevents new users from entering clubs mode.
if solo play in league and playoff matches were allowed, users could easily experience clubs mode first. over time, they would naturally recognize the need for teammates, join previously encountered clubs, or recruit players themselves. this would increase the number of clubs mode users and ultimately lead to more active 11v11 matches. -
allowing solo play expands the entire clubs mode ecosystem.
solo play allowed →
offering an alternative easily for users tired of ultimate or career mode →
preventing users from moving to other games →
keeping ea fc ranked high on steam’s most-played charts →
attracting new users → revenue increased