#Feedback v. 1.4.0

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cinder swift
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Feedback v. 1.4.0 - Competitive Gameplay

I've now played many games with version 1.4.0 (mostly Ultimate Team).

The balance between attacking and defending is good.
Fine-tuning is now possible.

The weakening of the AI-Defending has been implemented perfectly.
This weakening of the AI-Defending has created more space.
Opportunities for build-up play, passing, dribbling, and being creative.

Now you have the opportunity to shape and build your game.

The game pace is currently a bit too fast.
It should be slower to allow more time for thinking, observing, and manual input on the controller.

FC 26 is currently in good condition.
This is a solid foundation for further development and fine-tuning.
This should be done with the next updates / patches.

✅ Suggestions for improvement:

  • BUFF / fine-tune the defending mechanics and manual defending.
    This will create a stronger contrast with the AI-Defending.

  • NERF Finesse Shots

  • FIX Rainbow Precision Header Bug

  • REMOVE "Circle Spamming" / "Spinning like a ballerina"

@tawdry spire
Thanks, EA, for the development so far!

ebon horizon
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+971504815752

proven hound
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Through balls are overpowered needs a nerf even before finesse

cinder swift
proven hound
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I find Ai defending is very still strong only less effective inside the box which represents 10% of the pitch

cinder swift
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The AI ​​defending has been significantly nerfed. If it's nerfed further, we'll end up with tennis or ice hockey scores.

proven hound
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People that know to defend wont concede a crazy amount of goals

cinder swift
proven hound
true cairn
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Agree with you @cinder swift . But also believe they should

NERF Tactical AI in offline modes (kickoff, career)

CPU AI is seemlessly keeping ball possession too much and gets frustrating at some point. I can solve this by switching to default AI setting.

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It depends on the team you play against. If that team relys on tactical (e.g. Milan) the problem gets quite evident. You would not see against UK teams instead which are fast paced

cinder swift
woeful cliff
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Hi bros,
Great analyse by chriwaldo.
It seems to be a fine update after testing UT matches.
I also agree with buffing slighly manual defense to better covering attackers dribbles.
Because when you play against a strong dribbler it s litteraly impossible to defend.
Curve balls need to be slighly nerf i think.
Agressive pressing should more tired players.
Sometimes you can t go out of your box pressed by the opponent. And when you go out of your box, the opponent can go back to defense with his attackers !!!
Fine tune indeed but now it seems to be a pleasant game.

cinder swift
woeful cliff
astral bridge
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No the patch bring back the script and glitches. The game play is horrible, unplayable. You nerfed the AI defence but the attacking it’s way to much faster than you can defend. BRING BACK THE ORIGINAL PATCH AND LEAVE IT LIKE THAT. 🛑 STOP PATCHING THE GAME . You don’t fix the game play while you patching you just destroy the game!

north nebula
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Imo the game pace is way to fast mostly because there is nothing to stop 90 min full press stamina management dosent matter at all this makes every game feel chaotic and like a pinball simulator

cinder swift
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That's what I meant with fine-tuning.

The game speed should be adjusted.
Slower and it will be more authentic.
It's a football game, not a racing simulator.

Friends, send your feedback directly to EA. EA Feedback Portal.

brisk slate
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Game is still highly driven by ai defending once ur near D is chaos uncontrolled players will relentlessly push nd cover empty spaces/runs
Its still very easy for dumb players to defend coz they dont react to situations and ai just does it for them

cinder swift
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@tawdry spire
The NERF of AI ​​Defending was strong and sufficient.

AI Defending is well balanced now.✅

dim flower
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Watch literally every YouTube video ever of fc26 of the last month and tell me if it’s balanced..

true cairn
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I can stop the dribbles with advanced defending. Pace is same as before for me. I agree with @cinder swift the game feels balanced now.

cinder swift
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Up!

spring compass
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Saddest human in the world 😂😂😂😂😂

dim flower
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Not even human

cinder swift
cinder swift
dim flower
spring compass
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Cheers just sold the house and ran off to Colombia!

dim flower
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Hahahahahahhahahahha

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Imma follow u

spring compass
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@cinder swift - @tawdry spire Find where they are running off to!!!!!!

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he used to remind the teacher about homework

cinder swift
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Dear EA Team,
please change this with the next update.
@tawdry spire

✅ Buff Manual Defending

✅ NERF the attacking game/ -mechanics and R1 Dribbling

✅ NERF Finesse Shots

✅ FIX Rainbow Precision Header Bug

true cairn
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up

proven hound
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Nerf through balls !!!!

spring compass
woeful cliff
# cinder swift Dear EA Team, please change this with the next update. <@1227005808638824528> ...

Hi,
Yes indeed, defense need to be buff because defenders are too slow in.defensive jockeying.
Attackers dribbles are too fast.
Curve balls need to be nerf.
R1 need to be nerf because defenders have not the R1 run , it s very difficult to do the job.
Very good players in this game are those who handle meta dribbles especially.
It s not often the smartest players who have a football vision.

cinder swift
woeful cliff
# cinder swift I agree with you on all points! <@1227005808638824528>

Meta dribblers seems to do ice skating with hight speed skills.
No way to manual defending correctly these meta dribbles.
You only have to turn on yourself in 360 degrees several times to win the battle with defenders.
Even in pro tournement on youtube, the score is huge.
That means that defense is especially poor.

true cairn
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up

dim flower
cinder swift
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Dear EA Team,
@tawdry spire

after the NERF of AI-Defending, now we need a STRONG Defensive Mechanic and a BUFF of Manual Defending!

Dribbling and Controlled Sprint Dribbling (R1 Dribbling) are very difficult or impossible to defend.

Please balance the game!

In online modes like Saisons or UltimateTeam, we're sometimes seeing final scores like in tennis or ice hockey.

faint gale
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AI needs to be nerfed a lot more.

When I tackle a player I expect to win the ball back 99% of the time without the risk of losing the ball to the same player I just took it from.

Assist options need to be removed and everyone online forced to play semi or full manual controls.

Roles and playstyles are nothing but gimmicks and shouldn't mean more than stats. EVER!

cinder swift
spring compass
cinder swift
spring compass
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So many 10 goal games in the elite division, pro games are 20 goal games.

-Nerf AI Defending
-Nerf Through Balls
-Buff Manual Defending by letting us change width like old fifas

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You want manual defending buffed but this AI is ok right now? It would be 2 goal games

faint gale
faint gale
# cinder swift Look at your results.

Just at this moment finished a game 8-4 because my opponent had a 4411 and parked the bus to counter attack. I gave up after the first half because the AI is too easy to exploit.

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If the game stays like this genuinely hope this series just gets canceled for scamming it's community year after year.

These developers are shameless, the community is split between troglodytes, those that want to play the game and then players like chriswaldo that don't even play FUT but make competitive gameplay suggestions.

cinder swift
faint gale
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Video games shouldn't be catering to players on a lower skill level. That's what matchmaking is for.

cinder swift
faint gale
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The AI defenders should lose the ability to win the ball back in every single situation and they should not be marking as well as they do.

faint gale
woeful cliff
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Ok so attack should also be manual.
You should control every players to run forward.
Problem is that you want a great ai attacking and a poor ai defending.
Ea must find a way to balanced the game.
Ok for manual gameplay for each side and the scores will be realistic.

faint gale
spring compass
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15 games of champs and the best scoreline is 3-1 hell nah

dim flower
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The thing is, at least in competitive gameplay (play as you want offline I could not care less) players compete against each other to see who’s better. Like in reality, city played that 4th division team and won 10-1, if I play a bot , I win 10-1 because I’m just better. If you play a competitive mode, luck and non-player based actions should be 5-10%, here feels like it’s 70% out of your control between ai and script

cinder swift
cinder swift
# woeful cliff Ok so attack should also be manual. You should control every players to run forw...

Rico's analysis is very good. The AI ​​in attacking and the attacking mechanics need a NERF! There needs to be a balance between defending and attacking.

Defending is fundamental to football.
Many younger players just want to have fun with FC 26. Football is about tackling, sliding tackles, and hard work.

@tawdry spire
✅ Dear EA development team,
please find a good balance for the game as soon as possible.

woeful cliff
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It would be easy to balanced a little more the game so every players would be happy.

cinder swift
faint gale
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The AI should not tackle, intercept, jockey or track runners getting into space. Those should all be done manually.

The game should not assist anyone with passing or shooting accuracy.

fringe hollow
cinder swift
fringe hollow
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Thanks ea i just broke my keyboard

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So bad gameplay... Can't even move

dim flower
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If you have not the necessary level of skill to constantly win it’s a you problem, game has competitive mode and casual modes. In competitive mode, players should be rewarded to play the game and casual events (cpu responsiveness, lag, script) be the lowest possible

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I understand it’s hard to accept losses. Get better, the game cannot play for you

faint gale
# fringe hollow it's a team sport you can't control all 10 players on the pitch at the right tim...

No one is talking about needing to control all 10 players on the pitch at the same time.

But you should have to switch to the correct player or catch up to the ball carrier in order to win the ball back. Not just sprint backwards, fill a gap and wait for your ai to shut down your opponents attack.

The AI shouldn't be tackling, intercepting, blocking, or attempting to win the ball back from the ball carrier.

Winning the ball should always be a manual tackle, not r1 and not "luck"

dim flower
fringe hollow
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I'm not asking ai defending either i was just curious from the guy who said ai should be standing still and do nothing what do you mean if i kept a player in a passing lane and switched to another player

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And it doesn't intercept

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Ai defending should be 25% and manual should be 75

dim flower
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Absolutely agree with u here games responsiveness is dogwaterb

fringe hollow
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But given that there's good responsiveness

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What's the point if you can't even move players appropriately and opposition attacker is being ballerina 😂