#Squad battles AI post patch

1 messages · Page 1 of 1 (latest)

hybrid palm
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The gameplay is better now that the AI aren't just passing you to death around the back, but they're still far too press resistant. It feels like they are reacting as soon as I use an input both offensively and defensively. So if I change direction, the input is recorded, and before the animation starts the defenders react and move into where I am going, or if I start a skill move they will defend where I will exit the skill move. Offensively, if I slow down when defending a winger sprinting down the wing in order to cut a passing lane, as soon as I stop sprinting, they will start spamming the knock on and are impossible to catch.

If I am pressing their defenders, doesn't matter if they are bronze cards on no chem out of position, I'm sprint pressing them and 2nd man pressing, and they just spam enforcer and as soon as there's a gap they're out. You can press all the way back to the goalkeeper and they just calmly play out the press or play a worldie long ball to a winger who's completely unmarked.

On legendary I am still only getting 40% of the ball, and the ball recovery stat is always 10+ seconds. I think there needs to be some sort of artificial delay added to the AI to simulate reacting to the animation rather than the input, because it's like playing vs a mind reader as it is.

sly valley
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They didnt fix anythihg for the squad battles AI on legendary all cards have 99 stats and every playstyle plus in the game. No matter what the ai formation they will defend in a 451 low block and you have absolutely no way to attack. They legit mirror your every move, They can run full speed and hold your defender with one arm even if its a bronze card.

azure turret
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Have y’all seen how op non gk cards are in goal?

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The sb ai is taking the piss

karmic marlin
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I still see the problem in kickoff and career.

dark nest