All of this issues are exacerbated by the fact that the game isn’t never ready for high attribute players. They just end up highlighting all of the flaws of ai influence because the ai just becomes too good. Reactions and aggressions stats above 85-90 were not normal at the start and now they are and it has a drastic effect on the gameplay. Most players start the year without many playstyles and now it’s common to have over 7.
The powercurve is about how much these attributes and playstyles are affecting the players’ actions and movement in game. By simply diminishing the effect of stats and playstyles or at least the game between higher attribute cards and lower ones you actually create a more skill based game that allows more freedom for the user to go around the ‘meta’