#Fix your game.

1 messages · Page 1 of 1 (latest)

trail torrent
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Fc26 has been your biggest disaster to date in a long list of past failures and every “patch” or “fix” you add is making it even more unplayable. Listen to the community for once …

  • Goalkeepers save absolutely nothing and after 4 years of hypermotion they still have the WORST animations (low driven shots they jump over the ball or dive 2cms)

-AI defenders track your every step and run backwards faster than a full sprinting attacker they also read every single skill move you do with ease making them useless

-AI defenders have near to perfect tackling allowing human players to let them do the job whilst they run around and do marathons with their cms whilst my cbs run away from attackers and allow so much space to be opened up.

-What is the point of having 15 + formations if 90% of the community use 4-4-1-1 and 4-5-1(2) because it’s ‘meta’ and why do you not address these formations having more success?

  • 5 backs and 3 at the back are almost unusable just like last year due to your “innovative” roles system (which has been a major flop and again makes 0 sense)not allowing defensive LM/RM roles

  • To add to your shambolic role system I Guarantee if you ask any competitive player about the roles they would say that they don’t do or play as expected. How can I have gold Mbappe with high attacking positioning and Advanced forward++ and still have to trigger every single run for him to do something. How do I try and pass the ball to where I think my striker should be and he’s consistently stood behind the opponents cb? I also used attacking wingback++ on attack setting and found they didn’t dare go past the halfway line whilst I was in possession but as soon as I lost the ball they would randomly bomb up.

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  • Playstyles are too overpowered or underpowered it’s clear you have no control over how to fix them or manage them so why not remove them? Long throw in is useless, block+ barely gets activated, power shot, chip shot, power header, whipped pass are all useless whilst you have finesse, low driven, intercept, anticipate, tiki taka and incisive that dictate the whole game and if players don’t have them they can’t seem to do the basics which is such a poor system

  • Another problem with your Role++ system is that in tactics you now cannot set your teams defensive width making it so that AI attackers drift into spaces behind your midfield and in between your cbs and fullbacks making it impossible to close the gap.

  • In 80% of games I play the ball is played directly from cb to strikers or CAM with a low driven ground pass which bypasses my whole midfield who sit and watch the ball go though them. This leaves a 3v4 or 3v2 situation almost every time and with the state of dribbling being very overpowered it’s almost always a goal

  • Dribbling needs looking at again as most games I play have people spam dribbling running around in circles trying to bait out a tackle from me and waiting for one of my AI defenders to randomly run out of place which rarely seems to happen to my opponents? Magically when I go to tackle these players they turn at the speed of sound and I’ve either fouled them or they’ve sprinted off and scored a finesse or low driven.

  • Hypermotion body types also make 0 sense as why does it mean if a player is big that they will eventually be quicker than my 96 pace mbappe… that doesn’t happen in real life. The worst thing about this is that my Mbappe can be 10 metres ahead of the opponents cbs at the halfway line charging towards goal but when he reaches the box two 78 pace cbs (who only started running when Mbappe was at full sprint) or slower have already caught him and are in front of him…
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