Look, we have to be realistic. EA is a publicly-traded company, so expecting them to “fix” the game in the way the community wants is wishful thinking. Improving gameplay does not guarantee higher quarterly profits. What does boost revenue is engagement: frustration loops, RNG, inconsistency, and mechanics that keep people logging back in hoping the next match or next pack feels better.
The game at launch was actually fun. Manual defending worked, skill mattered, and gameplay felt fresh. Yes, it needed small tweaks, but instead we got a heavy-handed patch that dragged it right back into the same stale meta. Why? Because most of the player base are casuals, and when defending required actual skill, they struggled, lost more, quit more, and EA’s retention numbers dipped. For a public company, dips in engagement and revenue matter more than gameplay quality.
Investors don’t care whether FC feels like football. They care that the revenue curve stays green. So even though the launch version was better for the competitive community, it was “worse” for EA’s business metrics. The current state of the game is not an accident or incompetence. It is intentional. This is the version that maximises engagement and spending across the broadest audience, not the version that rewards skill or feels the most fair.
So when people say “EA isn’t listening,” the truth is harsher: they hear everything, they just aren’t incentivised to act on it. As long as casual players keep logging on and spending, the game will stay exactly like this. The Discord feedback, the outrage, the suggestions – it all feels productive, but in EA’s model it doesn’t move the needle.
For these reasons, I honestly will step away from the game for good, there is a great divide between casuals and players who play frequently, and for revenues, casuals are more important, so the loyal player base get punished. Wish the loyal player base was as important as the stock price, but let's be real its not.