Sprinting
Dribbling
I have to say, the dribbling animation is smoother than it’s ever been the only thing I would add is to make it even more responsive is to make controlled spinning (holding r2 quick in reponse. It feels to animated its like the game is taking into considering what animation to use to run… I don’t mean to compare the old fifa series but the sprint should just be controlled sprint by default (holding r2 by pressure which would result in smoother gameplay and technical plays.. not running 99 sprint in 2 secs with no sense of control.
I understand some players don’t want to use controlled sprint on but I promise it makes it easier to dribble in tight situations so It would be nice to have controlled sprint be a factor considered to give timed dribblers the ability to capitalise on those tight spaces like the r1 dribble for the reward of choosing the right run and speed of run. At the moment it’s like 25%, 50%, 100 speed
Camera Angles
I think it’s fair to say most of the people online use Co-op. It would be nice to have the ability to manually adjust the camera with more controls, I feel like all camera anglers are good but some are limited to how much you can see weather this is, height or zoom, it should be horizontal, diagonal etc etc.
Anyways these are the most problems that keep arising since frostbite engine was released. Whilst I understand it’s a new engine these are definitely things that have been either ignored or not considered that I feel will be a massive W to the gameplay development team to consider. Theirs just one question I want to add, when making gameplay changes what settings do you use because if making changes to the gameplay, surely all the settings have to be considered and if so how do you know what the best or stand settings the changes have been affected by? Thank you I hope these notes have been contributing. Fc 26 is an amazing game there just a few tweaks I would make to make the game a little more polished.