Please patch defensive AI to be less effective, defending should be all about selecting the player, tracking the run and be aggressive with tackles committed at the right time
In higher divisions the most effective way to play is to low block into counter, it has minimal repercussions and is an optimal way to defend and score.
Most players select their CDM's and track everything trough them, meanwhile the cpu does the rest, with R1 being nerfed to the ground and Jockey being buffed, we now have less tools to do anything about it.
Whilst the jockey buff isn't a bad thing, I do think, like most here, that controlled sprint nerf doesn't work as intended as the pitch notes stated how it was "moderately nerfed" yet its clear that it is not the case.
That said, theres a few ways to counter such tactics, either nerf defending AI they shouldn't tackle or track slower if they aren't selected, or just make it so low blocks drains stamina much faster and counters are less effective
It shouldn't be a thing that skill moves aren't effective, and the cpu stops every run, please do something about it.