The problem is have with this game and have always had is the fact that I want a game thats more like a simulator but all you guys do is keep making a game like sensible soccer.
If im 3_0 down before half time I know in my mind that I could probably pull the game back going into the 2nd half and maby win or draw the game however being 3 or more down before half time gives me no incentive to waste time it would be quicker to quit the game and start a new especially when you get no reward for getting a draw in rivals, games should be played untill theirs a winner in every game mode and should be more realistic, games where both teams score over 5 goals each is a step away from realistic.
Every year the game is 3 to 4 passes run run score, no midfield battle no hold up,sheld,turn and pass you cant do none of this in the midfield then you have small st or midfielders taking the ball from 6,2 defender that built like a wall.
You cant play a passing game when you set up the tactics as their players seem to position themselves between the ball the game makes you think the pass is on but then all of a sudden a big leg comes out and takes the ball from you.
When in game you find yourself constantly changing from tatic to tatic this is stupid too this needs to happen less or better still their should only be like 4 presets tactics to choose from altogether and nothing else no mentality changes no team press changes these things should be built all into a pre set tatic
You guys could make a perfect game but you choose not to because you need to make your games high scoring because you think this is how you your game attracts customers of all age groups with an aim to attract the next generation
#Game play
1 messages · Page 1 of 1 (latest)
Well you're right about the fact they're trying to attract the new gen.
I would suggest a solution, put authentic mode online, let people choose whether or not they want to play arcadey or simulative