#Attacking AI is horrendous

1 messages · Page 1 of 1 (latest)

misty pendant
#

I'm in the middle of an attack and my cam is just having a walk instead of running into space so i can pass. the player have ++ in its role and still its just having a little walk. You shouldn't have to be forced to send your players on a run THAT THEY SHOULD DO AUTOMATICALLY WHEN THERE IS A GOOD RUN THEY CAN MAKE. The players also always stand behind the opponent so you cant pass to them.

slender onyx
#

I don't know why they can't leave things alone. Outside of Evos, the attacking AI in FC25 was great in some parts. Like the Inside Forwards being involved in the build-up phase, or being involved in the chance creation, or being involved in goal-scoring actions. They always occupied the half spaces in FC25, but in FC26 they stay wide (which defeats the purpose of other roles like Winger or Wide midfielder) and always on the outside of the fullback. They also ruined the defensive Roles. Why is my Holding CM making more runs than both my LM/RM inside Forwards combined and leaving space centrally exposed? It's like this year's game the midfielders are prioritised over the attackers which should be the other way round and Midfielders if on attacking Roles like box2box or playmaker should be making late runs into the box so it gives enough time for the Attackers to be prioritised first.

fossil nexus
#

Attacking wingbacks are the worst. They just stay deep and don't join the attack. Even when they come forward, they're not making enough overlapping runs

slender onyx