Since the latest update (1.0.4), I’ve been experiencing severe FPS drops to 9 FPS during matches, especially during corners, cutscenes, and camera transitions. This happens consistently and makes the game unplayable. The issue is not hardware-related, as many users with RTX 3060, 4070, and even 4080 GPUs are reporting the same problem.
Laptop: Lenovo Ideapad Gaming 3-15ACH6
CPU: AMD Ryzen 5 5600H
GPU: NVIDIA GTX 1650 Mobile (4 GB VRAM)
RAM: 16 GB DDR4
Display: 120 Hz panel (locked, cannot be changed)
OS: Windows 11 Home
During normal gameplay, the Frostbite engine stopped rendering completely for 11 consecutive seconds. The game froze without generating a single frame, while the GPU remained idle and system resources stayed stable.
Technical Evidence
Attached is a graph generated from MSI Afterburner logs:
Framerate: dropped to 0.000 FPS from 07:48:38 to 07:48:48
GPU Usage: fell to 0–11%, confirming the game stopped sending load to the GPU
VRAM (FB Usage): stable at ~543 MB (out of 4 GB available)
CPU Usage: varied between 3–35%, with no bottlenecks or overheating
RAM Usage: ~8.5 GB, no saturation
Between 07:48:38 and 07:48:48, EA FC 26 experienced a complete freeze: Framerate dropped to 0.000 FPS for 11 consecutive seconds, GPU usage fell to near 0%, and CPU load remained stable. VRAM usage was well below capacity (~543 MB of 4 GB), and system temperatures were normal. This confirms that the issue is not caused by hardware limitations, thermal throttling, or memory saturation. The Frostbite engine failed to render frames, leaving the GPU idle. This is a game-side bug that must be addressed.
Please investigate Frostbite’s GPU load handling during gameplay.
Confirm whether this issue is related to drivers, DX12, or memory management.
Add this case to the official bug tracking list.