#2 BIG club issues to fix

1 messages · Page 1 of 1 (latest)

atomic sapphire
#

The clubs game was perfectly balanced… for the first 2 days in early release.

Since then the same 2 issues ruin it.

  1. near unlimited stamina so the 4/5 human players all with high pace can run up and down the pitch all game on 60/65 stamina points, meaning there’s no tactical play, just do everything as fast as possible.

  2. the attackers all just run at your AI defence at the same time and it can’t cope, so opens wide for one or more of them to score unless the gk comes to the rescue. Every game now feels like a bad UT experience and not a tactical/skilful clubs game.

Missing the need to play the ball around, pick when you run to avoid fatigue later in the game, and generally some actual varied gameplay variety to match now we can finally make our pro attributes so varied.

harsh hill
#

Stamina changes are terrible

atomic sapphire
#

Clubs killer. It’s just like playing control throwing UT games now