Summary:
Before fixing gameplay balance, EA must stabilize servers and matchmaking.
Delay makes defense impossible and creates false feedback about balance.
Fix the foundation first (server load, matchmaking by connection quality, hidden input delay), otherwise every gameplay adjustment will break the game even more.
Time-based performance differences (Japan time):
09:00–22:00 → Very heavy delay, passes go in wrong directions, first touch is uncontrollable, defense AI is too slow to track back. Impossible to play proper manual defense aswell.
22:00–05:00 → Game suddenly feels 2x faster, passes connect, defense reacts. Feels like a completely different game.
Connection quality on my side:
Wired LAN, DL 550Mbps / UL 300Mbps, stable ping 4–6ms at all times.
The issue is clearly not the user’s connection, but server load or opponent’s connection quality.
Why this matters:
Current feedback from players worldwide (bad defense, stupid keeper animations, random passing, etc.) is inconsistent because delay causes these issues to appear or disappear randomly.
If EA keeps tuning gameplay balance without fixing this foundation, adjustments will be meaningless or even make things worse.
Defense especially looks broken because inputs are delayed.
Requests:
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Stabilize servers 24/7 so performance is the same regardless of time zone.
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Match players by connection quality (stable vs stable), not just region.
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Remove hidden delay in “important matches” where suddenly one side becomes slower.
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Fix this foundation before touching gameplay balance.
Gameplay balance cannot be evaluated properly under current delay.