The accuracy/evasion modifiers behave like actual additional dmg and are flat mods with no damage ranges.They do not get boosted by gm points or points on K menu.However soul badge and gm effect modifiers that are stated also as additional damage do get buffed from points on K and gm points.Therefore they are actual attack power modifiers and are not treated as a flat additional damage mod.The wording on those should be different to properly represent this.
#English translation/wording is off on skill tooltips on all classes.
9 messages · Page 1 of 1 (latest)
If it was actual additional dmg on the badge modifier a person with 2000 ap would do 4000 dmg on hit.However that is not the case.This is my 200% dmg mod on soul badge with 2160 attack power.Gm effect boost 160.8% and K boost 37.5%.
This is my 6108 acc 7% acc modifier which does behave like additional dmg and gets no boosts from gm points or K points.
An easy fix would be to remove the word additional from this https://cdn.discordapp.com/attachments/344505976696733697/1475862790748242073/image.png?ex=699f07d5&is=699db655&hm=be631f8f844138d2744440e03a8c41b60192fdb75b5b49be3862b2b56b3d575d&
you might want to add more screenshots of battle log to clarify
reading this was very confusing
should show all damage logs so one can compare base damage + additional damage
https://cdn.discordapp.com/attachments/344505976696733697/1475851195414216856/image.png?ex=699efd08&is=699dab88&hm=1a8a4e7b8209fef495e4d66cfc58cd503fbf5fbeb8aecf08063a4216d0558bf9& in this order 1.base 2.7% acc mod 3. 46% eva mod 4. 2.0 ap badge mod
https://cdn.discordapp.com/attachments/344505976696733697/1475853741038108683/image.png?ex=699eff67&is=699dade7&hm=bd98f48dd36cfe67c236a3f8475de9610de59d678507abbda2ac4f0b453a93f1& 1st mod. 0.7+0.7 from gm 18 and 48 tiger strike 3rd mod. 1.2 mod from searing palm on target for tiger strike
somewhat related, mantras use Additional Damage instead of additional damage to signify that they are a different category of (non)scaling