#Blood rush unlisted damage penalty.

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swift pawn
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~~Not really a suggestion but I kinda wanna get some other opinions.

I had semi decent builds with blood rush before but they all seemed to get wayyyyyyy worse after the recent patch.
Everything being additive has lowered damage substantially. However, big doobie/lucky bastard remain dominant.
I don't take issue with Big Fat Doobie being STRONG. It does a little less damage now, but the issue now is building entirely around Blood Rush yields lower dps than before.

Am I doing something wrong? Do I HAVE to use Big Fat Doobie/lucky bastard all the time now?~~

Why does bloodrush have an unlisted damage penalty? Testing the raw damage

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The only use I've find for Blood rush is running it with Big doobie/lucky bastard. Lost a bit of damage for it but it's kinda okay? Not as good as the typical Modded auto/Double action setup. The only issue is you lose out on lucky last cause of bloodrush giving you 25 rounds. The firerate is kinda meh though compared to my old ones. :C so whenever i wiff lucky bastard I just use blood rush to keep the dps up.

delicate delta
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Doobie was the original meta build, the biggest upside to the removal of several of the percentage buffs for the Lead Flinger is that Blood Rush actually has far more options for damage that don't lower the fire rate, meaning you can use the full and surprisingly fast firerate on the lead Flinger to it's fullest potential

swift pawn
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Blood rush unlisted damage penalty.

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Left Raw damage no upgrades vs bloodrush raw damage no upgrades