#inZOI 1st Anniversary: A Retrospective and the Future

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onyx pagoda
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Today, as we celebrate inZOI’s 1st anniversary, I wanted to share a brief reflection and our plans moving forward.

As with many things in life, every beginning starts with excitement. However, when we first met our players on March 28, 2025, I felt more anxiety than excitement. inZOI launched into Early Access after just one week of demo testing. Preparing a demo before launch was not an efficiency-oriented decision from a development standpoint, as it required us to prepare two builds simultaneously. Even so, we made that choice for a reason. At the time, I felt inZOI was not yet ready to be sold as a paid product. I wanted players to try the demo first so they wouldn’t purchase the game if it didn’t suit their preferences or hardware. A year ago, I wasn’t asking players to buy the game. If anything, I was closer to asking them not to.

To test stability across various hardware specifications, I brought my personal PCs to the office and spent entire weekends testing and troubleshooting. There were many moments when problems remained unsolved, and I faced limitations that our team alone couldn’t overcome. These are the moments that can demoralize a developer. Despite this, many of you continued to play and support us for over a year. I wanted to express our gratitude in some small way. So in this build, I included a special anniversary cake, and that cake reveals a special message when sliced. It may not be a grand gift, but it represents my appreciation for staying with us through an imperfect and evolving game. Even now, I still feel a sense of apology. There are still bugs to fix, awkward or incomplete content, and unfinished memory optimization. However, our team is gradually becoming more familiar with the genre, and we are steadily building the experience needed to do better.

If I could go back to the beginning of development, I might hesitate before choosing this genre again. This is because the development difficulty is extremely high, and delivering proportional enjoyment for the development cost spent is really tough. Perhaps that is why there are so few games in this genre. Or perhaps, it would reflect my own limitations. Even through these challenges, the process of receiving your feedback on Discord and improving the game step by step has been a great source of happiness for me. To be honest, I thought many of you would try the game at first and quickly leave. I never expected such a long and ongoing dialogue with so many of you all. Among all the games I have developed over a period of close to 30 years, this journey has been the most meaningful. Thank you, sincerely.

To mark this anniversary, I would like to recommend you a book: The Untethered Soul by Michael A. Singer. The book emphasizes a Stoic mindset, accepting what we cannot control and letting go of unnecessary worry. This philosophy resonates with the emotional direction we aim for in inZOI.

Now to get back into sharing our development for inZOI, these are the plans we have for the rest of the year.

[Fundamentals First]
The ongoing “Fundamentals First” project is progressing faster than expected thanks to the strong support from our players. So far, we have successfully completed a total of 55 items. Based on this positive progress, in April we plan to slow down the pace of adding new features and instead focus on addressing bugs. We will refine the content that was introduced quickly to meet previous schedules, improve overall quality, and prioritize fixing identified issues. Although some timelines for the remaining Fundamentals First items have been adjusted due to internal circumstances, we will carefully ensure that all items are addressed without omission.

(continues in comment)

#

The main goal for April is “full-scale stability improvement and optimization.” To achieve this, we will focus on the following:

  • Expanded Graphics Settings
    We will add more options to graphics settings within April, allowing players with lower-spec hardware to enjoy a smoother and more optimized experience, while ensuring that high-end rendering quality remains unaffected.
  • System Memory Optimization
    We will focus on improving memory leaks and overload issues, which are common challenges in simulation games. We also plan to introduce options that allow players to better manage system memory usage based on their PC specifications.

[New Content Roadmap]
As we focus the majority of our efforts into fundamentals, we will also be working on some new content based on this schedule.
April — Jobs & Freelancing
The career system will be significantly expanded to include interviews, promotions, collaborative tasks, vacations, remote work, and retirement/pension systems. A new freelance system will also be introduced, allowing players to take on work such as package delivery alongside their main jobs. Additionally, the revenue model for created content will shift from one-time earnings to a weekly income system.
May — High School Life
In addition to the existing rabbit-hole system, a new on-site high school system will be introduced. Players will be able to experience a wide range of school life, including classes, exams, prom, and graduation, alongside unique classmates.
July — Travel, Resort Improvements, and Prison
Players will be able to move between cities through both immigration and travel, and the Cahaya resort will be enhanced with more content. A prison system will also be introduced. Additionally, issues related to family trees and cross-city Zoi connections will be resolved.
September — Festivals & Vehicle Interactions
City festivals and user-created holidays will be added to the calendar system. Vehicle interactions will be expanded, including repairs, car washes, audio systems, in-car conversations, call taxis, and taxi driver jobs.
October — Karma System Improvements
A new system will be introduced to track changes in a Zoi’s karma throughout their life. The karma report will also be improved with a summary feature.
December — Fame, Reputation, Celebrities, and Social Media
This will introduce new content related to celebrities, influencers, social media, performances, fame, and reputation. We hope you look forward to a more dynamic and unexpected Zoi life experience.

[Enhanced Mod Support]
Through our year-end survey, we confirmed strong demand for script mods. To meet this demand, we are dedicating additional resources to accelerate its development, and timelines are continuously being shortened. Depending on progress, we expect to introduce this feature as early as this summer.

Our goal is not just to enable modding, but to provide an enhanced modding environment. Key features currently in development include:

  • Improved Usability: A dedicated GUI for more convenient use of cheat functions.
  • Modder-friendly Environment: An HTML-based GUI for more intuitive and efficient mod creation.
  • Communication Channels: Dedicated support staff available on Discord for quicker responses.
  • Modder Support: Ongoing consideration of support programs and additional tools for mod creators.

As someone who personally enjoys and values creation of mods, I am committed to delivering a satisfying experience in this area. We will also conduct another survey to gather your feedback as we continue improving the system.

#

[Canvastown]
While simulation games offer high freedom, they can sometimes become repetitive. It isn't always easy for interesting situations to emerge naturally. Just as YouTube can gather interesting real-life moments to show the world, we wanted to create a system within inZOI where players can save and share their unique gameplay experiences.

While the existing Canvas focuses on sharing created buildings and characters, the upcoming Canvastown will focus on sharing real experiences and stories in the form of save files. Players can upload their created stories for other players to experience, and players can also jump into one-of-a-kind save files that were created using mods and cheats. These shared worlds can either be enjoyed alone with other NPC Zois or with a small group of other real-life players in a multiplayer session.

Over the past year, through the diverse feedback I received from all of you, I’ve come to realize that every one of you is a remarkable “creator,” full of incredible ideas and imaginations for this game. With that said, the sheer amount of requests I received from all of you is something I could spend my entire life on and would still not be able to complete with my team. That's one of the main reasons we designed Canvastown, for it to be a space where we can aggressively support modding to allow you, our players, to expand upon what's available and create content that our development team isn't able to provide, all by yourself.

The goal is to build a UGC (User-Generated Content) ecosystem where the entire playerbase can be involved in the creation process. With the rich variety of high quality assets and data already available in inZOI (with more continually being added) alongside easy to use modding solutions, the future could see countless player-created scenarios collected in Canvastown, at which I think inZOI can grow beyond just a game and evolve into a truly living world.

We are eager to prepare a test build for this as soon as possible so that we can gather your valuable feedback. However, before that, we need to first ensure the completeness and stability of the existing systems.

In just a few hours, inZOI will officially reach its 1st anniversary. For the next year of inZOI, we will continue to listen to the community, improve stability and quality for the game, and keep taking bold creative risks. We will keep working toward making this game a truly living world.

Thank you sincerely for reading.
We hope inZOI brings a small sense of happiness and enjoyment to your daily life.

With lots of love,
Kjun

===

[My reply to your comments]

hexed sierra
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Please remember to be kind to your fellow server members and staff. Please be careful with spamming as well in multiple threads. Kjun_Heart

little cliff
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Hi.
I'd like to report a bug.
After updating my game yestreday, I encountered an issue where the game crashes every time after selecting a city when starting a new game and when trying to load an already existing save.
It still crashes for me in both cases, even after today's hotfix, and even after resetting settings.

hexed sierra
little compass
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🎂

verbal terrace
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Happy birthday

sterile arch
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Happy birthday Inzoi and thank you to all of you for creating such an amazing game! 🎈❤️

still kelp
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Happy birthday Inzoi team! I am so excited for Canvastown you have no idea how much I love the idea of ultimate freedom to create anything you can imagine within Inzoi. It sounds extremely ambitious, but if any team can get it done I believe it is this team. Will Inzoi be the Garry's mod/Minecraft of Life Sim? I hope to see it.

zealous grove
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Happy Anniversary! 🎉🎈 InZOI will be the best Simulation Game Yet. I'm glad you didn't give up ❤️.

pastel light
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Thank you so much kajun and team for this amazing game. I hadn't played a life simulation game in a while but inzoi bought me back to enjoying sandbox games. Looking for so much more from inzoi!

steep sun
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Congratulations to you and the team on your 1-year anniversary, Kjun! I haven't yet had a chance to play very much with the new update, and I'll offer more detailed feedback when I do. But I have to say this: I understand why you might have second thoughts about tackling a project like this again, but I am so, so glad you decided to create InZoi. I hadn't played a full-scale life sim game since TS3, because I was so disappointed with the direction of the Sims series, but InZoi has rekindled my love for the genre.

The speed of progress since I first played the game (with the Cahaya update) has been astounding, and everyone can see how much passion and dedication you've poured into the game. The upcoming roadmap looks just as ambitious, and I'm confident that the remaining bugs and issues can be resolved with all the effort you're putting in. Many, many thanks for your awesome work!

tiny kernel
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This all sounds great! I've been looking forward to an expanded job system and interactive schools.

Most of all, really excited to hear that work is being put into accelerating the timeline for script mod implementation! Happy anniversary! PsyCat_Yay

timber rampart
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Happy Anniversary Inzoi Team. And this roadmap is looking very exciting 😀 can't wait to see year #2 growth 🫶 Keep doing a great job, your dedication will pay off. This game is amazing with its perfections and imperfections ❤️

sterile rivet
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Happy Birthday inZOI! Thanks for the update Kjun!

paper meteor
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The Untethered Soul is one of my all time favorite books, so wonderful to see my favorite game dev appreciates it too! You guys are doing incredible work. Thank you for taking us along with your journey so intimately. As a life long lover of life simulation, your updates and discussions have taught me a lot as a consumer and hobbyist as well. Thank you!!

hasty bramble
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Happy birthday! So exciting!!!! DGcatHappy

calm knot
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Never regret buying this game huhuhu

calm girder
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Very excited for everything coming up!

Couldn't help but notice this person in the photo. Very relatable work experience, someone please buy him a coffee 😆

turbid wyvern
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Happy Birthday Inzoi!!! I truly am thankful for this game. So we're getting job system expanded in April?????? Hopefully it's before the 15th bc i leave after and won't be near my PC for three months almost. I've been waiting updates to the job system!

silent dome
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Happy anniversary Inzoi team! I just wanted to congratulate on the great achievement with this game...you do such amazing job! The game is greater and greater with every update....

Maybe it's not the best time but please, please can you add more interactions with pets?! That's the only subject that hasn't been pointed out in your post and I think pets should have their special place in game such as Inzoi...

Can't wait for schools and other activities that will be included more in the updates to come.

Keep doing amazing job Kjun and the team!

fierce yacht
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I think Kjun is the one in the middle holding the V? He looks like the character! lolKjun_Heart

junior cove
buoyant lodge
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Thank you for your investment ! Happy birthday and long live the game!

solar stag
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The future of inZOI looks great! Happy birthday inZOI!

fleet bear
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인조이 생일 축하합니다!!! frogicecream Doodle_Heart Psycat_1

little cliff
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Happy Anniversary! I truly adore this game and I'm really excited and very much looking forward to another year of inZOI. 🎉🎂❤️

steep sun
high mural
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Happy Birthday inZOI!!! 🎂

I absolutely love this game! I've been loving it since day 1, but my love grew with every update. The game keeps getting better and better. I am so grateful that you decided to step into this genre because I love playing inZOI. The other, most recent games in this genre weren't satisfying for me, but I was hooked by inZOI as soon as I began playing it.

The planned additions are very exciting to read about and I look forward to all of them. 🎉

What you wrote about Canvastown didn't mention the ability to build everything in our cities without mods. I don't use mods and the way Canvastown was described previously was very exciting to me. I hope there haven't been any changes to the original plans for the feature. Additionally, I hope we won't need to add any mods to our game in order to create, download, and play with. I understand if someone uses furniture mods or something like that, the city wouldn't work for me. I just don't want to be forced to use mods in order to enjoy the Canvastown feature.

For Canvastown, please let us rename our towns to something we prefer. Also, please make it possible to add more than one Canvastown to our game world so we can expand on our travel and migration options. 🙏 ❤️

I've read and responded to posts about a variety of environments that provide the distant views and perhaps road styles as well. Some very interesting environments I'd love to design custom towns for include rural/countryside, small towns, picturesque European-inspired villages with cobblestone streets, etc. I truly hope these kinds of options will come to the game one day. 😎

Thank you for all the hard work you and the team have put in on this amazing game! I love it so much and look forward to years of playing inZOI with a content heart. 😊

rocky stirrup
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While it's still in development I'd like toss in my suggestions for high school as this is an important feature for me. If the students are limited and every teen ZOI in the world does not attend add a feature to allow us to select our favorites that must be there. Design the high schools for later expansion for sports gameplay add a football field in the American world and a soccer field in the Korean world so when/if you add game play later for it the high school is ready for it. Happy Birthday InZOI I'm excited to see this year amazing updates especially high school and the vehicle updates.

crude laurel
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Thank you so deeply. Yes. Please keep focusing on what you have an expanding it. I thank you greatly for you and your team's hard work and dedication. You are all so amazing.

earnest elk
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Happy birthday inzoi!!!!🎂

still kelp
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Canvastown: facilitating a Build a City Challenge

Alongside life sims, I also am a big fan of colony sims. Like Rimworld, where you start with a small band of people and slowly expand into a bustling town or city. I hope that the future Canvastown will allow us to create this kind of settler/colony-challenge where we start with a small group of Zois in an empty town and slowly build it up into a full city with all of the anemnities.

While starting in an empty town might sound simple, it does come with some considerations and I hope that while you continue to develop Canvastown you will take these sort of controls into consideration. To facilitate build-a-city challenges, but also to give players the possibility to fine-tune their canvas towns and craft detailed worlds and stories:

  • Crowd control: being able to fully disable NPCs and service zois (including the automatic babysitter, NPC police and thiefs), making a town empty aside from the zois youve placed in there as residents.

  • Vehicle control: being able to fully disable any form of vehicles, especially 'decorative' vehicles, and busstops, taxis, or subways.

  • Off the grid gameplay possibilities: make it possible for Zois to live on fully self-sustainable lots, including functional solar panels for electricity and livestock for ingredients.

  • disabling interactions through phones, from texting to pocket market, and purchasing stuff from the fridge. Basically a colony or new settlement doesn't have delivery systems, internet or the convenience of purchasing stuff through mobile phones or smart fridges. We'd need the possibility of forcing Zois to only be able to use/eat stuff they farm themselves.

There's probably more things I'm forgetting, but this would be a great start!

trail pond
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So excited to see how inZOI develops! Shoutout to the team for such incredible work. I think we can all agree that it feels great to see our suggestions and feedback addressed in real time! Happy Anniversary!!

turbid wyvern
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i still hope for changes to Adolescents/Teens

sudden oasis
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HAPPY BIRTHDAY INZOI 💕💕💕

zealous sail
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HAPPY BIRTHDAY INZOI!! Thank you so much Kjun and your team for everything you guys do and have done! This game is one of my all time favorites and it's still just a baby! I am loving watching this game grow! Life sims can't be easy to make, and I know you mentioned that you probably wouldn't have gone with this genre if knew what you know now. I would just like to say thank you so much. The creation and birth of InZoi has been an absolute gift to sim players. Thank you for your commitment and dedication and love you and your team pour into this game. I'm so excited for the future of Inzoi! I'll be here to support, defend, and love this game to the fullest. Please know you are appreciated and admired for your ambition.
Thank you!! ❤️❤️

daring oriole
# onyx pagoda **[Canvastown]** While simulation games offer high freedom, they can sometimes b...

Kjun and Team,

Thank you, from the bottom of my heart, this game will continue to grow and change as we all do. Thank you, for sharing how you feel, showing us all how relatable you can be to us. Thank you, for doing your best to consider as many of us, all at once, it changes everything about the gaming world; not just life sims either.

Happy Anniversary to You, Your Team, and to all the Players/Modders/interested parties, for keeping this game in high hopes, I know as a community, we can make InZOI, the most desired & breath taking life Sim available.

Much love- Màni

midnight crypt
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Happy Birthday inZOI and best wishes to the future! 🎂 🎉

sonic radish
# onyx pagoda The main goal for April is “full-scale stability improvement and optimization.” ...

🛠️ FEEDBACK - MEMORY SYSTEM 🛠️

Memory System can be used to improve some gameplay depth and clarity. During gameplay when we encounter disagreements, compatibility issues, or social friction it often occurs in gameplay randomly without enough context. If we were to investigate what the disagreements between zois are, it is impossible to know the complete detail because a system doesn’t exist for it, which can make negative interactions feel confusing, random, or disconnected. I believe the Memory System could be put to use to explain exactly what the issue between zois are by adding more detailed and traceable memories that clearly explain the cause and impact of interactions between Zois.

For example:
If Person 1 dislikes animals in the preference system and speaks negatively about animals to Person 2 who loves animals, this should generate a clear and visible memory such as “Person 1 spoke negatively about animals, upsetting Person 2 who loves animals.” And this memory could influence future interactions like tension, arguments, avoidance, etc. So please put the preference system to use, because I believe it could play a role in gameplay for conflicts between zois having differences. The like and dislikes needs to have more importance in gameplay, which will lead to more believable social friction or harmony during conversations, depending on which zoi you encounter. And we definitely need more item icons in the preferences system.

rustic scarab
junior cove
# onyx pagoda The main goal for April is “full-scale stability improvement and optimization.” ...

Hey kjun thanks for everything

I noticed for April you’re changing created content from one-time to weekly, which reflected one of the feedbacks I gave that was within game development.

In that case I hope you can take into account everything else that was said about it! I mentioned more strategic creation, more skills needed than just programming for a better game, reputation, custom gamedev business, longer creation time, needs fulfillments, etc which i laid out last week

frank veldt
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Happy Birthday, inZOI! 🎂 I barely had time to get excited about the new update – there really are changes I’d been waiting for, especially in rendering and autonomy, and that made me happy… but now I’m a bit stunned, because I didn’t expect these current changes. I guess I just need a moment to get used to them, it’s okay!

Emergency Services

Police, Ambulance (Paramedics), Firefighters
During the last brainstorm we talked a lot about crime, but we completely overshadowed the discussion about the need for the police / patrol career (Roadmap Q1), which could’ve balanced the gameplay, as well as the other emergency services, such as ambulance / paramedic, and firefighter (from Fundamentals First); on‑site first-aid, psychological support, or full hospitalization.
-# FF quotes:
-# “Add emergency response services, including ambulances and fire trucks for accidents and disasters”
-# “Add healthcare systems centered on hospitals and pharmacies where Zois can receive treatment and recovery”

Will you keep them in your plans and push as far as the rating allows – putting our Zois in dangerous, traumatic, and emotionally intense real‑life situations that will actually require professional extra help?

https://youtu.be/VVIPsd-X_Fg?si=4EfW9o6c0BBXTP04
https://youtu.be/2Ymjk-BfWcY?si=W9sgnp0tArjDQf8-
https://youtu.be/cO-GPX3d9Fo?si=I3dbkpvCi9c59Yfo
https://youtu.be/OqOfD9CK3iU?si=1qTSwSl5QiGH0ryG

https://store.playstation.com/en-us/concept/10007732

I like to listen to the sound of the city at the start of my shift. Before the adrenalin kicks in. Every call is a leep on the unknown. As soon as you receive the emergency call, speed off to the site of the accident in your ambulance, sirens wailing. Apply first aid and transport the serious...

▶ Play video

Welcome to Brighton! Join the police force and experience the day-to-day life of a police officer. Police Simulator: Patrol Officers is NOW AVAILABLE: https://s.team/a/997010

Subscribe to our channel to stay up-to-date: https://www.youtube.com/astragon?sub_...

#PoliceSimulator #PatrolOfficers #SimulationGames

Follow us to not miss anything:
H...

▶ Play video

A single-player top-down open-world arcade-action police game, set in a fictional metropolitan US city, in the 1980’s. In this video, we talk you through a sample day on the beat in Averno City, and explain how some of the systems work.

The Precinct is scheduled for release in 2024, and will be available on PC, PS5, and Xbox Series X/S.

Wish...

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The mission “The Heart of the City” features a deployment in the Oakridge City shopping mall. It’s a demanding scenario for the player and the team. The fire breaks out in the middle of the day, while many people are still inside the building. Not everyone manages to escape in time, making rescue operations the top priority. Unconscious pe...

▶ Play video
kindred solar
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We love you! Thank you for everything! We believe in you Kjun_Heart

earnest elk
# onyx pagoda **[Canvastown]** While simulation games offer high freedom, they can sometimes b...

@kjun can add more recipes for cooking! We have a couple of updates so far, but there are barely any new recipes for cooking. The picnic's lunch box from the update I taught will be included for Zoi to make at home. And please can we fix the eating animation food does not touch Zoi's mouth while eating, the plate clipping while cooking, the inzoi animations overhaul really needs improvement.

sonic radish
# frank veldt Happy Birthday, inZOI! 🎂 I barely had time to get excited about the new update ...

Some Basic Expectations Kjun Should Also Include for These Careers

Police 🚓

  • Responding to emergency calls like robberies, accidents, assaults, etc and arresting criminals and bringing criminals to the police station.
  • Checking up on prisoners and conducting investigations like talking to witnesses, collecting basic evidence, and writing reports.
  • Conducting traffic stops (pulling over drivers, giving tickets, issuing fines)
  • Basic investigation features like checking IDs, searching vehicles, checking breaths for possible DUI.
  • Cars should pull over for police cars that have their sirens on. The siren should have the ability to be turned or off. (If possible, Npc cars should not magically despawn when a siren is on, because that ruins immersion)

Paramedics 🚑

  • Using ambulances. Responding to medical emergencies and transporting injured or unconscious patients to hospital.
  • Providing treatment like CPR, bandaging, stabilizing patients during accidents to the hospital.
  • Injured NPCs should show signs of reacting to the injury and other forms of visible conditions (limping, unconscious, calling for help)
    Bystanders witnessing injured NPCs may panic, gather around, or call for help.
    Cars should pull over for ambulances that have their sirens on. The siren should have the ability to be turned or off. (If possible, Npc cars should not magically despawn when a siren is on, because that ruins immersion)

Firefighters 🚒

  • Responding to fires and emergencies (houses, buildings, vehicles). Extinguishing fires using hoses and using appropriate equipment, and rescuing civilians.
  • Cars should pull over for Firefighter trucks that have their sirens on. The siren should have the ability to be turned or off. (If possible, Npc cars should not magically despawn when a siren is on, because that ruins immersion)

Police, Paramedics, or Firefighters can be seen working together depending on the situation that needs them.

main nacelle
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Happy birthday, inZOI! 🎉

prisma sorrel
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Happy Birthday Inzoi-team, thank you for your hard work and your kindness💕

steep sun
# frank veldt Happy Birthday, inZOI! 🎂 I barely had time to get excited about the new update ...

Yes, with the jobs system being worked on in April, this would be a great time to add the Police career originally mentioned for Q1 in the roadmap - and expand the existing firefighter career to have them actually fight fires. 🔥 I'm guessing a medical career would take longer because they'd need to add more assets, including a hospital interior. But either way, it would be great to see illnesses and accidents play a more important role in gameplay (with options for frequency) - right now there's nothing in between 'mild cold' and 'died of food poisoning/electrocution'. I'm not saying I want bad things to happen constantly, but the game should reflect the darker side of life as well as the pleasant, cheerful side.

west quail
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High school in May?!!Omgggggggg I’m readyyyyy😍😭. So for schools I really do hope we get sports along with it. I commented on it in the recent survey but I’ll add it here too. I love to have a swim team, basketball team, football, soccer, tennis, volleyball, Archery. Cheerleading, track and field ( including the 100 meter dash, 200m, 400m, the 4 by 1, shot put and discus, hurdling, and long jump) and baseball. Of course you can also add other sports as well and I also think every school shouldn’t all have the same sports either like in real life.

For cheerleading I think it would be cool to have maybe 6-8 base uniforms that we could mix and match different tops and skirts along with using the color wheel for the Pom poms. Also what number of zois would be a good start? Maybe 10? Or should the number vary depending on the sport?

I’d like to actually have sporting events as well so we can see our zois school compete against other ones and have a varied winning rate. Winning shouldn’t be consistent, maybe there could be a percent chance that we have of winning and it changes every game so it doesn’t become predictable. So sometimes you may win a few times in a row or lose or have a back and forth between the two. Your team may have high odds of winning initially but one or multiple of the npc zois doesn’t do as well which will decrease your chances of winning, so having realistic odds like that makes for unpredictability.

Oh and something I just thought of lol which may be rather time consuming but I figured I’d throw it out there. I think for having unique wins and losses, it would be cool if your motion capture team actually did mock up games for each sport that way when a team wins or loses we don’t see the same animation for either outcome. I hope that made sense😅

simple parrot
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Thanks for the update, Devs, Mr Kjun and Team. I am so glad at the new content roadmap especially for May, July and Canvastown. Looking forward to all. Go celebrate and have a good weekend! Whatever you and your team plan, you have all support from me and all who love inzoi and have been here since💖 🎉 text_ThankYou 💪

abstract saffron
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Yay!! PsyCat_Yay Happy 1st Anniversary, inZOI team! 🎉
You’ve all worked so, so hard—thank you for everything!
It was really lovely to finally see the team behind this beautiful inZOI world through the photos. So nice to meet you all! 😊

P.S. I’ll definitely check out The Untethered Soul you recommended!

scarlet escarp
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Congratulations on InZoi’s first anniversary! I truly love this game and have been playing it ever since I bought it.

What makes it so special is that it becomes more enjoyable the more I play. I still remember my first impressions when I arrived in Cahaya, the joy of farming and harvesting for the first time, and the café I worked so hard to build. And now, I’m running both a large café and a guesthouse at the same time!

But this isn’t the end. With the recent addition of flower shops, my in-game world continues to grow. Thanks to the InZoi team, I never have a moment to feel bored.

I also enjoy playing InZoi with my friends, and each of us has a completely different playstyle. I focus on business, one of my friends enjoys crime-related gameplay, others are waiting for rider or idol content, and some simply like to hang out. It’s not easy to satisfy such a diverse group of players, but the InZoi team is doing an amazing job, and I truly believe everyone will find their own way to enjoy the game. I love all the upcoming updates and am really looking forward to them.

However, I sometimes worry that InZoi might lose its direction by trying to listen to too many voices.

I love InZoi for what it is. Its beautiful graphics, lighting, sound design, and natural character movements are exactly why I fell in love with the game. Sometimes, though, I see people comparing InZoi to other games. But InZoi is InZoi—it doesn’t need to become something else

Some fans of other game series tend to see anything different from their favorite games as wrong. Because they are very vocal, developers can sometimes feel pressured to cater to them. But I hope InZoi doesn’t lose what makes it unique in the process.

Once again, congratulations on your first anniversary. I hope to still be enjoying InZoi with you next year—not some other game

Thank you so much for all your hard work over the past year. I hope everyone on the team feels proud of what they’ve created. You truly deserve it!

bold fractal
#

Merci infiniment pour ce jeu ! Et joyeux anniversaire à Inzoi !

J’espère juste que le jeu gardera sa patte culturelle coréenne et que ça ne va pas se transformer en american simulator. Il y a déjà les sims pour ça et c’est très bien. Mon attrait pour Inzoi c’était que c'était un nouveau jeu, fait par des coréens, avec la possibilité d’avoir un autre code culturel.
Les jeux du même genre ont le droit d’avoir leur propre identité.
Les gens doivent faire preuve de plus d'ouverture d'esprit.

viral sapphire
#

Happy anniversary, Inzoi!
I really like your honest way of communicating. It's an extraordinary journey we're on with you!
We may sometimes seem grumpy and demanding, but we truly love this game and the team. ❤️
Let's get right to the first post-update requests:

  • The age group setting, which we've waited so long for, still needs some improvement: let's set the exact number of days each stage lasts! Personally, I'm a bit obsessed with chronological consistency, and I can't seem to get it right with simple multipliers.
  • Give us back the cheats for changing the season and setting its length; they were so helpful! I always play with the season set according to reality.
    Thanks for everything!
warm oar
#

Script mods in the Summer! YESSS! I love the inZOI Team! Thank you Kjun and the inZOI Team for saving the life simulation genre from dying. I absolutley love you guys! You are the BEST devs and inZOI is my dream game! ❤️ Kjun_Heart text_ThankYou

earnest elk
finite igloo
#

I am really looking forward to the expansion of the career system. I enjoy 'daily life' gameplay, and I think the career system will add immersion and vitality to that. In addition, I hope the basic features will be further refined.

dark wind
#

I have never been so full of words and so speechless at the same time. I'm so excited I'm about to explode 🤯.

THANK YOU! THANK YOU! THHHAAAANNKK YOU! 🤩

Okay. Calm down. 😌

Originally, I thought with the focus on bugs and stability improvements, new content was going to be small and possibly abysmal. THANK YOU FOR PROVING ME WRONG!

BUT. What I'm most excited about— IS THE SCHOOL SYSTEM 😍! May couldn't come any sooner.
I'm also excited for the rest that are to come. A real travel system, expanded vehicle system, karma system, FAME, REPUTATION, CELEBRITIES, SO-CIAL-ME-D-I-A!

(Erm, what happened to November?)

Although I don't fully understand how the Canvastown system is supposed to work, it sounds interesting.

Thank you, Inzoi. Happy one year anniversary. Stay safe and keep growing! 🥰🎉

magic pulsar
#

At first: Happy first anniversary! 🥳
Thanks for your hard work, Inzoi has developed wonderfully in its first year. Great job! 👏 The roadmap sounds exciting, I am only concerned to read nothing about personalities (more traits), life stages and family life.

Babies and stuff 👶🏼
I hope the topic family life will focused in the next time, because there’s the game is most lacking. The new baby clothes are cute, but the selection is still very limited. Trousers and tops for everyday, formal dresses, swimwear - there also should be clothes for different outfit categories for the little ones. The furniture needs to be animated as soon as possible (highchair, changing mat, baby rocker), and the selection needs to be expanded. Furniture sets for baby and children's rooms are lacking, such as age-appropriate beds and wardrobes. The new customization feature is great, but please add them also in CaZ and let us adjust the body shape. It would be nice if they had slimmer or plumper bodies and faces depending on their parents. And first hairstyles. A own body height for toddlers would be also really important. Please search for an solution. I hope we get strollers soon and a baby carrier, so that we can take the little ones outside. Hope for baby foods to cook, which can be eaten in the highchair. Much more animations between parents and their babies, like dancing with baby on their arms and cuddling on sofa and sleeping together. Swimming wings for pools would be sweet and a kindergarten someday for working mothers as an alternative to babysitters and for contacts with others. That would be realistic and unique, because it's never been done that way in Sims before. This could be an active job someday. I am happy that breastfeeding is already in process.

bold fractal
# earnest elk I love the Korean culture in the game don't get me wrong at the same time, we ha...

I agree. I’d prefer there to be more Korean cultural elements rather than American ones. For example, the prom, American football and cheerleaders – outside the US, that’s not the school or university experience for everyone. So will there be things like that in Cahaya and Dowon as well?

(Sorry I have made my comment with a translator, so if my tone sims off, I apologize. I am not arguing.)

sonic radish
#

I’m not sure if this only an issue I am experiencing, but I will leave it here.

  • It seems like the memory system may be confusing identities, specifically who is who or who performed a certain actions towards another. At least in my gameplay this is an issue.

  • I’m also unsure whether this is a grouping issue, but my zois seems to fight randomly and more often whenever they are in a group, which doesn’t make sense.

swift horizon
#

Again, congratulation to the team. Let it be stated that even with these reports/suggestions/frustrations we voice as player over the status of the game as a whole or with a specific mechanic... That means we care about this game, we care about it a LOT. It' a wonderful game, one that will benefit from keeping Early-Early Access items/clothes/and other stuff as options to be switched on/off as we move forward in time. Keep moving forward, but do not forget what made your eldest player fall in love with your game !

As for my first suggestion of the week, it concerns the new Age bars introduced in 0.7.0...
= = = = =
If you're going to keep the "Multiplier Bars" for the age sliders, here's a much better one IMHO (See below):
This is taking inspiration from the "time bar" at the bottom left of the UI that you can drag from 1.0 to 8.0
Now imagine it goes from x0.1 all the way to x10.0, and the system only keep a full day (no decimal days, only rounded integers).
That way moving these indicators would automatically give you a solid day number (displayed right) and would be super easy to adjust.

You would see the result immediately, and by dragging the duration bar by decimal points you WILL get exactly the length you are looking for. (Well except if you want young adult to last one day only for some reason)

This approach allows you to keep your hard work on the sliders but give us the fine control we crave and seeing the results in real time.

Thank you !

mild glade
#

Happy anniversary, Inzoi! I'm so excited for the future of this game. Thanks, Inzoi Team for all that you do!! I do still hope that the door permissions be changed so all can control doors and not just the head of household.

earnest elk
# onyx pagoda The main goal for April is “full-scale stability improvement and optimization.” ...

Since we talk about expanding careers, can we please have an update on the finance system, I want to see my zoi use the bank system more often not just for crime! Separate accounts for zoi get paid directly to their account not to the household funds. This could create more storytelling for the roommate situation gameplay. Teenage savings from a part-time job. Kids asking for allowance. Since zoi will get paid every week maybe tax their paycheck.

jade tangle
#

Happy Birthday, Team inZOI! 🎂

Huge thanks for all your hard work over the past year. It’s been incredible watching this game evolve and become more exciting with every update. I’ve been having a blast with the latest version!

To make the world even more immersive, I’d love to share a few suggestions for future updates:

Holidays & Life Balance: I’d love to see Customizable Holidays, more official vacation days, and even Holiday Bonuses for our Zois.

TV Reactions: It would be great if Zois had emotional reactions while watching TV—feeling warm/cozy with romance, laughing at comedies, or being visibly terrified by horror movies.

Food Overhaul: Instead of just a "Low Quality" label, I hope poor-quality food actually looks unappealing/ugly. Most importantly, I’d love to see Zois react to the taste—like making a disgusted face when eating something bad.

Full Life Autonomy: My biggest wish is still a full cycle of autonomous romance, marriage, and childbirth. I really hope to see this "all-in-one" autonomous system soon so the world can truly progress on its own.

Thank you again for everything, Team inZOI! You guys are amazing! ❤️

frank veldt
ocean wagon
#

Thank you for everything you do! It’s truly huge, and you really understand what we’re fundamentally looking for in this kind of game, something others haven’t managed to achieve in over 10 years of exclusivity. For all of this, thank youuuu, team!

topaz crystal
#

Happy 1st anniversary, Inzoi! 🥳 Wishing you huge success! ✨

steep sun
# frank veldt Yes, definitely! All **Control City Status** sliders, such as City Safety, Healt...

It would be really nice if the sliders had more of an effect in-game. I don't think I've ever actually seen a fire in the game on the default settings, or an NPC zoi committing a crime (other than stealing from money jars). I'd like to see 'city safety' have a similar effect in terms of character behaviour that the 'cleanliness' setting does for visuals, so you can create a crime-ridden city if you want to - and that would tie in nicely with the development of crime and law enforcement systems.

deep frost
#

I don't even know what to say—aside from the awesome birthday update, these are such amazing plans for 2026! Thank you so much, Inzoi team, for making this possible ❤️

opaque isle
# steep sun It would be really nice if the sliders had more of an effect in-game. I don't th...

Fires used to work on city streets, but before the game was released, now they only work in houses, the same applies to devices and equipment, only 4 sliders work (cars, fire, houses, population, devices and their durability) I'd like all the settings to affect the world, and also for other settings to appear, for example: prices in the city, the number of ghosts, disasters, the difficulty of quarries, or the market situation

sonic radish
shell tundra
#

I would love to be able to go to school and have a part time job especially high school teenagers to be able to have to balance work and school life

jade tangle
#

I’ve also noticed a few more things about Autonomy:

Object Autonomy: I’d love to see Zois be more autonomous when it comes to drinking tea or ordering drinks at the bar. It feels like many objects might have accidentally lost their autonomous interaction tags during recent updates.

Social Frequency: Could you please increase the frequency of NPCs inviting my Zoi to parties or to visit their homes? Currently, these invites happen so rarely that it feels like my Zoi’s friends aren't really 'close' anymore. It would be great to bring back that sense of a vibrant social circle!

Thank you again for listening to our feedback! You're doing an amazing job! ❤️

earnest elk
clever fossil
#

Can we please have the retail Cash machine/checkout till work and be usuable? It would really improve the my business mechanics.

spiral bone
#

@onyx pagoda YOU ARE AMAZING. Thank you so much for this incredible game and all the hard work. Happy birthday!

bold fractal
formal yew
cinder wadi
#

Thank you and congratulations 🎉

earnest elk
rapid sequoia
#

I think the jobs update in April would be a good update to add the police career mentioned in the 2026 Roadmap... The police career is what I'm most excited for. Kind of worried not seeing it mentioned here. And I would really like to have a Bliss Bay police career instead of only a Dowon police career.

boreal tendon
#

Happy Birthday to inZOI 🎂 i’m super grateful that this game exists honestly and i think most of the people here think the same! Developing a life simulation game is really hard, but you guys are creating history and are filling voids of so many players.. think about it in a long term way.. once inZOI is fully stable and developed lots of people might go crazy over this game! 👏 i see so much potential with inZOI.. idk if i can share it here, but this is my favorite bible verse: Galatians 6:9 - “let us not become weary in doing good, for at the proper time we will reap a harvest if we do not give up” Doodle_Heart i’m still rooting for inZOI

sleek anvil
#

Happy Birthday InZOI! 🎂 🥳 🎉 🎈 🎁 🎊

buoyant lynx
#

Not me actually feeling bad this is all seemingly in free updates because ive been throwing my money at Sims for the bare minimum since Sims 4 came out. So now when good content is free im like ?so what do i do with my money?

main nacelle
#

Parabéns a toda a equipa do inZOI, 1 ano de acesso antecipado e o jogo está a melhorar cada dia mais. O inZOI é um dos melhores, senão, o melhor jogo de simulação de vida de sempre. Claro que ainda há muita coisa para ser adicionada, melhorada e corrigida no jogo, mas isso, todos nós jogadores e equipa sabemos disso. Mas o trabalho que a equipa tem feito ao longo de um ano, é notável e mesmo que ainda existam erros e muitas melhorias para serem feitas, e por isso o jogo continuar ainda em acesso antecipado, é de aplaudir mesmo todo o trabalho e esforço da equipa para fazer de inZOI o jogo perfeito. Obrigado a toda a equipa por nos permitir jogar este jogo tão incrível que é o inZOI, obrigado por ouvirem toda a comunidade e, obrigado por confiarem em mim e no meu trabalho e me darem o privilégio de ser parceira do inZOI. Mais uma vez, parabéns a toda a equipa, parabéns inZOI 🎉

rocky panther
#

Canvas being a sandbox 🥰😍 you did great kjun and the dev team keep proving you guys are awesome !!

formal yew
sonic radish
topaz wave
#

Happy anniversary inzoi may the journey ahead be easy for the devs to accomplish more than that and go far
Actually can’t wait to see all these

I will want to know if university schools is part. Of the may project can’t wait for that and daycare as well

quartz solstice
#

happy birthday inzoi 🥳

formal yew
#

Can we please have cars that we can steal in the residential part of cahaya?

I want to be able to park my car using the stolen car method at a mansion because cahaya has one of the biggest lots for a house but unfortunately there's no cars that I've seen you're able to steal, only bikes or mopeds

sonic radish
#

Kjun, please allow a cheat for turning crime interactions visible to do even without having traits for crime. This is what cheats are for anyways.

I kept seeing Youtubers try to steal cars but cannot, due to traits restrictions. I would personally find it easier to use cheats and not have to go to my other saves, I feel lazy.

Also, frying pan hit doesn’t work in the update.

still kelp
#

I took some time to summarize my main feedback after playing the new update today:

Inzoi new update feedback:

  • I'd like to be able to park while I'm driving my vehicle instead of getting out, vehicle disappearing, and then parking it.

  • We should be able to park electrical scooters and bicycles anywhere instead of only at designated car parking spaces.

  • The mini map is oriented towards the north, but the city map of Dowon is oriented towards the south when you open it. This is very confusing. Please make it so the map and mini map are oriented in the same way.

  • When we click on a need in the needs menu to make the zoi fulfill the need, it's treated as an autonomous action and said action will immediately get canceled if we queue up something else. Please give us the option to queue up things for our Zoi without cancelling the current action, this is currently a very annoying new feature.

  • Why can't my Zoi get into car accidents anymore? When I cross the street cars collide and push my zoi around but my zoi doesn't get hurt. Same goes for collisions while in a vehicle.

  • When I order popcorn and then go watch a movie in the cinema, my Zoi will just hold the popcorn and not eat it.

  • When a Zoi goes to a scheduled event, they should use their vehicle if they have one instead of public transport.

  • Zois in conversation with each other still seem to get stuck waiting eternally to get to the next conversation point.

  • Global illumination (Lumen method) on the highest setting is still terrible and MORE yellow instead of less like you promised. Please find a fix for this. You solved the ghosting which is amazing and I'm beyond thrilled for that, but these blotchy shadows are a menace. The game actually looks better now with GI settings set to medium, which makes little sense.

  • Why can't I ask someone I'm 'friends' with for their number? For whatever reason my Zoi keeps getting rejected even when at the friend level and then they get negative 'romantic' relationship. But asking for someone's number can also be a friendly act, so please make it a bit less difficult to get someone's number...

nimble herald
#

Happy birthday inZOI 💕

distant locust
#

Happy birthday!!! Icon_Heart Doodle_Heart Kjun_Heart

blissful kelp
#

Happy Birthday – It’s been a great first year together! Thank you – truly – for all your awesome accomplishments so far! I think we can all agree on that we couldn’t have done this without you guys! No one else in the world has taken this genre even close to where Inzoi is already – And that all in just one year! We stand amazed! The feature I’m personally looking forward to the most is hands down the AI-part of this amazing game. So when will we hear more about The LLM Co-Pilot NPCs? Will it later even be possible to prompt Unique Memories for certain Zoi:s? Prompt relationships and adapt roles for NPC.s to interpret in-game? Trust me – This game would not have one repetitive second of gameplay if made possible. Because the secret of this genre lies very much in what the NPC:s are up to. I play my character, so I control most aspects of him or her. So it’s in the NPC:s/Co-pilots that the surprise-elements are! Let's not miss out on that! If we could just have the right tools - to prompt their background, important parts of their unique personality and write/prompt their storyline properly our gameplay would unfold in unique ways we can't really imagine today – And from that day I honestly don’t think anyone would ever log out from Inzoi ever again…

uneven pumice
#

Happy Birthday inZOI!

patent yacht
#

Happy Birthday InZOI!!! 🎉🎊

With Job careers how about Detectives and Police? For the Crime subjects.

exotic marten
#

🎂 HAPPY 1st anniversary, inZOI

honestly, you can really feel how much this means to you
the fact that you put players first instead of just trying to sell the game says everything that’s rare these days

even with bugs and difficulties, you can tell there’s soul in inZOI
and that’s what makes people stay it’s not perfection that keeps players — it’s dedication and you have that

keep going, because the game’s potential is only just beginning and thank you for not giving up and for listening to the community — it truly makes all the difference 💜

pure ember
#

HAPPY 1ST ANNIVERSARY INZOI! 🎂

I'm very happy so far with everything that's been implemented in the game (and it's only early acess version).

I still feel that many more future features can be added that will make for a better experience an unforgettable game.

I will always support this community and thank you for your hard work!

For many more years of Zois! 🥂

nova plank
#

Thank you Kjun! Happy Birthday Inzoi ❤️🎂

Please allow toddlers to be able to walk around after reaching a specific skill level. It would be cute to see the wandering around everywhere on two feet

rocky panther
#

Dear kjunn I hope that you can expand on crafting our own clothing's within game I truly love that tool and each time I have a unique outfit that I discover but I would love for it to expand! Especially for the pants and skirts and maybe more then just tops ! This fashion tool is so good it makes me think of the object of making clothes and that our ,oi can work in fashion I hope you'll make that happen this year and work on the emotes system as well refi omg the craft tools with more options and emotes with better movement maybe an ability to make better poses

magic pulsar
#

Hospital 🏥
Looking forward to an active building with short and days-long stays and which allows visitors. Pregnant Zois should be allowed to come for prenatal care and birth. There should be different types of accidents that result in bone fractures and are treated with plaster casts, crutches or wheelchairs for more drama and unforeseen. Examples: child falls off the swing at the playground, teen falls while skateboarding in the skate park, Zoi slips in the rain, traffic accidents with car or bicycle. Furthermore, I hope for minor and serious illnesses. A cold should be treatable at home with medicine, while serious infections should be end in the hospital for a faster recovery. Serious illnesses should also be able to end in death, especially in elders. I hope for two new active jobs: As a doctor and nurse. The jobs could be made exciting with operations, examinations, vaccinations, ultrasounds for pregnant women, home visits, and ambulance transport in case of accidents.

CAZ items 👖👠
Nice to hear that we get high heels soon.
For the adults I hope for a bigger selection of cool trousers and jeans for women and men, like these pictures.

copper wasp
#

i hope since they are focusing on retirement and pensions that means we get some elder/retro hairstyles and clothing 🙂

haughty yew
#

Happy Birthday Inzoi!! I’m excited for Canvas Town and all that’s planned to be made!! Love this game :))

modest lance
#

First at all I LOVE that the Zois use their underwear when they are taking a shower. Once you color the underwear to the same as their skin tone it looks very natural.

But I think when they get out from the shower or bath they should still wear the towel instead of the robe. I think the robe should be exclusive for the spa. The towel seems more natural and realistic when you are at home. The robe with the slippers give more of a spa vive.

The second option would be having them use the towel when they get out from the bath or shower to pretend they are drying their bodies and then change to the robe. It would seem better as a progression when you are taking a bath or a shower. I’m attaching some picts so you can see what I mean. They shower in their underwear, then they use the towel when they get out from the bath or shower, then lastly the change to the robe

digital locust
#

Thank you all for such a wonderful game and happy birthday to inzoi🤍

quartz solstice
#

I'm sad they scraped the AI NPC idea. it would be a game-changer and attract a lot of people who like roleplay. it would give the zois that touch of life, personality and lore they're missing

sacred lynx
visual ledge
#

Happy 1st anniversary to the game and the team who worked hard! Those plans for months coming look exciting! I am especially excited about Canvastown!

alpine moat
#

Happy Birthday, InZoi! 🎉

Thank you for an amazing year of truly changing the game in life simulation. You’ve created something special, and it doesn’t go unnoticed.

First, I want to say the latest update is incredible I genuinely love everything about it. The improvements have been exciting to experience and show how much care is going into the game.

One small piece of feedback: the mini map could really benefit from a clearer directional arrow. While it does exist, it can still feel confusing at times, and it’s easy to end up going in circles just trying to figure out which direction you’re heading. A more intuitive indicator would make navigation much smoother.

Also, I’d love to see the partner program open back up again. I’ve been here since day one consistently creating content and supporting the game (with YouTube to back it up). I feel like some of the current partners aren’t as active within the community or keeping players updated on what’s coming next.

There are creators who have been genuinely invested from the beginning playing, creating, and building with the game and I believe those voices deserve an opportunity to represent the community as well.

Just some honest thoughts from someone who truly enjoys the game from start to finish. 💭

frank veldt
# sonic radish **Some Basic Expectations Kjun Should Also Include for These Careers** **Police...

-# additions from my forum work

Healthcare

  • Call an Ambulance - responders arrive with sirens, provide first aid, hands off to hospital
  • receive on‑site medical help after accidents - paramedics stabilize injuries and transfer to hospital if needed
  • Adjust Health Level to influence how often Zois get sick

🚑 Paramedic
Play as a mobile paramedic unit

  • Use the Medical App for triage, queue, alerts
  • Monitor vitals: pulse, breathing, bleeding, consciousness
  • Use equipment: AED, oxygen mask, splints, trauma shears, stretcher, IV kit
  • Coordinate with hospitals for handoff and new assignments
  • Interact with bystanders, police, firefighters

Safety

  • Call Fire or Police services – responders arrive with lights and sirens
  • Request Psychological Support (crisis counselors help stabilize Zois) or Police Assistance
  • Adjust Crime/Fire Rate to influence how often incidents occur

🔥 Firefighters
Command a fire brigade or act as a frontline rescuer

  • Use App for alerts and loadout
  • Handle hazards: house/car fires, electrical fires, natural disasters
  • Rescue civilians: evacuate buildings, deploy ladders, carry victims out
  • Coordinate with police, medics
  • Train at the station: drills, equipment checks
  • Investigate fire origins: inspect debris, interview witnesses, file reports

** 🚓 Police**
Serve as a patrol officer or precinct commander

  • Use App for dispatch alerts, case files, patrol tasks
  • Patrol districts, monitor violations, respond to calls
  • Conduct traffic stops: check IDs, inspect vehicles, issue citations, fines
  • Chase suspects, perform takedowns, and arrests
  • Secure areas, document scenes, collect and log evidence, write reports
  • Interact with witnesses, suspects, media
  • Take arrested suspects to station holding cells
  • Use precinct tools: fingerprint scanner, interrogation room, case board
  • Work through case tiers: theft, assault, fraud, missing persons, gang activity
  • Handle high‑risk ops: hostage calls, armed suspects
weak estuary
#

Happy 1st Birthday Inzoi team! Even though making a game like this hard I hope you do not feel disheartened Kjun, the work you and the team are doing is so great and you are doing a great service to this genre by actually attempting to make a quality life simulation experience, life simmers owe you a huge debt because without Inzoi we would have been stuck with doll house games and the terrible state that the Sims has been left in.

This roadmap looks so good! All the ideas are top teir and what life simmers have been dreaming of! I can't wait to see what the next year brings.

Here are some notes and ideas I have had for Inzoi.

  1. It would be really cool if we could somehow create family rivalries so families that dislike each other like Romeo and Juliet style. I think it would be great for story telling if we could create a history before a family moves in, and already determine what their internal family relationships are like before we move them in, like maybe husband and wife hate each other or siblings dont get on.
  2. I like to make multi generational families. I noticed the came doesn't recognise mother-in-laws or daughter in laws, aunts and uncles as family it just says 'roomate'
  3. I dont like how families that live on the resort island in Cahaya don't ever go to the main island. I have mentioned this before but when Cahaya is fixed these families should not live on the resort the ahould live in a separate rich villa area.
  4. I would like to make a gold digger zoi, this should be a gold digger/social climber trait that makes zoi more interested in having relationships with zoi that have status or money.
  5. It would also be nice to have a trait or preference for zoi to not like children or really love children. If they love children they talk to their child kids and relatives more and play with them.
    Other trait ideas: Loyal, Commitment Issues, Vain ( separate to materialistic zoi only likes fit zoi and always checks self out in the mirror.)
quartz solstice
#

For the delivery job, it could be PocketMarket company

frank veldt
blissful kelp
twin timber
#

Happy 1st Anniversary Inzoi! Wishing continuous success🥳🎊

Thank you so much to Kjun and to his amazing team for the continuous hard work, the amazing updates and for the communication. I'm really excited for the up and coming planned updates for this year, they all so amazing, keep up the amazing hard work and please don't forget to let you and your team rest from time to time, sending lots of positive vibes😊

hollow ore
#

Happy birthday, Inzoi!! 🩵 still waiting to give my full support to the PS5 version of the game! Thank you for all the hard work from you and your team! I’m wishing this game much continued success, growth, and prosperity 🎊🎁🎉

quartz solstice
little horizon
#

Inzoi prison stretch wishlist
This is what I would like to see appear in the prison update in an absolute best case scenario. I will note that my own personal research from running prison RP is mostly American so hold this mostly in mind for bliss bay.

  1. Intake process - This is applicable for both prison and jail, but Id like to see a real pg13 level prison/jail intake instead of just a teleport. A search, fingerprinting and mugshots. For prison in particular, being transported in transport restraints would add something.

  2. I would very much like the uniforms to be different between prison and jail. Preferring the single piece short sleeved jumpsuit with one pocket over the heart for prison. Maybe using stripes to differentiate.

  3. To get the scale I would like for these being similar to the prison complexes of real life, each prison being in its own seperate canvas town would be ideal. Especially for maximum security facilities. In america these are large complexes meant to hold thousands. Each prison campus is essentially a town in its own right. Of course the scale can be a bit smaller because I dont expect these to contain thousands of zois. But 50-100 for sure.

  4. Routines and jobs at the prison should be varied just to avoid monotony from a gameplay perspective. I do like sewing since its common, but Id love to see jobs like laundry, cell block cleaning, and running the commissary/cafeteria. Just to have jobs within the prison that interact with other inmates. Routines should also be established for things like yard time, free time in rec areas, and lockdowns on the cell block.

  5. Jails - This is a smaller want, but I believe the current police station works as a pre trial detention holding area. But jails smaller than the prisons would be a nice in between. Likely with less complex routines and such. But Id like to see this be where you are sent after your trials for smaller crimes.

  6. Prison social structures like gangs, and cliques (honestly any system like this in the game at all would be fantastic, as even if my personal focus I'd like to see is prison stuff. This system should be in the game in some form) that act differently and attract different types of zois would be a pleasure to see. Maybe some are trying to gain control for power and protection, while others might just be trying to make the best of a bad situation.

  7. Contraband and searches - the ability to smuggle in contraband items whether they be weapons, items or a smartphone (that should be in as an easter egg because the most universal complaint Ive seen about the current system is having smart phones in jail) and cell and body searches. Being caught with them could lead to more punishments, which leads me to...

  8. Additional punishment and solitary confinement - This is self explanatory for solitary confinement. I know as a whole my whole goal is to make prison gameplay deeper and more fun and this does counteract that a bit. But it is the most iconic prison punishment. Lockdown in your cell is possible as a lesser punishment. Then you can at least talk to your fellow inmates through the bars.

  9. Parole board - a chance to meet with a board for the potential of early release if you behave well. Just in case you somehow manage to stumble into a serious felony by accident this is your chance to get out legally.

  10. I place this last because its important to my immersion, but men and women's facilities must be seperate, and if this is too demanding at least seperated into sections. Just for the realism of the scenario I feel this is necessary.

Honestly I am glad to see this is getting its own focused update. I am definitely looking forward to this coming in July. Hopefully I can make my murderous main OC a reality xD

https://cdn.discordapp.com/attachments/498952665909166082/1487212413773283459/deanna__commission__by_en17_det4y3i-2.png?ex=69c851fe&is=69c7007e&hm=b7c37bbf24e9d59e41705a58dcd0e2f5f655c1d160ea0f26bebc65da7b46ec90&

cinder stratus
#

I'm about to lose my mind! Script mods in the summer?! I wasn't expecting them to come so quickly! I honestly don't know what else to say other than the roadmap looks INSANELY GOOD! I cannot WAIT!!!

raven flax
#

Hi, I'd like to ask: When is the first playable multiplayer update coming out? I was reading back on the roadmap, and it states here:

  • March 2026
    Freely decorate your own house and save it to your account.
    Allow other users to enter your house and play together.
  • June 2026
    Provide tools for the room host to adjust game rules and manage participants.
    Enable players to enjoy official inZOI mods together in online multiplayer.

Is this still the case? Most people are completely fine if these dates are changed, but a small update on the multiplayer status would be nice. Thank you for this amazing game!!

dark wind
#

My hype has died down now.

The roadmap is missing November.

There is no mention of the Fate Engine.

latent sky
#

InZoi is really shaping into a really good game. I was looking forward to the police career and solving crime that was mentioned on the previous roadmap. I hope that's still planned for InZoi. With the mention of sharing stories via sharing save files in Canvastown, I would really like a system where we can capture videos of gameplay moments and share with other players.

For example, with the update in December adding in the crime system, I attempted to play a criminal Zoi for the first time. The first thing I had him do was attempt to extort another Zoi. But it backfired and he took all my Zoi's money instead. Later I had him go fight that Zoi for taking all his money, but he lost. Immediately after punching my Zoi in the face, that Zoi called the Police and my Zoi got fined $800. It would have been nice to have something in game to capture these moments and put them together into a video to share with others.

hexed sierra
blissful kelp
# quartz solstice I'm almost sure they discarded it because of the recent survey asking players wh...

Really sad if this is the case :/ I mean AI and Inzoi were practically made for each other and it would basically change gaming forever if we could have impactful tools to prompt aspects of unique personalities/memories/history/relationships/roles etc - I kinda hoped that it was only because "Fundamentals First" + we were lacking a solid memory system, that we hadn't heard much about the AI-tools. Hopefully the Inzoi-team will clarify soon though.

dark wind
# hexed sierra The roadmap is always subject to change <:Psycat_3:1273762482497781873> . Who kn...

It literally missed June, August, and November.

However, I have come to the conclusion that the missing months in the roadmap are intentional rather than accidental. In game development, plans often shift due to technical issues, testing needs, and general unpredictability, so leaving some gaps gives the team breathing room to finish delayed work, fix bugs, and polish previously released features without being tied to strict monthly deadlines.

It’s also possible that some features simply aren’t ready to be placed on a fixed timeline yet. Instead of committing too early, the developers seem to be keeping certain updates flexible until they’re more confident about delivery. This lines up with how they described some features, like mod support, using broader timeframes rather than specific months, suggesting those empty spaces may be used as things become ready.

Overall, the roadmap appears to focus on the major, more certain milestones while quietly leaving space for adjustments behind the scenes. It’s a cautious approach that helps avoid overpromising, but it also means the schedule isn’t fully locked in and may change as development progresses.

copper wasp
graceful isle
#

Huge thanks to Kjun and the entire dev team for all the hard work and transparency you’ve been showing, it really doesn’t go unnoticed. It’s clear how much care and effort is going into shaping the game, and updates like this make it even more exciting to follow along.

The new features you’ve shared, especially the improvements to gameplay systems, added customization options, and overall quality-of-life changes, sound incredibly promising. It’s great to see how you’re refining both the core experience and the smaller details that make a big difference for players.

I’m genuinely excited about where things are headed and can’t wait to try out these additions. Thanks again for your dedication and for keeping the community involved, keep up the amazing work!

Here's to another year together ❤️

spiral parcel
#

You've done a fantastic job with this update. Good mod support, good fixes, good new features ❤️

limpid valley
#

Big thanks to Kjun and the dev team for all the hard work, you really are doing something that is titanic and are doing it well. It’s really exciting to see how much depth you’re adding to the game with every update.

I’m especially hyped about the freelance jobs and the expanded career systems. The more active high school experience also sounds amazing and will make that stage feel much more alive and meaningful.

Really can’t wait to try all of this out, thanks again for your dedication and please have some rest after the April update. You have all earned it!

cinder wadi
#

I feel that all the zoo alway speak all together in a large group. Or is it only my game?

frosty tusk
#

party Happy 1st Birthday Inzoi!!! 3ko_catparty

Thank you Kjun and Dev Team for all of your hard-work and dedication this past year!! I can’t wait to see what else is to come in the future for Inzoi!!

  • I’m soooo excited that High School gameplay will be coming soon!!!

But, please also add some content in the future for Preschools, Elementary and Middle Schools!! Those age groups always get ignored in life sim games.. so it would be amazing to have some unique gameplay surrounding the younger Zoi’s..

  • Also, I agree with the community members that Police and emergency services careers are desperately needed. (Ex: Ambulances, Firefighters, Hospital Workers - Doctors, Nurses and Pharmacists).

  • Hopefully with the addition of the new Prison system, Zoi’s could also work inside of the prison as a Corrections Officer/ Guards.

copper wasp
#

@onyx pagoda we really need to be able to have chance to evade an arrests and fines also bring back the civid conciouness slider so we can decide on if we always want zois to reprt crimes or not

copper wasp
#

there appears to be a slight simulation lag issue @onyx pagoda

blissful parrot
#

So inzoi wont be coming out on ps5 this year?

modest lance
#

FELIZ CUMPLEAÑOS INZOI! 🎂 🍰 (Happy Birthday). I’m so happy about all you guys have created for us and the amount of joy and fun you have brought to my life. I know this question is very repetitive, but do we have a date when inzoi will be out on the PS5?
Once again thank you to the whole team for creating such an amazing and wholesome game 🙂

weary junco
#

Happy birthday, favorite game! Someone's gotta make an emoji out of this guy, he needs a day off lol😂 😂

copper wasp
#

kjun please consider adding more body slider and enhancing weight sliders so we can make zois more overweight/obese also we need a proper double chin slider @onyx pagoda

tiny kernel
slender cloak
dull meteor
#

Happy birthday InZoi!! 🎁:heart_hands:Thank you so much for always listening to the community and continuously working so hard to make us happy:) I truly haven’t seen a group of game devs listen to their consumers as much as you do, I know myself and many others are very thankful for that. I remember downloading the game instantly after seeing the stunning graphics and now the gameplay just keeps getting better, I seriously can’t wait to see what’s in store for the future!!

copper wasp
#

zois should not be able to refuse you punching them thats the whole point its an assualt

keen mirage
#

Dear kjun, omg I cant believe it's been a year! Time flies super fast. Anyways, today's update was.... legendary. Lemme just tell you that the updates you guys are dishing out make me feel like a kid in christmas morning again 😭

The one im probbaly most excited for are highschools, like 😍😍 thank you so much for including it, this update would mean a LOT for family players (did you know there are only 3 proper school simulators on the market? Definitely an undeserved genre). Anyways, im hoping that when all systems are in place and are functional, you'd also open up elementary schools and maybe even the universities? Because elementary schools definitely haven't been done before. It's also a requested feature with family players.

Now onto misc features: would it be possible to make backpacks and umbrellas recolorable? I want them to be as unique as my zois and make a hello kitty umbrella. It'd give us more room for creativity. And also, please let us create our own uniforms while running a business instead of just having to choose presets since thr black really throws off the vibe in my all pink bakery 🙏

Also, could we get a “photo album” of sorts where we can take screenshots and “insert” them into the photo album and write descriptions, and when a zoi dies (and they have photos in the photo album) a little sideshow of the screenshots plays with the descriptions attached to them as well as a list of important milestones? It’d make players feel much more connected to the zois and deepen gameplay. Kinda like a cut scene saying goodbye to our zois and showing the kind of life they'd lead. Very similar to tomodachi life, but lower effort and entirely player directed. Since as you know, life sim players are very creative, it'd be a very good outlet of creativity and allow us to keep a diary of sorts. So a little like sims series blogs but directly built into the game. Would be AMAZING with canvastown!

Anyways, I hope you would consider this 🙏

onyx cypress
#

I can’t play the game because of the newly changed camera view.

[shoulder view & top view]
I loved playing with the walls up, but because of the new patch I’m forced to play like The Sims with all the walls down.
In top view, zoi is too far away, and as soon as I rotate even a little, everything gets blocked by the walls so I can’t see anything.

In shoulder view, the old function that automatically adjusted movement inside the walls is gone, so now all I see are walls too.

Please either revert it back to the original or at least make it an option so we can use the original view.

I really don’t understand this patch.

Just because someone asked for it doesn’t mean you should remove the unique strengths of Inzoi. What you’ve changed now is basically like The Sims, where you lower all the walls and play in that outdated Sims style.

If people coming from the Sims can’t adapt to the new camera system, that’s their problem, not Inzoi’s. And there’s no need to listen to those opinions.

copper wasp
#

we should be able to invite any zoi to funerals as right now my dead zoi cant have her BFF at the funeral as her husband doesnt know her

sonic radish
copper wasp
#

Aliens please kjun 🙂

sonic radish
little horizon
#

This was about the only AI feature I was interested in. But Ill be honest.. with the AI bubble showing early signs of weakness... I think moving away from it actually defends inzoi.
I am for the most part Anti AI, but I have made an exception here because the devs really listen to the fans and... though I consider AI to be a big red flag... I think listening to fans is the opposite of that. I do think that the team's handcrafted features shine as the best things about the game right now. And I would like to see a move that direction as a whole. Even if we have to lose the AI conversations.

keen mirage
#

Would it be possible to add a grim reaper into the game based on Jeoseung Saja? It will give the players more lore, and bonus points if you can set the mood next to bed with him (it's super popular to woohoo with the grim reaper in the sims 🤣). Plus, it'll basically show players inzoi's roots and expose players to the Korean culture (which is think your president might approve of?). Plus, the bonus is that you guys ALREADY added the clothes last month, so all he'd need is a slight adjustment

sonic radish
# sonic radish If this is true..NOOOOOO!! 😭 Kjun, we really wanted the **LLM AI Conversation.*...

Kjun, I and others was hoping to role play for the long term. Removing LLM AI Conversations, means we can’t even have a deeper and more immersive conversation with our zois… now conversations are going to be repetitive and not immersive.

We wanted to remove AI Art BUT Not AI Conversations…

Base game expansions and polishing is good and all, but when we think about long term gameplay, repetitive gameplay is what makes people bored.

Well, I will go lay down and stare at ceiling in sadness now.

I guess… MODDERS it’s time for you to shine and make inZOI the game it was meant to be 🔥

hollow peak
#

Happy Birthday Inzoi!!!!!!!!!!!! ❤️ I am looking forward to what the future brings and I know it's a challenge for a game of this genre. It will take lot of patience and time, but Inzoi has the potential and that is what I believed since day 1. I love Inzoi. Sure it needs a lot, but it will get there! We ALL have to believe that. Kjun the cake was no small way to express your gratitude! I was truly touched the details put into that cake and I hope it stays to remind us you and the team put your hearts into this project! ❤️ All I really have to say to you and the team is THANK YOU!! You all worked really hard and it MEANS A LOT.

quartz solstice
copper wasp
finite igloo
#

Unfortunately, the phone call feature, which I was most looking forward to in this update, was the most disappointing.😢

  • I naturally assumed that a conversation animation would appear when a call starts, but why is it replaced with a pop-up message?
    It was a shame that there were no long conversation scenes, so I couldn't immerse myself in the game at all. I trust that you will definitely show us an upgraded phone call scene later.

  • there is an issue where the ringtone doesn't play when a call comes in. Please make the ringtone work. It would be great if there were a ringtone customization feature!

  • Also, whether this is a bug or not, there were instances where a friend I just spoke to called again shortly afterward asking me to get in touch. Please fix these unnatural situations.

I wish there were more phone call motions added.
It would be cool to have poses where you talk while sitting in a chair, lying on a sofa, or even lying face down on a bed.
I think these kinds of movements add to the immersion and realism of the game. I really hope they are added later. I am really looking forward to it!!

tiny kernel
finite igloo
#

I am very happy that the festival feature has been added. However, it still feels a bit bland. I wish there were more events.

For example, I would like to see more things like mascots wearing costumes roaming around and interacting with people, people dressed as Santa handing out small gifts, sales of seasonal merchandise, and fun performances or competitions to watch (drawing contests, singing contests, couple dance parties).

I would also love events like street artists drawing portraits or face painting based on the seasonal theme.

It is a shame that there is no summer festival. I would love for summer festivals in cities with a seaside to be held specifically on the beach!

Also, during the festival period, more people need to flock to the festival grounds.

sonic radish
#

Kjun, the videos here is what we expected phone animation and calling to be like:
#1484631192954470510 message

My personal opinion: Sometimes I feel like inZOI is made for an 10 year old to play and not for people who are 18 years old and up, where most of us inZOI players are... and maybe that’s why gameplay doesn’t feel deep enough and instead of phone calls feeling like phone calls, it feels like a children’s gameplay, and animation feels unrealistic and jobs and romance are lacking depth due to the developers having to be so careful..

copper wasp
#

yes we need more depth for relationships and for chaos and drama to be fleshed out and occur naturally also there should be options for those who want there gameplay to be more tragic and on the darker side of life

hollow peak
# finite igloo I am very happy that the festival feature has been added. However, it still feel...

I actually wanted a holiday event for each season because yes we don't have a summer event. For Spring I would like seeing a egg hunt and for all events I think adding drawings, maybe earning tickets to redeem items through seasonal games, dances and face painting would be fun! I also wish the NPCS would be more involved in these events because it feels empty. So that needs improvement for sure.

ivory summit
#

Happy birthday Inzoi 😍

swift horizon
#

A good Idea regarding Zoi's choice of meal :

**Rework Zois choice of meal habits (autonomous selection) **

In order as I think it should be, going thru the list one at a time to pick their meal :
1- If Zoi currently has an active urge (eat mango/granola/bibimbap/etc, or drink coffee), pick that.
2- Eat any meal not currently claimed which are lying around (served meals/unfinished served meals) which have not gone bad.
3- Eat from a meal stack lying around (such as a stack of 8 pancakes or how many is left in the stack) which has not gone bad.
4- Eat a leftover from inside the fridge, again as long as it has not gone bad.
5- If Zoi has cooking preference, make a single portion of their favorite food type if they can/ingredients permit. If more than one type of favorite, random choice.
6- If Zoi does NOT have cooking as a preference, eat a quick meal of their preferred food (if any).

Where it is applicable from the above points, Zoi should ALWAYS pick a meal with proper calories to get as close as possible to maximize their hunger bar, like if the zoi gets into eating a quick meal, and they like meat, they should pick the meat-type food with closest calories count to full (either 90% or 110% or whatever).
But also prioritize their preferred food if-type you picked any.

that would really help the messy kitchen syndrome, where zois cook group meals over and over again instead of eating those already served or sitting as left-overs in the fridge,

Thank you.

sonic radish
# frank veldt

This would be very good. Sadly, I have my doubts that what will come isn’t going to be as advance as this but I hope I am wrong 😢

finite igloo
# hollow peak I actually wanted a holiday event for each season because yes we don't have a su...

That's right. And we need to show more people than usual gathering to enjoy the festival. For example, things like the sight of countless people watching fireworks together. The NPCs need to show a more active side.

It is a shame that the development team is still clumsy at taking care of these details.

Simply adding new features does not make a game complete. To provide 'real' immersion, NPCs must also actively adapt to the situation to match the new features. Otherwise, it is nothing more than a 'well-equipped set simulator.'

It looks like there is still a long way to go. Kjun, please take this matter seriously.

copper wasp
copper wasp
#

Increase the age rating it will be worth it game like this will have players for decades dont restrict what you can do just increase the rating

keen mirage
# keen mirage Dear kjun, omg I cant believe it's been a year! Time flies super fast. Anyways, ...

also, i saw that additional festivals are planned for the fall. Would it be possible to make one of them a pride parade? 60% 45% (sorry, 60% was women) of life sim players are lgbtq (and the main reason the genre even exists in the first place), and a pride parade would definitely improve the game’s reputation. Back when the game first came out and all townies were straight, it developed a reputation for being homophobic, and even though it’s been patched out quickly since then, i still see lies being spread around from time to time that i have to correct. A festival like that would 100% fix the reputation across those communities. You can call it rainbow festival or something and include rainbow themed food and recolorable rainbow flags, though proper pride flags would be preferred. Bonus points since it's also a summer festival

Disregard the rest if you dont feel like finding out how the lgbtq connect to life simulators, but basically:

Back when the og sims was being developed, in the first game document, sims were supossed to be romance everyone. The boss didnt like that, and told them to fix it so that if a sim hits on another of the same gender, they’ll be slapped. Anyways, they finalized it and the boss went on vacation. The documents were handed to a developer, but it accidenly included the old documents where sims can romance eveyone regardless of gender. He didnt question it and just got to work. Anyways, during that time, E-con 2000 was approaching and EA said if the game doesnt generate headlines, they’re pulling the plug. Day of the convention, the developer streams a live gameplay on the screen, and in the background were a couple of female sims kissing and being romantic. Anyways, the crowd absolutely lost their minds and generated headlines, putting this game on everybody’s radar, especially the LGBTQ. After the uproar, EA was forced to keep the lgbtq aspects in and this was badically what made the genre in the first place

neon totem
#

Happy Anniversary inZoi! I remember purchasing this one day 1 and it's changed and improved so much. Thank you to all of the team for your hard work. I can't wait to see how inZoi continues to progress as time goes on!

sonic radish
# keen mirage also, i saw that additional festivals are planned for the fall. Would it be poss...

Kjun said people can make their own holidays to add, so I think these LGBTQ ones and other existing holidays can be made by the players themselves. I can’t really see them really focusing on new festivals as much as I want more. I can see why they added Halloween, Christmas, and Spring festivals only, because those actually exist in Korea (including United States).

Sadly, we can’t create every festival and holiday that exist, so most festivals will be added by players manually instead, because Kjun will give us the tools to. I want more festivals and holidays, but I saw some people want to disable Halloween and add other types of holidays, so I guess future festivals might be player created.

Responding to @keen mirage below, Yes, that’s what I mean. They will give us tools and I would like to use it to create more festivals and holidays that aren’t created 😊

keen mirage
#

Ooh, also I have some quality of life requests:

  1. Could you please make it so that whenever I tell a zoi to cancel an interaction, it immidiately cancels it? Cause I have to click a few times before my zoi listens

  2. Rework zoi autonomy so that zois go to the closest object, because I have a flower shop on the 1st floor and a restaurant on the second, and when I tell my zoi to restock food, for some reason she passed by the perfectly empty food display cases and restocks the flower shelves downstairs with donuts

  3. Prevent zois from wandering around. My zoi often cancels actions i tell her to 'wander around' for no reasons

  4. Ban far away npcs from joining conversations since zois literally just stand around doing nothing while waiting for them to come. The sims 3 solved it by removing all conversations when a sim is too far away and replaced it with "call sim over". Also, cancel all npc actions when the player inputs actions to prioritize the player

  5. If the game knows we're going to a specific lot (aka we told a zoi to "go here" from the map), preload the npcs into the lot before the zoi arrives to make the lot appear more populated

  6. A "sit and watch" automatic interaction in cinemas to make npc zois who are standing around to sit down and watch the movie

sonic radish
#

Kjun and inZOI team, don’t give up on inZOI and don’t give up on improving inZOI. There’s a very supportive post on reddit with 700 upvotes for inZOI. 🎊

cinder stratus
#

I think there can be a lot of meaningful tweaks to the English translations. I remember suggesting changing "Mount" to "Vehicle" and you guys listened, so I will add more suggestions for translations here.

Aging up babies:
Instead of "Raising a newborn" - Celebrate Birthday

To ask a zoi for their number:
"Exchange numbers" (or "Ask for Number")

There are more i just can't think off the top of my head right now but will mention more as I find them.

sharp notch
#

Happy birthday Kjun and Team Inzoi!
In one of my previous reactions, I was a bit negative. I wanted to say that I am really happy with this new update and that the upcoming updates look amazing!

Ofcourse I look forward to the day where you will say: THERE ARE PETS!! ( or maybe even a small zoo and become a zookeeper 🤣) 😉🐢🦜🐰🐶🐈
But I understand this game with all it's updates needs time. I am still happy I bought it and I believe this will be the best game in this genre ever made after all the updates. I believe in you Inzoi team!!!! ❤️

frank veldt
# sonic radish This would be very good. Sadly, I have my doubts that what will come isn’t going...

Technically we already have a UI section for this – Edit City / City Appearance + DA_Diversity, DA_CityEdit, DA_Weather, DA_Population, DA_Weathering, DA_World and other Data Assets. It’s just that instead of hard‑coding everything, it would be much more interesting to expose as many of these tweaks as possible through the UI (Idk if Canvastown is structured this way, so I’m just laying out simple observations).

As for the references I used from Cities: Skylines – those aren’t official tools but mods. Players will create them anyway if vanilla doesn’t include this. Btw, C:S is on the list in the 1st anniversary survey, and Kjun mentioned he played SimCity a lot and wanted to bring some of those features into inZOI. This is basically the perfect area to do that.

If a player wants a Dowon suburb, or Beverly Hills, or 50s Kansas, or Cyberpunk 2077, or wasteland, or the North Pole – they’d have the tools to build it fully (landscape, backdrop, climate, buildings, roads, props, vehicles, NPC diversity, outfits) and share it with others.

I believe the team is already moving in this direction, I’m just the support crew.

cinder stratus
#

I LOVE the fact that the team put such a big focus on script mods. It's like you have lifted a monumental burden off yourselves to bring everyone every single request that pops into their heads 🎉 you're right it would take several lifetimes and you would still fall short.

I feel like giving the community the freedom to contribute their own creations and play the game how they want is the best thing you could do for a life sim like Inzoi! I'm so excited! It feels in a way like you have just cut your workload in half by introducing script mods and Canvastowns alone.

I love that it will free the development team up to improve on existing features, bug fixes and experiment with new amazing gameplay systems while ensuring the community can still enjoy incredible content and gameplay provided by other talented individuals.

Keep going Kjun, I said it from the very beginning, Inzoi is on its way to becoming the best lifesim in history, hands down! You're getting there at lightning speed.

cinder stratus
#

SUGGESTION FOR APRIL FIXES:

Is it possible we can search building presets by name or location in buildmode? Similar to how it is on Canvas? I have a lot of building presets spend so much time searching for specific builds because the search box above does not include preset properties and the filters don't include lot size or address.

sonic radish
#

WHAT THE HELL 😭 🤣
I went to the Resale Store and the Owner is suddenly A BABY!

Anyways, I love the group activity but wish it was longer. Hopefully romance partners have a more romantic group activity interaction between lovers. And hopefully, we get to see the handholding while walking too.

blissful kelp
#

Ok, so from my own personal point of view future AI-features like LLM AI-driven co-pilot NPC:s wasn’t really addressed in resent surveys because it’s already decided and too far in development (so it wasn’t a necessary question then to ask) – That’s how I’ve interpreted the silence lately about that. It’s not on this year’s Roadmap because it’s not ready yet/the game itself is too unpolished for that kind of powerful tools to be implemented right now. Remember the game itself is just in Alpha – it only makes sense that AI-tools will be added after many of the bigger issues with the game has been solved/more fundamental stuff been added. So hopefully the Inzoi-team is saving the best for last. Just think about it - AI is new groundbreaking technology and I can’t think of one reason why it should not be in a game like Inzoi. The replay/longterm-value AI-tools could contribute to are staggering! So I’m going to keep my hopes high that we’ll soon hear more about future powerful AI-tools from the Inzoi Team - Tools that are going to change how we play games like these forever.

steep sun
sonic radish
tiny acorn
#

I am not sure how you guys make it work, but I'd assume you really are trying to simulate every zoi's actions (you say simulation is very demanding). Just correct me if I am wrong. This is confusing to me, because for me it seems it terribly limits the game's capabilities.

I do not need another zoi, which I am not playing, to have actively simulated their bladder needs. In my very limited and unexperienced opinion, a zoi should only be realistically simulated when in sight or when known by our zoi.

It would work well enough to have a lightweight simulation for off‑screen zois – just data that tracks which location they are at (house/school/entertainment spot/street) and a general activity state based on probability. Each location would have a set of associated activities. Once you enter that place, they are generated to take one of those activities based on their personality patterns.

I know stepping back from your current framework would be LOTS of work, but when adjusted for different tiers of simulation detail, it would likely massively improve the game and allow all players to enjoy it. You could increase the draw distance to remove all the popping in and out, we could have actually populated areas and an illusion of a living city.

Please consider. If you think the players require a fully consistent on-screen simulation, that is fine (agree to disagree), I'd still suggest you simply move it to a simple text-based probability log and not an active simulation. Unless you are already doing that, that is.

iron sonnet
#

Thank you for the anniversary update.
Please also continuously look at the Wish List topics on the forums (and not just the Bugs topics)

blissful kelp
#

Another thing in my game is that every Zoi is constantly “mirroring” each other’s reactions. Like if one of them say something that the other Zoi doesn’t appreciate – Then both gets a Discomfort-buff. It’s almost as they can read each other’s minds – And that becomes a problem since misunderstandings/misreadings in real life happens - and therefore in-game should be represented and forged into interesting scenarios. I hope the relation-system at some point gets a serious overhaul – letting us prompt the relationship-labels and create intriguing dynamics between certain characters - heavily supported and brought to life by advanced AI. For example, irl your brother-in-law may be someone that gets on your nerves (inventively or by accident from their point of view). Nevertheless, you may try your best to play along while hanging out, to keep the peace, right, and not upset anyone. You’d probably feel a bit drained afterwards though – but also happy for the sake of your spouse (if the two of you are good) since they got to meet their family. To see more complexity like that in Inzoi would go a long way!

hollow panther
#

Happy birthday Inzoi, thank you team for all the love putting into the game

cinder wadi
#

Hi Kjun and team, could you please provide an update on multiplayer for inzoi. Thanks,

nimble herald
#

I'm beyond impressed with this update - having a blast..!!! Thank you inZOI & happy b-day 🫶💕

rustic scarab
#

Hello Cajun and team, once again I congratulate you on the birthday of the game, I would like to know your plans for adding pets to the game, I am a member of a fan group in one of the social networks that is popular in my country and I am very, very tired of questions about pets in the game, thanks in advance

daring oriole
blissful sage
#

Hello, there are issues with repositioning buildings after the update. For example, in Bliss Bay, I wanted to reposition my house facing the ocean, but the lot seems shorter and wider, which caused me a lot of problems placing it, and I had to modify it... It's really a shame, and this also applies to other buildings, forcing me to redo everything! Furthermore Is this happening to other players?,, I don't understand why, when creating a building and trying to save it to Canvas, I get a notification saying that some objects won't appear... Another thing, I thought the baby loungers would be active, but they aren't, although the baby bathtub is...

wise gazelle
#

Add custom voices for zois so not all of them sound the same.

daring oriole
#

Yes please!

copper wasp
#

all other zois you are not currently playing should be able to autonomously create there own events and invite you like weddings funerals and parties the player should not always have to manually create events if you zois dies in another house hold you are not currently playing they should be able to autonomously be able to autonomnously create a funeral event and invite you we need an invitation system we need zois call you up asking to to hang out and go on dates ect

sonic radish
rustic scarab
#

I was thinking about the supernatural and then I remembered robots, they exist in our world, robots are assistants, why not give your character the opportunity to make a robot so that you can hire him to work in a store or clean the house, look after children, etc.

tight mantle
#

@cinder wadi That and ps5

copper wasp
# frank veldt Technically we already have a UI section for this – **Edit City / City Appearanc...

please focus on chaos and drama the reason so many people still play the sims 2 20 odd years later is the fact that its still spontaneous and drama naturally happens in the world (no one is safeyou never know what will happen next ) i also want to press the need for a slider do decide how dark,Mature ,realistic and tragic you want your game to be @frank veldt i really think a slider for how dark/happy and light we want our gameplay to be is truly needed and would be a massive assest and pull for the game

copper wasp
#

we should also have a town stability meter that monitors the stability of our towns if it goes into the red social disorder emerges in the town such as protests,strikes and riots, hospitals over flowing zois getting ill and dieing more more robberies and fights throughout the world the police are overwhlemed , food shortages ect @frank veldt @onyx pagoda another idea is that say which might come in dlc could be say you work yourself up and run the local hospital if you mismanage it drs and nurses go on strike thus causing chaos and deaths throughout your town ect

copper wasp
#

also dont make relationships to easy add challenge to them i remeber in the sims 2 you could have two sims deeply in love but one would totally always refuse to marry you as it was dependant on thier traits you really had to work hard to marry them and get them in the right mood romance sims were often very hard to marry as they were always keeping there choices open and playing the field we also need an chance for zois to be left at the alter little details like that have big impact on gameplay

frank veldt
# copper wasp we should also have a town stability meter that monitors the stability of our to...

Yesss!!! I'm going back to the source again because this is Kjun's initial idea. From the interview (Mar 4, 2024):

Kjun: This is setting the ‘City Safety Level’, and this affects how chaotic the city will be with crimes and fights that can happen
– This also lowers the success rate of relationships
Kjun: Oh, because lower social stability creates an innate fear for people
– Many people simply compare inZOI to The Sims, but it’s actually a combination of that and SimCity, with features that rival even their latest offerings
Kjun: Since I’ve played these games for such a long time, it’s natural for me to try and create that ultimate simulator that does everything I’ve always wanted

copper wasp
tawny jacinth
#

Can we please enable the “have zoi get in” car function to work with non household zoi’s? We used to be able to give anyone rides when the game first came out and I’d love that feature back for storytelling purposes!

maiden dome
#

Zoi walking around and holding hands. Parents holding their kids hands

finite igloo
#

kjun.. You promised to fix the behavior of sitting on a chair at the start of a conversation, but was it not reflected in this update?
**Zoi is still looking for a chair. It's getting annoying now... . This really ruins the immersion.**😭
**Please, please ban characters from sitting on chairs whenever they want during conversations until the player commands them to sit!! **
**How long do I have to wait..... Is it really that difficult to fix this? How long do I have to wait? I wish you would let me know exactly when it will be implemented.**😭 🙏

hexed sierra
#

It takes time for things to be fixed Psycat_3 it will not always happen instantly.

copper wasp
#

id also like autonomous swimming in the sea and pools added

maiden dome
#

I want Inzoi to exude a smooth and realistic feel. Notice how the motions are fluid, with clothing flowing gracefully in the air. Currently, the motion in Inzoi seems a bit off and janky

jade tangle
#

I have a few suggestions for the team: First, I’m looking forward to Zois being able to use umbrellas autonomously in the rain. Second, I'd love to see more NPCs and Zois choosing to swim on their own to make the pools feel more alive. Also, I encountered an issue where restocking at the flower shop still charges me even if the workbench is occupied and the task isn't completed. Thank you for the hard work!

tawny jacinth
#

Please stop these townies from picking up our zoi’s plates while they’re eating in public! One just took the plate out of my zoi’s table as the fork was in her mouth 🙃

knotty bolt
#

Thank you Kjun! I see you added bathing together. I’ve been begging for that so thank you! Also can we have the Changeseason cheat back please?

nimble cedar
# finite igloo Unfortunately, the phone call feature, which I was most looking forward to in th...

I agree. I also notice that if in close proximity, the reciever of the call won't pick up saying that they are "busy". I also notice that when a zoi calls, the other zoi doesn't actually answer the phone with an interaction. Like you said, a pop up message comes up. I wish that the zoi recieving the call would actually have an animation of them picking the phone. I only tested this in zois who live in the same household

knotty bolt
#

Also Kjun for GeForce now users who mod. Is there anyway to upload our mods to a modkit cloud server of some sorts or have steam workshop

hexed sierra
zealous spire
#

Will we get a update for the ps5 release window soon I’m loving the game so far I play it on my grandmas pc but I would love to have my hands on it myself

knotty bolt
rocky panther
#

it would be so cool to write our own stuff in the introduction of the family and put a family picture there

sonic radish
#

I’m a little sad about multiplayer. It seems we have to build a world first in canvas town, before we can invite a real life friend over? I would have loved to invite my real life friend in the default bigger world.

swift horizon
#

Another alternate idea for the age group sliders...
I earlier suggested a bar like the time bar of the UI between 0.1x to 10.0x
But last week during the brainstorm I also suggested this one (see below) with direct number input.
So either the one I posted earlier or this one would be better than what we have now, which is not precise enough for our needs.

Please consider it,
Thank you.

still kelp
#

I have some extra feedback on the car theft: outside of what other people have mentioned already about it being silly you have to keep 'stealing' the car over and over again each time you get out, I'd also like it if I could sell the car I stole while I'm standing next to it instead of while I sit inside. I personally roleplay by driving my stolen vehicles to the suspicious job agency, and it'd be great if I could drive into the shady parking lot there, step out and sell the car. Right now I drive over there, sell the car while I'm still inside of it and I get spawned on the closest main street with a police person on top of me (who doesn't arrest me?).

leaden eagle
#

well time to make an town full of haunting by ghost and crime

digital locust
#

What about an apply to all in caz? I’ve mentioned it before but man, it sucks having to add nails to every outfit with a specific color or style😭

steep sun
#

Some initial thoughts after playing for a few hours:

  • Many, many thanks for letting queued-up conversation actions override 'small talk', and for giving us the option to stop NPCs interrupting conversations. These may seem like small changes but they make a big difference in game, since Zois spend so much time talking to each other.

  • The new shower and bath animations with the soap bubbles are a big improvement. It's a bit annoying to have to set underwear separately for each outfit, especially if you want to change it to match the Zoi's skin colour, but it's still a whole lot better than seeing them shower in a towel.

  • I love the new calendar with the festivals, although I haven't had a chance to try them out yet. The new character card design with tabs is also very nice; I like the fact that the memories section includes both short-term memories and major life milestones.

  • It's great that we can now customise hotkeys and, especially, the lengths of each life stage. As many other people have said, it would be good if we could see the length of each stage in days, rather than "1x speed", "2x speed" etc.

  • I'm not sure how I feel about certain skill actions (art, gardening etc.) being hidden behind sub-menus. I realise it's meant to stop the main menu becoming too cluttered, but it also means you need more clicks to get things done.

  • Unfortunately, the issue with public buildings being closed off from view in Top view is still not fixed. We need a way to view and/or enter the interior of public buildings by clicking on the roof or the door. At the moment there's no way to enter certain buildings using point-and-click unless you zoom the camera in through the roof.

  • The new floor mattresses are beautiful and I love them, but... we can't customise the colour or material? That was like 90% of what I wanted to do with them 😢 I know it's only a small thing in the grand scheme of things, but please fix this quickly.

Loving the update so far! More later.

frosty tusk
tepid lance
#

Muscles look good on male ZOIs as of now, but it would be nice to see a more noticeable difference after working out (naturally) regarding arms, legs and stomach, similar to how The Rock, John Cena, or Mark Wahlberg look. It also would be nice to see a more noticeable difference if you don’t work out regularly, i.e., every day or every other day.

hollow peak
# finite igloo That's right. And we need to show more people than usual gathering to enjoy the ...

That would be awesome if NPCS got together to watch a fireworks show!! Here in America that would be awesome for 4th of July! It was mentioned we can create holidays and I think a fireworks show should be added and NPCS gather together in these events. I feel NPCS don't get involved in activity much and not just events, but beaches and public pools we should be seeing NPCS swim, surf, etc. We don't want NPCS to just stand around like decorations. They need to be more active in the world.

keen heath
#

Hi! First of all, I just want to say a big thank you to the team for all your hard work and effort. With the latest update, the game has improved a lot and it’s really starting to feel like the game we’ve all been hoping for.

I’d like to share some feedback regarding localization, especially for Spanish 🇪🇸 .
I understand that up until now you’ve been using automatic translations to move faster, and that made sense earlier in development. However, I feel like we’ve reached a point where, at least in Spanish, many things are very hard to understand.

One thing that felt particularly careless was the update modal that appears when you launch the game after patching. Since it’s the first thing players see, it’s essentially the presentation of the new content—but the translation there was also automatic and so poor that it was difficult to understand.
For example, the word “Zoi” was sometimes translated as “Alegría” (joy) and other times as “Joey.” The new anniversary cake was translated in Spanish as a whole new “pastelería” (bakery) being added.
More generally, throughout the game there are moments where I don’t understand certain tasks, notifications, or even the new memory system because the translations are so unclear.
I think the game has reached a stage where this really needs proper human review. Especially things like the update modal—being the first impression after launching the game—it ends up feeling quite disappointing.

Thank you and Happy anniversary!!

earnest elk
#

@onyx pagoda after the Mars update, while playing the game, some animations have been removed, including the hair dryer after a bath. Give massage animation to another Zoi while sitting. I love those animations; can we please have them back? I usually use the massage animation for family gameplay. And now it is nowhere to be found.

frank veldt
# still kelp I have some extra feedback on the car theft: outside of what other people have m...

That’s what I suggested in the previous brainstorm, the one Kjun responded to

#1484631192954470510 message

Market for stolen vehicles
The thing I mentioned is that there are a lot of UI shortcuts without animations etc., just poof. For the new cars we discussed dealerships, while stolen ones are sold through an abstract UI “market for stolen vehicles”. But if we already have delivery missions, why not add similar missions for delivering these stolen cars as well? I mean actually driving to that “market” or to a garage in some rundown industrial back alley?

-# I’m attaching as a reference the GTA IV mission where you deliver stolen cars to the S&M Auto Sales garage and get a solid payout for bringing them in undamaged.

-# Stevie sends you the information about the specific car he needs you to bring in, which could also become part of a crime job in inZOI.

frank veldt
#

Feedback on the Memory System update

Tbh, I was once again disappointed by how the early prototype was changed, specifically the Latest Memory tab. The system feels secondary now, yet it’s accessible both from the side panel, from Zoi ID, duplicating here and there (which clutters the screen space, but…)

Previously it looked like a full memory log for all life stages, where we could see Zoi’s entire life with detailed memories like:
-# - Today is the day I was promoted to an executive position at work. I must not let up on the reins of success.
-# - I finally started my first job. I feel both excited and nervous.
-# - I had my first date with Soyeon at the park. The weather was sunny and the cherry blossoms were in full bloom.
-# - We successfully completed an important project. We celebrated with the team members.
-# - I met Minsu for the first time in a while and we talked. We shared updates on our lives.

It now feels like the previous version was just text placeholders, but this was the system I once visualized (The Alters) and it’s not even like Sims, there’s no chronology there either, no hint of the age when the memory happened, just a global checkpoint and separate temporary entries. I’ll just hope it gets changed / reverted, sorry 😥

formal yew
# quartz solstice I'm almost sure they discarded it because of the recent survey asking players wh...

Well I voted for it in their survey thingy. That's the type of ai they should be adding rather than the AI art/videos

. Bc humans/inzoi fans can do the art and videos for inzoi but NPCs can't really have convos with thousands of replies back like a chat AI could. It actually makes more sense to have that then the ai art

We really need a fix so that you don't have to pickpocket cars you have already pickpocketed

also I would like the ability to make my own custom uniforms for my workers

celest edge
#

Hi. I saw this suggestion posted elsewhere but people were trashing on the OP for some odd reason. But please make an option for us to set our canvas towns as invite only or password locked! I don’t mind multiplayer but id prefer playing w my friends. This would prevent griefers messing with saves too

formal yew
#

You know what.. I think I've found a FIX for the showering in underwear. What I've heard is that the team had a hard time doing just a simple mosaic over the zoi because when they went into the mirror the mirror didn't hide anything

What I'm thinking is that the team could add a steam layer over the mirror. So just like irl you can't really see yourself in the mirror after taking a hot shower something like that could be added to the game...

Speaking of mirrors regular mirrors REALLy need improvement I have my graphics on ultra and the zois brown/blonder hair will appear black and the mirror would love fuzzy

quartz solstice
# formal yew Well I voted for it in their survey thingy. That's the type of ai they should be...

AI NPCs are the most interesting AI tool in the game. I'm not using any of the current AI features because they don't add much to the gameplay, but I would use that one. They should consider the boom of AI roleplay apps, lots of girls spend all day on emochi, polybuzz and chai having a virtual boyfriend. In my opinion, inzoi is missing a feature that the entire sims franchise doesn't have, something that would make simmers migrate. Just implementing the same content is not going to make it take off

weary current
#

Mr kjun we(the players who played PS5) want Inzoi so soon we also want to play Inzoi early access we PC players, please give us a chance we have no money for buying PC and can’t wait for try the game 💔

frank veldt
# frank veldt **Feedback on the Memory System update** Tbh, I was once again disappointed by ...

Feedback on Messages (Notifications)

As I understand it, Messages currently coexists with Notifications (Home Information tab) as if they were two different systems, even though technically they serve the same purpose. But the UX is unclear and fragmented (you don’t understand where to look for which information) and it clutters the precious screen space with yet another tab/icon (+ memory system + family collection log + + - this usually happens in life sims when EPs pile up, but here it’s happening even before the game is released, which isn’t great).

  • In Notifications: Imprisonment Notification, in Messages: Verdict: 2 days imprisonment
  • In Notifications: Danger Notification (has a cold), in Messages: Unpleasant Dream
  • In Notifications: Business Start/End Notification, in Messages: Screening Schedule

Waiting for the systems to be unified and for the screen space to be used more efficiently

frank veldt
# frank veldt **Feedback on Messages (Notifications)** As I understand it, **Messages** curre...

Feedback on the purchase UI/UX

After flowers were added to seeds/crops, the list‑based purchase menu caused even more unnecessary steps, scrolling, and as a result – wasted time (scrolling to the bottom every single time is painful). At the same time, a new iteration of Order pop‑up window was introduced for the cinema.

I think this UI/UX also needs to be unified, because the game is already falling apart due to having different UX patterns for the same functions. Maybe create one single pop-up window where we can add to the the shopping cart everything we need, in the required quantities, see total cost, and complete the purchase with one ‘Complete Purchase’ button (proceed to checkout, pay the vendor).

The example below shows the idea, but it obviously needs proper design work:

copper wasp
frank veldt
tight mantle
#

@formal yew That's actually a pretty cool idea! Because irl, the steam of a shower do steam up the mirror...and not only that, it'll also be a cute animation to add.

wind fractal
#

@onyx pagoda I see that the Caz tool has been added to the Modkit, along with support for motion and accessory crafting Could you make a YouTube tutorial video showing how to create these mods?

cerulean thorn
#

Unlock zoi graduated conditions without requirement to move into new age group. Now, You can't graduate from the university in young adult without grown into adult or finishing high school without moving away from teen.

Make education and skill effects career progression and pay out.

Some skill are difficult to develop and trigger such as fixing appliances

Enhance features of crafting tables.

copper wasp
#

we need a real sense of progression and evolution within our zois lives and society

shell tundra
#

Teenage and young adult should be able to go to school and have a part time job

copper wasp
#

we need an animation where zois catch fire and run around screaming also teens need to be able to commit crimes

swift horizon
#

UI changes in 0.7.0 - Feedback...

Is there any reasons why you put everything under a sub-menu and now we have to do more clicks for each interactions ?
They should be back in the main menu... no ? All the 5 examples below are in a sub-menu.
It used to be from main menu to begin with and needs to be changed back IMHO.
More clicks are annoying clicks ! 😉

cerulean thorn
#

I wish you could improved random social dynamics performed by NPC and playable Zoi controlled by AI

copper wasp
#

NPCS need to approach us and instigate social interactions it cannot all be led by the playable zoi it breaks immersion and makes it boring

swift horizon
#

UI changes in 0.7.0 - Feedback 2...

The addition of the 3 extra tiles for the Collection, messages and memory enlarges the family bar needlessly.
This should be reserved for when family sizes are allowed to exceed 8 members (and it should, as the game does fine even up to 14 zois, I've tested it). But the last thing I want is more clutter on the UI, it’s going the wrong way with adding new elements.

Much like the minimap, at least give us an option to hide these elements, and maybe access them from a cellphone app or the Zoi card. In shot allow us to keep it exclusively for family member selection with the household icon at the bottom...

Thank you.

copper wasp
#

firefighters need to be more responsive they are very clumsy and glitchy also they should only come if we call them/have a fire alarm and not appear instantly when a fire happens also theres a bug where the fire engine stays outside your home forever ive had multiple fire engines stuck outside multiple houses aswell as this bring back the civic conciousness slider so we can control how often zois report crimes cause to much is annoying. also i hope with the prison update they refine arrests like cuff you put you in the police car and drive you to the station

junior cove
still kelp
# frank veldt That’s what I suggested in the previous brainstorm, the one Kjun responded to h...

I mean at least for Dowon there's already a dark shady parking lot next to the Suspicious Job Agency building so all they'd have to do is plop an NPC or intercom object or whatever down there that we can talk to to sell our car (or just allow us to step out of the vehicle and sell it when clicking on it). That'd already be a massive improvement over the buggy teleport-from-vehicle-with-police-on-top-of-you that happens now.

Im all for more features as well, but if we can get a quick fix like this right away I'd be happy enough while waiting for more features long term.

I also think the car theft should be implemented in the rest of the crime skill and be unlocked at a certain level + require some level of the crafting skill to become successful at it just like when you want to steal coins from the vending machine or hack the ATM. Right now it's way too easy to make a lot of money stealing cars since you can do it at level 0 crime and seem to succeed most of the time. My zoi made 6k meow in a few minutes and only got a 1k meow fine when he got caught. It's basically a quick money cheat right now.

copper wasp
#

@onyx pagoda i really feel that "faithful" shouldnt be a trait it should be a value that you develop over time

finite igloo
# nimble cedar I agree. I also notice that if in close proximity, the reciever of the call won'...

I had a feeling this would happen, and it turns out I was right. Inzoi always releases new content when it is only about 50-60% complete. It seems to have become a sort of 'formula.' I'm not saying I can't understand it. However, I am worried about whether they will be okay if they continue like this, as there will be a mountain of things to fix later on. New things will keep being added in the future, and if they handle them this way, the amount of work that needs fixing will just keep increasing. It means doing the work twice; is that really okay for them? I'm not just talking about the phone call feature.For example, the animations have a lot of issues as well. It would take a considerable amount of time to fix all those numerous animations comprehensively.

rich solstice
# finite igloo I had a feeling this would happen, and it turns out I was right. Inzoi always re...

This is standard operating procedure in alpha development. A rough system early on is a lot easier to rip apart later. Once something is fully complete with all the bells and whistles, it becomes a lot harder (and more expensive) to change later on because everything is entwined.

Setting that aside, you don't really know what's fun until you play it. It can look fantastic on paper, but in practice it might be boring, clunky or straight-up broken. With this also being a new genre for the development team, going this route makes it an even smarter decision. Player feedback is gold, basically.

swift horizon
#

[ 0.7.0 ] Please add an -> option <- to keep the towel in shower/bath like before

I was never a hater of that mechanic, it’s something of a culture to Zois I thought 😉 .
Now they just go in their underwear which to me is worse, far worse… The InZOI team shouldn't have removed the bath towel; they should have had it as an option for the player to choose between the underwear or the towel (Underwear on by default). Just give us an option to use the towel again, you can leave the Blurring off, that was a good idea.

Thank you.

turbid wyvern
#

are there any plans for University improvements? Currently, there isn't a formal graduation/completion except for aging up which i think you should be able to graduate sooner if you want (Also, Adult-Middle Age should be able to go to University if they so choose). I don't have any specific ideas to improve University, but I hope it gets looked at. In its current state it is a roleplaying mechanic at best, something that says they are enrolled. But the gameplay aspect is lacking a lot.

This may have been answered but are there any plans to adjust adolescent stage? I would love if teens were shorter, but I'd be okay if Adolescents were to be shorter than teens and taller than Children. Are there any plans to do so?

Traits/Personality is getting better, but I think what will help it most is adding more autonomous behaviors that the Zois can do. Some of us like watching our Zois live, but sometimes it seems they are all doing the same five things in a day. I don't know how difficult it would be to implement but making Zois do more interactions such as Sofa Together actions, volunteering (if this is what the Zoi likes), going to the movies, etc., autonomously that align with their Traits/Personality/Value would make things much better.

Speaking of Values, is there any word on expanding this system? I think it's in a pretty good place at the moment, but I also feel there may need to be more things in the world, whether that be interactions/dialogue/objects, that should impact them.

finite igloo
# frank veldt **Feedback on the Memory System update** Tbh, I was once again disappointed by ...

Yes, I agree. The old design was much better, too. Currently, the memory log only stores memories of conversations with people, and none of other activities are saved at all. I tried growing flowers for the first time, opened a flower shop, and watched a movie, but none of the memories related to those were saved in the memory log. Why is it like this? 😟 Furthermore, another disappointing point is that the memories in the log disappear over time. Personally, I wish my memories could be preserved forever....😢

copper wasp
#

please bring back dyng from being hit by a car and being able to run over zois and dying in car accidents this is realism we need it shouldnt be taken out

hexed sierra
#

As a reminder, Please remember not to spam reactions on posts.Kjun_Heart

finite igloo
copper wasp
#

bliss bay needs to be more alive at night it kinda dies i also notice one night a club is full then the next barley anyone is there this was both on weekends

spiral parcel
#

PLEASE let us save every clothing category to a single Zoi preset! I want to upload my Zois to Canvas with all of their outfits instead of just one.

copper wasp
#

i really hope we get age settings for rotational play like only age the household your playing at the time or a toggle to switch it off and on in game

swift horizon
#

Please allow us to have an active career at the "McDreamed" in Dowon.
Position could be Cashier, Cooking, floor sweeper/cleaner, and manager. 4 easy positions, and the place looks big enough to support few employees.

Or even better also allow us to buy it and run it like a business ! So it can be both an active job AND a business you could run with the business mechanics... depending on how you prefer playing.

Keep the symbolism and colors of the "McDreamed" (based on the real-life equivalent 🙂 )
This would be super fun.

junior cove
#

also business rating should not be 0-5 stars as a linear increasing level based on business level. it should be any star rating even as a low business level as it reflects customer satisfaction. star rating and business level should be 2 separate categories

doesnt make sense for me to have a 1 or 2 star business but make bank from it and full business every day

copper wasp
#

please introduce plastic surgery (with a chance of failure )that costs tons and extends sliders past there original limits also plastic surgery should not affect genetics

swift horizon
#

Simple suggestion for **DOWON **:

My issue with Dowon is just the lack of available lots for households in general. Like in my current game, the schoolyard is barren (there's like me(a kid) and 2 other kids)... Reason being the small amount of lots, and many being small ones with 1-2 people in them (young adults). There's just not enough lots so that there's enough families to make the town feel more alive (well, other than passer-by).

Marked in red are the areas that you could add residential lots, there's quite a lot of room to do so without having houses too close to one another, especially on the west side. They do not need to be 40x35 lots, but a lot of 15x10 ones and a few 20x15/25x20 would help a lot. ( Speaking of lots, not pre-built un-editable apartments, but real housing lots ! )

Please consider adding more residential lots to dowon, and businesses too in those areas as the need arises from game changes. Thank you !

junior cove
#

a big problem with socializing is also the fact that emotions are based on the action itself. if someone hates your guts, they will probably react in a bad way if you select for example a romance option. However, if you select a general conversation option like talking about life, they play the cheerful animation and then raise their relationship level. What should happen is that your relationship with someone affects all conversation choices, even if its a harmless one, because in a bad case, they wouldnt wanna talk to you at all

hollow peak
#

Not sure why, but the game is crashing a lot recently. Seems to have lot of performance issues.

copper wasp
#

Please please consider extending all facial and body sliders more than they are and make it so fat sits naturally on zois bodies please we also need a proper double chin slider

spiral parcel
finite igloo
copper wasp
#

Also Kjun Aliens would be great 😄

finite igloo
#

I wish the number of lots could increase a bit, but you mentioned that we couldn't add more next-door neighbors due to system overload.
So, kjun previously mentioned that he was considering a solution to reduce the system load by using a transparency effect so that the inside of the neighbor's house couldn't be seen from the outside. What happened with that? Is it currently in progress?

I want to visit the house of the friend who lives right next door.

tepid lance
# copper wasp please bring back dyng from being hit by a car and being able to run over zois a...

I do not know why they remove old features, WHICH THEY NEED TO STOP DOING. They removed a feature where you were able to change the women zois' last name to the male zois' last name when getting married. This was a dumb decision on their end for removing it in the first place. Devs, if you see this, please for the love of Psycat add this feature back (able to change the women zois' last name to the male zois' last name when getting married)!

hollow marten
#

PLEASE add a Kiosk inside of the Ora d’Oro Restaurant!!! I had a hard time finding it, and turns out it's at the back of the restaurant, OUTSIDE. It's not just me, other players and youtubers had a hard time finding it as well. We need a better placement for it, PLEASE PLACE IT INSIDE/FRONT of the place!

hollow peak
#

For creating our own holidays it would be awesome if we can name the holiday, decide if Zois get the day off from work/school, and decide how that holiday is celebrated. For example if I want a American holiday like 4th of July I can select that I want a fireworks show (and time) at a public lot like park, beach, etc. I can decorate the lot before and NPCS will come and celebrate the event. For Thanksgiving we can select to have a feast and gather with family. We should be able to select the activities/traditions we want.

copper wasp
#

"Expand family narratives with more diverse positive and negative dynamics" cant wait for this game really needs it

frank veldt
# finite igloo I had a feeling this would happen, and it turns out I was right. Inzoi always re...

I’ll also add that very often the fun and the ambition that inZOI promises end up living only in promo materials, trailers, digests, or maybe in our imagination. But once you actually launch the game, you keep running into things that were removed, simplified, or substituted, and it’s frustrating, because players were sold a concept, players agreed to it, or players proposed a concept, the devs confirmed, yet the final result still turns out to be anything but what was agreed on.

For example, everything related to driving, auto‑drive, road rage, deaths, it was all there. the devs even showed improved ragdoll, and? Now driving is extremely dull, so I just use teleport. Crowds – in v0.4 the city was full of Zoi, and now it’s a dead storefront. City safety – they promised control over chaos and crime, but in the end your Zoi the only one cheating money by stealing cars right in front of the clueless Zois, no cars set in fire, nothing, nada. Bubbly was removed, trends, illnesses, rumors, no Zois actually talking on the phone, just a pop-up with a short animation. Almost everything is UI + sterile set dressing.

The memory system is extremely secondary – it shows that it’s more interested in random NPC dialogue than in the things people actually remember for years, down to the exact dates. (Like: finished school at 17, got a position at 23, got married at 26, moved to another city at 29.) Are the Zois really supposed to live in oblivion? Here’s the reel/timeline with milestones and screenshots from 2023 😢

spiral parcel
#

Also this is a very small thing but Terrified Movies should be called Horror Movies Psycat_Blush in English at least

copper wasp
nova plank
#

I have a suggestion for the upcoming prison update. Can we have a setting in options for how long we want our zoi to stay in prison for (anywhere from 24 hrs to 2 weeks or no limit)? This will be great for gameplay where the significant other or family member is away in prison longterm. Also allow us to visit the jailbird and for friends and family to put in a good word (if they want) to help lesson their time in prison.

Also it would be a nice addition if enemies of our zois start random rumors and lies about them to try and ruin their reputation and we get the option to sue for slander lol. Just addition for more drama.

Example: One of my zois business employees currently despises her (I don't know why he accepted to work for her since he never liked her) but he still does his tasks and is actually one of her better employees. The only thing is she can't praise him or have a conversation with him because they always get negative buffs whenever they interact. It would add a bit more conflict if he also was slandering her name to the customers. I don't want him to slack at work though since it's already hard to find good employees.

copper wasp
# frank veldt I’ll also add that very often the fun and the ambition that inZOI promises end u...

i mean its still EA surley they will be fleshing these things out even more in the mean time ? im kinda worried theres been no mention of personality really and arent rumors coming back ? for me a kinda red flag was focusing so much on the censorship of bathing its like ....right now that is not a priority priorties are memory ,autonomy (NPC) personality and yes most of the world sliders especially city safety dont really do anything atm just kick trashcans ect :/

frank veldt
# copper wasp i mean its still EA surley they will be fleshing these things out even more in t...

Idk what I see is that they’re hastily adding new things and removing the old ones, erasing the very memory, the very core of inZOI. And if something does come back, it’s never in the form many actually loved. I’m afraid the in‑game social network brand Bubbly and rumors might also get replaced with something generic. Same with the 2023 (memory system) Time Machine… why wasn’t that a version to build on?

3 months ago, 2 months ago, 1 month ago, Present
31 days ago – Um Seokdae’s pregnancy
33 days ago – Kristy Stewart’s childbirth
32 days ago – Grandmother’s death
32 days ago – Grandfather’s death
32 days ago – Kristy Stewart’s childbirth
33 days ago – Chris Evans’s wedding
33 days ago – Alexander McQueen’s pregnancy

frank veldt
steep sun
# frank veldt What I described doesn’t really point to script mods in any way, it’s more about...

Yes, the shopping / selling system could really do with an overhaul at this point. Having to do everything one item at a time is really frustrating.

As for memories: as I mentioned before, it actually makes sense to me that they've separated long-term memories from short-term ones. Zois aren't going to remember every tiny detail of their lives forever (and I believe the memories also affect behaviour in the short term, which isn't the case with the Sims games IIRC). Is the main issue that there's no text description for the checkpoints? That sounds like something that could be fixed relatively easily.

still kelp
#

I also think the memory system is lackluster atm but have a feeling it's not complete yet? Like we didnt see the phobias yet either. Hopefully we get the full system soon and this doesnt become one of those things where fully completing it keeps getting pushed back on the priority list.

frank veldt
# steep sun Yes, the shopping / selling system could really do with an overhaul at this poin...

The problem is that they don’t remember anything short‑term except for moments from conversations with random Zois. For example, they remember neither when they first got into floristry, nor when they opened a business, nor when they got a promotion – nothing. And milestones trigger only once and only under certain scenarios, with no understanding of when it happened, with whom, how many times, or under what circumstances + there’s no chronology. Someone died once, the checkpoint was created, but who, how – doesn’t matter. As I wrote earlier, considering that they showcased this system twice (in 2023 and again recently in the digest – with multiple detailed long-term memory items in a strict chronological order – life stage, years ago) the current iteration is a disappointment for me. You may have your own thoughts on this, but without major changes toward the first two iterations, I don’t see the point in it. I’ve already apologized to everyone for my stance, and once again, sorry. 😢

UPD: please keep in mind that I’m giving feedback on the current iteration, with a retrospective

steep sun
# frank veldt The problem is that they don’t remember anything short‑term except for moments f...

OK, thanks for the explanation - I haven't played enough yet to have experienced the memory system in detail. And no need to apologise for having a different opinion, obviously. It sounds like they need more things to trigger memories and a wider variety of checkpoints, as well as more in-depth descriptions. As Anne pointed out, I'm fairly sure Kjun said this was just the first iteration of the memory system, so it should hopefully be improved in future updates.

still kelp
tiny acorn
#

I would love if you added lots of new careers based on the uni degrees (as prerequisites). They do not need to be active, it is enough to let the zoi disappear in a chosen building. Since both the uni and some careers are currently rabbit holes, I do not see major issues in adding more variation there

jade tangle
#

A few suggestions for better immersion:

Allow Zois/NPCs to fish by the river autonomously.

Enable an 'auto-ask for phone number' feature when relationship levels are high.

Currently, NPCs in the contact list rarely send messages. I really hope for more active text interactions to make the world feel more alive and 'human' again. Thank you!

sonic radish
#

Since people are talking about memories..when it hasn’t come out, I felt like it was going to be 20 percent done so I expressed my worries, because many elements to the game feels 10 percent done. I would prefer to wait for it to be a bit more done. Also.. I want features to be more polished or completed, but that doesn’t mean to remove other amazing “game changing” features.

I would like Kjun to show to us, he and the inZOI team can bring an update that’s more completed and please no more game stopping pop up message. Please make player’s time feel valued.. giving a 5 percent finished update repeatedly over time can make players feel exhausted and let down over time. Kjun, you already got what players want in feedbacks, it’s just that you need to make the gameplay immersive and not like we are playing a 2D kid’s game. At least in my opinion, games for an older audience always play attention to details.

onyx cypress
#

It was not a bug that we could see zois up close in top view. The resent bug fix that prevented us from seeing them closely is the bug. Please restore it to the original top view. And also restore the original shoulder view.

frank veldt
# frank veldt The problem is that they don’t remember anything short‑term except for moments f...

There was also an Event memory / diary in the Q4 Roadmap, and that one disappeared as well. Some players were asking for the ability to manually save moments with snapshots into diaries or photo albums, others suggested integrating an LLM AI to generate context for such memorable events… and all of that sounded so good…

As I mentioned with The Alters as an example – it has the mechanic’s, the doctor’s etc. life paths and events. You read each one and see the accompanying image, and it creates an incredible sense of immersion and drama that life sims, being mostly slice-of-life routines (maybe except for Sims 2), haven’t really tried to achieve. And while inZOI presents itself as an heir to stoic ideas and Chaplin’s “comedy‑tragedy of life”, it’s still in no rush to step into real drama.

I’ve captured some footage for you to make it clearer:

mild burrow
#

I think the phone calls popping up in the middle of the screen is a little weird considering there is already a phone screen in game. I think when getting phone calls we should just get the following screen on the actual phone and make use of the phones in game and then after answering the call your zoi does the animation of them speaking on the phone maybe they can walk around and wander while speaking or lay down on the couch. Any messages the calling zoi has should also just appear on the phone. Here's a sort of example of what i mean: (preferably the call would just appear on the main phone screen only on the right)

sonic radish
dull meteor
west quail
#

So I have a few suggestions for bakeries, florists, and movie theaters. So first for bakeries: I’d like to have different kinds of brownies and fudge types, Macarons, cannolis, Korean milk cream donuts, mochi, Yakgwa, Dasik, mini Bundt cakes and fish pastry.

I also think it would be nice to have a catering option for bakeries and floral shops.

For movie theaters I do hope we can eventually have teens be able to work there. Have more snacks ( like fries, wings, pretzels) , and a candy rack as well since these are the most common things you see at theaters. Having zois occasionally drop popcorn or other snacks around their seats ( particularly with children) and having a zoi that cleans the theater after the showing. It would be cool to have a day of the week where there’s a discount on tickets so the theaters have even more zois too.

For flower shops, as mentioned earlier, a catering would be great. More types of flowers such as daffodils, sunflowers, spider lilies, dahlias, lily of the valley, calla lily’s, orchids, lilacs, hyacinths, peonies, and hibiscus

I’m also curious if the police career is something that will be included the April update or will that be in July when we get prisons?

mild burrow
# dull meteor I agree, although I’m disappointed that the phone call is a pop message displaye...

Yes i think it should just be the answer or decline interaction (and maybe sometimes our zoi's decide to answer autonomously on their own too!) But instead of the extra prompts, they can message our zoi at the end of the call with something like "glad you're doing okay!" or "nice talking to you, let's catch up later at a coffee shop if you're down". Even current life events: "i'm so glad you had your baby let me know when i can come visit!" something like that. Or for more urgent messages it should also appear on the phone screen with the call. If you do decide to decline the call they should automatically message you with what they were calling about. The extra prompts are completely unnecessary imo too

frank veldt
# mild burrow I think the phone calls popping up in the middle of the screen is a little weird...

Yesss, we’ve posted many times that whether it’s a phone call or messaging, Zois should be able to walk, sit, or lie down during these actions, using one hand to hold the phone, swipe, and bring it to their ear, but the screen shouldn’t freeze, and we should be able to see what they’re talking about, possibly through small text prompts above their heads (oh, sure, if the phone is active, then just display them on the screen). The same goes for NPCs, we should also see them talking on the phone out on the streets, again with small text prompts above their heads. That’s what immersion is.

sonic radish
# mild burrow Yes i think it should just be the answer or decline interaction (and maybe somet...

If Kjun can make it even MORE immersive, allow the LLM AI to generate phone calls topics that can ALSO be connected to memories. The LLM AI already uses real human language that you can understand and there’s a ability for players to use their own voice to talk to the Npc!

Using LLM AI and the voice feature for phone calls allow phone calls to be very immersive! LLM AI will allow Npc to keep generating personal responses to your conversations and whatever you wish to say! For players who do not want to use their own voice to respond back to Npc in a phone call, there should still be an option to allow you to type to the Npc during the phone call itself. Previously in development 1 year ago, there was supposed to be a option for you to freely type whatever you want on phone. We need that. Imagine a endless and not repetitive conversation? Ground breaking.

high mural
#

I really enjoy the communication with you on Discord, Kjun, but I hope you also check the Wishlist category on the Official Forums. Some users have said they feel the forums are ignored and only used for bug reports.

Please utilize the inZOI Forums, too. 🙏 ❤️ There are so many good ideas. I hope someone is always gathering information for you from the forums when you don't have time. I appreciate that you take time to communicate with us AND work on this incredible game! We just hope you get the information of feedback, suggestions, and wishes shared over on the forums.

Thanks for everything!!

sonic radish
#

INZOI is a Roleplay Game

After the survey.. there is no doubt in my mind now that inZOI is a roleplay game where you live inside the game itself. I want to tell Kjun that I do not believe inZOI will appeal to users who do not use AI roleplay, even though inZOI only had been using AI art and AI movies. Character AI over 20 millions user and Replika over 30 million users are the audiences that uses AI for roleplaying, which inZOI has previously tried to implement.. so please do not give up on LLM AI.

finite igloo
#

I apologize for using The Sims 3 as an example again, but in The Sims 3, when I called friend A, if I turned the camera toward the recipient, I could actually see them talking. The same went for text messages. When I sent a text, the other person would actually take out their phone to check the message. Inzoi needs to capture this kind of detail as well.‼️

wicked vale
#

Happy Birthday, InZoi!!!
It’s been such an exciting year, and with every update, the game gets better.
Some thoughts:
Point_Yellow Parking: Can we please park our car anywhere? Especially in parking lots? I would also like to click on the sign to park while still in the car vs getting out and then parking the car.
Point_Yellow Movies: Can we get a kids' movie for the theater?
Point_Yellow** Lots:** Can we please get the lots where they are up against the sidewalk? I hate that there is a gap, and it looks weird when I'm building that I can’t build up to the sidewalk.
Point_Yellow Child interactions: Please, can we get some interactions for children where they can play with other kids? Hide-and-seek, tag, cops and robbers, jump rope, and imagination play?
Point_Yellow Playgrounds: Can you make the jungle gym in Cahaya functional and make it so we can place this in other cities? I would also love the slide, the Mary-Go-Round, and the geo dome climber, functional as well. Maybe also add some toddler playground equipment.
Point_Yellow CAZ: Can you please add infants, toddlers, and adolescents to CAZ? Also, add a way to play with genetics so we can make biological families in CAZ.
Point_Yellow Bodies and heights: If at all possible, I would still love to see toddler bodies and heights changed to be taller than they are now and shorter than children. Adolescents being taller than children and shorter than teens. This would really help with immersion and gameplay.

novel ruin
#

After playing for months, I have come up with a list of things inzoi would benefit from if worked on. What do you all think?

  1. more facial movements. (The zois still feel very stiff and unnatural when it comes to movement of their facial features. It can appear strange the ways they blink, speak, and move their faces around. There needs to be more frequent blinks and pupil movements in game and in caz. When speaking with others or in general the mouth movements need to be matching the words they speak. Sometimes I notice the mouths don't even move at all and I think this is a major downfall that needs to be fixed ASAP to make the game feel a lot better and alive. This goes for every life stage of zoi.)

  2. Slightly decrease the infants cheeks. Or like in the first point, make their faces move even when idle more naturally and frequently. I believe the sims show what I mean very well with their characters.

  3. Toddlers actually need to look different from the new borns and they should have a learning to walk feature that actually progresses into them eventually toddling around. Its litterally in their name. "Toddler" not crawler. Babies can crawl but toddlers need to eventually get off the floor and walk on their own. I feel as though, again, the sims does toddlers very well. They are very cute and look and move as a toddler in real life would.

finite igloo
#

**kjun, there is still very little mention of the 'Personality' system, which is the number one core system of this game.**😔
I am getting increasingly anxious. We have suggested the Personality system over and over again, but we haven't received a specific answer regarding what the development team is currently planning or deliberating on.
I want to know Kjun's thoughts. How do you plan to implement the 'Personality' system? Are you planning to create it by synthesizing the ideas that have come up so far? What are your plans?
I want to hear a more serious answer than any other system.
The 'Personality' system is more important than any other system. If others are curious as well, please press the emoticon.😭

sonic radish
mild burrow
# frank veldt Yesss, we’ve posted many times that whether it’s a phone call or messaging, Zois...

Idk if its particularly necessary for me at least to know every single thing they say to be translated but it would be a bonus after they add depth to the characters and gameplay. For example for me it would be small behavioral details added to each personality and adding more details to the way they interact with the world. Also adding dynamic systems to friendships, family relationships, and romantic relationships is more necessary or at least better than having no real depth at all in relationships. However everytime they add something it seems to need to be tweaked which can sometimes take away from the gameplay experience instead of add to it. Now instead of implementing it correctly the first time they have to go back and make more work for themselves so i think its unlikely they will go back and tweak everything with how many things they plan to add but I hope in the future they will just implement things correctly the first time (i meant the reply for @sonic radish sorry)

rocky panther
#

I truly love that we can dress pregnant zois !! Pleas keep it !!! 🥹

turbid wyvern
#

I would like to also say I hope the memory system will get some improvements/updates. It feels very barebones now. The short term aspects seem to only to appeal to dialogue and they disappear. I think they should stay, so we can actually go through them and see how relationships with different Zois have evolved.

The checkpoint/milestone is a good start but it needs way more depth. Like there's a lot of "First" but what about after that? For example, There should be a system recording every time you get married, or divorced, saying who it was with, how your Zoi might feel about them, and what age it occurred. This example can apply to several different things. Like the First Storm, First time going to prison. These are okay for milestones but if I get into another bad storm or go to prison again, it should be recorded in the memory system with details of when it happened, why, and how the Zoi felt.

finite igloo
west quail
#

So I’d like to suggest that bikes can be peddled a bit faster lol. Also for the tea set can it be changed to where we can just pour the tea into the cup and take it anywhere with having to take the entire tray to pour it ( and if there could actually be liquid coming out of the teapot when pouring)

For grabbing food I think it would be better if when a zoi is sitting down and a plate of food is on the table but not in the exact spot where they can sit to eat, that instead the zoi just reaches across the table to grab a serving rather than always getting up to grab it, Especially if the food is right next to them they still get up lol. Just something to make it more realistic

sonic radish
# mild burrow Idk if its particularly necessary for me at least to know every single thing the...

I understand. For me, I personally think it would add more depth to gameplay and immersion. For example, if it was a feature and you can say things in the way you want, where the option to say certain conversations may not be available because it is limited. You can ground your Npc teen kid through phone and tell them to get back home, where they actually do it. Or calling up a Npc family member to talk about your day that’s more accurate to what did happen in gameplay, where the Npc family member actually responds back and memorizes it in the memory system. I took some of these ideas from other people’s ideas and from the LLM AI shown.

frank veldt
# sonic radish **INZOI is a Roleplay Game** After the survey.. there is no doubt in my mind no...

I don’t think the LLM AI NPC/dialogue system was scrapped. Kjun showed how the model functioned together with MMO as a dialogue option, and if sLM (SmartZoi) started becoming dysfunctional due to being deployed locally without a backend and because of difficult training, then an LLM would have to run in real time on a server‑side architecture, and that would likely be tied to the same infrastructure as the inZOI-online servers, possibly through some kind of subscription model. Kjun said it’s heavily R&D‑driven, so the timelines there are flexible, and I guess the stakes and expectations for an AI‑first company and its investors are just too high.

But I’d still expect this model to be used not for text input and TTS (because the Eng/Kor voice-over on gibberish sounds a bit… 👽), but for generating various kinds of text parameters (thoughts, conversations, memory and action context) so that the game world finally becomes less scripted, formal and predictable, ofc, there’s no magic pill, but still.

-# post is intended to bring more attention to the LLM AI

finite igloo
#

**kjun, it is nice to see you being proactive about adding new content, but the problem is that we cannot predict at all what you are thinking about the core system that should be your top priority. **
I couldn't predict anything at all while reading your writing so far. I am waiting for a serious response regarding what plans you have for the game's most critical systems (e.g., the personality system) and how they are progressing.

Even looking at the roadmap you posted this time, there is absolutely no mention of the design for the most important personality system.

No matter how much new content is added, if the core systems are not established, it will be nothing more than a 'simulator'.

You must keep in mind that the number one feature that makes Inzoi closest to a 'life simulation' game is the 'personality' system.

turbid wyvern
copper wasp
finite igloo
# frank veldt Idk what I see is that they’re hastily adding new things and removing the old on...

There were definitely quite a few cool designs in the early stages. It's a shame to see them disappearing.
**Kjun, you said Inzoi would go its own way, but almost every time, I see players pointing out that Inzoi's unique charm and individuality are fading away. **
To upgrade, you just need to maintain the existing elements and refine them little by little, but Inzoi keeps deleting things and adding uncool ones.

full condor
#

I've heard that the shoulder-view camera has been broken even further.

Please add the original shoulder-view camera option. I can't take it anymore. A few days ago, a 1st anniversary patch completely broke the shoulder-view camera by making it clip through walls, and today's patch has gone even further by blocking the ability to view characters up close. The camera's condition is getting so bad that I'm starting to wonder who the developer in charge of it is.

For issues like the camera, which handles the basic controls of the game, please add it as a selectable option. I waited, believing that dev team would fix the recent issue where the camera clips through walls, but instead, they are gone even further and created an even weirder problem.

The situation is so serious that users are rolling back to older versions or leaving the game entirely. Especially the Korean community is reacting extremely strongly against this issue. Their frustration has reached a breaking point.
Even support reports have been useless. Please do not take this issue lightly.

copper wasp
# frank veldt The problem is that they don’t remember anything short‑term except for moments f...

dont say sorry what your saying is true we are getting features that are hugely watered down compared to what we originally were told we would be given it important to be vocal about them so the team knows @onyx pagoda it feels like your avoiding the personality system at this stage its seriously lacking and and not at a good standard we would like some concrete info on it we really should have atleast more info on the personality system since you are working with players you need to inform us

slender cloak
#

For the future , I think it would be nice if toddlers and adolescents could get an improvement in their appearance, especially their body model .
As the toddlers look more like infants while the adolescents don’t look their expected ages as they don’t look different from the teenager zoi for example.

Idea 1 :
First new life stage called infant :
All the works that have been done to the current toddlers can be moved to this life stage called infant .
This life stage would be the same as the current toddler life stage but just be called differently

  • new toddler life stage :
    For the taller toddler , the one who can be similar to a preschooler , have more hairstyles and clothes options , start to learn to walk , and other things and can be put in kindergarten for example .
  • adolescent life stage , similar to a child zoi in appearance but more taller than a child zoi , and more smaller than a teenager zoi .

Idea 2 :

  • the toddler life stage stay the same
  • new life stage added : preschooler , the taller toddler , with hairstyles and various clothes options , can walk , can go to kindergarten
  • adolescent life stage : similar to a child zoi in appearance but taller than a child zoi , and also smaller than a teenager zoi .

I know it can be hard to add a new life stage but I think it would be nice if it could be something that could be considered in the future .

jade tangle
#

Hi Kjun and the team! I have two suggestions to make our Zois feel even more life-like:

Per-Category Hair and Makeup: I really hope we can soon have the feature to set different hairstyles and makeup for each outfit category. My biggest wish is for my Zoi to be able to go to bed with a bare face (no makeup), but currently, they are stuck with the same full makeup even while sleeping.

Autonomous Phone Use While Lying Down: I noticed that the animation for using a phone while lying down is already in the game, but it’s not autonomous yet. It would be amazing if Zois could spontaneously choose to lie down and check their phones on their own, rather than only doing it when we give them the command.

These small improvements in AI behavior and customization would add so much 'human touch' to the game. Thank you for all your hard work!

finite igloo
# copper wasp dont say sorry what your saying is true we are getting features that are hugely ...

Yes... when you said, "He seems to be avoiding the personality system," I felt like I was hit right where it hurts. The personality system is more important than anything else... I would like to hear your specific plans regarding this area this year. In fact, this system is the most important part of the roadmap and should be addressed extensively, but whenever I read Kjun's posts, I don't get that feeling at all. It seems like you are just pruning the branches while leaving the roots untouched.

copper wasp
frank veldt
# finite igloo There were definitely quite a few cool designs in the early stages. It's a shame...

Unfortunately, I’m getting the impression that the team is doing everything possible to avoid acknowledging their early work in a positive light, as if all the early footage and interviews online just don’t exist. Kjun shaped his response(s) in a way that implies they began from a bad baseline by default, and when we simply ask them to bring back what already worked without unnecessary changes, he responds as if we’re automatically requesting something entirely new that would require a lot of work. That’s the whole retrospective in a nutshell: we don’t value what we have, and once it’s gone, we regret it.

slender cloak
# frank veldt Unfortunately, I’m getting the impression that the team is doing everything poss...

I can sort of understand their reaction , with how the previous inzoi , there were more requests for change compared to appreciation for early systems.
The way a lot were requesting for change , felt that the system was totally not good , so they just removed things to replace with another things .
That’s why , I think it’s important we specify the elements we thought were good in the early systems or previews while still encouraging for improvement

copper wasp
# frank veldt Unfortunately, I’m getting the impression that the team is doing everything poss...

right now the personality system is the least impressive part of the game it REALLY shouldnt be that way @onyx pagoda needs to keep us updated with these things the town apperance sliders havent worked for months theres been no mention of it CORE systems have to be set out by now we really have no idea what there doing plus there gonna add more stuff to the game thatll require fixing. The Memory Autonomy ,NPC and personality system must be fleshed out with depth we need ACTUAL information from kjun and not info worrying about how to censor a shower ( that was such a waste of time and a non issue) i think in some sense kjun has got to set in his ways it would be nice just to have a random DETAILEDpost explaining what they plan to do with personality and autonomy cause that info is the highest importance to players i feel they are doing to much at once and personaly this MMO part has just been a resource hog regardless of them saying a different team is dealing with that they could just be syaing that

steep sun
#

I think we have to acknowledge the obvious here: a lot of the things shown in the early, pre-release previews were likely just mock-ups or a very early prototype. That doesn't mean they were bad ideas or that they can't be brought back, but it does suggest that implementing them in game in a fun, functional way is a lot more difficult and time-consuming than players might originally have thought. We need to be patient, accept that these features will be re-introduced slowly and gradually, and keep letting the team know what works and what doesn't.

Speaking of which: It's great that we now have phone calls in the game, but I also find it a bit disappointing that they're handled through text pop-ups. I was expecting an in-game animation where you see speech bubbles and gain relationship score, like with a normal conversation. If they're just going to be pop-ups, you may as well just send a text message instead. I know some people here dislike Sims comparisons, but I do feel the Sims series handled this feature in a good, naturalistic and non-obtrusive way.

finite igloo
#

**It is a problem that you wrote such a long post about 'Canvas Town' yet didn't write a single line about the personality system. In fact, I believe you should have written that much about the personality system. **
That is because it is the most important aspect. Kjun, can we really say that we are currently spending the most resources on developing the personality system compared to other fields? Improving the personality system is not something that can be done later; it is a field that must be addressed as the top priority right now. Every field at Inzoi is connected to the personality system. The personality system serves as the root, and the many other fields must branch out from it like branches.

jade tangle
#

Core Suggestions for Zoi Autonomy & Life Realism

  1. Fix Sleep Schedules (Let Zois Sleep In): > Currently, Zois force-wake at 6:00-7:00 AM even if their energy is low. Please allow them to sleep until their Energy bar is 100% full or until they naturally wake up based on a healthy sleep cycle. No more waking up tired for no reason!

  2. Universal Autonomy (Claw Machines): > Please give ALL Zois the right to use public facilities like Claw Machines autonomously. It shouldn’t be tied to specific personality traits; it should be a common public behavior for everyone to seek fun.

  3. Restore Proactive NPC Gifting: > Please bring back the gifting feature from early last year (pre-June builds). NPCs should proactively approach the player to offer gifts, making the community feel much more alive and connected.

Goal: Let the Zois act like real people with biological needs and spontaneous desires!

mild burrow
# finite igloo **It is a problem that you wrote such a long post about 'Canvas Town' yet didn't...

Same i feel like very few are concerned about it being this late in its stages and personality systems and refinements to personality behavior hadn't been worked on more. If they actually went and refined the behaviors of zoi's to be more natural and fluid/ less robotic the game would be more soothing and playable altogether... for the level of graphic detail you would expect zoi's behavior to be way more natural and realistic with lots of detail in it that should blow you away from how natural they behave in how they interact with the world around them. I hope this is in the minds of the developers because i could have sworn this was their direction they were heading from the very beginning with all the little details they included

frank veldt
# slender cloak I can sort of understand their reaction , with how the previous inzoi , there we...

We can’t really say which group is larger, because people who are satisfied usually just play, while those who aren’t tend to ask for changes. I insisted on running surveys, and now (a year later!) we’ll finally get player data instead of scattered bits and pieces from chat, omg. And it’s not only about the systems not working well, there’s also a kind of first‑impression bias after so many years of monopoly.

But overall, once we get the data, we’ll finally understand the bigger picture, what inZOI actually is for players, what they expect from it, and what they even play besides life sims. And that’s where the key point will be: whether inZOI makes sense for cross‑genre players, or whether it should stay a game for simmers (and let the rest move on).

slender cloak
# frank veldt We can’t really say which group is larger, because people who are satisfied usua...

I see what you mean . Personally, My personal wish for inzoi , is that it becomes something cross genre , and learn from other genres , while still contributing to the life sim experience, I think it could help adding a new factor .

For example : in rpg games , there are good mechanics that could be used , like the following npc/ accompanying npc mechanic , and other types of mechanics
Or in farming games, since Inzoi added farming / gardening , so more things like being able to buy or craft sprinklers , or more things like implementing greenhouse .
Or maybe getting inspiration from persona games , in the link events for social aspect of the games like meeting friends or going on dates , etc ..

warm oar
#

Hi Kjun, I am very excited that you are bringing high schools to inZOI. I enjoy playing with the High School Years expansion in The Sims 4, though in my gameplay I have to use a mod to make the experience feel more complete.

In my gameplay, I use a mod to assign students to specific classes, set up multiple classrooms with different teachers, and include a full staff such as multiple cafeteria workers, a janitor, and a principal. This helps create a more realistic and engaging school environment.

I would love to see inZOI take this even further by adding this to the game, plus adding fully playable after school activities instead of rabbit holes. Examples could include a swim team, cheerleading with real practices and competitions, basketball, football, chess club, and computer science club.

I have included a video of my modded gameplay as a reference for these ideas.

turbid wyvern
#

The only issue with the personality system is that if you were to sit back and watch the Zois, they mostly all do the same things (read novel, watch TV, swing a bat, take a selfie in mirror, investigate interesting facts, etc.) which for some players is okay. But I like to put out fires, so to speak, or see Zois living. Rarely are they engaging in Together interactions, going to the beach bc they want to be outside, even doing things they wish to do (i understand these are more for the player, but it'd help flesh Zois out if they could). I said in a previous that I don't know how difficult it would be to open up most, or all, interactions/objects/dialogue to autonomous behaviors in align with traits/values, but this seems like it would fix the issues people have with that system.

novel ruin
# novel ruin After playing for months, I have come up with a list of things inzoi would benef...

(List continued)
4. REMOVE AUTO CHANGE. I can't say enough how annoying in is that the zois just change at the most random times. I think it would be much better and more natural to have the player decide when the zoi changes after showering or for different events and things. If not completely remove it, add a toggle in settings where we can turn off auto change because it is one of the most irritating features of all. Who wakes up and immediately changes out of their clothes magically? It really breaks immersion.

  1. Zoi behavior when in groups should be improved. Whenever I want my zois to hang out and spend time together it often feels as though they are always trying to leave eachother. It would be better if they were actually in the moment and when in a group, there should be more interactions around the world to do together for example, sit together and eat or order food together or walk together. "Together" should be the main focus of hangouts, dates, and just everyday life. Also on that note why do zois run so much. I think when called over they should either walk normally or perhaps chose to take their car or other vehicles.

  2. Speaking of vehicles and walking can we PLEASE have a feature where the zois can autonomously "go for a drive", "go for a walk" and even "go for a swim". Especially with the new bikes for kids. They should be able to ride around on a set route around town autonomously. Although I like to be able to control them it is also nice to have them be able to do it on their own and just watch them. Imagine how nice it would be to have a zoi go for a walk with a loved one, a friend, or their child? It should definitely be implemented. And again "together" should be part of this as well as doing it solo.

  3. I think it would be very nice to lengthen all the animations. I find some of them very short for example the pool table interaction as well as some working out animations. Certain things should take time or It breaks immersion.

west quail
livid compass
#

CALENDAR SYSTEM FEEDBACK

Needing Months and Associate Days
I’m kind of disappointed with the calendar system, in the fact each week is a season. It’s a bit immersion breaking. I was and still am hoping we get separate months associated with their own seasons. Like December being winter, March being spring, October Autumn, etc. for a full calendar year. Like the calendar style like in Animal Crossing but it’s not based on real time but our in-game time settings we have (example: 48 mins= 1 day in inzoi). Then even an option how many days would be within each month,so if players want 5 days for July that would be possible! 🙂

Sharing Household Holidays with Other Families

  • I don't know if this is possible or planned to be added. But I'd like for there to be a way for us to share a holiday with other families in the world, who also celebrate the same occasion. Like Grandparents Day.

Adding World Holidays Manually

  • It'd be nice if players can add more 'global' holidays that can be celebrated by the city.

(add photo for the first 3 bullet topics)

Assigning Zoi Birthdays

  • I like we have birthdays now and birthday parties.
    Except-I’d also wish zois were able to select a birthday month and day in CAZ. But, also if your baby is born on a specific day and month in the game, that will be a zoi’s official birthday date as well. I posted a picture of this below from the game Life By You, where characters have their own birthday dates.

Setting how long Seasons Last
I’d like to set how long each season lasts for, instead of it being 7 days a week. Setting up to 31 days would be nice because then we can control how long these seasons in our worlds lasts for.

  • We could even have the option for one weather type to happen year round. Such as snow.
warm oar
#

PS: Kjun, could we expand groups beyond four Zois so we can have larger gatherings? I attached a video of my largest legacy family in The Sims 4, where groups can include up to 12 Sims, and with a mod I can expand that to as many as 100 in a club group.

I enjoy hosting pool parties, cookouts, and family reunions, and it is great being able to have everyone dance together, eat from a buffet or have one Sim make drinks for the entire group. I would love to see this kind of functionality in inZOI as well.

For younger Sims, I also use the group system from the Get Together EP to create teen parties, after-prom get-togethers, and children’s hangouts without needing to set up a formal event. I would like inZOI to support these types of gatherings through club-style activities, similar to The Sims 4 Get Together.

Thank you, and happy 1st anniversary to the best dev team. 🎂 Kjun_Heart 💖

copper wasp
#

zois dont even have memories for like grandchildren

steep sun
#

I played a bit more and gained a few memories and checkpoints. It is a bit disappointing that the only memories so far seem to relate to NPC interactions, and that major life milestones (checkpoints) don't seem to have any in-game effects, but I'm assuming this is just a 'first draft' of the system as other people have mentioned. On the positive side, I'm noticing more urges related to Zois' personality traits and preferences, which I've been requesting for quite a while - and conversations feel massively less of a chore without having to constantly cancel 'small talk'.

It's also great not to have to spend 6 days as a toddler and 8 days as an adolescent (or however long it was before the update). Honestly the 'adolescent' stage hardly feels worth bothering with at present - they don't have a unique body model or skillset, and are basically identical to teens apart from not being able to use romantic interactions. I set this life stage to 4x speed and now it's only a couple of days long, which makes sense if you're treating each day as roughly a year of lifespan.

turbid wyvern
steep sun
# turbid wyvern The First Resignation milestone gave my Zoi confidence emotion for a couple of h...

I may well have missed an emotion triggered by the checkpoint. However, since the checkpoints represent major life events, I think they should have more of an effect than a brief moodlet (like granting extra Meow coins, or actual money in some cases, or an in-game item).

Another area that still needs major improvement is the Ambitions. Most of the related tasks are pretty boring, just repeating the same action 5 or 10 times, and some are almost impossible to fulfill unless you have exactly the right conditions set up. I'd like to see fewer, but more interesting and challenging tasks at each Ambition level.

turbid wyvern
#

Ambitions absolutely need a overhaul, especially since it's one of the few streamlined gameplay mechanics in Inzoi. It's one of the few ways progression can be made, as a player, and your Zoi can grow. I think, as Debbie L stated, Ambitions should be less tedious and repetitive and more interesting, game-changing, and in depth. I don't have any specific ideas and the only other game with a similar system is Sims 4 (and it's about the same in repetitiveness mostly). Maybe taking a look at Sims 2/3 Lifetime wish system?? Those were pretty interesting

swift jetty
#

I would like for zois to have the option to sleep in cars!

copper wasp
turbid wyvern
steep sun
#

I was thinking of Lifetime Wishes as well, though it's not exactly the same concept. I'd also like to see Desired Life play more of a role.

signal blade
#

I'm excited about the live highschool being added to the game. Hopefully the school systems will be slightly different depending on what country they're located at. Classrooms in the United States look different than classrooms in South Korea. For example, even the desks look different. After school activities should be different between city maps as well. It would be fascinating seeing students in Dowon go to Hagwons after school.

I know in CAZ that you can select what you teen Zois wear to school but to take it a step further it would be interesting to set a rule if schools require uniforms. Another alternative would be school dress codes. I remember when I was in highschool girls weren't allowed to wear tank tops (bare shoulders were distracting) or wear shirts that show off midriffs. If a student turns up not wearing a uniform or out of dress code then the student gets in trouble.

Day in the Life🧑‍🎓

https://youtube.com/shorts/PMDFcXLakF0?si=eK9CbUZEtFWRbo3e

https://youtube.com/shorts/dctfbsxSqhI?si=BA2X0PsKIoIQf4vg

School Food 🥑

https://youtube.com/shorts/4kgY1uUxwgk?si=27E1IHb1BvZGTj0z

https://youtube.com/shorts/S1VVLbF8kIM?si=WoHcxZqJV5WQ33gw

School Dress Code/Uniform 👕

https://youtube.com/shorts/AdEOu24vc9E?si=x-81eRWJYNBCY7dc

https://youtube.com/shorts/VmHg00YLTug?si=PONMr7Lsu7PhKyIX

https://youtube.com/shorts/ZjoP7Q8L3CI?si=9IFlDGGJ2nuS__Ou

https://youtube.com/shorts/xqUx6Gu1lGo?si=Zez1zJoP158J4xV-

School Activities 🏀

https://youtube.com/shorts/2L47gTq3pTM?si=zRrsTKwJIBfkvwfV

https://youtube.com/shorts/gnzk1TAenk0?si=3IsI3C2O-7IPzO9F

Campus Tours 🏫

https://youtu.be/YkdLTD4otTQ?si=TvcEAfOB3z0tiihH

https://youtu.be/amEwjvyiicM?si=McPimVknRLDcP6IE

https://youtu.be/38fHowJCrBg?si=jAugGKeewhmd9Q4S

https://youtu.be/Cb9dpX552cM?si=dcbOnVj2HY8AAezj

We visited Yonsei university to meet American guy, CJ.

WPS bridges this gap by sharing invaluable insights into the real-life experiences of foreigners living in Korea, providing unique information not available elsewhere.

#korea #lifeinkorea #worldpeace #usa #america #koreastudy #yonsei #campuslife #wps #세계평화소년단

▶ Play video

School lunches in America are known for their notorious quality, but have you ever wondered why it was that way? From government regulation to some strange reasons, there's a particular reason why they are not as good quality!

#shorts #food #interesting

▶ Play video
copper wasp
livid compass
#

INZOI OPEN SCHOOL IDEAS. - *original post here:#1484631192954470510 message

Elementary School
- Students would be in grades K-5th - Age: Children

  • Kids would be assigned a school teacher and classroom for a school year which is 2 semesters.
  • Kids would go through grade kindergarten to 5th grade
  • Students wouldn’t go to school for summer
  • Students would get winter break for Christmas

Middle School
- Students would be in grades 6th-8th - Age: Pre-teen

  • Class schedule would be assigned at the start of the school year and include core classes for both semesters
  • Students would have to go to different classrooms with their designated teacher everyday
  • Picking electives would be allowed for middle school students but not core classes. So they would need to be selected the first day of school.
  • If students failed the one or both semesters they will have to take summer classes or repeat the grade over.
  • Report cards would be given each season and would need to be signed.
  • Gym is required for all grade levels

Highschool
- Students would be grade 9th- 12th - Age: Teenager

  • Class schedule would include courses for the year which equals 2 semesters.
  • Core classes and electives can be chosen by players, they would get 5 classes per semester
  • 3 graduation tracks. Basic= no college, Accelerated= University, Exceptionaire= Trade school. Each track would require different classes to be chose to help a student enter into University. If they don’t meet the graduation requirements they might have to take summer school or redo a semester over to make up for the credits.
  • Students would get optional study hall to complete homework or study for tests (not forced)
  • Gym would be an optional participation and is available to all grades, but if opted in would give your zoi 6 classes for one semester
copper wasp
#

all interactions need to be autonomous ranging from fighting punching asking on a date throwing water in face slapping ect for everyone dependant on situation modd and traits this must include NPCS

copper wasp
#

an issue i have is that i never play with urges cause i always forget they are there it just shows how shallow they are atm with no real reward or risk or consequnce

steep sun
#

I like the urges - they help reflect your Zoi’s personality and are a good way to quickly give them a mood boost. I wish Zois would fulfill them autonomously though.

Changing the subject: I just checked out the SteamDB page for InZoi and noticed that daily players have crept up to 2-4,000 in the last week or so. Still a long way down from the original release, but it’s great to see people gradually coming back to the game!

copper wasp
#

id also like more clarifaction on whats happening with sliders as i dont think they are being utilised enough

sonic radish
# slender cloak I see what you mean . Personally, My personal wish for inzoi , is that it become...

THIS Kjun take notes. Read this and actually take notes. The new update showed a new way to get zois to the place we want, but why isn’t there a “follow me” option that players had been asking for? The police can follow us but somehow we cannot have button to ask a Npc to “follow” us???

The “follow me” option is where the Npc actually follow and tail close to our zoi in close proximity like a mind hive everywhere we go! Yes, I have to say mind hive follow, maybe that will make it clearer for Kjun?

My disappointment is feeling like some updates could’ve been fix and improved before each updates, like police not performing the same arrest animation for fining, like the Mini map not being released in it’s unusable state that just causes more confusion, parking should have been exactly what we asked for, and so on.

swift horizon
#

**Kjun and team, about the farming... **

It's not the fact that it takes a while to "Pull All Weeds", "Water all crops", "Harvest all crops", etc... but rather the dozen to hundred of clicks required to perform all these tasks. Having a magical button that instantaneously complete the weed removal of my 150+ farming square is NOT what I want, and there's a lot of players that feels the same way.

Let us click **once **and let the Zoi moves and do all of them, sequentially one at a time.
Like "plant all crops" - The zoi will plant random seeds from his/her pack until all plots on the premise are planted.
"harvest all crops" - Same thing, goes one by one to each patch to gather the harvest.
Same for plowing all lots, removing weeds, etc.

Also an option to "Plant all crops with family", "Water all with family", "Pull weeds with family" and "Harvest all with family" where every member on the household present contribute to the task. Also kids should be able to water crops and pull weeds... As a kid I remember helping my grandma with that.

I like watching my zoi do the actions and it's FINE if it takes a long time
I just do not like clicking one hundred times -- It gets tedious very quick, but I want my Zois to do it one by one.

Please make this an option, we play simulation to watch our zoi work and do the tasks, not to click once and magically everything is done in mere seconds.

Thank you for addressing !

copper wasp
#

@frank veldt i was looking at the survey again and in the first few pages of the multiple choice questions alot of the things they are asking what we are most disapointed in arent even in the game yet like social class systems rumours ect possibly becasue they will add all these things then issue another survey when they have implimented more to the game ?

rich solstice
sonic radish
# steep sun I like the urges - they help reflect your Zoi’s personality and are a good way t...

🛠️ FEEDBACK - AUTONOMY OFF/ON FOR URGES 🛠️

We need to be able to click an URGE and have our zoi automatically and autonomously perform the urge we click! AND there should be TWO system available like Autonomy off or on but this one is FOR URGES: A Urge autonomy ON will allow your zois to perform urges autonomously and Urge autonomy OFF will give you the authority to perform the urges you want instead of it being autonomous. This is similar to autonomy off and on! We want urges to be autonomous but also allow players who don’t want that autonomy to turn it off! For example, my zoi had the urge to divorce after ONE small conflict and I did NOT want that, because they recently just got married, meanwhile I wish they performed other urges by themselves.

Urges should make sense to personality and I am seriously waiting for the loyal trait honestly, again, zoi’s urges should make sense to their trait.

swift horizon
# rich solstice All I'd add to this are optional tools such as a seed spreader and a sprinkler s...

Yes a long range sprinkler (the small sprinklers are already there - use those) that do like 7x7 farming squares would be nice. You plop a few well placed ones and when you click on a sprinkler you have the option "turn on all sprinklers" and it waters all... Agreed, that would be very nice as well.

I would actually use that myself in some case, considering my farm has 350 farming lots 😉
( Hence me wanting the family option, ie: "Remove All Weeds with Family" as well ).

turbid wyvern
copper wasp
#

zois need to stop refusing conversaions so much it hinders drama

sonic radish
#

REMINDER To NOT Remove a Feature We Want

Do NOT REMOVE the GROUP CALL OVER in the map just because we asked for a “FOLLOW ME” Option!! With the random removal of features, I must put this reminder here for Kjun.

Group call over is convenient! DO NOT REMOVE IT just because we asked for a hand holding option and follow me option. Kjun, please DO NOT remove any feature UNLESS the community VOTE HARD to remove it, because if we never ask anything to be removed and if you did remove things, it will be NOT be GOOD for the community.

restive zodiac
#

FEEDBACK & GRATITUDE Thank you so much, and happy 1 year to my dream game! I really love the direction InZoi is heading and deeply appreciate the team’s hard work and communication from Kjun.

A few areas I would really love to see improved:

  • Better group/social play

    • Let group**s travel together more naturally, including choosing who rides in the car together.
    • Add options like “sit as group” at restaurants, lounges, and tables.
    • Make groups prioritize staying together once they arrive somewhere instead of splitting up.
    • Add shared actions like eat together, dance together, watch together, hang out together.
    • A group order/table order option would make dining feel much more realistic. - also having **server staff and kitchen staff.
  • More immersive water and beach activities

    • Boats in Bliss Bay, wave runners in both ocean towns
    • Kayaking, paddleboarding, surfing ( maybe even multi meter mini game play for this and other boating activities)
    • Boating sports like tubing or water skiing (mini game?)
    • Docking at waterfront restaurants
    • Fueling boats/wave runners, running out of gas, and needing a tow
    • Let Zois also relax on boats by sitting, tanning, eating, talking, and listening to music
  • More events and social activities

    • Beach parties, bonfires, yacht parties, festivals, date nights, cookouts
    • Rentable boats, sunset cruises, charters, party boats
    • Concerts/festival-style events with food vendors, photo booths, and activities before the main event
    • Sports and leisure like beach volleyball, tennis/pickleball, soccer, football toss, shell collecting, skateboarding
    • Bike, scooter, or moped rentals for fun transportation

Overall, I would love for group outings and events to feel more intentional, connected, and immersive. Right now, groups can form, but they do not always behave like a real friend group, family outing, or couple experience once they arrive somewhere. More systems that help Zois stay together and share activities would make the world feel more alive and storytelling much stronger.

sonic radish
#

🛠️ FEEDBACK - EVOLVING PERSONALITY 🛠️

Personality should be able to evolve over time in inZOI, while still giving players the option to keep personality/traits consistent if they prefer a consistent personality.

With so many messages asking for a more immersive personality for Kjun to address, yes, I will like a better personality system that grows over time, BUT not in the risk of removing the optional ability for some players to keep a specific personality/traits consistent as an ADDITIONAL OPTION. I had read some messages on why this option should still be an additional available option, even as the new evolving personality becomes the new system. Players want a changing personality but not every player wants the personality shift to happen every time, because it becomes a hassle for some player depending on their play-style that are not in this Discord. There needs to be OPTION for both sides.

copper wasp
#

please make it so we can populate our towns with our own npcs and service zois

signal blade
# swift jetty I would like for zois to have the option to sleep in cars!

Actually that would be interesting for couples who are having conflicts. Right now Zois can sleep next to their worst enemies and not care. What if Zois can only sleep on a double bed with a romantic partner or a family member or friend. If a Zoi has a low social rating with another Zoi. The first Zoi in bed can kick out the second Zoi. This would result in the second Zoi either sleeping on the sofa or in their car.

swift horizon
#

Do NOT close the OUTSIDE/EXTERIOR lights when the entire family goes to sleep.

The fact the lights inside the houses (in any rooms really, that’s how to identify them) is pretty cool !
However the lights outside, in the field, at the front door or anywhere else NOT in a room? These should stay on.

Thank you for addressing !

livid compass
#

DATES in Group Pairing
I really like the features exists for two zois to be grouped together for dates. But I wish there was a way for our zois to go on a date and they can enter and exit cars at the same time. Because I had a married couple go to the cinema for a date night, and although they both were going home together they weren't walking together or taking the same car, I have to manually put them in the car :/

  • I love that the cinema 2 seater allows couples to interact like they do as well! I hope a kiss feature gets added 🙂

  • Dates being able to pick each other up would be really nice too

  • I wish we had another horn variation like a quick 2 beeps, would indicate our household or another zoi who's in their own home, to come outside and get in the car. But I'm not sure how this can work. 😅

Movie Theaters

  • Allowing you to eat and drink and watch the movie at the same time, it only allows you to just watch movie.
copper wasp
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@frank veldt seems like they are kinda sticking to the darker side of life its somthing so hopefully we will get other things

hexed sierra
keen mirage
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Dear kjun,

So you know the taekwondo rabbithole in dowon? I wonder if it will eventually be opened up. If so, would it be possible to turn it into a full on system with its own skill, belts, and 1 vs 1 tournaments? Like, the skill would function differently in a way that you would require to earn a belt to progress to the next skill level, and to earn a belt you'd have to beat an opponent. And maybe once youre at a high enough skill level, you could joing tournaments and win cash prizes? It'd also be a dream come true if even children could participate in it 🙏

The things that would influence your chance at winning is mood (focused mood has a higher chance of winning, anxious is lower), fitness skill level (the higher the skill, the better the outcome) and traits?

I really LOVED the system they had in sims 3 world adventures. Basically, if you watch the sims closely during their sparing tournaments, you can actually tell the outcome even before the game tells you the match outcome cause you can physically see whenever a sim wins or loses. Im hoping for this level of detail if you do decide to go this road 🙏

sonic radish
# copper wasp <@704379961078841456> seems like they are kinda sticking to the darker side of l...

I find memories confusing because couldn’t it say the name of the character and what happen instead of I and he/them?? I don’t know if I am the only one confused? Couldn’t it be more like “Kate had a” and “Kate and John are” ??? I don’t know lol. My memories system is confusing me, maybe because it mistakes the other zoi’s action for my zoi’s actions. Maybe I’m the only one having this problem because no one has mentioned it.

swift jetty
copper wasp
sonic radish
# sonic radish 🛠️ **FEEDBACK - EVOLVING PERSONALITY** 🛠️ Personality should be able to evolv...

Addressing the issues. Please bring a good system for both
I think the personality system from the early access launch was changed because many players complained about inconsistencies. For example, they would create a “good” or “evil” zoi, only for the zois to suddenly act out of character right away, which broke immersion.
I believe the system had potential, but it needed improvement, especially in allowing personality to evolve more “naturally” and “gradually” over time. At the same time, for players who want consistency for storytelling, there should still be an option to pause personality from shifting to something else. Both system like “gradually evolving personality” and an option to “pause personality changes” should be available options.

For the evolving personality, I think Kjun could take inspiration from the evolving personalities people have already suggested repeatedly.

tepid lance
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Devs, we love the block/unblock feature but we are a little upset that we don't have that feature for spam text like Polymarket, and the welfare text, and smash hit text or whatever it is called. Please expand blocking for spam text like I listed.

swift horizon
frank veldt
# sonic radish 🛠️ **FEEDBACK - EVOLVING PERSONALITY** 🛠️ Personality should be able to evolv...

I have to disagree, because the problem is that whenever players express even the slightest concern about how a system works, it gets removed entirely. When some players were partially unhappy with the city social simulation, it was removed completely for everyone. When people complained about the length of auto‑drive, immersion was removed completely for everyone. Recently I saw concerns about long‑term memory storage in the memory system even before the feature was released – and I had a feeling the devs would cut it, to the detriment of everyone else.

And personality dynamics are the core feature that still keeps me waiting. I’m already tired of counting the losses before I even get a chance to touch the game. The only thing left untouched is the Sims‑clone part, but if I want to play the Sims, I can already do that.

Please, Kjun, don’t kill your ideas just because of first‑impression bias (“duckling syndrome”). Non‑Sims players come to inZOI specifically because they don’t want to play the Sims. At least wait until you get the survey results, only then will it be clear what non‑Sims players actually want, and whether they’ll stay or move on.

sonic radish
# frank veldt I have to disagree, because the problem is that whenever players express even th...

I think Kjun kept removing features when all he could’ve done was to give options and improve the previous existing ones.

I think I know which person you’re talking about but I never seen them ask Kjun to eliminate memories storing, so I do not know why Kjun completely limited the memory for this update. They had ask to keep important memories intact if storage ever becomes an issue that removes those memories, like memories that are unrelated to milestones. Maybe those recent memories could’ve been use for new important memory of a zoi, like creating a profile to how our zoi feels towards another. Just an idea.

copper wasp
frank veldt
# sonic radish I think Kjun kept removing features when all he could’ve done was to give option...

The problem is how it’s being interpreted. I’m a day‑one player, and to me it already feels like a warning sign that something might go wrong. Usually, when I see a feature being removed, it’s gone for months or even years, or it gets changed so hastily that it rarely ends up better than before. So you won’t convince me otherwise – I filled the entire survey with “don’t kill this, don’t kill that”. No new ideas, just pleas to leave the very core alone.

I really hope the memory system won’t be one of those cases. I hope the (Enneagram‑based) personality dynamics won’t be one of those cases either. But god…

junior cove
copper wasp
sonic radish
# frank veldt The problem is how it’s being interpreted. I’m a day‑one player, and to me it al...

I am not going to convince anyone. I am worried Kjun misread people’s wants before and will remove things without asking the community directly first.

This is why I said Kjun must directly talk to the community first before removing something randomly. Kjun may assume we didn’t want certain features because we communicated wanting things to be better, but the reality is all we wanted was for previous features improved or have additional options, but not at all to say remove previous features.

onyx cypress
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Peoples who have played The Sims for hundreds of thousands of hours over 20 years tries Inzoi like 1 hour and then complains: “The Sims has this feature, why doesn’t Inzoi?” Or they say, “I don’t like this feature that isn’t in The Sims.” And then, Kjun immediately listens to them, removes the original features, and turns the game into a Sims clone.
But the people who complained by comparing it to The Sims still won’t play Inzoi, while those who were actually enjoying the game start complaining and lose interest. I’ve seen it happen far too many times. Whenever someone says something, it gets changed right away.
When Inzoi first came out, I was impressed with everything. But somehow, it’s becoming more and more like The Sims, and the features I originally loved are just being scrapped.

sonic radish
# sonic radish I am not going to convince anyone. I am worried Kjun misread people’s wants befo...

And if people are asking for certain things removed, there should’ve just been additional options and not to actually remove core features. Like the towel and robe just for an example, choosing which one you want to use after a shower could’ve been both available, but instead of that, the towel was removed.

Bigger systems like the previous personality and now memories, they shouldn’t be changed, they need to be improved and expanded on. I’m not sure if Kjun, thought improvements meant “delete” lol.

KJUN, regards to the MINI MAP, please don’t randomly delete anything on it! We just need you to add gps, rotation, and expand on it!

tepid lance
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Dear devs, please add more breakfast cooking options!

swift horizon
# sonic radish And if people are asking for certain things removed, there should’ve just been a...

I am in the minority, but I want an option to get the towel back (both in the bath/shower, and in the bathroom after).
It was cute, and I never had any issues with it. not a fan of the robe either, it was fine with towel then back to clothes. But that's just me.

I get some ppl HATED it, but when some ppl like it and other hate it, you NEED options.

Like create a section in the game settings called " Legacy Options" and put these older options there and OFF by default. Ppl that are happy with the changes or normies who don't care either way will never open that menu.

But I would be much happier with the game if I could pick the towels from there, the classic (pre-cahaya) UI, and who knows what else in the future... Kind of like baked-in mods for the game... Win-Win-Win (People For the changes, ppl against the change, and the poor devs that work to fix it for one of the 2 sides, then get asked by some or even more players to return it back to the previous setting).

finite igloo
# sonic radish And if people are asking for certain things removed, there should’ve just been a...

Yes, this topic comes up again. It is something I have been emphasizing for a long time as well. Inzoi's way of accepting opinions often goes in a strange direction. What we want is 'improvement,' not 'deletion' or 'change.' I’ve said this ad nauseam, but they should never have completely changed the design just because the UI readability was low. Why choose the path of overhauling when they could have simply maintained the existing one and refined it slightly? If the changed plan were really excellent, they wouldn't be saying this. However, the solutions they brought up are nothing but a step backward compared to the original. If the original UI was a 90, the redesigned UI, which looks clunky like Tetris, is a zero in terms of design. The shower animation is the same. It’s strange to be wearing a towel, but it’s even stranger to be wearing underwear. They come up with improvement plans, but far from being satisfactory, they actually come up with even stranger solutions. (Of course, the shower scene is partly due to the rating. It might be wiser to just look at the game's long-term future, raise the rating, and allow for more freedom of expression. They said this game is designed for over 20 years. I think it would be good to seriously consider that raising the rating might ultimately be the better solution.)

I'm worried that they might change the design of the minimap as well, just like in other cases.😂 I actually like the current design because it feels quite simple and sophisticated. All they need to do is add things like waypoints and a rotation function.

keen mirage
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So, in order to spice up the game, would it be possibke to add "admit the cheating" interaction and maybe even "you arent the father of the baby" options? 🙏

sonic radish
# swift horizon I am in the minority, but I want an option to get the towel back (both in the ba...

You’re not alone! I preferred my zoi to use a towel AFTER they finish showering too and had wish it was an option, instead of a deleted feature. And if Kjun does bring it back, that doesn’t mean he should remove the robe option either 😅

@finite igloo I agree! When we say “Please Improve this” we do not mean DELETION or a complete overhaul! Well with that said, we might as well start telling Kjun to NOT delete what already exists on the mini map and memory system! We just want expansions on it that’s all.

As much as I love evolving personalities too, I don’t want to take anything else away from people who had already grown attached to their consistent zois, so I ask for both options to exist somehow.

tiny kernel
# sonic radish You’re not alone! I preferred my zoi to use a towel AFTER they finish showering ...

I agree, some cultures prefer towels after bathing, while some prefer robes. I think the option to pick between either would be great, perhaps even as a lot rule (similar to wearing shoes indoors or not).

Here we would be far more likely to wear a robe in public places such as hot-springs or saunas, but around the house we would just wear a towel. However some households prefer robes!

Overall I prefer the current system to the initial one at least, tho I wish the underwear was better hidden by the censor as it's odd to see.
Having the zoi be naked in the shower and wear a robe or towel after feels much more natural

finite igloo
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Personally, I am not 100% satisfied with either the towels or the underwear. If a single mosaic is going to cause a censorship issue, I think it would be much more comfortable to just raise the rating and choose freedom of expression. Since this is a game that will last for over 20 years anyway, is it really necessary to impose restrictions from the start? While children play the game, there are far more adult players. I believe it is much more advantageous to steer the game in a direction that targets them.

Raising the rating and applying mosaic or blur effects to the nude scenes in ZOI would make it look much cleaner. Also, since you mentioned that mosaic effects cannot be applied to mirrors due to technical issues, you could simply use a steam effect to represent them.

Also, seeing scenes of lovemaking in bed and expressing it solely with hearts feels too clumsy and artificial. This is all because of censorship, isn't it? In the future, new content will face increasingly more restrictions due to censorship, and dissatisfaction will only grow.

frank veldt
# sonic radish You’re not alone! I preferred my zoi to use a towel AFTER they finish showering ...

I think toggles aren’t the simplest thing either. They have to be a global parameter adjusted in the settings, and its value needs to activate or deactivate specific stacks. It gets even harder to verify what it affects when the code is constantly being reworked, which can lead to unexpected outcomes, that’s why he talks about stabilization builds. But when development is this fast, it’s easier to do an overhaul or cut a feature entirely to avoid multiple errors.

I don’t think this means he’s misunderstanding us, it just means that under the current conditions and dev pace, it’s difficult to support optionality, and that’s why if a feature is eliminated, it’s eliminated for everyone.

And that’s why so many people are already pleading over and over for others to think twice, because for a year+ now this whole pipeline has been grinding down things that mattered to someone.

UPD + @finite igloo
I’ve previously advocated for mod sections – official game modifications created in collaboration with modders and enabled by the player: puberty, a cycle, skincare, maybe even more mature / adult features with regional or age restrictions. But Kjun never responded to that.

cinder stratus
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First Kiss Milestone:

Please can you add first kiss to milestones, it should be a special achievment.

Apprenticeships (LEARN WHILE YOU EARN):

Also a random brainwave I had, it would be so cute and unique to add not just universities but apprenticeships to the game for certain careers that allow you to go to work and do certain elements of the job, unlocking more as you submit coursework that you complete at home. Not demanding this for the game, just thought it would be awesome for some of our zois once they complete school. (Car mechanic, firefighter, police training) that sort of thing.

Drive-Thrus:

Another suggestion is drive thru food places and gas stations

Custom Music:

Kjun PLEASE don't forget this. WE NEED IT!

sonic radish
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Kjun, as a reminder again if you couldn’t see it..please DON’T delete any features from the mini map and memory system. If anything is deleted, it would be devastating and a waste of resources. At this point, we are worried about features being deleted when all we ask for is expansion improvements. The memory system just needs to be more clear and expanded on, and mini map just needs waypoints and rotation added.. these things can be added without a complete overhaul, no more touching the overhaul. NO OVERHAUL.

Parking a car could be better but you really don’t need a overhaul, just add the ability to park anywhere and add expanded features to it, like having a automatic driving car parking in parking lot automatically.

tepid lance
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Dear devs, we need more beard/mustache options! 🙂

frank veldt
# sonic radish Kjun, as a reminder again if you couldn’t see it..please **DON’T delete** any fe...

As for the memory system – what I’d really like is a previous iteration from the digest combined with the 2023 Time Machine: proper chronology, clear timestamps, and the memories – pregnancy, birth of N, marriage with M, grandmother’s death, grandfather’s death, possibly user screenshots, and some LLM‑generated context (which would actually give the model room to shine).

This doesn’t contradict your suggestions, or mine, or the Roadmap Q4 where Event Memory / Diary used to be listed, even though it’s no longer mentioned anywhere, despite the fact that players care most about preserving family history.

sonic radish
frank veldt
# frank veldt As for the **memory system** – what I’d really like is a previous iteration from...

Taking this opportunity – dear game designers, UI/UX designers, and artists from 2023–2024 – as a colleague in the industry, I admire your work and tip my hat to you. Your design decisions were absolute cinema.

I’ll keep searching for the removed footage, but if you saw how that Time Machine was animated… how naturally the Rewind time button floated up from HUD and background blurred, how the slides and sections flipped in like 3D panels during timeline scrubbing, how mesmerizingly all the slides flicked past each other with a VHS‑like effect during Rewind Time…

Or how the camera glided through atmospheric layers over the cities on first entry, how the light source on the 3D map illuminated only the center while the unplayable edges darkened like cloud cover and softened into tilt‑shift…

It was pure aesthetics, literally a blend of fluent acrylic content‑oriented minimalism with a skeuomorphic touch.

sonic radish
# steep sun I think we have to acknowledge the obvious here: a lot of the things shown in th...

My issues with phones…I don’t want phone calls to feel like a completely separate world from the rest of the game. One issue I had with text messaging is that what happens on the phone doesn’t really exist outside of it. I’m hoping the memory system avoids that problem, so that it doesn’t feel isolated like the phone because everything should meaningfully connect and influences each other.

I ran into a immersion breaking situation where my zois was fighting each other and that went into memory, but seconds later on the phone message.. my zoi texted each other about how much they love each other lol. It’s as if the memory is lost. I think that if your zois are upset at each other and it’s recorded in memory, texting them right after an argument will give you a different response depending on what had happen.

cinder stratus
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One of my favourite things to do in Inzoi was riding around on my scooter, however I noticed since the update that the scooter speed is WAY slower than before. Please can you restore this to what is was originally? It now takes too long to get anywhere.

earnest elk
wicked vale
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I would love to see more pose options. Especially with multiple Zoi's. Like a child holding up a younger sibling. Two siblings giving each other bunny ears. Parents holding kids on their lap. I would just like a variety of poses with multiple Zoi's at a time. We have a few couple poses but I would love more variety.

jade tangle
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I’ve noticed a small issue with Zoi's eating habits: My Zoi often cooks a big meal but then doesn't eat it! Instead, when they get hungry, they just go to the fridge and grab a quick bibimbap/instant meal. I’d love to see an optimization where Zois prioritize eating the fresh meals they’ve already cooked over just grabbing snacks. It feels a bit strange to see them ignore a feast for a quick meal!😂

rustic scarab
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I was thinking, it wouldn't be bad if I could let the game use the characters I created as NPCs

tight mantle
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@finite igloo Yea that's why the other day i asked if anyone knew what age range mostly play inzoi. Coming from a marketing perspective it's best to know your audience and kater more to the audience that's mostly engaging. That's what i was taught. As far as the bath/shower scene, I would also mostly love the blur or mosaic effect while in the tub/shower and after getting out, like @formal yew said they could add steam to the mirrors in the restroom. Which would actually be a really cute animation to see in inzoi. Then before coming out the restroom, after they've already had they're baths/showers, then they can give the option to wear a robe or towel.

strong ledge
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I hope there are plans to make a hotel business in the future, would really love that

thank you as always

frank veldt
# tight mantle <@1188466992550776923> Yea that's why the other day i asked if anyone knew what ...

Fortunately, the age question is one of the first in the survey, and I believe inZOI team will let us know the results in some form, even if they don’t publish them directly.

As for the mirror issue, I think it’s a bit more complicated. Ray‑traced reflections work on everything, including window glass and any material with glossiness close to 100, but they don’t reflect FX to save performance. Mirrors, however, seem to be implemented more like planar mirrors now (previously – SSR + RT), and they actually reflect worse than RT glass surfaces.

Another issue is that when you’re using the walls‑down view, mirrors in adjacent rooms (bedroom, hall etc.) will also reflect whatever is in that same walls‑down state. But they won’t apply steam/fog effects, for obvious reasons (because a bedroom isn’t a bathroom). I assume the team has already looked into all of this.

sonic radish
tight mantle
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@frank veldt Aww ok, I see what you're saying and @sonic radish Yea I really love the foam action also while in the tub. In the tub its cute. But for some reason its still not giving what it needs to give in the shower. Even while having skin toned colored underwear. Also when my 2 zois bathe together my zoi bra still kinda show through. So yea that's why I say it'll be cool to still figure that out for immersion purposes. Even if they dont do the blur/mosaic effect.

jade tangle
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Hi Kjun and the team! I have a few observations and suggestions to improve the realism of our Zois' daily routines:

Restore Hair Drying Animation: Since the March update, I’ve noticed the hair drying animation after a shower has disappeared. I really miss this detail! Could you please restore it?

Lower Brushing Frequency: Currently, Zois brush their teeth too often (about 4-5 times a day). It would be much more realistic if they only did it twice a day—once in the morning and once before bed.

Fix Brushing Location: My Zois often go to the kitchen sink to brush their teeth instead of the bathroom. Could you please lock or prioritize the bathroom sink for this action?

These small adjustments would make the game feel so much more natural. Thank you for your hard work!

finite igloo
keen mirage
frank veldt
# tight mantle <@704379961078841456> Aww ok, I see what you're saying and <@1477834008720179232...

I still think that a transition into a steamy glass effect (with a blur and the water streaks applied to the shower‑glass texture together with the steam) would be the best way to mask the interior of the shower. Especially if ppl use the towel (optional): once the shower panel closes and the glass gets steamy, it would look like Zoi could’ve taken it off inside.

And then the steamy mirrors would make sense too, and together it wouldn’t break immersion.

tight mantle
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Also inzoi team Do Not take the foam effect away just because we're mentioning a blur effect! I really love the foam effect in the tub because if works and its really cute! But please figure out the shower animation a little bit more to cover the underwear (to me that's where the blur effect would make more sense) and a way to cover the female zois bra when they bathe together with someone. Maybe you can bring the foam a little higher on that one if it's possible.

Well I guess I can go ahead and delete my comment then because @frank veldt what you just posted is it!!! That would be perfect!!!

sonic radish
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Add a toggle off and on setting for blur or foam?
Do you guys think it would be better for Kjun to add an option to toggle blur or foam on or off during showers? Some players may not want to see underwear even in skin tone version, so a toggle on and off blur or foam should be in settings?

Blur on foam doesn’t look good because it looks like another towel with blur, so you’ll have to choose one over the other in settings. (But you will still have the ability to use skin like underwear) this way, both sides are happy. I’m ready to move past the complication of the bathroom scene 😂

@frank veldt that other option seem nice too.

jade tangle
finite igloo
tight mantle
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@sonic radish Well if they can do it like what @frank veldt just posted, I think I along with other players would like that a lot better for the showers! But yea i see what you're saying because a blur over foam wouldn't look right. Like you said it'll still look like a towel in the shower.

jade tangle
finite igloo
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I have summarized the issues regarding INZOI's development direction.😥

- The development of the most critical core systems is not prioritized.

While they are releasing a wide variety of content such as travel, careers, schools, and festivals, they are not disclosing the direction in which the game's core systems (personality, ambition, skills, etc.) are being developed.
This is the part that is being neglected the most, even though it is the most important topic that should be addressed in the roadmap. It is a more critical area than Canvas Town, Karma, or even mods, yet the development team does not seem to take it very seriously.
Remember this: if these core systems are weak, INZOI is merely a 'simulator' that lists features without substance.

- Instead of improving upon existing elements, they completely delete them and introduce significantly regressive solutions.

This phenomenon is observed in many areas, including UI, design, and content.
Despite being a game with infinite unique characteristics and charms, INZOI frequently chooses 'deletion' as a method of 'improvement'. As a result, it is gradually losing its unique appeal. However, it is very rare for the solution brought in after such deletion to be excellent.
Examples: UI design, memory system, CAZ personality system, Psycat guide system, shower scenes, etc.

- Even though new content is only 50-60% complete, they keep adding more new content, so the amount of content that needs fixing just keeps piling up over time.

Even when new content is added, it is always added in a state that is about 50% incomplete, yet they keep adding new content on top of that. And in the meantime, bugs keep appearing, and new content is piled on top of them. 2x4x6x8... like that..
You plan to release new content almost every month; is it really okay to do it this way? Are you doing it because the development team is confident they can handle it all?

sonic radish
# tight mantle Also inzoi team Do Not take the foam effect away just because we're mentioning a...

We can use the one @frank veldt showed, but what about when the zois haven’t gotten into the shower yet where you see the underwear? Some people have an issue with still seeing underwear before the zoi enters the shower/bath (off Discord).

Options to choose:

  1. Foam with skin-like underwear.
  2. Blur with skin-like underwear.
  3. Skin-like underwear with steam water on glass. Example from @frank veldt

Should they all be options so everyone is happy? I am a bit worried no matter which one, another group would hate any option later, because off Discord people also like foam with skin-like underwear or another wants blur only. And I can even see people might complain later on when not being able to see their zois in shower, because the glass is cover by steam condensation. I am guessing it all has to be in a toggle option in settings. (Idk what you call water on the glass in the photo @frank veldt showed lol)

tight mantle
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@sonic radish I personally don't mind seeing the underwear before getting into the shower, so im cool with that. I just dont like seeing it while in the shower...but i do understand what you mean. I guess if they can it'll be good to have a toggle to fit everyone's play style. My play style would fit better with @frank veldt suggestion. But yea other people still may not be satisfied with that. So yes a toggle would be cool.

Lol I still call it steam. Or maybe condensation @sonic radish

sonic radish
knotty bolt
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Is it possible to be able to travel to different cities in general without taking the whole family or just brining friends at some point 😄

steep sun
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Realistically they are not going to raise the rating and risk losing a chunk of their audience, even if most people playing are over 18 (and remember that Korean age ratings are likely much stricter). Even if the devs wanted it, I can’t see publisher Krafton allowing it. So I think the blur is probably a non-starter, unless they can find a way to fix the issue with mirrors. The underwear plus foam is an imperfect solution, but likely the best we’re going to get for now - so we should probably be looking at ways to make that better (perhaps the devs could include a range of skin-tone swatches for underwear, or a ‘match skin tone’ option).

sonic radish
# tight mantle <@1477834008720179232> I personally don't mind seeing the underwear before getti...

I’m fine with any option. I’m making myself stressed over how people will later complain. I already lost the towel option after the shower.. 😢 but I also won’t advocate to remove the robe for someone else either.

I could already sense people might complain about the developer focusing on bathroom censorship instead of gameplay, yes, after reading someone’s comment on YouTube about the developer wasting time on censorships and not gameplay. I don’t want to be in charge of upsetting anyone 🫠

Also, sorry if I came off rude or offensive, I don’t want to offend anyone 😅

tight mantle
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@sonic radish No you're fine. Trust me you're good and I totally understand. Don't stress yourself over this tho. Everyone is going to have different opinions about the game and because people do have different play styles on how they want to play their game. So yes eventho they most likely won't be able to have options for every single thing, I do think that having options for majority will be good and help in everyone's case. People still going to complain tho no matter what 😂 even with options.

steep sun
# sonic radish I’m fine with any option. I’m making myself stressed over how people will later ...

This, too. This is already like the third iteration of the bathroom censorship - how much more time can we reasonably expect the devs to spend on this? They will never find a solution that works perfectly for everyone. I’ve started using skin-tone underwear and it honestly works pretty well - the underwear is barely visible in the bath and shower animations, and then only for a few seconds before it’s covered by foam. The biggest issue is the time it takes to set up in CAZ.

tight mantle
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Also @sonic radish I miss the towel also. I think getting out the tub/shower they should've kept the towel. After leaving the restroom while walking around the house they should give an option if we would rather have robe or change into clothes etc. Because sometimes when I get out the shower ofc i have a towel on, but once leaving the bathroom I may walk around the house with a robe, but for a short period of time. Mostly if I dont have anywhere to go, I'll throw on some lounge clothes and relax or read or something. That's why being able to also change the clothes manually could help too. And if we want it back on automatic we could switch it back. I do understand everyone does things differently tho

copper wasp
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kjun other npcs need to propose to us played families need to autonmously marry and divorce

slender cloak
copper wasp
#

all of our npc and service zois need to be completely editable i want to be able to totally populate my canvas town with my own zois being able to decide what zois are police,maids baby sitteres ect

frank veldt
# copper wasp kjun other npcs need to propose to us played families need to autonmously marry ...

btw, we don’t have story progression on the updated roadmap, huh? Kjun did say they plan to build it (when?):

Story Progression & Family System Improvements
Many of you asked us to restore story progression for inactive families and NPCs — and you emphasized that it’s essential to keep the town feeling alive through marriage, childbirth, and family tree growth. You also suggested having a toggle to enable or disable story progression.
We plan to build this with more control:
• Per-family story options, so you can protect the families you care about
• Adjustable intensity for normal/drama families, so you can control how strongly they participate in events
This will help bring life back into the town.

Actually, community simulation is something that was promised in the USP and something that should be there (with control, customization and social network like Bubbly with milestones, rumors, trendsetting, etc.)

graceful isle
#

Idea: simple way to add height variety without a height slider

I know height sliders can break animations in life sims, so I understand why they’re difficult to add.

But I noticed something: female Zois are already slightly shorter than male Zois.

So what if we could choose body frame independently from gender?

Example:
• male Zois could use the shorter frame
• female Zois could use the taller frame

If animations are already tied to body frame, this might** allow height variety without needing a full height slider**.

Even just** two frame options** instead of one per gender** would add a lot **of character diversity.

Would you use this if it existed?

YES 👍 NO 👎 Depends on how it works 😵‍💫

copper wasp
warm oar
#

Kjun, If no one has told you today, I appreciate everything you and the inZOI Team are doing and I'm grateful you pour such love and attention into inZOI. I have been playing life sims for 25 years, and inZOI is my new favorite. Thank you for blessing us with this beautiful game, and don't forget to get some rest and take good care of yourselves. text_ThankYou Kjun_Heart ❤️ 🙏

novel ruin
#

This is a smaller ask but can we please have the option to disable the emotion music and the music that plays each time you switch to a different zoi? I find it very irritating and some too loud. I think we would do better without them.

steep sun
plush escarp
#

Dear Kjun and development team! I want to thank you for your hard work, you’ve made so much progress since release day!! I’ve been playing through every update and game has been becoming more and more enjoyable! My favorite thing at the moment is business, I like how versatile it is as a gameplay feature.

But! In my opinion game lacks such important for a lifesim (and in a life itself) thing as consequences. I like the way you introduces punishments like trial and jail for crimes, but there should be other kind of consequences, too. For example, after choosing a desired life for my Zoi initially I rarely even remember about it afterwards. Like, Zoi with desired life of abundance can live all his life in poverty and it won’t really affect him in any way! I would like Zoi’s life to have fail and success, so they can treasure what they’ve obtained and be miserable about what they’ve missed or lost. Zoi should evaluate his life based on the chosen lifestyle and react accordingly. For now lifestyles don’t play any real role 😭 lifestyles and values need to be improved and become meaningful, otherwise I as a player don’t feel I really influence Zoi’s life. I can ignore their urges alltogether and they will be totally fine, which is boring.

Also I’m really waiting for the autonomy and personality uniqueness improvement, for now they often do the same things like cleaning (where it’s already clean), brushing teeth, kicking vending machines (they’re “venting frustration” while not even being frustrated or angry) etc

swift horizon
knotty bolt
#

May we have hard copies of books and programs we write and be able to sell them in our businesses 😄

earnest elk
#

We also need a toggle setting option for the double-screen hologram computer, as it's very distracting. I want my zoi to be a writer, but I can't do it because that just breaks the immersion for me.

turbid wyvern
# plush escarp Dear Kjun and development team! I want to thank you for your hard work, you’ve m...

The only things that affect gameplay, Zoi personality/behaviors are Traits and Values. Desired Life is more of a guide. It shows you what preferences, values, traits, and skills to have to get this type of lifestyle. Currently, it has no effect on gameplay and i'm honestly fine either way. I'm not opposed to it adding to Zoi personality and behavior.

I do agree about autonomy. The game needs to open it up so Zois have access to every interaction on their own, which means they can better do things that suit their personality and uniqueness. As you stated, currently they only read, clean, brush their teeth, listen to music, watch tv, fill their needs, but nothing that sets them apart. For players like me, who like to watch their Zois live their lives, it gets quite boring. There needs to be more fires to put out, more chaos to content, more surprises, more moments that shock you that a Zoi did something, or more moments that make you proud that a Zoi did something.

I don't think there is a problem with Zoi personalities/traits/values as a system (and I think the system was fine on launch) they just need them to behave in these ways autonomously so Zois feel full of life, unique, and with their own agency. The last thing it should be is a dollhouse simulator. I've honestly been hoping for this since launch, and every update the Zoi autonomous behavior hasn't budged much. I do currently love playing it, but if they were to make THAT change, the deal would be sealed for me.

copper wasp
#

kjun we need real risks and consequences in game thanks

copper wasp
finite igloo
#

Is the Skill system currently being improved?

If the career system and skill system to be added in April work together, it will be much more fun for players.
In fact, the two systems are highly interconnected and influence each other. It was really interesting and fun when the idea for the technology system came out on February 14th.

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I really hope that ideas such as the process of improving skills, much more detailed level stages, certifications, cooldowns, and Focus Mode are implemented.

Jobs and skills need to feel challenging to truly be enjoyable. I am not sure how much the Career System will be improved in the April update, but I want to emphasize that it must be improved in parallel with the Skill System.

copper wasp
#

@onyx pagoda we need concrete information on the personality system, Autonomy and Story Progression please

sonic radish
sonic radish
#

Kjun, please stop removing animations that don’t need to be removed. If people are annoyed about zois doing certain animations, then just keep those animation an optional option and don’t delete it permanently for players who want to use them. Variety of animation is welcome. Why take it away? Throwing it away is a waste of hard work and resources for these animations.

cinder stratus
#

I have been dabbling in the sims again, Inzoi definitely needs the ability to give other zois tattoos and piercings and dedicated tattooing skill and piercing skill. This gameplay is SO satisfying to have a tattoo shop offering this service, then taking pictures of the sims results and uploading them to social media for fame. It's super cool and would be amazing in Inzoi!!

thin trout
copper wasp
#

** Current Views on Autonomy**-It is defo improved but not massivley and still lacks some depth situations dont seem to esculate naturally alot of interactions are locked off such as zois cant autonomously punch someone or extort of even kiss autonomously its all just really surface level chat functions all interactions need to be unlocked so they can be autonomlsy used depending on mood and situation ect

sonic radish
# copper wasp all of our npc and service zois need to be completely editable i want to be able...

CanvasTown Lores
Yes. I would love this and I wonder if we will be able to prompt npc somehow in canvastown for story purposes, for example, prompting urban legends for the town like “There’s a urban legend that if you stay outside at night in this town, you will meet the ghostly lady with a red rose” and if we could, it would be awesome to prompt some npc as eye witnesses to the urban legend where you can ask those npc questions about the lady with red rose. And to add onto that, if we can also somehow set a ghost to an alleyway that stays there and set a detective with a storyline of trying to discover what happened to the lady with red rose, that would be awesome! It will give mystery for players to solve or roleplay in. This is just an idea if possible.

Btw, I met Henry from AR Company and you can ask him personal unique questions! So I hope we can prompt/script this type of thing for canvastown.

finite igloo
# novel ruin This is a smaller ask but can we please have the option to disable the emotion m...

KJUN, are improvements to the short animations in progress?

On February 20th, the list of improvements under development mentioned issues like the 'chair search bug' and the 'turn off lights' feature, but the short animation problem was not mentioned at all.

Personally, I consider this the number one factor that undermines the game's immersion.

I clicked 'Meditize,' and seeing ZOI wake up in just 10 seconds made me let out a really dispirited sigh.😔

I want to enjoy the gameplay, but I simply cannot.

I couldn't find any enjoyment watching ZOI stop interacting after just a few seconds of giving commands.

I don't understand why it was designed this way in the first place.

I would appreciate it if you could provide a convincing explanation as to why this happened, when the improvements will be made, and why you are doing it at that time.

copper wasp
#

@onyx pagoda
"Social Interaction & Autonomy

A lot of you want deeper autonomy and emotional expression:

-More natural conversations and emotional reactions
-Better relationship development
-Realistic reactions to jealousy and betrayal

Specific suggestions included restoring physical reactions to cheating and improving reactions related to watching TV, etc.

Restoring physical reactions is almost finished, but there are a lot of edge cases, so we want to polish it as much as possible before delivering it. "

We also saw many requests about:

-Clear separation between needs and long-term goals (Desires)
-Showing the reason behind autonomous actions
-Better reflection of emotion/personality changes

Honestly, this is an area where we haven’t improved enough, and I’m sorry about that. Recently, we’ve been researching a new approach to make this a simulation where emotion, autonomy, and reactions feel truly alive — like real people. We’ll do our best to improve this part by summer.

That said, more detailed options to control autonomous behavior will be included in the April update." i hope this is still planned for April like you said

finite igloo
# copper wasp <@1168780020643270657> "Social Interaction & Autonomy A lot of you want deeper...

However, I have never once seen any mention of how CAZ plans to improve the personality system when creating characters.

The current personality system in CAZ feels like it was hastily put together. Please refer to the ideas that have been shared so far. They are already posted on the forum.

I really like this person's idea, and I sincerely hope the development team gets inspiration from their post.

https://forum.playinzoi.com/t/topic/5099

plush escarp
# turbid wyvern The only things that affect gameplay, Zoi personality/behaviors are Traits and V...

Yeah it works exactly like a guide atm, but the issue is that by fulfilling Zoi’s urges aligned with their desired life I make no difference for them. Zoi with family devotion will be ok without a family while Zoi with desired life of abundance will be just fine without money, because for now they don’t actually desire “desired life”, it’s a player who pretends they do which intensifies dollhouse feeling (rather than lifesim). If Zoi would react to their life success or failure, and autonomously pursuit their desired life, trying to build a family, or career, or live a luxurious life this will be peak.
I just think it’s a very important part of human nature that is (rather) simple to gamify, like among two people living seemingly similar lives one can be fine and happy and the other on a verge of depression because their values and images of happiness are different.
Also, such mechanics could positively influence Zoi autonomy issue, and instead of doing random repetitive things they could act according to their “desires”

copper wasp
#

stop trying to make this game an improved version of the sims please

copper wasp
#

"does have features and logic, but it doesn’t have actual game rules and pattern, it feels more like a demo framework / sandbox. Because of that, it struggles to entertain as a game." post from @frank veldt .......and i totally agree there been so much time adding new features but those feature s dont really tie in together feel disjionted and seperate from each other i feel its because the basics of the game arent even down yet such as the PERSONALITY system

coral violet
# copper wasp stop trying to make this game an improved version of the sims please

Hi Curvette, I'm just curious to know what's wrong with improving on the Sims? That game literally wrote the rule book for how to create a life simulation game. They cherry picked the best features you could want in a life sim game - character creation, build mode and live mode. Of course, they don't have everything and EA cuts a lot of corners which disappoints players. But if you insist that Inzoi be completely different to the Sims, then you make it very difficult for the developers to imagine some alternative. Those looking for a build mode and character creator would have to look elsewhere if you make something unlike the Sims.

jade tangle
#

Hi Kjun and the team! I have a strong suggestion for the town's NPC system: I really hope that NPCs living in the city can autonomously fall in love, get married, have children, and even divorce. >
This way, the original residents can pass their legacy down from generation to generation. I don't want to see original NPCs simply disappear and be replaced by random new ones—that feels very 'soulless.' Having a continuous family tree for NPCs would add so much depth and 'human touch' to the world. Please consider adding a full life cycle for townies! Thank you!

west quail
#

So I’d love if we could get convertible futon sofa beds, recliners( and actually allow zois to fully sleep in them) and Murphy beds ( the beds you pull down from the wall). Just to have different options for sleeping. I’d also really like to have faux fur added as a material for furniture and blankets.

I think it would be a nice touch that if a zoi takes a nap or fully goes to sleep on the couch that they could actually cover up with a blanket ( so having functional blankets that can be draped over couches and chairs to be used).

All the new sitting positions we’ve gotten ( and hopefully get more) should definitely be far more autonomous. It’s nice to have the option to actually have them sit in a certain position for photos but otherwise I feel our zois should be doing it on there own, much like using their phones on the couch.

I’d like to have autonomous actions for bed interactions as well, such as being on our phone in bed, using a laptop, reading a book, cuddling in bed and talking, and if we have a tv in the bedroom, the option to watch tv in bed too. And once we have functional schools, the option to study and do homework in bed as well.

Regarding the update for April and focusing more on jobs:

I just wanted to know if as mentioned on roadmap if, “ Implement a full restaurant purchase flow from ordering and payment to preparation and pickup, with
ownership handled for the
buyer” and “Implement a realistic shopping flow including item selection, checkout, and barcode scanning” is going to be included in that as well?

Along with:
“Support operating a wider variety of street food trucks
Improve and expand retail stores, including boutiques, furniture stores, and surf shops”

“Add mobile food sales and business systems, including food trucks and ice cream trucks”

“Expand interactive
buildings, including grocery stores, clothing shops with shopping carts, venues with outdoor seating, cinemas and hair salons”

copper wasp
# coral violet Hi Curvette, I'm just curious to know what's wrong with improving on the Sims? T...

inzoi it needs to get away from the cozy safe aesthetic of sims that has been pushed on most life sim players and be its own game and implement more complex deep gameplay mechanics as they orignally promised as well as not relying on text cards for gameplay they have taken away many good features from the game currently and its seems to be slowly turning into "the sims" with better graphics inzoi needs to implement what they orignally promised such as “300 autonomous Zois in a simulation” was the game’s USP as well as continue to deepen and connect complex gaemplay mechanics the sims currently is trash, Currently inzoi seems to be relying on "adding" new features which end up being rather under whelming much like the the sims is currently without getting the core gmaplay mechinics down first such as a deep complex fleshed out personality system that develops over time

finite igloo
#

Now that I've played the business again, it seems like a patch has been implemented so that customers don't flock in from the start.
The problem used to be that many customers would come in right away, buy bread quickly, and run out of stock fast. I like this, but it's a shame that the bread is only displayed in small portions.

I want to display a large cake, but it's disappointing that I can only display individual portions. It seems like they've removed another perfectly good feature.

Also, when displaying individual portions, I wish I could display about 4 to 6 items per shelf to make it look more abundant, like in the picture below. If I only display one item per shelf, the display case looks too bare.

sonic radish
#

Please, allow two zois to use the table to make flowers for convenience purposes. The table is so big that it’s enough room to allow TWO ZOIS to use it. This will save room from buying another table that takes up unnecessary space just for ONE ZOI. The same can be done for crafting. And please allow computer to be placed on a tabled with a smaller “width size,” because the tables for computer are so wide and I would love for table with smaller width size for computer.

glacial roost
#

Proposal: Role-Based Event System for Inzoi

What if events in Inzoi weren’t just random gatherings, but structured social experiences?

Imagine creating a luxury yacht party where players don’t just join—they choose a role:

Guests
Waiters
Musicians
Dancers
Organizers

With a simple system:
✔️ Role selection before joining
✔️ Limited slots per role (no chaos)
✔️ Event scheduling + invitations (via canvas or board)
✔️ Visible participation (who’s coming & what role they have)

This would:
👉 Increase immersion
👉 Encourage collaboration
👉 Prevent disorganized events
👉 Open the door to deeper roleplay & systems

⚠️ If we don’t define systems like this early (with community input), we risk getting tools later that don’t match expectations.

This could be a big step toward making Inzoi a truly community-driven social experience. And an example of how Inzoi could celebrate its anniversaries

hollow peak
#

We need a romantic interaction like this.

signal blade
# weary junco Happy birthday, favorite game! Someone's gotta make an emoji out of this guy, h...

I think something better would be more appropriate. It would be cool to have a special NPC modelled after him. He could be the principal of the highschool in Dowon or even the mayor.

Speaking of special NPCS, there should be a few more of them spread out throughout the game. They could have a unique idle animations to make them distinct. With the example listed above, you can see him constantly sighing, rubbing his eyes, and checking his watch when he's not interacting with other Zois.

As many players have already mentioned, most Zois feel exactly the same. Having unique idle animations due to their personality makes the game more alive.

copper wasp
frank veldt
# copper wasp inzoi it needs to get away from the cozy safe aesthetic of sims that has been pu...

Gamerant, Mar 16, 2025

While it features some incredibly detailed visuals, inZOI is far more than "The Sims with better graphics." In fact, based on what has been revealed about it so far, inZOI could probably be deemed the closest thing to a simulation of real life ever found in a video game.
During the interview, Kim made clear his desire to offer players one of the most realistic and immersive life simulation games with inZOI, showcasing its uniqueness and quality in an increasingly crowded and beloved genre.
“Fortunately, my previous experience working on MMORPGs proved invaluable. My experience in character customization, architecture, and housing systems from MMORPG development came in handy when overcoming this challenge.
To add, my background in building NPC systems, player relations and interactions in MMORPGs greatly inspired inZOI's NPC development and interaction systems. Though it is not an easy task, I continue to work hard to bring inZOI to life every day with my passion for the genre and my experience in developing MMORPGs hand in hand.”
“The entire city in inZOI is made of up to 300 characters, known as "Zois," who interact in real-time, dynamically generating various events and stories. This makes the gameplay experience feel more alive and immersive.”

jade tangle
#

Hi Kjun and the team! I noticed a potential issue with the NPC social AI. When I switched to an NPC household today to check their chat history, I found that almost none of them had replies. It feels like they no longer have their own 'social lives.' I remember in previous versions, NPCs would chat and text each other autonomously. Did the new phone system break this feature? I really hope you can look into this and fix the NPC interaction logic. It’s those spontaneous messages that make the world feel alive!

copper wasp
sonic radish
#

I forgot to say this but not every feature can turned optional to please everyone, so Kjun just allow modders to take care of it, it will allow people to pick and choose what animation and features they don’t want to see. It will be less headache and less resource wasted.

restive zodiac
#

Hi Team! Just played the game with the updates, and love that there is more to enjoy! Thank you!

I wanted to check in on the task lengths. I love that you improved the option to “keep practicing” but when they play basketball on court for layups or shooting around it is still one time and they are done, maybe add the same option here? With bowling, I was hoping we could have that as a game we can play with friends, up to 2 others? Maybe even have a league night. Chess is very short as well. When you implement skating or skae boarding please give the option to “keep practicing/skating”. so it isn’t a 5 second thing.

Also jogging, or walking places as an option? Or when you select a place to go you select between, jog, walk, vehicle, public transport, scooter, skateboard, rollerblade (options shows if you own the item)? If the Zoi has a car and you select go to a place it still prioritizes the public transport bus? When you are close to a place you could walk but you still go to a bus. Maybe add a walk barrier with so much distance they walk (probably have one but make it bigger?).

Thanks so much! Appreciate you guys!

strong ledge
#

I wish the current festivals were more interactive. here's what i would add to achieve this:

  • Themed parties
  • Themed street performers, food stalls etc
  • Zoi's emotions are affected by the festive feelings
  • Challenges (e.g. eating competition)
  • More festive decorations
  • Even more social activities unlocked during festivals
nimble cedar
hexed sierra
#

As a reminder, please refrain from spamming reactions under posts!

sonic radish
nimble cedar
# frank veldt **Feedback on the Memory System update** Tbh, I was once again disappointed by ...

Dude yesss. I feel saddened about the memory system ngl. I didn't expect it to be fully fleshed out, but at the same time I feel a bit sad because I thought it was going to be more interactive. I wasn't expecting memories to "expire". Zoi's should remember interactions positive and negative. For example if a Zoi insults or is mean towards another Zoi. The zoi should feel resentment until they've been apologized to. But don't expire that memory. Instead, stack a memory on top of it where it's like "Sarah apologized for insulting me. Although what she said was hurtful, I decided to put it in the past and accept her apology. We are working towards mending our friendship". I also agree with GD. I feel it's a bit too cluttered. Maybe replace the relationship logs with the memories of specific Zoi's in the relationship tab? Overall I don't like that memories expire. Memories don't expire 😭 I also feel like Zoi's should be able to reminisce about a memory they share with another such as wedding day, having a baby, etc.

nimble cedar
#

Pls kjun I hate being confined to a town 😭 I would like to be able to move seamlessly. I need a change in scenery without having to leave my relationships and friends 😭

Also I agree with what someone else said. Please stop auto change. I would like my Zoi's to walk around their home in their pajamas until they shower or exit the house. No winter clothes indoors 😭

opaque isle
sonic radish
finite igloo
# nimble cedar Dude yesss. I feel saddened about the memory system ngl. I didn't expect it to b...

Yes, I didn't think Zoi's memories would 'disappear' either.

Furthermore, the design is different from the type revealed in Friday's video.

That video recorded the age at which the memories were made, and it recorded various things besides just interactions with people.

Now, nothing is being stored except for conversations with people.

I moved into a new house, opened a bakery and a flower shop, made new friends, learned baking skills for the first time, went to a seasonal festival, and watched movies, but none of these things were stored in Zoi's memory. 😥

Zoi needs to store the small memories of life and occasionally engage in the behavior of autonomously recalling those memories. And her emotions should also change as a result of those recalls.

sonic radish
# jade tangle Hi Kjun and the team! I noticed a potential issue with the NPC social AI. When I...

I didn’t know Npc no longer text each other until now. It makes me wonder if Npc are also prevented from making memories of each other? I haven’t check. I’m feeling a little lazy getting on today. Speaking of this, can phone messages and planning be memories? 🤔

Also Kjun, you should really address certain things you haven’t address to the people of this community here. And please address the ps5

Guys, I realized this post has over 500 messages, it must be tough for Kjun to read all of this. I’m gonna take a break.

copper wasp
#

also the mile stone are sparse no memories for birth of grandshildren also i thought we were getting traumas ?

strong ledge
#

To make adding mods easier, please consider adding an "add mod" button when you're browsing

finite igloo
#

Memories of being held by mom when born,
Memories of touching a toy for the first time,
Memories of crawling and walking for the first time,
Memories of learning potty training,
Memories of learning to speak,
Memories of a birthday party,
Memories of entering school,
Memories of making a friend for the first time,
Memories of fighting with someone,
Memories related to exams, graduation, and academics,
Memories of part-time job experiences,
Memories of the day I received my first paycheck,
The nervousness of my first job interview, memories related to work such as getting a job, promotion, resignation, and retirement,
Memories of winning the lottery,
Memories of encountering a thief,
Memories of a fire accident,
Memories of a traffic accident,
Memories of starting a business for the first time,
Memories of learning a skill for the first time,
Memories of enjoying a hobby for the first time,
Memories of finding a hobby I like,
Memories of experiencing victory and defeat,
Memories of travel,
Memories of amusement parks,
Memories of seasonal festivals,
Memories of going out with friends,
Memories of throwing parties with friends,
Memories of a first date,
Memories of confessing my feelings for the first time, and whether that confession succeeded or failed Memories,
Memories of a first kiss,
Memory of making love with a lover for the first time,
Memories of buying a first car,
Witnessing a lover's infidelity,
Arguments with a lover,
Breakups with a lover,
Memories of marriage and divorce,
Memories of illness, pregnancy and childbirth, children's birthday parties, children's school admission and graduation,
Memories of committing a crime for the first time,
Memories of succeeding in a crime,
Memories of going to prison,
Attending a funeral,
The death of a friend,
The death of a family member,
The birth of a grandchild,
Memories of reflecting on one's final moments just before death, etc...

All these memories must be stored. And they must be stored permanently.

swift jetty
#

I love the name randomizer in create a zoi, and I think there's an opportunity to expand it!

I'd like a drop down menu that allows you to choose categories of names! That way, if I'm sure that I'd like a more modern name or Irish name or Korean name, etc, I would choose that from the drop down before using the randomizer, which would only choose from names in that category. The categories wouldn't neccessarily need to be country-specific. And perhaps players or modders could create their own drop down categories too if they wanted their own lists such as, "modern names", "old-time-y names" or "Japanese names" or whatever they want!

In-game, there might even be an option for parents who are expecting to set a preference for names. That way, my family doesn't randomly choose a name I wouldn't prefer for their baby while I'm not playing them.

signal blade
# strong ledge I wish the current festivals were more interactive. here's what i would add to a...

Discover the world-famous Boryeong Mud Festival, held every July on Daecheon Beach, South Korea! What started in 1998 to promote mud-based skincare has grown into a global summer party with mud wrestling, giant slides, concerts, and spa treatments. It’s fun, messy, and actually good for your skin! Watch this 25-second short to learn why over a...

▶ Play video

A whirlwind montage of music, food, and unforgettable vibes from Outside Lands 2025 in San Francisco’s Golden Gate Park. From epic performances to tasty bites, here’s the festival magic in under a minute! 🌳🎤🍔 #OutsideLands #FestivalVibes #SanFrancisco

▶ Play video

DISCLAIMER & COPYRIGHT
⚠️ This content uses short clips from YouTube's "fair use" policy for educational and review purposes.

A Festival of Mud
This may look like a natural disaster, but it's not. This is an iconic summer festival in South Korea, held on Daecheon Beach in Boryeong.

Known as the Boryeong Mud Festival, this event brings toge...

▶ Play video

#ludacris #outsidelands #music #festival @OutsideLands #popculture #celebritynews #celebrity

▶ Play video
swift horizon
#

To Kjun and Team,

Completely not related to our requests and not even about the anniversary or stuff, but...

I just want to say that the music of the game, especially in the lobby...
You have had those absolutely gorgeous/beautiful piano pieces since day one, I don't know who was in charge of making those but Thank you !

As a piano lover, this is always awesome when I open the game and I often stop for a minute just to listen !
❤️

junior cove
hoary condor
#

inzoi could have traits for apartments/buildings , for example lots that have a haunted trait where ghosts appear often, or old trait means furniture decays quicker. Or the apartment has "loud neighbours" so noise can make the zoi have trouble with sleeping etc.

I think this would be very cool!

steep sun
# junior cove seems very regional and hard work for it to be a base festival that always plays...

They mentioned 'city festivals' in the updated roadmap, so I'm hoping this could be something culturally specific to each city. For instance, Bliss Bay could have a 'Festival of Liberty' with fireworks and BBQ, based on the US Independence Day. While Dowon could have something like the New Year celebration shown in the Year of the Horse update, with traditional costumes and dancing. And it looks like we'll be able to add our own festivals as well.

junior cove
graceful owl
signal blade
full condor
#

Thank you for rolling back the shoulder-view camera to its original state!

Dev team mentioned that it would be added as an optional setting in the future, Me and shoulder view users believe it is very desirable to allow users to toggle features that affect the core gameplay on or off selectively. Thanks to this, I can finally enjoy the game properly again.

I truly appreciate you listening closely even to minor user feedback.

acoustic robin
#

So as I was following my child zoi to the school grounds I had her meeting some of her cousins and I noticed she doesn’t recognize them as cousins.

So I’m currently on the third generation of this family and the second generation is not recognizing the third generation as relatives and the third generation which are children at this time in the game who are cousins to each other are not recognizing each other as relatives.

inzoi team please please incorporate this into the game where the next generations of families recognize their families, because it’s disturbing to me that they don’t recognize each other as relatives cause they will try to develop romantic relationships with their family members, it also happens in the sims and there was never a fix for it and someone who always like to make big legacy families I would love to see a fix for that.

hexed sierra
earnest elk
#

@kjun can zoi place food in the center of the table after cooking before serving, and one can automatically grab food while sitting and doesn't need to stand up all the time! Even if the food is in front of the zoi, they will continue to move around before sitting. For multitasking can zoi eat at the same time drink like take a bite after drinking a little and take a bite again.

acoustic robin
frank veldt
# finite igloo However, I have never once seen any mention of how CAZ plans to improve the pers...

Yahoo!Tech Feb 25, 2025

Inzoi director says 'we have great respect for the legacy The Sims has built' but doesn't see their game as a director competitor: 'Our aim is to provide a different experience'

Yahoo!Tech Jan 9, 2025
Kjun:

By embedding this AI into their behaviors, we’ve created Zois that act with individuality, which not only makes their actions feel more natural but also adds a deeply immersive element to the inZOI experience."
Presumably this means that your Inzoi save could surround your played Zoi with other characters constantly changing and adapting in a way that feels more lived in.
Kjun says that the end of day adjustment feature already works "remarkably well," adding that "it’s a joy to see a Zoi grow and develop its own personality, becoming more distinct with each passing day." He does otherwise note that the AI will sometimes produce wonky results and that optimization of GPU use is still needed.

vernal saddle
#

Hi Kjun
The roadmap is amazing and I am excited for the content coming to the game. I also want to add to add my two cents.

  1. Individuality of zoi's.
    Making each zoi, unique with varying walking styles, voices, height etc should take priority. Also further improvement of personalities, like they should have varying reaction things. Eg wanting to engage in physical altercation or heated verbal exchange when bumped into.

  2. Duration of Animations
    This has been one of keys issues I personally have with the game currently, the animations are soooooo SHORT. I think adding the option for players to choose the duration of certain actions might help. E.g

  • Watch tv for 2hrs
  • Read for 1hr
  • Nap for 30s
  • Play video game for 2hrs.
  1. Add unpredictability
    For example getting bird droppings on zois when walking under trees or having the steal our food. Getting stung by bees while walking in bushes, changing the mood of zoi's might just add more fun.
signal blade
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novel ruin
# hollow peak We need a romantic interaction like this.

Yes!! And can we please have less "playful" romantic interactions and instead have ones that are more slow paced and meaningful? I often find the romantic interactions are too childlike. Although those are cute, it would be great to have animations that are more grown up and less shy/childlike.

celest umbra
#

I really appreciate how alive the interactions feel, but I wish activities could last longer on their own. Right now, if I want my Zio to spend the evening watching TV, reading, or just doing normal day to day things, I have to keep clicking repeatedly. This constant interaction breaks the immersion and makes it feel a bit shallow, especially for longer gameplay sessions. It would be amazing if actions could carry on for a longer period automatically, so it feels more natural and engaging.

knotty bolt
#

Hi Kjun! I understand life simulation games are really hard…but just know your team is doing great

golden gulch
# graceful owl If you adopt a kid the kid should have memories of being adopted too.

Or make more interactions for it

Like the parents hiding it (or talking about it later in life, trying to "protect" the child ?)
An adopted child could try to look after their biological parents, succeed or not (maybe generate npc for it ? 🤷‍♀️)
A child could be very angry, sad, anxious, etc. Or thankful and happy to have a good family

That would give adoption a real impact in life

livid compass
# novel ruin Yes!! And can we please have less "playful" romantic interactions and instead ha...

I completely agree! Less playful-thought playful is fine. But, give some regular and light steamy romantic animations that make you giddy because you're watching it happen in real game time to your characters LOL. Like I want to see romantic chemistry on screen between characters and be like omgg what just happened (in the best way).

Like the set the mood by the bed that animation is okay, but I feel they should add other variations of this, where it's normal but still tasteful:

  • A zoi could whisper in the other's ear while standing in front of them
  • A zoi coming up behind the other and hugging them and whisper in their ear, then take them by the hand to the bed
  • Both zois standing in front of each other staring at each other then gradually move in to kiss

Other types of kisses that sticks to the ratings and some being longer animations for kisses like one for making out, one for the type you'd see in Kdrama where it's been a long awaited kiss and they finally do.

Intimate slow dancing between couples

frank veldt
# frank veldt Yahoo!Tech Feb 25, 2025 > Inzoi director says 'we have great respect for the leg...

Since we’re already touching on SmartZoi: it’s not very popular on Discord, but there is a request on the forum.

At the end of each day, as Zoi is falling asleep, SmartZoi generates an Analysis (summary of the day) that appears in the Inner Thoughts pop-up and then quickly disappears (yes, you can copy it but only into something like Notepad).

We’re asking to train sLM a bit more and copy this Analysis automatically (or manually) into Event Memory / Diary and maybe even integrate it with memory system. It would be a reasonable way to anchor the sLM AI’s work.

signal blade
# livid compass I completely agree! Less playful-thought playful is fine. But, give some regular...

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acoustic robin
#

Some things I noticed in the game that needs a update after recent updates:

Relationships: The constant flirting with anyone that’s not their significant other is annoying, and family members are always fighting and it instantly brings their relationship down.

A lot of family members argue and fight but it shouldn’t make them estranged with each other just from one argument.

Outfit presets:I noticed outfits preset are not working for kids it’s not applying the outfit after the new update

Neborns:I noticed that one of my newborn babies got stuck in a growing up alone interaction and I couldn’t cancel and he was forever stuck

Audio issues: I noticed every time I come out of CAZ the audio stops working and I have to switch to another family member and switch back for it to work again.

Those are some of the big bugs I noticed here’s some things that I liked about the update and would love to see an added on features for.

Holidays: I love the calendar system I couldn’t wait for this to come but I would prefer more of the other holidays besides Christmas, Halloween, new years, I would also like to see a summer festival for the summer time too.

Newborns&Toddlers:I love that now you can take pictures with the babies and their new gummy smiles and the outfits, I would also love to see a addition of pacifiers, bibs, socks, accessories headbands hats etc.

Events: I would love to see an event update for events as far as how many Zoi’s we can invite. I’m playing with a big legacy family that I started a long time ago and it’s a big family so I would like to expand on how many Zoi’s we can invite or even make invitations to parties and invite them.

Playground equipment: I know there’s been some improvements on playground equipment but I would love to see a jungle gym and functional slides and monkey bars etc, I’m big on family gameplay and taking kids to a park and playing and getting ice cream etc

copper wasp
livid compass
# signal blade Also, unlocking different types of romantic gestures depending on a Zoi's age or...

Yess I love these examples! Haha omg the wedding animation is what wish they could do for everyday interactions when they're feeling romantic, or have a desire to kiss a zoi, but also. That would be a good idea having varied kissing they opt to choose for each other that would happen depending on the relationship, like if the two aren't close but they're dating for like business PR they'd be stiff lol. Versus of they were friends who have crushes they'd have more chemistry.

livid compass
#

We really need an attraction system added to CAZ and gameplay. I really hope it gets added 🙁 at some point, I've been mentioning it a lot over the past year. It would add so many dynamics to dating and attraction. Like just because a zoi finds another zoi attractive physically they might not want to date them because of their personality, wealth, or because they have piercings. Likewise some zois can be shallow and date based solely on physical attraction (giving them a bad dating reputation or negative reactions).
This would also allow zois who are out walking around or on public lots in the world to find other zois they find attractive if they're in close proximity, making them want to go up and introduce themselves, ask them for their number (so glad we have this feature now), or be too shy to do anything. They could also express their crushes to others, and two zois could even end up having the same crush and potentially cause tension if either ends up going on a date (especially if they're friends or know each other).

Attributes Zois can be Attracted to in Others

  • Hair color
  • Eye color
  • Physique
  • Job type
  • Wealth
  • Skin color (picking 3 colors from color wheel, and yes even purple people!!)
  • Beauty marks (moles, freckles, wrinkles, laugh lines, scars, eye bags, birthmarks,)
  • Hair type (curly, wavy, kinky, straight, bald)
  • Hair length
  • Personality traits and hobbies and life goals: making and helping them choose people they date who want the same things in life
  • Piercings or no piercings
  • Tattoos or no tattoos
  • Make up or no makeup

We would be able to select 4 for each category and they can be changed at any time so it's not static.

Other dynamics I'd like to see in dating friends dating each other exes can cause tension, not always, but there's a strong possibility.

junior cove
#

please add more difficulty in general to the game or atleast difficulty settings. Settings are definitely the best choice where you can simply change multipliers or add/remove effects.

I might want to increase all prices, lower specific options' rewards, increase chance of bad stuff like disasters, make people generally harder to talk to, etc.

its a temporary solution to people wanting "more realistic interactions" where a lot of times its a matter of too easy/too hard. Like how I hate that people are so easy to talk to or get their relationship exactly where i want it, instead of working on a overhaul before giving us the result, we could have our own difficulty settings to mess with while the work is being done alongside that we dont have

edit: thanks @hexed sierra forgot abt that since release 🤐 it still however only deals with progress rate, when there are many things you could still improve abt ppl like difficulty for first interaction, result of bad reactions, etc. progress rate just makes the same thing take longer sadly

hexed sierra
cinder wadi
#

Hi Kjun, could we have more animation for sitting on the couch watching TV?

Could we also have the option to be paid weekly for some jobs?

Could we have an option to go for a jog or walk with another zoi, or to go jogging with another zoi?

I definitely think that you and your team are on the right path.

sharp cliff
#

Hey Kjun! Hope you're doing well 😊
I wanted to share a few ideas that I genuinely believe could take InZoi to the next level in terms of immersion and gameplay depth.

🏠 Social Conduct in Visits
It would be amazing if Zois had clearer social boundaries when visiting other homes. For example:

  • Opening someone else's fridge, sleeping in their bed, or using personal items could trigger negative reactions.
  • If the player insists on inappropriate behavior, the host could get increasingly upset and eventually kick them out.
  • Adding visiting hours would make things even more realistic—after a certain time, the host could politely ask the guest to leave.

This would add a strong layer of realism and make social interactions feel much more meaningful.

🏪 Behavior Rules in Businesses
I’ve noticed that Zois can sometimes act unrealistically in commercial lots (like preparing food without being staff).

  • It would be great to restrict certain actions to employees only (e.g., cooking, accessing storage areas).
  • This small change would make workplaces feel more structured and believable.

🌸 Flower Shop Improvements
For florists, I’d love to see:

  • More stylized counters and floral-themed uniforms
  • A bit more challenge in managing the business (to make progression more rewarding)

This could turn it into a really engaging career path.

🏝️ Cahaya Resort Enhancements
I saw that improvements are planned, and I think this area has huge potential:

  • A proper reception desk with at least two کارکن staff for better interaction
  • More NPCs to make the space feel alive
  • Less reliance on totems—direct Zoi interaction feels much more immersive

Some extra ideas:

  • Sauna with real risks (like overheating) to add realism
  • Rentable rooms where Zois can stay and pay for lodging
  • If time expires and they don’t renew, they should be required to leave
sharp cliff
#

To elevate the atmosphere even further:

  • A dining hall with live music (piano or singers)
  • Massage chairs to match the relaxing resort vibe

Collectibles Idea
As a final touch, it would be really nice if flowers (like rose) had multiple color variations, creating a collectible system for players.

I truly believe these additions would make the game feel more alive, immersive, and challenging in a very satisfying way. Thanks so much for your hard work
—I’m really excited about the future of InZoi!

copper wasp
#

i want this back 🙁

swift horizon
copper wasp
finite igloo
copper wasp
swift horizon
# copper wasp it looks way better than what we have tho

Unpopular opinion, but ... The game had a lot of better things back then.
It's weird, but most of the changes I ask... why?

  • Why have rapid needs depletion around diner and supper time ?
  • Why have enforced 08am-11pm routines for zois ? (seems "mostly" fixed in 0.7.0)
  • Why change the towel ?
  • Why remove karma ?
  • Why remove some Enneagrams and change others into negative ones ?
  • Why change the age groups without a proper way to adjust them (0.7.0 is progress, but it still needs work to be honest)
  • Why are Zois no longer reacting to their own low needs anymore ? ( might be because removal of routine, this needs more fixing)
  • Why do we have this big Tetris UI ?
  • Why is the new default time 48min and why some actions feels unsynchronized if you play anything BUT the 48min ?
  • Why can you no longer hurt zoi in a car accident ?
  • Why can't you get hurt or deleted in a car accident ?
  • Why if two cars hit each other the drivers do not get off the car and road rage anymore?
  • Why aren't the child zois with a washing preference auto-joining the adult when s/he does the laundry? (yes it was a thing in 0.1.0)
  • Why does "Ask for food" have the parent/sibling zois taking the food off the fridge have trouble giving it to the child waiting at the table? (this worked perfectly back in 0.1.0 as well...)

I mean I can go on and on and on.
For all the new cool stuff (and it IS cool stuff !), the game "felt better" when I started in April 13th last year.
It's not even a contest... We lost so much for the new stuff, game is still good, but it would be SO MUCH BETTER with getting back all the things we lost.

I'll leave it at that. I don't want to be depressing to the team (Still love you guys, keep the good work).
But stop removing thing. Really. Just stop removing stuff and please fix issues that were introduced by that new stuff going back to 0.2.0.

copper wasp
finite igloo
cinder stratus
#

I hope at some point we get hilltop homes/mansions overlooking a city with lights at night. I love this aesthetic and I know it would look incredible in Inzoi!

Would also LOVE to have gated communities. It has been suggested many times and I hope it is being considered in game.

I am happy to wait for something like this to come with the celebrity update or later ❤️

strong ledge
cinder stratus
# swift horizon Unpopular opinion, but ... The game had a lot of better things back then. It's w...

A lot of these changes were based on community feedback, though i agree, i did like some old features like the car accident animation of the angry driver. I also preferred the old scooter speed as it is too slow now.

But things like the towel removal and other changes toward an optional UI size are much better. They won't be able to keep all old systems or make everything optional as the game needs to function well at the end of the day. There were probably issues when testing, caused by old systems that we players don't see.

We can only mention that things we like are disappearing from the game and hope Kjun addresses why this is happening.

Also understand that a feature you may like can possibly be removed or changed if the majority vote against it. Thats why sharing your opinions before they make changes is important. He was discussing removing the towel for months and I didn't see anyone firmly against the idea.

hollow peak
#

Kjun please make sure the team focuses on the crash issues. Many of us players are having issues of crashing. Many reported after todays update it is STILL happening to them. I am afraid mine will too. I noticed this issue since the past couple of updates ago (for me) so I think it's a major issue.

formal yew
# novel ruin Yes!! And can we please have less "playful" romantic interactions and instead ha...

Yess I def want more passionate kisses to!

Alongside longer hair with animation physics better washing clothes animation.

Also since this month is focusing on improving previous aspects of the game why not add animations to the volleyball courts in blissbay, playgrounds with slides. Wasd underwater custom uniforms for work.

The washing clothes animations would also be great if they were more detailed and it seems to align with the devs plan for this month (improving previous features)

Also for tommorow pls keep in mind my idea about adding steam to the mirror so that you guys can add a mosaic over the zoi and not use the underwear while showering
@cinder stratus omg yes I actually went against it a couple times a few weeks ago but still a lot of ppl didn't rlly talk about it until it happened

frank veldt
# cinder stratus A lot of these changes were based on community feedback, though i agree, i did l...

That’s why it’s so important to run surveys, available across multiple platforms and especially from the game lobby.

Honestly, I missed a lot here while we were settling into the newly‑made forum and spending days building our wishlists and feedback that, in the end, the team probably never even read. (Only now other players are slowly starting to explore those suggestions and find value in them, though the critical time has already been lost.)

-# I’ll give some examples:
-# • when people here were voicing against karma and the full city control/simulation, the forum actually came together to research how these systems could fit into the physical transformation of the play scenario and the city appearance
-# • when people here were talking about eliminating the Enneagram, the forum was exploring ways to further develop that system

Meanwhile, on Discord about every single post gets recorded, even something written in an emotional impulse by any player… someone who maybe played for a couple of hours once, then spent hundreds of hours in the Sims, and is now just giving feedback. It’s far too biased.

Minority / majority – how do we even tell? If a person isn’t loudly protesting, it might simply mean they’re perfectly happy. They’re quietly playing and have no reason to write about the things that already work for them.

frank veldt
sonic radish
# livid compass We really need an attraction system added to CAZ and gameplay. I really hope it ...

This would be good with a love language system too so romance isn’t just about looks. This way, divorces and hatred in relationships actually makes sense if the love required isn’t met.

The 5 types of love language: Words of Affirmation, Quality Time, Physical Touch, Acts of Service, and Receiving Gifts.

Words of affirmation can also include “trust” so breaking trust and respect, makes your zois feel unloved.

Kjun, I hope you’re reading this 👆 if you do ever make a attraction system, please make a love language system so that romance is deeper in depth! It would add more context to divorces and clashes, because love “needs” are not met overtime which can create memories like “Sarah feels like the relationship has been quite distant, because Mark no longer show affections like how he used to anymore..”

sonic radish
# swift horizon Unpopular opinion, but ... The game had a lot of better things back then. It's w...

My only explanation for roadrage being removed is some players may have complained it takes too long to watch a locked in animation every time. But, I feel like Kjun shouldn’t have removed roadrage entirely either. Kjun could’ve give the players the free will to keep driving while the npc comes out of the car to try to confront the players, without the players being locked in.

@frank veldt I would like to say that not every one who only played for a few hours wanted core features removed. They were probably waiting for inZOI to expand more on it’s features and now, their wanted core gameplay is GONE. The developers could’ve kept the old personality system that kept personalities evolving, made it clearer, expand on it, correct issues, and give an optional “pause” evolving personality for people who want to pause the evolving personality so personality can stay consistent.. this would’ve been beneficial for both sides, if the previous complaint had been about inconsistent personality, but this didn’t happen. I believe it would’ve been so much easier to implement the second half, pause feature, after the enneagram is already in.

frank veldt
# sonic radish My only explanation for roadrage being removed is some players may have complain...

I only assumed that on contrast, for example, with @swift horizon . Based on their activity, they’re a long‑term inZOI player, and they expressed their concerns through a huge amount of gameplay experience (over a thousand hours). With my 450-500 hours I’m still a dilettante, and my suggestions aren’t aimed at radical changes, only at polishing and refining the USP systems. Simply because some inzoers are much more experienced, from the early pre‑EA partner waves, and it feels risky to make suggestions that could harm the core of the game.

As for the Enneagram and the dynamics, I conceptualized everything back in August and posted everything I could, at this point the energy is low, but I’m glad it got some reach, at least it didn’t just disappear into the void. But in August, during the Reddit AMA, the static Traits and Temperaments system had already been revealed. Officially, the progressive personality system based on Big Five existed only in 2023, and dynamic personality system was mentioned only for the co‑playable characters (SmartZoi) ahead of EA. We don’t have any other official confirmation, just the usual weekly response.

acoustic robin
#

Things I would also like to see:

Sleepovers:I’ve mentioned this before a while back about sleepovers at grandparents house, but now that we have a birthday party update I think it would be cute to incorporate a sleepover system for birthday parties.

Afterschool activities: I would love to see kids, preteens and Teens have afterschool programs and with the recent roadmap about an update with schools I think this would be a great addition.

Preteens: I would love to see an update for the appearance with preteens. They look more like teens than preteens and they should have more of middle school look

Holidays add on: Valentine’s Day, Memorial Day, Cinco de mayo, Easter.

Set the front door: This has been a big pet peeve for me. I noticed inzoi we can’t set the door as the front door I think there needs to be an ability to set the door as the front door, and that way the Zoi’s living in the house know which door to walk through and if guest come they should be able to ring the doorbell to the front door I noticed guest doesn’t walk to the front door they walk to the back door.

steep sun
# swift horizon Unpopular opinion, but ... The game had a lot of better things back then. It's w...

Obviously you have a perfect right to your opinion, unpopular or otherwise, but quite a few of those changes are things many people did want. Virtually everyone hated Zois showering in a towel. There were loads of people asking for an overhaul to karma - not necessarily removing it altogether, but making it less naggy and more personal to your own Zois. People wanted the personality changes because the old Enneagram traits barely affected gameplay and didn't really allow for 'negative' aspects to a Zoi's personality. The larger, customisable UI is because some people (myself included) like to have that information on screen at all times, rather than hidden. Etc.

Unfortunately the devs will never be able to satisfy everyone with everything they do, nor can they make absolutely every aspect of the game optional. But there were long discussions here in the Discord about many of these things, like the switch from towels in the shower to customisable underwear + foam, and the results showed a clear preference for the latter. Others are still being refined (autonomy/routines) or brought back later (karma). Features that are genuinely popular, and have a lot of defenders, don't tend to get removed altogether.

sonic radish
# frank veldt I only assumed that on contrast, for example, with <@408452023927701514> . Based...

Thanks for your insights. All I have to say is, I have friends who only seen inZOI once and liked the previous personality, because it created unexpected situations. They have NO idea the previous personality system is GONE because they’re waiting for inZOI’s full release. My only concern is would the evolving personality be too confusing for people who are more simple and likes to have more control, like one of my friend, but not all of them. If time, resources, and option for both could’ve been possible, I would’ve wanted that because personality between zois is something very important.

@steep sun We are getting karma back, yes, but some things like towel didn’t need total annihilation.. it could’ve been optional. So many animations are also thrown away..it’s a waste of hard work and resources. They could’ve stay and be manually used, anything but being totally eliminated.

frank veldt
# steep sun Obviously you have a perfect right to your opinion, unpopular or otherwise, but ...

They were promised:

A: We’re preparing improvements to this system for our October update. While we plan to keep the existing temperament system, we’re adding new traits so that Zois’ behaviors show clearer differences.

…clearly missed the mark in both implementation and design, and here are some Reddit comments:

I think if you somehow merge the two it would be perfect that includes the styling and the categories of traits and temperaments
Wish they could implement the new in the old design. Loved the old circle, better overview and beautiful design
I like the old one better, it was more convenient, gave a better overview and was visually more pleasing

Same as with the new HUD. I get it, some people are purely practical: a bunch of panels stacked on top of each other, ok, I understand that. But there are also the aesthetes, the ones who love lightness, airiness, style, which is exactly what modern game UX/industrial design aims for. So they were actually in the positive position, because that’s the trend, inZOI had already given them what they needed… and then suddenly took it away. So it turns out that everything is being taken away from the people who were in the positive position, just to satisfy those who weren’t.

UPD: imagine it as if instead of offering a separate magnetic keyboard for the minimalist iPad Air, they just built it into the device itself, I mean, not everyone finds the on‑screen one convenient, so let’s just solder it in for everyone then.

west quail
steep sun
frank veldt
# steep sun If it's mainly a question of styling, sure. I don't think anyone would mind havi...

Here’s the other side of the coin that people mentioned above: they rarely manage to make something (significantly) better. Ideally, they’d bring in a psychologist for the temperament system and coordinate with a game / UX designer, or pull in their “Johnny Ive” to make it both functional and beautiful. But this constant rush leads to these misfires. There have already been so many iterations of genuinely good system/UX/UI designs, and they keep throwing them away. That’s all work hours, all resources, why do this?

copper wasp
#

@onyx pagoda we need concrete information on the personality system

frank veldt
#

And one more thing, guys: there are no surveys, no data, no “virtually everyone, clear preference, popular features don’t get removed, majority”. These sound like statements coming from insiders, while none of us actually have any statistics. We’re a relatively small Discord sample shaping the image of the game not only for ourselves, but also for those who stayed on the forum, on Reddit, on X, and for ppl who are simply waiting for the release. This isn’t pride about being part of a local majority, it’s responsibility. Literally yesterday a post on Reddit hit the top:

I think one of the issue is to massively gathering feedback through discord and forums. The survey road (like the one they're sharing now) would have helped them having feedback outside of the fan community. And, they really need to seek feedbacks outside of the fan community if they want their game to please a larger niche than the fan base.

livid compass
#

@finite igloo exactly! So much complexity would be added in, for dating and relationships. Unrequited loves, long term crushes that never move forward because they're friends and dont see the other in this way. But allowing for superficial relationships to be made too if both have the same attributes they like in common.

@sonic radish oh this would be amazing! I never thought about that. But that definitely should be a part of the attraction system. I could imagine all the resentment, anger, also joy
and satisfaction. But jealously of them watching other relationships have what they dont, or longing for the love they see other relationships have in a admiration kind of way

steep sun
# frank veldt Here’s the other side of the coin that people mentioned above: they rarely manag...

How exactly are we defining 'good' here, though? No matter how beautiful something looks or how great it seems in concept, if it's not working out for a large proportion of players (or if the devs just can't make it work to start with), I don't see how it can be described as good. I agree with you that the team should make much more use of surveys, but as things stand, they've made it clear from the start that the Discord is their main feedback channel. So up to now they could only go by the feedback they receive here, not what a hypothetical majority outside the Discord might think.

frank veldt
# steep sun How exactly are we defining 'good' here, though? No matter how beautiful somethi...

As I said, a survey will answer that. I’m not trying to act as the ultimate truth, buy the game just to evaluate the devs on a competence level (especially the hired pros). In situations like this, I usually just step aside.

I tend to assume the system/UX/UI does have potential, it just feels under‑developed, not fully connected, a bit rushed. But calling it “not good” and saying it should be replaced entirely would rather mean the game (the devs’ expertise and vision level) isn’t for me, because I’ll keep running into collisions as long as the devs don’t give up self‑identification and don’t become strictly execution‑focused soldiers. I remember the devs themselves describing their new personality system as: “not great, but at least it works” 😔 It doesn’t sound very uplifting. On the other hand, that’s the position the devs themselves took, as you said, based on Discord fanbase feedback with a lot of influence. So who am I, then.

onyx pagoda
#

🥳 Thank you so much for all of your support and kind words. We shared your messages with the entire development team and had a really wonderful time reading them together. We are truly grateful.

Some of you were especially worried about the person in charge of motion production, so I checked in just in case—and please don’t worry, they said they are having a lot of fun working on development. 😄

The Unreal Engine 5.6 update, improved rendering options, and memory optimization that were originally planned for April 9 will no longer be released on that date. Instead, they will be included in the update coming at the end of April. The reason for the delay is simple: we want to improve stability even further. We will take the extra time to make sure everything is stable before releasing it at the end of April.

Community congratulations and thank-you messages
Many users expressed their appreciation for the inZOI team’s hard work and shared positive expectations for the game’s future direction. Thank you so much for that. This is actually a time when your encouragement and kind words are especially meaningful to us, and reading this week’s messages made us genuinely happy.

In particular, many of you showed great interest in future updates such as Canvastown, the job system, the high school system, and script mod support. While much of inZOI has been a new development experience for us, modding in particular is an area where we made quite a few unexpected and unconventional choices. Because of that, we have recently been focusing on it more intensively, and with our improved direction, we believe we may even be able to shorten the development period. Game development really feels like something you can keep learning forever.

Bugs and gameplay issues🙏
There were many requests for improvements to major features and systems. In particular, many of you reported crashes occurring in certain situations, and we have already released some hotfixes in response. There were also many comments about restricted visibility and inconvenience caused by camera view changes, as well as issues such as limited NPC conversation and behavior autonomy, and moments where dialogue would freeze. We have already hotfixed more than five crash issues. As for the camera, we will roll it back for now and reintroduce it in April as an optional setting. We sincerely apologize for how carelessly that change was handled.

You also gave us feedback about the phone call system, especially the weak animation and UI. We have identified those issues and will work to improve them. We are aiming to add phone call motions in May.

Core systems: personality, memory, and autonomy
Many of you pointed out that, although the personality system is one of the core foundations of the game, its development direction has not been clear enough. There were also many requests for improvement regarding the memory system, which is currently too focused on conversation, lacks memory of major events or daily activities, and tends to fade over time in unsatisfying ways.

We plan to add more distinctive types of memories, such as trauma, and personality traits gained through those results are scheduled for the May update.

There were also many requests to strengthen both NPC and player character autonomy, and to improve the naturalness of emotional expression and social interaction. We plan to focus heavily on this in April. This time, I think we may have finally found a way forward, so I really hope the results will feel much better. Once the system is more organized, we will also try to share it with you in advance.

#

Social and relationship systems
Many of you asked for improvements to relationship systems, including better recognition of family relationships between NPCs, expanded family narratives such as marriage, divorce, and romance, and more emotionally rich and realistic social interactions. There were also many requests for deeper relationship changes involving conflict, reconciliation, and memory-linked interactions. You also suggested increasing the variety and immersion of social events such as parties, festivals, and group activities.

Content expansion and regional identity
Many of you asked for more detailed implementation of the high school system, including differences in school culture by country, as well as after-school activities and sports clubs. There were also many requests to expand city customization in Canvastown, such as theme settings, environment design, and controls for NPC diversity. We are also improving the system so that job-related crowds and merchants can be placed and function properly.

You also suggested regional festivals and cultural content—such as Korea’s Boryeong Mud Festival or summer festivals in the United States—to help make the game world feel more immersive and locally distinct.

Jobs and emergency services
Many of you requested more realistic implementation of emergency service jobs such as police officers, firefighters, and paramedics, along with better interactions and a wider variety of career options. We are planning to strengthen the presentation of the firefighter profession and also add burglar break-ins on lots.

We will continue expanding service-related professions going forward.

Other features and improvements
You also asked for:

expanded outfit and appearance customization, including improvements to hair, beards, and body sliders
-longer and more natural in-game animations
-updates on multiplayer release timing and development progress
-stronger mod support and more opportunities for community-created content

Many of you also pointed out the importance of balancing improvements to existing features with the addition of new content in order to improve the game’s overall quality. You also emphasized how important it is for us to gather a wide range of community opinions and use survey data to guide development. Next time, when the survey results are ready, we will share them with you and use them as a reference for our development direction as well.

To everyone who has actively communicated with us over this long year and shared your thoughts on the future direction of the game and its development, we want to express our heartfelt thanks.

We will continue working hard to improve the overall quality of the game. We will remain committed to balancing improvements to existing systems with new content development, while continuing to listen to community feedback and communicate transparently.

❤️ inZOI may not be the best game, but you are the best users.❤️

kjun 🎂

humble hawk
warm oar
#

Hi Kjun, Happy 1st Anniversary to you and the inZOI team! 🎂 I have a few requests. I preferred the original UI, as the new one takes up too much of the screen. I didn’t have any issues viewing the original version, so I’m glad the option to switch back is coming, hopefully soon. I also preferred the anagram, as it was a lovely concept in the game. Please bring it back. I think too many cooks spoiled this feature. It was great as it was before.

I am still desperately waiting for the option for Zois to stop becoming autonomously pregnant when their households are unplayed. It ruins immersion, and some of my Zoi couples are struggling because they live in small apartments or homes. I like to roleplay that they are young and trying to save for a home, that they may have fertility issues and choose adoption or fertility treatments like IVF (science baby gameplay), or that they want to wait until they are more financially stable before starting a family. Please, for the love of Psycat, remove this auto-pregnancy feature because it disrupts my gameplay and storylines. Zois should be able to consent to having a baby, ask each other during gameplay, and then decide on the method together. I need this in my game because I feel so guilty having to use the remove pregnancy cheat. It’s low-key traumatic to keep taking their unwanted babies away. Please remove this intrusive feature soon.

Also, please add a way to find specific build sizes in build mode. I have to scroll through a ton of properties with no way to remember which lot they go on, what their prices are, or which city they were originally built for. I love how you added these features to Canvas, but in build mode everything feels jumbled together with no way to sort by size. Thank you! ❤️ Kjun_Heart 🙏

steep sun
#

We plan to add more distinctive types of memories, such as trauma, and personality traits gained through those results are scheduled for the May update.

There were also many requests to strengthen both NPC and player character autonomy, and to improve the naturalness of emotional expression and social interaction. We plan to focus heavily on this in April. This time, I think we may have finally found a way forward, so I really hope the results will feel much better. Once the system is more organized, we will also try to share it with you in advance.

This sounds very promising! Especially the interaction between memories/trauma and personality traits. Although it does need improvement, I like the current split between short-term memories of minor events (conversations etc.) and major, long-term events that have a big effect on your character.

frank veldt
#

We plan to add more distinctive types of memories, such as trauma, and personality traits gained through those results are scheduled for the May update.

Heh hey, I don’t want to get excited too early (knowing how things sometimes go) but is this really the first attempt at personality dynamics and evolution through a traumatic‑event memory? Keep it going, guys, give us more updates on this (strange) iteration of the personality model finally moving somewhere, and please let it be something breakthrough. Eagerly waiting! good luck!

-# The surveys and the balance were pleasing too, need more reach, more target groups.

fleet bear
#

Reminder to all to please remember to be respectful and courteous to each other when discussing with each other and/or towards the staff. Please also be mindful to not spam emojis as well. 3 is fine, but please try not to spam 4+ emojis all at one time. (There are instances where there are more than 3 such as someone reacting to an existing 1 or 2 and adding on their own. Just try not to add on 4 or 5 all by yourself please)

With that being said, thank you for your participation and feedback frogicecream

warm oar
#

PS: One final request: Please bring back the option for road rage incidents when Zois get into traffic accidents, get out of their cars, and yell at each other. Additionally, we need the option to run over Zois and get hit by cars again, as well as the ability to auto drive to a predetermined destination via the map instead of teleporting. I want to experience the ride and the view of the city while my Zoi is gently guided along in traffic. I'm not a great in-game driver, so I relied on this feature to allow me to get to my destination without getting into unintentional accidents. The auto driving/teleport feature should be optional, not the default. There should be two options: drive/teleport, and sightsee while auto driving and deal with traffic for a more immersive and realistic gameplay experience (like it used to be).

There were so many beloved features that keep getting watered down or taken away, and they are part of what made inZOI feel extra special. Please restore these and the other features that have been removed. The March update was amazing and you guys are rock stars! Thank you for everything you do. ❤️ Kjun_Heart 🙏 text_ThankYou Psycat_3

turbid wyvern
#

"There were also many requests to strengthen both NPC and player character autonomy, and to improve the naturalness of emotional expression and social interaction. We plan to focus heavily on this in April. This time, I think we may have finally found a way forward, so I really hope the results will feel much better. Once the system is more organized, we will also try to share it with you in advance"

This gives me hope there's been a breakthrough in Zoi autonomous behavior with respect to their personality/traits/values. I hope so, bc it's starting to feel like Sims 4 sims. I guess we will see.

strong ledge
#

Pleeeasee add a way to auto update mods

steep sun
# warm oar PS: One final request: Please bring back the option for road rage incidents whe...

Yes, there's a memory in the checkpoints list for something like 'Induced a traffic accident death', so clearly the ability to actually run people over needs to be brought back. Bringing back auto-drive would be really useful as well, if it can be made to work properly. If not, at least let us use the 'drive here' option with bikes, motorbikes and scooters as well as cars.

copper wasp
old cape
# onyx pagoda > `Social and relationship systems` Many of you asked for improvements to relati...

Hey Kjun,

With the April update,
1. ‼️We want an option to turn “distance culling” On or Off. This would be very good for players who have powerful PC systems. Distance culling — cars and Zois suddenly disappearing — is very annoying. Please fix this in the April update.

2.    ✨Another issue is that I am disappointed every time. Why don’t you develop separate hair and makeup options for each outfit category? This does not make sense. For example, the hairstyle is the same for every outfit, and even when sleeping, the Zoi’s face is full makeup. This is not realistic at all. I hope you will include a solution to this in the April update.

3.    🇹🇷The Turkish community cares a lot about inZOI and we support the game a lot. If you consider the long history of Korean–Turkish friendship, as a friendly country and for our support for inZOI, please add Turkish Language Support to the game as soon as possible. This is very important for us. I hope you will see my message, Kjun.🇹🇷

With love 🫰🏻

little sleet
#

Congratulations and Happy Anniversary, InZOI. I will definitely check out and read The Unethered Soul. I've been reading books like The Communist Manifesto by Friedrich Engels and Karl Marx, Stoicism by Jonathan Nauvall, Epicurus by Daniel Klein, and Race Matters by Cornel West. The Race Matters book is one of my dad's that I want to read in my spare time. I love the roadmap this year. I can't wait to see all of them!

finite igloo
old cape
sonic radish
cinder wadi
#

Hi Kjun, could you give an update when the whole family can travel in the same car? Thanks

tawny jacinth
humble hawk
west quail
frank veldt
#

Another trend observations turned out to be accurate: the Reddit thread “Inzoi feels more and more like a Sims+GTA hybrid and I'm loving it” has over 1.3k upvotes in just 3 days. And that’s why broader reach is important.

Top comment: “A game of this combination is actually my lifelong dream 😭” (300 ups)

I also liked this one: “I’ve always wanted a grittier version of The Sims. I always said The Sims is like an ABC Family show… too clean. I want the HBO version.”

cinder stratus
#

Love the idea of gaining unique personality traits due to trauma! 10/10 if done correctly

main nacelle
#

Boa tarde, @onyx pagoda . No inZOI temos carros, vamos ter novas interações nos próximos tempos, vamos ter também Vida no Ensino Médio, haverá a possibilidade um dia de termos aulas de condução para os adolescentes? Obrigado!

mild burrow
#

My Requests for Inzoi Base Level Improvement:

  • Smarter Zoi autonomy- The way zoi's behave and the small things they do autonomously should be more connected to their personalities: idle actions, sitting poses, how often they greet people, how they greet people, the places they get urges to visit, the jobs they choose, honestly everything should be connected to some aspect of their personality (characteristics, traits, and preferences)

  • Smoother Gameplay & Animation Visuals- For the level of graphic detail in inzoi hopefully the "choppiness" and continuity-breaking gets handled sooner rather then later while it's in early access, because these are the base level things that affect the overall gameplay feel.

  • More "Finished" Animations- Not being able to see where a zoi takes items from, items appearing out of thin air like toothbrushes, "doing laundry", pots and pans for cooking

  • Even seeing a Zoi take off their shoes and place them by the door instead of disappearing from their feet would make a big difference in gameplay feel and would help players connect with characters more.

  • More Cohesiveness- everything should feel cohesive and connected to some sort of purpose within the game.

-Ultimately the "small details" are what will go a long way for a game with such captivating and realistic visuals. I think realistic character behavior were the least people were expecting in the beginning when news about Inzoi first came out and the goals shared early on.

cinder wadi
swift horizon
#

Regarding autonomy, Zois should listen more to their needs rather than depend on artificial routines telling them to eat at 5pm and sleep at 10pm and so on. Bring back the needs constant decay over time (no artificial increase in depletion from certain hours of the day) and have the zoi naturally address that need when appropriate.

Right now it feels as though the routines are less aggressive in 0.7.0, but the zois stay tired/hungry and do not seem to react to their needs until several hours have elapsed in their resulting uncomfortable state.

viral sapphire
#

Hi Kjun, I haven't played much yet. Since the last update, I've mostly been fixing houses, but there are a couple of things I've noticed.

  • I started a new save in Bliss Bay, it's my favorite town. I love seaside houses (and I want more!), and I've moved 14 young couples there. The game started on Sunday, and now, Monday afternoon, 11 of them are expecting a baby!!! Even the couples who are fighting badly have found time to set the mood!
    Please, give us a way to avoid unwanted pregnancies, as someone has already asked!!! I hate removing them too.
  • In this new save, the morning routine seems to have disappeared, or almost (good), but the urges are slowly decreasing. The Zoi I let loose were wide awake at 4 a.m.
  • You didn't mention two things that are important to me in your requests: the sliders for setting the exact days for the various age groups and the cheats for the seasons.
quartz solstice
#

Guys, make sure to ask for different voice options. You might think it's an obvious part of development but if we don't insist on it, it won't get the importance it deserves. Yeah, we all want more hairstyles and jobs, but if there's something fundamental that gives the characters more identity, that's it

toxic marten
#

Hellooo, it's a long shot but if roller skating/roller blading could be added as an activity in the future, that would be very cool!

tight mantle
#

@quartz solstice The thing is when they released the roadmap for 2026 back in December, the different voice changes were on there. So hopefully it's still a thing soon.

marble tinsel
#

I hope the snowfall fx is a bit more shaded, it looks a bit too bright compared to the scenery

steep sun
#

I just had a Zoi do the ‘age up alone’ thing and found it both touching and a little sad. The way they hug themselves 🥲

daring oriole
restive spruce
#

I need to play the game more in depth but one thing I’d love to see that I’ve also saw reflected in other player’s feedback is longer loops for animations. Currently they’re a bit too short and break immersion for me. Otherwise, excited to continue to see the game develop. Not active in this chat often but I read all the updates and watch all the videos so happy to see all the things coming down the pipeline. Happy 1 year anniversary! 🎉

modest lance
#

The Notorious Villain ambition. I’m unable to pass level 2 because I never get the option to knockdown a zoi. I need to do that 3 times. It has been broken since the October update last year. There already a bug report in the forum that has been ignored all those months. I tried yesterday in the hopes it was fixed but it wasn’t. Very disappointed at inzoi devs right now that they have ignored this bug for so many months.

copper wasp
#

we need chaos and drama sliders also zois sit on the floor to much lol

frosty tusk
copper wasp
copper wasp
#

and also add burglar break-ins on lots. what does this mean we already have burglars ?

novel ruin
#

Again Please please add an option to disable the annoying music that plays each time a character is switched! I was streaming today and it was very overstimulating to hear it each time.

quartz solstice
swift horizon
novel ruin
# swift horizon I agree it should only play on change, and only once until it changes again. But...

Yes i want the option to be able to turn it off completely. My reason is if they only go with the option to make it play once per emotion, it will still be insufferable because zoi emotions change so many times a day. One minute they are mad and the next moment they are flirty. The solution as you said is the option to turn it off because especially when streaming and trying to play music or even listen to the radio in game, i find it s very VERY annoying😭😵‍💫.

frank veldt
copper wasp
copper wasp
#

@onyx pagoda really hope we get more concrete information on the personality system on friday please

copper wasp
#

@onyx pagoda i think you really have to consider increasing the age rating of inzoi for the game to truly explode and reach even more players the game is playing things far to safe at the moment and that echos the sims 4 far to much

copper wasp
#

faithful/unfaithful traits those should not be traits those should be values that you develop over time

steep sun
copper wasp
#

its just nuts to me in april we are getting pensions ect but not improvements on personality the thing with inzoi right now is that in some sense it does have complex aspects to it however the shallow personality system just doesnt match up to the rest of inzoi really making it feel shallow and hollow and it just sticks out brazenly i find myself like i was with sims 4 boot up the game then get bored in 5 mins really ;/

spiral parcel
#

I believe inZOI's traits, characteristics and values need more depth.
Restricting certain behavior/interactions to certain traits, characteristics and values would help a lot.
EXAMPLES:

  • A Charmer Zoi is more likely to accept flirts from low relationship zois than others.
  • A Rulebreaker Zoi is more likely to commit a crime autonomously than others.
  • A Recluse Zoi is less likely to add contacts with another Zoi, unless their relationship bar with the other Zoi is very high.
steep sun
copper wasp
#

@onyx pagoda the personality system is abysmal at the moment your going to lose people if you dont give more information on it and or overhaul it. For a game like inzoi we expect alot more not this very shallow system we have right now. Many people have raised these concerns with you for MONTHS but weve not been shown anything concrete otherwise we need information and for you to listen to us and not take things away. I perosonally dont care to see new "popcorn machines" "cinemas" we want focus to go on to CORE systems specifically the Personality system and for it to be complex and engageing @frank veldt

turbid wyvern
novel ruin
steep sun
# turbid wyvern When did he mention personality improvements in May?

Many of you pointed out that, although the personality system is one of the core foundations of the game, its development direction has not been clear enough. There were also many requests for improvement regarding the memory system, which is currently too focused on conversation, lacks memory of major events or daily activities, and tends to fade over time in unsatisfying ways.

We plan to add more distinctive types of memories, such as trauma, and personality traits gained through those results are scheduled for the May update.

warm oar
unkempt kite
#

I would love to hear an update about the PS5 version. If it’s still an option, if it’s delayed, if anything happens at all because it would be extremely helpful and to stay patient of course

copper wasp
#

aliens please kjun 🙂

magic pulsar
#

I still think Inzoi has enormous potential, the developers are working hard on the game, and it's slowly moving in the right direction. But I'm starting to get worried…

However, although some features are interesting, it's unfortunately not enough for me to enjoy it long-term. The content can be great, but if the foundation isn't solid, the whole game falls apart.
The core gameplay has to be right, and that's precisely where I have problems. For me, there are two major components:

  1. A comprehensive personality system that makes each Zoi unique and whose effects are noticeable in their autonomy, dialogues, reactions, and the possibilities for interacting with Zoi and objects. Regarding the traits, there have already been many interesting suggestions from the community. I'm hoping for significantly more traits in CaZ, the integration of the preferences in CaZ, and the introduction of a chemistry system with turn-ons and turn-offs for a better dating experience.

  2. A detailed elaboration and differentiation of all life stages. While the focus is on adults, everyone else younger has been noticeably neglected. Currently, there are only three body heights, and many age groups are visually indistinguishable. For a game like Inzoi, this is simply inadequate and makes aging boring and frustrating. Toddlers and adolescents bother me the most, and I wonder why they even exist.

Regarding point 1, there is reason for hope because Kjun has agreed that this area still needs optimization. Therefore, I think it will improve significantly. Hopefully soon.

For point 2, however, things unfortunately don't look good, as it has been communicated that no changes are planned due to the complex 3D models. This leaves me incredibly sad and disappointed.

copper wasp
#

@onyx pagoda you need to reinstate value affirming and value changing interactions and reinstate bubbly you have taken so much out of the game we need clarification cause it feels like your just taking things out cause small minority complain do not make this game a pretty sims 4 doll house clone

steep sun
# copper wasp <@1168780020643270657> you need to reinstate value affirming and value changing...

'Social media' is mentioned as a focus for December, presumably including Bubbly:

December — Fame, Reputation, Celebrities, and Social Media
This will introduce new content related to celebrities, influencers, social media, performances, fame, and reputation. We hope you look forward to a more dynamic and unexpected Zoi life experience.

I agree they need to do more with Values; it's very unclear how these work at the moment.

copper wasp
topaz wave
#

I wish you can eat and drink at the same time

frank veldt
# copper wasp <@1168780020643270657> you need to reinstate value affirming and value changing...

Honestly, I’d lay all of this out on Friday, I just can’t calmly read people cheering on such a barbaric dismantling of the very core of the game / replacing it with Sims (4). This is a really serious issue if somebody wants to understand whether the game is worth their time or if it’s better to leave it to the simmers to tear apart.

Removing this, removing that just because someone complains – it doesn’t take much. But if they want to communicate with their day‑one players, then let them show some effort in that direction starting from tomorrow’s video.

livid compass
#

Please add more physics to objects!

Such as couches sinking when zois sit down, beds sinking when they sit on beds.

Curtains moving when you walk by them and also when a door is open and the window blows them.

Hanging lights, hanging ceiling decor, and hanging signs moving in the wind.

rocky panther
#

Ok so I have something that might be a peev. I would love to see zois holding their bags in a natural way while walking around. Like when walking they could hold it on the reigns it would add so much natural thing just like humans do. We always hold on to the reigns it's comforting and secure feeling that it won't fall off

copper wasp
steep sun
# copper wasp and they need to do more with desired life its useless at the moment

Agreed. Right now we have two Need bars, 'Social' and 'Recognition', which essentially amount to the same thing. It would be good if 'Recognition' were based more around progress in your Ambitions and actions which fulfill your Desired Life, and perhaps renamed to something like 'Accomplishment'.

I have no idea why death by car accident was removed. There's actually a checkpoint for it in the memories list, so I don't think that was intentional, or at least not permanent. It could be some kind of technical issue the devs are trying to resolve while improving the accident mechanics, or it could be a bug caused by changes in one of the dev test builds.

copper wasp
#

@onyx pagoda We have been promised many things since the early days of the game (gameplay, mechanics,progression,settings and sliders) that have been totally removed or heavily watered down as well as other things we have no evidence of or that were promised in past brainstorms initially but never manifested and just left with no mention or follow up what so ever ,Please reinstate these things as they were originally promised.

Currently inzoi is deviating far from what was orignally shown, promised and promoted by yourself in countless interviews, tutorials, demos, videos and articles. The game is going off course and turning into something totally devoid of what was originally envisioned please stick to your original vision and DO NOT pander or turn this game into a cozy doll house sims 4 clone (just to appease) which it currently appears to be heading towards.

Focus must be on enhancing CORE SYSTEMS ABOVE ALL ELSE right now, instead of distractions of shiny new and superficial additions such as cinemas and schools , These can very easily be added later once the CORE SYSTEMS have been demonstrated and applied properly and to satisfaction. This is of Major importance right now as it affects players and potential players as well as being highly critical for** Inzois future and longevity. **

I am just a player who wants this game to do well and have maximum longevity and replayability for the future. If the personality system is not complex and adequate enough for this level of AAA game then inzoi will be on the long list of another sub par life sim which most of us do not want this to be.

@frank veldt

copper wasp
#

As well as this i feel saying that you initally messed up the personality system at the beginning of development and need to find a cost effective solution for this level of game frankly is not good enough for me personally (espeically since alot of time ,money and resources are being put into a multiplayer which many players do not want or did not ask for due to its shakey history in other life sim games which never came to pass ) as a player invested in Inzoi this does not instill confidence in players or your market audience.

Some of your responses have been weak brush offs that do not instill confidence in the game and infact even make many players doubt if Inzoi truly will be the next big new generation of life sim as so much has been rehashed and copied (with very little improved upon more flash than substance).

Aswell as this saying this is very hard to develop and you would hesistate to do it again all i can say is **you are the developers not us. **That shouldnt be placed on our lap,

I genuinely hope to be proven wrong and eat my words .

turbid wyvern
# copper wasp As well as this i feel saying that you initally messed up the personality system...

when multiplayer was announced back in Nov-Dec, i remember having the same reaction as you. And some of the people here did not like what I had to say. I had the same concerns, how multiplayer development MAY get in the way of fleshing out core features such as personality system. And I believe if we had to vote as a community for multiplayer or deepening the personality system, multiplayer would win...

copper wasp
livid compass
# copper wasp <@1168780020643270657> We have been promised many things since the early days...

Thats why I mentioned heavily in my survey do not remove core foundations just give options please if 😭 if people dont want to see something give toggles to disable it. I hope they listen this is what i was afraid of happening.

We need a personality rehaul badly and world simulation core fixes , and I know a few of us have been reintroducung these ideas for a while now..the current one doesnt fit the games style or gameplay. Or we might have to wait for mods..

copper wasp
# livid compass Thats why I mentioned heavily in my survey do not remove core foundations just g...

no this shouldnt be put down to modders (like what the sims 4 does) they need to give us concrete info and demonstrate the personality system so we actually know whats going on that way we can give feed back in enough time. this has been an issue for alot of us as we feel personality has been treated like an after thought or avoided id like to see kjun dedicate a whole update to personality so we know what we are getting and whats planned not little bits of sprinkled info we have been getting as the game is to far along to ignore personality now

frank veldt
# livid compass Thats why I mentioned heavily in my survey do not remove core foundations just g...

I also filled out the entire survey asking them to stop dismantling the game and to bring back or properly finish what had already been implemented or promised (I listed everything point by point). I also had to uncheck the sims even though I’ve played all games, I just didn’t want it showing up in the stats, and I did mark almost everything else. And honestly, because I’m exhausted from keeping a smiling face in a losing game, I actually used words like “plead” and “painful”, because every time it feels like I care about their unique concept more than they do themselves, even though I’m just an outsider and they’re the ones with all the power.

-# we’ll end up having to write all of this again tomorrow

copper wasp
earnest elk
knotty bolt
#

Hey Kjun! Thanks so much for for your game! Btw is it possible to add goaled events instead of a scripted event. It feels more interactive with goaled 😄 or not even goal but things to accomplish

novel ruin
earnest elk
novel ruin
livid compass
# copper wasp no this shouldnt be put down to modders (like what the sims 4 does) they need t...

I know and I feel the same way trust me. But it doesnt seem at this time its planning to be changed, at least not in the way we think it will tbh. I think the system in place will remain but be joined with the memory system cards and the phobias somehow- its reminding me of Sims 2 in a way. And I was and still am hoping for a more complex system thats relying less on cards and text based notifications. As @frank veldt we need less of these and having it showcased in the 3d world showing us instead if telling us.

earnest elk
cinder stratus
#

Can we get an high end office, record label, radio station or other place of work or business at the top of this building? It is STUNNING 😍

novel ruin
rocky panther
#

The graphics are not improved... It's bad. I've been playing and there is only crashes since the update. It's really hard to play. Hotfixes generally does that , I hope this in the future can be stabalized

viral sapphire
#

Another thing that's been requested several times on the forum, and also here, is the ability to rename Zois, at least newborns.
Added to the problem of unwanted pregnancies is the problem of newborns being named by the game, with names that have nothing to do with the family's surname.
A notification of the birth in progress would also be useful, so you can witness the birth.
For those who play rotational, legacy, or generational family gameplay, these are very important aspects.

earnest elk
graceful owl
topaz wave
#

I’m can’t wait to see Active Daycare , Elementary school , high school and university in inzoi. And also boutique / clothing shop for wedding ceremonies

viral sapphire
simple canopy
#

Hey Everyone just a brief reminder this was already stated before but try and keep feedback consolidated into fewer messages where possible.it helps keep the thread readable and makes it easier for the dev team to follow all of your ideas.We really appreciate all the detailed feedback being sharedDoodle_Heart

graceful owl
copper wasp
#

i hope for canvas town to make our own towns in future we get a variatey of options for certain road and street layouts that we can choose

frank veldt
# livid compass I know and I feel the same way trust me. But it doesnt seem at this time its pla...

I’m not sure about anything. I naively assumed the devs had a sense of proportion and appropriateness, and that the hyperrealism, which so easily slips into the uncanny valley, would push them to establish some kind of visual representation guidelines, the way cinematic AAA studios do when they build a setting.

But what I saw in the autonomous behaviors was this grotesque, caricature‑like exaggeration: constant clapping, stomping, walking half‑bent, endless VFX and SFX, all the bells and whistles – basically how sims‑style stylization behaves when you transplant it into hyperrealism.

And this is in a world where we have such iconic works as Watch Dogs, Detroit, The Last of Us, Hellblade, Death Stranding. And the saddest part is that many of the original animations, while a bit theatrical, were alive, smooth, well‑paced, and storyboarded.

And if this is the direction they’re taking, then it would honestly be better not to make representation at all, because the aesthetic value of that is low.

It barely evokes any sense of compassion, like you’d feel toward subjects on a screen, nor any feeling of omnipotence or ruthlessness, it’s just… grotesque?

frank veldt
# frank veldt I’m not sure about anything. I naively assumed the devs had a sense of proportio...

READ DESCRIPTION
ALL THE SHOOTING OF THIS VIDEO ARE THE PROPERTY OF ©SONY INTERACTIVE ENTERTAINMENT AND ©QUANTIC DREAM

THIS IS FAN MADE


EDITING : THEO
VIDEO FROM MOTION CAPTURE : QUANTIC DREAM STUDIO

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The making of Beyond: Two Souls. Motion Capture and behind the scenes footage with Elliot Page and Willem Dafoe.

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PSX 2014: Storytelling, The Last of Us mo-cap

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sonic radish
#

I feel like so many things that already exist in build mode should be adjustable like sizing them, making them longer or shorter. Like windows, table width, and curtains. Building seems a bit limited. I wonder if roof can be formed into more shapes and structures where we can make different types depending on our house.. often I have to fill gaps that cannot be filled.

copper wasp
#

from the forums "Adults are the ones who mostly play this game and have a PC that can run it. If they raised the age rating and added adult-oriented content (and i’m not referring specifically to erotic content), it’d probably capture players’ attention for longer"

finite igloo
#

I plan to discuss this again tonight, but I will say it now. Kjun, it appears you are still passive (or avoiding) the development of core systems, including the personality system.

We have no choice but to infer the atmosphere based solely on what you have written. We need a more detailed statement from the development team.

Judging only by your writing, it looks like you are still avoiding the issue.

@turbid wyvern , I think it is nonsense to put the personality system and the multiplayer system on the same level for a vote. No matter how fair a vote is, there must be a standard for it. The personality system is one of the core systems that determines the game's completeness, whereas multiplayer is just a sub-system that can be developed at any time.

If the multiplayer system actually wins the vote and the development team prioritizes it, it is tantamount to choosing the foolish act of throwing away the game's completeness itself.

There are parts that require a vote, and there are clearly parts that do not. It is only natural that the core system, which serves as the root of all functions, should be prioritized in development first, so deciding even this by vote is not wise.

turbid wyvern
finite igloo
# turbid wyvern i was only proposing a hypothetical. of course the devs wouldn't put those two f...

Yes, but after reading your post, I’m starting to worry that the development team might actually go that far. 😫 There is a Korean proverb that says, "Words become seeds."
Looking at how the development team is acting right now, it seems like a perfectly plausible scenario. I just hope that doesn't happen.

Up until now, they have consistently shown themselves to be easily swayed by all kinds of feedback and lacking a clear sense of conviction.

copper wasp
#

CORE SYSTEMS ABOVE ALL ELSE for now

turbid wyvern
junior cove
#

please support home businesses made directly in the home lot and dedicating it as a business area beside your house, or even connected to the house

junior cove
#

https://youtu.be/WMKVoGXMNSY?si=eLCm06Qszq08JY-y

good video describing the general state of the game. Makes clear that features we have are mere boxes checked off rather than them actually being good features. Should make obvious that they should not be forgotten about

inZOI latest news and updates! Discussing the current issue with inZOI in early access.

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Socials - https://linktr.ee/SatchOnStuff

BUSINESS CONTACT ONLY (no MCNs): satchonsims@gmail.com

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frank veldt
# turbid wyvern yea. i just remember back when multiplayer was first announced my initial reacti...

I’d really like to hear this level of expertise from the devs, they should be understand the bigger picture, the reasons, and the consequences behind such implementation decisions.

Among the 5 features players voted for at the EA launch, multiplayer was one of them (along with multitasking and city activities, but not personalities). So the voting question is already settled, 50/50 players massively pushed online.

Right now, what we’re discussing isn’t even the order of features, but whether they’re capable of delivering at least one of them properly. Ideally all of them, ofc, but at least. We’ve already heard that they can’t maintain this or that system (for example, a city simulation), and instead keep switching to minor features, and that means time and money pressure.

When they say “an imperfect game but perfect us”, it doesn’t feel appropriate for a large market. They need to analyze whether diversification is necessary to occupy the remaining niches of different products, or whether it’s better to satisfy a core audience but do it with quality, to create competition within the genre. Or go all‑in and kick the door open in a competitive market and not worry about it at all. Right now it’s extremely unclear which path they’re taking.

copper wasp
orchid zenith
#

Is there a way we could get better TV shows, like the reality one is weird not gonna lie, can we get maybe live stream sports,games, kinda like our zoi's would be watching a a youtube channel with a creator showing off different games, or sports

orchid zenith
#

Maybe some sitcoms as well, thanks for this amazing game

glacial roost
#

Dear Kjun and the inZOI team,

I am writing on behalf of a user profile that rarely speaks loudly in forums but whose potential impact on inZOI's visibility is enormous: creative professionals who came to inZOI not to play, but to produce.

Fashion designers. Art directors. Visual content creators. People who saw in inZOI's early demos a professional-grade virtual studio — one that could compete with CLO3D for presentation quality, but with the narrative depth of a living world.

Think of the relationship this way: the designer creates the vision. The pattern maker makes it executable. One without the other produces nothing. Your player community gives inZOI its soul. We give it its showcase.

The drop in visual fidelity — from the 4K quality of your first trailers to current rendering limitations — has quietly closed a door that should remain open. That door leads to a category of content no other life simulation game has ever reached: cinematic fashion presentations, brand storytelling, short films built entirely inside inZOI. Organic, high-quality, viral content created by professionals who would do it out of passion, not contract.

We are not asking for a separate product. We are asking for a path back to that visual ceiling you already showed us was possible. Render quality options, stable lighting systems, higher resolution texture outputs — tools that serve both the casual player and the creator who wants to produce something the world has never seen from a life sim.

The ROI on supporting this community is disproportionate. One well-crafted fashion film made inside inZOI, shared by a designer with an audience, does more for your brand than most paid campaigns.

Please keep that door open.

Respectfully,
A fashion professional and inZOI believer

tight mantle
#

@glacial roost Respectfully said 💜

spiral parcel
#

Zois need to prioritize sitting on couches to floors. Mine only ever sit on the floor now.

frank veldt
#

Jul 3, 2025 🤔

#1388074399269392506 message

As for the mini-map, we’re currently working on a GPS-style system—so when you set a destination, the UI will guide you with direction and distance. Again, let us know how you feel about this once it’s added.

copper wasp
copper wasp
glacial roost
#

The dominant fear is a loss of confidence in the roadmap. The community is mostly positive and grateful to the team, but there's a constant anxiety whenever a promised feature disappears without explanation, especially the NPC conversational AI (LLM), the Fate Engine system, and multiplayer release dates. When something is missing from the monthly roadmap, the emotional response is immediate.

frank veldt
# copper wasp wheres this from?

Some old surveys dated Jun, 2025

SatchOnSims:

…to actually make Zois feel like they have individual personalities cuz right now the way you set up personality archetypes and things. It still just doesn't feel individual for me and that's a shame because I feel like having an individual personality is so important for a life simulation game. Having your Zoi interact with another Zoi in a specific way depending on their personality is so important above the basics of just you're a good person or you're a bad person. I just want more depth when it comes to that. And right now, I don't feel like there is enough depth. And tbh, I don't even like how Zoi socialize in general. I think the Zoi socialization pie menu thing is really overwhelming and there are way too many interactions and it could definitely feel a lot more enjoyable to me.

I also feel like that they can make the game feel a little bit more fun and naughty. They are trying to make this ultra realistic game feel unrealistically familyfriendly and it just makes no sense. Even when they like bathe and stuff, they do it in their underwear. They can't just have them naked with like a pixelated blur. I just feel like it's very much giving ultraconervative for just absolutely no reason. Like life simulation games really be like the least conservative game in the world. Like it should just be wild. I should be able to do whatever I want to. I just feel like in an ultra realistic game like inZOI.

inZOI really struggles right now to have a good identity. I definitely think they're kind of going there with the whole realism thing, especially with adding crime. It also feels like, I guess kind of like GTA, which I think is quite cool about inZOI, right? It does have that GTA vibe to it as a life simulator with the added crime, but then in other ways they are petrified of naughtiness. I honestly think if inZOI really wanted to explode, they would add um s_x and d___s. I'm being genuinely serious right now.

rocky panther
glacial roost
#

The second deepest fear is the "dollhouse problem": players worry that inZOI will become a doll simulator where the player controls everything and the Zois have no real agency. This directly connects to their highest expectations: they want autonomy that surprises them, not just a game that obeys commands.

copper wasp
copper wasp
#

i thinks its clear alot of us are very tired of and can see through the disraction of new shiny content and just want them to get the core systems implemented and fleshed out fully before these more superficial aspects are added we can add these things later at anytime in a random update . this has always been my issue why the long drawn out process for core systems that game requires to function properly be so drawn out and pushed to the side for so long ? Cinemas,schools, make up and clothing filters are really not a priority right now can easily be added any time later i mean yes if they can be added in tandem which MAJOR CORE SYSTEM updates then that all fine the current balance is waaaaay off

rocky panther
# copper wasp i thinks its clear alot of us are very tired of and can see through the disrac...

Been saying it since day 1 , I want a soul , not just add ONS but focust on one thing to perfectionise it , builds and clothes and different hair aren't important its ideas to do once emotions / reactions when you base core system of what makes a zoi a zoi be just like what makes a human be !

Here is some examples of what makes a humanbeen be.

awareness, emotion, and meaning.

  1. Self-awareness
    Humans don’t just live — they know they’re living.
    You can think about your thoughts, question yourself, imagine your future. That level of awareness is rare.
  2. Emotions with meaning
    We don’t just feel — we interpret feelings.
    Love becomes loyalty or heartbreak
    Fear becomes anxiety about things that might never happen
    Happiness becomes purpose
    Humans attach stories to emotions.
  3. Choice & morality
    Humans constantly decide:
    What’s right or wrong
    What kind of person they want to be
    Even when people fail, the fact that they care about choices matters.
  4. Language & ideas
    Humans create entire systems through shared belief:
    Culture, rules, identity
    Stories that shape how we see the world
    We don’t just communicate — we build realities.
  5. Creativity
    Humans create things that aren’t needed for survival:
    Art, music, stories
    Ways to express thoughts that can’t be said directly
    It’s expression, not just function.
  6. Connection
    Humans are deeply social.
    Relationships shape identity
    People seek belonging, understanding, recognition
    Even conflict comes from connection.
    The core idea:
    A human is a being that can say:
    “I exist, I feel, I choose, and I want my life to mean something.” what does zoi's stand for an immitation of sims ?
copper wasp
# rocky panther Been saying it since day 1 , I want a soul , not just add ONS but focust on one ...

i have to admit and this will be unpopular but from the very start i was suspicious of inzoi due to its amazing graphics. i thought because the graphics are so high quaility and look pretty they will rely on that more over gameplay and detail that was my fear and so far that seems to be the case . Think of it if inzoi wasnt graphically so good wouldnt players be as impressed with where it is right now ?

cinder stratus
#

I am a little concerned that these roadmap updates have people feeling very entitled to the point of harsh criticism and demanding the devs to address their points personally (as if they know you).

They have delivered on a lot of features already, making a life sim is no easy task as they have said repeatedly. Give them room to breathe and try to be more patient. There are many moving parts, bugs and endless requests from the community.

Give them time and grace people. It's only been a year.

frank veldt
# rocky panther This is the feedback they need on the conversation and reaction , they need to a...

Feel free to break down this feedback during the prime time of today’s new brainstorming session. No matter how much we collide in our opinions, but a well‑executed realism without shortcuts or caricature, without conditional “gamey” behavior is probably the very place where they’ll need to succeed. But to get there, they have to step out of their cocoon, where they’ve been curled up like naive little chrysalises, and actually listen to us.

copper wasp
# cinder stratus I am a little concerned that these roadmap updates have people feeling very enti...

im being purposely harsh , critical aswell as entitled to get the point across clearly to them i dont trust them and they have alot of promises they need to provide solid evidence for mainly the **the Core systems ** which have been neglected and avoided for far to long . they dont even need to add anything yet just show us and give us full accurate information alot of whats been said in the past has been nebulous and thats a red flag

rocky panther
# copper wasp i have to admit and this will be unpopular but from the very start i was suspici...

Inzoi looks amazing, but it feels like too much focus is on objects and materials instead of gameplay depth. Zois mostly react only when an action is triggered by an object, but they should be aware of their environment, their situation, and other people around them. If the internal depth matched the visual quality from the start, all the added content would feel meaningful instead of just decorative.

livid compass
glacial roost
#

We need to be aware that there's a complete overhaul of the game to UE 5.6. From the programming team's perspective, this means several advantages, and it might seem like we've been abandoned. I trust this is just a necessary pause due to technical issues that need to be resolved. The work behind each request and improvement isn't always visible. I have full confidence that everything that currently resembles a dollhouse, with animations from the 2000s, will be fixed once the migration is 100% complete. UE 5.6 is practically a different philosophy and a huge advantage that we hope to see implemented update by update. All at once is simply a contradiction. The roadmap can be modified, but it shouldn't deteriorate; that would be counterproductive.

rocky panther
jolly pawn
#

인조이는 잘 만들어놨는데 유저들에게 어떤 기능이 있다는걸 알려주는게 부족함. 사업템플릿 아래칸에 고객행동정해주면 여러개 사업도 만들수있다는걸 가이드식으로 좀 해놨으면 좋을거 같아요. 방금 어떤 유투버가 징징거리는거 봤는데 심즈는 사업을 여러가지 할수있는데 왜 인조이는 템플릿에 정해둔것밖에 못하냐고... 저렇게 잠깐 해보고 어? 없네 이렇게 착각 하는 사람들을 위해서 좀 게임이 친절했음 좋겠어요

livid compass
copper wasp
#

also there was a desired life called a life of over coming in the ver early builds that youtubers got to play basicly life on hard mode that would be amazing implemented into the game having more challanges,mishaps and tragedies in life thrown your way

steep sun
# cinder stratus I am a little concerned that these roadmap updates have people feeling very enti...

I completely agree. There’s some very good feedback in this thread, both positive and negative, but it seems to have degenerated into the same few people making the same complaints over and over again because the game isn’t EXACTLY as they envisioned it. And the language of those complaints is getting increasingly rude, entitled and demanding. I’m finding it very unpleasant to read as a player, so I can only imagine what it’s like for any devs browsing the thread.

frank veldt
# livid compass I wasnt talking about animations I meant just build and buy mode. When you said ...

Especially after summer, we plan to focus mainly on content that does not hurt stability, such as furniture, clothing, and improvements to systems that already exist, while putting most of our manpower into bug fixing and overall stability.

As for the concerns: they hinted that if everything goes according to plan, they’ll refocus after the summer. But it’s worth noting that the roadmap was updated after that, and we’re also making our own adjustments here.

Overall, I see the core problems in the accelerated development and in maintaining the game’s realistic style, especially in how behavior is represented. Using Sims 4 (in particular) as a reference or source of inspiration creates a complete mismatch in style, tone, and design philosophy, which ends up hurting inZOI far more than helping it. Against that background, even a handful of good assets already feels like an achievement.

opaque isle
frank veldt
# opaque isle I have read various reviews during this discussion, I have seen concerns about w...

Normality mostly depends on how well something aligns with players’ expectations. The same people who now accuse others of being negative were once fiercely tearing apart the multiplayer, arguing against my fairly loyal comments, some – trying hard to prove me wrong, which only made me even more convinced that we needed to push back and speak louder. At some point it even felt like an attempt to manipulate the overall sentiment (like “only a tiny handful here wants something different, literally everyone else wants what I do” – deliberately pushes ppl into a “minority” frame without stats, diminishing the weight and value of their opinion)

The ideal chain is simple: Kjun -> a direct feedback / request / … -> a direct answer. If someone doesn’t like it – downvote. Probably the most pointless thing (not only in games but in general) is trying to convince another person to change their mind.

copper wasp
#

right now all we want is clear,defined,accurate and detailed information and demonstartion of core systems specifically the personality system . Alot of people are worried because its has been avoided and over looked for so long and it basically is just not good enough for a game of this level in a nutshell

finite igloo
# cinder stratus I am a little concerned that these roadmap updates have people feeling very enti...

As a player who paid for a game that is barely 20% complete, I believe I have the right to offer this level of criticism. Furthermore, I am not simply making a demand; I am pointing out that the problem is the developers being too tight-lipped about specific elements. If they were transparent about how things are progressing and, at the very least, what their intentions are, I wouldn't be criticizing them to this extent.

copper wasp
rocky panther
# livid compass I wasnt talking about animations I meant just build and buy mode. When you said ...

Then we don't have the same conversation. I am talking about depth and system in emotional behavior what makes a zoi a zoi. I think when it comes to objects they are constantly working on Wich they prove many times even if its half done , it's what they are constantly building on and keep putting in their road maps, meanwhile zois are still having repeated conversations , with repeated hand gestures and behavior. The only thing that improved where things added they did not work on the existing animations

nimble cedar
# frosty tusk I agree about the Zoi’s sitting on the floor too frequently.. especially when at...

omggg yess. I love the new sitting on the floor option, but for certain groups it should be limited. My pregnant zoi is choosing to sit on the floor to listen to music instead of the couch right next to the coffee table lol. Like maam !! I love the new feature, but I feel that empty couches should be prioritized for seating and if there's no available spots on the couch, then zoi's can sit on the floor. I agree. I would love to see younger zois sit on the floor or sprawled out on the couch to play on their phone/hand held game

frank veldt
# copper wasp right now all we want is clear,defined,accurate and detailed information and dem...

Yes, and we also noted that a significant portion of Reddit, and even major sims creators like Satch, align with our perspective. Hearing a simmer talk about inZOI struggling to have an identity and how it supposedly has to go all‑in on realism + freedom + GTA‑style (unlike vanilla sims) + focus on personalities – that’s an important signal as well. So there is clear demand, reach, and visibility behind it.

cinder stratus
# steep sun I completely agree. There’s some very good feedback in this thread, both positiv...

Same here, I don’t want to read the same complaints from the same people that half the time are just vague rehashes of the same statements, not to mention repeated requests for the same feature (aliens) every day that has already been addressed by Kjun as it is not a priority.

The great ideas that were originally here seem to be diluted as you said and I'm not enjoying reading through this thread as much anymore.

rocky panther
#

Then actually nobody should give their opinion than. Since it has become so negative.

cinder stratus
# finite igloo As a player who paid for a game that is barely 20% complete, I believe I have th...

There's a difference in giving your opinion and feedback about the game and making comments like "are the devs even capable of implementing good features" or "I don't trust them".

All I'm saying is, be patient, let them keep working on it, they're not doing a terrible job, they're doing a great job.

And yes not all feedback should be positive but nobody has to be rude to the devs to make their point.

P.S I wasn't talking about you specifically, just in general

nimble cedar
rocky panther
#

There was a video kjunn said " we came a long way thanks to your harsh feedbacks ", it's true no toxic comment should exist as long we all stay civil but constructive criticism is important!

tight mantle
#

@rocky panther Its true! Constructive criticism is very important and im ok with constructive criticism but not when they turn toxic. So like you said we can share our constructive criticism as long as people stay civil about it.

simple canopy
magic pulsar
#

I agree that it's important to offer criticism. Because if everyone just keeps saying "great," then developers don't understand why many players turn the game off after a short time. Both praise and (respectful) criticism can motivate and improve the game, and both are important. Ultimately, we all want to see a successful and fun Inzoi. ☺️

acoustic robin
#

I noticed we need more traits and it should affect the Zoi’s personalities more like how in the sims 3. The sims 3 had a lot of personality based off their traits sometimes use to drive me crazy lol here’s a list of some traits we need:

Good traits:
Hopeless Romantic
Funny
Good sense of humor
Active
Adventurous
Brave
Creative
Charming
Loyal
Compassionate
Confident
Logical
Smart
Empathetic
Kind-Hearted
Respectful
Supportive
Energetic
Innovative
Observant

Bad Traits:
Impatient
Defensive
Inconsiderate
Manipulative
Arrogant
Hypocritical
Impulsive
Greedy
Rude
Sarcastic
Lazy
Insensitive
Jealous
Vindictive
Self-Entitled

acoustic robin
#

I also wanted to recommend to the inzoi team if they find any videos on YouTube of how the festivals use to be in the sims 3. I noticed a lot of features they add reminds me of Sims 3 so when I saw the festivals I said these reminds me so much of sims 3 seasons, I’m not sure if you can find old videos of sims 3 festivals but if you guys can please look into it and it doesn’t have to be exactly like the sims 3 festivals but you can get ideas off that and do your own twist.

lime igloo
#

Gracias !!!!!!!!! no abandoneis! es eol mejor juego

celest umbra
#

inZOI has a lot of potential and I genuinely enjoy playing it, which is exactly why I care so much about seeing it improve. The biggest thing I want the team to know is that action duration is a core issue that, for me personally, is actively holding the game back. It makes everyday life feel shallow and empty, and it directly prevents hobbies and leisure activities from feeling meaningful. No matter how much content gets added, it will feel hollow if Zois cannot naturally engage with activities or hobbies for more than a few seconds at a time. For example, basketball: dribble, dribble, done. Beyond that, I would love to see Zois that truly feel like individuals, where their traits, personalities, and jobs actually shape how they live and interact with the world around them. The world is beautiful and the foundation is strong, but the depth needs to match the visuals. I am rooting for this game and I hope this feedback helps the team understand what players who invest long hours into the game really need. Thank you for taking the time to listen to your community.