#03.20.26 A Week Before Our Birthday!

1 messages · Page 1 of 1 (latest)

proud mantle
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Hello,
I'm happy to announce that the development team has finally completed the March build today.

Of course, just because the build is complete doesn’t mean the work is finished. We still need to continue fixing bugs.

At the beginning of this year, we committed to completing a total of 32 items from the Fundamentals First (FF) list within the first half of the year, and fortunately, we were able to complete all of them. We’re truly glad we could keep our promise to you. ^^; That said, we’re not sure if we’ll always be able to meet expectations this perfectly going forward.

This March build includes around 60 major features, and we feel that the inZOI team has been working incredibly hard.

We have also made significant overall improvements to the graphics and increased the depth of existing life simulation content. In particular, we enhanced systems like Memory and the News Feed, allowing players to better understand the reasons behind Zoi behavior. Additionally, in celebration of inZOI’s birthday, we’ve added new birthday-related content.

However, looking back, there are still bugs to fix and some content that feels awkward, and memory optimization is not yet fully complete. In April, we plan to proceed with the engine update, further memory optimization, and additional modding support.

Rather than focusing on adding new features, we plan to concentrate more on bug fixes and overall stability improvements.

Since this build includes a large number of features to introduce, it took longer to fit everything into the video, which caused a slight delay in publishing.

We hope you enjoy this week’s update as well.
Thank you, and have a wonderful weekend.

— Kjun

P.S. Here's the page explaining the Standardized Property Sizes, as I mentioned in the video:
https://playinzoi.com/en/news/9839

===

[My reply to your comments]

urban pond
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First. Thank you all for the hardwork.

zealous torrent
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omg..
This is truly touching. It’s already past 4 a.m. here in Korea. Everyone thought you wouldn’t come today and was worried, but you were working this late. Please get some good rest now. Thank you.Psycat_ThumbsUp

lavish axle
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Starting to wonder if Kjun ever sleeps ❤️

drowsy pebble
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WOW! This looks amazing. Thank you so much for fixing the bathing to have better bubbles. It's perfect!

zenith sequoia
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This has been one of the better early access games I've bought, I'm so impressed with how things are coming along

alpine vale
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Wow, this update looks great! Thank you Kjun and the Dev team, you guys are fantastic!

glass lantern
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WOW!! This is amazing, but Kjun please get some well deserved rest, you deserve a good shut eye after all you and your team do. Thank you and take care 💕

tropic plume
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Wow you really posted even though it's past 4 AM. Truly thank you Kjun and to the dev team for all ya'll hard work. Please rest and have a wonderful weekend!

keen ether
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Sleep and rest well dear KjunIcon_Heart Thank y'all so much for ur hard work. And I think I'm speaking for all inZOI players, that we appreciate and love the hard work and we can't wait for the update to comeIcon_Heart Take care of yourself. You earned it so much!

dusty grove
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Great video and will check the update next week!

sterile gale
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The video was worth the wait 💕thank you Kjun for all your hard work.

safe carbon
# proud mantle Hello, I'm happy to announce that the development team has finally completed the...

Wowo thank u for your hard work! I love seeing the public reactions to the movie and the car break animations! ❤️

Kjun, I do have a concern in your last Wednesday update you mentioned splitting half the team for the bug fixing and limiting new features for the next update

i really hope you rethink this as we still need new features for the game that will add SO much.Things like new walking cycle animations, improvements to washing clothes adding functional playgrounds, NPCs swimming etc. it's not just that we want "cool features" it's not only bug fixes we have been asking for but improving functionality towards the objects that even players before me have been asking for since inzoi released.

Please rethink taking away so many resources from the great roadmap that you have planned. Maybe a quarter of the team would be better than removing half 💙

storm herald
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Thank you so much Kjun and team for the amazing hard work, continuous communication and transparency, I'm really excited for the upcoming update and also what you'll be doing with the game, take care and have a wonderful weekend too 😊

signal flower
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Oooh i'm so excited!!

toxic onyx
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Baby customisation and furniture at last! 🥰 And the baths look much better, as do the floor cushions and mattresses. Thanks for listening to our concerns, Kjun! This is looking like a really packed and impressive update.

dire arrow
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thanks you for this great video!

jolly phoenix
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Can't wait for the update, the babies look so cute in their new outfits!

loud bone
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I'm too excited for this update. Good job guys, alot has changed in one year with Inzoi. I'm very proud to be a fan since day 1. And thank you for your main focus to be on improving the game and it's mechanics. Take it one day, month and year at a time. This game has so much potential, please take your time. Accuracy is way more important than rushing and adding extras when the game still have some fixes. I'm very proud of you guys and this game 🫶❤️

vital patio
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Now Mr. Kjun! Get some rest please, Psycat_Wow 🤣. I am sure it is very late/early where you are. On a serious note,Happy one year of inZOI. I have had so much fun this past year learning and growing along side inZOI as a partner. I am so excited for the update. Thank you for all your hard work and dedication to this project. Take care and rest up Icon_Heart

final stump
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Baby customize yay

queen wyvern
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THANK YOU SO MUCH ❤️
I have asked about this since day one about having bartender and seeing one now FINALLY oh my heart is happy, my gameplay loop is COMPLETE amongst with other things, this is so exciting Icon_Heart

alpine vale
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Wait, is that a new movie showing on the Cinema screen? 😁😁😁 Also, I am so ready for the VIP lounge, car alarms! The babies are so cute! You guys are incredible! The new soap bubbles look perfect! Thank you for listening to us! 🥹

gleaming sail
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The calendar and baby features look great

digital lichen
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Happy anniversary Kjun!! 🔥 🔥 🔥 W game! Thank you so much for the hard work, love and patience, none of which have gone unnoticed. I love the mod insight feature, that's exactly what I needed. No more digging around the modkit to find what I need, I can see if directly from the asset in game.

Love all the updates. The cinema looks amazing. I'm excited to run a flower shop and a cinema. Also love that we can edit babies (toddlers?) in Caz now and bathe them. Still looking forward to the stroller addition.

I love the plan of concentrating on bug fixes first, that will help strengthen the core gameplay features.

Impatiently awaiting next week's update. Have a great weekend.

grand lava
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Thank you K’jun 🥰

pale cove
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INSANE i did not expect changes already made to what was shown a week ago like car stealing and cinemas. Super fast work and i hope you keep improving things we have like this! nothing is ever feature complete and can always use improvements to make it more immersive.

Dont think improving features means no new gameplay, in my opinion i get more gameplay out of 1 thing that you can play with for hours than 10 things that are all shallow in their gameplay

obsidian yacht
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Thank You for the amazing upcoming updates K'jun Icon_Heart text_ThankYou

pallid stag
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omg so since we have birthday parties now, does that mean that it will age them up ? Or would we have to plan around the time they were going to naturally age up for story purposes ?

cobalt agate
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Stealing cars is such a game‑changer that you can’t even tell from the footage what kind of game it is or what you’re supposed to do in it. And I’m really glad that over time inZOI will be able to offer such a range of mechanics that there won’t be any “proper” way to play vanilla, instead, lots of different people will be able to jump into one big game and each find their own kind of fun. That’s what makes it so compelling, creates real interest around the project, and always invites a peek behind the curtain to wonder what else might be waiting for us.

I believe this is the perfect moment to congratulate everyone on the game’s anniversary and to wish Mr. Kjun, the entire inZOI team, and everyone who stands behind the game and helps it grow and thrive – creative and financial success, health and happiness, many long years surrounded by the people who matter. And of course, many more years devoted to what has already become a defining passion for some – developing inZOI. Cheers 🥂Doodle_Heart

latent tide
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Thank you Kjun! The devs did their big one with this update!!!! I can't wait for March 26. It's a 10/10 for me, no notes! Happy Birthday inZOI! ❤️ Kjun_Heart text_ThankYou 👏

vagrant lily
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So excited for the update next week. To Kjun and the Inzoi team, thank you for all your hard work and please enjoy your weekend!!!

storm sandal
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Thank you so much for your hard work! What a wonderful update: Customization babies and their new animations, better bubbles while bathing and the calendar system with birthdays are amazing features. 👏

lavish axle
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Wow, this all looks amazing!!! I am very excited to try out some of this new stuff and I adore the adorable baby outfits!!! Thank you to you and the team for all your hard work!!!

pallid stag
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I love that babies are starting to get some loveeeeee. Omg I'm such a sucker for some family gameplay, so I'm really excited. Since they are now in CAZ, would we be able to change hair styles ? I really like that the nonfunctional items are becoming functional such as the baby bath. Any updates on the baby strollers ?? I would love to see cribs for toddlers in the future so they don't have to pass out in random spots in the house lol. I'm soooo excited to use the memory system, it's definitely going to add more depth and flavor to each zoi's personal lore. This update looks incredible. I can't wait for yall to drop the patch notes as well. And bruhhh a functional movie theater ?? and they can eat snacks and watch ??? YESSSSSSSSS. I'm very grateful that yall are working so hard to complete the fundamentals, seriously the devotion that you and the team put into this game is insane and commendable. Thank you for always being open to take in ideas that players are suggesting. The game has come a LONG way since last year, and tbh I forget that the game is STILL early access for all the content that we have gotten so far and what we will be getting up until official release. Seriously yall are doing so amazing, and have been spoiling us rotten lol !!!!text_ThankYou 🤌 💗

foggy bramble
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Looking forward to the new update... will there be curved pool assetes for the update along with curved walls that i am really looking forward too...

rain dawn
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😭😍 I’m readyyyyyyy for this update!!! Honestly I love everything here, I love the change to minimap! I really adore that we have low tables and I hope to see more designs for them and different seats as well. I’m glad to see the baby bath is functional now and that we can customize their outfits! I can’t wait to see what else is in store for them🤗. The cinema!! Absolutely will be visiting and making my own! It also seems like we’re able to make custom flower bouquets?! Really appreciate that if so! Anyway you guys are amazing, get some rest and have a great day later on💗🫶🏼🫰🏼

toxic onyx
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Some other great little details I noticed:

  • Lot filters for the mini-map.
  • Bar taps!
  • Car alarms - Inzoi going full GTA here I see. 😄
  • Birthday parties with cake and party hats!
  • The town square has a new tree or fountain decoration for each festival. Looks like there's a spring flower festival, trees for Halloween and Christmas, and one for New Year as well.
tawny siren
# proud mantle Hello, I'm happy to announce that the development team has finally completed the...

Thank you so much!!! This has been a strongly awaited update! I can only imagine the rest of what you and your team have developed that you couldnt fit into today's video. Im gonna keep it a surprise until update day!!

♡ T-minus 1 day some-odd hours♡

Please take lots of time to rest and celebrate such a huge success, congratulations on getting all of Q1 completed before march, come April, it will blow all our minds.

It really has been an amazing year, though im personally not in Korea, it feels like this project is being done right in your business space. It has truly been a life changing experience!

Since so many players often suggest ideas I've had, ill just leave a grand THANK YOU! Thank you for so much dedication to being candid, to taking in to account how players would love to play a life sim, for building a world that easily sucks us all in. Even with bugs, this game is an itch that can never truly be scratched.

In a year an amazing community has accumulated under the Psycat Roof of demi gods, this next year with InZOI, you Kjun and your dedicated team, plus some of the modders out there 😉 will turn inzoi into one of the most desired games of our time!

With whole hearted gratitude and sheer excitement,
♡-Màni

shrewd turret
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Every Wednesdays and Fridays I always enjoy reading Kjuns amazing updates. I am very happy that we can finally take infant, toddler photos in CAZ!

Thank you Kjun and your team worked so hard on developing inZOI. ☺️

median dragon
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Omg @proud mantle !! You and the dev team cooked and then ate on this one!!! Loved the video!! Everything looks amazing and I really love how you did the bath animations!! That was perfect!!! Now if only you'll give us a ps5 update (wink, wink) 😅

storm heath
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I can’t imagine how big this game is going to be by the end of the year . They are working on a kid of details also Ty for listening to us and adding a possibility of failing in stealing cars it just shows how much you care about our opinion 💞. Good job kjun and the whole team :))

real plinth
cold forum
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love love love everything about this update, can't wait for it to come out. Thank you so much!! That's all I got this week, no suggestions, just gratitude Doodle_Heart

lofty schooner
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WOW! Thank you! Thank you so much for all the new features. I greatly appreciate all the effort you guys put into improving the game. I’m happy to continue trying all these amazing new features on my gaming PC. But I’m sure once the game is out in the PS5 it will become very popular and bring joy to all the console players like myself out there.

alpine vale
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I just saw one of the influencers and they mentioned the update to relationship compatibility. I didn't know about relationships now being based more on compatibility and traits. This is a BIG step in the right direction and is bound to add more natural drama to the game!

I really hope the game gets fleshed out more in this way, where zois have people they natural do and don't get along with based on personality, likes/dislikes and traits!

floral patio
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AMAZING!! thank you for all your hard work 💞💞💞

teal wedge
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Hello Kjun씨,

Thank you very much for sharing this update even though it is very late/early in Korea! And thank you for addressing modders and for the continued communication with the community. It means a lot to see the team being so transparent about the progress, challenges, and priorities, and we truly appreciate you taking the time to address modders as well.

The inZOI babies are incredibly cute, actually the cutest babies I've ever seen in any game, so*** we don't need a excuse to see them at all!***

Thank you again for all the hard work and for an amazing ONE YEAR together, it would be sweet to receive a silly badge for the lobby or something to remember these times when the game is out and growing❤️ . Wishing you and the whole team a wonderful and well-deserved weekend. 🤍

civic echo
# proud mantle Hello, I'm happy to announce that the development team has finally completed the...

Hello Kjun,

✨I hope that this time you will see my question and answer it in next Wednesday’s Q&A session.

‼️Every time I check, I look for any update about “distance culling,” but there is none. Please provide an On/Off option for the “distance culling” feature. During gameplay, vehicles and Zois suddenly disappear at a certain distance, and it looks really bad. The scenery appears empty. After a certain distance, streets and roads feel completely empty and lifeless. This breaks the original vision of inZOI.

Please bring a solution to this issue!
Regards, @proud mantle

stable oracle
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I just wanted to give Thanks for all you have giving us so far for the Base Game. You can tell the Team wants us, as players to be happy and enjoy InZOI in how we players envision the game, and how the Devs envision the game as well. A truly collaborative effort. 💚🩵💜

And to say:

Well Done to all the InZOI Team!!! You can feel the hard work, dedication, and love the team has for InZOI! 👏🏾 👏🏾 👏🏾

jolly phoenix
civic echo
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Ouh anne you re an angel 🪽thank you for this information but ı tried UE 5.6 Beta but I haven't seen any progress in finding a solution for distance culling. @jolly phoenix

hazy dock
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Thanks to kjun and the whole team for your hard work!
My birthday is March 24th, and last year I treated myself to Inzoi 🙂 This year, I'll be treated to a very welcome update that looks really promising.

runic grotto
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Thank you for addressing some things players have been concerned about a little more in this one. All of the new active businesses look amazing and it gives us more things to do with our zoi's in game, along with finally having a calander to organize events and holidays and birthdays.
I'm only hoping now that personalities will be more focused on and refined overtime along with the new playable features instead of just focusing on one or the other because the little refinements can actually go a long way so this shows a willingness to circle back and refine certain things so this is great!

toxic onyx
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OK, I was just watching the Boring Bones TV preview stream, and there are options in the settings menu to adjust the duration of each life stage! Though it doesn't show the exact number of days, just 'normal speed', 'half speed', 'double speed' etc. Still a MAJOR improvement if this is coming next week! (Edit: also an option to prevent other Zois from interrupting conversations!)

jolly phoenix
merry tree
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CAN YOU PLS JSUT MAKE REALESE INZOI ON PS5

pale cove
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Hey Kjun, I believe an inventory stock system for private businesses would add a lot to the gameplay loop.

This also will apply to home cooking with ingredients stock later on when we’re able to buy at grocery stores, though it can be included earlier by implementing online grocery deliveries, and when grocery stores get included it can include a premium fee.

with businesses (food specifically) you would need to manage stock which is held in built rooms that include storage props that increase inventory (fridges, cabinets, shelves, etc). Before opening, you can order wholesale that gets delivered and you stock the back rooms, and when you open you use up stock on your products. This’ll add variety in what you’re able to make because you can’t just spend on one thing when you have many other menu items, because you need to use up the ingredients for those menu items too. It will also make demand for different menu items where your stock can deplete for a specific item or deplete slowly for an unpopular item, making the menu more strategic.

This also works best when the system is changed to customers ordering directly, and not choosing to sell whatever you want. If customers want all of 1 item, then they want all of 1 item. You should make sure you have enough stock for rushes, or not too much if it’s usually slow business so they don’t spoil or lose freshness. Display counters can be used for pastries/realistic things you’d display. Kiosk/direct ordering will be an option you can make. More kiosks but they’re expensive and more maintenance cost, or direct ordering which wastes some time but maybe more chance to tip

Lastly, removing the “quality” feature. It doesn’t make sense to unlock a food, but make it awful, or when finally mastering it, the baseline becomes 2x the price because they’re all perfect quality. It should be the same price no matter what because that’s how you set it, and the only thing that gets affected is customer reaction to it, and their tips

elfin dagger
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Hello!!!

Thank you for your update. We are very grateful, well I am in particular for everything you and your developer team have done and has accomplished in a short while. You are speeding along with multitudes of innovational spirit. This keeps me energised and looking onwards to see what other spectacular ideas and innovational implementations you will bring onto the plate next.

The fact that you have implemented over 60 major features is a hefty feat in itself. Your ability to keep us updated regularly as well as doing all that is very great to see.

The video is very helpful in assisting us to see what will be upcoming into our game. The cinema feature looks like a valuable system, with lots of use such as cinema dates, family cinema events, cinema employment, a cinema birthday party, your teenager Zoi sneaking to cinema while they should be in the cinema... This is just a few examples I've thought about in less than 30 seconds of writing this. So many things alone can be added with just the cinema update alone.

These updates are valuable to ensure the game is as detailed and realistic to play as possible.

Thank you for the update and I hope you enjoy your week as well.

limpid dome
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I am SO so excited about all of these features and I am so very proud to be an honest supporter of this game! I am excited to see another year of development and playing this game and I cannot thank you, Kjun, and the other devs for all the hard work - including listening to your player base! Its such a relief to know our thoughts are heard. But I also love, respect and appreciate the fact that this is the dev's game and they will take it down their own path as well.

That being said, alongside some of the other features mentioned previously and in this video, another huge quality of life feature I would really like to see in the coming updates is the ability to change the age and names of the NPC zois. It would just allow for more individual preferences to be added. And, for people like myself, who play with mods and/or just want more time with specific zois, it would be so handy to be able to adjust aging without having to try and replace them with a preset hehe.

Thank you SO much for the work, once again! I cannot wait to see next week's update and get my hands on it!

pale cove
gentle sierra
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OMG BATHING LOOKS SO MUCH BETTER THIS IS HUGE IMPROVEMENT.

jolly pilot
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Absolutely amazing work!!!

Thank you soooo much Kjun and Dev Team!! You guys have been soooo dedicated and work so hard…. it definitely shows and is very MUCH appreciated!!

Please also get some rest!! We as a community cannot wait to see all of the brand new things that are coming to the game next week!! Icon_Heart

Happy First Birthday Inzoi!! PE_PandaBirthday

dapper viper
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The steam and bubbles looks SOOOO much better! All of these updates are amazing. I'm loving the new trend of positive and negative types of actions, it's really helping to shape different zois uniquely based on paths they can take in life. The game is already more full of life, and I hope it continues to grow <3

Happy anniversary to the inzoi team and its players!!!

woeful vault
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Thank you for all your hard work and for listening to our feedback over the past year. It is so encouraging to see the changes to some of the animations in response to feedback (cutting the flowers and the steam and foam in the bath) and they are huge improvements. You’ve done a fantastic job!

Congratulations and Happy birthday to inzoi and the team!!

lapis carbon
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Remarkable. Everyone that work on Krafton I wish everyone there a wonderful rest and beautiful day!

exotic owl
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Happy birthday to the Inza team!

versed crystal
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All the quality of life and content updates are lovely, but I’m a little lost where the game sits with the fundamentals of a life sim. By that I mean characters with personalities, grit, flaws, complexities and back stories. The kind of depth that presents the player with a deeper experience of complex storylines and plot twists. Not just what we imagine or try to instigate ourselves. How are things progressing in that department?

I've been watching the videos and whatnot, but it's a lot to absorb, and I've struggled with retention.

crimson meadow
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I'd just like to request that the eye color/iris preset/etc. be removed from the makeup presets. It makes no sense for eye colors(genetics) to be linked to makeup and I'm so tired of having to remember/write down the eye preset # +the inner/outer colors(and even ratios in some cases) if I want to use a makeup preset😭

neat leaf
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You all are AMAZING and thank you again for all the hard work and dedication! I am so excited for the updates🫶🏼

little robin
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Thank you so so much for all your dedication, soul, and love that is being put into the game. It is truly amazing to be an InZOI supporter and have developers who deeply care about the community and the quality continuously being put into standard and in the game. SPP_yDanceowo

I'm so thrilled to play the updates and fall in love all over again! Icon_Heart

sinful wyvern
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Since you are planning to fix the game, please also adjust the weather effects. Right now, it can rain or snow continuously until 1 AM, which feels unnatural. We would prefer more realistic weather patterns—for example, if it starts raining, it should stop after an hour or a few hours rather than lasting the entire day.
Additionally, during the winter season, please make sure that snow remains on the ground even after snowfall stops. Currently, once the snow ends, the snow on the ground disappears immediately, which looks unrealistic.

Can't wait to have more updates in the game. Psycat_Blush

woven solar
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depends on your hemisphere and the weather

sacred bluff
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Looks like biggest and best ever update .

rain dawn
haughty sparrow
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Wow, thanks so much for updates and also hard work you all do. Happy anniversary!

drowsy pebble
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I forgot to mention this before but THANK YOU SO MUCH for the modding debug cheat. This is going to make modding so much easier!

rugged ridge
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Have me a little worried the bartender walked away right after she served the drink hopefully they stay in the general area of the bar and do little tasks in the area like wipe down the counters or something while not serving. You're absolutely moving in the right direction for baths and the baby update looks great.

craggy shore
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I'm so happy that a full-fledged village festival event has started along with the calendar! 😆
Before, wandering around the city wasn't that much fun. I hope there will be more events in the village in the future.
I wish they would add more variety, such as festivals held on the beach, and competition events like drawing contests, cooking contests, and dance battles.
I hope there will be more and more things to enjoy!

neat vortex
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Can't wait for the new update! I've had to take a break due to some gameplay hurdles, and it’s been tough being away. Really hoping the upcoming changes bring back that magic. Thank you, Kjun and the team, for all your hard work! We believe in inZOI!Icon_Heart Icon_Heart

plucky scroll
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This update looks jam packed! I'm so excited. Thank you Kjun and the rest of the Inzoi team. I hope you guys haven't been sleeping in your office. From what I've heard, crunch time in the gaming industry can be brutal. Make sure to get some well deserved rest.

Speaking of rest, I see there have been improvements on bar system. I've heard in South Korea there is a concept called hoesik (회식) aka company gathering. It would be cool if our Zoi's coworkers go out for dinner or drinks after work for special occasions. This could build closeness between coworkers. Plus, this can cause allot of interesting interactions between Zois.

https://youtube.com/shorts/9qBHyJIDous?si=JNXQOv7TzeXDevXZ

https://youtube.com/shorts/nUh_wDRvELQ?si=KmMWk5atY6oDlEVH

#shorts #korea #mukbang

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▶ Play video

Welcome to our deep dive into the fascinating world of Korean workplace drinking culture! 🇰🇷🍻 In this video, we explore the unique social dynamics that unfold after hours in Korea, where drinking with colleagues is more than just a night out—it's a cultural experience. From the traditional rituals of "hoesik" (company dinners) to the ...

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zealous wren
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Thank you!! wow!!! ❤️ I must say I am really excited to see what's ahead!!!! I see we will be getting our first fancy drink at the lounge!! I hope to see more of this! Kjun you showed in the calendar system different holiday/seasonal events which I LOVE!!! I did notice a Spring one? does this mean we will get spring related decor? Easter? cause I really hope to be able to Easter egg hunt. Will we be able to ever have presets on facial features? like eyes, nose, mouth, etc? I also love the cute infant onesies!!!! 😍 seeing the little ones get attention made my day. Thank you and the team for all the hard work, updates, taking our feedback and being just as dedicated as we are!! Happy anniversary! 😊

zealous needle
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❤️❤️❤️

alpine vale
alpine vale
frosty dome
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@proud mantle is it the whole of the fundementals first list that you have completed or just the 32 ?

marble maple
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Kjun, just wow! Thank you and the Inzoi team! The mini map - I've been waiting for it ❤️ Great job! Can't wait to play ❤️

frosty dome
digital lichen
frosty dome
terse crag
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Hello inZOI Team! I love your work so much! ✨💖
I have a small suggestion: I would love to see a Historical World (Joseon Era) in the game! 🏯🌸
My idea is inspired by reincarnation K-Dramas, where we can live in the past with traditional houses, Hanboks, and Royal Court status (Emperors and Palace life). It would be amazing for storytelling! 📜✨
Thank you for everything! ✨

digital lichen
# frosty dome yeh but i mean the list before q1 q1 only has around 20 odd items on it

I think he is combining both? Because if you read the FF list, it's more than those first 7 items, there are some ui/ux changes, family relationship, transportation, crime etc stuff that seem to be coming this month or next month plus the q1 stuff and there is also P2 which includes the modding enhancements coming in q1. So I think he is adding all those up. Not all FF are implemented but stuff like bicycles and auto lights are already coming

We wouldn't truly know until it all comes out and we read the patch notes, but he is definitely not talking about completing the full years roadmap already

tight pelican
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Thank you so much for sharing all the information you have. I really appreciate it.

I'm excited to try the new businesses but I am BEGGING YOU for an option to turn off paranormal activity!! 🙏

Because of a ghost haunting my cafe for days on end, I had to give up my business. I just couldn't take it anymore. It's not fun when there's a ghost that ruins your business and there's nothing at all you can do to get rid of it! I don't want to play with ghosts haunting in public. I don't want them at all but am happy for people who want ghost-play.

BUT WHY is there no solution to get rid of ghosts?! We can't tell them to get out of our game. They don't clear out on their own even with Best Karma. They clog up the city so some day we won't be able to play the game, but long before that happens, the paranormal activity gets so annoying and out of hand that a player will abandon their entire save game over it.

I wrote about this last week but I hadn't yet been forced to give up entirely on running a business because of the persistent ghost. There's no cheat to destroy all ghosts. I don't want any of them in my city.

I don't know if I made that clear enough. But I hate it that a feature I'm not interested in absolutely ruined one that I'm interested in and that was my zoi's livelihood and life-goal!!!

There's no life goal to have your business and life ruined by ghosts of people you never knew and there's nothing you can do but ABANDON IT.

frosty dome
toxic onyx
#

Talking of game-breaking bugs: now that we've praised all the great stuff in the update, here are some issues I brought up in the previous thread:

There are some serious issues with the game that aren't necessarily coding glitches, but unintended consequences of changes introduced by the devs: for example, the instancing of public buildings has made it very difficult to enter those buildings with point-and-click controls (because you can't click inside the buildings and choose 'go here' any longer). Then there's the small annoyances I'm constantly running into in every playthrough: animation glitches (particularly in dialogue), random NPCs trying to join your private conversation with a friend or date, queued actions getting 'stuck' for long periods and eventually timing out, other actions getting auto-cancelled because the relevant emotion no longer applies, etc.

The closed-off buildings problem is particularly annoying because it makes the game very hard to play in overhead view. You either have to switch to manual controls every time you want to enter a building other than your house, or zoom in through the roof in order to click inside. I'm not sure whether the March update has made any changes here, but I really hope someone is looking at this issue, because it's been reported as a bug several times on the forum and no one has responded yet.

digital lichen
exotic owl
#

A thought occurred to me: if a player can steal a car, then why not the player’s vehicle left in the parking lot, even a scooter, be stolen? After the theft, you will need to contact the police to return the stolen vehicle, or receive an insurance payment if insurance was issued

pallid flint
#

@proud mantle inzoi team thank you for this update! I'm very excited. I saw a few YouTuber videos about the upcoming Mars update. For parking, you have to use a remote control to park the car. Please, is this so unrealistic, Can we just park the car and let the car stay where we park the car without diapering? Or for future content, Zoi can receive a fine penalty charge notice if we park at the wrong place. Maybe there is 5% chance our car gets stolen.

frosty dome
neat idol
exotic owl
frosty dome
pale cove
exotic owl
exotic owl
#

I just adhere to the idea that not only the player should interact with the game, but also the game with the player, there should be a possibility that the player’s store could be robbed, a car stolen, household appliances break down, pests infest the house, neighbors flood the apartment, or the electricity goes out due to a breakdown. And no one has canceled evil neighbors

frosty dome
#

Kjun it concerns me that i dont see you mention autonomy or personality which are the most important parts of the game in your updates

tall tartan
#

Kjun, thank you so much to you and your team for all your hard work. This game is improving so much, and I’m literally counting down the days until the next update!

I’d like to suggest an idea about eating out.
Currently, when you go out with other zois, you can’t order as a group, and the zois will sit wherever they want. So, during a date, other zois will seat with the couple, assuming the couple is even sitting at the same table.
Would it be possible to fix this by assigning the table? When your zois go to an establishment, you can click on the table and select other zois nearby to sit at the same table. Just like when you play games at the arcade in a group, the selected zoi will be playing without other zoi intruding the group. In this case, no other zoi should be able to sit there.

Also, please add the option to order as a group! It would be amazing if each zoi could get what they want, but ordering one thing for everyone or getting random plates would work too!

And please, please, please re-add the zois getting out of their cars when they get bump onto other cars 😭instead of the pop-up 🙏.

Thank you again for all your hard work!

plucky scroll
# exotic owl A thought occurred to me: if a player can steal a car, then why not the player’s...

Also, other Zois should be able to vandalize our cars. This kind of retaliation would be perfect for emotionally needy Zois getting revenge on their exes. This idea could also include car insurance in case of theft, vandalism, and accidents.

On the same thought, emotionally needy Zois should go completely psycho ex during a breakup or divorce. You can probably have your Zois get a restraining order against their exes. Also, having doorbell cameras would be nice for situations like this.

https://youtube.com/shorts/vCwFcX89B0o?si=Q-zk1RiVhTLFz7cn

https://youtube.com/shorts/9XGm8HGHddA?si=KfGR-4sl5_0bjUmT

https://youtube.com/shorts/B5dvL-TVGPg?si=jxYosWdqyEhMfojC

https://youtube.com/shorts/lyFhM4LYiGo?si=Lttof8jlB48fYtD-

pale cove
#

Also should add getting annoyed by pressuring conversations with a stranger who isn’t into it that they avoid you or even can call the cops

pale cove
#

and when you smell flowers you should sometimes get the urge to buy it if it’s one that you like, or atleast urge to buy a flower

and for the cinema you should get bad reactions when talking during it, stop zois in general from automatically talking, and the screen shouldn’t be clicked on for options that TVs give like watching shows and programs

weak prism
#

Looks extremely good as always, thank you INZOI Team... please let us have custom music in game 🥹 Doodle_Heart

pale cove
#

Please don’t make the workbench simply cosmetic now and add a benefit to using it over any desk. Maybe higher quality, less cost (though i don’t think it should cost anything and you should craft with actual materials you buy or get), or workbench-specific items.

cobalt agate
#

Movies
I watched the movies in the theaters, and it absolutely blew me away. I honestly didn’t expect this kind of visual quality, even though it’s AI‑processed (and that traffic in Bliss Bay with the retro cars, the facial, the food/plate animations…)

Experimental graphic settings and DLSS 5
Kjun, man, maybe you’re secretly sneaking DLSS 5 into the game? Or maybe you could add some Experimental settings (like in KCD2) the kind you enable at your own risk to fry your high‑end GPUs, while keeping Ultra for the mainstream setups?

For example, Ray Reconstruction, maybe even Path Tracing, subsurface scattering for hair strands, sun rays, camera effects like iris, aperture/anamorphic lens flares, lens streaks…)

Driving, parking, and car accidents
Also, I would like the cars not to despawn into the inventory when the last Zoi gets out of one while it’s on a parking slot. Instead of having to respawn it with a click, it should just stay in that slot automatically. I’m not sure if it was like this in 2024, but I think it needs to be seamless.

Overall, all car accidents and the auto driving being interrupted by those transition screens break the immersion. It wasn’t like this in 2024.

toxic onyx
cobalt agate
# toxic onyx Yes, the public parking thing looks a bit unintuitive right now (of course, it's...

I think the extra action feels a bit too much when using direct input, WASD, and especially a gamepad, or when recording seamless staged footage (machinima). Overall, I’d be better if the manual parking trigger zone just save the car automatically. If you don’t want to, then don’t enter/leave the trigger. Or another option: when getting out of the car, have an additional Exit and Park Vehicle option alongside the existing one.

But for the top‑down view, point-and-click, auto‑drive, it would be great to set a route to a chosen parking spot (Drive and Park Here).

pale cove
desert pond
#

Wish List:
Point_Yellow Play with genetics option in CAZ to create children, siblings, and parents
Point_Yellow All life stages in CAZ (Babies, toddlers, and adolescents are missing)
Point_Yellow Take a family picture in CAZ (With different pose options for all Zoi ages)
Point_Yellow More traits (We need many more traits for our Zoi’s)
Point_Yellow Idle animation that reflects our Zoi’s traits (Zoi’s should also not want to clean if they’re sloppy, work out if they’re lazy, and so on.)
Point_Yellow Wants and fears that reflect our Zoi’s personality and traits.
Point_Yellow More animation between Zois. We are still missing animations between children. Most children play games together (Tag, cops and robbers, jump rope, and hide and seek), but right now the children can’t do anything together except talk, and animations between Zoi’s in general. (Hugs, kisses, different talking animations depending on traits and personalities)
Point_Yellow Changing the voices of our Zoi’s and the pitch so that they don’t all sound the same.
Point_Yellow More types of toys to play with (dollhouses, toy box, dress up chest/rack, dolls, and stuffed animals). I would love to see tea parties and pretend play as well.
Point_Yellow I know something was mentioned that heights and bodies may not change in toddlers and adolescents, but I really urge you to take another look at this. This is supposed to be a life sim, and only having three distinct age groups is disheartening and breaks immersion. Right now, we have babies and toddlers who look the same, minus teeth and crawling. Then we have children, and last we have adolescents-elders. I need to see a visual difference across the life stages, and they need to feel distinct.

frosty dome
#

**Its far to easy to get arrested zois need to have a chance to evade arrest depending on the situation and thier skills also crimes are reported to often (i would like the civic counciousness slider back to fix this) also zois need to react more to hauntings and ghosts hauntings should also be dependant on the deaceased zois relationships in the household if it was a negative relationship then hauntings should be more scary creepy and violent also zois need to show thier pregnancies more **

surreal imp
# frosty dome **Its far to easy to get arrested zois need to have a chance to evade arrest de...

I’d also love to see more supernatural gameplay in general, like adding ghost hunters, exorcists, or even witches into the game. It would be really cool if Zois could hunt ghosts around the world or in specific locations, and have the option to exorcise them and send them out of the living Zoi world. Maybe some ghosts could be harder to deal with than others, or even become dangerous over time if ignored.

It would also be awesome to have a magic skill system, where Zois can actually learn spells and improve over time. They could use magic in different ways, like helping other Zois with positive effects or messing with them using negative ones. Depending on how you play, your Zoi could become more of a “good” or “dark” magic user, which could affect their interactions and reputation.

frosty dome
covert void
#

Wow this looks amazing guys!! Tysm for all your guys hard work. It doesn’t go unnoticed 💗💗

cobalt agate
#

As I already wrote, I don’t want all sorts of hauntings and similar stuff happening in the real Zoi‑world, since for some players it already breaks the usual flow and storytelling, and as people mentioned above, it even forces them to start new saves because the unwanted supernatural elements abuse the player without their consent. That’s not the kind of approach you’d expect from a game set in an ultra‑realistic world.

First of all, there needs to be a slider to disable ghosts, and then the Mortal Realm Kjun talked about in Feb 2025. (see the article: “Inzoi's game director teases plans for ghost Zois getting shackled to the mortal realm, karma-starved and seeking redemption if they die with a bad rep”, “inZOI Director Responds to our Ghosts Feedback”)

In the mythology‑related version, souls end up in the boundary between the living world and the afterlife to resolve their karma and move on (or reincarnate), or remain in this world as gwishin. This projection of the world already exists in Ghost Play, and it just needs to become more free‑play so the player can lift the veil themselves and encounter the supernatural on their own terms.

But everything tied to Western street‑fantasy, I really hope won’t become mandatory or take precious time right now.

https://youtu.be/-sT1WMVkDo0

Ready for some scares? Let's go over the NEW details on GHOSTS just revealed by inZOI's director and creator, Kjun!

🍭 Watch NEXT: https://youtu.be/7mzOmZrC6-Y

💜 Official inZOI Discord: https://discord.com/invite/inzoi
🎨 2024 FanArt Contest (Past event): https://playinzoi.com/en/news/7897?category=event

💕 Please don't forget to s...

▶ Play video
frosty dome
cobalt agate
# frosty dome yeh we need a ghost/paranormal slider to give players the choice if a player wan...

I really hope Kjun keeps his word that the team is leading inZOI in their own direction (only taking our opinions into account when making decisions), and that they will stick to the principles regarding the paranormal that they themselves established a year earlier, while generating their own unique ideas based on their worldview and cultural background. “Kjun emphasized that inZOI is, first and foremost, a game about real life, so paranormal elements will be kept to a minimum” and this meta‑layer is so thin that it “doesn’t overshadow the core gameplay”.

surreal imp
rocky lintel
#

@proud mantle , thank you!! You guys are amazing 😍 always working hard and hear us every time. I have only few questions, will we be able to open the babies or Toddlers on "Create a Zoi?" To Change their body Features or will the new Borns be able to come out the crib Sometimes? Did that Change?

frosty dome
plucky scroll
#

I love that we're finally getting a VIP section in clubs and lounges. It would be cool if someday we can have performers at clubs, bars and lounges such as idols, lounge singers, drag performers, and gogo dancers. It reminds me of the cheekiness of the Sims 1. That would be perfect for bachelor and bachelorette parties.

https://youtube.com/shorts/8rQDMk_FvCE?si=goKBDqCTPlgdQ9sT

https://youtube.com/shorts/yOwCJB1a6Rk?si=dRp0DM1nxE9TnmnN

https://youtube.com/shorts/S6DEtAcrswg?si=vMMs-JNrBAPof06D

frosty dome
# cobalt agate I really hope Kjun keeps his word that the team is leading inZOI in their own di...

we should have the ability to control the frequency of paranormal events in our games i for one would love alien abductions but as a very rare creepy mysterious event and of course sliders would mean the option to turn it off completly so those who want paranormal game play can have and those that dont dont need to have also like we said before focusing to much on the mundane world and life can get boring and having the odd mysterious event take place adds alot to atmosphere and storytelling as well as gameplay and surprise

cobalt agate
# frosty dome kjun also did say many updates ago that would be getting a ghost slider but it n...

Kjun mentioned the Ghost Appearance Rate Slider even before Early Access (the footage is dated Feb 15, 2025):
“This setting lets you control how often ghosts appear in your game. At the lowest setting, ghosts won’t appear at all. At the highest, your city quickly become filled with ghosts making it more challenging to help each one earn enough karma points to move on to the afterlife.”
-# And still, the whole concept is that the ghosts are tied to bad karma and are much closer to gwishin than to some sims‑like street‑fantasy

frosty dome
# cobalt agate Kjun mentioned the Ghost Appearance Rate Slider even before Early Access (the fo...

id love ghosts to be linked to karma we need the karma system back @proud mantle these thing mentioned above and autonomy and personality need to be fleshed out more please these are core game mechanics that i feel have been treated as an after thought and we havent really seen much atall in those departments ghost play is very lacking medicore and repatitive atm and i hope it is drastically reworked in future

lofty schooner
#

I been watching some influencers trying the new update and I don’t like that Zois used the robe after they take a shower or a bath. I wish they would keep the towel when they finish taking a bath or a shower. I think a towel is more realistic when you are at home. The robe should be only for the spa.

thorn vortex
#

Congratz on one year of InZOI, Kjun and team.

One thing that I saw in a menu about the age group... see picture below.
Why not give us control of number of days? Just putting 0.25x (or 1/4) is imprecise and does not allow the kind of customization that I require for my age groups...

I really need to set numbers per age group. I am not ungrateful tho, it will be nice to have some control.
But to be frank, it's just not good enough.
In the fields, there should be the current number of days... Clicking left or Right arrow should remove or add a day.

Thank you for pregnancy length though, this will be a nice touch (ps: make us able to set it in days well -- same request)
Please reconsider giving us a box to type numbers or adjust sliders. Thank you !

frosty dome
#

yeh i also want the ability to only age house holds im currently playing for rotational play

frosty dome
#

kjun partners need to stop psychically being able to tell if thier partners have cheated stealth should be used when cheating to not get caught also there needs to be much more of a reaction when partners are caught cheating varying from sadness to anger and punching the other zoi like was in the game before this isnt sims 4

thorn vortex
#

Here's an edited example of how the new age group menu could/should look like :

woeful vault
#

What i’d like to see in the ghost system:

  • ghosts are confined to the mortal realm and are usually unable to interact with the real world.
  • Some sort of conditions need to be met for active ghost zois to impact the living world or living zois.
  • Ghost interactions with the living world should be creepier than they are now. For example, they could communicate a message to living zois through the tv or radio.
  • When playing with living zois, players should have a slider to control the frequency of hauntings (where a ghost has an impact on the world)
  • When active, hauntings should be linked to karma (bad karma = more hauntings)

I’d like the mortal realm to be more interesting. At the moment, it’s so similar to the living world that there is no incentive to explore.

Also, I don’t know if it’s possible and I just missed it somehow, but I’d like to be able to end the ghost gameplay and skip to the ghost’s funeral or reincarnation when karma has improved enough. Sometimes, three days is too long with nothing to do.

frosty dome
#

we need to see how our zois persoanlites develop over time from experiances trauma and our parents ect kjun personality needs serious work

woeful vault
thorn vortex
# woeful vault the age adjustment system included in the march update is also confusing if you ...

And you will not know the NEW lenght of each age stage either until you invest hours of your time in a game to test your changes. And depending if they implemented this at prorata, it might corrupt older save game as well by making say, a young adult turn back into a child. That's why I am very disappointed.

I appreciate the effort, the door has been opened and that is GOOD.
But... numerical numbers would be so much better indeed 🙂

frosty dome
#

the refuse conversation interaction is annoying and should be used much more seldomly (or used based on specific personalities) as it prevents drama and potential fights

thorn vortex
# frosty dome the refuse conversation interaction is annoying and should be used much more sel...

Agreed. Some ppl want to be comforted and will/should remember that ppl were there in their moment of sadness/weakness. An Authoritarian might only accept chats with family members above 50% relationships or anyone with 100% in friendship. A Socialite/Cooperator/Mediator type might accept just about anyone (even a stranger's help for the Socialite)... As to a Recluse would simply refuse even to talk with their spouse at 100% family/friendship bar... That would add so much personality, and only for this one issue (refusing conversation).

frosty dome
#

"A dynamic personality system based on real psychology – personality evolution through upbringing and experience, motivations/desires and fears, growth/stress zones (green zone/vibe/aura, mental breakdown) (Enneagram basics), physique and temperament (NS), lifestyles and quirks, personality expression through autonomous behavior, behavioral patterns and habits, compatibility and conflict (resolution), love and attachment styles, social ripple effect." we need this so badly @proud mantle

digital lichen
#

Please stop the cars from despawning when the zoi gets out. I like that we can park it in parking spaces but let the car stay put where it's parked after our zois exit the vehicle.

Also allow us to park in our garages.

Another thing I noticed is the mini map doesn't seem very useful. All inzoi partner videos I've watched they still end up needing to go back to map view to get their bearings straight. The mini map needs a GPS (a little arrow that shows how close you are to your destination) also our zois home should be easily visible on the map

median dragon
#

@digital lichen I agree. Not trying to bring up gta but my wish is for inzoi's driving system is to be as flawless and easy as gta. Definitely needs a GPS. Also once you get into a wreck all the cars disappear afterwards. Hopefully someday soon they'll fix that as well.

median dragon
#

Again @proud mantle not trying to keep bringing up gta but this will make sense since inzoi also have cars...but once the driving system is a little more polished, it'll be cool if we could see some npc zois getting in and out of their cars sometimes, kinda like gta npcs. I think that'll be really cool to see in inzoi in the future!

drowsy pebble
#

I know there are plans to 'enhance facial sliders' in the roadmap. Please do not do anything that will break existing Zois' faces. It will be catastrophic for Canvas and players in general if all Zois' faces get ruined by a slider update.

feral basin
#

(1)Please improve the band music. Right now, it’s more like noise. Simply improving the music could significantly enhance the satisfaction of game players.

(2)Having a separate option to sit at a floor table would be great. While it’s great at hanok place, it feels out of place in a nightclub.

(3)I feel that the indoor graphics have improved a lot. But outdoors, the graphic quality still seems quite lacking (I haven’t played it myself, but that’s what I noticed from watching YouTube)

runic grotto
# frosty dome **Its far to easy to get arrested zois need to have a chance to evade arrest de...

Yes! How often they get reported should depend on how sneaky the are (aka the crime skill levels) if they have a higher crime skill they should be able to get off a lot more because no one really "notices" a zoi who is more sneaky and has more skill in being sneaky also yes pregnant bellies should definitely be bigger considering its only 3 days so the first day should be huge already

sinful wyvern
#

Please give Zoi the autonomy to swim in the pool or at the beach. When I visit the area, Zoi does not swim, which makes the pool and beach unused. Allowing swimming will also help meet their shower needs, since they can wash while swimming. It would be even better to add interaction, such as talking while in the pool or splashing water, to make the experience more engaging. Psycat_Blush

river widget
#

🛠️UPDATE - FEEDBACK🛠️

Parking 🛠️ - Auto driving cars should park in parking space automatically and without disappearing.

Mini Map🛠️ - When manually driving, we should be able to pin a destination we wish to go to so we don’t get lost, because the destination is pinned.

VIP Lounge🛠️ - It seems like anyone can enter the VIP Lounge? ❌ security man needs to stop Zois who are not VIPs from entering.
The VIP singer need to actually sing because they are only practicing vocals. The singing needs to be like the Christmas event. In the Christmas event, there was real singing and music.
Since we have VIPs in inZOI, I saw someone suggest cruise ship party. Cruise ship should allow drinking, partying, celebrations, seasonal celebrations, vacation, renting bedroom inside the cruise ship itself and add a diner area, and cruise ship pool. Cruise ship should exist in BlissBay and Cahaya 🛳️

Part 2 Feedback coming soon.

river widget
#

UPDATE - FEEDBACK 2

Cinema🍿🛠️ - Zois should not be talking so much during the movie. Zois are seen standing up to go talk instead of sitting to watch the movie.

Allow Fanmade movies? I had an idea come up. Kjun should allow players to create fanmade movies using the world of inZOI and these fanmade movies can be implemented into the ingame Cinema?

Calendar 📆 - New Content Suggestion
I love the calendar and it made me think of more ways to add events to the holidays. I think it would be interesting to have a theater stage where you can watch zois perform stories, opera, and orchestra. Theater decoration themes changes depending on the performance at play.

Add Christmas and all holiday performances too. Theater Performances Below.
https://youtu.be/mjNb8LbZuac?si=PTTcn3DiuWmluLZt

https://youtu.be/Jqg8R5bpNwM?si=Pzf-UcuuAUmJC25i

https://youtube.com/shorts/ZoauWkWGRAA?si=vmR9U4QAygyi3guV

The woman of fireworks, Jang Noksu! A new bloom through her dance!

The birth of a new and refined traditional Korean performance!
A series of enthralling scenes which you cannot take your eyes off from!

Enjoy this performance exclusively at Jeongdong Theater!

Deadly Cinderella of Joseon Dynasty
"The Palace: Tale of Jang Noksu"

Launched on Ap...

▶ Play video

From Musical "Beauty and the Beast" in Korea.
Sung by Cho Jung Eun starred as Belle, Lee Jung Yong starred as Gaston

▶ Play video

👇🏻 My top 5 #London Theatre picks 🎭

Moulin Rouge! The Musical
📍Piccadilly Theatre

The Phantom of the Opera
📍His Majesty’s Theatre

The Lion King
📍Lyceum Theatre

Tina - The Tina Turner Musical
📍Aldwych Theatre

Matilda The Musical
📍Cambridge Theatre

🎟️ Discover the wide range of London West End shows, including ...

▶ Play video
pale cove
#

This is missing from the roadmap but please add someday deep car modifications 🚗🚗. This will add a whole new area of personalization beyond CAZ and Build Mode. You’d have your personal Zoi made, your personal property/business made, and newly your CAR customized.

The modifications i’m talking about are not simple colors or rim types, but full on body part customization, engine mods, spoilers, etc. This will deck out a car to your exact liking.

The way this should be handled is also not for free, but to first buy a car normally, then go to an auto garage in the map where you park your car and can send yourself to a new menu scene either like CAZ, where it’s separate from the game, or Build Mode (Preferred) where you’re still in the world and see changes before applying. The camera is pivoted around the car and you can look around, and picking specific areas to modify like the wheels for example will automatically orient the camera to them and you can see the wheels change as you select the options.

This is a PREMIUM service and therefore not cheap and easy to fully modify your car. Realistically speaking it should cost just as much OR MORE if you want to FULLY mod your car beyond standards. Minor changes to some parts should still dent your bank but not so much.

After adding on custom liveries, exhaust, sports parts, etc, NPCs will sometimes react to it and want to take pictures of it if it’s parked.

Last thing since i can fit it is in the future adding needs to the car that need to get resolved. This includes persistent variables like gas that needs to be filled at a station, and other rare cases that only show up when needed like oil changes, malfunctions, replacements which should be taken to a mechanic. This will also hopefully introduce a mechanic job you can take on or own a shop which are both hands-on. If your car won’t work, hopefully you have a bike, different car, take the bus, or walk. Might need to get your car towed if it can’t move

alpine vale
#

Kjun, I see a lot of people giving valuable feedback on this new update. Please take it into consideration and make improvements, don't skip too quickly to the next thing and forget these improvements as these incremental changes mean so much.

Adding pinned locations to track Map navigation, auto drive parking, no auto-sit at low tables in public places like lounges, improvements to performances by bands at the V.I.P lounge, wearing towels instead of robes after showering etc. These little changes to what we already have will go a very long way.

I feel this way for all the small bug fixes and tweaks to be made with the current game. Maybe you can revisit specific features and ask the community about how it could be improved. The game lacks more in depth than breadth.

That being said, I LOVE the redesign of the zoi card! It's amazing and so neat now 😍

cobalt agate
# frosty dome "A dynamic personality system based on real psychology – personality evolution t...

That’s my post from the forum about personality btw, it would be nice to include links.

About the probability of success depending on personality traits, attractiveness, reputation and relationship levels: I saw that in the planned design for asking someone’s phone number and asking them to unblock in the translation.

“Higher attractiveness means higher chances of success. If other person is popular and lacks attention, the probability success is high. If the other person is reclusive and individualistic, the probability success is low”.

I really hope they expand this approach to other traits / areas of relationships as well. And since you mentioned sims 2 guides, I think it would be interesting to look into the guides here as well.

alpine vale
safe carbon
# cobalt agate **Movies** I watched the movies in the theaters, and it absolutely blew me away....

Yes it would be nice if u could drive the car over the parking space and have it stay there

Actually I noticed that the stolen cars have better parking and whereever u leave the car it stays. Also I really want more of those parking spaces everywhere like in those multiple parking spots near the beach

I would love if they can implement the stolen car parking mechanics to the cars we actually own.. otherwise I'm def going to have my zois stealing every car just to get those parking mechanics

For the minimap we really need a way point/gps that leads us to locations. Id also it if the city map was within the minimap meaning being able to expand the minimap to show us all the locations/making it easier to select a waypoint if that gets added

safe carbon
# river widget **UPDATE - FEEDBACK 2** **Cinema🍿🛠️** - Zois should not be talking so much du...

I agree omg!! I was just thinking about that when I saw the ai movies

I think it's time for the devs to try and limit the AI ART in the game.

There are talented people in this discord and even in their creator program who would be MORE than willing to make fanmade movies for the inzoi team rather than them use AI

Please team, we don't mind some of the ai features like the 3d printer. But please try to leave the ART for humans even if its just the fans making it. This will improve the overall public opinion of this game

Anyways, I'm hoping that you guys will one day rethink the ai art usage

Also are Christmas carolers going to stay for the winter festival?

storm sandal
# desert pond Wish List: <:Point_Yellow:1302829887135940670> Play with genetics option in CAZ ...

I completely agree with you.
Chanched body heights for toddlers and adolescents for a more natural growth is my biggest wish for InZOI. As I heard the first time from all age stages, I were so happy to get one more than from Sims. But now it feels we have less than in Sims, because some age stages looks similar and this breaks the immersion. As a family player it bothers me a lot and unfortunately, this is taking away my interest in the game. I don’t know why it’s not possible to change heights when using 3D models. Therefore, I sincerely hope they find a solution for this problem someday. 🍀This game has so many potential and the Devs are working so hard. That’s the only point I am really disappointing.

alpine vale
#

The memory system is a WIN! I can't wait to see how memories and checkpoints alter zoi behaviour ❤️

river widget
#

Unpopular Opinion for Careers

I believe the museum can be put to use for the artist career. A popular artist can put their art or masterpiece in the museum and gain admirers. The artist career is lacking depth. The music career is lacking depth too. Careers likes these need social media too.

The fishing and mining career needs some love too. As someone who would like to be a full time miner or fisher in one of my saves, I would like the fishing and mining career to have some love and care put into it. Fishing and mining careers lack importance to the economy of inZOI. There should be a fancy jewelry store for miners to sell minerals there. There should be demands for fish at an actual fish market that exist. These establishments or buildings will make the fishing and mining career feel like they do play a role in society or the environment.

cobalt agate
# safe carbon Yes it would be nice if u could drive the car over the parking space and have it...

Parking
Yes, just like with home parking (the car doesn’t despawn, doesn’t auto‑align, you can just leave it and get out). So why did it end up this way with public parking? Btw, there are parked cars you can steal at the beach parking lot too (I saw it on SugarZoi’s stream), but for some reason there are no active parking spots. I thought the whole parking logic would be exactly about being able to save/persistently store any car.

GPS
And I think the GPS map in these kinds of games usually rotates with the camera, because it’s hard to navigate in many situations when the marker isn’t pointing upward (and if it’s pointing downward, left and right become completely inverted). Using a static map is just painful for some. Plus, it would be great to have a GPS navigation line from your current position to the selected point, and maybe someday even a turn‑indicator assistant on the screen. That’s the unified approach.

https://youtu.be/wtoizYsA-YU?si=vjRNO3xgdZC71WrD

GTA IV - A quick sample of how the GPS works when driving back to Vald after smashing the window in the "Bull in a China Shop" mission, also shows ending cutscene for that mission. Captured for a friend who may buy the game just to show GPS functionality. Also shows a sample of PC caliber graphics.

▶ Play video
safe carbon
#

I was glad that the team added the floor beds that didn't make it into the February update.i would also love If the 3rd person waterslide animation from months was added in this update!❤️

I'm hoping with the graphics improvements I also hope this helps with the graininess when you ride a rollercoaster

@cobalt agate yes!! A gps line leading you to your location through the minimap is needed!

Also the sugar zoi stream you showed is exactly what I mean.i think that big parking lot with all those spots should have a space where your actual owned car can be parked in.

Whether it be through the parking meter like the ones near the street or if parking can just be like parking for the stolen cars and boats in cahaya

woeful vault
river widget
# median dragon Again <@1168780020643270657> not trying to keep bringing up gta but this will ma...

If the issue is optimization maybe in some rare situation a npc can be seen getting out of the car, but not all of them?
This is off topic but I saw a Youtuber trying to steal a car a npc was driving, but they couldn’t steal the car. It would be funny if we can someday kick a npc out of their car and steal the car. And an issue I would like to address to Kjun, they need to fix the part where you have to constantly picklock the same stolen car. If we already picklock a car to steal the first time, we shouldn’t need to picklock the same car again.

@cobalt agate I agree, Kjun should take some reference from Gta mini map turning and the gps.

cobalt agate
# woeful vault I agree that supernatural elements should (mostly) be limited to DLCs. I would s...

We still don’t know how inZOI will be distributed or if it will include any supernatural content at all, that’s entirely up to the inZOI Team (Kjun only said he would think about it, he never confirmed anything, so all we did was share our thoughts, and the rest is up to them). But we do take into account what Kjun stated before Early Access regarding ghosts, and that’s the concept I’d really like to see fully developed.

median dragon
#

@river widget I think i know what youtuber you're talking about because I saw that too and thought it was weird they had to picklock the car again after they already had stolen it...and yea it would be cool to be able to snatch the npcs out of the cars instead of stealing the car while the npc is still sitting there while you're driving it lol. Hopefully they'll also fix it to where the npc that's in the car would have a scared reaction to our zois trying to steal their car or maybe even run out of the car themselves.

jolly phoenix
# thorn vortex Here's an edited example of how the new age group menu could/should look like :

100% agree with this. While I'm very happy we'll finally be able to adjust age duration, I'd prefer more fine control like this. I personally only want to add a small amount of days to young adult and adult, while reducing the baby and toddler stages by a day or two. With these multipliers I have no clue how many days I'm actually adding or retracting and it also feels like they're pretty big jumps to me starting from adding a whole quarter.

My goal is to not have my Zois be as old as senior while their kids are still children. I need proper fine-tuning mechanics for that like the picture Samuriko made.

neat vortex
#

Hi Kjun! I just watched the latest livestream, and to be honest, the "Smart Zoi" autonomy still feels quite problematic. It leads to immersion-breaking behaviors:

Broken Survival Logic: Zois cook food but don't eat it, choosing to cook again or buy fast food instead. There needs to be a clear priority/weight for "available home-cooked meals" over generating new tasks.

Excessive Social Conflict: Zois are constantly arguing in the streets. This feels repetitive and unnatural. Social interactions should be filtered by traits and relationship levels, not randomized "argument loops."

I really hope to see the team focus on the underlying logic rather than just increasing the frequency of actions. Quality of autonomy is much more important than quantity!

river widget
#

Feedback - Phone Calls 🛠️
I think calls need to be more interesting and engaging. Instead of engagement, we get this:
The caller: “Want to hear a funny story?”
Us: “SURE!”
The caller: “The end!” Call ends
Us: 🤨 Hello?? What was the story!?

I know it’s still a new feature and isn’t the final version. Should a phone call topic pull some topics from the memory system? I wonder what the community thinks.

Personally, I would like the call system to be more like the video below but that would mean, we need actual voices and a proper system for it. I don’t know, what does the community think?

https://youtu.be/73xMwGornok?si=KrYhhAuEGFbpZz79

safe carbon
# river widget If the issue is optimization maybe in some rare situation a npc can be seen gett...

Omg.. I had no idea that you would need to picklock the same old car you already pickpocketed... Yes I hope they change that bc that seems really immersion breaking

For the phone calls it really makes me want the whole AI talking feature they showcased months ago that used actual human language. It would be pretty cool bc I remember you could even speak using the record button and have the NPC zoi speak back. That's the AI feature I really want not ai art 😭

river widget
quasi hemlock
#

WOOHOO I can finally own a movie theater like I want to fo IRL!!!

frosty dome
#

fires need to be more dangerious and unpredictable they are way to easy to extinguish and tame at the moment

frosty dome
#

kjun it be good as you go along with updates having check list to show us what you have updated and checked of the list

cobalt agate
#

It looks like auto-drive was completely nerfed down to a black screen in the first seconds and an instant jump to the destination. As far as I know, ppl were saying before EA that the driving takes way too long, but in the end that left everyone without a choice, though there is a way to solve it…

Fast Travel
How fast travel works in GTA Online (using the taxi as an example, since it’s similar to auto-drive in inZOI):
– get into the car and choose destination
– at first there’s a Hurry button to speed up the ride
– after a few seconds the Skip option appears
– you can watch the scenery for as long as you want, and when you get tired of it, you press Skip
https://youtu.be/UihJzZoCOIk?t=154

If the problem was that too much time was being spent, the game can freeze time when the player presses Skip (Fast Travel). But for immersion, the regular real‑time ride is still available, or the Hurry mode, with finding free roads or breaking traffic rules and getting fines.

How the new Taxi Business works, new teleport skip trip feature, and more.
Taxi Work for GTA 5 Online is part of The Los Santos Drug Wars DLC

▶ Play video
toxic onyx
#

I agree omg!! I was just thinking about that when I saw the ai movies

I think it's time for the devs to try and limit the AI ART in the game.

There are talented people in this discord and even in their creator program who would be MORE than willing to make fanmade movies for the inzoi team rather than them use AI

Please team, we don't mind some of the ai features like the 3d printer. But please try to leave the ART for humans even if its just the fans making it. This will improve the overall public opinion of this game

Anyways, I'm hoping that you guys will one day rethink the ai art usage

Adeline: I tried to upvote this post (also the one about the floor beds), but it won't let me for some reason. Anyway I agree, but I suspect there may be legal issues with having fans create in-game content for free. Hopefully the AI art elements are just temporary and will eventually be replaced, whether by the team themselves or some other way. As for the movies: it would be great if players could eventually record their own movies in-game and have them play at the cinema!

compact solstice
#

i posted in the wrong place much like the grandpa i am in my heart 🤣

here we are: though i may not say much i always very much enjoy the updates, and i like to hear about the thought processes around the content! i’m also very happy to hear about the upcoming changes this month! i’m not very well just now and so am banking a lot of hours on inzoi (over 1,000!) and love to explore the details from interpersonal relationships, jobs and holidays right down to the orientation of a zoi’s head when they watch tv. ablobsmile

thank you very much for your continued efforts to provide us with a great experience, and though updates may slow at some stage i’m sure we’ll all be here in a jiffy to hear the news as per usual! happy anniversary!! happyheart

cobalt agate
# cobalt agate It looks like auto-drive was completely nerfed down to a black screen in the fir...

So, Kjun, since you’ve taken some time to fix bugs and improve the systems, maybe you could bring back the street drama and luxury we lost along the way?

  • a car accident animated altercation scene (road rage)
  • death from a car accident (maybe toggleable in settings, though I’d keep it)
  • convertibles and pickup trucks, and in Mine Not Yours I noticed that sleek red retro car, and other cars in catchy colors (mint, lime)
  • negative karma AOE, e.g., threatening nearby Zois, and also cars on fire (maybe that could be an option too?)
  • also, Extort used to give around 100 mew (isn’t 3k per case a little excessive)? it was funny how you could rob for just 100 mew and then get hit with a 1k+ fine
cobalt agate
# cobalt agate So, Kjun, since you’ve taken some time to fix bugs and improve the systems, mayb...

I’ll also include convertibles that were already shown or teased in the promo, and add a mechanic inspired by Watch Dogs 2: when a citizen reports a crime, the call has two phases:

  • first the 911 operator answers
  • then the caller gives the address.
    If you knock the smartphone out of their hands, the call won’t happen and the police won’t show up.
    UPD: for ex., using the lost AOE Threaten Surrounding Zois Karma Interaction
plucky scroll
#

A tiny thing that would make Zoi conversations seem more in depth is the ability to ask if a Zoi has kids. I recently had a situation where I had a single parent Zoi get married. Their new spouse didn't meet the kids until AFTER THE WEDDING.

Speaking of introducing family, it would be cute for Zois to introduce their partner to their parents. These interactions can be adorable or full of drama. The whole situation could be a mini event. This could be perfect for the memory system.

https://youtube.com/shorts/uEN3suSs_bE?si=bYWhbKnDSebl5Iwc

https://youtube.com/shorts/5Wc9ug0aujw?si=i7se6Bx7mqBCyXFZ

https://youtube.com/shorts/-9aXVbeu4-Q?si=T3ZvP-M-bZ3aC58T

https://youtube.com/shorts/gYeHpZOHnKQ?si=sDgnbMgpZoIqhtKJ

How did I go???

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Not the time to experiment, keep it clean and classic!

Shop everything mentioned in this video here: https://shopmy.us/collections/1850177

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woeful vault
craggy shore
#

kjun, to enhance the immersion of the gameplay, we need to further refine the business-related features.

  • Inventory decreases too quickly because customers make purchases immediately.
    To add a sense of realism, we need to add a process where customers deliberate before buying.
    We should show them browsing various items and considering what to buy, asking staff questions, requesting recommendations, and ultimately making a purchase decision after this process.
    This is especially true for recently opened stores, where customers should be shown hesitating or deliberating before making a purchase. Currently, purchasing is too easy, which reduces immersion.

  • **I would like to see more detailed employee management. **Setting break times or managing relationships with employees through frequent conversations increases work efficiency and reduces errors.
    However, if not managed, inappropriate events will occur, such as employees being lazy, making mistakes, or treating customers unkindly.

  • Please allow separate settings for employee chairs.
    Currently, there is an issue where customers are using chairs intended for employees. And even though there is a separate break room, employees insist on sitting on the guest chairs outside the break room to eat.
    Please allow the player to directly set the employee chairs through the menu so that employees prioritize using them.

cobalt agate
# woeful vault i love the idea of being able to stop someone from calling the police; maybe you...

I’m generally in favor of having equally accessible controls across all input devices / control schemes. I know there are players with disabilities as well, so the timing needs to feel fair, for example, letting the police take longer to answer so Threaten Surrounding Zois action can be used.
(this action used to be under Self → Karma Interactions, I showed it a bit above in the 5th video)

craggy shore
#

Kjun, After watching an updated YouTube video, I noticed that the unrealistic behavior of always sitting down before starting a conversation still hasn't been fixed. 😟
she clicked the 'Serve Customers Kindly' menu, and sure enough, the conversation started after the character sat down in a chair.
It really bothers me every time I see it. Since I don't know much about game development, I am genuinely curious. Is fixing this really so difficult that it takes this long?😥

tropic plume
#

Mini Map | GPS Navigation Route System | Location Selection (Waypoints)

** Feedback based on dev test build **

I’ve been able to watch some inZOI’s partners gameplay for the upcoming March update. For what I’ve seen solely based on the dev test build they were provided, **ALL ** of them are still having issues navigating to places even with a mini map provided. Below are the main issues identified as to why:

Issues:

  • Unable to make a waypoint
  • No GPS navigation route system
  • Map is static instead of being dynamic

Suggestions:

  • Incorporate the ability to select where on the map one wishes to go (waypoints).

  • Incorporate a GPS navigation system for routes: once a location is selected, a gps navigation route will appear on the mini map showing a route to take players to their desired location. Even if a player takes a wrong turn or decides to go a different way, the gps navigation system should re-route a new path a player can follow to take them to their location.

  • I believe if the mini map was dynamic instead of being static, this will also help players while using the mini map. Dynamic meaning the mini map making rotational turns following the twists and turns cars or a zoi walking are making simultaneously so the map is aligned with the player's viewpoint.

**Timestamp of video example attached: **

0:00 - 0:13 : Selecting a location (waypoint)

0:50 - 2:10: Mini map re-routing different paths to take if a player makes a wrong turn or takes a different route than what is being provided by the mini map.

2:20 -3:18: Even in First Person POV, a navigation route is shown whether inside a car built in monitor or outside.

**Game Reference: **

  • Taxi Life Simulator

**Credit: **

  • Youtube: HowBigistheMap
uneven stag
#

I second the gps option. The amount of times I’ve gotten lost while driving Psycat_UpVote

cobalt agate
# cobalt agate It looks like auto-drive was completely nerfed down to a black screen in the fir...

I found footage of the auto‑drive feature from the Aug 25, 2024 playtest.
Why was the this feature requested to be changed, if it already had a Skip button that didn’t fast‑forward time and basically worked as the Fast Travel people were asking for, while still letting them watch the ride in real time if you didn’t want to skip it? It was so immersive and so fast…

Before - After 😔

frosty dome
celest iris
#

**FEEDBACK AND THOUGHTS AFTER WATCHING UPDATE STREAMS
**
Phone Calls

  • I don’t really like we have pop up dialogues for phone calls and would rather we could just have zois talking in their own language back and forth with the recipient while holding the phone. I know LLM conversation are coming and wouldn’t mind those texts appearing over their heads in this aspect while in phone calls but the pop up boxes I rather not have sorry 🙁
  • I LOVE we can receive phone calls while driving it could be their car speaker phone hearing the other zoi talk ❤️ please keep that in there team! But making it possible for zois to keep talking while driving at the same time. Without the pop up boxes
  • Zois being able to call each other while in the same area or home
  • Hearing phones ring when calls come through
  • Hearing different tone of voices from zois when they call

Multitasking

  • Adding ability for zois to take phone calls while a zoi is in the middle of another action/task would be nice to add to multitasking.
  • For example a zoi can be on the computer typing or cooking. And a zoi receives a phone call they would have the options to place the phone on speaker (allows them to place the phone down on a table). Or select use AirPods (which would have them place a earbud in their ear and continue talking on the phone)
  • Taking phone calls while sitting down

Movie Theater

  • I LOVEE the movies they are all so creative! I hope you all keep adding more though I know it takes a lot of time to make small animations and movies like those (former machinima maker).
  • I would like if zois shushed other zois and also scowled when others were talking through the movie while it’s playing. This would add a lot of realism to the game!
  • Being able to buy drinks with a straw and zois being able to eat and drink while watching the movies, and share popcorn if on a date.
  • I love we have the order feature from the cash registers now
  • The area in Cine Titan where there’s a row computers we need the option to go and buy tickets there. If we are on a group outing there should be options to buy individual tickets for our zoi or pay for everyone in our group.
  • Ability for players to import in their own movie clips and assign times and days of week for movies to play
  • Adding ability to allow more than one movie to played within the same hour as another one

Flower Shops

  • When zois are crafting a certain flower arrangement I feel the same flower type selected, should appear in that animation when crafting. It feels out of place to have flowers we didn’t select aren’t corresponding with the animations.
  • Option to have flowers delivered to a zois home and add a note zois can save. For special occasions or bereavement.

Stealing Cars

  • Not being locked only to certain personality traits; there should be room for a fluidity of personalities to turn from good to bad.
  • Friends daring your zoi to steal a car
  • Police not randomly showing up to your home to arrest you because you stole a car. This should only be if witnesses are around and have called the police. So there's an adrenaline rush of getting away with it.
  • When we get radios being able to hear the last radio station listened to upon entering the vehicle

Thoughts on Crime

  • Seeing police cars show up and chase our zoi in them if we steal a car
  • If a crime was reported by a witness and the police comes to our zois home they should arrive in a police car, where they then place our zoi in the backseat after putting on handcuffs.

Thoughts on Animation Modding

  • I'm wondering how accessible it will be and if we can replace them, if so can we also use motion capture to replace animations?
woeful vault
# frosty dome yes we need this kjun as there isnt any drama in the streets they feel dead

i agree. I would love more drama. But i do want to add that dramatic behaviour should be based on personality, circumstances and in response to other zois or the environment. At the moment, NPCs seem to constantly be teasing each other for no reason. I want to see more variation in negative interactions and would especially like to see more intense emotional expressions and dramatic interactions, but there should be a reason for this behaviour

frosty dome
cobalt agate
# frosty dome yes we need this kjun as there isnt any drama in the streets they feel dead

Here’s another death by car accident footage from Feb 10, 2024 (two years ago!) filmed on a phone off the screen. It’s wild, but realistic.

There’s also a concept image showing the hit and injured (or even dead) Zoi surrounded by the people responsible for the car accident, or witnesses, or family members.

Kjun, many of us want a game with dramatic consequences, yes, unpleasant ones, and not limited to UI (memory system, pop-ups), but animated, emotional, and impossible to ignore. It’s sad how quietly we lost a whole layer of life‑drama that had already been planned and even implemented in the game.

celest iris
# frosty dome yes we need this kjun as there isnt any drama in the streets they feel dead

Same I want to see people arguing, fights, couples being cute, people talking on their phones while walking, people throwing up from drinking, friends in groups chatting or hanging out. Idk I feel spoiled by playing WatchDogs 2 so much because that game's world is alive 24/7 with things going on lol. Gangs/Thugs at night and even in the daytime hanging around, hearing parties when you walk by people's home and seeing them celebrate. Hearing music play when you walk by certain places or from cars

pallid flint
#

@kjun for the soda when visiting the movie theatre. Can we have soda in a cup with a straw 🥤? I saw a few YouTube videos in which Zoe is unable to buy soda at the movie theatre. The cup they use to drink soda is the same cup that Zoys uses for drinking water. One more thing I observed is that when Zoi buys a burger, it comes with fries and a soda; however, Zoi only eats the burger. It will be cool to see Zoi eating the fries and drinking the soda that comes with it.

frosty dome
#

we need an autonomy/free will slider i want to play my game with the highest free will possible i want zois to direct their lives without me having to push them if i so choose meaning they fall in love with who they want they maryy who they want they choose thier own career they decide one day to turn mean and attack someone one they decide to leave thier marriage they choose where to go when they want if they want to have an affair then so be it this should also include townies and NPCS npcs should mug us in the strreet there should be bar fights couples flirting/argueing maybey 2 npcs get in to a road accident maybey the old lady in the cafe suddenly keels over and dies i want a full autonomus living world not not pushing zois to make things happed and i want the world to full of motion ,drama and spontenatiy maybey there people protesting the the streets or a teachers strike maybey your at the bank and it gets held up by robbers and your held hostage one day mabey your great at your job but you boss just doesnt like you so he fires you maybey you discover your partner has had a child with another person and that causes family drama maybey your grandfather diecided not leave his inhertince to you cause he thinks your a lay about wimp. or couples dynamics maybey one partner is far to controling of another maybey a couple that know they are just together in a marriage of conveniance or just till the kids grow up mabey your a millionare one day and your partner runs of with all the money and another man ect

toxic onyx
# cobalt agate I found footage of the **auto‑drive** feature from the Aug 25, 2024 playtest. Wh...

I could swear they addressed this in an update. I don’t remember the exact details, but for some reason the auto-drive wasn’t working properly following some of the other changes they made.

As for Zois getting run over, my guess is that it was just happening way too often - you don’t want NPCs constantly getting wiped out in traffic accidents. (And it can also be very frustrating for players trying to cross the road, especially when cars can appear out of nowhere due to distance culling.) If the devs put fatal car accidents back in, they’ll need a way to ensure it only happens occasionally.

frosty dome
# cobalt agate Here’s another death by car accident footage from Feb 10, 2024 (two years ago!) ...

Yes @proud mantle
we desperatley need this and other things back and fleshed out currently most things are anti climatic such as getting telepored to jail we should be cuffed put in a police car and driven to jail and put through processing everything we do through out our day should come with consequences postive or negative like crossing the street eating that food left on the table over night. mabey your walking home from the club and slip and bang your head ect the game has been watered down very much so we need the drama,chaos and consequences back the darker side of life the mishaps the randmoness of life which Inzoi early on promoted we need the big things back i personaly think to much time has been spent on fluffy mundane stuff like popcorn machines and such we need the meaty core gameplay or atleast to see what is planned for it i perosnally dont care about makeup filters ect until after the the core gameplay and mechanics have been established

tame fox
#

Kjun can you please consider having some people here from discord, from the inzoi forum and some if not all inzoi partners who have consistently provided great feedback get EARLIER early gameplay access, info, plans or etc. while different things are being actively developed?

These select people can offer feedback or suggestions before you publicly introduce or show these features every Friday and before inzoi partners show full early access gameplay to their audience a week or days before an official update drops.

I believe this will be beneficial as this should cutdown time and resource costs for the inzoi studio team of having to revisit a system or feature to make further improvements based on public feedback that could had potentially been resolved/improved earlier while in active development/ in planning stage.

I am saying this because when watching some inzoi partners videos and hearing them state obvious issues with certain features, mechanics or etc. and them saying that they will provide feedback to the dev team based on the early access test build they were provided a WEEK before an official update drops is concerning to be honest. If the team can spend less time and resource of having to go back to some things to make further improvements - more time and resources can be spent on new features that can be added into the game.

Of course, nothing will ever be perfect and improvements can always be implemented, but having more outside feedback and suggestions when things are in its planning stage or while being actively developed may really the inzoi team.

In other words and to clarify, I am NOT suggesting to stop these brainstorms every week - these are very much needed, but I am suggesting to have a group give earlier feedback to the team about plans or features so by time you share these upcoming features, they will be more complete and fleshed out and will not need further improvements afterwards. Hopefully this make sense.

cobalt agate
# toxic onyx I could swear they addressed this in an update. I don’t remember the exact detai...

And in the previous brainstorm, BoringBones wrote that the auto‑drive was changed because players said it took too much time. Either way, this needs to be fixed, because right now it looks awful, unfortunately.

About the death by car accident, I’m sure this should be expanded not only to fatal cases, but also to non‑fatal injuries that require an ambulance and on‑site treatment or hospitalization. That’s life. The team can add a “rainbow‑and‑ponies” to “hardcore” slider. We’ve seen enough “safe” games that try to protect the player from everything.

frosty dome
# cobalt agate And in the previous brainstorm, BoringBones wrote that the auto‑drive was change...

yes we need to stop this keep everyone safe nonsense we are not asking for bloody gruesume unrealistic horror or gore but just the issues and situations that are very real in life that we all face and could potentially be be victim to for example breaking a leg or having a heart attack doesnt have to be "adult content" ( we have a game where we can already burn to death or be eaten by a shark so a heart attack or borken bone shouldnt be a stretch )its just a fact of life that alot of us would like reflected in the game. emotional issues mental illness in which we all face. this would not change the game immensley or affect safer players plays styles as there game play would just develop around it such as looking both ways before you cross the street i would rather things like this be prioritized over a cinema with a popcorn machine that stuff can easily be added later in sporadic updates. when we wait months for updates i want it to have meaty gameplay

pallid flint
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@proud mantle for the movie theatre the movies are nice well-made! It's just that each movie is 30 minutes of game time, which is a little too short. If more movies are added in the future make at least 1h or 2h max.

celest iris
# pallid flint @kjun for the soda when visiting the movie theatre. Can we have soda in a cup wi...

Yes! this is what I mean the animations need a lot of work they are very simple--reminding me of the sims, and it takes away from the immersion. I have hope they will go back and polish them up. I like Paralives in how they made procedural animations where the progression changes it doesn't seem chopped but seamless. And they're using motion capture for their animations so I hope they add the visuals to better reflect some situations.
Like when they're eating a steak it'd be nice if we could see zois cutting the steak before eating it

Other thoughts of mine...
I was looking at the live streams of the new update and I honestly got scared for a moment about the cars. Because it seemed we couldn’t park our car anywhere and they were still disappearing once zoi exited them and walked away. I was like nooo 🙁 is this all it is?? Then the streamer attempted to show the cars parking everywhere but was only able with using a parking landmark (it had the letter P) it seemed so I got really disappointed. And thought so we are only able to park a car anywhere by using a ‘Parking’ sticker?? That seems like it would be annoying after a while and the cars still disappeared when parked. I didn’t understand. So I kept hunting for more streamers to watch and finally Sugarzoi delivered what I hoped for- cars stayed where they were parked and once zois walked away from them-and they DIDNT Disappear!! tears of joy. So maybe that is a bug that keeps happening for some people that needs to be checked out??

With all of that being said. I like what sugarzoi mentioned about being able to steal cars and keep however many we steal, leave them parked wherever we want, to retrieve them later.

toxic onyx
# cobalt agate And in the previous brainstorm, BoringBones wrote that the auto‑drive was change...

I’m all for having non-fatal car accidents (and hopefully a medical system to deal with them, at some point), but it should be relatively rare during normal gameplay, especially given the low population of the Zoi cities. I’m trying to think how it could be implemented without messing with the simulation too much. Maybe there could be an occasional, rare event where a car comes charging down the street very fast, and anyone in the way gets knocked down? And players could adjust the settings to make it happen more or less frequently.

cobalt agate
# frosty dome yes we need to stop this keep everyone safe nonsense we are not asking for blood...

I'm sorry, I was the one who pushed for adding movie theaters with “real” movies and posters as part of the "immersive experience through visuals and animation in open-world". It's a huge honor to be heard, and honestly I feel proud of the devs, they're doing an amazing job with this aspect of game design.

I believe this is a very solid update that people love, and all these darker details, autonomy, personality expression are something we can ask for in the May or summer upd. Especially since I haven't seen a Trauma tab (fears, mental breakdowns) in the memory system, so it's probably still in development for next update.

And honestly, I love this horror, if there were lingering souls = gwishin like that, it would be incredible to witness in the Zois’ world / Mortal realm. Definitely not for the faint-hearted, but by the book, it's just a treat.

frosty dome
# cobalt agate I'm sorry, I was the one who pushed for adding movie theaters with “real” movies...

i didnt even see it lol i just really want to see somthing just so we know its not being politely brushed of is all i like what theyve done so far but i am being overly critical just in the hopes its seen and is really taken in its more my own fears i just dont want this to be a doll house as we all know this can be a seriously amazing game i just want to see somthing on personality and autonomy becuase its been so long is all really

toxic onyx
frosty dome
#

actually i dont think im being overly critical tbh XD just direct hahaha

woven solar
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Raising the age rating would leave out a group that they are trying to include not to mention limiting sales even if parents buy the game for their kids when they shouldn’t be

viral arrow
frosty dome
toxic onyx
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In any case it's a Teen rating (or PEGI 12 here in Europe), not PG.

median dragon
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Demographically I wonder what age group mostly dominate inzoi?? 🤔 Just curious that's all.

queen surge
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Why can’t we just park anywhere without the car disappearing like grand theft auto

cobalt agate
#

Market for stolen vehicles
The thing I mentioned is that there are a lot of UI shortcuts without animations etc., just poof. For the new cars we discussed dealerships, while stolen ones are sold through an abstract UI “market for stolen vehicles”. But if we already have delivery missions, why not add similar missions for delivering these stolen cars as well? I mean actually driving to that “market” or to a garage in some rundown industrial back alley?

I’m attaching as a reference the GTA IV mission where you deliver stolen cars to the S&M Auto Sales garage and get a solid payout for bringing them in undamaged.

Stevie sends you the information about the specific car he needs you to bring in, which could also become part of a crime job in inZOI.

median dragon
#

@queen surge That's what i would love! To be able to just park wherever I want and whenever I want like in real life without the cars disappearing or being limited to certain things. I've always been a huge fan of gta and what impressed me the most was their driving system and how realistic it really was, with the traffic and everything. Along with how most of the npcs would also have their own cars, riding, parking, and getting in or out of their cars to do their own thing. If inzoi can figure that out someday and capture that, the game would be even more amazing than what it already is! I know they probably wont be able to capture everything, but hopefully they'll be able to get close.

celest iris
# cobalt agate **Market for stolen vehicles** The thing I mentioned is that there are a lot of ...

I like this idea a lot and it makes the most sense to have this, instead of clicking buttons and its just gone. I think automating everything with buttons, makes the game sometimes feel like there's no purpose in gameplay? To me thats my opinion and I dont always feel that way. Just when there's too many automatic options.

Moving on...if we get crime assignments to deliver cars undamaged vs damaged. There can be various payout given. There could even be a possibility of getting pulled over by cops, because they could get a 'tip' of criminal activity, supposed to happen that day/night. So we have to choose an alternative route or reschedule altogether. Which could make deals fall through and not get paid at all.

@queen surge @median dragon I believe we can but I need to make sure. Because different streamers showed nothing changed. While sugarzoi was the only one who showed we can park anywhere and the car doesnt disappear. So I rather just play for myself to see if its true or not at this point.

median dragon
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@celest iris Ohh ok, well hopefully it's just a bug or something that just need fixing before the actual update this week.

cobalt agate
# celest iris I like this idea a lot and it makes the most sense to have this, instead of clic...

The way I see it, there’s a certain formula for an open world that makes its presence justified, and if the devs don’t follow it, the very need for having it comes into question. A few brainstorms ago I wrote about how moving open‑world functions into the GUI turns it into a gimmick rather than an actual necessity, which is why so many games were criticized and eventually shifted toward a dual‑path UX. I really hope the devs see these issues and are gradually duplicating/shifting UI shortcuts into object‑ or building‑based interactions.

Another thing is that many UI elements would benefit from being visualized in 3D. For example, if the smartphone remains only a UI layer and we never see Zois actually using it, it starts to feel like two separate gameplay layers (God Hand + Zoi). But if Zois actually pulls out the phone whenever their hand is free, physically swipes the screen, answers calls, or puts on earphones to listen to music, it all becomes a single cohesive immersive layer (Zoi).

ruby hill
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I don’t know if i want to play GTA when Im playing inzoi. I feel like it is something that can be added as mod or as separate dlc, especially when GTA6 is expected at the end of this year.

I can’t wait for the upcoming update. Ty kjun for your hard work.

celest iris
# cobalt agate The way I see it, there’s a certain formula for an open world that makes its pre...

Yess you've put exactly my thoughts into words, that I cant quite express. But its so true and its hard to see it happening because I want it fixed, because you and I know it can make the game a lot better. They really need to do more innthe 3D world and not limit it to point and clicks.

The god hand is good in some instances but not for everything, like for settings behind the scenes and some instances actions etc.

gleaming yew
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just make it so when i'm clicking on a zoi the automony feature turns off for a split second

toxic onyx
# ruby hill I don’t know if i want to play GTA when Im playing inzoi. I feel like it is some...

Yes, people have some great suggestions for GTA-style gameplay, however there’s a bunch of other areas of the game that still badly need improvement. As great as the crime system is, I really want to see other careers improved and expanded (particularly the active ones) and for the moment at least, I feel that should take priority over turning the game into GTA: Bliss Bay. As for driving, I’d rather the devs focus on stuff like the minimap and parking system which will make the game better for everyone, not just people who want to play car thieves.

river widget
#

🛠️ FEEDBACK - BAKERY BUSINESS 🛠️
The bakery system currently feels inconsistent and should be improved.

Food items should remain visually consistent from preparation to display. For example, baked goods like cakes or pastries appear as full items after being prepared, but when placed in display cases, they automatically turn into smaller individual pieces. This breaks immersion and feels unrealistic.
Baked goods should remain as whole items or full batches when displayed, just as they appear after baking. For a cake, the player should be able to decide if they want to display the cake in individual pieces or a whole piece. Customers should then have the option to purchase either a single piece, such as a slice or one pastry, OR the entire item.
This change would make the system feel more natural and better reflect how real bakeries operate.

The food and pastry display we get currently in inZOI looks inconsistent from baking to display, and it looks visually sad on display because one baked good is chopped into individual pieces that take up so much space on display. It doesn’t look like the photo below. And yes, we need the ability to cluster them on display.

river widget
green cloak
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Dear kjun,

I cant believe it's been a year already! This video is amazing as always. I cant wait to play around with the memory system and calendar, and absolutely cant wait for my zoi to live above a tiny flower shop!!

As for this week's suggestion, I actually had an idea. I know you like AI and want to experiment with adding it to the game, so I was thinking: what if we could write a zoi's autobiography, and AI could use it as a base to influence actions and behaviours and generate moodlets? Kind of like smartzoi, but more direct. Of course, if such a thing isnt possible, just the ability to write autobiography would be greatly appreciated 🫰

Also, the baby outfits are adorable! When you get around it, would it be possible to give babies holiday outfits so that we could take photos with the whole family? Below i will attach some ideas.

Anyways, I absolutely cant wait for next week's update, and I want to wish you a happy 1 year inzoiversary!!!

celest iris
#

INZOI OPEN SCHOOL IDEAS. - included a map of how I'd like open schools lots to look

Elementary School
- Students would be in grades K-5th - Age: Children

  • Kids would be assigned a school teacher and classroom for a school year which is 2 semesters.
  • Kids would go through grade kindergarten to 5th grade
  • Students wouldn’t go to school for summer
  • Students would get winter break for Christmas

Middle School
- Students would be in grades 6th-8th - Age: Pre-teen

  • Class schedule would be assigned at the start of the school year and include core classes for both semesters
  • Students would have to go to different classrooms with their designated teacher everyday
  • Picking electives would be allowed for middle school students but not core classes. So they would need to be selected the first day of school.
  • If students failed the one or both semesters they will have to take summer classes or repeat the grade over.
  • Report cards would be given each season and would need to be signed.
  • Gym is required for all grade levels

Highschool
- Students would be grade 9th- 12th - Age: Teenager

  • Class schedule would include courses for the year which equals 2 semesters.
  • Core classes and electives can be chosen by players, they would get 5 classes per semester
  • 3 graduation tracks. Basic= no college, Accelerated= University, Exceptionaire= Trade school. Each track would require different classes to be chose to help a student enter into University. If they don’t meet the graduation requirements they might have to take summer school or redo a semester over to make up for the credits.
  • Students would get optional study hall to complete homework or study for tests (not forced)
  • Gym would be an optional participation and is available to all grades, but if opted in would give your zoi 6 classes for one semester

All Schools

  • All schools would allow students to choose if they want to take the bus to school, walk, or carpool. Teenagers being the exception because they can also drive themselves.
  • If students underperform in their grades they will have to repeat the grade over or attend summer school. For high school students the parents would get phone calls about their children not attending classes and missing school.
  • All schools would have summer breaks and winter breaks
  • Detention for disorderly conduct while in school or being late to class or skipping classes (once they return)
  • Private schools and Public schools would be an option now in all Inzoi worlds. For private schools your zoi will be required to wear a uniform where public schools wouldn’t have this requirement. Though if you make your own school-you can set if uniforms are required or not for both school types.
  • Each day kids would have homework from different subjects to complete, study for tests, and quizzes, and have group projects.

Annual and Ongoing School Events

  • Parent teacher conferences meetings would be held for elementary and middle school students about student progress.
  • School dances for middle and high school students only
  • Prom for high schools only
  • Fun day for elementary students
  • Pep rally for athletic sports (American football and others)
  • Science fairs
  • School Play events
  • Field trips
  • Senior skip day (american tradition)
  • School band events
  • Award ceremony and graduations
  • School chorus performance
river widget
# ruby hill I don’t know if i want to play GTA when Im playing inzoi. I feel like it is some...

Please understand not everyone play inZOI to make a family only. We already have a crime system but you want to push improvement to it to mod?? We always reference the sims but cannot reference Gta? Car theft and crime system isn’t only a Gta thing. We take bits and pieces from many games to make inZOI a better game. The sims have crime and so many other games do too.

I watch Youtubers play as full time criminals and it needs improvements. Everything in inZOI needs improvements not just family game play 🙏 everyone has different stories they wish to create in inZOI. Every career path should be engaging so let’s not exclude other careers.

woeful vault
# toxic onyx I’m all for having non-fatal car accidents (and hopefully a medical system to de...

I wouldn’t mind it if 90% of car accidents resulted in no injuries - the zoi walking could go flying when hit by a car but then get up and shake it off, like the animation for the frying pan slap that they showed a few weeks ago. I just hate the lack of physics at the moment. If you’re walking and get hit by a car, it doesn’t stop and you just get pushed along. It makes cars feel like props

median dragon
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@river widget Couldn't have said it better myself! I agree with you. Also we all know what the game needs improvements on but people need to understand that its ok for people to have suggestions for what they want for the game. I thought that was the purpose for having us all here. For our suggestions and feedback, and just because we're making suggestions does not mean that we're saying the inzoi team need to implement these things right away, but for the near future also..

rugged comet
#

‪Add more crime related and city servant jobs please (like police, been able to create a mafia, drug related crimes(if possible), a hacking life, a detective career, mercenary career, rubbish cleaner, taxi driver, firefighter, ambulance driver, postman, builder, plumber, interior designer, doctor, nurse, surgeon, mechanic, car washer, food delivery drivers (motorbike, scooter, car), different types of music careers hip hop rapper, edm dj, jazz singer, gaming career,

desert pond
# storm sandal I completely agree with you. Chanched body heights for toddlers and adolescents ...

I really hope that they will take another look at the life stages. It's the one thing that I have a hard time with. I originally thought the toddlers and adolescents might be placeholders, still working through these life stages, because they felt so unfinished, and the game was in early access. Now to hear that they may stay like this is disheartening because it makes it hard for me to play the game as a family player. We really need those two life stages at least. It’s weird to watch a baby become a child and for a child to basically age into an adult. I hope enough people want this that they can fix this in the future. I am willing to wait if I know that it’s a possibility.

river widget
# median dragon <@1477834008720179232> Couldn't have said it better myself! I agree with you. Al...

I agree. We don’t want to lose even more players because some people don’t wish to play certain careers and are asking to exclude improvements to those careers.

@rugged comet while I would love for every career to be improved, let’s not forget inZOI’s age rating. Drugs cannot be a thing. For mafia, it might be added in a more friendly way, like hiring other people to join your group and you as their leader can order them to scam people, steal items, and small things.. and become a rich VIP that’s shady. It’s perfect for the VIP lounge situation too 🤔 a classy criminal with connections?

@celest iris I love your idea and I hope Kjun takes his time reading your idea for the school system. I will like to add rare school trip on a bus to the museum or if it’s in Dowon, a visit to the shrine? There will be students seen in a group to visit these places to learn artifacts and history.

river widget
plucky scroll
# woeful vault I wouldn’t mind it if 90% of car accidents resulted in no injuries - the zoi wal...

Personally I think car accident fatalities should be determined by the speed of the vehicle. If you're speeding down the road, you should be more likely to kill a Zoi. Depending on the victim's karma they could still survive. At lower speeds, then it would just result in an injury.

Also, Zois should react when the see a car about to hit them. Either turning their head or trying to jump out the way. With child Zois they should always be able to leap away.

I would love for Zois to be able to get injured when hit by a car and at least have a limp. Similar to GTA paramedics can attempt to rescue the injured Zoi.

Maybe when the hospital opens up we can have Zois that would need crutches or wheelchairs after accidents.

https://youtu.be/AJHpTECJBVI?si=-mz45nJXx8RRVIMF

https://youtube.com/shorts/AE3_R9QkNwg?si=f3-Q2i-pXyygeuqA

https://youtube.com/shorts/6ENzYv0PB1w?si=sTuARHlq-e_pHND2

https://youtube.com/shorts/K_KYTSN4iUY?si=2RVT7pbnK_iaqU_Y

This was a Walk cycle I did, I was trying to go for a injured feel. I will need to put a current up to date on soon. I've fixed some things with the weighting and the pop.

▶ Play video

Thanks for watching! Hope you enjoyed 😁.

My Instagram Page:-
https://www.instagram.com/harrykun_plays/profilecard/?igsh=MXdudjVlaGQydXNyNA==

My EAFC/FIFA Channel:-
https://youtube.com/@harrykun28?si=iSbnvADKXKS5m9N8

#gta #grandtheftauto #grandtheftautov #grandtheftauto5 #gta5 #gtasanandreas #gtasa #gtavicecity #gta3 #gtavc #gta3...

▶ Play video
river widget
#

🛠️ Feedback - Baking is too inconvenient 🎂🧁
Can we have something like the photo below that can make more than one pastry in one go to stack up the display for selling? This will help the bakery businesses make more pastries in one go. One use of the machine below can make 3 whole cakes or 3 sets of cupcakes and other pastries. Currently in the game, making a lot of pastries is a bit too slow and inconvenient.

pale cove
#

Can we please get an updated roadmap every Q? 🙏it's only a pdf and itll show whats left, what new changes happened, and give more info on the originally far out changes. upvote! Psycat_UpVote

zenith fossil
#

So, happy with this update, but I was just looking through the 2026 roadmap again, and I don't think I saw anything about shopping that's reflective to real life. Like shopping in a clothes store and having those same clothing items in your wardrobe, like in GTA. Or cooking recipes solely dependent on rational cooking ingredients from grocery stores, like in Rocitiziens. This would personally make me fall in love with the game 10x more, because I think it'd make it so much more immersive. I hope the clothing and grocery shopping can be implemented in sooner rather than later, and later expanded into hair/barber shops, beauty stores, toy stores, furniture stores, jewelry stores, etc. Shopping in combination with a real toddler and pre-teen stage, personality traits AND archetypes, and just better physics and immersion altogether, would immediately make this game a 10/10 for me.

devout oxide
#

I was wondering if in the future , there would still be a chance for the toddlers and adolescents to have a change in their body model.

I personally think the current toddlers look more like infants .
Two ideas that I have for toddlers :

  • the toddlers could be divided into two stages : smaller toddler / bigger toddler
    The smaller toddler will be like the one we have in game
    The bigger toddler would be the one who would start to learn to walk , have different type of hairstyles , clothes , etc ..
  • adding a stage in the future for baby/infant , this stage would be the current toddler stage while the toddler stage would reflect the bigger toddler who is a little bit taller.

For the adolescent stage ( pre-teen stage , the stage before teenagers) , I think it would be nice if the adolescents could be taller than a child zoi and smaller than a teenager zoi . It would be nice if they could reflect the age range from 11 to 14 years old .

It would be nice if these changes could be considered for the future as now with the birthday parties, you can see the big difference from the child to the big teenager zoi and from the small baby to the child. As it shows a big contrast .

river widget
#

The glitching through doors when running or walking needs to be fixed.

I would like to address another improvement to phone calls. Personally, I feel like some phone call conversations can be text conversations instead, because some topic are unnecessary on phone calls. I don’t know, I think people use phone call to talk about urgent matters and plan important events, or talk about deep topic, family passing, conflicts, and very important matters…but the unimportant topic about what animal we want to be and memes can be through text messaging, because they are not very urgent matters that needs immediate attention. I think if Kjun ever adds Gta like phone calls, maybe unimportant phone calls will be more engaging to hear about.

plucky scroll
# river widget **🛠️ Feedback - Baking is too inconvenient 🎂🧁** Can we have something like th...

It would be cool to have working industrial refrigerators and ovens as well. This would be amazing for bakeries and restaurants. It could make making large batches of food so much quicker.

https://youtube.com/shorts/NhqmPTNsqjw?si=TU9qqx5_aoWlVM01

https://youtube.com/shorts/UJ9Zez1T-aM?si=uM4nxx7R1eOQ1W0y

https://youtube.com/shorts/jGYgKZ8jqBI?si=WxC4-wBq6rBFhmMv

https://youtube.com/shorts/LmyTLrzFjDk?si=MmdZvIPeekHoE1sp

Spend the day in the bakery with me as a bakery owner! Behind the scenes at brooki bakehouse, home to the internet's most famous cookies. We ship cookies around the world!

Shop our cookies online: https://www.brookibakehouse.com
Follow on Instagram: https://www.instagram.com/brookibakehouse/
Follow on TikTok: https://www.tiktok.com/@brookibakeh...

▶ Play video

Mixed Loading in a nutshell: https://rat.ag/AHOYSg
It doesn't matter how much food you load and how often or how long the door stays open, because the #iCombi corrects the cooking time automatically and consistently.

#MixedLoading #iCombi #CombiSteamer #CombiOven #ProfessionalKitchen #shorts

► You will find further information about RATIONA...

▶ Play video

Ever heard someone call it a "fridge room"? Let’s set the record straight — this is a walk-in fridge, and it’s the ultimate American luxury! 💯

Designed by the legendary @dannywanghomes and @dannywang, this kitchen feature takes modern living to the next level. From high-end finishes to sleek storage, it’s everything you'd want in you...

▶ Play video
opal isle
#

Can we have an item for menu for the restaurant something like this ?!?

pale cove
#

i found a good way to implement **👚 immersive clothes stores👟 **. At first I recommended having unique assets that you cant get straight from CAZ, since thats the only way I can think of incentivizing shopping, but I think I found a better way.

The problem with having unique items only found in shops is you have players that only like customizing without needing to play for it which will be a problem for them. It's also more work on the asset creators since they would make free items and also shop items

The alternative would be⬇️ :

Inital Zoi creation is free with everything unlocked, and once you start, you pay for additional assets
what this simulates is your character already having clothes from before you took control, with all the different sets you make them with (everyday, party, formal, etc). Finding new styles outside of what they already own, however, is locked behind stores you need to shop at. This does not include non-clothing/accessory items like makeup and physical features, only external items.

This opens up a lot of different gameplay options:

  • Zois walking around the city or looking at mannequins might spot an outfit they like to trigger an urge to buy it for some happiness if youre able to fulfill it. Even better if long-term goals get added, as you can live with the want in mind for a while

  • Assets can be set certain economic values, so they cost different and can even include thrift stores or designer stores in the world. If youre poor then you might only shop basic clothes. With accessories, jewelery stores can be shopped at for things like wedding rings, watches, etc

  • More crime options will arise, as you can now rob for things you either like to have or see a lot of value in them to sell

  • New custom businesses: jewelry, thrift, designer, and shoe stores. even a mix of all would work

Optional: Rotating store inventory
To keep players visiting stores, shops should carry randomized loot that rotates every week or so

river widget
#

FEEDBACK - VIP Improvements

VIP workers and VIPs need to dress more like actual VIPs when entering the VIP Lounge. The VIP security and every type of securities need to do their job correctly. VIP workers are seen not standing at their work areas. I think workers from any building need to remember to return to their work duties.

As someone said… the Mini Map needs to lock in and TURN with our zoi. It’s confusing to use the mini map to drive, because we can be going right but the the map shows us turning left instead…this leads to misleading navigation. Look at these photos, see how the mini map is positioned in a convenient way and it turns wherever the player is facing. This is hard to explain. Other people explained this better than I.

These photos are gif, if they aren’t playing click on them directly to see the entire gif photo.

river widget
cobalt agate
# toxic onyx Yes, people have some great suggestions for GTA-style gameplay, however there’s ...

That’s called supply and demand. I expected something like this to happen, and I can see patterns and tendencies that can’t be dismissed as just personal taste. Nothing make people suggest/upvote less if they’re interested in the topic. Kjun assured us that inZOI is going its own direction, and that they listen to us when making decisions, but in the end, they’re the ones steering inZOI.

I’m looking at how many people are suggesting GTA‑style clothing stores… there’s so much support for it 🥹

@zenith fossil That’s all the info we’ve got for now. Maybe they just haven’t added it yet and it’ll be included in the next update:

There were also suggestions to connect the CAZ fitting UI to boutique-style purchasing with carts, total payments, and brand stores. We’ll review these internally and improve related UI accessibility
There were also suggestions to assign wardrobes and drawers to individual Zois, allow clothing purchases and outfit changes in stores, and introduce an online shopping system. This is currently in development and will likely be included in the April update. :psycat_standing:

median dragon
#

@proud mantle Since you and the dev team are working on babies, will we be getting toddler beds soon and the high chairs and the other baby furniture in game become functional soon?

river widget
#

I saw some people talk about road rage and I would like to give my support to it. Road rage should comeback. Personally, I would love being able to freely approach the npc to apologize OR push the npc that’s confronting me, after that, the npc should go back in their car or call the police 👮‍♂️

nimble sonnet
#

Dear Devs, Mr Kjun and the inZOI Team - Thank you for your tremendous dedication and hard work towards inZOI to make it continuously better since early release especially for this upcoming updates on 26th March 2026👏 ❤️ . While the Unreal Engine update and migration to 5.6 and fixes are greatly appreciated, it will be so awesome if the World Bookmark/World Partition System in Unreal 5.6 is fully utilized to fix and enable features for inter-travel issues for the current three worlds/cities to be TOP PRIORITY in your roadmap from now onwards. I have feedback about issues re inter-city travel before and would like features like Persistence and Global Save for inter-City travel enabled. That is Full Save Persistence, Cross Household Persistence and Global Save across the current three worlds/cities. Please ensure player's created progressed World States are globally saved. Zois from player's same save file when visiting/traveling/moving to a travelling world/city should land on player's progressed version of that city (including Dev's updated progressed map version). Thank you once again for taking time to read and listen to feedback🥰

pale cove
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🎮GAME DEV FEEDBACK PART 1🎮
Q2 mentions game dev rework, so hopefully this can help. This part will talk about programming solo

Solo changes
Coding now takes more than a couple hours to complete. When alone from home, you can choose to create small software programs or light games, and still they take the course of days. The harder skills take even longer but generate more.

Games vs Software
Games are meant to be more risk/reward. They take longer to make, rely on multiple skills, and produce money differently. You need to utilize other skill levels like music production, art, and creativity to produce a better game, and they make money passively (daily cash payout maybe) depending on quality and reception, and then fall off in sales over time. During production, you can spend extra time playtesting/fixing bugs for better quality at the cost of time and effort. After release, you can choose to make an update to reignite some sales or start a new game and repeat. Very successful games are better to update.

With software, they are a one off “contract” type choice. They are less demanding in hardware/comfort needs, and offer quicker cash. The unique thing about them is you can either sell your own, or use an app on your phone to browse contracts that companies are providing. This acts as the “freelance” aspect of this field. making a website for a business, commissioned for a mod, etc.

Games: Sinking time and effort for a hopeful career with high risk. 3-7 days
Software: faster one-off cash options. 1-3 days

Hardware matters
Not only does skill matter, but your hardware quality too.

  • Comfortable chair affects comfort/energy. Neglecting this produces more bugs to choose to fix after and less quality
  • Computer quality matters the harder the program is. otherwise less quality and more repairs needed

Part 2 about implementing this with business lots soon

pale cove
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🎮GAME DEV FEEDBACK PART 2🎮
You established yourself programming solo. After choosing to expand to a business lot, it now takes over a week to make a game, more risk, but is a lot bigger and chance to bring in the riches

Prerequisites
At bare minimum, you need a closed space and main desk. This is the same as solo

For workers, you need workstations, a break room (should be for all businesses), and amenities. Managing their happiness is crucial. By middle of the day, without a break room and amenities, needs will tank and will reflect on progress time and quality

Specialized hiring
Hire specific skill workers to take on specific jobs. Artist, sound designer, etc. UI will show what is left to cover, and neglecting it will reflect in the final product.

a worker with high skill will need better wages, and so you have to choose if you wanna spend more for a better game or less for a worse game that will also generate more bugs to fix or ignore later.

Crunch
As boss, you can activate overtime policy to release the game quicker but will drain employees and possibly make them quit

Budget problems
If funds are low, you can choose to pause development and do bigger B2B contracts before resuming.

You can also choose to bring in an investor/publisher. They will start small, but higher business rating and level introduces better. they give a flat heavy sum but take a % cut.

to make it more strategic, they also sometimes have a say in the direction of your game. They can set deadlines you have to meet, or design decisions like more investment into sound for example. Failure to meet risks them leaving you.

Upkeeping game
After release, depending on the sales you might want to update it. This works the same as solo, but this time you would be able to dedicate part of your workforce updating while the other works on another game. You can always do different projects at once if you make the business lot big enough, but it’s expensive to upkeep

storm sandal
# desert pond I really hope that they will take another look at the life stages. It's the one ...

Same here. I was sure that the life stages toddler and adolescence were placeholders and would be adjusted during the early access phase. I thought they would be tweaked in height and appearance, which is why they hadn't been integrated into CaZ yet. I was shocked to hear that it's going to stay that way. I'm passionate about InZoi - so much great stuff is being created here, but clearly defined life stages that are distinct from each other are fundamental for me. Only three heights - baby, child and adult - are insufficient for a game like InZoi. It almost makes me feel like I'm back in Sims 1, and it makes the intermediate stages somewhat redundant.
I really wish I could overlook it, but it completely ruins the fun of playing as a family. 😔
I hope they reconsider. In my opinion, the high resources required for this development would be 100% worth it, because it's fundamental. I'd rather do without other features for now.
@devout oxide I agree with you: Taller toddlers than infants, who can walk and get sweet hairstyles would be perfect and adolescents in height between child and teen with a softer body shape. Let’s hope the best for the future.

toxic onyx
# cobalt agate That’s called supply and demand. I expected something like this to happen, and I...

Really? Because what I’m seeing is a small handful of very persistent people who really want to turn this game into GTA, while everyone else is asking for various life-sim features. It’s fine that you want those things and of course you have a perfect right to ask for them, but other people also have a right to say we have other priorities. So I’ll say this directly to Kjun: Please DON’T neglect the life-sim gameplay in favour of turning InZoi into a car-theft simulator. There are a whole bunch of open-world action RPGs out there, but very few genuine life-sims other than the Sims and its spin-offs.

On a more positive note: I saw a preview stream where someone was looking at the memories tab, and one of them was ‘induced a fatal car accident’. So it looks like that’s still in the game, or will shortly be brought back.

zealous wren
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Please add maternity tops (tunics) like these. I want long comfy loose tops for my pregnant Zois and we don't have any tops that fit a realistic pregnancy. Please consider adding cute tops like these that look right for a larger tummy.

pale cove
# toxic onyx Really? Because what I’m seeing is a small handful of very persistent people who...

GTA in itself already has many life sim elements. The setting, freedom, and simulation perfectly matches Inzoi. What it doesn’t have is internal simulation and choices which Inzoi has.

From that standpoint, you can easily see how GTA inspirations improve Inzoi externally. No one wants to get rid of internal simulation priorities, but external improvements are also just as important, and GTA is a perfect game for that.

GTA also ≠ criminal life. There’s many things to extract from it that isn’t based on crime that improves inzoi in the same direction it’s already taking

toxic onyx
# pale cove i found a good way to implement **👚 immersive clothes stores👟 **. At first I r...

(Edit: replied to the wrong message, it was meant to be the one about GTA’s life sim elements.)

See, this is where I disagree. GTA is an action game that does a very good job of looking like a simulation, but the actual simulation elements are pretty limited. It does things like crime and car theft very well because that’s what the game is about, so it’s designed to support them from the ground up, which InZoi clearly is not. It’s also got a far bigger staff and budget than InZoi; the reality is that with a team of 100 rather than 5000, you have to prioritise what to focus on.

None of this is to say there aren’t elements of GTA that can serve as inspiration for InZoi, as you point out. A lot of people seem keen on the idea of GTA-style clothing stores, and those would benefit everyone rather than just people who want to play criminals. (And just to make this clear: I also enjoy the crime system and want to see it improved! I just want to see other, more neglected areas worked on first, like the normal jobs system.)

river widget
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Can the police pound on the door or knock on the door first, instead of barging inside the house immediately?

cobalt agate
# toxic onyx Really? Because what I’m seeing is a small handful of very persistent people who...

We don’t have any data. Out of the 1.65M people who purchased the game, it’s impossible to tell who is “this audience” and who isn’t, so the devs can perfectly well focus on whatever will resonate most with their target groups. Plus, they made it clear that they have their own vision, a dream that may not always match our expectations, but they genuinely want to follow it. So there can’t be a feature that appears unless they themselves want it or see the need for it right now.

A funny fact: the idea to add car theft came from the devs, there were no persistent requests for it. All we’re doing is suggesting improvements to the features they’ve already presented or implemented, whether two years ago or literally just now.

-# But that already sounds like making excuses. I’ve contributed a lot of ideas that were approved or included into the game, so there’s no reason for me to be making excuses for them.

plucky ivy
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Relationship system on the romance side of things is still excessively focused on monogamy. There are healthy love relationships that don't require exclusivity. Although this may need specific additional settings in CAZ.

The memory system mentioned from 03.06.26 seems interesting

toxic onyx
# cobalt agate We don’t have any data. Out of the 1.65M people who purchased the game, it’s imp...

I don't believe the devs' vision was to make a GTA-like game, because in that case why wouldn't they have included GTA-like features from the start (e.g. jumping, police and car chases, free parking etc.) when it's so much harder to add them in later? And again, your ideas are great and I've supported a lot of them; it's just a question of what to prioritise. I don't want the devs' focus to get swayed from other important stuff that's already on the roadmap, especially when they're already struggling to deliver some of those things in the time available. (For instance, there was a police career mentioned under features planned for Q1, but we haven't heard a thing about that in the update previews.)

worthy pike
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Gameplay Experience in inZOI: Choose Your Lifestyle

I think the game should have a proper system in the settings where players can choose how they want to experience the gameplay.

Personally, I don’t want things to feel too easy or automatic. I enjoy when systems take time and effort, especially things like farming or running a business. That’s what makes everything feel more real and rewarding.

Having different gameplay experiences would be perfect:

Players who want a more relaxed experience can choose a lighter mode.
Players like me, who want more depth and challenge, can play in a more demanding way — managing everything manually, dealing with the workload, and only later growing by hiring workers or using machines.

That way, the game keeps its realism, and progression actually feels meaningful instead of everything being handed to you.

craggy shore
river widget
# toxic onyx I don't believe the devs' vision was to make a GTA-like game, because in that ca...

From what I just read. Kjun personally said he wanted a first person perspective, jump function, and the map in BlissBay is inspired by GTA in CAL. As far as I can see, inZOI isn’t only inspired by the sims and sims players keep asking inZOI to be like the sims only. I don’t think we know what the developer’s real visions are and I wouldn’t say Kjun doesn’t find inspiration in GTA.

Replying to Debbie below: The same thing can be said about the sims for inZOI. And it doesn’t matter if we bring anything up about Gta, because its not just theft..we could be bringing up about phone animations to take reference from Gta, because Gta did it better but there will still be people complaining and fear mongering for no reason. Kjun said he personally wanted a jump function, that means he had been wanting it but probably couldn’t add it due to many reasons. Karma was also Kjun’s vision so why isn’t it in the game? See? I don’t believe late features means Kjun never wanted a certain feature in.

It is relevant along with jump etc, because you made a statement saying if Gta-like feature was supposed to be in a game why isn’t it in the game? Jump function and first person is confirm to be a feature Kjun had wanted and it’s Gta-like.

toxic onyx
# river widget From what I just read. Kjun personally said he wanted a first person perspective...

Sure, but taking inspiration from a few elements of GTA (and other games) is not the same as wanting to make a GTA hybrid from the start. And he only mentioned jumping very recently I believe, after several players asked for it. Also, nobody is 'fear mongering'; people just have different priorities for the game and naturally want to see their own interests tackled first.

As for The Sims, I don't want InZoi to be a Sims clone either, but the reason people keep bringing it up is that it's a very similar game conceptually and structurally to InZoi, so it makes for a natural comparison. And karma was already in the game before being temporarily disabled, and is being brought back later, so I don't really see how it's relevant here?

cobalt agate
# toxic onyx I don't believe the devs' vision was to make a GTA-like game, because in that ca...

It’s more about structural thinking than control scheme. In early interviews, Kjun talked about how life is both comedy and tragedy depending on the angle, that there’s reality and all its aspects, even the tragic ones. He gave an example: he created an older Zoi, and his ___ went away from home one night and got into a car accident, and then a notification popped up saying that, and Kjun was scared.

He also talked about society having a ripple effect, that every Zoi has a reputation, can commit robbery, become a criminal, about the “tower guard” metaphor (police, prison) and other RPG‑like elements. At the end of the day, players naturally brought more of a fun, gamey interpretation to it, but I don’t think that contradicts the original concept.

As for the order in which different aspects are being implemented and the reasons behind it – he also wrote about that in the previous brainstorm. We don’t have any other info.

worthy pike
# worthy pike Gameplay Experience in inZOI: Choose Your Lifestyle I think the game should hav...

Gameplay Experience Modes:

LIFESTYLE MODE
A calm, relaxed experience focused on creativity and enjoyment.
Needs decrease slowly, money is easier to earn, and progression is faster.
Perfect for players who just want to build, decorate, and live their ideal life without pressure.

SIMULATION MODE
A balanced and immersive experience.
You need to manage your time, work, and social life, but there’s still room to enjoy things.
Progression feels natural, with real consequences if you make poor choices.

TRUE LIFE MODE
The most realistic and demanding experience.
No safety net — losing your job can lead to losing everything.
Everything starts manually. If you want to eat, succeed, or live a luxury lifestyle, you have to work for it.

Includes an AI-driven social system:
The game evaluates if you are truly maintaining the lifestyle of your chosen social group (Preppy, Dark Academia, Luxury, etc.).

It’s not just about appearance — it’s about consistency:
where you go, how you behave, and how you live.

If you fail to keep up, you can lose status, be excluded, or fall socially.

In this mode, failure means real social and financial consequences.
Every decision matters, and every achievement feels earned.

neat vortex
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I feel like the Zois were way more lively early on—they’d naturally cause chaos, flirt, and have babies. But since the October update, they’ve become so mechanical. I actually had to abandon a long-term save because the birth rate just dropped to zero. What we really need is an MCCC-style 'Story Progression' feature like in TS4, so our Zois can autonomously fall in love, get married, and have children without us having to micro-manage everything🤩

worthy pike
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House Boundaries / Guest Behavior

I feel like Zois shouldn’t just walk freely everywhere inside our house like they own it 😭 it breaks immersion a bit.

Right now:

they go into bedrooms without permission
they move around the whole house randomly
there’s no sense of “private” vs “public” spaces

It would be really nice if we could control where guests are allowed to go.

For example:

Living room → allowed
Kitchen → allowed or optional
Bedrooms → private / restricted

So guests would naturally stay in the right areas instead of wandering everywhere.

Guest Control

Maybe we could also give simple instructions like:

“stay in the living room”
“you can use the kitchen”
“don’t go upstairs”
Smarter Behavior

Zois should understand they are guests:

not go into private rooms
behave based on relationship

Examples:

close friend → more freedom
stranger → stays in common areas
partner → more access
Why this matters

I think this would:

improve immersion a lot
make houses feel more realistic
give players better control

It could even create small moments:

Zois reacting if someone enters a private room
awkward or funny situations
personality differences (some respectful, some not)

river widget
toxic onyx
# worthy pike House Boundaries / Guest Behavior I feel like Zois shouldn’t just walk freely e...

This could be tackled quite easily with better door and object permissions. At the moment, only the head of household can set permissions. We should be able to have each Zoi in the household set their own room to 'Only me', and certain objects (computers, tablets etc.) could be marked for 'family only' the same way objects on public lots are restricted to employees only.

@river widget No one is asking to remove the improvements, far from it - neither me nor the person I originally responded to (Sunset). I think you've slightly misunderstood what we're saying regarding GTA etc. Sunset was replying in the context of several posts asking for the GTA-like features to be expanded even further, and saying they'd prefer to see this implemented as a mod or DLC. I don't necessarily agree with the mod/DLC part, but there are certainly a lot of other things I'd prefer the devs to work on before they start adding, say, a marketplace for stolen cars.

median dragon
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@proud mantle Lol adolescents and teenagers should not be in a nightclub or definitely vip area. Please fix that soon.

worthy pike
# toxic onyx This could be tackled quite easily with better door and object permissions. At t...

Yess!!! Like a realistic access control system, with zones and rules they have to follow. Basically:

Home Zone System
Living Room → free access for everyone, like a social area.
Kitchen → access can be allowed or limited depending on the guest.
Bedrooms → private, no one enters without permission.
Special Areas → maybe an office, workshop, or game room with its own rules.
Guest Rules

You could set “expected behavior”:

Can only be in the living room and kitchen
Can use certain objects
Cannot touch private stuff

Zois automatically follow the rules without needing supervision for every action.

Impact
More realistic immersion, no one wandering around your space illogically.
Gives you control over chaos, but still lets guests feel “alive.”
Connects with autonomy and personality, because Zois can react if invited or if they try to enter restricted areas (like knocking or asking permission).

toxic onyx
cobalt agate
worthy pike
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Realistic Home Access & Management System

  1. Home Zones

Define clear zones with access rules:

Living Room → free access for all, social hub.
Kitchen → access allowed or limited based on guest type.
Bedrooms → private, no entry without explicit permission.
Special Areas → office, workshop, game room, or any custom zone with its own rules.
2. Guest Rules

Set expected behavior for visitors:

Allowed zones (e.g., living room + kitchen only)
Objects they can use
Off-limits items/areas
Zois follow rules automatically, no need for constant supervision
Zois may react if trying to enter restricted areas (knock, ask for permission, etc.)
3. Babysitters / Nannies
Care for babies/toddlers in authorized zones (nursery, playroom).
Follow house rules (use approved toys, feed at set times).
Can interact autonomously with children, respecting private areas.
Optional interactions: reading, playing, changing diapers, nap routines.
4. Household Staff
Cooks / Chefs → kitchen and approved areas, prepare meals.
Cleaners / Housekeepers → can clean public or permitted zones, avoid private areas.
Security / Guards → monitor zones, prevent unauthorized entry.
Other Staff → customizable roles (gardener, driver, personal assistant).
5. Automation & Autonomy
Zois respond to the house rules automatically.
Staff and babysitters perform daily routines without player micromanagement.
Guests or Zois may interact dynamically:
Knocking before entering
Asking permission
Reacting to restrictions or broken rules
Impact / Benefits
Immersive realism: every area behaves logically, no random intrusions.
Chaos control: house stays organized without being static.
Dynamic interactions: personalities and autonomy shine.
Supports gameplay variety: life-sim, family-focused, or VIP/chaos scenarios.
Linked systems: integrates with careers, autonomy, and social mechanics.

toxic onyx
# cobalt agate “Market for stolen vehicles” is a metaphor that already exists in the menu optio...

I meant in the sense of an actual physical market with dealerships etc., as you suggested in a previous post:

Market for stolen vehicles
The thing I mentioned is that there are a lot of UI shortcuts without animations etc., just poof. For the new cars we discussed dealerships, while stolen ones are sold through an abstract UI “market for stolen vehicles”. But if we already have delivery missions, why not add similar missions for delivering these stolen cars as well? I mean actually driving to that “market” or to a garage in some rundown industrial back alley?

This is a fine idea in itself, and obviously everyone wants to see improvements to car-theft gameplay now that it's in the game. However, it's my personal view that the more 'advanced' features like this might be better left for a 'crime and punishment' DLC or at least until after the full release. I should stress that this is just a personal view and you have a perfect right to disagree, but this is where I'm coming from:

I love the crime gameplay and find it great fun, but I want to see ALL the careers be just as fun. Right now most of them are pretty boring, tbh: either pure rabbitholes or the same dull, repetitive tasks every day. Expanding the job system is a much, much bigger priority for me than expanding the car theft system, because most of my characters are not car thieves, and it's a big task that will take a lot of dev time and resources. At the very least I'd like to see an active police career in place before the criminal 'career' gets expanded even further, since law enforcement is also an important part of the crime system.

cobalt agate
# toxic onyx I meant in the sense of an actual physical market with dealerships etc., as you ...

I’m sure this mechanic is unbalanced. It basically allows us, with a very low chance of being caught, to just break into a car or even jump onto a scooter, and sell it out of thin air. I researched the simplest way to prevent the system from looking like a cheat by applying a basic delivery‑style mechanic to it, just with a constant wanted status and a garage where you receive the same X mew and the vehicle disappears. But even without knowing whether the devs will ever see it in this chat, here I’m feeling like I have to defend myself. The second brainstorm in a row. As if the dev directions and priorities depend on me and particularly on this post lol

We’re talking about DLC without even knowing if anything like that is planned, if the team intends to include this content in the base MMO, and so on. The team said, “we know what we want”, but people still decide what goes into the base game, what goes into DLC, and what comes when.

river widget
# cobalt agate I’m sure this mechanic is unbalanced. It basically allows us, with a very low ch...

I actually like the idea of selling vehicles in a better way… and if I am correct, Kjun mentioned adding a way to custom cars or something like that long ago so.. if a store like that exist, we should be able to sell stolen cars there, if possible? Or use the criminal building to sell…? Unless we want a whole new building for selling vehicles? Selling stolen vehicles is way too easy right now.

#1484631192954470510 message

toxic onyx
# cobalt agate I’m sure this mechanic is unbalanced. It basically allows us, with a very low ch...

I certainly didn't mean my posts to come across as an 'attack' that you have to 'defend' yourself from - but I have indeed noticed that people who are more assertive about asking for the things they want, here in the Discord, are more likely to get their ideas noticed and picked up on by the devs. So I'm just doing the same regarding my own priorities. And since this discussion has probably gone on long enough, I'll do something more productive by reposting some ideas for the job system from a while back:

Jobs and careers

  • A simple but very effective way to improve active careers would be to randomise the tasks performed each day. There are plenty of available work tasks, so this seems like it should be relatively easy, while making the jobs feel a lot less stale and repetitive.

  • Many people have complained that jobs like 'firefighter' and 'K-POP star' only include administrative tasks. There's currently no option to actually fight fires or perform on stage. I'm guessing this is because each job has a specific 'workplace' which the Zois can't leave. So maybe you could assign part of the workday to the office (or fire station, etc.), and part of it to another location such as a performance stage? This could also vary depending on the employee's job rank.

  • Skill requirements: Both active and rabbithole careers should include relevant skill requirements for promotion.

  • Relationship requirements: Similarly, reaching higher ranks in your chosen career should require you to build business relationships (Peer or above) with your colleagues.

cobalt agate
# toxic onyx I certainly didn't mean my posts to come across as an 'attack' that you have to ...

Fortunately, the things you pointed out were heavily discussed in the summer brainstorm #1394868281877467178 message and also made it into the roadmap according to our summary of that brainstorm. I briefly posted all those points in December (brainstorm + forum) so the devs could more easily accumulate them for the roadmap.

Kjun response:

And honestly, this made me think: if we connect the fame system to the idol career we’re planning to develop starting this summer, it could work really well

median hamlet
#

Suggestions for deepening the business and movie theatre game play (the update seems great btw, congrats to the team and devs)

• Business (flower shop example)
» owner/employees could approach customers offering help 💁‍♂️
» customers could react by saying "thanks but I'm just having a look" or "yes, I'm looking for roses for a date/yellow flowers for my mom/etc." 🧐
» this could be related to their personality traits: an introverted zoi would more often react denying the employee's help 🙂‍↔️
» employees/owner would then try to pick the best type of flowers 🌺
» customer satisfaction would be defined by the service quality, besides other factors like tidiness and decoration of the place 👍👎
» this could then have repercussions like word-of-mouth or online star ratings ⭐️⭐️⭐️⭐️⭐️

• Movie theatres
» I've noticed zois have specific reactions depending on the movie genre (this was really well done) 👌
» again, their reaction could be linked to their likes and dislikes or personality traits ⛓️
» while the average zoi would be scared of horror movies and have trouble sleeping at night, a person who really likes horror movies could have different reactions as laughing at a jump-scare rather than getting actually scared 😱😂

I know that in order to implement this, it would require a lot of work, but for me these details are the king of things that separate a good game from the best ones

toxic onyx
digital lichen
worthy pike
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Staff Management System – Realistic Version

  1. Role & Zone Assignment
    Assign tasks: cleaning, cooking, babysitting, security, tutoring, etc.
    Set areas each staff member can access.
    Define skill level requirements and whether you want experienced or novice Zois.
  2. Work Hours & Breaks
    Assign work shifts (start/end time).
    Include lunch breaks automatically or manually.
    Staff can take short breaks during shifts.
    Player decides which days off or special leave they get.
  3. Scheduling Flexibility
    Staff can request time off or swap shifts (needs approval).
    Player can approve/deny requests.
    Automatic reminders for breaks, lunch, and end of shift.
  4. Hiring & Permissions
    Post job openings online (in-game platform).
    Review applications based on skills, experience, and access level.
    Option to hire, reject, or set probation.
    Can reassign tasks or zones anytime.
  5. Skill & Progression
    Staff have skill ratings per task.
    Tasks are completed better/faster with higher skills.
    Zois gain experience and can level up in their role.
    Gameplay Impact
    Realistic daily life: breaks, lunch, and days off make staff feel alive.
    Player controls chaos while staff have autonomy.
    Opens gameplay for large households, VIP homes, and events.
    Zois react to schedule rules: they’ll ask permission, refuse tasks if off-duty, or request time off.
craggy shore
#

kjun, I thought it would have been much more efficient if the crime system had been developed in conjunction with the criminal or police job systems when it was created previously.

It was disappointing that only a crime system was added out of the blue.

To create a more complete job career system, I think it would be much more efficient to develop it simultaneously in conjunction with other related systems.

For example, if we plan to create a school system this year, it would be good to develop it in conjunction with the 'teacher' job,
and when creating a hospital system, we could design it in conjunction with the 'doctor' job.

By developing both sides in this way, you would be able to significantly improve the level of completeness.

worthy pike
#

Staff Management Panel

  1. Header
    Household/Property Name
    Total Staff: X / Available Slots: Y
    Quick buttons: Hire, Post Job, Assign Zones, SettingsColumns are sortable/filterable (e.g., by skill, role, zone).
    Status indicators: Active, On Break, Off-Duty, Requesting Leave.
  2. Staff Detail Panel (Side Menu)

When you click a staff member:

Profile: Name, Photo, Age, Experience
Role & Zones: Assign/restrict areas
Shift Management: Edit start/end, assign lunch & short breaks
Permissions: Allow access to objects, rooms, special events
Requests: Approve/deny leave or shift swaps
Progress: Skill progression bar + tasks completed
4. Job Posting & Hiring Interface
Post New Job: Role, Required Skill, Zone Access
Applications: Candidate list → View profile → Hire/Reject/Probation
Filters: Skill, availability, experience, zones
5. Automation & Alerts
Automatic Reminders: Lunch, short breaks, end of shift
Conflict Alerts: Overlapping shifts, unauthorized zone access
Autonomy Reactions: Staff asks permission if entering restricted areas or doing tasks off-shift
Think spreadsheet + RPG staff UI: clean, icons for zones, color-coded shifts, bars for breaks, skill stars, green/red status dots.
Optional: drag & drop for zones and shifts to make it ultra intuitive.

digital lichen
teal wedge
#

With the 1-year anniversary of InZoi coming up, I had a small idea that could make the moment feel special for the people who have been here grinding the game since the beginning.

A lot of us already have 500+ hours, logging in constantly, testing features, giving feedback, and basically living in this world. It would be really cool if the anniversary recognized those players with something small but meaningful.

Nothing game-changing either, *** just some token of appreciation that says “you were here since Year One.”***

Some ideas:

-A small anniversary clothing item for CaZ / Decor for build mode.

  • A special lobby name color for Year One players.
    -A tiny anniversary badge next to the player’s name in the lobby.•
    -Upgrading the status from “Newbie” → something like “Full-Timer” or “Year One Zoier”

Just a small cosmetic reward for players with something like 200+ hours or consistent activity during the first year.

It wouldn’t affect gameplay at all, but it would make the anniversary feel a lot more memorable and give early players something fun to show.

celest iris
# craggy shore That's right. It needs to feel like a much more vibrant and alive world than it ...

And right now the most we see are them walking around and eating. I'm glad they prioritize their needs first. But, they should have other obligations and hobbies. Most of all being able to host events our zoi can be invited to. As of now we are the initiator for all events, except for the text for a blind date to meet up for coffee, with a stranger. Why not our zoi's friend text us and say 'hey my friend is really cute I think you two should go out!' Our zoi requests photo and receives it then accepts or rejects the ideas.
NPCs neighbors/and non-npc inviting our zoi to actually come to their Cookout or Birthday Party.

Npcs taking pictures of things and people with photography cameras, art Journaling, fishing, just having a daily routine. For NPCs having the same routine we would have chanced to see them in the same places.

ionic tapir
devout oxide
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it would be nice if npcs could have also some sort of scheduling .
For example, more npcs playing in the sea , doing activities , going to places , group of friends meeting up .

There could also be a type of npc traits/ type group if it is too difficult to simulate everyone ;

  • the student type : . The studious npc one , those we could see studying in library or other places
    . The having fun one : those we could see having fun in places like arcade or playing with friends on street
    . The artsy student , who would be in art related places of drawing in public , other type could be developed.

Other type possible :

  • working zoi type , could see them running to their job if they are late , going to their work in uniform , maybe the outgoing working type going outside to eat with their colleagues for their lunch break
  • couple Zois : Zois in relationship, could be dating couples or married couples , going on dates , having some interactions
  • hobbies Zois : those that could be seen doing their hobbies outside , etc ..
  • different type could be created : shopping zoi , friends zoi , related age group Zois , etc …..
cobalt agate
cedar copper
# cobalt agate Fortunately, the things you pointed out were heavily discussed in the summer bra...

I hope that in the end the development team will be able to integrate and develop systems like "fame" and improve the music career — so that idols, music, and stage activities finally become a full-fledged part of the game. By the way, this is also a great additional business idea: to start your own company focused on creating and promoting idols, making money from groups. I understand that optimization and fixing bugs will be the priority right now, which is certainly important, but I still hope the developers can improve and expand this part of the game in two directions: both management and the ability to be an idol, pop star, and the like yourself

devout oxide
craggy shore
# pallid flint @kjun for the soda when visiting the movie theatre. Can we have soda in a cup wi...

After reading your comment, I would like to emphasize this to the development team once again. kjun, keep in mind that the fun of this genre lies in 'observation'.

The more detailed and intricate the animations, the higher the immersion becomes, and players find enjoyment in watching realistic and diverse movements.
Without that, it is meaningless. Poor animations that omit many details are bound to diminish immersion.

Currently, Inzoi's animations have many problems.
It would have been better if they had made them properly from the start, but I also do not understand why they skipped steps and approved hastily made animations.
If you continue to add new features without fixing the bad habit of showcasing 'omitted' animations, the number of necessary fixes will become uncontrollable.

The current issues with Inzoi's animations can be summarized as follows:

- Items do not come into direct contact with Zoi's body.
When eating muffins or drinking wine, Zoi is observed eating without putting the item to their mouth.
Even when kneading bread dough, Zoi's hands do not touch the dough.

- Hands do not make direct contact during certain actions
When hugging or dancing as a couple, there are times when hands are not actually touching.

- The teleportation effect is severe when giving items to others.
This is a point I have raised before. Please check the video.

- Parts of the animation are omitted.
Please, when creating animations, avoid 'omitting' as much as possible.
More detailed descriptions are required.
Examples: squeezing toothpaste while brushing teeth and rinsing with water afterward, pressing buttons when using an elevator, performing farming tasks in each zone, etc... there are too many examples.

- The finishing touches are not clean
Yes, I have pointed this out in a previous video as well. In particular, when placing plates, they tend to move strangely rather than being set down cleanly.

cobalt agate
median dragon
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@digital lichen Yea I actually like that idea a lot better instead of just having them there for no reason.

craggy shore
# celest iris And right now the most we see are them walking around and eating. I'm glad they ...

I agree. Also, neighbors should behave according to their personalities, even when I am playing a different family.
One of the family members I created had an introverted 'recluse' personality.
However, when I checked while playing another family, I found that she was actually moving around the village quite well and socializing. It was truly baffling.

Zois must act autonomously according to sophisticated mechanisms based on their personalities. Acting unrelated to their personalities or merely wandering around aimlessly diminishes immersion.

thorn vortex
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Please get rid of the artificial needs depletion that enforce a 8am-10pm lifestyle for our Zois. And make the routines optional in a menu option.

I forget when it was added, I want to say in 0.4.0 but I’m no longer sure.

Basically I’ve been playing InZOI since April, and I have never. ever. had any problem with my Zois (plural) routine. At least those in the families I managed (mostly my own, but I checked others every now and then). That includes the time back when every zoi were hungry, sleep deprived, and some did not go to the public toilets even.

Thing is, these needs bar used to deplete at the same stable rate over time, eating a fulfilling meal at 7am would easily last you until 5-6pm (as far as I remember).

Zois weren’t trying to wake up every 30-60min before 11pm and after 8am and so on. They acted on their slowly depleting needs bar and that was it. Now the needs deplete artificially to make sure they are sleepy/hungry at specific times (extremely visible around noon and 6.30pm)... It's like the game no longer gives us the choices we had back before the change.

Sure, that meant you had some zoi with a messed-up cycle… but that’s fine as we have these people in real life too. I am an night owl (well almost). My sleep schedule is 4am-Noon. Let them be. It adds to the game that not every zoi is part of that perfect society where everyone wakes up at 6-7am, have breakfast, then diner, then supper, then go to bed around 9-to-11pm.

Please consider to either make an option in the menu (call it idealistic lifestyles) which we can toggle on or off, or simply revert the change so we have zois of all hours and nightclubs and maybe other night activities that aren’t all on the 9-18 daytime cycles, and do not constantly eat/bathe when unneeded. And remove artificial needs depletion, but I am starting to suspect this is all part of the "Routine" addition.

It was all working very very well before, at least give us the option to turn it off.
Thank you.

celest iris
# craggy shore I agree. Also, neighbors should behave according to their personalities, even wh...

I agree. But I also have an issue with this and that there needs to be some fluidity in traits to become good or bad, like how they are developing phobias. If something constantly keeps happening to my zoi, be it good or bad, this should alter their traits some not their whole personality. Which is why each trait should have 3 areas of percentages 33% leaning bad, 33% leans static good, 33% in the middle.

An example if car thefts are only for criminals, and they added the feature for friends to be able to dare my zoi to steal. This should allow their honest trait to sway towards not so honest (even though they were pressured), if they keep getting pressured their static honest trait moves slightly left or right. If that makes sense? The whole point im trying to make is zois should be able to turn into a good or bad person, and actions shouldn't be locked behind their traits but always accesible. They just might not act on it autonomously.

thorn vortex
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Rework Zois choice of meal habits (autonomous selection)

It would be nice if the Zois would be a bit more logical in their choice of meal.

In order as I think it should be, going thru the list one at a time to pick their meal :
1- If Zoi currently has an active urge (eat mango/granola/bibimbap/etc, or drink coffee), pick that.
2- Eat any meal not currently claimed which are lying around (served meals/unfinished served meals) which have not gone bad.
3- Eat from a meal stack lying around (such as a stack of 8 pancakes or how many is left in the stack) which has not gone bad.
4- Eat a leftover from inside the fridge, again as long as it has not gone bad.
5- If Zoi has cooking preference, make a single portion of their favorite food type if they can/ingredients permit. If more than one type of favorite, random choice.
6- If Zoi does NOT have cooking as a preference, eat a quick meal of their preferred food (if any).

Where it is applicable from the above points, Zoi should ALWAYS pick a meal with proper calories to get as close as possible to maximize their hunger bar, like if the zoi gets into eating a quick meal, and they like meat, they should pick the meat-type food with closest calories count to full (either 90% or 110% or whatever).
But also prioritize their preferred food if-type you picked any.

No more doing what Zois are doing right now…
Making a new 56mew group meal when there’s like 25 leftovers in the fridge already >.<

tall tartan
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Clean All, Plant all, Water all buttons should be for the player, to avoid us to click on each single thing not for the zoi. After you click the "all" option the zoi should pick each individual thing up, or water each individual plant etc. doing it once and have the whole house clean or dozen of plants taken care of its not realistic.

pale cove
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Change crime prerequisite

Kjun, no one likes the requirements to be able to commit a crime.

Taking up a whole trait just because you might want to commit 1 act in the future is unrealistic. Same with only being able to if ur not in the right headspace or are poor.

Do you stop us from programming without the Intellectual trait? Or stop us from talking with jndividiualist or without socialite? No! They don’t stop you from choosing to do whatever you want

What needs to happen is;
Turn it into a preference instead
You don’t need to be born with a trait to like to cook, clean, etc. Those are set as preferences. All that needs to happen is to make crime a preference you can set as liking, disliking, or neutral. This PERFECTLY reflects how a zoi could feel about crime, without it being locked behind a born trait or “necessity.”

Even if you set it as a dislike, it should not lock you out. You could dislike laundry or cooking but you can still do them, just with a negative effect. Same here, you could always choose to do crime, but disliking might give negative mood, and liking can give excitement.

It’s a simple change and makes all the difference

celest iris
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Personality System Rework
Wanting to piggyback off what @pale cove said.

This is what I have an issue with traits being so limited and locked to certain actions/skills in Live Mode. We don’t have room to have good or bad traits right now, it’s an a la carte personality card. I think an overhaul needs to be done for personalities. Where Personality traits need to be picked individually up to 6, but personality cards can still remain as an option for players.

Three-Stage Trait System (with Percentages)
Each personality trait (example Integrity) is represented on a 0–100% scale and divided into three parts that reflect both stability and change over time.

  1. Stable Trait Zone (High Integrity) – “Core Identity”
  • Range: e.g., 70–100%
  • The trait is fully developed and consistent.
  • Actions align naturally with the trait.
  • This is a static state unless disrupted by repeated opposing behavior.
  • Example: The character reliably acts with honesty and strong morals.

    
2.** Neutral / Conflict Zone **
  • Range: e.g., 30–69%
  • The trait is unstable or under pressure.
  • The character may act against their core trait, but hasn’t formed a new one yet.
  • This zone represents internal conflict:
    • Old trait still exists
    • New tendencies are emerging but not solidified
  • Traits here can:
    • Return to stable
    • Decline into a counter-trait
  • Example: The character sometimes compromises their integrity but feels tension or inconsistency, if they are pressured to do something or as Hypnotwist said they're in unfavorable conditions (poor, fired, divorce, etc.) making them act out.
  1. Counter-Trait Development Zone (Low Integrity) – “Trait Reversal”
  • Range: e.g., 0–29%
  • The original trait is breaking down, and an opposing trait is forming.
  • Repeated behavior against the original trait leads to a new habit formation.
  • This can become:
    • Temporary (if reversed early)
    • Static (if reinforced over time)
  • Example: The character frequently acts dishonestly and begins developing a new trait like deception.

Key Mechanics

  • Percentages track behavioral consistency over time, not just intent.
  • Actions push the trait up or down dynamically.
  • Allows other zois close to them to notice their behavior change and comment on it, try to talk sense into them to do better/worse, work towards being a good or bad zoi
  • Traits are not binary—they exist in gradual states of stability, conflict, and transformation.
  • The system allows for:
    • Regression
    • Recovery
    • Full trait inversion
cobalt agate
# pale cove **Change crime prerequisite** Kjun, no one likes the requirements to be able to...

I don’t fully agree. The problem is in the personality system itself. No matter how the devs tweak it, it still ends up reworked/sidelined/overshadowed.

Looking at it from this angle: we have 18 behavioral roles, and if they strip them of their conceptual weight, they’re mostly just modifiers. So why are these 18 presented as large standalone cards, and why is choosing exactly one of them mandatory? What are the rules if their selection will once again mean something so abstract and barely noticeable?

I’m waiting to hear from the devs about the dynamic personality system, or about how their R&D works on building a solid personality system for years ahead. I want to see my Zoi explore the world, gain experience, evolve, not be stuck with a innate set of 1 trait and 2 characteristics, 10 preferences you can toggle on and off whenever you want, and 10 values, with none of these systems connected to each other at all.

pale cove
# cobalt agate I don’t fully agree. The problem is in the personality system itself. No matter ...

as long as we agree to change how it works currently. Idm how it’s changed but the biggest thing is locking out options. Basic crime options should always be available, and what can possibly happen is more options depending on how much you do those basic crimes which changes your personality to be more criminal. Can also spawn into the world as a criminal to skip it, and the game either helps feed into that, or you can redeem to be a better person

pale cove
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Also please adjust how much money you can extort or borrow from NPCs. Lower overall amount, and also make it a randomized range.

And when borrowing, they need to push you to pay them back, not just locking out more borrowing until you pay back. This also can make it so you can borrow multiple times, and frequently doing it without paying back loses more relationship towards you and lowers chance of success to borrow

Another note for custom businesses:
I see that new presets keep being added, and I want to make sure that technical foundations arent made simple to “work for everything.”

If adding many businesses will make them shallow, like unable to implement business specific features like waiters for restaurants, decoration need for cafes/lounge, and large-scale projects for game development, then i’d much rather have less businesses but widely unique. So far it’s just changes in some business variables, but i would like full on structural needs and gameplay loop.

If businesses are built on the same foundation that limits variety, then please work on it more

cobalt agate
# pale cove as long as we agree to change how it works currently. Idm how it’s changed but t...

I hope the R&D are looking for their own approach, because any simple change you make will once again drag along another round of breaking the core of the personality system. In the design descriptions I’ve seen, many actions have strict trait‑related limitations. Removing them isn’t the problem, you can keep removing this or that for as long as the game is in development. The real problem is finally making Zois actually distinctive, and making the trait system understandable rather than abstract.

All of this started because players complained about the original system being vague, and now they’re complaining about this one being restrictive. And if neither solution works, then the team needs to thoroughly research the best approach, using every resource they have.

safe carbon
# zenith fossil So, happy with this update, but I was just looking through the 2026 roadmap agai...

Yess omg and I love that you mentioned rocitizens as someone who plays both that and bloxburg which has grocery carts. The grocery system would add so much to the game

Also I noticed that even though hair salon properties/delivery jobs were showcased in the weekly updates, neither of them made it into this update.. which is lowk disappointing bc I thought they would

Also bc the half the team is leaving and we won't be getting any new features next month other than maybe bug fixes I wish the team would have at least put the hair salon in this update so we wouldn't have to wait until May to get the new feature

Or be more clear about what's coming in the updates a bit more bc I'm still waiting on the 3rd person waterslide animation showcased months ago

pale cove
# safe carbon Yess omg and I love that you mentioned rocitizens as someone who plays both that...

this is very wrong. April IS a major update. He already said weeks ago that the job improvements are included in the April update. There’s no reason to have expected them

I don’t understand this backlash against higher priority of bug fixing, you guys act like it’s the whole team. “won’t be getting any features next month?” where is this info from?

You guys need to realize that at all times a portion of the team is already bug fixing. All these features you see for march have been thoroughly bug fixed and yet we still have so many features.

All it does to dedicate more force into bugs is speed up future development. You’ll always have a portion fixing bugs and rewriting logic as new features break existing code which sets back time that you’re not seeing. By fixing problems now, it futureproofs future development to get them out faster. Bugs themselves hinder gameplay and no one likes to keep finding bugs, so its not like it’s some hidden backend work, it directly reflects into the gameplay

This is ignoring the fact that it’s again not even the whole team! Half the team creating content is still a LOT, and by getting rid of bugs, they can work even faster since there are less obstacles, so in reality there isn’t even much difference. Plus, there’s so much half-finished work that isn’t released that they’re simply finishing up. Not like they’re starting from scratch, they’re working on features that have already been worked on

frosty dome
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kjun can we please have a small american desert town with a farm ? 😛 and ufos hehe thanks

celest iris
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Neo Future Studio

  • Should be an official movie studio in the Inzoi game 🙂 world like a mini Hollywood. Offering opportunities for aspiring zoi actors to audition for.
  • Careers would be: movie director, actor/actress(though you have to be an actor first or in training for one), screenwriter, be a part of the movie directing crew, costume designer, a personal assistant. But, there would also be corporate roles available under it where they can work in finance, security guard, marketing, an executive assistant.
  • Would advertise new movie commercials on zoi tvs and billboards, that would be showing in theaters. With different coming soon announcements like ‘coming soon in winter’ or ‘coming soon in spring’ so you have to wait until the seasons change to see the new movie release. And would be an update for the game.
  • This can be a new stock option introduced into the stock market where zois can buy shares. If new movies do well stocks go up but if they do bad it’ll go down.
  • Actors in new movies can go to premiere parties
  • Movie Maker Mode in Inzoi where we can film our own movies and (though not sure how it’d work just an idea). But we could upload them to play on TVs and Billboards with no limit or maybe 20 max.

I think more in-game companies should appear like this and have real time news both good and bad that spread in the world (through tv, radio, newspaper, zois), competition within the business world between other in-game companies, include company back stories, some becoming part of the stock market, allow careers, and exclusive events happening in town for A-List celebrities. This can allow for a national broadcasting system to be implemented in Inzoi for zois to get attracted to new things by commericials and advertisments, and events happening around them.

If we get a mini Hollywood in Inzoi they could even have award shows similar to real life Oscars and Tony awards.

cobalt agate
# safe carbon Yess omg and I love that you mentioned rocitizens as someone who plays both that...

I believe Kjun will tell us about the April update with 5.6 and the new content pretty soon. Great that you’re reminding about it, but for now it’s better to stay patient… The anniversary update was prepared for the big date, but it’s more like what they managed to polish by the deadline, not the full spring content 💜

@celest iris 30 min, I’ll help you with the reposts for the movies expansion 😌

pale cove
# cobalt agate I believe Kjun will tell us about the April update with 5.6 and the new content ...

Mentions of April update so far

The end-of-March update won’t have a huge amount (there’s only so much we can fit in), but we’re planning to add more in April. We’re still making them, so please hang in there a little longer. lol

That said, more detailed options to control autonomous behavior will be included in the April update.

We’re currently working on the school system, and we’ll keep these ideas in mind while building it.

We can’t improve ghosts immediately (we’re already deep into the March update), but we’ll make sure to address this and improve it in April.

There were also suggestions to assign wardrobes and drawers to individual Zois, allow clothing purchases and outfit changes in stores, and introduce an online shopping system. This is currently in development and will likely be included in the April update

We will continue working to make personalities more distinct and ensure that reactions vary accordingly. In addition, there was a structural limitation in the game that prevented police NPCs from reacting immediately to threatening behavior. This issue will be improved in the April update.

You shared feedback on improving realism and depth in the career system — including job interviews, resumes, promotion requirements, and stronger workplace relationships. You also requested expanded content around running businesses such as stores, clothing shops, salons, massage shops, and more. While there may be a few smaller updates in between, this aligns closely with our team’s major April update plans.

median dragon
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@celest iris I also think it'll be really cute if those actors in those movies they made could be npc inzoi celebrities in game when the fame system comes! That'll be really cool!!

cobalt agate
cobalt agate
river widget
# celest iris **Neo Future Studio** - Should be an official movie studio in the Inzoi game 🙂 ...

YEEES!!!! I seriously love the cinema feature. It was a game changer! I had mentioned Fan-made movies in one of my post! So with this? And being able to make your own movie as an actor, have your own posters, and having your own movies be in the cinema??? Omg…And being able to share these fan-made movies to inZOI’s community in-game where people can watch the latest fan-made movies or the most popular one IN their own game? Yes! 🍿

I think the celebrity life like kpop, singers/music, actor, model, and so on will be a very big game changer that connects the world together. When Kjun does add a social media, I HOPE it isn’t a message like what we get currently! It should be an app in the phone UI that we can open to check out the latest trends, tweets, news post, celebrity gossip, and so much more.

cobalt agate
# cobalt agate

-# Extended version due to char limit: #1456640333612847288 message + forum (Sep 2025)

Built-in Lua Script and Cinematic (Scene Director) Tools

✍️ Script Tool
(based on lua scripts)

• Use the built-in script editor to create and original storylines.
• Support dialogue trees, build branching narratives, trigger reactions and consequences.
• Integrate scripts with careers / jobs, and influence city events – e.g. with reporter profession reenact or dramatize real events.
• Activate hidden triggers, create double-faced characters, launch irreversible plot twists, simulate true drama.
• Publish scripts in Canvas, receive ratings from other players – make your stories part of the shared narrative.
• Add mods, import external templates, generate scenes by prompts – unlock infinite storytelling potential.

🎬 Cinematic Tool: Scene Director
(inspired by The Movies)

Enter shooting mode – load selected set and scene parameters.
Place actors and props – build the scene layout manually / assign roles, costumes, and starting positions.
Select actions (interactions) or animations from a preset library or create your own via built-in tools and assign them to actors per shot.
Position cameras – set static or dynamic angles, define movement paths, configure zoom/FOV levels.
Adjust lighting, environmental and sound effects – control mood, shadows, and time of day.
Trigger scene playback – preview actor actions and camera movement in real time.
Record takes – capture footage with timeline control, preview, re-shoot if needed, and save to timeline.
Assemble scenes in the editing bay – trim clips, add transitions, sync audio, and export the final cut.
Store shot data – save scene metadata including actor states, camera paths, and lighting presets.

https://youtu.be/QVZPbp0Woyc?si=--GUUcPTEH8Am1tK&t=280

Showcasing the ready made machinima machine, The Movies, by Lionhead Studios. This is a movie showing how to make a movie in a game called The Movies. Also, dividing by zero.

▶ Play video
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toxic onyx
# cobalt agate I hope the R&D are looking for their own approach, because any simple change you...

I'm kind of in two minds about this. I wouldn't mind seeing the crime restrictions loosened, but at the same time I don't want random NPCs constantly committing crimes (or my own household members when they're on automation). I think this is probably the reason why the trait restrictions exist, and as you say, they'd have to really strengthen the personality system to make it work without them. It's not just an issue for crime - there's a constant problem with Zois acting contrary to their supposed personalities, like 'recluse' Zois happily starting conversations with random strangers, or lazy Zois cleaning the house all the time.

pale cove
toxic onyx
pale cove
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is it that currently every zoi can do every interaction? or is it a list of possibles ones? i feel like when i play some things are never done except by me

cobalt agate
# toxic onyx I'm kind of in two minds about this. I wouldn't mind seeing the crime restrictio...

I think these behavioral roles = traits = classes (they really feel like ARPG) were introduced because players complained about the previous vague systems, and such well‑defined personalities definitely wouldn’t have gone unnoticed. Is it a good solution? Debatable. From a UX perspective, adding restrictions is bad, but from the devs’ pov it’s a natural response to the challenge.

What would I suggest? Building these behavioral roles out of traits (keywords), more than five, so they could be combined more flexibly to form a general type + characteristics (quirks + lifestyles). But each trait should be distinct, something clearly defined. The keywords + values combinations in the previous models were like this:

toxic onyx
thorn vortex
zealous wren
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Please add toddler beds. I feel weird having my toddler sleep on the floor on a pillow rather than a bed. Please add functional high chairs and make all infant/toddler items functional. I would like to see toddlers gain skill to walk, run, dance. For toddlers and children please add more toys including dolls, dollhouse, stuffed animals, functional train set, etc.

frosty dome
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we need aging options for rotational play

river widget
zealous wren
drowsy pebble
green cloak
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So a little late, but what if our zois could have a "photo album" of sorts where we can take screenshots and "insert" them into the photo album and write descriptions, and when a zoi dies (and they have photos in the photo album) a little sideshow of the screenshots plays with the descriptions attached to them, as well as a list of important milestones? It'd make players feel much more connected to the zois and deepen gameplay

frosty dome
versed crystal
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From what I’ve read the last few days, it seems as though the team (as well as a vocal chunk of the player base) is leaning toward adding more features, or refining existing ones, than building the fundamentals of a life sim. I’ve seen the word thrown around a lot, of course, but I don’t see a lot of evidence supporting it. Please correct me if I’m wrong!

There also seems to be an emphasis on accuracy for “immersion” rather than a more interesting and reactive simulation. Opening a movie theater, stealing a car, and becoming a celebrity are all great features, but what happens when we inevitably do these things? How do they change social circles, affect relationships, impact opportunities, and feed back into personalities and behaviors? Not just for us, as the player, but the Zois we affect with our choices and actions.

I understand the importance of realistic animations and detailed needs or desires, but I feel the most immersed when the world I’m playing in responds meaningfully. When characters surprise me, when choices I make create consequences I didn’t think of. Right now, even the careers seem hollow and meaningless. People mention dynamic work tasks, and that’s great, but where does human behavior fit into them? Where are the story hooks and the conflicts? Where is the Zoi who’ll sabotage the next promotion opportunity?

I think having more features is part of the appeal, certainly, but I’m failing to see how they affect each other here. Many of them sound so compartmentalized with a greater focus on breadth than depth. I’ve love to understand how they connect and influence each other. If it already exists and it’s escaped my notice, I’d love to hear more about it! As it is, though, I’m just not seeing it.

drowsy pebble
frosty dome
green cloak
# versed crystal From what I’ve read the last few days, it seems as though the team (as well as a...

It all sounds great in theory, but all it is a theory. It'd be a lot more helpful if you gave concrete examples that the team can use, cause while I personally think it sounds great, I cant pinpoint what exactly it would mean during gameplay and what zois would need to be doing to behave the way youre imagining them behaving. Remember, kjun is communicating with us since he knows nothing about developing life simulators, so it'd be more helpful if you actually listed specific cases

versed crystal
# green cloak It all sounds great in theory, but all it is a theory. It'd be a lot more helpfu...

Hey, I appreciate that! I’ll do my best here to offer something more concrete.

Careers: Right now, careers feel like isolated tasks or minigames that don’t feed back into the life sim. Even with some variation day-to-day, be it an entry-level position or otherwise, they don’t create a dynamic storytelling experience. I would rather see careers driven by Zois and outcomes than just the rudimentary “complete task, earn promotion” loop. IE: a boss who favors personalities over performance, a rival co-worker who spreads rumors or takes credit, failures creating conflict at home or vice versa. These social dynamics should directly impact progression.

Relationships: I’d love it if there was a greater emphasis on memory and context. If we frequently cancel our plans, for example, maybe that builds resentment over time instead of just a relationship drop. If we help a friend during a difficult moment, that may strengthen long-term loyalty, but also lead to its own drama, depending on circumstances. Conflicts linger, affect future interactions, and can resurface when we least expect them to. At the more extreme end of the spectrum, could we even simulate a Hatfield-McCoy situation without micromanaging every little detail?

Fame: If my Zoi becomes a celebrity, I’d expect more than exclusive privileges. It should affect multiple systems over time. Existing relationships might become distant, filled with jealousy, or opportunistic. New ones might form based on status instead of genuine connection. There should be tangible drawbacks when trying to balance career and personal life. Arguments might even lead to scandals or damage reputation.

Basically, one area of the game should change how other systems behave. One feature should flow into another to affect relationships, opportunities and behavior. It shouldn’t be limited to unlocking more content within the same feature. That’s what I mean by focusing on fundamentals: systems that interact and create situations rather than features that exist on their own.

frosty dome
#

yeh its really lacking that our zois dont develop over there lifetimes

zenith fossil
# versed crystal Hey, I appreciate that! I’ll do my best here to offer something more concrete. ...

I also agree 110% I think that's why there was so much initial criticism with Inzoi looking appealing, but not feeling very engaging, making the game seem hollow and only aesthetic-focused. Now, I don't know much about game creation, but comparing this life-simulation game to real life...I had hoped that they would take personalities far more serious, as they are like 90% of the reason every human reacts, thinks, and feels different to things, even if two people are exposed to the same situation. I think personalities need to be far more in depth than they currently are and can serve as the basis for the fun, surprise, impactful aspect of the game that it's currently missing. I think this is why personalities should include the general archetype, traits, and quirks, together formulating a unique Zoi. I'm not sure how possible that is in gaming terms and capabilities, but I think the game is too predictable, which can sometimes make it feel pointless. Of course, an impact between other systems outside the zoi would be great to see as well!

bronze osprey
versed crystal
#

As a more recent example, the grand theft auto feature. I love the idea of consequences if discovered (arrest, court, jail), but more importantly there should be a ripple effect on the social life of the Zoi. The Zoi can lose the trust of their neighbors with that one act or drive away friends too ashamed to be associated with them. Perhaps their spouse wants a divorce afterwards or demands counseling to restore the loss of trust. Maybe someone reveals themselves to be a kindred spirit; their true ride-or-die. How your relationships evolve, end or begin afterwards should be the real effect. If that Zoi wants to pursue a legitimate career afterwards, that should open a whole new challenge to the gameplay.

zenith fossil
devout oxide
cobalt agate
# zenith fossil yesss this is similar to something I'd love! Is this real? If so, why did they g...

Originally those keywords were just a descriptive part of the text field, not an actual part of the system’s design. The system itself consisted of 18 IDs, and the devs, probably in order not to affect everything, simply substituted a few of them (in the code, troublemaker = ID entertainer, recluse = ID helper, rulebreaker = ID cooperator, basically it was Enneagram)

Then they added new sims-like characteristic IDs on top of that, unlike the old Nature IDs from the first system, these now have to be assigned into two new slots.

It would be difficult, but I’d prefer if, in more familiar Sims‑player terms, the base system be like the old Enneagram circle, but functioning more like the zodiac circle presets from Sims 2. And underneath that, a supporting system of traits = skill points, whose combinations would create variability.

And these pillars would shape the kind of dynamic that determines how a personality develops, where it leans under stress, in growth, when facing fear or desire, and how compatible it is with another (Enneagram basics).

And on top of that, yes, the remaining Big Five temperaments, and Sims 3-style characteristics (lifestyles + quirks) they introduced to further detail the personality.

craggy shore
# cobalt agate Originally those keywords were just a descriptive part of the text field, not an...

Yes, I want this too. It feels like I’ve said this hundreds of times already. 😂
I hope the development team starts making serious moves to improve core systems like the personality and skill systems, and the ambition system, around summer.
In particular, the personality system is the most important core system that must work organically in conjunction with all other features.
The post left by GDfromrivendell on the forum looked really cool. I hope the development team reads this and gets inspired. https://forum.playinzoi.com/t/topic/5099

pale cove
#

Also pls changes to NPC employees. Right now they’re simply regular people just with a title tag on top of them showing what they work as, and extra permissions in the store.

You can talk to them the same way as any NPC, and they don’t even do anything unique as an employee as everything is done through clicking the object itself. Restaurants are all through kiosk or menu stand, shops are through clicking the item, etc. Employees do NOTHING

No helping browse, taking order, many times there isn’t even a worker at a shop!

craggy shore
#

Although it has been mentioned several times already, I want a personality system that reveals Inzoi’s unique character rather than just being similar to The Sims.

- Please increase the number of traits in the Enneagram-style system again.

- When creating a character for the first time, players are given a limited number of points and combine these points to create the "traits" they want.
These are determined by the points obtained in specific categories such as agreeableness, extraversion, curiosity, self-control, logic, artistic ability, sensitivity, empathy, intelligence, physical strength, and morality.
Example: Extroversion 2 points, Artistic 4 points... like this.

(Expressing it as a score rather than just making choices allows for more precise specification of the differences between each Zoi, and that level of detail makes finding a compatible Zoi much more interesting.
Even among people of the same extroverted nature, someone with an Extroversion score of 4 is more likely to become friends with someone with an Extroversion score of 5 more easily than someone with an Extroversion score of 2. Expressing these differences would be truly fascinating.)

And the result of that combination is ultimately completed as the Enneagram 'traits'.
The order is the exact opposite of what it is now.

- Although a Zoi lives with a personality system determined by the CAZ, their personality can change through various life experiences.
They gain new scores through interactions with others, participation in various events, skill acquisition, and workplace environments.

- During infancy, childhood, and adolescence, the types of personality traits available for selection are limited.
But, as you grow, you can select additional personality traits based on the life you have lived so far.
Even after becoming an adult, the detailed personality point scores change depending on the life you lead, and your traits can continue to change accordingly.

woeful vault
#

since the team will be focusing on bug fixes and improvements to the system over the next month, i just wanted to clarify something. Should we be reporting issues with the smart zoi system? For example, the excessive cleaning, bathing and tidying appearance. Are these bugs and should we be creating bug reports? Are these system faults? And if so, will you be working on these issues in April? Or will this be addressed with the the changes to autonomy/behaviour you said would be coming in Summer?

pale cove
#

I think smart zoi is a beta feature anyway

zealous wren
#

We really need a age up cheat!

thorn vortex
# zealous wren We really need a age up cheat!

Really once you're playing a zoi, we need to be able to type "setAge [1-99]", which ages that zoi to that specific age number.
Then immediately after, the game runs the auto-age code right after so you do not have to wait until midnight to be your new age

river widget
pale cove
#

yeah and i don’t mind keeping their humanity intact, as you might want to interact with them as a person rather than an employee sometimes, but there needs to be defining characteristics when being an employee that are weighted over regular personality. I hope we don’t hear the excuse of “korea mainly uses keosks...” for not working on this because that’s far from the issues that we actually see

floral patio
#

I love the checkpoints, it's a smart way to guide the player and let them know what they can do. Still, it'd be awesome if you added some special reward item for completing each one. For example, completing a crime checkpoint could give you the famous frying pan. Completing a family death checkpoint could give you the magic bell. It'd motivate players to want to complete them all in every playthrough

versed crystal
# craggy shore Although it has been mentioned several times already, I want a personality syste...

Your suggestion has a lot of merits, but I see some issues with it.

In theory, it could lead to some nuanced behavior, and I’m keen on the compatibility aspects it offers. Personality that changes with time and experience also sounds great! Yet unless the game is designed to change dialogue, affect memory and alter relationship dynamics, then it just ends up being illusionary depth. The sheer number of stats risks turning character creation into a spreadsheet as well. That kind of thing can kill interest and immersion quickly.

I’d make it easier to digest. Instead of all these stats, I’d narrow it down to a core few. Maybe something like Sociability, Discipline, Empathy, Curiosity, and Expression, then include sliders within those cores. Introvert to Extrovert, Impulsive to Controlled, Cold to Compassionate, etc. Based on your choices there, the game can generate appropriate traits. Got high sociability and expression? Charismatic. Got low empathy and high logic? Detached.

During play, the rest just continues as you described with repeated behavior nudging the sliders behind the scenes. Sociability dropping with constantly canceling plans, empathy rising the more you help others, putting your nose to the grindstone boosting discipline.

I'm not an expert on human behavior, or designing game systems, but hopefully my input helps to some degree!

pale cove
# floral patio I love the checkpoints, it's a smart way to guide the player and let them know w...

Maybe, but that kinda defeats the purpose of them as i see it.

I don’t see these as goals to follow, but more so journaled unexpected life events. Giving rewards as if you completed something you needed to makes you feel accomplished even in the negative checkpoints, when that’s not the intent of unlocking the negative ones.

If there ever is something you unlock, it should be one-time account unlocks that are unique to the checkpoint to kickstart you off that event. For example, Child born from the heart can unlock a new CAZ baby outfit or kids’ shoes, simulating excitement for the new family life, Family’s death can unlock a flower vase prop, etc

However these are all less than the best way to deal with these which is directly affecting your Zoi’s life almost permanently. They should sometimes adopt new dialogue options, negative or positive, like “empathize over loss” with other zois with the same experience of a lost relative, or even rarely change characteristic traits entirely to one that makes sense to follow to, like depressed, childish, etc depending on the event that would realistically lead to something like that adoption of characteristic

cobalt agate
# versed crystal Your suggestion has a lot of merits, but I see some issues with it. In theory, ...

Basically, this is exactly what I proposed on the forum half a year ago and what I’ve been dragging from brainstorm to brainstorm ever since. If it were even remotely simple to present anything to the devs not even the ideal solution, just something that reaches a compromise, instead of getting silence or a non-committal reply, we’d already be moving forward.

The task is the following: to create trait dynamics across life stages and experience, in a way that doesn’t break the existing trait systems but ties all the previous groundwork into a coherent framework, so the team doesn’t have to rewrite the code five times over (which is what has been happening).

If people liked how Sims 3‑style characteristics affect behavior, then you can’t break that. And I don’t think the team would agree to break something that works for them. What’s needed is to work on connecting the 18 (or more) core roles, which players currently see as too restrictive and static (for example, only Intellectual can program, only Rulebreaker can commit crime), and so on.

ocean mauve
#

I love what I've seen about auto theft on youtube! In the future, I would love for it to be a bit more in depth. Much like how zoi can sell items at their home, I would like zoi to post about the stolen car online. Other zoi would have to come over and purchase the car (and the buyer could be an undercover cop)!

jolly phoenix
#

For me personally it is more important to first get that connection right between everything on a Zoi's identity card (life goal, ambitions, traits, preferences, values) and the way a Zoi behaves autonomously or when interacting with stuff and people. There's still a lot to improve there and I hope the patch note about it that I saw in a video on the new update is an important step in the right direction.

I think that once that works in a satisfying manner, they can look into expanding it with more traits or more depth. Im guessing they simplified the system for the very reason of making it easier to have Zois behave according to their personality. Though I liked the details of the old personality cards you could pick, it meant very little if none of the stuff described actually showed up in gameplay.

river widget
#

After reading this whole personality thing…I like the idea of deeper personality systems, it sounds really interesting and adds a lot of potential depth. But I do feel like if it becomes too detailed or stat-heavy, so it might get hard for some players to keep track of what’s actually happening or influencing their characters. Some people are already overwhelmed by building with so many details available.

pale cove
alpine vale
#

Want to throw in my 2 cents and say I also agree that personalities should be deep enough to where zois react different to different situations, have unique interactions and animations when interacting with things and people in the world:

Clumsy people drop and break things more often, if they make a meal and drop it, they should have to go back and remake it. They could drop and break their phone and then the screen in the phone icon appears shattered until they get a new one or get it repaired. They might drop a dumbell on their toe while working out and need to go the hospital, awarding them a sick note and days off work, if this happens often enough, they might lose their job. They may even intend to send a loving message to a partner and send it to their boss instead) that sort of thing. It doesn't have to happen every single day but the odd random mix of actions adds realism.

Or a recluse after being forced to engage in social activity for the day may decide to go on a speaking fast and avoid conversation by locking themselves away at home or in their room (if they live with others) to make sure no-one can get in or put their phone on silent auntonomously so no messages come through to the player. They may be the only type of zoi to have a "social battery" that drains after too much conversation and that might stress the zoi out and send them into crises mode where they shut themselves away as mentioned above. The battery is recharged by spending time alone.

These little things bring life to the game and make it so much more engaging.

I agree it should get a large amount of attention and can be added to over time to make the game deeper and more realistic.

cobalt agate
# jolly phoenix For me personally it is more important to first get that connection right betwee...

I genuinely want the devs themselves to find their own way and solution of approaching these issues, I’m absolutely not here to force my own vision. Everything I write is only meant to draw attention, in the spirit of “if you criticize, offer something”, so it doesn’t come across as me just standing there with my arms crossed judging.

BUT! every second the team spends on deep, thoughtful R&D – on real improvements, on actually strengthening and connecting the systems of personality profile, on refining autonomous behavior – is worth far more to me than implementing any gimmick.

river widget
#

Current personality is restrictive, yes, if I am playing as a good zoi and want to be a criminal as the story goes, I feel like the freedom is limited.

When bringing what people had suggested here, I hope the new personality is clear even if it becomes more complex. Similar to building.. we have more option, but it was very unclear at first and hard to keep track of things.

jolly phoenix
# river widget Current personality is restrictive, yes, if I am playing as a good zoi and want ...

I do like the idea of how crime isnt something any zoi can do on a whim. But emotional deprivation or very low funds can be difficult to achieve when you're further into the game. I think it should rather be the other way around: that dabbling into crime should have a 'negative' effects on your Zois life. It should make Zois more weary about you once you went to jail a couple of times, which could lead to hardship in the emotional department. Partners and children should be upset with you when you go to jail. Maybe even divorce you and suing you for custody. Fines for felonies should lead to bankruptcy or crippling debt, or your criminal record should make it difficult for you to get a job, forcing you to do even more crime. Customers should avoid your business if you're a known criminal. That sort of stuff. It'll give us the freedom to dabble into crime with any kind of Zoi, but itll have a lasting effect on their life if they do.

Of course this should also come with some benefits like being able to operate a shady business where you sell stolen cars or whatever.

I do think with the current systems or the one they're already actively developing all of this is possible, using memories, reputation and the court.

toxic onyx
river widget
cobalt agate
# jolly phoenix I do like the idea of how crime isnt something any zoi can do on a whim. But emo...

@frosty dome
Exclusive Interview with Kjun (Feb 29, 2024, 2 years ago ‼️):

Kjun: …but a scarier thing happened when I created my character and they got older, they had their own child and he was away from home one night and got into a car accident, at which we have programmed them to be able to die, so I got surprised when the notification popped up… I was so scared that I couldn’t even look up at the monitor..
— I guess that could be a negative when trying to make a game too realistic, you migh be shocked
Kjun: Yes, but life isn’t always about good things right?
— Life simulation has to be realistic, it’s not about ___ we only have happiness
Kjun: Right. I’ve been thinking to myself that. Life has ups and downs, and it also has joys and sorrows… if we mix together like this

— Are you trying to express all the human emotions?
Kjun: We’re really focused on that… so
We have a system from the RPG genre called ‘reputation’, where making certain actions can stack to give that character a lable of a ‘bad person’. Let’s say an NPC was committing a robbery, and because of that, they have now developed a ‘bad reputation’ and your next encounter with that NPC will likely become negative even though you have never had any prior interactions with that character. In other life sim games, your interaction with an NPC would have only been determined by your previous interactions with that character but one thing I really wanted to focus on was creating deeper and more intricate relationships, and that includes this ‘reputation’ that will be applied to every character.
— In a way, a random NPC could become a criminal in the game?
Kjun: That’s right.

(from 20:53)
https://youtu.be/rCJWFlUB4II?t=1253

toxic onyx
# river widget hahaha, couldn’t agree more. My zoi is rich and emotionally well, and the new ca...

It’s not just about NPCs, but also player-created characters when they’re not being controlled by the player. A lot of players would get very angry if their Zois started committing crimes without their input, because “my character would never do that” etc. In the short term, maybe the devs could expand the crime pre-conditions by adding certain emotional states? E.g. if your Zoi’s anger or boredom score gets high enough, they might choose to commit a crime.

woeful vault
#

i’d like an option to turn off story progression for either the whole city or for individual households. Sometimes, when you have ageing off the entire town ends up having too many babies. And if you play multiple families, you don’t necessarily want them getting married and having a baby when you’re playing another family

versed crystal
jolly phoenix
river widget
#

Please Kjun, give us a cheat code called “RevealCrime Options” where we can plug in a zoi ID that will allow us the ability to commit crime no matter what trait they have. This way, we can test out new crime interactions without having to go back and forth on different zoi saves. Cheats are already used for reality breaking things already.

A cheat is the best solution for now, so even if we are rich and emotionally stable, we can still do crime and still get consequences. This cheat will help give the players freedom to do interactions they can’t normally do due to trait limitations. Kjun, I am going to repost this until you see it for the next kjun update.

toxic onyx
median dragon
#

@proud mantle So i was watching someone's stream who was playing inzoi and the zoi they were playing with who was a lawyer mom died, so her business automatically got passed down to him since he's the oldest child zoi. I didn't know that the game automatically kick a zoi out of their career if they begin to run a business. That need to change because in real life there's plenty of people out there who has a career and still have their small business on the side. I know a few myself. We could just set the hours to where it wouldn't interfere with the main job.

Also if there's more than one adult child in the household, I think that the game should give us an option to who we want the business to be passed down to. I understand in some cases certain things should go to the elder child, but businesses and things like that please give us an option. The lawyer has a sister who's also a young adult and jobless so the business could have also been passed down to her.

toxic onyx
median dragon
#

@toxic onyx Yea i noticed that a while back and I don't like that either. I was planning on getting in here to post that when I first noticed it but forgot about it. I still forgot about it until you just mentioned it. That definitely need to change as well.

river widget
#

Can we have baby doors to prevent babies from sneaking outside and where adults aren’t stopped? I saw the baby going outside to sleep while the parents were sleeping in bed.

toxic onyx
median dragon
#

@toxic onyx So yea i just googled was it common in Korea for babies to sleep on the floor. So here's what it says.......

[Toddlers in South Korea typically sleep on traditional floor bedding known as yoh (a thick, comfortable mattress pad) spread directly onto heated floors (ondol). Co-sleeping with parents on the floor is common,, often transitioning from cribs to their own mattress mats on the floor around 18 months or later.
Floor Bedding (Yoh): Many families use a yoh, which is a thin but comfortable futon-type mattress, and a ibul (blanket) on the floor, allowing the child to stay warm from the underfloor heating system.
Safety and Convenience: This setup is considered safe and practical, avoiding the risk of falls from high traditional beds.
Sleeping Arrangements: Co-sleeping is a standard and socially acceptable practice in Korea, often continuing through toddlerhood.]

So my thing is although it is common in Korea, like you said we could have an option on how we want our toddlers to sleep...because who knows i may want to keep it that way for my Dowan family since they are korean based. Hopefully tho, since they're implementing baby content right now, hopefully we'll get the toddler beds soon.

woeful vault
median dragon
#

@woeful vault OK cool!

toxic onyx
median dragon
#

@toxic onyx Aww yea if they did it that way that would be super cool!

devout oxide
frosty dome
#

Kjun please bring back dieing from being hit by a car please we really need it for realism

plucky scroll
# river widget Can we have baby doors to prevent babies from sneaking outside and where adults ...

Also, having a playpen would help out as well. The toddlers could play with toys or take naps in there. In the playpen it could keep toddlers out of trouble...most of the time... Fussy toddlers could throw toys out of the playpen or try to sneak out.

https://youtube.com/shorts/73Sc_R0UsZ8?si=94oOZkitzjL6qkkj

https://youtube.com/shorts/3cs20ZkLgOQ?si=SWsq08Y4vcYZub4Y

https://youtube.com/shorts/tmZ8GIJgXP4?si=DF0JbPDPyTjD8tiR

https://youtube.com/shorts/Xs1AA3NSzK0?si=NlBH76gcMsDXnqeH

https://youtube.com/shorts/NcSJjTksHXY?si=5S1nxEtRynq6PnYn

#babylove #babytoys #babyplay #playpen #babyplaypen

▶ Play video

Maverick, my toddler grandson figures out how to escape the baby play yard! I had been wondering how he escaped earlier that day. Now what do I do?!!!

I hope you will hit that like button and even subscribe & ring the bell on this little ol’ video!

I’m just getting my feet wet with these #shortvideos
Trying to figure the YouTube thing ou...

▶ Play video
toxic onyx
#

Inzoi team just posted a new YouTube video (it’s in the Media section - I won’t link it here in case that breaks the rules somehow).

fleet bane
#

The age thing. this should be in numbers.

Like it should be how many days. If you want to keep the RNG. Then just do how many days at max.

The his in the screenshot isn't good because without knowing how long. There is no way of knowing each settings general length and if the settings is right.

It's like if you have a volume setting that said loud, quiet, or something like that. It really isn't helpful.

river widget
toxic onyx
#

I also found a video by 'dcalj' on YouTube showing the full patch notes (as of the preview version):

Initiating a conversation will cancel current small talks.

NPC Zois do not interrupt the current conversation.

Small talk does not interrupt the current interaction.

YEEESSSSS 🎉 🎊 🥳

river widget
#

Kjun is probably reading this. Thank you Kjun for the anniversary video to the community. ❤️ text_ThankYou Kjun_Heart

woeful vault
#

And thank you for the resizeable rugs!! It's a little thing that makes a big difference when building ❤️ text_ThankYou

rain dawn
#

I just want to say I find this funny 🤣
I hope you guys continue to add more movies over time and more types of snacks. I do hope can eventually employ zois there as well. Lastly I’d love for the seats to actually be in a “stepped” design like in this image rather than just being flat.

cobalt agate
# frosty dome Kjun please bring back dieing from being hit by a car please we really need it f...

Yes, need more drama and conflict, more emotional swings. I remember when I first saw inZOI in 2024 gameplay footage it surprised me with how the events shifted from incredibly sweet to almost indecently harsh.

Now I get really shy during dollhouse‑style presentations, ofc I say nice things about the great work, thank the team for such a heartfelt message about the community, but inside I’m little met with this emptiness, as if the original drama slipped away behind rainbows and ponies.

pale cove
frosty dome
sage coral
#

I would like an option to be able to play music and personalized music.

woeful vault
frosty dome
#

we should have to work at our relationships to keep them good

unborn lichen
#

We need promo back stories of the townies. Right now they feel generic and deletable. I can't pick them out from the crowd.

Their clothing and look needs to be unique. Like why should I get to know them or want to play their household.

violet gorge
# woeful vault I agree with this in a lot of cases but i recently saw an inzoi video of a spous...

I want to see it in the game, this is a simulation style game it mimics real life to an extent. Games like this are in some cases similar to GTA theres alot of violence in it, but its a simulation to and these games have real teachable moments. start fighting etc in that game other npcs and players will attack you or the police will arrest or kill you. Same can be true with INzoi it teaches people there are real consequences to your actions, abuse someone they might fight you and win and you end up in the hospital or in jail. Better people learn more and understand these things in a fantasy setting then have to learn that in real life.

pallid flint
#

Happy 1st anniversary inzoi

pallid stag
frosty root
#

Thank u so much this is amazing

woeful vault
# violet gorge I want to see it in the game, this is a simulation style game it mimics real lif...

I doubt that is the lesson young people will learn from this feature. I’m afraid that this actually portrays physical violence as a completely normal response to emotional distress or being wronged.

I don’t mind violence in general within the game, but maybe it shouldn’t be the default / autonomous response to emotional situations (especially within a marriage). I think there are other ways to create drama without the violence. I like the ability to burn gifts and I think this could be expanded further (especially when we get the ability to assign ownership of objects to individual zois) - they could smash the other zoi’s laptop, vandalise their car, set fire to their things. They could start a bad rumour that ruins their love life or gets them fired from their job. And they should yell, slam doors, sit on the floor and cry.

If someone cheats on their partner, we should feel sad for the wronged partner. We should feel their pain. I think having the wronged spouse respond by hitting their partner actually takes away from this. It makes the cheating spouse a victim.

pallid stag
#

With birthday parties being added, will we be able to be invited to other non played zoi's parties ? Back when the EA first dropped, my zoi's used to be invited to birthday parties all the time, but it seems it has been retracted since the Cahaya update. I would love to be apart of the growth of non played zoi's without having to control them if that makes sense. I want my zoi to feel part of the world, not the center of it. I would love to be invited to birthdays, weddings, dinners, etc. I would love it if non played zoi's text our played zois random updates like "hey we're pregnant" "hey come meet the new baby!" "I'm engaged!", etc. I want to my zoi to feel included and part of the world. Overall I would just love more events that aren't always initiated by me. Omg for example, play dates if both played and non played zois have children. Invites to go to the club,, invites for coffee, invites for the movies. Also family specific invites like sleepovers with cousins and grandparents. I would like more inventory management. Since certain recipes requirie certain ingredients, I would love it if we could click on the fridge and have a "store all ingredients in fridge" which would be soooo helpful so we dont have to add them one by one. I wanted to piggy back off someone else's comment. Zoi's will cook, but put the meal down and get a quick meal out the fridge. Or a Zoi will cook a multi serving meal and another zoi will walk past it and either cook or get a quick meal instead of prioritizing food that's already prepared. I love taking in game photos, but please allow us to take photos even if a zoi is holding an item. I would love a selfie option where we could choose from poses and change both subject's facial expression.

frosty dome
#

Kjun please bring aliens and alien abductions into the game 🙂

vague pagoda
#

I’ve seen the features from the newest upcoming update and i’m really impressed lol, W to Kjun and the devs ❤️ another thing i really want to see is consequences in the adolescent/teenager life stage… there needs to be more challenges! One of the teenagers in my family has a really nasty personality 😂, and rn the parents kinda ignore everything he’s doing. I honestly want to see the parents scold him or give him some type of house arrest, take his phone away, or do all house chores for a whole week if he still acts up. Teenagers snook out, and i actually wanted to see angry parents lol.. so i really recommend this, hopefully others agree 👍

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cobalt agate
#

icymi

a married couple can request a date with one another

frosty dome
river widget
#

We need more ways to set the mood, like kissing close to bed before they set the mood, or kiss on bed before the heart covers the bed. I once saw a YouTuber try to set the mood on couch. I think the new set the mood looks too dramatic and the default one lacks romance.

jolly pilot
# pallid stag With birthday parties being added, will we be able to be invited to other non pl...

Yes!! I 10000% agree…

I would love it if Zoi’s were invited to participate in different activities by other NPC Zoi’s..

  1. Teens could be invited to house parties… Their NPC friends could throw wild / crazy parties while their parents are not at home

  2. Being invited or asked to be a part of an NPC Zoi’s wedding

  3. Invites to Office Holiday Parties or Special Events… (For example: Corporate networking parties or team building events, where you can get to know your colleagues)

  4. Invited to different Play dates and birthday parties for NPC children

  5. School field trips to different community lots.

  6. Baby showers: Invited to NPC’s house or venue. Can purchase a gift for the new baby.

  7. Host or be invited to Family reunion events.

  8. Be invited over for Holiday dinners / Random House Parties / BBQ Party / Housewarming Party

*** Side note ***

We definitely need more active community lots..

  1. Dive Bars / Pubs
  2. Museums
  3. Fancy Restaurants
  4. Comedy Clubs
  5. Shopping Mall
  6. Car dealerships
  7. Car repair shops
  8. Music / Television Studios
  9. News Studio
  10. Nail salons / Beauty Salons / Barbershops
  11. Boba Tea / Ice Cream shops
  12. Kids activity venues (Ex: Like Chuckee Cheese / Laser tag / Go cart racing / Ball pits and indoor playgrounds)
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zealous wren
# jolly pilot Yes!! I 10000% agree… I would love it if Zoi’s were invited to participate in d...

I LOVE your suggestions for baby showers, BBQ parties, fancy restaurants, museums, mall, car dealerships, comedy clubs, nail and beauty salons and YES BOBA TEA!!!!!!!! And ice cream shops. Besides that I would like grocery stores and a ice cream truck that goes around the map that stops in front of the house. I really want a shopping mall with shops and a food court. This would be a good place to buy stuff like the boba tea and ice cream. I also love your idea about kids venues like a place with go carts, arcade games, pizza and winning prizes for playing games (like Chuck E Cheese's) also a place for parties like that such as birthday parties. I also want to add it would be awesome having a zoo perfect for the whole family to visit. We already have some wild animals like the panda so it would be cool to have a interactive zoo.

frosty dome
#

defo need more elder and retro hairs the majority of hairs currently are very flat with no volume

frosty dome
plucky scroll
# river widget **We need more ways to set the mood,** like kissing close to bed before they set...

Personally I find the dramatic roll onto the bed quite charming. But I do agree a kiss before the heart appears would be delightful. Also, having the option to cuddle in bed would be sweet as well.

Another thing to spice things up with setting the mood would be slightly different animations depending on a Zoi's personality. For example an introverted Zoi setting the mood would be a bit more timid.

This goes beyond setting the mood it should also go to the way Zois flirt with each other as well. It would be fascinating two Zois with polarizing personalities trying to flirt with one another. Each one would flirt slightly differently. Some of it will be sweet others will be awkward but all will be fun to watch.

https://youtube.com/shorts/VYHOvHHW6l4?si=JZ6EyOtyaThajiET

https://youtube.com/shorts/orwRGaHTXqk?si=du_EykM_bHU1DC_l

https://youtube.com/shorts/9dylluOwyV0?si=hhcHl0gwMwM5Vf-5

https://youtu.be/tkFSAy11n0o?si=1AdOBLkzVvyWOQl4

💝Night Hugs Hit Different❣️#securelove #truelove #couplegoals #relationshipgoals #softlove #kiss

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Virgin Diaries on TLC every Sunday at 10pm from 5th May

TLC takes viewers inside the world of adult virgins. Virgin Diaries follows sexually inexperienced people living in a sexually charged culture. The show delves into the anticipation and awkwardness surrounding first-time sex.

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median dragon
#

@plucky scroll Lol you know you be having videos for days for every situation 😂 I love that!!!

frosty dome
#

another idea can be say a jealous ex is at your wedding there can be a chance they try and ruin your wedding

digital lichen
#

Instead of saying zoi is currently busy when we call a zoi that is in the same location as us it would be funnier if the zoi answered and said something like "why not just tell me in person, I can see you" lol.

Also please make it harder to steal parked cars and get other zois phone number without actually increasing the relationship a bit. Also it would be nice if npc zois could ask for our zois phone number too.

Thank you for the Caz preset filters, these are so useful! ❤️

For Caz, please include a bag and body tattoo category. Also a separate category for left and right wrist wear. Also super high heel (4inch or more) shoes. 🙏🙏

For gameplay, I would love the garages to become functional, same with the furniture store in Bliss Bay. It would be nice if we could purchase furniture from a furniture store (and pocket mart and have it shipped to our house 😂).

Also allow children to be business customers so we can run daycares. I would also love to sell more items (mined jewels, crafted tools, scuba diving finds, fish, produce, furniture, etc) in our small businesses. This will open the door to more custom business options.

Also please allow us to travel while owning a business, and take pictures with the ingame camera while there is an object in our zois hands.

Another thing, the market stall is not really functional anymore (customers rarely purchase anything), hopefully that will get fixed and also be integrated into small businesses somehow since it's a little useless now that we can own our own business

thorn vortex
#

Simple suggestion for DOWON :

Lots of available spaces for lots both business and residential.
My issue with Dowon is just the lack of available lots for households in general.
Marked in red are the areas that you could add a few of each, there's quite a lot of room to do so without having houses too close to one another.

Please consider adding more residential lots to dowon, and businesses too in those areas as the need arises from game changes. Thank you !

atomic ingot
#

Hi i would like to suggest some things for birthdays
1- Trampoline: you Guys could make so we Need to call someone to mount It on the place we want to the birthday which is what normally happens on rl or buy It on the buy mode
2- Party Entertainer: we could hire someone to the party to entertain the kids , this person Will come dressed as a clown or anything else related to the party theme , this person Will do animal balloons and do face painting
3- Themed Birthday Cake: make so we can change the color and add pictures to It to make It like the theme we choose
4- Coxinha, Brigadeiro and Pastel: famous foods that are Common on the birthdays on Brazil

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#

🛠️ FEEDBACK - ROAD RAGE & DEPTH 🛠️

Kjun, people want realism on the road! Even YouTubers want it back.

  1. We need road rage back and realism needs to come to the STREETS.

  2. There should be different types of reaction during traffic accidents.
    ** - Collision reaction like:** Npc in a car we collided with getting out of the car to confront us directly by knocking at our car window, or the previous road rage animation can play out, OR the npc might even throw a drink at our car.

  3. During a traffic accident, we should be able to apologize to the npc or push the npc! Npc might call the cop or return to their car.

  4. Cars should show some VISIBLE DAMAGE from getting hit hard once or multiple times. Speed of a car can determine how big of a collision DAMAGE will be. (I think Sugarzoi also brought this up, or was it Fantayzia?)
    The lack of car damage from traffic accident is immersion breaking.

  5. If our car blocks another car, the other car should honk at our car or say “GET OUT THE WAY!” And if we continue to block traffic, the police should be called.

  6. Death and injury from getting hit by a car needs to come back. The Ambulance needs to be called to come help injured zois or dead zois.

  7. Npcs nearby are not reacting to CAR THEFT. Npc on the sidewalk need to run away after a car tried to hit them.

https://youtu.be/fEFu6ylw3iM?si=JxEPZsQOfSlYl_Iz

The spring festival is the perfect way to welcome spring time with cherry blossom themed food and brand new drinks! I'm in loveeee

♡ Get discounted games for up to 90% off on Instant Gaming with my affiliate link : https://www.instant-gaming.com/?igr=fantayzia

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floral patio
# river widget **🛠️ FEEDBACK - ROAD RAGE & DEPTH 🛠️** **Kjun, people want realism on the roa...

The Inzoi team really needs to watch gameplays of their own game, there are a lot of nonsensical or frustrating things for the player. For example:

  • The minimap needs a waypoint and a fixed marker for the house

  • Toddlers need cribs and it should be a priority

  • Painting floors individually in build mode (when I don't want to paint the whole room) is a headache

  • Spanish translations are bad

  • To get VIP access to the nightclub, a bouncer should give you permission

  • Cash registers in your own businesses seem completely decorative, employees should use them

  • A lot of the kids' animations with environment objects are too short, some literally last 2 seconds

  • Putting food items in the fridge shouldn't make you hold and put them in one by one.

  • Zois should automatically eat the food they cook or buy from vendors

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zealous wren
#

Jewelry for children, more toys, full length stockings for children, more skirts for children, fun play costumes for children (fairy, pirate, dinosaur) hug interactions between child and parents, read to child interaction, tuck in bed interaction (with bedtime story) piggyback ride interactions for parents to child, comfort child interaction.

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# floral patio The Inzoi team really needs to watch gameplays of their own game, there are a lo...

Just to be extra clear for Kjun, when a zoi is full in hunger and cooking food for another zoi, the zoi shouldn’t automatically eat the food meant for another zoi. If a zoi’s hunger is half or low, after cooking food, the zoi should automatically eat the food they had cooked. I have to say this because when the inZOI team fix things, there’s always another issue or something taken out.

median dragon
#

@proud mantle Going back to kids and babies. In the near future can we get ruffle socks for the little girls? And possibly for toddler girls also if we ever get "real" walking toddlers?

zealous wren
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river widget
#

🛠️ FEEDBACK - HOLIDAY FESTIVAL 🛠️

I just realize something wrong with the holiday/festivals.. Npcs do not celebrate or participate in it. The holiday spirit isn’t captured at these events, causing events not feeling immersive. Npc homes are not decorated to celebrate the holidays either. I believe being at the “destination” of where the Holiday event is should trigger holiday-like behaviors in Npcs, because that’s the point in going to a HOLIDAY EVENT.

Christmas: Kids or adults should sometimes build snowman at the Christmas event. There should be snowball fights and zois trying to catch snowflakes on their tongues. Npc families should come to the holiday events. Let it be active..

Halloween: Npcs at the Halloween event should show off their customs, take photos of people’s customs (not too much), Npcs dressed in customs should rarely jump scare others, drink champagne, and more.

Spring: At the Spring event, there needs to be singers singing or there should be a piano player. Npc can be seen spray painting flowers or using chalk to create art on the concrete, throw flower pedals, set up picnics, and so much more.

Adding these unique behaviors interaction during the holiday event’s destination will make the holiday come alive.

simple elbow
#

Can we have the option for Zois to lock doors, right now we can only have the head of the house lock doors but I want any Zoi who lives there be able to lock doors. It makes apartment living easier and also keep Zois from going into other’s bedroom

zealous wren
craggy shore
#

**I wish the patch notes would be posted a day in advance. I want to check them beforehand so I can enjoy the game smoothly tomorrow. I hope Kjun lets me know today.**🙏

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craggy shore
# river widget **🛠️ FEEDBACK - HOLIDAY FESTIVAL 🛠️** I just realize something wrong with the...

That's right. And we need to show more people than usual gathering to enjoy the festival. For example, things like the sight of countless people watching fireworks together. The NPCs need to show a more active side.

It is a shame that the development team is still clumsy at taking care of these details.

Simply adding new features does not make a game complete. To provide 'real' immersion, NPCs must also actively adapt to the situation to match the new features. Otherwise, it is nothing more than a 'well-equipped set simulator.'

It looks like there is still a long way to go. Kjun, please take this matter seriously.😔

pale cove
# craggy shore That's right. And we need to show more people than usual gathering to enjoy the ...

I very much agree with this on ONE OCCASION.

Its true that we should not be getting features that are shallow just to give them to us, and that 1 highly immersive feature is better than 5 features.

BUT, Kjun made clear at times and implied at other times that they know they're bringing them without their full plan, and that they'll keep being worked on.

there's a pro and con with this. Assuming features are all still being worked on until we're satisfied and not leaving most to dust, then the pro about bringing them early to us is that we can show feedback for it and if it's the right direction. This is a very important detail, as hiding a new feature until it's done only for us to hate it wastes so much time.

the con is that since it's released in a generally "stable" state quickly, that wasted time was spent making it stable knowing it'll be reopened to work on it more. Usually, features are best to be opened as long as possible before closing them to maximise control and minimize bugs/code walls. Its like filling a bag halfway, closing it, and opening each time you wanna add 1 more thing when you can keep it opened.

With how this game is, I do think the pro outweighs the con, since heading in the right direction with features is most important to not veer off to unwanted directions. Also, if the features are coded with maximum future-proof code, then it ignores the code-blocks that stablizing features brings. Again, this is only when assuming that Kjun knows fully that these features are only given to us as an introduction.

If Kjun knows, then let him cook. I love that every update is filled with patch notes, and that only happens because we're given features at their shallow level. We get to see the direction they take, and dont have to wait for things we never wanted in the first place.

AGAIN, ONLY ASSUMING THAT KJUN KNOWS ANYTHING WE HAVE IS NEVER FINAL. I genuinely can't think of a single feature that is in a "final" state except UI graphics 🤣

drowsy pebble
# zealous wren I did notice the holiday event seemed dead. Seeing families attend these events ...

This is why the game needs to have a selection of our non-played families automatically spawn in areas that our current family is visiting at the time. Businesses do this, especially the nightclubs. ALL LOTS NEED TO BE LIKE THAT.

Seeing the characters that we players have created walking around in the world as NPCs is important.

On another note, we desperately need a rename Zoi cheat or something that lets us change a Zoi's name. This would fix half of the problem I have with NPCs because it would give me full control over who they are.

thorn vortex
pale cove
#

Please make it so NPCs can simply be uninterested in conversation and relationship. So far everyone is simply a matter of how many options you can click to get them to the relationship status you want them to be at. One of the biggest immersion breakers. They should even call the cops if theyre pressured too much

They should also be able to decline being called over. Right now you can call someone over from Cahaya RESORT and theyll come speeding by in a ferry to see what you want.

river widget
#

Make the City Lively in seeing family, friends, and lover connections
Kjun, I think you’ve already shown that it’s possible to make the city feel lively, like in the Christmas event, where Christmas NPCs spawn and gather to sing the Holiday songs even though they don’t live in actual houses… so I’m wondering why a similar system couldn’t be applied across the rest of the city, and why not set more NPCs participating inside the holiday events itself too?

You could spawn NPCs in different areas like parks, stores, arcades, and beaches to simulate everyday life. For example, parks could have families, couples, or groups of friends. Kids could play while parents sit nearby, and these NPCs could stay for a set time before being replaced or randomized the next day.

This kind of system would make the city feel more immersive and give players a stronger sense of real human interaction around the city, even IF those families don’t actually exist in houses.

pale cove
# pale cove Please make it so NPCs can simply be uninterested in conversation and relationsh...

Fast travel should also take time for NPCS instead of teleporting, based on distance. So instead of seeing an npc clearly teleport from one side of the map to the other, they freeze for a couple in game minutes. For the player, it should skip some time over since you wouldve wasted it anyway if you manually traveled, but not sure how the simulation will handle time skips.

Maybe even have busses come in at certain times every hour instead of permanently stationed, so if you just missed the bus you have the choice of waiting a bit or just taking yourself to your destination. Example would be every 30 minutes they wait 5 minutes. If you see you have 5 minutes till they come you can rush yourself to catch it. It doesn't affect your patience personally if you miss it because you can just fast forward, but it does affect the game if you originally planned things at certain times that you might need to delay from missing it

cobalt agate
# craggy shore That's right. And we need to show more people than usual gathering to enjoy the ...

Yesss, I wrote about this back in July, when I suggested switching to crowd/group clustering with adaptive behavior (reposted it a bit above), and Kjun was planning to build a similar system

(10.03.25)
-# Some of you also asked for a “living world” where stories between NPCs unfold on their own, such as witnessing accidents or arguments, allowing the player to feel like part of the world rather than its center. Although inZOI is still limited in this regard, I’m always happy see how closely your ideas align with the development team’s vision.
-# In the October update, a small portion of this system will be included. We’re removing static shop visitors and implementing a system where crowds can now enter nearby stores. NPCs will have 4–6 different occupations and exhibit interconnected behaviors, for example, if someone drops litter, a cleaner will come to pick it up. It’s still in an early stage, but my long-term dream is to create a world like Ready Player One.
-# We’ve now shifted our design: instead of relying purely on simulation logic, Zois will act appropriately based on adaptive behavioral values that fit their situation.
-# Players also requested … as well as NPCs who recognize each other and behave differently depending on their relationships. To achieve this, we’re enhancing multitasking, group behavior, and the event system. These improvements will be included in the December update.
-# For example, during dates or family trips to amusement parks, Zois will engage in more conversations and interactions with each other. Once this system is implemented, families will naturally talk more often and move together when visiting parks.

But from his posts it’s clear that there’s a lot of work ahead. Yes, adaptive NPC pulling in something like SM2 (for ex. an amusement park, looks impressive). But this is a clever trick.

https://youtu.be/FxjvcVxYMMU?si=hWuaRV7nBzN7zFu9

Mary Jane, Harry, and Peter spends time together in an Amusement Park

Marvel's Spider-Man 2 is an action-adventure game developed by Insomniac Games and published by Sony Interactive Entertainment. Based on the Marvel Comics character Spider-Man, it features a narrative inspired by the long-running comic book mythology while also deriving from ...

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# craggy shore That's right. And we need to show more people than usual gathering to enjoy the ...

That would be so good to have many people watching fireworks during festivals!

Also, I am sad when I go to the ingame park because I do not see any npc family grouped together to do a picnic, but in the Christmas event, we can see a group of singers collaborating so why can’t this system be done for families, friendships, and lovers for other parts of city? IF this type of thing can’t be seen every day, maybe let us see it on rare occasions. And yes, Holidays need to be more active in numbers because that’s the point of a Holiday/Festival event.

@cobalt agate That video’s amusement park is so lively and immersive.. hopefully inZOI’s amusement park can become like that..

alpine vale
# toxic onyx It might be nice if the pre-made families in Dowon use the yoh mattresses for th...

I like the idea of infusing cultural norms into Dowon and Blissbay separately. I think this for autonomous quick meals too. Bibimbap should be grabbed more often in Dowon, and a different type of modern quick meal should be the norm in Blissbay and Cahaya separately as the default.

If this is too complicated, maybe the zois should only grab their favourite snack auntonomously instead.

You might have a Korean living in Blissbay who loves Bibimbap. Or a BB native living in Cahaya who can't resist making himself a hotdog.

cobalt agate
# alpine vale I like the idea of infusing cultural norms into Dowon and Blissbay separately. I...

(01.23.26)

This week, there were also many requests for deeper city identity—reflecting climate, culture, and career opportunities—and for region-specific content. We’ll add these step by step and keep shaping the game into something better.
(I remember there were big analytical posts from @worthy pike back then about cultural identity if I’m not mistaken)

@thorn vortex (01.09.26)

We’re continuing to add more land to cities, and if optimization tests show this doesn’t significantly impact performance, we plan to keep expanding features like drive-in theaters and amusement parks. By the end of this year, I think you’ll be seeing a lot more city content.

alpine vale
toxic onyx
#

After playing more games in Dowon, I think it would be nice to have at least one larger residential property (S4/S5]. Right now I believe the only one is Dowon Heights, but that’s an apartment so can’t be fully customised. There are some great large hanok properties on Canvas, but nowhere to put them in the city where it makes most sense.

alpine vale
alpine vale
nimble sonnet
#

Dear Devs, Mr Kjun and the Inzoi Team - Need a remedy to remove criminal records for crimes that my ZOIs never commit or put to commit. Especially the ridiculous cybercrime for not using VPN while at university class competing in a programming contest!!! How to sue??? Need a cheatcode to remove (cos Zois reputation not good, always scolded by other NPCs for nothing) so that the ideas and inspirations for this inzoi Crime System will be 98%. Thank you.

safe carbon
#

I really want new walk cycle animations and improved washing machine animations!

It would be cool that whenever you take a bath/shower a pile of clothes goes on the floor that your zoi has to pick up put in the washer with animations of your zoi putting soap into the washer and the washer running the clothes

For the waypoint idea for the minimap I would love for the milage to show on it if that makes sense. So when you get closer to the location the miles will go down which would help you know ur going the right way

mossy raft
#

Can we have the option to have different hairstyles for each types of clothing

jolly pilot
# alpine vale I am curious what you meant by holiday parties?

For example.. if it is the Christmas season in game.. depending on where your Zoi works (let’s say they are a Lawyer or Office worker).. The companies they work for could host a Christmas or New Year’s party at a venue.

  • This could give your Zoi’s opportunities to increase relationships with their coworkers and/or Supervisors/Boss. There also could be events like “Secret Santa” where there is a chance they could receive a really nice gift or a bad gift.

  • Zoi’s could also be invited to Halloween parties.. where they would need to wear their best costumes.

alpine vale
jolly phoenix
#

Hi Kjun when you respond today would you be willing to share the patch notes? Id love to read them before playing tomorrow. Thank you! Icon_Heart Kjun_Heart

teal wedge
#

The anniversary is coming 🫶 Happy inzoi anniversary to everyone!! Looking forward to Kjun's responses for today ❤️

tawny siren
#

Happy Zoi Anniversary to you too Stardust!!!

pale cove
jolly phoenix
frosty dome
#

there should always be different outcomes for cheating and affiars and i dont mean a random text pop up i mean the way zois react and what they do

frosty dome
#

kjun i hope you really priortise the ability for players to make there own small towns in canvas town as many players really want this along with being able to control the terrain like if we want grass or desert as well as the back drop and plant life in the world

celest iris
#

I was looking on the Inzoi reddit channel and I seen all these pictures of Zois homes on fire from thr inside. And I thought !!! What if others neighbors noticed their homes were on fire and smoke was forming outside. Others would gather around curious and worried to see whats happening as well.

These neighbors could also call emergency services or even come try to save their neighbors.

cobalt agate
frosty dome
# cobalt agate

yes we need to be able to create and customise our own npcs and service zois as well assign them with options to turn of aging for them ect to truly be able to make our own custom towns i want my worlds to have sepcial npcs with special functions like the town crazy/drunk the snooty socialite lady thats head of the housing assocation the old boomer boss the neurotic school teacher i want to be able to asgin and customise the npcs in our police deparments schools and public services ect

proud mantle
#

psycat_cahaya psycat_cahaya Hello everyone~Doodle_Heart

As I looked back on the messages from this week, I saw that so many of you shared positive reactions to the update and words of thanks. I am the one who should be thanking you even more. On Friday, I will share a written post with a detailed story and retrospective covering the past year. In particular, I will also go over our remaining development plans after April in detail. I usually write these posts because I do not have a video to share once an update is finished, but Friday will be special. Since it is inZOI’s birthday, I plan to write a much longer post than usual.❤️

This week, many players expressed their appreciation for the development team’s efforts, and many of you also shared your excitement for new content such as baby customization, improved bath animations, birthday parties, and the movie theater. A lot of you were also thankful that the update video was shared despite being posted very late at night, and many messages encouraged the team to stay healthy and get proper rest. Thank you very much.

Do you know one of the defining traits of Korean people? There are many, but one of the biggest is our “ppalli-ppalli” culture—the habit of doing everything quickly. It seems to have grown out of the ruins after the war, the rapid industrialization we had to catch up with in a short period of time, and the density of city life. “You have to move fast to survive, and fast to win” became almost like a rule of life. Perhaps because of that, over the past year the inZOI team created 930 pieces of furniture, 385 character items, and developed around 60 new features.

But compressed growth also comes with side effects. We still have a lot of content that has not been fully organized, and there are many areas where the overall quality is not where it should be. Still, it is only March, and there is still a lot of this year left. So—we will keep fighting. We will do our best.

Requests for Game System and Feature Improvements

Players asked us to deepen the autonomy and individuality of Zois so that characters behave in ways that better fit their situations and personalities. For example, there were requests for things like a social battery system, behavior changes based on emotions, and personality-based differences in how often characters refuse conversations. Players also emphasized the need for adjustable personality complexity and more natural changes in behavior patterns over time. This is one of the hardest areas for the inZOI team. Recently, we have been trying to improve it by implementing a new evaluation system. The root of the issue is that a huge amount of mental and behavioral data is running inside the simulation at once, which makes it difficult to fully understand every possible outcome. We are planning to build automated testing tools to help improve this area.

#

Crime and Career System Improvements🙂

There have been many requests for deeper improvements to car theft and the overall crime system. Players want greater freedom in criminal behavior, along with systems that reflect the social consequences of crime, such as damaged relationships or effects on a character’s job. For the career system, players also asked for more realistic job variety, workplace relationships, and promotion requirements. We are continuing to refine crime systems as we work toward adding prisons in the summer. We will keep improving this area by reflecting your feedback.

More Active Social Interactions and Events

Players also said we need more realistic social interaction systems, including conversations and relationship-building between NPCs, more active participation in events such as parties and festivals, clearer differences in behavior between guests and employees, and better restrictions on guest behavior. In particular, players mentioned birthday parties, holiday events, and stronger VIP lounge security in clubs. You also pointed out many environmental and cultural differences that we had not fully considered before. We are currently planning improvements to club VIP systems for around autumn. I am sorry it is taking so long. Our plan is for guards to let celebrities pass through, or to allow access if they are given money.😄

Improvements to Movement and Map Systems

Players asked for route guidance and GPS functions on the minimap, improvements to vehicle parking systems, more realistic NPC driving and parking behavior, and better fast-travel simulation. Many players want an intuitive GTA-style driving and parking experience, and they are also hoping for realistic reactions to vehicle damage and traffic accidents. We will continue strengthening this area. One of the things we are currently planning is a taxi driver job, where players will pick up passengers, drive them to designated locations, and talk with them during the ride.

Animation and Graphics Quality Improvements

There were also many requests this week for more detailed animation improvements, such as soap bubbles and steam during baths, hand gestures during conversations, and more natural interactions with objects. Some players pointed out that certain animations still feel unnatural or too simplified, which hurts immersion. We also received many requests for better outdoor graphics quality and more clothing and hairstyle options. We are collecting all the hairstyle and outfit references you have shared and will move forward with the ones we can develop. Next month, it looks like we may finally be able to deliver high heels and dresses.

#

Further Development of Business and Economy Systems

Players also asked for stronger systems for staff management, inventory management, and customer interaction in places like shops and restaurants, along with more realistic purchasing behavior. There were also many suggestions for expanding the functionality of new business types such as movie theaters, flower shops, and bakeries, and for adding more real operational elements. We are continuing to update the business system. In particular, we want to make it possible for players to control systems in the same way they decorate environments. For example, if you place a hot dog stand while building, we want a vendor to automatically begin working there. We also have business improvements planned for movie theaters, flower shops, and bakeries. Relationships with employees, restaurants, and related systems are also on the roadmap. In addition, we are preparing new businesses such as clothing stores and hair salons. ^^;

Supernatural Elements and Difficulty Adjustment

Players requested a slider to control the frequency of ghosts and supernatural events, as well as options to turn supernatural content on or off depending on player preference. Some players suggested minimizing these elements or separating them into DLC in order to preserve the game’s realism and immersion. This is something we can handle. The final form may still change, but we are planning to add options in city edit mode that let you control ghost appearance frequency or turn them on and off entirely.

Community and Player Participation

There were also discussions about strengthening communication with the community, including support for fan-made movie creation and sharing, the addition of social media systems, and the formation of early feedback groups that reflect player opinions. There were also ideas for rewards for long-term players, such as special first anniversary items and honorary recognition. We are very grateful for these ideas, and we will move quickly to prepare what we can.

Thank you so much for all of your messages this week. I was especially touched by those of you who told us to finish work and go enjoy a team dinner. The Korean game industry is actually a little different from the way it is often shown in Korean dramas—we do not really do formal drinking gatherings that often. But we do go out together and find good places to eat. I personally cannot drink much at all either. 🍺 😅

Thank you again for everything this week. We will safely update the build tomorrow, and I will see you again on Friday. Your passion and valuable feedback always give great strength to both me and the development team.

See you on Friday.

kjunIcon_Heart

reef timber
#

Kjun, do you check the wishlist on the forum? I feel like there are a lot of posts there that are really helpful for the game, but I rarely see the wishlist there being mentioned by you.

frosty root
#

I just wanna take a moment to say thank you to the entire Inzoi team 💙

To all the moderators, admins, and everyone working behind the scenes — you guys are the reason this game is even possible. The effort, dedication, and time you put in really shows, and it means a lot to the community.

And a special thank you to the creator — you’re the real deal. What you’ve built is something special.

Much love to all of you 🙌

frosty dome
#

yes kjun i would like to see more retro clothing and hairstyles these would not look out of place as they would suit elder zois stuck in there time

tawny siren
# proud mantle > `Further Development of Business and Economy Systems` Players also asked for ...

Dear Kjun & Team,

Happy Birthday InZoi Development team and Zoi players!!

Thank you for such a wonderful year! Every wed & fri, I sit here on the discord, waiting to see what touching, exciting words you will choose; today, far exceeded my initial hope, thank you so much!

And you are WELCOME Kjun and team, you inspire us all far more than you might notice! The community is fired up for this very special, very difficult project, we all strive to work together, agree to disagree, to make InZOI what it has become!

It is Beyond Inspirational!

Let us ALL celebrate to a successful project, Community & Developers alike!

WE DID IT! 🥳🎂

Despite all odds, all opinions, InZoi is developing at such a speed, its making history! WE ALL have made a cohesive community, together!!

Happy Birthday InZOI and all MEMBERS!!!

♡-Màni

zealous torrent
#

Happy Birthday InZoi ~ 🎂
Nothing in this world is ever truly perfect.
Maybe that’s why players tend to hope for perfection in Inzoi again and again.
But one thing is certain—the effort to keep growing and moving toward that ideal is what truly makes it so admirable.
It really feels like the Inzoi team’s amazing teamwork has led to such incredible progress over the past year.

Out of everything you shared this time, the “taxi driver” job sounds especially fascinating!
And the idea of setting up stalls that can be run by assigned staff, along with clothing stores and even hair salons…
oh my god, all of this honestly makes my heart race! 🩵

Thank you so much for always keeping us updated. See you on Friday! Doodle_Heart

cedar copper
# proud mantle > `Further Development of Business and Economy Systems` Players also asked for ...

I just want to say a huge thank you to the team and thank you for the constant updates. Now every Wednesday and Friday are better than ever because there’s always great tension and intrigue about what’s coming to InZOI

It’s also great that we’re getting careers like couriers and taxi drivers, and that they’re interactive. It really fits InZOI as a game. I won’t say much more, but I’m glad to hear about the Fame and VIP systems. Thanks again ❤️

jolly phoenix
# proud mantle <a:psycat_cahaya:1405838147165884467> <a:psycat_cahaya:1405838147165884467> Hell...

Excited to read your reflection post on Friday. It's been an incredible journey this past year! I always love hearing about the process you guys go through within the development team. I think these interactions make us feel really connected to your team and I always appreciate your transparancy and honesty towards us, letting us truly know what's going on behind those Inzoi development doors. It's a unique experience and I hope other developers will take an example from you in the future.

neat vortex
# proud mantle <a:psycat_cahaya:1405838147165884467> <a:psycat_cahaya:1405838147165884467> Hell...

Hi Kjun! Happy Birthday to inZOI! 🎂 Huge thanks to you and the entire team for all the hard work and dedication. I've been a supporter since day one, and it's amazing to see how much more 'alive' the world has become. I'm especially looking forward to your thoughts and future optimizations regarding Zoi autonomy. I really hope our Zois can become even smarter and more spontaneous, creating their own unique stories and styles. Keep up the incredible work, love you guys! ❤️

frosty dome
#

for the fame system if we got our own tv studio we could have our own talk shows hehe

civic echo
# proud mantle <a:psycat_cahaya:1405838147165884467> <a:psycat_cahaya:1405838147165884467> Hell...

Hello Dear Kjun,

I have written about this many times before, and I would like to say it again.

✨ Will you resolve the issue with “distance culling”? In the game, cars and Zois in the distance suddenly disappear after a certain range. The further parts of streets and avenues look empty — lifeless and boring. I believe this greatly damages the game’s immersion. This issue has been raised many times before, but there is still no detailed solution. I recommend providing an On/Off toggle option for Distance Culling, especially for players with high-end PCs. Please do not sacrifice the open-world feeling for performance.

✨ Another matter is Turkish language support. On Steam general discussions, there are thousands of comments and requests for Turkish language support. As Turkish players, we support inZOI a lot and want to support it even more, but we really want Turkish localization in the game. Please consider adding Turkish language support.

✨ I check every update to see if there is any improvement about distance culling, but I still cannot see a clear solution. When vehicles and Zois suddenly disappear in the distance, the world looks empty. Streets and roads feel lifeless after a certain distance, and this breaks the original vision of inZOI.

Please bring a solution to this issue. We are waiting for an official statement about distance culling and Turkish language support.

I hope you will see this message and respond in the coming days.

Regards @proud mantle

alpine vale
#

I am SUPER excited for prisons and the taxi driver + food truck careers. Thanks for taking our feedback into account. Inzoi will be the undisputed BEST life sim within a couple years!

cobalt agate
#

Oh, Kjun very delicately avoided touching the whole “GTA debates” topic, instead he did respond by diving into crime systems, car theft, prisons, damage reactions, traffic accidents, GPS navigation, and even mentioned taxi driver job, clothing stores, hair salons… I can really see how the team is aiming to build a fully functioning open world. Awesome, can’t wait!

noble ocean
#

Hello, language support is set aside Turkish, French and other languages ​​concerning French, the translations are extremely approximate and sometimes make no sense... And still 78 percent, this poses problems... So when are you going to look into this problem? the AI ​​should also be translated in both directions to look for textures, this is not obvious...

strong mirage
#

PDNIMmm I see that you are speaking my language. Beyond excitedddd about these upcoming updates. Prisons, fame system, GPS navigation, taxi driver job, clothing stores, hair salons???

As a famous lyricist once sang, "how much is one million dollars?!" For you Kjun PDnim, I will paaaayyyyyy!

exotic owl
scenic carbon
#

The biggest improvement Id like to see to the crime system aside from social consequences is longer sentences and a proper correctional system. The current jails at the police station are servicable as jails. But Id like to see the addition of full on prisons. Featuring routines, other zois for you to do your time with that are normal interactable zois and the option for visitation.

Prison detailed wishlist
Id like to see the facility have recreational areas, a canteen/cafeteria, a prison yard with some excercise equipment, cell blocks of course, and opportunities for prison jobs besides sewing. Laundry is an obvious choice. And there are plenty of others out there.

Id also like prison to have a different uniform from the jail scrubs. Maybe an actual single piece jumpsuit. This is just a random hope here.

Also a prison guard career would fill out this wish for me

toxic onyx
#

Many thanks for your responses Kjun - I can't wait to try out the new update! It's fantastic that you're improving the driving and business systems and adding a taxi driver job, but please don't forget to improve the existing careers as well. I was encouraged that you've taken note of those of us asking for 'more realistic job variety, workplace relationships, and promotion requirements'.

plucky scroll
noble ocean
toxic onyx
scenic carbon
prisma token
toxic onyx
#

I just saw from SugarZoi's CAZ preview that they finally fixed the issue with makeup presets changing eyes and eyebrows. Now when you apply the preset, you can select makeup only without the other changes. Hooray! Psycat_ThumbsUp

plucky scroll
# scenic carbon The biggest improvement Id like to see to the crime system aside from social con...

I think ideally, there should be a separate canvas town map for a high security prison. Lesser crimes, Zois could go to the local jails and higher level or more frequent jobs can go to prison. This way the prison can feel more impactful.

It could be an island prison similar to Alcatraz or Rikers prisons.

Prisons 👮🚨

https://youtube.com/shorts/46NDWBPz63g?si=MK_mbsfg0m0OegIB

https://youtube.com/shorts/MDrP6syivO4?si=wKzZYF1uYlXs6QHy

https://youtube.com/shorts/O-_bhIwOAqk?si=9SLdwMEim5H-GaYL

https://youtube.com/shorts/PqwUwoIkC10?si=_Z3H-nZkGRrjFsuP

https://youtube.com/shorts/Y5oWUiOyeg0?si=3nFNagVAGRZDmnPP

https://youtube.com/shorts/nU-l20Px_g8?si=nwINZrWCynI8G55r

Pregnancy in Prison 🍼

https://youtube.com/shorts/Mmd5facl58Y?si=7miG_feUOVgVMprK

https://youtu.be/y6lBHqyuB8o?si=hltvg8lDmv3-lWJP

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A new prison in El Salvador that is set to host 40,000 people during the country's state of emergency has been criticized for alleged human rights violations.

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Most Dangerous Prison in the World 😲

Watch Full of 10 Most Dangerous Prisons in the World, Here
https://youtu.be/a5yETfXgU0c

Like, share, and subscribe to our channel to stay informed about our upcoming Videos.

#prisons #DangerousPrisons #truecrime #truecrimedocumentary #NightmareJails #crimedocumentary

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frosty dome
#

teens need to be able to commit crimes

scenic carbon
cobalt agate
# toxic onyx There was a police career mentioned in the roadmap, so I'm hoping to see that ap...

A police career system including patrol cars and real-time criminal searches

That’s how it is on the roadmap. We kept backing it up with references to Police Patrol Officers, Ananta, and other action games, since about 90% of the suggestions in the summer brainstorm about jobs involved real‑time patrol/search with an impact on the city safety status.

Their initial take on the police career was referenced to Sims 4, which some of us rejected.

toxic onyx
pale cove
#

bathrooms should be unlocked to both genders but have a reaction if they walk in on you or the opposite instead of magically locking for you

frosty dome
#

i just really hope now they really start to focus on autonomy, drama the tragedy of life and personality of course

scenic carbon
#

Also gonna leave one reference when I do xD

Its so minor. But I can at least push for the uniform I like right? We're already so close. Id just prefer the jumpsuits to the scrubs xD

pallid stag
# plucky scroll I agree, more retro clothes for elder Zois or younger Zois who are into Retro st...

Yesss 😂 my elders look gen z coded 😂 we need more granny and grandpa clothes, hair, accessories, canes, behaviors, interactions, etc. I would love elders to get some love. Like a day program or retirement home where elders get together to socialize do old people things, or even reside there. It could open up a career path in the future like nursing or CNA, etc. I would love elder specific interactions with grandchildren such as telling stories, showing photo albums, giving candy, etc. I just would like for elders to have a purpose rather than waiting out their final days 😭

plucky scroll
# pallid stag Yesss 😂 my elders look gen z coded 😂 we need more granny and grandpa clothes, ...

Another idea I have for elders (and maybe middle aged) is the option to live at a retirement canvas town if you don't want them to live in the suggested retirement home or living alone. It would be similar to those 55+ retirement communities such as the Villages.

I think it would be fascinating to see what kind of households the Inzoi team would populate a town like this. It would be a whole new vibe seeing mostly elders and middle aged Zois walking around. There would be restaurants, live shows, community centers, pools, a golf course, a hospital and such. Most Zois would get around using gold carts.

Just because a Zoi's is old doesn't mean they can't start some mischief...😈

https://youtube.com/shorts/vX75z1ZTYYY?si=OI80w_Xb1RbkthH3

https://youtube.com/shorts/D5Y3ftK8O2A?si=pIXQ4nyEMMmuUFnW

https://youtube.com/shorts/8l2EEdHQnNI?si=XqViNGG7C1OZUqZS

https://youtube.com/shorts/Iwj3pw3v_yU?si=iYznzH0NPPG7HnPh

https://youtube.com/shorts/E_7GXTmVric?si=Z_GjWKJ9HBBzXIco

https://youtube.com/shorts/tuV1BKjrOk4?si=Jsk5QWyxXIhKbJ7a

https://youtube.com/shorts/PskuJqrU1R8?si=rkbKMP0H6uB3SB7F

https://youtube.com/shorts/ONHV5zEkcUI?si=dI7ZnVjqjDqRF1-s

🎶 Music and memories await! Visit your favorite outdoor dance floor every night from 5-9pm to enjoy foot-tapping tunes from #LocalBands.

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🏡 Step into The Songbird! Every space in this 3-bedroom, 3-bathroom Designer Home is designed to feel fresh, open, and welcoming, including:

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Ever wondered what it’s like to live in The Villages, Florida — even just for a week? 🌴
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⛽ Your chariot awaits at The Villages Golf Cars! Cruise over to choose your dream #GolfCar, fuel up, rent a ride or service your current vehicle.

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frosty dome
#

i hope alot of focus now goes on autonomy personality and the drama chaos and tragedies of life

cobalt agate
# cobalt agate > A police career system **including patrol cars and real-time criminal searches...

As far as I know, many of us would support developing emergency services professions (paramedic, police officer, firefighter), pushed as far as the rating allows. And those scenes should be available not only when Zoi’s on duty, but also during regular gameplay.

Add emergency response services, including ambulances and fire trucks for accidents and disasters

https://youtu.be/VVIPsd-X_Fg?si=4EfW9o6c0BBXTP04
https://youtu.be/2Ymjk-BfWcY?si=W9sgnp0tArjDQf8-
https://youtu.be/cO-GPX3d9Fo?si=I3dbkpvCi9c59Yfo
https://youtu.be/OqOfD9CK3iU?si=1qTSwSl5QiGH0ryG

https://store.playstation.com/en-us/concept/10007732

I like to listen to the sound of the city at the start of my shift. Before the adrenalin kicks in. Every call is a leep on the unknown. As soon as you receive the emergency call, speed off to the site of the accident in your ambulance, sirens wailing. Apply first aid and transport the serious...

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Welcome to Brighton! Join the police force and experience the day-to-day life of a police officer. Police Simulator: Patrol Officers is NOW AVAILABLE: https://s.team/a/997010

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A single-player top-down open-world arcade-action police game, set in a fictional metropolitan US city, in the 1980’s. In this video, we talk you through a sample day on the beat in Averno City, and explain how some of the systems work.

The Precinct is scheduled for release in 2024, and will be available on PC, PS5, and Xbox Series X/S.

Wish...

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The mission “The Heart of the City” features a deployment in the Oakridge City shopping mall. It’s a demanding scenario for the player and the team. The fire breaks out in the middle of the day, while many people are still inside the building. Not everyone manages to escape in time, making rescue operations the top priority. Unconscious pe...

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frosty dome
thorn vortex
#

Just noticed, we cannot make a family-sized salad meal.
It's really minor, but having an option for it would be nice !

river widget
cobalt agate
cedar scarab
#

Another rating in their country is quite far (19+) the game is 15+ there. I don't think emergency services careers gonna be gruesome but also not toy-like with teens rating, I'm not sure if they can change it for other countries that have lower age ratings

toxic onyx
#

We already have a firefighter career and the early preview videos actually showed them fighting fires, but that's not in the game yet ☹️ They just work out and do office tasks. And we have a police 'role' with an HQ, uniforms etc., but only for NPCs at the moment.

teal wedge
#

Thank you for taking the community’s ideas seriously and for looking into rewards for long-term players. It would be wonderful to see something special for first-anniversary players, even if it’s small but meaningful.

Some ideas the community mentioned that could work well include a small anniversary clothing item for CaZ or a decoration for Build Mode, a special lobby name color for Year One players, a tiny anniversary badge next to the player’s name in the lobby, or even upgrading the status from “Newbie” to something like “Full-Timer” or “Year One Zoier.”

Little recognitions like these would mean a lot to players who have supported the game since the beginning. Thanks again for considering these suggestions and for working on what’s possible. Looking forward to the anniversary and to the future of inzoi ❤️

zealous wren
#

Happy Birthday Inzoi!!! And thank you Kjun! I look forward to your message Friday and I am so glad to hear our feedback is being heard!! Kjun you mentioned collecting photos of clothes, dresses, heels, hair suggestions. I will include pics of heels I would love to see in Inzoi. I also like the idea of GTA style driving and parking! This is the realism majority of us wanted in Inzoi. As far as unique personalities I did suggest adding variety of voices and "personalities" besides just traits to choose from. For example I mentioned that my female Zoi reacts too perky than I would in real life. I would like a variety of personalities to choose from. For example a really calm and maybe even a grumpy type of person would not react perky even when having convos. A introvert would react as if they really don't want to chat with strange people unless they know them well, but my introvert Zois greet strangers a lot which would not fit that trait. A tom boyish female would not act super feminine, while a girly girl WOULD. So this is what I mean by unique personalities and how each Zoi reacts, walks, talks, etc. It's not a one size fits all.

thorn vortex
#

Quick suggestion :
When switching clothes to go to school, the backpack should stay... see before/after below. Thank you !

frosty dome
#

kjun please have a setting for this as i prefer not having my zois immune to death

zealous wren
#

I like the idea of bubble baths. I also want to always be able to add variety of bath bombs. For some reason the resort ones don't work in my home tubs. I love the idea of a taxi job, but I wish we could have full controller support for this. I also love the suggestion by some other players for elders to have retirement homes. I think it would be cool having places like apartments for elders only and have daily activities like group social activities and a pool so they can exercise like in real life. I do not play elders much because they don't get much attention. For kids please add jewelry because I want my little daughter to wear earrings.

frosty dome
#

@proud mantle we need sliders for chaos,drama and difficulty as well as how dark and realistic we want our games to be please really start implementing and utilizing world sliders for the game please

zealous wren
#

We need vintage furniture. I love modern builds, but I also want a old Victorian home with antiques and vintage things.

frosty dome
reef timber
#

@proud mantle I rarely use @ to bother everyone, but with this request, I really want it to happen quickly—I can't wait.
I really want a "villain" as my lover—someone who is very bad and evil to the neighbors, to his friends, but is incredibly good to me. I hope to have such personality traits. Please prioritize creating this type of "multi-layered" "bad personality," okay? Please! 😭

valid egret
#

Thank you so much kjun and the devs for making this game successful I can’t wait to see more updates the team will offer to us
My humble request is for the taxi, active school , daycare , active hotels , clothing salon and nail career , celebrities ,hospitals
I can’t wait to see this update this year
Also the restaurants please can u add a screen that will display orders for zois to prepare and also customers choose what they want to order

frosty dome
#

also Kjun bring back karma

reef timber
# reef timber <@1168780020643270657> I rarely use @ to bother everyone, but with this request,...

If you don't give inZOI such a "personality" or "trait" system—one with real depth—I will... I will fast until you do! A protest!!!
We need this kind of personality trait system. Imagine a ZOI who treats everyone coldly and indifferently, but is exceptionally warm only to you. How blissful would that be? It’s like something straight out of a K-drama.
I hope to experience in inZOI the kind of emotional connection that other games just can’t deliver. Otherwise... yes, I’m going on a hunger strike!

thorn vortex
#

By the way Kjun, I don't know which bug fixes are happening in this upcoming update but just know that this homework is still unable to be completed (See Below)... It's been an issue for a VERY long time now... 🙁

Also we still cannot cancel the "Bathing" action once it's scheduled in the Zoi's queue.

inland valve
frosty dome
nimble sonnet
#

To: Devs, Mr Kjun and the inZOI Team : Thank you for all the tremendous dedication and hard work towards inZOI and for protecting inZOI and striving on forward. 🥰

cobalt agate
reef timber
river widget
safe carbon
#

Omg kjun I just installed the new update and first off the graphics??? LOOK SOO MUCH BETTER
Iike the zois look the same in live mode as they do in cas!!!! This is GREAT

I'm so happy to see that the del oro restaurant on the pier next to the amusement park is no longer a set dressing but an actual restaurant now..

alpine vale
#

INZOI HAS THE BEST DEV TEAM HANDS DOWN! 🎉 🎊

Congratulations on 1 year, you all have worked so hard and deserve all the success in the world!

I have been going through some of the patch notes and WOW! So many changes, its amazing.

I am telling you, once script mods and Canvastowns drop, a flywheel will start where engagement will progress on its own and you will see the full potential of your game 😊 the community has added some amazing content already that contributes so much to the game! I am delighted and cannot wait to see what the Inzoi team does next!

All the best!

zealous wren
#

Kjun and team thank you so much for the detailed work you put into the new update!!! ❤️ I was blown away by the new movie theaters, lounges and I loved how the venues felt alive with other NPCS enjoying them as well! The Birthday cake specially detailed 😍 😊 and I am beyond excited to see the holiday/events callendar! There's a lot, including the flower shop! The maps are improving and this is what I was waiting to see! I know there's a long way to go, but I see the teams dedication in even the smallest details 😊 Thank you for all the hard work! I seen Inzoi grow since the very start and I'll be there when it is complete ❤️ Happy 1st Birthday Inzoi!!!

reef timber
#

I think the changes they made were all decided internally. It wasn't a matter of someone asking for a change and them just doing it. They likely took into account feedback from various players before making their final decisions, and any controversial content will probably be addressed later.

As you said, the players here don’t represent everyone, but if there’s something you don’t want changed, you still need to speak up so they can weigh it. If you stay silent, they’ll naturally move forward in the direction most people want. If you voice your thoughts and no one strongly opposes them, then what you’re hoping for might come true one day—it’s just a matter of priority and timing. If you don’t say anything, they may never know.

Take the personality traits I’ve been wanting, for example. If no one objects, it becomes more likely that the developers will include that feature in their plans.

exotic owl
#

As for the opinion of the minority, we are all in this community an active minority that influences the future of the game and not everyone likes our ideas, but nothing can be done about it: there are so many people and so many opinions, we must not forget about it

cursive harbor
#

Please fix "Give Heartfelt hug" and "Show affection" Animations Same ( FF and MM relationships ) @proud mantle

floral patio
hollow quiver
frosty dome
#

i hope we get an update with a boat load of new traits and the abiltiy to add more than two traits to a zoi

pallid stag
#

Please allow us to show platonic and family affection 😭 I'm still sad about siblings, family, friends not being able to hug and show affection 😭

frosty dome
#

when zois leave there food on the cooker there should be a chance for fire

median dragon
#

@proud mantle When a parent or whoever is bathing a baby, the person bathing the baby should automatically take the baby out of the tub instead of just walking off. Also while the baby plays in the water with his/her toys the person who's bathing baby should stay with the baby and play along with baby. Zois should automatically show more affection to their kids, spouses, and other family members.

frosty dome
#

@proud mantle please start to focus on the autonomy and personality system as well as the world sliders world sliders seem to have been neglected

thorn vortex
#

YES! I was wondering what was happening.
I do not like the change either.
Please fix it, thank you !

pallid stag
thorn vortex
#

If you're going to keep the "Multiplier Bars" for the age sliders, here's a much better one IMHO (See below):
This is taking inspiration from the "time bar" at the bottom left of the UI that you can drag from 1.0 to 8.0
Now imagine it goes from x0.1 all the way to x10.0, and the system only keep a full day (no decimal days, only rounded integers).
That way moving these indicators would automatically give you a solid day number (displayed right) and would be super easy to adjust.

You would see the result immediately, and by dragging the duration bar by decimal points you WILL get exactly the length you are looking for. (Well except if you want young adult to last one day only for some reason)

This approach allows you to keep your hard work on the sliders but give us the fine control we crave and seeing the results in real time.

Thank you !

median dragon
#

@pallid stag Yess!! We need love, we need passion, we need affection, gentleness, longer meaningful reactions! Kiss or greet one another when first seeing each other when waking up and when coming home from work after a long hard day lol. When seeing a good friend or a family member who doesn't even stay in the household, zois should greet with a hug or kiss on cheek or something. In a household, zois should just burst into conversations when passing by or watching tv, eating etc instead of acting like they're just random roommates who barely know each other. Let us be silly with our spouse, be silly with our kids, friends etc. It's that togetherness, the little things like that that'll make the game even more beautiful than it already is..you know!?

pallid stag
# median dragon <@554517786651656233> Yess!! We need love, we need passion, we need affection, ...

Absolutely!!! I'm glad I'm not the only one feeling like it's a house full of roommates that happen to be family 😭 It just feels a bit sad that family can't fully express love with each other. I would love to see more greetings as well. I love seeing my Zoi wave at people they run across at the park. It's so cute and gives the game some soul. I would love to see waving, dapping up, hugging, kiss on cheek. Even different kinds of hugs depending on emotion and friendship/relationship level. Like a family or best fruend hug would be more passionate with a bit of rocking side to side. And maybe a friendship or relationship level not as strong would be a brief hug and pat. Hugs with children could be sillier with them being lifted of the ground and being gently swung side to side.

median dragon
#

@pallid stag Yess!!! All of this!!! I need all of this!!! This is exactly what im talking about!!

frosty dome
#

@proud mantle some more retro hairs and clothing for the game

frosty dome
#

im very happy with this update it has added some much need life to the game please flesh this out more and add more depth its going in the right direction @proud mantle

frosty dome
#

ambitions are very lacking atm they arent very interesing same goes for desired life

frosty dome
#

there does seem to some sort of slight simulation lag issue at points

latent tide
#

Fabulous update Kjun! I absolutely love it! Small request: can you plesse bring back shoulder massages? I noticed they were missing from the couch group activities and I really liked that feature. I know it was buggy when introduced, so hopefully it's not taken away permanently. Thank you. Happy 1st Anniversary inZOI! ❤️ Kjun_Heart text_ThankYou

reef timber
#

With the current controller, pressing the X button to enter selection mode is too complicated—sometimes I can't even tell where the cursor has gone. Could you provide a simpler controller control scheme? (I'm using an Xbox controller.) The left stick and right stick control movement and camera, just like they do in the game now. Then, pressing the X button enters/exits an arrow mode, which works like controlling a mouse: the left stick directly moves the arrow, the A button acts as the left mouse button, and the B button acts as the right mouse button. I think implementing it this way would save you a lot of work and make controller operation much more convenient. If you want to go a step further, you could add a slider in the options to adjust the movement speed of the controller arrow. Currently, after entering X button mode, it's just too complicated!

opal isle
#

As always thank you for an amazing update. Something to consider, when Zoi gets up from bed, could they stay in their pyjama? I feel that sometimes we like to stay in our sleepwear have breakfast, then shower and get ready for the day. I feel this will bring more realism. Thanks

reef timber
# reef timber With the current controller, pressing the X button to enter selection mode is to...

Especially when a notification pops up in the game or the player adjusts the UI layout, the current X-button mode goes completely haywire—left isn’t left, right isn’t right. It’s way too hard to use. It would honestly be better to just switch to a mouse pointer mode. That way, you wouldn’t have to worry about compatibility for future features either—anything a mouse can do, the X-button mode could do as well.

frosty dome
#

@proud mantle please add more options to the facial features and increase and enhance them please i like to give my zois many wrinkles

thorn vortex
#

**[ 0.7.0 ] Please add the option to keep the towel in shower/bath like before
**

I was never a hater of that mechanic, it’s something of a culture to Zois I thought 😉 . Now they just go in their underwear… I want an option to get the towel back. Not the blur, just the towel.

Thank you.

pale cove
#

PLEASE ADD CONFIRMATION WHEN CLICKING STYLE YOURSELF RAHHH

i keep misclicking it thinking its the friendship tab and it takes like 10 seconds to load for me so its sooo annoying

drowsy pebble
zealous wren
#

Please add this hairstyle!

neat vortex
#

I’m absolutely loving this latest update! The AI autonomy feels so much more refined—it’s not as chaotic as it used to be. Plus, they’ve added so many new things that I’m obsessed with. Great job, team!Icon_Heart Icon_Heart

thorn vortex
#

Is there any reasons why you put everything under a main menu and now we have to do more clicks for each interactions ? They should be back in the main menu... no ? All the 3 examples above are in a sub-menu.
It used to be from main menu... Needs to be changed back IMHO.

pallid flint
zealous wren
#

Allow NPCS to swim in beaches/public pools

alpine vale
#

Kjun, when will most standard careers change from 3 days to 5 days a week? I hope this can happen soon.

P.S

I really don't understand why people want the shower in towel animation back, it looked ridiculous and was super unrealistic. I am glad it got replaced for something more subtle though ideally there would be no underwear in the shower either.

I am happier with this change, please don't revert it entirely. It seems like a waste in resources to bring the towel option back.

unborn lichen
#

I loved the movie Mine, Not Yours. I found the NPC's that were used in the movie for my video. That's what I mean when I say that the Townies need Promo back stories. I feel more enticed to play with these characters now, befriend them or feel excited if I see them around town. When you put fame/acting in the game you should definitely make those two NPC's Famous Actors.

https://youtube.com/shorts/N-zCFPSY5fM?feature=share

dull bolt
rain dawn
toxic onyx
pine ginkgo
#

Hello, dear INZOI developers!!!)))
Happy birthday to our favorite game!!)))
We wish you inspiration and strength, dear developers ))))
Thank you so much for such a great update!!!)))

We discussed the new update yesterday (in the community), and here's what we'd like to add:

  1. Make the refrigerators empty when you buy groceries. Characters do the grocery shopping themselves.

  2. Make the minimap more useful. Show how to reach your goal!! This is VERY importan!!!! It's unclear how to get home or to the movie theater.

  3. Characters get too close quickly. I'd like the meter to increase more slowly. After 5 minutes, the character is ready to live with another... That doesn't happen in real life. Please pay attention to this.

  4. I'd like more romance for the characters.

  5. I'd like an interesting business. More varied interactions and tasks.

The flower shop doesn't have enough bouquets.

  1. I'd like to swim independently underwater. I'd like interaction. I'd like underwater adventures.

  2. Personally, I didn't like the amusement park worker career. It's boring. I didn't particularly like the park itself either.

Please pay attention to this.

I want to achieve, receive awards, get promoted... I need all of that!

  1. I'd really like the ability to rebuild and change every building myself. We're really looking forward to more news on this.

  2. It would be great to see the oceanarium in some new expansion, that would be simply SUPER!!!!!
    We'd pay any amount of money for it!!

You do so much for us... Thank YOU for everything!!!!

river widget
#

Seems like the memory system is confused who is who, or who did something on my end.

barren idol
#

Please fix the shoulder-view camera back to how it was.

Now, unless you remove the walls indoors, the camera constantly clips through the walls or the floor, forcing me to only see the walls.

It’s really disappointing that this wasn't caught during QA testing.

high roost
#

Please revert the shoulder and overhead camera errors that occurred in the March 26 update to a previous version. It is fine to express your opinions here, but Sims fans, especially the main culprits ruining inzoi, please do not ruin a normal game. If you like it so much, play The Sims yourself.

lofty carbon
#

Hello,
I don’t understand the minimap, it’s totally useless in its current state. Why can’t we add way points ? See where we’re going ? See in which direction is our house ? I have a very bad orientation irl and in game so it is really hard for me to get around in Inzoi…

loud bone
#

I'm loving the update so far. I do wish that talking on the phone was an animation instead of a pop-up message. I prefer the zois to talk on the phone while wandering, sitting or laying down, just to make storytelling look good.

simple elbow
loud bone
barren idol
#

Please fix the shoulder-view camera back to how it was.

Now, unless you remove the walls indoors, the camera constantly clips through the walls or the floor, forcing me to only see the walls. At the very least, I believe it should have been added as a selectable option.

This patch is essentially a death sentence for shoulder-view users. It’s really disappointing that this wasn't caught during QA testing.

숄더뷰 카메라 원래대로 고치던가 아니면 다른 방법으로 수정부탁드립니다.

이제 실내에서는 벽을 제거하지 않으면 카메라가 지속적으로 벽이나 바닥을 뚫고 벽만 봐야합니다.
하다못해 선택 가능한 옵션으로 추가했어야 한다고 생각하고, 숄더뷰 유저들에겐 사실상 사망선고와 다름없는 패치입니다.

QA 테스트에서 이걸 캐치하지 못했다는게 정말 아쉽습니다..

woven solar
#

Please remember not to spam multiple threads with the same feedback Kjun_Heart

toxic onyx
high roost
# toxic onyx What problems did you find with the overhead camera? I play in overhead view and...

I have enjoyed this game until now because of its unique shoulder view, but after yesterday's patch, there is no longer any reason to play it. If they are going to change it to be like The Sims, then there is no reason to play this game instead of The Sims, right? It was fun following my favorite character, Zoi, around in the shoulder view, so why isn't that option available? Honestly, it was much more fun before yesterday's update. If the character is floating in the air like in The Sims and you can't even see their face properly, what is the point of customizing them? And if you can't see walls in the shoulder view, what is the point of building or decorating?

pallid stag
opal isle
#

Could we have an option that, when you click on the zoi, you can choose to go for a jog?

cedar copper
toxic onyx
barren idol
cobalt agate
loud bone
#

I have a question. Has anyone tried parking vehicles of multiple zois in one household?

high roost
# barren idol Please fix the shoulder-view camera back to how it was. Now, unless you remove ...

@toxic onyx @cedar copper @cobalt agate This is a really serious problem. Please read the article we wrote. Please do not try to refute every single thing I say. Try playing inside the building yourself using the over-the-shoulder perspective. See for yourself if it feels as natural as the existing method. It’s fine to rotate the mouse wheel once or twice, but isn’t requiring us to do it every time a bit excessive? Why go out of your way to remove a feature we used to enjoy without even asking the user? Why is the Krafton Enjoy management discriminating against Korean users? I didn't get the game for free; I bought it on Steam just like you. It is so annoying having to come to the English channel like this every time because the Discord server only has English users.

inland valve
barren idol
# inland valve Please refrain from spamming the exact same feedback message in multiple threads...

I understand. I will not post the same content anymore after this thread.
However, this issue is very serious. I hope KRAFTON listens to the shoulder-view users who have suddenly lost their direction and interest in playing due to this major, incorrect patch...

이해했습니다. 이 스레드를 끝으로 더이상 동일 내용을 게시하지 않겠습니다.
하지만 이 문제는 매우 심각합니다. 이 큰 잘못된 패치로 인해 한순간에 플레이 방향과 흥미를 잃어버린 숄더뷰 유저들의 말을 크래프톤이 들어주기를 바래봅니다...

@toxic onyx This is a completely different issue from what is in that patch notes.

toxic onyx
# high roost <@377063228984918016> <@925954587234553876> <@704379961078841456> This is a real...

No one is trying to refute what you say, and it sounds like the devs are already tackling this issue (see GDfromRivendell's post just above yours). But there's no need to blame an obvious bug on other players and imaginary 'Sims users' who supposedly want to ruin your gameplay. I get that you're not a native English-speaker, but that's all the more reason not to use such harsh language towards other players.

inland valve
# high roost <@377063228984918016> <@925954587234553876> <@704379961078841456> This is a real...

We have several language channels including but not limited to Spanish, Portuguese, German, and Korean. The main language we use for our global channels is English as that language is the most common language for people to be able to communicate with each other in. People are free to send messages in any of our supported languages here in the server in these #1387652526156808283 threads. I will follow up with the language command to show you what those languages are. Please make sure to remain respectful and civil when interacting with others in the server.

high otterBOT
#

Psycat Translator Psycat_Stare_1

As per our communities rules, our discord does not extensively support any other languages other than Those listed below. We ask that you avoid extended speaking of any languages that is not outlined.

To use the Psycat Translator. Simply left click on the message you would like to translate, click on "Apps" then "Translate to English" or "Translate to Your Language".

Translate to Your Language will automatically translate the selected message to your discord's default language.

-# Follow this GIF

wooden ingot
high roost
inland valve
inland valve
barren idol
# toxic onyx No one is trying to refute what you say, and it sounds like the devs are already...

@toxic onyx The current issue is a completely different problem from the contents of those patch notes. I don't think anyone knows if KRAFTON is even aware of this issue yet.

@wooden ingot @inland valve Yes. I finished the report a few hours ago. However, this seems to be an incorrect patch that was implemented after listening to user feedback. Regardless, since shoulder-view users find this issue very unpleasant, I hope a fix is released as soon as possible. Thank you both for your kindness!

high roost
loud bone
#

At least 2 zois should be able to park their car in front of their home. And what's the point of empty parking spaces all around town if you can't park and leave your vehicle there? There are parking meters around town but you can only vent anger which is weird. Can you please update this? Allowing zois in the household to park and leave their car parked anywhere around town? Excluding the main road of course

Also what is the point of garages, if we can't pull into the driveway to park?

vague pagoda
#

I’m really enjoying the new update, inZOI has improved a lot honestly!

But i have a question.. did the other romantic seat interactions got removed? (Give massage, leaning against arm, watch smartphone together and etc) If so, may i ask why? 🫤

also, very grateful for the better graphics 👏 but i can’t run SmartZOI anymore without my game severely lagging.. and i always played with SmartZOI on in the past. Has anyone encountered the same issue?

pine ginkgo
#

It would be COOL👇: To be able to change the price of everything yourself.
The ability to set your own prices (from cars, services, to apartments).

The differences between men and women aren't just in appearance, but also in habits. For example, men have a certain brutality, strength, display, and dominance. Women have a certain softness, a love of flowers, and femininity.

We have bank terminals. It would be great if there were stores or events that only accepted CASH. I'd like it to be worth withdrawing cash, meow. For example, a shooting range. You come to shoot only for real money. Or a kiosk, buy a magazine or ticket only for real money. OR... you come to some island or city where there are no online payments. Cash only.

pale cove
frosty dome
#

@proud mantle please also start to focus on drama, chaos and tragedy and have sliders if need be i want npcs to mug us in the strret ect

pine ginkgo
#

That would be cool!👇 :
So that you, dear developers, do not make it easy (too easy to play) for us (players) to live in the game!
Please make it so that until you grow flowers in the greenhouse, they do not magically appear in the store. You grow them yourself and sell them yourself. This applies to the entire simulation.
Please add more flowers, flower pots, and indoor plants.
Our community is demanding higher taxes and we need to spend the money somewhere. Otherwise it doesn't make sense. For example, business tax, car tax, large property tax and capital tax.
Please allow us to sell potted plants in the flower shop. It would be great to sell not only the flowers we grow but also the plants we grow in our greenhouses.
Please pay attention to this☝. The game needs depth!!!!
Thank you so much for everything!!!

pale cove
pure narwhal
shrewd turret
#

Hi Devs,
For Cinemas, would it be possible to add school excursions to watch a movie? Also the lighting may need adjustment during day time because natural light shoots inside unless set to night time makes the room look realistic. Also thank you so much for fixing up bleeding lights hitting on edges.

Thanks Devs. 🙂

vague pagoda
runic grotto
#

Same the pop up in the middle of the screen for a phone call is just weird... I think they should put the incoming phone call on the actual phone. Make the phone screen come out with the caller on the screen with "answer" or "decline" kind of like this for example:

zealous needle
#

Wouldn't it be fun to get bouquets orders. Like 20 bouquets on Friday and then u have to deliver them. 😆

gleaming sail
#

Just wanted to say Kjun, thank you so much for inzoi, this is now my favorite game of all time and it’s getting better ❤️

wide galleon
#

Hey Kjun! Hope you're doing well 😊
I wanted to share a few ideas that I genuinely believe could take InZoi to the next level in terms of immersion and gameplay depth.

🏠 Social Conduct in Visits
It would be amazing if Zois had clearer social boundaries when visiting other homes. For example:

  • Opening someone else's fridge, sleeping in their bed, or using personal items could trigger negative reactions.
  • If the player insists on inappropriate behavior, the host could get increasingly upset and eventually kick them out.
  • Adding visiting hours would make things even more realistic—after a certain time, the host could politely ask the guest to leave.

This would add a strong layer of realism and make social interactions feel much more meaningful.

🏪 Behavior Rules in Businesses
I’ve noticed that Zois can sometimes act unrealistically in commercial lots (like preparing food without being staff).

  • It would be great to restrict certain actions to employees only (e.g., cooking, accessing storage areas).
  • This small change would make workplaces feel more structured and believable.

🌸 Flower Shop Improvements
For florists, I’d love to see:

  • More stylized counters and floral-themed uniforms
  • A bit more challenge in managing the business (to make progression more rewarding)

This could turn it into a really engaging career path.

🏝️ Cahaya Resort Enhancements
I saw that improvements are planned, and I think this area has huge potential:

  • A proper reception desk with at least two کارکن staff for better interaction
  • More NPCs to make the space feel alive
  • Less reliance on totems—direct Zoi interaction feels much more immersive

Some extra ideas:

  • Sauna with real risks (like overheating) to add realism
  • Rentable rooms where Zois can stay and pay for lodging
  • If time expires and they don’t renew, they should be required to leave
wide galleon
#

To elevate the atmosphere even further:

  • A dining hall with live music (piano or singers)
  • Massage chairs to match the relaxing resort vibe

Collectibles Idea
As a final touch, it would be really nice if flowers (like rose) had multiple color variations, creating a collectible system for players.

I truly believe these additions would make the game feel more alive, immersive, and challenging in a very satisfying way. Thanks so much for your hard work
—I’m really excited about the future of InZoi!

eager remnant
#

Small but cool interesting new entertainment games do not require much grass grows up to 1m mowing grass does not last grows only spring summer and autumn every 3 days mowing sowing lasts mowing can Garden tractor Electric lawn mower

thorn vortex
neat leaf
#

After finally being able to play the update I am loving it! So much has been added and the game is really starting to come together and I’m impressed with the amount of work and dedication you and everyone is putting in🫶🏼 I did want to throw in some notes that I have noticed though.

-the new parking add on is pretty cool! However, I’d love to be able to just park anywhere on the map without having to click on certain spots. I have my teenager drive to school and noticed that the parking lot is blocked off and there is no where to park. Maybe we can implement a “park anywhere” update at some point?

-navigation map was HUGE for me. I was always so confused on where to go and always had to open the map ha. However, while it is easier to find the location, I think it would be cool to have the names of the property pop up once in a vehicle on your main screen, not just the map. That way we can see from a distance where everything is and drive towards that area. I still feel a little lost driving around at certain times not exactly knowing which direction to go for far away places. Maybe this is something that could be toggled on and off for players that want it?

-(not recent updated related) recently had a zoi pass on and the funeral event is pretty realistic and I love that. However, I’d love to be able to put my zoi in a grave at the cemetery or “bury them” so I don’t have to carry their urn around. Not sure if this is already implemented, but I don’t have the option in game (or it doesn’t work). Also being able to edit the funeral home so I can build what I would like on the inside would be nice too!

So excited to see what the rest of the year brings with inzoi! Cheers to your first anniversary!🎉