#02.27.26 Weekly Update & Next Engine Preview

1 messages · Page 1 of 1 (latest)

spring fjord
#

Hello.

It’s a wonderful Friday. The weather in Korea has been getting much nicer lately.

Today, I have multiple news to share.

First, an announcement about the inZOI “Next Engine Preview” Beta Branch Test.
We are currently in the process of upgrading inZOI’s Unreal Engine from version 5.4 to 5.6.
To verify the stability and compatibility of the newly integrated engine code in a real gameplay environment, we will be conducting a beta branch test.
This build is primarily focused on bug fixes and overall stability improvements. If the test results are positive, we plan to include these changes in the March update. (Yes, there will be another update in March — the inZOI team is working very hard! 😄)

However, to properly verify stability, we truly need many of you to participate and play this build. ^^
Your existing save files will remain fully compatible, so you can join without any additional preparation.
Please note that mod usage will be restricted in the beta branch for stability testing purposes.
Your participation and feedback will greatly help ensure a stable update for the official branch.

◆ Participation Period

  • Thursday, March 5, 2026 ~ Until the official engine upgrade release
    ※ Available on Steam only.

◆ How to Participate (Detailed instructions will be included in next week’s patch notes)

  1. Select inZOI in your Steam Library
  2. Right-click → Open Properties
  3. Go to the “Game Versions & Betas” menu
  4. Select “next_engine” from the beta branch list
    ※ The selected version will download automatically after choosing the beta branch.

Second, this week we will be sharing various development updates through a video.
Please enjoy watching it, and let me know if we are listening carefully to your feedback and making the right improvements. 🥰
Thanks to all your valuable feedback, I had another happy week.
We will continue doing our best to create the best possible game.

See you next week.
kjun💓

===

[My reply to your comments]

royal spire
#

As a Reminder, Please be kind to your fellow server members and staff when conversing.

granite kernel
#

Love you Kjun thanks for working hard!!!

Love the new changes so much! Please consider making the underwear be skin colored and the bubbles only covering the underwear part. This way is more natural without being too explicit. Either that, or a steam effect that would hide only the private parts of the body (like the hot steam of a shower).

Also please!! More reactions of zois to what our Zoi is doing, I LOVED THE TV REACTION 😭 😭 😭 this is it!! Psycat_ThumbsUp Psycat_ThumbsUp Psycat_ThumbsUp Psycat_ThumbsUp

PS: please consider to make the reactions have a certain percentage/chance of happening/not happening because if zois ALWAYS go up to nag us about turning off the TV can become annoying.

PS 2: consider having some of the reactions (but not all of them) tied to Zoi personalities for more immersion.

Question: will we get a better neighbour progression system? Like the npcs marrying autonomously, having kids, changing jobs, etc? Inzoi right now feels a bit lacking regarding this. Or maybe its a bit bugged. Thank you!

atomic granite
#

Ohh that's awesome Kjun! Can't wait to participate in the test!

As for this week's brainstorm I would like to share an idea about gameplay challenges and how they can increase long-term engagement and player satisfaction.

In many life simulation games, players create their own challenges to make gameplay more structured and rewarding. You already know the “Rags to Riches” challenge, but there are many others, such as the 100 Baby Challenge, Apocalypse Challenge, Build-a-City Challenge, and various Legacy Challenges. A large part of the life sim community uses these self-made challenges to stay motivated and creative over many generations.

I believe Inzoi could take this to the next level by officially supporting a structured challenge system inside the game.

Combining achievements and goals into Challenge Cards
You mentioned that the team is developing an achievement system. This includes collectible badges and a system that unlocks gameplay items for Zois. This achievement system could become the foundation for a “Challenge Card” system.

Players could:

  • Select specific achievements or goals or assign penalties for certain 'fouls'
  • Combine them into custom challenge cards
  • Share these cards with other players

Each challenge card would define clear objectives and progression rules. Other players could then follow these structured challenges inside their own save files.

Could you share how far the achievement system has progressed?
Would it be technically realistic to expand it into a customizable challenge card system?

Connection with the Fate Engine
This system could work very well together with the Fate Engine.

Challenge cards combined with fate engine could include:

  • A starter family (Fate Engine)
  • Story prompts to follow (Fate Engine)
  • Gameplay restrictions (Penalties)
  • Required achievements (Achievement combo)
  • Multi-generation goals (Challenge card-chain)

This would allow players to create deep legacy-style gameplay that lasts across multiple generations of Zois. It would combine storytelling and structured progression in one system.

Canvas Town + Fate Engine + Challenge Cards
If Canvas Town, the Fate Engine, and Challenge Cards were connected, players could design full progress-focused experiences for others.

For example:
A Build-a-City style challenge could start with a small group of traveler Zois entering an empty Canvas Town. They would complete specific player-created challenges in order to unlock buildings, careers, or population growth. Over time, the empty town would grow into a developed city.

This would create strong replay value and community creativity.

Downloadable Challenge Cards through Canvas
It would be powerful if Challenge Cards could be shared through Canvas.

Players could:

  • Download individual challenge cards
  • Download full challenge decks
  • Assign different cards to different generations

A full deck could define long-term goals for each generation of Zois. This would create structured lifestyles and clear objectives, while still allowing freedom in how players achieve them.

Thank you for considering this idea. I believe an official challenge system could significantly increase engagement, creativity, and long-term retention for Inzoi.

quasi wren
#

omg old UI POGGERS

elfin nacelle
#

We, the developers, ask you to tell us about the Lua scripting system you're going to use; we're clueless and eager to learn about it.

red pawn
#

Hi, Kjun,

I have two suggestions for inZOI that could add depth while also reducing unnecessary micromanagement:

  1. “Recognition” as a universal need
    Have you considered removing Recognition as a mandatory need (or turning it into an optional trait/aspiration)? Right now it can feel a bit redundant next to Social.

In real life, being social and needing recognition aren’t the same—but not everyone needs recognition to function well. Some people are perfectly fine with a small circle, low visibility, or minimal external validation, while others actively seek status, praise, or attention. That difference is interesting, which is exactly why Recognition seems better suited as a personality dimension than a universal need.

As a “need,” it also ends up competing with truly basic things (eating, sleeping, hygiene). Recognition can matter for some personalities, but it’s not “vital” in the same way.

Concrete idea: make Recognition a personality trait, aspiration, or a modifier/sub-need of Social (e.g., socializing for connection vs. socializing for validation/status). That keeps the depth while reducing repetitive micromanagement.

  1. Deeper family trees
    I’d also love to see more depth in the family tree system—beyond parents/kids—to include cousins, aunts/uncles, great-aunts/uncles, in-laws (siblings-in-law), parents-in-law, etc.

In a life sim, that level of detail can create tons of emergent storytelling: drama, comedy, unexpected alliances, old grudges, and those “wait… you’re related to who?” moments.

And as an optional layer: family secrets could be amazing—rare twists like unknown parents/secret children that a Zoi might discover through events, rumors, documents, or story triggers. Not constant, just occasional surprises that make long saves memorable.

Even without secrets, richer extended-family links would make relationships feel more real and give players far more narrative tools to play with.

woeful totem
#

The body types look a lot better!!! Thanks for that update.

For the outfits, I think a simple 1 2 3 would suffice for having variety in a category. That way the Zoi isn't wearing the same outfit every day.

If I could add a wishlist request, I wish I could save more color swatches.

echo cipher
#

미쳤다 갓겜....Kjun_HeartPsycat_ThumbsUp Psycat_ThumbsUp Psycat_ThumbsUp Psycat_ThumbsUp Psycat_ThumbsUp Psycat_ThumbsUp Psycat_ThumbsUp

dry coral
#

I'll absolutely participate. 🙂 Thank you so much, Juno. I do hope today is wonderful for you.

crude dew
#

I love the current UI, so I’m happy that it’s optional.

Some ideas :

since we have to make new saves for big updates I would love to see the family tree extend further for example to add cousins or half siblings along side the main family.
Right now for me it’s hard to add back half siblings in a new save file .

Lastly I would love the option to save babies and toddlers as presets .

digital basin
#

I LOVE the new body type!

tepid zephyr
#

I like having the zois respond when someone turns off the TV but it doesn’t seem natural for them to walk up to the other zoi, especially if they were sitting down while watching TV. I think it would be more natural for them to remain where they are, turn to the other zoi and express their frustration from their original position.

dull sigil
#

속옷색상을 진한 베이지색이나 연갈색 으로 한다면 흰색보다는 여러 피부색상에 더 어울릴것 같아요. 목욕할때도 어색함이 줄어들구요. 아 혹시 목욕할때 속옷색상 선택 색상으로 나올까요? 그러면 좋겠네요

atomic granite
#

Some feedback on the video:

  • I agree with @dull sigil that skincolored underwear would be better if it's impossible to have nude Zois with bubbles, since it's still pretty obvious now and kinda weird the Zoi comes out of the bath with underwear on too.
  • I don't think breastfeeding should be blurred since it's important not to sexualize such a normal thing mothers do with their babies, but if that's not possible under your current age rating restrictions maybe have the Zoi use a tea towel or something to hide her breast so it at least doesn't look like you're censoring something that's supposed to be one of the most normal things in life.
winter laurel
#

The full body bubbles are sending me, why can't it just be bubbles over the parts covered by underwear?

heady lodge
#

THANK YOU FOR YOUR HARD WORKKKK!!

lone osprey
#

I absolutely loved the realistic body types idea, but Kjun:

🧽🧼​The whole point of the foam idea was precisely not having to use anything underneath, so it could serve as immersive censorship (since nobody bathes with a towel or underwear on).

​If just the foam feels too explicit for Korea, you could place it over the Zois’ intimate areas and then add a blur effect on top. Keep in mind that in the West, we’re a lot more permissive

void beacon
#

kjun..........I enjoyed this video.
There were a lot of parts I liked,
but at the same time, I have to say that this part still needs to be fixed.

Showering with underwear on? This part needs to be reconsidered.
It's even more unrealistic than doing it with a towel wrapped around, and it seriously reduces immersion.
Even if you make the underwear look naturally white and then lather it up, it still looks unnatural. (It seems even more unnatural than doing it with a towel wrapped around it.)

You seem to be approaching this too cautiously, and I don't understand what the problem is.
When you initially said the mosaic looked suggestive, I understood that. I thought there were plenty of other ways to fix it.

kjun,
Just use a simple blur effect from beginning to end. Just keep it simple.
Or, after changing into underwear, why not just blur your entire body the moment you step into the shower or bathtub?
It looks so unnatural to see foam on my underwear at the same time. Please reconsider this image.😭

tired matrix
#

Hi Kjun, please bring back the slapping/physical confrontation interaction when a Zoi is caught cheating. I noticed that even if a Zoi kisses someone else right in front of their spouse, the spouse remains completely indifferent. This feels extremely unnatural and ruins the immersion.

A life sim needs dramatic consequences for betrayal. Watching your partner cheat should trigger an immediate, intense emotional response, not just a silent relationship drop. Please make the Zois react like real people again!

sand socket
#

Dear Kjun and Devs, there are many amazing new and improved features. 🤗 I really like the bubbles while taking a shower (in best case without underwear) and the bathrobe afterwards! The baby outfits are sweet. THANK YOU so much for breastfeeding and more functional furniture especially for babies! 🥳 The new look for body types are also realistic and great. That’s one of your best updates ever! 💛

vestal blaze
#

I dont see a problem with anything your doing im all up for testing it out and trying new things in game, everything you and your team has worked on has became pure gold

dull sigil
round garnet
#

ouuuuu yall ateeee. I really like the direction you're going in terms of reactions. I like how yall are programming certain behaviors to cause a reaction to other zois, such as the confronting someone when they turn off the tv. LOVE IT. I would like to see more reactions like that in the future, it makes the zois feel more lively. For the shower wear, I think a better option for women would be a bandeau top instead of a bra with straps, that way it's hidden by the bubbles, I love that they will switch into robes after the shower. To take it a step further could they switch into robe->find nearest wardrobe/drawer/closet->change clothes instead of them just having the clothing magically appear? Speaking of shower/bath routines, I really love that zoi's can blow dry their hair, but it's only available when they do the fill hygine gauge. I would love a functional hair dryer in buy mode or for them to automatically dry their hair after a shower. Since we have vanities, I would really like for it to be functional where zois can apply makeup and perfume. It doesn't have to change their makeup look, but I would love to just see them apply makeup. I love the new baby outfits, I would love to have the option to change and swap different ones. May I suggest pacifiers ? I love to see you added breastfeeding and also the clear all diaper/bottles, LOVE IT. I love the details you added to thicker bodies. I would love to see stretchmarks as well, it would even be cool to have pregnant zois gain stretchmarks (doesn't have to be permanent). I like details like that because the bodies look too perfect and we all have imperfect bodies/wrinkles/rolls/stretchmarks/etc. For driving I'm begging for zois to autonomously drive cars they own when traveliing to locations. It's a bit frustrating that they have a vehicle, but choose public transportation. I would also love a "drive here with" option so zois can drive in the same vehicle together when leaving from the same lot.

woven harness
#

Thank you so much for the UI options. Situation outfits is perfect for Christmas, Halloween and Hanbok we got from the previous updates. The body weight also looks great.

I also hope for higher resolution body textures (2048x2048) or compress them as BC7 to reduce DDS compression artifacts, face textures can be improved by using BC7 as well.
Some larger clothes are a bit blurry (winter coat), I hope the resolution of their textures can be changed based on visual appearance between 1K and 2K and not locked at 1024x1024.

royal spire
#

Please Remember not to spam reactions as well Doodle_Heart

main coral
#

Hi kjun, (I'm writing this again because I haven't received a reply.🙁)

✨the "distance culling" issue is very annoying. Will there be an option for high-end PC users or a more optimized alternative to enable/disable "distance culling" soon? For example... When Inzoi first launched, the "distance culling" feature wasn't available, and I think it could be brought back. If you plan to make it optional, when or in which update interval are you considering this? Please provide an explanation regarding this.

Best Regards 🤍 @spring fjord

proper pebble
#

Changes on Ghosts are great, but i would realy prefer it being able to play them without a time limit. Maybe an option when the time comes and the ghost would vanish forever to decide if it should stay would be great. Actually in my opinion they arent worth playing as its only limited even though the concept is great.

sweet niche
#

I will definitely participate! I keep meticulous documents and have a high end rig so I can't wait to start up a new family in beta. Looking forward to it!

viral peak
placid acorn
#

enhance the body sliders even more

void beacon
#

Oh! Replacing it with a steam effect is also a good idea.👍
After changing into underwear, if you enter the shower stall and the steam covers you, making it impossible to see inside the shower stall, it won't look unnatural.
Wouldn't it be okay to do the same for the bathtub?
You can make the steam effect a little stronger so that you can't see the naked body, and when you come out, you can blur it for about a second, and then change into a bathrobe.

sand socket
#

#Fundamentals
PLEASE work also on this important improvements as soon as possible: 🙏🍀💛

  • Toddler Overhaul (height between baby and child), their own customization options and skills (walking, talking, potty with visible successes)
  • Adolescents Overhaul (height between child and teen, softer body shape than adults), their own customization options
  • add functional baby and toddler items and furniture (high chair, changing table, cribs etc)
  • Disable automatic clothes changing after waking up. Zoi should be allowed to stay in her pajamas
  • drop and pull items from Zois inventar, be able to place it on surfaces and use the item from there
  • Splitting skill „instruments“ in different kinds (guitar, violin, keyboard etc), because that’s different talents
  • Splitting skill „housework“ in cleaning and repairing/ crafting, because that’s different talents
  • More group meals and dishes for 1-6 family members
  • Be able to save all outfit categories (party, sleeping, etc) per Zoi
  • Longer, more detailed and different animations for some activities and hobbies
  • adding a family library to copy a household and put in another world
  • Add an option to take family pictures in CaZ from all created household members and allow us to give their own poses at the same time
  • Add different sleeping positions for single Zois, couple and family members (to cuddle while sleeping)
  • Add a button to take off the jackets when entering the house (similar to the shoes button which already exist)
  • All seasonal events (Halloween, Christmas) should be based on the in-game season, not on real one
  • Focusing personality system with more options
  • Adding the existing preferences (likes and dislikes) in CaZ
  • Adding all missing age stages in CaZ with their own clothes and hairstyles
  • Age span customization
  • Customization while pregnancy
  • Different hairstyles per outfit category, automatic lighting and bubbles while showering are already in progress 👏 Thank you!
vapid crane
#

This all sounds very interesting, thank you

forest hamlet
# spring fjord Hello. It’s a wonderful Friday. The weather in Korea has been getting much nic...

Kjun I have to say it is so important this level of cultural self awareness and openness to those who are different, independently of each country's standards of beauty what is beautiful truly is life itself in a sense, the fact the so many people of so many shapes and heights and backgrounds are alive, that's the true beauty. Thank you for being open minded and willing to do something about it, these new bodies look amazing truly! Also, the underwear looks better too. Looking forward to playtest the new engine version!

acoustic ridge
# spring fjord Hello. It’s a wonderful Friday. The weather in Korea has been getting much nic...

Hey Kjun!

Thank you so much for all the progress you and your team are making. It really is amazing!

  1. I love the addition of mannequins, graduation robes, football gear. Please consider adding a graduation ceremony, and a professional football/basket ball career that is half active where we can attend practice and even watch a championship game in person or either on tv, sports bars, etc.
  2. Please fix the group basketball layup interaction, it hasn’t worked since December, it’s a bug request fix and it still hasn’t been addressed and neither has the hire a house cleaner option in pocket market. Please fix the issues.
  3. Please add group interactions that 4 or more people can interact with like card games, gambling, board games, video games, charades, group bar drinking, and please make these longer interactions for immersion.
  4. Please add a variety of different hair textures and longer lengths
  5. Please allow us to see our zois single and in groups on all the theme park rides and be able to take pictures of them
  6. Please add the addition of hookah lounges as a venue and even add hookahs to our club business
  7. Please add a variety of crime features and collaborative crimes like breaking into a high tech bank or museum with valuable assets , or jewelry store and stealing massive fortunes that can be split 4 or even 5 ways with your team depending how many people.
  8. Please expand on active careers and allow us to run a music store, play as tattoo artist, active car mechanic, personal trainer etc
void beacon
#

The back of the buttocks of a plump body...it really looks human! Especially the cellulite part haha, that's how it should be expressed! This is what I wanted! 😆

digital urchin
# red pawn Hi, Kjun, I have two suggestions for inZOI that could add depth while also redu...

Yes I have the same thoughts about Recognition. I wish it was optional and didn't make them want to disappear. It'd be better optional than mandatory I agree! I feel social should also be more fluid in fulfilling this need too, because some zois can be okay in solitude while others might want this socilization constantly, but this could be dependant on various personality traits vs extroversim/introversim

placid acorn
#

Zois really have to be more reactive to oconversations and thier environments zois need all interactions to be autonomous not just a select few zois need to fight punch and slap autonomously in relation to whats happening and relaionships levels ect Kjun please bring back the better jealousy from a previous build where if a zoi catches there partner cheating on them they punch the cheaters partner or thier partner this was realistic and immersive its far to shallow at the moment and i would love it if we could target and add weight/fat to specific isolated parts of the body to produce more body shapes its realistic as people carry there weight in different areas on the body Kjun i think theres a bug where zois constantly feel the need to clean thier bathtubs they do it multiple times a day

unkempt oar
#

man ps5

restive haven
#

Kjun, I love all the updates. Regarding the more realistic body imperfections, I appreciate having that option, but I’d also like the ability to keep flawless bodies for variety. I would not want imperfections to become the default. I’d like the freedom to create some Zois with imperfections and others with a more polished, model-like look. Thank you! ❤️ 🫶 Kjun_Heart

sand socket
visual totem
#

Great improvements✨ For situational outfits, it would be good to have the zois automatically change into random outfits from specific categories after a shower etc so we don’t always have to manually choose. Maybe a toggle for automatic outfit change because sometimes they change outfits when I don’t want them to. Also, for them to wake up in pajamas/sleepwear until they shower or we change them ourselves.

vapid crane
#

Just do a strong blur and leave the towel on when you get out of the shower, I like to admire my character's body when he dries his hair

void beacon
dull sigil
#

한국 15세이용가 기준을 보고왔는데 직접적인 표현만 아니면 괜찮은거 같네요.. 사실 맨살이여도 구체적인 그림없음 상관없는듯..흐린 블러만 처리되도 될듯한데.. ㅠㅠ

vapid crane
#

I still have a lot of questions about the animation, it is too stupid in places, not suitable for such a realistic game, even when one character applies cream to a friend, hands do not touch the body, also with kisses and hugs, gestures when talking are too exaggerated, and the facial animation looks like it is not the highest quality silicone female

gilded kiln
#

These updates look amazinggg😍😍☺️

toxic cargo
#

Oh my gosh, ATE! 👏

queen atlas
#

I really love all the improvements that are being developed. The Inzoi teams have been really kicking it up in gear.

Regarding the discussion regarding the shower/bath blur. I like that use of bubbles. A thought came to me to improve this. The white underwear could also have a slight white glow effect similar to explicit webtoon censorship. This white glow could be added, along with a glowing white fog, to the censorship bubbles too. Also, I really like @round garnet strapless bra idea as well.

unkempt oar
#

also add belt in inzoi for male, female

wanton herald
#

Hi KJun & team 👋🏽✨
Thank you for another amazing progress update on the next major update; everything looks great. I love the additional family gameplay being added!

Feedback:
🤱🏾 Love that breastfeeding is being worked on but I 100% agree with the previous suggestions above on maybe using a nursing towel instead of full on blurring a moment so normal & natural 😌

🛁 I agree all the way w the players who mentioned either introducing flesh colored tube tops + steam effects over just full body bubbles + underwear. Pls keep in mind the “bathe together” feature you’re working on; the bubble and visible underwear would break the immersion and turn it from an intimate moment to a bit awkward looking setup 😬

👶🏽 LOVE the new baby/toddler outfits and added play options to exisiting toys for them; seriously cannot wait to see that in game when the update drops! and also thanks for including situational/multi outifts 💕

📺 I love the autonomy being worked on with zois reactions to what your zois may do though I have to agree w a player above who mentioned not having a sitting zoi always get up to confront the zoi who suddenly turned the TV off 🗣️

🪪 The UI changes are sooo exciting to see & I am glad we will have the option of choosing presets! absolutely no notes there; that looks perfect 👩🏽‍🍳💋

🧑🏾‍💻 I am down to test the beta version of the Unreal Engine! ⚙️

Again, thanks to you all for your hard work + dedication on InZOI; we appreciate everything you’ve done 🫶🏽

plush axle
#

I like the bubbles; they're better than a towel, in my opinion. But I hope you can adjust their placement so they completely cover the underwear. Having underwear visible in the shower also looks weird

void beacon
stoic dust
lunar laurel
#

Thank you so much for this update, Kjun! Overall, I'm glad about the things you've shown in the video thus far. However, there were a couple of things I was not expecting, or was unhappy about:

  • Blur For Breastfeeding: I don't know if I like the blur effect that appears whenever breastfeeding occurs. It makes it seem as though the act itself is sexual/sexualised, which I know was not the intention, but the blur effect gives that impression in my opinion. If censorship is unavoidable, I believe having the parent wear a nursing cloth for breastfeeding would be a better alternative for the action!

  • Bubbles Used For Censorship: I appreciate the effort to listen to player feedback, but this is not exactly what I had in mind...underwear and bubbles look really strange when put together. I would even go on to say that it looks worse than the towel. I understand that censorship is unavoidable in this case, but the bubbles combined with the underwear looks comically bad in my opinion. I, and many players, were hoping for a combination of a bubble effect that would cover any private parts, as well as a blur effect. I would even suggest adding some mist emitting from the Zoi when bathing/showering as a way to properly censor/obscure the nakedness without making it look weird. No underwear. Otherwise, I love the new underwear design, and I really like the choice to add a bathrobe to a Zoi when they get out of the shower/bath, even though I would have mostly preferred the use of the towel for this purpose.

Other than those two issues, I'm happy with what you've shown us so far! I especially like the progress made on giving babies different outfits, as well as the added realism and imperfections to bodies in Create-A-Zoi!

Thank you again for listening to our feedback and suggestions that we, as the players, provide to make InZoi the best possible game for us. I hope you take my thoughts into consideration. Have a great day!! 🩷

vapid crane
#

If we're talking about detail, then why not add bodies and thin bodies?

lean goblet
#

When is multiplayer coming?

finite fern
#
  1. I think for breastfeeding a nursing cover that can be customized would be better than the blur. Moms in real life use them sometimes when breastfeeding so it wouldn’t be unrealistic.

  2. I think we should have the towel for showers match skin tone so it doesn’t look all weird. Bubbles over top the towel/underwear looks weird too.

  3. Can we get an option to set out of shower/bath outfits like maybe we could choose between the towel, robe, or the skin tone underwear, or an everyday outfit - that’s also realistic as not everyone puts on a robe or towel after a shower or bath and would add customization.

void beacon
#

Kjun, is the next lighting feature you're adding just "turning the lights off simultaneously when everyone falls asleep"?
Looking at the roadmap, it looks like you're planning to add a feature where the lights will automatically turn on and off when Zoi enters or leaves the room. Honestly, I'm looking forward to this.
When will it be implemented?

civic isle
#

love that zois can get bigger, really love that fr, not crazy about the zoi walking up and reacting when tv is turned off, they can just have annoyed thought bubble, really should keep it that simple..not crazy about auto changing to robe after shower, seems like yet another unnecessary clothing change feature i would need a mod to fix, cleaning up after baby seems easier now, like the bubbles effect in shower although.. might as well just cover the full body in bubble styled underwear vs soap over underwear, just make it creative..

past pier
wanton herald
#

Also reposting my current wishlist from the last weekly update below ⤵️

INZOI WISHLIST
CURRENT WANTS:
🎂 ADOLESCENTS OVERHAUL
🚗 FULL USE OF CARS AGAIN
✍🏾 ABILITY TO CHANGE NAMES
👵🏾 AGE SPAN CUSTOMIZATION
🛌 TODDLER CRIBS/BEDS
💭 MEMORY SYSTEM
👻 GHOST TOGGLE IN SETTINGS
🙉 REMOVE “SMALL TALK” CHAT
📌 NO FORCING RELATIONSHIPS
🚼 ADD FUNCTION TO BABY ITEMS
😬 A FIX FOR “SET MOOD” BUG

lone osprey
#

kjun and devs:

please make ambitions more visible by adding them to the Main UI. One of the criticisms of inzoi that I read recently was that inzoi didn't have objectives, and the reality is that it does, but they're just not visible enough.

Other age groups should also have objectives or ambitions

void beacon
#

Pregnancy Improvements

Zoi needs to add noticeable actions or events when she's pregnant.

  • Zoi must experience morning sickness while eating.

  • Zoi should have cravings for certain foods or be more hungry than usual.

  • She should be able to sleep a lot or feel unwell from time to time.

  • Pregnant women should frequently pat their bellies, imagine meeting their babies, and show a happy expression.

  • I'm disappointed that her belly isn't as big as I expected. By the end of pregnancy, her belly should be bigger, and the weight of her belly should change her gait.

(Zoi should be able to support her lower back with her hands while walking, or she should be able to walk slightly unsteadily due to the weight.)

  • I wish they could give birth in a hospital.
dull sigil
#

거품을 더 많이 해서 최소한으로 가리고 수증기로 블러 처리한다면 더 자연스러울것 같아요 거품이 점점 많아지면서 가려지던데 거품작을때는 수건가운 입고있다가 거품많아지면서 그냥 거품으로만 변경되고 수건은 샤워기 벽쪽에 걸리거나 (가능하다면) 발쪽에 떨어져있음 좋겠어요 끝나고 가운입고 나오구요

past pier
vapid crane
#

It was good to have several options for underwear, for every taste and color, and you also found clothes that can be suitable for both sexes, it would be nice to make it possible to combine them with other things from their kaz

fluid epoch
unkempt oar
#

casual belt, logo belt,formal belt

gilded bane
#

@void beacon yea that should definitely be a thing. I'd like to also add since they're not having the babies at the hospital yet, I think once they have the baby, the zoi who just gave birth should automatically be placed at their homes. Maybe also in their pajamas or something like that to seem more realistic. There were a few times a zoi gave birth outside of their home and the baby would be home while the zoi who Just gave birth would have to make their way back home from a club, work, or wherever they are to see the baby instead of already being home with baby.

void beacon
coral blade
#

I remember in the roadmap is was mentioned that Q1 would also target more animations for police like handcuffing and an intake process for arrests, as well as a police career. Hoping for an update on that soon.

Also the heavier zois are a major improvement here. Look forward to playing with them

pearl heron
wanton herald
leaden drum
#

Dear kjun,

Wonderful update as always. I especially loved how the heavier zois look (MUCH more realistic) and the new baby outfits. Also, since you said the graduation robes and american football uniforms will be coming in future updates, im assuming there's gonna be some sort of gameplay tied to them? 👀

Either way, cant wait!

Anyways, for this week's request.... please make it possible for when zois have a science baby, they can either have a baby instantly or the option to become pregnant with a science baby. It would allow for MUCH deeper storytelling and simulate IVF

void beacon
#

**Some aspects of inzoi are inflexible or unintuitive...

  • I want to build houses on empty properties in advance, but I can't.
    It's inconvenient because I have to move my family in to do it.

  • I can't believe there's still no wallpaper and flooring cloning tool. This is the most basic of the basics. When will they be added?😭 **

rustic falcon
viral peak
#

Can we please please get an update for the things around the world in inzoi. Since last year when playing I've always tried to get things to work and see if they do but they are not functional

For example the playgrounds with the slides, the volleyball courts and the wasd under water we've been asking for since cahaya first released

high pollen
#

Ah! i love all these updates and I cannot wait to see them in action!

The babies interacting with the race cars is so sweet, and so are the new outfits! I do hope the current assets in the game (like the bouncers and sleeping arrangements) become functional soon!

Thank you for all the work, I cannot wait to get my hands on all these wonderful things!

lone osprey
#

can we please have better lip sync? the zois would look MUCH more human

errant sandal
#

Hi Kjun,

As always, thank you for this amazing update. For your consideration.

Wish list

  1. Toddler beds
  2. Shower/tub combo
  3. More voices type for the zoi
  4. Can schedule an outing with other zoi via the calendar
  5. Multiplayer option (me and my bf we would like to run our own business together in Inzoi)
rancid flax
#

Thank you so much to Kjun and co, I absolutely love all your updates, your transparency, communication and continuous hard work, it's been absolutely amazing journey so far. Wishing you all the best with the updates and the engine you want to transfer to. I'm super excited to see what you'll do next with the upcoming updates😊. Hope that you and the team had an amazing Lunar holiday😊

pseudo elbow
#

LOVE IT! ESPECIALLY THE NEW BODY TYPES!! YOU GUYS REALLY HAVE BEEN LISTENING!! THANK YOU!! 😊 ❤️

past pier
marble ermine
#

Hi Kjun! First of all, I want to thank you for the new update, and separately for the Wednesday Comment Response. It showed your erudition, highlighted the game’s unique potential, which sparked excitement among players and partners who voiced their enthusiasm in the videos. Please take this into consideration. Here’s what SugarZoi is saying:

I'm really excited to see the social ripple effect, and I love the suggestions about personalities that don't need to stay stagnant the entire life of a Zoi. Rather, they can evolve with your Zois’ experiences and as they grow. Not just in age, but like as your Zoi grows as a unique individual. I think that the game has a lot of potential in this aspect. I really love that the devs are hearing us on this topic, leaning into the aspect of personality and the evolution of our Zois like character. That would be absolutely huge for gameplay.

…and the second important point: Ghost Play

One of the features I think makes inZOI so unique is the ghost gameplay. Really they should lean into this aspect and continue to make it really unique.

After restoring Karma, I’d like to see a replayable Chain rather than a time‑limited event:

  • during‑life Karma, whose metrics influence the afterlife
  • the afterlife is a simulated, switchable free-play layer of the same world
  • the ghost may meet their beloved ones there and reunite with them
  • Zoi’s personality carries over to the ghost
  • the ghost earns or loses the missing Karma before reincarnation
  • the Fate Engine assigns a new fate to the newborn depending on Karma, the player can continue with the new family where Zoi is born
  • a newborn Zoi may remember certain moments, skills, or Zois from their past life

And one more thing: the appearance of ghosts. Why the shader draws a pixel grid on transparent ghost materials (dithering) Below is a reference from Hogwarts Legacy on Unreal Engine 4, where ghosts look subtle, smooth, and airy. Maybe you could tweak it on UE5 as well?

rigid timber
#

as much as i appreciate the updates about zoi depth and such, i wish we were getting more updates on caz and build mode. i want to know how deep you guys are planning on making zoi and building customisation. are we getting free placement for all things (moles, accessories, outfit designs)? are we getting thr option to choose the texture and pattern/design of clothing separate from colour? are we getting the ability to choose the cut of something/the way it drapes/looks/its silhouette? hows the progress and/or process with adding more curly ans protective hairstyles? and build mode, its so hard to work with as someone who plays controller and its still limited in its selection. will we be able to choose more patterns with the different materials options? are you guys planning to expand the modularity to all furniture? like choosing the headboard, footboard, bedposts, size, pillows, shams, duvet, and blankets of a bed? there are so many things we dont know about caz and build mode and it seems we only hear about zoi behaviour at this point which is a little sad, especially for people who care about the freedom of customisation

small frigate
#

I was so excited to finally have the shower issue fixed with the bubbles and now they wear underwear in the shower, which almost feels worse. 🥲

Kjun comments about not being able to just blur the bodies without a towel or underwear. I'm curious at what level this pushback is happening? There are tons of games made and released in South Korea that show way more actual adult content like Stellar blade and many MMOs. And sims is avaliable in South Korea within a T rating with just the blur. So I'm just curious if the devs hands are actually tied due to ratings or if this is being overly cautious internally.

I agree with the other comments that the bubbles is a step in the right direction but am confused why they need to wear underwear still. It's so immersion breaking and kind of disappointing having to rely on mods to fix it when the zoi are already barbies anyways without any obscene textures or geometry. More heavy bubbles, white out steam, a censor bar, all three combined, literally anything would be better besides them wearing clothing into the shower. I really hope the devs push back on this to whatever degree they can.

wanton herald
frank hare
#

THank YOU!!!

past pier
#

So first of all, I love the baby clothes updates and I wanted to suggest a few others lol, there can never be too many clothes😅. Along side that I do hope that we can get pacifiers and teething rings since they’ll gradually growth teeth now. I also think it would be nice to have crib customization too. I agree with others regarding breastfeeding, it definitely shouldn’t be censored since it’s such a normal thing. I love that we’re getting school related attire and I’m wondering if we’re going to have various sports and be able to customize the outfits as well? I’ve love to have track and field, archery, cheerleading, swim teams, soccer, basketball teams, volleyball, badminton, etc.

I’m super excited to test the new engine out and I hope it reduces ghosting cause I can’t play on ultra settings just because of how noticeable it is, especially indoors.
I also hope that the new version of the engine fixes how hair colors appear because right now my zois with black hair will look more dark gray indoors and dyed colors look much brighter than they actually are.

near shell
#

I like everything about the video except the underwear in the shower. No to that, please.
It's much better to have foam covering the parts that need censoring, steam, blurry pixels, but not underwear in the shower.

Also, as someone else has already written, I'd like more options for customizing outfits (including underwear). I'm giving up on mods because they were causing me to crash the game, and it would be nice to be able to customize clothing more.

unkempt fable
#

the wider body types make me SO HAPPY!! i am beyond thrilled to introduce zois who feel flawed and human into my world. ive always felt life simulation games needed more variety, this is a great step in the right direction!!

viral peak
#

The last update the hanok bed wasn't there and months ago there was a 3rd person waterslide animation for cahaya. Could you add the 3rd person animation for slides and the bed in the next update please?

Also when you showed the tvs I got excited for a bit because I thought there may have been a reworking of the TV animations. Currently the tv animations look really glitchy and choppy I'm hoping work could be done to rework those animations 💙

trim lava
#

Please make sure the body updates and eventual face updates won't break already existing Zois in our games or on Canvas.

naive fiber
#

its only for me or NPC's Zois never start or continue a conversation with my Zois? can we have more actions toward us in this way? its ever we going to talk or know more about they

north helm
#

I really love the body update and the improvements to the character creator.

One ongoing frustration, however, is the inability to change a Zoi’s first name after creation. I can understand why surnames may be locked, especially considering that surname changes after marriage aren't really a thing in Korean culture. First names, though, feel much more essential to player customization and storytelling.

This becomes especially noticeable when a birth occurs off-screen. If I miss the event, the game often assigns a default name that doesn’t match the established family or setting. For example, returning to an African American family in Bliss Bay and finding their new baby named Ziyuan alongside siblings named Kayla and Liam can feel immersion-breaking. The names themselves are beautiful, but the mismatch disrupts continuity within player-created households.

I really think this seemingly simple addition should be pushed up in priority. Adding the option to edit first names after birth would greatly improve immersion. For me, personally, the inability to do so really impacts my ability to even want to play.

viral peak
#

Also I mentioned this last week too but please readd the ability to put links from YouTube videos to the billboard and the ability to add our own videos to the billboard!!! I'm not sure why it was removed it was a really good thing to have 😭☹️

placid acorn
queen atlas
#

I'm surprised that the Inzoi team are planning on adding American football uniforms in game. Are you planning on adding cheerleader uniforms as well?

If you do decide to add cheerleaders someday it would be cool if they were an active career in Bliss Bay similar to the Idol career in Dowon. Cheerleading isn't just highschool and can be done in college and professional as well.

👩‍🎓 Highschool Cheerleaders:

https://youtube.com/shorts/MXRBn9WwOR8?si=tcgwGMaKWDmQiYV4

https://youtube.com/shorts/pdA1OXsvi6E?si=NhAPlho2mF9kC8bo

https://youtube.com/shorts/2VS-DjSGNm4?si=t-A-Un76D5z3pnLK

https://youtube.com/shorts/0KWv33hmKOk?si=k5S7XITrmrci8UCg

🎆 Cheerleading Competitions:

https://youtube.com/shorts/IKcRrJ93CXI?si=BkDIBFRFrsA2QKVP

https://youtube.com/shorts/ZijmVeXD0Oc?si=ikGYd-FaVK52lVQ8

🏈 Professional Sports Cheerleaders:

https://youtube.com/shorts/IurzmUnGjq8?si=RU0Z9_4VcdvgUqoJ

https://youtube.com/shorts/tEVfVKqe3Ug?si=2xYDNonUuiOyMCJS

Listed below are websites with uniforms designs for inspiration:

https://www.cheerleading.com/cheerleading-uniforms?CAWELAID=120157280000219333&CATRK=SPFID-1&CAAGID=1172081436493744&CATCI=kwd-73255539019856:loc-190&CAPCID=&CADevice=m&msclkid=27bd09d9a0661c458806607bb0263f50

https://wooterapparel.com/cheerleading-designs

Cheer Uniforms: Find Top Cheerleading Uniforms and Outfits for Less | Omni Cheer https://share.google/a2rbF1ecrvirmqTel

BONUS history of cheerleading:

https://youtu.be/0ve0VCE8fw0?si=PNbqyaXug_CSK0vS

sand socket
# sand socket #Fundamentals PLEASE work also on this important improvements as soon as possib...

Re Toddlers and adolescents Overhaul:
I and many others have long desired that these two age groups be reworked in terms of their body height (toddlers height should between baby and child/ adolescents height should between child and teen for a natural growth). Unfortunately, there has been no feedback on this at your weekly update, and it doesn't appear in the roadmap. Or have I missed something?

Now I'm concerned that this won't be adjusted due to the high resource requirements.
If that's the case, PLEASE Kjun considers the change. It feels so incomplete and wrong if multiple age groups are the same height. It breaks the immersion and it makes the many age groups somewhat redundant.
If it is planned, now would be the optimal time during Early Access. The number of animations affected is still manageable compared to later on. Once the design is finalized, the missing age groups could be integrated into the CaZ and new animations could be adjusted accordingly. Please give us your feedback on this. 🍀🍀🍀 That's one of the changes I most want for Inzoi.
Aside from that, it's a fantastic update this Friday. Thanks again! 💛

empty pier
# viral peak The last update the hanok bed wasn't there and months ago there was a 3rd perso...

100% on the hanok beds and waterslide animations! I was so disappointed when I found out the beds were missing from the Lunar New Year update.

Anyway, I liked pretty much everything in today's video. It's really good to see different options for the HUD. Regarding bathing in underwear: I guess it's a bit better than the towel, but still not great, since no one actually does that in real life. If they really HAVE to have underwear for bathing, at least let us change the colour - alternatively you could merge it with the bathrobe by having Zois wear the robe until they're fully in the shower/tub, then replace the robe with enough foam to completely cover all the 'private' areas.

empty pier
wary zodiac
queen atlas
# north helm I really love the body update and the improvements to the character creator. O...

I've noticed allot of players, including myself, do rotational gameplay. Personally, I don't mind surprise babies with random names (as long as it's not elderly women giving birth) but some players want to micromanage their virtual people.

This is why I believe pregnancy announcements would be a good addition to the game. It could be in a news feed or the Zio themselves could excitedly text your Zoi the good news. This will give players a heads up to switch households if they do wish.

vast kite
#

Are we still getting co-op in March

placid acorn
#

I am looking forward to the optional UI changes and realistic bodies. I have felt the Zoi bodies looked too plastic at times so these more realistic skins are great. I hope this feature means we will get options for body skins with optional blemishes, stretch marks, and moles. please fix the cleaning and cooking bugs alls they do is clean and cook

tepid zephyr
topaz furnace
#

Wow, bubbles look much better when showering. I would participate but I use GeForce Now. It automatically update for me when open the game. Thanks for hard work as well.

lone osprey
#

i wish inzoi would create an animation where the character places the plate right where they're going to eat. it feels so artificial when they leave the plate at one end of the table and teleport to the other end. it's those silly details that are just so annoying because you see them all the time, and it's one of the most common daily animations

viral peak
# empty pier 100% on the hanok beds and waterslide animations! I was so disappointed when I f...

Yess we need the 3rd person waterslide animations, it looked soo good

It's not a problem that the zoi is wearing underwear if the bubbles completely cover the underwear in the first place.
The bubbles should go over the underwear covering it so that you wouldn't know it was underwear in the first place

For the YouTube + billboard I still hope it gets reimplemented bc again as I'm on GeForce now I can't upload any pictures etc to the billboard and I'd love to have an anime background playing in the city while I drive around but I can no longer do that 🙁

wanton herald
# north helm I really love the body update and the improvements to the character creator. O...

YESSS to this and what @sand socket says! ✍🏾

Two of the main things I want is name customization (I feel like adding the name feature to the fulledit cheat would suffice but preferably a pop-up upon marriage/fix for the birth pop) and adolescent overhaul.
Ik these are roadmap planned for now but we’d love a word on the development for these two features

An upcoming weekly update from @spring fjord acknowledging these or even adding these into a future update would be everything & improve family gameplay so much! 🙌🏽💕

tepid zephyr
tepid zephyr
rough hedge
#

I also want to see toddlers' and adolescents' heights and bodies changed.
**Toddlers: **
Point_Yellow They should be taller than babies/infants and shorter than children.
Point_Yellow They should already know how to crawl but are learning to walk (this could be in a couple of stages: toddling/unsteady on feet, to a more balanced walk, to running).
Point_Yellow There should be stages to learning how to talk as well: first word, simple sentences, and to full-on talking.
Point_Yellow Should be able to be created in CAZ.
Adolescents:
Point_Yellow They should be taller than children and shorter than teens.
Point_Yellow They should have their own body type, clothes, and be able to be created in CAZ.
Point_Yellow Should have first crushes and puppy love, but also still like to play with toys and act like a kid sometimes.
Infants/Babies:
Point_Yellow They shouldn’t be tied to a crib.
Point_Yellow They should have cribs/changing tables, baby swings, and play mats.
Point_Yellow They should be learning to roll over, sit up, crawl, walk along furniture, and babble.
Point_Yellow They should be in CAZ.

tepid zephyr
sleek lintel
#

Those new bodies look way better and I love all the UI options y'all are adding. I will say that I wish the bodies could just have a blur and I hope the options to remove the bubbles and default underwear will be available when modding is introduced. The underwear in a shower still throws me off.

tepid zephyr
#

In-Person and Phone Interactions should interconnect more

Phone interactions and in-person interactions currently feels like two separate worlds. I hope the two systems can be more connected. Phone conversations are limited, and there is no follow-up dialogue in person about what was discussed on the phone. It’s also sad that talking on phone is limited.
Please connect these systems in the future. Conversations that happen In-Person should have the ability to be brought up in phone texting. Also, In-Person dialogue conversations should be able to reference previous phone calls and texts. This will make interactions feel more natural and consistent.

#

Please make the adolescents shorter and less like adults - flatter chest and smaller hips for females. I honestly can’t tell the difference between an adolescent and an adult zoi.

stray umbra
#

Love the football outfit one step closer to my dream of actually having sports in a life sim content for men is so often completely ignored so glad to see your team making a game for everyone. I really hope some type of football game play is added to high school at some point beyond throwing a ball. The + size body types or whatever you want to call it looks much better but lets not forget to get some larger bodybuilder more athletic body type improvements going as well.

tepid zephyr
#

LLM AI System Needs To Exist For In-Game Phone And Social Media too!

👇Artificial Intelligence👇

Here me out. The LLM AI System should be integrated Into the In-Game Phone and Social Media.
Allow Artificial intelligence to generate unique responses for:

  • News headlines
  • Social media posts and npc comments
  • Court trials
  • Text messages
  • Other communication features

👆 Allowing this will reduce repetitive content and create a more immersive experience for players.

With artificial intelligence, the AI system will be able to write news articles or a response to what the player actually did without premade scripts, because premade scripts can become less relevant over time. The LLM AI will make the experience more immersive and personalized.

near shell
tepid zephyr
#

Ghost appearances

When ghosts are wearing coloured clothes, they are too bright. The contrast between the clothes and the very translucent and colourless skin is too great. I think the saturation on coloured clothing needs to be reduced. It looks strange at the moment.

placid acorn
#

**make ghosts look like ghosts and not computer simulations it takes away from the spookyness all so extend weight sliders even more and allow us to add weight to targeted areas of the body **

tepid zephyr
#

I’d like to see parents able to sit while feeding toddlers. This might be tricky to accomplish because you don’t want parents walking downstairs and across to the furthest room in the house looking for somewhere to sit. If there is no seat in the room you’d prefer them to stand.

But sitting to feed a baby/toddler is much more natural and appears more relaxed.

karmic zinc
#

Love the updates! I know this is way out there but it would be spectacular one day if there was a side game within Inzoi kind of like in GTA Online for Zoi’s to race cars for all of the car enthusiasts that play Inzoi! Thank You for the update!

gilded bane
#

@karmic zinc I think that would actually be fun in the near future! Once they finally start working on the cars and everything!! Zois can also have street races in the streets of bliss bay and car meetups.

tepid zephyr
# karmic zinc Love the updates! I know this is way out there but it would be spectacular one d...

A way InZOI can incorporate car race is to allow a trigger for npc car to disappear from the road, like maybe a car race event that despawns npc cars and we can race on the empty road. (During car race events, the road can have some car but barely.) Currently without car collision systems like GTA, car race will be a hassle so I suggested an event for car race where npc car de-spawns.

Maybe doing car race events will win us prices?

placid acorn
#

we need options to edit npcs and service zois

tepid zephyr
#

There should be a way to create more interpersonal drama and physical conflict without it resulting in the police being called. Maybe there could be an option to shove, slap or hit someone with your bag.

And there should be a difference between ‘fight’ (where both people are somewhat responsible) and ‘punch’ (where one person hits another without warning). If you ‘punch’ someone, they would call the police, but if you get into a fight, they wouldn’t.

errant sandal
#

For your consideration, given the different body types, please ensure the zoi can gain weight with inactivity and lose weight with healthy eating and exercise.

Also, this might be hard, but people who like playing rag to riches: would it be possible, when you start the game, to decide whether you will have a land or if you can simply enter the city with no property? This will allow the zoi to sleep on the street or perhaps commit crimes to be able to save money and buy a property

With the floral arrangement coming up in the next update, could we ensure we can start a business out of it or have a career?

cunning musk
#

Maybe the bubbles could completly cover the underwear too, otherwise the bubbles looked good.

past pier
turbid mortar
#

FLAWS FLAWS FLAWS AND MORE FLAWS, everything in my inzoi house is so perfect, when I play games like this I tend to make my families dysfunctional, as a lot of people in these kinds of simulators do I think 😭. I tried making poor family with an alcoholic dad but the messy and cheap options for furniture and clothing and looks is so limited, everything seems so clean and perfect there are limited clutter options, I need my messy family !

leaden drum
#

So.... I really love the new baby clothes. But the options feel a bit limited. Here are a few outfit suggestions that I feel would fit in with the game. Also, maybe more baby hairs?

hushed nest
#

Wow everything looks really good so far. I want to repeat a few suggestions others have requested.

1, Skin colored underwear that takes color from the Zois skin but you can make it slightly darker, so it doesn't look too nude. You guys are moving in the right direction on that.

  1. The bubbles are a good idea, but instead of covering the whole body just the top and bottom, OR if it's a rating restriction (because maybe you aren't allowed to be too suggestive) you can just make it a bit goofy and fill the whole shower or tub with bubbles and completely cover the zoi in an exaggerated comical way with only their head and maybe feet showing.

  2. I appreciate the breast feeding addition (as a mother I relate to that), I wish instead of the blur If there was a privacy blanket that mothers in some countries use that covers them up. That way it's not akward that it's obvious that the mother is wearing her top. Bluring for censorship does break game immerision and so if there is a way to censor naturally that would be awesome. Also, please make the mother sit while breastfeeding.I cry for her standing up and breastfeeding her child in the video that would be soo uncomfortable.

Also more zoi reactions! yes please. And the imperfect body types are amazing. Good work 🙂

void beacon
# viral peak Yess we need the 3rd person waterslide animations, it looked soo good It's not ...

I remember seeing a video of a pool slide being converted to a third-person perspective before,
but even that motion was a fixed animation that followed the viewpoint.
Kjun, that's not what we want.
We just want a normal third-person perspective, like other activities. For example, when playing as Mom Zoi, I want to see my child slide down the slide.
I'd also like to be able to see NPCs slide down the slide.

marble ermine
# tepid zephyr Ghost appearances When ghosts are wearing coloured clothes, they are too bright...

Thanks for noticing this issue in the video. Just to ensure correct translation, let’s summarize:
Ghosts

  • reduce the saturation of clothing, slightly increase the saturation of the Zoi’s skin on the diffuse input in the ghost’s Material or Post‑Process Material / Collection
  • significantly reduce / eliminate TAA/TSR dithering (the noisy grid) in the ghost’s shader pass, at least on high settings
  • to improve readability, intensify a soft ghostly silky gloss on the lit side of surface bends and folds, but don’t make the ghosts more opaque overall
  • please don’t forget to show us the final result after rework

Another reference is South of Midnight (UE4) – the ghosts look with desaturated clothing colors and excellent silkiness, softness, airiness, and readability, similar to the ones in Hogwarts Legacy as shown here:
-# #1476958121854238792 message

void beacon
#

**NPC employees who just stand there without any motion in restaurants, stores, bars, and street food trucks - this has been annoying since the beginning of the game.

In particular, I really, really want to see an animation where the employees "make and hand out" ice cream or cotton candy.
Gamers love these kinds of animations.

Will they be added when the business features are improved?

And if these features are added, I don't want to see the animation of summoning food directly from a kiosk ever again.
I hope the developers understand that skipped animations are one of the biggest complaints from fans of this genre..**

pseudo elbow
trim lava
#

I have literally 64 Zois and I do not want to remake them. Please allow us to lock our Zois' features in place before any updates to body/face sliders.

pseudo elbow
dusty jetty
#

Its super nice that you added those flaws in certain body types despite your cultural take on it. TBH I was not expecting that.

If the same can be made with romantical relationships interactions (of course within reason) and some more pregnancy (pregnancy control pills, infertility, more depth for adoption lifestyle [both positive and negative unique interactions and memories]) and relations realism (like Zoi who does not want to have kids, Zoi who wants to cheat on his spouse constantly etc) then InZoi can become really unique lifesim. Especially with crime/law system.

Also I think medical system (and medical careers) could be as much in depth as ingame crime is becoming.

tepid zephyr
void beacon
#

**While confessions and proposals are both directly sent by my zoi to my partner,
conversely, I'd like to see an event where I can receive a confession or proposal from my partner.🥰
When my partner's relationship index reaches its peak,
I receive a date request, and my zoi feels excited, as if something special is about to happen.😆
And then, during the date, I receive a ring and a proposal!
I can choose whether to reject it or not.

For this event to occur, certain conditions must be met.
For example, both partners must have gone on a certain number of dates while their relationship indexes are at their peak.
This increases the possibility of the other person proposing. The reason is to avoid making it too easy for the other person to propose.

Even when you first want a boyfriend/girlfriend, you should be able to receive a confession. This event should be available from adolescence.
You receive a confession when your partner's relationship index is at its peak.**

void beacon
tight wedge
#

Kjun thank you!! I love the new baby outfits! And new baby interactions. I also love the bathrobes Zois will wear coming out the shower/bath cause that adds to much more realism. As for ghosts please allow us to have a option to remove them if we do not want our houses haunted. As for the new look for larger size Zois I love how realistic it looks now! We see lot of details like lines added and it looks much better! I also like changes in the UI I kinda felt there was too much on my screen so reducing sizes helps! Please allow for Zois to watch tv together (speaking of tvs) and as a suggestion please add Spring related items to the March update!! I think having a Spring event in the park would be cool like Zois getting to have egg hunts and buy Spring items. As for create a Zoi please add more long hair, tunic tops and more formal blouses and formal hairstyles that can be used for weddings and special events. Please continue adding more intimate romance interactions like cuddle in bed, cuddle while star gazing and more kissing options (more passionate) I feel couple interactions are too casual. I want to see more closer connections in all relationship types from romance couples to parents and kids. Please have longer animations. Watching tv for example is way too short! I love the lounge shown in the video. I have a question: When will the indoor movie theater be open? cause it looks really nice! Some small detail suggestions is please make rice cooker functional and please allow us to feed stray dogs. Thank you so much Kjun for another weekly update! Look forward to all the new details and items! ❤️

viral peak
# karmic zinc Love the updates! I know this is way out there but it would be spectacular one d...

I need them to add parking before anything else.

I joined the discord since October so basically 5 months and each of the 20 weeks I've mentioned parking to the devs. Like it's one of my biggest priorities for this game really. Even children games that utilize cars have parking 😭

I'm not sure why they cant copy and paste what they did with the boats in cahaya. I really really need parking -and minimaps with gps to come in the next uodate

pseudo elbow
#

I have a question about being a beta tester, will this mean we will have to re-download the entire game? 100+ GB?

If so im not sure ill be able to participate

marble ermine
# void beacon **NPC employees who just stand there without any motion in restaurants, stores, ...

I’ll speak for myself, and I want an over‑the‑shoulder third‑person camera in [Tab] mode on water slides and attractions (ferris wheel, roller coaster, carousel), just like it’s done in Spider‑Man 2.

That’s why I like the position of our fellow member @tepid zephyr (if I find it, I’ll repost their suggestion that was included in the roadmap). In short, the whole game should be able to globally switch between and maintain three modes until changed manually:

  • top‑view
  • 3rd person view
  • 1st person view
    In other words, if you enter a slide in 1st‑person (3rd-person), the game won’t switch it, same as with top‑view. Any other solution is not as universal for me, so please don’t cancel what has already been included.
tight wedge
#

Please allow for our cars to be parked outside again! I don't care for having it in my inventory because it does not seem realistic. I like seeing my car parked outside. Please also allow for cars to be parked where we want instead of just disappearing and PLEASE add option to simply click the car and have option to "travel with" so I don't have to have each Zoi manually get in which will make it so much easier! I believe gps is coming? I hope so because I would love it for manual driving which I prefer because when I don't manually drive my Zois arrive to destination too far away and end up walking down the street to chosen destination which takes too much time.

remote arrow
#

I have an idea, if you can implement it, please add it to the game. Let's say there are three cities: Dovon, Kahaya, and Bliss Bay. In each city, let's assume that Zoe has a house or an apartment. Zoe decides to go on vacation to Kahaya, leaving her apartment in Dovon empty. Why not let Zoe rent out her apartment in Dovon or Bliss Bay to other Zoe's during her vacation? Don't worry, no one will sell or steal your belongings, unless, of course, Zoe has kleptomania. You could rent out apartments or houses on a daily basis or for an extended period, depending on how long your Zoe's are away on vacation in another city. Similarly, when your Zoe's return from vacation, you can rent out their vacation home and earn additional income.

void beacon
#

**What's important is that I want to be able to see other Zois riding the slides and roller coasters in front of me.
It's not just me enjoying it, but other Zois and NPCs should be able to see it too. This is something we should be able to see fundamentally.

If I command A to ride the roller coaster and then play B,
I should be able to see A enjoying the roller coaster from afar.

I think this is such an obvious feature, but I don't understand why they only show a fixed perspective from the beginning. Sometimes I can't understand the developers.
(Of course, showing multiple perspectives would be nice, but this should be a must-have.)**

remote arrow
#

I also ask you to add automatic lighting to the game. I am very eager to get this feature.

empty pier
void beacon
green flare
sand socket
# tepid zephyr I like having in-game events that reflect real life seasons. In-game seasons are...

For me its awful that I have to wait a whole year to play such an event, or that I'm dependent on it. I want to play when I have time, and when it's winter in the game, I want the opportunity to celebrate the holidays accordingly.

However, I understand your point. Therefore, I think it would be good if the event were based on the in-game season, but the length of every season could be individually set by the player.
This could be perfectly combined with the introduction of the calendar system. 🙂

empty pier
royal spire
tepid zephyr
marble ermine
# empty pier I actually quite like the current look of the ghosts, though I agree about the d...

Oh, sometimes it’s pretty similar, but the gloss or silky effect just depends heavily on lighting, material, and the outline. Because of that, even tiny differences create a huge gap in how it looks: sometimes the ghosts almost glow, and sometimes you can’t see them at all, sometimes there’s this rough semi-opaque dithering. Basically, as I see it, the shader needs to be stabilized and optimized without overdoing it, just a balanced compromise.

tepid zephyr
#

Add Shortcuts Travel For Ghosts
Speaking of ghosts, could we consider giving the Ghost a faster travel option—maybe ghostly portals or some kind of energy-based travel ability? It would make sense for a ghost to move faster or phase between locations. The current long walking distances feel pretty punishing since everything is done on foot without shortcuts. 😅

tepid zephyr
# empty pier I actually quite like the current look of the ghosts, though I agree about the d...

For me, I feel like the ghost in InZOI doesn’t have enough of a ghostly presence. I think part of the issue is the visual design—the ghost don’t look supernatural enough. The movement of ghost also feels too normal. I feel like since the ghost walk like the living characters, it takes away from the supernatural vibe. In media, orbs also represent ghost and orbs can float, fade into existence and appear abruptly, and orbs can speed away freely. (Currently, InZOI’s ghost don’t have those abilities)

void beacon
#

Unnatural NPC Behaviors🤨

- Strangely, they always wear the same clothes, even when the seasons change.
My Zoi is the only one wearing winter clothes.

- Why are the NPCs busking in the park and on the beach always the same? (Especially at the beach... I see them so often that I don't want to see them anymore.)
Besides, they're always there, so my zoi can't even busk.

terse pivot
#

Hi Kjun 👋🏻,

thank you for the video. Yes — we truly feel that you are listening to us, and it shows in the improvements.

👍🏻 The new UI looks great, and I love that panels can be adjusted and that we’ll see more of the character and environment. However, I feel the camera angle is still slightly too high. Lowering it a bit — more like in adventure-style games — would help us see the character better and feel more immersed.

👙🩳 Regarding showering: the new underwear looks much better, but will we be able to customize its color (for example, skin tones)? A less bright color would make it less noticeable under bath foam. I also think the foam/bubbles on the body could be denser and less transparent — thicker and whiter — so the focus is more on the foam rather than the underwear. Strapless bra options (without shoulder straps) could also look more natural for bathing and under clothing.

☝🏻About body weight: obesity looks more realistic now, but it could be even more pronounced. The body still looks quite aesthetically shaped even at the highest setting. Also, collarbones are always very visible — realistically, they should become less defined with higher body fat.

Thank you again for your dedication! 🩷

placid acorn
vapid crane
tepid zephyr
# vapid crane I think ghosts need their own infrastructure, in addition to a cemetery and a li...

I agree. I also think the ghost gameplay needs further expansion and improvement, since it currently isn’t very fun to play as a ghost.
It would be great if ghosts had more influence on the online world as well. For example, if a ghost haunts a specific location, living characters could begin reporting strange occurrences there. Over time, rumors and lore could develop based on these hauntings, making the world feel more dynamic and responsive. You can even make your own folklore over these things.

Another thing I’d like to add is that I think it would be more interesting if there were other types of supernatural entities, not just human ghosts—for example, demons, elemental spirits or other strange looking spirits. (Can be good or bad). We can even have animal ghost.

haughty schooner
void beacon
#

Please fix the business relationship system.

It doesn't make sense to suddenly create a business associate without any reason.
This relationship should be created under the following conditions:

  • When you run a business and want to hire employees,

  • or when you want to invite someone in the same profession to become a business associate.

You should only be able to create a business associate in these situations.

Currently, you can make an offer to anyone without considering the circumstances or conditions, which is improbable and hinders immersion.

tepid zephyr
# tepid zephyr I agree. I also think the ghost gameplay needs further expansion and improvement...

Paranormal tools
Last but not least. I also forgot to mention that there should be more ways for living Zois to communicate with ghosts, such as using a ghost box, an EMF reader, and other paranormal tools. Currently, you have to ring a bell to talk to a ghost, but I would love the ability to contact ghosts without physically seeing them, where tools like a ghost box are required for direct communication.

(With the auto lighting, it give me an idea. Ghost should be able to flicker lights, but not too often, please. Another suggestion is we should be able to cleanse a place to repel ghosts too. Also, when playing as a ghost, we should still be able to see ghost emotions—such as anger, happiness, and sadness—so that players can feel immersed in ghost gameplay)

tired matrix
#

Hi Kjun! I’m writing to ask about the March update. Is it still on track for release as scheduled? I was looking forward to seeing the latest development progress included in this update. However, I noticed a reply last Wednesday that seemed to mention an April update instead, which has me a bit worried. Could you please clarify the current timeline for us?

void beacon
tired matrix
void beacon
#

Kjun, I'm relieved to know I can choose the UI design, but there are still some things I'm not happy about.
The simple design we initially released (the one with the circular photo) was so pretty. It's a shame to throw it away.

Can you re-release it with some minor modifications?

The design with just a bunch of squares in the video feels unbalanced and aesthetically inferior to the previous design.
I think the original UI design was a good example of inzoi's unique aesthetic balance, and it was a great design that effectively expressed its simple concept. It's too good to throw away.
The new design in the video feels like it's lost its unique concept.

so I made some minor modifications as an example. I increased the size of the circular photo so the expression on its face could be seen better.
(I heard the design change was made because Zoi's expression wasn't visible.)

and I used the second design for the emotion status bar and then reduced its size slightly.

stuck narwhal
#

I LOVE THE REALISM ON TE SKIN ❤️

marble ermine
# tepid zephyr I agree. I also think the ghost gameplay needs further expansion and improvement...

Like I said, part of it would come from Korean culture (Gumiho, Dokkaebi, Imugi, etc.) and part from American culture, with the legends of certain mystical places in LA (Hollywood Forever Cemetery, Griffith Park and Observatory, etc.). This would help show more of the local culture and also explore Western ones without stepping into the Sims’ territory and without any contrived, overthought, or childish concepts, while keeping the world’s mysteries that work as proven strong anchors in the genre.

@tepid zephyr if you can put the references, I’d love to see it.

woven harness
#

Maybe scarier ghosts like Gwisin can be added but I wonder if it's too much for the game's rating Psycat_3 (Ju-On like)

static moss
#

When will real restaurants become a thing? I am so tired of all those order screens.. the order screen is good for a Mac Donalds but not for a romantic dinner with your date or an evening of going out with family.

placid acorn
# marble ermine Like I said, part of it would come from Korean culture (Gumiho, Dokkaebi, Imugi,...

i want them to delve into alien abductions and the lore beind that making is creepy and mysterious rare occuranes men in black could stalk your zoi a government conspiracy ect have potential alien hybrids born with psychic abilites make it an on going mystery in the zoi verse for example one thing the fallout series does well is delve in to local folklore and mysteries and implement them in game and for those that say this is a life simulator well life is already mysterious has has oddities and mystery to it this should be reflected in a good life simulation game also a paranormal slider would be great to give players the option of the frequency they want paranormal events to happen in thier world just give people the option also bliss bay should have a ufo cult lol

void beacon
#

Kjun, I'm curious why you added small talk during the chat. I remember this feature not being available in the beginning, so why did you add it? I want zois to only have conversations that I choose.

placid acorn
#

Kjun please give us sliders to be able to add details to the body such as cellulite, stretch marks and dimples ect

tepid zephyr
#

The club’s dance floor needs to have characters dancing like the photos shown. InZOI should generate at least 7 or 10 random zois to dance, so dancing zois aren’t always the same ones. Npc in clubs should choose to dance often and order drinks.
(Click photo to see the full picture 👇)

near shell
queen atlas
# placid acorn **Kjun please give us sliders to be able to add details to the body such as cell...

That would be so cool. For a realistic looking game like this, imperfections are key.

One thing that would be cool to add are scars. A long time ago someone told me, "scars tell stories". I believe that's true. My father had a scar on his chest from his heart surgery and my sister has a scar from her C-section. I'm pretty sure that Kjun and the rest of the Inzoi team have scars with stories behind them.

It would be so cool seeing scars on my Zois other than their face. It shows that a Zoi has a past that might have been pleasant. For example a rebellious Zoi could have a scar on their leg or arm.

Also, different kind of scars are important such as such surgical scars, burn scars, keloid scars, hypertrophic scars, adhesions scars, and contracture scars.

placid acorn
#

Yes please Kjun implement a deep complex personality system and deep fleshed out complex autonomy soon the autonomy needs serious improvement

gilded kiln
#

Wait so this has me thinking we're getting more functional mannequins quicker than i thought so i'd like to add an idea to add shopping bags in their hands after checkout in clothing stores to walk around with and maybe holding multiple bags the more clothes they buy!! Also hoping they implement live wardrobes to stores and closets (like gta) bc i saw kjun mention the plan to add this in one of his posts so hopefully this gets implemented!!!

tepid zephyr
# marble ermine Like I said, part of it would come from Korean culture (Gumiho, Dokkaebi, Imugi,...

I would like supernatural entities from all cultures implemented into their correct countries into the game. Visiting each country in the game will give us different types of unique experience with different entities and lore. This would be exciting.

(I had to put cartoons ghost because I don’t want to scare people with realistic ghost photos.)

Also, I think entities that looks mysterious like the photos shown would be cool.

tepid zephyr
placid acorn
#

example of different autonmous behaviours perhaps if a zoi shares preganancy news the other zoi even the father of the pregnancy may not be happy about it that can lead into more gameplay and story telling

tepid zephyr
tepid zephyr
#

(The winged entity, I accidentally put it on the other post, when it suppose to be here)

Last photo. If nonhuman entities were to be put into InZOI and if we can get super creative with their designs, I would show examples like these. (Nonhuman entities)

empty pier
# tepid zephyr For me, I feel like the ghost in InZOI doesn’t have enough of a ghostly presence...

Completely agree. For me the worst part is the voices - they sound exactly like normal Zois, just chatting away happily. We need different, spooky-sounding voices for the ghosts.

A couple more things that occurred to me:

  • If we're going to start with multiple outfits per category in CAZ, I'd be much happier about the idea of having to buy additional clothing in shops. But we need to be able to save all outfit categories when creating a Zoi, not just 'everyday'!
  • The television thing is good, but what we really need is for multiple Zois to be able to watch the same channel at once. This has really bugged me ever since I started playing. Couldn't we just have a generic 'watch TV' action that would make other Zois watch whatever channel is currently switched on?
tepid zephyr
#

My Concern About Ghost Play. Improve It In The Future

Kjun, in my opinion, ghost gameplay (the supernatural elements) could be incredibly fun if it’s done right. There’s so much potential for rich lore and story-driven quests involving both nonhuman entities and human spirits. Exploring haunted locations, uncovering hidden supernatural beings, and unlocking achievements tied to these discoveries could make the experience really engaging.

I understand that some players prefer ghost gameplay to not feel overly unrealistic and too creative. However, I’m starting to feel that keeping the playstyle too plain or limited can actually make Ghost play repetitive and less enjoyable. From what I’ve seen, not many people seem excited about ghost gameplay in its current state. Without additional spiritual elements, deeper lore, better storytelling, and more interactive features, I worry that players won’t actively feel enjoyment in the ghost gameplay.

Update: From discussing below, some people feel this suggestion here may be too RPG.

placid acorn
#

Kjun as much as i can the see the potential in the is game and like it so far the gameplay is still very bare bones and needs fleshed out alot in terms of emotion, imersion chaos and better autonomy i feel all these areas need to wroked to keep players interested rather than foucusing on aesthetics at the moment please take this on board

plush axle
#

Can you fix makeup presets please? It's changing eye color and eyebrow type. Color of eyes is a genetic trait, not makeup! I can't use these presets, because they ruin eye color for my Zois 🙁

tepid zephyr
# empty pier Completely agree. For me the worst part is the voices - they sound exactly like ...

I agree! It’s funny how the girl whispering in the TV is actually creepier than a ghost’s voice. 😅
Off topic, but Kjun should add a ghost-hunter career for us because a Soul Guide exists in the game. NPCs could call us about paranormal cases, and we’d be responsible for exorcising ghosts or helping them pass on.

Edit: We have a Soul Guide in the game so I would like it as a job.

placid acorn
#

middle ages age group needs to last longer

gilded kiln
# placid acorn **Kjun please give us sliders to be able to add details to the body such as cell...

Yes! I think this should be really easy for them to add because they added lots of different facial birthmarks and stuff so now we need stuff for the body like different types of stretchmarks and while theyre add it they should add body tattoos too! Also the muscle definition slider is such a great idea instead of having to be huge to show a muscle or abs but sliders for cellulite would be good too

queen atlas
#

Now that Inzoi is dedicated to giving Zois imperfections, one way to make Zois distinct from one another are teeth. All Zois have the same exact teeth. If there is an option in CAZ to have different types of teeth would be cool.

Speaking of teeth, a dental career would be pretty interesting. If a Zoi doesn't brush their teeth they could start to yellow and other Zois could mention that their breath smells. There can be Zois afraid of the dentist.

Dental Office Tours:

https://youtube.com/shorts/QeZlsiKpaN0?si=ljLLqh1b6AT7nonn

https://youtube.com/shorts/mF8qmx7VHNQ?si=dsh2M3iePGN4zc_2

It will be hilarious seeing Zois loopy on laughing gas in Bliss Bay.

https://youtube.com/shorts/EjY5jyf60qs?si=spJW-n9R2vHItr25

https://youtube.com/shorts/bWs6qMIRyPA?si=a1KTQXTOdqHR2hOx

https://youtube.com/shorts/JyMNHMOd7Lo?si=30Jk11e4BtzX1B1g

Warning ⚠️ Dental Procedures:

https://youtube.com/shorts/EjY5jyf60qs?si=qHPSCFz2s4xw8UWI

https://youtube.com/shorts/1yVrHg-Pr-c?si=7k2XYfzOwH2lR7vm

https://youtube.com/shorts/pjTkLvpaxNQ?si=QjOG-Atr-OJaKMMT

https://youtube.com/shorts/muhu5vWIngk?si=H975DB17b59DBCsJ

marble ermine
# tepid zephyr I agree! It’s funny how the girl whispering in the TV is actually creepier than ...

I think many people who see ghost play only as a chain of quests forget that it’s a life sim.

In the context of a life sim, why exactly is the ghost stage fundamentally different from other age stages of living Zoi in terms of gameplay and mechanics? At its core, it’s still the same game, the same flow of time, just a different projection of the world and a different set of needs.

So the transition of one Zoi into the ghost shouldn’t cancel playing that same family/world storyline and shouldn’t limit storytelling freedom, restoring the balance of living Zois/souls in the world

-# (I remind you it was supposed to be: the ghosts doing certain tasks could gain the missing karma points to move on to the afterlife; when the city became filled with ghosts, it became more challenging to help each one earn enough karma points)

In Feb 2025 Kjun responded:

  • some Zois may have unexpected reunions with close friends or family members who have passed
  • we’re considering adding a job (chairvoyants) that will make a Zoi much more sensitive to presence of ghosts
  • Zoi’s traits carry over to ghost: a calm and unobtrusive Zoi who just fell short of enough karma points become a mild-mannered ghost who just goes about their day while a bully Zoi will become a troublemaking spirit, scaring everyone in sight
  • we’re looking to incorporate elements of Korean folklore into how ghosts in Dowon will behave

I don’t think there will be a ghost hunter, that idea has already been overused in other sims/media and doesn’t match the original mature concept, but Kjun should pay attention to what was already envisioned and gradually bring that vision to life.

dreamy owl
#

OH MY GOD… the babies!!!!! The toy car and the outfits?! SO CUTE!! I’m do family gameplay so this is perfect for me! Thank you Kjun and team!

gray leaf
#

This is what I like about the progress InZOI is making: improvements to showering, bathrobes, and seeing the Fate Engine. I was worried about body types, too, but it looks like I'll be okay, which is good. I'm happy there'll be a TV reaction to Zois, lol. Once again, I want to say thank you to everyone in the InZOI team for working hard to make this game better.

marble ermine
# void beacon **What's important is that I want to be able to see other Zois riding the slides...

In the Aug 2024 trailer, I found a lot of Zois sitting across several rows of the Pirate ship + of the Roller coaster raising their hands, exactly the way it should be and was in SM2. Apparently this got butchered during optimization, but it was definitely planned. So Kjun, please make it the way it was meant to be – lots of Zois on the rides, camera options, and the same general graphics instead of that noisy, downgraded resolution.

https://youtu.be/aApSteSbeGA?t=328

IGN

Check out the latest gameplay trailer for inZOI, the hyper-realistic life sim that allows you to live the life you've always wanted. Wishlist it on Steam if you're interested: https://store.steampowered.com/app/2456740/inZOI/

▶ Play video
placid acorn
#

as much as ive been loving the game i feel the devs have focused to much on fluff instead of deep gameplay

past pier
#

I think it would be nice to have body presets like these added, teeth customization, birthmarks would be cool too

gilded bane
#

@placid acorn They're trying. Its just hard trying to please everyone at once. Some people want them focusing only on one thing first while others want them focusing on other things first. Not to mention some people want features that others may not want. I can imagine it gets really overwhelming for them at times. The important thing is they're actually listening and they know what we want. Its up to us to continue to tell them what the game need and give our feedback on what we like and what we dont like. The way the devs and Kjun are actually listening, im sure they'll finally get the game to be what we all need it to be and more. ❤️

lone osprey
# gilded bane <@397368370120622080> They're trying. Its just hard trying to please everyone at...

I agree with you, it's impossible to please everyone, everyone has different priorities because they play differently and a life simulator covers absolutely everything. Some focus on family gameplay, others on work, others on building, and so on. That's why so many projects of this style end up cancelled. I hope many aren't offended in the future when this game is officially released without the feature they had in mind

marble ermine
# gilded bane <@397368370120622080> They're trying. Its just hard trying to please everyone at...

Absolutely agree. Also, take a look at the jenkins dev build dates in the left corner of the videos, in the current one it’s 01.28–02.04. That means this work has been in progress ever since long before their holidays (more than three weeks have already passed), since we’ve been persistently suggesting things like foam instead of towels, body types, and UI (not them – us!) So, to avoid distractions, it’s better not to suggest at all, or if we do, we should realize there may be certain delays. And it’s the same as on the forums, people generate/upvote wishlists, and then say nothing should be done except fixing bugs 😁

gilded bane
#

@lone osprey Yea you're right. As much as i want every single thing in this game I also had to realize to just be patient and not everything I want will be able to be implemented. Especially as soon as I would love for them to lol. As far as deeper gameplays im sure they'll finally understand what we mean and get it right. I know we all love the game and want to see it succeed so i get that's why people become demanding at times because at the end of the day everyone in here will shape the future of inzoi...but we just have to be patient. I know they have teams working on different things so that's always good, but to keep from getting overwhelmed i think they should come up with some sort of system somehow.

dusky relic
# trim lava I have literally 64 Zois and I do not want to remake them. **Please allow us to ...

Yes!! I have my 82 Zois saved as presets and have clones of them in other cities. I don't want to loose my presets! (I had to clone them rather than travel, as when I first did that once travel was available, I'd sent my Zoi back home to find the town had reset another of my Zois home and had caused the Zoi to become an NPC. So I don't travel anymore). I don't want any of my current preset Zois to look any different than they are at present. I also have the muscles setting turned off, as they used to get so skinny after working out.

tardy cipher
#

I would love for more fight styles, and more control over fight actions (jabs, kicks, grapples) instead of being locked in the fight animations. Sounds like an amazing game so far! Saving up for a top tier gaming laptop to play Inzoi the right way! Thank you to the devs!

pulsar latch
#

Good evening, I've noticed that the Zoi don't really look at each other when they interact, which is a bit awkward... Furthermore, their voices and facial expressions are always the same regardless of the style of conversation, and their voice tones are the same for all the women and men in their category. This isn't realistic; each person has a different voice and tone... It would be good to address this, with all due respect.

tepid zephyr
errant sandal
#

Could we have a longer timer for the text box, or remove the timer completely? Thanks

gilded kiln
marble ermine
# tepid zephyr I don’t think ghost hunter is a bad idea, we have a Soul Guide in the game that ...

Well, unfortunately, if the original idea, the metaphysics and that very delicate merging of the material and the paranormal turns into an action where living Zois are running around, hunting, especially with tools or gadgets, then that’s not for me, and the path to Ghost Play is closed. Kjun himself didn’t want to deviate too much from realism, and suggested the Chairvoyants, who are more sensitive to ghosts, and that I actually like.

gilded bane
#

@marble ermine You are absolutely right lol! And that goes to show that we'll never know what they may really be working on in the background sometimes. Like you said the things that they showed in the video were things that we've suggested! So that's why i have faith. And yea if the devs only focus on bug fixes people would get mad because there's not enough items in the game. If the devs start putting a lot of caz and build items in the game, they'll say they're focusing on too much cosmetics instead of a deeper gameplay. If they focus on multitasking and deeper gameplay, people will say they need to focus on bugs more lol. So i can understand why the devs feel the need to spread things out because they're getting pulled in every direction. So that can be very overwhelming.

tepid zephyr
# marble ermine Well, unfortunately, if the original idea, the metaphysics and that very delicat...

Since we will get a feature to adjust ghost from zero to high, players can choose whether they want ghosts in their game. I believe adding ghost lore or a ghost-hunting job wouldn’t take focus away from the core gameplay. It just another way to add a job and bring some fun into ghost, because currently ghost feels more annoying than spooky and engaging. Why include ghosts and a Soul Guide but plan to leave the two broken and plain?

When I see people play ghost play, because every zoi dies, every ghost gameplay is boring and more like a hassle to players. That’s why ghost gameplay should be expanded and improved. Right now, we have NPC ghosts stationed at certain places. We don’t know how they died or why they’re bound to their locations. The Soul Guide also isn’t fully developed. Not expanding ghosts and Soul Guide—would be a missed opportunity. I don’t believe the ghost side of things has to be too creative, but it can be better. InZOI was previously a game on karma, life stimulation, reputation, and the afterlife when it first came out.

Edit: I should also include, core gameplay needs work so these things I suggest here can wait.

tepid zephyr
marble ermine
# tepid zephyr Since we will get a feature to adjust ghost from zero to high, players can choos...

The problem is that a potential ghost slider decreases or increases the overall number of souls in the world, within one large simulation. This means that the number of souls who dwell invisibly, waiting for the moment of reunion or transition, will also be reduced, which in turn affects story progression in the afterlife and reincarnation.

I don’t consider ghosts in inZOI to be broken or plain – I think the time-limited quest itself is not the best implementation of the most intriguing part of inZOI. But it doesn’t have to be fun, it needs meaningful design in terms of world-building.

For example, your Zoi is alive, but his beloved has died. He tried to bring her back, but lost his sanity, and soon they met again in that other world. They were happy, helped the ghosts, restored their karma, and were reborn with good fortune in the new bodies. And for some reason, your new Zoi remembers her. First of all, from a simulator, I expect simulation.

You’re looking at it from the perspective of some pre-scripted stories, but for a life sim it’s crucial that the stories are simulated or created by the player. Otherwise, within a single game, just for different life stages, there end up being gameplay segments in completely different genres (!). It’s like restricting a toddler to pre-scripted quests and stories or making other toddlers not real Zois’ children, but purely quest-related.

According to the original concept, you were supposed to balance the city’s karma so that more souls could leave the world and more Zois could be born, real-time city’s simulation was the key original idea, not fun.

gilded cradle
#

Hello Team,

I really love the UI changes that you’re bringing in (and bringing back !)

But since it is still in the design phase, here are the 2 changes I’d like to make to the CLASSIC one :

#1 - Round portrait as it was pre-0.3.0. Maybe as an option specifically for the portrait like we have for resizing other elements. But we could chose the square one, or back to the round one which I loved very much.

#2 - The slim emotion bar. Now we only have so much footage so maybe I didn’t see properly, but it is small/slim which is great, but the original felt even better. It had a dot for all emotion categories and in my humble opinion still looked better than the proposed one. Maybe if possible have that one back? If it really cannot be done, then maybe use the same small size with a place / dot for each emotion permanently always at the same spot ? (ie: Angry could be the 10th one and always be, or whatever). We could mouse over to get more details.

Regardless, thank you for revisiting the UI… The old one was DEARLY missed in my case.
Thank you !
.
.
.
EDIT: Old Screenshot that illustrates my 2 requests. See the little with triangle arrow over the active emotion and a specific determined spot for each one… Also that round portrait.

Oh and the small “Joyful” element being another element instead if fused to the square portrait - less important that one, but was perfect, so why not !

tepid zephyr
#

People might disagree with me on this one, but we have a cat shrine in Cahaya, it would fun to see the entity of the cat there when we go into ghostplay 🤷🏻‍♀️

Also, PsyCat is not a normal cat either, the cat was able to text us 🤔

Replying to @marble ermine Are you saying allowing Soul Guide to be a Job is taking away from the life stimulation game? Even though an afterlife exists and a Soul Guide exist? The Soul Guide’s job is to help souls move pass the ghost realm. Also, there are NPC ghost who are permanently stationed at certain location, I cannot see why allowing a Soul Guide task to interact with these npc ghost would be a bad idea and allowing it be a job.

placid acorn
#

** i think we need an ageing slider NOT to change the zois age but just how old they look for example people age differently someone in there 40s could have a lot of wrinkles and look much older than they are whereas someone of the same age could be mistaken for there 30s it gives us great control to add wrinkles ect to zois it would be purley cosmetic **

marble ermine
# tepid zephyr People might disagree with me on this one, but we have a **cat shrine in Cahaya,...

I’ll put it simply: everything related to this specific Ghost Play quest is something I don’t like. I imagined ghosts not as placed NPCs with tasks, but as actual deceased Zois in the city, living in another layer of the world that you can “descend” into and observe without mixing it with the real world, except for rare aspects, like people who can see them all or only beloved ones right after death. Maybe the Soul Guide fits, but it doesn’t solve the underlying problem of the world‑building concept. It feels like a layer added on top of something that wasn’t meant to work that way.

queen atlas
# placid acorn ** i think we need an ageing slider NOT to change the zois age but just how old ...

I think for things like this a MedSpa would work. Older Zois could get Botox like injections or face lifts. They could also make the decorative cleanser, creams and serums that are already in the game usable objects as well.

https://youtube.com/shorts/0zkmR-2Rtfw?si=w-fMrY4vTYDuOLvY

https://youtube.com/shorts/SdP8OJ7jiY0?si=tXN5atFAMttf3m3f

https://youtube.com/shorts/KzFGfX9RlIw?si=XGFpS-RSmdS6npL4

https://youtube.com/shorts/fpr-DxtIwV8?si=zf58TFN_GT8uQ_cI

https://youtube.com/shorts/_qE95GXiQuw?si=eMUDXM34udKCJfux

This is the BEST way to inject the corrugator msucle with anti-wrinkle medication (with Botox, Dysport etc). The glabella complex is made up of the procures and the corrugator muscles. To avoid complications like eyelid ptosis, picking up the muscle away from the superior orbital foramen is one way to reduce this from happening.

▶ Play video

Give your lips a subtle boost with Diaminy's 0.5ml lip filler! Perfect for hydration, volume, and a natural, plump pout. 💉✨

🌐 Shop: www.diaminyaesthetics.com

#diaminy #lipfiller #plumplips #hydratedlips #beautyboost #naturalbeauty #lipenhancement

▶ Play video
past pier
tepid zephyr
# marble ermine I’ll put it simply: everything related to this specific Ghost Play quest is some...

I see. I would like to clarify something, when I ask for entity/ghost to have task for the player—I do not mean zois who are previously existing as humans.

For example, the prominent characters that were created to be permanent ghost are the wedding ghost couples who are stationed at the wedding place and the piano ghost etc (These ones already exist and they are for giving task only). So what I ask for is, I would like some other ghost with unique designs or plain, depending, for them to be put in special occasion like the woods, gas station, under the ocean, or in the alleyway and they can have task for the player who play as a “Soul Guide”

A player cannot see ghost nor these permanent npc ghost unless they touch the Soul Guide’s bell (that’s currently in the game)

Edit: Also a Soul Guide should be able to GUIDE souls, it’s even in their name “Soul Guide” but they currently cannot do this yet—currently they can only see ghosts. If a living zoi that died doesn’t have a family, the Soul Guide should at least be able to guide that lonely ghost to pass on.

gilded kiln
#

Just a few interesting things that could add to the relationship gameplay:

  • Adding an official boyfriend/ girlfriend (or just neutral sweetheart) instead of just normal relationship progression and the ability to "break up" outside of just marriages.
  • The ability to "ask to just be friends" when there are any romance points with another zoi and depending on their personality they will react casually and be understanding/ no relationship loss... OR get extremely angry, yell at them, and a big relationship loss... OR a possibility they could continue to call your zoi and show up at their house where your zoi could get a restraining order on them in court🫢
  • ofc child support in case of a single parent situation but i think its already coming
  • Small chance of the partner autonomously breaking up with your zoi after announcing pregnancy
  • Chance of autonomously being broken up with or asked to "just be friends" when a trait or personality quirk is revealed that doesn't align with theirs (the chance of this should be based on how easygoing they are or if they are strict people with strict preferences)
marble ermine
placid acorn
errant sandal
tepid zephyr
#

I hope fishing can be expanded on in the future. I don’t believe Kjun had ever mentioned about it. I believe having a “fish market” to sell fish to would be nice. Also, if shark attack is too 18+, maybe a solution is having the shark swim after the player to touch, but not to actually eat the player.

copper plaza
#

I really want to sort outfits by gender type. Same with preset zois and faces. It'll make create a zoi so much easier for me

Edit: Also great update with the UI and body types. The UI options look great and I love the push for realism

dusky relic
#

Hope we can toggle ghosts on or off, cos I'd rather not have them in my cities, since I have aging off and immortal Zoi cheat on. My parallel world Zois aren't humans but a similar, better race.

Could we have the ability to take a photo when a Zoi is holding something? I always have to switch Zois if I want to take a photo of them. Also some of the camera angles is hard to use, when it switches from low to high. There's a lot of effort to get the angles I want at times.

Also lighting indoors is unnaturally yellow. So it makes Zois skin look orange. Photos don't come out as well as outdoors. Even if there was a white ceiling light in build mode, as a choice, I'd change all my houses lights 😄

tepid zephyr
tepid zephyr
#

Is it just me or the club and arcade in BlissBay is too small compared to the other cities?

Also, I think being able to actually stream real movies in the theater tv would be nice. Similar to how we could previously stream youtube videos on billboards.

tepid zephyr
tepid zephyr
# marble ermine I’ll put it simply: everything related to this specific Ghost Play quest is some...

I don’t mind some RPG-like elements in the game. There’s a lot of overlap between life sims and RPGs (character creation and development) and I think RPG elements could create a more engaging game. At the moment, the things that I’m loving about this game are the elements that make it so different from other life sims - having to avoid alarms and cameras when robbing a bank, and completing missions to help ghosts move on in the afterlife. I think more RPG elements could make for a really fun and unique game.

tepid zephyr
queen atlas
queen atlas
gilded bane
#

@past pier That's a good idea actually! I think the body presets would be really cool if they implemented it in game! Do they have the men body presets also??

past pier
placid acorn
#

you cant redownload your creations from canvas this needs to be fixed

tepid zephyr
gilded bane
#

@past pier Ohh ok. I should've known that.

gilded kiln
# queen atlas I think it would be better to add them during the adolescent life stage. During ...

Oh yes i forgot all about the adolescent stage so yea acne, skincare, braces honestly an entire puberty overhaul would be great but i just really want braces in the game and we can customize them in caz give them multicolors and choosing different kinds of teeth would be so neat especially if it effects genetics and passes down and they all end up wanting to get braces at some point lol! Most importantly it has to effect the gameplay the things that are just there and don't effect gameplay annoy me because there are too many possiblities for it to do nothing at all and even just small features with small functions but it has to effect something... i think inzoi team thinks it has to be grand so it takes them a little long bc they want it to be this huge thing but if they are going add something, give it a function or dont add it at all lmao

river marlin
#

Just noticed this new engine download will be available next month, I was so ready to jump on it rn lol

void beacon
#

Kjun, I keep thinking this.
inzoi keeps revising its initial designs, and in most cases, the original designs seem better than the revised ones.
This is especially true for the UI design, map design, and personality system.
Especially after changes are made to reflect gamers' opinions, they should usually show better results, but rather, boldly changing the design feels like it was changed hastily, which gives an ambiguous feeling.
The more you change it, the more inzoi's individuality seems to fade, which has the counterproductive effect of making the old one look better.

For example, the initial 3D map design was better.
I think the design better suits the concept that inzoi is pursuing.

Rather, give us the choice by adding it to the options. I've already suggested this countless times, but haven't heard back, so I'm leaving this comment again.

marble ermine
# tepid zephyr I don’t mind some RPG-like elements in the game. There’s a lot of overlap betwee...

I disagree. Adding RPG elements in such quantity that they outweigh the main genre to the point where the world is no longer simulated but staged takes away its legitimacy. I’ve suggested everything I could to make the ghost life stage function like a life stage within the world simulation. Now the most anticipated part of the game, where we could’ve created stories of a parallel world, sadly became the biggest scripted disappointment. Thanks for the discussion, I’m not interested anymore.

For a world in a life simulator not to feel lifeless and soulless, Zois must not be mannequins whose purpose is to hand the player a minute of fun and then be put back on the shelf, but individuals living through their own life paths. They need to study, work, date, marry, move out, have children, die, and in inZOI’s concept, be reborn – the player should feel a connection with them in their story. In the same way, Zois in the afterlife should be governed by world simulation, just like amount of crimes, fires, illnesses, emergency services rushing around the city, expensive cars, and the news. Only this kind of world‑level story progression can make the simulator a king, while RPG elements that replace the simulation replace its very essence (fun ≠ genre logic + system design).

marble ermine
# void beacon Kjun, I keep thinking this. **inzoi keeps revising its initial designs, and in m...

I completely agree. I loved the original inZOI design, all those sleek visual elements, both the 3D graphics and the UI, the full city simulation, city control, the karma report, the personality system, cars (convertibles and pickups, parking, accidents, cops), billboards, real Zois rushing to work or riding, and the more I dive into the 2024 demos, the more I realize how organic and unique it all was. That’s why I consider the return of the lost legacy and philosophy, before everything gets optimized for calculators, to be an important fundamental step

gilded cradle
tepid zephyr
tepid zephyr
#

Kjun, can the zois hold the champagne cup correctly like this? The photo 👇 (currently, the zois look like they are holding air haha)

woven harness
#

I hope that's possible cause it looks beautiful but if there's performance or memory issues then I'm okay with the current map. Having to go in and out of map several times in a gameplay it might lags or slow to response which could make gameplay less seamless.

tepid zephyr
#

I wonder what Kjun meant by “phone call” being in development. Do we perhaps actually hear npc talk with voice or is it just an animation of a phone call?

tight wedge
pearl heron
marble ermine
candid wasp
#

My first created zoi passed away yesterday 😞. He didn't get to see his kids grow into adults nor his future grandchildren. I feel like a huge part of my family's lives were torn from them. I hope that the dev team can work on a way to give us the ability to adjust the lifespans or life stages of our zois.

alpine dagger
#

I'm glad to see them listening to the feedback about the towel while showering but now Zois shower with underwear on?? Come on guys, I really want to know what's preventing them to add a blur effect on the body, other games do it so why can't they? Showering with underwear it's maybe even worse than with the towel. Maybe add even more bubbles to make the underwear basically unnoticeable and make Zois enter the shower with the towel only removing it after they are in the shower, because at least for me seeing Zois enter the shower while on underwear feels very immersion breaking.

mellow snow
#

Love the new body type but can we also have an option without the imperfections?

Love the baby outfits, really looking forward to the baby update. Hopefully we can create babies in Caz too with genetics or at least edit them

The tv update is awesome. More reactions added to other objects too please, like the radio. Also could we get a wall mounted audio unit?

More outfits per category in Caz is perfect but we still need the option to save all outfits as part of the zoi preset. Currently only 1 outfit saves. Also please remove the skin and eye changes from the style preset.

I'm excited to try out the beta version of ue in March.

Looking forward to the update that includes all these exciting changes.

Thanks Kjun and team. Hope you all had a wonderful weekend.

placid acorn
#

have slider for cellulite streach marks and dimples just like we have for wrinkles on the face

woven harness
#

There's issue where mirror reflection can remove blur effect so it wasn't enough on it's own Psycat_3

alpine dagger
#

The Sims has been using the blur for as far I can remember even when they went with realistic graphics for The Sims 3 the blur was there and never in my mind I thought it was too explicit.

void beacon
pulsar latch
#

Hello, will there ever be a reincarnation system? That would be really interesting.

pulsar latch
#

Furthermore, I've noticed that many shops and locations are inaccessible, such as grocery stores and restaurants, especially burgers. Will they ever be made accessible? It would add more life and animation to the game. Also, there would be more diverse NPCs, as we often encounter similar ones. For example, I'm playing with a Zoi and I keep finding the same one wandering around...it's confusing.

queen atlas
# queen atlas I'm surprised that the Inzoi team are planning on adding American football unifo...

I just remembered something! One thing that happens in highschool college football games are marching bands.

One aspect of the marching band are the color guard. A color guard is a group of performers who dance and spin equipment to add visual appeal to a marching band show.

Another key to marching bands are the drum major. A drum major is the highest-ranking student leader in a marching band, responsible for conducting the ensemble, setting the tempo, leading rehearsals, and acting as a liaison between band members and directors. They often wear a unique uniform, march at the front, and use a mace or hand gestures to direct performances.

I highly doubt this would be added in early access stage of the game but it's something to keep in mind as probably DLC in the future?

Highschool Marching Band:

https://youtube.com/shorts/YxgVlNYAEHU?si=gT4wwG-Drp-ewN7k

https://youtube.com/shorts/BMBUFXzxkCo?si=My2ukfl9jr6-zxCc

https://youtube.com/shorts/t4-qC7yO5-s?si=U8kBCnofyi1qJUMm

College Marching Band:

https://youtube.com/shorts/pDuFSU-z95Y?si=CrQdkIKGSEec-knD

https://youtube.com/shorts/SS7SWHaJ-jE?si=Ix5yyivZ-bAzQpIJ

https://youtube.com/shorts/7gdt_tW1MRM?si=HUtE-lINKDZvP3XC

https://youtube.com/shorts/WIZ9bzGmazM?si=ageVi7zp0x6m9wJF

Florida Classic Battle of the Bands 2023
Orlando, FL
November 17, 2023

▶ Play video

Huntington High School "Spring Band and Drumline Jamboree" Battle of the Bands
Shreveport, LA
April 27, 2024

@ShowtimeWeb
TikTok | Instagram | Facebook

▶ Play video

Jackson State "Sonic Boom of the South"
JSU Prancing JSettes
HBCU Legacy Bowl Game
New Orleans, LA
February 24, 2024

@ShowtimeWeb
TikTok | Instagram | Facebook

▶ Play video
marble ermine
# alpine dagger The Sims has been using the blur for as far I can remember even when they went w...

Most likely the issue is also that the Korean ratings board is much stricter with their own games (right now the game is rated GRAC 15+, even though it started at 12+), they can’t actually leave nudity under artificial censorship. Based on that, they have to leave the underwear, and we’re suggesting to fully cover it with denser clouds of foam (increase the particle count for emitter), maybe even with the shower using its own post‑process, including heat‑haze and water‑droplet distortion.
Hopefully this is ok here.

alpine dagger
atomic granite
# marble ermine Most likely the issue is also that the Korean ratings board is much stricter wit...

Ive seen some Koreans in this brainstorm say that this isn't true though but not sure how reliable those responses are (that teen rated games in Korea can show more skin just fine). I personally think it's because their base 'nude' skin texture actually has the underwear on it. So they have to project something on top of that at least like the towel, or they have to redo all the skins and truly make them nude, which they might not want to do for whatever reason? Not sure. But id rather see bubbly 'underwear' instead of bubbles on top of underwear

woven harness
#

Create a soap suit (new shaders maybe) based on GD's images should be possible and covers the body then put the blur back (or not)

void beacon
#

But I don't understand why they don't actively use "blur" effects.
I think "blur" effects are relatively better than "mosaic."
It would be better to simply blur the body from beginning to end.
Do they think that a flesh-toned blur would also be sexually suggestive?
Why not just blur it with white?
It's much simpler than wrapping yourself in a towel or underwear.

void beacon
#

Wouldn't it be better to do it this way?
Or, perhaps, make it whiter or darker to minimize skin tone.
I don't understand why you'd want to go to the trouble of using a towel or underwear.

worthy steeple
marble ermine
alpine dagger
wanton herald
void beacon
marble ermine
# alpine dagger Honestly that sounds more like a bug for me that could be fixed if tried tbh.

Unreal Engine mirrors (planar reflections) are very expensive and not Lumen pipeline‑friendly, so the mirror pass renders simplified geometry fallback with most FX disabled. In any case, it could’ve been solved either by excluding FX from the reflections or by disabling the reflections altogether.

@void beacon you see, up to this day they still haven’t removed the underwear from the Metahuman texture, whether the reason is mirrors or something else.

tired matrix
#

Hi Kjun! I feel the current economy in inZOI is a bit too "easy," which reduces the long-term challenge. Specifically:

Low Living Costs: Housing prices and daily goods are far too cheap.

High Profit Margins: For example, a coffee costs only a few units to make but sells for dozens. The profit margins are unrealistically high.

Inflated Wages: Zois earn money too quickly compared to their expenses, leading to a surplus of wealth early on.

I hope the team can fine-tune the pricing system to make financial management more meaningful. Increasing the overall difficulty would make achieving success in the game feel much more rewarding!

dusky relic
#

I'd love to sit in a car with my Zoi and drive throughout the whole town, like Heartopia 😃😃 Hopefully one day! (I mean driving from one end of the map to the other without loading screens or rabbit holes). Need cars parked in garage, or on street outside house like previously.
When a Zoi goes down the subway, I'd love to walk with them down the steps and through the tunnel, then back up to the street.
Need more jobs too, as with my many Zois, often they need to push out another Zoi and take their position.

pseudo elbow
mild apex
#

I am so excited! Thank you Kijun and the inZOI team for all your hard work and dedication, and for listening to the players most of all.

I can't wait to participate in the next engine and will surely give you feedback. As a disabled person, I would like to encourage the team to make actual inclusive additions. Certain games use the word "inclusion" but leave disabled people out. Wouldn't it be amazing if disabled people were in the game?

One of the things I have a really hard time with is imagining myself as a person who could walk all the time. I know all the animations would be a nightmare, but I would be happy to offer help with anything that you need.

I have many ideas about disabled people in gaming in general, and I am often ridiculed or criticized for it. Please let me know if the team would seriously consider this. Other than that, I have nothing but awesome things to say about the game, and I can't wait for development to continue.

P.S. I may have blown a computer fan playing your game, but I will be more than happy to fix my fan and continue playing. Thank you so much!

PurpleSweetSmart

marble ermine
# wanton herald THIS 🙌🏽 casual outings at the internet cafe always make my zois freaked out wh...

I agree as well. I anticipated that people wouldn’t be interested in this kind of ghost implementation (where ghosts annoy everyone in the real world, while in their own afterlife they don’t really have proper gameplay, aside from an RPG-quest). But once ghosts are moved into a separate layer functioning as an optional life stage (let’s say, a “student of the afterlife”), that only rarely (read – never unintentionally) intersects with the main world, the balance will be restored.

harsh wasp
marble ermine
# marble ermine I agree as well. I anticipated that people wouldn’t be interested in this kind o...

A good example for RPG‑style worldbuilding would be Lords of the Fallen, which has the Umbral Realm, a dimension you can enter upon death or by using a lantern. This second realm, while being a projection of the real world, has its own light, atmosphere, and spatial and environmental changes.

And having a similar world‑layer in inZOI, a version of the city where everything is slightly different, more mystical, where your deceased loved ones and acquaintances exist, along with other beings, tasks, and activities that make the player actually want to stay there, that would be the real solution.

https://youtu.be/YxcVfYhoZvQ?si=K5Yl866U-It0dmpi

In Lords of the Fallen, there are two realms to explore: Axion and Umbral. The latter will give you access to secret paths and hidden items, but also to great dangers you will want to avoid.

▶️ Read the article version at: https://www.escapistmagazine.com/guide-to-the-umbral-realm-in-lords-of-the-fallen-lotf/

🕛Video Sections
0:00 Introd...

▶ Play video
empty pier
marble ermine
# empty pier Well, to be fair, it is supposed to be a LIFE simulator - not a death simulator ...

Hmmm, Sims 4: Life and Death became the best‑selling DLC on PS5 (among all PS5 games, not only the Sims series) and one of the top‑selling packs on PC, keeping in mind that long‑term evergreen expansions like Pets, Seasons, and the strong Cottage Living skew the rankings.

I also know that some inZOI partners even consider Ghost gameplay potentially the most unique feature in inZOI, for them, a survey was conducted here in Feb 2025, and some very strong proposals were put forward, so I’m basing on PCGamer article, Kjun’s Response, and Reddit, not just making it up.

“Inzoi's game director teases plans for ghost Zois getting shackled to the mortal realm, karma-starved and seeking redemption if they die with a bad rep”:
-# https://www.pcgamer.com/games/life-sim/inzois-game-director-teases-plans-for-ghost-zois-getting-shackled-to-the-mortal-realm-karma-starved-and-seeking-redemption-if-they-die-with-a-bad-rep/?utm_source=twitter&utm_medium=social&utm_campaign=dhtwitter&utm_content=null

PC Gamer

Inzoi will still mostly focus on realism, but with a little pinch of the paranormal.

empty pier
# marble ermine Hmmm, Sims 4: Life and Death became the best‑selling DLC on PS5 (among all PS5 g...

I know ghost play is popular in TS4, but isn't InZoi supposed to be different from The Sims? From what I've seen of that game, ghosts seem to be basically just normal Zois with a few extra abilities / restrictions, which is the exact opposite of what I want to see in InZoi. Ghosts should be creepy and unsettling, with very different interactions and abilities, not just transparent versions of normal Zois.

I do like the original ideas for ghost karma, and I hope that makes it back into the game when the karma system is brought back. I agree that the current handful of heavily railroaded 'quests' is unsatisfying as gameplay.

marble ermine
# empty pier I know ghost play is popular in TS4, but isn't InZoi supposed to be different fr...

It’s not about the Sims, it’s about what sells and what doesn’t, which is the indicator of how well something is made. Releasing a feature that people ask to disable is a problem, they have to redesign it carefully, and maybe leave it for post‑release – rushing decisions usually doesn’t end well. As I wrote on the forum, releasing Ghost play in the October update without karma and reincarnation (aside from the original idea) made no sense.

-# I’m speaking for the people who actually eager to enjoy this, whose eyes light up at the idea, while you’re saying the quests just need some polishing, even though that part isn’t really yours.

empty pier
#

I think some people would want to disable it anyway, regardless of how it was designed - many players just don't like paranormals. IMO the current ghost play is a reasonable start for a single playthrough, and I can see why they wanted to release it for Halloween rather than waiting for karma etc. to be reimplemented. But it definitely ought to improve a lot once it's integrated with those other things.

tepid zephyr
# marble ermine Most likely the issue is also that the Korean ratings board is much stricter wit...

Honestly, I believe we should be given the ability to change the colors of the underwear, so some players can manually change it to skin-like color to make an illusion of not wearing underwear even though they are. Previously the InZOI team said blur is still too provocative, so today, other people and I suggested giving the players the ability to change the underwear color to seem like the illusion of skin.

@void beacon 👆

terse pivot
#

👕 Suggestion: Home / Comfort Outfit Category & Morning Outfit Control ☀️

I’d like to suggest renaming the “Everyday” outfit category in CAS and at the wardrobe to something like “Home/Comfort Wear.” This would give the category a clearer purpose and also help distinguish it from The Sims.

My idea is that when a Zoi comes home from outside, they would automatically change into their home/comfortable outfit 🏡. The same could happen in the morning — instead of briefly staying in pajamas and immediately changing, they would switch into their home outfit after waking up.

Outdoor clothing (summer/winter) ❄️☀️ would then be used specifically based on the outside temperature, making each category feel more meaningful and realistic.

I would also really appreciate an option to disable the automatic change from pajamas in the morning 🌅. Sometimes I want my Zoi to stay in pajamas or comfortable home wear — for example, to relax on the balcony with coffee ☕ or lounge while watching TV.

I do like the automatic change into pajamas before bed 🌙 and the new bathrobe change after showering 🛁 — that feels realistic and immersive.

Main suggestions:

  1. Give “Everyday” clothing a clearer purpose as Home/Comfort wear 👕

  2. Add an option to disable automatic outfit change after waking up ⚙️

tepid zephyr
#

Addressing The Ghost Relate Topic

I think some people are misunderstanding what my suggestion related to Ghost is actually about.

I am in no way saying “ghost activities” will be separated from the real world only for the “fun” of it or to in the real world without any proper story connections. I am simply saying, as of current, I would like better designed ghost AND another suggestion was—if Kjun himself ever decides to bring mythology and mythical creatures, I would like lore driven quest for these individual creature Kjun creates, but THIS is not a serious suggestion where I need it to happen at all. In my previous suggestion, I had also suggested ghost hunter because we have a “Soul Guide” job, but someone that had replied to me didn’t like this idea even though zoi families we add who currently died DO turn into ghost

As Soul Guide, we should be able to help those soul pass on as a side hustle and recieve money from it. It would be a limited solution if the ghost can only pass on from being a ghost only from a family member talking to them, but what if they don’t have a family member? Or if the family member already passed? Now you run into “Issues” so I suggested, a Soul Guide should be able to intervene to guide the ghost to move on. Some people forget, there are players who fill the map with created families.

Also, I had previously suggest when the player is a ghost—having the ability to haunt a place where npc starts creating stories around it would be fun to see. If there was MP, a Soul Guide player can go exorcise the player who is creating issues as a ghost.

dusky relic
# terse pivot 👕 Suggestion: Home / Comfort Outfit Category & Morning Outfit Control ☀️ I’d l...

I'd like to be able to disable automatic outfit change, as even this weekend it is summer in Dowon, and my Zoi was summery enough in his outfit but the game changed it to summer clothing. I hadn't noticed him change, as I had 6 other family Zois gathering, and was taking photos for my stories. I changed the odd other Zoi back to what I'd chosen, but had to delete a couple of photos because it was meant to be the next day and I wanted them all to wear something different. I'd rather Zois wear what I choose and when.
Glad the babies will finally have new outfits 🙂

marble ermine
# tepid zephyr **Addressing The Ghost Relate Topic** I think some people are misunderstanding ...

What I don’t like is that we interact with NPC ghosts in the real world, while the Afterlife exists only as a story segment. I’d prefer the Afterlife to be an equally valid free‑play space, and for Zoi who interacts with ghosts to essentially open a passage (veil) into it, while the real world would remain the real world, just as players wanted. Any additional attempt to clutter reality with intrusive ghosts, and I’ll be voting to disable that too.

Let’s not call it Afterlife, call it the Mortal Realm, the Underworld, just “whoosh” and it overlays the real world in this altered state with ghosts and mythical beings

empty pier
marble ermine
digital urchin
# marble ermine What I don’t like is that we interact with NPC ghosts in the real world, while t...

Same and I kind of wished if it were going to be spirit interaction it stayed on the spooky side (not goofy) but realism horror elements which I feel is not what they're going for lol. Which is okay! So I'm hoping for a mod later to address it and add horror elements. Like figures passing by windows that even frighten players while in 1st pov, hearing doors slam, and blankets being yanked off zois while sleeping, haunted buildings and homes, zois being able to hold seances and use ouijas boards to contact the dead etc.

tepid zephyr
# marble ermine What I don’t like is that we interact with NPC ghosts in the real world, while t...

I understand your point, which is why I think the Ghost Realm could be improved. I’m confused why ghosts who don’t fix their karma disappear—wouldn’t it make more sense for evil souls to stay ghost bound instead?

When I mentioned unique entities, for example the Nine-Tailed Fox, I meant they should have proper lore behind them, especially since they do in Asian cultures and sometimes, people have to do “stuff” to gain the trust from these folklore entities. It would be better if Kjun adds his original characters to the Ghost Realm, with deeper backstories, where the player can do some task for these prominent figures to be comrades. (I do not mean populate the ghost realm with these folklore figures at all, only add 3 or 1 to different countries)

I also think the Soul Guide role could be expanded. It doesn’t make sense that just anyone can interact with ghosts—Soul Guides are trained to communicate with souls and to help souls so they should do so. Regular players could use tools like EMF readers, but that could risk attracting harmful spirits into their homes, which would make Soul Guides necessary to cleanse the home.

Edit: I had also suggested Cahaya’s shrine that the cat entity should exist when you are in the ghost realm.

tight wedge
#

Kjun besides my suggestion to allow us to turn off ghosts please have NPCS swim! I want to see Zois swimming in beaches and public pools playing and splashing each other. Also during heatwaves, summer time, warmest part of the day we see more Zois swimming and doing water activities.

tepid zephyr
marble ermine
# tepid zephyr I understand your point, which is why I think the Ghost Realm could be improved....

A logical question, but let’s turn to the beliefs: souls that, within the allotted days (in Korean tradition, 49 days), fail to correct their karma, reputation, or deeds in life, and do not receive guidance from relatives, may (depending on the version) remain between worlds (the Afterlife) or descend into the lower realm (the underworld) for atonement.

Ghosts, meanwhile, are not visible to the living, and direct interaction with them is impossible, only rituals. A person with “open sight” can merely sense the spirit and convey its words to the relatives, so they can carry out the rites.

The underworld is no longer the intermediate state, but rather closer to hell. But in a game interpretation, however, a single world would be sufficient, with no violations. Ofc, having wandering souls in the afterlife would be cool, that’s why I asked for a reference, if you want to formulate the idea of a gwishin, but you don’t suggest free‑play in the afterlife, only to polish the quest, and to apply a pop‑American projection.

tepid zephyr
# marble ermine A logical question, but let’s turn to the beliefs: souls that, within the allott...

I didn’t know about the Korean 49-day tradition so that was my mistake.

Also, I wouldn’t say free roam as a soul in the spirit realm without day limits is a Western or ‘American’ idea; some cultures have similar concepts and souls move on from the ghost realm only if karma is cleansed or attachments are removed—And if these things aren’t fixed the soul stays as a ghost on earth. (Chinese and Japanese lore). I am not asking for InZOI’s afterlife system to change to a different system, I just didn’t know about the limited days for ghost in Korean culture so I was confused.

(Also, I forgot to address something else I think you disagreed with? That InZOI isn’t focused on afterlife souls. I’m not saying the game is primarily about the afterlife, but pre–Early Access roadmap materials did mention karma, ghost, and post-death systems. It does show that post-death mechanics were at least conceptually considered. So thinking the idea of ghost/afterlife was never an important role to the lore is inaccurate.)

dusky relic
#

Also we need to be able to toggle off the huge holographic computer screen, or get rid of it. It wasn't like that in early days.
Also when in create family, could there be options of sibling, child or parent, not just partner or roommate. I don't like my Zois trying to have a crush on a sibling or parent. By child I mean teenager or young adult.

tepid zephyr
placid acorn
#

Kjun please fix the bugs where Zois constantly look in mirrors and clean bath tubs and cook/eat then there hunger gauge is full and constantly make donations please

tepid zephyr
#

That’s not what I meant. Also, previously in my older suggestions, I had said ghost hauntings feel repetitive and annoying, rather than creepy. If every NPC became a ghost to haunt the living, it would be chaotic and I wouldn’t like it.

In my opinion, if ghosts were to haunt the living, it would make more sense for it to be Zois who didn’t cleanse their karma. Hauntings are usually tied to bad spirits is what I think. (To be honest, I don’t think a place becomes haunted just because someone died there. I believe hauntings are more likely to happen when people try to contact spirits or disturb spirits.)

My point was about adding better systems—like communicating with ghosts without seeing them (ghost box), making the ghost realm more engaging/unique, and giving the Soul Guide worker an actual purpose. Also, we used to have an “Intervention” button to correct bad NPC behavior, but I’m not sure if that’s still available.. I don’t think it is.

gilded bane
#

@dusky relic for the computer screen I think like you said at first, have a toggle button to have it on or off. A few people i know actually like it. For some situations I like it, but some i don't.

tepid zephyr
#

Thank you, though, I don’t know what the others think.

I would like to add in that if someone keeps contacting a spirit or praying to it, this would open spiritual doors to actual hauntings, ghost/deity attachments, or blessings, it depends on what deity/ghost someone is contacting. 🤷🏻‍♀️ (Many religions do teach that attempting to contact random spirits can invite harm or attachment.)

tight wedge
tepid zephyr
wanton herald
tepid zephyr
tight wedge
marble ermine
#

Guys, let’s keep it simple:
1 – I want NPC ghosts in the real world (haunting, interaction with real objects) and an optional quest‑based Afterlife (Ghost gameplay now)
2 – I don’t want NPC ghosts in the real world (except rare contacts like rituals and “open-sighted” Zois), but I want to occasionally free‑play in the Afterlife layer if I want (to unite with Zoi’s beloved and die, cleanse karma and reincarnate – Ghost gameplay +)
3 – I don’t want ghosts in my game at all

tepid zephyr
placid acorn
#

taken from reddit .... "
When I play The Sims 4 I'd like to mainly just sit and watch what they do and only intervene when something goes wrong. This is unfortunately quite boring though because the autonomy is limited and repetitive. With inZOI in my humble opinion after playing for about 10 hours the autonomy is the same but more boring. For example they'll stand or sit on their own not doing anything for quite a long time and when they do something it's one of very few things over and over again while never going outside or hardly ever.

There's so much that ZOIs could do with decent autonomy especially with AI as well but it seems to play it safe so much that it's simply boring.

This game has had a lot of hype and I was really looking forward to it for quite a while but the autonomy and AI spoil it for me. I think the character studio and build mode are great but they were available before the early access release which is probably why I was looking forward to it so much. I understand it's early access though and I shouldn't expect too much but I wonder how long it's gonna take to properly realise it's true potential.""

pseudo path
tepid zephyr
# pseudo path I agree. You mentioned that the cat statue in Cahaya should be seen as an actual...

I know I’ve already commented a lot here, but I’d love to expand on this idea. Imagine NPCs on social media talking about the cat statue because they genuinely believe in it. If our character becomes a ghost, maybe we can meet or even befriend the cat deity. We can already get a ghost whale 🤔 so it would be fun if we could feed the cat a ghost fish to befriend it as part of a quest, haha. In return, the cat could bless our Zoi’s family.

marble ermine
# tepid zephyr It’s kind of hard. I want a little bit of option 1 only for extra quests from th...

You can pick options 1 and 2 – this isn’t an official vote, it’s just to help understand what’s better for the game: follow an urban‑fantasy concept where ghosts exist among the living, or keep only real‑world or similar beliefs and move all fantasy to a separate layer. What you’re saying about Psycat deity/quests doesn’t contradict the rituals from point 2 at all, those rituals can help slightly lift the veil of the Afterlife and distort the world a bit for this Zoi.

-# @tepid zephyr read the UPD in your post, and I’ll clarify: even though Kjun considered expanding the presence of the fantasy elements, many people are interested in inZOI specifically as a realistic simulator. When I opened Reddit (both six‑month‑old threads and year‑old ones) I saw that in every other post players say they don’t want fantasy stuff in their gameplay. Meaning that, in the October update, Kjun didn’t take into account the opinion of what we can call the “loudly voicing audience” (Idk whether they’re the minority or majority).

gilded bane
#

Hey Kjun and dev team! Can you fix it so the zois can stop walking in on each other so much while in the restroom? I dont mind it if they're a couple because couples do that, so that's ok....but i don't want everyone else to do it. Also when zois are a couple can you make it to where their partner or spouse won't act so shocked and disgusted by being in the restroom with their significant other?

tepid zephyr
# mild apex I am so excited! Thank you Kijun and the inZOI team for all your hard work and d...

I’m so sorry 😔 I have disabled family member too so this makes me feel sad. I believe Kjun will include wheelchairs someday, even if it takes longer to add due to so many other features. I don’t think it is unrealistic to include it. Many elders use wheelchairs too. Also zois can get hit by car or stuff so wheelchairs should somehow be added, and players had also suggested hospitals.

tepid zephyr
# marble ermine You can pick options 1 and 2 – this isn’t an official vote, it’s just to help un...

-# I don’t use Reddit, so I’m not sure what people there think. From what I remember, in the old “Wishlist” suggestion channel—before early access was released—there were posts proposing spiritual elements for InZOI that received around 200 or more upvotes, I think. Some people even suggested giving PysCat a religion or adding occult themes and fantasy themes. Of course, there were also many people who disagreed with these. At the time, I didn’t really have an opinion on these things until Kjun included a Ghost play on the first ever roadmap. I don’t remember people suggesting for ghostplay but I remember people suggesting for vampire, werewolf, etc. This led me to believe ghostplay with a ghost realm was Kjun’s idea, and it makes sense for the lore with karma so I find it interesting.

native torrent
#

Hi Kjun, can you please consider upgrading the quality of Zois in the game world when we get Unreal Engine 5.6? My Zois' faces look like plastic in the game (even with all settings on Ultra), but they look so detailed in the Create-A-Zoi studio.

maiden violet
#

I'm all for disables ghost as option. I don't always want them. I love to see an option to enable or disable specific supernatural creatures in Inzoi, like vampires, werewolves, or 9-tail foxes. (More interest in 9 tail fox.) if Kjun plan to add them one day. This would let me customize my world and control what exists. I want to choose whether Zois is aware of these creatures' existence. If they are, humans and supernatural creatures co-exist openly. If not, supernatural creatures keep their existence a secret from humans. I want Zois to have its own beliefs and mythologies about supernatural creatures, regardless of whether they're enabled or not. human inzoi discovering hidden creatures or reacting to rumors and legends. Oh, and I want human inzoi to have varying reactions if they were to discover supernatural creatures, like fear, fascination, or indifference. Ofc, this is a lot of work and not priority right now. It's would be awesome if it's come in DLC one day

marble ermine
# maiden violet I'm all for disables ghost as option. I don't always want them. I love to see a...

I’m on board with all of that. Gumiho (Nine‑tailed fox) is the first creature I’d love to see in the game. If not the creature itself, then a human form with nine tails/a mask and some themed decorative items. After that, for Dowon, content related to Dokkaebi. And definitely a Dark Academia vibe for LA: a secret society with creatures similar to the ones from Wednesday (Fangs, Furs, Scales, Stoners) or other modern pop-culture equivalents.

  • as I said, I want to disable ghosts in the real world and keep them in an Afterlife projection that I can enter optionally
tight wedge
#

Please allow for Zoi couples to use picnic blanket any time without having to set up a date. I also noticed that on the swingsets if one Zoi is on a swing another Zoi cannot use the empty one next to it. Not sure why. Please change that and even have interactions to push another Zoi (adults and/or child) on swing.Another suggestion is please have Zois not move around so much while having conversations. They sit down, stand up, sit down again, stand up, change seats, stand up, change seats. It would be nice if that can be improved to have more realistic conversations without the constant changing spots.

winged spruce
#

Hi Inzoi team! 👋 Great progress the game is really coming together. I was thinking about the baby prams you have been working on and how you said it is very difficult. If we can't have prams because of technically difficulties I think instead it would be cool to have a baby carrier at least this leaves the zoi's hands free and we can take the babies outside easily and feed and play with them from this position and we can change them at changing tables in public bathrooms.

pastel fox
tired matrix
#

Hi Kjun! I believe the absolute highest priority for the game right now should be perfecting the Autonomous AI Logic.

While the graphics are stunning, the game’s long-term success depends on how "real" the Zois feel. Currently, the AI still feels a bit repetitive (obsessive cleaning/mirrors) and lacks emotional depth (no reaction to betrayal).

Only when Zois have a strong sense of Agency—meaning they can fall in love, raise families, manage their finances, and react realistically to social drama without player intervention—will inZOI truly become a masterpiece. Please focus on the "Life" in this life-sim!

terse pivot
# terse pivot 👕 Suggestion: Home / Comfort Outfit Category & Morning Outfit Control ☀️ I’d l...

🧥 Suggestion: Removing Outerwear Indoors for More Immersion ❄️➡️🏠

I’d also like to suggest a small detail for consideration. When a Zoi is wearing winter clothing and enters an indoor venue (like a café, shop, or club), it would feel more realistic if they automatically removed their outerwear (coat/sweater/jacket) and kept the outfit underneath.

An alternative — and maybe even more practical — option would be to let players manually remove outerwear by clicking on the Zoi. If they are wearing any outfit category with an added coat/jacket/sweater layer, we could choose an option like “Remove outerwear.”

In that case, the game would also need to recognize that wearing outerwear keeps the Zoi warm.

For example:
If a Zoi goes to a club wearing a party outfit with a coat, they wouldn’t feel cold outside. Once inside, we could click on them and select “Remove outerwear.” And when leaving, we could choose to put it back on.

I think this would feel much more immersive and allow us to take care of our Zois’ comfort — making sure they feel warm or cool depending on the situation. 🌡️✨

tired matrix
#

We need Auto-generated Preferences back! It made the Zois feel much more alive and individualistic. Manually setting preferences for every NPC is too tedious. Please restore this feature so the world can be full of diverse and interesting characters again!

empty pier
tired matrix
#

Please add Birthday Notifications! It’s very strange when Zois just suddenly get older without warning. We need a way to celebrate, like blowing out candles or eating cake, before the age actually increases. Let’s make aging a special event rather than just a sudden change!

static yacht
#

I hope this is the right place! Can we possibly have it where style preset ONLY applies the outfit/makeup and does not change the zoi's entire appearance? At this point "style preset" is essentially the exact same as "zoi preset" when all I want to do is apply outfits per category but not change the actual physical appearance. Tysm for the hard work!

digital urchin
#

Build Mode Organization

In build mode where we find mods we've downloaded from Curseforge or elsewhere. These sections need to be re-catergorized. Not found under 3D printed Furniture. They should be called Mod Objects.

Because 3D printer Furniture should only show items whenever its been used or if others used the 3D printer to make objects and put them on Canvas. Not those made externally in Blender or Maya.
It makes it very confusing to differentiate between what's a 3D printer object and a externally 3D made object.

That way we would have 3D printed Furniture, Custom Furniture, Mod Objects, and All. Also a search bar would be nice too.

I also wish the thumbnails were bigger when hovered over in Build mode some are very tiny and its hard to tell what's what especially if you download a lot of mods like me. I think this would help cut down time for builders trying to find mods they've downloaded while in Build mode and not having to go back to the mods screen in the lobby to search up the names.

tired matrix
empty pier
# static yacht I hope this is the right place! Can we possibly have it where style preset ONLY ...

Also, please fix the makeup presets changing eye colour and eyebrow style! Numerous people have reported this as a bug since the December update, but a forum mod replied saying it was intentional. I'm convinced this is wrong because a) there is NO reason for this to happen, and b) they all change the colour/style to the same default rather than different ones for each preset. Obviously no one wants a makeup preset to change anything apart from makeup!

violet wren
void beacon
#

I think deciding on a '12+' rating is what's holding this game back.
It takes so long to think about something as simple as a shower scene, and even a scene where they make love in bed has to be replaced with a big heart. There are so many limitations to expression.
In the case of love scenes, since it is not possible to express them in a cartoonish way like in The Sims, inzoi will have to think about other things.
In the shower scene, they can't even use the mosaic scene properly, so they try to force in other items like towels and underwear, which makes the immersion even less and less.
All of this is due to the "rated for ages 12 and up."
Why can't we just raise it to '15 years old'?
If you do that, a lot of things will become easier.

teal gull
royal spire
void beacon
royal spire
violet wren
# void beacon So, is there a reason why we have to use towels and underwear? Oh my god. Could ...

We have to remember, Inzoi has chosen to adopt a hyper realistic animation style… so if they were to make the Zoi’s appear without clothing, it would raise the age rating (more towards Adults only and explicit content). Which would significantly narrow the player base and cause them to lose money from sales.

The Sims gets away with just a mosaic on bodies, because it’s still very “cartoony” in style and it really doesn’t break the immersion.

I think the Devs are on the right track with the soap bubbles and changing the default underwear. It just needs some more tweaking…

  1. The bubbles should just be more pronounced / clustered in the private areas (For Females: only the chest and bottom and For Males: only on the bottom area),

  2. The bra and underwears just need to be hidden a bit better.. so that it’s not really noticeable that the Zoi is bathing with clothes on. Change the color of the underwear to a more neutral, slightly body tone color.

  3. I agree with other community members who suggested a “tube top” style bra for females and to add a blur effect directly onto the Zoi’s body, underneath the soap bubbles.

tepid zephyr
tepid zephyr
placid acorn
#

**I would seriously love if at somepoint the devs brought out a "Decades" DLC where you would start in 1900 or any decade of your choosing in the 20th century as you progress through the decades ( even pause the decade if you want to play entirley in a certain era) depending on your towns infrastucture new technologies emerge such as the telephone, colour tv ect as well as fasions unlock and change over time as well as this kind similar to the reputation system the game could expolre societal norms and roles of the times and how they change over time such as women getting the vote or the shame at being pregnant and unamarried in the 1950s ect along with this the set dressing design and buildings in the world could change over time to reflect the decade. Perhaps just like the scheduler you could set your own timeline of events that changed and shaped society for example maybey there was a world war in the 1970s mabey women always had the vote and men didnt until the 1950s economic crashes ect all these thing can influence and change the direction of your zois world and affect the society you live in **

terse pivot
#

🌿 Question: Physics Improvements with Unreal Engine 5.6? 💨

I would like to ask if there are plans to further improve the physics of hair, clothing, and environmental elements — especially grass and bushes reacting when a Zoi walks through them.

Will the upgrade to Unreal Engine 5.6 allow for more dynamic and responsive outdoor environments? It would feel much more immersive if vegetation, fabric, and hair reacted more naturally to movement and wind.

marble ermine
#

So, here are the approximate voting numbers (I’m in the second group)
-# #1476958121854238792 message:

19% want things as they are now – NPC ghosts in Zoi’s real world (most important) and quest‑based ghost gameplay in the Afterlife.
68% don’t want NPC ghosts in the real world (most important), but do want an optional expanded free‑play experience in the Afterlife world layer (“mortal world”, “ghost realm”) instead
13% don’t want ghosts at all

13% from 1 and 2 expressed support for “the best of both worlds”, they want NPC ghosts in the real world and the Afterlife to be expanded

-# I’ll recalculate the percentages the next day. The results are just for reference and may not reflect anything accurately

tepid zephyr
# marble ermine I’m on board with all of that. **Gumiho** (Nine‑tailed fox) is the first creatur...

Reading your comment, I just want to clarify—were you against #1476958121854238792 message OR were you only against the RPG feel to it?

Personally, I think that if it’s done right, small mission could actually enhance storytelling rather than change the core identity of inZOI. For example, I previously mentioned the idea of the cat statue in Cahaya being an actual deity in the spirit realm—one that might require a fish offering to bless a Zoi’s family in the human world. I also think that Kjun should put some cutscenes to use when dealing with prominent characters.

Prominent Characters are: Characters who are important characters, noticeable, or influential in the story or gameplay.

Also here’s some Gta mission for example:
https://youtube.com/shorts/JtRzkRSCrqg?si=doB7KKdwlf7DPDCj

severe oracle
#

HAVE YOU EVER ALSO THOUGH ABOUT INZOI VR. VIRTUAL REALITY. BE IN FIRST PERSON AS YOU GO ABOUT YOUR SURROUNDINGS.

sleek island
tepid zephyr
teal gull
# void beacon So, is there a reason why we have to use towels and underwear? Oh my god. Could ...

The next step up in age rating from 15+ would be 19+ in Korea. The following is just my personal opinion. Personally, I think it would be a bad idea to increase the age rating of this game just for the sake of how to censor zois showering. Considering how realistic the game is trying to be, I worry that increasing the age rating to 19+ would make it only more explicit and restrict the amount of people that can play the game. I feel that other suggestions people had is good, but increasing the age rating for the sake of showing more skin/nudity just doesnt feel right to me.

Furthermore, seeing that President Lee Jae Myung has been shown on video trying out the game with Kjun, I don't think it would be good press for the President of South Korea to be shown on video playing a "19+ for the purpose of 'realistic showering'" game (even if at the time and currently, the game is 15+ as well as had more censored showering). Also, in that same video, the President is trying to support and promote the gaming industry. I just don't think it would look good if the game moved toward a more adult theme. I have the video I mentioned attached here.

(Edit to add: the video is entirely in Korean with no english subtitles. I apologize in advance to members who dont speak Korean.)
https://youtu.be/UKQdHqznEkk?si=6OhxA9wK_2aAJHnL

본 영상은 현장의 모습을 편집 없이 신속하게 전달해 드리는 영상입니다.
이재명 대통령은 오늘 오전 서울 성수동에 있는 복합문화공간 PUBG 성수를 방문해
현장을 둘러보고 게임업계 종사자들과 간담회를 가졌습니다.
K-게임 콘텐츠를 직접 체험한 뒤 AI와 우리 ...

▶ Play video
marble ermine
# tepid zephyr Reading your comment, I just want to clarify—were you against https://discord.co...

Personally, I skip pre‑scripted in‑engine cutscenes in games. I prefer when everything is presented during the action itself, with player direct input / camera control. Modern games sometimes have brilliantly directed sequences where player input isn’t taken away, but the camera work and actions (often QTEs) are tightly scripted for immersion. With approaches like that, I feel that traditional cutscenes are mostly a relic of the past.

tepid zephyr
terse pivot
# marble ermine Personally, I skip pre‑scripted in‑engine cutscenes in games. I prefer when ever...

I understand your point — interactive, player-controlled moments can feel very modern and immersive. I agree that well-directed in-engine sequences without fully taking control away can be great.

At the same time, I personally would love optional cutscenes. The Sims 2 had them, and they felt incredibly atmospheric and cinematic. "It had heart, not just mechanics." They showed important moments from multiple angles, close-ups, and dynamic camera shots that we wouldn’t normally capture ourselves in just a few seconds of gameplay. It made special events feel like watching a film, and the characters felt more alive.

I’m not suggesting cutscenes for every small interaction — but for truly meaningful moments (like a first kiss, proposal, or other milestone), it could add emotional weight and storytelling depth.

Cutscene would maybe be the same, but with different characters — always different faces, and every character in inZOI is unique. They would play their role as if in a movie.
We would create a character’s face that would literally act in a cinematic cutscene. 🤍

If they were optional (toggle on/off), it wouldn’t take away player control from those who prefer full interaction. Instead, it would expand player choice and make the experience richer for different playstyles.

In my opinion, that wouldn’t feel like a step backward — it would feel like adding a cinematic layer on top of modern gameplay systems. 🎬✨

tepid zephyr
#

I might be alone on this, but I’d actually love for the Zois to speak real human languages instead of gibberish. I understand that this could be complicated to implement, because of the already existing interaction with gibberish language.

Still, with the LLM-based AI system allowing conversations in real languages, it feels like it would make more sense for the Zois to speak those languages consistently. Otherwise, it might feel immersion-breaking to have meaningful conversations in real human language, only for everything to switch back to gibberish once the AI interaction ends.

Update: I actually don’t know how this will be implemented, but if it doesn’t work to implement—then oh well.

@terse pivot I like cut scene, though, I will have to agree that cutscenes can be annoying over time if not implemented right. The death cutscene was a good for me personally, but when we used to have a cutscene during bed scenes—a lot of players didn’t like that so it was removed.

marble ermine
# terse pivot I understand your point — interactive, player-controlled moments can feel very m...

I’d always prefer a camera‑focus window instead, where the camera smoothly moves into the right position and automatically targets the scene in the most pre‑scripted way, while still letting the player move camera / switch angles and choose which action sequences within that script to follow. That would actually be innovative. The main problem with traditional cutscenes is that they abruptly break the gameplay flow, and devs keep looking for ways to soften those transitions as much as possible.

The closest examples are Life is Strange, Detroit, Heavy Rain, TLoU Part 2, GoW 2018/Ragnarök, SM2

https://youtu.be/sgLIlSwQxbo?si=bC-V1ELAwmx3cOU3

I have to say this is such an amazing game. A great storytelling experience that truly makes you feel like your decisions carry a weight with them letting you know their immediate results and letting you change your mind if you so desire. The game isn't without it's flaws but then again what game is? This one I highly recommend, hands down, eyes...

▶ Play video
tepid zephyr
# terse pivot I understand your point — interactive, player-controlled moments can feel very m...

I could find better examples, but I believe what they want for cutscenes is like the video shown here below—where the gameplay isn’t cut abruptly to show a cutscene. The video shows pre-scripted cutscenes but not traditional cutscenes.

https://youtube.com/shorts/B3CAwUUhLlc?si=HtVl1tpV9tsACtYN

terse pivot
pseudo path
placid acorn
#

**please ensure we can have fires on community lots and stores ect **

digital urchin
# violet wren We also need filter options (User created vs. downloaded) and a search bar for t...

Same and the amount of time I have to search for objects and I can only imagine other builders too is way too much time. And sometimes I'll be building and think- "Didn't I download a mod for xyz? Where is it?" and I'm scrolling and re-scrolling through trying to find them 😭 but can't then I have to go back to the mod menu, find that creators name and then go back into the game to find them.

We need a mod menu that's more accessible too, just like canvas icon while in build mode , instead of needing to exit what we're doing and go find a new mod.

tepid zephyr
placid acorn
#

**Kjun please do not be worried or scared to give us the options and features to make our zois unattractive or unconventional looking we need to be able to give our zois character imperfections **

queen atlas
#

A part that is ignored in CAZ are feet. It would be so cute for our Zois to have painted toenails, painted toenails, ankle bracelets and foot tattoos.

Imagine your Zoi having matching painted fingernails and toes! It would complete a beach look.

wanton herald
viral peak
#

I believe the highest priority should be the gameplay being able to potty train your toddlers, again adding functionality to the things around the world like the volleyball courts and playgrounds with slides. Parking for cars, parking for cars, parking for carss⬅️
The ability to actually buy furniture from the furniture store and have it show up in the build mode inventory.

The ability to feed our fish in tanks.
Parents should be able to go up the elevator while holding their children. Parking for cars!!

placid acorn
#

Kjun I believe the highest priority should be the gameplay meaning varied deep and complex autonomy/social interaction which makes sense and brings about interesting situtions and chaos this should be a mian priorty for the game right now and will keep player occupied and interested right now autonomy is shallow repetative and boring

placid acorn
#

**Kjun have options for chaos and intensity settings as i personally do no like to micromanage my zois i would like my zois autonomy to guide me and the story and from that i decide there lifes path . I want the chaos and spontienty to come from the zois most of the time and not directed by myself having a setting such as a slider for freewill from low to high would help massivley in this **

placid acorn
#

for me the important things that need sorted are autonomy , social interaction and personality system
i really dont care about new clothes and cute furniture atm

trim lava
#

Please let 'idle families' show up in the world more.

And PLEASE do away with static 'Schedules' - let them change one a week or SOMETHING! Give us some variety as to where our Zois want to travel.

gilded cradle
#

To Kjun and dev team...

Please remove the artificial needs depletion that makes our hunger/sleep bar shrink quickly, abnormally, to make our Zois hungry at noon then 5pm.

Please remove the routines that force all zois to

  • eat at specific times
  • go to sleep at specific times (even if not tired, rare since routine artificially makes them tired around 11pm)
  • wake up at specific times (even if dead tired)
  • eat when not hungry (should only kick in if hunger in the yellow)
  • wash when not dirty (hygiene bar is very high or maybe even full)

It might be useful to keep non-player families in check, on that it's really nice, but it makes our main family and zois feel like programmed robots you can't even fix. Having a full hunger gauge should always last you between 8-16 hours (depending on how active the zoi is). If you wake up at 11am, you should only need sleep around 3am. Stuff like that.

Many players complained in their own words on the forums, but the answer is always the same: « Working as Intended, not a bug, closing the thread... Make a suggestion on the wishlist forum if you disagree. »

( And such posts are ignored, even with almost 30 likes/boosts, which is quite an achievement on said forums ).

At the very least, give us back our freedom by having a switch in the menu called "optimal routines" or something like that we can turn off.

We feel it really makes the game WORSE.
Thank you for considering / fixing !

placid acorn
#

Kjun please bring back being hit by a car crossing the street every interaction we make should have risks consequences making the environment reactive to our zois

tepid zephyr
# placid acorn **Kjun please bring back being hit by a car crossing the street every interactio...

I agree. I love that there are consequences for your choices - it makes the game feel more alive and responsive. But I feel this is lacking when crossing the street. I often have my zoi ignore traffic signals when walking because I know that nothing happens if they get hit by a car. I’d love to see zois go flying and then get back up (like the animation for the frying pan slap), with a small chance of injury (the zoi would be sent to the hospital) or death.

tepid zephyr
#

I’d like to see a romantic chemistry system developed but I don’t want players to select the specific attractions (like hair colour, etc) - because that makes the outcome too predictable. If players have any input it should be a general concept.

For example, players could select one of the following attraction guidelines:

  • opposites attract
  • Birds of a feather stick together (attracted to similar zois)
  • Attracted to those they admire or are inspired by (attracted to zois whose current life circumstances are similar to their aspirations)
  • Etc.

Currently zois flirt with everyone and romantic urges are reserved for people your zoi is already in a relationship with. It would be great if zois developed romantic urges for people they are friends with or work with, based on their romantic attractions.

digital urchin
#

Thoughts

  • I was looking at some videos yesterday of players having their zois live in Cahaya. And I was thinking this world would be so cool if there were tropical forests they could travel into up in the mountains and see more homes and water. Also the edge of the map in Cahaya has a field of farm land it would be nice if they unrestricted access to this and we can farm on this land or at least buy it to farm on.

  • Imperfections I like the imperfections that the zois were given in the latest dev weekly update it makes them look so more realistic and have diversity in creating characters. Please add more!! Such as cellulite marks, stretch marks, ability to make some parts of the body appear saggy skin, including very skinny and bony looking. I would also like to see more scars we can apply to zois too. Acne would be interesting to have form on zois not just for teens but adults too, more mole types not flat one but protruding

  • Crushes zois getting crushes on other zois while in their environment or when going to the same places frequently and seeing that same zoi. Based on attraction (hair color, eye color, body type,etc.). Two zois could could have a mutual crush on each other whether they've talked or not, but after a while if they don't see each other this will decline.

  • Dates Zois remember their first date with other zois can be in stages first date, 2nd date, and there could be blind dates (being set up by a friend or employee or family member). Blind dates would work where the friend setting up the two people they know would ask them to meet at a specific location and time.

  • Having multiple businesses on one lot would allow multiple business owners to share a common space but their revenue would remain separate including the business names.

  • Zois eating and drinking at the same time would be cool. A zoi could make mac n cheese and then drink soda with it at a table.

void beacon
#

I find it odd that Zoi wakes up so early.
He needs about 7-8 hours of sleep, but his sleep gauge fills up quickly before that.
Zoi always wakes up at dawn.
And even when his toilet gauge is full, he still spends a long time sitting on the toilet.
His actions and the gauge bar don't seem to sync up.

marble ermine
#

Feedback on the compact UI
After analyzing the video again, I agree that while it has become more compact and the layout resembles the old UI, at the same time it has started to look a bit… like Tetris.

  1. Not every panel needs a gray backing with an outline. The “block tiling” effect should be softened at bit: for example, you could make a compact version of the some panels without a backing (emotions panel and the phone button)
  2. Not every panel needs to be split apart – let them auto-merge together, like in the old UI
  3. Another option for the emotions panel: only thin bars, as it was in the old UI. On a small area you managed to show all 17 (41) emotions, you could also provide a variation with bars only for active emotions. Many of us quickly get used to color indicators, so hyper compactness isn’t a problem.
  4. A round avatar with a gradient emotion ring / outline is essential, just like in the old UI. Throughout the game you use round avatars for Zois (relationships, family tree, mybusiness) + you could add an emotion icon attached to the upper/lower edge of the circle
  5. The vertical panel with buttons “edit Zoi,” “mount,” “event,” “bag” doesn’t fit the compact version – you moved this “column” to the right, but muscle memory will look for these buttons next to the avatar. Make them in a square layout and allow them to merge into one panel: avatar, buttons, action queue (as in the old UI).
  6. I often used the autonomy toggle on the “needs” button, but you removed it, or did you move it to another panel with the Zoi head icon? Or this is SmartZoi? In any case, it has become not very intuitive.

As usual, my post includes a mockup below, so please take a look at it as well for clarity. Thank you.

winged spruce
#

Since recent updates that automation on Zois isn't as good as it used to be. They are always hungry. Hunger should be based on when they had their last meal not three times a day I had a zoi couple eat food (it was cake and fish and chips) and an hour later they were almost starving. I sometimes have two meals a day, sometimes one, sometimes three depending on how big the meals are that I eat, this is more realistic.

Also babies are a nightmare when a baby wants something the zoi stops what they are doing to help the baby so if I tell them to eat they will stop eating to help the baby, then they end up starving. They should automatically help baby yes but this shouldn't override what they have been told to do. Even smarter still if there is a zoi in the house who is not busy or doing something independently the game should prioritize that this zoi help the baby not the one that has been told to do something by the player.

Why are zoi also still doing things they dont like? If they dont like to clean they should not clean. You guys really need to work on the zoi they were so much better before now its really hard to get them to act normally.

Also another thing I have zoi randomly quiting their jobs, my zoi was almost CEO of Adam Entertainment then he just quit for no reason.

Edit: also someone mentioned bringing back automated preferences - yes please! Having to add preferences for each zoi is exhausting. Also it should be automated based on their traits for example a fitness enthusiast zoi will automatically like to workout or do yoga and adventurous zoi will automatically like to swim.

tepid zephyr
#

On the topic of urges

Currently, too many of a zois urges are related to basic needs. For example: ‘I want to eat something’, ‘I want to sleep’.

Urges should be related to fun activities and big life decisions: snorkelling, riding rides at the amusement park, starting a new romance, ending a marriage, having a baby, quitting their job, etc.

This would provide greater guidance for players who are feeling stuck or bored.

On the topic of autonomy

I also think there should be an on/off toggle for autonomous urge fulfilment.

Players who want full autonomy and more chaos, could turn on autonomous urge fulfilment so that zois would act on these bigger urges.

Players who wanted a more balanced gameplay could turn off autonomous urge fulfilment but keep general autonomy on. With this setting, zois would autonomously fill their need gauges and engage in smaller (less impactful) activities but players are still able to choose whether or not to act on urges, giving them control over big life decisions.

tight wedge
# tepid zephyr I would love to set food on the picnic blanket where my zois eats together and t...

Yeah I wish the animations were longer on the picnic blanket. Also more romantic interactions. But I hate how they only have the option to use it on a date. Why can't we just get it on buy/build mode and use it anytime? Any couple and also even with friends/family as @queen atlas mentioned. Families, couples and friends should have various interactions on it and be able to have picnic meals.

placid acorn
#

Urges are boring

marble ermine
# tepid zephyr **On the topic of urges** Currently, too many of a zois urges are related to ba...

I myself advocated for a Unified Urges Hub, and it sounded like this:

I’d like to see a unified hub like Urges for the natural display of all such impulses of Zoi and the ability to fulfill them with a single click, or cancel them with the (X) so the game generates a new one.

  • scrolling through them / expanding the panel, rather than limiting it to 4 slots

But I’d add that the current Urges are more like the Sims 4 Whims – time-limited impulses, like wanting to punch someone after an argument or going to sleep, though “having a baby” is not an impulse that can be blocked just because the slots aren’t empty. It sounds like: ”Should I go to sleep, eat some meat, punch X… and then, once I’m done with that, have a baby.” Strange, right?

That’s why Desires are absolutely necessary – defined as long‑term wants, tied to life aspirations and motivations. This could be implemented through the same panel, with Desires shown in larger circles at the top, and Urges in four smaller ones beneath. Or Desires/Fears could be a separate panel and mechanic, which would be even more compelling if a solid motivational model is developed.

In any case, their origin and logic are different, so… it’s simpler to separate them and give the player the mechanics they actually need.

placid acorn
#

Adjust environment slider doesn't work

marble ermine
harsh wasp
#

@marble ermine just wanting your opinion, do you think bodybuilder, pro bodybuilder physiques for male and female zois should be included and also the bodybuilding profession be turned as a career

tepid zephyr
# marble ermine I myself advocated for a Unified Urges Hub, and it sounded like this: > I’d like...

I like the idea of having a mix of both long-term and immediate or reactionary desires. But at the moment, the immediate/reactionary desires are often a copy of information in the needs panel. Reactionary desires would have a greater impact on gameplay and enjoyment if they were in response to the environment rather than their needs.

For example:

  • zoi sees someone with low performance skill busking. They want to heckle the busker.
  • Zoi has no money, walks past homeless person begging for money. They want to steal from the homeless.
  • zoi sees romantic partner. Wants to compliment their appearance.

I also agree that you should be able to cancel urges.

placid acorn
#

yes we want desires in the game and bring us the complex personality system pleas 😄

marble ermine
# tepid zephyr I like the idea of having a mix of both long-term and immediate or reactionary d...

You’re describing exactly how SmartZoi was supposed to work when NVIDIA first presented it as the ACE sLM, but that level of behavior never actually showed up in the game after the promo. In v0.1–0.2 SmartZoi really was more reactive, but it crashed the game every 5 min, and after it was separated from NVIDIA we instead got those strange random actions like “Make Donation” or “Tidy Up Appearance”. So the intention is good, ofc, but will SmartZoi ever be able to work like it did in the promo… well, if the sLM includes 100M of parameters and takes up several Gb of VRAM (because scripting can’t do that)?

https://youtu.be/Pk9z1upOj3U?si=V1e9ib7FTvs2SzDv

KRAFTON’s upcoming game, inZOI, allows players to create immersive life stories with Co-Playable Character (CPC). Built with NVIDIA ACE, Smart Zoi dynamically adjust their behaviors according to their traits and the situation they are in, resulting in diverse and personalized characters.

Learn More: https://www.nvidia.com/en-us/geforce/news/...

▶ Play video
placid acorn
tepid zephyr
marble ermine
placid acorn
# marble ermine Not exactly, these models can be effectively trained in practice, but they’re ex...

well they really need to get in place proper well fleshed out game autonomy and soon cause most ppl aint gonna be able to handle that im really disappointed first they advertise city wide simulation thats changed now and now this 🙁 for them to really win me over now they haveto implement real deep fleshed out autonomy and personality system soon cause although Kjun said he heard us his reply was a polite brush off that really said nothing about personailty or autonomy again i do not want this game to be a pretty micromanaging doll house

tepid zephyr
placid acorn
odd herald
#

In build/buy, we NEED a way to sort canvas items by date of download. Without it, finding the lot I just downloaded on Canvas is so hard! And I don't think the search option is very effective in finding the canvas lot I want either. Similarly, I would like more sorting options for Canvas-downloaded zois in the Create a Zoi section. Sometimes, I want my most recently downloaded one at the top, even if it was created by the original player 40 weeks ago.

static moss
#

I really wish there would be more family and date activities. I really try to enjoy the game but I notice I am getting bored with the gameplay and sometimes switch back to the Sims 4. The game looks visually great, but it still feels empty to me. What would help: - More family activities, why can only one person go into a ride at the amusement park and why does the camera switch to first person mode? Just fill the rides with zois, make a family go in there togeter. - When can zoi's really go out for a dinner together? As a date or as friends or family? I am tired of the weird order screens. It is okay to have that at Apple burger (MacDonalds style) but it looks weird in a restaurant or store. - That said, the store: Why can't customers pay at the desk? Again, the screens are weird and make it feel unpersonal. -Bars: Why can't we just order drinks at a bar from a bartender? It is so weird that Zoi's need to brew their own drink at a bar. - Body types: Why does everyone need to be skinny?! Fat people are real and welcome too in this world. The gameplay depth really needs to be improved.

tight wedge
# static moss I really wish there would be more family and date activities. I really try to en...

I know what you mean. I feel we still lack family and romance activities and connections. The worlds lack variety of people of different sizes and even ages. I don't see many kids, teens and families out. I wish we can go on rides with other Zois and to a movie together and dining. I also wish we can have more realistic bars like ordering drinks from a bartender. Also playgrounds are empty no kids, families or Npcs swimming in beaches and public pools. There's some things I'm not a fan of with Sims 4 but we have more depth in Sims. A lot of that group activity and connections is something I enjoy. I love Inzoi very much, but we can't do much group activity or dine out together, etc. 2 Zois can't even go on swings next to each other. Romance is casual and lacks intimate interactions. I really hope all that improves because like you said it looks great visually but it feels empty.

marble ermine
# placid acorn well they really need to get in place proper well fleshed out game autonomy and...

AI is probably the hardest part of modern game development. Without a clear vision of the end result, and with constant tweaks based on our requests, the code quickly turns into spaghetti that’s nearly impossible to debug. As I mentioned, Unreal Engine eventually added the Gameplay Ability System, which links ability-effect-cue through a tag cloud and cuts down on manual wiring, but it came too late. So we have to admit our own interference played a role here, and that the devs leaned heavily on SmartZoi, leaving the manual code fragmented.

Would it have been better if they postponed minor systems for a year to focus on the core? Sure, that would be better for people like us, but games are sold by content. A blogger’s review showing off a ton of new features intuitively drives attention to the game. And objectively, inZOI has maintained a very high and productive dev pace (for a new studio without prior experience or groundwork in the genre) while the game itself is steadily becoming fun to play.

static moss
# tight wedge I know what you mean. I feel we still lack family and romance activities and con...

Couldn't agree with you more! I think it's important that @spring fjord and the team first focus on the basic gameplay rather than adding more extra's that don't add anything right now, not until "the gameplay" is ready for it. The option to open your own business, doesn't add anything for me because the gameplay feels impersonal. You can't really connect with your customers too in a store because everything goes through that order screen as well... It's an empty world filled with robots.

forest hamlet
#

Giving players a Height Slider is complicated due to the effect it would have on coded animations, but right now the female preset is shorter than the male preset, which give us a possibility to have different heights by allowing us to choose the frame independently from the gender.

-Enable male Zois to have a body as short as the current default female body.
-Enable female Zois to have a body as tall as the current default male body.

Please correct me if I am wrong but in this case devs would only have to assign the already existing animations linked to body type instead of gender if that makes sense.

This would allow us to have shorter and taller zois without entering chaos territory!

strange hazel
#

Hello! I really want to get the horse mask reward, but I can't find the contest. Could you please tell me where I can participate now? I don't understand English very well, so I'd be grateful for your help!

marble ermine
# marble ermine You’re describing exactly how SmartZoi was supposed to work when NVIDIA first pr...

-# repost, autonomy, SmartZoi

Due to many requests to improve autonomy / SmartZoi and make it more transparent, I’m reposting a very useful thing that showcased in the NVIDIA ACE SmartZoi promo:

The Reasons of Autonomous Actions

When hovering over any autonomous action, a pop‑up should appear showing the cause of the action, just like with an urge. These include:

  • personality traits, characteristics, preferences, memories
  • emotions, needs, urges
  • event scheduler (routine scheduler, calendar)
  • SmartZoi analysis

Below is a UI mockup with examples

Autonomy:

  • needs: Order cappuccino (caused by low sleep gauge)
  • scheduler: Go to Social Event (caused by the Scheduled Event)
  • personality: Make Donation (caused by being Volunteer), Tidy up Appearance (caused by being Socialite)
  • emotion: Great Unpleasantly (caused by feeling Displeased)

SmartZoi:
preferences: Plants – “this daily routine brings tranquility and purpose, creating a deep connection to nature through simple, mindful care”
reactions: Considerate – ”calmly offering directions to a lost person with clarity and sympathy is well-suited to this considerate Zoi”

tepid zephyr
#

I agree with urges being performed when we “click” it—similar to when we click “needs” panel.

I had previously discussed this with someone because completing urges is not as easy.

placid acorn
tepid zephyr
# forest hamlet Giving players a Height Slider is complicated due to the effect it would have on...

I understand that fully adjustable height may be difficult to implement—And since male and female characters In-Game already share the same animations, adding selectable height options between existing heights is reasonable. BUT, I’d really appreciate just One more additional shorter option—where my Zoi is below chin level. As someone who’s closer to 5’1 feet (155 cm) when looking at the current default height for “Zois” they feel closer to 5'9 (175 cm) especially when comparing them to the doors.

I saw that the average height for Korean Women is between 160 cm or 163 cm? An additional height of the photo below would be appreciated 👇 (Add the green one—it’s close to chin or neck height)

queen atlas
# gilded kiln Wait so this has me thinking we're getting more functional mannequins quicker th...

Hopefully the Inzoi team will add partial mannequins as well. It would be nice to have neck or hand displays for jewelry stores.

I want sales associates at retail stores to act like SALES associates. For example, they can ask how to assist you and make suggestions.

I know that the Inzoi team are making VIP areas in night clubs but other businesses have more upscaled areas as well. In some jewelry stores they have private rooms to try on rings away from the showroom.

This can also be implemented in the crime system. There's always the classic jewelry store heist.

https://youtube.com/shorts/FwqaKbAcoUM?si=cu5wEYBvFV9X5ppu

https://youtube.com/shorts/Gax61hu9qpQ?si=8I_2jKdDQMipFJV6

https://youtube.com/shorts/gujgEnlJI9w?si=jJ50jhIQWh9CXyVx

https://youtube.com/shorts/pQJ8i7Ge_iU?si=AV1YgWIIFyqD20KE

https://youtube.com/shorts/yxx0TsSMmpY?si=4wzxuRELYDC_c5xT

Malabar Gold And Diamonds Presets You The Best In Fashion Jewellery With Authentic Touch. Jewellery That Just Mesmerises Your Eyes Only At Malabar Gold And Diamonds
Buy Now.
Exclusive Designs.

#jewellery #jewellerydesign #jewelry #jewels #jewelrydesigner #jewellerycollection #jewel #jewelryaddict #jewelrymaking #jewelrydesign #gold #goldjewel...

▶ Play video

Story here 👉️ https://7ny.tv/45Zoscz | Owner Gustavo Sanchez said he added an extra level of security glass over the counters at of Gustavo Oro Jewelry Shop in Jersey City last year, but the cases were no match for the mallets.

#shorts

Check out more Eyewitness News - http://abc7ny.com/

Find us on social media:
FACEBOOK: https://www.fa...

▶ Play video
placid acorn
#

zois really have to be more reactive to oconversations and thier environments zois need all interactions to be autonomous not just a select few zois need to fight punch and slap autonomously in relation to whats happening and relaionships levels ect

tepid zephyr
#

I agree—and you just made me remember something! I completely forgot that people had previously suggested adding supermodel jobs in the old suggestion channels. Some players also asked about mannequins and clothing, so I think a “modeling job” would be a perfect addition.
Also! People have been requesting for babies, toddlers, and teenager’s heights to be adjusted, so I believe adding a third height option for adults would be a great feature to include as well.

terse pivot
#

Question: Will the Winter Christmas Atmosphere Return? 🎄✨

The Christmas choir singing carols by the large Christmas tree in the town square has disappeared — along with the tree itself. I also couldn’t find the Christmas market anymore, which honestly made me a little sad.

Will this magical winter atmosphere return to inZOI every in-game winter season (not real-world winter, but each winter cycle within the game)? It added so much charm, warmth, and festive spirit to the city.

terse pivot
#

I would also love to suggest something extra: it would be beautiful to place Santa’s sleigh near the big Christmas tree in the square, so children could sit on Santa’s lap and whisper their gift wishes to him. 🎅🏻✨

Additionally, it would be amazing if the entire city could transform during the winter season — with festive decorations in the streets, lights everywhere, and Christmas displays in shop windows — so that the holiday magic could truly be felt throughout the whole town. In shops, Christmas music could be playing, which would wrap the entire holiday atmosphere in a final touch of golden magic. ✨

Details like these would make each in-game winter feel truly special and unforgettable. ✨

pseudo path
gilded bane
#

@tepid zephyr A modeling career is something ive also asked about a while back. That's one of the main things im waiting for! So hopefully that'll be soon.

tepid zephyr
gilded bane
#

@tepid zephyr Yea i believe he did mention that! It'll also be great with the backdrops and everything and the photography studio thing!! I use to model before I had to have surgery so I feel i have to live the rest of my dream through my zois lol

tepid zephyr
gilded bane
#

@tepid zephyr Yea thanks!...I haven't since 2022 tho. Im thinking about becoming a streamer now. I want to start streaming inzoi one day once I get a really good pc setup.

marble ermine
placid acorn
#

A true life simulation doesn’t depend on the quantity of actions, choices, or animations, but on how they become accessible through the logic of the world’s laws and the interplay between traits, ambitions, and relationships. "Life" emerges when those systems clash, overlap, and generate outcomes no one scripted. That’s what’s missing here, not contents, in fact the game have soooooo many contents, so many choices, but it lack the sense that the world pushes back. That your Zoi’s traits and experiences shape not just moodlets, but access, chance, and narrative drift.

rustic falcon
tepid zephyr
tepid zephyr
# placid acorn A true life simulation doesn’t depend on the quantity of actions, choices, or an...

I think it depends how you play really. I have one game with a forever single, introverted, recluse zoi living in Cahaya. I just have them farm, mine, fish and snorkel. I think she has like one friend and they’re not that close. There’s no story, no drama and I kinda like it that way. It’s more of a cozy save file, and for that one activities are the whole game. I don’t think any of us can say what’s most important to the game as a whole, only what’s most important to us in the way we play.

tepid zephyr
# placid acorn A true life simulation doesn’t depend on the quantity of actions, choices, or an...

I think what you’re asking for is for the game systems to meaningfully influence each other and interconnect.

I don’t know if some things are postponed because it might clash with upcoming systems. I saw that for an Early Access game, some depth might be intentionally postponed. When new content and systems is still being added to expand gameplay, developers sometimes wait to fully integrate certain systems because balancing and cross-system reactions can clash with upcoming features. It might be easier to connect everything once the core content is more complete. (Some core content/systems isn’t in the game yet, so interconnecting now may cause more issues.)

placid acorn
#

** an example of autonomy currently my zoi is engraged but is just standing around reading books and bushing teeth they should be interacting with the world and other zois in an enraged way shouldting screaming being aggresive towards others of thier own accord**

pastel fox
#

Just a PSA, bolding your text does not make it more likely for the devs or others to see.
Please use formatting where it's appropriate Psycat_3

placid acorn
#

another example of autonomy i made a household of 8 zois unrelated to each other i move them in then every single one of them starts vaccuming at the same time this needs to be fixed zois should be interacting with other zois mostly not choosing menial tasks above everything else

tepid zephyr
#

It’s about to be Wednesday where Kjun posts. I really hope we’ll get more height options in the future, even if we can’t adjust them freely 🥲 Maybe something like selecting from preset features?

Kjun, here’s my other “heights” post with 15 upvotes for now:
#1449031228953989262 message

tepid zephyr
# placid acorn another example of autonomy i made a household of 8 zois unrelated to each ot...

Yeah. I tried smartzoi the other day. I don’t use it very often because I don’t find it adds much at this stage in development but I noticed this behaviour is way worse with smart zoi on. Hopefully the team will continue to improve smartzoi but in the meantime, I’d try playing with it off - ironically zois seem to be smarter (and a little more interesting) with smart zoi off.

tight wedge
#

Some suggestions: Build sand castles at the beach, NPCS swim, convertible cars, sports cars, being able to cook rice in rice cooker, Mexican foods, rainbow after rain, leafs falling in Fall, a beach shop where you can buy beach items like shells, beach decor items for our Zois house, beach T-shirts, sweaters, post cards, etc. Option to (always) use bath bombs and bath salts as long as you have a tub and bubble baths. Salons for hair and nails. I would like seeing a interactive daycare center, options to see Dr at hospital for various reasons including lab tests, ultrasounds for pregnant Zois. Options to see movie with other Zois, dine with other Zois in same table, go on rides with other Zois and museum. I would like seeing a Zoo and Aquarium where Zois can visit and see animals and sea life together (we already have the tanks) I want to see families out together with their kids and parents pushing strollers and (eventually) Zois walking dogs.

terse pivot
#

I captured a beautiful moment where a male Zoi stood next to a sleeping female Zoi, quietly watching her. It felt intimate and cinematic — but there is no interaction for gently watching someone sleep, kissing their forehead, or softly stroking their hair. I would love to see this added.
This interaction could also work for parent and child (any age), with different animations — romantic between partners (triggering a romantic moodlet), and warm/protective between parent and child.

When the male Zoi approached her, her face appeared in his thought bubble with a small smiling emoticon next to it — showing he noticed and thought about her. But nothing appeared in his moodlets or deeper Smart Zoi thoughts, as if the moment didn’t truly register.

It would be great to refine Zoi reactions — not just thought bubbles, but also visible gestures like waving or smiling, especially when they meet on the street or run into each other around the city. Moodlets could then reflect the emotions from these encounters — happiness when seeing a loved one, or discomfort when meeting an enemy.

Small emotional details like this would make the world feel more alive and full of heart. 💓

gilded bane
#

@terse pivot also when a zoi comes home from work or wherever they've been, I'll love to see the zois greet their significant other with a kiss on the cheek or something like that once they're home.

sudden scroll
# terse pivot I captured a beautiful moment where a male Zoi stood next to a sleeping female Z...

I totally agree with you! Your comment is so beautiful and touches on the exact 'human soul' that makes this game feel alive. To build on your idea, imagine how incredible it would be if they added these emotional animations:

  1. Gentle Sleep Interactions:
    Tucking in: A Zoi pulling up the blanket to cover a sleeping partner.
    Adjusting the Pillow: A soft hand gesture to lift the sleeper's head or adjust their pillow for comfort.
    Atmosphere Care: Letting the Zoi dim the lights or turn on soft music to create a peaceful environment.
  2. Expressive Body Language:
    Sigh of Contentment: Seeing a Zoi take a deep breath with a slight smile (micro-expressions) while watching someone they love.
    The Head Tilt: A subtle tilt while gazing, showing deep reflection and appreciation for the moment.
  3. Deep Connection System:
    Emotional Warmth: If a Zoi wakes up and finds their partner watching over them, they both get a 'Feeling of Security' moodlet that speeds up energy recovery.
    Parent-Child Bonds: Adding a 'forehead kiss' or 'rubbing the back' of a child having a nightmare to soothe them.
  4. Public Reactions:
    Continuous Eye Contact: Instead of just waving, Zois should follow each other with their eyes when passing in the street, with their 'walk style' changing to look shy or confident based on the relationship.
    These small details would transform the game from a simulation into a true emotional experience. 💓
    @spring fjord
queen atlas
# gilded bane <@601829143243522048> also when a zoi comes home from work or wherever they've b...

Zois should react to the doorbell or the front door opening in general. If a Zoi is within a certain distance from the front door they should greet the person who enters their house. It doesn't have to be a significant other it can be roommates or family members as well.

Also Zois should say something when they leave the house too.

https://youtube.com/shorts/hVcJU3hyjhA?si=0e-aBwsY35RhRQT5

https://youtube.com/shorts/-ch4NqzdhA8?si=XHSUfGB94UVpKc3F

https://youtube.com/shorts/cHVs3cYZ_dg?si=pqTBAOjJTvA75EVX

Imagine you’re running across the airport to embrace your soulmate and best friend after months apart. You see their eyes light up the second they see you. You welcome each other with a warm embrace. You are both deeply excited to be with each other again.

Now imagine you come home from a hard day at work to this same warm embrace. THAT’S ...

▶ Play video
placid acorn
#

.an emotional intensity slider would be good give us the choice to have our worlds be crazy or not

gilded bane
#

@queen atlas Aww yea i agree

placid acorn
#

we need a chance to be caught while breaking out of prison and if we do break out we have to go on the run and lay low for a while as police will be looking for us also we need chances to evade arrests by luck and or if we a skilled enough also depending on what the civic counciousness slider is set to

void beacon
# queen atlas Zois should react to the doorbell or the front door opening in general. If a Zoi...

I agree. This is something I've been saying for a while.
Inzoi needs more attention to detail.
It's strange that Zoi just nods silently when a service NPC visits the house.
It's rare to see her greet visitors warmly or formally greet friends who come over.

Also, I don't understand why there's a "Call over" menu in the relationship window.
When I click on it, my friend visits, but they enter the house without saying hello.

I wish this menu would be removed. It completely ruins the immersion.

trim lava
#

inZOI needs to feel more like a 'game' than a sandbox dollhouse. It needs more goals and more unpredictability.

void beacon
# marble ermine **Feedback on the compact UI** After analyzing the video again, I agree that whi...

I agree that it looks like Tetris. Almost everything is square, so there's no sense of harmony or balance.
The initial design had a nice balance of circles and squares, which made it look much more sophisticated.
I especially wish they'd bring back the circular avatars.
I think it would be good to just increase the size a little so that the facial expressions can be seen better.
It's a design that fits inzoi much better.

I also like how the emotion panel is designed to resemble a sound frequency scale. (I like the second design, which displays only the active design as a long bar.)
The initial design was too simple, and the final design felt too large and clunky.

Please, please revisit the UI design. I believe UI design is a crucial factor in determining inzoi's overall impression.

tepid zephyr
placid acorn
tepid zephyr
# terse pivot I captured a beautiful moment where a male Zoi stood next to a sleeping female Z...

I also came across something similar to the photo. I’m not sure if it’s just a bug or something Kjun intentionally added for immersion, but I really like it!
One time, my Zoi was using the computer, and their partner autonomously walked over just to watch them. I was honestly so shocked. I don’t even know if it’s an actual game mechanic where Zois “check on” their partners from time to time, but it felt incredibly realistic. If it’s just a coincidence, I would love it to be a real thing.

I hope zois can check on their kids and babies too—like to see what they’re doing.

Perhaps, we need some kind of indicator that the zois are checking on their loved ones? Moodlet is good too.

marble ermine
# void beacon **I agree that it looks like Tetris. Almost everything is square, so there's no ...

Yes, they originally had a sleek UI/UX design, as well as most of the game that existed at that point, aside from the obvious rough edges and limitations. And the main reason for criticism was that the game went into Early Access way too early, and that the missing and broken logic/content made it feel “lifeless” and “soulless”.

So, I honestly have no idea what could’ve happened for them to suddenly flip into self‑criticism and change direction. Some part of the community didn’t like something well, you’re not money, you can’t please everyone. Meanwhile, they’ve had a massive amount of work ahead implementing features that the initial design likely didn’t influence at all, but at the same time the revisions consumed valuable resources.

tight wedge
#

Please fix issues of Zois taking too long to eat or auto drive to a location if hours of day are set to longer/longest days. I love having long days, but don't want to spend forever eating or driving to a location (auto). Please also improve the set mood next to bed interaction. Zois only do this interaction in certain spots which makes no sense.

tepid zephyr
# queen atlas Zois should react to the doorbell or the front door opening in general. If a Zoi...

I would really like to see this feature added. In the past, Kjun mentioned that Zois would be able to kiss their partner when they come home or before they leave. I remember this being mentioned, but I haven’t actually seen it happen in-game autonomously.

It would feel much more immersive if my Zoi could greet their partner with a hug or a kiss on the cheek or lip when they arrive home. It would be immersive to see my zoi hug their kid when their kid comes home or leaves for school. I’d also love to see my Zoi answer the door when a friend rings the doorbell, greet them properly, and hold the door open to let them in.

As for npc strangers—even if the door is left unlocked, the stranger shouldn’t randomly walk into a home without being directly invited in by our Zoi. In real life, people don’t just enter someone’s home without being greeted to be let in—And if someone trespasses, they face legal consequences. Also, I think even for npc, after we use the doorbell—the npc should greet our zoi at the door before letting us in their home.

tight wedge
#

I would like to see a mountain map to go hiking, camping, lake side cabins, have beautiful scenery and nature filled with waterfalls and wild life. Also winter activities and really neat thunderstorms!

woven harness
viral peak
#

Could we get an offline mode for playing?

Also something I would like the devs to consider is replacing some of the AI art with human art. Perhaps running a event where players can add their fanart and that can be added to the game.

Then someone can release an article stating that you guys are replacing the AI art within the game. Some things that come to mind is the ai graffiti, paintings and art on the food trucks, and the art on the criminal board

Idm the AI features like 3d printing or voice chat bc humans can only make so many lines, and 3d printing is cool. But actual art should be made by humans and if you guys start to do that good PR would definitely come!! A lot of ppl would love that

Btw any updates on pets and PS5 release?

placid acorn
#

please keep to the promise that we can customise our world settings to our liking such as players who want a chaotic and unpredicatble world or players that want more normal game play

tepid zephyr
# tight wedge I would like to see a mountain map to go hiking, camping, lake side cabins, have...

I would love to see a seamless world transition within the same country, where the map naturally expands to reveal other parts of the city or surrounding countryside with varied terrain.
I understand that a system like this is currently being developed and that Canvas Town is coming, but I hope it is exactly how I imagined. As for Canvas Town, I hope it can be integrated into our existing map rather than requiring players to go through a loading screen to access it. A smooth, continuous world experience would make everything feel much more immersive.

Replying to @viral peak: I agree that the AI arts need to go. Haha..I can’t get pass the AI generation currently in the Mysterious Agency’s boards. It looks nothing like the aesthetic of the game. They need to use real zoi characters and in-game photos instead of AI generation.

viral peak
# tight wedge Some suggestions: Build sand castles at the beach, NPCS swim, convertible cars, ...

Rainbow after rain is super cute!!

I also want hot tubs. Also I think if your zoi is married they shouldn't react surprised to their spouse in the shower. And OMG I'm surprised building sand castles isn't a thing yet alongside the playgrounds with slides

@tepid zephyr yes they really need to get rid of the AI art the rest of the game looks so good and the AI art looks so out of place.

Even besides that, people absolutely hate it and it's one of the reason hate pieces on inzoi is made.
Even if they had an event for us fans to make some art for them that would be better and give this game better PR💙

viral peak
# tight wedge I would like to see a mountain map to go hiking, camping, lake side cabins, have...

I absolutely yearn for a forest with mountains, trails and waterfall map ESP with horses ugh. I want it so bad for this game 🤧 I SIGHHHH.

Parking, forests and horses is probably like at the top of my inzoi wishlist amongst other things but mainly those

Side note: hoping to hear about the time frame for fixing the travel system so that we can visit without having to live there, and ability to choose which people can go to the cities without the entire family having to come

And the ability for our business to stay there even when we visit other cities

tepid zephyr
# woven harness That would look so beautiful in inZOI <:Doodle_Heart:1357610874243907654>

For real, I would love it in the game.
Also, I would love for my Zoi to dive off a waterfall and into the lake. I’d never try that in real life, but in the game it would be so much fun. Speaking of that, when you’re standing near the edge, you can’t even dive into the water. Maybe Kjun could add a freely jump feature or something, because I really want my Zoi to be able to jump off edges into pools, boats, or even from a boardwalk on the beach. (I think we already have a pool jump, but I hope wherever I want to jump—I can do it)

Replying to @viral peak: Fan Art for InZOI would be very cool. Also, I would love sand castle to be an existing feature where my zois makes them too. I don’t even think we can set a event at the beach? Unless I’m wrong. I would love a family outing at the beach or for couples or friends. In the past, I have previously mentioned implementing drink storage like a “storage cooler” to take for beach outings—where you can put drinks in or snacks, it depends if you put ice in or not. The beach is still pretty inactive where there’s no volleyball, no zois swimming, no zois building with sand, and more. I would love to see the beach be more active in the future.

placid acorn
#

kjun the game seems watered down in the current build

marble ermine
# viral peak I absolutely yearn for a forest with mountains, trails and waterfall map ESP wit...

We also received many requests regarding city and travel systems, including:
Multiple home ownership
Seamless travel between cities
Hotel and rental systems
Maintaining relationships while traveling
Selecting individual family members to travel
We are preparing improvements for these features. While we cannot update everything at once, we plan to enhance the city travel system and introduce improvements such as selling or leaving homes and staying in hotels within this year.

  • 2 Canvastowns (Jun 2026 – a small village with about 40 lots, Oct 2026 with about 50 lots, a calm rural countryside)
viral peak
# tepid zephyr For real, I would love it in the game. Also, I would love for my Zoi to dive of...

We need A JUMP FEATURE. Pls kjun!! 😭Pls allow our zois to jump at a click of a button

Also add arrow keys as an option to change our wasd keys too. I'm wondering if new walk cycles will be added in the March update!! I hope so

And yes NPCs should swim in the beaches and pools. And we need a swim around option for our zois. The volleyball courts not being functional always disappoints me when I'm at the beach in bliss bay

@marble ermine I did see that post but I am hoping the travel system is fixed this quarter or sooner as it's one of the fundamentals i noticed was missing in some areas

tepid zephyr
#

We should be able to fish wherever we want on the boardwalk, boat, or near a lake as long as we have our own fishing rod. This means, I don’t have to find a designed fishing spot just to fish. Especially with optional multiplayer coming, we should be able to fish wherever we want.

@viral peak I completely agree! I been asking for a jump mechanism/feature. I really NEED a JUMP feature because it gives me more freedom. I want to jump whenever I want.

tepid zephyr
#

Kjun, like this person said to allow the world to randomly generate preexisting heights for npc characters would be nice. And an additional third height option for adults would be nice too.

And again, I would love the LLM System to be expanded on here: #1476958121854238792 message Thank you to everyone who upvoted. Now I go rest after all my comments 😅

marble ermine
# viral peak We need A JUMP FEATURE. Pls kjun!! 😭Pls allow our zois to jump at a click of a ...

There are so many requests here, and many of them are extremely expensive to produce, on top of that, they also tend to pile up, and each one needs something different, while resources are limited (as Kjun mentioned). That’s why I don’t get my hopes up about every single thing. Patience and realistic expectations are the only way to handle this. We’re adults, after all, and we should align our wishes with what’s actually possible.

waiting for Kjun’s response and wishing him an uplifting, inspiring time

woven harness
#

We got estimated list of things that affect inZOI engine upgrade on Steam news right now, I assume today Kjun reply will have them detailed here and maybe about requested features

viral peak
# marble ermine There are so many requests here, and many of them are extremely expensive to pro...

I'm confused? A jump feature is completely possible? Even kids game I played as a kid had them. Roblox has it.. one of the reasons I thought of it is because I rembered their implementing a feature where you can threaten zois on the street with a click of a button. To me that seems crazy so I don't think a jump feature is impossible

NPCs swimming in pools also isn't an unrealistic expectation, a swim around feature all of the stuff I mentioned was pretty fundamental. Basketball courts are functional too so I don't see why wanting volleyball courts would be unrealstic

@woven harness I see your comment below and let me answer it. A jump feature is help for movement. Jumping over bushes and off bridges simple stuff to make moving much faster

void beacon
tepid zephyr
tight wedge
viral peak
# tepid zephyr It’s a life stimulation so a jump function isn’t unrealistic to suggest. Sometim...

Right? People jump in real life too lol it's pretty realistic
Jumping over puddles dirt mud. It's not unrealistic at all 😭 it overall would make movement much easier.

Also for me I'm used to the space bar being used to jump but in game it's used to swap between characters so having the space bar be used to actually jump instead would remove so much confusion, and again make it easier to move around

void beacon
# tepid zephyr It’s a life stimulation so a jump function isn’t unrealistic to suggest. Sometim...

Is it because I'm so used to the Sims series? I wonder why I have to manually control it by jumping to avoid obstacles when I can just click the "Go" menu and let Zi walk on her own?
I wonder if it's really necessary when there's an intuitive way to control it.
Do you want to take shortcuts to get there quickly? Even if it feels slow, I can just turn back time and go there in no time, so I've never thought about jumping and manually controlling it.😅
Sure, it might be nice to have, but I'm not sure if it's a "must have" feature. I'm not sure.

tepid zephyr
# viral peak Right? People jump in real life too lol it's pretty realistic Jumping over puddl...

When my zoi is on a boat and I want to get into the ocean, but my zoi just spawns into the ocean lol.. that is immersion breaking. Kjun, perhaps we can’t fall off the edge of the boardwalk because there’s a barrier.. but I would like to jump from the boardwalk and into the ocean.

@void beacon I see. For me, I want to be able to cut routes or if I’m stuck—I would like to jump over the small obstacles. One time, I was randomly spawned behind the vending machine with small fence and I couldn’t jump to escape. (Kjun, allow us to manually change the space bar to jump)

tight wedge
#

I actually would like to have a jump option. I have no patience walking and that option would be useful to get around faster in some areas lol

viral peak
# void beacon Is it because I'm so used to the Sims series? I wonder why I have to manually co...

Ahh! That makes sense. I was going to reply to your comment asking if you only used the click to move and it seems you do.

For me I play other games that mainly use manual control for the player so when playing inzoi I regularly use manual control so sometimes I get stuck behind a bush.

Having a jump feature is absolutely a "must have" feature for those of us who use manual control over our zois and make things much easier for us to jump over bushes and anything that can get us stuck. But I can see that if u are a point and click player it may not feel necessary to you

empty pier
# viral peak Ahh! That makes sense. I was going to reply to your comment asking if you only u...

The problem is that jumping over fences etc. is an object interaction, and those don't really work the same way in InZoi that they do in action games, where things like jumping are programmed in from the ground up. You could program a 'jump' animation, but to make it actually work for jumping over stuff, you'd need a separate interaction/animation for each object to be jumped over (and presumably climbing animations for higher barriers). I'm not saying I don't want it or that it can't be done, but like the police chases we were discussing in a previous thread, it's a much bigger ask than people are making it out to be. I think the inclusion of a 3rd-person view and manual movement controls in InZoi has mistakenly given the impression that it's a GTA-like game under the hood, which it really isn't.

viral peak
# empty pier The problem is that jumping over fences etc. is an object interaction, and those...

I don't know but im still hoping the devs can add it because even in the kids games I played as a kid (not GTA) they had a jump feature.

I'll wait on what the devs have to say themselves if it's possible for them to add it as they are the developers.

Kjun if possible I'd love to here you're feedback on this as id personally love this feature and I'm sure a lot of people would appreciate it as well (it's been asked about for a while now) goodnight 💙

marble ermine
# viral peak I'm confused? A jump feature is completely possible? Even kids game I played as ...

I’m talking about things like traveling between cities, ownership, renting, and parking. I’m almost certain the save system is heavily involved there, and that the datasets have to store multiple layers of data about every location, every owner, every tenant, all relationships, and links. All of that needs smart storage, fast loading, and a ton of debugging so the saves don’t corrupt. Basically, the exact kind of thing the Sims series used to break on.

That’s why I’m all for keeping expectations realistic. And I get that systems like these are basically “do them properly now, or you’ll spend the post–early access cycle trying to fix them.”

tepid zephyr
# empty pier The problem is that jumping over fences etc. is an object interaction, and those...

I think that if you’re going to give players manual control where players can collide with small obstacles—you might as well give them the ability to manually change space bar to a jump function (this should be optional). One reason why I do not use click to move is because it takes long so I use WASD to be faster. Why make it harder for players who use WASD to have shortcuts?

As I mentioned, I had spawned where I was stuck on small obstacles where a jump function would’ve been more convenient and helpful. Constantly having to use escape button on settings is a hassle.

viral peak
# marble ermine I’m talking about things like traveling between cities, ownership, renting, and ...

Thank you for the clarification. I think the travel system may take a while.. but yeah I still do consider something like the travel system and parking to be extremely fundamental to the game.

I know it will take some time but esp for parking Ive been asking for that about..7 months now😭 I'm being very patient but I still am using this discord to bring up things that I want in the game.

@empty pier Obv I know things in games are difficult to implement LOL. The point of this discord is to offer suggestions on what we would like in the game no?

To be honest sometimes I wish you guys would quiet down bc I don't want negative comments of "it's so hard" to discourage the devs from pursuing things in the game. Obviously we all know developing games is hard I don't need the technicalities as someone who works with games myself

empty pier
#

It's not that a free jump feature is tough to program in itself, it's that if you're going to include that in the game, you have to design it that way right from the start. A typical action game will have a strictly limited set of interactions the player character can perform with the gameworld and other NPCs - such as shooting/striking other characters, picking things up, jumping over stuff etc. - but they can engage in those actions pretty freely. Whereas life-sims like InZoi have hundreds of possible interactions, but they're all heavily pre-scripted, involving fixed animations that can only occur in certain positions. That's why you'll sometimes see an awkward pause after giving Zois commands, while they move into the correct positions for the animation to play out.

Again, I'm not trying to be a downer on the 'jump function' suggestion, just to explain why it isn't as simple as it might appear. It MAY be possible for the devs to implement free jumping somehow - and if so, that would be fantastic! - but there certainly isn't anything like that in the game right now, so I wouldn't count on it coming any time soon.

placid acorn
#

i really think a jump feature is the least of our concerns at the moment lol

marble ermine
# empty pier The problem is that jumping over fences etc. is an object interaction, and those...

So, as someone who worked with UE, I’d say they need procedural animation. I’m really glad they’ve started detaching pre‑baked animations away from the old “action‑locked” context, like when a cop can’t catch Zois until they finish their run animation cycle.

The separation of the two hands was a huuuge win too, that alone opens up real multitasking freedom. Now we’re waiting if they unify Sit/Stand through proper upper‑body and lower‑body slots instead of the current “motion‑as‑condition” setup.

And then, ofc, there’s a room for root motion, IK, motion matching, and traversal. It’s not just useful for manual control, even the positional shifts between animations without proper blending break immersion.

viral peak
# placid acorn i really think a jump feature is the least of our concerns at the moment lol

Theres stuff in the discord about random shii. People are allowed to talk about what they want in the game regardless of how "unimportant" you may feel it is.

Honestly IDK where this jump feature backlash is coming from it's really random bc I remember you guys were literally asking about it and for it weeks ago but now it's an issue I'm honestly confused but goodnight FRFR LOL

placid acorn
tepid zephyr
#

Is it just me or are these discussions feeling less and less productive over time? I sometimes worry that some players aren’t getting heard and others (like myself…sorry everyone 😅) are going overboard with suggesting thousands of ideas and having long discussions. I mean I’ve loved it but it feels sometimes like some peoples opinions are heard more than others, purely because those players have the confidence to speak up (or in my case a complete lack of filter). I know kjun was looking at different ways of getting feedback and personally I think it might be a good idea to look at an in-game survey.

viral peak
# placid acorn i know and i feel its unimportant however you are still welcome and allowed to...

Thank you I lowk felt the same way when it came to gameplay importance when ppl were talking about ghosts improvements as I don't play with ghosts a lot

but I still allow ppl to express what they want in the game and dont bring their ideas down or lecture on why it's "hardly possible ".

even if I personally don't care about it bc if ppl can get what they want in the game, I don't want to be be negative or try to persuade the devs to not care or work on other things that I may not care about bc to someone else? It might actually be important to them.

terse pivot
marble ermine
# tepid zephyr Is it just me or are these discussions feeling less and less productive over tim...

Oh, more like pressure builds around the suggestions where players haven’t received a clear answer. Once a suggestion gets a clear response, especially if it aligns with Kjun’s vision and priority list, it basically turns into an occasional reminder rather than an active demand. In many cases the topic has been discussed for months, but it just hasn’t come together yet. And sometimes it just so happens that Kjun was already thinking about it or it was already in development, which makes it look like someone “pushed” and got an immediate answer.

tepid zephyr
#

There’s already a base game roadmap. People are just suggesting to have some features included if can, whether it is hard to implement or not. Jump function was a request way before today. It was in an old suggestion channel that was removed or hidden.

Update: Guys, let’s not all result to personal attacks.

empty pier
#

I don't think there's anything wrong with having lots of ideas thrown around on the Discord, but I agree that these discussions tend to lack focus. I wish the devs would make more use of the forums for general 'wishlist' discussion - they even have a specific 'wishlist' topic over there - and keep the Discord discussions focussed on what Kjun actually posted. In-game surveys would be great as well.

@viral peak you need to distinguish polite disagreement / clarifications / different priorities from people being 'down' on your suggestions. It's actually quite rude to twist people's words to interpret any disagreement, however carefully worded and explained, as a deliberate attempt to turn the the devs against your ideas. Believe it or not, it also gets quite annoying when people ask why such-and-such 'incredibly simple' feature isn't in the game when it actually isn't that simple to implement. This is especially true given that the devs have an infinite number of suggestions with limited time and resources to spend on them, so any time spent on adding a complex, time-consuming feature will inevtiably detract from the time spent on other features.

pastel fox
#

If someone is causing you issues, feel free to open a #modmail

tepid zephyr
# terse pivot Maybe it’s a natural development. The more we know about something and the more ...

I suppose so. But then again, we who openly discuss how feedback is gathered are the ones who are benefitting most from this format. We are among the most vocal. There are over a hundred players who are listed as members of this thread but I don’t see a hundred voices. And that’s not including those players who aren’t on discord. I know there are plenty of players on the Inzoi forum that don’t always feel heard.

@marble ermine my concern is not that some ideas get acted on and others don’t. My concern is that some feedback isn’t heard at all. Some players may not feel comfortable voicing their opinion in a public forum like this. And there are some whose opinions are lost in amongst the long discussions and replies.

Don’t get me wrong. I’ve loved these discussions and sharing my ideas in this way. And so long as this is the format for feedback gathering, I will happily join in. I just wonder if there are others who are missing out.

pastel fox
#

I have seen Kjun talk about some niche feedback tho in his posts, so I think they probably see more than you'd think

atomic granite
#

I'm pretty confident that Kjun uses an AI to summarize and translate large chunks of this thread, so yeah stuff will get missed for sure.

pastel fox
#

I don't wanna clog up the chat tho, please get back to suggesting!
I'll return to the shadows homerdisappear

tepid zephyr
#

I don’t think feedback will always be on topic. Would we have had some things fixed or acknowledged if it weren’t for speaking up in these Kjun posts?

@tepid zephyr I would like to tell you. A Jump function was a suggestion from 1 or 2 years ago in this discord 😆 Only in the present in couple of month or weeks ago did Kjun acknowledged it.

Update: @empty pier People will only go to other channels only if the developers do actually read those other channels 😅 but off topic suggestion channel do need to come back.

empty pier
placid acorn
#

i just want autonomy improved hehe

gilded bane
#

@placid acorn You've been talking about that for a while lol so im really hoping that they'll finally work on that some more very soon so you'll finally get your wish!! ❤️

marble ermine
# tepid zephyr I suppose so. But then again, we who openly discuss how feedback is gathered are...

-# Just take it easier and try not to get irritated. Not every response means a feature is guaranteed to be taken into dev, and not every silence means no one is working on it. Ofc mainstream requests create more buzz. But if you want to “sell” something, it helps to put in some effort: choose the right moment, write the right text (check EN-KR-EN translation), attach the right visuals if needed. And ofc follow the rules, so you can actually stay here. But be sure of one thing: hot topics don’t rise because everything is going great. Sometimes it’s much easier to accept that you simply weren’t heard because you didn’t speak loudly enough, than to accept that you were shouting louder than anyone and still weren’t heard. I generally see about 2/3 of my suggestions in a response and 1/3 in dev, so…

tepid zephyr
# tepid zephyr I don’t think feedback will always be on topic. Would we have had some things fi...

But again, we’re talking about someone who was confident and vocal enough to repeat their request, both on the forums and on discord, several times over many months. And even they reported feeling a little unsupported by other players. I’m sure nobody intended any harm, but it’s easy to see why some people might not feel comfortable speaking up in this way.

I agree with @empty pier a mixed approach might be better.

Just to clarify, @marble ermine, I’m not talking about myself. I’m talking about the people who aren’t on discord, or don’t feel comfortable participating in this forum, I’m talking about the people who requested an in-game survey on the forums months ago.

https://forum.playinzoi.com/t/topic/5585

Perhaps there should be an in-game survey on how to gather feedback.

Anyway, I’ve said far too much for this week, so I’ll stop now. Thanks for listening!

tepid zephyr
# tepid zephyr But again, we’re talking about someone who was confident and vocal enough to rep...

No worries. I am aware that there are people from other platforms that aren’t being heard. There was a whole debate about this in one of Kjun’s older post. I believe Kjun said they will better collect suggestions in other platforms, I think. Though, I don’t know when that will happen yet.

Edit: Back then there were a lot more people in this InZOI Discord suggesting. You will get like 8,000 upvote to a post in the old suggestion channel (this old channel is already removed). I believe people were done with all the arguments and getting their ideas shut down so they became quiet.

formal coral
#

Hi Kjun! I'm just reading that the new beta version for the new engine doesn't have mod support. Please add mod support to that version. Modders are working hard to bring content to the game and with the new engine it's basically rendering our work useless. I'm pretty sure a lot of people also love playing with mods, particularly because some content in the game is still lacking due to it being early access, so please take this into account. There was to be a way to make mods compatible with the new version, even if it's an experimental one like the beta version itself.

Summary: please make mods compatible with the new beta version before the live release.

forest hamlet
# formal coral Hi Kjun! I'm just reading that the new beta version for the new engine **doesn't...

I agree. Right now we don't have a date where this new game version will go live, but is it really worth it to create mods anymore? And to play the previous version knowing it'll be for nothing? (spotting bugs, creating mods etc with a version that has an expiring date makes no sense time-wise) It does not make sense to keep playing the pre-beta version, and to keep creating mods for a version that will cease to exist completely "someday". So clarification will be appreciated: should modders stop creating mods until further notice? What about Canvas creators? Thanks.

tepid zephyr
marble ermine
#

When you see “Kjun is typing…”, maybe try writing in Korean: ”Hi Kjun, emergency: please add mod support in beta 5.6 (with a separate feedback channel). inZOI modders.”

atomic granite
#

It clearly states the mod support will be there for the live release of the new engine, just not for anyone who signs up for the beta.

forest hamlet
formal coral
#

Also I feel like Kjun and devs should give more information about the new engine to modders: Will there be a new engine based modkit? Current modkit is based on the previous UE5 version so what will happen to mods created within the previous version of the modkit? Will we be able to update them with a click or slight changes as with previous modkit updates, or will we have** to redo them from scratch?** We need this information to know whether to keep making mods (because we will be able to simply update them or migrate them) or stop altogether and get a life (joke) until the new modkit version arrives.

@atomic granite The problem is that we don't know when "live release" is going to be, and whether our mods will be able to be migrated at all or will have to be redone. This needs to be communicated to us so that we know what to do with our currents mods, and whether to keep making more or not. Plus, it means that most people won't download mods because they want to try the new engine, which is basically making our work useless until the "live release" that has no date set.

atomic granite
#

I don't think they can give us any information on how long the beta will take. that'll depend entirely on how many bugs we run into as players, how gamebreaking they are and how long it'll take to fix them. If they had a date they'd have given us one. Sometimes information isn't given simply because the devs don't have this information either. It is probably smartest to not make any new mods right now. I expect the beta won't take longer than a few weeks since they already have the next content update planned in April. After that, you'll see if your mods break. They probably will break, just like they did in December. Such is the nature of early access.

No need to downvote me just because you don't get the response you want. I don't have a crystal ball, nor am I the one breaking your mods. Just giving my estimate on what reality looks like.

forest hamlet
# marble ermine When you see “Kjun is typing…”, maybe try writing in Korean: *”Hi Kjun, emergenc...

Trying it: 안녕하세요, Kjun님. 긴급 요청입니다: 베타 5.6에 모드 지원 기능과 별도의 피드백 채널을 추가해 주세요.

  • inZOI 모더 일동 @atomic granite of course that is "the nature of early access", I've played plenty of games in EA. We are not asking for it to not happen. We are asking for clarification and transparency. Downvotes are to show disagreement, I disagree so I downvote.
marble valve
#

It would be nice to have more skin detailing and Body Pore

formal coral
# atomic granite I don't think they can give us any information on how long the beta will take. t...

They have to have information at least about what will happen to the modkit and currents mods, and tell modders if they can keep working on their mods or do something else until said release date. This information should have already been in their "Engine Preview" posts. Devs have to know this, it's their work and there's just no way they don't know how mods are going to work and what level of compatibility will there be between current mods and the new engine. Hopefully Kjun will say something but I don't have high hopes.

woven harness
marble ermine
#

Kjun!

안녕하세요, Kjun님. 긴급 요청입니다: 베타 5.6에 모드 지원 기능과 별도의 피드백 채널을 추가해 주세요.

  • inZOI 모더 일동
forest hamlet
#

안녕하세요, Kjun님. 긴급 요청입니다: 베타 5.6에 모드 지원 기능과 별도의 피드백 채널을 추가해 주세요.

formal coral
#

안녕하세요, Kjun님. 긴급 요청입니다: 베타 5.6에 모드 지원 기능과 별도의 피드백 채널을 추가해 주세요.

spring fjord
#

Icon_Heart Hello everyone.Icon_Heart

Thank you so much for all the posts this week — I’ve been reading for hours and I’m writing this while I’m still going through them. You shared a lot of feedback and suggestions on feature improvements, bug fixes, better user experience, and the future direction of the game, and I’ve already been discussing some of them with the dev team as I read.

Especially this week, we got a lot of posts about Character Creation, UI improvements, body representation, family & social interactions, and ghost gameplay.

UI & Character Creation Improvements

Along with the positive reactions to the new UI design, many of you asked for the emotion indicator bar to be resizable. We also heard requests to keep the balance and originality of the current UI, while improving readability.
For Character Creation, many of you asked for:
-More body types and imperfections (cellulite, scars, pregnancy-related changes, etc.)
-A height option
-Better body representation for children and teens

To be honest, this was one of the very first requests we received when we started developing inZOI. And honestly… when you build in full 3D, expanding body variety is really hard. Ah — if I could go back to that moment, I’d take a deep breath and try to tackle it with everything I’ve got… 😢

We also received many requests for:

-Expanded outfit saving
-An auto-switch toggle by outfit category
-More variety in underwear colors and designs
-More updates related to baby and toddler clothing

The end-of-March update won’t have a huge amount (there’s only so much we can fit in), but we’re planning to add more in April. We’re still making them, so please hang in there a little longer. lol

In-Game Body Representation & Censorship

There’s been a lot of debate about how we handle censorship during showers/baths. Many of you were unhappy with the current bubble + underwear approach.

I just came back from an emergency meeting. ☺️
We’re reviewing a flow like:

-Wear a robe before entering
-Use bubbles while inside
-Wear a robe again when coming out

We’re also planning to adjust the amount of bubbles, and the underwear is currently gray, so we’re looking to change it to a more natural option.

The blur overlaps with the bubbles and feels awkward, so we’re considering removing it and discussing a more natural, immersive approach overall. Some players also asked us to consider a higher age rating or reduced censorship for more realistic expression — we’ve heard you.

dreamy sparrow
spring fjord
#

Social Interaction & Autonomy

A lot of you want deeper autonomy and emotional expression:

-More natural conversations and emotional reactions
-Better relationship development
-Realistic reactions to jealousy and betrayal

Specific suggestions included restoring physical reactions to cheating and improving reactions related to watching TV, etc.

Restoring physical reactions is almost finished, but there are a lot of edge cases, so we want to polish it as much as possible before delivering it.

We also saw many requests about:

-Clear separation between needs and long-term goals (Desires)
-Showing the reason behind autonomous actions
-Better reflection of emotion/personality changes

Honestly, this is an area where we haven’t improved enough, and I’m sorry about that. Recently, we’ve been researching a new approach to make this a simulation where emotion, autonomy, and reactions feel truly alive — like real people. We’ll do our best to improve this part by summer.

That said, more detailed options to control autonomous behavior will be included in the April update.

Family & More Content

We received requests for:

-Expanded family trees
-More realistic pregnancy and childbirth
-Better child/teen life stages
-A hospital system for childbirth
-More emotional family interactions (like covering someone with a blanket while they sleep, hugs, etc.)

We also got suggestions for:

High school sports, graduation ceremonies, cheerleading

Expanded crime and job systems

Stronger multicultural representation and disability inclusion

We’re currently working on the school system, and we’ll keep these ideas in mind while building it.

There were also discussions around:

-Improvements to building/city systems
-A parking system
-Travel and rental systems
-Plans to connect with Canvas Town

Ghost Gameplay & Supernatural Elements👻

Opinions on ghost gameplay were split. Many of you were unhappy with the current quest-based, limited system, and suggested:

-A separate “ghost world” layer
-More variety in ghost characters and spiritual entities
-Expansion of the “Soul Guide” job

You also suggested improving ghost visuals, sound, behaviors, and making ghost-related gameplay more fun overall. Some of you requested options to toggle ghost appearances or remove specific ghosts.

We can’t improve ghosts immediately (we’re already deep into the March update), but we’ll make sure to address this and improve it in April.

We also saw discussions about:

-AI-generated art in the game and how to use fan art
-Improving how we collect and reflect community feedback
-Improving cutscenes and the dialogue system
-Jumping, NPC swimming, rides/public activities, better parking/driving
-More jobs, more events, and seasonal atmosphere

Even inside the dev team, there are many opinions — but I’m honestly happy to see this topic come up so strongly this week. Personally… I really want inZOI to have jumping.

We also received suggestions to include supernatural beings and mythological elements from different cultures, and to expand items and storytelling to reflect more diversity in race, body type, age, and social class. inZOI’s world is so realistic that I’ve been hesitating… but maybe we should try it? ^^;

Thank you again. We received so many posts this week.

Tomorrow, as announced, we’re planning the 5.6 engine update. There will be a small graphics update as well (the bigger graphics improvements will be applied at the end of March). We hope moving to a newer engine will make inZOI more stable.

And we’ll be back on Friday with a fun video made by the dev team.

Good night~Icon_Heart

kjun

rustic falcon
forest hamlet
marble ermine
#

Wow, soon people on the western continents will wake up and be amazed by the jump feature. 😁

and by this

-Clear separation between needs and long-term goals (Desires)
-Showing the reason behind autonomous actions
-Better reflection of emotion/personality changes
Honestly, this is an area where we haven’t improved enough, and I’m sorry about that. Recently, we’ve been researching a new approach to make this a simulation where emotion, autonomy, and reactions feel truly alive — like real people. We’ll do our best to improve this part by summer.

Kjun read us all the way to the very last posts, yay! PsyCat_Yay Once again everything feels great, how can that be?

…we’re planning to add more in April. We’re still making them, so please hang in there a little longer. lol
🤣

empty pier
#

We’re reviewing a flow like:

-Wear a robe before entering
-Use bubbles while inside
-Wear a robe again when coming out

This sounds great honestly, if you can't use blur for technical reasons - as does a more natural colour for underwear. (Though allowing us to pick the colour ourselves would be even better.)

It's also good to hear about planned improvements to ghost gameplay. I'd be fine with adding more supernatural/mythological beings as long as it's optional (I'm partial to mermaids myself), but please don't let it detract from everything on the main roadmap. Speaking of which: more detailed options for autonomy is a must-have IMO, so I'm very pleased to hear you mention that!

And yes, it's great to hear that jumping is at least being considered - hopefully this will please the people who've been asking for it!

tepid zephyr
# spring fjord > `Social Interaction & Autonomy` A lot of you want deeper autonomy and emotion...

I was about to sleep but wow, I didn’t know Kjun actually wanted a jump function Psycat_Wow that is good news for those of us who use WASD for shortcuts.

Thank so much Kjun. I feel bad that I had post so many comments, so I think it’s best for me to not post so many comments because it is a lot to read 😅 I was just too passionate 😅 but thank you again.

Edit: Kjun hearted @dreamy sparrow’s comment replying to the mod emergency. That means he probably sees it now! Hopefully.

dreamy sparrow
#

Yay! School gameplay.

I understand it’s a new system, but please don’t make it too barebones. A new feature doesn’t need to be minimal to be stable — it needs to be thoughtfully built. Depth matters, even early on.

As for the supernatural direction… don’t.

Not yet.

There are far more important systems that need attention and refinement. Core gameplay should always take priority over expanding into entirely new thematic territory.

Adding supernatural elements right now would:

  1. Create unnecessary workload
  2. Divide development resources
  3. Distract from foundational mechanics

Fundamentals first. Stick to the plan.

Emergent depth comes from strong systems — not from stacking new concepts on top of unfinished ones.

tepid zephyr
pulsar latch
#

Hello, since there are painting and writing skills, it would be good to pursue a writer career. Initially, the book is self-published through the mailbox, and at a certain level, the player can, again using the mailbox, send their manuscript to a publier. This will bring in more money and sometimes receive notifications if the book is very good, indicating it's been chosen for a screenplay or will win an award. For the painting skill, the painter career would be appreciated. At first, they sell their work, and then at a certain level, they can sell the canvas to a gallery.

empty pier
void beacon
#

You haven't even mentioned 3D maps yet. But I won't give up............😭 😭 😭

dreamy sparrow
#

Additionally, these are things almost no one talks about but still need some work.

1. The Eyes

Yeah. The eyes.

It doesn’t happen all the time, but when you notice it, you can’t ignore it. There’s just something a little off in certain moments — and it adds to that weird, uncanny valley vibe.

It’s subtle, but small issues like this are often what make characters feel a bit off.

2. The Smiling, Clapping, and Hopping

This has come up before, but it’s worth stressing again. The exaggerated smiles, clapping, and bouncing during casual chats — especially with strangers — just doesn’t feel right.

People clap and jump when they’re:

  1. Super excited
  2. Over the moon
  3. Completely amazed

But not during normal hellos.

Ever walked up to a stranger and started talking? Do they flash a big smile, clap, and bounce around?

Nope, no one does.

Suggestion:

Go up to a few strangers in real life, strike up casual chats in different places, and watch how they move and react. That real-world vibe will speak louder than any guide.

viral peak
dreamy sparrow
atomic granite
#

Wow so excited to hear autonomy control is already coming in April! Can't wait

tepid zephyr
placid acorn
gilded bane
#

@viral peak yea i guess also since they'll be bringing in multiplayer soon jumping will make since. Because playing multiplayer people are going to want a jump button.

tired matrix
placid acorn
# spring fjord <:Icon_Heart:1275934270476779520> Hello everyone.<:Icon_Heart:127593427047677952...

please if you can find a fat/flesh system or a a way for fat/flesh to sit more naturally on the body and yes i really hope you increase the age rating i feel that can limit the game and a higher age rating would give you more freedom so please please kjun increase the age rating and that way you can also attract more players some are often put off from life sims having a reputation for pandering to children to much

viral peak
# placid acorn please if you can find a fat/flesh system or a a way for fat/flesh to sit more ...

I completely agree!! And I don't think having it be a higher age rating would "decrease players" GTA, cyberpunk 2077, resident evil, rdr2 are some of THE most popular games with higher age restrictions.

Also thinking about optional multiplayer, if you can chat with other ppl I think the game having a higher age restriction would help them avoid legal battles and censoring. Bc if minors aren't allowed to play the game then maybe it could avoid some circumstances like grooming and such cough Roblox.

frail anchor
placid acorn
#

when zois are runnign a buisness they should autonomously do what there orders are

placid acorn
teal gull
# placid acorn

Hey can you at least give credit to the original person that wrote this?

placid acorn
teal gull
pulsar latch
#

Good evening, does anyone know when there will be a French translation, specifically a complete and revised one? Because the current one is really very inaccurate.

sand socket
#

😱😭😭
That probably means we‘ll have to live with the current body heights from toddlers and adolescents…
Thank you for your Feedback Kjun, but I am incredibly sad about that.

vapid crane
# spring fjord > `Social Interaction & Autonomy` A lot of you want deeper autonomy and emotion...

Hello, thank you for your work, I was very pleased with the opportunity to add jumps to the game, I hope you will do it, as for supernatural creatures, this is exactly my opinion, they have no place in a realistic game, they will ruin the whole immersion, don’t do them if possible, I’ll line up, this is my personal opinion.
Since this cannot be avoided, build them into the world of the game in such a way that they do not disturb anyone, do not make them as ridiculous and hyperbolic as with the Sims, base stupid animations and gestures, and should behave like ordinary characters

trim lava
#

Supernaturals would be great as optional content. Making them DLC would solve everything.

vapid crane
teal gull
gilded bane
#

@vapid crane I dont mind ghost if we're able to have the option to disable when we want, but like you said things like mermaids, vampires, werewolves and things like that i definitely think it'll look weird in a game like inzoi because of the realism. Plus inzoi don't need to have or do everything that the sims are doing when it comes to things like that. Then you'll hear people saying that inzoi trying to steal the sims gameplays. Some of the inzoi haters were already trying to say that.

vapid crane
gilded bane
#

@vapid crane Yea it will. I know that they're going to be certain things that sims have that's going to be implemented like the core things that make a life simulation, but as far as the other things, my wish for inzoi is to add and have things that the sims and other life games does not have to help inzoi stand out. It need to be different, unique, and stand out from others!

pliant narwhal
#

Hello kjun thank you for the week update, one important thing i think inzoi will really benefit from is... InZoi needs more lifelike content and elements by this I mean more interesting careers with depth and creativity, small life things like toddler birthday party (1st birthday party), girls sleepover, girls brunch, more family activities, going to school/work/university with Zoi, teenager moody stuff, boys and girls specific activities (think bachelor/bachelorette parties, fraternity and sorority societies, etc.), hobbies (crafting, dancing, ice/figure skating, video games, book clubs, etc.) just more real lifelike activities and stuff that humans enjoy think of everyday life and even if you think it is mundane it’s not it’s just everyday life things we love and enjoy, nothing is too small (or too big)!

main coral
# spring fjord > `Social Interaction & Autonomy` A lot of you want deeper autonomy and emotion...

Hello Kjun,
thank you for the 5.6 preview and the beta branch. When you mention restoring high-end rendering quality and improvements to HLOD and World Partition & Streaming, does that also include reducing or changing the current distance culling behavior (or adding an On/Off toggle for high-end PCs)? In short: will UE5.6 changes make the Zoi/vehicle pop-in much better, or is that still handled separately by the inZOI settings?
Thanks for clarifying.

gilded bane
#

Can we use the grill outside without it being near a refrigerator?

dreamy sparrow
# vapid crane Yes, yes, Inzoy should not turn into a second Sims only with a beautiful picture...

I could see it working—if it’s done right. Right now? Not really. In the base game? Definitely not. As DLC? Absolutely. I don’t know much about the Sims since I’ve barely played it, but when I think of supernaturals in Inzoi, I imagine something along the lines of Twilight, Teen Wolf, Vampire Diaries, and especially The Originals and Supernaturals.

They could also go the Otherworld route—set in an alternate reality completely separate from the main canon. Kind of like how Monster Hunter and Monster Hunter Stories handle things. Again, I’m thinking DLC rather than part of the base game.

You know, now that I’ve said it, I actually like the idea of an Inzoi: Stories spin-off or DLC. A small, semi-scripted world with preset characters and a story that unfolds based on player choices—that could be really fun.

calm imp
vapid crane
woven harness
#

Jumping sounds fun as we have direct control and the engine supported it. Hopefully in the future zois can also climb over objects but I assume it's not safe to do at higher floors or platforms

trim lava
#

I feel like jumping/vaulting/parkour is the last thing we need in this game. This is a simulation game, not Grand Theft Auto.

gilded cradle
#

Another suggestion...
Regarding Zois eating habbits and autonomy :

It would be nice if the Zois would be a bit more logical in their choice of meal.

In order as I think it should be, going thru the list one at a time to pick their meal :
1- If Zoi currently has an active urge (eat mango/granola/bibimbap/etc, or drink coffee), pick that.
2- Eat any meal not currently claimed which are lying around (served meals/unfinished served meals) which have not gone bad.
3- Eat from a meal stack lying around (such as a stack of 8 pancakes or how many is left in the stack) which has not gone bad.
4- Eat a leftover from inside the fridge, again as long as it has not gone bad.
5- If Zoi has cooking preference, make a single portion of their favorite food type if they can/ingredients permit. If more than one type of favorite, random choice.
6- If Zoi does NOT have cooking as a preference, eat a quick meal of their preferred food (if any).

Where it is applicable from the above points, Zoi should ALWAYS pick a meal with proper calories to get as close as possible to maximize their hunger bar, like if the zoi gets into eating a quick meal, and they like meat, they should pick the meat-type food with closest calories count to full (either 90% or 110% or whatever).
But also prioritize their preferred food if-type you picked any.

vapid crane
tepid zephyr
# vapid crane That's right, a life simulator, people jump, do mountaineering and parkour, I th...

I do not think they are agreeing with it. I don’t know why people make the assumption just because you have a jump function, it’s GTA? There so many games that includes jump functions. Gta and the Sims are not the only games that exist that stimulate life.

And guys, I think a jump function isn’t going to hurt you directly. It is useful for players who uses WASD and Kjun also had wanted it.

vapid crane
viral peak
# gilded bane <@807986674385682453> Yea it will. I know that they're going to be certain thing...

I don't even think the sims did supernaturals right (cough not adding an underwater world for mermaids ect) also the sims doesnt own supernatural LOL skyrim and oblivion other games have supernatural aspects with hyperealistic graphics. Even GTA has some supernatural with flying monkeys.

They should however if they do add supernatural stuff to either make it a dlc or add a toggle on and off button. I personally would love to see supernatural done right esp if we had mermaids +manual control under the water+ the realistic graphics it would be super beautiful. Optional is good though

@tepid zephyr are ppl still complaining about a jump feature LOL. I don't understand the beef tbh. It's one of those things that ppl complain about that has no affect on them. Do ppl not jump irl lol. But kjun wants it so idc. Not only does he want it he said he "REALLY wants inzoi to have jump" so LOL

ember stream
#

around which time is the engine preview launching?

tepid zephyr
#

I also should have had clarified to Kjun that when I spoke about supernatural elements—I do not want them clustered into the human world at all. In my previous post, I only spoke about the spiritual in ghost realm (not human realm) and that’s where you should find supernatural deity that actually plays a role in storytelling, but I do not want InZOI to copy the sim’s creatures. I wanted them to include deity and demon from asian cultures, which the sims doesn’t have. As for the other cultures, I include to add their own deity/demon, because it wouldn’t be inclusive if I didn’t. I want these beings to exist in their own correct country in-game.

Sorry guys if you expected werewolf, fairies, mermaid etc 😅 I actually don’t know what people want for the supernatural other than ghost and some inclusions of deity from asian culture.

@viral peak Yes people are 😅 I don’t really know why they dislike it. It’s to help players who use WASD, it doesn’t harm anyone.

empty pier
# trim lava I feel like jumping/vaulting/parkour is the last thing we need in this game. Thi...

To be fair, jumping could be genuinely useful for travelling around if they can find a way to make it work with most / all barriers. It’s annoying to have your Zois take a long, circuitous route rather than just jumping over a low fence. But it needs to work with point-and-click / overhead view as well, not just manual controls (it’s still really hard to enter buildings in overhead view since they made them all closed off in the recent update).

vapid crane
gilded bane
#

@viral peak Yea if its done in a way where it'll fit then yea I can see supernatural then. I actually love the idea that someone suggested about having dark fantasy. That'll pretty cool. As far as the jump mechanic, I think Kjun should have a jump mechanic. Again people also have to realize that inzoi will also have multiplayer soon. So that'll bring in more audiences who will definitely want a jump mechanic. Who knows as the game progress it might even bring in some of the gta rp players. They're going to want a jump mechanic lol

tepid zephyr
# empty pier To be fair, jumping could be genuinely useful for travelling around if they can ...

I think we’ll have to have two systems for this, but it may be hassle for the InZOI team to make two different jump systems. (sorry for that 😅)

I feel like usually when you have a jump for click interaction, you have to already have those object be coded to perform an animation and you might have to find a designed “spot” to perform a jump. But the jump using space bar and WASD, it give the player freedom to jump over any obstacle without so much obstacles being coded for a jump animation.

(And after reading your comment..I didn’t know people that play click and move want some jumping for shortcut. Though, you might get stuck performing jump)

queen atlas
#

I think a good compromise regarding jumping or more advanced acrobatic activity would determine on a Zoi's physical level. This would reflect real life.

A less fit Zoi should get winded easier if they try to jog or can't really jump. They could even get out of breath from going up stairs. This compares to a more physically advanced Zoi can run faster for longer periods, jump higher and do more acrobatic skills.

BUT if your Zoi is doing random jumps and flips out in the streets, other NPCs should look at you weird or be annoyed just like in real life. Having NPCs reacting to your Zoi acting like a weirdo makes the game feel more alive.

There's a time and a place where it would be appropriate for your Zoi can flex their physical moves. This includes sports and competitions.

https://youtube.com/shorts/9juP6KU6zfU?si=CqI35baDcOC7HF8v

https://youtu.be/nz97Om0Z6Hk?si=xBnktUHpCixQd24E

https://youtube.com/shorts/f0fZoV4G8vg?si=CTMXdfdpHt7VJIl_

https://youtube.com/shorts/lyblxkKLiKo?si=7Tpb6rtVfna8rB-R

Welcome to our latest GTA video, where we take a look at the evolution of feeling tired in the Grand Theft Auto series. From the earliest games to the latest installments, we'll show you how this mechanic has evolved over time and how it affects the gameplay.

In the earliest games, like the original GTA and GTA II, players did not have to worry...

▶ Play video

Kirsty 'trying' to jump over a wall .... Trying

▶ Play video

Sorry, He Just Started 🤣😱 (Short) | Man Breakdancing on Subway Until Someone Screams "This Ain't a Jungle Gym!"* What happens when a man tries to turn the NYC subway into his personal dance stage? 🤣 From breakdancing spins to pole tricks, this wild moment ends when a frustrated passenger yells: “This ain’t a jungle gym!” 😱 #sho...

▶ Play video
placid acorn
#

Kjun since the simulation has been removed the game is very watered down and the world is dead we need dense crowds again and it seems that no more than 2 separate sets of of zois are able to interact with each other at the same time no matter where they are in the world this makes the world feel dead and barren

dreamy sparrow
# tepid zephyr I also should have had clarified to Kjun that when I spoke about supernatural el...

You know... You are kinda right. Not completely; don't get me wrong, I still prefer that we keep supernatural gameplay at the bottom of the list for now.

What you pointed out to me was my limited scope of supernaturals that I had subconsciously imposed on myself from playing The Sims. I immediately thought of the basics found in The Sims, without considering the numerous supernatural and mythological elements available to us.

Imagine coming across the Pale Lady, or Dullahan, or a Wendigo when strolling at night. Or EVEN BECOMING ONE! 🤩.

(I know. Nightmare fuel.)

Then there are Oni, Kitsune, Fauns, Valkyries, Djinns, Banshees, Sirens, etc.. The list is endless.

P.S. Now I really want to play as a wendigo.

ember stream
#

bloody mary in inzoi

also, what i would like is like some inzoi based supernatural lore

gilded bane
#

@tepid zephyr I actually like that idea about the supernatural that you're suggesting. I like ghost in my game but only when its done right. @ember stream @dreamy sparrow Also yes a wendigo and bloody Mary would be kinda cool lol

vapid crane
#

Urban legends, old abandoned houses with an interesting history, crying ghosts, suffering from unrequited love that can begin to haunt the character causing anxiety, cursed things that bring bad luck and illness

tepid zephyr
# tepid zephyr I also should have had clarified to Kjun that when I spoke about supernatural el...

I really like this idea (especially with them being accessible/visible only to ghosts or with the jack-o-lantern mask). It would add more interest to the ghost gameplay and having them based on myths or lore from different cultures would make it a lot less gimmicky. @vapid crane I really like this idea too but currently the hauntings are too frequent. Its like with the natural disasters - they need to be less frequent with bigger impact.

tepid zephyr
empty pier
# tepid zephyr I think we’ll have to have two systems for this, but it may be hassle for the In...

Yeah, this is my main concern with jumping: the amount of time and effort it would take to implement it properly. Even more so if you’re going to add climbing for taller fences.

As for supernaturals: I’m kind of indifferent as to what types get added and when this happens, as long as they keep the focus on everyday gameplay. Though it does seem a shame to have that beautiful underwater world in Cahaya, and only use it for occasional snorkelling sessions…

tight wedge
#

Kjun what about adding separate presets for facial features? I want to be able to choose nose, eyes, chin, etc. I don't like having to only pick face or whole Zoi and adjust each part. Also can we please have lot types for public? I want to build my own venues that are non residential to the public to visit but unable to do that so far. I really love to build and I don't care about owning a business. I just want to make my own venues. I want to have lot types like clubs, bars, theaters, parks, public pools, restaurants, gyms, etc. and honestly am sad that I can't. Please consider adding this. Lastly please have option to buy a home non furnished.

gilded bane
#

Also let me be clear before anyone read our comments and get upset about us mentioning these things like bloody mary, wendigos and other supernatural/folklore type things....we are not saying they NEED to be put in the game. If they do then its fine but we were only conversating and having fun with it so relax.

vapid crane
gilded bane
#

@vapid crane Yess exactly!

vapid crane
#

I adhere to the point of view that in games details that are invisible at first glance are important, the game must be logical, all the actions of the characters must influence them and the world of the game, the character must interact with the outside world and react to it as realistically as possible, this includes crossing a road in the wrong place,
for example, fear that if a car hits him, he must get injured or die, cause an accident, etc.

ember stream
idle pagoda
#

At what time can we begin accessing the Next Engine (Beta) ?

trim lava
#

Please give us bowtie/necktie accessories or at the very least a classic business looking buttoned shirt with a necktie

Also, please consider allowing mods in the engine beta, at least at a later time during the testing period. Possibly a week before release would be ideal. This would greatly help modders with updating what is necessary before actual release.

placid acorn
#

please give use retro 50/60s hairstyles and clothing :3

tight wedge
#

Please add hair like this

trim lava
#

Also, if you are going to edit existing facial sliders in the future, PLEASE do not leave us with zois with broken faces. That would be catastrophic for creators and Canvas.

There was already a problem like this with Zoi bodies created in the CAZ Demo when the game was first released and I would not like a repeat of that.

You should either add sliders that won't conflict with existing zoi faces, or make a migration tool that adapts our existing Zois' faces to the changes and lets them look the same.

I cannot stress this enough.

placid acorn
#

Kjun aliens please

tepid zephyr
#

I think I might need to do a little more brainstorming for supernatural elements. We cannot have most of it because there is no forest 🥲 for example, wendigo, skin walker, kitsune, and more needs a forest. I think it’s better to see them when a ritual/ceremony is done instead, IF we get a forest in the future.

Though, Cahaya has a perfect chance to make the cat statue a animal spirit when you enter Ghost play.

idle badge
#

Please, add high heels like these

gilded cradle
# spring fjord <:Icon_Heart:1275934270476779520> Hello everyone.<:Icon_Heart:127593427047677952...

KJun said :
= = = = = = = = =
-Better body representation for children and teens

To be honest, this was one of the very first requests we received when we started developing inZOI. And honestly… when you build in full 3D, expanding body variety is really hard. Ah — if I could go back to that moment, I’d take a deep breath and try to tackle it with everything I’ve got… 😢
= = = = = = = = =

Well I can only speak for myself, but PLEASE do not close the door.
If this is such a "costly" investment, then let me speak with my wallet. I'm serious.
I would be willing to pay for a DLC as long as one of the content of said DLC includes an Adolescent size (height mid-point between Child and Teenager) and also a new stage between toddler and child (let's call it preschooler) with a height between the crawling toddler and the child.

If I see these 2 stages (or even one, but ideally we'd get both), it's an automatic buy for me.
So again, please, do not close the door... This is something very important that I am willing to pay for if need be.

Thank you.

tepid zephyr
gilded bane
#

@gilded cradle yesss!! I really want a preschooler stage! Definitely want adolescents to look younger than teens

placid acorn
queen atlas
#

Personally I think if the Inzoi team were to add more supernatural and cryptids in future DLC they should lean more into the cat theme. Remember, according to the lore of the game the AR company is being run by psychic cats.

For example, instead of werewolves we can have werecats. Or regarding extraterrestrials, instead of the classic little green men or grey aliens the aliens in Inzoi can have feline features.

In Korean folklore there is the Yagwanggwi, a car spirit of bad luck and misfortune. Also, there is the beckoning cat in other Asian countries' folklore. There can be two supernatural cats in the game, one good luck and the other bad luck.

Again, the Sims has its llamas and Inzoi has its cats.

placid acorn
#

Kjun please include alien abduction as a very creepy random event that can happen it can be a mystery within the zoi world we can have conspiracys and ufo cults

placid acorn
#

alien effects would look so creepy and pretty in inzoi

tepid zephyr
#

Guys what do ya’ll think about this? 👇

Add a Vengeful Trait:

I’ve seen people ask for Zois to be more chaotic, so I thought of another idea to add more chaos. Can we have a Vengeful trait? A character with the Vengeful trait would be different from the Lawbreaker and Troublemaker traits. Instead of just causing general trouble, a Vengeful character would specifically target people who have wronged them or annoyed them.
They would go out of their way to get revenge, even using dark rituals against someone—such as sending demons, ghosts, or illness their way. Vengeful characters could also start fights or destroy property as part of their revenge.

Since these rituals involve supernatural harm, the Soul Guide be called to help cleanse or protect the person who was targeted by the Vengeful character.

(soul guides are currently pretty useless, so this should put them to work too lol)

placid acorn
#

lifestyles/life paths are being overlooked they dont really do anything also i dont think world settings/sliders are being utilzed they are also being over looked

sand socket
# gilded cradle KJun said : = = = = = = = = = -Better body representation for children and teen...

A separate team was hired specifically for multiplayer due to the high costs and extensive work involved in developing this feature. Why isn't that possible in this case? It concerns such a fundamentally important aspect. I sincerely hope they find a solution. Otherwise, as a family gamer, it's very disappointing. 😔
I'm not a developer myself and can't assess the problem with the 3D models. Nevertheless, I remain hopeful.

gilded bane
#

@queen atlas Oh that'll be cool!

placid acorn
#

our own made zois in the world need to be able to visit outr buinesness not just idle families and our own made zois in the world need to be more prevelant within the world

trim lava
#

Yes. Let our residential zois spawn on properties too, have them 'follow' our active family around when they visit a property instead of having to rely on 'Schedules'

placid acorn
#

Kjun will npcs be able to initiate interactions with our zois first instead of us always having to initiate social interactions all the time like lets say can npcs take a fancy to us and flirt with us ask on dates ect of thier own free will ? without us having to make all the first moves ?

tepid zephyr
#

I had a random thought and was wondering what you all thought.

near-death experiences and a guardian cat

I was thinking that maybe sometimes, instead of dying your zoi could have a near-death experience.

For example:

  • your zoi dies of electrocution and is lying on the floor.
  • A guardian angel cat (aka ‘guardian cat’) appears beside your zoi and wakes them up by tapping or slapping them on the head.
  • When your zoi wakes up, the ‘guardian cat’ would then disappear.

protecting child zois

I’d like to see them restore car collisions with pedestrians but I think having children hit by cars might be a bit dark.

A ‘Guardian cat’ could protect child zois from cars. When a moving car gets relatively close to a child, a ‘guardian cat’ could appear and create a barrier between the child and the car. When they eventually add car maintenance, the collision with the barrier could cause damage to the car (so there’s still a consequence for poor driving).

trim lava
#

Sounds cute but honestly a bit cartoonish.

placid acorn
#

id like it when we have weddings with the scripted actions ect a random chance for things to go wrong like someone objects to wedding or crashes it and ruins the cake or a family fued breaks out also a chance to be left at the altar

placid acorn
#

lets us be able to create and assign our own special npcs such as the ability to create our own local judge for the court or create our police force ect our own staff at the school our own bar tenders with the ability to individually turn ageing off for them

alpine condor
#

Does anyone approve the idea of Zois developing any kind of disorders/illnesses or accidents just like in Real life, cuz I personally think a cold for example ,is just all what they can get currently or more behind the scenes as Zois working in a hospital

placid acorn
#

we need more grandma hairs and fashions for elders stuck in there time

tepid zephyr
placid acorn
pastel fox
dreamy sparrow
# tepid zephyr I think I might need to do a little more brainstorming for supernatural elements...

@Up I know, that's why I suggested for it to be a DLC instead. So they create a dedicated map suited to that kind of gameplay.

@queen atlas Nah, making everything cat themed would cause a dilution in variety, creating a predictable mono-theme which will in turn, diminish suspense.

@placid acorn Aliens could be cool. But they shouldn't use the generic green martian archetypes. For this kind of game, I personally prefer they lean into cosmic horror.

Another point I'd like to make is to make sure the supernatural elements aren't IN YOUR FACE all the time.

Secrecy and discovery is best.

Knowing that there are forces out there, hiding in the shadows, that want to eat you, experiment on your body, take away your soul, assimilate you (BORG INTENSIFIES), creates a truly supernatural experience for me.

idle badge
placid acorn
dry surge
#

Key Features of "AR Talk" and Communication:
AI Chat System: The game features an AI-driven chat window where characters like Psycat (your supervisor at the AR Company) communicate with you. Developers are also working on ChatGPT-style AI characters to allow for dynamic, unscripted text conversations with NPCs

pearl heron
# spring fjord > `Social Interaction & Autonomy` A lot of you want deeper autonomy and emotion...

If you are to consider jumping, I think it would be important to acknowledge what the players want from such features in general for smooth wasd mode gameplay. Namely, interactions connected to keyboard keys instead of mouse clicking. It would greatly reduce friction in gameplay and make it more pleasant. For instance, enter the car = e, open the fridge = e, sit down = e. Some interactions are more complex (like conversations), where the hotkeys could be simply 1, 2, 3, 4... Or perhaps at least opening the choose interaction window with 'e'. Though I completely understand if it's too much of an ask. Those are for more action-oriented players, immersive GTA-style.

dusty jetty
queen atlas
#

Since the Inzoi team are heavily focused on expanding infants and toddlers plus are working on the calendar system, it would be cute if babies had smash cakes for their first birthday.

For those who are not familiar, a smash cake is a small, personalized cake designed for babies to destroy at their first birthday party. They're usually 4–6 inches in diameter and 1–3 tiers, with light icing that's easy to smash. The idea is to let the baby dig in and have fun.

https://youtube.com/shorts/b3Gm6ub_kIQ?si=OeKyIc_ohb7vahkh

https://youtube.com/shorts/OuEjWCArAYM?si=_GQbhORWyVPXt944

Occurred on October 12, 2019 / Ocala, Florida, USA

Our Son's first birthday Smash Cake

Contact licensing@viralhog.com to license this or any ViralHog video. ViralHog is based in Bozeman, Montana, USA.

Make money from your videos! Submit footage here: https://viralhog.com/submit

Subscribe, Like, or Follow ViralHog:
YouTube: https://www.youtub...

▶ Play video
marble ermine
tired matrix
#

I'm extremely satisfied with the latest engine update! The game runs much smoother than before, and the visual quality has improved significantly. Great job, team!Kjun_Heart

empty pier
# pastel fox It's a part of life tho imo. Could even bring awareness to some things! Tho it s...

Absolutely. Illnesses and accidents are a part of life - not necessarily fatal ones, but we should have more variety than colds and food poisoning, especially if there's going to be hospital gameplay in the future. In terms of options, I'd actually like the ability to switch on or off all types of death (some of them are completely stupid, like 'died of anger'. That does not happen in real life unless you have a stroke or something, which shouldn't affect healthy young adults.)

I haven't had a chance to try out the new engine update beta yet, but will try to do it later! Hoping to see similar improvements in my game.

hidden pivot
#

I am surprisingly very satisfied with testing the Unreal Engine 5.6 beta version.
In particular, I noticed that Joy’s facial expressions, which previously felt somewhat exaggerated, have become much more natural.
At first, I thought the change only affected the portrait shown in the UI, but the actual in-game expressions of Joy also feel noticeably more natural, which greatly improves immersion during gameplay.
In addition, I noticed subtle but clear improvements in the graphics.
The overall sharpness has improved, and the shimmering effect that was especially noticeable on metal furniture materials has been significantly reduced, which greatly decreases eye fatigue.

During a long testing session, the game crashed once and the report was automatically sent.
I believe this may be related to the graphics driver version I am currently using, so I plan to change the driver version and test again.

I also think it is excellent that crashes occurring during testing are immediately reported to the **Krafton inZOI team.
I hope that by receiving many test reports, the team will be able to develop a more stable and polished game.

→ Gameplay Feedback and Potential Bug Observations
In Shoulder View, I question whether it is necessary for the camera to move so abruptly over a large range when the zoi sits or moves.
I understand this may have been intended to enhance immersion, but the exaggerated camera movement can interfere with observation and may cause motion sickness.
If the zoi were kept fixed at the center of the screen while the environment moved smoothly according to the direction the character is facing,
it would provide a different and potentially better way to observe surroundings compared to Top View.
After the Unreal Engine 5.6 beta update, I noticed that previously issued commands are sometimes not canceled properly.
Additionally, after the update, I observed a new ghosting effect when moving the screen left and right in the zoi character customization window.

hidden pivot
#

Ah, and lastly, we really need more hairstyles. Since we can’t use mods, the variety feels quite limited. Of course, I understand that creating hairstyles takes a lot of time and effort, but you know how players are — our wishes never really end. Please consider it. Thank you! Psycat_ThumbsUp

restive haven
#

Hi Kjun, I love this update. Regarding showers and censorship, I’d suggest using flesh-toned coverings instead of visible underwear. For example, flesh-colored Speedos for males and flesh-colored strapless bikini tops with bikini bottoms for females, all completely covered by bubbles. That way the bubbles maintain the illusion and players do not feel like the Zois are showering in obvious underwear or swimwear. If the coverings are very minimal and flesh-toned, and the bubbles fully obscure them, the lines of demarcation would be much less noticeable and the scene would feel more natural.

Also, for other types of censorship, it would be great to include a “rumbling sheet” animation when Zois set the mood, rather than having them lie face up. The Sims uses a WooHoo sheet animation, and even Paralives, the upcoming indie life simulator, has a similar approach when Parafolk make love. Since inZOI aims for realism and immersion, a moving sheet animation would feel much more natural and help maintain the tone of the scene without showing explicit content. Thank you for all that you do! I love this game and have supported it from Day One! Love you guys...keep up the good work! ❤️ Kjun_Heart text_ThankYou

vapid crane
ember stream
#

my performance on the new engine is so good, no ghosting anymore, better fps too

formal coral
#

I've noticed a drop on FPS around Blissbay beach too. I think the more zois around the worst, and distance culling is terrible. Graphics look great though, they are amazing but performance is not great.

vapid crane
#

I'm planning to replace the video card with a 50 series soon, then I'll do another test

viral peak
#

Wait for those who are using the 5.6 thingy how's the mirror quality? Is it still blurry

placid acorn
#

Kjun ive just opened sims 2 and the autonomy puts inzoi to shame i can just sit and watch my sims as they take inititive and interact with each other in every possible as in playing ,fighting, chatting flirting kissing, dancing with there kid playing fetch with thier dog ect inzoi needs to have atleast this level of autonomy currently zois rarley interact with each other zois should be choosing to interact with each other most of the time for example placed a family and already two sims with opposing personalities were already arguing this then quicly led to one sims slapping annother now they really do not like each other this then let to a fight between the two in which a third zoi looked on in horror at what was going on i want to be able to sit and watch zois play out there stories and lifes with no input if i so choose please do not fall into the sims 4 trap in which we have to push for everything to happen in the world as this leads to a boring souless micromanaging doll house and not a lively open world community where zois are living out thier daily lifes making thier own choices

placid acorn
#

some trait ideas unfaithful,devious manipulative ,naive ,short tempered , aviodant ,personable, disagreeable ,agreeable, lustful,Direct (frank) , empathetic, selfish , Neurotic,Resilient,loyal,moral, immoral,indpendant, inept ,

gilded bane
#

@empty pier Yea id like to turn certain deaths off also or even have the option to switch death off altogether. Tho death do happen irl, i think they should go a different route instead of doing the "death by" situations like sims. Death by anger is silly and doesn't make sence. Since they'll be having hospitals someday, I think that I would prefer to have my zoi just get injured so they can go to the hospital instead of death every single time, or even banged up when in a car wreck so they can go to the hospital and get treatment instead of immediately dying. Im not saying they should take death out of the game, i just think it should be done different, while also still giving us the option to turn death off if we want.

trim lava
#

I agree that we need more variety on autonomous actions. Maybe there should be less talking 'filler' interactions and more unique interactions. It feels like 90% of the interactions/animations are just talking right now. We need more variety.

Maybe there should just be four different Talk interactions with a description that changes/randomizes every time the interaction bag opens. One 'Talk' for Business, one 'Talk' for Friendship, one for Romance and one for Conflict.

placid acorn
#

we need burglar events in which a burglar can holed up and rob our buinessess or even just stores that we are visiting

atomic granite
#

I'm happy to see the flickering lights seem to be fixed in the new engine when you have realistic shadows on. That was one of the most annoying graphics bugs in the game and this will make it a lot easier to take nice screenshots of our in-game favorite moments.

One thing I hope you guys will address in the update coming at the end of march is the ghosting and graininess of shadows. I really think it has gotten worse since the december update. I've done every possible fix or recommendation I can find online to make it as minimal as possible, but it's still pretty terrible in some areas especially lowlit and reflective surfaces. It really shouldn't have to be this way for my 5070ti gpu.

I've made a bug report for more details and videos on the issue: https://forum.playinzoi.com/t/topic/10564

near shell
native torrent
# atomic granite I'm happy to see the flickering lights seem to be fixed in the new engine when y...

Yes, I noticed that graininess seems to have gotten worse with the new update. I have a 5080 gpu and everything is set to ultra, but shadows are grainy. The new engine also introduced some strange stutters and freezes which I never had before. My Zois still don't look as good in the game world as they do in CAZ. I guess there isn't much hope the devs will ever do anything about that. At least the flickering lights is solved.

trim lava
#

More ideas:

  • Chance of waking up with a headache
  • Chance of a stomach ache if eating too many meals or snacks in a row
  • Change our Zois into underwear (like the shower underwear or maybe the new bath robe) for setting the mood/suggest to have baby
  • Balance the fitness system further so zois don't lose a ton of weight too easily
  • Let Zois run to the toilet to throw up instead of casually walk for realism (we should have more reasons for zois to throw up other than morning sickness, enable it for motion sickness and food poisoning please)
  • If acceptable for the age rating, let bar drinks have a chance of changing zoi moods like the cat donuts do with a chance of an uncomfortable moodlet about 12 hours later
  • An interaction that lets zois toggle/treat other zois as family, this would be good for adopted children/found family
  • More autonomous idle animations for particular buffs/moods (like burping if full, yawning if sleepy)
  • Trait-related idles (for example counting money for materialistic zois, brushing off clothes for neat zois)
    These are all things I have modded into my game personally and would love to see them in the base game.
placid acorn
#

zois should have heart attacks depending on thier health and diet

queen atlas
# gilded bane <@377063228984918016> Yea id like to turn certain deaths off also or even have t...

Regarding death by anger, people have died due to stress caused by anger. Cardiac arrest is a terrifying thing. 😮

Still, I kinda to balance things out would be the Karma system Kjun was talking about earlier. Like you said, instead of insta death every time a Zoi gets hit by a car their can be a internal dice roll to see if a Zoi gets injured or died. If a Zoi lives, they can sue the driver. If they die driver gets arrested. In real life people survive horrific accidents and people die from the dumbest things.

Me personally, when it comes to life Sims, I'm a drama hound. The more types of deaths the better.

gilded bane
#

@queen atlas I agree, but that's why i said it'll be cool to have the options to manage death or toggle off altogether for people who have different play styles than others.

placid acorn
digital edge
#

This is all so exciting!! The baby clothes are adorable! Will we be able to edit babies outfits and hair in creative a zoi? 🤩

placid acorn
idle pagoda
#

Hi Kjun and Inzoi developer team,
I hope the new engine gets better optimization. Even with an RX 6700XT on medium settings, I'm still getting frequent FPS drops. Really hoping for an optimization patch soon.

idle pagoda
#

@ember stream AMD Raizen 5 4500 + RX 6700XT + Ram 16GB

royal spire
#

ram is probably the issue, 16 isnt bad but iirc standard nowdays is 32

pastel fox
#

Nah the min-recommended is 16GB of RAM, it should be okay as long as you're not doing ray tracing or anything.
16 is still generally the standard even if 32 is recommended. It def wouldn't be causing frame drops

royal spire
idle pagoda
#

Previously, I could run the game on Ultra/High settings without any issues using the same specs. The performance drop on the new engine is clearly an optimization problem.

teal gull
#

!win

frozen fernBOT
#

Windows Hardware Requirements

pliant narwhal
#

My main issue with the nex gen update is the graining on the graphics quality, everything else is smooth. And I have a mid to high end pc, running the game on ultra. So I really hope this issue is fix when the engine releases for the game.

teal gull
atomic granite
# pastel fox Nah the min-recommended is 16GB of RAM, it *should* be okay as long as you're no...

I keep my task manager open when playing games and I have to say Inzoi uses a lot of RAM. For me it easily goes beyond 11gb of RAM (on maxed out settings) on average. While loading up the save it can even hit a lot more. If you then also keep stuff like discord and Google Chrome open on a second screen, you'll easily go beyond 16gb of RAM. I don't think the devs were conservative with their 16gb requirement. I think it is barely enough and depending on what other programs you use alongside inzoi it might not be enough at all.

frozen fernBOT
pastel fox
tight wedge
#

The singing really needs improvement even at level 10 lol

atomic granite
empty pier
mild apex
# tepid zephyr I’m so sorry 😔 I have disabled family member too so this makes me feel sad. I b...

Thank you for responding to my message. I'm sorry to see this so late. Sometimes there is a lot of text to read on Discord and I miss some very important things, so I apologize.

There's no need to be sorry about my disability or any disability for that matter. The best thing we can do is try to improve the person's life (even our Zois' lives). If, like you said, they get hit by cars and use wheelchairs in the hospital, that's actually a very good reason to implement such a thing.

Thanks again and I hope you have fun playing. I'm having a blast.

chilly plover
#

Boa tarde, Kjun e a toda a equipa. Com a minha GTX 1660 Super consigo jogar com 60fps no ultra (com leve travamento) com a 5.6. No entanto vou trocar para uma RTX 3060 para conseguir fazer transmissão ao vivo com a mesma qualidade.

loud tartan
#

Boa tarde @spring fjord e a toda equipe . Com a minha AMD RTX 580 8gb 2048sp Conseguir jogar com 30Fps no Alto ( tudo ocorreu super bem ) com novo UNERAL ENEGER 5.6

high pollen
#

First, I am so excited for the updates that are coming @spring fjord ! Thank you so much for keeping everyone excited and in the look with everything. It makes the experience of early access even more worth the experience. A couple more suggestions that I have:

  1. A few animations can use some work. I've noticed so more weird glitching when zois are getting up from the tables, or eating and trying to multitask. Things like them facing the wrong way or sort of sitting in the table instead of on the chair. Also, the animation of walking down stairs could use some work. They almost appear to float.
  2. Babies and toddlers! I am so excited to see improvement with them. There is so much potential with the division you have made, but I would love to see this happen sooner rather than later. This could help with long-term play as many people that play lifesims are family players. Things like being able to put toddlers to sleep will be a massive improvement. Milestones for the infants like lifting their heads, rolling over, sitting up on their own. They could be skills even that have to be practiced with an older zoi. For the toddlers, standing, crawling, walking, can be added as skills. And of course, being able to use the items that are already in game. More toys, the bouncers, etc.
  3. Pets! Please bring out the pets! I cannot wait to add them into our homes and use the items available! It will be such a great addon.

All in all, there are other things I have mentioned in the past, but I am so excited for the potential this game has. I am so invested and I am so excited to see what more this game and community will bring!

eager badger
#

Hi Kjun, is inzoi coming to PlayStation in the June or May update?

gilded bane
#

@eager badger I've been asking about a Playstation update for 2 months now. Hopefully it'll be soon

frank hare
#

Inzoi maps feel very "boring", for example, positioning houses/buildings in a less of a grid pattern. Example from sims 4 map, where the area feels more varied!

eager badger
#

Hi Kjun, could you please talk about the development of inzoi coming to PlayStation and let us know if there is any delays or problems regarding it.
Thank you👍

severe oracle
#

I would love to see a Cruise 🛳 Ship or Party Boat in Bliss Bay. It sails at certain times. You can make reservations to have Birthday parties, Wedding parties, Bachelor or Bachelorette parties, ect.
For Cruise Ship, maybe ship leaves from Bliss Bay, then sails to Cahya. It could have all activities that a Cruise offers. Then, while the ship is out in the ocean, a small boat comes for those that want an excursion on the island. On the ship, there's Casinos, Stores, Clubs, Different Restaurants, Gym, Pool, Games like Mini golf, a running track to work off all that food.
Anyway it's a lot, I get it. Just putting my idea out there. Thanks 😊

gilded bane
#

@severe oracle Yea I love that. It would definitely make sence since Bliss Bay is suppose to be LA and LA also have a lot of yacht parties!!

severe oracle
#

@gilded bane Yeah, and like Bliss Bay doesn't have a boat to even go out on, so it would be great to have those.