#01.16.26 The beginnings of 'Fundamentals First'

1 messages · Page 1 of 1 (latest)

sudden lichen
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Hello!

Wow, even though it’s winter here in Korea, it’s 10°C today—it feels warm.
Lately, the temperatures here swing dramatically between -10°C and +10°C.
It seems like development doesn’t always follow a fixed rhythm either.
Some days progress quickly, while others feel like we’re stuck in place,
but what’s important is that we keep moving forward without stopping.

This week, although we didn’t include it in the video, we spent a lot of time discussing the record system.
In a life simulation game, it’s easy to lose track of what a Zoi is doing if you look away even for a moment.
Since we’re not the ones playing, but more like observers,
it becomes difficult to understand Zoi’s actions without some kind of record.
That’s why we’ve come to think that a system for recording things like memories, diaries, and activity logs
is something we need to build sooner rather than later.
It would help players understand Zoi’s behavior patterns and get a sense of what happened in their day.

Even if there aren’t any flashy results to show,
I believe the bits of code and thoughts we add each day
will eventually come together to create an amazing version of inZOI.

I hope you enjoy the development updates we worked on this week.
As for me, I’m going to see The Lord of the Rings—it’s getting a re-release!
Wishing you a wonderful weekend~

— Kjun

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[My reply to your comments]

analog moth
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This is amazing idea

dusky lodge
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Arms Functioning Independently:
Separating the arms so that Zois can hold an item in one hand and hold something else in the other is a great feature to add. I Love it ❤️. A Zoi eating while looking at their phone would be perfect.

Smaller Grid Snap Options:
Yes please give us the option for smaller grid snaps. As a builder I would love that. Also more placement slots on object surfaces would be so amazing.

**Thought Bubble Icons 💬 **:
I think a dictionary noting what each icon means would be great for players. Some of them are not as intuitive.

thorn kettle
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Hi Kjun, it's good to hear you say that you're all working hard on the fundamentals!

I have spent many brainstorm sessions sharing my ideas about story progression, genetics, autonomous behavior, and other gameplay systems. You addressed these topics in your responses on Wednesday. Thank you for that. I appreciate that you clearly acknowledge our feedback.

At this time, I do not want to add more content ideas. I mainly want to see the first visible progress on the topics we have discussed since the major update in December.

Please share more information about your release plans for the Fundamentals First roadmap. Can we expect the first items to be completed this month? It would be helpful to receive an updated roadmap. This roadmap should reflect any changes made based on community feedback.

Please continue to treat bug fixing as the highest priority. There are many bugs that negatively affect normal gameplay. I report as many bugs as possible on the forums. Not all reports receive a response. Some bugs are especially disruptive.

Examples include flickering shadows when realistic shadows are enabled. Another example is very yellow indoor lighting when realistic shadows are disabled. There are also issues with autonomous behavior. Zois cancel actions to wander around. Zois clean the bathtub multiple times per day. Zois react with fear when someone uses the toilet behind a closed door. Zois sometimes leave work to go home and spray the bed with fabric refresher.

Fixing these issues would greatly improve the player experience. Hotfixes are appreciated. Given the current number of bugs, hotfixes should be released more often. A stable gameplay experience should come before adding new content. This applies even to content listed in the Fundamentals roadmap.

narrow barn
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This game deserved more recognition. Awesome dev!

magic wasp
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guess they gave us room to thinking about what was said in the video for 2 minutes lmaoo

nocturne sonnet
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Folks, reminder for this thread to be kind to one another and staff when participating in the thread. Be mindful of the #rules and have fun leaving feedback! Thank you for your participation and love for the game. Don't forget to thank the devs!

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This is just a general message that we like to send in each thread when it starts. It is not directed towards anyone above.

raven gorge
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Bests devs ever, thanks Kjun Doodle_Heart

hidden wolf
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The smaller grid snapping objects is really helpful, especially when you want to match up objects seams or place something that's not exactly in the middle of other objects. I also hope shoulder camera movement can be improved for obstacles like walls and ceiling lights, having lights ignored and speed up when collide with objects to prevent constantly being behind walls in smaller areas and having adjustable FOV can also help with smaller areas.

knotty radish
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Hello, Have you noticed that the zoi in the CAZ their feet do not touch the ground? This is visible a lot when they are barefoot.
The physical differences between the age groups are not okay, infant and very small very few differences except perhaps for the infant a slightly smaller size, but it is especially between middle age and old, middle age has as many wrinkles and also marked and deep only the color of the hair differs and the posture outside middle age must correspond from 40 years old and the faces are not so marked! moreover we cannot act on the wrinkles in the CAZ and the tone of the little it would be good if that could be possible. thank you for this game, courage to the teams working on it, I hope my posts will be read...😉

storm sentinel
# sudden lichen Hello! Wow, even though it’s winter here in Korea, it’s 10°C today—it feels war...

Thank you to the inZOI development team, and to Kjun in particular.

I genuinely want to express my appreciation for the effort, care, and consistency you put into this game. The steady progress, the frequent updates, and—most importantly—the ongoing communication with the community truly make a difference. It’s rare to see a team that not only builds a game, but also walks alongside its players during development.
With every new detail you add, every animation you refine, and every shortcut you choose to remove, inZOI becomes more beautiful, more realistic, and far more immersive. These small moments—subtle movements, natural interactions, and layered animations—are what transform gameplay into a living experience rather than just a system to manage.
It’s clear that a lot of thought goes into not just what is added, but how it feels. That care shows, and it’s deeply appreciated.
Thank you for listening, for experimenting, and for continuing to push the game forward step by step. Your passion is felt, and it gives players confidence in the future of inZOI.
Looking forward to what’s next. 💙

sharp sonnet
cobalt ridge
mint wagon
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Although it is said these aren't big exciting features, I think more devs need to take time to breathe and focus on the fundamentals as you mention! I love the features you're working on. The smaller grid will be a great addition, not only for building but decorating and making the homes feel more lived in. Currently, I feel like there are so few decoration pieces the homes can feel very staged, so having smaller grids and more placement slots can really aid in making the homes feel more genuine and as I already said, lived in.

Making the arms separate is going to help so much with the multitasking and the realism of how the zois move! nice touch!

Thank you for all the work you're doing!

nocturne sonnet
viral tree
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These little updates are great. I noticed that there was a large and empty part of the video so I assume that was unintentional LOL. I hope to see that independent arms function really soon, makes the game far more immersive than at face value.

W kjun and dev team Kjun_Heart

stoic torrent
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Very happy with the update this week! It may seem small to you, but every bit counts. We appreciate it!

For building, having a smaller grid snap size is a fantastic idea. I would like to add to this by saying that it would be wonderful to also have different sizes of grids available. For example, when building a large house, it gets tedious counting every little square to make sure things are lined up. The current grid size is great for detailing, but I do find it too small sometimes when working on a larger scale.

Cheers from Canada! Our weather has been similar in the National Capital region! It snowed all day yesterday, and today it's -18°C, but a few days ago it was +9° !

modest rose
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On top of the bathtub water filling quickly, zois should also be seen turning on the water with the knobs and turning it off once the bath is complete to add that nice touch of realism and detail to the interaction. these paired with an actual loofa in the zois hands as they scrub their skin in the tub.

knotty radish
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Hello, I think the game is great, but obviously there are many improvements to be made. The CAZ needs a complete redesign; it should have outdoor outfits for each season, or the ability to remove down jackets and accessories, gloves, etc., when the Zoi is indoors at home. Also, the zoi do not get dressed immediately upon getting out of bed when they leave their home; they automatically put on their outdoor clothes.Having just one outfit for each category is too restrictive. I wanted to point out numerous glitches regarding scarves and the new winter outfits, as well as long hair with down jacket hoods; that's for the outfits.
The Zoi often go to a wardrobe other than the one in their room for no apparent reason, as there are no access issues, and they only go there occasionally.
The appearance of mature Zoi is far too pronounced; they look too old, with wrinkles that are too deep and too numerous. There are few differences between them and very old Zoi apart from their hair and posture. Regarding the posture of elderly people, why do they always have to be hunched over? Female Zoi always touch their shoes when they walk, and it's far too common...as well as the male Zoi who always move one shoulder as if they were preparing to throw a punch...Using umbrellas isn't practical; will it be possible for them to use them automatically when it rains? Why can't teenagers have romantic relationships with other teenagers? Regarding physical appearance, infants and young children have few, if any, differences, which is confusing...

empty grove
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Could you maybe bring back the triangles above the zois' heads? I liked that a lot better than the cat eye. Or maybe make it an option in settings so players can choose and set for themselves which they'd like to appear in game.

cobalt ridge
nocturne sonnet
uneven ice
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I like seeing the work on basic animations. As much as I love a big sweeping feature update, we need a lot of these too. Looking forward to the next one.

unborn sorrel
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It's good to see work being done on fixing the basics, even if it means we don't get as many exciting new features for the moment. I know a lot of people have been asking about the memory system, and it should help a lot in terms of adding personality and lore to Zois, so it's very encouraging to see progress on that as well.

split yacht
faint wolf
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As someone who has been pushing for memory system, event memories, and so on for many months, I fully support prioritizing this aspect of the game, with the aim to achieving tangible results in Q1 to confirm your commitment to the approved roadmap from the very beginning. Please aim to make this system not just hidden deep within the game and patch notes, but also give it a front with a beautiful timeline/reels, journal, diary, etc., and highlight it vividly and memorably in promo materials such as mini‑stories on X. Let each mechanic become a meaningful and complete episode in development. Thank you, and best of luck to you.

magic wasp
shell patio
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Is there a movie theater

night pasture
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Thanks for the update!
I really like the idea of ​​being able to record and track what the Zois do! Videos, photos, storytelling, and everything that makes it easier and more enjoyable to tell a story that (I hope) will continue for generations.
I also like the idea of ​​a small grid for decor, but, as has already been said, a larger grid for construction would also be very useful, especially for those who aren't eagle-eyed.
I'll just add that I agree with those who said we should pay special attention to bugs and fix them.
Nothing breaks the immersion more than "Oh, no, this shouldn't be happening."
Have a great weekend!

visual citrus
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These updates look really good so far but one thing I thought would be fixed by now was not being able to save our zois through the "CustomZoi" cheat... which means we have no way to save our zois we've already created once we exit the initial CAZ mode for that zoi which is sad and in this "CustomZoi" mode we do not have access to the traits, name, and ambition sections anymore which is fine but it requires this information to save them so it doesn't really make sense.. hopefully there's a solution to this soon bc its frustrating

tall rune
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Yay more build mode improvements! Can it also be improved so that objects don't get deleted if placed in a wall or platform? It's kinda annoying for us builders 😅

plain girder
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I have already talked about this many times; in the first days after the game is released into early access, the characters should react to the sounds of the lights on and the crowns working, the TV should disturb them from sleeping. Characters should also have preferences in appearance and character when choosing a partner

floral crest
graceful bear
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Kjun and Team!

Thank you and yaaaaaaasssss on Half grid snapsss!!! Yes please Kjun! This would change how I build completely, I can imagine it will change for other builders who love the construction zone!!

And use of both arms, just wow!!
*Can I request an option for dominant hands? Or *ambidextrous folks like myself?

Since in many studies dominant hands do tell a lot about a person, even with most of the world as right hand dominant. They're still unique!

As for bugs, can we focus on those? The Christmas update broke the Halloween in game event, other minor bugs already listed by other players, it will increase how well our game plays and the fun we have during. 🙂

Lord of the Rings is amazing, we recently watched Rings of Power on Amazon, definitely finding those novels lol being a geek is the best life ever isn't it??

Oh oh idea, hopefully easy coding; movies on our tvs!!! Family movie nights, sad movie nights etc 🙂 popcorn!!!!

Also, thank you for the gardening book and new books in general for our leisure/hobby time!!

I cant wait to see what you all come up with, thank you for working so hard on fundamentals to balance your amazing game out. 5 weeks playing and can't stop!!! Addicted!!

Thats all lol
♡-Màni

sand star
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Yesssss I'm def here for the fundamentals first. I really can't wait to see the props in game to actually be used, like the face wash, soap pumps, etc. The baby products. I also want to appreciate something that I encountered for the first time yesterday. My Zoi's toddler threw up during feeding time. Never had that happen before. ITS REALISIM LIKE THAT THAT I LOVE. I would beg for one tiny tweak, I didn't realize it happened until I read the moodlet, so having a little effect where vomit shows it spilling onto the parent would be cool. I know in one of the past progress posts y'all uploaded brought up the topic of parents caring for their sick children. Pleaseeee expand on that. I love these quirks in game. I'm also in love with the interaction where the child comforts the parent 😭 it's soooo cute. I would love more interactions like that or even when parents comfort their children. I'm not sure if this is just happening to me, but the comfort interaction between adults isn't working 😭 I def would love to see different animations from when a romantic partner comforts the other, like a snuggle and kiss. Or maybe a rocking hug to comfort platonic friendships and family.

cunning hamlet
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I love the idea of keeping memories. Two ideas : 1, a photo album that can be shared with family and friends and, 2, the option to write biographies and autobiographies based on memories. Having objects that keep the memories can also be used by the police when investigating a crime or disappearance. There's so many possibility for interactions.

Another exemple : a Zoi from a large family can learn others Zois they never met are in their family and we see it added in the genealogy system with very few informations dependant on what's written in the diary or album photo. Like discovering we have an aunt and cousins we didn't know about.

runic owl
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I hope there can be a way to understand what each thought bubble means when images shows.

visual citrus
eternal dragon
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On the main website, as you have done for cheats, please list all the thought bubbles and their meaning, so that we can interprete them correctly. It is likely that across cultures, these thought bubbles may not be correctly understood.

visual forum
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It is looking great! As long as you stay locked in on refining the core fundamentals and keep cooking, I’m happy. Nothing more to add, just words of encouragement. Thank you for your hard work! ❤️ Kjun_Heart text_ThankYou

sand star
teal totem
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I've been feeling this way lately, but it seems like it takes too long to eat. Could you please shorten it a little?

stray delta
# sudden lichen Hello! Wow, even though it’s winter here in Korea, it’s 10°C today—it feels war...

Arms being separated is great bc the animation for the jetskis it seems the arm is going through the torso.

Collision mechanics for objects in the world is appreciated!

Like someone else said right now not really going to add onto anything else mainly bc I've already mentioned stuff like parking, wasd for swimming under water, jump&crouch feature, npc/player automatic swimming etc for the past weeks

but parking wherever has been something I have been waiting on for months now and I remember it was said parking would happen in a quick update after the December update.

When it gets added I swear the game would be 10x more immersive for me ❤️😭

Either way I can't wait to see the stuff that was on the first roadmap begin to come to life

eternal dragon
hollow galleon
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I love the current approach ❤️ I hope you could add several new idle animations. For instance, to walking, so that the "touching shoes" animation and other similar ones appear less repetitive (it would be best if the chance of occurrence was much lower)

modest oracle
visual citrus
gloomy cypress
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Thank you sooo much Kjun and Dev Team, for the amazing work and progress updates!! Icon_Heart

I absolutely love all of the new fixes and additions you guys are working on.

The smaller grid snapping is definitely much needed in the game!! Would it also be possible to place multiple objects on the same wall? (For example: 2 small windows stacked vertically.. or a small window above a short door?)

latent jay
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Thank you for continuing taking our feedback, Mr. Kjun.

Could there be a possibility to use the original, pre-0.30 (pre-cahaya) UI in the future as an option ?

There have been a couple update to the UI since including the one in October.
Each time it makes part of the UI bigger or change a component. The pre-Cahaya or "slim" UI as I call it, had a slim emotion bar, a smaller round portrait, small "urges" bar with a white line that grew shorter the less time you had to complete it, no Zoi bubbles over their head, and had the infamous "Cat's eye" pointer. Now many of us loved that early design, and I dare say we would still chose it if we had the chance.

Since many love the new UI and the bigger things without having to "mouse over" each component, I do not want to deprive them of it, but it would be REALLY NICE if we could have the old one as an option !

Is that something that would be possible or are you already considering it?
Thank you for the hard work from you and your team !

EDIT:
for those Thought Bubble Icons, it would be nice to get an option in the menu to disable/permanently hide those.
Thanks.

modest oracle
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Can we also make the pop ups stay on screen until we click continue/okay? They go away far too fast for my reading speed, and i’m an extremely quick reader. 😅

blissful peak
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The change of the grid snaps being smaller is nice build mode has been ignored for a while and this is a good one the more customization the better. I'd love to see more improvements like this and for build mode to be simplified make things easier to do build mode should be fun not a major chore to do everything.

cobalt wigeon
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I would love an interaction where one zoi sits down and watches TV and waves to another zoi to come watch this spot on the tv going on like "quick come quickly, look at this"

thorn kettle
inland kayak
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Love all of this. Thank you 😊. For all the great work you and your team is doing to make this game a amazing one. 💖👍🏼

visual citrus
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Also it would create a lot of drama if you guys decided to slip in a small chance of pregnancy during regular set the mood❤️👀

modest rose
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I love the music when zois have new moods, but it does get annoying when switching from family member to family member and constantly hearing the tune play over and over. Please add a limit to how many times the mood plays until it is changed to a new mood.

reef tusk
trail summit
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I am so excited about the memory system being worked on! I love storytelling and generational/family gameplay so being able to track things over time is gonna make everything so much better 🙂 Thank you all for everything you do & continue to do

kindred mural
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Thank You for continuing to be transparent and receptive to players! This is rare nowadays in the gaming industry!

Really looking forward to more family type interactions including Family hugs between adult family members in addition to children and toddlers.

Have a terrific weekend!!!

lone bramble
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Everything is perfect rn, I'll just request something maybe not fundamental: More time of life for each Zoi Age or... Seamless time, because It felt like... 7 days is short

onyx sapphire
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One thing I'd like is to remove all autonomous behaviour when autonomy is turned off. Zoi's will still call the police on their friends, place items you take out of the fridge, try to go home, and wash hands after using the bathroom. I feel like autonomy off should turn off all of these automatic behaviours. It would also be an easy fix for a few of the buggy autonomous behaviors like calling the police on friends you invite over.

storm sentinel
# sudden lichen Hello! Wow, even though it’s winter here in Korea, it’s 10°C today—it feels war...

To ensure inZOI remains an unforgettable experience and to prevent players from feeling bored, we need to move from merely watching a character cook to truly living and experiencing the tangible details. Below are my suggestions for an unprecedented level of immersion:

  1. No Magic Spawning (Eliminating Visual Shortcuts):
    We want to see the Zoi physically open drawers and cabinets, visually search for a spoon or a pot, and return it to its place after finishing. We don’t want tools to appear out of nowhere or disappear suddenly.

  2. Gradual, Physical-Based Cooking:
    Pouring liquids and ingredients should be a visible, step-by-step process (from bowl to pan gradually), not an instant transformation into a finished food item. Multiple pots should be usable on the stove at the same time, each with its own unique animation per recipe to avoid repetition.

  3. Seamless Social Interactions (The Key Element):
    This is the secret. We want the Zoi to cook and interact socially with their family at the same time. A child might warmly hug or thank their parent, or a partner might casually hug or kiss them from behind while they’re cooking—without stopping the cooking process or breaking the animation. These layered, uninterrupted interactions are what give families a true sense of life and emotional warmth.

  4. Tool & Heat Realism:
    Using aprons and oven mitts manually when dealing with heat, and seeing traces of flour or oil on clothes and surfaces that require actual cleaning afterward.

In summary:
True immersion lies in making movements feel human rather than linear, and in allowing emotions to blend naturally with everyday tasks. When daily activities become socially and physically alive, players will keep returning to inZOI to witness these warm, living moments. Psycat_UpVote Kjun_Heart

robust zodiac
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I love all the updates, thank you! The grid change is perfect. One idea though, could we have an option where it has this snapping to the grid but with the free placement so we can overlap things? (Especially counters).

modest rose
floral crest
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Just a few suggestions regarding cooking. First Almost all the food looks great except for certain things like yukgaejang, bakso, bibambap,mac and cheese Tteokbokki look like just flat images compared to the rest of the food in the game so I hope those can be tweaked to look more realistic. Also for stirring things same issue if you look close enough when a zoi is cooking you can see that it’s like a flat images spinning rather than an actual stirring animation. Other than that it would add more realism to take out specific ingredients needed for certain dishes like others have mentioned. I also think it would be cool if we could get pantries to store canned foods, dry foods, snacks, and ingredients like flour, sugar and various seasonings. And if possible I would absolutely love if we could have two zois cook at the same time. It would add way more realism to have multiple burners being used at the same time or having both the oven and the stove used at the same time.

Another thing, if zois could have reactions to the quality of the food. So if the food is bad your zoi may have an upset stomach, some may puke. Adding allergies and the option for zois to be vegetarians or vegan would be nice too.

low tree
# sudden lichen Hello! Wow, even though it’s winter here in Korea, it’s 10°C today—it feels war...

I meant to put this here and got confused

Build Mode
As a builder yesss!!! I'm so happy to hear this that the unit grid snap increments of free placements will be smaller. Will this also extend to the resize tool and stair placement as well?

Zois arms acting Independently
Zois arms acting independently does this also mean they can do 3 things at the same time such as: read a book while sitting while watching tv, or talking on the phone while sitting while watching tv. OR even just walking and eating at the same time or walking, a zoi taking notes/or writing in a journal during a lecture while listening to another zoi speak, holding a baby on a zois lap while they feed them and watch tv, holding another zoi's hand at the same time? (my mind is cooking up endless activities) I think it's progress off to a great start so far!

Zois Object Collision
When zois collide into objects it would be nice if they fell sometimes when colliding with smaller/lighter objects, like slipping on a ball or falling into the restaurant menu board sign. I think if your zoi is walking into an object it shouldn't automatically be destroyed base on the size and weight of the object-especially the weight. Taking the produce cart stand for example, if a zoi walks into it, it should just shake a little and they make a grunt noise, versus if they run full speed into it it would fall over and break (unless it was an object known to be very heavy then it wouldn't budge at all).

Zois and Strangers
I was remembering something you mentioned in your first post announcing fundamentals being the focus of this year in the roadmap, Where you stated zois won't be sitting next to strangers (or would be mindful not to) in public like cafes for instance, when choosing a seat. Will this also extend to conversations? Because I can have two of my zois talking or a group of friends talking and a random zoi could be any age; will come up and start talking to them. I think it would be cool if the group stopped talking gradually and recognized the stranger, or perhaps even ignore them, or ask if they know them (the stranger). But I feel my thought process is complex and may not be realistic. Then I thought about maybe if they do include the stranger into the conversation a hot key can be assigned for everyone to acknowledge them, but they won't be someone who appears in their contact list or even people they know, because they haven't exchanged contact information yet.

  • **Encounter list for Strangers: **Which brings me to this new idea called an 'encounter list' their name however could be in the list of people they've encountered but there would be a grey icon there, and over time if they don't speak to this person they become removed from the list entirely, but remain a part of the zois memories.
  • Not knowing a Zois full name initially I think it would be cool if we had to get to know zois more to get to know their full name (first, last, middle name, nickname, maiden name). Otherwise zois would know each other by their first name only or assigned nickname.

Attraction System and other CAZ features I'd like to see Added:
attributes that zois find attractive in other romantic interests: Hair color, eye color, skin tone, body shape, hair type, wealth piercings, career, and hobbies
⦁ Being able to choose 8 traits for zois to add dynamics to their personality and behavior
⦁ Being able to set background history traits: grew up poor/wealthy, raised by grandparents, bullied, happy child hood, urban upbringing, rural upbringing, big family/ only child, etc.

vapid furnace
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Make a shower animation longer because the animation is shorter than peeing.

grave cedar
stray delta
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We would still love a shower animation like the bath one from the last week! Where maybe they rub soap on shoulders or something like that

Bc your improving collisions with scooters y motorcycles etc I would love if a "steal vechicle" option was added so that those objects not only become usable but could possibly be a new crime

There's a taekwondo center at dowon why not have that be functional with a new fighting skill?

Dowon has a building at the top with a helicopter pad.. could functional helicopters be added to the game?

Could the blowdryer they use when filling up their hygiene gage be added to the build mode? I'm excited to see more improvements to animations

haughty drift
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Thank you Kjun and team! Will "Fundamentals First" update be included in Q1 update or will it be before? I hope we get some Valentines stuff for February (ie: Cute conversation hearts decor or statues, sending "Love Telegrams", movie theatre dates (I know that's in progress, but would be awesome if it was fully available for Valentines) with other "Love Day" event items that focus on romance.

❤️ ❤️ ❤️ ❤️ ❤️

YES on optional smaller grid system.

Also, please consider replacing the towels on the Zois with bubbles in the showers and baths. It would look so much more realistic.

little coyote
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Hi @sudden lichen the updates are great, smaller details add up fast I am glad you're focusing on that.

I don't know if you've addressed this before, I'd suggested it because I am not certain that you or your team have seen it yet.

I'd like a feature where we can choose the duration at which zoi's perform certain actions like watching TV, playing video games or using their phones.

For example, when a parent zoi is making a meal, the player can make the kids watch tv for a designated about of time (1hr, 2hrs.....) or doom scroll on the phone phone until they are called to eat, needs are low or the player interrupt the action.

Secondly, I'd like to see couples carry out certain intimate action on their own when sharing a chair or on the bed, like leaning on shoulders, cuddling or even giving massages.

Another aspect the game that needs work is body language, when zoi's are flirting we should be able to tell. When they are angry, excited or moody or feelings any other emotions it should reflect in the body language, in how they sit or walk.

Lastly, while the dev team is focusing on fundamentals I'd like them to also focus on fixing bugs.

You and your team are trying, life simulation games are complicated. And I wish you all the best of luck.

low tree
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Something I hope is added in the future when zois get hurt like this Youtube short for example..a zoi gets struck by lightening and no one reacts. I wish both witnesses would've called EMS ambulance to get them help or run over to see if they're okay. I feel little things like this would add so much richness to the game.
https://youtube.com/shorts/G7yQVt5ad3c?si=Ki1Bn91aDYr53VH3

#CahayaUpdate #inZOICahayaUpdate #CahayaParadise #NewMapinZOI,#inZOI #inZOIgameplay #inZOICahaya #inZOIchallenge #CahayaIsland #ZoiLife,#RagsToRiches #NoCheatsChallenge #ChaoticGameplay #FunnyGamingMoments #SimChaos,#LetsPlayinZOI #AICharacters #SimulationGames #UnderratedGames #GamingContentCreator, #ZoiDrama #inZoiCharacters

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floral crest
balmy chasm
#

Hello Kjun and team, always good to hear from you. I come to you with some ideas/proposals. First of all I'd like to apologize since it's a little of topic for this particular post, but I think it plays well into "fundamentals first" development. Reading a lot of comments about zois lacking personality (and I do agree with those comments), I've been thinking about how to make each zoi an individual and not just a generic game character. I would like to propose (and this may or may not be an unpopular idea) giving zois a personality based on astrology and zodiac signs. Instead of picking traits and characteristics in caz, personality will be based on a zodiac signs. Having each zoi's social behavior, traits, actions/reactions, unique interaction, animations based on their zodiac sign will add a personality variety and make the game more immersive. I am attaching an ai summarized table (take it with a grain of salt) of definitive details per each personality/zodiac. This maybe overwhelming and I do not know how doable it is, but just throwing some ideas out there. I believe it will bring the whole game up a level. Please consider.

grim totem
visual citrus
# low tree I meant to put this here and got confused **Build Mode** As a builder yesss!!!...

I love all of these ideas it's strange how comfortable they are with strangers and children/ Teenagers coming up to an adult zoi should be more of the adults seeming awkward and ending the conversation more quickly then they would with an adult stranger. This is mainly for children/ teens who are not kids of friends and family. Also when they're out they rather sit with complete strangers and I feel like it should be a priority list: 1) Spouse 2) Romantic partner 3) Best Friends 4) Family Members 5) Friends 6) Acquaintances 7) Strangers. The encounter list is also a great idea I feel zoi's they've only interacted with once should disappear over time if the player has never engaged with them further

unborn sorrel
uneven ice
#

Dumb crime suggestion but its something you see in reality.

Maybe adding a pre-trial uniform for pre trial inmates, and if you get a bad lawyer you go to trial in your uniform.

Weird detail, but Im always about my crime and prison system requests

serene osprey
#

Maybe a feature where you can add notes for each zoi, such as some sentiments you want your zoi to have for them so they can act according to that? Could be fun!

Also, please, please please add drag to create floors and walls, the current system is so incredibly confusing to me!

storm sentinel
# balmy chasm Hello Kjun and team, always good to hear from you. I come to you with some idea...

I really like the idea of giving Zois a more defined identity to avoid 'generic' characters! However, I believe using the 16 Personalities (MBTI) would be much more immersive and accurate for inZOI than Zodiac signs.
While Zodiacs are based on birth dates, the 16 types are based on how a person actually thinks and acts. This allows the game’s AI to create much deeper variety. For example:
The Architect (INTJ): They would prefer quiet hobbies like chess or coding. They might get a 'Stress Debuff' in messy rooms and would be the first to complain about those 'wet footprints' on the bathroom floor.
The Performer (ESFP): They would be the life of the party! They don't mind a bit of mess, they love spontaneous interactions, and they might even sing while cooking or showering.
The Defender (ISFJ): They would have a natural 'cleaning' preference. You'd see them instinctively organizing drawers or wiping surfaces without being told, because they feel most comfortable in a tidy, warm home.
The Commander (ENTJ): They would be super efficient at work, gaining skills faster but perhaps struggling with 'emotional' conversations at home, making their social life a fun challenge to manage.
In short: Using the 16 types means a Zoi’s personality is reflected in their body language, habits, and social chemistry, making them feel like 'Real People' rather than just 'Signs'. Since the team is focusing on 'Fundamentals First' in 2026, this system provides the strongest foundation for human-like AI."

balmy chasm
rigid spade
#

Hello~ I want to say I appreciate all the work your team has done for this game. I enjoy playing but i feel as though the gameplay is lacking when it comes to family interactions. I was also wondering if yall had any plans for pets in the future? I feel like family gameplay or even solo zoi gameplay would be a lot of fun with pets included! :)

winged wind
#

I BEEN FEENING FOR THIS SINCE WEDNESDAY!!! 😈😈

balmy chasm
low tree
low tree
# visual citrus I love all of these ideas it's strange how comfortable they are with strangers a...

Yes I feel there shouldn't be a reason strangers who butted into a conversation two friends were having at park, should be able to call our zoi be it a child or adult otherwise. When they didnt exchange that information. Because like in reality, we dont give numbers out to people we dont know, unless there's a reason (romantic interests, networking, job referral, mutual relationships etc.).

Sometimes exchanging phone numbers is even one sided so that would be another interesting feature to have. Having rhe option to add them to a zoi phone contacts or not. Even though they have this "permission" to do so.

undone widget
#

Kjun again thank you for the update! Yes I like the smaller grid snaps esp since I love to build. I also like the small details like when Zois run through objects they realistically fall instead of Zois going through them. I like the improvements with multitasking too. I would also love to see improvements with group activity because it does not always work when I want to do a activity with another Zoi. Also I would love to see longer animations. For example watching tv is not long enough. I would like to see option to watch tv with other Zois. To add to building I really wish we can have terrain paints for outdoor. Flooring outside esp is bit complicated to get it how I want and I wish we had a easier option like the terrain paint. I also want to ask will we ever get to build venues? have lot types to make public? I look forward to what this year will bring in Inzoi and I love seeing every week what improvements are being made ❤️

storm sentinel
# balmy chasm Body language, habits, social chemistry, unique interaction, reactions and anima...

Absolutely, I can see that! 🙂 I really appreciate how detailed your table is it covers body language, habits, social chemistry, unique interactions, reactions, and animations. I completely agree that the name of the personality system is secondary, and I love the idea of giving each zoi its own individual characteristics.
From my experience, zodiac signs alone aren’t precise enough to distinguish personalities like me, I’m a Taurus with an INFJ personality type, while another Taurus might be an ENTP our personalities are completely different. Using the 16 personality types allows developers to create unique animations and reactions for each type, even for the same action, so each zoi feels distinct and immersive.

undone widget
runic owl
#

will the seasonal updates be permanent like having a christmas in the game on a specific date with events?

visual citrus
runic bronze
#

Optional smaller grids for snapping objects is a great addition to build mode, I think it's going to make the building workflow smoother! Great hear about the rest of the adjustments that have been made, it really show attention to details. (And glad to see reactions are back!) Doodle_Heart ❤️

balmy chasm
visual citrus
runic owl
#

In build mode, items that we have to put on top of tables, they need more free roam to cluster using alt so we can put them near other items without the grid dictating where it can be placed when using alt. Using alt still limits these on top of the table items. I didn’t like how the coffee machine and coffee grinder have to be so far apart, because it takes up so much room on the counter.

Can we please have a copy icon near the color wheel that will copy the color instead of having to go highlight the whole code of the color to copy and paste it onto the other wall? I can’t use the eye dropper for some reason so a quick copy of the label of the color to enter for the color wheel would nice.

storm sentinel
# balmy chasm very cool, intj taurus here 🙂

Nice to meet a fellow Taurus! And an INTJ that definitely explains why your table was so detailed and well structured 🙂
The fact that we’re both Tauruses but have different personality types (INFJ vs INTJ) perfectly shows why this extra layer of depth matters. We might share some core values, yet the way we process information and interact with the world is clearly different.
If the developers at Krafton combine the rich behavioral details you proposed with the structural variety of the 16 types, Zois could truly feel alive in 2026. This kind of approach fits the “Fundamentals First” vision really well. Great chatting with you!

runic owl
scarlet talon
#

I love the grid snap idea and the collision fix (hopefully it helps when zois walk near other zois because currently they just stutter walking in the same place until they can somehow recover or the other zoi moves out of the way). I also like the balancing food with one hand feature, that could be very useful.

There are some little touches I think would make the game a bit more engaging:

  1. If our zoi's hunger is low, there should be a chance that one of their friends invites them out to eat or for a picnic (in summer).

  2. Zoi's friends used to send them gifts but it rarely happens now. Please bring back zoi friends randomly sending them gifts. Also allow our zois to send gifts over the phone even to npc zois that dont live in the city.

  3. Allow us to use the market stalls on business lots. I think this will increase the variety of items we can sell in our businesses

  4. Make the hairdryer that zois randomly use after showering a buy mode object that can be interacted with so we can manually make our zois use it whenever we want

  5. Still asking for more categories in create a zoi (specifically a bag accessory category and a body tattoo category) and also the ability to combine wrist wear (or a separate category for left and right wrist wear)

  6. Still on the topic of create a zoi, an apply to all category would be nice so we don't need to manually select pieces (ex: nails) that we want to stay the same in all category over and over for each category

That's all I can think of for now. I hope we can get the small fixes and fundamentals gradually as patches when they are ready, continuously throughout the year, rather that one huge update drop every couple of months. That would keep things more exciting and reduce the size and potential crashes that come with larger updates.

Hope you are having a lovely weekend Kjun.

inland cloak
#

I'm enjoying the new business feature, and I wish we could have mixed-use properties for living where your business is. I'm building an apartment for Dowon, and the ground floor is a gym. I'd love it if the owners could actually open a business and define which area of the property is for guests, staff, and the private residence. I don't mind if the properties have to be a unique mixed-use lot type because it means business location could be a factor in its success.

I'm interested in seeing more business types, too. Especially designer clothing boutiques, and the ability for players to build a fashion brand that could launch major fashion trends in the player's worlds!

If the player is able to stock their boutique with designs they make in CAZ, the customers could try them on (they go in the changing room, then come out to look in the mirror). If they love the outfit, they can buy it and wear it out of the store.

I'd like a “Style Consultation” service where a customer pays a fee and go into a boutique-style CAZ changing room. The player styles the zoi. After the consultation, the customer is happy and buys the outfit, or they hate it and tell you.

When a zoi buys an outfit, there’s a chance others will see it and want it. There could be more zois buying the outfit, and the price has to rise because there isn’t enough stock to satisfy demand.

The player could track the popularity of their designs with analytics. The player could decide to stock more of something, or see there’s a potential trend growing, and develop their own pricing strategy to influence trends with prices and promotions.

There could be a chance for a celebrity or influencer to purchase your designs and instantly set a trend on fire. Or the player could also fund an “Influencer Campaign” on Bubbly. There would be a few (mostly Young Adult) zois in the city who are influencers. The player could see their follower count, audience of the influencer, and the cost of a sponsored post.

gloomy cypress
nocturne fulcrum
#

Can you make it so that family members, or zois with really close relationships, aren't so freaked out from seeing each other naked unless they have a trait that induces this? At least for spouses. My married couple loses their mind if they see the other one in the tub or something, and it's...inconvenient at best. And speaking of traits, it would really be great if 'Neat' zois were neat instead of overly hygienic. My zois won't clean up after themselves, but they'll brush their teeth and bathe 10x with full hygiene meter.

runic owl
#

Add Scrubbing Animation to Showering
Zois just stands in the shower or sit in the tub, but I think they should scrub themselves with soap and apply shampoo to hair and massage, before rinsing those foam away with water.

Add These Detail
Maybe it’s just me but when zois brush their teeth, I find it odd that the zois don’t rinse their mouth with water to spit out after brushing? Wouldn’t it be more realistic to do that?

Add more sleep positions
I would like more sleeping positions and I would like romantic ones for couples. (Also, someone ask to hire real couples to motion capture more intimate animation to InZOI and I think that’s a good idea.)

Fix the Young Adult Glitch in Caz
Please fix the issues where picking young adult changes you to adolescence. When I make a younger adult zoi, it keep thinking I’m making a adolescence so it won’t let me pick a lifestyle choice etc, so I have to click adult and then click young adult. Young adults are young adults please.

Fix The Introvert Trait
Please fix the introvert trait. Introverted zois should be more likely to talk with someone they know and not strangers. There’s a mood-let of introverts getting uncomfortable when they are not inside the house, but I don’t think it needs to pop up every so often almost every minute because it gets annoying 😅

scarlet talon
#

Oh I thought of something else. I don't know if I'm alone in this (hopefully not) but I find it rather annoying that zois check themselves out in those little pink handheld mirrors. I think that animation should be locked behind a trait like 'vain' and not something all zois do as an idle animation. That and sweeping. I think only the sanitation workers (street cleaners) should sweep the streets. Random npcs doing it is immersion breaking. Perhaps introduce other less annoying idle animation. I like the checking of the phone and reading the newspaper. The sweeping and zois checking themselves out constantly are over the top.

runic owl
undone widget
runic owl
nocturne fulcrum
# runic owl It would make sense for kids to be freaked out but yea, married couples shouldn’...

I mean it depends on how much nuance they're going for. In my household seeing my parents naked was pretty normal. Getting dressed in front of friends and whatnot is also not unusual for a lot of people. So I wouldn't mind if it was based on certain milestone in both friendship and romance. But at the very least couples should definitely be ok with it. It's weird I can set the mood and try for a baby, but they run for their lives if they see each other on the toilet🤣

runic owl
#

Sync mouth movements with voice
The zois not opening their mouth in sync with the voice audio is making zois look uncanny and robotic, and yes, it breaks immersion. I don’t know if Kjun plans to replace the gibberish language with actual language, but please, do add mouth talk movements when zoi’s voice audio plays.

  • Please add age up cheat.
  • Like someone said, that constant pink mirror self checking animation needs to be locked behind a trait, because if I want to make a humble zoi, that animation makes them look egoistic.

(I don’t know if this is glitch or bug, but npc zois aren’t able to give birth 😅 I thought I can just play as them to help them give birth, but it doesn’t work.)

cobalt wigeon
runic owl
#

More Romantic interaction:

  • Add Caressing hair
  • Add Cuddling
  • Add Romantic gentle cheek pinch tease (not a negative interaction)
  • Add One zoi with arm over the other zoi’s shoulder while watching tv together, until the watching tv bar fills up. (The other zoi can hug the other zoi’s belly during this)
  • Add Romantic Kissing cheek
  • Add hugging and caressing back
  • Add comforting romantic partners when they are sad where it actually makes them feel better in moodlet. (Can be for any relationship) I am sad that my zoi is unable to make the sad zois feel better.
  • Add romantic teasing animation (There’s a tease in InZOI but it triggers a negative interaction 😅)

Multitasking in Romantic Relationships

Caressing or hugging: If zois sits on the couch and we click to caress or hug the other zoi, the zois will stay seated and caress the other zoi while watching tv together, unless we stop the interaction for it like multitasking in eating and talking. Also, when zois eat food, I wish they can romantically interact too or maybe, they can sit close to eat together, you know? Or share a piece of ice cream together that also fills up both of the zoi’s hunger bar. (There can be more types of food included)

storm sentinel
#

Dynamic Sleeping Habits
Sleep in games is usually static and boring.
Suggestion: We want spontaneous movements during sleep; Zoey might pull the blanket from her partner at night, or turn to hug them while asleep without waking up. If a child enters scared from a nightmare, we want to see them sneak between their parents in bed, with the bed space realistically expanding to fit everyone, and the parents’ sleeping positions automatically adjusting to make room.
Goal: To add warmth and real emotions even during non play moments (sleeping).

runic owl
#

Love Language System and Attraction system

♥️💜💖

Love languages, I think this should be added because it expands more into relationships, family, and friendships. In friendships, people do have their own taste on what makes a friendship a friendship, and that can be through time spent together, gifts, talking, etc. Love languages is not just for romantic partners, it’s for every types of relationship and what makes someone feels seen and cared for in any type of relationship.

Love languages:

  • Words of Affirmation (praise, compliments, and reassurance),
  • Quality Time Together (undivided attention and engaging together),
  • Receiving Gifts (thoughtful, given gifts, tokens),
  • Acts of Service (helpful deeds, helping/being helpful)
  • Physical Touch (hugs, holding hands etc)

If Love Languages gets added, there should be a way for zois to feel lonely when relationships are being neglected. I also hope zois move to interact with their friends, family, or romantic partners when they feel lonely. For example, if your zoi’s partner’s love language is “physical touch” and if your zoi is constantly ignoring these for days, their partner will start to feel lonely or want romance to happen.

Now, onto attraction. I would like an attraction system so I can better see what type of look my zois are attracted to, and I don’t mean gender (we already have attraction to each which gender). What I meant is clothing, traits, hairstyles, or job occupations where zois can be attracted to what type it is. And this also adds to what type of zois our zois will pursue romantically. Also, PLEASE, it would be nice to have this so I can see my zoi be flustered romantically when they notice their romantic partner is dressed good on special occasions, because that would be so immersive. When it comes to loyal zois who are married or dating, they won’t be flustered and blushing at zois who isn’t their spouse or partner, please

jaunty rapids
#

I’ve recently started playing the game, and I’m guessing what I’m about to mention is probably already part of future development. That said, I feel like it’s really difficult to create genuine beef or drama between the characters. Their relationships feel very linear, which makes it hard to create chaotic or unpredictable dynamics. I think adding a bit more silliness or messiness would give the gameplay a lot more personality and character.

runic owl
runic owl
runic owl
# balmy chasm Hello Kjun and team, always good to hear from you. I come to you with some idea...

Sorry, I have to downvote because every culture has completely different zodiac animals, calendar, logic/identity/lore for zodiacs, and this would only conflict each other and cause confusion. I think zodiac doesn’t always match people’s personality completely. In western zodiac, my sister is a Cancer ♋️ but she isn’t at all emotional or nurturing. I am asian and the asian zodiac/asian astrology is completely different from western zodiac, and the animals/design used are completely different as well. Krafton is a Korean company and Asian zodiac has it’s own historical ties and meaning, so this will clash with western zodiacs. Because of these issues, traits should not be tied behind zodiacs.

ivory copper
#

I agree with people who say that some child Zois should be shy around strangers. Zoi children could hide behind parents or get scared of strangers.

One thing I noticed about kids in the real world, they are LOUD. From laughing to screaming to squealing or crying, kids make allot of noise. All Zoi children are a little too well behaved at times. You don't see them running around the house or jumping on the sofa.

They can be real terrors too. Imagine a parent Zoi walking hand in hand with their toddler and the toddler runs off. There aren't really any bratty child Zois to adults or bully child Zois with each other.

onyx sapphire
#

What about giving the currently controlled Zoi priority when interacting with objects? Currently NPC Zois choose what they want to interect with before they are even in the building, so when the player tries they have to wait for the NPC to enter the building, go to the object, use it and then leave. It's very frustrating when you technically got there WAY before the NPC. Simply giving the controlled Zoi priority would be the easiest fix.

balmy chasm
runic owl
#

Someone said Autonomous behaviors shouldn’t be activating when you turn the autonomy off and I agree.

When we have autonomy off, can we have a feature where on top of a npc’s head will have a speak icon/interaction icon that shows a npc zois wants to talk/interact with us even though they can’t, because we have autonomy off? This way, even with autonomy off, we the players can feel included by npc and if we click that icon, it will perform the npc’s wanted interaction towards us. Maybe the npc might walk over to us slightly but if we don’t click the icon within time, the npc goes away.

runic owl
#

I don’t think teenager pregnancy is.. appropriate 😅 it will cause bad controversy with news media etc. There was whole debate against this types of suggestion in the past.

faint wolf
# storm sentinel I really like the idea of giving Zois a more defined identity to avoid 'generic'...

Unfortunately, if they were unable to handle the two earlier existing systems (the Enneagram and the Big Five), then introducing a third one like MBTI would hardly change the situation and would only consume resources, since psychological models of this kind generally have their own fixed set of traits, which is ultimately what the devs are trying to change.

My main request is not to waste devs’ time; instead, to move forward from what already exists and turn it into a progressive model with a variable number of slots for personality traits, with the set itself depending on age groups and experience.

  • if the design of the Enneagram was interesting in itself, I suggested creating 27 core traits instead of 18, which would also provide more variety (bringing back Entertainer, Volunteer, and adding new ones)
  • rework Values and interweave them more closely with traits
  • for traits, probably also create indicators that allow the player to determine the dominance of traits and their availability for acquisition during gameplay
  • at certain stages of personality development, introduce RPG‑style branches, where a trait becomes more like an Ability and provides tangible bonuses (~ Level up)
  • add more trait-specific actions (derived from Values), and autonomous behavior
  • give players the option to lock a predefined trait set or to ask the player if Zoi can inherit a specific trait
  • in the same way, at childbirth give players the option to choose an inherited set of traits
thorn kettle
faint wolf
# runic owl Someone said Autonomous behaviors shouldn’t be activating when you turn the **au...

I’d add here an option to avoid cluttering the screen with excessive notifications and instead make better use of the Urges panel (which already includes items such as Wants to Sleep). How is this radically different? Probably the fact that there are only four of them is not so great, but perhaps the HUD could be adapted. I have no objection in principle, but players with autonomy disabled, often storytellers, would be annoyed by constant on‑screen notifications, especially when they specifically ask for a clean screen without unnecessary clutter.

runic owl
unique hawk
next hedge
#

Thank you for the new development video, Kjun (and for the consistency in putting them out!). I want to support that the new optional grid feature for buildmode is a great addition. The memory system is something to be excited about as well, and I cannot wait to see how it plays out in game!

I would like to bring back the addition of Love Languages, Attachment Styles and Conflict Management style to zoi's personalities. In a way, our personality is shaped** by how we react to the world and the people around us**, and I believe having tools to adjust how zois manage both their bonds and their conflicts is key to make inzoi unique in that sense.

faint wolf
# runic owl Speaking of Urge panel, I hope we can just click the urge and the zois can autom...

Yesss… at first I had just a reply to your post, but then I decided to expand it into a full analysis, and the SmartZoi promo video from Jan 7, 2025 by Nvidia helped me. So if the text isn’t clear enough, below are screenshots and the video. Nothing of my own, only improvements to the wonderful devs’ groundwork (as in the previous case with traits.)

  • I’d like to see a unified hub like Urges for the natural display of all such impulses of Zoi and the ability to fulfill them with a single click, but rather with useful display space for urges – denser icons and a small timer as it was before the large half‑empty block, scrolling through them or expanding the panel, rather than limiting it to 4 slots.

-# we could move away from the need to clutter the HUD with multiple panels just to figure out what Zoi feels and needs, if you technically don’t need to see all the urges, but only resolve the unmet ones. And if the devs bring back the slim HUD option from the earlier versions, I’ll stick with it forever.

  • I’d also like to see the reason of autonomous action to understand why Zoi started doing something on their own. For example, to learn that the reason for the action or interaction with another Zoi is an emotion, Zois nature, preference, memory, or scheduler, etc. (in the screenshots below you can see some examples from the video)

  • And regarding autonomy and memory, I’d also propose, instead of imposing daily routine patterns on the player, to integrate them with the Scheduler. In the same way as event planner, implement a toggle for routine auto-scheduling, provide pattern options by days of the week (for example, for working hours, night owl, early bird), and the cherry on top, which was shown in SmartZoi demo: record habits in logs and adjust an optimal Schedule, similar to the ”A Zoi’s Day planned by On-Device LM”.

https://youtu.be/Wf0n57mTSes?si=3znV0LomYcMzRFmm

IGN

Watch the Smart Zoi AI Co-Playable Character Reveal Trailer powered by NVIDIA Ace. inZOI, an upcoming life simulation game developed by inZOI Studio will feature Smart Zoi, an AI NPC powered by NVIDIA Ace. Smart Zoi can dynamically adjust their behaviors according to their traits and the situation they are in, resulting in diverse and personaliz...

▶ Play video
celest flume
#

Hello, and firstly thank you, its amazing how you work so hard to make this game perfect and care about your players enjoyment and thoughts on the game! 🙂🙌👏👏

I dont know if anyone has mentioned these things before, I can't find anything... Sorry if they have.
When a zoi has that reflection moment when they go to bed, the account of their day and how they feel about it... I really love that and wish that they could then write this in their journal and we could also read this later.
That would be amazing if possible. 🙂

Also the singing... when a Zoi levels up in singing it is a bit annoying that when they go to practice they still sound awful. 😵‍💫 Playing as a k-pop trainee or CEO for Adam Entertainment is stressful to my ears 👂
I have to zoom right out or put the walls up and zoom all the way in to avoid the cacophony. This severely limits my view.
Whilst I do find the bad singing funny at first, all the time is too much.

hidden wolf
#

I hope we can put curtains or drapes on doors and archways, currently it's not possible even when holding Alt key. Also having Chromatic Aberration as an option in Filters, it was removed to provide sharper image but they are somewhat cinematic so having them as an option would be nice.

nocturne fulcrum
# celest flume Hello, and firstly thank you, its amazing how you work so hard to make this game...

I might be mistaken, but I think improving skills across the board is a part of the fundamentals roadmap. Right now it's incredibly underwhelming. There's no way to consistently level anything without constant interruption because there aren't any 'infinite' actions. And when you do finally get them maxed out, for the most part it just feels like you have more to do, but not necessarily any better. I have zois with maxed cooking and coffee craft that still make bad quality food and drinks.

celest flume
# nocturne fulcrum I might be mistaken, but I think improving skills across the board is a part of ...

That's true, it does feel that way.
I also have a criminal Zoi who still fails often at the fraud options on the computer.
She has the thought "I need to work on my speech some more" or something like that.

I understand that this is also about being able to "fool" the victim. But she has maxed out rhetoric, programming and critical thinking.

At least she doesn't get arrested as much as she did before though I guess. 😆

I look forward to seeing the improvements. 🙂

reef tusk
#

I am really loving the ability for business owners to charge for giving lectures, I would love if this could be expanded so we can run classes and clients could actually do activities all together with the trainer (similar to yoga). For example you could run a spin class or pilates class for fitness and everyone does the exercise together and it may look different depending on their skill level ❤️

scarlet talon
#

Please can we have it so we can travel between cities even if we own a business? Without needing to sell the business first? Since everything in the city we are leaving is frozen in time till we return, why can't the same apply to our businesses in that city?

little coyote
knotty solstice
#

I will post this again, just in case but here are some suggestions for Valentine's day:

■Attraction system+5 languages of love
■Romantic double bike rides, swinging hugs, romantic piggy back, smothered in kisses, kiss neck, back hugs, car kisses (inside), sit on lap, feed each other chocolate covered strawberries or chocolates, kiss hand, pull in hug, pull in kiss, gift luxurious items for couples (jewelry—necklaces, watches, big teddy bears, love letter, and a thousand roses bouquet) and the gifter can put it on for them, dramatic hugs (I will post an example below)
■Anniversaries
■Romancing skill—the higher it is, the more successful they are at pick up lines, and flirting, and will less likely get rejected.
■Maybe it's just me, but I would like if another zoi can become obsessed with the zoi they are with or pursuing which will make gaining skills a little slower, may over commit, lovebomb that zoi, and check up on them often, etc. If the other zoi hasn't been spending time with them, they can get a debuff that makes them anxious. In order to break the obsession they have to go to them gym, meditate, do yoga, take a jog or journal it out. This only happens when their social and recognition levels are only met by one zoi CONSTANTLY. But if left obsessed for too long they may even build an altar for that zoi xD. But if balanced, they receive the trait "devoted" and if healed from the obsession they receive a perk called "self-love".

The types of hugs:

gloomy cypress
# celest flume Hello, and firstly thank you, its amazing how you work so hard to make this game...

I definitely agree!! I really want to see and hear a progression of their singing voices and dancing skills.

Right now, playing in the K-pop career can feel very monotonous and tedious. Because you don’t really see improvement in your character or their coworkers as they level up. I would love it for there to be an elite level, with noticeable differences between Zoi’s who are at that level vs. the Zoi’s who are just starting out.

Also, I love how the Devs are currently working on improving some of the exercise animations… so that they improve with each level.

But, all of the other skills in the game, definitely need the same type of attention. (Ex: Cooking, baking, Music production, bartending, crime, dance, art)

It’s more rewarding to have your character start off from zero and progress to the top level, and actually see the changes / progression of their skills.

rich igloo
#

Dear Devs

For the memory system:
please make it editable so that it doesn’t look like:

Monday: - got insulted by an NPC I’ve never seen before

Tuesday: - got insulted by an NPC I’ve never seen before

Wednesday: - one of the NPCs who insulted me (and therefore ended up in my contacts list) died and now I’m sad and depressed for a week

sullen topaz
#

Hi Kjun,
I love the direction the game is taking, and I’m excited to play with all the updates from this past week's posts and videos.
CAZ:
✨ Can we please get a “roll genetics” option to create children, siblings, twins, and parents?
✨ Please add more relationship choices in CAZ, such as brother/sister, aunts/uncles, nieces/nephews, cousins, and stepchildren.
✨ Please add all life stages to CAZ: Infants, toddlers, and adolescents.
Life stages:
✨ **Please look into adjusting the heights and bodies of adolescents and toddlers. **
Right now, adolescents don’t feel like their own life stage, and they look exactly like teens. This breaks immersion, especially for people who like to play legacies and families.
Adolescents should be taller than children and shorter than teens. They should have their own body, clothes, and hair options. This life stage feels the least developed and, as of right now, doesn’t feel unique or different from playing teens.
Toddlers also need an overhaul. They look just like infants besides crawling. I know there are plans to add more things for them to do, but they should also look visually different. They should again have their own bodies (taller than infants and shorter than children), clothes, and hairstyles. I want all my zois at every life stage to feel unique, and when I look at them, I can easily see what life stage they are in.
My next thought is elders, right now their face looks old, and that's great, but the rest of their body remains that of a young adult, which is uncanny. They should have wrinkles on their hands, and their arms and legs should have age spots.

reef tusk
#

Would love to have poetry and spoken word added to the game. Creative zois will be able to practice writing then express themselves in front of an audience and may even win a prize/fame for speaker of the night. Always wanted this in a life sim!

low tree
hallow mortar
#

Will it be possible to add a few other basics to this please. For example having better curtain options - because the cc options are often ridiculous in memory size. And more garden plants / shrubs and trees please.

A huge exciting thing that would be amazing would be to have the ability to build with curved walls / floors please.

Thank you for the amazing game. Although it does seem that there is a lot of focus on actual game play - where there is a huge community of us who focusing on building and furnishing.

A career in remodelling / interior design would be amazing too if at all possible. That might make me want to actually play the main game.

floral crest
hoary quiver
#

Hi! Great game 🙌

One core improvement would be removing or adjusting the "business level" relationship panel with other zois. I suggest displaying it only when it's relevant—with actual business colleagues. Right now, this panel feels out of place since it seems to increase for all of the zois you know. It may be a cultural, or language issue, but in English, having a "business level" panel doesn't make sense for anyone else but actual business colleagues...

This has been my biggest frustration with the game since day one. Especially when the game sometimes trigger me to choose next business level with someone I'm just trying to befriend.

❓ Does anyone else agree with me?

faint wolf
# gloomy cypress I definitely agree!! I really want to see and hear a progression of their singin...

Just in case, I’ll post parts of the roadmap and an extended response, since a major job updates are coming, including performance evaluation, cooperation, tiers, rewards, special promotions, and specifically K‑pop, dance, and performance motions.

Q1
• Enhance the job system to support multiple jobs, interviews, remote work, and performance evaluation
Q2
• Expand the reward system with ranks, tiers, and goals
• Add K-pop and stage performance content

  • Various concept spaces such as stages and themed environments
  • Themed environments including prisons, neon slums, and diverse fantasy themes
  • K-pop idol styling, including stage outfits and hairstyles
  • K-pop dance and performance motions
  • Superstar performance events
    Comment response:
    As mentioned in the roadmap, we plan to develop systems where suitability is judged through interviews, criminal history and reputation are reflected, and special promotions are possible based on stats. By strengthening workplace relationships, we aim to create realistic hierarchies and dynamics among bosses, colleagues, and subordinates, including competition, cooperation, and responsibility.
gloomy cypress
# faint wolf Just in case, I’ll post parts of the roadmap and an extended response, since a m...

I’m looking forward to the careers being a bit more challenging and having set requirements for hiring/advancement..

There should definitely be a requirement for Zoi’s to create a resume or pay to have one made for them, and be required to be present for an interview… it would actually give the player a reason to level up specific skills.. Especially for higher paying jobs/professions…

The interview process could be similar to the already implemented courtroom proceedings, where questions are asked and a response is selected by the player. Based on how well the interview went, determines whether or not the Zoi is hired or direction is given to the player on how to better prepare for another opportunity.

Also, I really hope that College degrees and Trade/Technical Certifications are more fleshed out, and are starting requirements for specific job opportunities.

hoary quiver
#

Hi again! 😍 Another core UI improvement:** separate the "Style inzoi" button in live mode** from the panel that contains the relationship button, zoi card button, and other options. I keep accidentally clicking the Style Inzoi button while playing, which interrupts my game with the CAZ menu loading. The other menus in this panel open quickly with direct popups—this button should work the same way or be placed in a different panel...

I have a lot of feedback I would love to share, is this the right channel? 💖 👐

tight forge
#

I wish in schedules you can set a "visit family member" or "spend the night" feature. Like kids visit and spend the night with their grandparents. Or grandparents visit grandchildren while the parents go on an outing. Or boyfriend/girlfriend visit/spend the night with each other. Set the date/time/duration of days would be cool.

faint wolf
# gloomy cypress I’m looking forward to the careers being a bit more challenging and having set r...

Yes, yes, job requirements, qualifications, education, interview (where you answer questions about specific skills/traits/education/experience/qualifications), and resume were a popular topic during the summer brainstorm, which is what this part of the roadmap refers back to.

I absolutely like the idea of staging hiring gameplay in a trial‑style process, with preparatory actions and then the actual process with defined roles, pop‑up answer cards, and text explanations above the Zois’ heads. I hope the devs will stick to this concept going forward, since it feels fresh and player‑friendly, I’d say 😌

modest rose
#

I notice whenever I try to click an interaction with a zoi who’s doing something I sometimes get that message saying the zoi is busy which is really annoying, can the action just be queued up until the other zoi is free. Also, zois always trying to take over whenever I’m driving gets on my nerves 😭

knotty solstice
sand star
floral crest
#

I would love if platforms could be tweaked so we could lower them past floor level to create sunken living rooms.
Window seats would be a great addition
Bunk, beds, curved furniture, more skylights, more plants, weeping willow trees!!!
Tabletop indoor water fountains, smaller tables and more glass ones; vertical wall garden. It would be really cool to have hanging beds and chairs, lava lamps, indoor waterfalls

errant cave
# sullen topaz Hi Kjun, I love the direction the game is taking, and I’m excited to play with ...

YES! 👏🍀 100% agreement on all points. In addition, I hope for the following visual changes:

  • Infants: no teeth, some without hair, some with a few or more

  • Toddlers: no full set of teeth, different clothes and hairstyles to change (including braids and hair clips)

  • Adolescents: visual phases with acne, maybe braces, and a softer body shape: more childlike with smaller breasts, less muscle, less pronounced hips.
    🙏🙏🙏

errant cave
#

Examples for sweets toddler hairstyles ☺️ I hope we will get some unique for each young age group

little coyote
#

Hello @sudden lichen
I have some suggestions for the upcoming idol career.

  1. Add solo debut opportunities for trainees and ability to become independent artist if zois don't want to become idols, never get accepted into any agency, or didn't make a debut lineup.

  2. Introduce audition process where only zois with at least Level two in singing and dancing are accepted as trainees (those with higher levels get accepted faster) and this can be done from home by sending a videos to the agency, rather than applying for it like any other job.

  3. Ability to turn on and off anonymity for famous zois, so they can enjoy the world without being crowed on the street

  4. A fame system should be added and each Levels with it's perks. For example, Level One idols perform on the streets or club to gain fans. Level 2 can secure a slot in music shows, Level 3 can host fan meetings, while the highest level of the idol career get to host concerts in various cities and get brand deals.

  5. Speaking of brand deals, each business should be classified into low, mid, high brands. The level 4 idols in this system would work with mid level brands (like the sky lounge, etc) and level 5 would work with high level brands (luxury brands are currently not in the game but we can have the zois receive packages from the brands until they are developed). Also our zois with small business can decide to work with idols to boost visibility.

PS. When the idols are paid and sent products for promotions they should be given a certain time frame to promote the product (either by taking a photo with said product, post a short video, or visit the business) if they don't, the business can write a review saying they are difficult to work with which can affect brand reputation.

This is the first part, check below for the second part.....

little coyote
# little coyote Hello <@1168780020643270657> I have some suggestions for the upcoming idol care...

Here's is the second part

  1. Adams agency needs to be redesigned, there should be floors dedicated to trainees, one for idols (including dance studios, vocal room, recording studio, etc) and another for the admin.

  2. Adams Entertainment should be the major agency.
    Perks: Trainees debuting here get better dorms, no trainee debt, and faster rise to fame (beginning career at fame level 2).
    Downside: Lower chances of being accepted as trainee or even debuting.

  3. Add a small agency with only one successful idol (group or soloist)
    Perk: faster chance of debut and acceptance as a trainee.
    Downside: slower rise to fame, trainee debt, old tiny dorm

  4. Include the option to build and run our own agencies.

  5. Add events like award shows. Dressing our zois up for the red carpet would be fun and adding the ability to win best dressed would give players incentives to put effort into dressing their zois.

  6. Introduce other careers like the paparazzi (for now have them spawn whenever a famous zoi is around). Manager career that manages schedules and drive idols to schedules and depending on how efficient they are it may affect an idols career. Security personnels who keep fans at a good distance away from the idols.

  7. Add modes of promotions, like online interview, live streaming, posting on social media (whenever that is added), A news stations where idols can do live interviews.

  8. Include NPC idols (top girl group, top boy group, soloists) with ongoing storylines: dating rumors, lawsuits, members leaving groups, etc.

I can write a more comprehensive one (going in dept on fame levels, brands, etc) in a document form and post it here. I don't know if we can do that and that might be information overload anyways. Hope this helps @sudden lichen

undone widget
#

Please add more romantic options like cudding stargazing and not needing a date to use picnic blanket! I will show examples of poses. Would be great for Valentine's day ❤️

edgy laurel
#

One of the things I wish they would add is the ability in Build Mode to move objects on and off of tables, counters, etc. such as plants, magazines, and other items. There may be a way to do this but I can't figure it out. Also I would love a way to move several different families into apartments on the same lot whether it be buildings or homes like duplexes. And lastly I am finding it very hard to interact with families that I have created in the same city. If anyone has any advice or tips on any of these please let me know. Thank you!!

modest rose
#

We should have the ability to create our own clubs just like the messages we get about the bowling club and workout club!

reef tusk
undone widget
#

Please add outdoor swing seating like these

ivory copper
#
coarse glen
#

Hmm may we have events like dating available 😄 well for us to schedule on demand 🙂

coarse glen
#

Also please please please can we have zois not wear their jackets in their home PLEASE

celest flume
undone widget
#

Here's some cute ideas of stuff to add in February like a romantic hot tub for couples, Valentine candy. decor and heart shaped romantic balloons ❤️

runic owl
old garnet
#

Please can you add a fears system and a scared emotion

stray delta
#

Since fundamentals are being worked on could functional playgrounds be added to the game soon? As well as the volleyball courts in bliss bay?

stray delta
# ivory copper <@595292204281495595> I agree. There also should be more different types of wor...

I would love it if inzoi added pilates to the game!

Also could we get gloves that don't fully cover the hand

Adding onto someone's comment as well I would love it if pets were added to the base game. Esp if the premise of the game is cats who control a business it would make sense to have pets.

For pets I would love to have a pet shelter/shop so that we physically have to go there and see what animals are there instead of just ordering a pet online. And in the pet shop there could be toys to buy too!

Same for horses, instead of ordering horses online there could be a stable where we have to go and look at the horses for sale before buying them. 🐎

runic owl
undone widget
undone widget
#

@runic owl I too wish we had option for 2 Zois to use swings together and option for one Zoi to push another Zoi (kids and older Zois) @stray delta I agree with having a pet shop or shelter/stable (if horses arrive) because I want to actually go pick a pet when we get pets. I don't feel just ordering a pet online will be the same. Maybe they can add both options depending on how we choose to pick a pet. But I do hope (like you mentioned) we will get a pet shop that also sells pet supplies like toys/ food/beds even clothes and collars and offers services like grooming/baths and even new jobs working with pet grooming or cashier at the shop. Same with working with horses (again if we get them) 🙏 👍

runic owl
#

More Romantic Gestures

💖
Sharing One Umbrella
Zois should be able to share one umbrella. Umbrella should have ability to Multitask, for example, walking and using one umbrella together.

Add more romantic gestures
The zoi can be sleeping and their partner can be seated while caressing the sleeping zoi’s head. Also, when a zoi is sleeping on bed, their partner should be able to come kiss their forehead or cheek whenever (multitask)

Kissing all over face, cuteness aggression
I would love a interaction where the zois can kiss their partner all over the face, forehead, cheeks, nose, and lips as a cute romantic interaction. The example of this is in the gif photo below.

Making flower crowns together and ability to put it in inventory
I would love for two zois being able to sit on the grass and make flower crowns together, or one zoi can be making it. After the flower crown are made, it can be placed on the zoi’s head like in the photo and it will be an actual item, which we can put in inventory and with the memory system, it can be used as a memory.
💖

runic owl
# runic owl ## More Romantic Gestures 💖 **Sharing One Umbrella** Zois should be able to sha...

Oh, yes please, this. Adding on to yours, I would like a “keep Zoi warm” interaction for winter! When seeing their partner cold, the zoi can give the other zoi their jacket or blanket, or if that’s too much issues for coding, maybe they can hug their partner’s cold away? Oh and they should be able to hold the zoi’s hands and blow warmth into the zoi’s hands. These interaction should give the zoi warmth for some minutes, so it wouldn’t be for nothing.

gloomy cypress
#

Hi Guys!!

Could we get various festivals on the beach or through out the city, during the Summer season?

There could be a specific “festival” lot that changes during the various months/seasons.

For example:

  1. Watch fireworks show or light fireworks on the beach for the 4th of July

  2. Food festivals with different street vendors and carts. Can purchase rare/new foods and ingredients.

  3. A Music Festival with various singers/ K-pop stars

  4. A Community barbecue/ Block Party… (play games, grill, party with community members).

  5. Fishing or diving competitions

  6. A Circus that comes to town. (Clowns, music, wild animals)

This also could work for other seasons.. especially winter and fall.

A special festival lot for Christmas shows, ice skating, hot chocolate stands..

Or

A haunted house lot for Halloween.. with other Halloween related activities.

cunning elm
#

We want to increase the number of working days, as three days per week is not enough.
Additionally, we want promotions to be available for all jobs.
We would also like there to be specific tasks or activities that we can complete in order to earn promotions, such as increasing skills in a particular field.

ivory copper
runic owl
visual forum
#

Kjun, I had a dream I walked into a salon and YOU were doing my hair, so clearly the universe is telling me we need a beauty salon in inZOI ASAP. 😂

Please let me run my own salon business with a proper hair styling station, manicure and pedicure stations, hirable stylists and while we’re at it… can we get a “business owner” version of the massage table so my Zois can offer massages anywhere? I’m trying to build a beauty empire in my game. PS: Can we get new decorative mirrors and have all existing ones updated to show a true reflection (similar to Sims 4 mirrors)? Thank you! ❤️ 💅✨ text_ThankYou Kjun_Heart

teal totem
#
  • The animations are generally awkward and need to be revised. I saw the couple dance motions, and it's really jarring how the hands are floating in the air when they should be touching. Even when hugging, the hands don't touch each other's shoulders, but rather float slightly. And when picking up items, the hands should be naturally connected. Overall, there are so many awkward details that it's jarring. I wish they had created the animations with a high level of quality from the beginning.

  • The voice actors' performances lack variety and feel similar. They need to deliver longer and more varied lines, but many lines are too short and have similar moods, making it hard to tell the difference. More variety is needed for each dialogue menu.

red geyser
#

Thank you for the hard work you are putting into this game! Looking forward to the next update!!

Just one small request, bugs/errors in game kills a lot of positive gaming experience. I hope the known errors/ reported errors get addressed before the actual release of the game.

runic owl
# runic owl Oh, yes please, this. Adding on to yours, I would like a “keep Zoi warm” interac...

(Kjun, please hire real life couples to motion capture romantic interaction, so that romantic interaction in game doesn’t look awkward)

I would like wholesome interactions like these photos 👇 and I can’t wait until zois start doing these interactions on their own to their lovers. (Some interactions can be a multitask, for example, deciding to moving closer to watch movie together whenever, deciding to share food, moving to cuddle.)

runic owl
#

Parenting

  • Feeding baby when the baby is on baby chair.
  • Both parents playing with baby or kids.
  • Both parents or one parent teaching kids to ride bikes, fly a kite, play sports, read, play with kid’s toys, parent helping their kid with homework etc.
  • Bathing baby.
  • Parent reading to kids or reading a bed time story.
  • Zois should spend time with theirs kids too.

(I’m going to add baby behaviors later)

floral crest
runic owl
#

It would be so cute seeing the baby playing with their milk bottle or share it with another baby.

Add these baby behaviors

  • Add baby playing with food and baby can share food with another baby.
  • Add baby rolling around on the floor for fun and they can also lay on their belly to do fake swimming. (This would look so cute suddenly seeing)
  • Add baby being curious of their own little hands and feet, maybe the baby might even poke their own feet and hands to look at it in curiosity.
  • Add baby trying to chewing on their toys (no death please 😆)
  • Add baby throwing toys.
  • Baby should be able to watch tv and be amazed.
  • Add baby being excited trying desserts.
  • Add baby trying to talk or converse but is speaking baby gibberish.
  • Add baby crawling at parent or trying to get the parent’s attention.
  • Add parent being able to comfort baby and the baby feeling better afterwards.
  • Add baby on baby interactions like babies talking to each other, baby having cute baby fights, baby playing with toys together.
  • Allow the zoi parents to hold baby while sitting and the baby can play with their parent’s hair or cuddle.
  • Add baby laying on their own belly to play with box toys.
  • Add baby try to mimic their parent’s funny behaviors like peekaboo, walk, laugh, and face expressions.
  • Add baby going to mirror being curious or giggling about their reflections.
onyx sapphire
trail summit
reef tusk
trail summit
# sullen topaz Hi Kjun, I love the direction the game is taking, and I’m excited to play with ...

THIS! This has been on the top of my biggest wishes to see fixed in game. The adolescent stage has “preteens” with full facial hair, adult clothing, and same exact height but are supposed to be middle schoolers. I love this game sm but that is immersion breaking fr to see so many “adolescents” that look like copies of young adults. That and the toddler stages are the main two I look forward to seeing a major change to. And customizable aging spans!

@hoary quiver ohh I 💯% agree! I don’t want every zoi I meet to be given an option of continuing as “colleague” or telling them they’re “untrustworthy”. It makes it hard to make normal friends when you’re constantly asked to do that, so I just turn it all the way down in the city settings.
I also feel that if my zoi has their preferences, they shouldn’t just gain romantic relationship points with someone outside of that preference because of the seemingly casual interactions. Asking a zoi about their interests or daily life shouldn’t count as flirting or anything like that. My lesbian zoi keeps having romantic conversations by accident because of simple interactions.

A temporary suggestion I have for an upcoming roadmap feature is a quick cheat to edit names until it’s an actual option in game: when we use the full caz edit cheat with that zoi’s ID, the name bar should be included so that we can change name then and there too. I fully appreciate and understand the reason behind names not automatically changing after marriage in game, but I feel like having a quick fix for now would help for those who are following a Western approach and wanting their zoi couples to have the same surname after marriage.

reef tusk
pallid sparrow
#

I very much would like to see the changes when you all are able to cause I know it was discussed at some point last year, changes in the adolescent and toddlers looks. I feel like perhaps you should make a new version of the newborns and make the toddlers we have now infants. Toddlers walk around more irl and they get into things more. When I see the toddlers in the game now they look more like infants and act more like infants. When I think of toddlers I think of ages 2-4. The adolescent looks like a teenager same height as teenager, can have facial hair and I think that’s not accurate for a lot of 10-13 year olds. I think they should be shorter and look a little younger but not so young like a child does. I truly love that there are so many age ranges in this game though because it is very realistic to an actual persons lifespan so I love this game so much for it!

reef tusk
reef tusk
# gloomy cypress Hi Guys!! Could we get various festivals on the beach or through out the city...

I really love your idea of themed festivals!

You got me thinking, what if we could choose the TYPE of dances people do at particular festivals.

For example at Halloween fest, you might see people doing Thriller movements, at romantic fests (or prom!) you'll see a lot of couples specifically dancing together and at Caribbean themed festivals you might see people doing dances specific to that culture.

I have never seen this done before but have ALWAYS wanted this feature, not sure how technical it is to implement selecting certain groups of dances based on genre for an event.

  • I'm also just imagining what unique dances modders will be able to add to this so we can make really visually unique events! -

Would also love to see people autonomously show up to the club in Halloween outfits on Halloween. - maybe have this specifically be a Halloween themed club event as I know autonomous outfits can be annoying for some players

reef tusk
ivory copper
# runic owl I agree. When zois get hit by car or dies in public, even that doesn’t make othe...

So true!

Zois should gasp when they see physical altercations or look awkward when they see couples arguing or call an ambulance and take photos at a car accident. Also, if you hit a Zoi with your car and they don't die right away they should at least be limping. On that same idea, Zois should naturally try to dodge out the of incoming cars depending on their speed.

https://youtube.com/shorts/xl-tQHBH1h4?si=zLJVOEOKBif922ju

https://youtube.com/shorts/jOjAlZ15I5A?si=Z4Sxikriuc4h4sko

Is this game TOO REALISTIC? It challenges GTA | WATCH DOGS 2 #shorts #didyouknow #gaming

► Watch Dogs 2 is an open-world action-adventure game developed by Ubisoft, set in a vibrant and stylized version of the San Francisco Bay Area. You play as Marcus Holloway, a brilliant young hacker wrongly profiled by the city’s advanced surveillance s...

▶ Play video
reef tusk
#

Can we also get this "Lean on rail" action, I'm trying to take in the amazing views of the city from my balcony or other high up areas.

Would love to do this while drinking coffee or wine also ❤️☕ 🍷

meager crest
# sudden lichen Hello! Wow, even though it’s winter here in Korea, it’s 10°C today—it feels war...

Hi Kjun! Psycat_ThumbsUp
Thanks for the update it’s really cool to see the Zoïs gaining more flexibility in their movements and actions. The idea of adjustable Grid Snaps is great, it would be super useful in Build Mode for placing objects more precisely and creating more detailed scenes.

I’d also like to come back to a question I had already asked regarding the replacement of predefined buildings with structures created in Build Mode, does this also include the residential houses visible in the game.

Thanks again for all the work Flower_Pink

viscid helm
#

Remember no reaction spamming please y'all Psycat_3
Make use of the server's emotes instead of spelling out words. Spam will be deleted

visual citrus
# modest rose I notice whenever I try to click an interaction with a zoi who’s doing something...

Omg i've been getting "This Zoi is Busy" everytime I want one of my household members to sit in on a lecture class even when they're just standing there not doing anything... My households are the main ones I want to attend and improve their skills... I usually have to keep trying or exit and then come back to the building before it'll let them sit in on the lecture like it will let everyone that's an NPC sit down perfectly fine but the zoi who is actually one of my households walks away... and i'm talking about the free lectures too so it's not even their funds that are effecting it either

floral crest
#

In addition to getting pickup trucks and convertibles as mentioned in the roadmap, I think it would be cool to also get sports cars and jeeps. Also for zois info cards It would be neat if we could see if they owned a vehicle or not and then got the option to ask npcs for a ride home or for them to pick our zoi up if going out somewhere and they also had the option to ask our zoi as well.

I also hope the kayaks and canoes at bliss bays beach become functional at some point🙂

And a few suggestions regarding grocery shopping. So I think it would be nice if we had a animation for child zois trying to reach something on a shelf that’s too high for them, that their parent or another npc will grab the item for them. And since we’re getting shopping carts, if we could put toddlers in the seats while shopping that would be nice

unborn sorrel
#

A few more issues from playing the new update:

  • Please, please add a 'fast travel here' option on the map. I'm really feeling the lack of one now with so many new locations.
  • Please let us enter buildings by clicking on the roof or the door. For those of us using point-and-click movement, it's hard to move inside buildings because you can't see the interiors any longer.
  • It's great that we can now make meals with several portions, but they cost way too much. A family-sized meal shouldn't cost 50 Mew and definitely shouldn't sell for several hundred Mew in a cafe.
storm sentinel
#

Subject: Essential Feedback on Life Stages and Visual Progression
Dear inZOI Development Team,
I have some crucial feedback regarding the character life stages to ensure the hyper-realism of the game:
Toddler vs. Infant: Currently, the Toddler looks like an upscaled Infant. To fix this, the Infant should remain the crawling stage with a larger head-to-body ratio. The Toddler needs a complete redesign: a taller model, more defined facial features, and unique 'wobbly' walking animations that distinguish them from infants.
School Stages Hierarchy: We need a clear visual progression for students:
Primary (Elementary): Smallest, with soft child-like facial features and high energy movements.
Middle School (The Missing Link): This stage is vital. They should be taller than primary students but noticeably smaller and less physically developed than high schoolers. Their proportions should reflect the pre-teen transition.
High School: They should almost reach adult height but maintain a leaner build and youthful facial structure.
For a game as visually stunning as inZOI, having distinct body skeletons (rigs) and proportions for each sub-stage is necessary to avoid the Uncanny Valley effect. Please consider refining these models to match the game's high standards.

twin knot
#

It would be nice if we were able to sell more fast food items, like hamburgers and fries.

storm sentinel
knotty radish
#

Hello, I've read many comments about the Zoi smart feature, but I tried it and only got intimate thoughts; their behavior didn't change... maybe I'm not using it correctly... could someone please help me? Since the intimate thoughts are in English, is a French translation planned? When will the French translation be more than 78 percent complete?

reef tusk
#

When someone you know dies, if you know the family there should be phone messages we can send specifically on the topic of the family member who died such as "ask about funeral" or "offer condolences". The ask about funeral action should probably allow your zoi to go to the funeral event for the zoi without needing to plan it by swapping to the other household.

lucid ice
#

Can we have a toggle to use the old animation speeds for walking and such? I have not played simply because the animations are too fast and feels unnatural. I can't remember which update it was but when they sped everything up it just ruined the game for me.

smoky igloo
#

what about more interactions with babies

frigid zephyr
#

I would love to see zois autonomously swimming, maybe in different swimming styles, add hot tubs, indoor pools and saunas to enhance places like gyms in the game. ❤️

visual citrus
#

I wish zoi's can do more small autonomous things other than "check appearance" and "sweeping" and "mopping" so I just made a small list of things that would make normal day to day more interesting to watch:

Different reactions to the weather:

  • Looking outside of the window when it's raining with a sad face, a deep breath, and a small shake of the head
  • Cheerful zoi's look outside of the window with awe and amazement.

Neat Freaks: right now they just constantly wash hands.

  • Neat freaks should be the only ones constantly sweeping and mopping instead of everyone else seeming obsessed with doing this.
  • Sometimes they should randomnly inspect surfaces with a swipe of the finger in a judgemental way and begin to clean with a spray bottle and wipe when they're at home. (Outside of home they just judge the cleanliness of surface areas of places without cleaning it whenever they first enter somewhere)
  • Quickly checks the filth of seats before sitting in a chair.
  • Yell if someone doesn't wash a dish when finished and makes the zoi get up and go wash their own plate😂
  • Looking disgusted after shaking a hand or refusing to do so would be funny to see lol

Sloppy Trait Zoi's:

  • Clipping their toenails while watching a show at home on the couch. (A neat freak would go insane after seeing this and probably yell at that zoi)

I have others but i'll just post it on the forums... Just add more little details and personality reaction scenario's to each characteristic and it would quickly make the game feel more fun to sit and watch how zoi's with different personalities interact with others and the world around them...

gloomy cypress
# reef tusk I really love your idea of themed festivals! You got me thinking, what if we c...

Yes!! The edit lot mode UI could be similar to the way it is for business lots.

Where you could adjust or select various actions that are specific for the lot.

You could also adjust which lot preset is available for each season/holiday..

And select the type of music that’s played.. (Ex: Halloween music = Zoi’s do the Halloween dance, Christmas music = Zoi’s doing the Christmas dance).

blissful oyster
#

**Fundamentals First (Grocery Stores/ Supermarket) **

Please take inspiration of the video attached as it shows an engaging shopping experience and gameplay that aligns with the fundamentals for 2026 for shopping such as:

  • Item selection
  • Cashier Checkout
  • Self Checkout
  • Barcode Scanning

Credit: StarValley RP & FiveM

https://www.youtube.com/watch?v=edsVvaJ8OsU

Step into Star Valley RP for the most realistic FiveM grocery store experience! 🛒✨ Grab a shopping cart, browse aisles of your fave items, and choose working cashier or self-checkout—all inside GTA 5 RP. This is cozy roleplay shopping with a real supermarket vibe, smooth UI, and an immersive economy. 💖

🌸 What you’ll see:
• Real...

▶ Play video
floral crest
blissful oyster
# floral crest This is already part of the roadmap..

I know, that's why I referenced the roadmap goals in my post. I was just providing a **'visual' ** example what I hope is meant when they refer to item selection, checkout and etc. Additionally as stated in another brainstorm/feedback, Kjun uses our pictures or videos in meetings with the dev team and etc. for references.

storm sentinel
# blissful oyster **Fundamentals First (Grocery Stores/ Supermarket) ** Please take inspiration o...

Wooww I really agree

  1. Physical Cart & Basket Management:
    The journey begins at the entrance. Zois should manually grab a shopping cart or basket. The "Cart Physics" should feel real, requiring the Zoi to push and steer it through aisles. This adds a layer of spatial navigation that makes the supermarket feel like a physical destination, not just a backdrop.
  2. Tactical Product Inspection (The Look & Feel Mechanic):
    Before committing to a purchase, Zois should be able to:
    Pick up items directly from the shelf to inspect them.
    Examine labels or rotate the product (Visual Inspection).
    Physical Placement: Manually place the item into the cart. This eliminates "magic inventory" and makes every item in the cart a visible part of the Zoi’s current task.
  3. Interactive Checkout Flow (Cashier & Self-Service):
    The checkout should be a multi-step, immersive process:
    The Waiting Game: If the store is busy, Zois should join a physical queue (Queueing System). While waiting, they can browse nearby "impulse buy" racks or chat with other Zois.
    The Unloading Phase: Manually placing items from the cart onto the conveyor belt.
    The Transaction: Watching the cashier scan each item (Barcode Scanning) or performing the scan themselves at a Self-Checkout kiosk.
  4. Social Dynamics in Retail:
    Shopping is often a social event. We want to see:
    Couples pushing the cart together.
    Children asking parents for a specific toy or snack while in the aisle.
    The ability to leave the queue temporarily to grab a forgotten item while a family member holds the spot.
    In Summary: By focusing on Item Selection, Physical Handling, and Realistic Queuing, shopping becomes a "living" part of the Zoi’s day. It’s no longer about getting the item; it’s about the experience of the errand. We believe the inZOI team has the technical power to turn a simple grocery run into a highlight of the game’s realism
ivory copper
#

I agree with @reef tusk Having Zois leaning on things is such a small detail that makes the world feel more alive. Imagine seeing Zois leaning on tables, leaning against walls fighting, flirting and kissing.

faint wolf
floral crest
silk obsidian
#

PLEASE!!! let us assign family relationships like siblings, aunts/uncles, grandparents, cousins, etc. when creating a zoi

modest rose
#

Bubbly should be an interactive social media feature that pops up with it's own app on the phone allowing us to have our zois spread rumours of specific zois, post any pictures we take in-game, and other social media related things in-game.

undone widget
#

Please add hot tubs both public like around public pools and for buy mode.

ivory copper
faint wolf
# ivory copper So true! Zois should gasp when they see physical altercations or look awkward ...

@runic owl I'd also add a slight adjustment to an existing inZOI feature - witness calls to the police. But to make sure this doesn’t happen automatically and without visualization, I’ll put the mechanic from Watch Dogs 2:
Witness Calls
When a civilian calls the police:

  • calls marked with a 'red triangle icon' above their head aimed at us
  • if the call is completed, law enforcement will arrive on site
  • use (put something appropriate for the inZOI age rating here) to interrupt the caller

I’ll also add footage from WD2 showing a couple leaning passionately against a wall (the game has plenty of such moments that are worth showing.)
And a synchronized walk of an NPC with a dog, it looks super cute

storm sentinel
# sudden lichen Hello! Wow, even though it’s winter here in Korea, it’s 10°C today—it feels war...

Part (1/2)
System – Educational Identity & School Bags as Core Gameplay
I’d like to suggest expanding the school system by treating school bags and stationery as a core identity and gameplay system, not just inventory items.

  1. Dedicated Stationery & School Supply Store
    Instead of buying school items from a quick menu, add a specialized Stationery Store where Zois can physically shop for school-related items:
    • School bags (backpacks, shoulder bags, rolling bags for younger Zois)
    • Pencil cases, pens, pencils, notebooks, sketchbooks, rulers
    • Art supplies (colors, brushes, drawing tools)
    • School books and paper
    All items should exist as physical assets that Zois can hold, inspect, and place manually.
  2. Physical Inventory & Manual Packing
    The school bag should not be a hidden UI list.
    Zois should:
    • Open the bag on a bed, desk, or table
    • Manually place notebooks, books, and stationery inside, one by one
    • Carry the bag physically when leaving for school
    The weight of the bag could subtly affect walking animations (slightly tilted shoulders if heavy).
  3. Bag Ownership & Personalization
    Each school bag can be named and assigned to a specific Zoi (Sara’s School Bag).
    • Other Zois cannot take it unless permitted or if they have a mischievous trait
    • This reinforces personal identity and boundaries Psycat_UpVote Kjun_Heart Icon_Heart
stray delta
#

Since bags/purses are on the roadmap it would be great if they were functional and have animations like putting things inside the bag (perfume makeup etc)

Also for details of would be nice that when it's winter or snowing windows freeze up or water droplets could be added as a effect on the window

storm sentinel
# storm sentinel Part (1/2) System – Educational Identity & School Bags as Core Gameplay I’d lik...

Part (2/2)
4. Placement & Storage (Bag Hooks / Anywhere in the House)
Add dedicated bag hooks, racks, or shelves, but also allow bags to be placed anywhere in the house.
• When a Zoi comes home, they automatically hang or place their bag in its assigned spot
• This prevents item disappearance and adds realism
5. Room Designation & Social Reactions
If a room is designated as Sara’s Room, all school-related items inside (bag, desk, stationery) are tied to her.
• If another Zoi touches or opens her bag, it can trigger social reactions (annoyance, anger, confrontation), feeding into the memory and personality systems.
6. Real-Time Usage
When studying or drawing, the Zoi should:
• Open their own bag
• Take out the exact notebook, book, or sketchpad
• Use it directly in the animation (on desk, bed, or floor)
This system would strongly reinforce educational identity, realism, ownership, and immersion, making school life feel meaningful rather than abstract.
Short Summary:
Treat school bags and stationery as physical, personal, and interactive systems — not just UI items — to deepen realism and core gameplay.

faint wolf
# faint wolf <@456226577798135808> I'd also add a slight adjustment to an existing inZOI feat...

I also like those background everyday events in WD2, such as NPCs making proposals to each other (some sweet, some not so much), little affairs, quarrels, all of which make the city feel alive and interesting to walk around in.

https://www.youtube.com/watch?v=0P2_okhj7Sk
https://www.youtube.com/watch?v=CsrPU-jAg_I
https://youtu.be/AQ1mUXpU--4?t=21

modest rose
#

The icons on the map should relate to the lot type to make it easier for players to select where they want to go. For example, for the art gallery, a paintbrush. For the movie theatre, a popcorn bucket, etc.

unborn sorrel
pallid sparrow
low tree
low tree
#

Job Interviews

  • Corporate roles having 2 interviews: first with a recruiter then second with 3 people in senior-level roles
  • Entry level service roles, fast food, retail: 1 interview with manager
  • Hiring or rejection would take 1-2 days to hear back, so it would be a probability of yes or no depending on how well the zoi answered questions and also "other candidates" which would just be data working behind the scenes or possibly even some NPC getting the role instead.
  • If your zoi knows someone from the place of employment you can ask them to put in a good word which may help chances to be hired
    All zois would have the option to apply for jobs in person and hand a resume, though all zois would have digital resume which lists all jobs ever held and for how long, and reason for departure.

Movie Theatres & Movie Rentals Stores

  • 6 new different movies would release each season in different genres with new titles. But after each season passes zoi would be able to watch the movies at home on their tv via streaming services they sign up for or movie rentals retailer.
    -** Movie Rental Retailers: **I wish we could have movie rental stores like we had in the 80s-early 2000s where zois would go select a movie they want to purchase, rentals would be unlimited, and once it's purchased they have 48 hours to watch it on their tv. Before it needs to be returned to the store or incur a late fee or be banned from renting there again. Once the rental expires it would be a greyed out movie title and would say: "You need to purchase this tile via streaming subscription or rent one at the Movie rental retailer"
  • All movies last 1 hr in game and would have different genres
  • Some movies would have age restrictions which would allow teens to sneak into some movies, but can get caught by the ushers and be kicked out. Though, if teens refuse to leave they can be banned from the lot forever.
  • I would like to see some black and white movies be played and be titled under genre vintage classic
  • Being able to run movie theaters in the worlds as a business and select which movies you will show

Traffic

  • When zoi are running out in front of cars moving in the streets there should be car horns sounding in alert, screeching tires, and cars swerving out the of the way to avoid hitting pedestrians potentially hitting other cars and causing accidents

Public Etiquette

  • When zois are out walking around in their underwear they can get weird looks and comments from other zois in passing, some police can come for public indecency and fine them, if children are with parents they can be shielded by adults or rushed away from the scene.
  • Zois who act unruly (destroying items, yelling,pushing others, etc.) in public can get frowned at or yelled at for their behavior by others,or some zois can be frightened and run away

Zoi self Interactions

  • Taking off jacket and they'll throw it over their shoulder
  • Offer coat to another zoi
  • Ability to take off other pieces of clothing to underwear and it leaves a pile on the ground until you click on it to put it back on
spiral finch
#

@sudden lichen, thank you for each improvement and upcoming updates! Can we please have an auto drive where I can see the driving animation without a loading screen or the car just teleports. I want to see my zoi drive the car without me controlling the car. I would love to see a drop off options/pick up: kids at school, wife anywhere. Friends. It would be nice to see my zoi pick up her girlfriend for a date. Please can we have acess to buy a car that any zoi can use not just the zoi that brought the car.

gilded light
#

I really hope more family life is updated along the way. I would love to see more things to do while the Zoi is pregnant, such as ordering/taking prenatal vitamins, making maternity clothing(not being stuck in the same outfit for 3 days), Lamaze classes, planning the birth, going to the doctor, etc. Also more interactable items for the newborns, adding a breastfeeding/pumping options, an automatic diaper can(Zoi's keep placing the diapers on the floor even with a trash can in the room/bottles too), would be nice if we would possibly wash the bottles? Lol. I also would like to dress the baby and change the babies clothes. Idk, but that's all I can think of. Thank youu! 🤍

sand star
runic owl
# blissful oyster **Fundamentals First (Grocery Stores/ Supermarket) ** Please take inspiration o...

Yes, this is what we meant by shopping. Also, I need the same for clothing stores. Instead of a bunch of words to pick clothes, we should see actual clothes in a menu to pick to dress in for fitting rooms, instead of it being a bunch of words.

@faint wolf
Hopefully Kjun can add witness details as you mentioned, so it will be easier to know who called the police. I can’t wait until pets comes out and follow us like the video.

low tree
#

Crime:

  • Zois being able to put on disguises so others won't recognize them. The only way they would be able to do this is by going to a weird store in the alley way of any world and going up to a person asking them to give them a disguise, where then you would proceed to CAZ and make a 'new' person. The effect would last until you select your zoi and click 'remove disguise'
  • CAZ: Adding ski masks and burglary mask that can help shield zoi identities when committing robberies or home invasions
  • Allowing our zois to commit home invasions any time of the day
  • Not linking crimes to being poor but can be a action that can take place by anyone at anytime.
  • Zoi's who witness crimes by other zois can go and confront these people about the behavior which may or may not effect them
  • Zois who commit crime regulary won't be effect emotionally anymore, they won't have the 'nervous' 'uncomfortable' feelings and can feel neutral or have a rush of adrenaline.
  • Seeing more NPCs commit crimes, like teenagers shoplifting (or daring others to do it) or children daring each other to steal candy in the convenience stores.

Outdoor Activities

  • Zois being able to carry butterfly nets and catching any insects and animals (frogs, lizards, birds, turtle etc.) with it the same way you can in animal crossing by just pressing a button, swinging and hitting everything in sight.
  • Using telescope to constellation watch and then journal about it or teach others about it
  • Being able to use tents to camp outside and sleep
  • Buying boats and canoes to use on the ocean
  • Buying surfboards and suba gear that become owned by zois instead of needing to keep renting one, thought that would still be an option.
  • Metal detectors to find lost treasures that can be resold for profit
  • Rollerblading and skateboarding and also skate parks that can be used with WASD keys.
  • Ice skating rinks in the winter

**Needing to Buy Supplies before Doing Hobbies/Skills **

  • Zois would need to buy supplies before doing a hobby/skill/or using some objects, or by getting another zoi who's skilled can teach other zois. Such as art, you would have to buy art supplies first before you can draw or paint, but afterwards you can teach other's how to draw (if zoi skill high enough) but they also would need to buy art books to help them learn new art styles and level up.
  • Another example, Needing to buy piano practice books before your piano skills level up and to learn new songs, you'll still be able to play piano and others can teach you, but zoi's individual skills won't level up until you buy books.
  • Supplies you'd need to buy first before using doing activities: cooking, cleaning, art, level up in any instruments, repairing plumbing/electronics/cars,

New Store Locations

  • art & craft supply store to buy art supplies and fabric for sewing, home improvement store to buy repair tools and part to repair anything, music shop to buy song books and instruments and music making equipment, Home Goods store to buy kitchen supplies, auto store to buy car repair kits,
dreamy basalt
#

I feel like the toddler stage should be remade. So I can't stop talking about it. Look at the difference between child toddler en baby. To me there is no difference between a baby and a toddler in Inzoi. Pleas developers work on this issue?
Infant -baby- toddler -child-preteen-teen-YA-Adult-middleage-senior.

floral crest
#

I would love to see fur coats and jackets added, more piercings options particularly for the ears, nose, and belly rings! Since we’re getting more boots and high heels I hope knee high versions of those are included.
Also I would love to see more sequin tops and dresses, leather outfits and tops, more satin/ silk clothing.
More male hair and tops as well

teal totem
#
  • I've felt this way for quite some time, but INZOI still struggles with creating social interactions with people.
    Whether it's playing chess, applying oil, dancing together, playing a game, or sitting around a campfire, remember that conversation is essential for any activity to feel alive. Interaction without dialogue is like moving puppets. Try to automatically initiate conversation when you start an interaction. It would be a good idea to start with simple small talk, and then later allow players to select a dialogue menu and continue the conversation.

  • I'm eagerly awaiting the addition of phone calls.
    I'd love to see natural conversations while sitting or lying down on a bed or sofa.

orchid elbow
#

Hi Dear Kjun!today I will continue to forward the advices of creators who are unable to log in to Discord to you and the Dev team.

1.Is it possible to add a photo recognition feature that generates a character's face based on an uploaded photo?
2.Can a height slider be added? Especially with the upcoming online mode, having different heights for players is really important!
3.Regarding beds, could permission restrictions be added? For example, through settings, we could adjust who is allowed to sleep in the bed, such as family members, close friends, couples, etc. The reason for this request is that occasionally, while I'm sleeping, an unfamiliar person appears and sleeps next to me.
4.Adjust the characters' micro-expressions, such as increasing the blinking frequency. Currently, if characters in the game are not performing actions, they stare at the player for extended periods, which appears very stiff and even somewhat eerie (specifically manifested as dull, unfocused eyes).
5.Introduce random intervals between the timing of action animations played by different Zois. For example, sometimes when I have two male Zois sitting on a sofa doing nothing, their actions like scratching their faces or swaying side to side trigger at exactly the same moment.

Thank everyone's for all the work!

reef tusk
faint wolf
# low tree I feel there should be a text of the lot pop up when you hover over the icon, I ...

Icons, hover text – that’s all great, I agree, and first of all I’m waiting for is when the devs rebuild the pre‑made buildings in Build Mode. Then almost every lot will probably be active (judging by the footage, every rebuildable building has an indoor), which will probably make searching harder.

For me right now the main problem is lot management – it disorients me. Venues are split into “parks”, “offices”, “arcades” (looks like newer ones from v0.3.x with preset roles), and then there’s “business” from v0.5.x… so are they split according to how they’re programmed?

But a bakery or a club based on business and those same ones pre‑programmed are the same thing for the end player (IRL and in Sims too). So, if I don’t want to run a business, the game should just spawn a normal venue there. And vice versa if I want to run Golden Apple Burger, Oro d’Ora, or Ktarbooks as a business, the game shouldn’t deny me that.

Empty or unused buildings still affect performance, so it needs to make sense for all play styles whether you like things pre‑made or prefer to manage/“fully customize”. And this is where hope comes in:

uneven ice
#

I would really like the ability to edit the city outfits to add our own flavor to our zoi cities.
Things like firefighters, police, garbage collectors, amusement park workers and prisoners. Just to be able to create our own themes

floral crest
#

Some male hairstyles I’d like to see🙏🏼

unborn sorrel
#

A few comments on the crime system (I realise it's still an early version):

  • Getting 3,000+ Mew from the 'extort' action is way over the top. No one carries that amount of cash on them in real life. It should probably be limited to a couple of hundred at most.
  • There are no parking meters in Dowon (though you can still swipe coins from vending machines) and no homeless people that I can find. Both these things may be realistic for the city it's based on (Seoul), but it limits opportunities for low-level crime. They should either be added to the city or replaced with other Dowon-specific crime actions. OTOH the rewards seem much more reasonable (between 100 and 500 Mew per machine).
  • It's not clear how much Handiwork skill you need to succesfully hack parking meters and vending machines. I had a Zoi with level 4 Handiwork who'd fail at these tasks most of the time (raising it to level 5 seemed to help a bit). These are low-level crimes so they probably shouldn't require a high level in other skills.
  • Stealing from food stalls also seems to require Handiwork skill, which is strange as it's literally just taking money from a money jar.
  • Prisons are mixed-sex 😲 I get that there's limited space but this, uh, seems like a bad idea.
  • In the long run it would be good if the rabbithole crime jobs (like 'gangster' in Bliss Bay) could be replaced with active careers using the 'Mysterious Recruitment Agency' and the crime system. It's a great start, just needs to be fleshed out a bit.
faint wolf
# unborn sorrel A few comments on the crime system (I realise it's still an early version): - Ge...

Just in case, please check the Crime / Trial Fundamentals section, previous comment response, and roadmap (I mean, you wrote “a bit”, but the devs actually have massive plans).

Q2
• Add prison properties

  • Prison facilities such as a yard, library, workshop for laundry and sewing, lounge, cafeteria, shower area, and visitation room #1454163920767029308 message
    Comment response:
    …there were so many ideas about crime, and they’re incredibly useful for us going forward. Thank you. As a developer, crime systems are something I personally want to explore a lot. #1459264957635100834 message
unborn sorrel
spark heart
#

Hi Kjun, when will we be able to save clothing to each outfit category in CAZ? Currently, only the Everyday category saves my selected outfit. All the other outfit categories get randomized when I save my Zoi in the Presets.

scarlet talon
floral crest
# scarlet talon Using the gizmo you can move earrings to any location on the ear. What is need i...

Okay but there’s still a lack of variety in piercing types like for example having an industrial bar, daith rings, navel rings. Sure you can move the earrings around ( and only so much so you really can’t always achieve the exact look) but it still won’t look quite as right compared to an earring made for that specific part of the ear. And thankfully having multiple piercings on at once is part of the fundamentals which I’m super happy about.

modest rose
#

Please remove "the other zoi is currently engaged in another activity" 🫠

teal totem
#

The music coming from the DJ booth is too quiet. I have to be close enough to hear it, and it's barely audible if I move a little further away. I'd like the sound to be louder and have the ability to freely adjust the volume. Also, please allow me to select the music genre in the DJ booth.

gloomy cypress
# teal totem The music coming from the DJ booth is too quiet. I have to be close enough to he...

I agree… We need the ability to adjust the volume of all music. From the DJ booths and Stereos. Could we also get continuous music for the business lots?

———————————

Also, Devs could you please fix the automatic deletion of the required objects, when saving the lot preset of a Premade lot?

For Example: I’ve edited the Golden Apple Burger lot.. However, if I try to save it as a preset, it deletes all of the stoves from the kitchen area and the employee items.

There should either be a way to not delete the required objects or to just be able to add them back from the buy/build menu.

The same thing occurs when editing the Cafes.

It just becomes very tedious, because I have to start the remodel from scratch every time a new save file has to be created.

visual citrus
faint wolf
knotty radish
#

Hello, when idols are practicing singing in the rooms, I can hear them even if I'm not in the room, so when there are several of them it becomes a real cacophony! Even just one is annoying. We shouldn't be able to hear them when we're in a different room...

cedar pollen
#

Add a modeling career. Everytime you guys release new outfits, add them to the modeling career first and then add them to all the stores in the city

~Runway fashion shows
~Traveling internationally for fashion shows
~Modeling agencies
~ agencies that call you on the phone for fashion shows
~ becoming famous for being a good model
~ Brand deals
~ meeting famous fashion designers
~ having to exercise to maintain a specific body

storm sentinel
#

Suggestion: Enhancing Clothing Fluidity, Diversity, and "Aero-Dynamic" Physics
To make our Zois feel truly alive, we need the clothing system to feel lighter, more diverse, and fluid. Currently, some outfits can feel a bit rigid. We would love to see:
Fabric Fluidity & Flow: Clothing (especially silk, chiffon, and long skirts) should have a natural sway and flow. It should feel "airy" and react softly to the character's movement and the wind, rather than being stiffly attached to the body.
Diverse Textile Weight: We need to feel the difference in weight between a heavy leather jacket and a light, breezy summer dress. Each material should have its own unique "gravity" and swing.
Seamless Layering: A more fluid system for layering clothes (e.g., tucking shirts into pants or wearing oversized coats over thin sweaters) without any visual glitches or "clipping."
Style Diversity: We hope for a wider range of clothing styles that include high-fashion couture with intricate drapes and folds, not just everyday casual wear.
Goal: We want the clothes to move with the Zoi, showing grace, elegance, and realistic physics in every step.

glossy beacon
#

Add more interactive/personal actions. Currently, there's just four, like heckle, threaten, etc. I'd like to see more actions, like laughing, joking, thinking, talking, crying, etc. Things that can be done without having an interactive conversation with another Zoi.

Also, I'd like to see an additional action for reading a book or writing in a diary. Reading a book/tablet or writing a diary in bed instead of always in a chair or at a desk. Maybe give the option when you click on a book/tablet or the bed.

distant ether
#
  • adolescent and teenagers should have a distinct look (I feel that there should at least be a height difference that makes you notice. )I was not aware until I checked the zoi card.
teal totem
storm sentinel
# storm sentinel Suggestion: Enhancing Clothing Fluidity, Diversity, and "Aero-Dynamic" Physics T...

Clarification on my previous suggestion regarding Clothing Physics:
To clarify my point, when I shared those visual references, I wasn’t talking about the "art style." My focus is strictly on the Technical Execution of Fabrics.
I am looking for a higher level of Fluidity, Diversity, and Airiness in inZOI’s clothing. Specifically:
Air Reactivity: Fabrics should feel "light" and react to the wind and the character's speed. I want to see dresses and coats swaying naturally, not feeling rigid or "glued" to the Zoi's legs.
Motion Grace: When a Zoi moves, the clothes should follow with a slight delay and a "bounce" that reflects the material’s real-world weight (Silk vs. Denim).
Texture Diversity: We need to see more variety in how different textiles behave—how light passes through sheer fabrics and how layers move independently without overlapping (clipping).
The goal is to achieve that "Elegant Flow" where clothing feels like real fabric, adding a layer of grace and life to every movement.
Don't you think that adding more 'life' to how clothes flow would make our Zois feel 100% more realistic?

little coyote
#

Hi @sudden lichen
I wanted to suggest some features that would make zois and inzoi in general feel more lively. Some of these has been included in the road map but I feel like it should take priority. I divided them into two categories.

ZOIS

  1. Facial expressions of zois should match what ever emotions they are feeling at a particular moment. When zoi's are angry and kick at objects, their faces are so still like they got Botox injections. I want furrowed eyes brows when they are mad.

  2. Zois do not move their mouths when they talking or even cheering. I zoomed in on my zoi cheering at the christmas carol, her face had the expression of a wall with zero mouth move.

  3. Dynamic walking step and voice should be a no brainier.

  4. Zois lack proper body language, when they are shy, angry, sad, flirting, blushing it should be expressed properly through various animations. For example, when flirting they should Lean in, maintain eye contact,Touch, smile, wink etc

INZOI (adding unpredictability)

  1. Add unpredictable reactions when zois bump into other zois, based on personality some should want to engage in arguments other in physical altercation (by pushing back) and based on how you react the situation can escalate.

  2. Adding quirks like birds droppings landing on zois when they walk under trees, or being stung by a bee (or hives), bitten by insects while walk through bushes.

  3. Since walking while eating food gotten from stalls will be added soon, sometimes (make it rare) birds should steal your food.

  4. Add other world events that doesn't always have to include player input, like ambulance picking up accident victims, police settling physical altercation on the street, people getting pickpocketed, etc.

low tree
floral crest
little coyote
faint wolf
# low tree How can this crowd formation be possible in Inzoi? 😮 This is how I wish clubs w...

I believe the MetaHuman Crowd etc. in UE 5.6 helps devs save some performance, since for K-pop concerts they’ll also need to create crowds, for ex., stage them (temporarily disabling simulation), manage a shared entity, repeat animations. Yes, it may not reach the performance of IOI’s Crowd tech (HIII) or Ubisoft’s Crowd simulation (AC Unity), but technically UE 5.6 is stated to handle up to 300 on screen. Hopefully the devs are upgrading smoothly to the new version.

low tree
# faint wolf I believe the MetaHuman Crowd etc. in UE 5.6 helps devs save some performance, s...

Ahh okay very nice! Now with that being said-are simulation able to work at the same time using this? Or it's only for isolated environments? Because it makes me wonder could this work for general world population (fillin in gaps where it feels empty) or maybe a open public lot that has some playable characters within it
@faint wolf Also I'm interested in looking into more of UE5.6 in my down time what are some good topics to look into for Inzoi?

stray delta
last fable
#

I believe promotions in the careers should have certain requirements, like certain skills. The business career should have requirements based on rhetoric and logic, the furniture store career should have their promotions based on fitness and rhetoric, and so on. Promotions shouldn't just be handed over for showing up to work and doing the usual 9 - 5.

reef tusk
faint wolf
reef tusk
#

I really hope clubs will be improved even further. One thing I actually miss from The Sims 4 is how the dancefloors would fill up quick and how everyone would eventually get hyped by the DJ and hold their phones up to rave. This is one thing they got right. I really loved this especially when the clubs were full and hope we get lively active clubs with LOUD DJ music (and the ability to play custom music at the club too)

low tree
# faint wolf Yes, NPCs from the pool that the game prepares for spawning can be added into th...

Ahh okay I understand now, I hope they do both because although I understand crowd not having ai-controller for maybe pedestrians walking around and traffic, I would want both in the long run lol..

The asynchronous physics state creation and destruction is what I'm excited for but-I wonder if they're going to be adding or introducing more object based physics rather than just zois hair clothing, because I look at games like assassins creed and I feel these little things add more life to the environment. Curtains moving when you run past them or through them,clothing moving more, objects on tables moving if your zoi bumped into them. Which brings me to long wishlist of if they're ever going to add side by side with the point and click physical collision, like what you get in other games like RDR2 or GTA when you run into others and they fall or pushing past them picking up objects etc.

spiral finch
gloomy cypress
faint wolf
# low tree Ahh okay I understand now, I hope they do both because although I understand cro...

For object based physics, ok, but I'd initially prefer crowd behavior and mocaps / blend / multislot (UpperBody/LowerBody/Hands) / synchronized Zoi animations... because there is a lot of work with this now, and I generally wouldn’t want the developers to miss this moment. Let's just check even the staged, but still expected progress in GTA VI.

@gloomy cypress but how... in a club your Zoi can step right into the crowd, and the decorative one would look dead obvious. But in the UE 5.6 MH Crowd System (2025), the crowd reacts at any triggers (events, music, lights), all controlled by shared logic. Any Zoi can be pulled out of that crowd for a while or when event is completed. Even back in 2016, when AC Unity was released, technology had already taken a big leap forward, inZOI is ahead of the Sims by 3-4 generations (7th vs 10th), in all technologies.

In Hitman 3 you walk through the crowd, pushing people aside. In InZOI, you will probably want to interact with someone as well.

gloomy cypress
stray delta
# gloomy cypress They could also utilize Deco Zoi’s… similar to how concert venues were handled i...

That is so exciting!!!?? If they could do this for the concerts that would be absolutely stunning!!

Id love the ability to have dressing rooms for the famous person before they get on stage (this goes into the hair salon makeup aspect)

Limos that are available once they get famous and autographs

Since they want to add news to the game it would be amazing to see your zoi featured on the news and having the ability to put a video of your zoi on the billboards

faint wolf
# gloomy cypress Ohh wow.. yeah, you’re right.. Those videos look amazing!! I hope they are abl...

Yes, and all of this is very possible.

Sims 3 was developed back then on an outdated single‑threaded x86 engine probably based on RenderWare code (GTA 3)… it was technically painful. The Sims 4 engine had in fact been designed for online, but was hastily reworked within six months. Unreal Engine 5, even with its shortcomings, represents the cutting edge of technology, and the InZOI Team is making one of the most advanced games on UE5.

low tree
#

@faint wolf Yesss yesssss! The videos are what I want but definitely want the zois to be interactable with other zois in facilities. I think of future hospitals in this regard nurses and doctors walking around, then there would be patients in their rooms and so forth. Otherwise it would be just a dead environment as I was mentioning earlier with environments and traffic, like it'd be nice to look at see triggers effecting it, but there'd be no depth to it. We definitely are missing a lot of triggers in Inzoi as a whole. Especially when people get hurt/car accidents/people destroying things, I posted a YT short the other day of a zoi getting struck by lightening and they died in front of two other zois. They didn't do anything but just stand there, I feel the deaths are just like "Oh well-next" and they just poof and that's it. Bystanders don't call for help or try to help, no EMS arrives on the scene, zois aren't distressed or freaking out.

dreamy basalt
ivory copper
# reef tusk I really hope clubs will be improved even further. One thing I actually miss fro...

More details to clubbing would be so cool.

VIP areas with bottle service and cocktail waitresses. To kick it up a notch some clubs could have performers and stage dancers.

One thing that would be a cool addition to Cahaya would be a day club like they have at RIU resorts. Imagine seeing your Zois having fun at a foam pool party!

https://youtube.com/shorts/zE42TFj510c?si=GJk4eCMAJ3yQYDur

https://youtube.com/shorts/oU3AswpbQ2M?si=RhDAm72FkiF0iwJ1

https://youtube.com/shorts/mwZWqrBKGJs?si=uLtwDHdaui2yzDzO

https://youtube.com/shorts/WlSoyNDeELg?si=zBG0qk9abeDwYJXY

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When i was staying at the RIU Palace Peninsula. They offered FOAM PARTIES right next door. We were able to just walk 2 minutes from our resort and end up at all the pool parties. Our all inclusive package worked next door as well.

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faint wolf
# low tree <@704379961078841456> Yesss yesssss! The videos are what I want but definitely w...

You’re listing many things that are in the roadmap. We’ve been talking about this since summer (6 months ago), and inZOI has been in development for just over 2 yrs, while the examples we mention are made by much bigger teams (GTA VI 7,5k people), over more than 7 yrs, with tons of code, assets, and profits to hire the best. Give them time (5 years) and multiplayer for investors.

Add emergency response services, including ambulances and fire trucks for accidents and disasters
Add healthcare systems centered on hospitals and pharmacies where Zois can receive treatment and recovery
-# It’s surprising when, with the overall unfinished basic logic of inZOI – how the world, Zoi, etc. live, evolve, and react (which is normal for such a short dev time) – some call the lack of additional features from Sims paid packs “major shortcomings.” This is a life sim, and life is very complex. Sims shows life in a simplified crafted manner (far from the accurate one, only mods help, yes). The difference is what can actually be sold to players, and what can’t. In Sims’ closed stats, many “requested” features ended up being used very rarely (money drain), and they sell the new ones much more successfully.

reef tusk
#

PLEASE allow us to travel between cities fluidly without moving there or deleting our businesses. I should be able to take a trip from Dowon to Blissbay, stay at a hotel for a couple days then return home.

Also, I am trying to have a story line in the future of a zoi growing up in Cahaya then moving to the big city to pursue their dreams. I would LOVE to be able to go back to Cahaya to visit my parents from time to time or have them visit and stay with me in Dowon or BlissBay.

I am patiently waiting for realistic travel with work, family and friends.

faint wolf
stray delta
#

I think adding an offline mode would be amazing!! Both for PC and for when PS5 comes out. Also really excited to hear news on ps5 release date

I second what someone else said about adding bubbles to cover zois while theyre in the shower. I would also love a detail of when they change clothes or take a shower it leaves clothes behind on the floor.

That would be really realistic esp if we have work done on the laundry system where you can put clothes in a hamper.

Also would love more available outfit slots for each category (ex having 5 optional different everyday clothing so it's not just 1 outfit per category)

Also yes can we plsss get hotubs?

faint wolf
runic owl
#

i would love for clothing store options to be added to the business so zoi's can buy outfits you put on mannequins and also at some point mobile homes somehow if its possible like houseboats and vans and also to 2nd what someone else said id love adoption for pets and kids to not be a rabbithole like you could go in person to an orphanage and also populate the orphanage and create the kids in caz so you could create stories thanks also why does the picture above me with the development priorities look ai generated or did someone just have extremely shaky hands

true estuary
#

I think it would be nice for Zois to have a transport preference option , this way , a zoi who has a car will decide to use the car to travel while a zoi who has a motorcycle or who prefer using subways will use that for example.
Those who have a closer workplace or home could prefer to walk too

plain girder
#

Reading the roadmap, I came to the conclusion that there is nothing there for players who want luxury for their characters, expensive cars, beautiful branded clothing, various accessories and a personal helicopter, and why not? It wouldn’t be bad to be able to build a huge house, put the most expensive furniture there and equip a helipad,
in the end, I encountered an old bug during the development of the game, when for some reason all the cars were flying

valid summit
#

I absolutely love this game so far, but I have a few ideas that could make it even better. For me, it's really the little things.

First, I'd love the option to turn free will off only for the active Zoi I'm currently controlling. When I switch to another Zoi in my household, free will should automatically turn back on for the Zois I'm not actively controlling, and vice versa.

Second, I'd really appreciate the ability to choose separate hairstyles for different outfits, and also make up.

Third, the weather cheat doesn't seem to adjust the temperature accordingly. For example, in Bliss Bay, I set the weather to snow (level 1), but the temperature stayed at 18 °C. It would be great if the temperature adjusted automatically based on the weather.. snowy weather should come with below-freezing temperatures.

Fourth, Zois shouldn't always automatically switch back to their everyday outfit. At the moment, this happens after getting out of bed, stopping a sports activity, or entering a lift. I've fixed this with mods for now, but it would be really nice to see this addressed in an official game fix. Love and Blessing

opaque kayak
#

can't wait for multiplayer!

reef tusk
#

When zois wake up in the morning, can they please stay in their pj's until they have a shower? 🚿 I like that more than them instantly getting dressed as soon as they wake up

sand star
modest rose
#

The game needs some L-shaped desks, I love me a good L-shaped desk 😼

ivory copper
coarse glen
#

May we have the interaction to hug any zoi if they the relationship is high enough please

stray delta
#

Someone a while back mentioned spiral stair cases and also escalaters!! Id love escalators so that we could make our own malls and stuff

Also a neck slider for men because some of the mens necks look skinny and it doesn't fit their body

reef tusk
#

I'm not sure if there are plans to keep expanding the map to areas all over the world but I think this would be REALLY cool and I would LOVE to have Dubai, London, Africa, and India as places of inspiration one day in the future.

The story telling would be NEXT LEVEL.

little coyote
reef tusk
# little coyote Africa has 54 countries, you have to be specific.

I kept it vague on purpose, I don't care where it is in Africa specifically, I would like any location unique to a place in Africa.

Maybe Kenya, as it is a mix of open land, safaris and city, but I would be just as happy with Egypt or south Africa. I also like a mix of richer and poorer areas like favelas in Brazil, I would play the hell out of it.

I like this blend in all countries as rags to riches is my thing.

reef tusk
stray delta
#

Dive boards to jump for swimming.

And plss add that animation for 3rd person water slides that was shown in the dev update video weeks ago. Maybe it could be in a fix? If u can pls speed up the process to get out of the pool

And I don't necessarily know how to word this but like could there be a way in the future to prevent the roofs from disappearing whenever you walk into a building? ❤️

Just an option to have for if you don't want ur game to be played up above and more closer up if that makes sense.

Shoulder mode for driving on boats and bikes would be amazing! When you do make more cities introducing bridges would be great as well as having bigger lots esp for canvas town

stray delta
#

I would LOVE Y2k fashion alongside early 2000s since retro fashion is on the roadmap. New purses and belts and gold jewelry gstring.

Also for blk inclusion could we also have bonnets and durags added to the game? I don't think any lifesim has added that inclusion into the game before 🤧

dreamy basalt
#

Can there be a possibility for saves to be updated and cleaned from bugs , I have children zois that constantly stay stuck at bus stops , and die or get taken away , Bliss bay needs to be cleared from bugs. And the hotfix did nothing bout the zombies that stayed 😭

reef tusk
sudden lichen
#

psycat_cahaya Hello everyone — happy Wednesday!psycat_cahaya

Your communication with the inZOI team is always a huge source of energy for our developers. This week, you shared a wide range of feedback and suggestions about the latest update, feature improvements, bug fixes, and our future development roadmap. Players especially appreciated our efforts to strengthen the game’s core fundamentals and improve fine details — particularly independent dual-arm functionality, smaller grid snap options, the emotion and memory system, family and social interactions, and Build Mode improvements.
And yes… fine-detail improvements are only just beginning. Please look forward to what’s next. ^^

Strengthening core features & improving animations

Many of you responded positively to the idea of both arms working independently, enabling multitasking — like holding food in one hand while using a phone with the other.

We also received a lot of feedback asking for more natural animations and behavior in everyday actions such as walking, talking, and cooking — including improved facial expressions, better lip-sync, and especially more variety in emotional expression and body language. Our artists are currently collecting and reviewing the many references and suggestions you’ve shared on Discord, and actively developing improvements based on them. Please stay tuned.

In Build Mode, you requested more granular grid snap, better object collision, and more intuitive ways to rotate and move objects. We’re aware of these areas and will continue improving them step by step.

Memory & emotion system

There’s strong excitement around the memory system, and many of you believe it will make Zoi behavior and storytelling much richer. You suggested many possible uses — such as photo albums, diaries, and investigations or events that reflect memories.

You also requested clearer explanations (and ideally a reference guide) for emotion icons and thought bubbles, and pointed out the need for improved visibility of emotional states and interactions. We aim to make Zoi behavior and storytelling significantly deeper through this system.

Character & life-stage improvements

Many of you noted the need for clearer visual and behavioral differences across life stages — infants, toddlers, teens, adults, middle age, and seniors. In particular, you emphasized improving realism in body proportions and behavior patterns for toddlers, children, and teenagers.

You also requested more detailed senior representation (posture, wrinkles, physical changes), as well as pregnancy behaviors, parenting interactions, and newborn care features.

Social interaction & relationship systems

You asked for more variety in social interactions — conversations with strangers, emotional exchanges between family and friends, affection, dating, and anniversary events.

There were especially strong requests for natural romantic actions (hugs, kisses, holding hands), family hugs, and richer parent–child interactions. Wow — there have been so many requests here that we’ll need to work even harder. 😄

You also suggested Autonomy improvements, including stopping all autonomous actions when Autonomy is turned off, and giving player-controlled interactions higher priority. We’re currently discussing this, and we plan to provide more detailed Autonomy controls through the HUD. It may take a bit more time — sorry about that.

#

Career & economy system development

You shared feedback on improving realism and depth in the career system — including job interviews, resumes, promotion requirements, and stronger workplace relationships. You also requested expanded content around running businesses such as stores, clothing shops, salons, massage shops, and more.

While there may be a few smaller updates in between, this aligns closely with our team’s major April update plans. Thank you. Of course, it won’t match every suggestion exactly — but there’s significant overlap, and we’re glad we’re aiming in the same direction.

Other improvements

Other topics included seamless movement between city areas, hotel and rental systems, and seasonal festivals/events (Valentine’s Day, summer festivals, Halloween, etc.), as well as improvements to traffic and public etiquette systems.

You also discussed improvements to clubs and venues, more natural audience and crowd behavior, DJ booth music synchronization, fabric physics, more hairstyles and accessories, introducing a pet system, and expanding everyday-life content like swimming, exercise, and outdoor activities.

On top of that, steady requests continue for core quality upgrades — bug fixes and stability, UI improvements, save system improvements, animation speed controls, and additional convenience features.

Thank you again for everything this week.Kjun_Heart

In 2026, we’ll continue strengthening core gameplay and improving fine details to create a more realistic and immersive life simulation. We’ll actively incorporate your feedback into our 2026 roadmap, and we’d like to share development progress in a table format as well.

Korea has been extremely cold lately — dropping as low as -14°C. Still, reading your messages has been a real joy. That said… the office is freezing too, so I should post this and hurry back to the warmth of my family. 😄

Thank you,
kjun❤️

graceful bear
#

Salutations Kjun and Team!

Its so awesome to see how much you all take in to account, the next update will be a fantastic edition to the growth that is InZOI.

I am over the moon excited to see the changes coming to InZOI, the half grid snaps for building will change everything about how we can create.

And duo arm functions!!! I can only imagine the hilarious ideas you and your team will come up with for the full use of both arms. Considering the skillet action you guys added for tiffs lol. I cant wait!!

The fundamentals first being our main focus as a community, will make InZOI a very desired and even MORE addicting game, than it already is!

Thank you for all your hard work, dedication and fluidity of your responses to us. It makes this project so fun to be a part of!

As always, ♡-Màni

reef tusk
#

Kjun please don't forget online businesses, I really hope this feature is a consideration. I would love to build a brand online and ship orders from home, maybe eventually buy a small office or warehouse to ship orders from.

Us work from home brand owners need to be able to make ourselves 🥺

reef tusk
#

Thanks for acknowledging our suggestions Kjun, I can't wait to see what the game looks like by the end of the year!

storm sentinel
# sudden lichen <a:psycat_cahaya:1405838147165884467> Hello everyone — happy Wednesday!<a:psycat...

A Huge Thank You to Kjun & the inZOI Team – Excited for What’s Ahead!

Dear Kjun and the inZOI team,

Reading your latest update truly warmed our hearts even with temperatures dropping to -14°C! ❄️
It’s incredibly reassuring to see how seriously you take player feedback and how clearly it shapes the future of inZOI. Your focus on strengthening the core fundamentals especially independent dual-arm functionality and the memory & emotion system is exactly what will give the game the soul and depth many of us have been hoping for.

I was especially excited to see fabric physics mentioned in your future plans. As we move toward the major April update, I truly hope this fluidity extends into Zois’ everyday movement. When fabrics like silk, coats, or dresses sway naturally with motion or wind, it removes that robotic feeling and creates a breathtaking sense of life. Imagine a Zoi reacting emotionally to a memory while their clothes move gently in the breeze that level of immersion would be unforgettable.

Your dedication to improving life stages, social interactions, and those much-requested romantic and family hugs 😄 really shows the passion behind this project. We don’t just want a beautiful game we want a world that feels alive, and your attention to fine details proves we’re heading in exactly the right direction.
Please stay warm, and thank you for all the hard work you put into making inZOI something truly special.
We’re incredibly excited for what’s coming next and we can’t wait for April! Psycat_UpVote Kjun_Heart

knotty radish
#

Hello, I tested the Zoi intellignet or Smart Zoi, apart from intimate thoughts, and tasks that can be done automatically, this, for me, does not bring much... I know well that it is under development and I thank the whole team for their wonderful work! Psycat_ThumbsUp 🤩

teal totem
#

Rather than focusing on grand, ambitious features, I'm more excited about the improvements to the details of the basic functions. I look forward to the day when I can play with reduced inconveniences and a more stable foundation.

knotty radish
#

In addition, the translations into other languages ​​are not progressing, so it is difficult for certain things, for example textures, difficult to find exactly what we want... I am only posting a remark about zoi intelligent because the team had asked for opinions, comments of course that stability and other things are important (and besides, I was not talking to you particularly... 😉 )!

floral crest
#

So regarding the memory system I hope it’s not just simply our zois only retaining information but something that actually affects how they act. So a few examples of this would be. 1) say we have an adult zoi whose child has died and the zoi is a teacher. So the adult zoi would maybe have moments where they get very sad seeing children with their parents or maybe they might become more attached to certain students that remind them of their own child, maybe they show those zois some leniency when it comes to grades or being late to class. They may need to go to therapy to help them with their grief as well.
Example 2- A zoi who went on their first date at the movies may end up talking about that with their current partner and decide to plan a movie night again, whether that’s at a theater or at home
Example 3- regarding grief I think depending on the relationship zois should react differently to those around them. So some zois may not want to socialize for a while and push people away and maybe they get angrier quicker and are more likely to snap at others and this would affect their relationships.
Example 4- if a zoi has been in a bad accident they may develop a fear of driving or being in certain types of vehicles
I also think it would be realistic if zois emotions actually affect their needs too. So when a zoi is really angry or upset they may not want to eat or may eat more than usual. They may Also have a harder time with sleeping as well.
Overall the memory system should be more than just retained thoughts and events but actually shape how zois act throughout their life so they may develop certain good or bad habits based on their experiences or act differently towards those around them

shell verge
#

We need functional garages. The ability to park and store a vehicle inside the player’s own house would significantly improve immersion and building integration, making the car feel like a true part of the construction rather than a detached object. Older life-simulation games implemented this system successfully. Please consider adding fully functional garages instead of purely decorative ones.

faint wolf
twilit grail
#

Hello, when you break into people’s house and they see you, they should be shocked and call the police right away or maybe try and fight you for the bravest . Allow us to steal people’s stuff (when breaking into their houses). Make so that the noise we’re making while breaking out can maybe wake people up if they’re sleeping. We need more lore into this.

visual forum
#

Thank you, sir! The inZOI team truly hears us, consistently delivers, and they absolutely have my full support. For movie theaters, I would love for our Zois to buy candy, popcorn, and sodas at the concession stand, feed each other popcorn, eat while watching the movie, and hold hands during dates while watching romantic films. It would also be amazing if they could cry and comfort each other during sad movies, clench each other’s arm or hand in fright during scary movies, and laugh together during comedies. Also, if you can make it so adults and teens can work there, it would be a plus! Keep up the great work! You guys ROCK! Kjun_Heart 🫡 ❤️ text_ThankYou

next hedge
meager crest
cerulean cloak
stray delta
orchid niche
#

Going back to Fundamentals, I would like Inzoi to look at something super super fundamental: Genetics!

Right now, the characters are gorgeous but the genetics are lacking. Every offspring is pretty unsurprising.

It would be nice if family trees were not superficial with text only, but actually led to aesthetics in offspring.

Example: See an eye color that was present on a great-grandparent appear all these genetics later.

Or a facial feature like you know they have that great-grandparent's smile. "She has her grandmother's nose!" something or other. "That hair color is on mom and dad's side but we haven't seen that hair color since 2 generations ago!"

This can be further fleshed out with the hexadecimal codes for eye/hair colors being more dominant or recessive. Maybe the dominant-eyed parent has an ancestor with more recessive eyes, and so does the mom, and they have an offspring who has these stunning eyes from generations ago as both mom and dad share this recessive color in their background.

It would be exciting to experience and really give something suspenseful to look forward to. I would love this so much and it would further help with immersion! All of my Zois' children look like the mom or dad in some combination and it's quite boring currently.

boreal crane
#

Basements

floral crest
obtuse root
#

@cerulean cloak I was thinking the same thing! I would love to have a lounge wear category. So zois can just walk around the house in lounge wear sometimes. So yea being able to create our own category would be great.

obtuse root
#

While working on the content for babies and the strollers, it would also be nice to have walkers to put the babies in! I dont know if they're still calling them that, but yea that way they can be seated in their little walkers walking around the house. Would love to have children playing in the parks especially on days they have no school. Also i would love an update for consoles!

little coyote
#

Since arms are going to be independent I feel like it's time to add purses and bags, they can become another access to our inventories. And can be placed on tables, chairs or on the floor.

Cars are also coming and adding small details like background noise to vehicles, would make the streets feel alive, for example.
A driver playing loud music
A crying baby
People talking and laughing
A ringing phone
Someone listening to the radio, etc

little coyote
#

Airports are also coming and I think a boardable plane with interior (economy, business, and first class seating) should be added, at least before it cut's to a loading screen. Mainly for storytelling purpose, taking pictures and all.

Same should be done for private jets

And depending on the type of seat or flight they use it should affect their mood. For example when they fly private, first-class or business, they'll have a better mood than when they fly economy they can complain about the uncomfortable seats, crying babies, snoring passengers seating beside them and having to get up multiple times for the passenger sitting inside to use the restroom.

coarse glen
#

Can we extend the time for homework please would be great to have the option to last overnight and over the weekend

teal totem
#

The following points don't seem to be on the roadmap, so I'm writing this:

  • Please allow editing of unowned properties, whether they're houses or public properties, by clicking on them on the map. I don't understand why editing is only possible when Joy visits.

  • I'd like to be able to check the weather forecast for the week on TV, and I'd like to be able to adjust the number of days per season in the options.

  • I'd like to see public properties like gyms and clubs bustling with people when visiting. It's unnatural for a player to visit a place without any people when they first visit, only to have visitors pop up immediately afterward.

  • Please allow an option to prevent non-playable family members from becoming pregnant. I was planning my own storytelling, and one day, I was surprised to find myself pregnant.

  • Why are there fixed NPCs busking in public places? It's really weird and breaks the immersion when the same NPCs are always singing. Plus, the NPCs are always taking up space, so I can't do it even if I want to.

  • Please add a variety of music, such as classical, rock, metal, folk, country, new age, blues, bossa nova, reggae, and children's songs.

  • Change the TV screen to a smooth, high-definition setting.

  • Why is the door lock function only available to the head of the household? Please allow all family members to do so.

  • The "Instrument" skill needs to be further refined. Please break it down into piano, guitar, drums, and DJing. It's unrealistic to expect that raising one instrument skill will make you proficient in all instruments.

  • I've heard that the town will be expanded further, but I'd like to see areas within the city that reflect the differences between poor and rich neighborhoods. Areas with more wealthy homes would also benefit from larger lots. Poor neighborhoods should also be tucked away in the corners and feel slightly more underdeveloped than other areas.

coarse glen
#

May we please have the ability to add members to our family via CAZ again. It was when the game first came out

sand star
#

Please allow us to move homes with infants and toddlers. My poor kid has her bed in the living room because we can't move with an infant

sand star
#

In the "all families" panel, can we have the portraits auto update. It would be sooo helpful to see the portrait of each family especially since I have multiple households with the same last name.

little coyote
# coarse glen May we please have the ability to add members to our family via CAZ again. It wa...

This idea just came to me while reading your comments, what if we have the option to decide relationship types between family members (maybe extended family members for now) and have those relationships evolve over time.

For example we get to choose between relationship options like distant, extremely close, causal, hostile etc and over the period of story telling these relationships evolve. This can give players a side quest, like mending broken relationships or trying to get closer to distant family members.

What do you guys think?

modest rose
#

For locking doors, can we be able to specify certain zois for each door

bold sandal
ivory copper
#

I remember seeing plans for other freelance work from home jobs such as book writing. Some ideas would be a digital artist posting on a Patreon like platform and eventually taking commissions.

Another idea is livestreamer or podcaster with the ability to use the desk microphone that's already in the game.

Lastly, a call center type of work from home job would be nice. The headset is already in CAZ and the player could choose multiple choice answers to resolve customer issues.

tall compass
#

Hello InZoi team.
Sorry if this has been mentioned already.

  • Please add a Spa and a Yoga Studio to Bliss Bay and Dowon. I really would like my Zoi to be able to take Yoga classes and also be an instructor in those cities.

  • Please consider adding playable sports careers like Basketball, Soccer, and Football.

  • Allow young adults to graduate from university.

  • This is kind of a slight annoyance to me. The amount of secret admirer prompts that teens receive at school are a bit much. I wish we could get more prompts related to building skills or friendships, if we must.

  • If my Zoi is already sweethearts with another Zoi, I find it annoying they get this romance prompt from an admirer multiple times a week. I play with aging off 😉.

Npc teens will autonomously ask my Zoi if they’re the one, and on one occasion I saw the message displayed over my Zoi’s head that said “yep it’s me”. At the same time he was mid convo with his gf 😩.

  • As the player, I would like the ability to choose who my Zoi has a secret crush on and it create specific urges in pursuit of a specific Zoi.

  • Relationship tags should have more meaning and have proximity emotions. All friends are not Best Friends, all lovers are not True Loves. These titles shouldn’t be the top tier for every relationship. You should be able to choose these with certain Zois and the labels remain until “the player” changes the relationship.

  • Same with marriage. There should be a romance bar even during marriage. The family connection could be great but maybe something caused a shift in the romance and now it needs work.

Sorry if this is too long. As a Story Teller, I find the prompts disrupting and wish I could disable them. I would prefer if the non active careers also had work task to do at home to improve their career instead of these on screen interruptions.

Thank you!

low tree
#

Tunnels!

teal totem
#

The following items don't seem to be on the roadmap, so I'm leaving my thoughts here:

  • The map design shown in the early inzoi trailers was 3D, unlike the current one. I like that design better. Could you please add a 3D map design as an option? I think it would be more immersive than the current, more graphical design.

  • I'd like to see a space to write each zoi's personal story and family story during the customization process. You could hover over a family member on the map to view their family story, and each zoi's personal story could be viewed on their zoi card.

  • I'd like to see more cleaning options. There are too many things to do: cleaning sinks, toilets, mirrors, shower stalls, and kitchen sinks.

  • Please add a high-class housekeeper NPC who lives with the player's family and does housework. While not playable, these housekeepers live with the player's family and are responsible for cooking, cleaning, and laundry.

  • Please add an interactive feature where the zoi can train under a coach at the gym.

  • I'd like to see NPCs enjoying rides and swimming. If only players were enjoying these activities, it would feel lonely, boring, and lacking in immersion.

onyx sapphire
#

I'd like to see Zoi's react to each other more. When two sweethearts see each other in public they should react. Maybe blow a kiss or a cute wave or something Even if they both just enter the same room. Zoi's feel oblivious to each other unless in conversation. On a similar note, Zoi's should have some head tracking. Things they like or are interested in they could look at when near them. Also they could look at other Zoi's they know as they walk by them. Just little hints that the Zoi knows what is happening around them. Lastly, I'd like more thoughts displayed even with out 'smart Zoi's' activated. Just some hints about how they are feeling. They don't have to be unique. Again just another hint that the Zoi is aware.

hidden wolf
#

I agree, that adds more life and awareness to the zois. There's little details they added in the last update(?), I noticed they now look at the TV screen and some NPC wave at mine while walking pass each other on the street Psycat_3

reef tusk
low tree
teal totem
#

I'd like to see more diversity in the personalities of NPCs. Why do all the NPCs and neighbors currently wandering around look so similar? Some of the NPCs are presets that Zoi has seen in the customization options. This needs improvement. Each person should appear to have their own story, and the neighbors should be diverse enough to showcase their own unique personalities to keep players engaged.

reef tusk
little coyote
#

The aging dynamic needs a lot of work, why is every zoi in the town old.

I don't know how but you're going to do it but the general population needs work especially with aging

trail summit
#

yeah I have noticed the same presets being used in my game as well and while I do prefer this over completely randomly generated townies like other life sim games, I wish that presets being used for NPCs would be tweaked a bit differently from their CAZ state to when they appear in game. Like maybe slight facial feature changes, different hairstyles and colors, etc rather than just appearing in game exactly how they are in their preset form to avoid so many copies of the same NPC zoi running around.

dreamy basalt
#

Hello kjun thank you for your respond ! I love that you take in all what we've talked about , it truly feels like we are making this game together ! I have a question, To the arch walls are we getting windows and bench windows ? I love those arch walls that has windows in it with a bench on them here is a example. Would love to build some 😍 is it possible to have windows and doors that arch with the wall too please 🥺 maybe finally some can make that lord of the wing hobbit homes happen !! 🥰🥰 I'm excited

sudden yoke
#

So ive been kinda brainstorming this for a bit what if the game had a sketch pad and maybe a pottery type of skill where your zois could make different type of pottery art. Thank you for taking your time and reading this.

snow hinge
#

Hi inZOI team, I have a suggestion regarding character authorship in the gallery. Right now, the original author is shown in the character card, but any user can still re-publish the character, even without making any changes, which makes authorship purely decorative. Because of this, the gallery is slowly turning into a dump of clones and reuploads, and original creators are losing motivation to make and share new content. I suggest implementing the same system as in The Sims, where any character downloaded from the gallery cannot be published again under any circumstances, even after edits. Such characters should be for personal use only, and publishing should be allowed only for characters created from scratch. Authorship needs to be a technical restriction, not just a Ul label. This would prevent 1-to-1 reposts, protect creators, improve gallery quality, and encourage people to create original characters.

dreamy basalt
#

It would be so cool if zois had a family album or watch pictures together on the computer or have zoitube where they share videos and pictures we have taken for them 🤭

lavish gyro
#

Actually just thought of something. Can we have an interaction where your kids aren't just leaving the house without permission? I mean i had a kid and was looking for him and realized he left the house without even asking!! Haha!

old garnet
#

Please add a mood meter

left oxide
#

I think there should be a way to put dirty clothes in a basket so that way the older zois can wash their clothes so that way it’s more realistic instead of them having to ask to get them washed.

runic owl
#

Hey guys! I think the dev team only check the replies to kjun’s most recent post so you might want to copy these comments to the latest one

left oxide
#

Ok thank you

radiant swift
obtuse root
#

@left oxide yea i agree. I would like that too. As long as they dont have them just throw the clothes on the floor. I hate that.

dusky jasper
#

We need corners for roofs!!!

runic owl
ashen burrow
dusky jasper
runic owl