Hello everyone — happy Wednesday!
Your communication with the inZOI team is always a huge source of energy for our developers. This week, you shared a wide range of feedback and suggestions about the latest update, feature improvements, bug fixes, and our future development roadmap. Players especially appreciated our efforts to strengthen the game’s core fundamentals and improve fine details — particularly independent dual-arm functionality, smaller grid snap options, the emotion and memory system, family and social interactions, and Build Mode improvements.
And yes… fine-detail improvements are only just beginning. Please look forward to what’s next. ^^
Strengthening core features & improving animations
Many of you responded positively to the idea of both arms working independently, enabling multitasking — like holding food in one hand while using a phone with the other.
We also received a lot of feedback asking for more natural animations and behavior in everyday actions such as walking, talking, and cooking — including improved facial expressions, better lip-sync, and especially more variety in emotional expression and body language. Our artists are currently collecting and reviewing the many references and suggestions you’ve shared on Discord, and actively developing improvements based on them. Please stay tuned.
In Build Mode, you requested more granular grid snap, better object collision, and more intuitive ways to rotate and move objects. We’re aware of these areas and will continue improving them step by step.
Memory & emotion system
There’s strong excitement around the memory system, and many of you believe it will make Zoi behavior and storytelling much richer. You suggested many possible uses — such as photo albums, diaries, and investigations or events that reflect memories.
You also requested clearer explanations (and ideally a reference guide) for emotion icons and thought bubbles, and pointed out the need for improved visibility of emotional states and interactions. We aim to make Zoi behavior and storytelling significantly deeper through this system.
Character & life-stage improvements
Many of you noted the need for clearer visual and behavioral differences across life stages — infants, toddlers, teens, adults, middle age, and seniors. In particular, you emphasized improving realism in body proportions and behavior patterns for toddlers, children, and teenagers.
You also requested more detailed senior representation (posture, wrinkles, physical changes), as well as pregnancy behaviors, parenting interactions, and newborn care features.
Social interaction & relationship systems
You asked for more variety in social interactions — conversations with strangers, emotional exchanges between family and friends, affection, dating, and anniversary events.
There were especially strong requests for natural romantic actions (hugs, kisses, holding hands), family hugs, and richer parent–child interactions. Wow — there have been so many requests here that we’ll need to work even harder. 😄
You also suggested Autonomy improvements, including stopping all autonomous actions when Autonomy is turned off, and giving player-controlled interactions higher priority. We’re currently discussing this, and we plan to provide more detailed Autonomy controls through the HUD. It may take a bit more time — sorry about that.