Wow — it’s already 2026. It’s been a year since we last met. (Just kidding.😂 )
Last Friday, I posted “12.26.25 Fundamentals First & 2026 Roadmap_Part 1” (and quietly edited the title to say Part 1) 🙏 
To be honest, posting still isn’t something I’m fully used to. I still get nervous every time I hit publish, and that’s when mistakes tend to happen.
Today, I’d like to briefly share—within what I can reasonably disclose—the development direction and timeline for three important workstreams that I couldn’t communicate clearly enough in the previous post.
These items are currently at a stage where we need to validate both technical challenges and market response, so we’re running tests in several different ways.
The Beyond the Fundamentals 2026 Roadmap is being driven by a dedicated internal team working in parallel with the existing core development team.
This work is designed to expand our capabilities without reducing focus, resources, or staffing on ongoing core improvements.
These initiatives are currently under active R&D validation and development, including Modding, Multiplayer, AI NPCs, and Canvastown (+ Fate Engine).
As these initiatives are heavily R&D-driven, timelines and scope may change depending on development progress.
In addition, schedules may be altered—or direction and scope adjusted—based on mid-stage test results and the chosen service/operations model.
After reviewing the materials, please leave your thoughts and feedback. We’ll be listening closely, and your voice will be a valuable input as we shape the direction of future development.
I have a feeling 2026 is going to be full of good things. And I truly believe that, along with that, inZOI will become more complete and more mature as well.
Start the year with hope.
Kjun 
P.S. I’m gathering the courage to share this video and the roadmap materials with you, even though they’re still far from perfect.
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Fun games, what I want for the game






