#12.31.25 A Special Wednesday: Thank You for Making 2025 Unforgettable

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waxen sinew
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[Notice 😁 ]
When I shared the ā€œFundamentals First & 2026 Roadmapā€ last Friday, I did not clearly mention that it would be released in two parts.
Part 2 will focus on our mid- to long-term direction, covering features that are actively being validated and developed through ongoing R&D. This includes modding, multiplayer, AI NPCs, and Canvas Town (along with the Fate Engine). Please note that some items may be adjusted depending on development progress.Each area is being handled by a dedicated studio team, and we’ve already expanded our teams to support this work and keep development moving forward.
Part 2 will be posted this Friday.

Part 1: confirmed tasks we must deliver in 2026
Part 2: Mid- to long-term direction, covering features under active R&D

**psycat_cahaya Today is a truly special Wednesday—so I’m posting on a Wednesday. psycat_cahaya **
This is a thank-you note to all of you who made 2025 the most special year of my life. There’s no development update here—just something personal.
Through inZOI, 2025 became the year I discovered a new way to make games. Until now, my work usually meant intense debates in meeting rooms with teammates, or running full speed alone until an idea finally appeared. But this year, for the first time, I experienced what it means to build a game together with players, through constant communication—and I truly realized the value and meaning of that process.
I grew up in a very rural area. When I was young, I didn’t even have shoes before I started school, so I often walked around barefoot. It was quiet, empty, and remote—almost no people. Maybe because of that, I’m still shy and very introverted, and I don’t easily meet up even when someone reaches out. I’d never used social media at all, and I only created an X account recently after a friend recommended it. I was never someone naturally ā€œgood at communication.ā€
So for me, doing interviews for inZOI, meeting so many of you in person, listening to your voices, and then reflecting that feedback into the game—this has been a huge change.
The turning point came during an interview with a well-known influencer channel in Korea. The producer told me something like:
ā€œI’ve never seen a developer talk about their game with so much joy. Keep building while staying in conversation with players.ā€
That didn’t feel like a compliment—it felt like a suggestion that could change how I develop games. And that’s one reason we chose Early Access and kept developing the way we do now.
Just like the person who builds a car isn’t necessarily the best driver, even though I made this game, I believe the people who enjoy it most deeply—and therefore understand it most accurately—are you, the players. That’s why Early Access became a process that made me happier: improving the game together with you.
My son is also making games now, and sometimes we talk about game development methods and the life of a developer. The hardest question to answer is always:
ā€œWhat talent do I need to succeed as a game developer? Do I have it?ā€
Because most of a game developer’s life is far from success. Success comes very rarely—but most of the time, you have to keep walking quietly through indifference.
Honestly, in many ways, our lives aren’t that different, are they?
So I can now tell my son this:
ā€œDad isn’t a developer with special talent either. Game development is hard to succeed at. But if you love making games, then you’re a game developer. Loving it means you can walk that path. Whatever you do, do it in the way you like best.ā€

sick pivot
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Hey everyone and happy holidays as per usual please be respectful and do not ping the devs Kjun_Heart

waxen sinew
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And after making inZOI, I’ve even started recommending the Early Access approach:
ā€œThe hardest part of succeeding is finding (or creating) something the public truly loves. One way to find the answer is through communication with players. And you also have to enjoy making others happy with what you create.ā€
Walking a road where nobody knows the right answer is scary and overwhelming. But going out to the market earlier, and discovering direction through communication with players—helped me stop enduring that uncertainty alone. It made development feel fun again.
The biggest gift you gave me is this:
ā€œDevelopment doesn’t have to be done alone—it can be done together with players.ā€
You didn’t just tell me that—you made me feel it. And now I can even share that experience with my son.
So, sincerely—thank you.
Everyone,
in 2026, leave every burden behind in 2025.
I believe every life is a gift, and we live to understand the value of this experience.
In 2026, take one step toward the life you hope for. And if, every morning you open your eyes, you choose ā€œa happy lifeā€ā€”then no trial can truly make you unhappy.
Just like this year—if something is truly meant to happen, it will find its way in the end.
Thank you.Icon_Heart
kjun

P.S. I wanted to send a small gift with my gratitude. I thought Canvas could become a place where I can deliver gifts to you directly, so I decided to try it. It’s a little embarrassing because it’s a small gift—and since I rushed this without any special system, I’m slightly worried whether it will work smoothly. But if it goes well, I’d love to prepare more in the future. I’m also a bit concerned that accessing Canvas might feel inconvenient.

Warm New Year Gift: ā€œWinter Classicā€ Collection Items

Winter Classic Nordic Scarf
Winter Classic Knit Gloves
Winter Classic Wish Earmuffs
Direct download
https://canvas.playinzoi.com/ko-KR/creation/gal-251218-085137-3630000

<<<2026NEWYEAR>>>

Happy New Year, everyone šŸŽ‡
Stay warm this winter with these timeless accessories!

※ After downloading, restart the game to access this content in Create a Zoi.

#

12.31.25 A Special Wednesday: Thank You for Making 2025 Unforgettable

weary birch
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Hi Kjun, thank you for your amazing end of the year message, you actually made me tear up with your lovely words!

Here's my end of the year message to you and your team:

I started playing life sims when I was just a small child of 8 years old and The Sims was released into the world. Though I am a versatile gamer and have played many different games, life sim never left me and has always been a big part of my gaming life. I had been stuck on Sims 3, a game from 2009, ever since the latest Sims installment disappointed me, and for the longest time I've been longing for something new, something modern, something that truly felt like the evolution of life sim in general.

It was early 2025 when I discovered Inzoi. I was kind of lucky I only discovered it a few months before early access launch and didn't have to wait years like many others. But I am so happy I discovered it in time to go through this early access journey together with you! Never in my life have I felt heard and listened to so well by developers of a game as much as you and your team do. It's a truly unique experience, the way we all interact with each other here on Discord, and it shows that even though you're a big studio with a big publisher like Krafton, there is no reason to become a soulless corporation that doesn't care for its customers. You showed us that even as a big studio you can still find that connection with your players and that is something you can be truly proud of, because you are a pioneer in this. There is no other (large) dev team in the world that communicates as closely with its playerbase as you do.

To be able to go through this experience of interactive development with a game in a genre so important to me is truly a blessing that makes me cry happy tears when thinking about it. Thank you so much for all of your hard work. I can't wait to turn this game into a genre-defining masterpiece together with everyone here in this discord!!

jaunty socket
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Dear kjun! First of all, thank you so much for the heartwarming message šŸ™

The past year was deinitily full of twists and turns for inzoi, and I can confidently say that your passion shines through the game. Own it! Even someone blind can see how much passion you have about this game. I hope you have a wonderful 2026 and I look forward to a lot of wonderful new developments šŸ™

P.s.: when you said "actually, the roadmap was actually part 1, part 2 is coming on Friday". My first thought was: "our first gift for 2026? 🤩". And then you go ahead and deliver an end of year gift on canvas. You're literally spoiling us here 🤣😭

plucky crown
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I’m up early, never thought I’d catch one of these post so soon Doodle_Heart

Hello Kjun! Thanks for the update! I’ve been enjoying all the inZOI chats during the holiday season.

Really excited for the 2026 roadmap! Happy New Year inZOI community.

lethal mantle
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ģ œź°€ INZOI넼 ģ‚¬ėž‘ķ•˜ėŠ” ģ“ģœ ėŠ”,
ģ“ ź²Œģž„ģ“ 진심과 ģ• ģ •ģ„ ė‹“ģ•„ ė§Œė“¤ģ–“ģ§€ź³  ģžˆė‹¤ėŠ” ź²ƒģ“ ė¶„ėŖ…ķ•˜ź²Œ ėŠź»“ģ§€źø° ė•Œė¬øģž…ė‹ˆė‹¤.
ź·ø ģ§„ģ‹¬ģ€ ė‹Øģˆœķžˆ ģ—“ģ‹¬ķžˆ ģ¼ķ•œė‹¤ėŠ” ģ˜ėÆøė„¼ ė„˜ģ–“,
ģœ ģ €ė“¤ź³¼ ģ†Œķ†µķ•˜ėŠ” ėŖØė“  과정 ģ†ģ—ģ„œ ģ „ķ•“ģ§€ėŠ” ė”°ėœ»ķ•Øź³¼ ģ§„ģ •ģ„±ģ“ė¼ź³  ģƒź°ķ•©ė‹ˆė‹¤.

ģ €ėŠ” INZOIź°€ ģ‚¬ėžŒė“¤ģ„ ķ–‰ė³µķ•˜ź²Œ ė§Œė“¤ź³ , ė•Œė”œėŠ” ģ”°ģš©ķžˆ ģœ„ė”œź°€ ė˜ģ–“ģ£¼ėŠ”
아주 ģøź°„ģ ģø ź²Œģž„ģ“ 될 ź²ƒģ“ė¼ ģ§„ģ‹¬ģœ¼ė”œ 믿고 ģžˆģŠµė‹ˆė‹¤.

INZOI ķŒ€ģ˜ ėŖØė“  분들 ģƒˆķ•“ ė³µ ė§Žģ“ ė°›ģœ¼ģ‹œźøø ė°”ėžė‹ˆė‹¤.
2026ė…„ģ—ė„ ģž˜ ė¶€ķƒė“œė¦½ė‹ˆė‹¤.

P.S.
Winter Classic Accessory Set 선물 정말 ź°ģ‚¬ķ•©ė‹ˆė‹¤.
ė•ė¶„ģ— 제 ZOIź°€ ģ˜¬ź²Øģšøģ„ 훨씬 ė” ė”°ėœ»ķ•˜ź²Œ 볓낼 수 ģžˆģ„ 것 ź°™ģ•„ģš”. 😊

The reason I love INZOI is because it’s so clear that you create this game with genuine care and sincerity.
That sincerity doesn’t just mean working hard—it’s the warmth and authenticity you bring,
which naturally comes through in every part of how you communicate with us as players.

I truly believe that INZOI will become a very human game—one that makes people happy, and at times, quietly offers comfort.

To all the wonderful members of the INZOI team, I wish you a very Happy New Year.
Please take good care of us again in 2026.

P.S.
Thank you so much for the Winter Classic Accessory Set.
Thanks to you, my ZOI will be staying extra warm this winter. 😊

valid skiff
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Hi Kjun!

Thank you for such a lovely message this Wednesday, from you to all of us. Your personal thoughts and backstory painted a beautiful look into who our lead developer truly is! As a fellow gamer who has observed InZoi's development since its infancy back in 2023, seeing how far this game has gone since then brings a tear to my eye ā£ļø

As the game progresses closer into official release as a full fledged life simulation game, I hope that everything goes well for everyone— both you, the developers bringing this game to life, and us, the wonderful fans that are helping to shape this game into its full potential. I look forward to what you will bring us in 2026, and onwards!

May InZoi be the game that truly helps your growth, both as a game developer and a father, and see the beauty in creating games for other people to play. We are rooting for you! šŸŽ‰āœØ

P.S: Tell your son I said hi! 😹

eager igloo
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Yay super excited and how kind of a developer are you, you truly don’t only focus on the game but you also focus on your target audience while connecting with them, which gives us all a warm feeling! Just.. keep being yourself K.jun! If you believe in your heart inZOI will succeed it will surely do, And as a Christian we are called to have the same mindset when we pray to God, pray, believe and it will happen.. no matter what you see happening around you, no matter what circumstances.. if you have faith and you believe, it will happen.. this mindset is for everyone wether you’re a christian or not ā¤ļø And now that it’s the end of the year i just wish everyone a good time and a good 2026 and I’m absolutely excited about the future of inZOI šŸ˜‡šŸŽ‰šŸ¾

twin summit
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Hi Kjun and Happy New Years to all you lovely players! I’m so excited about all of the features coming in the 2026 roadmap, the team is amazingly talented and I’m glad to hear it’s expanding and there are different teams dedicated to improve specific parts of the game, with this path 2026 will be a great year for InZoi so keep at it InZoi team you guys are doing greatā¤ļøā¤ļøšŸ„°

jovial gyro
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@waxen sinew ​"Happy New Year, Kjun! Wishing you a wonderful 2026.
I really hope this will be the year we see a more social Bubbly (Instagram-style) added to the game!"

sage crane
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@waxen sinew hopefully all of our dreams come true like it did in 2025 in the new year 2026 , figthinn sir kjun !! We are excited to jump and dive on a long drive with you !!

pine goblet
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We love you and your beautiful game Kjun šŸ«¶šŸ» Looking forward to how much this game will flourish in the new year :)

shrewd citrus
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I love inzoi!!!! The game truly blew me and others out of the water and the love that the dev team puts in it is felt throughout the game. Thank you Kjun

harsh gate
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Happy New Year!

Thanks for the hard work. This is the best game I've ever bought in Early Access.

You are also the most responsive developer to it's community and I greatly appreciate that.

raw matrix
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Happy New Year, Kjun.

Thank you for making this game. inZOI is a life-sim masterpiece with incredible potential.

Please keep listening to the community and communicating with us—I truly believe this game can achieve a major breakthrough in 2026 and attract many new players.

Please continue embracing Korean culture as well. That’s what makes inZOI feel unique and authentic.

Wishing you and the team all the best in the coming year.

pale portal
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Your post made me very sentimental ā¤ļø. You and your team contributed a lot to my happiness in 2025 and I don't say that lightly. Your passion and love for Inzoi is undeniable and I hope you never lose that spark. As a fellow software developer your words resonates with me on another level.

Hoping everyone starts of the new year surrounded by love.

Let's make more happy memories in 2026 with Inzoi and thank you for the lovely gifts @waxen sinew they will surely keep my zois cozy this cold winterā˜ŗļøā¤ļø.

Happy New years!

fallow talon
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To be honest, at the beginning I was kind of upset and had serious doubts about whether this game was ever going to get better, because the game didn't match the expectations created by the huge marketing. I know it's early access, but the hype around it caused a lot of disappointment. I'm glad Inzoi is slowly improving step by step and learning from player feedback. I haven't always been very active, but lately, ever since multiplayer was mentioned, it piqued my interest again (I know many people may jump at the word multiplayer, but I don't care, lol).

Reading posts from all kinds of players (including myself of course) with all kinds of playstyles honestly makes my brain hurt sometimes. I mean, how do you choose what works from hundreds or thousands of opinions and suggestions? Translating all of that into a working game is a whole different level of skill. Sometimes I read suggestions and think, how would this be possible? Would it create problems with other mechanics? If this part of the game is very detailed, would other parts feel unbalanced? Even though I'm not a game dev but I tend to try to view from your perspective idk whyšŸ˜†

Maybe AI has been helpful to you, but even then, the final decision and responsibility still lies with you. You've proven that you listen to players while also maintaining your own vision. Curious what's in it for the future as you keep revealing surprises, Happy Holidays and I'll see you in 2026.

broken dock
pearl palm
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Dear Kjun, thanks for allowing players like me to make suggestions. It's easy to see that you care about this game as much as the community does. I cannot wait to see how much InZoi changes within the next year and I'm really excited for the future. Thanks again for keeping us updated and for the videos each week. It's something I look forward to. I hope you, your family, and the InZoi team have a Happy New Year!

zealous lava
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Salutations Kjun & Team,

Only so many words can express the depth of love and appreciation I have as a supporter of InZOI, so I'll do my best to express:

THANK YOU! From every fiber of my being, you and your team ARE changing how gaming is done! It is beautiful, the relationship we as players have formed with you, the developers; its plain to see how much you care for us and this dream of InZOI.

Ever since TS1, life sim games have been a mood and with time, that joy with them faded. I wished for greener pastures, more realism, more expression. You gave us so much more than a simple fantasy could create.

Over 500hours later, several restarts, several rebuilds, and still cannot get enough. Thank you for adding controller functions, it truly has made InZOI more immersive as a whole. Thank you for wearing your heart on your sleeve and admitting how difficult this project is.

THANK YOU for hearing my request and many others on specifics in game; Youve truly earned my devotion for as long as InZOI exists.

Happy 2025 Kjun & Team,

May Gaia continue to bless us all in 2026!!

<3- MĆ ni

west yew
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It would be nice if we could reverse the artificial needs depletion that enforce a 8am-10pm life rhythm for the zois. I never had any issues before this was enforced, but I find it makes the game more boring now. Every zoi is going home early and sleep. You can't have a night owl anymore (or a zoi that sleeps from 4am to noon), because the game wakes them up all the time after 8am.

Also artificial hunger depletion to enforce dinner/supper at same time is worse than the constant slow depletion over time. Same for bathroom that drops a lot following a meal.

I mean, you could keep that, but make an option in the menu called "Idealistic Lifestyles" which you can turn on/off. OFF would mean no artificial incentive/tweak of needs or behaviors. ON would be like now where everyone goes to sleep at 10-11 like there's a curfew active or something.

Please give it some thoughts.
Thank you !

grim radish
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I would like to see more fun activities in the game. Especially sports and group activities

twin summit
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And btw please allow ALL household members to be able to set door permissions please!!ā¤ļø

grim radish
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Please add more traits, characteristics, and ambitions. I would love to have lots more choices for a detailed personality in my zois

unique cypress
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Thank you for your kindness and for allowing us to be apart of the process with you šŸ¤ā„ļø May God bless you with peace and overwhelming joy this new year!

rose lodge
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Thanks for your message! I'm only reading it now because I wasn't expecting you to write today. It was really nice to read your words. I hope 2026 will be a wonderful year for Inzoi, you, the whole team, and the players too. šŸ’–

sick wedge
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Very touching and personal message. Thank you so much for sharing this with us. Kjun_Heart šŸ’–
It's been an amazing year and experience. This community will continue to grow and bask in all the joys that inZOI brings. Here's to 2026 being even better! Doodle_Heart šŸŽ‰

twin shell
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Happy New Year Kjun to you and the team! And thank you for the message and new winter set 🄰 ā„ļø ā¤ļø

iron lynx
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Kjun, thank you for the touching message and your kindness, we really appreciate your resolute willingness to listen to all of our critiques, suggestions and reviews. We are so happy and very much grateful for the all the work/updates you have provided to inZOI. Thank you so very much for providing part 1 of the massive roadmap!

This is a work of love by you that we will cherish together. May inZOI remain spectacular in its own unique ways! Looking forward to what 2026 brings all of us.

Happy New Year!
W Kjun and dev team as always. Kjun_Heart

velvet acorn
rough halo
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Thank you for the lovely gifts! I love your openness and candor, and I appreciate you for coming out of your shell to bless us with this wonderful game! Happy New Year! šŸ’– Kjun_Heart šŸ„‚

warped pollen
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Dear Devs, Mr Kjun and the inZOI Team {and all in the community here) - Happy and Blessed 2026 and all years ahead. Thank you for inZOI game that I have been enjoying very much esp throughout all my term holidays in 2025. I have the best term holidays throughout 2025 playing inZOI. 2026 and forward will be even better, I believe!text_ThankYou 🄰 ā¤ļø Icon_Heart

remote brook
velvet acorn
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We need to know what zoi’s thought bubbles image means
Kjun, I would like to know what the the zoi’s thought bubble image means. Sometimes they think of another zoi and there’s another emoji, which I don’t know what some means. When we hover our mouse over the thought bubble, please allow the ability to have the thought bubble be explained.

(I don’t know if I put this suggestion here but yeah.)

raw matrix
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Imagine posting a selfie on Bubbly, where AI NPCs can comment intelligently based on the photo and caption, powered by LLM technology such as GPT or Grok.
Players could reply and engage in natural conversations with them.

AI-driven chat has already been applied in Where Winds Meet, and I hope inZOI can adopt a similar approach, but with a more advanced and mature AI system tailored for life simulation.

I really hope this will be implemented in 2026.

twilit grotto
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hi Kjun!! happy new year 🄹
i just wanted to say thank you to you and the dev team. i genuinely spend so much of my time in inzoi and sometimes i forget it’s even early access because of how much depth it already has.
the constant communication, roadmaps, and progress updates mean so much. it really feels like the community is being listened to, which isn’t something players get to experience often.
also big thank you to the discord team for keeping things respectful in here — i know that’s not easy 😭
really excited to see where inzoi goes next ✨

gaunt warren
# waxen sinew **[Notice 😁 ]** When I shared the ā€œFundamentals First & 2026 Roadmapā€ last Frid...

Dear Devs,
First off, Happy New Year! I appreciate the time and care your team take to read, evaluate, and reflect on the many suggestions players share.

I just wanted to leave a small note: not all players experience games in the same way. While certain suggestions for features may resonate strongly with some, they don’t always translate equally to everyone.

As you continue gathering feedback and assessing which ideas are feasible to include in inZOI, I hope your own vision and voice as developers remain clearly present in the game as well. You are the ones continuously researching, asking essential questions within technical boundaries, and shaping what makes inZOI meaningful and enjoyable.

Rarely does a developer’s passion and sense of fun go unnoticed when translated into a game, and that may be the key ingredient that makes players truly fall in love with it.

Thanks for reading, and take care.

lethal tree
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On January 1, 2026 — the first day of a new year — I’m writing this as both an architect and an animation creator who believes deeply in Inzoi’s future.

Over the past year, we’ve built homes, styled characters, and staged moments with care. But today, I have one clear wish:

Let our creativity be seen.

Your trailers show cinematic shorts, music videos, and emotional storytelling.

Yet the game gives us no way to record even 30 seconds of it.

This isn’t just missing a feature—it’s a gap between promise and reality.

You tell us, ā€œBe a director.ā€ But you don’t give us a camera.

So on this New Year’s Day, I ask:

Make Movie Mode your #1 gift to creators in 2026.

Even a basic version—free camera paths, keyframes, MP4 export—would transform Inzoi from a life simulator into a true creative platform.

We don’t need more furniture.

We need a window to the world.

Don’t let passion stay locked inside.

Let 2026 be the year Inzoi learns to speak in video.

buoyant trellis
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Just like the person who builds a car isn’t necessarily the best driver, even though I made this game, I believe the people who enjoy it most deeply—and therefore understand it most accurately—are you, the players
You get it, thank goodness. Happy holidays, inZOI team!

velvet acorn
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Competition and popularity for social media, social media consequences

I would love a system for real players to check who is the trending zoi, maybe it’s because that zoi have the most likes from npc zois recently, or maybe their followers are getting bigger because npc are becoming fans by following them. Allow the ability to let real players see other real player’s social media and popularity in InZoi, but this can only be done if the real player themselves list their social media for the public (to real people), because not everyone will like to be seen by real players but some people do.

Things that can help a person in this game gain popularity in social media is by posting zoi doing a video, music, zoi doing vlog, zoi posting pictures, zoi doing trends, selling items through social media etc. There should be a consequence where your zoi could lose some fans, maybe due to scandals, rumors, going to jail, being caught by phone being a horrible person etc.

Off topic:
Some glitch I found in InZoi are, when you click your zoi to ā€œgo home,ā€ they go through walls and furnitures to go directly towards the exit/elevator, instead of following a path were the wall or furniture isn’t in the way.

(I will be posting this in two thread)

warped pollen
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Dear Devs, Mr Kjun and inZOI Team:- The fundamentals should include complete travel. Currently when traveling from Zois home city to another city, game loads the default city map that has all game official updates lots BUT still loads the default families. The home region (Zois home region travelling from) has persistent save data while other cities regions do not. Need to fix/unable multi-city save system, persistent region/cities data, travel serialization and cross-map state application. Destination Cities to load saved progress when travelling. This is very important to have a complete travel in game to experience more fun real gameplay - to visit Zois from players' saved game/families in another city...This should be top in the list of those fundamentals.

lethal tree
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I’d like to share a structured perspective on feature prioritization—coming from years of dreaming about this since The Sims, and now as a passionate Inzoi player.

What we have: Inzoi already offers strong foundations—scene simulation, building tools, character customization, and basic camera controls.
What’s missing: Among all these, camera and filmmaking capabilities are the weakest link—yet they’re the key to unlocking everything else.
Why it matters: Right now, we can only take photos or struggle with screen recordings. But simulated life isn’t just for private viewing—it’s meant to be recorded, shared, and felt by others. Think of the wedding event in Inzoi: the lighting, the guests, the emotional glances—it’s cinematic! Yet we can’t capture it as a short film.
The bigger risk: If every player stays trapped in their own little world watching solo ā€œmovies,ā€ Inzoi loses its chance to thrive in today’s short-video era. Great moments that can’t be easily shared are invisible moments.
The opportunity: By prioritizing a short-film director mode—with free camera, action sequencing, and one-click HD export—you empower every player to become a storyteller. We won’t just build houses; we’ll direct life stories: a heartfelt wedding, a quiet morning coffee, a reunion in the garden.
So I sincerely urge the team: please make short-film creation the #1 priority. Inzoi has the soul of cinema—now give us the camera to show it to the world.

velvet acorn
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Couples hand holding or riding the same car to go to scheduled events together
I would love to see my couple zois automatically hand hold sometimes to go somewhere that they plan together in the schedule, or like automatically ride the same car to go somewhere that they planned together. Also can we have the ability to grocery shop together as a scheduled event? Like we can set maybe one day every week is grocery shopping day, or after every two week is grocery shopping to restock the fridge?

velvet acorn
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The body adjustments InZoi needs

  • Belly adjustments
  • Back and posture adjust, and pelvis tilt adjustments
  • Chest adjustments (Currently the chest is limit to one type)
  • Thigh, legs, calf adjustment (I hope the inner thigh adjustment I did was noticeable)

Below photos is the visual explanation and here is the other adjustments #1455848344457838612 message

velvet acorn
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More nose adjustments:

  • The nose can look wavy like in the picture with number ā€œ1ā€ but it lacks the adjustment to be like number ā€œ2ā€ (Look at picture below to see it visually. The photos or nose are labelled 1 and 2)

In the future, I would like:

  • I would like more types of eyeliner, but with a smudge look to it (Look at the photo to see what I mean)
  • I would also like more types of lashes. (Also, I tried to edit a lash on a preset zoi in the photo below)
broken dock
#

Make the bodies of the characters more realistic, now they look like plastic in contrast to the detailed faces, it looks as if a human head was attached to a mannequin, honestly quite a creepy sight and remove the towel, just make the censorship less I assume that most Inzoy players have long since reached adulthood and have more than once hurried to the beaches where they saw different people in swimsuits, so realistic bodies should not be too shockingtransparent.

velvet acorn
# velvet acorn **The body adjustments InZoi needs** - Belly adjustments - Back and posture adj...

I forgot to add these, include these adjustments:

  • Shoulder adjustments
    (I should have made the small shoulders MORE small to distinguish from the average shoulders)
  • Inner Calf adjustment (The photo with red arrow)
  • I would like to adjust feet, hand, and length of arm, but I don’t know if that’s too much?
  • Last but not last, I would love more height adjustments! (I was too lazy to put a guy so it’s just two girls. Don’t mind the black blob, I accidentally cropped off her head šŸ˜…) the height is just reference, I think I made her too short.

(Last but not least, we need to adjust the side profile of arms like the side profile of leg that I showed here #1455848344457838612 message but I spend too much time editing and I lazy now)

eager igloo
broken dock
#

bodies definitely need a rework with more sliders and detailing to match the faces

velvet acorn
#

In InZoi, this dot that I circled with the red, when I move it to move the face up and down to make the face closer to the forehead, I dislike how it widens the head’s width or slim it. Can we have an adjustment for the width of the head, dots on the sides of the head, instead of it being the adjustment dot that I circled in red?

remote brook
broken dock
velvet acorn
velvet acorn
velvet acorn
#

Hunting animal in Terrain lands:
I would like a Hunting career in the far future if we get the Terrain feature too. Hunting land animals and hunting sea creatures will add more depth to the future terrain world that we will get in the future. I hope free roaming the ocean is still considered, and adding more depth to the ocean creatures and adding hidden treasures/items in the ocean would be nice too.

Thought bubble image, what does it mean?
I was watching Sugarzoi so I will show what I mean by the thought bubble image. What does the thought bubble image mean? Can it be explained when we tap on it or hover our mouse over it? I am most curious when the zoi thinks of another zoi and there’s a small emoji near the image of the zoi in the thought. (This will we all for now. I have already spammed a lot here)

jovial gyro
#

@waxen sinew "In 2026, creating a life simulator that ignores social networks is like making a driving simulator set in the 1900s without engines. It is a colossal error of judgment. If you want to simulate the life of a young singer or an influencer in 2026, 90% of their life happens on social media. Ignoring this aspect means not understanding how the world works today."

sage crane
#

Can we removed the system where when zois ascend to heaven they come back as npc and stay the same age ?

broken dock