Business Feedback
I’ve played about 5 hours so far limiting myself to $200, taking up the free café business in Cahaya. Overall, businesses feel like they’re on the right trajectory, but ofc nowhere near a good state
1. First business being free
The first business you get should not just be handed to you for free in a top-notch state.
If this is temporary for testing purposes, that’s fine. But long term, it makes no sense to be able to acquire a fully functional business for free whenever you want.
If a free business exists at all, it should be completely ransacked in need of makeover.
Even then, it should still cost something (like $100), unless:
You start the game already owning a business, or it’s inherited as part of character creation. It should not be an option you can casually pick up at any point.
2. Orders & cafe gameplay loop
Right now, it doesn't feel like you're actually running a business.
There are no real orders that are tracked or waiting to be fulfilled. The gameplay is basically:
- Spam food
- Put them on display
- automatically sells as you keep making more
There’s no pressure, no prioritization, and no sense of customer demand. It feels like producing items into a void.
We really need:
- Actual orders that customers place
- An order queue
- Consequences for taking too long or making the wrong thing
3. Employee behavior & control
Employees need much better control and logic.
Right now they kind of just do whatever they want with their loose settings given with minimal control over their priorities. And if you leave them alone, they often don’t work properly unless micromanaged
They also only start walking from their house when the business opens, making them 30+ minutes late
4. Recipe system
The recipe screen seems like it exists only for employees, but you, as the owner, don’t actually have to follow it.
You can make whatever you want regardless of what’s listed, which makes the system feel half-implemented.
The recipe list should matter for everyone, especially when customers get updated to physically order things, and for possibly adding...
5. Ingredient & stock management
Ingredient stock management needs to be a full system, not a partial one for some items.
Currently some items vaguely use ingredients, But most selling is disconnected from stock
What’s needed:
*You shouldn’t be able to sell items if you don’t have ingredients
*Recipes should require multiple ingredients
*Running out of stock should matter
This would greatly improve the feeling of actually running a business.
6. Pricing logic
Pricing needs to be far more strategic and consistent.
Right now, it follows a very basic rule:
Bad quality > sells for less
Good quality > sells for more
That’s obv not how pricing works.
Instead:
- Prices should be set per item
- Customer behavior should change based on how expensive items are
- Quality should affect satisfaction and reputation, not just raw sell price
7. Hiring depth
Hiring employees is extremely shallow.
Right now you can only hire people you’ve already met in the world
Instead, we should be able to:
- Post job ads (flyers, online listings)
- Get applicants you’ve never met
- Train employees over time
- Manage their mood, needs, and skill growth
8. Difficulty & progression
There is currently no difficulty at all in making money through businesses.
Even at 0 stars, Customers come consistently and you can live off that income for life
It only gets easier as stars go up
The startup phase should be harder:
*Needing promotion
*Needing higher quality
*Needing customer satisfaction to actually grow
Right now, businesses print money far too easily.
9. Custom/home businesses
I haven’t tested this, but IF not there:
You should be able to start custom businesses using your house property, even small-scale side income like a vending machine checkpoint
Especially since we already have large outdoor items that could support it