🎉 Hello everyone,🥳
It’s Wednesday again. And today, we finally wrapped up the December update. Normally, once the development team finishes our part, the build must pass QA—honestly, it feels exactly like taking an exam and waiting for the results. I barely slept last night. While QA proceeds and L10N is finalized, developers enter a kind of waiting period until the update is officially approved.
I’m deeply grateful to my teammates who are building inZOI with me. They chose to join this project with courage, and I appreciate them every day.
Thank you again for leaving so many thoughtful comments this week. I’ve been reading each one carefully as we shape our plans for next year. After about a week of review, I’ll be able to share the full roadmap for 2026.
Legal & Crime System
Thank you for all the feedback and encouragement regarding the development of the legal and sentencing systems. We’ve decided to move away from a simple “rabbit hole” court and instead make it a truly playable system. Because it was built in a short period of time, I feel a bit heavy-hearted about its current limitations.
Many players requested the addition of roles such as lawyers and jurors within the courtroom. There were also many suggestions for more realistic police procedures—handcuffing during arrest, escorting suspects into a police car, transportation to the station, and more. Since this was our first attempt at building these systems, we couldn’t include everything, but development for these features will begin in the next update.
You also suggested:
-Summons being sent after arrest
-Police issuing warrants if the suspect ignores the summons
-A wider range of criminal activities such as hacking, theft, car theft, bank robbery, etc.
-Difficulty-based security systems, minigames, noise-level mechanics
-Equipment like smoke grenades or tranquilizers
We will continue to deepen the crime system gradually, as promised. Now that the foundation exists, we can truly expand it.
There were also ideas about criminals becoming more skilled through repeated crimes—reducing their chance of getting caught—as well as cooperative crimes through joining criminal organizations. This aligns closely with what the dev team wants as well, so development will continue after the December update.
We also received requests for more courtroom reactions (jurors, family, defendants), courtroom humor, and various sentencing outcomes (extended jail time, fines, etc.). We couldn’t include house arrest or more detailed fine systems due to time constraints this round, which is unfortunate. In the future, we would also like to expand content involving scams or fraud depending on relationships and tools used. 😁
Family Tree & Family Gameplay
There were many requests for a more realistic family tree that includes multiple generations, adoption, blended families, and legal family structures (step-parents, guardians, etc.). Many also asked for emotional responses and long-term relationship impacts when family members face legal trouble.
The family tree update will go live next week—please try it out and share your thoughts!
You also suggested detailed developmental milestones for children, such as learning to walk and talk, potty training, school life, grades, after-school activities, allowance rules, curfews, and a wide range of interactions from newborns to teens.
A special thank you to everyone who sent us reference photos and settings. These references help the dev team more than you can imagine—we actually hold meetings using the photos of motions and poses that you send us. ^^;;
Your clothing and hair reference images are also incredibly helpful, so thank you again. 🫡