#11.21.25 - New animations, My Business updates, and more

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tidal barn
#

This week, we focused on fixing and improving areas that have been lacking in inZOI.

While reviewing your feedback, we also corrected a few things that, as a developer, I felt a bit embarrassed about.

For example, we improved how Zois recognize and find the proper entrance when visiting a house, and we also fixed issues that made it difficult to perceive furniture slots.

When developing a game, it’s easy for a developer to get caught up in their own ideas — “I’m sure this will be fun, and players will love it.”

That kind of passion is what keeps us going, but sometimes it also makes us miss what the players truly need.

I have to admit, I’ve been one of those developers too.
But I’m lucky to have all of you.

This week’s update includes new content currently in production for December, as well as fixes and improvements based on your feedback.

Have a great weekend!

===

[My reply to your comments]
#1441465036202709075 message

gentle turret
#

As a Reminder please be Kind to your fellow server members and staff. Everyone is allowed their own opinions, if you disagree with a comment you can downvote it by using Psycat_DownVote .

stuck isle
#

Any updates with inZOI for M1 Macs?

gilded ivy
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Sounds like a couple of great fixes and exciting features. Thank you Kjun! Psycat_ThumbsUp

gentle turret
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I Love the frying pan animation its so silly! And the Baby animations are adorable cryingcat

surreal monolith
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this is going to be so exciting lol

One thought i have is, do doorbells work?
for some reason nothing happens after using it

small furnace
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I want to thank KJun for taking the time to update us. We’ve shared so many ideas and suggestions to improve the game, and I appreciate that you listened and gave us space to talk about the changes. I can’t wait for more content with Inzoi—I'll probably be glued to the game once the December update drops.

abstract lantern
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W Kjun, thanks for the fixes and update

peak hatch
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I love that now we can change the size of the windows 🙂‍↕️ tysm!!

boreal drum
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The way I just cackled at "Not sure where we will use this for" and then it pans to hitting someone with a frying pan Kek kekekekek

timid shuttle
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Thank you 🥰 💖 Have a good weekend, Mr Kjun and the inZOI Team.

fierce shadow
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Yes to the strollers !!!!!!!! OMG thank you so much Kjun & dev team!

crimson monolith
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1 hour for massage?

cobalt veldt
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Thank you! ❤️

gray kelp
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Omg this is Soo good !! I also wish we can add voice sliders ! To change the voices of our zois when we make them !

jagged cliff
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THE FRYING PAN 😂😭

karmic pagoda
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The farting baby is too adorable lol

robust nova
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This is so cool! This is how Inzoi should grow up. I hope the kids and family will get a good update, because I think it needs a solid foundation, as families with two characters have a lot of possibilities. I also really like the change to the third-person view of the slide, but could the water flowing down the slide also be shown? Thanks for the wonderful update

rain otter
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I’m laughing so hard at the cooking pan and how the Zoi got hit and fell down at the end of the video 😭🤣 there’s so much good things that are being added! Love the humor that you guys are putting in this video 🫶 and loooove the new waterslide animation!! So, so excited for the business feature, yippy!!

honest stone
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I wish we had the same level for romantic interactions as for violence 💞👊

random sequoia
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Amazing features ! This is what I've been asking for the team needs to focus on improving and fixing the existing features ❤️. Please improve Cahaya too

lusty ridge
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looking great! Please improve relationship status and types where its not only married Zoi that is categorised as "single" for their relationship status .

rotund forge
#

Love it

harsh sage
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Soo happy that another angle for going down the water slide was added. Could we possibly get that same thing for rollercoasters so it's not just one person view? Can we have work done on parking cars and a jump feature?I also saw that in the trailer there was a convertible car, can we have that readded alongside the extreme apocalypse setting where cars were on fire etc,? Thank you for your hard work!

boreal drum
fierce shadow
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Regarding babies farting, I think having a visual of the cloud fart when farting and having ZOIs react to it will add to the immersion.

spare snow
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Thank you for speeding up the sitting animation, make animations longer, and add more animation variety for activities (basketball). I hope you keep adding more animation variety for activities so its not too repetitive.

hard eagle
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Love the frying pan and the farting ahaha

stuck isle
mental herald
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Would love to see some improvement on showing and baths need some more animations like washing hair etc

vapid ether
tardy seal
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Loving all of the animations and fixes with this update! Can’t wait to see them live in the game!!!

I would love to see different sitting animation if a zoi is playing a game or something—I know my friends and I all like to sit with one leg (other leg down), both knees to our chest, or “crisscross applesauce” dogkek !

rancid escarp
jagged cliff
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The baby stroller just needs an animation of the zoi placing the baby, walking around to the handle and some weight when pushing it around (the baby’s weight) and it should be gooooood.

spark wadi
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Yall ateeeeee. Omg I'm so pumped !! I'm most excited for the strollers omg. Will newborns be able to use them too ?? Also will babies and toddlers be able to ride in the car via carseat or even if an adult carries them so we can move as a family ? I love the new reactions as well, the "boo" animation is diabolical, I will be using that a lot lmaoooooo. I also love the fight and the pan animation, I'm all for the drama and violent mess. I love what yall are cooking up so far, thank you for all you do !!!

sage sand
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Hi Kjun, thank you for the update and for always listening to our feedback!

I’m wondering if the longer animations only apply to spa activities, or if they will also be added to other self-interactions like using the phone while seated, yoga, meditation, and so on.
If not yet, please consider adding longer looped animations for those interactions as well.

The walk with baby stroller feature is brilliant!
We’re getting very close to having hand-holding while walking between Zois — I really hope this can happen in the future.

Please also consider adding more variation and longer loops for animations like eating, bathing (tub/shower), and walking with the baby stroller.
Longer, more natural animations would match perfectly with InZoi’s realistic graphics and make the experience feel even more immersive.

Once again, thank you so much for giving attention to animations — we really appreciate all the updates and improvements your team has made.

And yes please add animation to put baby on stroller and on floor

molten arch
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Im so excited for the Business Psycat_ThumbsUp Icon_Heart

balmy wadi
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Yo this looks good!

trim whale
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I know exactly where I’ll use that frying pan animation… perfect for turning a crowded street into my own personal cooking show! Psycat_ThumbsUp

tardy seal
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Parents should get an amused buff if they witness their baby farting successfully because farts are always funny!

Likewise, if the baby totally fails the fart, the parent (or babysitter) should get a disgusted buff and have some really funny comments about it!

lapis terrace
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Im very pleased with the updates! Please keep working on improving existing gameplay! There is still a lot of stuff that needs to be fixed. But as always, thanks for listening and the hard work! 🫶🏽

rancid escarp
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Hello K-Jun, I saw an interview with you in which you talked about multiplayer and also about how your president wants you to develop multiplayer for the game. My question is: If you and the InZoi team are planning to do that, could you perhaps wait until the game is fully released? Or could you develop a separate system, such as a different world for players who really want multiplayer? I would like to know what the multiplayer system is supposed to look like. All I can say is that multiplayer isn't really my thing. You're going to include a multiplayer mode for the game regardless, even though I don't like it. That's why I want to know what it will look like. Will players like me, who don't like multiplayer modes, be taken into account?

sage vessel
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The way I SCREAMED I loveee all of this. TY for the great work!!

steady patrol
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Wow, that looks great Kjun!! How exciting. I still can't believe how much improvement is happening so quick with Inzoi. I'm wondering about the possibility of players typing their own messages for both text and speech. Other NPC's could respond based on their personalities, perhaps with the use of AI so responses dont get repetetive. This may scratch a certain itch for players who aren't interested in multiplayer but still want to create more immersion. Just a thought. I love this game!

Also, I'd like to be able to leave my infant in the middle of the street by itself and let nature take its course. Additionally, the further development of farting mechanisms is truly one of a kind. The fact that more violence animations are being added also shows that you are listening to players expressing the need for a more realistic life sim.

restive marsh
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Adjustable window sizes?! 👀 OMG!!! The basketball moves look so sweet, too!

Because I'm currently focused on a family-gameplay save, I'm most excited about the baby developments! Strollers and baby animations are looking great. 🥰

All the new animations and features are blowing my mind. I'm psyched for December's update. It'll be so worth the wait—so take care of yourselves, too, and make some time for fun and enjoying the winter festivities yourselves! 😊

livid pawn
tawny meadow
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Thanks for the update. Like what I'm seeing so far. I'm excited about strollers, hopefully newborns can ride in them along with toddlers. Also, would still like more interactions with newborns, could the Zois be able to bathe the newborns or rock with them in a chair, read to them, sing to them while sitting (maybe that involves multitasking features?). I just would like more interactions with the newborns so that they don't feel like objects and people would rather they hurry up and grow into an toddler after 3 days. Also, hope you plan to work on shrinking the newborns and removing their teeth, they still look too similar to toddlers, they only difference is that toddlers sit up and can move around outside the crib. Even when I was looking at the adoption options in the game, the newborn and toddler pictures look similar. I also would like to see more functional items for toddlers to interact and play with along with getting them their own toddler bed to sleep in as another option besides them automatically sleeping on the floor when tired. Love the longer spa interactions along with the added layup interaction for basketball. Can you please make the basketball interactions a little longer too along with playing some of the games at the arcade. The interactions seem too short, same with singing at karaoke, the interactions could be a little longer. The frying pan interaction is funny, still would like to see more romantic interactions.

gentle turret
quiet drift
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I’m excited for changing window sizes.

livid pawn
# honest stone I wish we had the same level for romantic interactions as for violence 💞👊

Yea same I just recently realized all of the sitting romance animations are all we have I was thinking this whole time the relationships just needed to be furthered in order for the more intimate animations to show up but it’s not😭 just the very distant leaning forward kissing animation and there’s no other actual sitting and kissing animation… actually all of the romance sitting animations are very “new love” coded which is fine and all especially for teens but we need something like the standing kissing animations but on the couch and more intimate for adult Zoi’s who are married…😭 really hoping they add more in the future

agile delta
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Thank you for the update, Kjun.

We’re getting closer and closer to the long‑awaited December update. I really like the “homely style” of these digests and at the same time the specificity.
I like that at the beginning you were inspired by the build mode of another game and showed improvements in pathfinding 😉.
I like that so much attention is given to mocaps, here we all really want HQ visual expressions that are diverse, seamless, and precise (bring the frying pan here Kjun_Heart).
I like that you’re moving toward a 3rd‑person view on the water slide, and of course we’re waiting for the implementation and improvement of 3rd‑person on the roller coaster.
It’s great that the business UI is built on a convenient control scheme familiar to gamers (tabs on Q/E A/D triggers/shoulders).
Overall, it’s clear this all is WIP, so it’ll still be refined. Eagerly, eagerly, eagerly waiting for NPCs to also gather as families and take children in strollers (adaptive / context-driven AI behavior to its fullest).

The only thing is, at this point I think it’s worth requesting that your inZOI Forum team start publishing the devlogs and probably accumulate averaged feedback from the forum. This is a very powerful and convenient resource for many, and for some it’s the only one due to certain reasons.

rose frost
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Great work! Thank you for the regular updates!!!

slim totem
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A Major Request Directly to KJUN

Dear KJUN,
I would like to speak to you directly with a very important request: please do not add a multiplayer mode to INZOI.

I know some people in the community are asking for it, but INZOI has a unique strength — its atmosphere, its emotional depth, and its immersive focus. These qualities shine brightest in a pure single-player experience. Adding multiplayer would change the essence of the game and weaken what makes it truly special.

I ask you sincerely: please don’t let external pressure or loud demands influence your artistic vision. Many players, including myself, strongly wish for INZOI to remain a single-player game, focused, immersive, and untouched by multiplayer expectations.

Please stay committed to the single-player vision.
Thank you for your incredible work, creativity, and dedication.

blazing gorge
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Haha I love the frying pan slap

paper sandal
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please add more interactive careers and a functional, editable school. It would also be great to have part-time student jobs and lots that can be used for renting so players can be landlords or renters, plus run-your-own businesses would be cool too 😃

lavish zodiac
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Features in this weeks update looks good. They will be a fine addition to the game. As a builder, the adjustable windows will help a lot I would think... Also onto my question which has been the same for a month now...
= = =

Could there be a possibility to use the original, pre-0.30 (pre-cahaya) UI in the future as an option ?

There have been a couple update to the UI since including the one in October.
Each time it makes part of the UI bigger or change a component. The pre-Cahaya or "slim" UI as I call it, had a slim emotion bar, a smaller round portrait, small "urges" bar with a white line that grew shorter the less time you had to complete it, no Zoi bubbles over their head, and had the infamous "Cat's eye" pointer. Now many of us loved that early design, and I dare say we would still chose it if we had the chance.

Since many love the new UI and the bigger things without having to "mouse over" each component, I do not want to deprive them of it, but it would be REALLY NICE if we could have the old one as an option !

Is that something that would be possible or are you already considering it?
Thank you for the hard work from you and your team !

flat oak
main kindle
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frying pan top tierDoodle_Heart

polar olive
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Thank you for all of the fixes and updates!

wispy chasm
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The animations for the water slides made me think that it would be awesome if in the future, they would add things like waterparks, zoos or full on amusement parks (could be small "worlds" that zois could visit)

Also very excited for the family gameplay and especially strollers

boreal drum
narrow summit
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text_ThankYou kjun and team for everythingPsyCat_Yay ,looking forward to this big update, the updates are amazing, i loved the pan ahahaha Psycat_Smile and being able to push the baby around in the stroller ✨Kjun_Heart Have a great weekend! Psycat_3 Doodle_Heart

naive mason
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The pan animation is hilarious I love it! Please add more interactive baby objects while working on the babies!!! Also still suggesting being able to change hair for different outfits in CAZ

coarse lava
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Loove it! Will there be an update allowing all Zois in the same household to lock and unlock doors individually, instead of only the oldest one? 🙏🙏

knotty rain
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Would be great if you could pull out the frying pan on an unsuspecting thief 😂

wheat flume
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Thanks Kjun for another amazing update!!! pandaHYPE

It definitely feels like Inzoi is becoming a more well rounded and “quirkier” game!! Which is fantastic!! All of the little details from every day life is what the game truly needs to make it stand out.

  1. I absolute LOVE the adjustable windows!! Could we please also get more residential double doors and single doors? Especially like the door that’s used in the Halloween Backdrop? And also some Arched windows and doors/doorways?

  2. I’m sooo glad that you guys are working on the Front door issue… Could we please also get some more types of door bells and be able to adjust the sounds/light effects?

  3. I am definitely excited for the strollers!! Could you please also add car seats, moveable play pens, and baby swings, that play lullaby music?

  4. The frying pan animation is pure gold!! Please keep adding more romantic and aggressive interactions!! Icon_Heart

  5. Inzoi definitely needs a voice slider and custom walk styles. Each customized Zoi should be able to have their own unique voice and walk styles.

robust nova
summer portal
#

Hello INZOI team! 💖

I’m a big fan and a dedicated player of INZOI, and I wanted to share some ideas and suggestions about adding babies to the game. I think it would make the gameplay feel even more alive and emotional!

I would love to see strollers in the game, so we could walk around the world with our babies, just like in The Sims 3 — maybe even have double strollers for twins!

It would also be amazing to have baby food options in the high chair, like purees, fruits, veggies, and more. Maybe even a gender reveal party and prenatal activities before the baby arrives!

Another idea is to add car seats that players can place in the back seat of cars to safely take their babies along for rides.

I’d also love to see many different baby outfits, and especially pacifiers — not just as decorations or accessories, but as real usable items that we can buy, choose the style we like, give to the baby to calm or help them sleep, and remove when it’s time to feed them.

It would be so cute to bathe the baby, rock them in a rocking chair, or hold them for family photos.

I also think it would be great to have a baby walker, where the baby could start learning to walk and gain that skill little by little, as well as some baby toys to play with.

We could even have the interaction of preparing baby formula and changing diapers on a changing table.

And if hospitals are ever added to the game, it would be beautiful to have the option to go for ultrasounds, alone or with a partner. Of course, I’d also love to see cribs of different styles and colors! @tidal barn

polar robin
polar olive
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Frying pan would be my weapon of choice if there was a robber.

autumn cradle
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Pleaseeee the frying pan🤣🤣🤣 you can’t tell me that’s not a nod to pubg’s melee weapon. I love that lol. Also the stroller and new animations!!! Yes please the more animations to add a sense of realism the better. Also since you showed that massages are now looped, will we be seeing any other examples of looped actions or is it something that you can tell us directly if it will be applied to most activities?

subtle wigeon
#

The frying pan wack! Oh, Kjun you cooked with this one. Perfect for my gameplay style. Thank you dev team. Everything looks great.

narrow summit
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it would be nice to have, in conversations, the option to ask someone to start dating and to create romantic moments for the proposal, not just for marriage. if the relationship ends, the reaction might not be great — it depends on the zoi’s personality: they could get upset, angry, or just be fine. for example, if it ends suddenly without reason, the zoi might feel annoyed or sad, depending on the context.
also, it would be amazing to be able to sleep in our boyfriend/girlfriend’s bed, because my zoi is at their house and ends up sleeping on the sofa. there could be an option to invite them to sleep together, since right now it only works if they’re married or living together.
in the panel for people we know, it would be fantastic to have a “dating” status. and in the relationships panel, it would be great to see who is a boyfriend/girlfriend, friend, neighbor, and have a category for “acquaintances” — people who show up in our daily life but we don’t interact with much.

flat oak
livid pawn
summer portal
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I have another idea that I think would make INZOI's cooking and meal system even more realistic and fun!

It would be wonderful if all dishes could be prepared in individual portions or in portions for the whole family, so players could choose the amount of food they want to prepare. I would also love to see an option to set the table for everyone, like in The Sims 2, where you can set the table for all family members—and also have the option to call everyone to eat instead of serving automatically.

Another detail that would make the gameplay more immersive would be having dirty dishes after cooking and eating. For example, when cooking, the used pots and pans could stay in the sink, and after the meal, everyone could leave their dishes there as well. This way, the player could wash all the dishes at once, instead of each person washing their own.

It would also be very cute and realistic to have a "I cook, you wash" type interaction, where one Sim cooks and another helps wash the dishes. Even better would be the option of washing dishes together, where one person washes while the other dries and puts them away.

I would also love to be able to prepare drinks, such as juices or even alcoholic beverages, to serve during meals or when we have guests. And speaking of that, it would be amazing if we could cook for visitors and serve the meals at the table.

Finally, I think it would be very rewarding to have the option of cooking together as a family, sharing the task and strengthening family bonds during the process. And that ALL the meals on the menu had the option of individual portions or portions for the whole family. @tidal barn

gentle turret
#

still limited tho

harsh sage
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In regards to multiplayer, as long as it's optional and I'm not getting the sense that single player is not being prioritized/worked on I don't mind it.

I believe the team is completely capable of working on big things while also working on gameplay.

Many people ask for multiplayer because many people want it. I would never ask to get rid of a potentially cool feature just because I won't use it bc other ppl might really love it! I have faith in the team.

and also I've heard inzois team has increased, meaning there's more people to work on different things!

narrow summit
blissful hare
#

I’m really excited to see the calendar system and to see where that goes. I got even more excited when I seen Cinco de mayo so I’m excited to see what other holidays they’ve added cause it seem like they took a lot of holidays into consideration seeing how a lot of life simulation games do the traditional holidays Christmas, Easter, Thanksgiving, Halloween, New Year’s etc.

fickle meadow
patent estuary
safe trout
#

Great job Kjun! We appreciate you! Psycat_ThumbsUp Icon_Heart

astral tendon
# vapid ether What do you think👀 Too long? Too short?

Definitely too short. 1 1/2 hrs would be better but I'd take an hr over a couple of seconds.

Please increase the length of time other fun activity animations take as well

I really like this week's video. I love all the new features shown

torpid turret
#

The big thing lacking in inZOI since I switched to Mac, is the Mods menu in the lobby, I need the mods on my Mac since the release of the native Mac version in august, and then I lost my interest for the game because of that. When I played on a PC I loved to use mods.
Each time I ask a question about mods for inZOI Mac, only the sound of silence answers to me. Why...
Are devs working on this ?
Is it definitively a No No for Mac users ?
Please enlight us.

tawny meadow
# polar robin There is a hospital in bliss bay iirc, I hope we do get the option for hospital ...

I wouldn't even mind a cutscene at the hospital showing the pregnant zoi in the delivery room, then showing the baby (or babies for multiples) after delivery. I could have sworn they did have a cutscene before the game came out where they showed the delivery room but I think they cut it out. I wished they kept that in. Also, would be cool if they had an option for natural births, home births or c-sections to be added later to the game. Also, would love a hospital bill or have medical insurance to cover the costs during pregnancy. Lamaze classes, prenatal check-ups. Even their water breaking when it's time to deliver or early delivery.

subtle wigeon
#

I would love to see a business for the criminals. Something silly. Maybe they are selling things they steal, black market items, or pushing catnip for pyscat lol.

cunning idol
#

I have a question about the business system: in the video so far it seems a mobile phone thing only. Will we actually be physically owning a store, able to visit it and manage it at the location? Or will the ownership interactions be through phone only?

I know this doesn't directly involve the video but I do have a bit of feedback on the skilling in this game: id like for the UI to be a bit more extensive keeping track of more stuff and maybe even allowing for us to complete skill-specific quests to earn rewards or gain the skill more quickly. At the moment the skills UI and gameplay is very bare bones, and id love for more statistics to keep track of in game and more gameplay surrounding them.

chilly moss
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Wow, the quality of furniture from the old to the new, windows can be easily adjusted from big to small, start a business smoothly, improved animations, baby strollers, and frying pans. December is going to be the best month to bear witness to an excellent game in history.

dim igloo
#

Will you have more Babies/toddlers/kids Updates anytime soon?

rain otter
dapper tendon
#

Kjun everything looks amazing!

Thank you so much for providing a 3rd person camera view of the water slide.
Can you please provide a cutscene for theme park rides so we can see a group of our zois on rides together? Also with option to move camera around for pictures during 3rd person view on rides.

Please add more basketball, volleyball, soccer animations, and options to play a game against another zois in 1v1, 2vs2, or 3vs3 games.

Please make chess games longer to about a minute in real time, add card games, and board games for for large groups of zois to play together.

Please include a dance with multiple zois interaction where everyone can dance simultaneously. A dance skill would be nice.

Please make the appearance of infants and toddlers visually different. Make toddlers appear 3 years of age with option to edit appearance in caz.

Please add a bartender with mixology skill to order drinks from bars or make drinks.

Please add slow dancing and romance interactions for couples.

Please make single and group animations playing pool, and bowling animations longer and allow more than 2 zois to participate.

Please add a variety of floaties to use in pools and even for two zois with different lounge animations like relax and sip drink together.

Please add a travel with option in vehicle, that auto drives us and our guests to destinations. Also please allow us to choose who in our household travels to other cities with.

Also, please make it where kids can use all of the playground equipment.

Please add option to hire live in butlers for wealthy zois.

The progress is amazing 🤩

sleek blade
#

Thanks Kjun! I can't wait to see interactions between parents and their kids evolve and form meaningful relationships.

Some things I would like to see:
• Landline phones and being able to call other Zoi's
• Adolescents being shorter than teen and taller than children (this is really important for game immersion)
• Better genetics system
• Being able to click on the pool and have Zoi's do certain commands: Canon ball, sit on the side of the pool, hold infant/toddler in the pool)
• Adding a diving board and a smaller water slide to pools
• having lots go all the way up to the sidewalk
• Adding toy boxes, dress up box, dollhouses, trampoline, tricycle, and bikes
• More interactions between kids. (Tag, hide and seek, cops and robbers, imagination play)
• Being able to create infants, toddlers, and adolescents in CAZ!

I can't wait for the December update!!

dry mason
#

Hi could we have different type of dances and classes like we do for swimming and martial art classes

wheat flume
# sleek blade Thanks Kjun! I can't wait to see interactions between parents and their kids evo...

Yes!!! The character models of Infants, toddlers, adolescents and teens definitely need some adjustments.. (Ex: the infants need to be a bit smaller, with no teeth, editable hair/clothes, Toddlers need to be a little taller, with more rounded bellies, and editable in CAZ… Adolescents should be taller than children and shorter than Teens.. And Teens should be shorter than Young Adults)… Also the Middle Aged Zoi’s shouldn’t look as “old” as they do..

Genetics- babies should be a good mix of both parents and able to use a genetics system in CAZ.

And being able to have the lots extend to the side walk REALLY needs to be worked on…

Please allow us to add fences and pavement close to the sidewalk, so there isn’t an awkward large space in between the lot and the sidewalk. zzmilkplease

livid pawn
crystal ice
#

i think the sitting down animation and standing up could go even faster than that. maybe i'm just impatient tho

unique flower
#

Dear kjun, as always, thank you for the update!

When I first played the video, I thought to myself? Are we getting spoiled. Well, after finished the video, it's safe to say that we are 🤣🤣🤣

Onto my thought: I love, love the business feature, but I wonder how deep it runs? Like, does it go beyond stores/restaurants, or would be be able to run misc businesses? What i mean by that, I would love it if we could run "schools" of sorts. Not a traditional school, but more of an extracurricular. Like, could our zois host art classes, cooking classes, ect? That would REALLY add to the immersion and give us way more activities to do!

And back to the stores, would it be possible to add a jewlery store? That way, our zois could buy anything from necklaces and watches to engagement rings and even shop together for wedding bands!! And of course, the ability to gift these/propose with. And I know you want us to be able to run our own bakery, but could it be possible to add some wedding cakes our zois can bake to even run our very cake shop? 👀

Anyways, as for functional schools, I do have a "design document" about how they could function, if you could consider adding them. I know ALL family players would absolutely adore them! It's always one of the most requested features from us, haha

Anyways: here's a link for a comprehensive, in depth school mechanic ideas (hope you will consider it!)

https://forum.playinzoi.com/t/topic/4616?u=polkacat99

And as always, thank you for your amazing feedback 🤞

umbral venture
unique flower
ruby meadow
iron orbit
#

Wow! So exciting! I especially like family calendar. Some additional animations are nice too.

agile delta
#

I fully support the post about schools above (perhaps it’d be better to outline the key points here if a summary of the brainstorm is being made, but I hope Kjun will read it)

I don’t recall if schools were mentioned in the latest response, sorry if they were

I love how the school is done in Persona 5, specifically the calendar that shows the schedule of school events, exams, and breaks

Formal School Procedures and Learning

• principal, school enrolment
• homeroom office and teacher, cutting classes, excuses for being late
• homeroom introduction
• school lectures include subject-based trivia (history, biology, etc.)
• classroom quizzes and answers
• seat-based interactions: classmate comments, rumors based on player actions, texting and whispering during the class
• teacher punishments / detentions - chalk, scolding, seating comments
• studying and reading spots – at home, in library / study corner, during commute, in café with companion
• study group option
• exam week and schedule, answer timing

Social Life and Reputation

• social status system, certain choices require minimum skills
• school gossip and dynamic reputation system
• exam results affect social standing
• school clubs and members (e.g. Newspaper Club), club invitations based on reputation
• school counsellor

Calendar and Events

• Calendar – school schedule and event planning
• school events (sports day, cultural festival, parent meetings, Valentine’s Day, White Day)
• seasonal school-organised outings (e.g. field, camping trip)
• supervised group cooking during school activity
• mandatory school-wide cleaning day on a fixed calendar date (spring or early summer)
• holidays (summer break, winter break)
• weather effects (rain and heat affect study efficiency and mood scenes)
• uniform changes by season, affects NPC dialogue
• ambient school audio cues, phone reminders (e.g. about summer homework) and pings about events and school-related choices.

updated refboards

autumn dirge
#

Lots of good stuff in today's update - though I have to admit my favourite parts were the waterslide animation and the frying pan 😄 December is looking awesome, but please don't forget to ensure the basics are working well in the meantime. There's currently a very annoying bug with the eating/drinking animation for players using a day length longer than the default 48min.

Edit: somehow I completely missed the part about quality levels for different items of furniture. This will make a BIG difference to gameplay! Really happy to see this.

gentle turret
harsh sage
#

Plss kjun we need the dirty city feature back where cars were on fire.
Also can the playgrounds be functional?

And could we get a cheat section where all the cheats are buttons that you can press rather than having to type them out

fierce shadow
#

Love the added small detail that babies can play in toilets 😍.

Suggestion: Maybe have it where if a baby plays in the toilet a puddle can form which can create many interactions such as:

  • Baby/child can play in the puddle

  • Children or adults having to clean it up

  • A chance that a zoi can trip and fall within the puddle causing injuries

  • A chance that a zoi can trip and fall within the puddle which can result in a cause of death

jolly hollow
#

THE WINDOWS!!!!!!!!!! I'm so excited!!!!!!! 🥹

dim eagle
#

Wow, the cutscene when going down the water slide, and also the animations of bastketball, really surprised me with its quality!!
The animation when dancing to the music however, I think is not good when the zoi goes to a place, and then comes back to another place before start dancing. Like, whhy he doesn't start dancing in the same spot he is when the user clicks the action? The walking is unnecessary

boreal drum
#

Bringing this up again:

We need a low percent chance of dying from farts (0.1%)

Aka the Silent but Deadly Fart

echo charm
#

love it all, thank you so much KJun and devs❤️ is the music now louder???🥳

inner shard
#

Loving everything shown in this video, specially the frypan weapon animation! This beign said, I hope we get some more specifics/clarification about Canvastown "optionality" in the future, and the size of those lots, please.

dark grotto
#

Please improve how zoi holds the fork! 😅

This is the correct way for westerners:

✅ If Zoi eats with a knife, the fork should face down.

✅ If Zoi doesn't eat with a knife, the fork should face up.

❌ In Inzoi, they eat without a knife and the fork faces down.

thanks for all your hard work!

lavish carbon
#

I hope there will be meaningful interactions with baby/toddlers. Some kind of goal to make their upbringing greater. Maybe some consequences for not following up your child properly? Would be nice if it would be kind of challenging being a parent, not just fun and cozy gameplay.

dark grotto
unique flower
autumn dirge
rancid ledge
#

I like the new update, but I wonder if zoi will ever stop showering in a towel?

vernal stone
#

I love the updates!🥰 I am looking forward to play them!

May I also add about the sitting in doing things?Doodle_Heart If this is just happening to mine but...

When I put my Zoi to write a book on their computer then I want them to write another one which the issue was they have to stood up from their seat and then sit back down to do another action and this repeat when I try to do other features on the computer, they have to stand up and sit down again to do one thing and another. Psycat_3

I was wondering if this only happens to mine?Doodle_Psycat_Stretch

Sitting for chatting too, sometimes they have to stand up and back away a bit then sit back down to do the chat.

These sitting for doing multiple things lacks a bit of logic program here if it happens to everyone and its not just mine, buuuuut this progress is good that the developers listens to the players! I love the development of the game! And kudos to the developers who work hard for their players feedbacks 🥰 🤍 Doodle_Heart

trim panther
#

Thanks for the updates - these will add to the game realism. Will Zois be able to change their LAST name to match their spouse' s last name, for instance after the wedding / marriage animations? 💍 💒

ruby meadow
rigid garnet
eternal iris
#

I'm loving the updates! Thanks Kjun and devs for your hard work and listening to us! I also want to add some input for careers and schools. Will we expand the kpop training career to debuts? Perhaps add it to the new business feature where you can become a artist, manager, CEO, or producer and start a company? Maybe have kpop artist as a celebrity status whenever you decide to add a fame dlc/update. I'd love to see concert events in the future! As for schools can we make rabbit holes an option? I want to be able to follow my zois to class. Maybe make it a self contained scene (loading screen) it would be nice if we could get proms, graduations, etc in the future.

stuck isle
olive dawn
#

Mr. KJun, the stepped tower in the very center of Dowon isn't illuminated at all. Please add some beautiful lighting to it.

uncut briar
#

Legacy families are something I enjoy the large family reunions etc, I'm excited for the family tree feature. I really hope it's expansive for many generations 🥳

copper orbit
#

A MORE INTUITIVE BUILD MODE 🏡 🪴 🛠️

Hi, @tidal barn! Loving the vision for inZOI, but Build Mode needs a lot of attention. Right now the tools feel more technical than intuitive, and a lot of us end up fighting the system instead of creating. The core issue isn’t what the game can do, it’s how hard it is to do it.

Big pain points:
• Tools aren’t intuitive: too many nested menus, missing basics like a color/texture picker, hard to modify existing pieces.
• Placement is overly restricted (walls, fences, platforms, overlapping objects).
• Roofing breaks easily when walls move; making complex roofs is frustrating.
• Camera behavior makes building harder, not easier.
• Lighting + visibility issues (hard to see interiors, roofs block view).
• Frequent bugs: disappearing objects, misaligned walls, texture issues.

Changes that would make a huge difference:
• Add move-object + texture picker tools.
• Loosen placement and collision rules to allow more creative freedom.
• More robust roof tools + “hide roof” toggle for interior building.
• Smoother camera modes (orbit at cursor, build-focused controls).
• Better build-mode lighting + transparency options.
• Guided tutorials for first-time builders; make the workflow less CAD-like.

The game already has incredible creative potential — the texturing system is honestly groundbreaking. But usability needs to catch up so the average player can actually access that potential without getting frustrated.

amber trail
#

The animation on the water slide you don't know how happy that made me this is what I want to see. cough ferris wheel, roller coaster cough The new basketball animations are also great that's one of the things that annoyed me at release it was so basic they would play for a second and be done with no variation it was so fast and so pointless, I do hope group animations are added for the basketball hoop as well even a game of Horse just something for players like me who want activities for multiple characters to do around town especially my athletic ZOIs. Last but not least I like the visual update to build mode objects I've really not used build mode much because its so complicated and was not user friendly the more detailed categories the better nice to see it being improved it needs it.

kindred iron
#

Hi Kjun!
I’m also incredibly happy with your work and the way you approach the game!
I’d love to add just one more thing to the suggestions above and to the ideas shared by other players…

Last names - after marriage, it should be possible to change the surname. A child’s surname should follow the father’s, and if the child is adopted or there’s no father, then it should follow the mother’s. Alternatively, there could be an option to change a Zoi’s first name or last name in the character edit menu.

That’s all - everyone here has such amazing ideas, it’s honestly shocking! Keep it up! Have a lovely day 💛

autumn cradle
keen oyster
#

LOL Trust me hitting someone with a frying pan always will be useful 😂 😝 😆

river yacht
#

Hi Kjun! The new content feels really awesome - I'm super happy with the new animations especially! 😊

Just wanted to mention a couple of things I noticed:

When it rains, my ZOI still can't use umbrellas properly. Even when I manually take one out, it just automatically disappears - hoping this could be optimized!

About age progression: The pre-young adult stages feel too long (comparable to 18 real-life years from baby to young adult), while the later stages should be longer. Right now my son is still a teenager while my ZOI is already an elder, even though they married at a normal age - doesn't quite make sense.

Thanks for all the hard work! 🙏

keen oyster
#

Can you please add boarding schools? I want my Zois to have a family. However, my zoi’s children annoyed me so I just want a place were I can send them away and not have to deal with them until they become young adults. Thank you so much for creating this game. I love it.

unique flower
#

The hit with a frying pan is absolutely hilarious 🤣🤣🤣

Can we get a "hit with a shoe" interaction? 👀

inner kestrel
#

기술레벨에 따라 선택지를 숨겨놓지 않았으면 좋겠음
수리하기 같은거 비활해놓고 마우스 올리면 집안일 레벨이 오르면 사용가능 이런식으로 힌트 표시해뒀으면 좋겠음

harsh sage
dull marsh
#

I don’t see water on floor when playing with water from the sink

sleek blade
#

I would love to see more poses that include infants and toddlers so I can have proper family pictures. To add to this I would love parent child poses similar to how we have couple poses.

crimson monolith
# vapid ether What do you think👀 Too long? Too short?

Massage for 1 in-game hour. That's 2 real minutes in a 48 mins game-day length and 4 mins in 96 mins day length. The 1 hour massage time could feel too long after the initial interest wears off. There isn't much to watch for 2 minutes, is there? Players are likely to hasten the game speed here.

I feel the massage time should be max 30 in-game minutes - Unrealistic for the zoi-world, but reasonable for players.

rocky hinge
#

Basically for feedback I just really want you guys to add long hair like this so that I can finally have options for my hair length and type which has lacked in Inzoi so far. Also I want to see longer animations because I feel like the animations are too fast and more group activities like watching tv together as a family, playing games together, dining out together, going to movie together, riding on rides together, parents being able to hug their children, or read to them and play with them/teach them. Having that "connection" I like seeing in a life simulation game. Couples having more romantic interactions like more cuddling, kissing, watching stars together, watching movies while cuddling, slow dancing and holding hands and as few players mentioned already allowing couples to use picnic blanket outside of just dates. Details like that make a huge difference in realistic game play.

agile delta
livid pawn
#

The path finding in the video made me wonder if this could be used in the future to have Zoi’s “Go For a Jog” with automatic routes they take no matter where they choose to jog throughout the city! Going for a jog should take a Zoi through some scenic routes automatically... First they change into their workout clothes, then we see them do a few warm up stretches before they start jogging. In between jogging they stop to take sips from their water jug and the higher the exercise skill the less breaks they need to take for water. This water bottle could be a personalized one from their inventories where your Zoi’s can find them in either stores, online shopping, or straight from build mode! ✨ There could also be an option to do this with multiple other Zoi’s where they form a group and while jogging. They can chat a little and gain relationship points!!✨

harsh sage
#

I'm curious about what the two new secret features kjun has mentioned are. I'm hoping that the phone texting feature will eventually work so that we'll be able to type anything into the chat. Also the pathfinding feature made me curious is we'll ever see maybe a mini map or gps so that we don't get lost around the city

cedar steppe
#

Any updates on the legal system or prison improvements?
I'd really like to see there be a difference between prison and jail. Jail being in the police station for lesser offenses, and prison being for more major offenses and larger and dedicated to its purpose. Built for zois to live out long periods of time.

harsh sage
#

Many people have mentioned adding pets in the future but what I'm truly hoping for is horses!

What I love about inzoi is how immersive the wasd feature is. Combining that with horses would be so amazing!!

Imagine we could have our own stables in the game, stirrups, saddles. You could gather hay, fill up water buckets for them, brush their mane etc. Also a jump feature could be added (it should be added for zois too) where horses could jump over obstacles and there could be a horse skill.

The stables could be a place where you buy new saddles for your horse. I would love if the game took inspiration from rdr2 and star stable two of my favorite horse games. And I definitely feel like if they add this aspect of horses it will definitely draw more people towards the game.

Also having hiking trails with mountains in the back like photos I've shown! Those would be super pretty and who knows maybe we could have a western dlc or medieval

rocky hinge
#

Can we have grocery stores where we can actually go buy our food? I mean leave the online shopping of course, but I just would like a second option of actually having the realism of going grocery shopping with a cart and manually getting to shop if I chose to. I would also like the option to buy all foods if lets say I don't always want to grow certain veggies just to make a recipe. I want to be able to just get in my car, go to a grocery store and buy a pumpkin pie for example without growing anything or cooking.

agile delta
#

Given that we’re on the topic of health, I’ll share a few highlights from my forum thread and hope @neat pike adds theirs too.

🫀 Healthcare

• Activate the Health App on your phone
• Track and fill three daily circles: calories, exerсises and sleep – just like your smartwatch.
• Build your own Exercise Chain using home/outdoor, gym or studio activities, and launch them with one tap.
• Use nutritional supplements and functional blends to support recovery, boost energy, and maintain overall wellness – all tracked through your Health App.
• Need help? - Book a session with a Fitness Trainer (yoga instructor, pilates coach, HIIT trainer, recovery guide, or nutrition advisor) at any gym or studio, or request a home visit through the app.

Call an Ambulance via the Emergency Calls for medical emergencies – vehicle arrive with sirens, transports you to the hospital, and hands off to medical staff for the planned procedure.
Use Medical Assistance e.g. after traffic accidents – receive on-site treatment, and be transferred to hospital if needed.
Schedule a Hospital Appointment for checkups, diagnostics, or childbirth.
Control City Stability settings such as Health Level to set how often Zois get sick or, conversely, go for runs and visit gyms. At low Health Level, the city may be struck by an epidemic and ambulances flood the streets.

snow kayak
#

i'd like to see a dating overhaul. dates currently feel like a chit-chat. zoi's dont sit & eat together nor move together. im always finding myself initiating the romantic interactions. it'd be nice to have a meter indicating how well the date is going, and for that meter to actually matter. if a date ends badly, the zoi's relationship should reflect it afterwards vise versa. it'd also be nice to see more romantic interactions with objects such as: sitting and holding hands across the table, drawing a big heart in the sand together, intimate karaoke singing, etc ♥

subtle chasm
#

I wish the characters could jump

arctic hornet
#

Omg, this looks so good and can't wait to try it out! Thank you Kjun and the team...
I still have few suggestions that I would really like to see in the game...I saw new feature for the basketball but I would really like to see more Zois playing it, like in real game and real world and maybe expand it to a basketball career or NBA :). I would like if you could fix more the chat on the phone. The answers and questions still don't match most of the times, at least for me. Please more depth in romantic relationships. I would like to see in "bubble bath romantic scene" two Zois share their moment, because now is only for one Zoi. Interactive careers, functional schools. Funkcional careers for fashion designer, photographer, painter - to be able to sell the paintings, weeding planner career ect. Oh, since winter is coming I would like to see Zois skate in the skating ring and skii option as well

unique flower
#

Dear kjun, im coming in with another post, but i just had an idea that could greatly spice up relationships in general!

Would it be possible to include an opinion meter that influences how favorably zois think about another zoi? Basically, a low opinion would result in good interactions more likely to fail with mean ones more likely to succeed, and a high opinion would cause them to be successful more often!

The opinion meter can be influenced in various ways. For example, they could be influebces by how they observe a certain zoi treating others, the way they behave around them and even how they treat mutual friends! Likewise, zois can spread rumors to other zois to cause them to have a higher/lower opinion of the subject of the rumor. And finally, it can even depend on what traits a zoi has.

If a zoi's boss has a low opinion of them, it could cause them to get fired and a high opinion could make it more likely for a zoi to receive a bonus. Also, a zoi with a low opinion of their spouse are more likely to ask for a divorce and instigate fights.

Anyways, I think you should really consider this since not only would it add gameplay and cause players to behave mindfully around other zois they want to impress, it would also add a lot of realism into the game and give more meaning to relatinships! 🙏

storm mesa
# harsh sage Many people have mentioned adding pets in the future but what I'm truly hoping f...

Resending my reply to you from the other thread because I saw that thread isn’t being read by the devs anymore by the time we sent that and you also resent here:

I would absolutely love horses in this game 😭 Can you imagine riding around in Cahaya’s countryside or any other rural world on a horse? I noticed the yellow Cidomo carriages around Cahaya, which are horse-drawn irl! What if they actually allowed horse-drawn carriages as a mode of transportation?
I would love for both automatic and direct control horse activities in the game. WASD riding, space for jumping, maybe even R for rearing, and then for activities like show jumping or cross country, maybe you could choose from automatic practice options or using direct controls! General riding around would actively increase your horse riding skills similar to how direct controls swimming does now, and then you’d have separate skills for the disciplines.
For riding disciplines, it would be nice [to have] both Western and English styles represented fairly (as most simulators usually choose one or the other, and if they do both, one is [given] more attention than the other), including different rein-holding positions, different stirrups and other tack, and different trot styles, but I know this is a huge ask and it would need to come much farther down the line.
I have my fingers crossed🤞 Horses are truly wonderful animals and deserve some love too!

dreamy solstice
foggy path
#

Well well, never thought a multiplayer was actually being developed behind the scenes😆 To be honest, the single player experience hasn’t been very engaging so far, so I’m really curious to hear how the multiplayer version will differ. I have a friend who loves hanging out with people online in games. I told her about Inzoi before, but she wasn’t interested because it didn’t have multiplayer. Now that there’s news about it, I’m excited to let her know. Looking forward to more info regarding multiplayer, cheers~

dreamy solstice
# slim totem A Major Request Directly to KJUN Dear KJUN, I would like to speak to you direct...

idk why you people who dont wanna use an OPTIONAL feature are so insistent that it not be implemented. dont use it if YOU dont want to, there are many people who wanna build and experience gameplay together, who the hell are you to say that inzoi would be weakened by this??? and what are you even talking about, people love to play open world simulation all the time, if anything, inzoi would be 'weakened' by its exclusion of such a highly used and valued feature when the game is so good. not saying i want open servers, but at least being able to play with friends. dont see how that ruins the experience??? and this thread isnt even about multiplayer and here you guys go yapping about how because its not a feature you want or will use the rest of us who do want it and will use it dont deserve to have access to it

soft pendant
#

this person speaking 100% facts rn

storm mesa
# slim totem A Major Request Directly to KJUN Dear KJUN, I would like to speak to you direct...

Everyone is speaking directly to Kjun in this thread, just so you know 😅

Genuinely asking, in your mind, why would having an optional multiplayer feature where you can invite friends to play with you destroy the immersion and emotional depth of the game? In real life, many people interact with each other, so I feel like having multiple real people playing together in one world (by invite, not MMO) would actually enhance the realistic immersion or add fun dynamic.

Suggesting they deprioritize the feature for now in favor of other features is one thing, but telling them not to add it at all is unfair to people who have been looking forward to cooperative play with their friends since the beginning.

Based on some of your statements, it seems you don’t know that optional multiplayer was advertised as one of InZoi’s original plans since before the early access release.

This isn’t loud demands pressuring the devs to suddenly add it out of no where or else. It was, and still is, a part of Kjun’s original Artistic Vision ✨ for InZoi.

Since it’s always been in the plans, I’m pretty sure they’ve already been working on this for longer than you think, possibly even before the game released, so how we’ve seen development going so far is most likely alongside multiplayer development already.

warm saffron
carmine zinc
#

Hi everyone I love all the new features but I think we should think it gta games for vehicles, i think is awesome and also for some fighting interactions to fell more inmersive I know is king and aggressive for some people but I really think a lot of people are adults and want that and of course combined with the prision system

honest stone
#

With only around 100 developers and a lot of pressure by Krafton to get ready for the full release already end of next year (or even earlier), inZOI has a quite small team (afaik, usual team size for a game like this are ~300 with more time to develop (5 years instead of two or less)), so my concern is that every developer, that is assigned to work on the multiplayer part, isn't working on the most needed parts - to give the game more depth and soul (and fix the bugs).
inZOI already is adding more and more features instead of concentrating on the core.
And while the player count rises with each major update and makes players that gave up on it return, they stay only for a little while and then it decreases back to only 1500 current players.
For me, that shows that inZOI is still missing a lot of features that keep players playing.
Adding Multiplayer keeps players busy with each other so they don't need that much depth, but for solo players, it makes things worse imo

pure vault
#

Please have skill animations loop until the player is finished. If I’m trying to level up in guitar, I want the skill’s animation to loop until I’m (the player) is finished, a la The Sims 4.

storm mesa
# honest stone With only around 100 developers and a lot of pressure by Krafton to get ready fo...

The game has around 150 devs now. The number has been increasing.

As for player count, that is all expected for a life simulation game, especially a new one. Everyone goes to play for new features but then many get back to their real lives and play whenever they can find time, as I doubt many young people with a lot of time on their hands plays these game because of the graphical demands. The amount of active players is actually normal and expected for the relative amount of purchases and the genre.

I’m pretty sure they’ve already been developing multiplayer alongside everything else this whole time, and possibly before the game even released.

Also confused about your statement that they haven’t been concentrating on the core features, in favor of completely new features, because most of the dev previews we’ve been seeing is them developing and redeveloping core.

Multitasking, group activities, expanded babies mechanics, revamping the Karma system, revamping traits, romantic interactions, expanded texts, pathfinding fixes, adding better facial animations, correcting some animation speeds, correcting need decay for different day lengths, fixing NPC behavior around the town so it’s more lively and people interact more meaningfully … need I go on? This is mostly all core.

I would even argue that multiplayer is also a core feature, considering it was in the plans as a core part of the game they’ve wanted to implement from the beginning.

foggy path
# honest stone With only around 100 developers and a lot of pressure by Krafton to get ready fo...

Multiplayer can actually help the game long-term. More players, more visibility, more funding, and possibly more devs hired. And it doesn’t hurt solo players as long as it stays optional.

Right now, players come back for updates but don’t stay. That shows the game needs stronger long-term hooks, and multiplayer could be one of those pillars instead of a distraction.

Both solo depth and multiplayer can be developed in parallel. It doesn’t have to be one or the other. Plus, since we now know multiplayer was already in dev, it just wasn't announced, it basically means it was part of the core alongside singleplayer. Laying the groundwork early is smarter than bolting it on when the game is "finished"

storm mesa
# foggy path Multiplayer can actually help the game long-term. More players, more visibility,...

Not to mention that implementing the new core mode sooner would actually allow the devs to more seamlessly develop both of them together. Heavily developing one mode and then trying to figure out how to fit in multiplayer after the fact would most likely cause the issue that everyone is fearing of suddenly pulling a ton of resources from one for the other.

The sooner they implement it (not saying to rush it), the less complicated the development process will be for the game overall because they are considering both modes from the start. Considering that multiplayer mode is definitely coming and is not just a “maybe” or conceptual brainstorming, that is important.

marble inlet
#

I notice that Zois would not face the television screen if the screen is not directly in front of them! It would be great if they could tilt their heads or position their bodies in such a way that they are looking at the screen. Also, it would be great if they could watch TV while in bed!

scarlet stirrup
#

You're amazing!! ❤️❤️❤️😻 The dance moves look so awesome 😂 they aren't all synced and boring

agile delta
#

And what a compact, uncluttered, lightweight HUD there was in the pre‑early access release version, so much free space on the screen, plus a font that was more interesting and more characteristic of the game. Icon_Heart

spare snow
#

Looks like there's more lightings in 1st pic, they changed the shop interior and adjusted lighting intensity. I personally prefer pre October's update graphics compared to early 2023's one (Theres so much visual defects, flickers, no interior shadows).

harsh sage
#

I still really want usable clutter objects. Usable makeup items like lipstick, perfume, mascara, hair brushes, optional skincare (this would just mean the skincare that's already in the game could be usable. People don't have to use the feature it would be optional) with facemasks. A nail salon or the ability to paint nails together with other zois together. I still really want the blowdryer to be within the build mode so that we can place it as clutter but still use it whenever

livid pawn
lunar bough
# tidal barn This week, we focused on fixing and improving areas that have been lacking in in...

Thank you for your message and for the work you do every week. Psycat_ThumbsUp
I wanted to suggest an idea for improving character creation in Where Winds Meet. Currently, the game offers (smart customization) that allows you to upload a photo of your face. The system then analyzes the main features to automatically generate a realistic face. I think a similar feature in inZOI could make customization more natural and faster, while still allowing you to adjust the details as you wish. Flower_Pink

crimson monolith
harsh sage
# livid pawn Same I think a lot of players who are into the beauty aspect of InZoi would real...

It doesn't have to be an entire system just usable objects with maybe a confidence boost. There definitely should be an attraction system though. And for makeup there could be a makeup skill that gets better as you use it. I would also love a fashion show/job that zois could do.

Also random note but we need more filters for the graphics. I like the cartoon filter but it has this blue cast on it that I wish could be adjusted

marble inlet
#

My jaw literally dropped when my zoi took out a vacuum cleaner from her pocket and started cleaning, even after I carefully placed a vacuum cleaner for her against the wall. Good golly she just created matter out of thin air and doesn’t even touch the vacuum I bought! Please fix this it’s insane 😭😂😂😂 Same goes for my zoi taking a guitar out of thin air when she sits down to play it. Like at least carry it from the stand 😆

livid pawn
arctic hornet
#

I noticed a problem with my Zoi and a baby...when she does any animation with them she is turned completely to another side from the baby. She does what I set her to do but doesn't do it with a baby...if I tell her to change the diper she will do it but with" the air" , haha...not with the child so it's little frustrating but hope it will be fixed soon

inner kestrel
#

I heard that the basement feature is currently in development for the next update, and it made me wonder — have you considered adding secret passages or hidden hideouts as well? For example, a normal-looking wall or piece of furniture that you can interact with to enter a hidden room.

You also mentioned that business properties are in development, so I thought it would be interesting if these systems could work together. For instance, running a salad shop on the ground floor while secretly operating an illegal loan business or a small crime organization in the basement. And if the police raid the area, having a hidden escape passage would make the gameplay even more exciting.

I’m curious if you have any plans for secret rooms or hidden tunnel systems. I think they could add a really fun layer to the game!

ruby meadow
#

I really think inzoi could benefit from taking inspiration from the chaos and unpredictability of bitlife. The plethora of options for things like being poor, being famous, being an heir to the royal family, crime, relationship drama, etc. Many mentioned the team should look beyond the Sims 2, 3, and 4 and to games like GTA and others that were mentioned, but I think the devs should play Bitlife to get an understanding of how aspects of that game can be used as inspiration for InZoi to make it so much more addicting and option-filled!

lime peak
# snow kayak i'd like to see a dating overhaul. dates currently feel like a chit-chat. zoi's ...

I dont really care for a meter, but I do agree we need more initiation from NPCs with dates. Theres not alot of romantic actions overall for zoi honestly. Im hoping slow dancing becomes a part of the dances they can do.

The reason I say I don't care for a meter is because we are soon to be getting ai conversations, so we will be told if something is going well moving forward. There won't be a need for visual aids if something is good or not.

clear walrus
#

Im not much of a builder but love the idea of resizing the windows. Also the frying pain animation is so funny. Could see my Zoi hitting her husband with it. lol.

livid pawn
#

Influencer/ Vlogger freelance career:
-There will now be video cameras in build/ buy mode for daily vlogging. The Zoi will have to own a video camera and click “Vlog your day”. Throughout the day your Zoi’s will hold up a camera and talk to it at random times autonomously while this vlog is in process. (At a resturaunt, cafe, gym, etc.) at the end of the day you must click a laptop or computer and “edit video”. Once you’ve edited the video to a quality of satisfaction you can post the video for royalty payments!!✨

  • Product Sponsorships- once your Zoi posts their first vlog, sponsors will begin to message them to promote their products from a variety of different categories: beauty products, gym products, etc. If your Zoi accepts this offer they will receive a package in the mail with this product and in order to receive the pay they will have to make a video promoting their product by the deadline. The more skilled a Zoi is in sponsorship skills and the higher the video quality is, then the higher and more frequent these offers will be!!✨
    (I’ve put this in the forums already but I really don’t know where devs look most for ideas)
agile delta
#

I’ll also add what I once posted on the forum back on Sep 19

📰 Career: News / Broadcasting

Alternative Path: Blogger
• Choose the path of an independent blogger, build your own audience and unique content style, cover events from a personal perspective.
• Build your career based on likes, shares, and engagement – every post affects your reputation and unlocks new story scenes.
• Monetize your content through in-game platforms, subscriptions, and brand integrations.
• Interact with NPCs as followers, critics, and collaborators.
• Earn in-game rewards for originality, influence, and social impact, gain access to exclusive zones through popularity.
• Become a media personality – join talk shows, get invited to premieres, and become a topic of public discussion.

Content Zone: Blogger Studio
• Use a compact studio to record podcasts, video blogs, reaction clips, and live streams.
• Customize your background, lighting, and so on, create a recognizable style and visual signature.
• Invite NPCs for interviews, discussions, and challenges – expand your format and boost engagement.

New Smartphone App: Bubbly Social Network
• Use the camera in the Bubbly app to take a photo or record video and post it to the social network feed.
• Expand the app to view the feed with recent media content.
• Use the tabs to manage Recommended, Subscriptions/Following, Circles, likes, and comments.

Reference: Ananta (I wonder how it’ll be implemented there. I’ve seen some footage, but I’m sure inZOI needs this and it will be done better, moreover, Kjun expressed to us the intention to turn Bubbly into a social network.)

torpid turret
#

I tried the game again today after some weeks or months of inactivity and was surprised to see that most of the women are either obese or overweight. I don't know if this is supposed to reflect the population of a particular country, but here it doesn't correspond at all.
Hence my question: would it be possible to add a setting to allow players to better represent their desired population? For example, in the city options?

narrow summit
# harsh sage I'm curious about what the two new secret features kjun has mentioned are. I'm h...

Me too!!! I think one of them is about the AI conversations with the Zois, which they shared as a feature for those who attended the inZOI Meetup. LennyOgg posted the photo of that conversation between the Zois on the forum. https://forum.playinzoi.com/t/topic/4841/4

calm lagoon
#

will there be a December update, Christmas tree, holidays, snow, gifts?❄️ ☃️ 🎉 🎁

livid pawn
harsh sage
agile delta
ruby meadow
#

We need more dances!! Some more wild like the ones we have, more classy dances, slow dances, intimate dances, flirty dances etc etc

narrow summit
# harsh sage Wait omg?? That's so cool. The text options section reminds me of the witcher I ...

Yes, it’s going to be amazing to be able to send whatever messages we want to the Zois and get a variety of responses from them, not always the same ones.

And with the current dialogue versions, it always reached a point where everything started to repeat. The “novelty” disappeared really fast, and we were stuck in that boring automatic loop: click → talk → friendship goes up. Not anymore — with the new AI-powered dialogue system, things are leveling up big time.
The interactions are going to feel truly realistic. We’ll never know what response a Zoi will give us. They might lie, try to manipulate, create drama, act weird, or be defensive… it all depends on the Zoi’s personality and the context of the conversation. Seeing that happen in the game is going to be insane.
And the hype part? The questions and responses are generated on the spot. The AI creates an insane number of dialogue combinations, making each conversation alive, dynamic, and completely different from the last. Every time we talk to a Zoi, something new can happen.
This completely changes the way we’ll interact with the Zois. We’ll have to think about what to say, the vibe we want to give, and how we want the relationship to evolve. Every choice matters and affects the conversation. A chat can turn in ways we least expect — and it’s exactly that unpredictability that makes it so exciting. We’ll never know how it will end, and that’s what makes the system so fun.

tired current
#

Hi Kjun, when zois go into the pool, can they automatically change into their swimwear and make sure that they aren't wearing any shoes in the pool so that it can look more realistic. Thanks👍

echo charm
narrow summit
#

I don’t know why they removed it. It would be great to have the cat’s eye back—it would give the game more personality by bringing its icon back.

gray kelp
#

It would be good if we also had actual pictures that were taken from the photo booth or from the phone of the zoi would be appearing into their bag so that after we could place the memory on the wall 😍

ruby meadow
patent estuary
rocky hinge
rocky hinge
#

There's 2 players I agree with here and Kjun I hope you're reading this cause I agree all the way with the post about Zois not facing the tv screen that is right in front of them! That really needs improvement! I had Zois look like they weren't even watching tv at all and noticed this a lot. Also the player who mentioned needing more dances. Another must! The dancing they do now does not go with different music types and looks weird at times, so please add more dance types like slow dancing and more slow romantic dancing that couples can do together and even more variety for what fits different music styles. I want it to look more realistic like if I hear slow music have slower dancing, or faster dancing with fast music and couples to grip each other and have prom like romance dancing with romance music. Another suggestion is I wish we can see toddlers dance after learning to stand. This would be really cute!

spark wadi
harsh sage
#

I'm hoping we can get more work on beards because they have been see through and thin once you zoom out. Alongside wanting new filters I hope we get more work on the realistic casting light because the light on top of the zois face sometimes makes them look strange idk how to describe it

narrow summit
# ruby meadow I really think inzoi could benefit from taking inspiration from the chaos and un...

Yes, I totally agree! 😎 BitLife is a masterclass in chaos and unpredictability, and bringing that energy to InZoi would make the game insanely addictive. Every decision would carry the suspense of “what’s going to happen next?”, keeping players hooked and on edge. 🎮✨ Life in InZoi could be just as wild — every choice could lead to a completely unexpected outcome.

Dynamic life paths: Instead of fixed careers or storylines, your Zoi could face random events — getting arrested, inheriting a fortune, going viral, or even getting caught in scandals.

Unpredictable relationships: Friendships, romances, and rivalries could evolve in surprising ways. NPCs might lie, manipulate, disappear, or reveal secrets out of nowhere, making social interactions tense and exciting.

Risk and reward mechanics: Betting your career, investments, or reputation could unlock amazing opportunities — or catastrophic setbacks. The thrill of “take a risk and see what happens” keeps players engaged.

Moral choices and consequences: Questionable decisions and rule-breaking could have both immediate and long-term effects, giving players the rush of testing boundaries while shaping their Zoi’s story.

digital leaf
# patent estuary This!! The game is in early access and we haven't even gotten a good foundation ...

I think this issue is worthy of study. If there is no rich gameplay ecosystem and a complete system at present, the multiplayer mode might be a burden. Why do I say this? Because it seems that when players sit together and just stare blankly, what are they playing? Often, it feels like something is missing. After a certain period of game duration, it becomes boring. The remaining energy is then allocated to developing this section! For solo gamers, it can be painful. The multiplayer mode might not be the right time right now. Although it can attract some players, this is short-term and does not lead to a large number of positive reviews from players. Instead, it attracts a small group of players with negative reviews! Personally, I think that when the official version is released or has DLC games as a foundation, with rich content, it is exactly the right time. The game menu interface, multiplayer game mode options, single-player game, single-player gamers have a good time, and players who like multiplayer games also have a good time. In this way, players can choose their preferred way to play!

narrow summit
#

1️⃣ Company Identity

Name, logo, slogan, and mission.
Values (sustainability, luxury, tradition, popularity) influence customers, partners, and advertising.
2️⃣ Layout & Experience

Customize decoration, lighting, music, and furniture arrangement.
Functional zones: office, storage, customer area, and production space.
Each choice affects customer and employee satisfaction.
3️⃣ Exclusive Products & Services

Create custom products (colors, flavors, designs).
Limited editions to generate hype and customer loyalty.
4️⃣ Team Management & Culture

Define roles, hierarchy, uniforms, and training.
Employee morale and performance directly impact success.
5️⃣ Marketing & Strategy

Campaigns, promotions, events, and social media shape reputation.
Gain loyal fans or face public criticism.
6️⃣ Expansion & Franchises

Open branches with unique personalities and local challenges.
Adjust target audience and style for each location.
7️⃣ Social & Political Impact

Large businesses can influence neighborhoods, government, and rivals.
Sponsorships and events increase prestige.
8️⃣ Finance & Realistic Risks

Investments, salaries, cash flow, loans, and taxes.
Wrong decisions can lead to bankruptcy, scandals, or loss of reputation.
9️⃣ History & Evolution

Businesses develop their own stories: successes, failures, rivalries, mergers.
Growth influences the Zoi’s career and city development.

harsh sage
#

People have been saying that multiplayer should be developed later. What they don't understand is that from my knowledge, multiplayer is almost ready to be released and they have been working on it for a while now alongside the October updates we got.

Saying that you're worried about the attention going to multiplayer is funny bc theyre almost finished with it and we've still got some really BIG updates for the single player game.

Honestly I think all this worrying isnt needed. I believe multiplayer will be optional for those who want it and I'm interested in seeing where things go.

narrow summit
patent estuary
carmine zinc
#

I am really enjoying this community for real, I think we should take inspiration from other games could be awesome because we can have awesome new features without taking so long, I would like to have some more gaming experiences and interactions and I want full control of my Sims like jump more interactions to be more open world

foggy path
patent estuary
foggy path
# patent estuary what they mean is say they implement multiplayer in December, people will come b...

This argument is flawed. It doesn't make sense. It can be said the same thing to single players, they also leave negative reviews. Besides, some people are both single player and multiplayer as well you know. Stop the bias smh. It's embarrassing.

edit: they clearly said, it "attracts" certain players, implying multiplayers. Plus, you both liked the post about not supporting multiplayer AT ALL. I'm calling that out. Go ahead and try to make up reasons, it speaks volumes.

patent estuary
harsh sage
#

I saw the video of kjun and the president and I really hope the watches that were shown are also added in the December update 💜 adding onto what vga431203 said I really wish to be able to jump 😭 I accidentally hit the space button a bunch of times when playing the game

rocky hinge
#

Players been talking lot about multiplayer. Honestly Inzoi is very early in development and I personally rather see the team focus on improvements in the overall base game since it still lacks a lot and has lot of bugs. We don't even have pets yet or longer animations and more group activities or deep connections within relationships. As of playing just today I can see Inzoi needs a lot of improvement and long ways to go. I get how players look forward to multiplayer, but I don't think it is a priority at this moment. Least thing any of us want is a buggy game or a game that lacks before jumping ahead too quickly. First things first the team needs a well stable game because without that foundation Inzoi will have issues. As of now the focus is on the December update and I am sure over time with great patience we will see Inzoi grow. Kjun and the team are very dedicated in making that happen.

north kiln
#

Make multiplayer optional. I cannot stress this enough. Multiplayer has the potential to have a terribly negative impact on this game if it is mandatory. I will list here some main reasons why mandatory multiplayer would be a detriment:

  • First of all, the obvious. Griefers. Imagine your safe haven of a save being completely destroyed by an internet troll. Not everybody wants their town to be chaotic. And then there’s the issue of people purposely being mean to/killing other people’s Zois. And I don’t mean for story purposes but out of purely malicious intent.
  • Stress on players’ computers. Now I may be wrong about this as I’m no expert, but I get the impression that multiplayer would likely be harder on people’s computers than when it is singleplayer and inZOI is already a relatively demanding game. Those with lower-end PCs should be allowed to opt out of that.
  • Mod compatibility. Not everybody is going to have an identical group of mods. From experience with other online games, players would need to have close to exact mod libraries to play together without too many issues, or without mods at all. Mandatory multiplayer would destroy modding for sure.
  • Safety concerns. Even if just for a peace of mind, not everybody wants to be playing with other people and especially strangers for reasons listed above and beyond.

Please, please make a multiplayer mode that is optional instead of making the entire game revolve around it. Something that works along the lines of Animal Crossing or Coral Island, where you can either invite players of your choice and/or have separate saves for both multiplayer and single player modes.

cunning idol
#

I don't think people have to worry about involuntary multiplayer in the form of servers. Pretty sure Krafton isn't gonna invest a ton of money into keeping up servers. At most it'll be peer-to-peer co-op multiplayer like animal crossing where you can visit each other's island. People who expect this game to turn into a full on server-based MMO are being unrealistic. They also already mentioned multiplayer turned out to be a lot more difficult to make than they anticipated and they had to rethink their approach, which more likely means it'll be even more light than they initially wanted.

harsh sage
# cunning idol I don't think people have to worry about involuntary multiplayer in the form of ...

Right.. honestly I'm tired of the multiplayer arguments. Genuinely if you don't like it don't play it. I'm sure it will be optional also I just don't like when ppl try to stop features from being added. Esp features that have been asked for since the game was created. I hope the team keeps multiplayer bc many ppl have been asking for it.

Also AGAIN to the ppl who say we need more work on the base game and multiplayer would "divert resources..."Mind you the the team has added burglary, funerals ghosts etc and they were working on multiplayer all at the same time. It isn't some new thing it's been in the works for a while.

And obviously these concerns don't hold up considering the October update was huge even despite them working on multiplayer too. So I just don't understand what the fuss is about . There much more feedback and conversations about gameplay that can be discussed

cunning idol
# harsh sage Right.. honestly I'm tired of the multiplayer arguments. Genuinely if you don't ...

Pushing multiplayer is probably also something Krafton wants them to do because like it or not, multiplayer means more sales and more opportunities to monetize stuff. Big evil corps always want all games to be multiplayer it's how EA destroyed Bioware. So no matter how much people complain here, it'll probably happen anyway because the big boss has said it should happen. Better to focus your effort on constructive feedback on the current and confirmed upcoming features instead, or at least tell the devs how you'd prefer to see multiplayer.

patent estuary
#

Another jumpscare. Wish I had seen this before I bought into EA

foggy path
#

The game is still in early access, so if multiplayer is part of their vision, it’s completely normal for them to want feedback early. I also don’t understand the paranoia about multiplayer not being optional. Why would the devs remove single player when they can support both? It all just sounds like fear-mongering to me, especially when we don’t even have the full details yet.

"Multiplayer means more sales and more monetization"
"Big evil corps always want all games to be multiplayer...."
Hmm, so you're telling me The Sims 4, being a single player game isn't just as "greedy"? I don't understand the logic here, sounds hypocritical. Labeling all multiplayer games as cash grabs when there are also single player gacha games with pay2win elements lmao.

glad basin
#

In my opinion, what I see is a lot of trolls dedicated to creating messages that emotionally destabilize newbies by instilling fears that don't exist.

boreal drum
#

!rule-4

dull anchorBOT
#

4_Four. Content Violations

Spam, piracy, advertising, selling, cross-posting or begging will be removed. Impersonating moderators, staff, or community members including KRAFTON staff, Dev Team, inZOI characters is prohibited.

boreal drum
cunning idol
# foggy path The game is still in early access, so if multiplayer is part of their vision, it...

My logic is that people campaigning for multiplayer to be canceled are wasting their breath. I personally don't want multiplayer either but reading direct sources also tells me it'll most likely be something I can entirely ignore. I think it's useless to get worked up over stuff that's nothing more than wild speculation. Better to provide feedback on the info they did give us. Until Kjun will write a message saying multiplayer will fully replace single player and get full development focus we are only making problems that don't even exist, spreading these fears to other people who'll then take it as facts and continue to spread misinformation. It's what's happening with the canvas towns, and now people are acting as if multiplayer will be forced down their throats when the devs have only said the opposite.

boreal drum
# cunning idol My logic is that people campaigning for multiplayer to be canceled are wasting t...

This is just my personal opinion, but I think the idea of multi-player could be interesting. At this time, I dont really want it, but I see why others do. I dont think it will become solely a multi-player experience. From what I have seen here of both positive sentiments and negative sentiments towards this tho, I hope the team can maybe address this more clearly to help clarify misunderstandings. This is just my personal view though. I am just a moderator for this discord and am not a part of the development team.

glad basin
#

My conclusions as of today since Kjun's letter was released:

  1. High community engagement: Players are deeply committed to the game's development and readily express detailed opinions.

  2. Trust in leadership: Kjon's humility and transparency have generated significant goodwill, even among critics.

  3. Need for clarity: The confusion surrounding multiplayer reflects a need for clearer communication about specific development plans.

  4. Desire for depth: More than new features, many users are seeking greater depth in existing systems (relationships, careers, interactions).

  5. Limited patience: While there is appreciation for the process, the community is showing signs of impatience with persistent fundamental issues.

Implicit Recommendations

  • Clearly communicate the scope and nature of the multiplayer mode (optional/mandatory)
  • Prioritize fixing fundamental gameplay issues before adding new features
  • Maintain transparency and humility in communications
  • Seriously consider requests for features that improve immersion (supermarkets, beauty system, etc.)

This review reflects a passionate community that wants to see the best possible game, even if their opinions sometimes differ significantly.

boreal drum
foggy path
cunning idol
# foggy path The first part wasn’t directed at you, just to clarify. Thanks for explaining yo...

That's not what I said. I said adding multiplayer to a game even if it's meant to mainly be a single player experience is something big producers (evil corps) tend to push for, because it brings them more money. The EA CEO and Ubisoft executives have recently made such statements, we can guess Krafton executives think in a similar way. I in no way said all multiplayer games are a result of evil corps wanting money lol. Hopefully this clarifies my statement.

boreal drum
#

Let's please remember to civil and nice when discussing with one another Doodle_Heart

glad basin
#

@boreal drumThank you, I wanted to know the mood of the participants, and I took the liberty of creating a user sentiment analysis to find out how people are feeling; it also helps me make my decisions regarding collaborating with the project.

marble inlet
#

I notice that the lighting of my home’s interior is messed up by the light coming from outside when the roof is not displayed. Please improve the lighting such that it only accounts for the interior i.e. the lightning of the house’s interior, regardless of wall view mode, should be exactly like what the zoi sees in his own home, from his own view. Sometimes I’m watching the zoi brush his teeth and the mirror displays a reflection of objects outside the home when the camera view is set to not show the roof. Y’all get what I mean right?

foggy path
agile delta
# honest stone With only around 100 developers and a lot of pressure by Krafton to get ready fo...

Ok, I fully agree with this comment. The member provided undeniable statistics that we all need at least to build arguments. And since there’s been a lot of discussion about negative reviews, I’ll also share a sample starting from the v0.3.0+DLC release (new and updated). tbh, there are plenty of strange ones, but also many kind and supportive ones, yet for now still negative (people really intend to wait for updates, or they’re currently playing but haven’t changed their reviews). I won’t make any conclusions, but perhaps it can help someone construct their arguments.

glad basin
#

@agile deltaEvery review, whether categorized as negative or positive, should be approached with the question: what caused the user to review the game favorably/negatively? Knowing the cause allows you to find the solution, but it's true that both types of reviews help improve the game and help you understand your target audience.

umbral venture
cunning idol
carmine zinc
# glad basin My conclusions as of today since Kjun's letter was released: 1. **High communit...

Well seid I think we need to get focus on fixing everything we got now before adding new things to the game just to have something because is very important to improve what we got to fell more inmersive and realistic, and I think adding more depth to the game is crucial at this point people want the game be more Interactive, they want more zois interactions and more fun things to do to be more engage with the gameplay

ruby meadow
agile delta
# cunning idol Don't forget there's always a yelp effect with reviews too. People tend to leave...

I think we should leave the positive reviews here too (it’s a bit exhausting, but at least it’s honest.), then combine them (although it’s not quite correct, since the negative reviews contained a lot of positive feedback about graphics and customization.)

So, as we can see, graphics, open world, and character customization remain strong points across all reviews, while opinions on fun vs boring gameplay and immersive vs soulless/lifeless are evenly split – which overall sets a good dynamic for enriching the game with core / base QoL content and making Zois feel more alive.

cunning idol
#

Reminder by the way that Kjun said they aim to add all (planned) major systems in December so they can spend 2026 deepening/fine-tuning them. So after the December update we'll probably see a focus on that.

foggy path
#

Something very important from the Unreal Engine doc. They explicitly state "Plan Early for Multiplayer". Below explains the reasons why it's best in the long run https://dev.epicgames.com/documentation/en-us/unreal-engine/networking-overview-for-unreal-engine#replicationsystems

*If there is any possibility that your project might need multiplayer features at any time, you should build all of your gameplay with multiplayer in mind from the start of your project. If your team consistently implements the extra steps for creating multiplayer, the process of building gameplay will not consume much more time compared to a single-player game. In the long run, your project will be easier for your team to debug and service. Meanwhile, any gameplay programmed for multiplayer in UE will still work as expected in single-player, non-networked play.

If you do not design your project with multiplayer in mind from the beginning, refactoring a codebase that you have already built without networking will require you to comb through your entire project and rewrite large sections of gameplay functionality. You also might need to reconsider your design since technical obstacles in networking such as network speed and stability may force you to change your existing design.*

Epic Games Developer

Learn about networking in Unreal Engine including fundamental concepts and the available replication systems.

fickle meadow
#

I noticed that trying to wash/clean clothes of children is more of a chore than I like. Is it possible in the future to have clothes spawn into a hamper after zois change for the day and have children-elder put clothes in the washer and teen-elder be able to wash said clothes?

lime peak
livid pawn
dark grotto
#

Maybe I'm the only one who thinks this, but I believe the problem with the facial expressions lies in the iris staying static in the center of the eye. Humans not only move their heads but also move their irises constantly to look around, keeping it only in the center makes it look robotic

agile delta
#

*Discord OGs will remember what they/people voted for Doodle_Psycat_Sit *
July 3, 2025 Kjun Response #1388074399269392506 message

The most requested features
#1 more things to do in our two cities
#2 more interactions
#3 multitasking
#4 group activities
#5 Online Multiplayer
It received a lot of support—both in terms of the number of comments and likes—but also many dislikes, which means there’s understandable concern. We actually believe that if multiplayer is implemented the right way, it could offer a distinct experience that complements the current single-player mode, rather than replacing it. That’s why we want to understand where your worries are coming from. Knowing this will be important so that if we do decide to pursue multiplayer in the future, your insights will help us build it on a foundation that respects any blind spots we would not have known otherwise and ultimately provide an experience that can be new and exciting for all.
no conclusions, I simply recalled it was in the top‑5

robust nova
# agile delta *Discord OGs will remember what they/people voted for <:Doodle_Psycat_Sit:135761...

Looking at it all, you can conclude that everything is going as people wanted. I also looked at the roadmap, and we've received almost everything from it, so everything is going almost exactly as the developers intended and what players requested. And the team is staying on course, as chosen by both the developers and players, so I think it's worth periodically reviewing these facts. Ghosts, cars, and multiplayer aren't something that can be done overnight, like Cahaya. Therefore, I recommend everyone put aside their panic, finish 2025 with a clear conscience, and see the new map in 2026 with great hope and a smile. Besides, the developers have clearly gained experience and better understood the problems they encountered together with the players.

vague lily
#

Dear Kjun,

(Message 1.)
The improvements you’re working on have great potential. As the first thing, I want to highlight the new waterslide cutscene — I think it will be really exciting. To keep it from becoming repetitive over time, I’d suggest adding a first-person option when pressing the TAB key. That way we could choose between two views — first-person or third-person. 🎥💦

And we would love to have a similar cutscene (in both first and third person) in Bliss Bay on the rides. That would be absolutely amazing! ❣️🎠✨
Seeing our Zoi in a cutscene feels like creating a movie character — it’s such an immersive experience.

A cutscene of Zois walking hand in hand would also be beautiful. If free movement doesn’t allow holding hands smoothly, the cutscene alone would be enough — and it could be a lovely, creative moment for the team. 😍 I know it might be challenging, but I truly believe your team is capable of incredible things. 💪✨

steel zenith
#

I believe (and hope) they won't impose multiplayer as the only game mode.
There are many players who are interested in it, and just as many who aren't interested or don't like it at all.

vague lily
# vague lily Dear Kjun, (Message 1.) The improvements you’re working on have great potential...

(2. I continue in the message.)

As the second thing, I was really happy to see strollers being added. Right now, they look a bit stiff and choppy, but I believe you will polish this “rough diamond.” 💎🛠️

One thing that worries me in inZOI are the transitions between animations — they feel choppy, with a sudden jump from one state to another. For example, the mother doesn’t actually place the baby into the stroller — the stroller appears with an odd animation, as if it flew in from somewhere, and the baby instantly appears inside. 👶🍼

I noticed this also before the waterslide cutscene — the image flickers strangely right before it starts.
And I see the same effect when switching to the city map or going back to the Zoi. These transitions look a bit unsettling. 😅

Quality matters more to me than quantity.

Will these transitions be improved later, please? ✨🙏

vague lily
#

(3. I continue in the message.)

Regarding business and gardening, I would love if we could build a greenhouse — one that protects crops once indoor temperatures are added. That would be extremely useful and atmospheric. 🌱🏡❄️

Another small detail I loved in the video was the frying-pan hit. 😅🍳 It made me laugh! I immediately imagined this as a playful interaction between coworkers in a restaurant job — coworkers teasing each other with a funny pan-bonk animation. 😂

And one more piece of feedback — dancing! 💃🕺
I’d absolutely love if we could create our own choreography by selecting individual dance moves and arranging them in any order we want.

Dancing could be a skill that Zois learn, and each time they reach a new level, new dance moves would unlock. We could then add these new moves into our custom choreographies. We could save multiple choreographies, give them names, and choose them freely whenever we want. 🎶✨ Having a lot of dance moves would keep dancing from ever becoming boring.

lime peak
#

Calendar
I have a few questions and thoughts about the calendar. I see one holiday Cinco De Mayo is connected to one building at a specific time.

  • Will all holidays be this way? Is there a way for it not to be connected to a location lot but just a part of the city celebration?
  • Will it be possible to hide some calendar events so we only see our active playing character's?
    ⦁ This is kind of a side request but I'd love if NPCs or other zoi in the world who got invited to an event could invite our zoi to go with them as a date or as a friend. And it would give you an option to choose either.

Businesses
⦁ Will there be a section to select what kinds of items we want to sell? that's more than the 10 slots. Like if we wanted to run a grocery store or sell used clothes, or items we make/collect. Could we have an unlimited amount of items we can sell?
⦁ Being served legal papers from the police from the banks for not paying your business loans back and forcing you into foreclosures and bankruptcy. Which would prevent you from being able to apply in the future for business loans.
⦁ Needing to pay rent on the business buildings (if you purchased a commercial lot to make the business) and rent not paid or late can be served an eviction notice

  • Being able to have more than one owner for businesses
    ⦁ If a business is forced to shut down then a sign would go up in front of the door that the lot is for sale
livid pawn
rocky hinge
#

Just a quick correction about all the multiplayer debate (and I am NOT someone who is saying it will not be optional) cause I believe it will be, but although the team is working on it and planning it as well as many other features I think what concerns many players (and myself) is it will "take away" from the base game and this can be a issue in the long run. Ssdly this happens with many games because online is a major thing now and well... cannot avoid it even if you are a player like me and not interested in it. Many will not agree or agree that online can damage the base game. My concern is the team needs to focus on major improvements and I rather have this than having to report several bugs a week. Features like online WILL come and it should not be a stress or worry to debate/argue about. But since the team is working on many features at once and experimenting with our feedback I think if Inzoi will succeed it needs to first be stable enough for these features people want and ask for. We ask for many things but want them to be stable and I am sure we ALL can agree on that part. This is why I stress on Inzoi building a stable game first otherwise we end up with a bugged out messy game that people will end up complaining about. I mean there's many features I want (pets for example) but do I want pets having bugs and not finished because it was rushed out? NO. Instead I will wait KNOWING it will happen in the future and understanding improvements are priority right now because I want a well functioning game and will have patience for that perfect timing. I'm not trying to stop the online feature, but I do hope it will be at a better time when the game is more improved and ready cause I want to see group activity, longer animations, less bugs, more to do before Inzoi jumps ahead of it's time or takes focus off high priorities. Also I am GLAD to see Cinco De Mayo as a holiday!! Please add Mexican food recipes because we need this!

vague lily
#

I have to admit, when I saw the title of this conversation, “New animations,” a small part of me hoped there might finally be laundry animations 😅 but it didn’t happen…

Some animations in inZOI feel unfinished to me, and the transitions between them also seem not fully polished.
I truly believe the game is still a work-in-progress concept with amazing potential. However, everything already in the game will still need to be refined and brought to perfection.

I’ll just add that if a new village-style town is coming, it would fit beautifully if laundry could be washed in a bucket, so that a modern washing machine wouldn’t break the atmosphere.🤍🪣✨

sleek blade
#

Life stages that need the most improvement:
Infants:
• Creatable in CAZ - Added hair and clothes as well
• Teach to roll over
• Teach to sit
• Teach to crawl
• Added furniture: Varying types of cribs and changing tables to match, a baby swing, a playmat, a bouncer, and a playpen with varying toy options.
• Added interactions for all family members (blowing raspberries would be cute)
• Added poses to create family pictures and memories
Toddlers:
• Creatable in CAZ - Different hair and clothes options from the infants
• They need to be taller than infants and shorter than kids. It’s frustrating that they are the same as infants, just with a crawling animation. With a life simulation, I should be able to look at my Zoi and know exactly what age they are without hovering over them.
• Teach to walk (they actually learn to walk after mastering this skill)
• Teach to talk
• Teach potty skills
• Added interactions with parents and siblings - I would love to see a better play with animation where they swing the child around and maybe play airplane.
• Added poses
• Furniture that would benefit toddlers and children: toybox, dollhouse, stuffed animals, dress-up box.
• Toddler-specific furniture: Toddler beds, tricycles, a little easel (they could create drawings to hang on the wall)
**Adolescents: **
• Creatable in CAZ - They should also be taller than children and shorter than teens (this really is a must for immersive gameplay)
• They should still want to play with toys and play kid games, but also want to be with their friends more, push boundaries, and maybe even have a rebellious streak.
• Starting to have mood swings
• Be able to experience a first crush (puppy dog love)
• They should start wanting to be in sports and clubs that they have an interest in
• More poses - added poses with parents and siblings would be great a nice addition

livid pawn
# vague lily I have to admit, when I saw the title of this conversation, “New animations,” a ...

Exactly what attracted me to InZoi was the realistic to life and detailed approach but now it seems the more it’s being updated the more they get rid of little details… I remember in the beginning they said their goal was to have every single career being active… what happened to no rabbithole jobs?? My question is will they continue to refine things even after they officially release?? I’m definitely okay with them refining base features long into being an officially released game but I’m worried they will stop that and go straight for sales

sleek blade
#

Calendar / Seasons Questions
• Can we choose the length of a season?
• Will you be adding extra holiday content for holidays that are not currently in the game? (Easter, an Independence Day-like holiday, Valentine's Day, Thanksgiving, and any other items from other cultures' holidays that I didn't list?)
• Can each family have their own calendar and holiday traditions? Or will this be a universal thing?
• Will the Calendar be expanded as the game adds DLC and updates?
Family Tree Questions?
• Will the family trees be customizable?
Some suggestions
• More poses for all ages to take family photos. I would also love to add each Zoi’s family photo to the manage families tab and have it change over time.
• Adding dirty laundry to hampers and having a Zoi do all the laundry at once instead of individually. I would also love to see a dryer added and animations from taking the clothes out of the hamper and putting them into the washer and dryer.
• Auto lights: Lights that turn on and off when Zois enter and exit a room
• Serving per meal: Choosing how many servings to make for all the meals that are currently in the game. Zoi’s will choose leftovers instead of making new meals when they have an abundance of leftovers in the fridge.
• Puddles on the floor after Zoi’s splash in the sink or tub, or if a Zoi is a slob.
• Romantic options: I would love to see different types of kisses, hugs, and ways to propose.
• Different types of dances include slow dances for couples, group dances (examples: such as the Triller and the chicken dance), having children dance with their parents by standing on their toes or being swung around, dancing with toddlers while holding them, and rocking infants.

foggy path
# agile delta *Discord OGs will remember what they/people voted for <:Doodle_Psycat_Sit:135761...

I was there too, and I didn't ask for multiplayer, I asked for a memory system because at that time it wasn't revealed that they were already developing it, so to me, it was better to focus on other core things than bringing something they might not have started. Though I didn't reject the idea when others want multiplayer, I was just not confident about it. Many people who wanted multiplayer was drained out by the constant opposers. If you were truely the og, you would know when wishlist still existed, there was one that many wished for multiplayer. It was pretty mixed, but also popular. People just stopped hoping for one, and less and less demand as days go, but the idea was never completely gone.

It's good that you bring this up, as it shows the answer to whether it will be optional or not. KJun says "we actually believe that if multiplayer is implemented the right way, it could offer a distinct experience that complements the current single-player mode, rather than replacing it" So it pretty much implies it is something alongside instead of removing the original mode.

vague lily
# livid pawn Exactly what attracted me to InZoi was the realistic to life and detailed approa...

A few months ago, I stopped playing The Sims 4 and switched to inZOI because I believed it would be more detailed.
But when I think about it now, unfortunately I’m currently playing The Sims 4 again, because for the moment it still feels more detailed to me.
I’ve always considered The Sims 4 to be an atmospherically cold and shallow game, lacking depth. (Although it has improved over the past few months.)

I love both The Sims 4 and inZOI. It’s perfectly fine that The Sims is more childlike, playful, and its interactions, animations, and graphics aren’t extremely detailed.
But from inZOI, I expect realism and depth in every possible direction — as much as the game can offer.

I even upgraded my PC specifically for inZOI, because I’m hoping it will become the game it was envisioned and described to be from the very beginning.

random spade
#

These are the things we should add.

  • Babies with just gums no teeth

  • I think we should chose after school activities or chose no

*I think we should have no time limit on homework

*I think we should have a option to make a family dinner and chose the amount of people to cook for

*When a zoi has a baby or toddler I think we should have the task to take care of them after they are done doing a task if you know what I mean

These are just ideas and you don't have to do any of this

livid pawn
soft schooner
#

Dance animations should match the music genre
Regarding dancing, I hope dances can be genre based? When dancing to a romantic music, it would be odd for a Zoi to start dancing wildly. I think a certain type of music should trigger a certain type of dance. Upbeat music triggers upbeat dances.

vague lily
sleek blade
#

Restaurants
• I would love to see restaurants with hosts, waitresses, and cooks.
• Customizable - Deciding on the clothing attire of the guests and the workers, the menu, and the music played in the background.
• Different interactions: Waitresses dropping food, customers getting the wrong food, or customers not liking their food. Children and toddlers have a kid menu and coloring placemats, and can make messes. Couples could propose to each other over dinner and have different interactions based on whether they say yes or no. A couple could throw drinks at each other if angry, play footsy if dating, and blow kisses.
Bars
• I would like Zoi’s to be able to order all kinds of different drinks that you gain with a mixology skill.
• They should be able to order a single drink or a tray of drinks for a group.
• We should have different types of bar food to order from: Wings, mozzarella sticks, shrimp platter, chips and salsa, breadsticks, and quesadillas.
• We could have different types of bars: Sports bars, pubs, and hangouts.
Schools
• After school clubs/sports: Ballet (dance), scouts, Little League, basketball, football, cheerleading, drama, yearbook, schoolpaper, school president, chess club, choir, and band (among lots of others)
• School plays for all ages
• Field trips
• Detention
• School dances for middle and high school kids
•Prom for high schoolers
• Graduation
• School pranks
• Picture Day
• School projects
• Parents can help their children with homework.
Daycare
• Where infants and toddlers can learn skills while their parents are at work
• I would love it if they were interactive and we could run daycares as well as send our babies and toddlers there.
• We could have home daycares as well as facility daycares. You could set your own pricing and how many children your daycare can have.

safe trellis
#

May we please have the ability to generate AI clothes please

fathom anchor
agile delta
# foggy path I was there too, and I didn't ask for multiplayer, I asked for a memory system b...

I remember (day-one member), somewhere there’s a screenshot, though it’s not so important who’s OG and who’s new, the same thing is happening even now

many people who want multiplayer are constantly drained by opposers
and this reflects a certain consistency of opinions, which allows the inZOI team to plan systems for the long term (and even the dev pipeline for Vehicle AI is 1.5 years, as a colleague mentioned above).
And regarding the memory system, in previous brainstorms it was confirmed to us: #1436355790586773696 message
Players also suggested … and a memory system to express relationship depth and evolution. We’ve received so many memory-related requests that we’re actively planning it now
So, they listen to everyone, trying to please all.

gentle turret
foggy path
# agile delta I remember (day-one member), somewhere there’s a screenshot, though it’s not so ...

Yeah, not that important who is og, but just saying. That sounds awesome that they are planning it. I totally missed it...I'm not exactly always up to date. I haven't been active in playing Inzoi because im still waiting for interesting things that prolongs my attention. You are a walking newsfeed, so informative lol👏 Just ask you anything and you can perhaps pull info out of nowhere😆

For me, the more options the better. Just like in some games, there are both pvp and pve options. But people always like to choose one over the other for some reason. Endless fights,😅 few harmony

agile delta
# gentle turret I am one of those people who don’t mind multiplayer as long as it stays *optiona...

I think we all want optionality. The game direction is strong and wonderful, it just needs to dodge the pitfalls and expand, not limit, the flexibility the devs called core strength.

• optional Low‑end optimization (without nerfing high/ultra settings, so players can enjoy the beauty with Ray Tracing, as is still possible now, though not everywhere due to noisy Lumen GI, shadows, translucency, and dull interior lighting, but RTGI works, and that makes the game incredibly clean and artistic).
• optional main cities / small / large canvastown (so players can choose between a small village, medium-size town, and an editable full‑size city such as Dowon).
• optional Karma + Ghost Play with reincarnation (so players can adjust karma and ghosts via sliders and switch them off).
• optional Crime Rate (so players can adjust probability of any robberies or other violent actions and switch them off).
• optional Detailed personalization (so players can select from a list of preset temperament cards, but also access a radial Enneagram design with branching and detailed descriptions).

sage sand
#

As for multiplayer, I think it should be handled separately from single-player.
It would be great to have one dedicated map designed specifically for multiplayer — maybe a hub area, a small town, a plaza, or even a fully functional mall that works like a dungeon (with a small loading screen when entering the mall).

In this space, players could show off their fashion, dance moves, or exclusive animations/clothing that they earn from events, rewards, or daily login bonuses.
Players could communicate through voice chat or bubble text, and use multiple-interaction animations together.
For this, it would be amazing if kjun invest more on multi-character interactions, like holding hands while walking, group poses, or group emotes.

I know this is a lot of work.
This feature would definitely need additional manpower, and I hope Krafton would be willing to support it — as long as it doesn’t slow down or interfere with single-player updates.

torpid turret
#

For locking/unlocking doors, in real life we have keys, and no other can enter without being with somebody who own a key.

agile delta
foggy path
# sage sand As for multiplayer, I think it should be handled separately from single-player. ...

Those ideas sound very similar to an online social chat space, which I understand can be appealing for some people. However, I’d like to hear KJun’s perspective first. How does he plan to integrate multiplayer into a life sim without it feeling like just another online social game? I had similar ideas before, but I’m starting to realize that to make the experience truly special, there may need to be meaningful goals or purposes for players to work toward together, something that requires cooperative teamwork; something that actually ties into the life-sim genre. There needs to be more than just showing off pretty clothing. Need more engagement with different aspects of life.

kindred kettle
#

Hi Dear Kjun
This week, I will continue to relay feedback from creators in regions unable to access Discord:
• Request for multiplayer interaction mod tools and tutorials: Creators want plugins and guides for designing mods that enable co-op or multiplayer interactions.
• Customizable mod tools for in-game scenarios/minigames: A desire for modding features and tutorials to create custom skits or mini-games within the game.
• Expanded storylines and gameplay for themes like hospitals, schools, police stations, and idols: Hopes for richer narrative and mechanics in these settings.
• Creator-driven content sharing via ModKit and Canvas:
Enable creators to use ModKit tools to design custom storylines, NPCs, and settings (e.g., a "Canvas Town" modeled after a Western movie world).
Allow customization of NPC personalities, backstories, and scripted quests, then share these via Canvas for others to download and play.
• Hope the current transparent walls/ceilings can allow natural light to pass through.
• Transparent/glass roof options: Strong demand for glass-like roofing materials.
• Hope to add more arch variants.
• Currently, high heels do not increase the character's height but instead replace the character's feet. We hope to differentiate from The Sims series in this aspect.
Thanks for everyone's patience!

agile delta
# foggy path Those ideas sound very similar to an online social chat space, which I understan...

I’ll support it. Considering that Krafton’s internal studios have about 1,500 devs who have been working on online games since their founding (e.g. PUBG was developed on UE4 and is now moving to UE5, which inherently requires replication for multiplayer), I believe they have strong experience and R&D to make the right decision, discuss it with us, and successfully sell and maintain it. Everyone understands that there hasn’t yet been a successful attempt in true life sims, but someone’s gotta give it a shot.

cunning idol
#

I honestly think for multiplayer, co-op is the only approach that will not devolve this game into a playground for groomers and catfishes. I've spent enough of my youth in places like habbo hotel or second life to know what happens when you make a game like this a server or hub-based multiplayer where you can encounter strangers.

agile delta
# cunning idol I honestly think for multiplayer, co-op is the only approach that will not devol...

On the other hand, it’s not for nothing that co-op Sims was shut down yet again. It’d be cool to get a feel for what Project Rene was originally supposed to be (which was turned into a mobile Roblox), particularly co‑op building and, I think, other interesting mechanics. But… what if it really wasn’t appreciated the way team envisioned it, even in cross‑platform? We can only guess what the closed playtests showed, and what such an approach will ultimately bring to inZOI. There just haven’t been any positive examples specifically in true life sims yet.

rustic oracle
# tidal barn This week, we focused on fixing and improving areas that have been lacking in in...

Dear Kjun and Inzoi Devolepment Team,

I would like to share some important feedback regarding the current state of the game. I haven’t been able to play for a while because the number of bugs has increased significantly, and many areas clearly need further development. With each update, more features seem to be removed or weakened, and this has become genuinely frustrating.

These sacrifices also appear to be affecting core gameplay. For example, the recent change where cars and Zois stop rendering beyond a certain distance looks very unpolished and breaks immersion. Despite having a high-end PC, I’ve been experiencing noticeable FPS drops since the latest updates. In addition, there are visible issues with street lighting and overall illumination in the game.

I am sharing this feedback because I care about the future of the game, and I hope these issues can be addressed before they become larger problems. Improving stability and restoring lost features would make a meaningful difference for many players.

Thank you for your time and attention.
And please, we kindly request an official statement regarding the addition of a Turkish language option. We have been campaigning for months, yet there has still been no official response from you. ❤️

uneven field
rustic oracle
foggy path
# cunning idol I honestly think for multiplayer, co-op is the only approach that will not devol...

This is a very deep issue indeed. I been to similar social games and know it could happen, but at the time I was pretty much focused on the creative side and was mostly oblivious to it. We shouldn’t have to give up open-server multiplayer (if thats possible, I'm okay with any form of multiplayer) just because grooming etc. exists. There has to be solutions. Well, we have AI now, couldn't we use something like an AI moderator to detect inappropriate patterns if text chat is available? Or overall limit chat options and add filters etc. Personally if I see one in public I'll just hit them hard with a frying pan😠. Or fight them, or call police on them, spread bad rumors about them, ruin their business, steal their money, wish psycat send them to hell, hope they never reincarnate.......(Joking of course ~.~ realistically I'll report, kick, and ban)

dreamy solstice
unique flower
#

Would it be possible to get some difficulty sliders? So, a slider to decide how expensive everything it via a multiplier, a slider for career progress, relatinship gains and even skill gains?

uneven field
gentle turret
unique flower
# gentle turret doesnt the romance already exist in the city menu? <:ThinkingHmm:805610361415139...

True, but i think it mostly impacts how successful you are, not the speed in which you gain it 😅

I think we need it specifically for gain speed since theyre about to introduce lifespan costumization and being able to master a skill in a week when you still have 60 days to go in the current life stage is too easy 🤣

Also, slower romance gain would force you to actually get to know the other zoi instead of getting married and pregnant on the same day as meeting for the first time. Some players want that (like 100 baby challenge), while others dont, so a slider would be a sweet compromise

scenic bison
# tardy seal Loving all of the animations and fixes with this update! Can’t wait to see them ...

I want to add to this suggestion a zoi's personality or mood should influence animations like sitting and others. I've watched many let's plays of Inzoi and in most cases everyone's zoi acts/animates the EXACT same when interacting with various things in the world, it's very predictable and boring to even watch and it's not helping sell inzoi to new players. This is also apart of that souless criticism that inzoi gets from people outside this community in my opinion.

You guys are on the right track and everything looks great. I'm not excited for multiplayer personally. I'm a game developer myself, worked in UE4, with a published game and adding multiplayer to my game was a nightmare as we wasted so much time fixing bugs in multiplayer that it took away from the time we could have spent adding new features our players requested. However I'm a small indie dev and maybe you have a whole dedicated team to multiplayer I dunno. But don't let multiplayer take away development resources from the main single player game because it will drag the whole game down. Multiplayer sounds very fancy, but if it's implemented poorly it's such a waste of time and resources. Multiplayer is just a marketing buzzword for publishers. It doesn't always add value to a game Not saying you can't add multiplayer, just don't be naive about it.

left hound
#

Since the Business Management part was all in Korean, here's a breakdown of some of the interesting stuff shown on the UI. (I’m just translating, so some of these might be changed in the official release)

#1 Businesses have star ratings, up to five stars.

#2 Businesses have buffs and debuffs based on the region they’re in. For example, if a business is in an “office district”, it gets a 20% boost in customers during lunch time and right after work hours during weekdays, at a cost of 20% reduction in customers during the weekend. If a business is in a “residential district”, it gets a 20% increase in return customers, and higher demand for deliveries.

Which brings to question, is zoning being developed? Also, can owned businesses offer delivery services? Will businesses be able to hire delivery boys? Will the players be able to go on delivery runs.

#3 Here are the menu options within the “My Business” UI.
Menu : Business Settings - Employee Management - Statistics - History
Sub Menu within “Business Settings” :
General - Setting Template - Manage - Activity, Customers - Recipe

The Sub Menus for each of the other Menus were not shown.

Great to see a separate “Employment Management” menu. Didn’t see a menu for inventory management, though. Perhaps it will be within a different menu, or will be added.

#4 We can select up to 10 recipes that each business can serve.

#5 We can set the “target audience” for each business. Whether this applies a hard restriction on customer types (for example, a teens only cafe) cannot be determined from the wording.

#6 We can own multiple lots and businesses

#7 There is a button to edit lots

#8 We can set the operating hours of each business.

(continued ...)

brittle bison
#

Hello Kjun and all, I an super excited for the new features. Inzoi is progressing beautifully into a game that is to be played for years to come. I love it. While, you guys are working on Zois entering places, is it possible to allow all adult Zois in a household capable of assigning who is allowed in or not? Currently only the head of the household essentially can do it. This takes away my ability to make specific rooms for a specific Zoi that the head of the household cannot enter. Like for example if two best friends live together and would like to have their own private rooms that people cannot enter including the head of household. Or at the very least make an option where the head of household Zoi can designate a room/door setting to be unlocked for only a specific Zoi that isn’t them. Keep up the amazing work! I’m proud of how diligent you guys are working and hopefully having fun in the process. Psycat_ThumbsUp

oh and side note: making it to where Zois only use dressers to change into sleepwear closest the location the will be sleeping or closest to their assigned bed would be great too. 😅🫶🏽

fierce shadow
inland barn
#

Awww man. I really liked that you can brush teeth in public places cause some of us likes to play rags to riches. Really liked also that you could clean other Zoi homes and sleep in their beds. For that same reason. And light the fire with sticks and pick up fishing rods. Not sure if it’s a glitch in my game but those are the things after the last update that I could not do anymore or sleep on park benches. That’s what made playing homeless really cool. And I miss that. Furthermore I like the new update.

left hound
# left hound Since the Business Management part was all in Korean, here's a breakdown of some...

(continuing the "Business Management" breakdown ...)

#9 In the list of “Owned Businesses”, you can see businesses owned by you, and those owned by a family member, which are each tagged as such.
Would be Interesting to see what this means in terms of operating a family business, with multiple family members each playing different parts.

#10 We can select whether or not Zois will “go to work” when a specific business opens, or they’ll just stay home (presumably to let the employees run things, or visit at our own pace)

#11 Zois may not own a business while having a job.

Which sounds contradictory to the fact that Zois can passively run a business. Personally, I hope they will remove this restriction in the future. It would be fun to have a playthrough where a Zoi funds their dream business while working a full time job, to eventually make the shift to quitting their day job. The devs may not have considered this because it’s not common to see people starting their own businesses while being employed elsewhere in Korea.

#12 We can shutdown or sell our existing businesses.

#13 Three of the business examples were named “Restaurant”. And you guys may have noticed but one business lot was named “Empty Office”. One had a picture of a gym (but wasn’t named “gym”).

And since the “furniture buffs” weren’t translated either :

It seems like good and bad beds will have different buff / debuffs and recovery rates.
Different quality refrigerators have similar buffs, and have different capacities in terms of how long they can keep food fresh.

left hound
rancid ledge
#

From the footage that was shown to us, it seems like running a business happens only through the phone? If that’s the case, it’s not very interesting.

amber dune
#

Great looking updates especially the stollers! 😍 Hopefully babies can be taken for walks down the street, in their strollers, and be able to be in other locations rather than just their home.
Please can we have full range of Zois from newborn, in CAZ and for toddlers to look like a 3 year old not an infant. Also clothes for babies.
Love InZoi 🫶🏼 and have voted for InZoi in the Steam awards.

lime peak
#

Employment Dynamics I'd like to see Added

  • For those who miss work can be contacted by the boss or co-worker if they've exchanged contact info about where they are in a phone call rather than just text. IF they miss 2 days of work they could have the potential to get fired if they don't call bosses back
  • Needing to call out of work if sick or not able to make it, different lies can be said to extend excused absences.
  • Then there's some employees who are always late to work and can get excused from the bosses by lying or being 'the favorite' but others wouldn't get this treatment.
  • Getting praised at work by bosses for good work including the opposite and getting criticized for slacking off
  • Different types of bosses: laid back, team focused, guilt tripper, critical of everyone
soft schooner
#

Fix the vehicle, npcs, and stuff popping out of no where
I think the way items, npcs, and vehicles appear like a pop up glitch makes it seem weird, or like the world is lagging when it’s not. Is there a way to make items, npcs, vehicles, buildings appear into existence better? Maybe they can fade into existence instead of popping out of no where like a glitch or lag? Also, when zois take items out or like the stroller, can it look less like a glitch? The zois seems to pull the items out from their pockets, so maybe make the item fade into existence or the item is small and than grow in size? Or maybe, it sparkle into existence?

soft schooner
#

I really hope Inzoi becomes popular, because I don’t wish for InZoi to become another unfinished project. Maybe multiplayer will help or not, I do not know, but I hope the gameplay continues to be expanded so it’s more fun, and for it to be more refined, polished, and completed. I think Inzoi needs to make completing event, jobs, story, and achievements more satisfying. I can’t wait until Inzoi have storyline or quest to add lore to Inzoi.

soft schooner
#

Expanding GhostPlay in the future if can
I have some ideas. I hope ghost play can be expanded on in the future. Having more lore, different ghosts, demons, weird looking spirits or more, that would be fun! Horror is a popular game genre.

Multiplayer lore exploring
If we get multiplayer, the possibility to have fun seems endless. Making haunted homes or buildings to engage with friends would be fun. Adding Lore/stories with ghosts into a building to explore with friends to investigate it, would be cool too. With the small city coming, being able to add lore and story, sharing those towns to people to investigate the place would be cool.

👻 = Upvote for the first half of my suggestion.
Icon_1_Community = Upvote for the second half of my suggestion.

ruby meadow
# sage sand As for multiplayer, I think it should be handled separately from single-player. ...

I think multiplayer would be best played as a coop version of the game, where you can add up to 3 others to your lobby and then start in any one of the worlds available. Then you could all start in one household or start separately, forming your own individual stories! Would be perfect for long distance couples gaming, or a group of friends trying to cause a bunch of drama in Bliss Bay.

foggy path
# scenic bison I want to add to this suggestion **a zoi's personality or mood should influence ...

You say you’re not excited about multiplayer personally, but the rest of your message goes far beyond personal preference the way you phrase it. Calling multiplayer a buzzword and warning devs not to be naive frames it as inherently harmful. That's not critique, thats dismissing the concept itself.

Multiplayer can be a waste of time if done poorly, but that’s true for any feature. Any system can drag the game down if developers lack resources, this comes off like personal bias. If people are okay with multiplayer, they would only say "I'm okay with multiplayer as long as it's optional"

patent estuary
foggy path
patent estuary
gentle turret
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As a Reminder, Everyone is Allowed their own opinion here Psycat_3 . If you dislike it simply downvote it.

foggy path
sage sand
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But multiplayer is still far from happening. Maybe atleast 2 years from now, they have alot of time.
For now, let’s support Kjun & Team as they focus on fixing the core gameplay so InZoi can truly achieve a rich and immersive life-sim experience ✨️

dry mason
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Can you make that elder can still work?

unique flower
# sage sand But multiplayer is still far from happening. Maybe atleast 2 years from now, the...

It's not. It's gonna be ready either next month or early 2026 according to the interview. They arent some small indie devs with 5 people on their team, they have 140 people working on this game alone with millions of dollars in funding. People often seem to be forgetting that.

To kjun himself: I know you havent officially announced it, but please dont cancel multiplayer just because peiple are saying they dont want it. Theyre a loud minority. They also tend to forget it's completely optional for some reason. Personally, I think youre doing a great job

patent estuary
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please Kjun cancel multiplayer

sage sand
# unique flower It's not. It's gonna be ready either next month or early 2026 according to the i...

Yes, I’m looking forward to multiplayer too — but we don’t want it to be a half-baked feature.
There needs to be a strong core experience that makes players want to keep coming back to InZoi, even without new content updates.

Right now, the daily player base is still weak because the core gameplay isn’t fully polished yet.
And of course, we’re still in Early Access, so it’s understandable.

foggy path
rotund wagon
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The devs said in the past that they likely wouldn't consider multiplayer until 1.0 release and I totally agree with that decision. The core game is simply not fleshed out enough currently for me to want multiplayer to be a priority, as it would just introduce more issues.

That being said, building the game now with multiplayer in mind for later on will save the devs a ton of headaches down the road, and is always the recommended method to develop games.
So the fact they have a multiplayer build currently does not surprise me in the slightest, nor does it concern me. I just don't think they should worry about releasing it yet.

foggy path
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I also used to think multiplayer should come later after everything else is fleshed out ngl, I was in that position before. but after seeing their visible progress updates around player feedback, learning about how multiplayer is best when planned early, plus it is already in development, completely shifted my opinion. Of course, the decision when to release multiplayer is ultimately up to the devs, I'll respect when they choose to do so, but I realize that we as players without dev knowledge tend to already assume or over speculate alot of things that might not even be true.

rocky hinge
# vague lily A few months ago, I stopped playing The Sims 4 and switched to inZOI because I b...

I see what you mean. I played the sims for a long time and what I loved about it is the detailed interactions and connection we see in family, friends and romance. I love the graphics in Inzoi it gives us that realism, but I feel since the beginning it lacked that connection I love about the life simulation genre. Even still I see a huge lack in connection between parents and their children, or romance in couples. I think couples are much too casual in Inzoi and lack enough intimate interactions many of us want and same with parents and their children. These are things we enjoyed about sims and being able to tell unique stories because we had more realistic relationships that felt real and not distant. We had group activities and even group multitasking and option to dine out together, etc. Unless I play as a single zoi I cannot do much. Not even enter the rabbit hole theater with another Zoi. Inzoi is still very new and I see plenty of potential. I hope we eventually see a focus on all these things because we have realistic graphics, but just need those details to add to that realism. It is off balance without that because we see graphics highly realistic, but not the details to match. I think this is why I stress improvement above all else because these details are missing and it's what the majority of players are craving from Inzoi.

unique flower
harsh sage
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I hope that we'll get work on making movie theaters functional, golden burger drive though functional and id love for the taekwondo place to be functional too ❤️

unique flower
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Dear kjun, im coming to you with the request that Strollers should be parkable and allow babies to sit in them and get their needs taken care of such as sleeping and playing and for parents to be able to feed them. This would allow the parents to take their baby and child to the park, and the baby could nap in a stroller while the mom reads a book and the child plays on the playground. It would defnitely add a lot for immersion and storytellers 🙏

agile delta
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-# As a UE5 dev I’d also say that if replication for multiplayer of absolutely everything isn’t planned from the start, then you basically have to rework the entire game, rewriting code/blueprints and so on.

But! Putting Krafton (with the most massive online game in the world (just on Steam a 3M players peak + mobile $1B/yr profit) in the same row with indie experience, private individuals, or even just bare Unreal documentation isn’t really correct. Of course, it’s another matter if Krafton, despite having such experience, shifts everything onto inZOI Team’s shoulders, and then onto the players’ shoulders and so on. But so far we haven’t faced that, and the interviews sound exactly like the whole “multibillionaire” company itself is searching for / helping to find the solution.

In any case, Krafton wants to see numbers, publish attractive financial reports, attract investors, and keep the game in the spotlight. UPD: President of South Korea / national interest

Meanwhile, as players we may fall into wishful thinking of a cozy little world, believing that gradual implementation of Sims‑like options alone will boost sales and reach. But since the company is moving in a direction of providing expensive and risky features, knowing that it’s already very expensive to keep the game in early access for years, it sees a different situation, one where it needs to break out of the “red ocean,” where part of the market is already occupied by its holder, while big‑league players demand more fun and quality. And why not multiplayer...? UPD: multiplayer is the foundation for global expansion, for inZOI as Korean game.

I think it’s something like that. / UPD: all the proof here #1441465036202709075 message

marble inlet
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I'm playing with a M3 Pro Macbook Pro with 36GB unified memory but still unable to achieve stable 30 fps on high settings with smart zoi off , which is wild because it's above the recommended steam specs and I have double the recommended RAM. The game is unusually resource-hungry on mac, which means there's a lot of room for optimisation since it's not like that on my gaming pc with similar specs. I understand that this is very likely due to games being notoriously difficult to fully utilise and adapt to the Apple silicon architecture. Nonetheless, it would be nice if the devs could do something about this. I'm looking forward to the UE 5.6 upgrade and I'm hoping that will lead to some performance gains. Thank you! 🙂

harsh sage
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I would still like wasd for surfing ontop of the water and wasd snorkeling underneath the water. I'm also very interested in seeing the new skateboarding feature that was mentioned in an earlier thread

livid pawn
astral tendon
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Please once again asking that businesses are not only family owned but owned by each individual zoi! And the money they make from the business goes into their personal bank account not household funds!

The owner of the business should be able to transfer the business deed to anyone of their choice in their household (in case of old age or death).

Family members can also be hired as employees in their other family members business and their wage goes in their own personal bank account. I think children and up should be allowed to run business and earn money from it. Children can work in their other family member business to earn allowance.

Basically what I want is for the banks/atm/bank accounts to mean more and have more usage in the lives of individual zois. Thank you Kjun ❤️

harsh tundra
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I picture Bob of Bob's Burgers. He owns the business and rents the building. The whole family lives above it, but he is solely responsible for the outcome of the business.

I want that in my bodega or bookstore below a 2 bedroom apartment

glad basin
hard eagle
arctic hornet
glad basin
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I'm not going to get into it, but I think that at this stage of the game's development, if they intend to switch to multiplayer, it would be like going back a year. But my expectation is that where there's smoke, there's fire, and that means it was already being done in two versions. However, there's something that catches my attention, and I'll pose it as a question. Is it confirmed? NO
Has anyone played it in any Beta phase? No
Are they going to implement it?
If the project requires it, yes, nothing prevents it. They know the numbers and dates; speculation is easy, but reality tends to be speculation.

agile delta
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As I understood, Lee Jae Myung, the President of South Korea requested multiplayer in the game. As far as I can tell, it’s the national budget, promotion, and interest at large, rather than solely inZOI Team. If I misrecognized the surname or anything else, please correct me.

Next comes the confirmation: “inZOI is indeed developing a multiplayer aspect to the game”.

UPD yep, another proof
Korea will be striving to create a better environment… moving forward we must expand globally to meet global players needs. I reckon this announcement (multiplayer) would serve as the foundation for that.”

So, we have all the proof in one interview.

glad basin
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@agile deltaThat's what I love about Korea, the presidency. It's always helping companies show the world that Korea exists beyond K-pop, K-dramas, soju ("소주"), and kimchi jjigae. I love it 🙂

agile delta
# glad basin <@704379961078841456>That's what I love about Korea, the presidency. It's always...

Continuing on this topic, I’d still like inZOI Team to engage more deeply with Korean culture (both traditional and modern) in the game.

For example, to keep collaborating with K‑pop artists, as they started with Saja Boys (Kpop Demon Hunters) on X and released the official track Island Getaway feat. Andrew Choi (Saja Boys) “Beyond the Blue.”

I once suggested adding a “Radio” tab in the Music App on the Zoi smartphone, where official inZOI collaborations could be streamed, and later on the possibility of a full-fledged career path in the game.

I’m also waiting for the return of Karma during life and metaphysics with reincarnation in the Korean perspective, as well as elements of Korean mythology such as Gumiho, Dokkaebi, etc.

And as I mentioned earlier, things like the enneagram and other unique perspectives might deserve careful reconsideration as detailed options, rather being discarded.

All of this adds uniqueness to the game, especially if you realise from the start that you’re playing a Korean game, which certainly has its own charm.

spark wadi
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I did a screen recording so it's easier to explain what I'm trying to convey. I was wondering if we could change the expression and pose of zoi(s) in the camera mode ? It would make taking photos so much better if we can tweak poses of multiple zois in a photo.

spark wadi
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Another camera mode suggestion. Can we please not have objects like the wedding bouquet and phones during the selfie interaction disappear in photo mode ? The only time they are visible is when you toggle on live mode while in the camera mode. Also on that tangent, would it be possible to allow us to take a photo of a zoi in camera mode if they are holding an object ? Usually when you try to, a notification along the lines of "zoi's hands must be empty" will pop up.

pulsar wadi
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If the devs team go in the direction of app in game like socials, games, radio, books, health or others, there should be a "store" so we don't end up with app we don't use in game. In game, there might not be the trouble with enough space in data storage, but going for realism for something that would bring no fun in game... Well, you see my point.

lime peak
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Apartments & Homes
⦁ If you don't pay rent and it's late you can get evicted and will become a homeless zoi. But would have the option to sleep in car, tent,or benches, and use the resources around to live
Being able to set household rules/etiquette for guests:
⦁ Don't eat from fridge
⦁ Ask for drink or meal
⦁ Don't sleep in bed
⦁ Don't use instruments
⦁ Don't use electronics (choose which): Tv, PC, game consoles
⦁ Ask to take a nap/sleep
⦁ Ask to play instrument

This is just to name a few

Procedural Animations Feedback
⦁ yawning occasionally when sleep level is half way down
⦁ Less exaggerated exhausted animation walking, maybe rubbing eyes and dragging feet while walking instead of being hunched over excessively. I wouldn't mind see a slight hunch over. But also facial expression like dark circles and red eyes.
⦁ When making food at home have zoi take ingredients out from more places (cabinets or even objects on counter like fruit/veggie basket) you know actually moving around the kitchen then place them on counter before preparing

  • Animation when we use the phone the zoi will have an animation holding the phone also
  • When zois eat they will also drink from a glass to give it a wholesome dining experience visually, because they always eat without having drinks. It'd be nice if we could choose what beverage would appear within a glass. Such as: water, orange juice, milk, wine, soda
warm tangle
kindred python
agile delta
# warm tangle it would be nice to see karma, bubbly and rumors to make a comeback

It’s really great that many people are talking about these intriguing and unique options in the game! I really hope that karma, the conversation positivity/negativity sliders tied to it, as well as the values linked to Bubbly actions and rumours, are already being reworked, improved, and will return in a better form ASAP. Without them, inZOI kinda loses its identity and feels way more generic, whatever they offer instead Psycat_Sad

soft schooner
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I am in for good features that will help Inzoi have a break through and gain more players, because the player count is small currently, which isn’t a GOOD thing. No offense, if Inzoi only please the small amount of players, the game won’t grow. I know people who hasn’t touch Inzoi because they want Multiplayer. I don’t know if optional multiplayer will bring more people to play consistently, but it is a solution, and that solution will bring in new people far more than the Sim’s players. To some people in this community, they may not like it but sometimes, you cannot gatekeep a game because it will be the downfall of that game.

soft schooner
# rocky hinge I see what you mean. I played the sims for a long time and what I loved about it...

Please generate npc couples and friends in public doing activities/interactions
I am waiting to see npcs who has a whole relationship or friendship, interacting in public spaces. I hope Inzoi can do this by generating couples doing picnics, walking together, doing romantic interaction, and friends playing sports, or activities together. As for our zoi’s family, I hope they interact more to do activities together by their own, not just by texting. For example, our zois that are in a relationship deciding to interact romantically on the couch together by their own. Maybe Inzoi needs to have a system where zois feel like they miss interacting with a certain zoi, so it triggers them to interact in activities with that zoi more, so we can see more of these family or friend interactions? by “miss” I mean it as an “emotion” like longing.

livid pawn
# warm tangle it would be nice to see karma, bubbly and rumors to make a comeback

I agree we need more in game capabilities for example, in game photos and photo albums, we need to have an in game storage where we can see the photos they take right in their inventory after they take them, and also allow the photo booths to work properly so we can see the Zoi’s look at the photos and have them in their inventories afterwards, and finally I really think they should implement the Bubbly Social Media app art concept into the game it looks really great but I would add the ability for Zoi’s to post photos and get likes on their photos from mutual friends!!

soft schooner
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Don’t forget Personality In Animation
I noticed Inzoi is trying to have more individual personalities, but don’t forget to add mannerisms animation connected to their personalities, along with different walk styles we can pick from to make the zois completely unique and fit a certain stereotype (And I mean that in a good way). For example, I have yet to see a socially shy zoi walk shy or a scary looking zoi walk intimidatingly, so I would like to see these. Maybe this is also what is missing that would make each zoi’s presence seem different from one another from first glance.

radiant ivy
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I wonder if it's possible to have a memory indicator on how much mods uses, similar to Baldur's Gate 3 so we don't go overboard with them or at least know the estimated performance from enabling them

agile delta
# livid pawn I agree we need more in game capabilities for example, in game photos and photo ...

I think they’ll make Bubbly social the way they see it. The key is Kjun’s enthusiasm:

Some of you even proposed expanding the “Bubbly” social network, adding dating apps, and screening real movies in theaters 🍿 — I’d love to make that happen someday!
That concept was based on city-wide simulation and replaced Karma Status / Bubbly messages, but time goes on, and Kjun tells us about this…
You also suggested giving players powerful in‑game storytelling tools and AI‑driven NPCs that allow them to create their own stories. As shown at Gamescom, this is already under development. This new system uses an LLM‑based model, not the current ‘Smart Zoi,’ enabling NPCs to form relationships and retain memories. It offers major advantages in story generation — with natural emotions, consistent logic, and contextual behavior.
… and all of this impacts on every system.

It’s fantastic if inZOI’s origins evolve, just don’t abandon what players already enjoyed. “A bird in the hand is worth two in the bush.”

-# It could even turn out like below (from Ananta).

livid pawn
# agile delta I think they’ll make Bubbly social the way they see it. The key is Kjun’s enthus...

Wow I guess I haven’t been reading the posts thoroughly enough I missed those commentaries from Kjun… but I’m glad he actually acknowledged the in game social media, even though it sounds like he’s mentioning it as something far off into the future😭 but the memory system is exactly the kind of thing I was hoping for so I’m excited for that, a detailed memory system that friendships and relationships actually behave and act upon previous events and retain it in memory!!!

daring mural
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I personally would love it if it was possible to be able to hole by hole individually create individual entire whole Disk Golf/Frisbee Golf Courses and Regular Golf Courses.

hot rivet
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As of right now, ZOIs get exhausted after they do one thing, no matter what their exercise level is… so what I’m asking/suggesting is at higher levels the exhaustion rate slows down so they can do more then they are able to do at lower levels, this would be more realistic than it is now.

soft schooner
hot rivet
vague lily
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Just had a little detail come to mind… 🌨️ Could the snow structure be adjusted? It’s too flat and even on the grass. Snow is expected to cover the ground irregularly, so little mounds, dips, and such should appear ❄️… In The Sims 2, the snow is also flat, but inZOI is a game with realistic graphics, and the current snow looks stiff and unnatural, almost like a flat white paper laid on the grass. 🌱✨

digital leaf
astral tendon
sleek blade
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🧬 Genetics: I would like to see updated genetics for Zoi's. Where they have a 50/50 chance of inhering traits from parents.

• inherit face shape from either mom or dad (instead of jaw, check bones, and chin being separated creating strange looking Zoi's)
• inherit mouth
• inherit nose
• inherit eye shape
• inherit eye color
• inherit ears
• hair texture
• hair color

• I would love if there was a small chance for twins and triplets but that chance increases if you are a twin or triplet.

• Inherit one personality trait from either parent

• A roll genetics option in CAZ to make biological children in CAZ

dreamy solstice
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genetics would be better with actual punnet square genes possibility (recessive and dominant genes) also if kids can look like ancestors/distant relatives rather than just the parents

quick crane
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Hi InZOI Team -

Love seeing what the team is working on in the video for this week!

This may be a long shot. And I wouldn't expect (would hope not) this to be possible until after you develop and improve the already implemented systems and features.
🌟🌟 Can we please get InZOI compatible with PC VR 🌟🌟

I would just love to walk around InZOI's environment, be face to face with other Zoi's, make food, etc from 1st person Virtual Reality perspective! Intrusive thought/idea I had to throw out there.

harsh sage
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Can we pls get boats added into blissbay?

tardy seal
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Could we have a separate building for college campuses? Even having a private school or a military academy could be awesome. To give more purpose to the academy performance for a child - teen zoi, they can have a higher homework load, but their skills for specific subjects (e.g. reading about effects of pollution in nature increases rhetoric and logic, running on the treadmill to prep for fitness test increases fitness) will increase at a faster rate. Depending on their personality type and key traits, they can burn out from school or really enjoy learning.

I would love for parents to either walk their children to school or drop them off if they have a car. While taking public transportation is cool, I’d love to see my zoi drop off his kids before going to work. It makes for great story telling. Maybe the child and ask the or parent to walk them to school so it’s more of an option instead of an autonomous action.

summer sail
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I was gonna ask this but idk if they will but just a suggestion

Can we one day have like a celebrity staus like the sims 4 get famous?
We can like walk around the city, sign autographs, get pictures taken, maybe appear on tv

I asked this cause I made a k pop group and I thought it be cool if they added like Adam entertainment career where we finally debut and perform or travel around the world!

rocky hinge
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Presets on the eyes, nose, lips, chin, cheek... you know facial presets would be nice! Instead of just having a preset face or Zoi I would like more detailed options. I would like having a variety of lips to choose from and all types of eye shapes, nose shapes and just be able to use a preset instead of spending forever adjusting the face.

harsh sage
livid pawn
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So there are 2 things I would like to be added to the “Options” menu:

1.) Turn small talk completely off/ on

2.) Ability to enable/ disable body muscles and physique for individual Zoi’s. There are some Zoi’s I only want to gain muscle while some I only want to gain weight and lose muscle and and then some specific Zoi’s I want to turn everything off just for them… Zoi’s are too unique for a “one size fits all” on and off button… it’s frustrating to have to turn mine off completely bc my zois start looking bony or way too buff but I still want to experience gameplay with the bodies being effected so this being added would allow my Zoi’s to maintain their unique bodies while also being able to go through complex weight journeys on their own (This could also just be a cheat as well‼️

livid pawn
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Also completely random thing I thought about but we need more romance animations so I thought i could add some ideas of a cute “couples in a hammock” animation:

sturdy jungle
# patent estuary This!! The game is in early access and we haven't even gotten a good foundation ...

People really shouldn't be able to react more than once to these posts, the way they put multiple reactions to look like 15 others were disagreeing with this very valid point is insane.

Anyway, I agree especially with the part about devs not having a clear vision of what they want this game to be. I understand that things are subject to change during EA, but usually those are minor things here and there.. I think we are the minority that actually care about the gameplay and want to see more depth and improvements to the core of this game first. In a year or so I feel like this will be a completely different game.. whether it's for the better or not.. we will see.

uneven field
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KJUN IS HERE!

tidal barn
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text_ThankYou psycat_cahaya
I just arrived home and started writing this message.
Winter has finally begun here in Korea, and with Christmas decorations popping up everywhere, I’m already excited and happy for December.

As always, I’ve been reading your posts today, imagining how amazing the future of inZOI will become, and writing this update with that excitement in mind.

Last week’s discussions were mostly about the new features and improvements we shared, and as the topic of multiplayer spread, many thoughts and concerns were raised. We’ll organize all information related to multiplayer—including the roadmap—within December and share it clearly to avoid misunderstandings and ease your concerns.

Positive Reactions & Expectations

Thank you for all the positive feedback on the new features such as the frying pan animations, new baby/toddler animations, and window resizing. We’re currently improving animations overall so that interactions feel more spontaneous and lively.

We’re also grateful for the excitement around business systems, water slides/roller coasters, and expanded family/relationship features.
We’ve been developing a stroller for toddlers, but due to the nature of the genre, we have to handle countless exceptions to ensure it works reliably in every situation. We’re trying hard to finalize it quickly, but it may be difficult to complete within December. The main issue is that the stroller can’t climb stairs, and collision handling sometimes causes the baby to clip into other objects. TT
But we won’t give up—we’ll keep researching until the very end.

Relationships / Family / Social Systems

There were many requests for a family tree, family photos, diverse relationship statuses (dating, friends, roommates, etc.), and realistic interactions such as dating, marriage, divorce, proposals, and living together. The family tree is currently in development for a December update. We are designing it based on the most preferred model found through various reference sites.

We also received many suggestions about detailed life stages (infant/toddler/child/teen/young adult/adult/elder), genetics, appearance, personality, and realistic heredity systems.
We’ve recently concluded that infants and toddlers need completely separated emotion and interaction systems. Developing fully independent behavior, emotion, and expectation systems for young children will take more time, but we’ll continue improving them step by step.

Daily Life Details

There were many requests for enhanced everyday-life systems such as auto-lighting, dishwashing after meals, family dinners, beverage choices, portion control, and leftover food usage.

Auto-lighting is something I personally really want to add, but it kept getting pushed back. I’ll talk to the team tomorrow morning and try to include it in December. When many of you request the same feature repeatedly, we definitely raise its priority.

Other frequent requests included chores, homework, room cleaning, cooking, laundry, and educational activities for children/teens.

tidal barn
#

Business / Jobs / Economy Systems

We saw many requests for realistic management systems such as store operations, family businesses, more job types, business expansion, financial management, taxes, loans, bankruptcy, rentals/sales, and franchise systems. There were also requests for deeper workplace interactions—skills, career progression, promotions, firing, attendance, different boss/coworker personalities, and more.

Our current development is still modest compared to your expectations, and we apologize for that.
We are working on new lots that families can own, allowing players to purchase land and build their own shops. You’ll be able to hire employees, set wages, and provide services using their various skills. You can also set business hours, enable automated operations, and run franchises.

You’ll be able to personally hire employees—including family members—and if someone with better skills works for you, you’ll get better sales results and higher customer satisfaction.
Because the shop is family-owned, it can also be inherited even if the original owner passes away.

There were also many requests for ownership details, family/personal bank accounts, business inheritance, family employment, and part-time jobs for children and teens. I’m keeping all these notes carefully so we can continue evolving the system.😁

School / Education / Clubs / Social Activities

Many of you requested school life systems—club activities, after-school programs, graduation ceremonies, school events, classes, exams, grades, friendships, and teacher interactions.

It really feels like many of you are part of our development team, because your suggestions often align perfectly with our internal plans.
We develop our roadmap by building core technical systems first, then expanding them into content. Next year, we’ll upgrade the job system, and before the official launch, we aim to create a real school—not a rabbit hole. We’ll combine all your feedback at that time.

Other Systems / Features

We also received requests for more varied NPC behaviors, seasons/weather/events, Korean cultural elements, holidays and family gatherings, photo albums, memory systems, and other storytelling/immersion-enhancing features.
We wanted to include holidays and a calendar system in December, but they were delayed due to schedule issues. TT

Multiplayer (Online)

As mentioned earlier, we’ll share a detailed explanation—development status, timing, approach (co-op/server/hub/invite-only, etc.)—within the next 1–2 weeks.
One thing is clear: Krafton is gathering more developers to help inZOI grow, and we will continue developing the game in alignment with your feedback.
Talking with you every week is more important to me than talking to anyone else.

Someday, I hope I can fully express why this moment—and these conversations—mean so much to me.❤️

This week, many of you discussed the long-term direction and future development of the game.
Every opinion was valuable.
But as a beginner team in this genre, we believe the most important goal for inZOI is achieving solid core systems, immersion, and detailed quality.
So next year, our roadmap will focus less on developer “ambition” and more on perfecting fundamentals.
Because of that, we might not be able to fulfill every request immediately, and I’m sorry if that disappoints some of you.

I usually spend most of my time inside the studio, but lately, whenever I go outside, I find myself wanting to take photos and share them with you.
I don’t use social media at all, but talking with all of you makes me imagine that this is what social media must feel like… Am I right?

I’ll share another development update this Friday.
See you then—and as always, thank you so much.

– kjun text_ThankYou

severe patrol
#

Im really happy they decided to focus on fulfilling the fundamentals features missing in the game rather than anything else ( including the multiplayer) 👍🏼👏🏼

agile delta
#

…we aim to create a real school…
Krafton is gathering more developers to help inZOI grow
…we believe the most important goal for inZOI is achieving solid core systems, immersion, and detailed quality … perfecting fundamentals

I don’t use social media at all, but talking with all of you makes me imagine that this is what social media must feel like…
Big Boss, Gigachad, and Sigma 💪

cunning idol
#

No comment Kjun, I often feel like you can truly read my mind and say everything I want to hear. It's a true skill. These interactions are highlights of my week as well!

astral tendon
# tidal barn > `Business / Jobs / Economy Systems` We saw many requests for realistic manage...

Beautifully decorated tree!

Thank you for the update Kjun. I really appreciate and look forward to the Wednesday and Friday updates. I'm happy in the next 1-2 weeks the multiplayer discussions will be put to ease. As long as it's optional and doesn't impact solo gameplay for those of us that prefer to play alone, then I have no issue with it.

Happy to hear the team is growing again!! 🔥 Hopefully new ideas and solutions to implementation limitations the current team has been having can be resolved faster with the expertise of the new hires.

Please can we get a roadmap for the next 6
months? You said the calendar and holiday feature will no longer be part of the December update? When will we get them? 😭 What will we be getting in December? Please don't delay the multitasking.

I'm excited for the enhancement of existing features coming next year. I don't mind waiting for new features as long as the existing features are perfected in their implementations.

hard eagle
ruby meadow
autumn dirge
#

Shame about the calendar and holiday features being pushed back, but we all understand that delays happen. It's good to hear that you're planning for an interactive school by the time of the official launch. In the meantime I'm looking forward to trying out the playable businesses in December, even in a limited form, and I'm glad to hear you're focussing on getting the fundamentals correct for next year.

soft schooner
#

Add Resizing Functionality to AI-Generated 3D Models
We request an improvement regarding the inability to currently resize AI-generated 3D models within the game.

Rationale and Specific Request:
The recent patch introduced the window resizing feature.
Following this precedent for enhancing user experience (UX), we request that the resizing functionality also be applied to AI-generated 3D models.

Expected Benefits:
Players will be able to utilize models more freely and diversely, increasing content engagement.
This will enable creative placement and decoration without being limited by fixed sizes.

sleek blade
#

Thanks Kjun for the update! I look forward to your comments and videos each week.
I am sad that the calendar was pushed back but I'm sure it will be worth the wait!!
The future of InZoi truly excites me. As a long time player of life simulation games I haven't been this excited in a long time for the future possibilities.
You guys listen and take everyone's feedback into consideration. I am excited to see the core game being worked on and putting more life into the Zoi's themselves. I feel like the possibilities with this game are endless.

harsh sage
#

For the strollers I don't even mind if they're unable to go up/downstairs I really just want them 😭🙏🏽 very sad the calender system isn't coming this December. I'm glad that you guys are going to work on perfecting fundamentals but I actually did like that ambition bc I would have never thought about asking for businesses, or some of the things you guys introduced. As long as fundamentals were being worked on in conjunction with the ambitions I didn't mind so idkkk

inner shard
# tidal barn <:text_ThankYou:1332437919935369296> <a:psycat_cahaya:1405838147165884467> I ju...

Thank you for staying in touch Kjun! Winter is beautiful in Korea, one thing I miss is Myeongdong's streetlights and would love to see something like this in game. I love the school system coming in the future and hope we will be able to also have afterschool activities and clubs. Of course no need to rush, and the community understands for sure that not everything can be implemented fast, or at all, we are many and diverse! One thing I would like to mention is that I hope we get a more detailed answer on Canvastown, as I would love multiplayer mode, but worry that if this is tied to Canvastown it might affect the future cities. Will we still get cities like Cahaya and Dowon in the future?** With their own architecture, culture, vibe... and size? I** personally rather sacrifice multiplayer than open world** and the uniqueness of InZoi and Inzoi citiesPsycat_3

tall glade
#

Salutations Kjun & Team!

Once again,

Thank you! The next step for InZOI, the community, and your company as a whole, will change so much!!

The interactions continue to become more and more natural, the events are fun, immersive, inspiring.

It will be amazing to see the family dynamics coming to in game, the unique ability to make a familiy similar to a Dynasty; is exhilarating.

Resizeable windows?!?! How ingenious! It will be very fun to build with windows we can change the size of. Hoping one day, that comes with shape as well ^-^

The world your team is creating for us, will be so immersive, real life might be forgotten, forced physical shut down. That said, I might never sleep again!!!

I truly hope for the holiday update, that there will be multi-cultural items to place. I was quite pleased to see a yule bog in your item log. It was magnificent to know, this game is open minded enough for other cultures to have a place in it. So im very ecstatic to see what you have in store for us.

Thank you again,
Mani

dapper tendon
#

Kjun thank you so much for the update. We really appreciate all you do and sharing your wonderful vision with us.

I’m so glad you incorporated the 3rd person view for water slides and rollar coasters. Please allow us to see groups of our zois on rides together.

Please add a lot more group activities that more than 2 zois can participate in like playing cards, board games, basketball, volleyball, bowling, playing pool, soccer, getting drinks from bartenders, hookah, swimming, video games, dining at restaurants, dancing, karaoke, working out, watching movies. That would provide monumental immersion especially for our zois. Doing things with up to 6 or even 8 zois would be amazing.

Please add animations to multiple zois on boats where people can look around and have conversations, eat, drink, use their phone, or even play music and dance. It would make boating so much more enjoyable with friends.

void wolf
#

i'm really excited to this new update, but i wish we could have multitasking

agile delta
#

I think that since Mr. President wants to see multiplayer, advertising billboards, and global expansion, and Krafton is gathering devs for inZOI, it’s likely that players cannot really influence the interaction between the state, the CEO, and other major campaigns concerning the image of the whole country and leading corporations. Though I don’t think any trade‑off is implied, all details are going to be disclosed openly and in advance, which I consider respectful toward every player.

Personally, I prefer when everything is honest and expressed in the language of facts, even if those facts lie purely in business. And the last thing I’d want for inZOI are problems related to the lack of players, lack of prestige for investors and the country as a whole, low budget, and so on.

UPD: It’s a great day today – on the eve of the Steam Awards, inZOI’s rating has risen to 79% PsyCat_Yay
UPD2: 80% (very positive) Psycat_UpVote Psycat_UpVote Psycat_UpVote

harsh sage
uneven field
steel zenith
#

I'm sorry we won't have the Calendar in December; it's one of my top priorities, but I'll console myself with the family tree.
I haven't been playing much lately because I'm waiting to see if it'll be compatible with my old saves.

harsh sage
abstract lantern
#

To Kjun and Development team,

Glad to see the work is coming along well, thank you so much for everything you and your dev team does, I am so happy to see even the smallest topics get mentioned and that you're going to announce a proper road map. inZOI will surely have a vibrant future ahead. Don't worry about the calendar update being pushed or the stroller conflicts, because any update you do is worth its weight in gold. Keep on refining those fundamentals! W Kjun and team.

soft schooner
rustic oracle
#

Dear Kjun,

✨ Please remove or improve the current distance-culling system (the render-related system that hides Zois and cars at long distances) in the December update.
Right now, the area around my Zoi looks crowded, but when I look far away, everything disappears and the world feels empty and artificial. This situation feels really uncomfortable

✨ The flickering of street lights and the constant blinking/trembling of house lights should be fixed in the December update.
This issue is more important than strollers, because lighting problems affect the entire world and make the game feel unstable.

✨ We also want separate hair and makeup settings for each outfit category in December.
It looks unrealistic when my Zoi uses the same hairstyle and full makeup for every outfit — even while sleeping.

✨ For the multitasking system, I recommend creating a simpler way to control multiple Zois at the same time.
Currently, managing actions for several Zois is very difficult.
My suggestion is to take inspiration from The Sims 4’s multitasking system.

✨ For Canvastown, we would be much happier if you could increase it beyond 80 lots,
and please do not fill the new map with decorative buildings.
Decorative buildings increase CPU load and reduce performance.
Manually created real buildings require less data and use less CPU power.

✨ If Canvastown has wider streets, we can enjoy driving cars and scooters more comfortably.
And for the future, it would be incredible to have a map with no loading screens and where Zois and cars remain visible even at long distances.
If Canvastown becomes such a map one day, it will truly be an amazing world.

✨ I hope you see and read my messages.
I will be waiting for your reply.
And once again — please add Turkish language support. 🙏🇹🇷

soft schooner
livid pawn
#

This is great to hear thank you Kjun! You’re probably the best one to be lead in a game like this to take on a genre most would either fail or become way too “scammy” lmao but you have great direction in a game like this❤️☺️ One question I’ve been wondering for the future of InZoi is will more apartment units be able to open up within the apartment blocks? This would be a great addition and I’m probably one of the few who understands the complexity in staying 100% away from loading screens and I would be more than okay with a short loading screen if that meant we get more residential lots opened up and more expansive community lots- completely fine with this… it helps the game actually expand and to add more detail to gameplay, but still allowing for open world and drivability… people need to understand these smaller worlds are them trying to stay away from loading screens and that a loading screen to enter buildings isn’t as bad as the sacrifice they’d have to make JUST to stay away from them 100%…

patent estuary
# tidal barn > `Business / Jobs / Economy Systems` We saw many requests for realistic manage...

hi Kjun, thanks for the post! And thanks for the countless updates over the past few months. I know it's not easy balancing frequent discussions with us and thinking of what to show early footage of. Know we have appreciated it. I am also looking forward to the roadmap for what the future holds and a clearer look at multiplayer. i don't want to have to uninstall the game due to it, but i'll respect whichever way you all intend to take the game. I'm grateful enough to have been a part of shaping the game and playing it early. Thank you

severe temple
#

Hi, Kjun. I appreciate your continued efforts to communicate with us, it feels great to have this channel of communication to share ideas back and forth and receive updates.

Because you have been sincere with us even regarding controversial topics like instancing and open world vs optimizarion issues, I wanted to ask you for a direct clarification on your statement about Canvastown being optional. Is it even slightly possible that you will decide to make Canvastown the working model for future DLC cities? Will we ever get more open cities like Dowon, Bliss bay or Cahaya?

fierce shadow
#

Love this! To ensure that he see this, please consider posting this again on this Friday's post. I don't know if Kjun reads follow up responses after he posts his feedback on Wednesdays.

faint cosmos
soft schooner
#

Kjun, add Inzoi’s main story’s lore gameplay with cinema cutscene as story progresses

Like GTA, you can free roam or play the main story, where you actually get the LORE (the identity of the game) and there are cutscene when you do a mission or go to a place during the main story. Inzoi has cinema cutscenes when zois dies, and when Bora goes to the AR company. When I saw these cutscenes, I thought Inzoi will have a main story that you can play and see cutscenes, where you get to learn the lore of the game or discover mysteries and quests. I hope Inzoi can implement this. I feel like Inzoi is more than just a dress up game and it should be more than that. Games like infinity nikiki, wuwa, gta, ananta and more, they all have their main story. Inzoi is not the sim 2.0, Inzoi has a story so don’t forget it because it was shown when Bora was shown, and when zois used to question about the world being a stimulation… plus the cutscene?? Please expand on these lores with gameplays or any main story you plan to make. Completing the main story and side quest can unlock items, prizes, or places, or inform players of the lore or story.

https://youtu.be/CED9eDjpu-8?si=kOYJHSNRkvu1OygO
https://youtu.be/wPLdPe0Ibp4?si=oYV5zU3yrc10rqQ2

InZOI (stylized inZOI) is a life simulation game developed by inZOI Studio and published by Krafton. The game was released in early access for Windows on 28 March 2025. On June 9, 2025, during Apple's WWDC 2025, Craig Federighi announced that the game will be released on macOS alongside "consoles" in 2025.

Gameplay
InZOI features many of the sa...

▶ Play video

InZOI (stylized inZOI) is a life simulation game developed by inZOI Studio and published by Krafton. The game was released in early access for Windows on 28 March 2025. On June 9, 2025, during Apple's WWDC 2025, Craig Federighi announced that the game will be released on macOS alongside "consoles" in 2025.

Gameplay
InZOI features many of the sa...

▶ Play video
inner shard
#

On a positive note, I can wait for the day I can play with my family and friends, and meet some of the people of this community inside the game so I cherish the idea of having multiplayer as an option in the future tbh! Also, guys don't forget you can vote for InZoi on the Steam Awards!Psycat_ThumbsUp

wheat flume
#

Hi Kjun!!! I am super excited for the next update!! Even though I am a bit disappointed we won’t be getting the calendar system or holidays yet.. I am still excited for the other things that will be coming!! Doodle_Heart

Thank you for taking the time out of your busy day to communicate with us!! You have no idea how excited I am to read your messages!!

Here are my suggestions for this week:

  1. I agree with other community members who have stated that, we need more apartments in the world. And we also need more open lots for residential houses. There just simply isn’t enough space in the worlds to create the amount of families that I would like to. There are a ton of nice decorative buildings which could be made functional for additional types of apartments (Ex: low income apartment, studio or loft style). And also the ability to have more than 1 functional apartment in the current buildings.

  2. Will the ability to resize “all objects” be included in the next update? We need a resize button like there is in the Sims 4 and a button to move objects up and down, for better placement of decor items.

  3. I definitely would like to see a ton of group activity options, once group gameplay is added (Ex: eating meals together, dancing together, grabbing drinks together, hanging out in the same area together and traveling together)

  4. As for the strollers, I definitely agree with the suggestion that the stroller should be folded up and the animation switches to the baby being held inside of a car seat while the Zoi is traveling up the stairs. Then the stroller could be unfolded and the car seat placed on top of the stroller for continued movement on the next level.

  5. Are there any plans to fix the roofing system, so that we can make seamless roofs? Right now, adding roofs on houses is still difficult because the roofs do not blend in together well.

  6. Please edit the large gap that is in front of the lots… either the lots should be moved closer to the sidewalks/streets or the player should be able to add sidewalk flooring so that the lot is seamless with the sidewalk.

  7. I am excited to hear that Schools will be worked on separately in the future. Inzoi has the capability of making the school system be really immersive and fun.

ruby meadow
#

every time i play this game i need to come here and say this, all the moaning and noises the zois make, especially when crying and stuff.. 😭 it NEEDDSSSS TO GO

hot rivet
winter wasp
#

Loving everything so far!! Can we add relaxing on a bed and zois being pansexual by default?????

lavish zodiac
random sequoia
#

Yes, please enhance and improve existing features. As much as I would love to have a lot of features, this isn't the right time. Otherwise you'll end up just like The Sims where half of the game is buggy, not finished and frustrating for players.

I have read on several post if the forum is being monitored for feedback ? It feels like (I hope I'm wrong) that only the content on Discord is being taken in consideration.

ruby meadow
hot rivet
timid shuttle
#

Dear Mr Kjun and the InZOI Team - Please enable travelling to cities within save games in December updates or enable them during hot fixes. Please allow families and Zois to be saved within one same gallery ( like those premade families in the Manage City page) and not save by per city so that families and Zoi ( once moved out by player are able to travel within save games cities or moved to save game cities - for example from Dowon to Bliss Bay in player's save game to meet other families and Zois in player's Bliss Bay map and not default maps of cities as what is currently happening in game right now. Please make it happen. Thanks text_This Icon_Heart 🙏 ❤️

timid shuttle
#

Dear Developers, Mr Kjun and the inZOI Team - Watch this video from one of inzoi partner creator that I am following before game release. I do not have the time to watch him live (due to time zone) but this morning (my time zone) I got to watch him live. He literally calling out the team to watch his live gameplay. He needs answers just like me. I can feel him because it happened in my game eventhough not directly simliar. One of my save files literally deleted without me deleting it (October update). Need some answers on why cos I do not use mods. I have stop Steam cloud saving my game but two days ago cloud started to automatically sync my game. At times I just have the silly feeling that Steam does not update the geniune inZOI game😅

cunning pivot
#

There are very few players in the game right now, only about 1,000. Can you please do something about it to prevent it from getting worse? I was hoping for some interesting changes soon I bought a new computer so I could have fun playing this game but unfortunately it didn't turn out as expected

foggy path
ruby meadow
# hot rivet Well its realistic and players want realism...

it’s not realistic to moan every 2 seconds it’s just uncomfy and annoying what are yall on abt

@foggy path i don’t mind the voice volume, just the inappropriate noises that are far from realistic. nobody makes those sorts of noises in real life

lavish zodiac
# ruby meadow it’s not realistic to moan every 2 seconds it’s just uncomfy and annoying what a...

if it bothers you so much, instead of depriving players of something they themselves like, you could do what other players are doing... Ask for options in the menu you can adjust with a button. Done, Fixed !
Everyone happy.

Trying to make the devs remove stuff that ppl love about the game won't earn you bonus points; Quite the contrary in fact. And ppl WILL be vocal on this because the devs HAVE removed stuff in the past (a lot of stuff) from little complains that came out of nowhere, and now long term players are far more defensive about those type of suggestions.

Best option, ask it to be able to turn it off in the menu, that way nobody will oppose you.

foggy path
ruby meadow
# foggy path Fill their needs, don't keep them hungry and they won't. Personally I don't hear...

Idk I just don’t understand why people want that in the game anyway, every time I join a stream or do one myself people comment on how irritating it is to hear that 🤣 idk with the amount of ppl i see feeling the same way im surprised everyone is so against that being removed, its just an unnecessary sort of noise 😭 whoo wants to hear allat cuz promise you its not realistic if anyone was in my house making that noise im kicking you out lmao

foggy path
# ruby meadow Idk I just don’t understand why people want that in the game anyway, every time ...

Inzoi is my first real life sim game. When I started playing, I was also bit thrown off by all the emotional sounds in a language I can’t understand, so I kinda get where you're coming from, but I guess it’s just their way of expressing things without using real words (or no words at all), which can make the sounds feel a little exaggerated at first. But over time I got used to it, and I think it’s just normal for this type of game. People who’ve been playing sims for a long time probably don’t mind it at all.

lime peak
# tidal barn > `Business / Jobs / Economy Systems` We saw many requests for realistic manage...

Strollers

  • I would love to see a group interaction to invite another zoi with a baby and stroller to walk with our zoi around town, as a bonding moment
  • being able to feed babies/toddlers in strollers by giving them a bottle or hand feeding them
  • being able to take babies out and put them back in on whim
  • A feature where when we take babies/toddlers out of stroller we can store the stroller into the car trunk
    ⦁ Having double stroller for two babies/toddlers and twins

World decorations Progression

  • It would be so cool if we could see the world evolve during holidays like npc neighbors and shop owners setting out decorations or decorating their shop, a town center Christmas tree for winter, seeing lights appear on people home windows and roofs
  • NPCs wishing each other Merry Christmas and Happy Holidays in passing or when shopping after a transaction

Lore
I keep seeing mentions of needing lore and wanting lore in Inzoi. If lore is to be considered please let it be a setting we can turn on and off in the setting. Some of us don't want or need lore to enjoy a game for what it is, and I feel having it be a part of the game would end up as a distraction and would become annoying over time.

uneven field
#

Can we please have more voices (pitch slider will be fine for now)? Maybe they can have different accents as well.

For facial expressions, micro expressions and more eyebrow movements will make zois appear less stiff and uncanny. An example, when a zoi smirks, one eyebrow can raise or maybe zois can roll their eyes when annoyed.

Nightlife: Luxury nightclubs can have VIP rooms, privileges and perks that other customers won't have access to like discounts and better quality food, secret recipes, drinks, and top notch service.
Add street parties, boat parties, etc. There can even be hotspots for adults and sneaky teens. When entering the lot, mood can be altered by the vibe there.

timid shuttle
#

Blessed Thanksgiving Day, everyone! - to the Devs. Mr Kjun , the InZOI Team and the inZOI Community. Please do not give up inZOI and continue to work at your best to find the root causes of those know issues in game. I wish that all of us, esp inZOI partner creators continue to play the game and continue to feed back on the good and bad of inzoi game so that we can all improve on the game. If the content creators pause playing the game they will feel lost when they start playing it cos they not getting in touch with the game where there are many fixes and updates. I am esp thankful that I am one of those who are able to play the game. I trust that inZOI will overcome its teething process during early access. It's rather tough to develop a life stimulation game with UE5 engine. I appreciate all the hard work that the team has put into the game. Thank you Krafton, Devs, Mr Kjun, inZOI Team and the inZOI community. Protect inZOI. God bless! Icon_Heart 🥰 ♥️ text_ThankYou

agile delta
#

@short marsh took a fullscreen screenshot of the first trait system from the pre‑early access build in English, that I posted here a couple of weeks ago, but back then from Kjun’s interview in Korean.

So, we can accurately identify the temperaments that were supposed to unlock for Zois during their life stages across the OCEAN group

childhood – 2 temperaments from Openness and Consciousness
adolescence + 1 temperament from Extroversion
young adulthood + 2 temperaments from Agreeableness and Neuroticism

We’ll never know if it would’ve turned out better or worse, but inZOI had a distinct identity back then and maybe something similar would’ve been worth developing.

rotund wagon
foggy path
# agile delta <@1364271236888264799> took a fullscreen screenshot of the first trait system fr...

This part is really complex and it's not easy to come up with an idea that flow realistically and naturally for a game. Humans are not programmed at life stages, we can change all the time and very dynamic depending in the actions, decisions, circumstances around us, or react to things differently depending on which person we talk to. If we were only stuck to only few temperments, it feels rigged and non evolutionary with no character arc. What makes life realistic isn't just black and white and evil or good, and it's that unpredictable grey area which is the hardest to replicate in game. I don't really like the idea that we choose a preset temperament, but instead it has a evolutionary tree that you can branch out differently whenever your zoi does something that creates their unique personality. Unlock things progressively creates more excitement and curiosity to see how your zoi's chosen path results in

agile delta
# foggy path This part is really complex and it's not easy to come up with an idea that flow ...

For now, we don’t have a single trait system that is even remotely dynamic or evolving, neither OCEAN, nor the enneagram, nor the latest one with a hard‑coded single temperament and two traits.

What you’re describing is something I once suggested as a radial system, similar to the nine Enneagram types with branching that presents three traits for each type. From there, it could evolve into RPG‑style “constellations” of personality skills, accessible along the chain from the main Enneargram branch and extending into neighboring wings and the opposite stress/relax sides. Ah, I would love to see more of Kjun’s RPG experience applied in inZOI, but how would players accept personality skills (traits, abilities) that accumulate as bonuses or penalties throughout life?

-# And if we talk about unstructured experience, it’s more like a super complex system, with far too many exceptions, when multiple traits overlap, a whole set of contradictions emerges, and in such cases it would be difficult to reconstruct a character from scratch.

UPD: ofc, the design of the system is only for example

foggy path
# agile delta For now, we don’t have a single trait system that is even remotely dynamic or ev...

Yeah, currently it feels very doll house like, anything you do does not link to other systems. I think during pre EA somewhere Kjun mentioned before about how he said everything is coded separately so its easier to retract steps or something. Not sure if that indirectly affects losing the interconnectedness of the game's system.

A deep evolutionary personality system which utilizes a memory system is missing for a next gen life sim. (is this the final boss for devs😂 cause to me this sounds like a headache, its such a huge ambition if done right) They need each other, as memory serves a zoi's experience, while personality shapes memories, its an endless loop. The tree idea is certainly common in RPGs and its a nice blueprint, and actually this might be where AI in gaming shines, if the tech becomes mature, it may adjust behavior dynamically and remembering context for long periods. Right now the problem is how to get personalities to evolve rather than feeling like a random generator and emergent identity rather than assigned identity like now

Not totally related to personality or memory, but In Detroit Become Human, your choices affects consequences, and you can go back and replay and try new choices which branch out the story in another direction. It's called a flowchart, and just another example of how this branching out mechanic is a must have in these type of life sim/story driven games.

"How would players accept personality skills etc that accumulates as bonuses or penalties throughout life?"

It needs to be feel rewarded and have perks. like if you reach certain skill level, you may unlock access to other areas of map, more public recognition, or information you can give to other zois that can help them in some ways, which they in return may be more friendly towards you. As a single player, it feels very one sided. You initiate most things, you have to switch to other zois to plan out everything, on top of that, play a time management game

rocky hinge
# severe patrol Im really happy they decided to focus on fulfilling the fundamentals features ...

Yes I am happy to hear this too. I been saying I rather them focus on fundamental features first before things that can wait like multiplayer. We just have to wait on things and we all need to be understanding on this if we want a good developed game. Sadly yeah.. ALL of us have to wait on things getting pushed back, but once they do come we will have a more stable game and so much more added on in these updates.

lavish carbon
#
  • Would be neat if it was possible to open a new game, without having to make a new para first.
  • Also free placing floors, without having to build walls around first.
  • Go on vacation and stay in the same hotel room as a group/family.
  • In general make things around the city and furnitures in homes function.
  • Ability to visit neighbors/ other households
  • special night time activities (crime, night life, clubs)
  • More family gameplay (for now it’s more fun to play with 1-2 paras)
  • make a solution for how to play with 2+ paras when both have active jobs and goes to work at the same time (a bit stressful to keep up with both doing tasks at work)
rocky hinge
#

Kjun you mentioned option to purchase land for building shops. What I do wonder is if we can also build any lot we want such as theaters, parks, malls, hotels, restaurants, clubs, etc. Kjun will we be able to also build public lots? cause I hope that is a future plan once this is introduced to "create lots" I would personally like seeing option to build on any lot for public use and select lot type. Not just with business owned land. Much like what we saw in sims.

agile delta
# foggy path Yeah, currently it feels very doll house like, anything you do does not link to ...

I definitely found it interesting to read such a perspective, since I’ve long been trying to figure something out and propose ideas based on inZOI’s existing personality systems without breaking them at the core. I think everyone would be on board if you/we put together a clearer picture and brought it into the next brainstorm.

At the very least, the only proposal that remains for me to “pitch” to Kjun is the personality system, which I sincerely hope will become inZOI’s defining feature. I haven’t been able to succeed, but perhaps you might.

lavish carbon
#

Please add multiple functional apartments in one building

subtle chasm
rain otter
#

I’d like to hear early 2000’s type of music genre on inZOI 😊❤️

foggy path
# agile delta I definitely found it interesting to read such a perspective, since I’ve long be...

I’d be glad to help, but the problem is that I’m not a game developer, so I don’t really know how to turn ideas into the kind of technical details devs need. It’s one of those easier said than done situations. There are often multiple ways to reach the same outcome, just through different approaches. And honestly, I’m pretty sure many people have already pointed out similar issues with the current personality system. it’s ultimately up to the developers to figure out how to translate those ideas into actual implementation. As long as they aim for qualities like dynamic, evolving, motivations, behavior patterns, incorporates memory, unpredictable but not random etc., I think that’s what matters.

Actually, now that I think about it, the traditional branching tree mechanic might be outdated, since it always has a fixed beginning and an end goal. But what if the branching structure was used as training material for AI instead? NVIDIA says language models are trained on trillions of sentences describing how humans react to the world, yet Inzoi still feels like it’s missing something. Maybe a hybrid system combining generative AI with branching logic to support an evolving personality system could work. Idk if it makes sense that way lol. But Nvidia Ace still needs improvement before that kind of idea could really shine.

Here is an interesting read for Nvidia Ace. And it also talks about conversational AI, which I think might be one of the other secret the devs are working on, since I saw someone hinting a reveal during meetup. https://www.nvidia.com/en-us/geforce/news/nvidia-ace-autonomous-ai-companions-pubg-naraka-bladepoint/

shrewd vale
#

I just wanted to reiterate how valuable your work is. In so many ways. And the same goes for the dedication of the users here on Discord. I have the same positive feeling about inZoi as I did back then with No Man's Sky. The Zoi have a great future ahead of them, and I'm looking forward to it.

astral tendon
livid pawn
# livid pawn This is great to hear thank you Kjun! You’re probably the best one to be lead in...

I think the reason things might get delayed or slowed down is the strong opinion against any loading screens whatsoever but who knows… I think we should make it clear we won’t stand for them overdoing it they should keep some buildings open and it should only be for buildings with functional gameplay but I’m not completely against it… I just haven’t seen a game that successfully has open worlds, open functional buildings, good gameplay, AND nicely optimized… a little worried about it becoming a horribly optimized mess like the sims 3 but idk… is it the unreal engine they plan on transferring to? Idk maybe someone else has more information on this

cedar steppe
#

Maybe if there was a way to do hidden loading screens, that would placate the people who complain at its mention. But I totally understand the need for loading screens for big buildings. I for one want Hospitals, schools, prisons, courtrooms, maybe even like airports to be fully functional and if I have to wait a few seconds for that to happen, fine with me

agile delta
#

I still sincerely don’t understand why people ask to turn inZOI’s perspective almost into semi-closed-world Sims 4, instead of tolerating minor delays to attract new partners, budgets, and R&D while at the same time ensuring inZOI a long and successful life for years ahead. As a dev, I have a million questions, whereas people without engine knowledge automatically have none, which is very strange.

Already now, building indoors and role‑based Zoi NPCs/crowds are unloaded before you get close to them. They could add indoor loading on building click to avoid stutters when moving through the city, fine, but they still load (just as role NPCs and crowds spawn) in a second. It seems we already have on‑the‑fly loading of everything needed. Ok, you can tolerate a small micro‑freeze and they can mask it if it lasts more than a second.

But suppose players insist, devs stop optimizing the open world, send away all those partner studios, and with a new update decide to pause the entire simulation on unloaded lots. Then family‑style players leave one Zoi for 5 hours to do something (homework etc.)… only to discover they were paused the whole time, and the game just drew need bars in background progression. I can’t imagine what awaits the game…

-# It’s just such a responsibility for the future of the game and thousands of players. In dev I even worry about whether one of the maps might have a less beautiful setting or lighting, and how 30k players would feel it. And here we’re talking about a main core strength, on which all marketing and audience loyalty are built.

wispy chasm
#

With more family gameplay coming, i'd love if queer Zois wouldn't depend on the player zois orientation and would just spawn even if i was playing with a straight zoi 8b1_hearts_cinna

livid pawn
# agile delta I still sincerely don’t understand why people ask to turn inZOI’s perspective al...

Well I don’t think anyone here said they want InZoi to be a semi open world bc this and the graphics are the main attraction of InZoi but i can’t find examples of a game that’s been able to do this with full open world and level of graphic detail as InZoi but maybe I haven’t looked enough and if InZoi is able to do it then go nuts bc we’d love it lol ☺️ (also I’m not a game dev I have no clue what I’m talking about)

foggy path
static maple
#

I am on the fence about multi player but if they are creative about it could enhance single player gameplay. For example can you imagine if there was a zoi matchmaker service on the zoi phone where you could match with another players zoi and start dating them in the dating app. And then when you want them to be in your game you get a copy of that Zoi so it never interferes with the single player experience. I just dont want it to be some GTA online clone, because it isn't GTA I think they should really be careful and creative about multi-player and of course make it optional.

foggy path
static maple
agile delta
# foggy path How do you know inZOI wouldn’t still simulate in the background even when zois o...

Previously, we were overly focused on building a technically perfect simulation world, which caused several problems — optimization issues, increasing system complexity, and high maintenance costs. After much testing, we realized that maintaining this approach is unsustainable. We’ve now shifted our design: instead of relying purely on simulation logic, Zois will act appropriately based on adaptive behavioral values that fit their situation.
#1423595341189611551 message

Right now this affects NPCs: instead of the simulation that was previously demonstrated (routing, schedule), they’ve been assigned roles and adaptive values / behavioral patterns. They can appear here or there, the game no longer guides them along routes, and when switching to another Zoi, the game can spawn the same NPC in a location 100 m away. I haven’t yet checked whether other families are fully simulated in rotation. Simulation is the most resource‑intensive process, and just like with instancing, may be the first to be sacrificed.

For now I’m waiting for the December update to see how things have progressed with, whether Zois move around as families, recognize each other, or not yet.

foggy path
#

OK, I don't quite get it. "instead of relying purely on simulation logic, zois will act appropriately based on adaptive behavioral values that fit their situation" wait, isn't this what we wanted? dynamic values/personality. Isn't that more complex simulation than just simple simulation? Doesn't that increase system complexity and cause optimization issues as well? I don't get it lol...

@static maple Sure, but we don't really know what their plans for online is yet. And not everyone who wants multiplayer online for a life sim necessarily likes to play GTA. I'm an example, but as for their upcoming one I'll tune into it to see why all the hype

winter wasp
#

Just noticed when zois watch the yoga or workout channels they don’t actually do any yoga or workout along with the program. Was this intentional? Would love to see more little details like that in-game 🙂

agile delta
# foggy path OK, I don't quite get it. "instead of relying purely on simulation logic, zois w...

No, it’s a simplified model of roles and behavioral patterns like “crowd,” “vendor,”, “student” with template pattern‑triggers, and it can change within predefined rules, semantics, and flags. It’s a great lightweight model for imitating crowds and activity. But it cannot replace a full simulation with routes, schedules, actions, skills, relationships, consequences. It’s basically an excellent filler in games to make you feel the world’s immersion, but it cannot be adapted to playable families.

How wonderful it is when people ask questions. And it’s good that people started in time to study what dungeon‑like instancing is.

UPD: That’s why you’re seeing these massive crowds, which are fairly manageable for optimization, whereas 30 fully simulated Zois would cook your rig

foggy path
agile delta
# foggy path Hmm OK my brain hurts. So this light weight model only triggers when zois or lot...

No, NPCs now operate autonomously only in the simplified model and appear on lots when loaded in their assigned roles, essentially like puppets with animations and triggers.

I won’t hide it, we discussed this model back in July, and the devs adopted it as a foundation. It significantly reduced CPU load, though not yet GPU, starting with 5.6 there should be crowds optimization, similar to what was shown in the Witcher IV tech demo (up to 300 agents on screen in bulks).

livid pawn
foggy path
# agile delta No, NPCs now operate autonomously only in the simplified model and appear on lot...

Not sure if a light weight model like this would ever evolve to accomplish more complex systems or features people were asking for. I guess complexity will only be an illusion and not real. I see the fear you have now that if Inzoi might further reduce open world with this model, it creates less real simulation. I know what you meant by dungeon-like instance since I played single and mmo rpgs, but tbh I don't mind that really, probably because it is quite common method for optimization that many use. Of course, if they could have open world that's always nice though

agile delta
# foggy path Not sure if a light weight model like this would ever evolve to accomplish more ...

ofc, Karma is no longer there, because there’s a pool of roles but no full agents in the simulation and no Karma List. In a dungeon‑like setup, the simulated world outside the instance (the lot and for the lot) does not live or exist. In practice, once the instanced lot is loaded, it’s no longer an open world, and physically everyone who was there before loading is not present in this instance. If one Zoi is at the club and another at home, in this copy of the world the second already isn’t there, at most just his portrait and basic parameters. When returning, he is unlikely to continue their previous action, since the copy of the world will be created anew.

neat pike
#

I think it would be nice for the Inzoi team's creative juices to go on field trips to observe people. I know most of the team is copped up in the office most of the time. The team can really benefit from observing families in parks, couples at fancy restaurants, friends at night clubs. Think of it as anthropologists studying human behavior. These observations can help inspire Zois to become more lifelike.

carmine zinc
#

One of the things i love the most about inzoi is the open world so I am not and expert in computers or gaming design but I think we come a long way and now we got powerfull pc even consoles, so for me I want a big open world full of gameplay without load screens I think is going to be crazy but is what we expect in games in 2025

soft schooner
autumn dirge
rocky hinge
#

Team please add really long hairstyles like these in December update or a soon update. I am sad there is no real long hairs I can use in CAZ 🫤

spark wadi
#

I'm not sure how others feel about this, but I thought I'd put it in the chat. Can you pleaseeeeeeee get rid of the giant pink heart when the zois are having adult time. You don't have to show anything. It could be just simple rustling under the covers without the heart. I just feel like the big pink heart makes it a bit obnoxious. Another thing, for animations with the fx like "power of love", etc, can we please have a toggle? I really like to take candid photos in game and the fx and the color change from the fx gets in the way of the photo

livid pawn
#

Can we add bruises that take a couple days to heal after losing a fight!

versed yarrow
#

Have anyone been having any problems with their zoi not being able to go up to the second floor using the steps

foggy path
# agile delta ofc, Karma is no longer there, because there’s a pool of roles but no full agent...

Right. Instanced dungeons are designed to reset (boss stages can be re-challenged and re-farmed). Once we leave and return to the open world, the monsters inside don’t need to keep simulating or living their roles anymore. That’s acceptable in MMORPGs not just for optimization reasons, but because these encounters don’t require ongoing role based behavior the way a life sim does, where characters need constant background simulation to build their individual stories. Hopefully the whole system does not rely on more instanced lots, that becomes a fundamental flaw for a life sim design. Never realized this until you explained it and I recall how instanced works👍🏼

One way to tackle this might be making simulation priorities. 1. Zois important to the player (friends, family, lover) always simulate in the background. 2. Distance zois which players don't control are only event-driven, light weight model. Not sure if that would work...I guess hard to say, because if zois are not in the same open world or instanced lot, they can't be in parallel simulation

winter wasp
#

Would love to see the car system get a little tweaked! Maybe instead of teleporting we can watch our zoi drive to a location start to finish and possibly adding a gps system with guidelines on the street for manual driving through the city! I love driving but it’s hard to find my way around sometimes and I don’t love getting in the car and teleporting

agile delta
# foggy path Right. Instanced dungeons are designed to reset (boss stages can be re-challenge...

Yes, when we suggested the simulation layers with the Bubbly social network on the forum in Sep, players could choose manually which Zois to simulate (only my Zoi → only my family → rotated families → selected Zois). These Followed Zois could fully simulate, generate milestones and share them in Bubbly posts, while the others would perform simpler actions, how we also wrote back in July, using unified entity, family groups, semantics (tags/values), and event triggers.

So this large‑scale research had already been done. Here I posted this many times in the first brainstorms, so the rest is up to the devs. Pretty sure we’re on the same page with them, seeing what they’ve already done. What remains is to let players manage the simulation layers and Bubbly.

It’s clear that Kjun is expanding his knowledge in the field and applying unconventional methods after we move away from the simple ones. His discussion of complex systems and added difficulties shows no frustration with player demands. Instead, the research progressed into canvastowns (and this is only the early phase), “bridges”, and eventually active/dormant zones with seamless streaming loads. That’s why he’s a gigachad.

UPD: Please write briefly about personality traits in the upcoming brainstorm.

errant sable
#

이걸 보고 다시 인조이 하고싶다

foggy path
# agile delta Yes, when we suggested the simulation layers with the Bubbly social network on t...

Regarding instanced lots and simulation layers, I’d rather not comment further since there are still technical nuances in InZoi’s case that I don’t fully understand. Different games handle them differently, so I think it’s better to wait and see what direction the devs take. I’m sure they’re experimenting and trying to find the right balance. Though it was still an insightful discussion.

I also reread Kjun’s post about Canvas Town, and I can definitely see its advantages. Customizable towns are a huge incentive for builders, combining creator-driven flexibility with optimization benefits is a smart approach that solves two needs at once. The only drawback for some players might be the loading screens (if bridges and roads still can't help) and the smaller world space. As long as it stays an optional feature and doesn’t replace the existing cities, it should keep everyone happy.

I’ll see what I can add, but honestly, a lot of people have already shared great feedback. I’m just not always the best at turning ideas into words.

agile delta
# foggy path Regarding instanced lots and simulation layers, I’d rather not comment further s...

Each perspective matters, it doesn’t have to be perfectly structured or highly detailed. There are numerous nuances, some relying on sLM and others on LLM, but overall the concept of inherited, dynamically acquired traits and branches may not require specific technical details, ultimately it’s up to Kjun:

When many of you request the same feature repeatedly, we definitely raise its priority.

steel zenith
#

I believe that, at this point, the Zoi's personality system (and all the behaviors that derive from it) should be the foundation of Inzoi's development.
We players ask for many things, even the impossible, in the game mechanics. We make very meticulous and detailed requests. But, in my opinion, obviously, if we don't "fall in love" with our Zoi, if we don't feel real and "alive" to them, we'll eventually get bored and give up.
It's obvious that a Zoi can never be as complex as a human being, but the closer it gets, the more fascinating and playable the game will be.
I've read some very interesting proposals, which I agree with. A basic "temperament" is fine, but personality is made up of many nuanced or contrasting traits. These traits can change, evolve, or degenerate over the years, with positive or negative experiences. And these traits also influence the behavior of others. I like creating stories, yes, but I also like following the Zoi's personalities and whims.

honest stone
#

Zois don't have to get shooed out of the bathroom when another Zoi is showering, they are wearing a towel already. There is nothing to see anyway ^^'

livid pawn
spark wadi
# winter wasp Would love to see the car system get a little tweaked! Maybe instead of teleport...

Piggy backing your comment to boost it !! I would love that. I like to take in the scenery and would love to watch them drive to their location instead of that fade to black screen. Also to add could we please have a map visible while maual driving. Kind of like a small gps system where we can add the destination and a highlighted path can show us the way to the destination so we don't have to open and close the main map. Please excuse the caption on the picture, it's from GTA, but I wanted to show an example of what I was talking about

fair stirrup
#

I think Set The Mood animation is the weakest one in the whole game. It breaks the immersion and looks really robotic. Sims 2 is the perfect example how to do this the right way.

It would be nice to see that improved and more life like with additional places of Setting the Mood added to the game. Because... only one place is just sad and not realistic at all.

Also this interaction should increase fun and decrease fatique meters.

It could become a skill and impact the mood, memories and needs based on the current Zoi level. Which could be a fresh twist on the matter.

winter wasp
#

This is totally random and I’m just noting things as I play but what if at convenience stores, instead of using purchased items in the store, you can put them in your inventory to take home (i.e. taking home medicine u bought or buying a bag of chips that goes into your inventory and u can eat them later). Not a big concern just think the stores are so cute and would love to see them a little more refined if at all possible!

winter wasp
#

Kind of a shot in the dark since the kiosk systems are already set up but maybe more employee zoi interactions/animations instead of kiosks? If it’s not game breaking ofc. I don’t hate the kiosks but sometimes I miss talking to a zoi to order food or pay for things etc

gray kelp
#

Make an animation that will allow zoi to take baby/toddler out of stroller first and put them in a baby bag , idk how you call them but they are babycarying like this and then add a animation that allow zoi to multitask baby on back or front and then lift stroller to then go down the stairs put it down then take baby back from their baby body Caryer and place baby back in stroller, or... Instead of stroller down stairs , for now to let the stroller be parked. When taking baby in the body Caryer ( like bags that zois Cary on their back?)

winter wasp
#

Hey yall. Was thinking about things like entering a space with multiple zois. What if you could travel together somewhere kind of like in sims with the “go here together” option. You can leave and enter a venue simultaneously with a group of zois or walk around together with your friends. Idk if you can already do that sort of thing or how difficult that would be to actually execute but just a fun little thought.

agile delta
foggy path
# agile delta Each perspective matters, it doesn’t have to be perfectly structured or highly d...

It’s definitely complex putting it into words myself so I'm taking my time. I’m asking AI for guidance, to take my concept and see what it can do. A true sandbox life sim that incorporates an evolutionary personality and memory system is extremely challenging to code, much more so than a narrative-driven life sim, which can be scripted more easily. I can see why they started with the Fate Engine concept. Sandbox life sims, with free-form storytelling built on those complex systems, are emergent and dynamic—but achieving that level of detail is both difficult and expensive compared to AI-assisted narrative-driven life sims. I'll try to gather something fitting for this game without too much unnecessary intricacies

Just as an example, read this, it makes your brain explode lmao..Too much details. Where do you even begin. (this is just the memory system but it also has some reference to personality and other stuff)...https://chatgpt.com/s/t_692a9b61e3108191ae3f5e162aaa77c5

ChatGPT

ChatGPT helps you get answers, find inspiration, and be more productive.

agile delta
# foggy path It’s definitely complex putting it into words myself so I'm taking my time. I’m ...

I get you. I take a slightly simpler approach, focusing on the systems they presented earlier, and this rather serves as a reminder that they wanted to share something with us. I’m waiting for the unveiling of those systems that Kjun mentioned back at Gamescom, AI‑driven, LLM‑based ones, and promised to share with us in the future. Only I have no ground to ask such questions, since they would drown in the stream of traditional sims-like, nevertheless, the devs need to prioritize them to uphold Krafton’s AI‑first status. The anti‑AI crowd has already decided, and the ones who see it positively get no updates.

foggy path
# agile delta I get you. I take a slightly simpler approach, focusing on the systems they pres...

I'm pretty sure they are already using their own AI to research on these things as well, it's more of a matter of how detailed and in depth they are willing to go, while also taking optimization and resources into account. As I'm not a game developer, my knowledge of what info is beneficial to the game may be limited. I also don't know if some are traditional coded or can be ai assisted, I can only give expectations and results of examples but not the complete process. Hopefully that kinda helps. Anyway, for AI, I'm personally neutral. It depends on how AI is used. I'm not completely against it, but also not all for it.

upd: I put it down in general story feedback. Hopefully it gets the overall vision across, dynamically evolving rather than static personality

agile delta
# foggy path I'm pretty sure they are already using their own AI to research on these things ...

I did read it, ofc, and you already expressed it above in the simplest form, almost like a publication-ready post. The point is that info is in any case filtered or aggregated through AI‑summary, or translated into KR, we don’t need to provide theses that are hard to digest. To raise interest in the topic, we just need to state its general essence in the thread. Ofc a simpler topic, like the school activities from P5R and other suggestions, was easier to interpret and capture, but in this case “dynamic AI‑driven personalities based on (psychological model), context‑/memory‑driven development or Rimworld‑style backstories, tree system or RPG‑style branching,” sounds quite convincing.

RimWorld backstories
Two backstories: one from childhood and one from adulthood. These backstories define skills, passions, and restrictions. Childhood b-s often explain early traits, such as being raised in a tribe or growing up as an orphan, shaping basic abilities. Adulthood b-s add professional or social roles, like “Doctor,” “lSurgeon,” or “Pop Idol,” which influence advanced skills and personality. Together, backstories create unique combinations that affect gameplay, relationships, and the emergent narrative.

-# No offense, but outside Kjun’s scope of work, interesting ideas and feedback often get lost, while in active thread disputes and off‑topic flare up. I think even a “simplified” interpretation of the models is pleasant for Kjun to read, simply because it shows there’s connection and mutual understanding.

foggy path
# agile delta I did read it, ofc, and you already expressed it above in the simplest form, alm...

OK, let's stop conversing here. If we shall continue I guess we'll need to head to general inzoi chat. I'm actually not sure if it was okay for us to keep talking, but mods has not interrupted. The Rimworld example was suggested by AI, it seems to be more suited for the Fate Engine not sure. Anyways, Kjun says he will hold a separate discussion for AI driven NPC and add differences in personality driven behavior in Dec, so lets see how it goes.

agile delta
# foggy path OK, let's stop conversing here. If we shall continue I guess we'll need to head ...

Ok. Discussion or feedback (not off‑topic) in an outdated brainstorm shouldn’t be stopped by mods. But that’s the point, since interest is low, separate discussion might not even take place. Only public attention to the topic can bring it into the trends. In the current brainstorm there are only 2 mentions of personality compared to 20+ mentions of nothing but animation and disputes around it. Kinda disappointing for a revolutionary, AA+/AAA game in 2025.

It’s such a promising area that I’d like to hold a separate discussion dedicated to this topic soon. (October 3)
…instead of relying purely on simulation logic, Zois will act appropriately based on adaptive behavioral values that fit their situation. I’ll share a detailed video about this change on Friday. (October 10, there was no video. we just saw the changes in the game after v0.4 patch)

lime peak
#

@unique flower Love the ideas of having expensive and affordable
stores. But especially the clothing options and needing to buy outfits, I really hope this business system will allow us to sell outfits and clothes.

foggy path
winter wasp
#

I would love to see functional grocery stores be a thing. I do like the convenience of pocket market but oh man do I miss that sims 2 grocery store experience

digital leaf
# winter wasp I would love to see functional grocery stores be a thing. I do like the convenie...

Yes, in The Sims 2, the store opening, shopping, and simulation details are truly excellent. This is exactly what should have basic detail animations, such as queuing, opening the cash register, holding money and handing it to the cashier, and then completing the transaction, carrying a shopping bag. These are the most fundamental animation details. Well, it's not like magic tricks. This is perfect.

river yacht
#

I really love these family interactions; they feel so real and relatable. I hope there will be more of these kinds of interactions.

mental stirrup
#

I really hope you make the education system like The UK has, Primary school for children, High School for Teens, then College where ZOIs can earn a qualification for a job, then get a job or go to University to earn a degree for something higher, or live on benefits

boreal wigeon
#

The opportunity to pee behind bushes.

lavish zodiac
winter wasp
#

Lowkey what if zois could smoke cigarettes?? Mine is stressed 💀🤣

carmine zinc
#

This is what we need in inzoi a real driving system like gta v we need garages and everytime we want to drive our car need to take it out of the garage no load screen when we crash another car and having damages on the car, also the possibility to crash people and kill them also steal their cars and get the police involved, also have a GPS of the full city

harsh sage
carmine zinc
winter wasp
#

Would love to be able to order food AND a drink simultaneously at a kiosk one day and watch my zoi sit and eat a meal at a cafe or restaurant. Adds a little more immersion!

harsh sage
# carmine zinc Totally agree we need this if we have games like gta with this thing is going to...

Again can u plss forward ur og message into the new chat so the devs can see it 😭

Yes on open world!! Like I'd love highways and again bridges like gtas where you go over the bridge with water underneath to a different part of the city. For the mini map to also have a side bar with all the cities locations that you can click and it will give u directions to that location. And yes to a bigger map!!

slim totem
#

AI Building Mode with Floor Plan Upload (with clear floor slots)

In addition to text prompts, it would be incredibly useful if players could upload actual building floor plans as images.

A slot/tile system could be added where each floor has its own upload option, for example:
• Site Plan / Overview
• Ground Floor (GF)
• 1st Floor
• 2nd Floor
• 3rd Floor
• 4th Floor
• 5th Floor
• + more floors if needed

The AI would analyze these plans and automatically generate the house based on the uploaded layouts.
This would make it possible to recreate real architecture, hand-drawn designs, or CAD layouts directly in the game.

winter wasp
#

I think it’s a little much to ask for the full gta car experience with multiple cities and we need to be a little realistic. The game barely runs on high end pcs as it is. What you’re describing is quite literally impossible at this time. Just an in depth car system would be nice with gps but it doesn’t need to be that crazy. We already have crash systems and everything.

carmine zinc
winter wasp
#

It’s also the fact gta is a completely different game without constantly running way more complex personality systems in the background etc. it’s a whole different game.

carmine zinc
winter wasp
#

What doesn’t really matter? The fact that what you’re saying isn’t possible for this game?

winter wasp
#

Like I just don’t think you’re grasping what goes into all of that. They can barely incorporate strollers rn and you’re asking for multiple worlds that are all interconnected and have all these huge game altering features..

winter wasp
#

Also if they actually were able to incorporate a system like that it mostly likely wouldn’t run on like 90% of peoples systems right now. I get having high end requirements but it’s not exactly profitable if only you and like 10 other dudes can actually run the game.

pale walrus
#

I know many people are not happy with the business features being presented and I don't blame them. Leave that for a DLC so that we get a fully fleshed out robust business gameplay. The team should be focusing on improving current features that have not been fully complete instead of adding new ones that aren't quite what people want.

I would rather the team focus on improving features already available in the game. KJun has discussed how they are improving facial expressions and social gathering like having Zois sit across from one another when speaking. I love this and this is what I think most people want. More realistic actions: holding hands, cuddling, eating while talking, etc.

Also it would be nice to be able to edit and create infants/toddlers, and have options to select voice, and walking style in CAZ.

fickle meadow
#

Considering I had to buy business/real estate/rent like packs for over 2 decades I'm glad its base game, that way if they do DLCs and there's a specific business that's featured with that DLC to come out you can get it for that business rather than getting a DLC just for running a business.

carmine zinc
# winter wasp Also if they actually were able to incorporate a system like that it mostly like...

Sorry I am not saying right now I am saying I want that in the future to have a more inmersive game, I know inzoi is still in development and personally I love everything they are doing, I just think If we have massive computers we need a massive game but not know maybe in the future and only for the people who are able to play it is not mandatory, you can add that in and update or I dont know

azure cradle
#

Will there be like new romance interactions in this update?

snow kayak
#

we need a button to re-enable all .pak mods after updates 🙏

winter wasp
#

Listen I know it’s been said a million times but kjun my love we NEED these eating animations cut in HALF. these zois take nine years to eat ANYTHING on 96 minutes it’s atrocious 😭

robust kettle
#

I wouldn't like the game to be like GTA as the dynamics seem completely different to me.

glad basin
#

Has anyone bothered to thoroughly study what the CAZ offers? Many of you request content creation and system changes that come with the CAZ. It's just a matter of wanting to find it and create it, because it's really there waiting for someone to use it. And the information is on the Wiki, waiting for someone to read it, understand it, and apply it. It's a somewhat obscure recipe book, but whoever understands it will be able to anticipate and create content that many will think is new to the game, but isn't.

calm lagoon
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maybe a new career recycling

winter wasp
#

Omg yall we NEED diving boards lowkey

winter wasp
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Also sorry was just thinking if we can’t have auto lighting just yet in homes maybe the last zoi awake in a household automatically “turns off all lights” as part of their flow when you send a zoi to bed like how they put on their pajamas

daring mural
#

And facial expressions and progressice gradual accumulative compounding facial and neck external appearance aging accumulation are so interconnected to each other in the form of ((The folds or furrows that might bedeck our faces fall into two categories:

Dynamic wrinkles: These develop from repeated facial movements. If you pucker your lips around a straw frequently, for example, you might get lip lines.
Static wrinkles: These result from less elasticity and the takeover of gravity. Wrinkles that come with jowls are static.
Dynamic wrinkles may become static wrinkles over time. Fine smile lines, for example, may morph into more prominent nasolabial folds when our cheeks lose plumpness in middle age. Creases that could crop up
Forehead lines: run horizontally across the top of the T-zone
Worry lines: create an “eleven” between the brows
Bunnies: etch the bridge of the nose horizontally between the eyes
Crow’s feet: radiate from the outer corners of the eyes
Laugh lines: also called nasolabial folds, create parentheses around the upper lip
Lip lines: form vertical hatches around the perimeter of the mouth
Marionette lines: frame the chin vertically, and as the cheeks droop, jowl wrinkles form). https://www.healthline.com/health/beauty-skin-care/wrinkles#7-wrinkle-types) and interconnected to other individual additional factors, including gravity and the amount of sunshine/UAV radiation aftereffects accumulated.

glad basin
#

Some people forget that it's a game, right?

winter wasp
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What if we had burglars and home security!!

gentle turret
glad basin
#

I'm going to create a cyclone event that will devastate several streets.

autumn dirge
winter wasp
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Oh nice! I haven’t seen any burglars yet in my gameplay and I’m lowkey sad abt it 🤣 but would love to see it soon!!

scenic bison
# pale walrus I know many people are not happy with the business features being presented and ...

I agree with this. I think all the things being added is a step in the right direction but please after December have a dedicated time to improve current features not getting distracted and adding, new shiny things. I feel like so many features have been added that I don't know if they'd be addressed again soon. So the things added in Cahaya could use improvements (to be fair that was fair DLC so maybe it was not a priority), but I feel like everyone forgot about, like swimming underwater, farming, crafting, I think the shark attack is kind of clunky. The ghost feature is also cool but could use more gameplay, and now we have business. And I'm worried after that we're going to jump to into discussing and talking multiplayer gameplay before adding depth to business system soo.. yea
**The team is working hard, you guys are doing great! ** Every update improves the game immensely, and I hope you guys are getting more players. However, don't get too distracted by adding brand new systems. The little things do add up.

scenic bison
#

Someone already mentioned this but I'm not a huge fan of the kiosks. You don't need to take them out completely, but I don't think they are popular in most places in the world. **A big part of this genre is human interaction using the zois and creating stories. **Using mostly kiosks is a net negative removing an opportunity to interact with another human/zoi and goes against the point of this genre.

I know game dev wise, it's easier to code to add the kiosks. But personally I don't like 3d games that take the easy way out by removing shopkeepers and just add a boring dropdown menu (looking at you pokemon Z-A). It is very lazy, I say this as an indie game dev who also uses UE5 and has worked on this before. Don't take the easy way out and only add a UI menu for buying shop items via a static non-human, game asset. You guys are talented and can do better 🙂 . Take the extra time and give us zoi shopkeepers to interact with, either that we can hire in the business system, or regular shopkeepers in the map that we can include in our stories and gameplay.

Suggestion: Give shopkeepers their own personalities, so each shop feels different and we can include them in our stories. Maybe some shopkeepers are sweet, polite, give good service and some shopkeepers are awful and are rude to our zois (or drive customers away). maybe a shopkeeper is lazy and asleep on the job and the shop is a mess. It adds more, depth, variety and fun. 🙂 It also creates some fun memorable experiences that we can talk about online and have a good laugh about which streamers will have fun with.

Don't get too overwhelmed by the critiques and feedback. Good work on everything else the game is moving in a good direction. The team is doing great, good luck and stay warm.

glad basin
#

I'm seeing Kjun dressed as Santa Claus to fulfill your demands, oops, I meant requests

daring mural
# glad basin Some people forget that it's a game, right?

The part that instead you are forgetting in your response comment that it is a Life Simulation Game. So the idea is for the Game Designers to do its utmost best in being as accurate in certain particular details in simulating Life as Possible.

glad basin
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@daring muralYou're right, and the designers do their best to achieve that, and that's what players expect to see in order to enjoy an incredible experience that attracts more people. But don't forget that people's demands are based on their tastes and many of them on their experiences with other games. It's as if they want the entire list of Epic, Unity, and EA games crammed into the game. "Going from a request to an obligation to meet their demands"—you have to read between the lines.

outer lion
dim eagle
#

Suggestions / Improvements
• Couch interactions: if ZOI is already sitting, queued actions should not make them stand up and sit again
• Fitness actions are too short → should last until canceled or tired
• Allow moving ZOI avatar UI to screen corners
• Allow multiple outfits per category
• Full keyboard remapping (Redo → Ctrl+Y)
• Shoulder Camera should follow character direction and interaction prompt (“F”) should appear only when holding a key (e.g. Alt)
• Free Camera option to keep UI visible
• Free Camera: toggle ceiling visibility
• ZOI should use closest wardrobe to bed for pajamas
• Couch poses for watching TV (relaxed, laying down, etc.)
• Couch posture influenced by personality
• Add Likes/Dislikes in character creation
• Random life events (slipping, dog poop, car splashes puddle water)
• Remove PC screen projection effect
• Phone App Store + phone wallpaper customization
• Separate offline vs online PC games (online increases Social/Relationships slowly)
• Programming takes too long + app prices feel fixed and never reach max value
• Allow multiple items on one kitchen counter
• Auto lights off when everyone sleeps + per-room lighting

Bugs / Issues
• Create ZOI preset loads only Everyday outfit instead of all outfits
• Business system issues:
– Employees stop showing up and no way to call them to show up
– Cafeteria requires pre-cooking instead of cooking on order...?
– Business can go negative and becomes completely unusable
(if you have a cafeteria you have to cook food to be able to sell, and you can't cook because it requires money. Business should be able to operate on negative.)
– NPCs wash hands in kitchen instead of bathroom
– No customer feedback in businesses (mood, impatience, satisfaction)
– Business money not separated from personal money
– Build Mode hotkey opens home build while in business lot
– Muffins sold as single item instead of multiple units

scarlet stirrup
#

Little things that would make game a bit more fun (it already is, don't get me wrong)
-Zois having cooking mishaps, especially clumsy ones, and possibility to burn the food if it's left on the stove for too long
-The ones eating the food would either have animation where they're satisfied, or spit the food out and have negative moodlet saying "what is this?"
-When Zois get sick or catch a cold they need bed rest, or they can rest on the couch, with fever and inability to do anything..not some "magic" medicine that makes cold go away like it's an instant cure

dim eagle
scarlet stirrup
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Speaking about being sick, it should be various type of sick, like coughing, fever or measles (if they're not vaccinated).. either way if kids get sick they can't go to school, and neither can parents, if that's a single parent household. They must take sick leave and stay at home with their kid. Some illnesses can be contagious and it could also be allergies. Hospitals should be functional at some stage of game development so there could be different types of health conditions

safe trellis
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May we have more than 1 employee and more business tasks such as running an office f

eternal iris
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Thank you @tidal barn and dev team for your hard work and listening to your players!