#11.14.25 - Canvastown and the Fate Engine

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stuck ember
#

Hello everyone,😁
Today, I’d like to share the first of inZOI’s three major challenges with you.

When we first designed inZOI, we built a wide and large city—but that scale came with problems. The distance between contents became too far, leaving many empty spaces. And when we tried to add new plots or shops, optimization issues appeared.

During Korea’s long holiday period, we made an interesting discovery while exploring solutions to this problem:
If we place only houses and buildings created using Build Mode, the performance remains stable and smooth.

psycat_cahaya So, we created a small town made purely with Build Mode, temporarily named ā€œCanvastown.ā€

This is the small town I’ve attached as a reference file.
Today, I’d like to discuss the results with you.
What do you think about offering towns like ā€œCanvastownā€ as an optional feature in inZOI?

šŸ” Advantages of ā€œCanvastownā€

  • Keeps the open-world structure intact while allowing new buildings and shops to be added.
  • Even with around 40 plots, optimization remains excellent.
  • Shorter distances between lots make it easy to notice neighbors and nearby shops naturally.
  • Players can decorate the entire town and share it through Canvas.
  • The compact layout means less travel stress and no delays like waiting at traffic lights.
  • Because Zois appear frequently in a small space, the town feels more alive and dynamic.
  • Multiple small towns could be connected with short loading times in the future.

āš ļø Limitations of ā€œCanvastownā€

  • Its current size is about 1/8 of Dowon, so it’s relatively small.
  • Since it’s built only with the building system, natural visual expression has its limits.
  • There’s limited space for vehicle content.

Should we make this town larger, or do you feel this direction is different from the inZOI experience you expect?
We’re still in the early stages, so your feedback would be very valuable.

psycat_cahaya Now, let me share another idea where I’d love to hear your thoughts.

Over the past month, I’ve read and organized all your feedback. We’ve already improved many of the issues you pointed out, but there’s one recurring topic that we still need to tackle:
ā€œA clear core gameplay loop — with purpose, rewards, and repeatable progression.ā€

To address this, we’re planning a new feature called Fate Engine (tentative name).
It’s a system that randomly generates an entire life setup for your character.

Nothing too grand—just a way to give more purpose and challenge to the inZOI experience.

When you press the ā€œFate Engineā€ random button, the world settings will shuffle completely.
You might suddenly wake up as the youngest son of a billionaire family, or find yourself in a haunted house where your smiling family insists, ā€œEverything’s fine here~.ā€
Or maybe you’ll start as the head of a poor family with ten children.

By living through these randomly assigned lives, we believe players can experience new kinds of goals and challenges.

I personally think this genre shines when it offers varied systems and layered experiences, but even reusing existing features within new life goals could make gameplay engaging in its own way.
It’s about experiencing life through trials and hardships, one story at a time.

If you have better ideas for goal-oriented gameplay or for improving the Fate Engine, I’d love to read your passionate feedback again this week.
Finally, before the year ends, I’ll introduce the remaining two challenges of inZOI, so please stay tuned.😊

Thank you.ā¤ļø
– k.jun

===

[My reply to your comments]
#1438894661765697668 message

obtuse cairn
#

I'd be fine with smaller towns like Canvas Town alongside the larger ones! Only rather than making it look like a small part of a larger town, why not make it e.g. a village surrounded by forests, mountains or farmland? You could use different building styles as well - a European-style village would be nice, as we don't have any cities based on European towns yet.

The Fate Engine also sounds very cool, and it would be nice to be able to choose our own settings as well as having them randomised. Really excited for this idea.

obtuse pumice
#

Dear kjun,

First of all, canvas town looks INCREDIBLY promising. Letting us share an entire town on canvas and multiples can be interconnected with a short loading screen? Where do I sign up?? 🤣

I would absolutely love it if you could make it bigger. Basically, add as many lots as you can without impacting performance. That will definitely let players be as creative as they want.

As for the fate engine, while personally I like sandbox better, this absolutely sounds like a viable option for those who want something more structured!

As for goal oriented, how about introducing a quests system? Basically, zois have a chance to receive random quests from either friends, their jobs, or even skill related quests and fulfilling them would have various rewards. Could be as simple as reading a book and reporting it and as complex as delivering a very specific gem. This would defnitely get players to move around town!

And while we're on the topic of skills, maybe introducing skill challenges? Cause simply having your zois max out a skill feels..... boring. In the sims 2, sims could lose skill points from various chance cards as well as not practicing skills for while, while the sims 3 introduced skill challenges where completing them would have various benefits (like, a sim who writes at least 5 best sellers had a higher chance of writing bestsellers in that genre). Basically, we need some sort of challenge when it comes to maxing out skills that goes beyond the practice > improve skill > repeat loop since this loop is boring and has no gameplay behind it.

As always, thank you for your wonderful posts! I always get excited with each new one 🤣

dawn mirage
#

I honestly don't have a ton to say other than I absolutely love both of these ideas!
We've all been desperately wanting some sort of way to create our own maps, and this seems perfect.
I love the idea of randomly generating a life too, as it'd definitely spice up the way I play the game

astral saffron
#

I love both ideas !!!!!šŸ”„

obtuse pumice
stone spade
#

interesting, is all i have to say. these seem out of left field. fate engine, don't care too much about that since i play these games to make my own world, but i guess it should be pretty good for people who... need guidance? the gameplay loops complaints always astound me. people must mean gameplay when they said that.

rapid saddle
#

I'm totally loving the concept of a cozy little town—it’s charming and full of potential! But I do have a few burning questions:

• How many lots can we actually place here?
• Will we get access to essentials like a gym, library, pool, bar, and workplaces for active careers?

If those features are included, count me in! I’m all for a small city vibe, especially if we can customize it from the ground up and shape our own dream town. That kind of creative freedom would be amazing.
Also, I really hope future cities come in a variety of sizes. Having options would make the experience so much more exciting and personal. For now, I’m genuinely enjoying Dowon City—even if it’s smaller than the others, it’s packed with charm.

sharp hollow
grim steppe
#

The canvas town def looks promising, but how about making them sub neighborhoods of each world? Also, these could be placed accordingly on a grid map and have some small visual features within each area. Perhaps one area has a river flowing from another.

I do realize that the charm of having them one block the same is that it can be easily mixed n matched, but it's nice to have maybe even a certain area of the neighborhood that is slightly different visually. Otherwise it could work just being the same exact grid with the customization created by players being the visual differences.

I also hope we are able to choose different lot sizes to some extent.

small glacier
#

So the part at the end of the video is the canvas town? šŸ˜• Will every world have one or its its own separate world? I love the size of the current worlds. You did mention it's optional, please elaborate a bit on that. If all businesses are placed in the canvas town then for those who want the business gameplay it's a must then. If it's not part of every world will we be able to still travel from the canvas town to all the other world's within the same save file like we currently can travel between dowon, cahaya an bliss bay?

I have so many questions on this.

As for the fate engine.. interesting. It's like scenarios in sims 4? But more in depth like sims 2? I love making up my own gameplay stories but there are clearly a ton of people (based on the complaints) that aren't as imaginative so I guess this would be a great option for them.

woeful oasis
#

Hi Kjun, thanks for the update.

  1. If I understand correctly, the large number of pre-baked dummy buildings, each mapped to unique textures and rendered as a unique asset in a single instance, caused certain problems? In other words, using a large number of identical objects on identical textures is simpler for rendering.
  2. How much harder will it be to maintain stable performance if the city is, say, almost like Dowon, and there are (let’s assume), 150 lots, but some of them could be ā€œoccupiedā€ by shells that fill the gaps between full-data buildings? (essentially: identical objects mapped to the same texture cards, just rotated, transformed and combined differently, like temporary and functional rabbit holes?) – of course, ones that players could replace with their own full-data buildings, since underneath it’s still a lot (see Sims 3 Boroughsburg custom world)
  3. Will you be able to recreate realistic architectural elements, such as varied roofs, gables, drainpipes, and many others for Build Mode (but on the same texture cards as the rest), to compensate for the relative architectural simplicity of full-data buildings compared to pre-baked ones? and also remap and transfer all objects into Build Mode, in particular Roller Coaster?
  4. Will you be able to shade interiors while they are not yet loaded, and/or make the glass temporarily darker or less transparent so that a shadow inside the building is felt? (right now it looks rather flat due to the high interior exposure.)
  5. As an option with 1/8 of Dowon – will transfers between future districts be possible with background streaming loads, but without loading screens, at least for powerful PCs?

Anyway, it’s okay to keep experimenting with this approach, but it’s important to understand what forms of ā€œcompensationā€ are possible to satisfy everyone, or at least most players.
I may update the post later, sorry about that

Sims 3 Boroughsburg
https://youtu.be/2GCy9ZVKLbA?si=PoPbK8QH8pObePRI

Ray Tracing is our future.

My Specs ā–ŗ AMD Ryzen 9 3900X 12-Core Processor 3.79 GHz / 32,0 Gb RAM / GeForce RTX 3080 / Game is installed on SSD with Mods (~41 Gb)

Boroughsburg World ā–ŗ https://potato-ballad-sims.tumblr.com/post/176102994271/the-final-version-of-boroughsburg-is-now-...

ā–¶ Play video
obtuse pumice
serene star
#

Hi Kjun, I've noticed that the original residents in my new save file don't seem to be having any babies. I hope this can be improved in a future update – it feels like a balance issue. I really don't like my town filling up with auto-generated NPCs; I'd much prefer if the original residents could get married, have children, and find jobs on their own.šŸ™

undone jewel
#

My thoughts on the Fate engine, players should be able to earn points when completing ā€œquestsā€ in their given scenario. Examples of what the points can unlock:
New traits, perks, cosmetics, furniture, career bonuses
Unlock harder or weirder scenarios, etc.
There can be Fate Engine events where each generated scenario should have unique AI-driven story beats. So let’s say:
Fate Engine life scenario:
ā€œYoungest son of a billionaire familyā€
siblings fight for inheritance
tabloids spread rumors
parents pressure you to ā€œprove yourselfā€
quests to win the favor of the parent to gain inheritance, or branch away and create their own empire.
This helps integrate narrative and adds a sense of purpose and structure to a sandbox game.

rapid saddle
#

I’m obsessed with the idea of a fate engine that randomly spins your destiny—but I’d also love the option to choose my own path. Actually, let’s stop calling it ā€œfateā€ā€¦ let’s call it stories. Because that’s what they really are—messy, emotional, unpredictable stories, and I’m here for all the drama.
I seriously can’t wait to dive into this feature. Give me heartbreak, chaos, and unexpected twists! One story I’m dying to play: "two Zois who’ve fallen out of love but still live under the same roof". Tension, silence, and maybe a spark waiting to reignite? Yes please!!! Let the stories begin.

raw sedge
#

Regarding canvas town , I was wondering if there’s a canvas town associated with each city , initially the canvas town could look like a different region of a specific city.
For example, in the case of dowon , the canvas town could look like a zone inspired by jeju or gangwon, to make it feel enough different and still a new attractive place .
I think it could still give the chance for each city like dowon , blissbay , cahaya or more to have interesting areas.

dawn mirage
plain carbon
#

I feel very spoiled by the large cities we have now. šŸ˜…

  • Sorry, I don't know what you mean by "optional", but I don't mind a smaller city. I will say I never imagined it would be as small as 1/8 the size of current cities in the game.
  • Would this shift mean no more large cities going forward? Or you would just proceed with the idea of patching together small towns with loading screens between? Again, not sure what was meant by "optional".
  • I also think until we actually experience it, there truly isn't a definitive response I can give either way other than to say I'm more than willing to try it.
  • I also love the idea mentioned earlier of using such a small area for villages surrounded by beautiful natural landscaping. I've been hoping for such an addition.
  • I think a lot of players wanted a "create a world" feature and this might give them some level of satisfaction, though it's not exactly the same.

The Fate Engine sounds like a fun feature! I love creating my own stories but I would definitely love to use this feature for some plays. šŸ‘

grim steppe
regal bridge
#

I love the idea of canvas towns!!! Keeping the larger more set dressing towns like dowon but also having a mini create a world style system for players to make their own smaller canvas towns seems like the best route to take. I really hope devs lean into player creativity for these towns, create a world was one of the best aspects of past life sim games and us being able to share them on canvas is a huge plus! It feels like world builders have been completely left out until now.

I hope these smaller towns can truly be a blank canvas for players. It'd be nice if we can name them. Maybe pick a climate for them. As much as I want it I know free lot and street placement is probably too much for inzoi so I don't expect it, but hopefully we can at least do some terrain editing and texture swaps and for roads and such.

Since it doesn't seem like this system will be as deep as a create a world it'd also be nice to have a couple starting base maps for the canvas towns. It sucks being limited in a towns architecture because it doesn't match the surrounding backdrop. So different backdrops to make things like a neighborhood in a larger surrounding city, a small community on an island, a village surrounded by woods, etc would be great.

quiet portal
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I'm not really interested with fate engine, maybe I won't use that feature for my own Zois.

vernal notch
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I would use the Fate Engine to start every playthrough

mighty kraken
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so many questions... for instance, how many more 'larger-type ' cities can inZoi handle before crashing to the ground with optimization issues vs number of canvas towns. An average prediction would work to give us an idea.

For example, inZoi can handle 5 more Cahayas before it drops to the ground vs 40 Canvas towns
And also are you planning to make new worlds a group of these canvas towns, or just make one town =one city?

When you say "natural visual expression" can you give us an example of what isn't possible?
It doesn't look too bad....based on this preview, so I can't really tell without further explanation.

sterile slate
#

Hi Kjun!
I dont know how players would feel about this, but if changing city maps was easy, i would not be opposed to a small loading screen (only from city to city, that is. Cities would still be open worlds!). Or also, giving us both large and small cities so players with different specs can adjust.

As for the second thing; i love that idea! But i also want to add that what players mean with this loop feedback is also things like... your family legacy impact in the world. Friends, enemies. How other zois react to your family reputation. The karma system could be actually used/expanded to do this. Also, there should be an incentive for us to keep a legacy, thus it has purpose to keep going. For instance, be able to invest in businesses (like buying terrains and farms, etc) which belong to your family; or being able to decide on the future of the city itself - what would happen if we had a family of politicians? A job like that could mean impacting things like eletricity bills of other zois. And they might hate us for that XD but thats fun! Or, lets say, rewards unlocked like specific cars we can buy thru those means, like limosines.

I remember playing sims 1 as a kid and what was sooo fun about it was different random objects that had the most fun interactions ever. That could also be an option to unlock.

There is a lot you can do - just think about real life, how does a family or group of people impact the world they live in, how a legacy is shaped. Things can also go wrong. Like if we had an investment system and the options or market crashed and suddently we lost all our money.

Also thank you so much for caring Icon_Heart Psycat_ThumbsUp

obtuse cairn
# mighty kraken so many questions... for instance, how many more 'larger-type ' cities can inZo...

I don't think it's so much about the number of towns, as the game engine only loads one city at a time. The question, if I understand Kjun correctly, is whether to make all future cities a similar size to the existing ones, or to add some customisable small towns like the 'Canvas Town' example. You could also make larger towns by linking together several 'Canvas Towns' as districts of the same city, with a shorter loading time between them.

pseudo zephyr
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The canvas city seems interesting something tells me it’s going to shift to give certain players the oppurtunity to have multiplayer?? (Idk but a lot DONT want it but it also could attract players that do?) And the Fate Engine it depends on how detailed the stories and are they going to be creative or basic (coughs sims 4 scenarios) lol I’d love a unique love story/ drama life play through with multiple conflicts built into it and many choices to make that effects the outcome… now that would be a dream come truešŸ˜­šŸ˜‚āœØ

acoustic moon
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Hi Kjun! Canvas town would be a great idea, but I find the execution is disappointing. Being able to sort of make a town and share it with other players is great, but the one that you showed is honestly too small, I don't see how 40 lots can fit in there, unless they are too tiny and it feels more like a few streets than a town.

If we move forward with this idea, please do make these cities larger. It is too small, for real.

stuck ember
#

11.14.25 - Canvastown and the Fate Engine

grim steppe
mighty kraken
#

Also, I think the people who come in to talk about gameplay loop probably aren't just referring to life setups for their characters. Let's say fate engine randomly makes me the son of a billionaire family....

Is it going to setup a family dynamic where I can't trust family members because they might want to be the heir of the family business? Is it going to make sure that i don't always succeed at business expansions? Will there be a goal to make sure I expand the family business? Would it make building romantic relationships difficult because I think everyone wants to use me? Is it going to setup rivals for me?
Just random thoughts, but i don't think it's a bad idea

wanton sluice
#

Hi Kjun!
I like the concept of smaller towns as long as we also get bigger worlds. This way people can choose. I love the feel of the bigger towns/cities, but I could also see using smaller towns in gameplay as well. I like having options.
As for the gameplay loop... I guess it sounds nice for people who need that, but I like creating my own stories and ideas. So as long as you keep it as an option and not something forced then I don't see a problem adding it for those who would use it.
I don't want this game to become the Sims 4. I want options and choices. That way we as the players can pick and choose how to play the game.
I don't want to be forced into a smaller world and a gameplay loop.

vagrant hazel
#

Dear Kjun, this is the first time we will disagree: Canvastown is a great idea... but it is so incredibly small it's not really great. I hope optional won't mean fleshed out cities where we can move freely are over. In such a small "usable" space, open world and vehicles become sort of a gimmick. I do not like them, at least not this incredibly small. 1/8 of Dowon does not give for much gameplay. Fate System sounds fairly good, though.

slender jungle
#

Canvastown sounds good but too small - maybe larger Canvastown its would be better for it with more editing with layout - for example apartment area and adding things that normally rabbit hole in open world where you could follow iznoi in

raw sedge
#

Regarding the fate engine , I think depending on the fate we are given , I think we should feel the fate and if I made changes to the fate .

For example, if I have the fate of being a parent of 10 children in a poor family , I should feel the challenge of having to raise them , and schooling them .
Maybe even some of the children might not like me because they don’t think I gave them a good life while the younger ones might not like me necessarily but a little bit or one younger one might like me more.

And so , there’s different ways , I could start making a business or working harder at work to raise the family , or maybe trying to marry someone to have an help with the 10 children , but get difficulties in blind dates as no one want to take care of the 10 children .
Or if I get to improve the family life , the children could start to feel happier , starting to talk to me more , etc …

tender granite
#

I like the idea of Canvastown, it can be used to make small suburbs or villages and we can still travel to the bigger cities made by the developers. The fate engine also sounds very interesting and promising.

pseudo zephyr
# mighty kraken Also, I think the people who come in to talk about gameplay loop probably aren't...

Exactly I’d love for there to be challenges also built into the life also not just the life set up at the beginning… but either way these sound cool it seems to be giving more options for gameplay… but most of us are just excitedly waiting for family gameplay, strollers, multitasking, and group gameplay✨ and if anything I think instead of focusing adding fate engine as the method to improve the gameplay loop how about just adding more string of event outcomes that effect actions/ behaviors of Zoi’s based on another Zoi’s action… a detailed memory system in this way would be way more worth including and spending time on to improve gameplay…

bleak grove
#

okay interesting things!

no thoughts ok canvastown but gameplay is a key pain point id like to touch on.

what worked about other life sims is a wants and needs based system which is already implemented. that works well with the new personality systems in InZoi but lacks more depth. perhaps consider life time aspirations or ultimate goals that drive the wants and fears. making memories a key part of the game will help with this as well. additionally making the Zois have more personality and warmth in interactions overall will serve the game well long term.

as to the fate engine id love to see this as its own game mode! in the start up it could be a button underneath continue, new game, or FATE ENGINE. you’d generate in a random scenario with a somewhat challenging end goal that’d be amazing for ā€œchallengesā€ like other life sims had i.e. 100babys

overall amazing work love what the teams been doing

grim steppe
# mighty kraken Also, I think the people who come in to talk about gameplay loop probably aren't...

Honestly, I feel like life sims have never touched much on the topic of greed so that would be great to explore. Like there is the player's greed but not the individual zoi's greed that actively shapes how they react within a family dynamic and the world around them. Think of a random poor zoi who had poor relations with others, scraped by and then managed to make it big by becoming an even more corrupt politician? Then the incoming new court system would be able to handle situations like that šŸ˜‚

hasty marsh
#

Could we name the town ourselves? Like since canvastown is just the name meaning we can do anything there is it then also possible to add the feature that we can name it how we want ? For story mode purpose šŸ˜

proud escarp
#

Canvastown: I LOVE this idea! It's a small town instead of a big city. I would enjoy building it up and playing within it. I love the large scale of Inzoi's cities, you've built a beautiful world, but a tiny town where we could carry out smaller stories is also very appealing. School and work would probably be rabbit holes, but our own stories would be easier to build. Could we even have gigantic lots for huge mansions or grocery stores? That's what's currently missing!

Fate Engine: it sounds like a great way to appease the less imaginative players who keep complaining about the game being boring. I wouldn't use it much because I have my own ideas and storylines, but I am tired of seeing complaints from people who don't.

vestal sonnet
#
  1. I think Canvastown would be a "quick fix" for performance issues, which then with Canvastown implementation, would never be fixed, but would still be there.
    So no, I don't like the idea of a smaller city for "performance sake", and instead, the team work on optimizing the big cities, as it was what was sold with the game.

  2. I also don't like this "hit a button and play with a different scenario". In games like these, real life simulation, the fact you have it "open" to create a char and play any way you want, you can already do that yourself. No need for any kind of mechanism like this, since the game being a sandbox already has this, is just that the person who is playing has to create the scenario by herself.

gentle rune
#

I like the idea of the fate engine as I like structured gameplay sometimes but I also love to build my own world and make it my own and change how I want to play depending on my mood or storytelling ideas etc so it's a great option to have if you get tired of non structured gameplay and fancy a change for a bit. I also love the idea of canvastown! But I do enjoy driving around lol. I think I'd be happier with a smaller town if it meant all buildings were accessible and customizable. Thank you and have a great day everyone šŸ™šŸ»

sturdy birch
#

This is just a general reminder for this thread, but please remember to be kind and courteous with one another while giving your opinions frogicecream

neat spear
#

Hi Kjun,

I have an idea for the cities in inZOI. Instead of choosing between a large city with zones or several small connected cities, why not offer both options and let players choose in the settings?

Players who enjoy a large immersive city could keep it.

Players who prefer more fluidity with smaller cities could switch.

This way, everyone can play the way they want, and it could also help test both concepts for the future.

Thanks for considering our ideas! I’m excited to see how inZOI evolves.

stone spade
# mighty kraken Also, I think the people who come in to talk about gameplay loop probably aren't...

this!! i think if somehow the Ambitions(?) or the preferred life system coincides with Fate System or reincarnation, they may need to overhaul those, or maybe just the Ambition system. the goals there are pretty basic and not that indepth, and the rewards just offer meow coins?? no signifcant gameplay changes or anything that enchances/changes Zoi behavior. i love how indepth your suggestions are though and that is what makes a lifesim stand out!

next delta
#

Absolutely do it. Fully customisable and lightweight city sounds like a great idea

obtuse cairn
timber agate
#

Fate Engine sounds so exciting! And would make it the gameplay more interesting as it is and challenge me to play differently than I usually play, which is so cool.
Regarding cities, I love Dowon size the most but I would like to have villages which could be much smaller and placed in more natural landscapes. So it may be a good idea.

deep reef
#

In regards to gameplay loop I think what people want are obstacles. If things are attained too easily then it’s not as fun. Jobs should be gated by education level and degree, promotions should be gated by skill level and attendance. The grind is what interests many players.

More grind jobs would be great too like Sanitation worker/street cleaner, food delivery,

raw garnet
#

I love both topics that you spoke upon… I am completely fine with the town layout changing… I would rather have every lot being able to be utilized than having a huge map where I can’t use most of it… That does bring up the topic again that I have personally talked about before, which is the being able to travel to another city without having to start all over again… Because if you have multiple cities that are complete build mode, of course you’re not gonna be able to fit every single thing… But being able to travel to other cities that are maybe next-door where there’s other things that you maybe couldn’t fit in your current city would fix the issue of it not being a huge map…

However, it would stink to travel and every single person I know, or even if I was in a relationship, no longer existed just because I wanted to go to a bakery in another city…

The fate tool seems really epic… I often find myself even when I’ve played other very similar games, wanting some type of concept like this… I love how you speak upon it being random… I also think it would be cool if just whenever you create a Zoi you were still able to be given some type of random fate or like story … Like you build a Zoi and then it randomly gives you some type of life set up… That way your Zoi has some type of structured challenges or maybe areas they have benefit’s in… Like they had a family inheritance when they became an adult… Or their family owned a chain of businesses so they don’t have to start from scratch in that area.. Something that kind of adds more realism to the game…

I love how Zoe and games similar have like a free mode concept, but I often do crave some tiny bit of structure.

short pike
#

If I’m not mistaken this is the small town he proposed back in September with primarily empty lots In their Reddit ama. So no cities wouldn’t permanently become this, it would just be an option and its own separate thing

willow night
#

To be honest I stopped playing inzoi and uninstalled it after the last update because of the texture thing. My laptop can just about play the game on the lowest settings. I cant afford a better laptop and I cant make my own textures or use ai. It was a huge, massive deal breaker for me when you changed it, BUT reading this just might bring me back, I love the idea of smaller towns and I love the surprise element of the fate engine. I say go for it 😁

arctic rock
#

Canvas towns sounds good. As long as not every new town is canvas towns šŸ™‚ the fate system sounds fun

sterile slate
#

Kjun - I just wanted to expand on what I suggested earlier.
I am just afraid you guys are misunderstanding players when they say they want depth or "purpose". I hope not but Psycat_Blush

I guess when expading the game you guys should ponder:

  • Why would a player start a Zoi family instead of playing only 1 character? (Life simulation should encorage family/group play!!!!! This is the heart of life simulation)

  • Why would a zoi leave its home? Why should he eat at a cafĆ© and spending money instead of cooking at home? (The answer should be having dynamic play with other zois... interesting things to experience, people to meet, if a zoi stays home the game becomes repetitive and boring. But if you go to a Cafe and the Zois barely react to your presence and nothing happens, there is no serving, bargains, special events, then it becomes boring and superficial).

  • Why should a zoi max their skills? There should be an obvious repercussion, an advantage. And it should not be static.

In a life simulation, player choices, zoi actions, should always have a consequence: big or small. The joy comes from watching how our Zoi stories impact the world around them and the other Zois.

The player should have an incentive to visit places, to explore situations, to interact with people and objects, to build skills.

Thank you.

undone jewel
#

You know how skills are just there? This is just an example—someone wants to be a musician; all they have to do is pick a guitar, go to a public space, and pluck away. Skill goes up, may get a tip here and there, and that's it. Once skills are maxed out, they can do anything. There is no sense of challenge. So instead of a bar, it's a tree. We get to unlock a path that gives different quirks, different emotional boosts, different traits, quests, opportunities, and different guitar play styles. Basically, even if two zois have the same skill maxed out, it doesn't mean they will play the same or have the same effect. Kind of like games that have skill trees that alter how strong or efficient a character becomes, depending on their play style. (These are just ideas and the devs can change the perks/traits however they see fit).

Skill Node: Guitar
Node 1: Learn basic chords → unlock basic public performance
Node 2: Branch into style choice
Path A: Classical → unlocks high-precision performances, emotional boosts to audience NPCs
Path B: Rock → unlocks high-energy performances, chance to trigger ā€œfan hypeā€ events
Path C: Experimental → unlocks unusual sound effects, chance for unexpected random events (good or bad)

Branching Perks / Quirks
Classical branch → unlock traits like ā€œDisciplinedā€ or ā€œPatient Performerā€
Rock branch → ā€œCharismaticā€ or ā€œRebelliousā€
Experimental → ā€œCreative Sparkā€ or ā€œUnpredictableā€

Which opens up difficult ā€œcheckpointsā€ with requirements:
High Guitar + Confident mood in order to win audience and the talent scout that is in the crowd.

Result: Two characters with maxed Guitar skill may have completely different musical styles, emotional effects, and story events.

keen charm
#

Hi Kjun, you all absolutely NAILED these ideas, seriously. 🫶✨
You can really tell you're listening to the community, and that makes all the difference.

About Canvastown:
I think the concept is REALLY smart. A compact city built entirely with Build Mode solves several issues at once: optimization, the huge distance between lots, and that empty-world feeling. The result looks super lively, dynamic, and has that ā€œreal simulationā€ vibe everyone wants.
And the fact that we can decorate and share complete versions of the city through the Canvas? Genius. This is going to turn into a creativity showcase for the community.

About the Fate Engine:
Oh my God, this idea is pure gold. šŸ’›
A system that creates complete lives with challenges, drama, and unexpected stories is exactly the kind of feature that makes inZOI endless and always fresh — I love this so much.
There are so many amazing ways to expand it: dynamic goals based on the life you get, random events happening throughout the gameplay, different ā€œthemesā€ of lives (drama, paranormal, wealth, total chaos…).
This feature has the potential to become one of the most fun pillars of the entire game. šŸ’›āœØ

pseudo zephyr
woeful viper
#

I think it is a cool idea, and it offers an alternative playstyle by introducing this smaller town, and could definitely be expanded on after more time. I also really like the idea that it feels more alive with more frequently seen faces, as well as less travel stress. Limited vehicle content at introduction is nothing to worry about, you can almost think of it as a 'walkable city scape' compared to the rest perhaps?

I think it's different but you shouldn't stress on making it larger. I think starting smaller and making improvements based on suggestions is best. Fate Engine sounds incredible, and could be a lot of fun when it comes to short term play styles for individuals who might only have time or want to play for around 30-60 minutes but not on their usual character. Could be great for starting new stories like that, and creates an interesting dynamic experience!

As well, I think adopting more interaction dialogues would help increase this experience further. Recently when I played I found myself not finding fulfillment after advancing in certain roles as they just ended there, and there wasn't an ultimate reward as well. For example in the Idol career, it would be interesting if by senior level you'd advance to become a popular singer. It would also tie in well with inspirations and goals within the game. You could tour to different cities and preform in public or at concerts just as an idea.

I think that's what people want when they say they feel a lack of progression and repetitive gameplay.

hallow cloud
#

I don't know how to feel about the canvatown. Some smaller towns would be nice, but I rather prefer that you work on performance to make open worlds.
The fate engine looks exciting

grim steppe
#

I would like to be able to see small towns as well that just honestly not have that much going on in them. I grew up in the midwest in the US and there are a lot of small charming towns with low populations that often get drove past. One big thing in American culture is roadtrips. Lots and lots of land with not much going on and traversing the space to get to more happening places (or in some cases, just going out to be in the middle of nowhere - camping and hiking anyone?)

It would be great to have a map where there are windy roads around nature rather than busy cityscapes. We could use a grid system to connect these areas to give players that open road experience (something that was explored on in FFXV). Some towns might even only consist of a few houses and a gas station. Others just huge plots of land for farming and ranching. These worlds would be big but sparse.

rare basalt
#

I personally like big cities , I wouldnt mind a medium sized city because that could work well too. If it's too small with loading screens to neighboring cities, It will kind of feel like the Sims 4 which is very bad for the experience. The reason inZOI shines is because it feels closer to actual real life compared to other life simulation games, having to leave the house and drive across the city to get to work (dealing with traffic aswell) is more realistic but I do understand that it is a video game at the end of the day. The disadvantage for smaller cities means theres less space to expand our businesses (for the December update), less space to put more things to do in the city (restaurants, parks, movie theaters, etc.) which could negatively impact the "gameplay loop". If everything is close together, that defeats the purpose of having cars which I love to drive, and there's already a teleport option for people that dont want to drive or take a subway station to get across town and with smaller cities, you experience everything the city has to offer too fast. If you really want inZOI to feel more alive and more fun to play, we need features like NPCs being able to have their own houses and thrive in the world autonomously and have their own generated storylines, having their own careers or business (they could be competitors/competition to the business that we the players create as well), being able to be invited/visit to their homes. It would be cool to go drive across the city and visit a family member's home. We really need more active careers and make the careers more hands on instead of clicking on a computer for simple time consuming tasks, a fame system with becoming an actor, musician, social media influencer, cats and dogs, a minimap in the corner while driving and walking around the world to see where we are traveling, and more ways to interact with things and people in the world. The Fate engine sounds like it could be fun and spice things up.

bitter mulch
#

Both ideas sound good!

iron ridge
#

Real cities are surrounded by smaller suburbs and country towns. Your canvasstown could be like this. If you attach it to a city, but make it only load when you travel there. It means your zoi can have any job available in the local city, but they may need a quick loading screen before work each day.

blazing turtle
#

Canvastown and the Fate Engine sounds great! Psycat_UpVote Icon_Canvas Logo_InZOI

jade halo
#

Absolutely not, do not make the cities small i'm not agree with this but your second idea (fate engine) is great and i agree and love with this.ā¤ā¤

short pike
# hallow cloud I don't know how to feel about the canvatown. Some smaller towns would be nice, ...

I mean them making these small towns doesn’t mean optimization for the bigger cities just stops. He’s already said it’s a huge priority rn. This small town idea is something he mentioned a couple months ago that would be coming to the game next month and they’re •••• optional ••••
Ntm this also is basically like a mini open world so people that have been asking for it since day one will then have that option but larger cities will still remain, be improved upon and still added in later updates

balmy agate
#

City Sizes: Having the option to play in large, medium, or small cities will make it possible for people to choose what they prefer, and also allows for people to work with the optimization that they can achieve with their PC's specs. Some people are playing on lower end PC's so would benefit from smaller maps, but people with high end PCs can still choose to play on the large maps.

Fate Engine: This sounds like a fun "Challenge Mode" sort of playstyle. It will allow people to start with a base narrative that they can build off of, which is great!

dark hornet
# stuck ember Hello everyone,😁 Today, I’d like to share the first of inZOI’s three major chal...

I do understand the point of asking, as it's one of the principal troubles. I'll answer through with : some players's cities will probably end up like this, so you're traveling to the future if you get my point.

And living in a big city is tiring in itself because there's a lot of data (sounds, peoples, ads, etc.) to process at the same time. Small towns often feel like holidays because of that.

So don't hesitate šŸ‘šŸ»

mint zodiac
#

I love the fate option as an optional choice in character creation but it would also be nice if we could choose a fate from a list of options, since it might be difficult to find the challenges for those who want them.

Maybe random fate is an option but you can also pick a fate?

maiden marlin
#

Sorry Kjun I don’t like the idea of a smaller city , I would rather the team work on optimizing the bigger cities .
I have a high end pc and the big semi open world with driving is what sold me to the game.

keen charm
# obtuse cairn I'd be fine with smaller towns like Canvas Town alongside the larger ones! Only ...

YES, I loved the idea! šŸ˜ It reminded me of villages with a nature + rustic houses vibe:

GruyĆØres (Switzerland) – classic Swiss architecture, hills and pastures, cozy atmosphere, and authentic rural life.

Zermatt (Switzerland) – wooden chalets, huge mountains, snow, and chalets lit up at night, full alpine vibe.

Visby (Sweden) – medieval town with walls, cobblestone streets, and wooden houses, perfect for a small village.

stray badger
#

Personally I think we NEED a few smaller towns to make the world a bit fuller of life and I think we can wait for more larger cities

nova schooner
#

Canvas Town looks really interesting, i like how you share the empty version of it at the end. I’m not a builder but this kinda encouraged me to start building my own city, I do feel like the city is very small though, i really like the big cities in inZOI. But adding a small city will add variations to choose from šŸ˜… And Fate Engine also sounds very interesting, i still don’t really understand the concept behind it because i think most players want to create their own story.. but maybe that’s because i’m more a person that needs to see the outcome first before giving my full opinion on it 😭 still super excited for the upcoming update! Psycat_ThumbsUp

icy stratus
past valley
#

All this sounds amazing! I really love the fate feature! I'd like this feature not only in existing save games, but during CAZ as well for a new game file

jade halo
#

I think it's good decision for inzoi team is making both many smaller or few larger world's

I'm right or not please tell guysšŸ¤”

sterile slate
errant condor
#

Hi InZOI Team!

I loved that you all stumbled across a solution like CanvasTown. And being able to upload and download from Canvas is amazing! Looking forward to what becomes of this! I would suggest some type of farmland type of Town instead of another big city. Variety of Towns we could create would be nice! This sounds like it would solve the "Blank Editable City" discussion if it's done correctly. Some large CanvasTowns and some small. This should not completely take away or replace us getting worlds like Bliss Bay, Dowon, and Cahaya though.

As for the Fate Engine. I dont have any ideas at the moment that could contribute. But the initial ideas you mentioned sound like a good start! I love the idea of randomly loading in and being surprised at what type of life fate has planned!

🌟🌟On a different note: Can needs be reworked on the 48 default time. Every Zoi is miserable because of their needs dropping so fast that every Zoi is moaning and groaning, and keeps breaking immersion. When we have meetup events or just call zois over, it's hard to interact because they are trying to run off home to fulfill needs. And now most gameplay on the 48 default, I spend 75% of time tending to sleeping, eating, relaxing for energy, and bathroom.

hidden patio
high mural
#

I love the idea of a small town. I've been simulation games since 2000 starting with sims and, one of the things I enjoy about it is the ability of have an open world but not too huge that gives me anxiety. I believe something like Canvatown, not only would allow for it to not feel too taxing on the computers, but to allow even more customization. If you think about it, people could potentially be able to build all sorts of worlds with this same concept. They can make dystopian, futuristic, urban, small towns, so forth as long they have a surround area that matches which I believe would be an easy thing to do for your company since all models are so gorgeous.

I do have questions about how that would affect workplaces:

  1. Would this allow for other areas to be playable like hospitals and schools?
  2. Would this affect the use of cars and motorcycles by making the place to small to drive around?
  3. Would this limit the amount of homes we can have?

I also would like to point out I love that the towns are huge and there is a lot space to walk around. In a way it is more realistic since cities like Dowon tend to be huge. If there was a way to keep both things I would prefer to have that. I am ok to have one loading screen and move into the small town area if that helps. Sort of like if we have an outside neighborhood within the big one. I have experience similar things in other games that are not simulation so I wouldn't mind personally. It also would be fun to have a train station. Trains are so beautiful♄

About the second idea, I think that would be fun as an option more than the main core game. I like the idea of a sandbox but also just venture into letting the game chose for me and challenge me. It would have even more potential as a game that way where we can really pick the way we desire to play. Not to mention the longevity factor. Keeping both options would allow for this game to run and still be popular 10+ so it is a win win šŸ˜„

brittle salmon
#

If you are giving us a city world I want it large a being locked to a tiny area in a city is just weird to me. Now had you made Canvas town a new world with a more rural small town design with 40 lots that would be cool putting it in a city simply annoys me I won't use it, if I'm playing a city it needs to feel like one. Now for the Fate engine not really a feature for me as I love complete control over my game if anything I'd want more control features added not more randomness something like Life by You town features would be my dream with settings of how the town works the people look and so on.

undone jewel
# undone jewel You know how skills are just there? This is just an example—someone wants to be ...

Adding on to this idea, when a Zoi reaches a key point in their skill tree, they hit a major life challenge (ā€˜Boss Fight’) they must overcome to unlock their next evolution node. For example:
ā€œMake the crowd jumpā€ challenge
You’re invited to an underground performance where the vibe is insane.
The energy modifier is x10 (like K-pop demon vs. Saja boys moment).
Success depends on:
Stage Presence Node Unlocked?
Rhythm Accuracy Node Level?
Nerves of Steel Buff?
Mood (Confident vs. Tense vs. Inspired)
Crowd Personality (tough audience vs. easy crowd)
Perks chosen in the tree

If They Win:
Unlock Stage Monster node
Get an emotional buff
Unique moves
Special fandom reactions
Career opportunities/recognition
And if they fail, there are two possibilities depending on the design of your skill tree:
Option A — Failure Path = New Arc
Failing opens ā€œStage Fright Recovery Arcā€
→ special nodes for resilience, growth, finding your voice again, etc.
Option B — Rebuild Option
The player can:
reassign points
adjust the tree
train differently
try again

long crane
#

As a machinima creator, having the freedom to build my own town is incredible. I’d love to see environments beyond the city as well—being able to create a classic hanok village inspired by Korean history would be absolutely amazing! ā¤ļø thank you so much for sharing! i am excited to see whats to come

short pike
wheat olive
#

Hmm I guess I'd be okay with a smaller city.. maybe if it's interconnected to one of the bigger main worlds and then our family could have road trips to drive there or something.

Also I agree with the other comments id lowk want something related to trees mountains maybe a small village would be really cute. I still want development on larger cities bc I think it's fun to be able to drive around from place to place. About the fate engine that definitely sounds interesting.

I mentioned this is the last chat but why not add missions around the maps like the ghost ones for everyday zois. And depending on who you help your karma either raises or lowers ex: helping an old lady find her purse around the map or helping a criminal steal

manic gulch
#

I rather have a few well-made big maps, than many small once, just like in the sims... We want and need something new! The big maps gives us so much space and freedom, we absolutly love it! This new small map would make more sense if it was based on a small village, like Red Dead Redemption kind of style to it. Maybe with a more winter theme to it. It looks too similar to Dowon and Bliss Bay....
Maybe surround the town with trees, mountain and water, instead of big buildings. Would love a town more connected to mountain nature.

dire dust
# stuck ember Hello everyone,😁 Today, I’d like to share the first of inZOI’s three major chal...

Please consider making Canvastown an optional world for players who want a different kind of experience.
If you plan to create another world or city, many of us would love to see something with a similar size and beauty to Cahaya, with lots of photogenic spots.

You can still update Dowon and LA by adding more shops, new locations, or even a mall.
It’s totally fine if these larger buildings use a short loading screen, like entering a dungeon — as long as the area inside feels lively and detailed.

For the next world or city (besides Canvastown), here are some suggestions:

Create memorable NPCs with unique clothes, hairstyles, and personalities — NPCs who have consistent daily routines, like a bar owner or a gym trainer.

Treat the new city like Cahaya, with lots of beautiful spots to explore.

Design NPCs similar to Harvest Moon / Stardew Valley — each NPC should feel unique, have their own weekly schedule, special outfits, and hairstyles that players can unlock by becoming friends with them.

Make NPCs do more activities instead of just walking around and disappearing.

Thank you, Kjun & Team, for continuing to experiment and for always asking for our opinions during the development process. We really appreciate your passion and hard work!

slow cairn
#

Canvastown sounds amazing.
Would there be just one size? Or would there be a slightly larger map later for gamers with more powerful PCs?

pale lagoon
#

Canvastown sounds like the perfect addition to the game! I would love to see it implimented the way you described.

light ferry
#

Im fine with Canvas Town as long as it is not tooo small I would like to have a lil of some medium to large areas as also

keen charm
#

Small towns with ā€œunique personalitiesā€
Instead of just being smaller maps, they could have their own identities:

Point_Greenan artistic village full of graffiti, galleries, and indie cafĆ©s ā˜•šŸŽØ

Point_Greenan old village with classic architecture and hidden stories

Point_Greena super tight urban neighborhood, like a historic city center

Point_Greena coastal village where everything revolves around the sea and fishing

Point_GreenEach one would create a different type of gameplay and narrative.

Micro-communities with real routines
Imagine NPCs with specific habits depending on the village:

Point_Green residents who always have coffee in the same place

Point_Greenweekly markets

Point_Greensmall seasonal festivals

Point_Greenneighbors greeting each other every day

Point_GreenThis would make everything feel super realistic.

plain fulcrum
#

Hi dev Kjun and team! šŸ‘‹ First, thank you for listening and for introducing the Fate Engine—it’s a fantastic step toward meaningful, replayable storytelling in inZOI.

As a mod creator deeply invested in narrative design, I’d like to kindly suggest opening this system to modders. Right now, we can only tweak existing stories, which limits our ability to contribute truly original life arcs, emotional journeys, or custom challenges.

Would it be possible to let modders create fully playable ā€œFate Modulesā€? For example:

Define starting conditions (family, wealth, secrets, trauma, etc.) via structured data (JSON or similar)
Script primary/secondary life goals tied to emotions, relationships, or events
Trigger unique mid-life turning points or endings based on player choices
Integrate with existing systems (dreams, gifts, careers) without overriding core files
This wouldn’t require a full scripting API—just a well-documented template format that the Fate Engine can read. Modders could then build reusable story frameworks: ā€œOrphan to CEO,ā€ ā€œCult Survivor,ā€ ā€œSingle Parent Artist,ā€ etc.—each with their own purpose, progression, and emotional stakes.

By empowering creators to design end-to-end life stories, you’d turn inZOI into a living anthology of human experiences, far beyond what even the best random generator could offer alone.

Many of us are ready to build these modules—we just need the scaffolding. Thank you for considering this! šŸ™

stone spade
#

i just want to reiterate this because i've also wondered if Kjun and team knew what we meant by depth. We don't want the game to tell us it has depth: having to read descriptions of traits/values or life desires, reading the emotions. We want it to SHOW us the depth. SHOW us how a Zoi with a traditional Zoi goes about their day. How a Challenger Zoi loves to travel and find new daring experiences. Show us what happens when a Love Zoi also happens to be a Recluse, what do their behaviors look like? How does this inform their Desired Life? Another way of adding depth is overhauling the Ambition. The goals progressively get time consuming, which is fine, but they are very basic and offer no character development as you progress. How does a Zoi with Love value, Recluse trait, and Family Happiness ambition grow? Show us issues they run into that we the players have to guide them away from. We want to see how these systems connect and flesh out the world and zois. This is kind of the line of thinking when I wonder how existing systems can be improved and provide meaningful outcomes/consequences.

I know this is not related to the topic, but I wanted to reiterate it because it's one of the most important aspect of life sims and what players feel when they say gameplay loop. Also, please remember this is a game. We want a challenge, hiccups, issues, trouble, etc. and ways we can fix it (sort to early Sims games). The fate system looks as though it could do this, but improving what's already and making sure they complement each other is great for a good, substantive foundation.

silent geode
#

I think canvas town is nice. I have a couple of suggestions for optimization. How about make smaller towns and parishes to make one bigger city? For example canvas town could be one small district in a bigger city landscape kinda like Sims where they have designated districts. Like one can be residential and another shopping, education, etc.

Fate system sounds fun. I wouldn’t play it personally because I always build my own stories, but those who look for more objective based gameplay, this would be awesome for them.

undone jewel
#

This is only a suggestion, and everyone has the right to agree and disagree with this but, how about a personal arc bar? Every zoi should have:

Internal conflicts
Potential breakthroughs
Progression tracks

For example:
Traits conflict with goal:
ā€œShy + Wants to be a modelā€ → triggers events like:

Go to audition?
Post a photo?
Accept friend’s advice?

Each choice moves them along a character arc bar. Once you complete the arc, players are rewarded and gain personality evolution. When filled:

ā— Your Zoi gets a new personality quirk
ā— A minor trait evolves → sub trait: brave when needed. They’re still shy… but when the situation matters, they step up.
ā— A perk unlocks
ā— A skill unlocks a new effect
ā— A life opportunity opens

This is the climax of a mini-character arc. Then the bar resets for a new arc. So the skill tree, the arc bar, the traits and everything about the zoi plays offā€Œ one another, influencing their lives and the world around them.

slow cairn
#

If possible, would love if one side of the map could end with a beach.

spiral tundra
#

Feedback from a passionate player & architect
Hi inZOI team! I wanted to share some thoughts on your recent update and the exciting ideas around Canvastown and the Fate Engine.

Canvastown: A beautiful concept!
From what I saw in the video, the town seems to be one block divided into four parts. I think expanding it to two or four blocks could make it feel just right!
Using only in-game building tools is a smart move—it keeps performance smooth, just like in other games I’ve played (e.g., Conan Exiles). In roleplay servers, modded builds often slow things down, but when players build within set limits, everything runs beautifully.
That said, not everyone enjoys building—but everyone loves a stunning city! So please consider offering pre-made buildings in various categories. Hire a talented architect to design functional, green, and gorgeous spaces. (I’m an architect myself and happy to help! 🩷)

Fate Engine: Brilliant idea!
This feature sounds amazing—it’ll break the monotony of old saves and bring fresh challenges. You could even tie it to seasonal events like Halloween or Christmas!
Many successful ideas from this mode could be carried over to the main game experience.

My experience as a player & creator
As both a gamer and architect, I still feel the game lacks architectural tools. For example, while filming my new series, I needed a scene in Narim Park (Dowon). I wanted to add trees and change the ground color, but we don’t yet have a dedicated tool for that. I improvised and posted the update on my Canvas.

Final thoughts
Thank you for your dedication to inZOI. I’ve loved it since the day I saw that trailer—the one the whole world thought wasn’t real. That was the moment I knew inZOI would be the place where I’d bring my projects, tales, and stories to life.
With love, Diva.

wind flower
#

I think having smaller towns you can connect kind of like districts into a bigger city is the best way to go moving forward. I would prefer smaller towns that feel alive and have more open lots than a bigger map with lots of rabbitholes or decor buildings

plain fulcrum
#

Hi dev team! šŸ‘‹
The Fate Engine sounds like an amazing way to give inZOI more purpose, challenge, and replayability—and I’m really excited to try it!

To make it even stronger, could you consider letting players experience fully crafted life stories, not just random tweaks? For example:

Start as an orphan with a hidden talent,
Live as a single parent trying to rebuild their dreams,
Or uncover family secrets in a quiet suburban home.
These wouldn’t need complex new mechanics—just clear goals, emotional stakes, and meaningful rewards (like unique dialogues, relationships, or life lessons).

And here’s the best part: the community could help create them. If you provide a simple way to share or install optional ā€œlife story packsā€ (like custom challenges or mini-campaigns), players who want more depth could choose them, while others keep enjoying the base game as usual.

This way, inZOI becomes a place where every life has a story worth telling—whether generated by the engine or imagined by fellow players.

Thanks so much for listening—and for building a game that truly celebrates the messiness and beauty of life. šŸ’›

frank horizon
#

I loved the ideas! I'm looking forward to testing them.

willow knot
#

I love the idea of canvastown, decorating it feels like a dream, but I would like it larger like 60 plots, and of different sizes, also, add some larger plots for parks, little concerts, and the fate engine sounds amazing

wide thorn
#

Both of them will be fine if they are optional to the game. Canvastown while nice and would be great for people with lower PC's, I am disappointed in that fact that the vehicle activity would be limited. One of the things I love about Inzoi is the open world and the ability to drive around the town and use and interact with vehicles. Canvas town would take that aspect away from the game. I like current worlds as is. I don't mind smaller worlds, but I don't want to lose the vehicle and driving aspect of the game either in these new worlds.

wispy umbra
#

Totally approve of the small town option! I'd far rather play in a small town that looks alive than a large city that is unnaturally quiet. Could we be provided with some ready-made ploppable building shells (decoration objects functionally) to fill in the spaces we don't want to build ourselves, or as temporary stop gaps while we build the town?

wheat olive
#

Hello..! This has actually been weighing on my mind. While I've been playing inzoi I haven't minded the AI features considering that they're optional and run on our GPUs.

But recently I've seen an article about layoffs due to ai.. and I just can't support that.

Having minimal optional AI is completely fine considering most games do, implementing some features is okay. But I do not want to replace human jobs esp as an artist myself or displace workers. I hope you guys could possibly reconsider that. Even as an artist I would be willing to draw you guys graffiti for the game instead of you guys having to resort to ai art ā¤ļø

spare remnant
#

I have feeling that Canvas town will be an opportunity to make a town any type we want, may it be historic, or have cute houses or maybe Victorian types of buildings and looking gloomy

brazen latch
#

Hello Mr KJun,

40 plots? Now that's awesome ! Really looking forward to trying it...
I hope we at least have the same "Rabbit Hole" jobs of all three Dowon, Bliss Bay, and Cahaya (every town needs taxi drivers), this will create ample jobs for all the people I will create (or sire) there !

= = = =
Also Thank you for continuing taking our questions !
Q: Could there be a possibility to use the original, pre-0.30 (pre-cahaya) UI in the future as an **option **?

There have been a couple update to the UI since including the one in October.
Each time it makes part of the UI bigger or change a component. The pre-Cahaya or "slim" UI as I call it, had a slim emotion bar, a smaller round portrait, small "urges" bar with a white line that grew shorter the less time you had to complete it, no Zoi bubbles over their head, and had the infamous "Cat's eye" pointer. Now many of us loved that early design, and I dare say we would still chose it if we had the chance.

Since many love the new UI and the bigger things without having to "mouse over" each component, I do not want to deprive them of it, but it would be REALLY NICE if we could have the old one as an option !

Is that something that would be possible or are you already considering it?
Thank you for the hard work from you and your team !

bright atlas
#

Ideally, I want something like sims 3. A little neighborhood or city with every single lot editable with lots of lots, venues and no loading screens. It's perfection. Honestly, basically like what we have now but with way more lots. Especially in the big buildings

humble stream
#

Feedback Part 1: Canvas Town
I’m happy that you discovered a new solution. I do like the idea of an optional town like ā€œCanvas Town.ā€ However, there are different components that would make or break whether I’d actually like the feature. Here is a list:
In your attached video, I can see four blocks that can be edited by us. But how many lots are there in total, and how big would the lot sizes be if we get this feature? Because if there are only 2–4 lots per block, you’re very limited in what you can build. Also thinking about future additions like shops: if we could customize, or if we would get a lot of small lots on these blocks, then it would be fine. Please look at my attached file. If we had a couple of lots (pink) to build on, I would be excited about a small Canvas Town since I could build many different things on the lots. But if it’s like the blue, and you can only have 3 lots or so, it would feel super limited. I’d rather build different things than have huge lots where my Zois can’t do much.
How would this work with school and work? Do our Zois just disappear, and will there ever be jobs that we can follow our Zoi to? And how will this work with us being able to own a business in the future?
What about the surroundings? Will there ever be a version where we can edit the world (this would be AWESOME), or would the look stay the same? Because if I’m going for a cozy forest vibe and there is only city and skyscrapers, it doesn’t make sense. Or will there be different presets, like European, Korean, or American surroundings or worlds—similar to Dowon, Bliss Bay, and Cahaya—that just give off a whole different vibe? Because for me, this will be essential. It doesn’t matter much if I can build whatever I like, if I can’t change the city surroundings themselves.
Also, what does limited space for vehicle content mean? If I can only travel between the four blocks, that would still be fine by me.

hasty marsh
#

Can we have a forest too ? Hikes idk I really wish there was a mountain or something šŸ˜ž

brazen latch
humble stream
# humble stream Feedback Part 1: Canvas Town I’m happy that you discovered a new solution. I do ...

Feedback Part 2
For me, it’s about the immersion—getting on a motorbike or in a car and driving to work or a friend’s house. Or are we not able to use vehicles at all?
What does visual limits in build mode mean? To me, what usually makes a world feel alive are things like signs, trash on the floor, traffic lights, etc. Would you add something like that to build mode? Or how limited are we going to be in building? Basically, will we have access to all the objects that exist in the game but aren’t available in build mode without cheats?
If the answers to my questions would be yes, then I would be totally excited about the new town. But if you limit the five essential points I made, I would not like it. So please provide us with more information. I think then we can make up our minds more easily. The game promised us freedom in what we create, so any additional limitation does not feel good.
What I like:
• Open-world structure — PLEASE KEEP THAT
• Shorter distances — no waiting at traffic lights (that can be very frustrating in big cities like Bliss Bay)
• The town would feel more alive
• Zois could actually interact with their neighbors
• Would solve performance problems, and people with lower-end systems could play in a small area, just like a neighborhood
Sorry for always writing an essay, but I’m very invested in this game, and I really appreciate that you listen to our feedback and take it into consideration. 🩵

pseudo vigil
#

Have ghost play be an optional feature instead of having to choose between asend or reincarnate after 3 days. Have the player be able to choose if they want to send the ghost Inzoi off or keep them around as a playable ghost.

grim steppe
# hasty marsh Can we have a forest too ? Hikes idk I really wish there was a mountain or somet...

Yussss that was what I was trying to bring up earlier (#1438894661765697668 message). Like just areas to explore rather than be caught up in busy city life. When sims 3 introduced horses in the pets expansion, I always wanted a large world just to ride it around in. Thought would be even cooler if I could live as a nomad and have to slowly travel from one space to another setting up camp on the way 😭

pseudo zephyr
#

Overall we want more consequences that can be seen through behavior (more animations, expanded relationships, expanded autonomous behavior) these are the areas I’m excited for in December: multitasking, strollers, baby objects becoming functional, family gameplay

But here’s more ways they can potentially expand family gameplay:

  • Make events like the ones we have but for children: play dates at the park, library study after school, work on group science project at library, or a movie sleepover event with friends.

  • For teens: event where they’re offered to babysit a neighborhood kid for money with actions to complete, maybe events to clean a house for money.

  • Have parents being able to create mom groups where the moms and kids go to the park. The moms gossip/ talk about mommy things while the kids play lol.

  • Have discipline that corrects children behavior: grounding and time out for kids. For teens: taking away phones and subtracting from their curfew (this can come with the ability for teens to sneak out of their windows and secretly attend a teen night club past their curfew and potentially have the cops bring them back home if they are caughtšŸ˜­šŸ˜‚ like so many ways to expand family gameplay

viscid mango
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I'm very excited about the canvastown. And really like the comment that mentions making a more in the woods town. And I love how players can upload their creations for others to download!

I love the idea of date engine to help create unique stories and direction.

weary matrix
#

I love the idea of canvas town as an option. I think it provides a good creative space for people and others that may be on lower end systems or any who want the story telling aspects of a smaller town.
I agree with the comments asking for ghost play to be a permanent state, I think if you added skills with it and goals to reach it would make for some really fun scenarios.
I would love to see more goals in general or quests that can help us unlock interactions and different things to keep it interesting.
I would love to see more realistic interactions and reactions based on the zois personalities and skills too. The only thing I find lacking at times is the gameplay loop, the crazy things that happen in the world like zois coming for a visit, fighting in the street, even kissing. (Of course based on the relationships between npc zois) dont happen, or in my game experience they havent. Id even go as far to say they feel very generated and lifeless. I have yet to see things like that to make it a little chaotic. Like teen zois sneaking out and getting in trouble, kids being scolded for bad behavior by family members who witness it, especially a father zoi who im currently not controlling. I love the chaos in life sim games and am trying to find that element in inzoi, like actions and reactions to those said actions. Sometimes the reactions dont fit with what's happening.
Love all of the ideas so far and I love the game, looking forward to the future of Inzoi! Keep up the great work! ā™„ļø

weary ledge
#

I really like both of these ideas however I feel like the fate engine would be more meaningful if this game played more like an RPG rather than the sims where we point and click to do everything. I want to be able to use a controller and tap x to interact with people or things in the world... I want my interactions to feel more like a mini game. Implementing this would completely enhance and change my playstyle and I understand that people may still like the point and click system... so if possible do both.

Adding RPG elements like jumping and pressing enter on the keyboard (or something) to interact or have a mini game while working out or singing would add soooo much actual game play.

wheat olive
normal pond
#

I like both ideas you mentioned.
Regarding the small city, 1/8 the size of Dowon feels too small. If it were a bit bigger and connected to other cities/neighborhoods with a short loading screen, that would be much better.
Avoiding the loading screen or made imperceptible on powerful PCs would be even nicer, since I don’t always want to drive across the whole city with my Zoi.
Being able to edit every lot and upload the entire city to Canvas is incredible. I only wish we had a tool to create custom worlds like in The Sims 3—maybe that’s asking too much šŸ˜…

Other things I would like to see improved in inZOI:

• Go Home action:
Even when my house is nearby, the Zoi always goes to the bus stop. It would feel more natural if they just walked directly when the distance is short.
Also, the pathfinding could be improved, because when I click with the mouse to walk somewhere, the Zoi often takes unnecessarily long routes.

• Cancel actions:
Sometimes it doesn’t work properly. For example, when trying to cancel ā€œwashing dishes,ā€ the Zoi keeps doing it anyway.

• Numpad controls:
It would be great if the numpad keys (0–4) worked for pausing or changing the game speed, and if the arrow keys could be used for movement, in addition to WASD.

• Custom textures:
It would be helpful to separate my custom textures from other users’ ones, so they’re easier to manage.

• Facial animation:
Sometimes Zois don’t move their mouths in sync when they talk.

• Event items (most important suggestion):
The items added during events like Halloween (and the upcoming Christmas ones) are amazing, but many players don’t know they exist because they don’t appear in Build Mode.
I suggest that they always appear in the catalog, but locked, showing that they can be unlocked through gameplay.
Additionally, it would be great to have a cheat to unlock them manually.

Thank you Icon_Heart

grand minnow
#

I noticed someone mentioning 'quests' for your Zoi... I think the Sims 3's opportunities were a good implementation of 'quests' in a life sim. Some were simple like "Wash dishes and bring them to work", and some were 'harder' like "Bake 3 excellent batches of cookies and deliver them to the school in two days" You'd get them based on things about you. So maybe having a high enough skill level, maybe where you work... they came randomly. They usually had rewards related to the task. I could see this working in InZoi possibly in a more "Zoi" way if that makes sense.

Maybe an InZoi version could also involve our Zoi's personality in them? For example, I'm playing a Zoi that's really friendly and caring. She could get a 'quest' because she hears about a family who can't make their own meals right now. Her 'quest' would be something like cooking and delivering meals to them for a set amount of time

Meanwhile, an evil Zoi could hear that there's a flaw in a new security system at the bank, and they could get a 'quest' to take advantage of that until it's fixed

lean bough
#

Hey inZOI Team! ā¤ļø
I really like the idea of Canvastown. I imagine it as a separate country you can travel to through the Travel app. It would be great to keep the tradition of basing each location on a real place - I’d personally love something inspired by Central Europe. I’d also love lots of greenery, because it gives the city life and atmosphere.
I enjoy every type of world, so for me Canvastown could simply be an additional location. The city’s appearance is very important to me - beautiful places, smooth gameplay, and good optimization matter a lot. If building is meant to be a key part of it, we’d need more tools: roofs, terrain editing, paints, decorations, trees, bushes, and other details. Having active neighbors and comfortable car travel would also be great, so slightly expanding the space might help.
The Fate Engine sounds amazing, and I’d love to see it as an option when creating a Zoi. The scenarios could be really diverse: rich families, drama, chaos, poverty, big careers, large families, single moms, adoption, family arguments, or peaceful everyday life. Realistic and dramatic stories fit together naturally - that’s what life looks like.
What I’d love to see in the future:
More housing options, neighbors in apartment buildings, more furniture and building tools, better optimization in crowded places, pets, the ability to rent houses/apartments with prices and requirements, and teen rebellion with running away - it’s an essential part of growing up šŸ˜‚.

I love the realism and potential of inZOI. ā¤ļø

wheat olive
eager cedar
#

I understand the problem with big cities and think your idea of Canvastown could be fine if you add more areas (with a short loading screen). šŸ‘

Re the Fate Engine it sounds interesting, but it’s no feature which is very important for me. I prefer to play my own stories. Other topics should be more attention for my opinion.

daring night
#

Honestly, I don't think it's the right time to be thinking about mini-cities or adding more plots of land that only change aesthetically but still don't allow us to do anything new. Personally, I love the game, but they should focus more on adding enjoyable gameplay, funny and unexpected interactions and expressions/reactions from the Zois, and new events. Ultimately, I personally didn't like the idea of having another city with plots and furniture from Build Mode. It seems a bit boring and monotonous. If you think it's better for them to focus on other things now, please leave an emote below šŸ‘šŸ»

grim steppe
# grim steppe The canvas town def looks promising, but how about making them sub neighborhoods...

If each world had their own sub neighborhoods that were connected to the main world (on a sort of grid map as I've mentioned before), IMAGINE what Cahaya's sub neighborhoods could be like. You could ride a boat to "uncharted" islands (perhaps by riding off map which could bring up a prompt of which nearby island you would like to enter), giving this transportation method a further purpose beyond leisure. This would allow players to create on their own inhabited islands expanding on the castaway vibes or just by giving them the space to create their own island village or paradise getaway.

One way we could dive off the deep end here is to also allow players to not have any technology (primarily cell phones). How the game currently is built, though, would make it very difficult as this is a very integrated part of the system since you do everything off a phone in InZoi. You could swap certain mechanics for a notebook (much like how most survival games approach this for the UI), but things like texting other zois obviously would be voided.

proper sail
#

Smaller towns are fine but the main reason that I play Inzoi and what sets it apart from the Sims 4 and Paralives are the large cities with plenty of space. While I understand the purpose is to make the game to be more accessible to players that do not have the PC’s to run the game smoothly, this could be a turn off to players such as myself that have the hardware to play a game like this and thus, over time, lose interest in playing Inzoi as a result thinking that the game no longer has features that set it apart from other life sims games! I think the best approach is to incorporate a version of the game that is optimized for players that don’t have the powerful PC’s and keep the original version for the players that want to continue to play the game the way it is intended.

As far as the ā€œstoryā€ scenario, that’s OK but I would never probably play it because I have yet to play the Neighborhood Hood stories in the Sims 4 and I have logged more than 25,000 in that game.

I have put almost 600 hours into Inzoi but I fear that the Inzoi Team may be ā€œtrying too hardā€ to please everyone and that may unfortunately ruin the game entirely! I simply think that the Team should just continue to focus on the core features of the base game and add the ā€œpie in the skyā€ features once the basic features have been optimized.

Thank you for your continued passion for this game and truly listening and accepting feedback, good and bad! This is a practice every gaming company should follow.

small basin
#

It looks nice but it looks too much like Bliss Bay. Please add features and aesthetics that give this town its own identity. Each world even small towns like this should have a completely different look and feel. Please don’t set all the worlds to be one size, a mixture of Bliss Bay, Dowon, etc sized worlds and even small rural towns would be nice to have for variety. As far as the random fate feature please give us options to play those stories in multiple ways for benevolent and malevolent gameplay so we don’t have to stick to a specific layout. Please add bartenders with mixology skills to help bring these towns alive along with group activities that include more than 2 Zois to participate.

severe yew
#

Thanks again for your weekly update. I really LOVE hearing from you every week! It's really a game changer for me !

Here's my thoughts for your feedback:
1ļøāƒ£ I love the idea of having a smaller town if that means no loading screen, more life and a lot of customizable lot. With that being said and if you go that route, make the lots found canvas to keep their functionality. This has been reported on the forum for months now. Instead of a urban city, why not make a small town in the middle of the mountains, or any type of different environment (DLC expansion idea?). This has been said multiple times but make some events in that city so it will not only feel immersive but also alive. It's nice to see a lot of NPC walking but please enhanced the activities we can do in the street.
2ļøāƒ£ I would not personally play with the fate option as I feel like if I'm playing Inzoi, I want it to be my way (meaning I want to be the one who things about their fate) but this is not a bad idea. However, I feel like the team should focus on enhancing the wants of each zoi (with more impactful consequences), random missions to do each day (different depending on the city/season/zoi).

As always, thank you for this beautiful game that keeps getting better !

viral hawk
#

Canvastown sounds amazing!!! I feel like this would really make the world and zois in it feel more connected!
And being able to upload an entire town and download others as well, I can already hear the pro builders going crazyšŸ’™šŸ’™šŸ’™šŸ’™

keen charm
#

Fate Engine Turbo: Zoi’s Infinite Lives: To be able to live several different lives.With all their challenges, mistakes, successes, flaws, and strengths.

Imagine a turbocharged Fate Engine, powered by AI capable of creating infinite and realistic stories, without repeating patterns, making you truly feel what it’s like to live Zoi’s life. Every decision carries weight, can succeed or fail, and brings long-term consequences. It’s not just about rolling a ā€œperfectā€ life and finishing; it’s about feeling, learning, and improvising, just like in real life.

Infinite and organic stories: The AI generates natural, always different events. No repeating the same narrative.

Decisions with real consequences: Every choice changes something, immediately or in the long term, potentially leading to success, failure, or unexpected surprises.

Deep challenges: Problems that require reasoning, creativity, and strategy, just like in real life.

Authentic emotions: Interactions and situations that make us cry, laugh, feel frustrated, or fulfilled.

Freedom and unpredictability: Nothing is guaranteed; each story is unique, and every day in Zoi’s life can surprise you.

molten zealot
#

The Canvastown idea sounds great! Please keep the other 3 cities as I'm sure you are, as my 68 Zois live across these cities.
I'd love another town for more Zois of mine to live.
With the fate idea, that sounds cool too. Hopefully it will have choices that we can choose and also a toggle if we'd rather none.
With my Zois I like to create their photo stories, so I might not use the fate button, as I create their life story, but a great idea for those that want stories. I'd probably pick one of my Zois to do the fate idea, but can't with all of them.
How exciting, I'm especially looking forward to the Canvastown idea šŸ‘šŸ¼ šŸŽ‰

violet atlas
#

Thank you for your update Kjun.

Regarding the Canvastown idea, I think it's an awesome idea. It would be cool having maps of different sizes for players to use. The smaller map size could also be linked to different game modes. We can have a sandbox mode similar to what we have now, a Story Mode that can use the Fate System for players who want more structured gameplay, and a Multiplayer mode with smaller maps to accommodate people's differing internet speeds.

With Story Mode, things can be more intertwined with the lore of the AR Company. It can be framed as a training for the new hire. This will act as an interactive tutorial for the player. It can show new players how to use CAZ and game mechanics and show players how to handle scenarios using the Fate System. Psycat can even be our guide for narrating things. For avid gamers this may sound like handholding but I believe it's necessary. I used to work at a call center where I had to guide elderly people on how to use various websites and apps. From personal experience, sometimes you have to spoon feed people. Some things that may be obvious to us as life simmer gamers may not be to the more casual potential players. If you were to set Inzoi in front of someone who has never played a life simulation game before, such as your grandparents, would they be able to follow along?

visual wave
#

Hi Kjun! I also love both these ideas!

CANVASTOWN
I agree with someone else that said Canvas town could be more contextually relistic. They could be little villages in the country side of England or someplace European. But I do appreciate that you are trying to give players to opportunity to create and share small towns on Canvas which is really great! So I would say you should give players the option to select what the unplayable area around the canvase town looks like. So in the video instead of just buildings players can change the surrounding area to forests/ ocean (so the Canvastown sits on an island)/ desert like a dystopia, a Metropolitan futuristic city, so the player can really create any type of town they want. I would also introduce other creative options like changing the colour of the sky, or making the moon or sun bigger.

FATE ENGINE
Brilliant creative and unique idea for the life sim genre! I love the choas and the random option. I would say we as players should have the option to select the Fate or our zoi. I would suggest giving us the option to edit the randomized fate of the Zoi but I imagine this could create technical problems. It is a great idea like I said but I am concerned about how the Inzoi Team would manage conflicting fates? What if someone's fate is to be a billionaire CEO at a company and another Zoi has a similar fate?

hollow ore
#

I love the idea of canvas town along side the other big towns. Creating an entire town sounds amazing. For that, maybe give the players ā€œbackground townā€ look options from the creation menu?

  1. City life town with similar look to the one displayed
  2. Rural Life town with hills and valleys and maybe a lake or stream nearby, or farms.
  3. Futuristic Life Town where there are lots of modern buildings of glass and shiny thing and maybe even neon colors, with the ability to build similar.

You could expand on the library of future and build options to meet the aesthetic of each town type. Over time you could give more and more canvas town options and styles.

As far as the Fate Engine, it is not something I would be into but if it gets enough support makes sense.

Thanks for both ideas!

coral skiff
#

I would like to have Canvastown be an option we can play interchangeably. Because this is honestly like a step towards a CAW tool that some of us builders have been wanting 😊 so itd be the best of both worlds. I dont think its going in a different direction I think this is what a lot of us have been anticipating and its making Inzoi unique. I personally feel there should be options to make the Canvastowns bigger or smaller though and as someone else mentioned bring able to add different backdrop effects surrounding it. Like buildings which we see now, mountains, forest trees, valleys, etc.

But I also would kind of like not having backdrop effects and just be able to build as a I like with a blank slate. If that makes sense.

Having the option to play with the regular worlds while also still being able to go to other worlds we've made. More options like this is a great implementation.

QUESTION
I do have questions on if we could expand the world if we want to make it bigger than what is given initially as a blank slate?

hushed leaf
# stuck ember Hello everyone,😁 Today, I’d like to share the first of inZOI’s three major chal...

As always, these are excellent ideas. My only concern is the execution.

šŸ” Canvas Town: We were able to see a wide variety of lots rendered in real time in the video, practically side by side. I loved that.
Questions:

  • Will Zois interact outside these places? Watering the garden, having a family barbecue, playing with their children?
  • Do we have a view of the interior of community lots? Can we see Zois performing activities inside public places?

If the answer to both questions is no, then I ask: Is the purpose of Canvas Town simply to give the player more flexible aesthetic control over their neighborhood and allow them to see life happening more closely? I hope we’ll be able to open businesses on these lots. And I really feel we need to see life happening in these places, at least on the outside.

Solving the visual limitation is simple: modularity. You already have the solution.

🦾 Fate Engine: (It reminds me of The Sims 4 scenarios)
I wonder how many clicks it will take before I end up with the same story. If this mechanic becomes predictable, something with the potential to be a great idea will become tedious. The idea itself is good, but I’m concerned because if even the current opportunity system isn’t random, the Fate Engine might struggle even more. How random can a system truly be before we start identifying its patterns?

  • Will we have specific wishes that take context, story, progress, and skills into account?

Summary: I’m not making statements or suggestions, because both ideas are great. I’m asking questions, and depending on the answers, they’ll reveal whether this will shine or fail. The idea itself is great, and I’m excited to see how it will be executed.

keen charm
#

Fate Engine: Infinite Stories with AI – Gameplay Concept

1ļøāƒ£ Core System: Story-Generating AI

The AI dynamically creates events, characters, conflicts, and opportunities.

No repeating stories: every Zoi life is unique.

The AI reacts to player decisions and Zoi’s history, adapting challenges and rewards.

2ļøāƒ£ Decisions with Real Consequences

Every choice matters and can have immediate or long-term effects.

Moral, financial, social, or emotional decisions impact relationships, status, and future opportunities.

Not everything is guaranteed: some actions may fail even if they seem ā€œright.ā€

3ļøāƒ£ Deep and Engaging Challenges

Problems require reasoning, strategy, and improvisation.

Examples:

Resolve family conflicts without losing allies.

Manage limited resources to sustain the family or business.

Make critical decisions in unpredictable crises (disasters, scandals, accidents).

Success is not automatic; failure can create new stories and opportunities.

4ļøāƒ£ Emotions and Immersive Narrative

Interactions with characters respond realistically, including complex emotions.

Situations generate empathy, frustration, joy, or tension.

The story isn’t just about ā€œcompleting objectives,ā€ but feeling Zoi’s life.

5ļøāƒ£ Freedom and Unpredictability

The world reacts to decisions, creating unique scenarios.

Constant surprises: new allies, enemies, events, or crises.

Players can plan, but never fully control Zoi’s destiny.

6ļøāƒ£ Progress and Legacy

Every Zoi life contributes to a legacy: achievements, reputation, relationships.

Players see the impact of their choices on the future, motivating them to explore new stories.

Possibility to witness the ā€œreal impactā€ of long-term decisions, such as future generations or major changes in the game world.

hollow ore
#

I think also too in terms of the improvements you’re making, to add purpose options to them.

For instance if you implement surfing or skateboarding or running, you could allow an event where if you build your skills up enough you can compete in a surfing, fishing, skateboarding or running (like 5K), where you have benefits and sometimes consequences. So you could break an ankle running or skateboarding and need recovery time before running again, etc. you could win money and sponsorships if you win. You could have qualifier meets and then championships for each. Also you could as a Zoi just attend this event. So there are vendors there and such. Maybe even a few speciality vendors that only appear during this event. Also you could be a participant vendor there and sell items. Or if you participate in the event as a runner or skater you can ā€œask zoi to support your eventā€ and they can attend and meet up with you after or something.

Doing or having an action isn’t what builds gameplay, it’s the interactions around it that build the gameplay.

Thanks team for all you do!

woeful oasis
# acoustic moon Hi Kjun! Canvas town would be a great idea, but I find the execution is disappoi...

@vagrant hazel

I think we should take into account his remark about whether this type of city should be larger, and try to find out what ā€œlargerā€ means.

After all, even 40 lots is not a small number, and they clearly can cover more than the designated area, it’s obvious that the devs simply cleared the Bliss Bay district for testing.

Still, for varied, rich gameplay the city could need around 80 or more lots, and larger ones (for example, here only the school rabbit hole takes up 52x64, and that’s not the limit).

Therefore, I’d suggest both a customisable small city and a customisable large city (maybe blank Dowon and Bliss Bay, maybe not) that contain that many lots plus transit zones (such as a long bridge and underground/overground subway) for streaming larger and more distant parts of the city (such as industrial area).

In Sims 3 Boroughsburg, we have 4 zones on a single map: residential neighbourhood, commercial district, industrial waterfront, industrial wasteland (criminal spot)
Another big custom world Angel City (=Bliss Bay/Los Santos) has somewhat different zoning, but about the same size.

Considering that all the lots can be rebuilt, and only part of some lots are ā€œoccupiedā€ by shells that can be replaced with full‑data buildings, let it be provided to me at my own risk.

spice hinge
#

love both ideas but when a player says a game is missing a loop, they mean it lacks connection in the systems, for example:

  • Gaining skill points in something (mandatory) to get a job promotion

  • Befriending/romancing your boss to get a promotion

  • Go to the university to obtain a specific job or gain an instant promotion in a career

  • Doing homework having a purpose: if your kid doesn't grow up with good grades, they'd develop a bad personality trait

  • Toddlers needing to learn certain skills or they'd also develop a bad personality trait

  • Gaining access to a map location by befriending an NPC

  • Giving birth to a baby or getting treated for illnesses at a hospital

  • Needing rhetoric skill to sell items at a higher price

  • Once in Live Mode, changing clothes costs money, and each clothing item must be purchased at a clothing store and then stored in the wardrobe

  • Requiring ingredients to cook ALL meals and buying them at the grocery store

  • Build mode: the more expensive the items, the faster your needs would increase

  • Nurturing friendships by regularly interacting with friends, otherwise the friendship would fade away

  • Having to buy or craft a wedding ring to propose

  • Limited backpack storage that can be upgraded by buying better backpacks/chest or gaining them as reward

  • Having limited-time items for sale at in-game businesses for decoration, planting, or clothing

  • Adopting a child by befriending a social services NPC, keeping a tidy house, cooking for them, and winning them over

chrome sky
#
  1. I like the idea of Canvastown but I worry that the variety of Canvas houses will make the city seem too eclectic / not have a clear theme or vibe like the cities do currently. For example, if it's randomly generated, you could get a very wide, mismatching variety that could be sort of displeasing. However, (making guesses), if we were able to customize the lots, or pick which houses show up, that would be cool. To be honest, I'd almost prefer instead of doing this, you just remove blank buildings and add in more buildable plots. Maybe that would not solve the core optimisation issues though and only add to it? I'm not sure. Finally, I would prefer a different name than Canvastown. It seems kinda silly!

  2. I would probably never use Fate Engine myself, though I don't see harm in adding it. I tend to prefer a very specific lifestyle and playstyle in game - so having rules or circumstances set up for me would feel like the opposite of what I want. I like when I can log in and do whatever I want, whenever I want, and not be burdened by specific circumstances. I want to roleplay... myself! I don't really want to be in the shoes of other lifestyles. But again, that is just my personal playstyle. I'd rather there be more goals to work towards, skill buffs or unlockable achievements to progress through, points of interest to visit or other reasons to make exploring the large city worthwhile, etc. I think adding more meaningful elements to the game like this would be more worthwhile than randomizing existing elements to make more challenging scenarios.

neat spear
#

Hello KJun,

First of all, I want to say that the idea of Canvas Town is incredibly promising, and I love the direction you’re taking with it! It’s exciting to see how these new features will evolve in inZOI.

However, I’d like to share my thoughts regarding the idea of multiple interconnected small towns. While I understand the benefits of a smaller, more compact town for performance reasons, I feel that limiting the experience to just one small town with only four neighborhoods might become a bit restrictive in terms of variety and exploration.

My suggestion:

I’d really love to see several small towns connected to each other, with short and quick loading times between each one. This would allow for a greater variety of environments to explore, with different themes, atmospheres, and architectures. For example, one town could have a modern style, another could be more nature-oriented, and another could have a historic vibe. This would offer players much more freedom and excitement as they travel between different areas while keeping the world dynamic and varied.

Why I think it would be better:

More exploration: Instead of being limited to a small area, multiple towns would allow for more exploration and discovery of different vibes.

Distinct themes: Each town could have its own style and atmosphere, allowing players to experience something new and different every time they visit a new place.

Immersion: With short loading times, the transitions between these small towns would remain smooth and uninterrupted, helping to keep the immersion in the game.

I completely understand the importance of optimization and performance, and I think this could still be achievable by linking well-designed small towns. If it can be implemented while keeping the game smooth, I think it would be a great addition to the overall experience!

Thank you so much for all the hard work you’re putting into inZOI. I’m excited to see how these ideas will come to life!

steep kite
#

Would love to have the Canvastown and build my own city 🤩

wintry solstice
#

So will inzoi have loading screens from now on? And thanks for the update Kjun…!!!

distant comet
#

Canvastown is a great idea but I think for it to be its best, we need to be able to freely travel between worlds and keep your relationships, neigbours etc. That way a player could do something like have 3 towns make up a bigger region for storytelling.

keen charm
# keen charm Fate Engine: Infinite Stories with AI – Gameplay Concept 1ļøāƒ£ Core System: Story...

7ļøāƒ£ Examples of AI-Generated Situations

1ļøāƒ£ Betrayal and a Fresh Start:
Zoi discovers she was betrayed by her husband. She has three children to raise and has always been a housewife, dependent on him. Now, after the separation, she must be strong to support her children and rebuild her life. Will she succeed? This decision and her next steps influence her entire story in the gameplay.

2ļøāƒ£ Bride Left at the Altar:
Zoi is left at the altar by her fiancĆ©, who says ā€œnoā€ because he isn’t ready to marry. The family is wealthy and famous, and the scandal makes the news and TV. Zoi feels disappointed, betrayed, and sad, but must deal with these emotions and figure out her next move. During this journey, she discovers she is pregnant. Now she must decide: confront the fiancĆ© or keep it a secret? How will this decision affect her child in the future? Will the child want to know who their father is?

whole lake
#

I love idea of adding lots eg community lots and customizing worlds even if world is a bit smaller. I love that in sims 3 could have a blank map and add in any lots that want.

hidden quail
#

his ideas are GENIUS

whole wave
#

I really love both ideas and it is really awesome that inzoi team is focusing on making the game more stable. I love the canvas town cause we have a community that loves building and will be awesome to see what we can create and share with others. Even if the map is smaller the possibility to travel to other areas could make more costumizable and make it look grand at the end. About the second Idea, I love both types of game where I can choose everything and when the game direct me to do something I never done before. It is entretaining to be able to make different things every new game play. Right now what I feel it would make a big difference is to add more jobs. Right now the job selection is really short so you can't be much different, the college system also does not give any advancement or boosts and it also takes the whole young adult life to be completed. When you mentioned the " start a poor family with 10 children" I thought about how hard it would be to improve their life since the job selection is so small and the salary are so little. I also think every job should have more than 3 lvls. 3 lvls seems very low and what about needing specif skill lvls to improve faster at the job? that would give us more reason to want to improve our skills. I specially love doctor/ nurse or Mayor jobs these are my favorites. Imagine being the Mayor of Dowon and the zois reconignizing you for it? being responsible if the crimes rate are low or high? dream!

plain fulcrum
#

ā¤ļøā€šŸ”„ The best thing about the game is its community of devoted fans.šŸ‘šŸ»

icy stratus
#

There is a lot of props in the demonstrative video, I was tired of it back in The Sims 4,

past charm
#

I’d love to see the game’s world feel more alive and responsive through an expanded in-game news system feature. Right now, the world feels a bit static, but adding dynamic news updates could really boost immersion and make it feel like things are constantly happening within inZoi.

Imagine seeing breaking news about a fire in a certain district, a plane crash that involved a few Zois, or even an airborne sickness spreading — encouraging zois to stay home or take precautions, leading them to getting a vaccination in some cases. These random or seasonal events could influence gameplay, zoi moods, daily routines, or even the economy.

The news could also tie into the justice system or social side of the world for example, reports about trials, sentences, or high-profile scandals. Maybe a story breaks about a powerful family suddenly losing their fortune, a celebrity relationship scandal, or a trending pop culture event like a popular tv show found to be mistreating contents and within the game days you later see that lead into a sentencing trial or gets covered up by the media.

You could even introduce a job or side activity where zois work for the news network investigating stories, writing reports, or broadcasting live updates.

Overall, expanding the in-game news system opens a lot of opportunities for realism, worldbuilding, and engagement. It would make the world feel active, unpredictable, and alive.

topaz pine
#

I really like the idea of using the canvastowns as small villages and suburban areas around the larger cities, so your zois can travel between them with a small loading screen. I was actually thinking that the loading screen itself could be immersive, a small area that looks like a bus, boat, plane, etc and you can simulate travelling with your zois. It keeps the immersion while the main area loads in the background. But tbh I'm not a game developer so I'm not sure that's even possible. šŸ˜‚

whole lake
#

I like the idea of fate engine as an option for the game. I can't seem to be able to watch the video. I like the idea of canvas town where can customize smaller words. I liked in sims 3 how could customize a blank world. I would love for there to be more variety of community lots and more active careers eg doctor, teacher, police officer, delivery driver, construction worker, veterinarian, zoo keeper, journalist etc. I would love a small town with like shops, a river, lake or beach. A farming town could be fun. I would love an active school too. Pretty much would love more customization of game. Would love more toys and activities for babies and children. Would love prams for babies and toddlers. Be cool to have pets eg take a dog for a walk. Being able to add or customize playgrounds and waterparks would be fun. Like more objects for them.
A skatepark would be fun.

solemn crow
#

I think Canvas Town sounds interesting, it kind of reminds me of Neighbourhood Builder in The Sims 2. We've already seen how creative this community can be with their builds so I've no doubt that if we could add custom lots to the town, it would be awesome. But no idea how that would impact performance.

I do hope this remains optional though, as one of the points of difference with Inzoi is the gorgeous open cities with their different aesthetics.

To echo what others have said about Fate Engine, it sounds like an awesome idea. I'd also like to choose my own path however, rather than always have it randomly generated for me.

Thankyou for your updates, openness and dedication!

weary frost
#

I'd really like to see:

  • Hair growth so ZOIs can go to the salon/barber shop to get haircuts,
  • Doctors so ZOIs can go for checkups or if they get sick,
  • Dentist (same as the doctor suggestion but for teeth)
  • Air conditioning and heaters with a thermostat in houses, libraries, fitness so we can decide the temperature
  • Add more houses to live in Bliss Bay, the amount of houses we have is decent don't get me wrong, but I think they could get away with adding 15-30 houses and sprinkle in more fitness buildings, restaurants, libraries, and other fun things to do, etc. 15-30 houses may be excessive, but add as much houses as possible without harming performance/FPS. Those houses could have a mix of a single/second story, backyard, workout rooms, swimming pools, gardens, etc.
  • Remove the 8 member limit
whole lake
calm pagoda
# stuck ember Hello everyone,😁 Today, I’d like to share the first of inZOI’s three major chal...

I would say that waiting at traffic lights would be a fun thing. Also, is it possible for there to be maybe more empty plots, some plots being originally just forests, allies, etc, so that you can easily go from a rural neighborhood vibe, suburban town one or urban city one? I personally would say a larger town would be better for more customization. Maybe I want a lot of buildings and people, with traffic or maybe I want to feel like I’m living in oklahoma!

visual wave
#

He said it is optional, I think this is great for players who can't play the bigger cities and also giving players the option to create cities is very cool!

icy stratus
#

I would like to somehow have a European city, medium-sized with narrow streets, ancient buildings, small family cafes, souvenir shops, etc.

mild coral
#

I hope for more intimate romance interactions. More intimate kissing, more intimate hugging, adding French kissing, adding a Pocky Challenge, and more realistic romance. I also hope for a matchmaking feature and blind date events.

calm pagoda
radiant timber
#

The Canvastown actually sounds pretty good. It would be interesting having a larger city center with smaller districts with unique charms that blend into the city landscape. If the loading screens are similar to the Cahaya travel scene, I don't think I would have any issues with them. I would use the Fate Engine to shake things up every once in a while, but primarily use the more traditional play style. I think the Inzoi team has been on fire beginning with the Cahaya release - things are starting to get exciting.

slate quiver
#

I love both ideas!!

But I hope I understand well that that customizable canvatown map would be add in addition to the other bigger worlds, which system would be kept as it is? Because despise the empty lots i like to explore the big map and i think those big open words are one of the singularity of inzoi

If it keps both the big cities and a small cantown. Then I think it’s not a bad thing that its a small map. First of all it adds varity and creating a big world all by ourselves might have been intimidating. Linking canvatowns to each other for those who want to expand their city is also a good way to go about it

sage ridge
#

I like the sound of Canvastown.

My problem is I've had to uninstall the game and can no longer play it due to the issue that I've brought up repeatedly, of massive amounts of files being stored inside the Windows Documents folder. Do you have any plans to ever let us change where mods, appearances, save files, and other game files are stored? If not, then I guess I'm permanently done with this game, because there is simply not enough space on my C: drive for all of those files. I have plenty of room on my D: drive, which is where I chose to install the game, but because of the idiotic design of storing things in windows instead of where we chose to install the game, I cannot play this anymore.

coral skiff
#

More thoughts on Canvastown

Okay so my initial thoughts have kinda changed since I last read the post and now re-reading it since I was at work.

Although my stance of this being a great tool for builders and it's a step towards CAW for us builders still remains. I am a little worried that this will include a lot loading screens. I wish it were possible to travel to this world through a highway to another Canvastown(s), because loading screens are not something i'd like to do to travel between different Canvastowns like this. I'd like to have it remain open world if possible, so instead of a blue wall there'd be a highway we'd trave for a period then the new town would appear. But I'm really happy knowing there's a way to make our own worlds essentially now.

Questions

  • Can we have a Canvastown the size of Dowon? Will that impact performance too much. I would love to have worlds this size, where we can add lots we make with build tool.
  • Will active careers still work in these self-made worlds?
  • Will builders have access to different tools outside of the build tool to add different elements?

Initially, I said I would like to have custom backdrops for the outskirt of the town, but I'd like it to be optional. That's something I agree with but wouldn't like too much if it were permanent, it reminds me of Sims 2.

The world seems too small after reviewing the video more, those plots of vacant land would get filled up very quickly. To be honest this size seems appropriate for a neighborhood, but not a world. So I'm in favor of making it bigger, OR giving us options to choose the sizes we want to build with.

glossy fern
#

Heyhey Kjun,
So about your first challenge. I would like a little village sometimes, but not all the times. It's all about the ZOIs I'm playing. Teens may get bored by the 1 cafe in town and misbehave. Later they move to another town to have more to do and for work maybe. Elders might find the village lifestyle totaly fitting.

Our smallest town is called 't Woudt. It has 33 people living there. A church, a couple of farms, some houses and a cafe. It's not a square, as you can see. And has a lot of grass around. The streets are like this and you walk and drive there. So it has a totally other look and vibe than just a corner in a big town. The town money is in agriculture, farming, fishing or forestry or tourism.

https://www.youtube.com/watch?v=qFD6YPrYauA

WOS

Tijdens deze zomer maken we met historicus Jacques Moerman een wandeling door 't Woudt. Hij schreef een boek over het kleinste dorp van Nederland.

ā–¶ Play video
runic sentinel
#

I love these ideas - Canvas Town actually sounds good. I think in the future you can easily make towns like this for paranormal characters like Vampires and Werewolves using the fate engine. But yes when a town gets too small it become pointless and unrealistic so something like 8 blocks maybe will be fine for these inbetween scenarios, or when you go below a big city, the lower underground city can be 8 blocks in size. I also dont like loading screens unless its done in a such a way that the users don't actually know the screen is loading, like what they did in Star Citizen where you actually have a "playable interactive" loading screen when you fly or climb in your ship or open a door, the movement continues and it take your character into the loading screen and allow you to navigate somewhat so it feels real and you don't see a dead static loading page. You notice it especially getting into a ship etc where its always the same animation playing but yes that is in fact a loading screen but masked in such a way that you don't break the immersion.

coral jungle
#

I love the idea of Canvastown, that would be an amazing direction, and the fact you can share different ones on canvas would make the world and gameplay very diverse, I am sure lots of creative players would make fun places to visit, and if you can have multiple different ones in a save you can have so much fun and different lifestyles with your Zoi by visiting the different ones. This type of city creation and sharing is definitely something I'd like to see more, players are very creative with what they can make! As far as the Fate Engine, it is interesting as a starting point if you just want to play and not make a Zoi and a House first, but I think the Canvastown idea is a lot more promising!

barren remnant
#

here is my take on this. i love a big open world and what we are lacking is large lots to build or the ability to edit the world. so a small world where i can build businesses and large mansions etc is of course what i love.

i downloaded massive worlds in sims 3 and yes there was huge lag but my favourite world had a huge city center and then a beautiful subburban mountain area.

so much smaller cities are not really what i want. i'd rather have a loading screen into a subburban area or so or still have massive cities but divide them into 4 districts with a small loading screen.

pretty sure sims 4 players dont mind short loading screens here and there.

sims 3 open world had a huge issue with lag and i had to download multiple scripts that kept cleaning up problems in large cities, like elevator queues, turning off radios clearing up dead sims and stopping zombies and ghosts. so yes large city= lag.

also i'd love to have a swiss inspired world with a nice mountain skiing area and a small town with a cute city center.

desert beacon
#

Add optional royal families in select themed worlds—like a cozy Kingdom or a quirky Netherlands-inspired world—so players can strut around as low-key monarchs or beloved celebrities, slap pop-culture idols and actor art on items for silly flair, let players record their own news‑anchor segments that play on in-world TVs, and give everyone the power to write and sell books that show up in libraries, bookshops, or right on the shelves in their Inzoi homes—it's all about goofy prestige, player-made media, and collectible storytelling that feels playful, social, and totally yours.This is totally for way in the future.

glossy fern
#

The Fate Engine sounds good as a start a a randomised story, but I might miss creating my own Zoi in this. Maybe it could have both. So you can create your own Zoi personality and looks first (from kid to elder), and then you roll the dice for the family you are living with. Maybe even more chaos, if your ZOI doen't really fit at first glance.

This system could also prevent the game having all the initiative coming from the player. Get others to talk to you, ask you out, fight with you, come to your house, ask you to be a friend. All relating to there being a click, personalities, looks, core memories, skills, education, job etc.

random vapor
#

"Canvastown"

The idea is good, but I think it'll be better if you offered various "sizes" of it. Something to try if viable while having performance in mind.

Additionally, if you haven't tried it already, here's an additional ideas for it:

  • What about making the "canvastown" barebones in terms of plots and buildings as right now, but decorate it in various themes (e.g - "Fantasy village", "Suburbs of a city", "Desert", "Underwater(?) colony" etc.). See if that'll affect performance or not.

  • Perhaps in the future, if this idea becomes a reality, create a tool to let us, the players create a new... "template" of the Canvastown. Something akin to Create-a-World from Sims 3, albeit adapted to inZOI's capabilities and available content.

Fate Engine

Again, idea is good and interesting. I think this could be used in 2 ways - First, as a additional gameplay feature, as it was said in your message.

Second way would be a new "game mode" which the player would select when pressing New Game in main menu, in which this Fate Engine would be forced, and perhaps if doable, periodically have it generate an event that would happen. This event would affect either the player, the surroundings, or the entire game world.

Something like Rimworld does its events, where players select a "Storyteller" (there are various kinds of them, both built-in and from mods), then this Storyteller generates events as per its settings - ranged from semi-scheduled events, to totally random events - and this applies to both when and what happens. Perhaps you could use Rimworld's "storytellers" as inspiration.

woeful escarp
#

Perhaps linked maps? For example, a road in Dowon leads beyond the map boundaries. Then a map loads, consisting mainly of roads. Maybe with a few small gas stations, natural areas, or temples. So, essentially a map primarily connected by roads, linking to the various maps we know from Inzoi. Wouldn't that also provide space for using vehicles? And perhaps it would improve performance?

raven atlas
#

Hi Kjun!!! I think the Fate Engine would be an interesting feature to play with. Even though I personally prefer to create my own ā€œlife storiesā€ for my Zoi’s.

In regards to the Canvas town feature:

  1. I definitely would love it if all of the worlds were connected through one save file. (Ex: like how it is in the Sims.. Zoi’s could easily travel to different ā€œcities/townsā€ via the Airport or Subway system and have relationships with Zoi’s whom reside in different locations). This would give players to the ability to create more custom/playable Zoi’s and Builds.

  2. Canvas-towns could be used as an opportunity to allow players to create their own ā€œminiā€ worlds and the addition of new types of cities. (Ex: Rural/Farm town, Camping/Forest areas, Small Suburban neighborhoods, Rich/Wealthy neighborhoods, Low income/crime ridden areas, Castles and gothic towns)

  3. I would prefer it if the size of the Canvas town’s were a bit bigger… primarily because Inzoi is definitely lacking in the availability of large lots for mansions / castle builds.

  4. Please allow the ability to place multiple home lots close together, to create our own townhouse communities and small neighborhoods.

runic sentinel
#

Also please make the other Zoi's talk to each other more often so that when you walk in an area, it feels like a real location where the Zoi's are living there own life and you can hear them discuss daily events etc. like Vampires and Werewolves and Aliens or if you did something or if there was a big event that happened in the city, then other Zoi's can talk about it in there discussions.

wise coral
#

Please do it we wanna create our own towns that be so awesome endless things we can do with Canvastown i love it ā¤ļø especially with Multi-player added later šŸ‘šŸ¼

trim fable
#

Creating a town/city would be amazing

oblique panther
#

I think there are two ideas here going on at once, that point to something that can be quite interesting:

1 - the Canvastown idea gives more freedom to the player to shape and mold the town, and thus have more influence over the community that they are creating.
2 - the Fates idea introduces a kind of conflict or situation that leads to dramatic tension.

There's a way to synthesize these ideas to create a kind of story for the player. Stories all start with a conflict - but in this case, the conflict can be something that happens or is already happening to the whole neighborhood/village/community in the game. Maybe there was a natural disaster, or a haunting by ghosts? Maybe the Cahaya map can start as just a small village that you guide and grow into a full-fledged resort town?

By introducing a crisis or conflict, you give the Zois with aspirations to become leaders or do charitable work something to strive for - they can band the community together, or help people in need.

I think if you take the Fates/Canvas town ideas and make them more about the whole neighborhood/village/town's community than any single individual, you provide a way to unify all the Zoi's a player might create into a kind of grand narrative. The most important thing is to allow people to choose the amount of hardship or conflict their Zoi's migtht encounter, and have as many different kinds of scenarios as possible, and for multiple ones to overlap. You could also allow the player to launch the crisis or conflict themselves, perhaps to see if some Zoi's rise to the challenge or not. Imagine giving one of the Zois an award for being an insipiring leader in a time of crisis?

daring night
#

flop idea small cities are so pointless

daring night
#

The sims isnt their primary competitor so they shouldnt set the bar so low tbh…

pastel nexus
#

Core Solutions (High Impact & Low Risk) sharing my idea hope devs will get something from it

  1. District-Based Simulation (Instead of Per-Lot Simulation)
    Turn the city into multiple ā€œsmart districtsā€ that manage:
    NPC spawn density
    Worker assignment
    Traffic flow
    Ambient systems (lighting, events, audio)
    LOD states for whole blocks
    This replaces hundreds of small heavy simulations with a few efficient controllers.

  2. Mesh Merging + Asset Instancing
    Optimise rendering without changing gameplay:
    Merge buildings in the same block into combined static meshes
    Use instanced props (trees, lamps, signs)
    Share material atlases across commercial districts
    This drastically reduces draw calls and GPU load while keeping the city visually rich.

  3. Smart Interior Streaming (No Loading Screens)
    All interiors stay open-world but load based on proximity:
    High-detail meshes & props load when player gets near
    Off-screen interiors unload or reduce complexity
    Use door/window portals to limit visibility
    AI switches to high-frequency only when the player enters
    This allows many more shops and enterable buildings without lag.

  4. NPC Simulation Batching + Worker Pools
    Keep NPC realism but reduce CPU cost:
    Far NPCs update every 1–2 seconds instead of every frame
    Use a shared worker NPC pool for shops
    NPCs move using long path segments at distance
    Full animation & logic only near the player
    NPCs remain physical — no teleporting — but CPU usage drops significantly.

pastel nexus
#
  1. Increase Vertical Density, Reduce Horizontal Sprawl
    Add gameplay upward instead of outward:
    Multi-floor malls
    Apartments above shops
    Underground shops and transport
    Stacked commercial zones
    More content with less world streaming.
  2. Lightweight ā€œMicro-Hubā€ Shops to Fill Empty Areas
    Add small, low-cost locations:
    Kiosks
    Corner shops
    Street vendors
    Mini cafƩs
    Laundromats
    Food stalls
    These fill gaps without heavy simulation or performance cost.
  3. Expand Build-Mode Towns (Like Canvastown)
    Since Build Mode worlds run very stable:
    Use build-mode towns as scalable content zones
    Allow 40–80 lots per town
    Connect towns with short, seamless travel corridors
    Let players decorate freely without performance risks
    This solves the ā€œlarge empty worldā€ problem cleanly.
    šŸŽÆ Summary of Benefits
    With these systems, inZOI can:
    Add more shops, lots, interiors, districts, and gameplay
    Keep full open-world traversal with no loading screens
    Maintain visible NPCs, live traffic, and real physics
    Remove empty spaces and improve city density
    Scale safely for future expansions and updates
frigid chasm
#

I would definitely like to see small towns added, also having the different towns and cities be interconnected in some ways would be a nice feature. I know I all the requests I have made have been due to the legal system and everything, but a thought would be to have a dedicated prison on a small town map. And to have zois sent there for long prison sentences.

This isn't just for my legal system ideas but if there are smaller towns each one could have a purpose the map is centered around. For instance like a college town being built around a university, something like Blacksburg VA (I am using a local example to me) which would be irrelevant were it not for Virginia Tech. That way from a design perspective each town would be using its resources to focus on one aspect of the gameplay. Town gameplay should exist. But there should be careers tailored to the purpose of the town. I.E. a college town having teaching careers, a prison town having correctional jobs, a mining town could be centered around mines.

The idea would be where cities can have more generalized gameplay with some specific locations, towns could focus more into specialized gameplay mechanics.

obtuse pumice
#

Coming on here again, but i realized that with a system like canvas town, simply changing the map appearance could allow us to build our very own shopping malls, aquariums, zoos, universities with dorms, cafeterias, lecture halls and study labs, resorts outside of cahaya, boarding schools, playable schools, hospitals and way more i probably missed. Definitely a very smart and powerful system šŸ‘

misty tusk
#

Hello @stuck ember Thank you for all your work. The feature looks promising, especially for creative players. I’d love the option to design a suburb or a small commercial street, though I do worry about visual variety, This might also be an opportunity to expand the building system and increase the range of structures available, unique layouts and more building options would help avoid repetition.
If these spaces act as extensions of existing cities with a short loading screen, it’s important that progress in the main city continues normally. Switching between characters in different areas shouldn’t reset anything. If they end up working as standalone towns, with possible connections added later, i think the progression rule should also apply here. It would be useful to let players scale them up, with a simple indicator showing how close they are to performance limits. Smaller towns may also struggle with or lack of natural areas like beaches or lakes, especially if every plot gets built on.
Active careers are another concern, as fitting many career buildings into a small map might be difficult unless the scale is larger than expected.
The Fate Engine sounds excellent, especially as an optional tool for starting a new save.
Adding stronger consequences would deepen the gameplay: parenting shaping children’s traits, mistakes at work leading to dismissal, relationships reacting differently based on personality, and skills degrading if ignored. Hidden lore for premade households , giving players something to uncover. Seasonal events such as ice-skating or fishing competitions would add flavour and give players more to discover. Generational storytelling: Traits, goals, and personalities evolve across a Zoi’s entire life and continue into future generations. Major events, relationships, milestones, fame, reshape who they are. Children inherit tendencies influenced by parents creating a story that unfolds over multiple generations.

undone jewel
#

Feedback

  • NPCs huddle in a group and converse with one another, they use ATM machines/ vending machines, walk around, and sit down. There are different variety of things going on all at once that it feels different. Alive. This is a great start but it can still be improved like witnessing fights, NPC falling in love, falling out of friendships, etc. I love how lively the city has become so take this greatness and apply it to everything else in the game.

  • Focus more on group interactions and creating social influence within the group.

  • Today in my gameplay, I found a nice looking zoi, funny enough she also confessed that he was attractive. Later on she bumps into him and sees him talking to another woman. I jokingly said "how dare you talk to another woman" then my zoi stopped, stared at him for a while and then went up to him and acted coldly. I dont know how frequently this is but more of this type of awareness! I felt like I was living in that world because it felt as if she was me and I was her lol.

  • Take out business relationship and only apply it to coworkers or zois that are a part of a business together. Because it's kind of pointless to have it as a general bar in the relationship panel.

  • I know that you have mentioned the team acknowledging the short animation loops but please focus on this. It's really immersion breaking so it feels like micro-managing than living. There's no sense of flow and more like "start - stop - start again" making it feel like "I've seen it, done it, next" but the next thing also becomes short. So please focus on this area, it will really change the flow and immersion!

coral skiff
# woeful escarp Perhaps linked maps? For example, a road in Dowon leads beyond the map boundarie...

I think I get what you're saying like having canvas towns all be connected. When I think of this my mind goes if we download a bunch of Canvastowns it would create this new 'world' (ill include a pic later). That would all be clustered on a map together. With a traveable road/highway.

Like honestly I think itd be better and I would prefer a blank world the size of BlissBay but acts like a map of GTA where its multiple areas all on one map but connected by roads and highways that makes more sense to me. But it can be filled with build tool buildings.

sonic onyx
dawn mirage
opaque dust
#

i like the idea of Canvastown, especially if some of these would allow for multi-player interactions and roleplay.

i also like the idea of Fate Engine just for the fun of roleplaying different characters in a variety of storylines

so much potential here. keep it up!

hexed flax
#

As always, I would just like to say thank you for keeping us informed about the development of Inzoi. It has been so much fun playing the game and seeing so many stories play out.

I want to say that I would like for Inzoi to focus on worlds that look different from one another (i.e. a small rural town with stuff like barns, a town with lots of waterways and historical buildings, a mountainous town with lots of natural sights to enjoy and interact with).

Though I cannot decided on how I feel about Canvastown, I would like to say that I appreciate and encourage you all trying something new in each world you create. I do not feel like this direction deviates from my idea of Inzoi.

As for Fate Engine, I think it will prove to be an enjoyable experience for those that need some goals, something new, direction in their game, etc. I look forward to its development

fiery lagoon
#

I love the idea of Canvas town, I like both large and small cities. I would like to see canvas town more a rural village or a different style then the larger cities.

The fate systeems seems a bit difficult to grasp, but it sounds like there is more depth in ways to play. I love that, I am a simulator that loves unexpected gameplay.

valid jackal
# obtuse cairn I'd be fine with smaller towns like Canvas Town alongside the larger ones! Only ...

I absolutely LOVE these ideas Inzoi. I would personally say give the Canvas town as many lots as possible while keeping it optimised.

I don't think it should link between towns that are vastly different like another person suggested, for example I shouldn't walk out of a town like blissbay and straight into a town stylised like Europe with different trees, roads etc.

Instead, each group of connecting cities should come together to create a realistic town with it's own stylistic "vibe" and each section should bring unique qualities.

You know how you can visit a city and it naturally has various areas that has its own personality? You could live in a beautiful suburban neighbourhood and drive across town to an area that has a high crime rate, broken down buildings, shady people in hooded jackets roaming the streets at night, the sound of angry dogs barking and police sirens. Then you could go further the other side of town and find an extremely wealthy neighbourhood with golf courses and country clubs, horse stables etc.

Go to the next section an find the business district with more of a focus on shopping, leisure, gyms etc.

I think this is how real small towns should link together to form an entire complete city that is detailed with high customisability with a large amount of lots in each section.

THIS WOULD BE A DREAM!

tacit river
#

Too many words cannot express it. hope the clear thinking of the inZOI team, while respecting every idea and decision of the inZOI team. However, from a personal perspective, has the inZOI team already determined to refer to the regional approach of The Sims 4? Don't forget the players with high-end hardware PCs, even those running the game smoothly on mid-range hardware PCs, and the low-end hardware PC players. What was the original intention of inZOI? Realistic realism style, characters, open world, just like living in the inZOI world and playing different lives, even other... etc.! This is why we like it! The Sims 3 is the best example. Custom editing of the world, placing residences, public buildings, etc., and choosing custom editing for small, medium, and large maps, etc.! If the decision is to have more loading screens in the regional approach of The Sims 4, ultimately harming mid-range and high-end PC players, even erasing the players' love for it, this has been a long process. If 10 years later, there are more DLC players, like the current players who are fleeing from The Sims 4, this will be a long-term damage to the game! Look for and wait for other similar types of The Sims games as alternatives! For low-end hardware PC players, there can be separate optimization settings for the loading scheme, such as The Sims 4 game settings for laptop options, optimization scheme! Every year the PC hardware is updated, every year players choose to upgrade and update the hardware, which is sufficient to run inZOI. So, please do a good job in game optimization. Now, no matter what type of game, optimization is the most important, and optimization has become a problem, especially negative reviews are the players' top choice, followed by the content! Hope inZOI starts in 2025, a new modern simulation game!😊 šŸ˜€

icy stratus
#

I don’t like it when someone speaks for others, my computer doesn’t turn into a rocket and doesn’t overheat even after several hours of playing.

valid jackal
#

Gameplay Loops:

I love the fate engine idea but this doesn't completely solve the problem of a non-addictive gameplay loop.

What's missing from Inzoi are challenging goals.

For example, I have a zoi, get him a job - it's as easy as clicking a button, I don't even have to call anyone.

There's no application process, no studying for a degree and completing assignments, reading, presenting a topic at school (challenge) to eventually get accepted into my dream job (reward).
I just click and get a job straight away.

Then when I work the job, I only get to do it 3 days a week (please can we make this 5 days), I don't really have much career progression, just 3 levels last time I checked for the law career.

As humans we crave progress, accomplishment, completing tasks and getting a reward for our efforts.

Sims 2, 3 and even Sims 4 sometimes did this really well. I have a goal in mind then have to try HARD to achieve it.

Want to be a social media influencer? There's levels to it and a reward for each milestone. More followers, higher income, brand deals, more fame, exclusive opportunities unique to a zoi that put in work to get there.

Want a promotion? Work hard at it, go the extra mile, meet your boss for a coffee.

Reward- Higher income, more opportunities, better specialised knowledge and the ability to use that knowledge, teach others, write a book on the topic you know most about and earn royalties from it.

Go through the struggles of raising a family, have your kids mess up sometimes and have to ground them or take their phone as punishment and witness them be mad at you and give you the silent treatment for a week. Have them get into trouble as a teen and be picked up by the police. Set a curfew and have them break it. Deal with mood swings and phases.

Reward: see them finally graduate or just grow up, celebrate birthdays and eventually get a job and a life of their own and be moved by it. That's the reward.

Goal - challenge - reward

That's the key.

obtuse cairn
covert ginkgo
#

In this case, the word "optional" is crucial for me. This way, everyone could be served.

icy stratus
#

I would like to be able to rent space for a family business in a ready-made building without having to build it from scratch There are still a lot of buildings with multiple purposes, such as a gym, a store and residential apartments on the upper floors

desert apex
# valid jackal Gameplay Loops: I love the fate engine idea but this doesn't completely solve t...

Fully agree.

While the Fate Engine sounds like an interesting feature, perhaps especially to players who enjoy story-based gaming or a sort of ā€mini-gameā€ setup.

However, for sandbox or legacy players (like myself), it kind of doesn’t solve the issue of long-term gameplay satisfaction. For that, I think the answer is to make everyday sim life more meaningful - to connect the everyday tasks to bigger things, like llcoolsway describes.

Family gameplay, education and careers are key here (linked with personalities - this could add complexity and variety. Based on personality, Zois have different goals and measure success in different ways. ā€Career successā€ could be a nightmare for a zoi who wants freedom and fun. A big family less attractive for a zoi that is non-committed.)

Achieving this should not be too easy. If it’s not fun and rewarding if not challenging. And it’s not interesting enough if not given some complexity, consequence, ā€risk of failureā€.

I’d also want some uncertainty and surprise - but not by switching stories completely, like the Fate Engine - but rather, by adding this to sandbox mode. Maybe a layoff. Maybe a disease, making a zoi bedridden (perhaps with a risk of permanent impact, like lower energy). An unexpected bonus.

For those players who want complete control, this could be turned off, or the life goal mechanic neutralised by cheats.

PS. Please give us 5 day work weeks by default.

undone jewel
#
  • It doesn't have to be this year but please add more voices. If not a pitch slider will be fine. It's a little immersion breaking when I hear same voices everywhere, especially when they say the same thing at the same time lol.

  • In "Where Winds Meet" character creation, they had this option where you can record your voice for a few seconds and generate a character based on it. While generating, it will describe your voice for example mine had - mysterious, cold, wise and a bunch of other words before generating how they look.

But maybe in Inzoi it can come with a twist, it can generate a whole zoi already set with traits, ambitions and lifestyle based on what AI thinks what your voice's personality is. I think this will be nice inspiration for CAZ sometime in the future. And it will be fun for those who like to fool around with their voices to see what CAZ will generate.

Again just ideas to consider in the future! I rather focus is placed on the most crucial aspects of the game but it doesn't hurt to have an idea to look back on when everything is set ā¤ļø.

woeful oasis
#

A couple of feedback from the previous brainstorm regarding mentioning only Sims as the sole reference during the development (of the memory system, or in the case of the world building or open careers, I’m afraid it might even be actual Sims 4). Some of us are a bit concerned that other simulators and other games with properly utilized game mechanics are not being referenced (not meaning to offend anyone, but what’s the point of repeating the same thing two or more times, if this is still not the best of both worlds.)

For example, games like Police Simulator: Patrol Officers show the freedom of an open world and the depth of authentic (police) work.

You patrol with a partner, record and resolve violations (such as traffic violations and accidents, disorderly conducts, assaults, hit and runs, thefts, robberies, vandalisms, frauds, domestic disturbances/noise complaints) and escort suspects to jails for further legal measures.

In related fields, excellent gameplay solutions are offered by combinations such as Ambulance Life: A Paramedic Simulator + Two Point Hospital, Firefighter Simulator: Ignite, Taxi Life: A City Driving Simulator, Farming Simulator 25 and so on.

https://youtu.be/ED-7vaYfIo4?si=dBo5vFE0BCm7LYTj

Also, when I researched Sims 3 Boroughsburg, I recalled the Ambitions expansion, which featured both active unsafe spots and city‑wide active careers.

I urge the devs to expand their vision, ensuring that if inZOI borrows something from Sims, it draws on the seamless open-world design, enriched by another game, a real-life, and/or movie (animation, other media) reference.

(Next, about schools)

New to the game?

Here’s what you can expect from Police Simulator: Patrol Officers šŸ‘®

A day in the life of a US police officer – patrol the streets of Brighton, investigate accidents and arrest wanted suspects in cases of theft, bodily harm or even drug dealing. Work together with your partner in a two-player coop multiplayer mode to he...

ā–¶ Play video
sharp hollow
#

Dear INZOI Development Team, @stuck ember

I would like to share some observations regarding the current direction of the game and offer feedback that I believe could help strengthen INZOI’s long-term potential.

At its core, INZOI aims to be a large, open-world life simulation experience. However, if future development continues to focus primarily on areas similar to Canvas Town, the gameplay risks becoming limited—small neighborhoods, restricted space, and very few locations where players can drive or freely explore. Even within the community, many players feel that this approach may eventually make the game resemble The Sims 4, which is not aligned with INZOI’s original open-world vision.

For this reason, I believe that Dowon and Bliss Bay should be prioritized in your development roadmap. These towns have the potential to support broader exploration and offer a more expansive environment, which players expect from an open-world simulation game.

To improve the overall experience, I kindly recommend considering the following:
• Increasing the number of empty lots in Dowon and Bliss Bay
• Adding more playable and buildable areas
• Positioning homes and neighbors closer together to create a more interactive community layout
• Focusing development efforts on making these larger maps more detailed and functional

These adjustments would not only expand creative possibilities for players but also better reflect the open-world identity that INZOI aims to deliver.

Lastly, there is an important request repeatedly expressed by the community: we strongly wish to see a Turkish language option added to the game. There are thousands of comments on Steam from players asking for Turkish support, and we truly hope this will be considered.

Sincerely,
A concerned INZOI player

desert apex
#

Concerning Canvastown: Personally I love the concept and I think there’s a lot of potential.

In addition to big interlinked cities, this gives an opportunity to create small towns, suburbs - perhaps in the future more kinds of travel destinations as well.

And honestly, the community would probably create a never-ending range of options in Canvas, letting the development team focus on other things.

Those not interested in smaller worlds simply don’t have to play them, but this opens up a lot of possibilities for those who do.

woeful oasis
# woeful oasis A couple of feedback from the previous brainstorm regarding mentioning **only Si...

I truly hope that schools will also be inspired by the k-dramas (anime) and high school movies. Hope to see more focus on competitions, cliques, and reputation.

I love how the school is done in Persona 5 Reloaded, you commute by subway, spend time in cliques, and in the evening return to the guardian. A list of P5R elements:

Formal School Procedures and Learning

• principal, school enrolment
• homeroom office and teacher, cutting classes, excuses for being late
• homeroom introduction
• school lectures include subject-based trivia (history, biology)
• classroom quizzes and answers
• seat-based interactions: classmate comments, rumors based on player actions, texting and whispering during the class
• teacher punishments / detentions - chalk, scolding, seating comments
• studying and reading spots – at home, in library / study corner, during commute, in cafĆ© with companion
• study group option
• exam week and schedule, answer timing

Social Life and Reputation

• social status system (5 core stats - Knowledge, Charm, Guts, Kindness, Proficiency), certain choices require minimum Charm, Guts, etc.
• school gossip and dynamic reputation system
• exam results affect social standing
• school clubs and members (e.g. Newspaper Club), club invitations based on reputation
• school counsellor

Calendar and Events

• calendar view – school schedule and event planning
• school events (sports day, cultural festival, parent meetings, Valentine’s Day, White Day)
• seasonal school-organised outings (e.g. field, camping trip)
• supervised group cooking during school activity
• mandatory school-wide cleaning day on a fixed calendar date (spring or early summer)
• holidays (Golden Week, summer break, winter break)
• weather effects (rain and heat affect study efficiency and mood scenes)
• uniform changes by season, affects NPC dialogue
• ambient school audio cues, phone reminders (e.g. about summer homework) and pings about events and school-related choices.

prime pollen
#

Hello, anyone know why cant I see the snow on the street in Dovon city? Before I could see:(( Any solution?
And why is the lighting in my game too bright now??

arctic gust
#

I think it is a great idea! I agree with that. It was mentioned before by you previously, I think. It also would be nice to have another map that focuses on small town/suburbs. The reason is because types of houses like cottage, Victorian, Colonial, farmhouse, etc do not belong in those three maps currently. Just suggestion for the future. Much thanks again!

static mortar
#

Some Canvastown-like neighbourhoods in or connected to a city would be nice. I don't want to have a world built only with Build Mode tools because that limits visual interest, there's no terrain-morphing tools, etc. I'm not a huge fan of the idea but like the idea of expanding existing cities with optional "Canvastown neighbourhoods." All of Bliss Bay's neighbourhoods could be regular builds, and we'd have more homes/lots to choose from, too!

Can you try a hybrid approach instead?

Fate Engine: I prefer sandbox play in a life simulation game, by far! I have never enjoyed a story-mode in any of these games. Nevertheless, some other people do, so if it's an option, I'm all for it. But it could wait until later in development because it sounds very involved.

Some people like to play pre-made characters in a pre-made setting, but that's not true for me. I always prefer custom characters, custom stories, etc. whenever possible in all games. I'm always happiest with custom characters and sandbox play! But an option to play surprise scenarios could add a lot for other players. šŸ‘

Feedback like, ā€œA clear core gameplay loop — with purpose, rewards, and repeatable progression,ā€ really depends on everyone's play style. You only get that feedback from people who don't create their own purpose, rewards, and so on. What I mean is, you only get that feedback from people who feel they need more direction, but not everyone feels the same way.

If you continue adding new ways for our zois to live their lives—like improving family life, adding business ownership, etc. as you are—then there is a lot more to the gameplay loop. I think that will satisfy more players of all types.

Summary

For both ideas, if they replaced what we have now, I would stop playing the game (just being honest). Cities with special buildings you can enter and mostly Build Mode buildings would work fine for me, too. Fate Engine as an option sounds neat, even though I probably wouldn't play it.

devout kayak
#

I really love the idea of Canvastown. It gives the player the ability to decorate an entire neighborhood in a certain aesthetic versus only a couple homes. Something I found myself wanting to do was have a large safe file where I made homes and shops with the same "vibe"...whether that's an American suburban col du sac next to a Venice beachtown in Bliss Bay or an Akihabara-type cyber block in Dowon next to a Mall with lots of shops and cafes...the possibilities are endless! The only issue is it might be a giant save file lol.

also loving the idea of having a randomizer for our Zoi of choice. Having to figure out how to succeed in the game with the new life will make it easier for players struggling to create a backstory, and a fun challenge for streamers! The randomness just might inject a bit of excitement and chance. I'm honestly really loving the progression of inZoi. I appreciate the team taking your time to try out ideas neonlove

quiet portal
#

One reason why InZoi is lacking in gameplay is because there are no depth of interactions.

Look at what The Sims does with depth. What's really missing in InZoi is the attention of details:
https://youtu.be/INa4JGuAH_w?si=OV8XPJwGshUFR-Zs

For example, interacting with dart games in The Sims series are fun, full of details and immersion.

  • There are variety of different animations based on their emotions and skills level. Not just win or lose animation.
  • No fixed length and not short animation. They can play the games as long as they wanted or until needs is low.
  • The animations loop is also fun to watch because it always varied every time.
  • They can even cheat while playing with others.
  • While playing with others, they also react realistically. Laugh, booing, cheering, and even chat while playing.

Sims 1 vs Sims 2 vs Sims 3 vs Sims 4 - Dartboard

Sims 1
The Dartboard in The Sims 1 was added in the game with The Sims: Hot Date. It can only be placed on community lots, and a game of darts costs §4. Sims can play alone, or with other Sims. The Dartboard is a fun objects, that allows Sims to chat and have fun while playing.
On Their turn, th...

ā–¶ Play video
static mortar
# serene star Hi Kjun, I've noticed that the original residents in my new save file don't seem...

I agree with you! I want to have the grown children of my multigenerational family to live in other homes in the city (if they don't inherit the family home), and have a family of their own.

There are people who enjoy rotational gameplay—as in playing some or all of the homes with occupants. Something to mark which families you want to stay the same (no major changes to family, career, or relationships), and others that you want to progress in their lives by getting/changing careers, finding/ending relationships, making families, etc. it would make this game so awesome!

Over on the forum, there's been a lot of great discussion with ideas of how this could be done. @woeful oasis had so many great ideas and created some great mock-ups for how something like it could look it game. You might want to check it out. I forget the thread title, though... I'll try to find it!

undone jewel
severe yew
#

Where are we in terms of Cahaya ? The expansion/update is still incomplete. Please make existing features a priority before releasing new features.

glossy fern
valid jackal
# desert apex Fully agree. While the Fate Engine sounds like an interesting feature, perhaps ...

I absolutely agree with everything you said! Especially love your ideas about how zoi personalities should impact how they view and measure success and life goals, as well as life throwing you curve balls out of the blue that set you back like illness, divorce, bankruptcy, getting layed off, death of a loved one, going to jail, accidentally knocking someone over with your car.

Consequences and risk of failure build tension and make it engaging like most stories.

These are the complexities that make a life sim engaging. I think of games like rimworld that got this challenging gameplay/story telling loop right.

Spent many hours of my life in that game.

icy stratus
glossy fern
# icy stratus No, I love games and I have had the opportunity to update the system for several...

On steam you can ask a refund for Inzoi within 2 hours of playing, if it doesn't work well on your (general your) system. Ask for a refund. Step in when you (general you) have something that meets the requirements now. Inzoi has to keep the requirements like they are now. And like I said, after 10 years, Inzoi 2, you can make the choice if you want to pay for it. That's the way I see things.

dawn mirage
#

Let's stay on topic to giving feedback y'all, if anyone needs help with game specs/requirements, please head to #community-tech-help

valid jackal
#

Someone else mentioned this too but whereas Canvas towns should be optional, a potential solution for the standard large cities like Dowan and Bliss Bay is to cluster more build mode houses together to give the sense of small neighbourhoods that are more full and rich with other people's life stories.

Imagine seeing your devoutly married neighbours that you're used to seeing every day having an argument outside with one of them getting kicked out of the house. Or seeing an ambulance parked outside of their house one night.

You didn't have to travel anywhere to experience realism, there were enough people nestled in one location.

Perhaps also consider clustering some (not all) of the business lots together too to give more of a "business and leisure district" vibe.

woeful oasis
# undone jewel That's what I'm saying! Small details matter. They should look at sims 2/3 for l...

Yes! Regarding darts, instead of doing the same thing for the fifth time in the genre, why not try something different in addition? For example, introduce a scoring system for Single, Double, Triple, Bull, tricks (Hat Trick, Bull Eye, Low Ton), a 5‑round game with an opponent… not exactly like these kinds of mini-games, but with proper RNG based on skill, luck, and vibe.

If everything is done exactly like in Sims, then what fundamental difference between the games will remain, except that inZOI will confirm that Sims has engaging gameplay/solid core, while not offering anything new itself…

Persona 5 Royal Darts Mini-game:
https://youtu.be/nrsb4KVBPII?si=SLhtMPqcW5KUMVIE

plain python
west ice
#

I like the idea of small canvas towns that can be connected with each other. I would prefer a smaller town that remains fully open over instanced lots for sure. And creating 'districts' where you have a small loading screen between them sounds fine. I like the possibilities it creates for making more residential space too, allowing for legacy gameplay where Zois can move out and join the neighborhood autonomously while you stick with your main legacy household. Right now there's not enough flexibility in neighborhood and town creation and the canvas approach would really change that. I think it'll evolve this game a lot, especially if it'll allow us to make custom community lots and maybe even businesses.

As long as 'small' truly means 40 plots to build on/place community lots on, I think it'll still feel like a big open world experience. The interconnected neighborhoods would also still need some sort of passive story progression system even if you're not in it, so the town 'chain' will still feel like one whole city that ages and evolves around you regardless of how often you visit specific areas. That way people could create entire metropolises for themselves, with as many connected districts as they could possibly want, sort of like a Sims 2 uberhood but with proper story progression and an open world approach for each hood. To me that's what the future of life sims should look like anyway. You don't have to fully reinvent the genre, but you can evolve it and give us gamers with a good pc a life sim that can fully use our gear to become bigger and better than any life sim ever was.

manic gulch
#

We don't need a game similar to The Sims. We want something new. A copy will never be as good as the original.

static mortar
# grim steppe I would like to be able to see small towns as well that just honestly not have t...

I thought someone might have a good take on this concept! I love the cities and Cahaya—which has a more small-town feel with tourism to support the shops and businesses it has.

Bliss Bay has been my favourite location to play in, but Dowon is amazing. All 3 existing locations are wonderful in their own unique way.

I like the idea of a small town with more landscape around it, such as farmland, forests, and scenic locations like a campsite at a lake. You could drive out to the campgrounds for a day of swimming, or a camp-out, and travelers could stay there overnight because there's no hotel or motel in town.

It could lead to more business ideas too, like owning a farmhouse surrounded by lots for grain or vegetable crops. You buy the house and one or more lots for crops. Perhaps you could purchase a big ranch with a mansion surrounded by farmland and lots for livestock.

A small side-of-the-highway town could have a motel, gas station, restaurant, general store, post office, and a tourist attraction. Emergency services would be provided by the nearest city/larger town, and going to a nearby city for a day trip should be an easy and enjoyable thing to do.

But I still want to experience new cities based on other world locations. I dream of a Finnish city (they're mostly small towns) with its unique architecture, nature areas within cities, and the natural beauty of the environment. Saunas, snowfall, and the Northern Lights. šŸ’–

woeful oasis
# manic gulch We don't need a game similar to The Sims. We want something new. A copy will nev...

Unfortunately, the demand for a solid enough game identity isn’t that high. I was devastated when read the following phrases from Kjun in the last brainstorm:

We’ve also been revisiting The Sims’ police career for inspiration!
– the intent of writing this and meaning are unclear (to play to the audience?), and there’s lack of feedback on alternative proposals.
We’ve received so many memory‑related requests that we’re actively planning it now — maybe even inspired by The Sims 2!
– although they already created their own Time Machine with milestone snapshots, icons, descriptions, timeline and more – why not use that as the foundation?

Yes, sorry if off‑topic, but I honestly don’t get why it’s like this, or what for. I urge the devs expand their vision.

undone jewel
# woeful oasis Yes! Regarding darts, instead of doing the same thing for the fifth time in the ...

That's why my sister is no longer invested in Inzoi. She expected it to be a different experience from the sims (like a mix-match of GTA+sims). But I wholeheartedly support the devs implementing the sims as a source of inspiration but then the mechanics, the flow, and elements can branch off from other games that I have mentioned earlier. I like the idea someone proposed before about these "mini game/point" mechanics for darts, billiards, turtle racing or anything similar. Makes it more engaging. But the gameplay loop for RDR2, GTA, Skyrim is crazy, and even though it's out of the genre, it's about studying how these types of games keeps players retention over and over again. I think Inzoi can benefit learning from them and then converting these elements to fit the life simulation genre.

plain fulcrum
#

Trying to please everyone is like a restaurant where the only diners are the cooks. Follow your dream and be the only cook; let everyone else enjoy the dish—leftovers can be delicious too.

west ice
#

Inzoi isn't similar to the Sims at all, but in the end it will still be a life sim just like the sims so there will obviously be a lot of similarities and it's not a bad idea at all to take inspiration from various Sims features that have proven to be super successful. It'd honestly just be stupid to stubbornly ignore them for the sake of 'identity'. Don't try to fix what isnt broken. There's plenty of stuff Sims does terribly where Inzoi can shine with its own identity. Honestly the emotion system in inzoi already feels miles better than the Sims.

I think the canvas town approach is very different from how Sims 4 does it. 40 truly open world lots is so much more open world than the Sims 4 gives us. It'd be more similar to smaller Sims 3 worlds.

lyric slate
#

I wonder if we could edit the names of the towns connected through Canvas Town?

Having separate names for each connected names would help with the small town feel, but being able to edit the names would make it feel more personal to the player's experience there.

I wonder, would it be possible for bicycles for Canvas Town? Something that children and Elders could get around (as a new feature that could be made available to the cities, just like scooters after the recent DLC) the town(s) that make up Canvas Town.... Plus, being a smaller form of getting around, it should have a smaller impact than cars and scooters. No need to crowd the streets with bicycle riders, maybe you'd come across one or two other Zois on bikes in whichever town/village you are in Canvas Town.


I hope that when Ghost content is expanded, it'd be included in the Fate System.

Imagine starting out as a ghost lingering in a house, where you can either befriend the family, or act like a haunting spirit or pulling pranks on them and/or their guests.

If you head for reincarnation, do you join in the family or do you move on to somewhere to start your own family when your reincarnated Zoi is old enough to move out (Teen, Young Adult)?

woeful oasis
# undone jewel That's why my sister is no longer invested in Inzoi. She expected it to be a dif...

As I said, with low support there’s no point in going all out, even if you’re at the helm of a ā€œpirates’ flagship.ā€ Without sufficient backing, it’s basically just drawing fire onto yourself. Even if you’ve deliberately played through 100 games and share your experience, a single player’s green light to borrow mechanics is enough to push things back into the usual groove, because devs simply won’t have to dig into those 100 games. Mini‑games… who hasn’t suggested them here?

We don’t really need to reference GTA so directly, genre‑wise it’s an action‑RPG in an open world, with pacing that can vary. Between Sims and GTA there are other franchises, with elements of profession or social simulators + visual novels or interactive movies (Bully, LiS, Persona.) The inZOI’s identity lies precisely in finding that intersection point, to assemble a unified mechanism of micro‑ and macro‑levels, balancing mechanics so that micro and macro scale/society/economy/simulation/rhytm/dynamics communicate and balanced with each other.

plain gazelle
#

I'm categorically against reducing the scale of playable cities in Inzoi, both existing and future. As an alternative, I propose introducing a "Canvastown-like cities" option as a separate DLC.

I can build houses in Inzoi, but I won't be able to build an entire city with its complex infrastructure. I like large cities like Bliss Bay precisely because their spacious spaces offer a greater sense of freedom.

west ice
#

It pretty clearly states canvas towns would be an optional feature, not the standard.

Eta:
As long as 'small' truly means 40 plots to build on/place community lots on, I think it'll still feel like a big open world experience. The interconnected neighborhoods would also still need some sort of passive story progression system even if you're not in it, so the town 'chain' will still feel like one whole city. That way people could create entire metropolises for themselves, with as many connected districts as they could possibly want, sort of like a Sims 2 uberhood but with proper story progression and an open world approach for each hood. To me that's what the future of life sims should look like anyway.

undone jewel
# woeful oasis As I said, with low support there’s no point in going all out, even if you’re at...

Yes, I am aware of its genre difference but it's about understanding how these types of games continue to keep the players retention passed their release years. Sometimes, looking at things outside of its genre can help see the "missing link", after all games tend to cross-pollinate. But I do agree that Inzoi needs to find a way that connects the micro-macro of all things life simulation so it's doesn't feel disjointed (if I'm understanding correctly. I'm "drunk" tired lol).

Since you mentioned Bully, I think Inzoi needs to add bullies for teens/adults (light-hearted stuff of course) .

west ice
#

I think people should also not underestimate how big 40 plots is. Imagine using half of those plots for residential space and half for community lots, with an average of 2 to 4 zois per household, you'd have a town with 40 to 80 zois in a single canvas town, and still have 20 possible community lots to visit. That honestly almost feels like more than Dowon and Blissbay can currently handle, especially in terms of families that actually have a residence within the town. I personally prefer interacting with town residents over randomly spawned NPCs, and this would allow for way more families to actually live in the town instead of sitting in the idle families menu.

And it's definitely a lot more than the Sims 4 regional system, where you can often only enter one or two buildings per area or you get a loading screen.

gentle sonnet
#

예넼 들얓 ė„ģ›ģ“ė¼ėŠ” ķ¬źø°ģ˜ ė„ģ‹œź°€ ģžˆģœ¼ė©“ ź·ø ė„ģ‹œ ģ•ˆģ— ģŗ”ė²„ģŠ¤ ė§ˆģ„(사진크기)ģ“ 2ź°œė‚˜ 3개 ģ •ė„ 넣얓두고 ķ”Œė ˆģ“ģ–“ź°€ ģ„ ķƒ ķ• ė•Œ ģŗ”ė²„ģŠ¤ ė§ˆģ„ ķ¬ķ•Øķ•“ģ„œ ė„ģ› 전첓넼 ķ”Œė ˆģ“ ķ•  ź²ƒģøģ§€ ģŗ”ė²„ģŠ¤ ė§ˆģ„ 1ė²ˆģ„ ķ• ź²ƒģøģ§€ 2ė²ˆģ„ ķ• ź²ƒģøģ§€ ģ„ ķƒ ź°€ėŠ„ķ•˜ź²Œ ķ•œė‹¤ėŠ” ė‚“ģš©ź°™ģ€ė° ģ“ķ•“ķ•œź²Œ ė§žėŠ”ģ§€ ėŖØė„“ź² ė„¤ģš”.

pseudo zephyr
woeful oasis
# undone jewel Yes, I am aware of its genre difference but it's about understanding how these t...

btw, I checked: Farming Simulator 25 has 45k+ FS22 12k concurrent players on Steam, which is 2-3 times as many as Sims on Steam. So the farming there is really done excellently, and for farmers inZOI would actually be a great addition. When you’re not just poking at sims-like 2x2 garden plots, but actually raising diverse livestock, sowing fields, equipping greenhouses, and selling the whole stacks of produce.

Here I’d agree that games are more like an interwoven canvas of mechanics; people simply prefer ā€œall-in-oneā€ games and are more likely to ignore those that have good features but too few of them. So you can’t really say for sure that it would be uninteresting to play as an ambulance paramedic, driving around and giving first aid to citizens, if the original game has 300 players. The emotional attachment to your world in inZOI is much stronger than to the random simulator.

obtuse cairn
#

I'm a little surprised by the number of people saying they expected GTA-like gameplay from InZoi. I watched the original previews, though I don't remember them in much detail at this point, and I never got the impression this was going to be anything other than a life-sim game. Open-world RPGs like GTA are great but they're huge and complex games in their own right, and any game that seriously tried to combine The Sims with GTA would probably take a supercomputer to run. Obviously none of us want InZoi to be just a Sims clone, and it's fine to take inspiration from other games, but realistically I think anyone expecting a GTA/life-sim hybrid is going to be disappointed.

west ice
prime quest
#

Some said it before and I go along with that: The Canvastown-Idea is very promising and I'm sure there are many people like me who'd love to make their own maps BUT if there will be only one "sandbox map" like this I'd rather not want another city-themed map but a map whose surroundings can be turned into anything (e.g. by visual town settings) be it a town, a forest to make a huge campsite and a woodcutters lodge, a rural scene with farms and ranches or a fancy fantasy setting with a castle and fairy houses. Another option would be to offer different canvastowns with different surrondings (buildings / townlike, shoreline only, trees only, ...) that can be downloaded via mods as "official mods" (kinda like bethesda does with Creations where there are community made Creations along with "official creations" made and updated by Bethesda).

Inzoi already has various cities so it would be nice if such canvas-towns give the freedom to do something else / something players don't already have.

Concerning the fate-feature: It sounds cool but not that cool to be important for now and personally I'd rather put that somewehere in the farer future and focus on other things. For example giving people the option to save not only a ZOI with one outfit but a whole family with whole Zois (including personality and all outfits) and a description. This way you could share not only the visual of a single Zoi but "whole stories" with a family and their background and people can download and play them their own way. Personally I'd prefer this over a fate-option and get inspired by ideas of the community and their handmade challenges šŸ˜‰

heady thistle
#

Hello hello Kjun and the inZOI team! šŸ˜„šŸ’›
I absolutely love the idea of a small town like ā€œCanvastown,ā€ where we can build both functional community lots and cozy residential ones, and then share everything through Canvas. It sounds so fun and honestly really charming!
The size might feel a bit limiting at first, yes… but I think that can be easily solved if the lots are well-balanced between big, medium, and small — just like in a real little town. That would keep everything lively, walkable, and super inspiring for builders.

About the Fate Engine:
as a hardcore builder, 90% of my joy comes from creating houses šŸ˜…šŸ’•ā€¦ but I actually think this feature could add a fresh, exciting twist to the gameplay. It brings purpose, unpredictability, and just the right amount of chaos — in the best way!

And if I may add a small suggestion:
I think a ā€œLife Chapters Systemā€ could work beautifully alongside the Fate Engine.
Nothing too heavy — just a structure where each Zoi’s life is divided into chapters with flexible goals, small objectives, and a few unpredictable life events. It would keep the sandbox freedom untouched while still giving players a sense of progression and evolving stories.
Plus, for us builders, it would give even more reasons to create new homes, shops, and community spaces for each new stage of life.

I’m super excited to see the next challenges you’ll share — thank you so much for always involving us in the process. It truly means a lot. šŸ’›šŸ˜Š

charred sequoia
#

This game needs some spontaneous drama and unpredictability. Those features are two of the main driving forces behind the Sims franchise. Players can write their own soap operas while allowing their Sims to play out the script they've written without much manual input. As for now the Zois still feel very robotic and lifeless in their actions. Also, I'm hoping you'll eventually give us the ability to add custom music to the game. That will make gameplay more personal and unique.

woeful oasis
# west ice Right around launch there were so many people SCREAMING for Inzoi to become a co...

Just keep in mind that the game, under that misconception, sold 1.38M copies in the first weeks, which made it one of the best‑selling new IPs and brought in a lot of money for development thanks to those very people ā€œwho it’s good they left.ā€ But then the audience collapsed sharply, and total sales barely reached 1.53M copies after half a year.

That’s why, even though I’m not a fan of multiplayer or a chaotic focus, I always show empathy to the people who want it and never write them off.

On the contrary, I tell devs: put effort into developing multiplayer and the crime+justice chain in the game, these people are your valued co‑investors and in the long run your devoted fans. Hold on to them.

plain fulcrum
#

Those who say Inzoi is like The Sims are like saying that once you've seen one war movie, you've seen them all—it's not even close. I have The Sims 4 and played for 10 minutes. Why? The graphics horrified me...

west ice
#

I haven't commented on the Fate Engine yet but while I think it's a fun addition (kind of like a campaign mode as we see in games like Planet Coaster), I don't think it's the solution to a long term gameplay loop. Not everyone likes to hop saves. People want to play long saves and in order to keep a long save interesting zois need personal goals and fulfillment. It needs to be fun to achieve something in a zoi's life. Career progress, life goal progress, ambitions, values, they are the core of a Zois personality but they currently lack a sense of achievement. The meow store is boring and has very little interesting awards, most of the awards are just cheats for motives which I don't care for. Find a meaningful 'chase goal = meaningful reward' gameplay loop for individual Zois and you'll find your long term enjoyment, because people will want to have families and/or create new generations of Zois to accomplish various goals and get different rewards that fit a Zoi's unique personality.

In terms of finding inspiration for this I highly recommend looking at player-made challenges for games like Sims, Rimworld, Stardew Valley, Skyrim. Look at what goals players like to create for themselves and facilitate it. Like rags to riches, but more!

weary creek
#

I love the idea of Canvastown! The big cities are personally a bit overwhelming for me and I think a more condensed style of town would be PERFECT

obtuse cairn
# west ice I haven't commented on the Fate Engine yet but while I think it's a fun addition...

I'd like to see 'Rags to Riches' made an official part of the game. Rather than forcing Zois to buy a house/plot of land at the start, let them start out at specific locations on a public lot - under a bridge, at a campsite, in a cave, on the Cahaya deserted island, whatever - with few or no starting funds. You could offer them various types of help, like loans or welfare packages, and players could choose to take advantage of these or find their own way to earn money until they can afford to buy a proper house. This seems like it could synergise quite well with the 'Fate Engine' idea.

lusty ridge
#

Love love love all parts. The ideas for canvas town sound like exactly what I’ve been waiting for!

severe jewel
#

I love the large open-world cities of InZOI, so I'm not sure how I feel yet about the smaller Canvastown. I do like the idea of an empty world where I could build everything in a theme of my choosing. It would be fun to recreate my small rural Texas town square (but I'd probably want to see the traffic be pickup trucks haha). It would also be interesting to be able to share the towns and see what amazing creations other people make.

If I made an area with a park or shops and museums, could my Zoi from Dowan visit this area during the day and return to their home? Would they need to live there and be restricted to that small town? I tend to play families with many generations and I fill up all the available housing in any city with my own Zoi families. I would LOVE to be able to move Zois to multiple cities and still be able to switch between all the households and/or send them text messages. (like in Sims4)

I don't know if I would use the Fate Engine. It might be fun to play occasionally to get myself out of my comfort zone and play different types of stories.

Thank you, @stuck ember and to your team for making such a wonderful game! I only bought it in Sept and I have over 500 hours played (That's kind of embarrassing to admit, haha)

naive beacon
#

I'd like to see a tropical beachfront city

spice hinge
# west ice I haven't commented on the Fate Engine yet but while I think it's a fun addition...

THIS! Make the rewards more interesting, it could be money, prized possessions, essential items, mystical objects, and even mechanics that make gameplay easier for us. They could even be UI improvements, personality traits, unlocking a city or a secret area, car upgrades, the ability to sell certain items for a higher price... anything is more interesting than the current donuts!

stone spade
# woeful oasis Unfortunately, the demand for a solid enough game identity isn’t that high. I wa...

this is a jumpscare. Sims 4 police career is NOT something to emulate. I also urge Inzoi to not hyperfocus on Sims too much and try to find its own footing in the genre. It'll be compared endlessly, which is why having its own system and fleshing that out(Karma, Reincarnation, Traits/Values, open world, drivable cars, player controlled characters, there's real estate options in game, active careers, university, scripted events) is its superpower. It seems the development team had a goal, a roadmap, but player feedback kind of juggled things up (which is not bad) and they wanted to add solid gameplay (enter Cahaya). I'm not sure where they want to go now. I get listening to feedback, but there has to be intention behind where you're going. I'm not even sure they understand what we mean by gameplay loop, as it is a vague and subjective statement, but the discussions happening in this thread SHOULD give Kjun and team an idea of what that means because a lot of people are talking about. Hopefully he brings it up next week.

wheat olive
#

Canvastown seems like a feature for the business update. Bc of optimization u probably couldn't build as much on the cities like bliss bay dowon etc bc of that so they made the city which I don't have a problem with. I am hoping that the map may change though into a different kind of city bc right now it looks too much like bliss bay.

On a separate note I would love for camping to be introduced to the game! We already have fire making etc I would love tent making as well. Maybe this could be added in a future dlc with horses.

I believe that if inzoi uses wasd for horses you'll attract so many more ppl to the game. Having features like being able to change the saddle, hair, stirrups. And take inspo from games like rdr2 and star stable where there's horse competitions. Adding onto the camping too that's why those recent flashlights that were added are perfect. I would be great if there were bears in the forest and deers.

cedar raft
#

I really like this new city format - it solves a lot of existing problems, even though the concept still needs a bit of refinement. The most important thing is performance. Worlds built with this approach can be designed much more thoroughly, and they feel noticeably more alive. Especially now that the crowd system works differently, which is a great improvement on its own.

One question I have is how certain features — for example, an amusement park — would work in a fully hand-built world. Most of the park elements exist in Build Mode, but things like roller coasters seem uncertain. The same goes for some special lots: if we talk about size, I think 40 lots that players can rebuild freely is already enough for many people. But it would be great to have different city sizes and the ability to connect them through short loading screens, like additional districts or even separate towns. Personally, I would love having different city presets: 40-lot, or even 100-lot versions. And I'm also curious how functional lots like schools or hospitals will work in this format

And the fact that we’ll be able to share entire cities through the Gallery — that’s honestly the best idea!

An important note: I don't have any major issues with the old worlds, but I think both approaches have their place. This city format isn't like The Sims 4. It's great because you can share it, everything is tightly packed and vibrant, you can rebuild it, and it's still an open world, plus better performance for those who have issues. So I hope we'll have these small cities, but I'd also like to have up to 100 lots in them, and different terrains and areas with unique features.

glossy fern
prime quest
plain fulcrum
#

The game needs a three-profile mode. I'm bored of finding myself in a city designed solely to please the player. I agree that we need to listen to feedback, but there's a risk of turning the game into a secondhand marketplace. Three random profiles will test your skills, where any moment can bring a surprise.

coral skiff
#

Challenges & GOALS Part 1

**Careers: **
⦁ Needing to put in applications to jobs then would require you to go on interviews at location with date and time, would be text based interviews to answer questions; determining your success of getting hired or not.
⦁ 1 interview would be required for all retail and fast food positions. 2 interviews would be required for Corporate roles (lawyers, police, etc.), Sports and K-POP roles would require try-outs where you have to attend 'camp' for 3 days and then a manager/coach would automatically select best dancers/athletes. EMS careers police, firemen,etc. would require you to get a degree, do a mock emergency test, then get hired.

  • Needing a degree or certificate to get jobs at corporate roles and Emergency service jobs.
  • Having a college degree *could *make you overqualified for entry-level roles and not get hired, such as retail or fastfood.
  • Going to jail can hurt your chances of being hired (if we get criminal records)
  • Needing to get a promotion would not be easy like Sims where you keep doing the same repetitive actions,or doing exactly what's told, and you'll get the promotion.The game would randomly select employees with similar skills as runnerups for the promotion. Then the manager will announce they are having interviews for the position. Second, another way to have your chances favored in a promotion is hanging out with the bosses after work getting drinks or schmoozing your way.
    ⦁ It would be really cool if companies each had their own values which would be called company culture traits. These would add more challenges and dynamics to the everyday open jobs and how you get promoted, work, and different work expectations. These traits would be the type of employees they want or the kind of work expected. There could be 4 company trait types for each workplace. Example: Overtime expected, outgoing zois, gossip culture, networking expected. I'll add a document going in more depth later.
stone spade
robust palm
#

I personally love the Canvas Town idea! though id like the option to have a urban or more rural map surrounding or something along those lines, and the lots more spaced out. I feel this way the creativity would be limitless in many ways, especially if we are able to make business lots and so on. I also think having different town size options would be good, like small to large. Though I'm wondering how careers and school would function on the Canvas Town maps. Would we be able to customize that as well? or would there be a default go to?

dark hornet
normal kernel
#

The Canvastown sounds good, even with a small size, but can we at least have a rabbit whole subway if that even makes sense because of the size. Or just bikes and or motorcycles to get around, maybe point and click skateboards. I will like to be able to have a world that I can create from scratch including parks also. The Fate Engine sounds awesome, please do that one first if we have to choose. Experiening life through trials and hardships, one story at a time.

azure light
#

I'll start with the most important thing for me: that the team checks for bugs as much as possible before releasing updates. I understand they can't be completely eliminated, but it's truly the thing that turns off the game the most.
CanvasTown: Any optional feature is fine for me. I'm interested in the small town IF you can travel from it to the big cities. A fully customizable town certainly satisfies my builder side, but I'm in love with Bliss Bay, so I hope that can always be improved too.
The Fate Engine has very little interest for me.
As someone said, I was also surprised by how many people were looking for a GTA in Inzoi, but I confess I didn't follow the pre-launch phase very closely. Once I realized it would be a life simulator, I decided I'd buy it, because for me it fills a void in the genre that had existed for years.
Obviously, I didn't want a Sims clone, since I'd stopped playing, but a game that offered everything you'd expect from a Life Simulator: great freedom to create stories, to customize everything from clothing to cities. If it offers more, as long as it's an option I can decide whether to use or not, then so be it.
Translated with Google

azure light
#

I hadn't read Wednesday's update.
I saw that the family tree will most likely not be compatible with old saves. 😭 😭 😭
It would be great if before the update, there was the option to save old families and their relationships so you could play them in a new save.
That would be really important to me.

undone jewel
#

I think we need a demonstration video of canvas town and how it works to clear up misconceptions.

soft nest
#

Love this idea with Canvastown 🤩 But I think I’d vote for the size 2/8 of Dowon. Just a little bit bigger to get this ā€world-feelingā€ instead of ā€neighborhood-feelingā€ šŸ™‚

coral skiff
#

CHALLENGES & GOALS PART 2

Within Relationships and Friendships

  • I think developing a good ai intelligence system for the zois would really help give a lot of depth to the gameplay loop and zoi characters for both goals and challenges in relationships.*
    ⦁ It would be interesting if our zois goals could be influenced by other zoi's goals and want that for themselves. Whether it's family or friends or strangers. Example a teen zoi in high school has a best friend who has shared their goal of wanting to take singing lessons because she wants to be a singer and write her own songs, my zoi sees how people react to their friend when she performs and thinks "I want that too and I to be famous", so it becomes a goal he wants to pursue. Other outside influences could be seeing celebrities a lot,or just noticing rich zois around town driving nice cars and having nice clothes. Yes, these are mediocre goals but its just touching on the surface of what others could be.
    ⦁ Romantic goals could be even more complex: two females liking the same guy and their goal is to be asked on a date by this said person..one day haha. Which could cause tension to either person when they find out their crush asked other out because they both have a crush on them.
    ⦁ Jealousy should definitely be a part of goals and challenges. Not everyone being happy for your zoi be it they got accepted into college, are engaged, or getting married, or having a baby. Or just going on vacation. I'd like to see zois become envious of others goals. While challenges on the other hand could elicit different emotions from zois based on the relationship and what kind of challenge it is.
    ⦁ Zois Celebrating other zois goal accomplishments is something I would like to see too šŸ™‚
torpid charm
#

2/8 is the dreamsize!! šŸ™šŸ»šŸ™šŸ» and with that we need seamless gameplay integration between canvastowns - like a custom world with multiple canvastowns (with short loading screens ofc).

barren remnant
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with creating our new town ourselves how about we decide the size of the world? people with great pc s who can handle a larger map could make their own large world

thorny kettle
#

First of all. Thank you.
I think small, medium and large cities are all valuable, if they are optional for people playing on lower quality systems(like they could place their zoi in the smaller city so they could still enjoy the game) its inclusive and i think could only be positive. I would also utilize the freedom of placing original cities even though I have a gaming set up. I am not sure I would use the fate engine, I tend to create entire storylines for my zoi and play them out. That being said, it would be awesome if there were toggles for zoi to enable and disallow death, pregnancy, maybe terminal illness or accidents. I have been having a heck of a time with creating zoi families and then having them die randomly from stupid accidents ( like food poisoning, fire or slipping) I don't want those things to be taken out of my game, but the ability to toggle the seriousness of the effect would be great. Like I would love for my zoi to have a brush with fire that inspires them to become a firefighter. Or be able to toggle one of my parent zoi to get sick and die so my family can play through the mourning period.
I'd love some more cultural experiences. Like Chuseok, children's day, memorial days for families of passed people. It would be wonderful for more people to learn some of the rich cultural practices of Korea and the other countries the cities are based in.
And hopefully with the family tree we can also set relationships values for family members it is immersion breaking when you have a family set with wife and husband and they hate eachother from the start. Or you want a father and son to have a strained relationship and they are best buddies as soon as you leave them to their own devices.
Absolutely so proud of the direction this game is taking. I hope you all keep this spirit and energy throughout the development and the release. You should be so very proud of this work you are doing.

daring gorge
#

I actually like larger cities. But I do love houses close together like basic surburban neighborhoods. I like the realism feel to it. I hope we won't be getting worlds too small because I really hope sooner or later we will see option to edit lots and I would obviously want space for plenty of lots and houses. I do want to create my own towns if that is what you mean we can do, but same time as I was saying I would like having the space for it. I have great ideas for this option, but if the worlds are too small it won't come out as good as I would like it to.

daring gorge
#

I don't think personally I would like spaced out lots. I hope this does not mean houses cause I hated this in sims 4. Correct me if I misunderstood this. I would love to see a mountain town and I don't know if this option would mean we can create towns like that. I hope there will be more info on exactly how this would work. I'm not a fan of small worlds or spaced out lots so I may not like this idea. Hopefully we will still see bigger worlds in the future through paid content because I prefer things how it was and liked the direction it was on of just adding on to existing worlds for those empty spaces because I felt like the existing worlds needed those add ons to make them more lively. If there was issues with that maybe just create new bigger worlds in the future with clubs, movie theater, etc everything added to avoid this issue and leave space for us to create our own custom lots (lot types). I just hate smaller worlds and less space. For me "less" seems like less to do and one major issue was dead towns.

wheat olive
cursive lantern
#

Canvastown is not a bad idea — I think it's a good sign that this concept is being developed from early access.

It's been a while since I had a similar idea in mind. That is, a tool to create worlds (as big as bliss bay or dowon or smaller). Granted, I don't know how hard it would be to make this tool available, but that would make the possibilities for gameplay basically countless. On the other hand, I would expect a tool like that to be released only way after the game was launched, it's kind of surprising to me the team is thinking about this at this stage.

I would actually prefer that the Inzoi team focused on creating other towns, a bit smaller than the ones we have (maybe 3/4 or 1/2 the size of dowon), with some non interactive buildings — but fewer, since the worlds would be smaller. I really don't mind some "decorative" buildings, it doesn't break the immersion to me.

I think the problem with excessive buildings were not the decorative buildings themselves, but the fact that it took too long to get from point A to point B across the map.

I think the idea behind having a Canvastown where users can edit lots however they want and share it is totally valid and interesting. But I really enjoy the fact that the Inzoi Team is making some very nice worlds based on different cultures (South Korea, USA, and Indonesia so far). I wanted to see more of that, based on places from other continents: Africa, South America, Europe, other regions of Asia. A typical Colombian or Brazilian neighborhood/town, for instance, All I hope is that you keep doing worlds as they were being done this far, just maybe smaller as I said (fewer decorative buildings but no need to make all lots editable).

If both things can be done at the same time, then it will be the best of two worlds šŸ™‚

native mason
#

Hello team, Psycat_Blush

First of all, thank you so much for the amazing work. The Halloween event is absolutely lovely, and the variety of objects and decorations is a dream come true.

Now, regarding the topic… The idea of canvas towns sounds incredible. I would love to have my Zois living next to their neighbors, watching them leave for work or play outside while I’m at home doing my own things. Having the option to create more rural areas, not just the big cities we currently have, would feel refreshing.

It would also be amazing to have an option for the entire town to participate in yearly holidays like Halloween and Christmas, and to let us decide how long we want the weather (rain, snow, etc.) to last.

Finally, please add the option for custom music (custom radio station) I want to fully immerse myself in the mood with my Zois. ā¤ļøā¤ļø
Thank you, InZoi team! 🤩

tacit river
# plain python This. If Inzoi team HAS to take notes from the Sims at all, they should be looki...

Yes, my opinion is the same as yours. Both "The Sims 2" and "The Sims 3" have superior details and gameplay compared to "The Sims 4". If a complete map includes additional areas, but this area requires a screen load, I think it's completely unnecessary. Cahaya is a tourist city with a loading screen. I think this is a normal setting and it allows one to settle in different cities! Also, I don't want a complete city with too many loading screens added! Oh, I want to say that don't forget, the "The Sims" type games are not the end. This is a very big cake. If you're not careful, you might go back to the old path! Strong companies are coming one after another, and a new era of "The Sims" games will arrive!

gentle sonnet
#

[ģ“ė™ģ‹œ 거리 ģ‹œź°„ 단축]
ģŗ”ė²„ģŠ¤ķƒ€ģš“ģ˜ ģž„ģ ģ“ė©° ė™ģ‹œģ— ģ œģ•ˆķ•˜ėŠ”ź²ƒģ€ ģ“ė™ģ „ ė²„ģŠ¤ ģ§€ķ•˜ģ²  ź±·źø° ģ°ØėŸ‰ , ėˆ„źµ¬ėž‘ ź°ˆź²ƒģøģ§€ ģ„ ķƒ ź°€ėŠ„ ķ–ˆģœ¼ė©“ 좋겠고 ė§Œģ•½ ėˆ„źµ¬ėž‘ ź°™ģ“ 간다멓 ģ„œė”œ ģ¼ģ • ź°„ź²©ģ“ģƒ 멀얓지지 ģ•Šģ•˜ģœ¼ė©“ ģ¢‹ź² ģŠµė‹ˆė‹¤.
ģ“ė™ķ›„ģ—ė„ ė°„ģ„ ģ‚¬ģ¤€ė‹¤ė˜ģ§€ 커피넼 ģ‚¬ģ¤€ė‹¤ė˜ģ§€ ģ“ėŸ¬ķ•œ ķ•Øź»˜ķ•˜ėŠ” ķ–‰ė™ģ“ ė˜ģ—ˆģŒ ģ¢‹ź² ģ–“ģš”
그리고 ģ„œė”œ ė‹¤ė„øķ…Œģ“ėø”ģ“ ģ•„ė‹Œ ģ¹œė°€ė„ź°€ ė§Žģ„ģˆ˜ė” ź°™ģ€ ķ…Œģ“ėø”ģ— ģ•‰ģ„ 수 ģžˆėŠ” źø°ėŠ„ģ“ ģžˆģœ¼ė©“ ģ¢‹ź² ģŠµė‹ˆė‹¤
[걷기중 ģ“ė²¤ķŠø ė°œģƒ]
źøøģ„ 걷다가 ėŖØė„“ėŠ” npcź°€ źøøģ„ ė¬»ė˜ģ§€ ģ—°ė½ģ²˜ė„¼ ė¬»ė˜ģ§€ ķ•˜ź±°ė‚˜ 커피넼 사고싶다고 ķ•˜ģ—¬ ģˆ˜ė½ķ›„ ķ•Øź»˜ ģ¹“ķŽ˜ė„¼ ź°€ėŠ” ź·øėŸ¬ķ•œ ģ“ė²¤ķŠøź°€ ė°œģƒė˜ė©“ ģž¬ė°Œģ„ź²ƒ ź°™ģŠµė‹ˆė‹¤.
[ģŗ”ė²„ģŠ¤ ķƒ€ģš“ źµ¬ķš 설정]
ė„ģ›ź³¼ ź°™ģ€ ģ›”ė“œ ģ•ˆģ— ģŗ”ė²„ģŠ¤ķƒ€ģš“ 2ź°œė‚˜ 3ź°œģ •ė„ 넣얓놓고 ė„ģ›ģ „ģ²“ė„¼ ķ”Œė ˆģ“ ķ• ź²ƒģøģ§€ ģŗ”ė²„ģŠ¤1번 ķ˜¹ģ€ 2번 źµ¬ģ—­ģ„ ķ”Œė ˆģ“ ķ• ź²ƒģøģ§€
ģ„ ķƒ ķ•˜ė©“ ģ¢‹ģ„ 것 ź°™ģŠµė‹ˆė‹¤. ė³øģø 취햄에 ė”°ė¼ģ„œ ķ”Œė ˆģ“ė„ ź°€ėŠ„ķ•˜ź³  ģŗ”ė²„ģŠ¤ķƒ€ģš“ģ„ ģ—…ė”œė“œė‚˜ ė‹¤ģš“ė”œė“œ ķ• ģˆ˜ė„ ģžˆģœ¼ė‹ˆ ģž¬ė°Œģ„ź²ƒ ź°™ģ•„ģš”
참고딜 ė„ģ›ģ•ˆģ— ģ“ė ‡ź²Œ ģŗ”ė²„ģŠ¤ ķƒ€ģš“ģ„ ė„£ėŠ”ė‹¤ė©“ 절 ģ˜†ģ— ģž‘ģ€ ģ‹œź³Ø ėŠė‚Œģ˜ ķ•œģ˜„ ķƒ€ģš“ģ„ ė§Œė“¤ģˆ˜ ģžˆė„ė” ė¶„ģœ„źø° ė§Œė“¤ģ–“ģ£¼ģ‹œė©“ ģ¢‹ź² ģ–“ģš”
ė„ģ›ģ—ģ„œė„ ķ•œģŖ½ģ—ģ„œ ė°­ģ„ ė§Œė“¤ź³  ė†ģ‚¬ė„¼ ģ§€ģ„ģˆ˜ ģžˆź²Œģš” 비닐 ķ•˜ģš°ģŠ¤ė„ ģžˆģœ¼ė©“ ģ¢‹ź² ģ–“ģš”.
ģ„œģšø ė‹®ģ€ ė„ģ›ģ—ģ„œ ķ”Œė ˆģ“ ķ•˜ź³  ģ‹¶ģ§€ė§Œ ė„ˆė¬“ ė„ģ‹œėŠė‚Œģ“ė¼ ģž‘ģ€ ė§ˆģ„ė„ 가지고 ģ‹¶ģ—ˆģŠµė‹ˆė‹¤.
[ģ°ØėŸ‰ź“€ė Ø 문제]
1> ģ°ØėŸ‰ģ€ ź·øėŒ€ė”œ ė‘ė˜ ģ˜¤ķ† ė°”ģ“ ģ†ė„ė„¼ 씰금 ė” 느리게 ķ•˜ź±°ė‚˜ ģžģ „ź±° ķ˜¹ģ€ ķ‚„ė³“ė“œ 등 ģ°ØėŸ‰ė³“ė‹¤ ė” 느리고 달리기 ģ •ė„ ģ†ė„ģ˜ ģ°ØėŸ‰ģ„ ė§Œė“ ė‹¤ė©“ ģ—¬ģœ ģžˆź²Œ ķ• ģˆ˜ ģžˆģ„ź²ƒ ź°™ģ•„ģš”
2> ģ•„ė‹ˆė©“ ķ•œ ģ›”ė“œģ•ˆģ— ģŗ”ė²„ģŠ¤ ķƒ€ģš“ 1ė²ˆģ—ģ„œ ģŗ”ė²„ģŠ¤ķƒ€ģš“ 2번으딜 ģ“ė™ķ• ė•Œ ģ°ØėŸ‰ģœ¼ė”œ ģ „ģ²“ģ›”ė“œ ģš“ģ „ ź°€ėŠ„ķ•˜ź²Œ ķ•˜ź³  ģŗ”ė²„ģŠ¤ 1번 ķƒ€ģš“ģ—ģ„œ 2ė²ˆķƒ€ģš“ ģž…źµ¬ź¹Œģ§€ ė„ė‹¬ķ–ˆģ„ė•Œ ģ§§ģ€ ė”œė”© ė°œģƒ 후 ė‹¤ģ‹œ ģ°ØėŸ‰ ķƒ„ 상태딜 ģŗ”ė²„ģŠ¤ ķƒ€ģš“ 2번 ģž…źµ¬ģ— ė„ģ°© ķ•œėŠė‚Œģœ¼ė”œ ķ•˜ź²Œė˜ė©“ ė“œė¼ģ“ėøŒ ģ¶©ė¶„ķžˆ 되며
ėŖ°ģž…ź°ė„ ģœ ģ§€ė ź²ƒ ź°™ģŠµė‹ˆė‹¤. ė”œė”©ķ™”ė©“ģ€ ģ‹ ķ˜øė“±ģœ¼ė”œ ķ•“ė„ ģž¬ė°Œģ„ź²ƒ ź°™ė„¤ģš”
ė”œė”©ķ™”ė©“ģ“ ģ§€źøˆģ²˜ėŸ¼ ģŗ”ė²„ģŠ¤ 올린 ģž‘ķ’ˆģ„ ź“‘ź³ ė”œ ė³“ģ—¬ģ£¼ėŠ”ź±“ 사실 ėŖ°ģž…ź° ė–Øģ–“ģ§‘ė‹ˆė‹¤.
ģ˜ˆģ „ģ²˜ėŸ¼ ģ§€ķ•˜ģ²  ė‚“ė¶€ ģ“ėÆøģ§€ ź°™ģ€ź²Œ ė” ģ¢‹ģ•„ģš”
[세계 ģøģƒ 설정 ]
ģøģƒ ģ„¤ģ •ģ“ ė²„ķŠ¼ ķ•˜ė‚˜ė”œ ģ„žģ“ė©“ģ„œ 새딜욓 ģøģƒģ„ ź²ŖėŠ”ė‹¤ėŠ”ź²ƒģ— ź“€ė Øķ•˜ģ—¬
ķ•œź°€ģ”± 전첓 ķ”Œė ˆģ“ė„¼ ķ•˜ź²Œ ė˜ėŠ”ź±°ź² ģ§€ģš”?
ģ“ź²ƒģ— ź“€ė Øķ•“ģ„œ ģŗė¦­ķ„°ė“¤ģ“ ź°œģ„±ģ“ ė¹„ģŠ·ė¹„ģŠ·ķ•˜ė‹¤ė©“ ģ˜ėÆøź°€ ģ—†ģ„ź²ƒ ź°™ģŠµė‹ˆė‹¤,
ź°œģ„±ģ“ ėšœė ·ķ•˜ź³  ė°°ź²½ģ“ ģ™„ģ „ķžˆ ė‹¬ė¼ģ•¼ ģž¬ėÆøģžˆėŠ” ģ„¤ģ •ģ“ 될것 ź°™ģ•„ģš”.
1> ė„ģ›ģ—ģ„œ ķƒœģ–“ė‚ ģ§€ ģ°Øģ•¼ķ•˜ģ—ģ„œ ķƒœģ–“ė‚ ģ§€ė„ ėŖØė„“ėŠ” ģƒķ™© 설정
2> ģøź°„ź“€ź³„ė„ ėˆ„źµ¬ėž‘ ģ—„ģ²­ ģ‚¬ģ“ź°€ ģ•ˆģ¢‹ė‹¤ė˜ģ§€ (ź°€ģ”±ģ“ė‚˜ģ¹œźµ¬ķ˜¹ģ€ ģ—°ģø)
3> ė¹šģ“ ė§Žź±°ė‚˜ ź°ģ˜„ģ— ģžˆėŠ”ģƒķƒœ/ėŖøģ“ ģ•½ķ•œ ģ„¤ģ •ģœ¼ė”œ ķƒœģ–“ė‚˜ź³  ź³„ģ† ź°źø°ė‚˜ ģ•Œė ˆė„“źø° ė“±ģœ¼ė”œ ź³ ģƒķ•˜ėŠ” 설정/
ģ£¼ģ‹ ģ¤‘ė…ģ— ė¹ ģ øģ„œ ź³„ģ† ģ£¼ģ‹ģ„ ķ•˜ė ¤ź³  ķ•˜ėŠ” 캐릭터 / ķ˜¹ģ€ 낭비넼 좋아핓 ģøķ„°ė„·ģœ¼ė”œ 뭘 ź³„ģ† 구매 / ģ²­ģ†Œė„¼ ģ•ˆķ•˜ź³  ź³„ģ† ģ–“ģ§€ėŸ½ķžˆėŠ” 성격
ķ­ė „ģ„±ģ“ ź°•ķ•“ ź³„ģ† ģ‚¬ź³ ģ¹˜ėŠ” 성격/ ė„ˆė¬“ ģ°©ķ•“ģ„œ ģ§€ė‚˜ź°€ėŠ” ģ‚¬ėžŒė“¤ģ—ź²Œ ź³„ģ† ė‚˜ėˆ ģ£¼ź³  점점 ź°€ė‚œķ•“ģ§€ėŠ” 성격/ ėˆ„źµ°ź°€ź°€ 우리넼 ģ”°ģ •ķ•˜ź³  ģžˆė‹¤ź³  ģ£¼ģž„ķ•˜ė©° źøøź±°ė¦¬ģ—ģ„œ 1ģø ģ‹œģœ„ė„¼ ķ•˜ėŠ” ģ¢…źµģø / < ģ£¼ģž„ź°•ķ•œ ģŗė¦­ķ„°ė”œ ģ“ėŸ¬ķ•œ ķ–‰ė™ģ„ ķ•˜ė©“ ģž¬ė°Œģ„ź²ƒź°™ģ•„ģš” /ģœ ė ¹ģ“ ģƒź²¼ģœ¼ė‹ˆ ģœ ė ¹ģ„ ķ‡“ģ¹˜ķ•˜ėŠ” ė¬“ė‹¹ź°™ģ€ ģ‚¬ėžŒė„ ģžˆģŒ ģ¢‹ź² ģ–“ģš” ķ‡“ģ¹˜ź°€ ģ•„ė‹ˆė¼ 영혼과 ģ†Œķ†µķ•˜ėŠ” ģ‚¬ėžŒė„ ģžˆģœ¼ė©“ ģ¢‹ź² źµ¬ģš” ģ“ģ‚¬ėžŒģ“ ķƒ€ė”œģ¹“ė“œ ģ§ģ—…ģ„ 가지고 ģ‚¬ģ—…ģ„ ķ•˜ė©“ ģ¢‹ź² ė„¤ģš”
4> npcģŠ¤ķƒ€ģ¼ > npc에 ė”ķ•œ ź°œģ„±ģ„ ģ£¼ģ—ˆģœ¼ė©“ ģ¢‹ź² ģ–“ģš” 그냄 ģ„øź³„ģøķ„°ė„·ģ—ģ„œ ė‰“ģŠ¤ ķ“ė¦­ķ•˜ė©“ ģ§„ģ§œ ģ €ėŸ°ģ‚¬ėžŒė„ ģžˆė‚˜ ķ•˜ėŠ” ķŠ¹ģ“ķ•œ ģ‚¬ėžŒė“¤ 다 모으멓 ė ź²ƒź°™ģ•„ģš”. ģ§€źøˆė‹¹ģž„ ķ“ė¦­ķ•“ė„ ģ†Œģž¬ź±°ė¦¬ ė„˜ģ¹©ė‹ˆė‹¤. ģ•„ģ‹œė‹¤ģ‹œķ”¼ ķ˜„ģ‹¤ģ“ ė” ģ›ƒźø°ėŠ” ģƒķ™©ģ“ ė§Žģ•„ģš”. ķ•­ģƒ ķ‰ė²”ķ•œ ģ‚¬ėžŒģ„ ė§ˆģ£¼ģ¹˜ėŠ”ź±“ ģ§€ė£Øķ•˜ė‹ˆź¹Œģš”

tender blade
#

I love the canvastown ideaa, where we can decorate the entire town!!.

About fate engine i'm not sure that will solve the goal and challenging problem or not, i think we need something like quest to introduce the entire feature in inzoi

dry rivet
#

Improvement Suggestions for inZoi Development – Memory, Fears, and Consequence System

Hello, Kjun!
I’ve been following the recent update projects and really liked the ideas, especially the smaller, more optimized worlds with more people and livelier environments. The proposed solution seems excellent.
I would also like to suggest an additional improvement related to the new memory system.

  1. Memory + Fear System (Inspired by The Sims 2)

You mentioned taking inspiration from the memory system in The Sims 2, where characters remember important life events.

I would like to suggest that, in addition to memories, the game also incorporates fears — a mechanic that added emotional depth and real consequences to Sims’ behavior.

  1. Real Consequences for Unfulfilled Wishes or Opposing Situations

Currently, we have:

Desired life system

New trait system

But there are still no emotional or negative consequences when:

A wish is not fulfilled

Something happens that goes against what the Zoi wants

Examples of how this could work:

• Traits and Natural Reactions

A Zoi who dislikes children could:

Receive a negative buff when becoming pregnant

Feel uncomfortable when near children

Lose emotional or mood points when dealing with related situations

• Honesty vs. Negative Actions

A Zoi with the Honest trait could:

Have a fear of being arrested

Suffer a strong emotional impact if forced to steal, leading to guilt or stress

• Love, Relationships, and Betrayal

A Zoi whose desire is to have a great love and live happily in a romantic relationship:

If they witness their spouse cheating, they would face serious consequences:

Deep emotional decline

Intense negative buffs

Possibility of developing hatred, resentment, or prolonged sadness

Impact on social skills and productivity

dry rivet
#
  1. Random Fears to Increase Depth

Just like in The Sims 2, certain random fears could appear, making gameplay more unpredictable and dynamic.

If the fear actually happens, the Zoi would experience:

A large drop in mood

Negative buffs

Temporary behavioral change

  1. Integration with the Trait System

The new trait system would gain much more depth with:

Trait-specific fears

Stronger emotional consequences

More realistic, dramatic, and meaningful reactions

wheat olive
#

I don't know if the traits are going to be reworked or not but it would be great if we could get more traits like flirty, noncommittal, etc. also have different skin details.
Someone mentioned on the reddit about cellulite, stretch marks which I think would be interesting to add alongside vitiligo.

I also think we still need a mini map for cars. Also for the main map there should be a section that lists all the locations and you could go down the list. Sort of like rdr2 and GTAs map.

I hope we also get the ability to move to a different location in one city. The new update allowed for u to move different cities and go back to ur old house if you to move back to that same city you were at before. Which was good but id love to ppl able to also be in one city and move to a different house within that same city. It would also be cool if we could own multiple properties in the same city too if we wanted.

woeful oasis
#

From my perspective: Wants/Fears are mostly the predecessor of Wishes (later Whims / Wants and Fears after the 2022 patch), aren’t they? So for UX it seems more beneficial to modify Wants rather than clutter the HUD with new panels and control points.

Memory System that absent in inZOI, it’s more like, in terms of UI/UX, a lifelong gallery, reel, or timeline of experienced events, so that both the game and player can capture and describe them, and then return to them, and relive what their Zoi went through. Yes, it’s quite realistic if memories affects the game in the long run in autonomous mode, but it is important to approach them in a proper UI‑focused way.

  1. Snapshot of the moment
  2. Title (generated/AI‑assisted or written by the player)
  3. Description (emotional context, either authored or generated/AI‑assisted)
  4. Recall (triggers an emotional response when recalled)
  5. Rewind Time ? (if the player saved the game at this point, the game will load that save.)

It was already in inZOI early build jenkins-BLUE-PACKAGE-MAIN-3804 (62170).

UPD: In essence, the triggers handled by the memory in Sims 2 are now executed via emotions. This way the mechanics will start competing managing negative emotion, fear, and at some point the player won’t even understand what to control. This has to be done in a very smart and completely new way, so as not to overwhelm the player.

From the forum:

a snapshot of the moment
This alone is absolutely worth it. And being able to store and replay key important moments of your zoi’s journey would take inZOIs gameplay to the next level.

stable laurel
#

I like the idea of the smaller world but Canvastown seems a little too small to me because I like to build houises with yards and there doesnt seem to be enough space to build several houses with yards and also room to still build shops and entertainment venues. I would like to see Canvastown at least twice or three times larger. As far as the fate engine that doesn't interest me but like it for others.

tribal dust
#

Hello @stuck ember I love this approach, I would really like, if the game delivers big cities as we have now and smaller cities like canvas town and people can just choose. Also I think canvas town size is perfect for towns like villages, rural areas etc. It would be great to make surrounding with nature scene. Or make towns with certain vibe to it. I also think of having some occult Zois in future, so having town where occults live and it is secluded would be great way to implement only playing occult and not spawning occult in Blissbay for example. šŸ’—

icy stratus
#

I’m so tired of starting the game again after every update, I really want to play in one save, develop my family, watch how their children raise, is it really something that would update old saves along with the game?

lilac jewel
#

Hi there, I pondered a lot before writing this comment as I usually stay quiet in my corner. The thing that makes a simulation game great isn’t some pre-made fates; at least this is my two cents. The greatest advantage of a game such as Inzoi is that we can make zois and create the stories that we long for: being them dramatic and full of traumatic moments or sweet wholesome families. That freedom is what makes games like this thrive - to make something out of our minds that keep us entertained, that makes us feel close to the zois we have created and thrive for them or maybe hate them.When we can act like gods and give whatever fates we wish for to zois and have the means to do that - that’s when I have the most fun.
There are already so many things relating to occult stuff( tarot cards, even ghosts) - why not enhance that? I can’t be the only one who’d love to have some realistic type of witch/witchcraft in the game. Cults and secret societies and so on. The universities; oh how fun would it be for them to actually matter, actually have those moments when zois come hangover to courses and scrap for money (as students usually do). College rivals, heat moments and lovely relationships culminating with the graduation day. Zois keeping account of who went to university and those who didn’t. The pride and the stigma.
I for one don’t want a pre-made fate assigned to my zoi. I want freedom and the means to achieve my zois’ purpose.

umbral nest
#

Will this Affect our current world I like when the world is already big as is or will this be optional!?

tribal dust
#

I am adding collage as I wish for a cottage core like town, that can be made with the same approach as Canvas Town and can have trees and scenery around 🌳

burnt elbow
#

Since the topic of online is already out there for the future, I think as long as it's optional, people shouldn't find issue with it. I will say the ability to invite others would be nice. Invite who u want into ur world either as their own Zoi or u can assign a Zoi to them. For example, if u have a significant other that u wanna play with, u can assign them to the Zoi u created for them. Same may also apply to friends who prefer to play as the Zoi u created for them in your world over one they've made themselves.

In terms of protecting your Zoi's & Property from chaos by people u may invite who u don't fully trust in ur save file lol, I'd suggest optional locks on certain interactions. Like disabling the ability to rob Zois or edit properties in your save file. whatever may cause potential harm to the Zois & properties in your save file.

I think it would also be cool to give passwords to people you invite to allow them access to your save file/world when your not actively playing. For example, if your both teaming on a build project or furnishing a place, they can work on it in the world the property will be at on your save file while your away with the game fully turned off.

I'd also suggest a chat feature. Some of us prefer to type over speaking into a mic

plain fulcrum
#

@burnt elbowI would prefer a non-transferable ownership mode, a guest mode for inviting friends, and another mode for interacting with the world through building rights, but without ever having ownership rights over what is created; only the sole owner would have those rights. This way, the rules are known, and those who accept them know what to expect. In a world where guests have creation rights, none should be able to interfere with what others have created; only the sole owner of the world would decide whether to delete or allow it to continue.

obtuse cairn
# icy stratus I’m so tired of starting the game again after every update, I really want to pla...

Not sure why you feel you have to do this - I’m playing with older saves and they work fine, apart from any bugs introduced by the update. There’s even a feature that lets you automatically update the cities when you first open your save. The only issue is that certain new features may not be backwards-compatible, like the randomised body types for crowds introduced in the Oct update.

verbal stone
#

Hi Kjun,

The Fate Engine idea sounds incredible. I agree there is a real lack of purpose in the game at the moment. The only time I feel any sense of direction is when I can sign up for community events like the fitness group.

What you are describing could completely change that. A system that creates personalised opportunities would give the game real depth. For example, if you are a high school student it could create classes to take, career paths based on what teachers notice about your interests, or even social challenges like being bullied and choosing how you respond. That kind of reactive gameplay would make the world feel alive.

On the topic of purpose, I also think the game needs AI driven character creation. Being able to upload a photo of ourselves and have our character look like us would create a stronger connection.

Imagine if all of this eventually became multiplayer. The potential is huge.

azure light
icy stratus
mighty kraken
opaque iris
#

I love the idea of a smaller town even though I enjoy the large towns we have now. I get the idea that it takes a while to get from place to place but, for me at least, it adds to the realism of things. I think a smaller town would be nice for a change in pace though. The Fate Engine sounds like so much fun! I cannot wait for it to come out and to try it. It does get exhausting trying to figure out my own story lines all the time so this would be an excellent addition. I would like to see these challenges come up throughout gameplay, so it's not just the initial setup also. For instance, if the Zoi is born into a poor family, maybe they also face some catastrophes as they are trying to climb the financial ladder to make it more challenging. Like a fire in the home, or a famine, etc. This feature might want to be optional also in the settings for folks who might not want more of a challenge.

woeful viper
coral skiff
#

I also just want to say I would love the ability for my zoi to have 2 jobs at the same time, a full time and a part time job

finite mango
#

I’m not a fan of either ideas. The reason I like inzoi is because of the large open world feeling. A small town even with a large number of people will feel very claustrophobic. Also the fate engine is a no for me. I like creating my own Zois with my own stories. If I wanted a story already set up for me I will play a regular game like GTA5 instead of a life simulation game. I don’t support or like any of these ideas.

west ice
#

I would like to add the suggestion of creating multiple canvas towns to choose from, of various sizes. This way people can pick the size that'll fit their PC specs and preferences. Create small, medium and large versions that are 1/8th (40 plots), 1/6th (60 plots) and 1/4th (80 plots) the size of current Dowon. Maybe even 1/2th at the cost of lower performance? Also letting us choose different environmental themes sounds good too, like tropical, agricultural, mountainous, metropolis, suburban...

restive marsh
#

Canvastown would be nice if properties are mostly big houses with a garden, and not so many flats or apartments. Anyway, what would happen with existing cities (Bliss Bay, Dowon and Cahaya)? And regarding that... will our zois be able to travel from one town to another, without putting their previous relationships on a halt? Maybe a limited relationship system, allowing our zois to still get in touch with their previous aquaintances (sending them letters or e-mails, for instance) would be possible?

woeful oasis
# west ice I would like to add the suggestion of creating multiple canvas towns to choose f...

Throughout all the discussions across different platforms, many of us have also been suggesting a full‑scale version of Dowon.

Even in this preview from Kjun’s post, it’s about 22 lots (plots) within a block, not 40, meaning another such section is needed.

And if you break Dowon visually into lots, both small and large (since we understand that schools, hospitals, and parks can’t be placed on tiny residential plots), it comes to about 100. Yes, at the players’ own risk, but if there are options like 40, 60–80, and max size, that would cover everyone’s needs, and the devs would only need to deliver a blank city.

In such a scenario, City Edit → City Appearance can be expanded as much as possible, including backdrop replacement, terrain color adjustments, and so on, ultimately moving toward a custom city (CAW).

https://forum.playinzoi.com/t/another-perspective-canvas-town-in-small-and-large-town-formats/7080

coral skiff
#

IDEA ON CANVASTOWN BECOMING A NEW MAP

So this was my idea I kept thinking about over the weekend. Instead of Canvastown being one whole map. What if we were able to combine/add 5 different Canvastowns to make up a new map?

  • It would still remain open world. But have bridges, highways, and boats to travel from one area to another without loading screens.
  • You could swap and delete any of the 5 Canvastowns you download from Canvas, at anytime to add in another to become a part of your new map.
  • It would give complete freedom to builders to create their own open worlds without being limited to a isolated area
  • The loading of these 5 Canvastowns wouldn't sacrifice performance and would be like traveling in a world like Watchdogs 2 or Skyrim (if that's even possible)
  • You'd be able to share your preset maps with all 5 Canvastowns with others on Canvas
  • Any size Canvastown can be added
cunning bridge
#

I think 1/8 of Dowon is much too small as Dowon is already small as it is. Perhaps 1/2? Or maybe an option for Canvastowns of multiple sizes (small, med, large corresponding to 1/8, 1/4, and 1/2 respectively)?

west ice
# woeful oasis Throughout all the discussions across different platforms, many of us have also ...

Yeah I think the concept of a canvas town is easy to scale up or down and giving us options would be the best way to go about this. Lower end PC people can pick the smaller option and link lots of those together for a more loading screen heavy but less demanding game, while people with high end PCs can opt for bigger districts. Even letting us link small and big districts could create really fun world maps where you have small and large districts with their own themes, social class and purpose. Much like how real life Seoul is a big metropolis with many different districts that each have their own identity (Itaewon, Hongdae, Gangnam, Insadong, to name a few). Imagine the possibilities that multiple linked canvas towns can create for us, especially if story progression properly overlaps and residents in inactive canvas towns still marry, have kids and age up.

dull leaf
#

In the top post, when Kjun says under the 'Limitations of Canvastown'
Quote: 'Since it’s built only with the building system, natural visual expression has its limits.' /Quote end
What does that mean?

gentle rover
#

Hey fellow ZOIyans! Hello dev team! I want to start by saying this game is awesome:) Especially since the updates there is so much fun to be had here! However I do have a couple of suggestions that I hope might be helpful:) I noticed you added a feature to the game that alllows players to add zois to cusomizable venues and Ive honestly like it alot i use it all the time. This got me to thinking about something, when i played SIms and (not to compare the two because I really like both they both have their own unique profiles and i appreciate that, but when i played that game one of the things that made the world seem lively was the fact that in most of the places in the world I always saw children. some of them walking aorund in their little uniforms and wondering around being sim kids. One thing i think the game may be lacking is the presence of npc children in the parks playgrounds beaches and cafes, When i added children to these lots my game seemed to take on a life of its own the ZOI babies and kids are adorable and its so cute to see them inter actiing with each other. How fun would it be If you gameplay is family based and you see children playing on the playgrounds making sandcastles at the beaches chasing each other running and just being Zoi babies!:) can you add a hide and seek game for children please? Over here in the states its kind of nostalgic and sort of a staple in our childhood most of us liked Hide and seek and freeze tag over here. I think it would be so cute to let our ZOI children play that. Would it be possible to see npcs child zois walking holding parents hands around town?.Also is there any way you could make the volleyball court and the skater park functional on the beaches? I mean where we could play a full set with teams or even just two ZOis on the volleyball court and can we have skateboards or roller skates for the skate park? Pretty please?:) These are just some of my little ideas. I hope its not too much:)

pseudo zephyr
#

Smarter Cooking:

  • Ability for ALL (or MOST) foods to be served in multiple amounts. Example: French toast- 1 serving, 2 servings, 4 servings, 8 servings, 12 servings,…
  • Ability to automatically serve the food cooked on each spot on the table after cooking for multiple Zoi’s.
  • Animations/ Visuals of Serving Food: the serving plate with multiple servings on it has visually larger amounts of food on it. In one hand the Zoi holds up the large serving plate and the other hand takes a single serving from it and puts it on the table. They go around the table as they set down each plate.
  • Calling to Meals: After setting out the plates, there should be an ability to call everyone to sit at the table and eat (We can already do this! This is just a good feature to expand to all ways of cooking!)

-Smarter AI for Cooking:

  • Zoi’s automatically assess the amount of household Zoi’s present and will automatically place that amount of plates of food on each table spot after cooking. If they’ve cooked more servings than the amount of Zoi’s present it will be saved as leftovers.
  • Autonomously Cooking For The Time of Day: Zoi’s who have at least skill 5 in cooking can autonomously cook meals that coincide with the time of day and the amount of Zoi’s present. (Ex: a parent Zoi wakes up during breakfast time and because they have skill 5 cooking they will be more autonomously inclined to make breakfast for the family.)
  • Organize meal types in the fridge so this may work more effectively- Example:
  • 6-10am is breakfast time so a ā€œServe Breakfastā€ option should pop up after clicking the fridge and clicking it will open up all of the breakfast food options.
  • Brunch time: 10am-12pm (ā€œServe Brunchā€ option)
  • Lunch time: 12pm-2pm (ā€œServe Lunchā€ option)
  • Dinner time: 5pm-9pm (ā€œServe Dinnerā€ option)
coral skiff
#

I like this idea above about food servings

I hope we can also serve juice, tea, lemonade, etc. in glass pitchers that has multiple servings in it

Also when serving group dinners, will it be possible for everyone to have the same dish too instead of different dishes for each place setting? Or be able to select our own recipe

ionic relic
#

please do not leave the game to open ended that how most life sims fail

coral skiff
#

LEGAL GAMEPLAY SUGGESTIONS

  • Zoi can opt in to become a juror for cases and to be contacted, but also zoi can be contacted and be required to appear before the court as jury duty as a civic duty like in real life. If they do not appear on the court date they can be sent to jail.
  • Having the Plantiff and the Defendant side argue cases instead of one side.
  • For police careers that do more investigative work it would be really nice if it could be similar to Sherlock Holmes game. Where you have to go back and forth to keep gathering evidence and statements from the witnesses and public. That builds up your case for court. And it would be nice if some cases took a whole in game week to solve versus being a one day case that gets solved.
    ⦁ I'd like to be have my zoi be a crooked judge, cop, and lawyers too. Cutting deals with criminals (monetary or otherwise) to let them get away with things. But the zoi could be caught and imprisoned-or not. Like the movies: Training Day, Prince of the City, Dead Bang, And Justice for All.
    ⦁ Inspiration for trials and some with video Kjun is: Courttv.com and The Law&Crime Network on Youtube! :)
    ⦁ Having billboards with breaking news of 'Have you seen this man/woman?' or 'Verdict reached' and it announces with real language voices what happened.
    ⦁ Having News Press show up outside of the court rooms to interview plantiff and defendants which would maybe get put on billboards as news highlights.
    ⦁ I'd like to be able to call the police if there's lots of noise being made in apartment buildings from neighbors and the police would knock on their door and tell them to keep it down, if they're called 3 times the neighbor would get a fine.
    ⦁ Having physical law firms where we can hire attorneys
    ⦁ Being able to go to the police station to press charges against someone if you get in a fight, get robbed, or an angry zoi breaks personal items in revenge.
obtuse pumice
#

Dear kjun,

I remember in a previous post you were debating about whether you should include functionable schools before the 1.0 release, and i really think you should! One thing all life sim players who love family gameplay have in common is that we all want active schools, so I really hope you would consider it since it's the #1 feature im looking forward to in inzoi šŸ™

pseudo zephyr
proper cosmos
#

Dear Developers. MrKjun (esp) and the inZOI team - As usual always excited with new updates. Thanks a ton for working so hard to better the game. (1). Canvas Town - I welcome and love the idea of Canvas Town which has 40 plots. As for the 40 plots if they are totally for players to build residential lots, community lots, than its awesome. If not there should be sufficient plots/lots for residential lots and community lots for players to build besides putting in rabbit holes esp for careers, like the law career, etc. Gameplay interactions between Zoi will be improved by than and waiting to see Zois interacting with each other in activities in the neighbourhood and the community. (3). Canvas Town should not be that small but maybe make it 3/8 or even 1/2 of Dowon should be nice. (3). Fate Engine - Welcome the Fate Engine options too. Must be an option for players. Besides these I would really need Zois to travel to different Towns to meet Zois in the same save games, i.e Zois in players game in Dowon able to travel to Zois in players game in Bliss Bay, Cahaya and other future cities and NOT DEFAULT MAP of the cities in game. Waiting patiently for the ideas and plans as per what Mr Kjun stated and what is workable for the game as per the community feedbacks to come to fruition. As for the current three cities just stay put as it is and not downsized🄰 Icon_Heart šŸ’– šŸ’Ŗ text_ThankYou

daring gorge
#

I really want a option to create a world, but same time not have small maps. It would be nice if we have a variety base map to start with, for example a city map, a suburban, a mountain map, beach, desert, etc and have it empty so we can build our own lots and create venue types like clubs, theaters, parks, restaurants, shops, malls, bars, gyms, libraries, etc. Also build houses where we want to and add the city decor items. Maybe even have holiday decor for the city and lots. Now that would be cool! But I don't think I would care for a way too small world if I create a world. I feel it would be very limited for me. I am not a builder and not real good at it, but I love building my own lots even if they are not perfect. That being said I want the space to be creative, not limited.

lavish scaffold
#

Hi Kjun! 😊 Greetings from Slovakia.šŸ‡øšŸ‡°
I think your idea is the perfect compromise — keeping an open world while also keeping the game full of life, even if that means smaller but much livelier areas.
It’s a great choice for players who love open worlds, and also for those with weaker PCs who still want to enjoy the graphics and atmosphere.
Here in Slovakia we have a saying: ā€œBetter a sparrow in the hand than a pigeon on the roof.ā€ 🐦✨
Meaning: sometimes the smaller, stable solution is the wiser one.

I do want to mention something I really miss in the game — a cozy town or village where all four seasons feel magical:
ā„ļø Winter with snow and Christmas vibes
🌸 Spring and summer sunshine by a lake where you can swim
šŸŽƒ Autumn with a true Halloween trick-or-treat atmosphere
Bliss Bay has beautiful houses, which fit perfectly for a Halloween vibe… but it never snows there, so the Christmas feeling is missing.
Dowon does have snow and can create a lovely Christmas atmosphere, but it lacks a residential street with family homes where kids could go trick-or-treating like in Bliss Bay — since Dowon is mostly apartments and skyscrapers, not houses.
Cahaya is an island city, so it will never fully capture a traditional Christmas or Halloween mood.

daring night
#

I'm incredibly excited and happy about the idea of being able to personally customize the Canvas Village! Even if the village size ends up being a little smaller, I think the fun of building and designing my own unique town will be much more rewarding. I really hope this amazing feature makes it into the game.

I also have some feedback regarding the provisional 'Fate Engine' system. The concept of 'fates being mixed'—just like the name suggests—is fascinating. However, when that mixing happens, I really hope there are no missions that rush the player.

To be specific, quests like 'Complete the mission within a limited time' would really hinder the experience of enjoying the change in fate, and would just feel like stress. I request that these kinds of quests are completely excluded, allowing players to freely experience the shifts in fate without any time pressure.

lavish scaffold
# lavish scaffold Hi Kjun! 😊 Greetings from Slovakia.šŸ‡øšŸ‡° I think your idea is the perfect compro...

(Continuation of the message.):
🌟 That’s why I feel the game is missing a small, versatile town where all seasons could be fully celebrated. So I was thinking… maybe the fourth map could be a smaller town, divided into several sections separated by short loading screens — each section optimized, alive, and still open enough to walk around and explore. (For example: one area could be residential, another area could be a town with shops, and a third could be a plaza with culture, an art gallery, and a park… etc…) And all of that in one city, but separated into different areas.šŸ‘‰šŸ»Because I think the area you showed in the video is too small for an entire city.šŸ‘ˆšŸ»
And if traffic is a problem, the fourth map could even be a village.
Villages naturally have less traffic, feel cozier, and would be perfect for:
🚜 Farming
šŸ„ Future livestock
šŸŽ Horses
šŸŒ¦ļø And all-year seasonal changes.

I don’t really like that Canvastown wouldn’t be a unique environment, but instead something built through Build Mode. It would give the impression that we’re always seeing the same type of town. Visual quality is very important in inZOI.
šŸ™ƒ Anyway, I imagine inZOI as a metropolis with a large open map, well-designed traffic, no loading screens, and no rabbit holes. But if that’s not possible, then let the small town be an optional choice. šŸ˜’šŸ„¹

calm pagoda
# rapid saddle I’m obsessed with the idea of a fate engine that randomly spins your destiny—but...

Yess!! I want to see drama, scandals.. maybe in one story my neighbor got murdered and everyone’s been anxious within their own homes — yet the whole time it was my husband? Maybe my mom treats my sibling better than me in another one! All sorts of drama should be incorporated into this gameee šŸ™

Would also like to see this play into story mode as well! I know one user mentioned a shopping feature (where you have to actually pay for clothing to add to your wardrobe — a fate/story engine could fit into a story mode with features like that so that you are more deeply immersed into whatever story you are put in!)

drowsy seal
#

Hi Kjun
This is a message from a creator who couldn't access Discord due to network issues. I'm helping forward it and hope you could review the following content:
"By the way, I have a suggestion - could you please prevent buildings from experiencing object disappearance issues (like missing roofs) when characters get even slightly close to them? I always have to switch between two characters to shoot scenes. For example, when character 1 is at the convenience store entrance, character 2 has to stay far away to switch perspectives to capture character 1 in front of the convenience store. Only then will the convenience store behind character 1 appear complete."
Anyway,thank you for always listening to the community's opinion

lavish scaffold
# lavish scaffold (Continuation of the message.): 🌟 That’s why I feel the game is missing a small...

Some people rejected my idea. But I will explain the point of my message.
šŸ‘‰šŸ» I also don’t like loading screens, but if there is no other option, then I would rather have a loading screen with a bigger city and areas to go to, than a small city with one small area where there will be houses and also a plaza and everything on one small space. I would rather have more to explore and a bigger map than that piece of area in the video. With one city, we could have several such smaller areas, all in one bigger city. (Because the area in the video is small.)
That is my opinion. šŸ™‚

silk pike
#

Thank you KJun. Canvastown looks amazing and I think you are going in the right direction for this.

I think making it entirely from scratch is the way to go. Especially if it’s full editable.

Please make it bigger with plenty of space for people to add their own houses or buildings.

Just build a main city or town in the middle of the map or outskirts if by a beach with shops, hospitals, government buildings, banks, fire station, job sites, hotels, parks or lakes, restaurants - anything a zoi might need or want to explore and then leave enough space dotted around the main town/city for self buildings for residential homes.

In fact even an empty canvas with prebuilt buildings/residential instead of already being placed would be great and you can add to the map would be good.

—

As for the fate engine - people get attached to their zoi they’ve built. So it’s best if this fate engine remains an option rather than the norm with the option when starting a new game rather than in the middle of one.

—-

For the gameplay loop - I think this will be worth exploring if there are certain skill points that are hard to get. A reward only feels rewarding when the reward is hard to achieve. Instead of making the game easy - it should be hard to earn money or skills in the game. Of course allow cheats for the people who want to play on easy mode. But it will quickly get boring. So getting a job should be difficult - depending on the job.

For example one of the jobs on inzoi is to be a K-pop trainee. I think to get it would be random chance in the street where someone from the company waves at you. They give you a business card. If you read it you get the option to apply for the job. Level 3 in charisma is more like to find the scout.

Another job as a fireman - you must be physically fit at level 3. The first skill point should take a a while based on the fitness level someone chooses during CAZ.

You should look at all the jobs you have so far and apply changes

rapid karma
#

A small village town in a jungle with dangerous wildlife to attack you, that might be nice. Like crocodile in the river that’s swimmable, jaguars. Eat fruits that you can grow or find in the jungle. Small river boats to fish.

plain fulcrum
#

@drowsy sealYou've described a known Lod Sync bug; it's strange that it slipped through.

acoustic moon
#

Hi there Kjun! The day of you answers near, and so I wanted to share something interesting I read on reddit. It seems like the game will be upgrading to 5.6 soon, which is amazing, but its seems that 5.7 includes a lot of features that might be just what inZOI needs to help optimization while maintaining its appealing open world feels and beautiful aesthetics. Would you consider upgrading to 5.7? You can check to post here https://www.reddit.com/r/inZOI/comments/1ovpazm/feedback_feature_proposal_modern_ue57_tech_that/

Reddit

Explore this post and more from the inZOI community

plain fulcrum
#

If we start requesting changes to Unreal Engine because they release new features, it will be 2040 and we'll still be in the initial phase. The engine's foundation is UE5x. We need to release the product as soon as possible. Modifying the engine isn't as simple as some people think. The best approach is to make the game and then work on improvements. It's not like upgrading from one version to another in the Windows style. @ Click here to update Yes/No

humble agate
#

Hi Kjun, do you think you could add gymnastics classes for children for young adults. How this would work is that the men and women have their own apparatus and they level up and compete as a profession. For example, under actions, if a zoi does gymnastics, they could do Backflips and other gymnastics skills that an average zoi can't do. And in the gym, they can only perform a skill suited for their level for every apparatus.I would appreciate if you read this comment and give your feedback. Thanks a lotšŸ‘

woeful oasis
# plain fulcrum If we start requesting changes to Unreal Engine because they release new feature...

I’m inclined to trust only the devs on this matter, since they’re involving partners (specialised studios) and upgrading on 5.6 that was co-developed with CDPR (Witcher IV) and properly tested on PS5 (4K RT 60fps). Meanwhile, none of us could realistically have had experience with the just‑released 5.7, esp. when it comes to testing backward compatibility with the 20xx and M1/series (RT-enabled only MegaLights, Nanite fallback compatibility mode for 20xx, WP2 etc.). And if they decided to stick with 5.6, it’s for a reason, just as in other cases.

acoustic moon
small glacier
#

Can we get bicycles? We need something faster than walking but slower than a scooter/moped for a leisure ride. This could also be used in canvas town to get around by npcs and player zois.

humble agate
#

Hi Kjun, I got an idea. When a zoi fights another zoi, instead of them throwing a punch and calling it a day, have them fully fight until a random spectator breaks them apart. Even though you have to be careful since the age rating, tell me what you think.šŸ‘

charred meteor
# sage ridge I like the sound of Canvastown. My problem is I've had to uninstall the game an...

It requires some IT knowledge, but look up symbolic links. You can point a folder (for instance your InZoi folder) to exist on another drive.

https://www.howtogeek.com/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/
Using an administrator command prompt "mklink Link Target" or "mklink D:\LinkToFolder C:\Users\Name\OriginalFolder"
You'll need to put quotation marks around paths with spaces. For example, if the folders are instead named "D:\Link To Folder" and "C:\Users\Name\Original Folder," you'd use the following command instead:
mklink "D:\Link To Folder" "C:\Users\Name\Original Folder"

How-To Geek

Symbolic links are really underutilized in Windows.

plain fulcrum
#

@acoustic moon Migrating to a zero-day version of an engine—especially one as powerful and complex as UE5—is usually more problematic than beneficial in the short term. Experienced teams typically wait for the version to mature, or at least for Epic to release an LTS (Long-Term Support) version, which guarantees greater stability and extended support.
It's better to move forward with a stable foundation and show real progress than to chase the latest features and end up debugging the engine instead of developing the game. That said, the devs have the final say—and honestly, I sleep soundly either way, because they’re the ones carrying the vision.

sage ridge
# charred meteor It requires some IT knowledge, but look up symbolic links. You can point a folde...

I appreciate the response, but that's a bit beyond me.
More to the point, a user shouldn't have to go to those lengths if the devs truly do want to make this game playable on as many systems as possible. It's a pretty common configuration on PC builds within the last 10 years to have a (relatively) small drive that's only meant to house the OS, and a much larger drive where the majority of programs and their associated files are intended to be installed.

keen charm
#

Hello, k.jun!

I don’t just want superficial unpredictability or confusion. What truly attracts me is a game with deep stories, filled with real drama, tragedies, challenges, and moments that make us feel. It would be amazing for inZOI to have realistic situations where nothing comes easily and we have to fight for our goals.

For example: imagine coming home after a long day at work and finding the house in complete chaos—children making a mess, the house untidy, your partner exhausted on the couch with a baby in her arms, and you having to deal with it all. These ā€œreal lifeā€ moments make stories memorable, because they demand tough choices, overcoming obstacles, and personal growth.

That’s what I want to see in inZOI: situations where we hit rock bottom and have to reinvent ourselves to move forward. I hope the game brings not just joyful moments but also everyday dramas—not just to make things easier, but to make us fight, strive, and truly value our achievements.

I believe this kind of depth would make the Fate Engine even more impressive and unforgettable for those who love rich and emotional narratives!

In The Sims 2, each character has aspirations, daily desires, fears, and unexpected events that change their stories. The game doesn’t have defined final goals, but instead, life goals, wants, and fears show up continuously—every player choice transforms the Sim’s destiny, making every experience unique, fun, and full of twists.

My suggestion is that inZOI’s Fate Engine should also define, besides the character’s starting point, their aspirations, desires, and fears. Then, as the character’s life changes, new challenges, rewards, and choices would appear, just as in The Sims 2, making every journey meaningful and surprising. It would be incredible if the game allowed these destinies to be influenced by unexpected events, accomplishments, and even changing goals along the way—just like Sims evolve throughout their lives!

keen charm
# keen charm Hello, k.jun! I don’t just want superficial unpredictability or confusion. What...

I’d like to emphasize something very important: I don’t want to have total control over everything that happens in the game. In real life, we can only control our choices—we can’t decide the actions of family, friends, or even the environment or city where we live. inZOI’s Fate Engine could reflect this deeply, making both family NPCs and other Zois have true autonomy, making unexpected and independent decisions.

It would be amazing to arrive at events like weddings and, instead of being sure everything will go as planned, realize a real surprise can happen. For example, at the altar, a Zoi could decide not to say ā€œI doā€ and leave the bride behind—a truly unexpected moment, full of emotion, that really touches the player.

I want an inZOI where nothing is just black and white, but rather gray, full of colors, nuances, and confusion—where the real magic of the game is not knowing exactly what will happen, and each playthrough can spark fear, sadness, anger, despair, joy, and true emotion.

I believe giving real autonomy to characters and the world would hugely enhance the depth of the stories, making every experience truly unique and captivating!

Thank you for considering my suggestion. I’m excited to see what’s next for inZOI! https://www.youtube.com/watch?v=t9u1zMCos8w https://www.youtube.com/watch?v=EUc_VDWRAQo

Create your own houses, neighborhoods, Sims, and family dynasties - the watch it all come to life! Get more info at www.TheSims2.com.

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The Sims 2 is a strategic life simulation computer game developed by Maxis and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims, which debuted on December 14, 2000. It was released on September 17, 2004; becoming an instant success, having sold a then-record one million copies in its first ten days. Alon...

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plain fulcrum
#

Many people want to see the Sims 2 Inzoi version?ā›”

keen charm
#

It would be incredible if, upon reaching level 10 of a professional aspiration, it actually meant truly being at the top of your chosen career. In inZOI, achieving this level shouldn’t be something automatic or easy: it should represent that you are the best in your field, recognized for your talents, and getting challenging and exclusive jobs—like celebrities or very wealthy people seeking your services because they trust your reputation.

However, the path to this level should be very difficult and full of real obstacles. For example, moving from level 2 to 3 could already involve stress, fatigue, doubts about your competence, and insecurity when facing specific situations. If your character were a teacher, they would have to deal with diverse classes, students with different personalities and problems: misbehavior, lack of respect, special cases, and even interactions with parents and the school staff.

It would be great if the game offered realistic choices, such as direct interactions when clicking on the Zois inside the school, with options like: sending a student out of the room, giving a warning, calling the principal, handling it alone, or involving the school psychologist. Each decision would have consequences that change relationships with students, school management, and professional outcomes—with no immediate guarantee of success.

Additionally, parents could respond in different ways when contacted by the school—some supporting, others saying the problem is the teacher’s, not their child’s—bringing even more dynamics to professional life.

gentle rover
#

One more suggestion, Last one for the week from me, Can you please let the menus be functional everywhere not just certain places? So if we build a restaurant it can be functional at least in that aspect:) If this is already possible please let me know because I cant seem to utilize it. thanks:) Have a great weeks everyone:)

keen charm
# keen charm It would be incredible if, upon reaching level 10 of a professional aspiration, ...

At the same time, even being excellent at your job, the character can arrive home exhausted. Their performance could vary based on emotional state: sometimes everything works, other times stress gets in the way, requiring decisions such as resting, pushing through tiredness, asking for help, etc.

If every profession had unique challenges, with different consequences and paths for each player (for example: two Zois in the same career might progress at different paces and in different situations), inZOI would become far more authentic, deep, and unpredictable—showing that being the best isn’t just about reaching the top, but overcoming obstacles, continually learning, working hard, and reinventing yourself.

Career, growth, and aspirations would truly become meaningful, and every professional journey would be unique, full of emotion and real challenges!

ocean kettle
#

Reactions to being jailed: I had a teen zoi go to jail (very cool !!). However, I just wanted to add a suggestion about reactions to beinng jailed. While my teen zoi was in jail and even after he was released, his parents didn't seem to care or weren't aware he was in jail in the first place. I was wondering if you could add reactions to family and friends of zois who are arrested. For example, a parent can choose to bail their teen out or they can reprimand them when they get released. Another example would be a friend of a zoi who has been released from jail can feel some type of fear or resentment towards that zoi especially if it was a violent crime or resulted in death of a mutual friend. Also more lively jails. I love the concept of going to jail, but it feels so dead in there. When my zoi was locked up, there was one other cellmate in there, there weren't any police on site, so it made breaking out way too easy.

keen charm
#

Having a performance mechanic in inZOI would be an amazing addition to make the game even more realistic and challenging. With this mechanic, a character’s performance would change according to their emotional state, stress level, motivation, health, sleep, and even unexpected events from daily life.

For example:
If a Zoi is tired, sick, sad, or overwhelmed, their performance at work, school, or household tasks may drop—leading to mistakes, conflicts, or results below expectations.
On the other hand, when they’re motivated, healthy, and rested, their performance improves—they might receive praise, bonuses, promotions, or special achievements.
Certain events, like family arguments or stressful situations at work, would also directly affect performance and could require the player to make decisions: rest, ask for help, invest in leisure, or risk ignoring personal limits.
Performance could even influence new opportunities, social relationships, and aspiration progression.

A mechanic like this would make the characters’ daily lives more dynamic and create real consequences for choices, avoiding everything being always linear or predictable. This would make every playthrough more unique, exciting, and full of twists!****

ocean kettle
#

Honestly I** really** like the concept of canvastown, I think it'll be cool as a little plaza. Just some ideas to add so we can make the most out of it, HAIR AND NAIL SALONSSSSS. PLEASE. Even if it takes us to CAZ, I still would love my zois to have that experience. Functional restaurants, not the kiosk kind. Tattoo parlors. Toy store so we can buy the kiddos toys without having to order and ship from pocket mart. GROCERY STORES. Since we already have some recipes that require us to have certain produce, I'd love a grocery store, I don't like having to ship 20 parcels of produce to my home. Someone else mentioned a functioning hospital, PLEASE. Or even if it remains rabbit hole for the time being, can we have babies at the hospital ? Movie theaters. Functional clothing stores, for example, if you go to the clothing store and "purchase" an outfit, it will unlock an additional outfit category for your everyday wear. Also this isn't really canvastown related, but maybe a general store to buy people gifts so we have more gift options. Every time my zoi gifts something to someone, they be disappointed if it's not a luxury purse.

keen charm
#

It would be very interesting if the school content in inZOI were released as a robust DLC, full of options and activities, because school life has a lot to explore and can vary greatly depending on each country’s culture. The team could draw inspiration from various school simulation games, creating unique experiences—with different systems, events, and even rules depending on the local culture represented in the game.

This way, each school could be special, bringing its own mechanics, challenges, and routines, which would make the inZOI universe even more diverse, dynamic, and realistic! https://www.youtube.com/watch?v=O9_oKqHlh7Q https://www.youtube.com/watch?v=YaE3Etbh0d0

Coming to PS5 & PS4 on July 16th!

In Let’s School, you are entrusted by your old headmaster with the glorious task of reviving your alma mater. As the new principal, you will not only need to build a revitalized and stylish school to please your faculty, staff, and students, but you’ll also have to find a way to train teachers, recruit top ...

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IGN

Enjoy the first story trailer for Agefield High: Rock the School, which wears its Bully inspirations very clearly on its letterman jacket in this early-2000s-set, American Pie-era open-world high school game from developer Refugium Games. It's due out for PC (via Steam) in early 2026. Wishlist it on Steam if you're interested: https://store.stea...

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wheat olive
#

When it comes to schools I think there should be atleast one in the base game maybe highschool and the rest of the schools and school related expansion could be dlc

strong crow
#

Dear Kjun, I would like to see more independence between the Zois, especially now that they have moved in together, more romantic interactions such as holding hands, kissing, showing affection, giving flowers, the power of love, and so on. I have also noticed that the wedding rings always disappear from the wishes as soon as the relationship deepens.šŸ™

violet atlas
golden vortex
#

Kjun I wish that just how like for male and female faces that there are Symmetry mode: Toggle this off to introduce lifelike imperfections, as no one has perfect facial symmetry.
Skin tone: Choose from swatches or use a color wheel for fine-tuning.
Skin details: Adjust skin-related features like eye bags, smile lines, and freckles. You can also add other details like scars or moles in the blush section of the makeup menu.
Skin texture: Pay close attention to skin textures, as they significantly impact the overall look. Different textures can affect lip color and other features. There could be exactly that sort of structure for the body and body skin with various different individual body part and body part skin.

Since the game so far only have it with the face. And the game doesn't have it with the body specifically body skin like doesn't have for example with the individual females chest lines and eventually wrinkles further eventually skin sagging and eventually wrinkles further eventually skin sagging , breasts lines and eventually wrinkles further eventually skin sagging and eventually wrinkles further eventually skin sagging, abdomen lines and eventually wrinkles further eventually skin sagging and eventually wrinkles further eventually skin sagging, waist lines and eventually wrinkles further eventually skin sagging and eventually wrinkles further eventually skin sagging, and other regions lines and eventually wrinkles further eventually skin sagging and eventually wrinkles further eventually skin sagging, interlaced with age spots and textural changes obviously including compounded micro-creasing spreads. I would like to mention that such things only comes up when you click on the face area and doesn't come up when you click the entire body. It is also why I argue that it shouldn't be considered that external appearance Aging on Inzoi is too harsh. It is technically more like not completely finished then being harsh.

acoustic moon
plain fulcrum
#

@acoustic moon20% is used to create the game's logic, and the remaining 80% is used to ensure compatibility with all aspects of the game's logic. It's not easy to explain, but there are many things the engine has to check when a character builds something or performs an action. It's beautiful to watch and enjoy, but the work required to make everything logical is much more complicated than it seems. And not only that, you have to learn new, unknown techniques and ensure they are compatible, or you risk delaying everything, like stopping the modders' logic from running on Lua. Have a nice day.

radiant timber
#

I like playing in large cities, but the Canvastown concept could still be very interesting. I'm not exactly sure how all this will work, but if you can connect multiple "small towns", I'm assuming that you would be able to build multiple city districts to create your own city.... a central business district, an entertainment district (clubs, concert venues, casinos, restaurants, hotels), a shopping district (LA Rodeo drive), residential, educational (university campus, dorms, libraries, book stores, museums), and maybe recreations of places like the New Orleans French Quarter.... endless possibilities. It would be great if a Canvastown district could be attached to the existing Inzoi city maps. A concern that I have is that Canvastown will follow the same path as Cahaya where all relationships are lost when you travel - maybe something could be done to prevent that for zois in other cities within the same save file. Also, when short loading screens are required, I would like to see them be as creative and immersive as possible.

humble agate
#

@violet atlas but you level up so that the zoi can do more swings and develop more skills as they level up.

blissful summit
#

I feel like before talking about adding all these things you guys need to focus on giving the zois expressive emotions and making them feel alive. How do you walk around new worlds with a lifeless avatar that doesn't react to anything? You can only walk around so much until the game feels repetitive. Canvas town would be great for people with low specs but the new big worlds should always be an option that people can have access to. Not sure about the fate engine, since it is difficult to tell a story when zois have such little expressions. But definately should be something to look to in the future.

calm pagoda
#

Could we please get a finger waves hairstyle on top of more formal wear for parties for male and female? Would love to see more to have for my luxurious zois!

https://share.google/images/earNJtPpkJNmBarMO

https://share.google/images/pmYgb5utJcIjY6iQ8

https://share.google/images/dxGpOdubneZBJHjl0

barren remnant
#

i think we need an attration system so zois dont randomly flirt with elderly zois for example.
i would love to create a zoi and set an attractiveness level for 1-10. ( in sims 3 i had a mod that did that and everytime my levle 10 attractive zoi would walk in a room others where reacting to her and try to flirt

also we need something so not all zois are flirty. some guys/girls are harder to approach so maybe add an extra trait like that. (imagine typical kdrama male lead guy that barely smiles or talks.)

we might also need preferences. like likes tatoos or likes skinny or likes blonde hair a lot

coral skiff
#

Christmas Holiday & Winter Weather
⦁ *Will Christmas be a one day event like the Halloween event where items are locked to a specific activity or will we be able to have access to all these items and decorations? *Though, if the in-game calendar system is getting implemented and Christmas decor is tied to a event, maybe we can have access starting the in-game month of December Day 1 until the Dec 31st.
⦁ Will it be possible to send gifts to others in different worlds? If not now, then will there be plans to later? Having two friends living in different countries Dowon and Cahaya, want to send each other gifts for Christmas that they would receive in the mail.
⦁ I'd love to see more visual enhancements made/added during the winter seasons. Such as house windows getting fogged, smoke coming out of chimneys, fog coming out of zois mouth when they speak if it's colder than normal, zoi's cheeks and noses becoming rosy from the cold.
⦁ Weather visual effects: ponds and lakes freezing over, having foggy mornings and nights,
⦁ Different Christmas Tree Sizes based on the wall heights would be amazing! Including table top Christmas trees.
⦁ Being able to create a Christmas tree farm where zoi come to pay to buy a Christmas tree would be cool

dry rivet
#

Suggestion for inZoi Development – Wants & Fears System (Inspired by The Sims 2)

Hello Kjun!
I’ve been looking closely at The Sims 2, and I truly believe that a Wants and Fears system would be an excellent addition to inZoi. Many players remember how exciting and emotional this feature was, and I feel it could bring even more life and depth to the game.

In real life, everyone has wishes and dreams — but also fears and anxieties. Bringing this duality into inZoi would make characters feel more human, more dynamic, and more unique. It would also add consequences, tension, personality variation, and more meaningful gameplay moments.

I would be very happy and honored if you considered taking inspiration from this iconic feature that was so successful in the past.

āœ… Examples of Wants and Fears

Make a friend – Lose a friend
Make a best friend – Stop being best friends
Get a boyfriend/girlfriend – Break up
Propose marriage – Proposal rejected
Get married – Divorce / breakup
Flirt with someone – Flirt rejected
Kiss someone – Kiss attempt rejected
Have a first kiss – First kiss rejected

Throw a party – Party fails
Earn money – Lose money
Get promoted – Get demoted
Get a job – Get fired

Increase skills – Lose skills
Max out a skill – Fail to improve a skill
Cook a special dish – Burn food / cause fire
Repair an object – Get shocked / die from electrocution
Go shopping – Get robbed

Have a baby – Lose baby to Social Services
Adopt a child – Child taken by Social Services
Teach toddler (walk/talk/potty) – Toddler doesn’t learn / family performance drops
Child gets good grades – Child gets bad grades
Child grows up well – Child grows up with low aspiration
See child have grandchildren – No grandchildren

Have multiple lovers (Romance) – Get caught cheating
Go on a date – Bad date
Have a perfect date – Date fails

Buy expensive items – Go bankrupt
Get a bonus at work – Get demoted
Profitable business – Business fails

dry rivet
#

See a ghost – Panic when seeing a ghost
Increase logic – Fail scientific experiment
Use telescope – Angry neighbor confrontation
Travel – Lose luggage / bad trip
Eat gourmet food – Get sick

Relax, dance, drink (Pleasure) – Get bored
Make friends easily (Popularity) – Be rejected / get mocked

šŸŽÆ Why This System Would Improve inZoi

Adds emotional depth and uniqueness to each Zoi

Creates consequences that affect gameplay and story progression

Makes daily life feel unpredictable and realistic

Increases replay value

Encourages players to care about their characters

stone spade
#

hi Kjun, popping in with another suggestion that might also add to the gameplay loop discussion. Developers should think about making more interactions autonomous whether that is through traits, values, relationships, emotions, etc. Like, lots of zois cycle through the same things, such as washing their face. Yet, their traits/values tell a different story. For instance, my Outlaw Zoi is just going around cleaning and reading. Fine, but I haven’t seen them engage in bad behavior, sow chaos, or run around the city doing bad things. Zois that are married don’t autonomously cuddle on the sofa, have relations in bed, go on a date. There are so many gameplay interactions that are never used autonomously by Zois, but it’d make the game more exciting and immersive. Adding those, as well as the Together interactions autonomously, would make gameplay more deep. Please think about adding this feature. Also, think about adding Zois complete their wants autonomously too.

daring gorge
#

I agree with one player I saw on here who hates loading screens and rather have bigger maps. I too HATE loading. Also PLEASE! Can you guys add long hair styles in these updates. There really is hardly any long hairstyles I can pick to make myself that are long enough or the textures don't work for me. We needs styles that work on anyone. Can we please have styles like this? something Inzoi heavily lacks and needs!

plain fulcrum
#

I hope Inzoi doesn't become the next Sims 2. Life has many similarities. A list of...
DayZ
Chivalry: Medieval Warfare
Team Fortress
Grand Theft Auto (GTA)
The Elder Scrolls V: Skyrim
Fallout 4
Sims 2: InZoi?
NO NO NO NO

dry rivet
plain fulcrum
#

ā›” I like DOOM, but that doesn't mean I'm asking for more violence. I just want to see shooting, in first and second person; that would make me very happy.ā›”

woeful oasis
# dry rivet Suggestion for inZoi Development – Wants & Fears System (Inspired by The Sims 2)...

There’s just too much emphasis on how Sims 2 etc. are ā€œiconic,ā€ how everything there is legendary and amazing, meanwhile not giving inZOI the breathing room to be just as good through its own individuality and inventiveness.

Recently I watched a closed showcase of the another life sim, and most of the life‑mode mechanics there are unique.

For example,
• the dialogue system includes and links several characters in a group, progresses and branches depending on the advancement of a specific conversation topic and intent, allowing you to choose risky options with a low chance of success, but you can also continue along a more gradual path (e.g., flirting without sufficient relationship development has a 33% success rate, and then a fortune wheel spins – something reminiscent of a D&D system or Disco Elysium).

• career progression is accompanied not so much by rank promotion as by adding perks (Talent spotlight, Hobby) into one of three slots. That means you can use a rank upgrading, as well as a boost from developing a certain skill group or talent, and manually regulate what your progress is built upon (which feels more like company‑simulation games), + performance pros and cons and three strikes.

• asynchronous skill development: for example, while cooking or dancing two skills develop, but the progress of one of them can freeze (for instance, fitness because your needs are low and you’re Angry.)

• instead of traits there are separate points for innate personality skills (like Disco Elysium) plus Vibe perks, Social Perks, Talent, and Lifestyles (Vegetarian, Sleeping, Cleaning Habits)

• and they’re not static! You can level up your personality and choose which bonus comes out of it, for example, from Food Talent you might unlock Bottomless stomach, Inspiring cook, or Food discussion.

All of this means that the space for integrating both fresh ideas and mechanics from other genres into a life sim is virtually limitless.

abstract dust
#

I suggest adding a large city that is mostly empty, with a significant number of buildable plots allowing players full freedom to construct as they wish. The main idea is to provide a vast world where players have complete control over the layout and design of the city, so each player can choose how they want to live within the game.

Proposal Details:
1. Large Open City:
The main city should be spacious and connected, featuring roads, main streets, and clearly distributed districts, but without many pre-built structures, keeping it fully open for creativity.
2. Buildable Empty Plots:
Most of the city space should remain empty, divided into plots of various sizes so that players can select where they want to build, whether it’s a home, shop, or personal project.
3. Two Modes of Play:
• Small City Mode:
For players who prefer a lighter experience or have lower-end devices, only a smaller section of the city would be available.
• Full City Mode:
Allows the full large city to be used without restrictions, offering a deeper and more immersive experience.
4. Player Flexibility:
This approach gives every player the choice: do they want a quiet neighborhood to live in alone, or a full city filled with districts and projects they can build themselves? This method provides total freedom without compromising performance or personal experience.

I really appreciate that you take players’ opinions into account. I’ve actually decided to buy a PC just to play inZOI!

dire dust
wheat olive
#

Adding onto the large open city idea.. I would love if there was a layout of maybe one large city that was split into half but connected by a bridgeeee. Like imagine recreating san Fransisco or any city and having a bridge in the game that you can drive over to another part. I feel so sad whenever I see the bridge in dowon and I can't drive over it.. idk but that would be cool to add at least for mee

As for the school part can we plz see if they can add atleast one school type into the base game? Like I do think it would be I iconic for a life sim to have a usable school in the base game. I'm not opposed to having a dlc for more stuff like open daycares colleges and middle school. But I just want to see what they can add to the base game..

mellow tendon
#

I think Canvas Town needs to be a little bigger and livelier than it was presented, and definitely made as an option. The idea may be interesting today, especially because it is new today, but my concern is that the game develops too similarly to the neighborhoods of The Sims 4. We already have a The Sims 4 and we don't need any more: Inzoi has the possibility of being a large open world. I also think that the Fate Engine function could be of interest, but that it shouldn't be limited to randomizing a character into a random family because this is something the player can already do. More depth should be added, more storylines, a plot to follow and objective quests that can determine a real story in "fate". In summary, I would like a more guided game mode when it comes to "Fate Engine". Thanks

daring night
#

Only thing I want to add is I would love some larger plots, I love doing acerage single story builds

obtuse cairn
# woeful oasis There’s just too much emphasis on how Sims 2 etc. are ā€œiconic,ā€ how everything t...

If you're talking about Paralives, those are indeed unique and interesting mechanics, but they come at a cost. Rather than freely developing your character and relationships, all of those things - dialogue options, career progression etc. - seem to revolve around picking from one of three 'choice' cards at certain moments in the game. This makes it seem more like a casual game than a full life sim from what I've seen (which admittedly is only the publicly-released stuff). I hope I'm wrong, because I do like the look of Paralives and more options are always good, but even so I'm not sure this direction would be the right choice for InZoi.

woeful oasis
# obtuse cairn If you're talking about Paralives, those are indeed unique and interesting mecha...

I didn’t say a single word about the need to incorporate these mechanics into inZOI nor did I name the game as something to look at closely, but another approach avoids ongoing calls for inventiveness and instead keeps pointing back to Sims. And conversely, by insisting that nothing else fits except sims, sims, and yet again sims, we’ll end up with two options: Sims and the knowingly wrong one.

vagrant hazel
# woeful oasis There’s just too much emphasis on how Sims 2 etc. are ā€œiconic,ā€ how everything t...

"There’s just too much emphasis on how Sims 2 etc. are 'iconic,' how everything there is legendary and amazing, meanwhile not giving inZOI the breathing room to be just as good through its own individuality and inventiveness".I agree with this. I think it's important we allow inzoi to be its own thing, and I hope the devs have the confidence to believe in their own projects without the need to look to much into other games.

wintry solstice
#

Yesss I can’t wait for canvas town. I want to make a stars hollow type of game from Gilmore girls

obtuse cairn
# woeful oasis I didn’t say a single word about the need to incorporate these mechanics into in...

Certainly there's no problem with looking at other games for inspiration, and no one wants it to be a clone of the Sims games. I think they need to strike a balance between doing their own thing and not trying to re-invent the wheel for every mechanic. The personality system is an example of where Inzoi tried to do things differently and it wasn't really working in practice, so they introduced more Sims-style mechanics such as the traits - which did work, but at the cost of some originality and coherence. Ideally they could find a way to strenthen and refine their own original ideas, like the Enneagram system, to better incorporate the Sims-like elements.

woeful oasis
# obtuse cairn Certainly there's no problem with looking at other games for inspiration, and no...

We’ll return to personality traits later, we simply don’t know whether our suggestions are being ignored, or whether some more original approach is quietly being considered. As we’ve written, the problem was not with the enneagram itself, rather with the way its types were presented. If you look at vivid illustrations of enneagram types, you’ll see the full spectrum of characters, and not only the non‑conformist ones. It just needs more work.

But few wanted to delve into how interesting it could have been to develop Volunteer, Entertainer, Dreamer, Collaborator, or to add new ones like Advocate (Type 1), Supporter (Type 2), Catalyst (Type 3), Radical (Type 5), Questioner (Type 6). As a result, calm players literally had their gentle personalities taken away, along with the circle design and, in many ways, the ability to play.

obtuse cairn
tribal dust
#

@stuck ember hello, do you plan on using the Canvas Town format as a tool for players to create their own worlds and maybe share their creations in the mods or canvas? Similar to Sims 3 world making tool. I think it would be amazing šŸ˜šŸ’—

woeful oasis
# obtuse cairn I think that's exaggerating a bit - there are still calm and gentle personalitie...

Well, I meant those that were replaced, and had to be substituted with something softer but not quite right (except, of course, Mediator → Pacifist or Social Activist → Innovator, which are fine.) That’s why I suggested this enneagram circle design of 27 temperaments down below.

And if traits are kept, they shouldn’t be hard‑coded into just two, rather allow them to be added or changed from birth through upbringing and up to crises (as it was in their first Big Five (OCEAN) system.)

In the end, that’s not so far from Sims with the 2017 and 2023 patches, is it? It’s just fragmented there, since it developed over the years, whereas here it could be refined right away to serve as a foundation and avoid conflict.

obtuse cairn
# woeful oasis Well, I meant those that were replaced, and had to be substituted with something...

I haven't played a Sims game since no. 3, so can't comment šŸ˜€ I agree that it would be good to restore the temperaments that were replaced (and possibly some new ones to flesh out the Enneagram). More flexibility with the traits would also be nice - there should be more available, and players should be allowed to choose more or fewer than 2 depending on how many fit their conception of their Zoi.

rare jasper
#

Canvastown would be cool for people who would enjoy building a whole town. I'm not so sure i would want to do that.

  1. It needs to be bigger, seems to small
  2. You would need some prebuilt business to place.
    I don't really feel the game play is there yet to implement something like this. I think your way ahead of yourself.

I personally would not be interested in a "Fate Engine", so hopefully its optional. That's not the kind of gameplay I use. I enjoy creating my Zoi's life all on my own. I have a great imagination

humble agate
#

Hi Kjun, Can you put in higher heeled shoes and boots like stilettos and platforms. Take these as example.

mighty kraken
rich tapir
#

Because the zois have to be a certain hight for the interactions to work properly. eg kissing.

rare jasper
azure minnow
#

I absolutely love both ideas!

undone jewel
wheat olive
#

Ideas for blk hairstyles!! I would love for these to be added!

mild coral
#

Hi kjun
Can you add more casual outfit options?
Kindly expand the variety of party dresses available.
I would appreciate it if you could add Japanese hairstyle options.

wheat olive
#

Alongside new long hair with physics I think street wear would be great to add. Along with different types of teeth, usable purses, tooth gems and jewelry

coral skiff
# woeful oasis There’s just too much emphasis on how Sims 2 etc. are ā€œiconic,ā€ how everything t...

Right sims 2 was iconic for its time. But that was 20+ yrs ago..

Times have moved on and so have game mechanics and those ideas. Theres very little I see from Sims honestly now that should be in this game. Except the business dlc from Sims 3 and 2 active careers from Sims 3, as a gamer, there's other ideas from different genres that I think could be better suited for this game honestly.

pseudo zephyr
# coral skiff Right sims 2 was iconic for its time. But that was 20+ yrs ago.. Times have mov...

Not just for its time but even still now the level of details hidden in sims 2 and the plethora of animations… this is all I want for InZoi is to take note of this and stop looking for shortcuts in animations like sims 4 does 😭 that’s all I’m afraid of is for InZoi to go down that road bc the eating animations don’t even look finished along with lots of others… I think people underestimate the attention to detail in sims 2… I still play and still finding things out!

coral skiff
keen charm
#

The idea is to turn the game into a truly living ecosystem, where our main Zoi is just one piece in a much bigger world. NPCs also have real lives — they fail, succeed, fall in love, make choices and deal with consequences. The world doesn’t revolve only around us. We play with our main Zoi, yes, but life keeps moving even when we’re not there controlling everything.

Families follow their own routines: they work, fall in love, make mistakes, get things right, get married, break up, move houses, have children… all happening naturally, without our intervention.

And the cutest part is that NPCs wouldn’t be perfect. Each one would have their own flaws, qualities, drama and decisions — decisions that can actually change the course of the world. And us? We wouldn’t be the center of the universe. We’d just be another person in that society, feeling the impact of other people’s choices, just like in real life.

The game would stop being a place where we control every little detail. Instead, the world would keep living on its own. Stories would grow naturally, unexpected things would happen, and we’d constantly discover new situations involving our family, our neighborhood, our friends, or even people we’d never met before.

That’s the magic: a living, unpredictable game full of small surprises — just like real life, with chaos, beauty, coincidences and moments that catch us completely off guard.

In the end, that’s what it is: a game that keeps living, even when we’re just trying to live inside it.

pseudo zephyr
tiny knoll
#

Having a small town that we can completely design ourselves and share is SO COOL. For me personally, this will add hours and hours of gameplay. I would love to see some other style of landsape in a small completely editable version like this (i.e. a farm town with hills, a town in a forest, etc. as far as adding more gameplay and realism, I think a few NPCs with rich quirky backgrouds that we could look for or follow a story to would add a lot to the game. Also as far as gameplay/quests/achievement play, adding more careers that are not rabbit holes will add so much more to every family story, plus it would add achievments and quests and skills to build. Doctor, police chief, etc. Then we can base whole family stories and character backgrounds based off of their immersive career.

keen charm
# keen charm The idea is to turn the game into a truly living ecosystem, where our main Zoi i...

šŸ‘Øā€šŸ‘©ā€šŸ‘§ Families With Their Own Routines

NPC families:

Point_Yellow have jobs,

Point_Yellowbuild relationships,

Point_Yellowmove houses,

Point_Yellowget married or divorced,

Point_Yellowhave children,

Point_Yellowmake mistakes,

Point_Yellowgrow or fail in life…

…all of this without depending 100% on us.

We follow along, we interfere when we want to, but we don’t control everything.
Just like real life — sometimes things happen that we weren’t expecting at all.

🧩 We’re Not Gods — We’re Just One More Person

Point_Red The game keeps going even if:

Point_Redwe don’t visit a neighborhood,

Point_Redwe don’t talk to an NPC for months,

Point_Redwe only focus on our Zoi.

Other stories keep happening in parallel.
And we genuinely feel like the world is ā€œplaying with us,ā€ not us playing alone.

āš–ļø Real Impact of Choices

Point_Green Decisions — ours and the NPCs’ — create real consequences in the world:

Point_Green elections change the vibe of the neighborhood,

Point_Green crime goes up or down,

Point_Green influential families can rise or fall,

Point_Green NPC choices can affect our own gameplay. We can become heroines, villains, neutral…
or simply someone living her life in the middle of organized chaos.

silent lance
#

I hope we get some of the Christmas items sooner than later. Would love to decorate the house now. šŸŽ„

keen charm
# keen charm šŸ‘Øā€šŸ‘©ā€šŸ‘§ Families With Their Own Routines NPC families: <:Point_Yellow:1302829...

šŸŽ­ Unpredictability That Gives the World Life
Nothing is perfectly controlled.
The charm is exactly in:
Point_Yellow random events,
Point_Yellowspontaneous stories,
Point_Yellowunexpected drama,
Point_Yellowfriendships that happen naturally,
Point_Yellowconflicts that appear out of nowhere.

That’s how we feel the game has a soul — not a frozen world waiting for us, but a living universe where everything continues even when we’re not paying attention.

šŸ’¬ NPCs Who Lie, Manipulate, and Hide the Truth

Another super important part of a living world like this is that NPCs wouldn’t always be honest or perfect. They could lie, manipulate, tell half-truths, or even try to deceive us to get what they want. And we’d have to decide whether we trust them… or whether we go investigate on our own.

For example: we’re in a relationship and we ask our Zoi partner if they’re cheating. They say no — calm, convincing — but behind our back they’re actually doing messed-up stuff. And us? We can believe them… or pretend we do while secretly investigating everything.

We could follow clues, talk to neighbours, notice strange changes in their routine, spot objects out of place, suspicious messages… until we finally uncover the truth. And once we do? That’s when we can make heavy decisions: confronting them, kicking them out, breaking up, taking everything in a divorce, cutting ties, or completely changing our life.

This would create real drama — the kind that pulls us deep into the game.
Stories that aren’t black and white — they’re human, chaotic, full of twists and emotions.

A world where we can’t trust everything we see.
Where NPCs have their own intentions, desires, secrets… and sometimes they’re actively trying to deceive us.

This is what gives the game a soul:
that feeling that anything can happen, and people aren’t always what they seem.

visual swan
#

If Canvastowns can be connected via border, I would love to see boroughs or districts similar to NYC’s 5 boroughs. Each of them have their own personality while remaining small and optimized. Maybe the borders can have a street or bridge that connects them so players can drive over to the next area! This would justify the shorter loads as well as give more purpose to driving vehicles.

woeful oasis
# pseudo zephyr Not just for its time but even still now the level of details hidden in sims 2 a...

Most modern games have an excellent, even outstanding level of detail and animation quality, and they compete with each other in this regard.

Epic Games, when promoting the technologies of its Unreal Engine, used as demos Hellblade: Senua’s Saga, Witcher IV, and the ā€œunrealā€ level of animation shown in Black Myth: Wukong.

It’s basically routine work that needs to be done well, especially with actual setup of motion capture / Live Link Face, and procedural animations (Motion Matching, Pose Search, Inverse Kinematics (IK), Metahuman lip sync, etc.). This doesn’t depend on whether it was done in Sims 2 or not done in Sims 4, it’s simply the standard that defines game quality in 2025. If it doesn’t match the game’s price point and market positioning, it should be improved.

pseudo zephyr
# coral skiff I think they could really benefit from Procedural animations a lot, like what Pa...

Had to look up what procedural animation meant but YES!! That’s exactly the kinds of things to make sure a lot of movements look natural BUT what I mean by not taking shortcuts in animations is things like actually showing the Zoi using the rides, actually opening up a drawer while cooking, actually passing out plates when they serve multiple meals instead of all the plates appearing on the tables, putting toothpaste on a toothbrush… I’m getting a tiny bit tired of objects spawning out of thin air before the game stops being immersive completely… my advice for InZoi: less object spawning, more realism in placements and at least a general sense of how objects function. Like when they allow high chairs to function, just simply showing the Zoi open the high chair before placing the baby in it and little things like that added overtime would make the game amazingly immersive and highly detailedšŸ”„ I just think little things like this evoke a comfy feeling of peace while playing a life sim I think these things are what allow your mind to settle and escape into the world!ā˜ŗļøāœØ however now that I’m thinking about it, bc InZoi uses real people to create animations idk if that makes these little things more or less difficult to includešŸ¤” let me knowšŸ˜…

woeful oasis
# pseudo zephyr Had to look up what procedural animation meant but YES!! That’s exactly the kind...

That’s why we’re really hoping, especially with inZOI upgrading to the advanced version of UE5.6 from CDPR, the headline studio behind all major game technologies in recent years, that we’ll see the corresponding level of quality regardless of how Sims are doing. What we need is true next‑gen, so the genre doesn’t keep stagnating the way it did in the 2010s.

https://youtu.be/Nthv4xF_zHU?si=B5X54Us3mGc0YeKO&t=520

CD PROJEKT RED and Epic Games come together at the State of Unreal to show an early development Unreal Engine 5 tech demo for The Witcher 4 — showcasing some of the innovative technology and features that will help bring the game’s open world to life. Keep in mind this isn’t gameplay of The Witcher 4 itself, but a deep dive into the techno...

ā–¶ Play video
woeful spear
wheat olive
austere flint
#

Idk how to feel about the Canvastown, I like the idea of having a ā€œgtaā€ sim game. I don’t want load screens, and too small it’s not something like ā€œthe realā€ life source of type the game was about. It should be a way to make the cities a little bit smaller but not that much, so you can enjoy all the areas the world has, to make it more ā€œsuitableā€ and full of life. The fate engine, make it randomly and also let the player choose. That would be the best storytelling I think.

woeful oasis
obtuse cairn
#

Looking forward to seeing Kjun's response today! There have been some quite interesting discussions in this thread, particularly around how to best implement Canvas Town(s) while still preserving the large open cities that are the basis for the current game.

daring gorge
acoustic moon
#

Kjun, just for clarification before we keep debating this matter: is Canvastown system meant to eventually replace the model for future cities/DLCs if they are successful among the playerbase? Or will both type of cities co-exist so that we still get new cities that are fully fledged and at least the size of Dowon?

woeful oasis
mighty kraken
#

Hi PDnim, I think fate engine should come with fate cards. Fate cards will then be either temporary opportunities or negative circumstances that shape your life. For example, if you start as the head of a poor family with ten children as a setup -

Fate engine can hand you an opportunity card that says - "As a mandate of city development, the mayor is seeking to employ 100 residents into highly paid employment regardless of background"
In this case, if my Zoi found it difficult to get a job before, now, "fate" shines on him brightly to be able to succeed in getting a job

Fate engine can also hand you a negative card that could be - "You have been accused of embezzlement by senior management at your office, due to insufficient evidence to prove your innocence you have been fired"
In this case, your Zoi would have a period of non-activity where they are jobless, and cannot apply for jobs because of reputation damage.

carmine hill
#

Size doesn't matter...gameplay is where it's at with inZOI. Plus, it makes sense to me that the smaller the bucket, the more focus can be put on the relationships and interactions in the town. I think it looks fantastic!

Fate Engine sounds interesting. It is admittedly *completely *different than how I play any life sim game, ever, but I find that intriguing. Could it be that *we *create a ZOI and then the Fate Engine only chooses options that fit with the age of the ZOI we created? I really enjoy creating the ZOI I play with so if I could do that piece still, I would be much more open to whatever the Fate Engine threw at me. Or maybe have settings that control just how wild Fate Engine could take us.

Love that I truly feel "anything is posible" with inZOI and I AM HERE FOR IT Psycat_UpVote Kjun_Heart

keen charm
#

🌱 ā€œLife Line Systemā€ inside the Fate Engine – your idea organized
Imagine opening the game, creating your Zoi… and instead of dropping into the city as an adult, you’re born. Literally.

šŸ¼ Chapter 1 — Birth

Point_Yellow The Fate Engine randomizes:
Point_Yellow Where you’re born (mansion, shack, orphanage, farm, regular house, haunted mansion šŸ‘€)
Point_Yellow Who your parents are (rich, absent, toxic, super loving, eccentric millionaires, huge family…)
Point_Yellow Family status (poverty, middle class, very rich, in debt, heir, orphan)
Point_Yellow You start as a baby, interacting with your parents, forming bonds, and making tiny childhood decisions that shape future traits.

šŸ§’ Chapter 2 — Childhood

Point_Red Life starts unfolding:
Point_Red First friends
Point_Red First skills
Point_Red Beginnings of personality

Small fate events: bullying, discovered talents, moving to a new city, a new sibling, parents separating, etc.
All of this generates small choices that influence the direction of your adult life.

šŸ§’ Chapter 3 — Teen Years

Here’s where the drama starts:

Point_Green First love
Point_Green First fight
Point_Green Choosing school/activities
Point_Green Discovering passions (music, sports, science, crime šŸ‘€)
Point_Green Traumas, dreams, challenges
Point_Green The Fate Engine can throw things like:

ā€œYour family suddenly became richā€
ā€œThey lost everythingā€
ā€œForced move to a different cityā€
ā€œYou inherited a family secretā€

stuck ember
#

psycat_cahaya psycat_cahaya Hello everyone,Psycat_3

This week, I shared some information about ā€œCanvas Townā€ and the ā€œFate Engine,ā€ and many of you provided a wide range of feedback and creative ideas.
Your thoughts on these two systems — a small, customizable town concept and a fate-based story generation system — have truly inspired me.

There were plenty of pros and cons discussed, along with thoughtful improvement suggestions.
For now, both features are being planned as optional systems that coexist with the existing content, rather than replacing it.

These ideas are still in an early phase, and your feedback helps determine whether we’ll move forward with full-scale development.
inZOI still has many fundamentals to refine and improve, and we’re continuing to explore technically challenging areas through study and experimentation.

šŸŽØ Canvas Town Feedback

As the name suggests, Canvas Town envisions a small-scale, fully customizable town where players can use build-mode tools to create and share their own unique spaces.

Currently, the proposed size is about one-eighth of Dowon, mainly to ensure smooth performance on lower-end PCs.
In our tests, even with around 80 lots, the town ran more efficiently than the main city.
Of course, inZOI still has performance challenges, and we’re constantly working on optimization from a development standpoint.

Here are some of the most common and interesting points you shared:

The most frequent feedback was that the town felt too small. Many of you suggested either expanding the scale or connecting multiple Canvas Towns to form a larger city.
I completely agree. Our plan — if we proceed — is to link multiple towns together with minimal loading screens. It won’t be a fully open world, but we’ll keep testing larger areas to see how far we can push performance.

Many requested diverse architectural styles and environments — forests, mountains, farms, European villages, and so on — to allow for more personalized creations.
The team is already developing a variety of assets, including European and Korean traditional architecture, and we’re working on terrain and underground editing tools planned for next year.šŸ™

A common suggestion was that Canvas Town should be offered as an optional location alongside the existing city, without sacrificing the city’s size or openness. I completely agree — that’s the direction we’re planning.

There was also great enthusiasm for player-built community lots — shopping malls, hospitals, schools, parks, and more — enabling community creators to fully express their creativity.

Some players suggested small rural towns, suburbs, farms, or even occult-themed villages — truly imaginative ideas that show the community’s creativity knows no limits.

One of my favorite ideas was allowing lots to cover the entire town area, giving even greater creative freedom.
Others proposed connecting multiple towns via roads or bridges to minimize loading screens — such thoughtful feedback that shows deep consideration for the development process. Thank you sincerely for that.ā¤ļø šŸ˜

#

šŸŒ€ Fate Engine Feedback

The Fate Engine is designed to assign your Zois unique fates and challenges, either randomly or by choice, to bring more structure and purpose to gameplay.
It was inspired by movie-like moments such as ā€œOne day I woke up, and something completely unexpected had happened in my home.ā€

I was encouraged by those who said, ā€œFreeform storytelling is great, but sometimes structured goals and challenges give stronger motivation.ā€
I shared this idea early because I know how difficult it can be to balance structure in a sandbox-style game.

Many of you emphasized that the system should remain optional, as some prefer the freedom of open-ended play. I completely agree — I’m also a player who enjoys freeform gameplay.

There were several exciting ideas about fate-based quests, challenges, and rewards (like traits, items, or achievements), as well as AI-driven story progression.
Some even suggested letting players edit or select their own fates — an idea I personally find very intriguing.

Others pointed out the risk of the system feeling too repetitive or simplistic, and highlighted the importance of integrating it well with existing gameplay.
That’s absolutely something we’ll keep in mind if we proceed with development.🫔

āš™ļø Technical & Optimization Feedback

We also received a lot of feedback about performance improvements, engine updates, save file management, mod support, UI improvements, and better animation and physics details — all invaluable suggestions that will guide our next steps.

Thank you so much for all your thoughts and ideas.
I can see clearly that players want inZOI to offer a gameplay loop where Zois’ goals, challenges, relationships, and career growth lead to clear rewards and a sense of accomplishment.

Our goal is to develop Canvas Town and the Fate Engine into meaningful systems that expand inZOI’s creativity and storytelling potential —
while still preserving the freedom and openness of the main city, giving players more choice and deeper gameplay.

We don’t have much new to show yet as we prepare for the December update,
but I’ll gather the recent progress and share an update this Friday.

See you then.
– k.jun Icon_Heart

keen charm
# keen charm 🌱 ā€œLife Line Systemā€ inside the Fate Engine – your idea organized Imagine openi...

šŸ§‘ Chapter 4 — Adulthood

You arrive in adulthood with full context — not just ā€œI was born here, whatever.ā€

Point_Yellow First job
Point_Yellow First business
Point_Yellow First failures
Point_Yellow Marriage, dating, staying single, having kids, becoming a mentor, becoming a villain ksks
Point_Yellow Facing the consequences of everything that happened before

šŸ‘“ Chapter 5 — Old Age

Point_Red The final phase closes the story:
Point_RedLegacy (kids, career, impact on the city)
Point_RedUnique final events
Point_RedLifetime achievements
Point_RedA meaningful death — or a totally random one šŸ‘€
Point_RedEach life becomes a complete story you can save, share, and even revisit.

šŸŽ² Multiple Random Beginnings

Every new Fate Engine run could make you:

Be born in an isolated bunker

Be born a billionaire heir

Be born on a humble rural farm

Be born alone in an orphanage

Be born to a single mother

Be born with 8 siblings

Be born in a serial killer’s house ā€œbut everything is fine hereā€

Be born in a perfect family (that will obviously fall apart later)

sharp hollow
# stuck ember `šŸŒ€ Fate Engine Feedback` The Fate Engine is designed to assign your Zois uniqu...

Dear Kjun,

✨ Will there be a Turkish language option in the future?
Turkish players are waiting for this, and it would make the game much more accessible for us.

✨ Also, Canvastown feels very small.
I think it should be larger so we can drive cars more comfortably.
And the system that makes distant Zois and cars disappear should be improved.
When I look into the distance, there are no Zois or cars — only an empty street.
This makes the game feel empty.
You added this change in the October update, and it would be great if you could add an option to turn this feature on or off.

Players with high-end PCs would be very happy with this.
Otherwise, it feels like too many features are being sacrificed just to support low-end systems.
You should also consider players with powerful PCs.

inZOI is starting to move away from its original vision:
a wide and free open-world experience where Zois can move however they want.
Optimization problems should not take away this freedom.

Greetings from Türkiye.
As Turkish players, we are waiting for an explanation. @stuck ember

dull leaf
#

Quote Kjun: Our plan — if we proceed — is to link multiple towns together with minimal loading screens. It won’t be a fully open world, but we’ll keep testing larger areas to see how far we can push performance. /Quote end

That does not sound good for for players who want larger cites with no loading screens

hushed leaf
sterile slate
dull leaf
quiet portal
#

Are we finally able to create our own public venues that's not residential?
Restaurants, nightclubs, parks, retail lots, bars... place them anywhere we want in that Canvas Town?
And what about school, hospital, police station, active career buildings in canvas town?

Right now in the game and in current cities, we can't build these venues or even move them. We only can edit them through cheat, but still it's very limited, not fully customizable & can't build full buildings. Its an interesting feature but it also wasn't very clear.

unkempt ether
#

Didn’t the majority vote against loading screens? I wonder how much this game will resemble the Sims 4 when it’s fully released. Lower-end PCs are being prioritised once again

regal bridge
#

Super excited for canvastowns! I hope we can custom name the towns and that they are truly a blank canvas with no annoying undeletable objects or foliage, that's my biggest gripe with trying to edit the current lots. 80 lots is much more promising than 40 and might help with the size concerns. The ability to link them together could really be promising too!

I'm really hoping this ends up being a mini create a world type feature and can't wait to see what towns people create!

woeful oasis
#

At the moment everything is so vague that even if you want to assert something or defend a point, it’s unlikely to work out. The idea is good, but claiming that it’s not a problem for anyone is also not correct yet. What if there aren’t lot sizes suitable for hospitals, schools, fire stations, like 64x64 or larger? (it’s like claiming 640 KB will be enough for everyone).

The district‑based / world partition method, very popular in games, where parts of a world are connected through long transit zones (bridges, highways) for smoother streaming without loading screens, was promoted here and on the forum more than a month and a half ago (it got over 35 upvotes, I recall). Back then it wasn’t taken into account (I thought they had simply read it and quietly decided to write it down) – that was actually the most important starting point for further progress, to move away from any thought of loading screens.

It seems to me that what’s needed is specifics. If it’s 80 lots, then of what size, and on what area (sq.m)? If it’s a location‑stitching method, then which one through loading screens or continuous streaming? If world partition method is used, will I be able to place all the buildings in the city, operate them, and move between them without loading screens on my powerful setup?

While there are no answers, I can’t claim there are no problems.

maiden marlin
#

Kjun, I have some concern. As a high-end PC player, I feel like those with low-end PCs are being prioritised.

I upgraded my PC just to play this open world game, and right now, in my opinion, Inzoi is starting to move away from the original plan .

My game runs smooth and unfortunately I don’t want any more loading screens.

zealous laurel
#

I think the loading screens are a good idea for those highly populated areas, give us mid range and low range a chance to not fry their computer with the amount of zois in a busy area. pepeshrug

kind mural
#

"In our tests, even with around 80 lots, the town ran more efficiently than the main city."
Promising! I think they should do large and small canvas towns, so lower end and higher end PC players can be happy 😮

obtuse cairn
# stuck ember <a:psycat_cahaya:1405838147165884467> <a:psycat_cahaya:1405838147165884467> Hell...

This post has rather less specifics than I was hoping for. It all sounds great as far as it goes, but most of us want to be sure that there will still be cities developed in the previous style (Dowon, Bliss Bay, Cahaya) as well as Canvas Towns. The 'optional' part sounds good, but the 'for now' is worrying - is there some suggestion that the existing cities would be removed/replaced in the future? I really hope not.

I understand there's a trade-off between the number/quality of lots and performance, and that's fine. I'd be happy to see smaller but more detailed areas alongside large open cities with fewer locations. But I definitely don't want to see existing content removed or abandoned because people with low-spec PCs have trouble running it.

small glacier
visual swan
#

I like the idea of the Fate Engine—I would want it to have more milestones as your Zoi ages; I worry that the goals will only be available at certain ages (e.g. a teenage zoi in a poor household may have a goal to live an abundant life as an adult, but won’t have goals to gain the skills FOR an abundant life). If players could have a zoi have ambitions starting as a young as a child, this would allow us to have a more organic storytelling experience.

west ice
zealous laurel
#

As a reminder, people are allowed their own opinions here, if you dislike someones comment simply leave a downvote

plain fulcrum
#

ā¤ļøā€šŸ”„ Development Philosophyā¤ļøā€šŸ”„
No rush, but no pause.
Documented learning: Every system is built with a pedagogical purpose.
Community from day zero: Early feedback, real-user testing.
Scalability over novelty: Better one robust system than ten broken ones.
āœ… ā€œIt’s not a game you play… it’s a world you live—together.ā€ āœ…

wary scarab
#

All I have to say is thank you, Kjun! Kjun_Heart Icon_Heart One suggestion is to have some towns or open worlds be inspired by Rome, Paris and the French Riviera. ā¤ļø

visual swan
# stuck ember `šŸŒ€ Fate Engine Feedback` The Fate Engine is designed to assign your Zois uniqu...

As game developers, the vision is to have a game that is accessible for everyone while keeping the vision you have for it as intact as possible. The hardest balance to achieve is catering to the current generation of computer parts while keeping older computers in mind. While I’m not sure how accessible pc parts are in South Korea, I think keeping current generation of computers in mind would be best for the overall experience of Inzoi.

Other life sim games stopped trying to push the envelope as a result, gave players a lackluster experience; small lot based maps, limited actions, overabundance of rabbit holes, no vehicles, and overpriced DLC/ā€œstuffā€ packs. Their focus wasn’t on evolving the overall experience and made the game ā€œokayā€ to play. They didn’t add new features, content, or a REAL open world experience. As a result, this made many loyal players flee to other life sims because the game experience was not as enjoyable as it was in their earlier iterations.

My wish for Inzoi is to keep the open world experience as Dowon, Bliss Bay, and Cahaya have been really refreshing to play in. I recently upgraded my pc to play the game in Ultra settings with max population and max vehicles and this was an amazing experience! While the game is still in Beta and I would love to have districts/boroughs connected via roads or bridges, if we can somehow blend the ideas of Canvastowns connected to a larger city/town or even a rural suburban area, that would be amazing! This

Please do not abandon the open world vision, but find a nice balance between optimization and play experience! Also if we can have an easier way of accessing HDR, that would be awesome!

radiant timber
#

Based on today's update, Canvastown sounds like everything that I could hope for. I like large cities too, but to connect Canvastowns together to create your own city, and to be able to connect special districts to existing cities sounds great… having various sizes to choose from would be a plus.

calm pagoda
# stuck ember <a:psycat_cahaya:1405838147165884467> <a:psycat_cahaya:1405838147165884467> Hell...

I would love to see like long roads or bridges being used as a way to seperate city instances so only one is loaded at a time to reduce lag, and also, drives on the highway or on a countryside road would be nice!! While you are crossing a bridge, when you reach a certain point, the game could sortve unload the other city and load the one you are crossing into! I think that is so much better than loading screens, and it could continue being open world

sharp hollow
# zealous laurel I think the loading screens are a good idea for those highly populated areas, gi...

ā€œSo what about players who have a high-end PC or those who upgraded their computer JUST FOR INZOI? Why are only players with low-end systems being considered? A lot has already been sacrificed because of low-spec users. We don’t even have distant ZOIs or cars in the game anymore. It’s honestly enough — and on top of that, you want a LOADING SCREEN? If anyone wants a loading screen, they can GO PLAY THE SIMS 4.

Dear Kjun, if you add a loading screen to the game, many people — including myself — will stop supporting INZOI. We already have a game called The Sims 4 for that. Please stop optimizing the game for low-end computers at the cost of its real potential.

ā€œIn the game, ZOIs and cars disappear when you move about ~200 meters away. This is already terrible, and if there will also be a loading screen, you will be sacrificing INZOI.ā€ā€ @stuck ember ( Dear Kjun , please read this)

zealous laurel
#

And as mentioned, I specifically said in areas with large crowds. Not everywhere in game.

plain fulcrum
#

@sharp hollowHumility is a good ally, and inzoi is on the right track. Determining the exact number of people with mid-to-high-end graphics cards is complex, but available statistics, mainly from surveys of users of platforms like Steam, indicate that the majority of users (over 80%) use mid-range, low-end, or older GPUs, and only a small percentage (a few percentage points) own mid-to-high-end or higher cards. šŸŽÆ

sharp hollow
zealous laurel
#

How inzoi goes is up to the player base and dev team. Catering to different types of systems doesn’t make it go out of line

west ice
# sharp hollow ā€œSo what about players who have a high-end PC or those who upgraded their comput...

80 plots is as large as Sims 3's Sunset Valley, do you realize that? It is not even remotely close to Sims 4. You need to look at this as multiple large open worlds strung together to create cities larger than any life sim ever created. I also have a high end PC but if you take the time to properly read Kjun's message and truly think about it this new idea, which is by the way COMPLETELY OPTIONAL, will create a much more dense and lively large open world than the current cities which currently only have a fraction of the interactive lots. 80 lots is a lot. Stringing 4 canvas towns of 80 lots together would be the equivalent of 4 Sunset Valleys. It could become as big as the GTA5 map, which by the way also has hidden loading screens between districts. So let's stop spreading misinformation on how this would be anywhere near the rubbish neighborhoods of Sims 4.

hoary ether
#

I guess the wording 1/8 of Dowon might have caused a bit of confusion, it's only a month away so let's wait and see (we probably get more preview of it soon)

plain fulcrum
#

@sharp hollow close the door on your way out, thanks

acoustic moon
# plain fulcrum <@304007942712197120> close the door on your way out, thanks

This is a place to write feedback, just because you don't like a certain feedback doesn't give you the right to be rude and ask a person to leave. A lot of us are worried about how optimization might hinder the progress of the game and take away everything that makes it unique. Kjun himself said that the canvastowns are not going to replace the other type of cities "for now" if that doesn't worry you I don't know what to say, but it does worry me, because that is not the game that I bought.

quiet portal
#

80 enterable lots without loading screens is already crazy numbers tbh.
In The Sims 4, every 1 lot have loading screens. Its far nothing like that.

west ice
# hoary ether I guess the wording 1/8 of Dowon might have caused a bit of confusion, it's only...

I think it's the video of the small prototype canvas town they showed that is upsetting people. They see a video of a small square and think it'll be their new and only reality. People should really understand that it's just a proof of concept which can be easily scaled up or down and Kjun has talked about them experimenting with larger versions in his messages. He has also acknowledged everyone's feedback to create various sizes.

azure light
#

I think what's worried many players is that "for now." For now, Downon and Bliss Bay will continue to coexist with Canvas Town, but what about the future?
I'd like a big world where metropolises and small towns coexist, like in the real world. It's understandable that moving between two different cities requires a short loading screen, such as crossing a bridge, a highway, or a plane ride.
It would be nice if any loading screens were consistent with the game and weren't the Canvas ads that have me so tired.

plain fulcrum
#

@acoustic moonFirst, follow the thread of the conversation. Then, if you have something to say to me, I'm willing to listen. And I was more polite by telling him to close the door. People are very arrogant when they talk, and especially threatening, and those kinds of people don't belong here.

spare raptor
#

Hey everyone, quick reminder:

Let’s keep the discussion focused on the update itself so the feedback stays helpful for the devs.Doodle_Heart

Everyone is welcome to share their thoughts whether they prefer high-end systems, low-end systems, or anything in between. Different experiences and viewpoints are allowed here, and it’s completely fine to disagree as long as we keep it respectful.

If anything starts to feel personal or off-topic, let’s bring it back to the update details so the conversation stays constructive for everyone. Thanks for keeping the discussion constructive šŸ¤

acoustic moon
short pike
plain fulcrum
#

@acoustic moonGood point, but business takes precedence over the demands of some people who only look at their graphics cards and forget that InZoi isn't made for certain people who think they're superior to others; it's made for everyone equally.

wheat olive
woeful escarp
#

If we talk about fate, why not bring Remilia Scarlet to the game? šŸ˜‚

plain fulcrum
#

When users express disagreement with a comment, we're quickly attacked. However, when absurd demands are made—even with direct threats against the creator of inZOI—no one says a word. Everyone looks the other way, as if that benefits everyone.

But it doesn't.

Arrogance and a lack of ethics aren't measured by gaming preferences or graphics card power. No one is to blame for the game not being optimized for the majority; in fact, 80% of players use modest equipment, compared to 20% with high-end hardware.

Here, it seems everyone is only defending their own interests: 80% want an accessible experience—something close to the spirit of The Sims 2—while 20% demand a technical masterpiece incompatible with the reality of most people.

I'm interested in a game that works well for 80% of players, even though my own graphics card is far above average. Because at the end of the day, what matters is that the game is enjoyable for everyone, not just for a select few who think they're superior to the rest.

Whether you like my way of thinking or not, I don't care. But I do care that inZOI doesn't become an exclusive toy for arrogant minorities.

lavish scaffold
#

Dear Kjun,

I believe that in your hands,
inZOI will continue moving in the right direction.
A leader is not a dictator, but someone who listens to people…
and that’s exactly what you do. šŸ’›

I’m genuinely excited for the new features, and if they’re optional, hats off — it shows how much you care about creating a game that can be enjoyed by everyone.

I’m especially curious to see how you’ll use the potential of the new Unreal Engine.
With a well-optimized game on the new engine, we could experience incredibly realistic hair and clothing physics. šŸ˜

Kjun, I have to emphasize again the importance of improving everyday animations, like doing laundry or pulling the curtains.
I love that when a Zoi goes to sleep, they go to the closet to change.
And I love that after a bath, they walk to the mirror to blow-dry their hair. šŸ‘šŸ»šŸ‘ŒšŸ»šŸ¤ŒšŸ»
We need more of these little, charming details. šŸ¤

lavish scaffold
#

(I am continuing the message.)
We’re also missing a town where we could truly experience all four seasons and the holidays within them — ideally a cozy European-style village. ā„ļøšŸŒøšŸŽƒšŸŽ„šŸ”āœØ
I’d also like to ask at the end whether there will be a Czech localization. People in the Czech Republic and Slovakia would really appreciate it, and the game would start to become more widely known. It would also fit nicely with the European village theme in inZOI. We would welcome an official Czech translation in the game. šŸ™šŸ»

Thank you, and I’m keeping my fingers crossed for the whole team.
Please, create a wonderful world where each day turns into a story we want to continue, and every character feels like a living soul with its own destiny. ✨
A world where we can enjoy the little miracles of everyday life, the warmth of human stories, and moments that stay in our memory long after the game is turned off. šŸ¤
A world full of adventures, unexpected moments, and details so realistic that they completely immerse us. 🌌
A world where we will truly feel at home. šŸ”

Greetings from Slovakia! šŸ‡øšŸ‡°šŸ˜Š

pseudo zephyr
#

A small idea I have is to add shopping bags in the hands of Zoi’s after they buy a clothing item at Nooks clothing store as well as having npcs automatically walking down that area with different cute shopping bags because the area looks like one of those fancy shopping avenue strips idk how to explain it but I’m playing rn and I love how all of the boutiques and stores set dressing buildings look surrounding NooksšŸ˜ā¤ļø

lavish scaffold
# pseudo zephyr A small idea I have is to add shopping bags in the hands of Zoi’s after they buy...

Yes! šŸ™šŸ» The pink luxury boutique bag… and the shopping bag when we leave the grocery store. šŸ‘œšŸ›ļø
When Zois work in a corporation, they should automatically be able to take a black work briefcase with them, where they usually keep their laptop and documents. šŸ’¼šŸ’»
When they travel, go on vacation, or move to a new home, it’s important that they have their belongings packed in a travel suitcase. How cute would it be if Zois were pulling their suitcase on wheels behind them. āœˆļøšŸ§³
I’m really happy that handbags can be purchased in the game, and it would be amazing if there were more styles and colors to choose from. šŸŽØāœØ
Handbags can be handheld, but there are also crossbody shoulder bags — and men’s shoulder bags too, both elegant leather and sporty versions. šŸ‘šŸ§”šŸ»ā€ā™‚ļø
This is quite a unique detail in the game that adds realism and creativity. šŸŒŸšŸŽ®

radiant timber
#

I have a higher-end PC, but from what I have seen, I still don't think I would have an issue with short loading screens for Canvastowns in exchange for the benefits they provide. I can get to Cahaya from Bliss Bay in around 30 seconds, and the process of getting your passport and the airplane pilot announcement makes it somewhat immersive. If I had to watch a static screen with the old style timer rotating for 5 minutes it would be a different story.

daring gorge
#

As long as big cities will still exist as he said, but I would love to see larger cities fully customizable. I really been wanting a mountain town since the start and I really would like the option to custom build the town and lots (lot types) to my liking. I will stress I HATE loading screens though. I want to be able to build my own clubs, theater, shops, hotels, restaurants and parks. I also hope we can choose custom lot sizes. As of now we cannot really create lot types and build anything we want. I also would love to decorate the whole city for seasonal holidays. When I drive around town I want it to look like "Christmas" in winter for example based on how the city looks. Being able to add a huge Christmas tree in town and holiday lit lamp posts on the streets. Thank you Kjun for reading our feedback and keeping us updated! ā¤ļø Just a question, but are pets in the plan for next year? I know a lot needs improvement right now and I understand that. I was just curious on what ideas the team has concerning pets in the future because I saw a lot of hints in the past, but have not heard anything recently.

civic apex
#

@stuck ember would it be possible to extend the lifespan of the zoi? I feel they are too short and I love playing on a long lifespan- thank you

spare raptor
woeful oasis
#

That feeling when you propose a vector with bridges long before it becomes mainstream, relying on the devs’ early announcement. All the devs needed to do was read the forum and the solutions back in September-Oct, when they had already conceived Small City, while the members were gathering collectively and thinking about how to preserve the open world without loading screens, and I remember everything and express my gratitude to @sharp hollow for being categorical, yet still making me/us think carefully about what could be done.

And @acoustic moon, and to everyone, each of them, with their desire to preserve inZOI’s individuality, intended to sort out all the technical aspects, invested mentally and emotionally, and covered the backs of those who took risks.

And now, from a respectful, inspiring discussion that led to a potentially workable district-based scheme literally within two months, we arrive at the ā€œcancellationā€.

Timing is everything. Does the forum team really pass anything on to the devs? Or until Kjun personally pays attention, will this be archived for years?))

https://forum.playinzoi.com/t/topic/5529/8

pseudo zephyr
# lavish scaffold Yes! šŸ™šŸ» The pink luxury boutique bag… and the shopping bag when we leave the g...

Yes! I’d love for them to add suitcases as well or if Zoi’s are traveling to a different city you can have them pack a suitcase, take it to the car, drive off, and then we get the plane scene?!šŸ¤”šŸ«¢ I’m hoping they work on cars also in the future where we at least get to see them park them in the garages and who knows maybe in the far future, cars can become extra storage units for Zoi’s to where we can physically see them pack items into them?! I also feel the same about grocery stores I really want them to add them using either shopping carts or little handheld grocery baskets and they can check out at the cashier and give their credit card once their finished. But anywho these are little things I just want them to continue to add on and expand onto in the future✨

wheat olive
#

Plss is parking coming soon I hope we get parking šŸ’œšŸ˜©šŸ™šŸ¾ but adding onto the suit case id love if zois could purchase tickets for traveling online pack for a suitcase and then having an airport then having the airplane cut scene. Having our own airport to go to would be super immersive id love it!! Another thing is I would like the convertible car that was shown in the trailer to be in game. Id also like for in the future, the game could add workable helicopters like GTA šŸ™šŸ¾

vagrant hazel
#

Hi Kjun, I am worried and to be frank, sort of disappointed at the lack of clarity. Could you please clarify if Canvastown will remain an optional feature, or just optional "for now"? If this model will end up becoming non optional, (in this neighbourhood size specially) I do not want it, personally. If it will coexist not for now but always with bigger cities, it is a good **optional **feature.

small glacier
manic gulch
#

Expand the Dowon map and make the shopping mall functional.

plain fulcrum
#

Everyone who complains about my last comment is proving me right, and that means one thing: "Kjun does the right things." I like pink, but not pink. Thank you, thank you, thank you, more work for the modders šŸ™‚

woeful oasis
# plain fulcrum Everyone who complains about my last comment is proving me right, and that means...

The issue is that the game has already been sold, and those who invested $40 based on specific USPs, promises, and system requirements (in other words, who fairly evaluated their own capabilities and prospects, agreed, and clicked ā€œpayā€) are now being treated unfairly. And now there is a ā€œcancellationā€ of those whose money is already with the company. In early access, all the buyers are essentially as co-investors, and I’ve never seen a case where they’re thanked for their money and then pushed aside.

What kind of success can you expect in funding the product if co-investors get this as a response to their investment?

acoustic moon
#

Okay, small survey guys. **Would it be a dealbreaker for you if Canvastowns end up being the model for future cities, aka non optional? ** With how Kjun choose the word "for now" I'm sure some of us are worried that in the future, if Canvastowns are popular and make optimization easier, the devs will just stop making proper fleshed out, open world cities like Bliss Bay, Cahaya and Dowon.

šŸ‡¾ Yes, Canvastown being the model for a future cities is a dealbreaker. I want something like Bliss Bay, Cahaya or Dowon.

šŸ‡³ No, it's okay if all future cities follow the model of Canvastowns.

plain fulcrum
#

@woeful oasisI understand your frustration. No one wants to feel like their support—especially financial—has been ignored or taken for granted. But it’s important to remember that, by definition, early access isn’t the purchase of a finished product; it’s a voluntary participation in an ongoing development process.

Those who buy a game in this phase accept—explicitly or implicitly—that the content, system requirements, mechanics, and even the creative direction can change as the team learns, tests, and responds to unforeseen challenges—whether due to technical limitations, community feedback, or shifts in the game’s vision.

That doesn’t mean developers are free from responsibility. On the contrary: they have an obligation to communicate those changes honestly and treat their community with respect. But it’s also fair to acknowledge that they can’t promise a final product identical to the initial vision, nor guarantee compatibility with every piece of hardware available at the time of early access launch.

Constructive criticism, bug reports, and respectful disagreement are all valid. But demanding that the game remain exactly as it appeared in its earliest stage—or that it adapt to individual expectations as if they were binding contracts—goes beyond what early access entails.

Support during early development is valuable, yes—but it also implies a degree of trust in the creative process. If that trust has already been broken, it’s understandable to walk away. But framing that disappointment as ā€œinjusticeā€ or ā€œcancellationā€ may end up pushing away the very people who need community input most to improve their game.

azure light
#

As a regular forum participant, I wonder (and I think I'm not the only one) if the forum's purpose is simply to report bugs.
If that's the case, if no one reads or takes into account what you write in the Wishlist, for example, just say so and people won't waste their time writing anymore. I've seen many beautiful and detailed projects on the forum, like the Luxury DLC, the Family Tree, and others, and it would be a shame if they weren't considered. But at least we should know.

nova schooner
#

As long as we’re still getting open worlds like Bliss Bay, Down, Cahaya then i’ll personally be happy šŸ˜… The open world makes inZOI so much more fun and unique.. and it’s carrying inZOI on it’s shoulder. šŸ‘€

woeful oasis
# plain fulcrum <@704379961078841456>I understand your frustration. No one wants to feel like th...

The problem isn’t that the game may change (at the will or against the will) of the devs, but that some are suggesting almost to show the door to those who objected, or to celebrate the departure of those who don’t meet someone’s expectations.

Yet I repeat: out of the 1.53 million who purchased the game, the real sample here is at most 0,005%. And neither you nor I, as ordinary players, can determine the minority or majority, nor the reason why most left. For that, comprehensive statistical data is needed.

Just as in the previous chats, those who expected Sims + open-world action (GTA RP) were devalued, although if you go back to the spring–summer surveys/brainstorms, multiplayer (as well as open-world experience) were in the top 5, and crime was practically a leader after family/Zois’ groups.

It’d be great to use that kind of statistical data collection/telemetry, esp. in the game lobby, and also to actually use their official forum for gathering and analyzing wishlists, and then there would be no questions at all. But since this is not in place, no statements are 100% valid and cannot serve as evaluative judgements.

My support for @azure light #1438894661765697668 message Icon_Heart

dry rivet
#

Hello Kjun. After seeing your example of a more compact and optimized city, I had a few ideas that I believe could further enrich the world of inZoi. Below I’ve gathered organized suggestions focused on mechanics, environments, and interactions that could make the game even more lively and dynamic.

  1. World, City, and Environments

Unique cities: each city could have its own identity, style, characteristics, and unique challenges.

More functional buildings: smaller residential buildings with actual neighbors living in each apartment; presence of doormen and building managers.

Urban life events: parties that continue after certain hours could trigger neighbor complaints or visits from a police NPC.

Functional fire hydrants: if a zoi interacts with them, water bursts out—creating comedic or consequential situations.

Secret areas: caves, grottos, or hidden passages where a zoi could enter at one point and exit somewhere else.

Delivery and public services: addition of mail carriers, food/pizza delivery NPCs, and maintenance workers.

More dynamic nature: birds in trees, crows attacking crops if there is no scarecrow, and natural phenomena like hailstorms, blizzards, strong lightning storms, and even meteor showers.

Natural resources: ability to find gemstones and minerals to craft jewelry.

  1. Zoi Mechanics and Interactions

Sound and reactivity: zois who are sleeping should wake up if someone turns on music, the TV, or if a baby cries.

Seasonal and themed social interactions:

Children asking whether Santa Claus exists.

Emotional reactions depending on the answer (sadness, joy, excitement).

Santa’s gifts based on the zoi’s karma — good karma earns presents; bad karma earns nothing or a bad gift.

Sewer exploration: zois could open and enter sewers, triggering random interactive text events with good, bad, or even fatal outcomes.

More realistic hygiene decay: hygiene decreases more quickly when swimming in pools, and especially at beaches.

dry rivet
#
  1. Building and Architecture

New staircase types:

Curved staircases

Spiral staircases

Retractable staircases for attics

A tree-stair leading to a treehouse

More home decorations: to add greater aesthetic variety and personality to houses.

  1. Progression and Internal Systems

New careers and progression:

Cars and motorcycles could break down, enabling a mechanic career or the creation of a mechanic NPC.

Boarding schools: children and teens could live far from home, feeling sad or homesick, eventually aging while enrolled.

Pests and services:

Addition of rats, cockroaches, flies, and other pests when dirt or dirty dishes accumulate.

A pest-control NPC to handle infestations.

  1. Fantasy Elements and Item System

New special donuts:

Fertility donut increasing the chance of twins or triplets.

Seasonal fruits: available only during specific times of the year, bringing realism and depth to the gardening system.

  1. Zoi Creation

More flexibility in CAZ: allow players to create non-traditional family structures, like a grandmother and grandchild without requiring parents in between — something that isn’t possible in The Sims CAS.

pseudo zephyr
#

Something to be expanded on now that the focus is primarily on the business aspect: Posey’s Surf Shop/ Surfing. This store can now have expanded function that allows Zoi’s to shop for beach related items: Surfboards (different styles to browse from and actually owning it in their inventory), Beach towels, Floaties, Swimsuits, Beach Balls (again all of these would be able to be chosen in different styles like a window pop up when we click on the specific rack with that specific item and we see this item in different styles and colors, the Zoi chooses their item, then once shopping is finished they have to pay for it at the check out cash register. Now when they go to the beach they will opt to use these items in their inventory instead) For beach balls specifically on the volleyball courts we should finally get a group functionality tied to nets that allows Zoi’s to play with 1 or more other Zoi’s✨

sturdy birch
#

!rule-4

burnt mauveBOT
#

4_Four. Content Violations

Spam, piracy, advertising, selling, cross-posting or begging will be removed. Impersonating moderators, staff, or community members including KRAFTON staff, Dev Team, inZOI characters is prohibited.

sturdy birch
#

Please do not advertise/crosspost your posts from other platforms

sharp hollow
#

Dear Kjun,

I would also like to ask you to read the posts on the forum, not only those on Discord.
Some moderators here act disrespectfully and sabotage our ability to share ideas.
I truly hope you will not rely only on Discord, which is being managed by kids, and I hope you will communicate with us on other platforms as well.

You should also be active on the inZOI forum and Reddit.
Some people here behave disrespectfully and restrict freedom of expression.
To protect inZOI’s reputation, I strongly recommend that you stay in contact with us on other platforms too. @stuck ember

Best Regards

bright atlas
#

Loading screens are not the way. This game is meant to be higher spec, nothing else really exists like it, please do not compromise the overall vision to satisfy people with lower end PCs. Because then we lose more than we gain

ocean kettle
#

Hello !! I just wanted to add a couple ideas. I was wondering if we could have zois use their vehicles autonomously. For example, if they are attending a scheduled event, they prefer to walk and use public transportation instead of using their own cars and scooters which can get a little frustrating. I also really enjoy the scheduled events and when zoi's invite others over for dinner. I was wondering if we could have zois invite us to weddings, funerals, baby showers, "meeting the new baby", etc.

grizzled wren
rancid trout
#

I love the idea of generating random life! As someone who tends to always play the same scenario, this would help me be able to play the game!

sharp hollow
grizzled wren
#

As a lead moderator in the community, it's my utmost business. It's a priority of mine to make sure the community is safe and well cared for. I have responded to your ticket, thank you for opening it; we may discuss there.

coral skiff
# stuck ember `šŸŒ€ Fate Engine Feedback` The Fate Engine is designed to assign your Zois uniqu...

In our tests, even with around 80 lots, the town ran more efficiently than the main city.
Of course, inZOI still has performance challenges, and we’re constantly working on optimization from a development standpoint.

This is such great news to hear that more lots for Canvastown is still keep a stabilized game. Which gives me hope we could potentially have a map the same size as Dowon and build a city from scratch with build tools ā¤ļø I also appreciate the team is keeping it optional and even thinking about allowing multiple Canvastowns to connect, this would allow so many interesting borough and transitions to be filled out, that are missing a bit in the main cities.

neat spear
# stuck ember <a:psycat_cahaya:1405838147165884467> <a:psycat_cahaya:1405838147165884467> Hell...

Hello Kjun and the whole team,

I want to express my heartfelt gratitude for the exciting features that will soon be added to Inzoi. It’s truly amazing to see that you listen to player feedback and are constantly working to improve the experience. These updates not only demonstrate your commitment to the community but also your passion for game development.

Humility is a great ally, and I particularly appreciate this in your approach. You’ve stayed open to players’ suggestions and have always sought to improve the game without resting on your laurels. This makes Inzoi even more valuable, as you show with every update that you’re ready to learn and evolve.

I especially appreciate the Canvas Town feature, which allows for incredibly flexible city customization. The ability to connect multiple Canvas Towns to create an entire city is a brilliant idea that will truly provide a unique experience for each player. Additionally, Fate Engine is also an excellent idea, which I’m sure will add an extra layer of depth to the gameplay. These additions show a great understanding of what players are looking for.

Thank you again for your dedication and for creating a game that continues to evolve and surprise us. The humility you demonstrate in your work is truly inspiring, and I’m excited to see what’s coming with these new updates!. A big thank you for your attentiveness

coral skiff
woeful escarp
#

When the Zoi meditates, most background noises disappear, or become blurred or quieter.

dry rivet
#

inZoi – Gameplay Development Suggestions

Weight and Diet System

Zois could gain or lose weight based on their daily diet and eating habits.

New Animation Sets

New dance animations (classic, modern, romantic, waltz, etc.).

Couple dances and group dance animations.

Trampoline animations.

Pool animations where Zois perform flips, dives, and different jump styles.

A special animation of sharks attacking a Zoi in specific scenarios.

Adoption System Update

When a Zoi adopts a child, a Social Worker NPC could visit the home to deliver and introduce the child.

Expanded Create-a-Zoi (CAZ) Options

Holiday hats (like Christmas beanies).

More facial hair styles and body hair options.

Goatees, braces, and more detailed face presets.

Additional mouth, nose, and ear presets.

More focus on children and babies, with extra hairstyles and clothing options.

Vehicle & Mechanics System

Introduction of a Vehicle Mechanic NPC.

Boats could break down or wear out, requiring a certain Mechanics skill level to repair.

If the Zoi lacks the skill, they can call a mechanic to fix it.

Nature & Collectibles Expansion

New fruits, vegetables, herbs, rocks, insects, and flowers added to the world.

Since there will be a flower shop, flowers could also be used to craft homemade perfumes.

sonic onyx
#

How do all these ideas you people are posting here have anything to do with Canvastown or Fate system?

dawn mirage
sonic onyx
dawn mirage
plain fulcrum
#

Be careful with requests; asking for so many similarities to The Sims 2 will only make it look more like Second Life, where the overuse of meshes and physics makes a quality game impossible.

woeful oasis
# sharp hollow Dear Kjun, I would also like to ask you to read the posts on the forum, not onl...

I must disagree concerning Discord moderation, they perform their duties on this server. Yet the persistent neglect of the forum as a platform for wishlists, the postponement of polls (especially in the game lobby), and so on – that’s the biggest letdown.

Just think, feedback only comes from whoever manages to chime in between Friday and midweek, if they’re lucky. Such a tiny sample, such a short window. And the sample can vary so much that a person who says the very same thing here and now, or said it a month ago or on the forum, will receive a completely different evaluation of their statements.

And so it turns out that the quickest and most agile get automatic precedence in putting forward ideas, while those who have developed them more thoroughly and over a longer period (even months) on the forum or in old brainstorming sessions are sidelined.

What motivation should remain for people who prefer calm, thoughtful discussions instead of hasty throw‑ins on the fly? inZOI Team has built a trap in the form of a pile of platforms. Especially the forum – write there by all means, if you want to know what it means to be a ghost multiplied by zero. Even if Reddit is quoting your posts all over: miss the timing here and you’re a nonfactor.

plain fulcrum
#

@woeful oasis Do you read yourself?

woeful oasis
# plain fulcrum <@704379961078841456> Do you read yourself?

This is feedback for the devs. If you want to continue the conversation with me, please go here #off-topic-chat , or react with an emoji Psycat_DownVote etc., or express your own opinion otherwise.

UPD I’m looking forward to seeing some footage today from December update, the family tree, new business lots, group interactions, and/or in particular, more lively NPCs who recognize each other and gather as families. Really need specific details on the long‑awaited December update Kjun_Heart

silver birch
#

Canvas Town Feedback Part 1

This is a Feature for inZOI I am Really Excited and Curious about, Cant Wait to See How it Develops Moving Forward šŸ˜ šŸ’•

  • As many mentioned before me, I would Love to See the Canvas Town and the Lots Be Bigger šŸ’—

The Minimum for me would be to see the Canvas Town Be Double the Size of what was Showcased (2/8 of Dowon)
That Would also make Driving your Car inside of the Canvas Town more of a Feature aswell 😃

Also if Needed,

  • Let the Player/Creator Choose the Size of the Canvas Town Themselves
    in Regard to what their Computer or Console can Handle

With a Text Recommending what Size to Choose, For Example:

Size 1 - "This setting is recomended when using.."

Size 2 - "This setting is recomended when using.."

etc

Or maybe make it Automatically Highlight the Size in Regard to the Players in Game Settings

  • Bigger Lot Sizes than the 4 Lots that were Showcased, to enable the Player/Creator to have more Creative Freedom when Building šŸ’—

It would be amazing if those 4 Plots could be 1 Big Plot for the Player/Creator to Freely Build on (Reference Pictures Provided Below)

and Giving the Player the Ability (if possible)
to Mark out Areas and Buildings or Assign Zones (as seen in the World Builder Tool Mod For Cyberpunk)
to Assign and Mark out Lot Areas and Lot Types For Your Canvas Town Creation

silver birch
#

Canvas Town Feedback Part 2

  • Also Being able to Connect Multiple Canvas Towns Together and Being able to Connect Canvas Towns to the Main Cities such as
    Dowon, Bliss Bay, Cahaya and All Upcoming Cities

  • Being able to Drive and Use an Exit Road or Bridge from the Main Map/Cities

With a Text Prompt For the Player to Choose which Highway Exit or Canvas Town to go to,
or Have Multiple Road Exits and Bridges to Choose from in the Main City

May I also Suggest an Alternative Version of a Loading Screen if that is something that Has to Happen, maybe Zooming in on
the Character and Zooming out giving full control back to the Player and Slowly Transition the Environment to the New Canvas Town
for a Smooth Transition šŸ’—

plain fulcrum
#

@woeful oasis I don't want to argue, there's no point in arguing, but you don't give feedback for the devs, you never stop complaining and that's not feedback, it's an adult crying.

woeful oasis
silver birch
#

Canvas Town Feedback Part 3

Canvas Town Settings (Reference Pictures Provided Below)

  • It would be amazing to see this being something the Player/Creator also can make Themselves with
    Premade Assets Provided such as Backdrop Buildings, Roads, Terrain Edits etc

if this is Not Possible and only Premade Canvas Town Settings and Backdrops can be used,
it would be amazing to see Canvas Town Settings inspired by these Real Life Locations aswell:

  • A Setting inspired by Hidden Hills, Usa

"Hidden Hills is a private, gated community with 24/7 security at its three gated entrances,
including 24-hour manned guard booths that log and monitor vehicles"

Real Life Locations Looking similar to Hidden Hills is:
Calabasas, Bel Air, Hollywood Hills and Beverly Hills (They all have Private Gated Communities aswell)

  • A Canvas Town Setting of a Portion of an Island or an Island as a Whole

  • A Canvas Town Setting in Desert Terrain

  • Also a Futuristic Canvas Town Setting inspired by Night City, Cyberpunk, Would be a Fun Addition

silver birch
#

Canvas Town Feedback Part 4

Canvas Town Features (All Reference Pictures from the Different Parts of this Post Above are Provided Here in this last Part šŸ˜„ 😊 šŸ’• )

  • Having a Feature of being able to make Secure Private Gated Communities

Where ZOIs only can Pass Through Security if they are Living or Working in this Canvas Town or is a Friend of a ZOI who Lives There,
A Key Feature Reflecting Life in a Private Gated Community

  • Also Being able to Personalize and Name your Canvas Towns

Thank you so much K.jun & The Whole inZOI Team!! (This was alot of text, I hope it is ok and Readable 😊 šŸ’– Sending Lots of Love šŸ’• 🄰 )

short pike
small glacier
undone jewel
#

Eagerly waiting for the next update šŸ’—

pallid ether
#

I would love to see all of these graphical settings get added instead of just being in Post-Processing

Bloom
Depth of Field
Motion Blur
Lens Flare
Chromatic Aberration
Ambient Occlusion
Color Grading

being able to individually change them would be a life saver

plain fulcrum
fossil anchor
plain python
lone prism
#

Kjun, will there be an update allowing all Zois in the same household to lock and unlock doors individually, instead of only the oldest one?

scarlet thunder
#

Dear Kjun,
Thank you so much for your hard work. I think your ideas are fantastic, and I believe that a small city or connected neighborhoods are a solution. However, I would like to see larger areas in the future as well. I think a mix of both would satisfy both parts of the community.

humble agate
#

Hi Kjun, when zois go into the pool, can they automatically change into their swimwear and make sure that they aren't wearing any shoes in the pool so that it can look more realistic. ThanksšŸ‘

valid jackal
valid jackal
nocturne wraith
#

I'm not a fan of Canvas Towns at all. I love what we have now, with the parallel universe cities. They have more unique personality than a canvas town could ever capture and they run pretty smooth on my 5 years old pc. Dedicating resources to make it an optional separate option doesn't sound practical, so if it's between more cities or downgrading to smaller blank slate places I much rather have the former.

acoustic moon
# nocturne wraith I'm not a fan of Canvas Towns _at all_. I love what we have now, with the parall...

I think Canvastown would be a good idea if ABSOLUTELY optional (and way bigger, tbh).

But the fact that Kjun himself said that it would be optional "for now" and hasn't elaborated or corrected it since, despite it being crealy controversial, leads me to believe that Canvastown might eventually replace the other towns, and be the model for new cities to come. Which we can all agree would be disappointing.

Please Kjun, if you see this, give some consideration to pur worries and clarify whether future cities will follow the Canvastown model or the current open world cuty model like Blissbay, Cahaya and Dowon.

young sparrow
#

This probably won’t happen but can we have a full year? Like days and months plus the weekdays? It would be amazing for family gameplay so each milestone has an anniversary to celebrate, example: someone was born on February 10th and then they will have that birthday date. I get that might be too much but I would love it so so much.

nocturne wraith
wanton bay
nocturne wraith
daring night
#

Ability for Players to add small LORE and story for exploring their Canvastown
I don’t know if this is a good or bad suggestion but…If I am hearing correctly, if the small town can be shared to people, the possibility to have fun seems endless. The abilities for players to add lore, mystery, secrets, story where people can investigate and explore these small town would be fun. Can you imagine how exciting it is to add Lore/stories, or prominent characters or ghosts etc into a building or place, and to let people investigate it and then leave reviews? This would be fun. If this ever becomes a feature, please add a report system just in case people made anything offensive in these towns, so others can report it. The Inzoi team will have to moderate the reported towns to see if it’s actually truly offensive.

rare jasper
weary ledge
weary ledge
# grand minnow I noticed someone mentioning 'quests' for your Zoi... I think the Sims 3's oppor...

The problem with point and click life sims is that whatever I do doesn't feel like it matters, I would really like inzoi to take advantage of unreal engine and make it more like an RPG like StarSand Island or SunnySide. I like your ideas but I would only want them if they had an actual effect on the world/ the npcs/ unplayed households..like if we delivery food to the wrong family, the other family has sickness or the security heist system has a time limit to complete and if sucessful then the bank system goes down for a few days... but the evil zoi still gets to keep all the money. Stuff like this is common in RPGs. I can see that Inzoi is made so you can switch between and play any household so we don't actually have "NPCs" and this is a game design problem I hope they solve so the city ang gameplay can feel more dynamic.

nocturne wraith
# weary ledge The problem with point and click life sims is that whatever I do doesn't feel li...

Have you played The Sims 3? Opportunities ("quests") can matter. You get relationship boosts, career boosts, sometimes even unlock special abilities/items you'd otherwise have no access to. The latest "Into the Future" expansion went as far as changing the entire world based on which opportunities you chose to take. A game like InZoi has to have homeless townies ("npcs") to feel bustling and fill unplayable roles such as club bouncer, food cart sellers etc. I like your idea to be able to actively "fail" a quest, giving more gravity to the zoi's actions (or inaction).

rustic fern
#

Canvas Town looks great! Would the player be able to add/delete/modify the structures and lots? The Fate Engine sounds very interesting, but I would like it to be more of a "side quest" type of thing, where you could click to start it, but be able to leave and go back to your former (normal) life whenever you chose.

weary ledge
# nocturne wraith Have you played The Sims 3? Opportunities ("quests") can matter. You get relatio...

Yes I have played the Sims 3, If I would have not have stopped If it wasn't so buggy and crashy. Honestly I don't remember those quests but I do remember bring more obsessed with that game than any other. Anyway I am sure that if they nail the core gameplay loop then it will feel full and complete, I think the key may be to just make interactions and the reactions/ repercussions from that make sense. For example I broke out of jail inzoi and decided to run around in my prison jumpsuit and no one did anything... in all honesty though irl ppl may not do anything either lol... I still haven't ran pass a cop.

coarse marsh
barren remnant
# weary ledge Yes I have played the Sims 3, If I would have not have stopped If it wasn't so ...

yes i am a huuuge sims 3 fan. i loved the celebrity system there and hope inzoi gets a kpop kdrama celeb system like that. i loved how in sims 3 u had paparazzi following u everywhere and people reacting to u entering a room. i think we do need a lot more reactions from other zois. like oh he is a criminal or also have a reputation after doing something wrong./ my engaged zoi cheated on her fiance with his brother and now they are married and no one cares she cheated. not even the ex fiance....

trail blaze
#

I don't mind having smaller town as long as it doesn't make owning and driving car, one of the feature that i love in this game obsolete. I just hope that it have enough plot for current and upcoming community buildings and a bit more empty plot for players to build their own houses. As for canvas town, i think that is big enough. Can we have like a preview video later for the entire playable zone of canvas town?

cosmic drum
#

I want Zois to like another Zoi as a friend but the other Zoi hates them, one sided friendships, it needs to be a feature.

sleek lily
#

Hi, I am really late to this post but I literally would throw all my money at this game if we can have create a world and connect the worlds together, that's all I have to say šŸ™šŸ»šŸ©·

slate quiver
#

I can not wait to create little centers on Canva Town (korean villages to play historical characters, old style european villages to play occults,…). Please give us various building styles update when Canva town launch so that we can be creative!!

vestal sonnet
#

Suggestions / Improvements
• Couch interactions: if ZOI is already sitting, queued actions should not make them stand up and sit again
• Fitness actions are too short → should last until canceled or tired
• Allow moving ZOI avatar UI to screen corners
• Allow multiple outfits per category
• Full keyboard remapping (Redo → Ctrl+Y)
• Shoulder Camera should follow character direction and interaction prompt (ā€œFā€) should appear only when holding a key (e.g. Alt)
• Free Camera option to keep UI visible
• Free Camera: toggle ceiling visibility
• ZOI should use closest wardrobe to bed for pajamas
• Couch poses for watching TV (relaxed, laying down, etc.)
• Couch posture influenced by personality
• Add Likes/Dislikes in character creation
• Random life events (slipping, dog poop, car splashes puddle water)
• Remove PC screen projection effect
• Phone App Store + phone wallpaper customization
• Separate offline vs online PC games (online increases Social/Relationships slowly)
• Programming takes too long + app prices feel fixed and never reach max value
• Allow multiple items on one kitchen counter
• Auto lights off when everyone sleeps + per-room lighting

Bugs / Issues
• Create ZOI preset loads only Everyday outfit instead of all outfits
• Business system issues:
– Employees stop showing up and no way to call them to show up
– Cafeteria requires pre-cooking instead of cooking on order...?
– Business can go negative and becomes completely unusable
(if you have a cafeteria you have to cook food to be able to sell, and you can't cook because it requires money. Business should be able to operate on negative.)
– NPCs wash hands in kitchen instead of bathroom
– No customer feedback in businesses (mood, impatience, satisfaction)
– Business money not separated from personal money
– Build Mode hotkey opens home build while in business lot
– Muffins sold as single item instead of multiple units

frigid cliff
#

I don’t mind a smaller town. Sims has done it in the past before with their gameplay and it was just a town with extra lots you could build anything on and I just made it a suburb with houses.

prime quest
# frigid cliff I don’t mind a smaller town. Sims has done it in the past before with their game...

I agree so far but the travel system in Inzoi might be a bit problematic and needs an overhaul. In Sims you can just jump to another world with a single Sim of a household and spend a few ingame hours there; for example if you don't have a gym or nightclub or any other community lot in a small world that wouldn't be a hassle (except for vacation worlds but even those are a lot easier to visit with renting a vacation lot)

But in Inzoi you need to

  • move the whole family
  • not just visit but move completely, occupy and pay a second lot - you need money and free space
  • can't travel if you have a loan
  • if I got the patch notes right, can't travel if you have a business

So visiting another world is a rather demanding act so it bothers a lot more if a small map misses essential locations than it would do in the Sims where the only obstacle to travel around is a loading screen. Also relationships and meeting with other Sims work across all worlds so you can meet Sims from every world in your current world or call them over.

wise coral
#

When will we get canvas town? I want to control and create my own town every aspect of it šŸ™‚

lime hawk
#

We would like to Place our own Bus stops, Train stops , Taxi stops... We would like to Control some terrian as well some areas can be Hilly or have Lakes around around. Looking Forward to this update . Role Playing will be so fun and add solo, CO-OP or Multiplayer to it as Options in our own world on our own servers.šŸ‘ ā¤ļø

queen siren
#

We need functional garages. The ability to park and store a vehicle inside the player’s own house would significantly improve immersion and building integration, making the car feel like a true part of the construction rather than a detached object. Older life-simulation games implemented this system successfully. Please consider adding fully functional garages instead of purely decorative ones.

wintry solstice
#

May we have canvas towns of different sizes please

wise coral
#

Hey Kjun, In Build Studio the max lot size in that Build mode is 80 x 80 , will this be for Canvas Town because I'm building a small Business district with Small Apartments and Small Town Houses with Roads please make Canvas Town big as the Build Mode Feature you have and make Business with Apartments & households all together. I know ya are capable of this šŸ’ÆšŸ˜Ž take your time with this it's gonna be awesome I can't wait for Canvas Town.

bleak grove
#

Hello Kjun! I am just jotting down some notes I have on gameplay so far.

For in game vehicles is there a way to get a map GPS integration when driving or cycling manually?

Within the UI development updates can we please have an option not only to make things smaller but also bigger?

And lastly for wardrobe and shopping I could offer a suggestion for good life sim balance. Zois can freely create outfits only with the clothes they already own. To buy new clothes Zois could go out to purchase and build your wardrobe.

The team is doing fantastic work thank you for all you do ā¤ļø

slow cairn
#

Does anyone know the size of each lot in Canvastown? S1? S2? Or will it vary?

I just want to start planning my theater, gym, museum, bookstore, cafes, condos, etc before release.

Thanks!!!!

finite bolt
#

I don't mind a smaller world, but 1/8 of Dowon would probably feel too small to me, and I already own Sims 4 for inadequate world sizes and constant loading screens, haha. What I would personally really love to see incorporated in inZOI is diversity. I need to see more metropolises (like Dowon), but also smaller cities, towns, rural areas, forests.

There's not enough nature in the game yet (with such beautiful graphics, it would be amazing to take a walk in a forest, see waterfalls, wildflowers, mountains!!)

Also, I wish to finally see Europe represented in this game, which is such a diverse continent. Being European myself, I don't feel like I have any options to place my inZOIs in a setting that feels familiar to me. A few European themes to consider:

  • a Cotswolds (UK) inspired world
  • Greek islands (Cephalonia, Corfu, Santorini, Mykonos)
  • a Prague (Czech republic) inspired world
  • an Italian countryside inspired world and a Rome inspired one
  • Hallstatt or other Austrian places