Hello everyone, happy Wednesday!
Once again, I’ve been reading through the countless posts on Discord, and I can’t help but be amazed by your passion and love for inZOI. You guys never seem to run out of energy 😄 — and thanks to that, I get new ideas and motivation every single day.
Here’s a summary of the feedback you’ve shared, grouped by topic.
💛 Positive Reactions to the Update
Funeral Feature
This was one of the most anticipated updates! Many of you said you were grateful it’s now part of the base game — and some were surprised it arrived earlier than expected.
But really, I should be the one thanking you. Without your enthusiasm, I wouldn’t be able to create and share this experience at all.
There were also many detailed requests, like tombstone inscriptions, coffin colors, and inheritance systems. Some even suggested “relationships continuing after death.”
There’s still a lot to improve, but as they say — you can walk around the Earth in four years, so if we just keep moving forward, inZOI will definitely keep getting better.
Dancing Together
Now, when there’s an event at a club, your ZOI can go there and dance together with others!
Previously, many of you mentioned that the clubs felt too empty and that ZOIs seemed lonely — so we rushed to fix that.
You’ll now see a lot more ZOIs appearing naturally around you.
We’re also planning to make it so that running a club or a business well will attract more visitors.
Many of you said the clubs now feel much more alive, which made us really happy.
Direct Inventory Sales
The reaction was basically: “Finally!!” 😂
Reading your comments made me both proud and a little embarrassed — but thank you so much for the excitement.
We’ll keep adding more quality-of-life improvements.
It’s always fun to work on things that make life a little easier for you all.
Relationship System
We added the “Cancel Engagement” option this time. Many of you wanted this to happen face-to-face, but for now, it’s done through text.
Other ideas included “Phone Number Exchange,” “Chemistry System,” and “Improved Romantic Desires.”
We could really feel how deeply invested everyone is in the relationship gameplay!
There were also great suggestions like proposals, breakups, reunions, and coming-out events — all of which help shape development.
Please, keep your ideas coming! 😄
⚙️ Requests for Gameplay System Improvements
Clubs & Public Spaces
The most mentioned topic this week — many of you asked for bartenders, DJs, and bouncers at clubs.
You also wanted ZOIs to dance or order drinks on their own.
For public spaces, you said you’d love to see “a lively city instead of empty places.”
You’re hoping to meet other ZOIs naturally in gyms, wedding halls, or restaurants.
I completely agree — this is essential.
We want the city to feel alive, with working venues like theaters, subways, and restaurants that reflect emotions and context through animation.
There were also suggestions to control “City Stability (Crime Rate)” and add seasonal changes — spring rain, autumn leaves, winter snow.
You also asked for more locations like salons, hospitals, toy shops, and fire stations, plus making decorative objects actually functional.
Recently, we’ve been changing our development approach: creating tools that both developers and players can use.
If this works well, we’ll be able to develop these systems much faster.
I’ll make sure your voices reach the dev team — with both encouragement and a little friendly pressure. 🎃
Family & Daily Life
Many players wanted deeper family interactions — shared meals, family conversations, and stronger parent-child relationships.
You also asked for clearer age stages, from infants to teens, and had great ideas like resizing babies, adding baby toys, and holding school events.
To make these interactions smoother, we’ll first need to develop group movement, so that multiple ZOIs can act together.