#10.10.25 - Length of day update, AI Build, and more

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proud oracle
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We’re excited to share the second video showcasing our development process.
In the first one, everyone talked so much that I’m not sure if there’s anything left to say this time. 😄
But the purpose of our meetings isn’t always to reach a conclusion — what matters most is listening to each other. When we don’t speak, misunderstandings pile up; conversation, just like now, is what keeps us connected.

There were a few minor simulation errors, but Zoi can now live a day more like a real person. We’ve adjusted the default length of a day to 48 minutes (you can still change it back to 96 minutes if you prefer — it works the same).
Since walking takes quite a bit of time, teleportation is now available as an option.

As for AI Building, it often produces results different from the prompts, and since it’s based on an SLM AI, improvement seems difficult — so we’re considering pausing its development.
Do you think we still need it as a basic starting tool for building?
We’ve also made a few small improvements to the building convenience features. 😅

The Temperament system has been refined to better reflect individual personality traits, and we’ve added a new Trait system that allows for more unique character creation.
The Expectation UI might be emphasizing time a little too much, so please take a look and share your thoughts.

We’ve improved various customization elements, such as outfits and dressing systems, to enhance the user experience.
However, updates for a while may focus more on improving existing systems rather than adding new ones.

That’s why we’re introducing seasonal content — including Halloween costumes, accessories, and Jack-o’-lanterns — hoping you’ll enjoy them! 🎃
The Halloween outfits will only appear until December, after which they’ll disappear for the season. But once the calendar system arrives in December, they can make a comeback. 😆

We hope you enjoy this episode as well — and please share your thoughts in the comments! 🙏 - K.jun

cobalt violet
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Dear Mr Kjun and the inZOI Team - Thanks for the awesome updates and options in game. Current build mechanisms is smooth hence do not change it. No issues with builds except for certain hiccups when there's a game update. (P/S: Cannot build walls or put enclosure esp in parks, community lots that used to be able to before 3.6 update. I have this problem in game when trying to build an enclosure for the shower in Clover Park for that homeless guy). If you think pausing its development for AI Building which is based on SLM AI, than go ahead if its beneficial for inZOI game. Thanks always for all the hard work to make inZOI game an awesome game . Have a wonderful weekend, everyoneIcon_Heart 🥰

dark atlas
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Glad to hear the dynamic needs decay based on what length of day you pick was implemented after all! There seemed to be a lot of discussion about that one.

cinder helm
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All great news Kjun, and let's see what features you will show next week.

nimble horizon
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I'm so happy with all the new changes! Thank you for adjusting the needs to better fit each length of day simulation. I play on 4hr days so looking forward to my zoi not needing to sleep and eat way more than necessary.

Also I never realized there was an AI build tool so I never used it. I'm ok with having it removed but if others use it then perhaps just keep it as it is and focus development efforts in other areas.

I'm excited for the Halloween features, I don't understand why they are limited time features though but hopefully they do make a return when the calendar gets updated in December.

The new wants bar looks good. I like we can pause wants but I would also like the option to delete wants that I don't want my zoi to do. Please allow us to delete them.

Since Caz is getting a bit of an update, please can you allow us to combine multiple accessories within the same category and include the gizmo for all accessories (so we can move the watch to the opposite wrist if we want and wear multiple bracelets stacked)

Can we please get more Caz categories (ex:bags, toenail polish categories) and at least 1 high heel (3-4 inch) shoe for female zois that we can use as a template to mod more heels.

Thank you for working on improving the modkit. I'm excited for the updates.

Thank you for everything and taking time to communicate with us and listen to and implement our opinions. Wishing for the success of Inzoi! ❤️

nimble horizon
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Please don't get rid of the boots I circled. Why does it have an x on it? 😭 We need more stylish shoes.

Also can the Mount Vehicle button become a toggle so that if our zoi is on their mount, clicking the button again will dismount. It's sometimes confusing how to dismount a zoi especially for new players.

hearty sorrel
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(I second the minimap and auto drive stuff FoxHeadNod )

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Speaking of holiday wear and such, will there be more holiday related wear that will pop up as the they happen in the season? For example, Christmas wear, Lunar New Year stuff, Valentines related wear, etc?

slender vigil
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I hope we can keep the seasonal contents, maybe with additional icon and flag to not appear on random Zois but we can choose them (as a Costume category?)

hearty sorrel
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Also, I am mentioning this as I have seen multiple members mention this as of lately, but will there be an updated roadmap coming soon? I imagine it might be difficult to put general ideas down under the estimated months for updates because you all are actively gaining feedback as we do the brainstorm with kjun threads, so I understand how making a roadmap may be difficult at this time

(I am asking this for folks as I have noticed it FoxHeadNod )

hearty sorrel
autumn sphinx
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PDnim, higher heel heights 😭 😩 pleeeeeeeeaaassseeee 🙏 😭 . heels in the game are just not the strongest suit 😭

fresh thorn
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AI Build Tool: As a lazy builder who stays on canvas downloading other creators’ designs, I LOVE this concept so much and would love to see this developed more in the future. I am all for putting this feature development on a back burner to focus on more important updates or features if needed.

proud oracle
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Length of day update, AI Build, and more

nimble horizon
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I like we are getting new crops like pumpkin. Please make food that uses each crop as a recipe. We had eggplant and lettuce from before but there is no food that can be made with them also there is no food that uses carrot as a recipe.

Please please please help maintaining large gardens a bit easier by including a weed all, water all and fertilize all options

proper shale
olive jolt
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A CALENDAR SYSTEM AND YOU ANSWERED MY REQUEST FOR BURGLARS 😍😍😍😍 I'M LOVING ALL THESE SURPRISES, KEEP UP THE GOOD WORK 🫶🙌❤️

slow coral
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However, updates for a while may focus more on improving existing systems rather than adding new ones.

Please keep going in this direction – polish, connect, deepen, refine, and optimize what’s already been in development and what you’ve started!

Use your time to finish what you began (and what’s already underway) and shape it into a cohesive, working product with a unique vision.

You’ll always have time to add new things post-launch. Early Access is just the beginning, but it needs to be assembled well enough to look convincing – so that many people feel confident investing in it.

Even those who once doubted or dismissed you should witness the brilliance of a flawlessly polished idea – one that never got tangled in anyone’s uncertainty, but proudly carries its name and authorship. Wishing you the best of luck!

woven sable
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About AI build tool... it's ok to have it, and also ok to cancel or pause it. It's not a "must have" feature.
We can easily access to Canvas, and I can just pick rooms or whole building from there.

haughty ingot
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I think having the less generative AI in the game, the better.

wintry haven
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only thing i can say : y'all have been busy! jaw dropped .

carmine raptor
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About AI Build, you can take time if you want, but we would love if you improve the generation of AI emotes feature, it work 1 time every 9999 and this feature is awesome at start... Please focus it ! 🙂

lime nest
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Improving on existing systems is the smartest way to proceed for the time being. This is an early access game and it makes sense to polish what is already in the game before continuing to add more content. Otherwise everything will become overwhelming when you have too many things to continue to develop at once! I’m always very excited about the build mode updates!

sleek mortar
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Thank you for the update! I really love this game. Would it be possible for the team to add more detailed facial customization options or expand the available settings?

shell arrow
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Thanks for including opening all boxes at once. All features are great too.

final anvil
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Hey Kjun! Just watched the video and I'm super excited about the new content – adding burglars is such a fun twist! 😄

I do have a couple of suggestions though. Could we make the Hygiene need decay a bit faster? Right now, my Zoi only needs to shower like every two days, which feels way too slow for realistic simulation.

Also, I noticed that after returning from a rabbit-hole career, my Zoi's needs are completely full. Is that intended? It feels a bit off – you'd expect them to come home tired after work, with lower Energy or Social needs, not completely refreshed. It would feel much more immersive if this could be adjusted!

Thanks for all the awesome work!

lament cosmos
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Please do not continue with the AI !!!!!!!!!

slow coral
# carmine raptor About AI Build, you can take time if you want, but we would love if you improve ...

I think this feature could be initially reduced to the option automatically generating a room layout based on its intended function and your sketched volume – like “here could be a fridge,” “here could be a kitchen set,” “here could be a table,” etc.

Along with that, a stack of items matching the building/room’s style and purpose, plus a color scheme/pattern aligned with your chosen facade and interior palette.

Honestly, it doesn’t need much more than just some functional support right now.

dusky sandal
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The burglars are a great addition to the game! I love new features that add unexpected challenges to gameplay! Amazing work guys!

nimble horizon
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Just like we can open all packages at once now, please also update the zoi bag so that we can interact with the objects directly from the bag instead of first taking it out of their bag.

A few systems like this can be better optimized example how zois clean up dishes. If there are multiple dishes to clean they should collect them all and wash them together not one at a time

upbeat turtle
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I am really proud of you all, the pride you hold and how much passion you show for your game. It feels like you are an unicorn, because so far I have not seen someone who pays attention to their community like you all. I am SO excited to stick around till the never coming end Icon_Heart

white gazelle
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Thank you for your hard work and openness!

AI building doesn't personally interest me, and I think it would be a good move to see it as a lower priority feature.

Loving the deepening of Zoi personalities with Temperament and traits. Complex personalities, interactions and stories are my main interests in games like this.

Improving user experience in general and when it comes to clothing is great. Otherwise it can feel like a chore, like it does in some other games.

Looking forward to the future of Inzoi!

placid verge
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Dear Kjun & team thank you so much for all of your hardwork and evryone here thats keep support this game

Animation & immersion is essentials to inzoi

Please no time limit for all self activity and improving animation of zoi when talking (sync to voice, or adding new voices)

Enhance eating animation to more realism, because the food is already so realistic looking

Enhance group talking animation (more excelent if multitasking is implemented, drinking and eating, playing or anything while group chatting is awesome)

Holding hands while walking and chatting is really much appreciate, i think sims never implemented this feature, so be the first!

analog ember
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Salutations Kjun and Team,

Thank you so much for hearing us and keeping the times alotted per day, flexible. That makes me so happy!

Thank you so so much! I am so very excited for the next base game update, you all really have given this project your all and I appreciate it so much.

The designs for all the clothing is amazing, I do agree with some on, 'women's heels'. A little more height to those and they will be perfect.

As for AI build mode, honestly Kjun, I dont know if we really NEED the Ai. Some players however, might use this feature if building is not their forte, I would use it simply to try it, even though I love building on InZOI.

Please keep going in this direction! Your game is such a breath of fresh air, thank you again for listening and asking how we feel.

As always,
<3- Mani

fallow wagon
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Wow the updates you guys have added are great! There is stuff you added that I didn't expect at all. I just want to ask what are your dreams for the fourth city? I would love if it was a city we could have all four seasons like Dowon and a beach.

willow yarrow
final anvil
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Yes! I also really wish we had an auto-drive feature. Right now, it seems like my Zoi owns a car, but if I don't manually make him drive, he'll just walk or take the subway instead. It feels kind of weird and breaks the immersion — like, why have a car if you never use it on your own? Hopefully this gets looked at in a future update😭

dry storm
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I always have played 48 minute days. Thank you for the default adjustment

ancient haven
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Don’t remove AI Build from inZOI let it evolve!

Many players share this opinion:AI Build isn’t just an automatic house generator it’s one of the most innovative features that could redefine creativity in inZOI. It makes building more accessible, inspiring, and fun for everyone.

Why AI Build matters:

🎨 Accessibility. Not everyone can design detailed homes from scratch — AI Build helps by creating a base layout you can improve later.

⚙️ Creative inspiration. Sometimes all you need is a spark — AI suggestions can inspire layouts, colors, and styles.

⏱️ Time saver. For players who prefer gameplay over hours of designing, AI Build creates homes efficiently.

🧠 Technological progress. Removing such a feature would be a step backward — instead, it should be improved and expanded.

🌍 Freedom of choice. Those who dislike it can simply not use it — removing it affects everyone else.

💡 How AI Build could evolve:

AI Build doesn’t have to be a “one-click builder.”It could become a smart assistant with different modes and creative support tools:

🏗️ Choose how much help you want:

Full Build — automatic generation of the entire home.

Layout Only — just the room plan, no furniture.

Marking Mode — helps with zoning or furniture placement suggestions.

AI suggestions and feedback. Tips on lighting, color harmony, or room balance.

Interior templates. Let AI propose ready design styles like “Scandinavian,” “Loft,” or “Minimalist.”

Architect’s Assistant mode. You build manually, while AI offers optional improvements or alternative layouts.

⚙️ Compromise solution:

Add a “Hide AI Build” option in settings.That way, players who dislike AI tools can turn it off, and others can enjoy its creativрe benefits.

inZOI is about creativity and freedom — so let players choose how they want to build!

P.S: I don't think it's necessary right now, perhaps in test mode for testing and feedback, but don't abandon this idea, because it's a great idea that moves the genre forward

hot thorn
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Hey Kjun! Just wanted to say I found today's video really meaningful. I've absolutely loved this game from the very beginning, even though I've run into quite a few issues along the way. Seeing all those problems being addressed and improved step by step honestly makes me so happy. Keep up the amazing work — I truly believe you can take this game to the next level!Icon_Heart Icon_Heart

frozen cove
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I like the new update especially the CAZ and mod updates! And the new UI updates + the makeup presets are such a huge improvement! The Zoi randomizer as well, CAZ is getting better and betterIcon_Heart As for the AI build mode, I don't think it's needed. I think it would be better if you guys worked on other features instead, like a Mini-map and a trail system(which will tell us the way) so we can see where we are going instead of having to open the city map constantly! Thank you Kjun for the hard workDoodle_Heart We love these update videos, thank you! 💖

lofty cosmos
arctic pawn
# proud oracle We’re excited to share the second video showcasing our development process. In t...

Amazing news and amazing upcoming events... I can't wait for Halloween! How you keep addressing player concerns and issues is something I am grateful for, as many companies fail to do so. Personally I do not find AI BUILDING an useful feature, I could do without it. I understand some players might want it though, but its a no from me. And also... bulglars? Amazing!!!!!! Final note: we need more younger looking / modern hair styles for males please 🙂 Great job Kjun & Inzoi team. Hope you check the forums and the amazing ideas some of the users (such as GD's) share there.

willow yarrow
hearty sorrel
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Folks lets be nice please

placid verge
nocturne zephyr
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I'm not really into the whole AI building thing, and honestly wouldn't mind if it gets scrapped to work on more important features related to gameplay and normal build mode. Let's do a mini poll:

If you DON'T want the AI Building feature vote (react with) "N".

If you DO want the AI Building feature react/vote with "Y".

If you DO want it but consider it should be focused on later, use the clock emoji.

fallow wagon
# placid verge For next 4th big city: 🇯🇵Japan 80s era in small rural town sound good 🇰🇷Ko...

I really like city life so someplace in Europe would be great. Paris or Amsterdam they said this 4th city will be the smallest and Europe works well for a small city since our cities and structures are very small already like in London or Ireland too. Yeah I really hope they do a European city next Paris or Venice would be crazy, the vibes and architecture would be insane! Venice or Paris for 4th small city please Inzoi team!!

fair talon
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Thanks for the weekly update, it is so much better having weekly communication 💙

▪️The new UI for wants seems very good, I like it !
▪️ About the building AI, I don't think it's a necessity. We - as a community in a life simulation - rely mostly on our creative ideas (and if we don't, on the canvas). But please keep the functionality of a lot still functional when downloading (it's not as of today, we lose all functionality).

Keep making progress and work on the core of the game 💙 it's looking great by the week !!!

fresh thorn
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Suggestion for group activity: Walking Together/Follow Me

Personally, never seen this done before in a simulation game without it being a mod, but I think this type of group activity will fit into Inzoi so well.

** Variations:
**

  • Piggyback rides
  • Holding Hands
  • On the shoulder
  • On the hip
  • Carrier
  • Bassinet Stroller/ Stroller
  • Car seat
ancient haven
sick arrow
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Hi, can we get radio for whenever we ride in cars or any motor vehicles?

slow coral
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Regarding burglary – we’ve suggested on the forum to anchor the criminal and other dynamic events to your Control City Stability settings. It’s obvious!
If City Safety drops, and you allow the Karma System to generate residents with such behavior – then crime emerges!

You already have excellent city and karma configuration tools. Please don’t ignore them throughout the game’s entire lifecycle – this way, players would simply configure the city to their liking.

Forum link:

https://forum.playinzoi.com/t/enhanced-macro-simulation-based-on-karma-system-city-stability-shared-groups-and-events-cities-skylines-inspired-and-optimized/4696

meager dirge
past badger
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Absolutely INCREDIBLE UPDATES! PLEASE prioritize the UI build feature! I think it is wonderful. I am not a builder, and searching for homes with the right amount of bedrooms is very challenging. The AI builder would fix that. THANK YOU FOR THE BALDING HAIRSTYLES! I cannot wait for the next update. This seems really, really promising! Kjun, you and your team are true visionaries!

arctic pawn
hearty sorrel
flint plume
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Looks great so far, looking forward to the upcoming update!

brave hearth
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Please allow us to toggle off burglary.

solid ember
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In regards to the AI building tools : What are the advantages? Can you explain what you are developing for it? What makes it better vs than building normally?

restive sphinx
thorny rampart
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We need play with genetics to create families within CAZ. Please and thank you

fresh mountain
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For the AI builder, I think the idea is interesting enough to warrant keeping in some way, perhaps letting it be an experimental option in it's current state for the update, with it clearly marking the feature as "WIP", I do believe other features should take priority over it.

As for the new temperment & traits, I'd like to request we be allowed to save characters as an all-as-one file, where all the different outfits, the name, & traits get saved together as one file. I feel like this would resolve a lot of my confusion with saving characters, especially to Canvas. A randomise button in CAZ would also be nice, even if it just randomly selected from presets.

With improving current features, I think same-gender romances need to be given the same love & care as other romance options, last I remember is that the interactions between same-gender couples were just limited & I'd love to see that get improved on.

A lot of my suggestions from the last brainstorming still apply too, particularly my request for zois to be allowed crutches & wheelchairs, but I'm happy to wait on development for this until current features get improvement passes

cobalt blade
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I'm glad to see that needs are going to be adjusted for all time options. I hope to see all time options continue to get adjustments made so that one doesn't feel better than the other, as I personally still prefer the 96 min option even tho we're moving to 48 mins as default!

The AI build feature seems interesting, and I would like to see it implemented at some point, but I don't think this is a necessary feature to be implemented before release. In terms of AI, I would much prefer to see attentions put towards improving the quality of the Smart Zoi, texture generation, and photo pose generation functions as I believe these are more important for gameplay & overall game enjoyment.
Currently I feel quite fulfilled simply downloading lovely houses from Canvas so I don't really feel the need to generate any Psycat_Blush

hearty sorrel
willow yarrow
bright tundra
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Kjun, thank you for all your recent communication with us. Doodle_Heart

Thank you for making the needs system dynamic so it adjusts to the length of day setting everyone wants for their game. Everyone can be happy with it! (I hope. lol)

Wow, the idea of an SLM being able to build much of anything at all blows my mind! To answer your question: I don't think that's needed as a basic starting tool for building! It would be revolutionary, to say the least. If you do pull it off, it'll be one of the greatest achievements in gaming since I started gaming. No joke.

If you want to keep working on that, please do! It would be incredible. But take the time to perfect it so it'll blow the minds of people who are AI enthusiasts and never thought of playing a life simulator game until they heard about the AI features of inZOI. (AI features were a major selling point for me.)

I like the idea of changing the calm emotion to happy. 😊

I don't know what to think of the change to the wants/urges system. Right now, I like the small display in the UI and that I can click on the clock to stop the timer. That way, I can fulfil the urge later when I have time. If it starts to turn red, I just click the clock, then click it again to reset the timer.

Can't this be made more clear to users instead of changing the UI?? I don't want the UI to take up more space. It's a bit big as it is, but I can deal with it. Bigger is going to cause me some issues though. I like to see what's happening in the game and not only what's happening in the UI.

rigid socket
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Thank you, Kjun. I really like the updates that are coming and appreciate the hard work from you and your team. I'm especially excited about the AI Build tool and fully support your continued development of this feature. Building in inZOI is definitely more challenging compared to The Sims, so this tool could be a great help for those of us who aren't as skilled at building. I also like that you're adding burglars too, but can you add a toggle or setting in Options for those of us who may want to opt out of these random events (like The Sims 4 offers for its burglars)?

I also have another small but important request. I had posted it in the older thread, but I'm not sure if you saw it, so I'm sharing it here for better visibility: Please add an option to prevent NPC families from autonomously having babies while they’re unplayed. I play the entire city rotationally and enjoy managing each household's growth personally, including whether and how my Zois start families (whether through medical procedures, adoption, traditional pregnancy, or deciding to hold off due to limited space or finances).

When unplayed married Zois have children on their own, it removes that decision-making aspect and disrupts my gameplay. I've even had to resort to divorcing couples just to stop them from having children nonstop, which takes away from the storytelling and immersion I enjoy.

I'd love to be able to keep married Zois living together without worrying they'll autonomously expand their families without my input. A toggle or setting for this would be greatly appreciated! Thanks! ❤️ Kjun_Heart

cobalt blade
# willow yarrow Don't mean to speak for Luna, but probably the fact that these types of romances...

I thought they'd just decreased the amount of people who weren't straight, or broken it entirely again, no wonder I had such trouble finding a partner for my Zoi after travelling to Cahya surprised_pikachu

I will admit I've been a little disappointed with the inconsistent experience with same-sex relations as well, tho once you manage to get one working I don't notice a difference between them and normal relationships.
Was quite disappointed to open up a new save for Cahaya and have it not working again

grave lantern
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please keep ai building and just slowly work on it! it'll be an awesome feature one day, but no rush on when you release it! everything looks amazing so far in whats being updated. excited for more indepth CAZ options!

supple sigil
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Yayy makeup presets!!! And the clothing items look really nice so far perfect for a cold season trip from bliss bay to Dowon… I’m excited for all of these changes tbh!!☺️

bright tundra
# slender vigil I hope we can keep the seasonal contents, maybe with additional icon and flag to...

YES! Our zois have seasons all the time. I'd love if there was an in-game holiday for each season even if it doesn't line up with all traditions. For instance, multiple cultures have winter holidays often around the end of the month. I'd love to have a Christmas tree, and some options for people who don't celebrate Christmas or would simply prefer a zoi-specific holiday.

🍂 Autumn celebration for harvest and spookiness. People who don't like Halloween could celebrate harvest with a bountiful meal, etc.
❄️ Winter celebration for family bonding, plus Christmas and similar winter holidays
🌷 Spring celebration for renewal and celebrating births. (Instead of individual birthdays, spring could have a party type where you throw a birth celebration party and everyone can give gifts to each other to celebrate their birth, and a special gift to give for any infants and toddlers born in the past year)
☀️ Summer celebration could be for weddings/anniversaries and pool/beach parties

hoary swift
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Please add this - if Zoi owns a car, he will use it by default whenever he needs to go somewhere, rather than walking. or taking subway.

willow yarrow
# cobalt blade I thought they'd just decreased the amount of people who weren't straight, or br...

You can 'fix' it by having another gay Zoi you've created (can't be the one you're currently playing for some reason) doing romantic interactions with a Zoi of the same gender. Also works if you use the cheat to make another townie gay. This bug only happens when traveling, but not when starting a save in Cahaya. It feels very articial, but it's better than not being able to romance any townies at all. 😭

wheat rampart
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Can we get wheel chairs, walkers, and canes? We need disabled zois & elders along with special actions. For example, during an argument a zoi that uses a cane can have a 'poke' interaction.

proud escarp
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Fantastic thanks for everything Kjun🥰💯❤️‍🔥🌹

supple sigil
final anvil
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I feel like the current focus should really be on polishing the game details. As for the AI development, maybe it could be paused for now — I don't really see it as absolutely necessary at this stage.

serene thorn
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Family tree, please

trail canyon
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I was looking forward to ai building. I'm bad at building houses. I don't care if it's AI.

dapper plank
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Dynamic needs sound fantastic, as do expanded personality traits. I like the idea of seasonal content, but not the fact that it'll be removed depending later on - why not just make it a separate category and let players choose what to put in their game? For example, what if we want to make a 'Santa's Grotto' lot where it's always Christmassy?

As for AI build assistance, I don't really care about it, and I'd rather not see dev time devoted to this that could be spent on other things.

bright tundra
# fallow wagon I really like city life so someplace in Europe would be great. Paris or Amsterda...

I'd love if there is a Nordic city one day! I know Sims 3 did a French-themed world to visit, but of course, I want inZOI to be inZOI and not be so concerned with anything other games have done.

Anyway, I'd love to see a Nordic city one day because of the very unique day/night cycles. I'm not sure if the devs could set it up for one city, but if they could have very long days in summer and very long periods of darkness in the winter, it would be so special. It's one thing I love so much about living in Finland. It's quite magical to me when the sun stays up so long in the summer, and when the winter days have much fewer daylight hours.

But even if they couldn't replicate those seasonal variations, the cultural additions (saunas in the home please!!) and environment would be so wonderful to see in my favourite life simulation game. 🥰

warm parrot
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I personally think AI building is a feature we don’t need at all and personally the game would be better with more human creativity

grave lantern
hasty oriole
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I think having an AI building feature would be so cool especially for those who don’t build often, or if someone just wanted to jump in game and get a house built quickly.

wheat elk
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Great job, everything! I have nothing to say this time except thank you and the whole team, and keep up the good work!
I can't wait for the new update.

meager dirge
lunar zinc
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We should have more baby actions like put your baby on a stroller,play pen,daycare,a walker for the baby learn how to walk,breastfeeding,going to get a ultrasound

olive pulsar
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🛒📦 Instead of opening all the boxes at the same time, we could have an option in Pocket Market to consolidate a purchase into a single box rather than multiple boxes, similar to how real-life stores have shopping carts and everything comes in one shipment. It seems excessive to have so many boxes for a purchase of, for example, a single vegetable

drifting crag
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Only thing important is the length of day update everything else is not urgent. Please work on the baby actions so that the baby items can be interactive. We want more family interactions.

meager dirge
charred crow
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These updates look amazing!!!!

woven sable
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I also noticed new option added in CAZ not mentioned in video.... "tattoos"

limber cargo
#

Thank you for the updates. I would like to see further development of the AI building feature. I enjoy build mode, and this could be a very useful tool.

quick plank
#

Dear Kjun,

I’m writing to urge you to restore the “fart secretly” option to Inzoi. This was a surprisingly human detail that made the game feel alive. Limiting farting to pools strips away a layer of realism and personality that used to make interactions unpredictable and memorable.

Alongside bringing it back, this is also a chance to expand on these kinds of moments to make the world feel even more dynamic.

These interactions may be gross, but that’s exactly why they stand out — they reflect real, messy human life in a way few games dare to. Bringing back “fart secretly” and adding more layered reactions would give players more depth, personality, and unforgettable moments. This change has affected how I relate to my Zoi's and the world they live in. I truly hope you’ll reconsider.

cobalt blade
trim garden
#

no one cares about the AI building don’t keep working on it

meager dirge
quick plank
raw rampart
#

With trait interface improvement I see that you choose one main trait and then two additional traits.

This makes me wonder: what happens to Zois that already exist? Can these two additional traits be changed during gameplay?

Sometimes this wants me to have an ability to save a Zoi with all info and household, likes and dislikes, careers, skills, traits etc.

fallow wagon
# trim garden no one cares about the AI building don’t keep working on it

Yeah I agree I didn't even realise you guys were working on AI building please focus more on the life simulation itself like the careers and schools need work, and the life stages. I don't feel like AI building will add much to game play, also where is the fun in having an AI build your house? We peoole that don't like to build have enough options thanks to other players on Canvas.

supple sigil
#

I think the ai build mode could be nice if you just want a simple base to get you started even though it’s not as detailed yet it can still save some time when you just want to get into decorating and a general idea of what you want in front of you

crude coyote
#

I like the idea of AI building, but its a low priority compared to other features. I spend several hours building a home so having an AI do 90% of the work and just having to add final touches would be great. That said I understand there are limited resources to work on things so if it needs to be shelved for now so be it.

knotty ridge
#

thanks for all the info!Icon_Heart Psycat_ThumbsUp

proven condor
#

honestly the AI building can definitely be put on pause. Canvas exists for those of us who cannot build🙏 Love the updates though. No snippet of family gameplay improvements? okay, but that is what i'm most excited for this October update!

quartz moss
#

These updates are so cool, i feel so spoiled seeing everything happening behind the scenes. Absolutely love your work K.jun & Devs 🤍✨ What i am really looking forward is the finishing product, just take enough time to bake the game lol

supple sigil
quartz moss
# rigid socket Thank you, Kjun. I really like the updates that are coming and appreciate the ha...

I agree with you, It would be beautiful to have an option to adjust when zoi’s in the city autonomously marry, get babies, get jobs and etc. Some people like playing with this type of autonomy and some don’t. I don’t wanna mention other games, but with the sims 3 NRAAS story progression you can control every single thing about what your sims in the city can and can’t do. It’ll be cool if story progression was a toggle that we can turn on and off in inZOI.

silk oxide
#

The AI building system can be put on the backburner (or removed) in my opinion cause it's not a really useful tool when the gallery is available. I think a better direction would be focusing on refining the build mode as it. For example, objects keep disappearing when placed off grid, so refining that aspect would be helpful.

Likewise, a feature that I think many would agree is missing: wall moldings. Right now, we can only really assign colors to the walls, but if we want interesting walls (like the ones with a half height wooden panels), or simply walls with trims, we're out of luck. Hopefully youll let us add them in the future. It will also be wonderful in letting us add kitchen backsplashes.

I hope you have a great weekend!

lofty oracle
zinc sable
#

Hi thank you for taking the time to chat with us players. I say No to the AI build. Maybe spend the time.fixing other things in the game like multitasking in the game will be best Thank you 😊

fresh thorn
nimble horizon
# olive pulsar 🛒📦 Instead of opening all the boxes at the same time, we could have an option ...

Not "instead of" because it's a different thing. I would like for stuff bought at pocket mart to be consolidated in one box but the open all packages at once is a workaround for that AND also fixes the issue when you accumulate a ton of boxes from those restaurant special coupons especially when traveling between cities often or when receiving gifts from other zois. I have so many boxes outside my zois home and it keeps piling up. Now this feature will be introduced I will wait to open them all then

burnt cliff
#

Personally, in my opinion regarding the use of AI for buildings, I think it should be researched more before putting it into the game, its best if you can focus on other features like adding personality and multitasking

nimble horizon
boreal dove
#

Omg were getting a calendar system!?

tawdry rose
#

Hi kjun, can we have a option to play radio or add our own music when driving cars ?

sick helm
#

Thank you for the new update video! Everything looks great so far! 🙌
Just a few suggestions:

  1. If you have the available resources, please have some team members work on improving some animations (for example, eating animations like the one at the start of this video). 😉
  2. The makeup preset is great! Can we get the same for accessories as well?
  3. Burglars: The other members of the house should react to the burglar. The child in the video did not react at all which breaks the immersion factor. Can they react based on their traits? Like some can react terrified and hide while others can cheer on anyone that is fighting the intruder?
  4. I do not mind pausing on the AI Build tool if it means you will be using those resources to focus on improving the content already in the game.
  5. Please, please, please make this content backwards compatible for our current save files if possible. 🙏

Thank you inZOI dev team!

meager dirge
#

So I have a suggestion for burglaries, what if they were able to cut the power and even break through the window?( and leave a trail of broken glass so we have to then replace the window but they could also just open the window too). I think it would be a nice detail to have

unkempt wing
#

Please let us save our entire Zois as presets. The Zoi, all their outfits, personality traits, preferences, etc in one saved preset PLEASE!

silver knot
#

its so great that burglaries were added! Id love to see a radio feature implemented within cars like maybe we could add or connect a spotify playlist to the vehicle. Id love to see surfing being added in the future. Wheelchairs, strollers and the ability to hold hands while walking around the city.

warm parrot
#

I LOVE the collision mechanisms! Would love to see car crash collision physics and more realistic reaction to curbs and such when driving a car — so that cars could even flip over, catch fire, or you could fall off of a motorcycle, etc!

I would also like to suggest improvements to the texture and media upload system, especially for players using GeForce Now. Currently, features such as the AI Emote Creator, 3D Printer (CAZ/Build Mode), Texture Uploads, and Billboard Media Uploads require direct file access. Since GeForce Now is a cloud gaming service, attempting to access upload features results in being kicked from the game due to its inability to access local storage.

To enhance the experience for cloud gaming users, I propose the following potential solutions:

Integrated Online Search for Textures & Media – Implement a built-in search feature that allows players to find copyright-free textures or images directly from the game.

Cloud-Based Photo & Media Library – Introduce a feature where in-game photos taken by the player are automatically saved to an internal media gallery or canvas. These saved images could then be used for billboards, home decorations, or texture customization, eliminating the need for external uploads. This library could also be connected to your Canvas account, and you could upload photos to it seamlessly and at ease. (these photos would not be public, however)

Direct Link Uploads – If possible, allow players to paste image URLs (from Google Drive, Imgur, or other online sources) as an alternative to direct file uploads.

Thank you!

wild relic
#

As someone who enjoys bulding I am most excited about the new building features. As for the A.I build feature, I don't think that feature is necessary or helpful for beginners. A video explaining all the build features, tricks and tips would be more more helpful.

I don't think anyone has ever requested an A.I build feature so it may be a waste of development resources and time. Canvas already has countless builds from players so putting it on hold is the right decision. What would be better is adding more building options so players can build the kinds of properties they want.

silver knot
#

Im also interested if you guys add like an underwater city in the future for something like mermaids as i was really impressed with the statues underneath the water in cahaya and i think that would be great to see. And where we could also choose between being a mermaid or a siren. A gps system for the game could be very helpful aswell!

somber kernel
#

i think that the ai build feature is a bit much, excited for everything else though! (keep those long brown boot heels they’re so cute!!)

fallow wagon
#

will you allow us a vote for city locations?

slow coral
#

tbh, I have really mixed feelings about the Traits (특성 )…

At first, Kjun mentioned temperaments, and I thought it would be something like the second model (phlegmatic, choleric, sanguine, melancholic, or Pavlov’s NS Typology). I was hoping to experiment with personality models like the existing Enneagram, especially since Kjun talked so much about drawing inspiration from psychology books. But what we got here feels like a mix of motivations and just Sims 3/4-style traits.

(Sure, it works better for gameplay, but it looks like the unique original model with a requested Sims-like features just put on top.
Kind, Hot-tempered, Extroverted, Performer, Rational, Snobbish, Meticulous, Lazy, Bold, Introverted, Ingenious / Inventive, Flirty, Jealous, Strongly competitive, Stubborn, Childish, Genius, Pleasant, Melancholic, Good-hearted, Malicious)

How fascinating it would be to develop aspects of your personality over a lifetime - leveraging the strengths of your psychotype. Like the points system in Sims 2 that ultimately formed a zodiac sign - except here, instead of a zodiac, it’s 18 existing traits but built from those dynamically changing points. For example, having a special dialogue option that's highly effective but also risky, marked with a Red Check you might push through with a hidden dice roll, but if it fails, you'd have to wait for a long cooldown or fall back on simpler options.

silver knot
#

oh and functional taxis and buses. Like seeing the buses move when driving to a location. As well as functional airports having the ability to buy a ticket online, pack luggage and even fly. I know this may not be possible but it would also be cool if one day the world is open world enough for you to cross a bridge and travel by car to a different city. Maybe thered be a smal loading screen for that and the new city would load

fallow wagon
#

I also would like the ability to do the town schedule all at once. In some way, in my world I had all the families go to the family restaurant on a Wednesday and young adults and adults go to the club on Friday. It would be great if we could set rules for scheduling like this so certain zoi would automatically show up there. Also like.. if I zoi likes reading they should automatically go to the library sometimes during the week you know? Same with other likes.. work out visits the gym, likes cooking visits 5 star restaurants. They like swimming? They go to the pool or beach regularly. We need this so the scheduling makes more sense and the city feels more alive. And as a player it will be easier for me to find my zoi's and have 'meet-cutes' for my stories 🤣😂

sonic field
#

When is the update?

lunar zinc
#

GPS from cars

boreal dove
#

FEEDBACK PART 1 🙂

AI Building
I think the dev team should keep developing the AI build feature over time. A lot of people have mentioned this during early access and also before early access began. I think it would be helpful for players who may like building or not like building, and it could be beneficial for those who want to place down a house quickly, not have to search through canvas but the option for this is still there of course, while still having control over the basics.

Collision Object Mechanisms
When zois knock over these objects be it in public or within the home, will other zois react to the ‘noise’ of the objects falling over if it is something big to be noticed? Obviously, within the home it’d be more noticeable than say a traffic cone being knocked over outside, unless a car was to run through it. Reactions of being startled, sadness, or anger would happen when these objects fall, depending on I guess the value of a object and their temperament.

Feedback on Calendar System

  • You mentioned there will be costumes that appear seasonally then disappear. Will the costumes we buy stay within our zoi’s inventory? I think it would be cool if there was an Animal Crossing approach where you have to go to stores to buy them (and other objects), these items will stay with your zoi’s household or individual zoi’s inventory, but still be accessible within CAZ. But if you don’t buy those items by the end of the holiday, you won’t be able to buy them until next year. But, maybe you could receive them as a gift from someone else.
  • Will there be month and days added to the calendar system such as October 31. That can also allow a zoi to be born on that day and the game would designate that as their official birthday?
  • Can we add custom holidays to the calendar system?
short shadow
#

Thank you so much for the improvements! I got so excited when you mentioned burglars, it adds some kind of thrill/unpredictability for me! But as much as I enjoy these types of thrill, it may not be for everyone else so please add a toggle feature for those that want a more cozy and uninterrupted gameplay 😊. And I also love that you added makeup presets and slots to the current traits system (even if its two), now I can't wait too see how it will affect our zois going forward.

As for CAZ, as everyone else has been mentioning in here, please add higher heels and fashionable younger hairstyles (think about anime-esque, kpop inspired, and current trends of hairstyles for both genders—especially males, they're lacking to me). Better male clothing as well, and more diversity and types of clothing like grunge, gothic, tech wear, vintage, classy, y2k, lolita, 80s fashion, etc. I know it may seem a lot but since I recall that you want CAZ to be one of your strongest features, make it in a way where we can express many people from different walks of life! And please, expand the push and pull dynamic for CAZ, in ither words make it less limiting so if I want a snatched waist, I can or if I wanted someone with a really pointy nose, I can have that too. Please and thank you for everything!

Overall, I love everything mentioned so far. But I might add more thoughts later once I process the news much deeper 😊

warm parrot
boreal dove
#

FEEDBACK PART 2 :)

Traits
I don’t really like the idea of only being able to choose 2 traits under the umbrella of a/ the current personality types. I still feel it’s limiting. It’d be nice to select more individual traits, both negative and positive, but keep the personality type like ‘Life of Adventure’ for a Lifestyle choice they want to pursue that doesn’t necessarily influence all desires but some.

Animations
I feel some animations are needing polished like the one where they eat hot dogs and tacos, and pizza being eaten with forks. It’d be cool if those animations were locked to specific character traits like very polished/posh zois. Seeing zoi sleep in the bed and move around throughout to make it more realistic.

Bugulary
Will we be actively with our own zoi able to invade and steal from neighbor homes? If we're successful by being stealthy and hiding we wouldn't be caught.

Feedback New 3D Scanned Clothing

  • I love all of the new 3D scanned clothing I hope you keep them all especially the pilot jacket and the skull caps that have the X marks on their thumbnails. I’d also like to see more adult focused sophisticated/luxury clothing for adults like something you’d see at shops like: Banana Republic, Frank and Oak, J.Crew, White house Black Market, Ralph Lauren, Mango, etc.
  • Are you also planning to add more longer jackets different trench coat styles and long puffer jackets for both men and women?
  • Will more winter clothing and general everyday clothing for children and toddlers be added in later too?
    Question: Will there be a modular option for some of the jackets to keep them opened or closed?

Architecture for Build Mode
Are there plans for later to add more architectural build tools? Such as doors, windows, pillars, archways for interior/exterior walls, and more furniture.

spring ember
#

Thank you so much Kjun and the entire inZOI team for constantly improving the game! 🥰🙏🏼🤩

I was wondering — would it ever be possible to have a room or wall measurement feature in Build Mode? Often I find myself manually counting the tiles while building 😅 It would be so helpful if we could just click on a wall or a room and see the dimensions right away!

Also, it would be amazing if we could raise pools just like we do with platforms — imagine the incredible builds we could make with infinity pools! 💦✨

mystic quail
#

Bro really said "Let me show you how my team absolutely COOKED" 🔥

compact prairie
#

10.10.25 - Length of day update, AI Build, and more

final terrace
#

Can we please have an eye-dropper tool in build mode to sample colours? This would be better than the current process of having to click on a wall to find the hex code for the colour, and then copy and pasting it .

warm parrot
#

A way to save mods into playlists for us to easily enable or disable different groups of mods!! On geforce, I can’t access files to reenable my old mods so I have to go through them all individually

eternal sable
#

Hi InZOI Team!

Great direction you all are going! Especially focusing on improving current systems and not adding any new ones for now.

For A.I. build I would not remove it. Instead just pause further development for now and put that manpower into improving other systems. I think A I build system is a great start and concept, but doesn't need the attention right now. You can leave it for those who like to use it and for new players to get an idea of it. A note to let players know "under development or demo system" something along those lines when people hover over it to select would be fine.

fresh thorn
#

Activities to do with Pumpkins in general & for Halloween

**Positive **

  • Pumpkin Carving
  • Pumpkin Decorating (Crafting)
  • Pumpkin Bowling
  • Pumpkin Composting (this can be another special fertilizer option)
  • Culinary: meals, drinks, desserts and etc.

**Negative **

  • Prank: Pumpkin bomb (an exploding pumpkin given as a gift)
  • Prank: Jump Scare (wear a pumpkin over the head with a scary face to scare someone)
  • Throw pumpkins at vehicles or people
  • Pumpkin voodoo doll/stick: increase chances of possession from a ghost, scared buff, cause illnesses or etc. Maybe have the voodoo doll be able to move on its own at night…👀
    ** *Have to have a certain level of skill to make this doll and use it. **
gritty dust
#

I would prefer to not have the AI build mode (half the fun is building yourself!) and instead see that focus go to the resizing objects ability. Other things at the tippy top of my wishlist are: skin/makeup mod-ability, and better lighting options. Currently I hate how dark the indoor areas are during the day, even with windows. I don’t want to have to download a reshade mod because I use GeForce Now to play

stray monolith
boreal dove
meager dirge
#

So I’d love to see these eyeliner stamps added to the eyeliner section 🙏🏼

rancid patio
#

When making the calendar feature can we have a option for realistic amount of days like 1 year = 365 day (12 months). This could also lead to having realistic aging. For people that want to play a whole year in game.

fallow wagon
#

Feedback on police: I literally got robbed at my stall in Cahaya and was trying to fight the robber, the police passed and did nothing. I feel like the police should intervene when fighting or they see robberies.

half bloom
#

I am beyond pumped for the Halloween content!!! Please tell me kids will have cute little costumes!!!!!!!!!! 😍 😍 🎃

silver knot
#

ooo abother thing that could be really cool if added is functional blow dryer, hair brushes and makeup along side different walking animations depending on personality. Id also like to see more ways to chat using text messages like if we could type a message out and they can respond

golden fiber
final anvil
#

Hey Kjun! I'd love to see an option for existing resident NPCs to autonomously find jobs. Is this something that could be implemented? I've noticed that currently, only the system-generated NPCs seem to have jobs, while the original residents mostly stay unemployed, which feels a bit off.

Also, could we get more variety in NPC appearances? Many of them look way too similar right now. It would be great if they could have more diverse and unique facial features.

Thanks so much for listening!🥺 🥺

bright tundra
#

Darker Themes

Kjun, I'm very excited about the upcoming burglar! I'm happy to see some darker elements added, such as crimes witnessed when city safety is low, and other "darker" events you feel are appropriate to add to the game—with a focus on* keeping the game fun.*

A lot of the tragedies and darker themes I've read in posts here would suit better as mods because they wouldn't appeal to most players, would increase the age rating, and/or would not add fun to the game. Most players play games to have fun. Storytelling is also important to a lot of players of life simulation games, but please do not add things like pregnancy miscarriages and physical disabilities. Even if these elements can be "turned off" in settings, I don't feel they belong in the game as anything other than a mod. These are extremely painful topics for many people, and I don't think we need that added to a wonderful game that's fun and can make people feel better if they're going through some real-life tragedy or darker theme.

I've seen a lot of requests for wheelchairs. First, I think it would be a waste of the studio's time to create all the animations for it and all interactions between zois like hugs, handshakes, taking care of a toddler, and many other interactions. Second—and more importantly—I don't think wheelchairs add any fun. I need to use a wheelchair, and there's nothing particularly fun about it. It's very inconvenient and comes with a lot of emotional complexity that I don't think any general life simulation game could simulate in any way that wouldn't be offensive to people who have to use a wheelchair. It would be better as a dedicated game, but even then, I doubt it could be done well or accurately.

I respect that people want to tell stories that might include a wheelchair, but I don't think disabilities should ever be added to inZOI.

Thank you for reading this. 🙏 ❤️

final anvil
#

Hey! I've noticed that my Zoi and another Zoi are in an unmarried "True Love" relationship, but when she flirts with someone else, the other party doesn't seem to have any jealous reaction, and the relationship bar doesn't drop. Is it possible that unmarried Zois simply don't trigger jealousy? I personally think jealousy reactions should be added to all kinds of romantic relationships — it would make the emotional dynamics feel so much more real and engaging.

short shadow
# bright tundra **Darker Themes** Kjun, I'm very excited about the upcoming burglar! I'm happy ...

Kindly put but your fun isn't everyone's type of fun. I've seen many people from the Sims to Paralives and even in the Inzoi community that do want wheelchairs and disabilites. It helps others feel represented or to create family members who do have them. As much as I do agree with some of your points—extreme violence/crimes as mods—it is FUN for people who do want it and there's quite a few that have voiced it out. Some people came to Inzoi expecting sims+GTA life simulation b/c of previous advertisements like burning cars, punching/shoving people and theft (possibly for other reasons too). Even if it may not be fun for you, I feel it isn't fair to declare that for others.

bright tundra
cobalt blade
lofty cosmos
# short shadow Kindly put but your fun isn't everyone's type of fun. I've seen many people from...

However, my opinion might offend some people. The games inZOI and GTA belong to different genres and are not of the same type. One is a life simulation game, while the other is a crime action-adventure game. If they are combined, it might be acceptable, including elements like thieves, police careers, fights, etc., which are all possible in real life. This is a feature of the game. However, if inZOI has too many elements resembling the criminal forms of GTA, such as car racing, gun possession, violent pursuit, the nature of the game would change. The open world map like that of GTA is the most suitable. Why did Rockstar, after 10 years of production, achieve such a thrilling and satisfying experience in the open criminal world, and received unanimous praise from players?

bright tundra
short shadow
# lofty cosmos However, my opinion might offend some people. The games inZOI and GTA belong to ...

Of course they do, that's why I agreed that those extreme types of violence/crime belong in mods and not in-game. I also suggested before in another discussion that elements similar to extreme violence or GTA elements can be implemented but remain appropriate to the ESRB rating so players can have their fun without raising it rated M. So obviously no brutal violence/murder or s3xual explicit content/weapons and so forth. But I think people expected the same level of thrill of GTA and not necessarily just another life simulation.

I'm only one voice and don't speak for everyone but just speaking on what I've seen and picked up on. I entirely agree that it should stay as a life simulation but I feel they Should also not be afraid to step out of their comfort zone from the standards of life simulation that had been set for so long.

slow coral
# lofty cosmos However, my opinion might offend some people. The games inZOI and GTA belong to ...

I absolutely agree. It’s important to note that inZOI inherited elements of open-world action, RPGs, psychological books, and even aspects of a city sim through the settings. If you look through interviews with Kjun, he aimed to combine all of this in a way that feels balanced, like it does in real life, not in blockbusters. That’s why inZOI carries such a strong sense of cross-genre design.

Q1: “— We have a system from the RPG genre called ‘reputation’, where making certain actions can stack to give that character a lable of a ‘bad person’. Let’s say an NPC was committing a robbery, and because of that, they have now developed a bad reputation and your next encounter with that NPC will likely become negative even though you have never had any prior interactions with that character. In other life sim games, your interaction with an NPC would have only been detrmined by your previous interactions with that character but one thing I really wanted to focus on was creating deeper and more intricate relationships, and that includes this reputation that will be applied to every character.
— In a way, a random NPC could become a criminal in the game?
— That’s right. It’s the same whether you’re talking about RPG or life sim where a certain level of reality is needed to create an immersion. One approach to the tower guard metaphor is to have police restrain the bad people, and if severe enough, remove them from the game, saying they were put into jail.”

Q2: “You can also fight with people. You can even beg for money”

Q3: “— These features seem more reminiscent of ‘SimCity rather than Sims
— I have a lot of experience playing it, too. For a very long time, even since the first SC (Kjun)
— Many people compare inZOI to Sims, but it’s actually a combination of that and SC, with features that rival even their latest offerings
— Since I’ve played these games for a such long time, it’s natural for my to create that ultimate sim that does everything that I always wanted (Kjun)

golden arrow
#

Thank you to Kjun and the whole team for working so hard! I am excited and impressed with all the features and things being worked on.

As for the AI Building, the idea of it is nice, but I do feel like it could be shelved. There are other things that need more attention and improvements.

restive sphinx
boreal dove
slow coral
# boreal dove Do you think this game would benefit from more directional actions? Being able t...

No, I’m taking into account what was promised in the interviews as the USP. They outlined aspects of life that were meant to be played out not through live-action, rather through complex simulation. I’ll stay here to remind people where it all began and to help shape a product that isn’t stitched together like Frankenstein, but one that’s whole and complete, just as Kjun originally envisioned.

“This is the relationship chart and the relationship of family members can turn bad. If it gets bad enough, the kid may leave the house, and the wife refuses to come home.
Another bit of realism we’re working on is when you call your son over, you can ask, “Did you do your homework?” or “Come back home by so and so”.
— If you call your son over and give him an allowance, does that improve the relationship?
— It does but if you give it too often, that can have its own repercussions.

— One thing I didn’t like in other sim games was the conversation was always the same, no matter who you were talking to, and I wanted to change that. In InZOI talking with family members will be different than talking to a stranger. Even for your wife and kids, the conversation will be different. Let’s say I went to the park.. I don’t like where this is going… and I meet a stranger to whom I can ask “Would you like to get some coffee?”

UPD: Look , Kjun didn’t want Sims-like “Small Talk”, yet for some reason it was added by v0.3. I believe this wasn’t part of his original vision, which makes it feel insincere and breaks what was meant to become a core part of the game. It didn’t benefit the project.

bright tundra
# slow coral No, I’m taking into account what was promised in the interviews as the USP. They...

I love the family dialogue options that are already in the game, the relationship + mood dialogue, and value-based dialogue. I hope the relationship consequences he mentioned (child might run away from home, a spouse might refuse to come home!) will be added.

Or are some of these consequences already in the game? In the post you shared earlier with quotes from Kjun, he had mentioned a person becoming a criminal and being taken out of the game like going to jail—and then a jail was actually implemented in the game! Right now, I have only played families with a strong loving relationship, so I'm very curious!

I plan on exploring the negative karma side of the game a lot more in a new game soon. I want to play a zoi who is an absolute menace, and I hope people will react negatively when they encounter my terrible karma zoi.

EDIT: I forgot to say about the small talk, I think it's the two zois are conversing about the topic you selected. Or at least, that's how I have played it out in my head while I'm gaming.

Perhaps it would be better if it was renamed to discussion and all the responses (friend, peer, romance) would pertain to the interaction/dialogue we select. That would help with immersion, and the conversation about a topic can be a little longer than just one statement followed by one reply.

fringe ferry
#

As for AI Building, it often produces results different from the prompts, and since it’s based on an SLM AI, improvement seems difficult — so we’re considering pausing its development.
Do you think we still need it as a basic starting tool for building?
We’ve also made a few small improvements to the building convenience features.

I think what could be done for now is to pause the development of this building SML AI, but at the same time - promote and/or improve the building experience for builders, so that there'll be a bigger variety of various houses shared on Canvas.

slow coral
# bright tundra I love the family dialogue options that are already in the game, the relationshi...

So here’s the thing – all these emotions, traits, values, relationships, consequences, if given proper development and attention (and not just from the team, but from players too), look far more rich and promising. That’s why I’m reminding.

Did you know they removed the unique memory system with replayable key moments? That before the Enneagram, they were using the Big Five and what if they combined that with temperaments and values, it could’ve formed a truly fresh dynamic personality model? What if they didn’t focus on just one emotion, but made a blend, we’d get an interesting duality?

That’s why I keep saying: this game could’ve spent months more becoming a new milestone in simulation without copying.

About your vision of small talk – they’re already experimenting with a new dialogue system that should eventually include response options.

(8/20/25) As for autonomous small talk, it triggers even when Zois aren’t familiar, and the Inner Thoughts (SmartZoi) say: ‘I’m not in the mood for any small talk, I want to show who’s in charge.’ and automatically Make Small Talk

(6/21/25) v0.2 AI immediately led her to Rosé through the action ‘Try to find common ground.’ Inner thoughts were like ‘Haha, hope she thinks I’m fine and cool. Let’s make her see me as a little rockstar.’
‘Haha, it feels like she really gets me. I can just go with the flow and be myself.’
Then they met at Adam Entertainment, with great joy from Jennie – there was a burst of emotions and the message: ‘Wow, I feel so lucky! I really do love this moment with Rosé.’

Quote:
‘I can see you’re greedy. You’re practically using this game to fulfill your wishes as a life sim player’
‘It’s a tough job being a game developer, especially with games dying out’ (Kjun)
‘It seems like you finally found your passion after your mid-life crisis’
‘I’m at an age now where I can’t call myself young anymore, so why settle when I can just enjoy, which includes using this game as my personal wish list?’ (Kjun)

slow coral
#

From the forum:

Quote:
“Back when I played the game, I made a character as a criminal, and it was honestly so dynamic and fun. You could beg, rob people, and as your karma got worse, even strangers would point fingers and laugh at you just for walking by.

Eventually, after committing enough bad deeds, my character died right there on the street and NPCs gathered around, shouting like ‘Serves you right!’ and laughing. But now, it feels like all those features are gone.

Did they just remove the some karma system because people said karma wasn’t fun and asked for it to be deleted?

Now they’ve removed too much karma related interactions that it’s become impossible to even achieve aspirations.

I think when people say the game isn’t fun, it’s often because it’s too unfriendly or unclear, so they don’t even realize what features are there. Or maybe the game just felt incomplete, which could also make it seem boring. But in that case, wouldn’t it be better to refine and present them in a way that’s easier for players to understand.

I actually enjoyed the karma system. But I didn’t like how I had to care about the karma of random NPCs I didn’t even know. Still, if that part was the issue, they could’ve just refined it.”

My remark: We proposed letting players choose which Zois to include or exclude from the Karma system. That idea was discussed collectively in a 5+ person conversation – you can check the forum, it’s all there.

#1426133482463035444 message

At this point, the developers need a dedicated presence on the forum. The community has already accumulated over 5 days of read time per user and built hundreds of structured threads, it’s already like a living archive now.

boreal dove
muted gust
# slow coral No, I’m taking into account what was promised in the interviews as the USP. They...

I don't want to get ahead of myself, but throughout Early Access, I provided feedback about the issue of Zois spending too much time staring at each other and not enough time talking, and how unnatural it felt.

My solution (an approach I built into a mod in The Sims 3): Reduce the downtime between interactions and increase the amount of time characters spend engaged in dialogue to make everything feel even more natural.

At the time, the team had an ace up their sleeve. The ace up their sleeve was: Incorporate a "small talk," or whatever it's called in the game, between interactions. So you choose Interaction A, and when it ends, instead of the Zois stopping talking, they engage in Small Talk. In the first version, if I'm not mistaken, there was only one. Nowadays, there are three, and there's a mod to change it back to just one.

The problem with this approach: The player's lack of control over the outcome of these Small Talks, especially when parking X interactions to try to achieve success and progression, interrupts the reward cycle. It frustrates the player and makes them want to play the Small Talk in that spot.

bright tundra
# slow coral So here’s the thing – all these emotions, traits, values, relationships, consequ...

Did you know they removed the unique memory system with replayable key moments? That before the Enneagram, they were using the Big Five and what if they combined that with temperaments and values, it could’ve formed a truly fresh dynamic personality model? What if they didn’t focus on just one emotion, but made a blend, we’d get an interesting duality?

Was the memory system with replayable moments part of the pre-Early Access model? I didn't notice that feature when I started playing on the day it came out on Steam.

I think if they find a way to combine the Enneagram, Big Five, and values to make more dynamic personalities, many players would be so happy!! I've read many comments about wanting more distinct personalities, but I don't like the way TS3 and TS4 went with combinations of descriptors that failed to make the characters feel very different (note: I only played TS4 for a few months when it first came out).

I really would love to see complex emotional states as well. Right now, there can be multiple emotions in play, but only the strongest one influences the zoi's dialogue. I'd also like to see emotional states play a bigger role in the urges a zoi gets. The Visionary zoi should get an urge to be alone when there's too much social activity, and they should have a unique ability to paint emotion-based paintings, music, videos, and books. It's one thing that makes artistic people visionary, after all.

I play a visionary zoi in two different games. It says they avoid conversation, but I haven't seen that in the game. It seems like they're very social, or at least, they don't abruptly get up and leave at the first opportunity—which is what I thought would happen if they had a certain mood caused by their trait.

Thanks for sharing all those screenshots. I can't read them all, but I appreciate seeing all the information!

boreal dove
muted gust
# muted gust I don't want to get ahead of myself, but throughout Early Access, I provided fee...

A small addition:

Labeling emotions in both InZOI and Ts4 has been a challenge. While the game's emotion system has improved compared to the past, the more emotional states you add, the harder it becomes to predict what the player expects. For example, Ts2's ambiguity was its greatest strength. By not naming emotional states, but instead demonstrating them through animation, the game allowed the player to assign meaning to how the Sim was feeling.

For example: The Sim is crying. The player could be telling a sad, happy, or angry story. So this Sim could be crying from sadness, but also from joy or anger. And not having an emotional label allowed for this type of story. Whereas today, by having labels, you restrict the story being told and, worse, it doesn't always seem to make logical sense. Because it's difficult to assign meaning if the game doesn't understand the story being told. So, what we often end up with are emotions jumping from branch to branch, removing the impact they should have on the player's story. That's why I like the approach:** Show instead of tell**.

The more Kjun moves toward stories that require words to be told, the greater the technical challenge of giving them meaning and coherence. Life by You faced a major challenge in this area, precisely because of its ambition. I'm not saying it's impossible, but that the result may not always be what one expects.

And the more you try to attribute coherence and consistency to the stories being told, the less freedom you have over the player's interpretation of events and facts. So there's some information the player needs and deserves to know. But there's other information that, if told, can interrupt the creative loop in which the player was interpreting their stories.

slow coral
# bright tundra > Did you know they removed the unique memory system with replayable key moments...

Yes, that early build had codename BLUE (jenkins-BLUE-PACKAGE-MAIN-3804 (62170)). This Rewind Time mechanic was triggered from the far-left button with the time rewind icon (where there’s now a simple Load placeholder before the Pause button).

So again, there were many iterations, and the saddest part is that it paused/stopped evolving, replaced by things that were simply taken from Sims 4. Even Traits in the upcoming patch are just the same ones from Sims 4. Tbh, I don’t really understand why they’re abandoning everything, while increasingly implementing things that no longer carry any sense of novelty.

On the forum I also explored the Multi-Emotion Cloud, which includes several emotions at once – similar to how it’s done in the recent game The Alters. Dominant emotions, even if they conflict, form Emotional States, which were described as ‘HE LOOKS SO STARTLED WITH A FRIGHTENED EXPRESSION ON HIS FACE.’ Any conversation or action can trigger multiple conflicting emotions depending on the factors – now that’s fresh, while we’re still looking back at 2014.

Also, Enneagram motivational model + Big Five/HEXACO + temperaments were abandoned.

There is the Signature Skills in Disco Elysium, and Sims were more diverse in Sims 2 with the points/zodiac and if all this were developed through dynamic personality transformations, we’d get new gameplay. I wrote about Authority – the higher it is, the greater the chance to pressure or persuade. You could have a powerful shortcut action that runs a hidden check like in DnD: if it succeeds – great; if not – wait for long cooldown. Or like Visionary – I can’t “invent” everything alone, but the devs are absolutely capable of building great new systems.

https://forum.playinzoi.com/t/emotional-clouds-multi-emotion-states-duality-and-conflict-with-2025-game-references/4862
https://forum.playinzoi.com/t/expanded-zois-personality-multi-traits-personality-skills-and-point-mixing-enneagram-big-five-hexaco-based/5099

slow coral
# muted gust I don't want to get ahead of myself, but throughout Early Access, I provided fee...

From the Forum:
Quote (this thread is always on top now): “They kept updating the game based on feedback, but it feels like that actually ruined it.

I was right. The graphics used to be sharper and prettier, and the characters had way more personality. Now it just feels like they copied Sims 4’s feature.

When the game first came out, people complained a lot. They asked why the characters didn’t talk to each other like in Sims. They said the idle chatting in Sims was a good feature. I disagreed back then, but people accused me of defending the game. In the end, though, the game basically turned into a Sims clone. And those same people who complained? They’ve left the game.

When there are 100 people, there are 100 different opinions. it’s often just the loudest user issues and what a villain says just to brag about how great Sims 4 is gets mistaken as actual feedback.

"Why can characters get married so quickly? Why don’t they talk automatically? Why view is weird?" People keep asking for these things, but in a simulation game, you’re supposed to create your own scenarios. Why expect the game to hand everything to you? That’s how it slowly turned into something like Sims4.

Because we listened to feedback like ‘I hate karma,’ ‘I hate mint chocolate stories,’ ‘I prefer Sims 4 style,’ and ‘Sims did it like this!!’, the gameplay ended up becoming bland like Sims 4, and all of inzoi’s unique charm disappeared

I’m not saying I was absolutely right. But at the very least, I prefer the older version and plan to stick with it for now. The current version with its weird graphics and that pointless ‘idle chat (small talk)’ feature, broken shoulder view just not enjoyable for me.

Saying ‘we’ll develop based on user feedback’ sounds nice, but it’s actually risky. Most of the so-called feedback doesn’t resonate with me at all.”

And my remark (image 2-3 v0.2 vs v0.3). I was impressed by SmartZOI’s decision-making in v0.2 and in complete disbelief when I saw what it became🫡

muted gust
#

As a creator who had the chance to play the game a year before the launch came out, I can say without fear of being wrong: They no had "MORE" personality. They looked like "puppets". Their autonomy was very slow, and they were addicted to cleaning.

You're right about the graphics: The lighting was better and more natural before, especially indoors. They made some decisions that changed that. It's not that it's worse today, it's just different. It's still beautiful, but in a different direction. Before, the clouds had shadows, which made the outdoor environments even better; today, they don't. Before, the sidewalks were highly detailed with a huge variety of details, which were probably removed for optimization purposes note the sidewalk in front of the house in the photo

I understand that the community may have expressed themselves incorrectly about the idle chatter. InZOI had such a large number of interactions, but that wasn't good. There was little to no variety in the animation regarding the conversation topics.

I feel like the menu was bloated. Some topics were too specific, and with the incomplete translation, they sounded strange. You had a huge number of interactions, but in essence, they just seemed like the same with different names. It was hard to understand how they impacted the relationship in the short and long term.
So I think what people wanted was: More interaction variety + animation. And maybe they expressed themselves poorly. And ts4 is honestly a terrible example; I tried to distance the team as much as possible from using it as a benchmark.

Maybe we have similar and opposite views: Micromanagement is not a good thing when there's no unpredictability. Total control is as bad as no control at all.

Note: I warned the team about the shoulder view. I didn't like it either; it takes the character out of focus. I suspect this is an adaptation for the ps5, to make interacting with the environment easier. I agree with your final sentence

muted gust
#

I've told the team and Kjun himself on several occasions: Maintain your vision. While I think it's noble and beautiful to build a game with the community, if you asked people a few years ago, they would say they prefer faster horses to a car.

So I understand your point/your pain. At the same time, I also feel that the team invests too much time trying to reinvent wheels that already work. They complicate solutions that could easily be solved with simpler approaches. This isn't a criticism of how they choose to work, just an observation that the most complex solution isn't always the most efficient (in fact, it almost never is).

Many of Inzoi's dilemmas are easily solvable by reinterpreting the logic behind how it works. For example: I don't need to replace the car's engine, just change the way the gears turn, the sequence, intensity, and order. I did my best to provide a solution for every problem I pointed out. I invested as much time as you did, so believe me, I understand how you feel. These days I'm more quiet about all this to interfere as little as possible in the "team's vision." But honestly, I don't know if this is a good thing, xD Well, I can say it's good for my health. I really root for Inzoi, but I hope he doesn't get lost in this back-and-forth of opinions.

EDIT: A little addition to your answer below: Kjun is a wonderful guy. A great friend and definitely someone with whom it would be easy to spend hours talking, feeling like you were only doing so for a few minutes. So again, I understand how you feel @slow coral .

slow coral
# muted gust As a creator who had the chance to play the game a year before the launch came o...

Thank you, though I didn’t actually write this one myself. I mean, I could write in that style, sure, but I genuinely resonate with Mr. Kjun. Players are players, and some feel closer in spirit, but this is an author’s project. Like I said before, this person gave me enormous hope – that at 34 I might finally see what I wanted to see when I was half that age. Just like many others who want to let inZOI be inZOI, not just another product in the sims-like subgenre.

There’s huge value in those detailed menus when you’re playing with Karma and SmartZOI, and that was essentially the Unique Selling Proposition. The UX/UI problem clearly exists, but SmartZOI should be choosing from a list of such actions to find the best match and reflect the intent in text, and those actions simply aren’t there. They’re also needed for the Karma system, and for spreading rumors via Bubbly (which is also almost gone now).

Honestly, I’m very upset. I see less and less of what was part of the USP, and by release the game might just become a generic sims-like. That will definitely work better for one general audience, but it’s completely uninteresting for another. And the biggest issue is that this other audience already bought the game (not downloaded a free beta), and it’s their money that’s also funding the transformation into a sims-like.

When you talk about reinvention… Many games reinvent(ed) mechanics, and that’s a good thing!
As soon as evolution stops, the market gets flooded with identical ARPGs, souls-likes, rogue-likes... Back in the 2000- early 10s, it felt like almost every game came with a new vision. Now, it’s only once every year or two that something releases where you can truly feel a fresh breeze.

boreal dove
muted gust
# slow coral Thank you, though I didn’t actually write this one myself. I mean, I could write...

The problem isn’t innovating; it’s wasting time reinventing things that already work. Instead of building on what already exists in the industry and moving forward, the team sometimes creates complex solutions for simple problems, like the Small Talk example I mentioned. This slows down what really matters: player experience, simulation depth, interconnected systems, intelligent autonomy, and meaningful interactions.

inZOI has rare potential, a strong vision, and something that could elevate the simulation genre to a new level — but that only happens if the team focuses on the essentials: delivering solid, meaningful systems with their own identity, instead of spending months redesigning mechanics that already have proven solutions in simulation game design. True innovation doesn’t come from ignoring what already works; it comes from intelligently reinterpreting it, simplifying where possible, and evolving the concept.

In short: you can be innovative without reinventing the wheel. What makes a game endure isn’t how different it is for the sake of being different, but how well it executes what it sets out to do. There’s no need to simulate an entire city if the player can’t feel the impact while playing. There’s no reason to add 100 interactions if each one is just a different name with minor relationship progression changes. We’re not playing to write a book from A to Z. Therefore, not every dialogue needs to form a perfectly logical sequence — though I can understand the value of that.

slow coral
# muted gust The problem isn’t innovating; it’s wasting time reinventing things that already ...

Alright, then please explain – what exactly will remain of the rare potential, strong vision, meaningful systems with solid identity, and so on, if everything is effectively being overwritten by proven solutions in life simulation game design?
What will be the new Unique Selling Proposition at launch?

Specifically in the pre-release window, a bunch of bloggers, game media are reviewing the game again – and they’ll need something to say along the lines of:
“You should definitely return to the game / buy this game specifically, because they… (?)”

Early Access doesn’t change the fundamentals – that’s not what it’s for. It exists to finish what’s already been started, especially when the team needs support to keep developing… and to ensure the developers can keep building without starving

muted gust
# muted gust The problem isn’t innovating; it’s wasting time reinventing things that already ...

I feel that if they repositioned some interactions, making them available as skills are gained, job promotions are achieved, and the player gains more game time, earning these interactions would improve progression. The organization of the interactions menu could also be more efficient. Conversations like:

Ask about: could be collected in a menu dedicated to this topic.
Talk about: could also be.

I notice that the current organization mixes so many topics and subjects into a single category that it's like opening an umbrella and confetti falling on your head. What I recommend to the team:

Find out:
1.How long it takes people to choose an interaction
2.Observe if they are reading or just choosing randomly
3.Find out if it's possible to be more efficient by reorganizing the menu into more robust categories, BUT: without overloading the menu with too many categories.

This is a small addition to my point about 100 interactions with different names

Now, if these interactions, in addition to having a different animation (something the team is already doing), were available CONTEXTUALLY: Well, you're golden! You could "Complain about a customer" IF you had a job. You could talk about a promotion WHEN you got it, and so on.

Answering your question above: The coherence and consistency of all interconnected mechanics, working in perfect harmony together — that is what will make inZOI amazing and different. TS4 has a variety of mechanics and systems that overlap and don’t work well together. This is where inZOI can shine. The only thing inZOI needs to do is: Execute everything it set out to do accurately and correctly.

It’s supposed to be a realistic simulator: give us animations that show it.
It’s supposed to be a simulator with consequences: put us in situations where we can observe the impact of our decisions.

It’s not difficult. I don’t disagree with what you’re saying — we’re both looking in the same direction, just with different perspectives.

slow coral
# muted gust I feel that if they repositioned some interactions, making them available as ski...

Ah, well you could’ve just said it’s meant to pull in disappointed Sims 4 players. I thought it was something Kjun talked about in interviews – a huge genre hybrid with promising fresh mechanics. That’s why 89,000 people jumped in on launch day concurrently and a million copies sold in under a week – most of whom probably don’t even know something about Sims 4, since their last experience was Sims 2 or 3, and it’s all childhood memories for them.

Alright then, let them try to shift the audience. What is it now – 70–100k concurrent players? Maybe they’ll capture 10%. Some won’t meet the system requirements – Unreal Engine 5 is simply not viable for many low-end Sims 4 setups. Some don’t like hyperrealism and feel the uncanny valley effect. Some are just used to their familiar “swamp” and nostalgia. Some prefer handpainted style / cozy aesthetics and are waiting for Paralives. Some are holding out for Midsummer or Project René.

So yeah, it’s nowhere near the day-one flood of players. If the goal is just to do what Sims 4 did, but better – and Karma, Ghost Play, Control City, Enneagram/Temperaments, Memories, “true” open-world layered simulation/SmartZOI, all get cut/shelved/underdeveloped – then I won’t be there on release day either. Thank you for informing me about this prematurely.

muted gust
# slow coral Ah, well you could’ve just said it’s meant to pull in disappointed Sims 4 player...

Well, as a good TS2 and 3 player, I'd really prefer if attracting TS4 players wasn't the focus here. I've been suffering for 11 years because of this (in this limbo that never ends), and I don't wish that on anyone. But I understand and respect those who like TS4, haha ​​(although I don't agree).

And please, I hope you didn't misunderstand that everything I said was: "Make a The Sims 4, only better." Far from it. If they're going to be inspired by any The Sims, make it 2 and 3. And then, yes, do better.

NOW, we have to agree that financially, TS4 is a success and seems like a "good place" to draw inspiration if they want to make an easy-to-create product that sells well. BUT, at the same time, TS4 DEPENDS on putting the player in the position of "The next pack will be better" and continuing to deliver that dependency. I don't wish that for myself or any other inZOI player. That's why I talked everything I suggested and exchanged so many messages with the team.

I can't say how they'll make the game, but if it's supposed to be a The Sims 4 with realistic graphics, I won't play it either. Did it seem like everything I said was about "copying TS4 better?"

Now I'm worried 🤣

Edit: I even see the potential in Inzoi's tools to be a kind of Sims Ville, where you could create the city and act as a sort of Mayor. I love that we can control the city's cleanliness, among so many other features. But, like you, I also wish they were more evident and related to the game's other mechanics. I've read some of your suggestions for this, and they're great. I'd be happy if the team focused on aligning all of this, and I see that if everything works as it should, it will be an excellent selling point. So this kind of complements my previous answer about how they can differentiate themselves from The Sims. And honestly, if they do the basics well, they'll already be light years ahead of The Sims.

tired portal
short shadow
# tired portal Did you read the part where she explains why that feature would be offensive for...

Yes, FOR THEM, but how does that trump all others who may want it? I've seen plenty of people who want to be represented and that includes even the disabled. I have no problem with them not wanting it, it just didn't sit right when they say "it doesn't add any fun" rather boldly. Other than that, I agree with the rest of what they said. And yes, people are allowed to agree and disagree. With a topic like that, it deserves to be discussed amongst one another until we reach a conclusion if its an appropriate thing to add without dismissing it altogether. Which, their message came off as, that's all.

tired portal
# short shadow Yes, FOR THEM, but how does that trump all others who may want it? I've seen ple...

“ FOR THEM” WOW! I just find it interesting we claim to want representation in the game, but we completely belittle the opinion of the people who actually have the disability and why it might be painful for them. Now that doesn’t sit right with me and that’s the end of the discussion in my part. I think I have proved the hypocrisy of some people who hide under the representation argument.

pastel echo
# tired portal “ FOR THEM” WOW! I just find it interesting we claim to want representation in t...

It seems you've completely misunderstood what the person you're replying to is saying because they seem to be pointing out that what that person was doing was dismissive itself, which is why they had a problem with it, not because they're sharing their own POV. Also, you are assuming that people disagreeing are not disabled themselves. I've seen many fight for representation in life simulators with excitement toward the idea of it finally being added. The person saying don't add it appears to be saying "it's a waste of time because I don't want to see it and it wouldn't be fun for me" instead of considering all those who do want to be represented in that way as a whole. Now, that may have been a misunderstanding due to bad phrasing, but the dismissive statements of the original commenter is what is being pointed out.

That's not hypocrisy at all. But you claiming it is in this case and saying that they are "belittling" the commenter by pointing out they shouldn't speak so definitively for all wheelchair users is certainly irony (not to say the commenter meant to do that).

short shadow
stiff cape
#

thank you to everyone who is keeping this thread on-topic and staying respectful of others

slow coral
# muted gust Well, as a good TS2 and 3 player, I'd really prefer if attracting TS4 players wa...

Yes, here I fully share your view. Sims/2/3, and cancelled Sims Ville are already classics, without which the gaming industry is hard to imagine.

From the outside, it even seems like it’s not just about well-designed mechanics (though that’s true too), more about the fact that these games were embraced by folks, not just by niche gamers. They became more of a cultural reference than a franchise. And they weren’t afraid to challenge censorship in places, which made them games for generation.

I’ll admit when I was posting ideas for updates and DLCs on the forum, I always factored in the existence of The URBZ, The Movies, Bustin’ Out, SimCity. And I see nothing wrong with that, because that era truly marked the rise of simulation and strategy games along with a wave of teams eager to experiment in that space. All those “farming” games eventually evolved into full-scale simulators, and with them, the genre went mainstream.

I was surprised when I found out Farming Simulator has 40k concurrent players and I thought, why are they already there, while InZOI is still here? Take the utilitarian gardening from Sims – it’s no match for a real farm, which fits the scale of InZOI’s world far better. So why settle for mediocre implementations when the real thing exists?

Same goes for The URBZ, The Movies, Bitlife – they all scale perfectly to InZOI’s world. Add Ambulance Life, Police Patrol, and so on – all of it directly ties into City Stability. That’s already a new RP.

When you look at the industry more broadly, it starts to resemble what Ananta (Project Mugen) has been trying to build for 5+ years absorbing all the adjacent genre games (like 5-10) and making “Finally we got it, The Game”, leading to 15M pre-reg. Could InZOI build a large-scale game by drawing from adjacent genres? Of course it could.

And that’s a far more exciting realization than this endless ceiling-pushing trying to win over the Sims audience and bring in dev who think less broadly than Kjun himself.

pastel echo
# proud oracle We’re excited to share the second video showcasing our development process. In t...

Hello, I really enjoy seeing these little moments of development!

I'm relieved to see more clarification on the length of day issue, as I know that was a major concern for a lot of us. I think it's great that you are adjusting for all day lengths!

As for AI building, I am not really the best builder, so I'm not necessarily against the idea of an AI "Smart Builder" tool being added, but I wouldn't mind if its development was stopped or postponed indefinitely to focus on more important features for gameplay either! Plus, I love seeing what other creative players build and using it in my game, so the loss of the tool is no loss to me 🙂 For me, an AI building tool would just be something "nice to have" or "cool to try out," rather than a "need".

I am a little confused about why you're making holiday-themed outfits not permanently added to the game. Why not just make them stay forever? And what do you mean by "once the calendar system arrives in December, they can make a comeback"?

slow coral
#

The latest thread from the Forum – 1h ago

Quote:
“I’m not sure if this is the best place to post, but I was wondering if this game is trying to be more than just a “better graphics The Sims”? If that is the intention, does anyone have info on inZOI team’s plans regarding features that stand out against the standard Sims games?

Beyond the gen AI stuff which is more of a side-show, what core features are planned that are meant to really make this game different besides graphics? I’ve played the game for a few hours and I genuinely cannot tell any big differences (besides missing/incomplete features frankly). I’ve tried the smartZOI thing but… it just doesn’t have much of an impact that I can tell even after experimenting.”

Comment 1:
“Ironically enough, it was more distinct from “The Sims” in version 0.10 to 0.20.
Version 0.30 took a turn bringing the game closer to the sims with it’s interface and shifting focus.
We’re hoping they will go back to those early concepts that have shown much premise and were really fun to play.”

Comment 2:
sadly they seem to be listening to loud simmers now. they’re even talking about changing the open world to more like sims 4s style.“

muted gust
slow coral
# muted gust Perfect point! You’re right about all this. I don't know about "swallowing" all ...

Thank you so much for the feedback! That’s exactly what I’ve been writing about from the very beginning – both InZOI’s potential and the concerns around abandonment of the roadmap and the misaligned shift in focus from v0.3. I hope the devs take this into account, stop executing the misleading version of “Back to the Basics” ASAP (of course, only the one that leans toward Sims 4 – not the one with Calendar, LLM/context-aware adoptive, group behavior, memory and recognition) and return to the true foundations – BLUE early builds and pre v0.3 Early Access builds.

Your words reflect what I said in the previous brainstorm: #1423595341189611551 message

“What’s interesting is that this vocal subset doesn’t generate a self-sustaining build. They’ve already bought the game and can’t guarantee it’ll attract new players. That’s what marketing teams are for. And for integrating the right mechanics into the right pipeline, they need experienced game designers.

The only thing that can guarantee the game’s success is a well-structured pipeline – one where the author’s chosen direction is not a placeholder, but a full-on declaration. From the start, it should’ve been clear: this isn’t the past with a new visual. And none of it should be temporary.

Early Access doesn’t “test” the new direction - it confirms it. For players who came in expecting the game to eventually shift into something else, this feels like a gentle but clear break, genre pivot, loud and proud.

I know two such proud EA releases that hit 1M concurrent players on launch day each. But to get there, they need to show an extraordinary level of confidence. Really, really, really high.”

silver knot
silver knot
# short shadow I'm sorry if my wording isn't the greatest but I never meant to belittle their e...

as somone who was previously disabled before, id LOVE wheelchairs. I see how maybe miscarriages from the previous commentor could be offensive howwver for wheelchairs specially i think that would be a great addition. Games although not life simulators have featured ppl in wheelchairs bf like in arkham knight with oracle. Also theres such limited representation for ppl with disabilities and some inzoi players are waiting for it to come out on console where it would be hard to get mods. Thats why its great if they add stuff into the base game now bc some of us wont be able to download mods once the game comes out on ps5

mental rock
#

The calender system will be cool to jave actual season on a calender hopefully more of a improvement on the schedule system

broken quartz
broken quartz
#

I am glad that new mod videos will be released. I find the current ones are not very beginner friendly

stoic linden
#

Please, let's Next update be about improvements in animations we already know. Thank you

slow coral
# slow coral The latest thread from the Forum – 1h ago Quote: “I’m not sure if this is the b...

USP / Product Uniqueness

• The concept of uniqueness evokes positive connotations related to the desirability of the product for consumers.
• From marketing-based perspective, unique products are defined as those that are highly differentiated from other products in their category on the basis of perceivable sensory, image, functional, emotional or other product characteristics that are positively valued by the consumer.
Product differentiation is essential to product and brand success. However, to be useful, such differentiation must be:

  • perceivable by the consumer in terms of sensory, functional, image and emotional attributes of the products, and
  • important to consumers in terms of adding positive value to the product.
    • A unique product is also ”one of a kind” and, in that sense, it may be considered “unusual” or “novel” in some way but not so unusual or novel that it evokes a neophobic response, or if it is simply disliked by large segments of the population.
    • Another characteristic of unique products that has been addressed by marketing researchers is the breadth and extent of its purchase, use or consumption situations. Products that are appropriate for use across multiple situations are more likely to be successful in the marketplace.
    • The advantage of segmenting consumers on the basis of use situations for the purpose of product marketing was introduced by D-n (1982), who realized that, to the extent that any product appeals to a greater number of consumer segments, greater market success is likely to follow.
    • From a contemporary product research standpoint, the concepts of product differentiation and uniqueness cannot be discussed without a consideration of the emotional impact that the product delivers. Evocation of active and positive emotions among consumers was a critical element in identifying products that could be considered “unique” from a marketing perspective.

Cardello et al. (2017), PsycInfo (2025)

high bough
# slow coral Thank you so much for the feedback! That’s exactly what I’ve been writing about ...

It's so disappointing to see the direction they're taking. I thought this game was going to be something new and groundbreaking, a mix between GTA and The Sims. I even bought a new computer just to be able to play what I imagined would be an amazing, open-world game with unlimited possibilities. A completely new way to experience life simulation.

I genuinely believed the developers had a clear and unique vision for this game...
But now they're talking about loading screens, smaller maps, removing building features, and catering to Sims players who seem to want a "Sims 2.0." On top of that, they're aiming to make the game run on low-end computers...

slow coral
# high bough It's so disappointing to see the direction they're taking. I thought this game w...

The scariest part is that the entire forum is supplying them with ready-made references from dozens of different games. Some of the “inZOI audience” already went to play Watch Dogs (as I mentioned, it’s the most discussed reference). Our people are posting fully functional smartphone interfaces (with the ability to play music “in headphones”), branded boutiques from WD2, walking animations from Legion, driving and damage systems from GTA, traffic incidents and paramedics from Sleeping Dogs, amusement parks, dynamic events and crowds from SM2, clubs from Hitman, side activities (dates, cinemas, dance) from Ananta leaks, Chirper and Lifepath from C:SII, investment markets, capital, property ownership and more from Bitlife – and these posts are getting dozens to hundreds of likes.

But nooo – a new update drops, and it’s Sims (/4) again. God, I wish it would just disappear from inZOI’s info-space for a while. The creative folks don’t reference it at all, I haven’t seen a single thread where it’s even mentioned! How… how did it even get dragged into this, what does it have to do with anything?

Even the simplest questions:

  1. Are burglars connected to City Safety? Does the police system function like a “tower guard” mechanic, and is the Karma system a factor in their spread? Is jail a physical location where this burglar=‘bad person’ will actually be placed?
  2. With the calendar system, will City Appearance change based on current events – for example, can the city automatically be decorated for Halloween or Christmas?
hearty sorrel
# high bough It's so disappointing to see the direction they're taking. I thought this game w...

Personally, I slightly disagree with this. I do believe that it is important for inZOI to separate itself and make an unique experience for itself as a game.

However, where I disagree is the idea that it is bad to have the game be able to run better on low-end computers. If it is possible to expand accessibility to the game and optimize it through foundational stuff in game, wouldnt it overall make the experience run more efficiently on higher end software and ensure more stability? Like the load this game puts on even a high end computer is a decent amount. The 50 series GPU debuted earlier this year, so not many people have been able to upgrade to that yet. Many people are currently working on upgrading to 40 series.

Looking at the Steam Hardware & Software Survey, many of the top GPUs used are 30 and 40 series GPUs. The minimum GPU needed to play inZOI is a 2060.

So in my opinion, if we can increase stability for the minimum specs we have for windows (as well as maybe expand for Mac to allow for M1), it would allow for more people to be able to play now as well as to provide a more solid basis for higher end pcs moving forward.

(I accidentally pressed send before I finished but) in my personal opinion, allowing for a greater range of people to play a stable playable game allows the game to grow its player base now and be able to maintain it. This is just my personal opinion and is not an official reflection of the other mods nor the dev team.

normal lily
#

Thank you so much for the continuous hard work Kjun and co, absolutely love the video with all the new features including the ones you expanded on, I'm super excited to see this in the game. I think it's awesome that you're improving what is already there, which is a positive move in the right direction. I'm really happy that you're adding the open all mail feature and the burglar twist was unexpected but it's great that it is being added. I look forward to more of the updates in the future, again thank you so much for the transparency, communication, passion and hard work.

slow coral
# hearty sorrel Personally, I slightly disagree with this. I do believe that it is important for...

The problem lies in the choice of engine, which – regardless of whether it’s inZOI or anything else – simply wasn’t designed for low-end hardware. Under equal conditions, any attempt to adapt it for low-end essentially means cutting everything down to the bare minimum, which makes the game significantly worse compared to its equivalents, and absolutely non-competitive for high-end setups. Unreal Engine 5 didn’t even target even the current generation (past-gen now) at launch.

Apple’s M1 chip doesn’t support critical technologies like Nanite and Virtual Shadow Maps – which are what allow large-scale environments to be rendered without major compromises. Without those, such environments are essentially impossible.

The optimal (and even minimal) hardware for Nanite Virtualized Geometry and Virtual Shadow Maps includes CPUs with at least 6 cores at 2.5 GHz, GPUs that support DX12 Agility and Shader Model 6.6 atomics (starting from the RTX 30xx series, though partial fallback is possible with DX12/SM6 and reduced virtualization), 32 GB RAM. Apple M2+ and current-gen consoles like PS5/Pro and XBox Series X|S are listed in Epic Games’ official documentation.

https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine?application_version=5.5

For anything below that, UE5 wasn’t designed or intended – it’s more of a workaround and a burden for everyone involved.

Loading screens in open-world games began to disappear around 2015 and fully disappeared around 2018, with the rise of seamless level data streaming systems and SSD. It’s almost ironic that a game built on the latest and most advanced powerhouse ends up regressing with it to a state even earlier than 2015.

Epic Games Developer

Learn about Nanite's virtualized geometry system and how it achieves pixel scale detail and high object counts in Unreal Engine.

hearty sorrel
# slow coral The problem lies in the choice of engine, which – regardless of whether it’s inZ...

If you want high end graphics, then you do need higher end hardware.

However, using UE5 is not limited to just high end hardware. Low end hardware won't be able to do high settings, but that doesnt mean they shouldn't be able to run smoothly on the lowest of settings.

https://dev.epicgames.com/documentation/en-us/unreal-engine/hardware-and-software-specifications-for-unreal-engine

This is the link for the actual hardware and software specs for ue5

What you were looking at is only one aspect of ue5. M1 is also listed under minimum specs for ue5 as well

Epic Games Developer

Minimum and recommended hardware specifications and necessary software for developing with Unreal Engine.

cloud otter
slow coral
# hearty sorrel If you want high end graphics, then you do need higher end hardware. However, ...

Everything’s fine with the official required specifications. RTX 2080 (which isn’t weaker than the 3060) works with fallback Nanite meshes or manual LODs (which is exactly what the developers are doing). 3060 (12 GB) handles low settings, DLSS Ultra Performance, 720p (low-end hardware = low settings) and above. Then there’s the 40xx and 50xx series, Radeon equivalents, Apple M2+, mandatory NVMe (M2) or high-speed SSD (much slower), 32 GB RAM (not 16!) – and that’s a perfectly decent setup to run a fully open world, provided the developers either use World Partition or implement layered asynchronous simulation (like Sims 3’s timeslicing), which simplifies based on focus and radius, or only context-aware with semantics (tags) and event-driven, plus deferred story progression.

With level streaming, it’s absolutely possible to load interiors from shells seamlessly without loading screens – teleporting the required number of Zois with the right semantics as you enter, and rerouting the rest in real time into that building.

fallow wagon
#

Please add family trees and graves/urns it is hard to invest in the game and make a family legacy when there is no record of previous zois in the family. They just disappear after death 🥲 I suppose one way around this feeling is taking more family photos, but it's still a problem.

woven sable
#

I really dislike the objects pops in inZOI. Zois, objects, cars keep respawning in short distance. It break immersions in open world. If there no other choice but loading screens or instancing implementation to minimize it n give smoother performance, I'd prefer that.

slow coral
# slow coral Everything’s fine with the official required specifications. RTX 2080 (which isn...

https://youtu.be/LIkUeb-AEMk?si=4JlbbMPgkmUN4BnH
The Matrix Awakens UE5 demo (i9 10850K - ~30-40% load = ~60% free for simulation, 2080 Ti, 32 GB DDR4 @ 4200 Mhz (10-12 Gb is used ~20Gb for streaming cache))

Defaulting to "3" for all settings I tried "4" for Antialiasing and found it's doing a much better job at lower resolutions but is still intensive by itself as an upscaler.
You could use AA=3 or 4 and try yourself.
You could also use r.TemporalAA.Upsampling 1 in a config file.

PC Specs
i9 10850K 1.36v,..at Load = 1.32v, No AVX Offset
Allcores a...

▶ Play video
lofty cosmos
# hearty sorrel Personally, I slightly disagree with this. I do believe that it is important for...

It is correct to seek ways to actively optimize. Do a good job in optimization, but it should not be the current state. Mini maps, more loading screens, catering to low-end devices. The Unreal Engine games have experienced explosive growth since 2024, coinciding with the launch of the 20 series graphics cards. How much growth has the Unreal Engine games seen with the 10 series graphics cards? Having a 30 series graphics card now doesn't mean the upgrade target is the 40 series. It could be 60, 70, 80, or 90 series. The lifespan of a generation of graphics cards is at least 5-10 years. This requires individual plans for upgrading. Not upgrading the equipment now, in summary, those who like games will upgrade. If upgrading the equipment now, all gamers who like games can play. It should not sacrifice the current mid-range and high-end devices as a price, and crush the likes of inZOI players. This is unfair.

lofty cosmos
bright tundra
# lofty cosmos It is correct to seek ways to actively optimize. Do a good job in optimization, ...

You communicated this so well!! I feel the same way. I think it would be nice if the minimum requirements could allow for some players with slightly older devices to play the game as well. That takes good optimization, like you wrote, but there comes a point when someone wants to play an advanced game with higher requirements for CPU and GPU and they must upgrade to enjoy the advancements in technology.

I know not everyone can afford it. Especially right now when a lot of economies around the world are suffering. But if gaming really matters in your life, it's probably one of your major hobbies that you prioritize over other hobby expenses.

I'm curious about the demographics of the game. Younger players might not have control over the computers they have access to play games on, but more young people play games on mobile devices than PC or even consoles—at least according to articles and videos I've seen about the future of PC gaming.

I don't mean to imply that older gamers can just buy whatever computer they desire. It's just curiosity about the needs of the entire player base.

nimble horizon
# cloud otter While my computer meets the requirements, it's not a high end computer. And stil...

I disagree. Unless by greed you mean adding dlcs. If you want the game to stay as is forever (after official release with no expansion) then sure dont optimize the game/graphics. But even Sims 4 can barely handle its ever expansive expansion/game/stuff/kit etc packs so how do you expect inzoi to do so if the base game is already performance heavy? In order for continuous growth of the game past its official release date (dlcs etc) they need to have an optimized game that wouldnt cause issues with loading and player enjoyment (freezing, crashing, etc)

fickle junco
#

Bit late here, but if they make this then I would recommend this as a toggleable Option, personally I like getting loss within the world and trying to find my way back... and I know others do too.
I wouldn't mind this feature to be turned on now and again but I would make it toggleable so you can decide what you wanna do...

high bough
#

I understand this might sound a bit harsh, but sometimes I wonder why they didn’t make Inzoi a mobile game instead... They seem more interested in reaching as many people as possible with a small, visually beautiful game than in appealing to actual gamers who are hoping for a large-scale experience designed for high-end computers, something that matches the visual ambition of the game.

It feels like they’re no longer creating a game based on their own ideas and vision, but rather building something that “everyone” wants. That often means catering to people who have no real understanding of what’s technically feasible and who think suggesting new hairstyles will somehow help the game sell more copies at launch.

I also get the sense that the game’s future will include a lot of paid DLC, maybe not as many as The Sims 4, of course, but likely the same kind of content strategy.

It feels a bit like Kjun isn’t confident enough to stick to their original plans for the game, possibly due to financial reasons. They seem lost and uncertain about the future of their own game, just like their audience..

fickle junco
# high bough I understand this might sound a bit harsh, but sometimes I wonder why they didn’...

I don’t agree with the mobile part of this statement to be honest. However, I do see and 50% agree that KRAFTON's viewpoint on the game has changed and in my opinion became more “frozen” due to community feedback. I see a lot of feedback that’s pretty unreasonable, like complaints about the odd loading screen here and there. At the end of the day it’s two seconds, why do so many people complain? I’d rather have a 2 second loading screen and get 100 new interiors than have none at all. When servers and systems improve, they can gradually remove it.

Again, I love that they’re listening to the community, but there needs to be a balance between what the community asks for and what the devs want and are able to do.

People need to understand that development is hard, and not everything is possible, even if they think it is. Besides, that’s why we have the mod kit too, right? Anyway, I’m looking forward to seeing what the future holds.

slow coral
# bright tundra You communicated this so well!! I feel the same way. I think it would be nice if...

My impression is that this game should target PS5/Pro specifications to offer the most accessible option for gamers. That would also help slightly optimize the PC version. Typically, the access to low-level APIs and the unified RDNA architecture makes consoles the better platform for Unreal Engine 5 games.

On PC, bottlenecks are much more common and in practice, the RTX 2080 Ti is the entry-level GPU for UE5, already listed among benchmark configurations (though Epic’s default is the RTX 3080).

As for Mac, Epic hasn’t collaborated with Apple for four years due to their conflict, pulled Fortnite from the App Store, and doesn’t support UEFN. All of this falls on the shoulders of devs.

So the solution that fits the audience in a strained economy is: PS5 (60 fps / no Ray tracing or 30 fps + RT), PS5 Pro (60 fps + RT). Which means what runs decently on console will be merely average on PC.

UPD As for mobile games they most often mean free-to-play with aggressive monetization, especially in gacha – so don’t be surprised if every non-starter outfit or furniture item ends up behind a paywall. Ananta may promise it won’t be a gacha, and Project René doesn’t promise anything serious – but this can easily turn into hundreds of dollars just to access the full experience.

https://youtu.be/lOAiB3GZOQo?si=kig-cPjuBdgeWXo6

CD PROJEKT RED and Epic Games come together at the State of Unreal to show an early development Unreal Engine 5 tech demo for The Witcher 4 — showcasing some of the innovative technology and features that will help bring the game’s open world to life. Keep in mind this isn’t gameplay of The Witcher 4 itself, but a deep dive into the techno...

▶ Play video
short shadow
lucid crypt
high bough
#

I think people misunderstood me. I don’t want a mobile game at all, that’s not what I’m saying. But if the goal is to get more people to play the game, like those who don’t have a good enough computer for it, then they should have taken a different direction from the start, like what EA is doing with their new mobile game.

Of course, I hope Inzoi will focus on creating an amazing new game for real gamers, rather than something watered down just to make it playable for everyone.
I just think having a strong vision is essential to making a good game, and to me, that’s something they don’t seem to have at the moment.

warm parrot
#

are you guys still developing machinima mode ?

hearty sorrel
# slow coral My impression is that this game should target PS5/Pro specifications to offer th...

I am gonna take this as a "in the middle" between what we were discussing earlier as this is basically what I was meaning.

I did a quick Google of what is the gpu equivalent of PS5 and it estimating 3070. That sits right on the medium and recommended range of things.

What i am getting from people is this:

  • One side of people dont want the developers to decrease the quality/or graphics performance of the game to cater to lower end hardware

  • On the other side, people want to see more optimization for the minimum/medium level hardware for longevity and more stable gameplay

  • Continuing the previous bulletpoint sentiment but making a separate one as this is slightly separate, some people want/hope for an expansion for accessibility to lower end hardware (and I am going to also add for future reference expansion to maybe other consoles in the future)

  • Many people are saying that they hope the game doesnt become another sims and is voicing that they want inZOI to move forward into its own unique identity

So here is where I hope we can agree:

  • Better optimization for console in the future

  • Furthermore better optimization for all levels as currently defined by specs. Meaning smooth-ish/playable gameplay on lowest settings for the 2060 (i talking like ~45 fps)

  • In the process of optimization, it doesnt come at a huge loss to high end (depending on method of optimization, maybe there is a little. Idk. This to be probably discussed)

  • inZOI start to look back at what some of the more original ideas or concepts were and work towards being more independent/unique from Sims

I think this sounds reasonable? Maybe?

lucid crypt
#

wish they would add a tie as a accessoryPsycat_Sad also thanks for clarifying Flinka I understand what you meant now.

lucid crypt
slow coral
# hearty sorrel I am gonna take this as a "in the middle" between what we were discussing earlie...

Absolutely correct – the PS5 experience suits this game best, especially with its WASD-style control and Unreal Engine console-oriented adaptation (which I already pointed out by publishing the Tech Demo Witcher 4 with Epic Games on PS5, and it would be a smart move if Kjun invited Epic Games for consultation).

Comparable PC setups for FullHD or 2K with DLSS/FSR on Performance/Balanced – considering consoles’ superior performance thanks to unified memory and low-level APIs (that’s why not 3060) – are:

UE5 settings: High
• Nanite: enabled
• Lumen: enabled (GI + Reflections)
• Virtual Shadow Maps: enabled
• Texture Quality: High
• Effects / Post Processing: High
GI / Reflections: Lumen

• 3070 (30–60 fps) / 4070 (60+ fps)
• Ryzen 7 5800X / i5 13600K
• 32 Gb DDR4 2 channel 3200 MHz (minimal) - DDR5 2 channel 4800–6000 MHz
• Gen4 NVMe SSD (not SATA SSD — that’s critical)

UE5 settings: High
• GI / Reflections: Raytracing

• 3080/4070 30–60 fps, 4070Ti/4080 60 fps

UE5 settings: Ultra
• GI / Reflections: Raytracing

• RTX 4080/4090 + Ryzen 9 / i9 + 64 GB DDR5 60 fps

RTX 2060 – 30 fps target
• Nanite: disabled
• Lumen: disabled
• Virtual Shadow Maps: disabled
• Post Processing: low (no motion blur, DOF, bloom)
• Texture Quality: medium (2K max)
• Effects / Foliage / Shading: low
• Simulation Radius: optimized (only active Zois, shell-based interior)

It’s also critically important to optimize world streaming, zoning, and simulation in a way that’s best suited for consoles – because the current bottleneck isn’t graphics, it’s the constant per-tick simulation of every Zoi.

Naturally, the world can be built as one large space with clusters, chunks, and even selective instancing – but it must behave like UE5 does: without loading screens.
For example, a building is baked into a shell, and while the shell unfolds, the interior loads in with populated Zois – all while simulation outside the building radius remains fully active.

lucid crypt
#

the ps5 pro ain't close to a 4070, it is a 3070 while the ps5 is a 3060.

slow coral
# lucid crypt the ps5 pro ain't close to a 4070, it is a 3070 while the ps5 is a 3060.

Raw TFLOPS represent theoretical peak throughput, but console architecture is fundamentally way more efficient: unified memory, direct storage, and low-level APIs reduce latency and overhead.

PC systems experience performance losses across multiple bridges — PCIe, memory controllers, OS scheduling and background processes (which is why Steam Deck runs more efficiently), plus driver and memory overhead, and so on, all of which fragment the data path and reduce effective throughput.

lucid crypt
slow coral
# lucid crypt Somewhat true, but it’s software-side optimization, not hardware parity. a 4070 ...

I’d say there’s no point in choosing an RTX 3070 if the goal is to match the PS5 Pro experience, but it’s worth considering if the target is PS5 (same 448 GB/s memory bandwidth, more RT cores (46), closer real FP32 TFLOPS for 60 fps target, etc.). Meanwhile, RTX 4070 with Frame Generation is a valid option for fully guaranteed PS5 Pro-level performance especially in Unreal Engine 5, and for inZOI.

I have a 7945HX + 4080 Laptop, and it’s an okay setup for most games at 2K with DLSS/FG, delivering ~100 fps in inZOI (High/Ultra + Ultra Actual Mesh Ray Tracing)

lucid crypt
# slow coral I’d say there’s no point in choosing an **RTX 3070** if the goal is to match the...

we're not going to see eye to eye on this. the ps5 pro gets an average of 80-90fps in cyberpunk performance mode (1440p) what makes you think it can compete with a card that hits 4K ultra settings (RT off) 80fps average using dlss 3.1? had to look up the performance mode for cyberpunk

i still want to move this to DM bro these mods probably reading us and upset bc we off topic. or general, somewhere else would be better

misty remnant
#

It’s already October 12th and there’s still no date for the update 😩💭

slow coral
# lucid crypt we're not going to see eye to eye on this. the ps5 pro gets an average of 80-90f...

I think you’re factoring in DLSS + Frame Generation at 4K on the 4070, whereas the PS5 Pro only uses upscaling without FG. But FG is highly optional. I’d rather not enable it unless it’s really needed, especially in inZOI, where those bright highlights and grid in build mode tend to leave trails with FG (DLSS4 v310.1 with DLSS Swapper).

I want to get back to my tasks, so let’s really wrap up the topic for now. If any critical mistakes come up, we’ll reopen it. But right now, there aren’t any on your side or mine.

*A critical mistake would be if someone buys a GPU for inZOI based on this chat and it doesn’t live up to expectations.

lucid crypt
silver knot
#

new idea!: i know that theyre not focusing on dlcs right now but omv it would be super cool if they could also make a medieval city with the option of becoming a knight,witch, princess, king/queen or peasant and having events where there are royal balls and if youre a peasent you could go to a ball and try to marry a noble or something to become wealthy. Just an idea but it would be so interesting

slow coral
# lucid crypt just dlss, no FG. every performance video I check has around the same 75-85 4K w...

Thanks for sharing your experience, especially in inZOI, which is exactly what we need here. That makes RTX 4070 a valid requirement for a comfortable 60 fps experience in inZOI at this stage.

As for the inZOI Team, they should target PS5/PS5 Pro – it’s more player-friendly, opens up more room for game expansion, and generally offers a better baseline. But the real priority should be delivering a high-quality, seamless experience in large cities on consoles– so that new players get a great first impression, and reviewers recommend the game.

I believe this summary could serve as a solid middle ground #1426133482463035444 message. – It reinforces our commitment to preserving the game’s quality and uniqueness, while allowing the team to focus on what truly matters: restoring and weaving in unique ideas/concepts, original roadmap and USP; preparing the console build; standardizing and polishing all systems to console-level fidelity; launching and gathering feedback from console release, polish and moving toward exiting Early Access.

As for M1… I wouldn’t merge that into the same build. Maybe a separate laptop /portable (Steam Deck/NS2) mode since it’s significantly weaker than consoles (1.3/2.6 vs 10.3/23–26 TFLOPS = 4–10 times weaker than PS/Pro). Honestly, it would be embarrassing to ship that kind of performance baseline on consoles in 2026, especially in the release window of GTA VI.

limber cargo
#

I don't know what the future holds, but I think the game has significantly improved from where we started. I revisited Cahaya a few days ago; it seemed more alive on the resort beach, there are nice gameplay additions, and the graphics are incredible. Yes, there are still issues that can be improved, but things are starting to come together. I think the devs are still listening and are finding solutions that are agreeable to most players (ig. 48 vs 96 minute days). I'm optimistic that they will find an agreeable solution to optimization/instancing issues as well: ig. keeping existing cities the same, new cities that would utilize high end system capabilities with smaller cities/districts that would be less demanding for lower end systems, etc. As expected, most players have their own agendas and visions of what the game should be. With so many differing opinions, the final product is probably not going to align exactly with anyone's personal wish list. However, to the extent that it is reasonable given dev's time/resources, I would like to see as many options as possible even if I would not personally use some of them. I'm also looking forward to seeing what mod creators will be able to do once script mods are more accessible.

short shadow
hollow tangle
boreal dove
#

Someone on the forums mentioned having two different game files that includes cities, to download off steam. One for low end computers and one for those who have higher specs computers.

It was an interesting suggestion but wondering how this would go about? 🤔

boreal dove
#

Optional Update Suggestion
With these updates I wonder if the team could make them more Á La Carte. ( Think of it how windows used to have two software versions 32 bit and 64 bit.) In terms of what we can choose for optional updates not anything major.

Like say Cahaya for example. A major update would be swimming, new world, boats, resorts.

Optional would be (taking old mechanics that have been removed and replaced, and new ones being considered): New UI, the Group conversations, teleportation.

Now if we chose to not have the new group interactions it would keep what is already in place same for the UI, unless we manually update it. Which would be a file within the folder we can click at any time.

This is not explained in the clearest way but I hope the main idea is understood by most. Because as many have stated, things got taken away in previous updates that were making the game interesting. Such as: the old personality system that actually allowed us to choose our own traits, cut scenes (which I felt should be optional even though i dont like them), static cars staying on the streets, visual effects.

Im wondering how many would be okay with this if it were to be considered and a option. But also if this were realistically possible.

lofty cosmos
# hearty sorrel I am gonna take this as a "in the middle" between what we were discussing earlie...

There are many solutions to the problem of low frame rate in the 20.30 series. The 20 series graphics cards are not weak. What I think should be done currently is to actively optimize and overcome difficulties. No, no, no! It shouldn't be mini maps and more loading screens! Although a dedicated optimization team requires a lot of funds, an excellent game with complete content in the base game version, good performance, and even a price increase of a few dollars when the official version is released, players can still be willing to purchase. All they need is to actively optimize and make the game good. Players are willing to wait and love inZOI! Currently, the reasons for players who purchase inZOI during the early access period are discussed and feedback is sought to make inZOI better. Those who haven't purchased inZOI are also actively discussing and providing feedback, waiting for improvement and to become better. They are also waiting for the official release of the base game. Therefore, active optimization is necessary!

silver knot
misty remnant
boreal dove
# silver knot i feel like that would be a bit much to do all of that... For me i cant afford a...

Which is why I think if its possible and something they like to pursue. It would help those who cannot afford a better PC to still enjoy it but on a tier thats for their computer. Just like how windows used to have 32 bit and 64 bit versions of softwares due to hardware the PC had. It would work the same way with Inzoi. Without everyone having to have the same sacrifical experience, but its suited to what they have currently.

As for my idea/thought..Downloading a new city wouldnt be a optional update itd be part of a main one. Which, we wouldnt be able to change. I dont know if most people are planning to buy PS5 solely for Inzoi or GTA 6 since GTA comes to all platforms. But for Inzoi I think theres major advantages of PC, than consoles. Such as mods not via Canvas and in game Curseforge, once December releases the update for modkit.

silver knot
# boreal dove Which is why I think if its possible and something they like to pursue. It would...

gta 6 for pc comes out almost a year later and its a big game i doubt people are willing to wait for it to come on pc ngl. As for mods i agree that's why im hoping the things we want are implemented into the main game so that there wont be extreme need for mods, or atleast the mod ingame section would still be included on the main screen on ps5.so that people would post the mods there mostly and not on a third party site. I really hope this is true because even as a previous sims player its such a hassle to get mods, but if they add most of the things we want in game that should make playing the game so much easier.

slow coral
# boreal dove Which is why I think if its possible and something they like to pursue. It would...

GTA VI won’t be released on PC for about a year to a year and a half after its console launch. Buying a console to play it at release will be essential.

This creates a perfect opportunity for inZOI to integrate smoothly into the post-release window of GTA VI, since PS5 sales will shoot up.

To capitalize on this, the inZOI Team should deliver a single, unified, non-fragmented build for PS5 that includes full-size Dowon, Bliss Bay, and Cahaya, optimized not through radical cuts, but through intelligent, experienced, and agile design.

To attract players who are buying GTA, InZOI should address key gameplay aspects: fix driving mechanics and collisions, restore default permanent parking, improve controller support, introduce an optional modern UI (pre-v0.3) for all platforms.

Features like Small Talk could be handled through simplified automatic interactions (Small Talks Amount = 0-3), while detailed dialogues should restore all interaction options at minimum in backend, since SmartZOI and Karma require full input

Any fragmentation risks broken references and spaghetti code, as seen in Sims 3, this caused severe lag and instability. In short: the function is already embedded, but can be differentiated either through UI or integer/boolean values (e.g., 0-3, true/false).

I believe there was no point in changing what was already working in the current pipeline, and systems like the personality model (motivational model + temperament + values) should remain unified and unfold in all their full complexity.

I can rest easy while waiting for the release only if the developers refer to this summary: @hearty sorrel: #1426133482463035444 message

If things start changing again in the opposite direction what was outlined in the USP from summer 2024 through 03/28/25, I’ll start getting anxious again that the game will be torn apart and suffer all the consequences of shifting direction mid-flight.

hollow tangle
slow coral
# slow coral GTA VI won’t be released on PC for about a year to a year and a half after its c...

Real-world performance of Unreal Engine 5 on PS5 (4K):
https://youtu.be/Rv5dJ9vxeXk?si=ddlL6UBivjwnrC9l
The real challenge lies in simulation approaches, since it runs for every Zoi on every tick (?) (in Unreal Engine, a tick = a frame).

Major changes in this area were announced 5 days ago.

Previously, we were overly focused on building a technically perfect simulation world, which caused several problems – optimization issues, increasing system complexity, and high maintenance costs. After much testing, we realized that maintaining this approach is unsustainable. We’ve now shifted our design: instead of relying purely on simulation logic, Zois will act appropriately based on adaptive behavioral values that fit their situation. I’ll share a detailed video about this change on Friday.
So, we can expect major shifts in simulation, such as lightweight routing and deferred story progression for background Zois, context-aware simulation based on semantics (for ex., summoning Zois to a club only if they’re currently “actively looking for partner,” not anyone, or populating a playground only with “families with children.”). Scening – where a Zoi in a specific role (e.g., a doctor at the hospital) performs only that role without being fully simulated with all needs and autonomy.
Players also requested … as well as NPCs who recognize each other and behave differently depending on their relationships. To achieve this, we’re enhancing multitasking, group behavior, and the event system. These improvements will be included in the December update. For ex., during dates or family trips to amusement parks, Zois will engage in more conversations and interactions with each other.
I also believe that true world data streaming will allow them to avoid loading screens by keeping part of the buildings in memory (must-have – our active household), while other interiors can be revealed from shell state just in time to load internal logic and Zois (teleport/re-route/role-playing).

The Matrix Awakens (PS5) 4K 60FPS HDR Gameplay Unreal Engine 5 (Free Roam). The Matrix Awakens is a 2021 open world video game and technology demonstration developed by Epic Games using Unreal Engine 5 in partnership with Warner Bros. Pictures, The Coalition, WetaFX, Evil Eye Pictures, SideFX, and others for PlayStation 5 and Xbox Series X and S...

▶ Play video
verbal dome
#

Personally, I’ll be playing both GTA6 and Inzoi. Leaning more towards Inzoi because it’s more up my alley of gaming lol

bright tundra
#

Changes to Personality Traits

Kjun, I've been thinking about this a lot and want to ask, are the additional traits optional? I'm currently playing some characters in a video series, and I want to re-create them in a new save to take advantage of changes made, but I want them to have personalities as similar as possible to the ones they have now.

I know others have expressed in the thread that they are reluctant to play much because it's hard to get invested in a game if we always need to start over. I've taken part in a lot of Early Access games and starting over to access new features comes with the territory... but it would be lovely if we'll be able to re-create our characters and keep their single personality trait rather than add more. I will test out multiple traits in another game to see what I think of it, but I really hope it's optional.

Starting Over

When we need to start over, here are some things already mentioned in the thread that would help, and some ideas of my own.

  1. Many have made the great suggestion of being able to save the complete zoi (personality, outfits, etc) and upload them (to a pre-made character category on Canvas, perhaps). If we can't upload them, it would still be wonderful to be able to save completed zois.

  2. Save completed families. Same as above, but multiple zois in a household.

These two methods—if used for uploading and sharing on Canvas—might not include things like the skills and values of each character, so we need to be able to change these with cheats. If I take screenshots of my characters' skills, I can add them back easily with cheats. You mentioned ways we can change the age of the zois and time left in their life stage, so that will also really help. We would need a cheat for changing the numbers for the zoi's values. Often they change while playing, and keeping them as you're used to is the goal of re-creating them.

Thanks for considering these things. 🙏 ❤️

quartz moss
slow coral
# boreal dove Someone on the forums mentioned having two different game files that includes ci...

I’d like to add another possible implementation path. There was a proposal to create small independent spaces that interact with each other (I’m not sure if that’s directly related to Small Cities, but here’s what I’d suggest):

• Make these Districts/Neighborhoods the core experience for low-end PCs – residential zones, public areas, stadiums, cultural centers, amusement parks, etc.
• For consoles and mid-range PCs, keep and optimize the current maps as they are, but allow transitions between them and Small Cities primarily via loading screens, if memory is limited.
• For high-end PCs, integrate these independent spaces into a single unified city, with transit between them handled through bridges and highways.

Previous considerations:
#1423595341189611551 message

rugged yarrow
#

Pause AI building and work on full save of households and their outfits ✅

rugged yarrow
eager solstice
#

I think improving existing content is a good thing. However, I hope that adding teleportation and reducing the daytime hours isn't meant to make the game more "auto-play". Actually, I'd rather you work on a structure that allows a family of Zoi to walk together, rather than teleporting them...

As for the rest, it seems that the ZOi possess a certain complexity (not everything is perfect, but that's a good thing); however, this complexity can't be expressed because the number of possibilities offered is too minimal...

I'm talking about interactions, and especially interactions between Zoi. Family life in Inzoi is very limited because very few things can be done interactively. This is one of the main problems in my opinion.

The other main point in this way is: Zoi are complex, but their way of interacting is completely linear:
-go talk to such-and-such person about this
-go eat (in silence)
-go talk to such-and-such person (after eating)
-go do the dishes (while your friend waits until you've finished washing up to talk to you...)
Etc.

This way of doing things makes the game very rigid, I unfortunately find.

In my opinion, the game won't become more vibrant if these points aren't addressed. Making a Zoi more complex with AI is one thing, but you still have to give it the ability to express it.

boreal dove
# slow coral I’d like to add another possible implementation path. There was a proposal to cr...

I like this idea alot and it gives everyone what they want. If they want better of an experience of gameplay theyll have to chuck up $$$ to get it.

High end PC users wont have to sacrifice theyre full experience due to optimization and loading screens.

Your last idea puts me in the mind of WatchDogs 2 idk how they did it, but this what I envisioned for Inzoi, they can use real time working rail systems to travel and bridges, but theyre nonexistent with this game surprisingly. Well behind that blue wall that symbolizes the end of the map.

But wouldnt this still require separate files to download to your computer, like as mentioned in my previous post. Or would the game automatically detect the computer specs and download the files accordingly?

slow coral
# boreal dove I like this idea alot and it gives everyone what they want. If they want better ...

That’s exactly what I was assuming, yes. Something like district-based zoning or streaming, as seen in Watch Dogs, Cyberpunk 2077, GTA IV/V, or World Partition (built into UE5).

Essentially, it’s a district with isolated simulation – but the idea is that certain events or roles can pull agents from inactive zones into the active one. At the very least, the devs intended let these zones to “interact with each other,” though we still don’t have a full understanding of how that’s supposed to work. Anyway, it’s a technical matter – we’ll figure it out.

As for differentiation – does it really matter? In essence, a stable method only needs to exist for consoles. In all other cases, we can assume autoconfig will calculate the setup, and the screen will simply display the playable world(s) accordingly.

The assets are downloaded anyway – how much space can these maps really take?

What video is this? I like what I see - borderless city travel 🤩
It’s not from a video) certain people could explain it better than I can 😊

https://forum.playinzoi.com/t/feedback-on-reddit-q-a-keep-inzoi-open-world/5529/7

https://dev.epicgames.com/documentation/en-us/unreal-engine/world-partition-in-unreal-engine

Epic Games Developer

An overview of the World Partition system and how to use it in your projects in Unreal Engine.

boreal dove
# slow coral That’s exactly what I was assuming, yes. Something like district-based zoning or...

I'm wondering why they didn't take that approach with this world- or was it because of the simulation and so many characters having individual data and simulation wouldn't have made it possible. Because although these games are not simulated in such a grand scale like Inzoi characters with their own individual lives. They still have a intelligent ai system to make those worlds very active/reactive.

So with this method in particular having- districts with isolated simulation, would this allow us to create even more simulation in the world and characters? But it's just used when it's needed so it doesn't bog down the CPU. If I'm understanding you correctly. Even possibly allowing bigger worlds than Bliss Bay to be created? Because i love the world's dont get me wrong. But it could really benefit for more seamless transitions between parts of the map, such as different types of neighborhoods (homes etc.) transitioning into downtown public lots.

Also my next question/concern is, if we were to get this kind of isolated zoning-would this also allow us to be able to build lots side by side? Because that's one of my biggest question marks for this game and how much are we allowed to build on our own without things being filled up with placeholder buildings, cuz I know they said that one house has a so much data connected to it. Trying to build a lot side by side would tremendously slow the game down. Is there a technical solution for this, where it doesn't take up so much data? Without loading screens, without having a Sims 3 approach of loading in the house. I know this sounds spoiled when I say this but I really like that we can see other zois if we go to their house moving around inside, viewing from outside of their house. Like the game Hello Neighbor. It brings a lot of liveliness to the game that Sims didn't have even if you could go visit other neighbors. So I'm wondering would that have to be completely eliminated or could that be kept too?

slow coral
# boreal dove I'm wondering why they didn't take that approach with this world- or was it beca...

Look, to answer your questions properly, we need a deeper understanding of simulation models. Kjun already announced the shift to a new approach, and I reminded you about it above: #1426133482463035444 message

I also outlined roughly what approaches are used in other games – things like level streaming, asynchronous/deferred simulation, time slicing, simplified routing, event-driven, context-aware behaviour, tag injectors (semantics), scening, instancing – this just needs to be read through (here, on the InZOI forum). Maybe, I’ll repeat it again if I’m sure the InZOI Team is actually reading.

Until we account for the specific approaches used by the Team, there’s no point in guessing – we can just observe and try to build a logical picture ourselves.

As I understand it, another zone in World Partition is either inactive or dormant – agents in it aren’t actively simulated unless the game explicitly calls on it or pulls them into the active zone. Also, the transition must be via a bridge or highway, not via short street – otherwise streaming and loading won’t keep up.

What you’re saying about having more Zois – well, the game already allows you to set Max Population to around 300 Zois. Going beyond that seems to cause serious issues. From what I understand, each small space runs its own isolated simulation. And we need to account for buildings like hospitals or concert halls they’ll require 20–50 Zois on screen, which is about a fifth of the entire city. Without some additional mechanics (like pulling Zois from other zones via scening) that kind of density is simply impossible.

I’ve already mentioned pre-baked shells and fade-in seamless loading above. In my view, full-scale active simulation of all agents is inefficient, it’s simply resource waste. So – study up! 😌

lost ridge
#

@slow coral The future of life simulation isn’t about copying The Sims 4, but learning from the franchise — its hits and misses — and building inZOI with its own unique personality. TS4 isn’t the best model to follow; TS2 and TS3 have inspiring systems that can serve as references.

I want InZOI to be the ultimate life simulator of this generation — unique, emotional, and full of depth. Not another copy, but a game with its own identity and vision.

We want to play something truly new — a game that makes people say “That’s InZOI”, not “That looks like The Sims 4.”

InZOI should have its own DNA, with realistic, layered personalities and systems that reflect human emotion and growth.
The community has shared amazing ideas — like using Enneagram, Big Five, multi-emotions, and dynamic traits — and this could redefine the genre entirely.

If the team integrates these ideas with InZOI’s unique soul and design, it could become the most authentic and beloved life simulator of this generation. 🌙✨ https://forum.playinzoi.com/t/expanded-zois-personality-multi-traits-personality-skills-and-point-mixing-enneagram-big-five-hexaco-based/5099/1 https://forum.playinzoi.com/t/emotional-clouds-multi-emotion-states-duality-and-conflict-with-2025-game-references/4862

slow coral
# lost ridge <@704379961078841456> The future of life simulation isn’t about copying The Sims...

So you linked to two of my threads. Thank you 😌 That’s part of what’s demoralizing – Kjun always spoke in interviews about Sims’ influence in acceptable proportion, or even in contrast to it. And in the early footage, the spirit of the game wasn’t sims-like at all, it felt like fresh next-gen vibe. Same on the forums: there’s no Sims vibe whatsoever.

They themselves created those early-build BLUE concepts and platforms/forums, listed references spanning a wide range of genres, and even used them to captivate and draw people in, but now, somehow, it feels like they’re just staring out the Sims window.

People clearly don’t want that – they’ve made it obvious they were buying not-Sims. So why doesn’t that hold any value?

Paralives is going through the same thing, by the way – people are literally asking/begging them not to go down that road and to stay true to themselves: The more it’s NOT like the sims the happier I will be

woven sable
# slow coral That’s exactly what I was assuming, yes. Something like district-based zoning or...

I understand this idea but how can this zoning system works for this game? Wouldn't constantly switching between Zois will cause performance spike, because huge amount data is being processed and multiplying? And what if we zoom out and move the camera around the city (move camera away to/from active area and to/from inactive area)? In InZOI, you can move camera anywhere within the city unlike other 3rd person open world games.

slow coral
# woven sable I understand this idea but how can this zoning system works for this game? Would...

In any district-based game, if you do it this way, the zone will load slowly – for example, in GTA V or Ananta, when switching between characters in different zones (not in shared missions like heists – those are super fast), the camera shoots up into the sky and then slowly descends in separate cinematic shots toward the character.

Well, obviously, you can’t move the camera into another zone quickly, it’ll likely hit the zone boundary. Like I said, the other Zoi in inactive simulation won’t be there, they’re paused with background asynchronous story progression and might not even exist physically in the world. It’s more of a gimmick for seamless gameplay, not a cure-all. (Who’d say no to a gimmick like that – players are asking for huge games and devs are doing their best to break through barriers and deliver the biggest possible solutions, even if they come with compromises.)

And here it is – the InZOI Team also unveiled their intention to create Borderless city travel. Doodle_Psycat_Stretch

Switching between characters usually handled this way:

https://youtu.be/BMzzXYQ8zoQ?t=179

Looking for a change of pace? Come to Nova City! Play as the new captain of a special task force and interact with a charming (and eccentric) cast of characters as you build a team all your own.

Drop into all sorts of thrilling roles while playing as different team members such as the department head, a well-to-do elite, and a hacker. Carry out...

▶ Play video
bright tundra
# eager solstice I think improving existing content is a good thing. However, I hope that adding ...

You're right about these things. I'm certain I've read an update where Kjun said they're working on multitasking. I hope it'll be slightly more than just conversation, but talking while doing certain things is important for more complete immersion.

Talking while eating or simple tasks like washing the dishes, loading the dishwasher, making coffee, putting something in the trash, etc.

I'd also like some more coffee-related multitasking that takes inspiration from real life. (First, there needs to be a fix so zois don't make coffee and then go place it somewhere random to spoil!)

I'd like to see zois use the computer while drinking coffee, and drink coffee with any other relevant task. But especially the computer. I can't think of a more human behaviour to copy with coffee than that. 🤣 If zois could take their coffee out to the sun bed to lounge and drink their coffee, that would be cool too! I'm sure there are plenty of good ideas for multitasking with coffee.

Later, all could be extended to other drinks zois would be able to have. If they can ever pour a glass of wine or juice, make smoothies and protein shakes, and make tea.

P.S. Sorry for being so coffee-centric! But I would love it if there could be a real "coffee break" option. I have previously requested the ability to get a "make and serve coffee" option on the coffee machine that would result in a platter of 4 cups of coffee. So if this was in place, one zoi would make a platter of coffee and then call one or more zoi to the table for a coffee break. They would sit and drink the coffee slowly while chatting.

short shadow
bright tundra
eager solstice
# bright tundra You're right about these things. I'm certain I've read an update where Kjun said...

I didn't have an example for two actions at the same time (only action + dialogue at the same time^^'). So yes, the coffee is a very good example 🙂

I imagine that it requires a lot of work in terms of animations, however. Unlike action + dialogue.

I also posted another idea on the Inzoi forum a while ago: allowing a solo interaction to become an interaction between multiple ZOi (shared action).

Example:
-The Zoi is painting (solo action)
-Another Zoi is passing by (solo action)
-He watches what the Zoi is painting, to give him advice or other things (shared action)

This doesn't break the initial painting (solo) action; it continues to progress, but its status evolves.
(this could have the effect of increasing the art stat of the second Zoi too?)

Another example:
-The Zoi swims peacefully in the pool (solo action)
-A child is doing a bomb right next to the ZOi (solo action)
-This disturbs the Zoi, who isn't happy and argues with the child (shared action)
-The zoi resumes swimming, or he leaves the pool in anger. (solo action)
-The child cry (solo action)

This doesn't break the initial (solo) swimming action; it is paused (or integrated) while the Zoi argues with the child (shared action).
After that, either the action resumes, or it triggers other emotional actions related to the event (solo action).

But we could also imagine that the child's parent also comes to argue with the Zoi who argued with their child xD (shared action).

All of this requires non-linear and non-binary interaction (action on/off) management. There is almost no need to add content, but rather to rethink layer/sub-layer/tree interactions.

eager solstice
#

A bit like how emotions are organized today in the end.
Think this allows for more of a causal link: This action provokes this emotion, this emotion provokes this action, etc.
The structure between complex emotions and the possibilities that the game allows for their expression would be more symmetrical.

(As I said above, Zoi are complex, but the way the game allows for this complexity to be expressed is linear and binary, which limits the expression of this complexity.)

rustic urchin
#

Hello, I don’t know if I put this here but I’ve notice some YouTuber who seem distracted with roleplaying may not notice their Zois are hungry or need to use the bathroom. I think it would a good idea when a Zoi really needs to use the bathroom or eat, there should be a thought like 🚽 or 🍽️

(who doesn’t think about wanting to use the bathroom or to eat when needing it badly? InZoi already have thought bubbles of pictures for conversation, except for needs when it goes down real low)

final anvil
#

Hey Kjun, really hoping you can give us a heads-up on the release date for this update!🥰

boreal dove
#

Inventory System
Being able to store items and objects like in the game Skyrim. In furniture objects like dressers, night stands, cars, cabinets, counters, and 'couch cushions' although it would just be named that.

They could store and retrieve food from these places if cabinets and counters are designed to function in different ways. Like they can grab snacks from these places or a function called 'look for food' where they'd essentially look in the cabinets and counters for it. Opposed to say if you clicked that outdoors, and they had no money they would look in nearby places and likely even trashcans. If youre playing rags to riches or a homeless zoi.

slow coral
# rustic urchin Hello, I don’t know if I put this here but I’ve notice some YouTuber who seem di...

Honestly, after 25 years of life sims, I don’t want to keep seeing the same things – it’s outdated, like using buttons instead of touchscreens and VR headsets in 2025. So please let me turn off all thoughts, bubbles and other FX on screen, and represent them through smooth animation blend and a small HUD hint, because immersion comes first nowadays. People decide what kind of roleplay they want. If they want to monitor needs – by all means. If they want to take screenshots or just cheat their way through quests or wander aimlessly – that’s their choice.

This hybrid life simulator has the chance to define the future of life sims by breaking limits instead of carrying the baggage of the past.

I’d like all the structural rules of this game to follow the new school (2016+- and beyond), so the game looks fresh and modern to today’s/younger gamers.

rustic urchin
stiff cape
#

PSA aimed at no one: please take a moment to consider if your conversation would be better placed in #inzoi-chat

boreal dove
#

Yeah it would be better if there were no thought bubbles indicating needs, but worded text over their heads saying 'man i cant wait to go home and eat' or 'I could go for a burger right now' if theyre hungry. Then if they have to use the bathroom and that need is very low we would get a text as well over their heads stating 'I really need to pee (or bathroom)' or 'my stomach hurts'. I dont really care for the illustrated thought bubbles and constant reminders of needs. We have them on the UI under needs, on the thumbnail image, and thought bubbles. Its just too much. It'd be nice to have a setting instead to choose how we want them displayed by ticking on/off toggles for each.

boreal dove
#

Video Wallpaper and Texture/Image Import Fixes Needed

Idk if anyone has mentioned this but is there a way to make video wallpapers and images and textures we import into the game. For walls, floors, objects, clothes etc. To Allow us to have tiled, stretched, and filled ratios. Because sometimes importing textures like a wainscot doesnt translate well, being tiled like how its designed now, it doesnt give a seamless appearance on walls.While the videos are too zoomed in and you can't correctly see the entire video due to it tiling even if adjusted.

But I think giving us the option of how this ratio view was set would be better.

lost ridge
# slow coral So you linked to two of my threads. Thank you 😌 That’s part of what’s demoraliz...

Exactly! I feel the same way ✨. I don’t want a ‘Sims 4 version 2.0’ , I want something completely original, fresh, and unique 🌟, that explores new ideas 💡🌈 and doesn’t copy what already exists. I got interested in the game from the very beginning because it had a new, innovative vision, especially since it’s an open-world game, and the graphics are absolutely incredible and ultra-realistic 😍 different from any other life simulator 🏡🌍 — more mature 💼, realistic 🎭, without that childish and silly Sims 4 vibe. I don’t want Inzoi to go down that path , it has so much potential 💖! Please, Kjun 🙏, don’t do this.

sinful pewter
#

I love the AI Build feature!! Yes, please keep developing it!

warm parrot
#

A user online stated how Inzoi used AI for everything, not only in game, but for almost all pictures on social media and for promotions and even made a whole AI music video where the only human thing is the voice. I also noticed this. It looks and feels cheap, and rushes, and with so many life simulation users loving creativity AI is just an excuse be less creative. I think that the amount of AI in inzoi should be limited from here on out, in game and in general, past implementing an OPTIONAL ai messages feature in the future… potentially.
There are places where AI could elevate the game, however places where it is unnecessary or even harmful to the game, especially when AI is used in place of hiring artist or proper marketing.

slow coral
# lost ridge Exactly! I feel the same way ✨. I don’t want a ‘Sims 4 version 2.0’ , I want som...

Yes, yes, yes! I play almost every AA+ release, it’s part of the job. Games have changed a lot over the years. Kjun had the right idea before. It was raw, a year or two too early, but the structural intent was already visible. Kjun is a pro. He understands how games work in 2025.
The focus has to be on emotion (not direct metrics), emphasize immersion, freedom, avoid linear paths, treat the player as a co-author, mix genres and media, care about how it feels, not just how it works, build systems that support expression, rather than control, remove heavy (MMO-style) systems and UI, replace them with abstractions, blends, clouds.
This is a competitor in the current gen of games. Old systems simply lost relevance (research from NYU Game Center, USC Games, Parsons).
Kjun, we believe in you Doodle_Heart Stay true to your fresh, unique vision. Don’t replicate what’s already meant to be left behind. Let it go, and feel free.

slow coral
#

This is not about inZOI, I’m not saying it has to be like this (in terms of visuals or mechanics). I’m just trying to understand how to reach millions of players in adjacent genres next year, and what inZOI might’ve missed, considering many people called it boring.

Here, in Project Mugen, almost every moment feels centered, emotionally engaging, and incredibly smooth. Most locations are seamlessly accessible and fully functional, there are great spontaneous scenes with NPCs or while moving around, the date order dinner/clubs are nicely done. There are "scening" like the cinema, where you can watch a film, or the visible subway, and even those aren’t just text placeholders/shortcuts/rabbit holes, each aspect seeks visual expression.

It’s hard to explain my feelings, but I really thought it was supposed to be something like soft power, something already prepared for you in the world, gently pulling you in.

https://youtu.be/RpCUMtPJrR4?t=69
https://youtu.be/5LsiM5FlV_8?t=98
https://youtu.be/K-S22Z7-6Dw?t=234
https://youtu.be/KHGvHfneiJ4?t=375

Thanks to the Sources Provided Below for giving us a glimpse of what's to come.
z洋芋薯条z on billibi
wcdonalds
https://www.bilibili.com/video/BV1CRnsz5E8x/?spm_id_from=333.788.recommend_more_video.1

Steparu
car buying
https://youtu.be/-mCRBS96-so

ANANTA network
Going on a date with Anon
https://x.com/i/status/1972439052961099830

delce / ...

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💃 ANANTA Hangout, Dating & Dancing Minigame Gameplay! 🕺
Check out the fun side of ANANTA with this look at the hangout, dating, and dancing mini-games! From smooth moves to sweet moments – it’s all here!

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#ANANTA #DatingSim #DancingGame #ANANTAGameplay

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Welcome back to Ananta, where things get a little… weird (and romantic)!

In this episode, we dive into the TAFFY VAMPIRE MISSION, play some basketball, and end the day with a cozy beach date under the stars🌙.

Whether you're here for the action, the mystery, or the heartwarming moments — this episode has a bit of everything.

#ANANTA #D...

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rustic urchin
# slow coral Yes, yes, yes! I play almost every AA+ release, it’s part of the job. Games have...

Ananta is a game I am looking forward to. They took inspiration from other popular games and combat games put into one, but InZoi mainly took inspiration from the sim because it’s mainly focused on life stimulation. I think you can find more games with the same concept play styles as Ananta than compared to the sim. I think this isn’t about originality, this is about not wanting to be like the sim and to be like other games. I honestly think that if Kjun wanted something in competition with the sim, not games like Ananta, then that explains why this game (InZoi) is similar to the sims and not Ananta plus other games. Their fans is mainly the sim’s fans who might not like the change to be like Ananta so I don’t know if Kjun is going to ditch that? I do believe InZoi need to improve though.

@lost ridge (replying to both)

lost ridge
# slow coral Yes, yes, yes! I play almost every AA+ release, it’s part of the job. Games have...

Exactly. We should be able to truly live inside the game. inZOI feels like the perfect moment to make that happen.

I built a powerful PC because I knew from the very beginning that inZOI would be something big, heavy, and ambitious — and that’s exactly what makes it exciting. I just hope they don’t limit the huge potential this game has.

It would be amazing if everyone could enjoy it — from low-end to high-end PCs — letting each person play in their own way, with freedom and creativity.

I just don’t want them to hold back something that could be incredible. Every detail matters. And now that they’ve got the knife and the cheese in their hands, they have everything they need to turn inZOI into a true life simulator. It’s time to make history. 🍷👑

rustic urchin
# sinful pewter I love the AI Build feature!! Yes, please keep developing it!

I don’t agree with it because there’s already too many AI generation so at this point it might just be the “AI generation game” (the only AI I will agree on for them to do next is the texting AI and behavior/emotions to Zois)

There are already made houses by real people that you can download, I think we should use that instead.

lost ridge
# slow coral This is not about inZOI, I’m not saying it has to be like this (in terms of visu...

Exactly! The idea is to draw inspiration from fun mechanics and amazing moments from other games, even if they aren’t life simulators, and bring that into the world of inZOI. Experiences that are engaging, exciting, and make players want to explore every corner of the game. Even without being a traditional simulator, the developers could create these mechanics, generating fun, complex moments that are different from what exists in life simulators. It would be incredible to have this kind of gameplay and see inZOI go beyond the obvious, offering something truly unique.

sinful pewter
# rustic urchin I don’t agree with it because there’s already too many AI generation so at this ...

It seems like you're getting triggered by the term "AI"... if they call it "build assist computer program" would that make it feel better for you? Because that's all it is! 😁 I download many houses from canvas, but I also like building my own, but it's very time consuming and often difficult for me. So I would like to use a tool to get half the job done by entering how many bedrooms I want, how many bathrooms, etc. It's simply a computer programmed to output a fake building in a game according to the prompt. It's not taking jobs away from architects and engineers lmao. If you don't hate spell check, lane assist, or brake assist, you shouldn't hate this. It's all the same type of programming.

rustic urchin
# sinful pewter It seems like you're getting triggered by the term "AI"... if they call it "buil...

I am not triggered. Are you simply just trying to start petty argument? I am simply saying there’s premade houses that you can put in if you’re that lazy and this game already has too many AI generation that people complained about. I know there are different AI so we can drop that topic.

Edit: You could literally put premade rooms in and create from it already, or get yourself a full blown house. With the amount of backlash InZoi has, I rather they not make InZoi a generative AI based game because it ruins reputation for InZoi. There already too many generative AI in this game.

rustic urchin
sinful pewter
cobalt blade
#

People are allowed to have their opinions, and it's okay to respectfully disagree, let's not target people for their opinions cat_nod_yes
Please keep in mind that this thread isn't for discussions, and keep your messages centred around providing concise feedback around the game, and specifically Kjun's post for this week.

slow coral
# rustic urchin Ananta is a game I am looking forward to. They took inspiration from other popul...

and @lost ridge

Even if we set aside genre affiliations (these footage clips didn’t show clear parallels with what inspired Ananta), there’s like an intuitive-subconscious pull, like you just know you need to be there right now. It’s far more complex than interpreting through mechanics and references alone. It’s hard to explain why something is done well, when it’s just… well done.

But! The Game is being built by 700 professionals, and it’s still in an early phase, especially after a year or two of silent reworks. If 700 people are layering something dense and it’s still not quite landing, imagine where inZOI Team is right now: swinging back and forth, lots of meanings and stuff, but only brushing the edges of a cohesive picture. At some point, though, that picture paused its reliance on its own ambitious “futuristic” concept and instead began leaning into nostalgia. That’s why I hope they take a year to rethink, recall, and blend everything into a super-smooth whole. AI and other gimmicks can wait.

Sorry for the near off-topic. It’s just hard to say “I want this and that”, when it shifts into the language of emotion and visual intuition.

It’s like when I wrote about Clouds: I rarely feel like I’m in just one emotion, which shifts every minute. More often, people perceive something like “they look confused and probably a little scared,” or characterise them like “they’re too empathetic, but not quite stable enough.” That’s pretty much how I see modern games.

rustic urchin
quartz moss
#

Hi Devs & K.jun, inZOI is amazing and will be better, keep going! 🤍✨

lost ridge
# slow coral and <@1199344295795236926> Even if we set aside genre affiliations (these foot...

Honestly, I’m really hyped about where inZOI can go. I think it’s got the chance to be more than just a life sim — to actually let players live in the world, shape their own stories, and explore freely.

I get that it’s early and the team is massive, but that’s exactly why it feels exciting. The potential for creativity, personal expression, and unexpected moments is huge, and I hope they keep pushing that instead of leaning too much on nostalgia or gimmicks.

For me, it’s all about how it feels to be in the game, not just what you do mechanically. That’s where it can stand out.

cloud otter
slow coral
# rustic urchin Going to the store and dressing like that in Ananta would be a bit better. I can...

Watch Dogs 2 boutiques and smartphone UI

tbh, this applies to many aspects of open-world design. The outfit changing mechanics in Watch Dogs 2 feel much more realistic, each boutique is branded, with its own music and displays. Smartphone apps follow the same pattern.

https://youtu.be/aSiHDi4LAlA?si=3YNPu84Zmb9sKqo6
https://youtu.be/7lFfghcZwh8?si=jwOBGN1rsXmUYVus

@lost ridge I think it’s better not to raise expectations too high, but of course we’re trying what’s within our reach.

I sketched an in-game UI for the local social network Bubbly, in the same style. Something like a local X/Twitter, where there’s a city-wide feed, and Zois you follow share their milestones and moods.

https://europe1.discourse-cdn.com/krafton/original/2X/0/025258d7835562d5974ba9f7e6a8c4d9aef8c505.png

This is a showcase of all the outfits available in Watch Dogs 2. Played on the PS4 for xbox one, PS4 Pro and PC.

Note: This does not include DLC outfits and a couple from online modes because online doesn't work as of now.

Watch Dogs 2 Playlist :- https://www.youtube.com/playlist?list=PLr2jljBBtVJ88AKAK_Firwkrc1qngaYzX

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lost ridge
cobalt blade
woven sable
#

Aren't we getting responses today?

quick plank
#

Bro kjun pls were half way through October help us out m'lord. How on earth will I use my new Halloween decorations to their full potential when the update day hasn't been announced yet bro pls

steel jacinth
#

This text has been translated into English using Google Translate. I apologize if anything is incorrect.
Dear Mr. Kjun, thank you for sharing detailed information about upcoming features with us.
Personally, I don't need AI assistance in the build mode. Firstly, because I don't speak English well enough to give detailed commands. Secondly, building is an important part of the creative process, and AI can't easily replace it. I enjoy building myself, although I'm not very good at creating beautiful houses. If anyone wants to save time on building a house, we already have ready-made templates, and there's also Canvas, where players share their builds, which already has thousands of houses.
The fact that you decided to add male hairstyles is great. But different types of male baldness is not what I expect from the game. Dear Mr. Kjun, you have male idols with beautiful hairstyles in your country. Please add several of these hairstyles instead of five different types of baldness.

proud oracle
#

psycat_cahaya Many people shared great feedback again this week.
It’s not easy to organize and respond to everything, but writing this post makes me happy because your opinions give us great inspiration for development.
I’ve summarized the feedback on inZOI by major topics, grouping similar opinions together and focusing on those that were mentioned multiple times.

Also, starting this Friday, when we upload our development videos, I’ll include more details about the development intentions behind each feature, as many of you requested.

Detailed Analysis of Major Feedback
1. AI Building Feature

This was the most heated topic, with strong opinions on both sides.
Some players want us to continue developing it, while others think we should stop and focus elsewhere. Many also suggested keeping the feature but lowering its priority.
Thank you all for sharing your thoughts.

Some said the feature helps players who aren’t skilled at building or simply want to focus on gameplay rather than architecture, saving them valuable time.
Since our development budget is limited, we’ll keep the feature but reduce its cost and scope.
I didn’t expect so much discussion, and I’ll decide soon—after discussing it with the dev team tomorrow—whether it will be included in this build.

Other requested improvements for the building system include a color picker (eyedropper) tool, wall moldings, and object resizing.
We’ll keep improving these usability tools.

2. Gameplay & Interaction

Multitasking
Many users want deeper family/group activities and the ability to multitask (e.g., eating while talking).
We’re developing multitasking features such as talking while eating or drinking while doing another activity.
We plan to update this by December, and we’ll share a test video soon.

Animation
There were many requests for smoother, more realistic animations for actions like eating, talking, and running.
We’re aware this is a major issue—especially since inZOI’s graphics are so realistic that rough animations stand out even more.
We’ll keep refining them continuously.

Group & Family Activities
Many asked for group interactions like holding hands, following, or piggybacking.
We’re developing a group activity system, allowing multiple ZOIs to move together or perform the same interactions in sequence.
This should make dates and family outings feel more natural.

We’ll also add baby-related interactions, such as carrying or holding infants and stroller use, starting this December.

Need System
Some mentioned the hygiene need decreases too slowly and feels unrealistic. We’ll review and adjust it if needed.
There was also a request for an option to toggle needs entirely—but that would break the game’s core design.
Still, I understand the desire to do so sometimes, so I’ll consider adding a cheat or item (like NyangDonut) to toggle it off.

3. Characters & Customization

Items & Appearance
Players requested higher heels (3–4 inches and up), more stylish and varied shoes, and more male hairstyles.
These are great ideas—we’ll reflect them where possible.
After reviewing, I realized we really do have too few shoe options. 😂

We might add new accessory categories (like bags), though wearing multiple accessories at once is difficult due to high development cost. TT

Character Saving & Creation
Many asked for a preset save feature that stores an entire character (appearance, personality, skills, etc.) and allows sharing.
We agree this is essential—it’s already under review and will be added as soon as possible.

We also received requests for more flexible face customization and a genetics system for family creation.
It’ll take time, but the team is continuously improving this area.

#

4. World & Convenience Features

Movement & Exploration
Many players want auto-driving, allowing owned vehicles to travel automatically to destinations.
Others suggested showing actual driving instead of teleportation for better immersion.

Vehicle AI has been in development for about 1.5 years, but issues like pathfinding errors, U-turns, and traffic jams remain difficult.
Managing large numbers of cars in a live simulation causes many complications, so the current version is limited.
We’ll continue R&D to improve this over time.

Content & Systems
The calendar and thief systems received very positive feedback.
Seasonal events like Halloween won’t be time-limited anymore—once the calendar launches in December, you’ll be able to access all seasonal content permanently.

5. Game Identity

Many players expressed their wish for inZOI to be more than a “Sims clone”, emphasizing its own depth and realism.
Thank you so much for this encouragement.

While we value your feedback, the inZOI team also adheres to its own development philosophy—for example:

Using AI to make ZOIs behave and communicate more like humans.

Building systems that empower players to create diverse user-generated content.

Some of these systems already show real potential, and we can’t wait to share them soon.

Although most of the team is focused on improving existing features, two dedicated teams are developing new systems.
Even if we fail, we’ll keep pursuing bold ideas to create truly unique fun experiences.

6. Technical Issues & Build Mode

Optimization
We’re heavily investing in optimization so players with both high-end and low-end PCs can enjoy the game.
We’ve found improvements through shader optimization, and we’re focusing on enabling play even on devices without Nanite support.
We’re also improving memory optimization and crowd rendering—making spaces feel lively while keeping performance stable.
We’ll make sure ZOIs never feel lonely. 😂

7. Other Key Feedback

Many asked to continue playing with old save files after updates instead of starting over each time.
We sincerely apologize—technical constraints have sometimes prevented backward compatibility.
We’ll do our best to minimize this issue in future updates.

There were also requests to let inactive NPCs autonomously marry, have children, and work, with an option to toggle this behavior.

Opinions were split on adding wheelchairs and crutches—some support more diversity, others worry about resource allocation.

Some players want deeper personality systems based on psychological models like the Enneagram, beyond simple traits.

And finally, several players strongly requested restoring the deleted “secret fart” interaction because it added humor and realism.
We’ll bring it back immediately! 😂😂

proud oracle
#

The long Korean holidays have ended, and we’re back at the office.
Balancing company work with reading and responding to your messages isn’t easy—but strangely, your feedback motivates me and makes me want to improve the game even more.
Please forgive me if my replies are late or brief; we’re quite busy preparing the October build.

– K.jun

cobalt blade
#

Long live the secret fart feature exarch_burn

quartz moss
#

Oooh hello Kjun!!!

cinder helm
#

Thank you Kjun for taking time to reply and share feedback, i hope everyone has a good day.

cobalt violet
#

Dear Mr Kjun and the inZOI Team - I am very sure inZOI is already better than any other games cos the animations in a simulation game is totally different and its also build on a different engine - Unreal Engine. Once inZOI's Gameplay and Interaction gameplay mechanics have been improved you will see. Jiayou! Fighting!🥰 ♥️ Icon_Heart

final anvil
#

Hey Kjun, really appreciate you staying up late to share the updates! I'm super excited for the October release and was wondering if you could share any info on when we can expect it?

hot thorn
#

Hey Kjun! Hope you're having a good evening. Just wanted to ask if the missing interactions issue is planned to be fixed in the October update? These problems have been bothering me for quite a while now - really hoping to see them resolved!

arctic pawn
#

Inzoi is already so much more than a Sims clone, and that is why a lot of us are playing. I'm happy to see Kjun and the devs satisfied with this idea, as personally I want to play Inzoi, not sims4. With this, as always I am happy about most of the things discussed.... and let me keep the Halloween Homescreen forever please

nocturne zephyr
#

she/he said it politely though? No need to tell them to relax. It's true that six bald hairs is too much. I'm glad we are potentially getting something better soon Doodle_Heart

arctic pawn
#

It would be lovely to know if we are going to get the Rundown level back (now it is very little noticeable) and further explored/ developed.

Vote 1: If you want the RUNDOWN level back and further developed
Vote 2: If you don't want it back or more developed

short shadow
#

I am so excited for stroller use! December can't come any faster 🥺! I love what was addressed today and yes please, even though Inzoi is a life simulator, its okay to venture out its standards and make Inzoi completely unique. I'm happy that this is your vision too! And if we do get handholding as we walk with our partner/child as an interaction or even as movement, Inzoi will be the first to implement this making it stand out for sure! Its been asked for so long from many life simulations but it was never done. Thank you so much for acknowledging the need for more male hair ❤

echo cloak
#

Dear K.jun

Is this Build Mode Glitch/Flaw possible to fix? I am also wondering if more Tools for Designing different kind of Pools are in development? and if Round Walls and Pools are possible for inZOI aswell as building directly on top of pools? (not just on the next floor level) I would love to hear your feedback on this 😃 💖

(Posting this for Reference from the Build Mode Feedback Post)

Build Mode Glitch/Flaw ‼️

A Build Mode Glitch/Flaw that Really Needs to be Fixed, that currently affects the Core Elements of Building,
is how Floors, Ceilings and Platforms do not cover the thickness of walls and this creates Dark Lines when Building

It is also an issue when Deleting Walls. Floors, Ceilings and Platforms then is half a tile short
(Because the Wall took up Half a Tile Separately) that causes issues with Floor Paint because it is half a tile short.

It also creates an issue where Platforms, that you as a Creator want to place flushed on top of a wall, is either to Big or to Small

rustic urchin
silver knot
rustic urchin
# proud oracle <a:psycat_cahaya:1405838147165884467> Many people shared great feedback again th...

Please Kjun, I would like to ask if there will be presets for eye shapes, nose shapes, eyelids, etc and will it be added or considered? We have preset for a entire Zoi but there’s no individual facial feature presets. When creating Zois, you cannot change certain features to look like the other Zoi’s features even with the amount of adjusting. Sometimes I want a similar nose or eye detail to the other Zoi, but cannot make it on the Zoi preset I have already picked.

meager dirge
#

Hi Kjun! So I had a quick suggestion that would make things a bit easier for everyone I think. I believe a separate thread should be created for just the update videos along with having the regular threads for feedback, that way everyone doesn’t have to scroll through so many comments just to get to the video each update. I’m super stoked for everything that’s coming in these next two updates and thanks so much😊

lost ridge
# proud oracle <a:psycat_cahaya:1405838147165884467> Many people shared great feedback again th...

Thank you, Kjuntext_ThankYou , for always listening to the community and sharing everything with such transparency! 💛
We know it’s not easy to handle so many different opinions, but you and the team are doing an incredible job. 🙌

Kjun, go all in with AI! 💥
We truly believe this is the future of inZOI — AI can bring mind-blowing experiences, next-level realism, and interactions that no other game has. ✨Doodle_Psycat_Walk
Please don’t limit AI’s potential in the game. It can be the key feature that makes inZOI something truly revolutionary. 🚀

Keep investing in AI — it has enormous potential to make inZOI even more realistic, creative, and unique. 💭
AI can completely transform how we play, interact, and tell stories. That’s what will make inZOI truly stand out! 💫

rustic urchin
rustic urchin
lost ridge
# proud oracle The long Korean holidays have ended, and we’re back at the office. Balancing com...

Thank you for the amazing work, Kjun! 💛 We know it’s not easy to balance everything, but your effort makes a huge difference. 🙌 We’re super excited about the October build! 🚀 The decorations are giving full Halloween vibes: the cute little cat in the center adds all the charm, the lit pumpkins and scattered dried leaves make the space super cozy. 🎃🖤 The atmosphere is incredible and so immersive!

It would be awesome if we could save these images inside the game and reuse them later. And it would be even cooler to have a personal space in InZOI, like a fully immersive digital gallery, where each player could store and revisit their favorite moments. You could save screenshots, clips, and images, organizing them by theme, date, or even vibes — like epic adventures, funny gameplay moments, or stories we’ve experienced in the game.

Having a gallery inside the canvas could be interactive and decorative, and each player could choose what to share with friends, leave some exhibitions public, comment, and interact, while keeping full control over the privacy of their collection.

warm parrot
viscid marlin
#

Any word on making household items take more time to have that wear & tear look to it. Happens too fast in my opinion. An ability to disable it would be nice too if that doesn't already exist

lofty oracle
#

Holding hands, following"

Hi Kjun. What about two zois walking together hand in hand?

That would be awesome, really adding to the romance.   Something I've always wanted in the sims.

And if two zois are standing together hand in hand, perhaps this could be a sort of hub for other romantic interactions.

Like you click on the interaction, 'Hold hands'' and you get a few options for progressing that interaction.

For example, clicking on Hold hands could lead to pulling your partner in closer to hug, or kiss, or just an option to chat while holding hands.

warm parrot
#

Someone said they miss the karma features and quite frankly the karma features were a huge bother as they gave penalties to those who played negative zois or did negative actions, which limits gameplay.
Also I wish cars moved more fluidly, less rigidly, and could serve, flip over, run over curbs, receive damage and need repairs, etc (similar to GTA or Beam NG’s damage.)
I also agree that NPC zois should engage in more life, such as inviting your zoi out, having a marriage, death in the family, going on vacations, birthday parties at their house, etc. I’d love to walk by my neighbors house and see them throwing a party I wasn’t invited to! Maybe I want to crash the party, text them about it, or ignore it.

I would love more deeper personality types, whether enneagram, MBTI, or the current system, however in addition individual traits would add to complexity. Maybe I want to have a stoic trait, loving trait, or a rude trait, maybe a narcissistic trait, etc, would make the personalities feel more fleshed out.
Also, will there ever be a dev post / response for the forum?

pale widget
#

Y’all are great! Love these updates. I’ll open the discussion:

My girlfriend and I have a long distance relationship. I’d love if we could both play in the same city and interact. So basically a multiplayer, but maybe with own hosted servers that allow 2-6 people in them.

This would be a ton of fun I think. Hope I am not alone on this idea.

warm parrot
# pale widget Y’all are great! Love these updates. I’ll open the discussion: My girlfriend an...

I would love to see that as well, playing and shaping the story with a group of people would be amazing. I know some mentioned a game more different from the sims, I think that the game already has taken its own unique personality, however mixing elements from the sims with GTA and bitlife would create an enjoyable, realistic, chaotic and engaging atmosphere. More realistic movement in cars and traversal, such as vaulting and climbing, and moving up stairs without it being in an animation would be amazing. Bitlife has a very unique story with every action having a consequence whether it be directly after or years later. It is also very chaotic and the share amount of options make it so enjoyable — just imagine if InZoi had at least some of those elements. Beyond that, coop saves (2-6 players) would allow so much greater storytelling and gameplay opportunities as well as opportunities for bonding amongst families, couples and friends

lofty oracle
#

Hello again Kjun. I mentioned above the idea of certain interactions being a hub for other interactions.

I know that in October update, Inzoi will have cuddling interactions. What if cuddling was a hub interaction that when you clicked on it, it opened other interactions like talking while cuddling, flirting, hugging, kissing while cuddling, etc.?

boreal dove
#

Can someone pin all of Kjun's replies moving forward <@&1174874646760407162> so it's easier to find, so far we only have today's replies pinned. I apologize if we're not to @ the mods

lost temple
boreal dove
hearty sorrel
nimble horizon
warm parrot
#

Would be nice to see options for beauty, online shopping, etc. Maybe I want to order a cologne or perfume or something online, or set an appointment for a checkup? Hair and nail appointments would be cool to see as well. Scents could affect the outcome of dates, maybe they love it, hate it, have an allergic reaction, etc

nimble horizon
limpid igloo
#

YES MORE CLOTHES SO SWAG

nimble horizon
gray scarab
#

Great job! You are doing so great and the players seem so nice! 🫶❤️

misty remnant
pastel echo
#

Yes, and while they're at it, I hope they will put back all the Trait-Specific interactions they had in the personal and mirror interactions menus. No idea why they were removed, but it was sad to load up the game after an update and see those unique interactions were gone.

We need that Zoi individuality back. The early days traits system was a big part of what made Inzoi unique for me.

analog ember
#

As always Kjun,

Thank you! This year has been so awesome 👌 InZoi will be such an extraordinary game when its complete!

Really excited for the upcoming changes and cannot wait for your next brain storm idea 8D

Until then, don't work too hard, get plenty of rest, and Game On!!

<3- Màni

cobalt violet
final anvil
#

Hey Kjun! The Karma interaction bugs actually made me stop playing for a while — I haven't opened the game in ages because of them. Really hoping this update finally fixes these issues for good! 🤞

boreal dove
#

Online Dating and Blind Date System

This is to add on to what I mentioned earlier about long distance relationships.

I would love to see a dating app where you can essentially set up your zois profile and attract dates or reach out to other zois in their city who are looking for love.

-Set up types of zois they're attracted to by sexual preferences and life stage young adult through elder. You can choose up to four life stages or lowest being one.

  • Set what kind of personality traits your zoi is interested in.
  • Choose from profile pics which zoi you want to contact.
  • Set which world youre seeking love in. Be it your zoi's hometown only, Cahaya, Bliss Bay, or all 3.
  • There would also be a section to select that you're open to Blind Dates. Where the app would choose random matches based on preferences, then alert your zoi they have an upcoming Blind date with someone at a specific location.
  • You can use the app via computer and phone.
  • Not all date matches end up well you might even get some creepy dates 😬
  • If your zoi signs up for online dating while in a relationship or married there will be consequences
  • Being late will leave bad first impressions
  • A way to set the app to active and deactivated so you wont get random date matches.
silver knot
#

yesss!!! Someone said something about hair salons and nail salons that would be so great of added! Id also like the ability to have our Zois jump over objects or small fences/ just having a jump feature in general. Id also like that instead of going to jail right after running someone in the game over, theres a cop who hand cuffs you or even have the option to run away and cause an investigation or something

idle summit
#

Good morning Kjun..in my opinion we could do without the AI ​​and always in my opinion it would be better to develop other priorities of the game.

spark vapor
#

Hey Kjun! Hope you’re doing well.

I’ve been playing Inzoi quite a lot, and for a game still in testing, it’s already very impressive — especially the building aspect.

As a player more focused on the builder side, I wanted to share a few suggestions:
• Pools with adjustable depths, to create shallow and deep areas.
• Ceiling height variations, similar to floor platforms, for more interior detail.
• More modular objects, like sofas, shelves, and wardrobes and curtains.
• Light passing through glass walls, when their material is changed to glass.

The game has huge potential — congrats on the amazing work and attention to detail in every update!

silk oxide
#

The way I fangirled when kjun mentioned they'll be working towards the implementation of strollers. 11/10

slow coral
# idle summit Good morning Kjun..in my opinion we could do without the AI ​​and always in my o...

I’ll stand between positions. AI is, of course, a gateway to the future, irreplaceable in creating and training complex human-like behavioral models, which feel entirely new to the market. Saying “no” to AI would be like closing that gateway, which would only cause greater harm.

What concerns me more, though, is that when the InZOI Team defines Identity, they mention only AI, whereas identity, in the context of art and media, usually refers to things like lore, art style, unique core mechanics, or a living environment. In other words, the authored, human-crafted layer – what players often call the ”soul” of the game.

It can even be an unintended and spontaneous layer: a moment of authorial light-heartedness, a cult that emerged by accident and scaled, a bug or an egg that sparked entire theories, or simply the moments when players formed real-life friendships or even families.

AI is a powerful tool, but still a tool.

bright tundra
#

Kjun, thank you so much for your replies to all our comments this week. There was so much great news to read! It means so much that you and the team take our feedback into account. Psycat_1 🧡

I'm so excited to hear about many of the upcoming improvements, especially multitasking, to make all the family and group moments feel alive. That'll be a great update to finish the year on, for sure!! 😎 👌 And more interactions will add to the family experience, too. I look forward to exploring all those features with new versions of my current characters.

It's understandable that we'll need to start new games as features and systems change, but I'm excited to read that you're working on a system to save our entire character with their appearance, personality, skills, etc. This could mean we wouldn't need a cheat code to adjust the values of a zoi so we can recreate the zoi exactly as they were in a previous save game. 🥳

I'm so happy to hear that seasonal items will remain permanently after the December update.

All the comments about optimization make me happy to read, too. Crowd rendering has me excited!

cobalt blade
#

Iirc they had to reduce texture quality after the character creator demo because of stability issues.
I do agree that I wish they'd provide an option for higher quality at the max settings, but then you'd be downloading all the assets in the game twice, which would bloat the game's file size by an insane amount...

olive pulsar
slow coral
# olive pulsar post this in the "UI feedback" section on discord and in the forum please 🙏🏻

Original forum threads are here:
https://forum.playinzoi.com/t/fully-functional-smartphone-ui-zoigram-music-app-app-shop-and-more-upd-new-bubbly-app-concept/3907/
https://forum.playinzoi.com/t/enhanced-macro-simulation-based-on-karma-system-city-stability-shared-groups-and-events-cities-skylines-inspired-and-optimized/4696/11

If the brainstorm opens tomorrow, I’ll repost, and I’m really hoping to know about what improvements are planned for native systems like Karma, Control City, Bubbly, and so on, in the future updates (since that’s where my interest in the game is.)

boreal dove
#

I noticed this too I was like what happened to the graphics, am I just paranoid but now seeing others say the same thing. Especially evening hours it looks idk somwrhjng is very off about the lighting its not natural and cozy like it used to be :/ on the high settings

narrow vine
#

Yes, exactly. I’ve been manually adjusting and applying indoor lighting, but the interiors are still too dark, and the lighting isn’t functioning properly. I’ve also noticed that the graphics quality outdoors has worsened. I completely agree with the opinion about wanting to enjoy the full graphical experience. Please allow us to fully enjoy one of Inzoi’s greatest strengths—the realistic and excellent graphics.

potent plaza
#

thanks kjun! i hope your holidays were full of positive things

dusky sandal
#

So so pleased to hear that babies will be getting more interactions such as strollers! As a very family focused life simulation player I would love to see more depth and realism added to younger life stages like babies and toddlers and can’t wait to see what you guy will implement for them! 🍼

reef root
#

I had no idea the farts were gone. Yes, bring that secret fart back ASAP!! 💨

wheat pelican
#

Thank you for taking the time to respond.
This text was translated by Google Translate, so I apologize for any errors.
Well, I wanted to leave some feedback for improvement, based on my gameplay.
1 - Complete saving of a Zoi, with all its characteristics, clothes, makeup... What happens is that sometimes we want to start a new game with the same character and need to edit all their clothes and accessories, because it's not possible to save everything. i dont like to save presets, i would like to save my complete zoi.
2 - I don't know if you plan to allow this in the future, but saving families is also very important for us players.
3 - When we place a family on a property, when we leave it, the house we built disappears. I believe this could be fixed. It's very frustrating; sometimes we just want to move the family to add another one to that house.
4 - In smaller cities, the map could be divided into neighborhoods such as commercial centers, residential areas, and buildings. Or have more life on the map, things sometimes seem very empty.
5 - Hair, I believe it's already been mentioned here, the possibility of having a different hair style for each outfit.
6 - A mini map on the screen when driving would be nice, sometimes I feel a bit lost while driving.
7 - Thief events could be a situation and not something like an event. We could be robbed on the streets.
8 - The button interface. Something more solid, a menu with more identity, without too much transparency.
9 - Possibility of creating hotels or inns in Cahaya

forest panther
fresh mountain
# misty remnant I loved the idea of adding crutches for the elderly — it’s wonderful and reminds...

I would like to add to this & say, that crutches & wheelchairs be added for non-elderly folks too, i'm saying this as a 20-something that needs both to go out & do things^^

I'm glad the preset as an all-in-one character save is being given priority, it would make sharing Zois so much better

I'd also love to see the extended face customisation come to bodies too at some point, as I feel the body/physique morphing is bit restrictive for certain characters.

silver garden
#

(Repost from other thread called 10.03.25)

Thank you for continuing taking our questions, Mr. Kjun.

Could there be a possibility to use the original, pre-0.30 (pre-cahaya) UI in the future as an option ?

There have been a couple update to the UI since and a new one is around the corner in October.
Each time it makes part of the UI bigger or change a component. The pre-Cahaya or "slim" UI as I call it, had a slim emotion bar, a smaller round portrait, small "urges" bar with a white line that grew shorter the less time you had to complete it, no Zoi bubbles over their head, and had the infamous "Cat's eye" pointer. Now many of us loved that early design, and I dare say we would still chose it if we had the chance.

Since many love the new UI and the bigger things without having to "mouse over" each component, I do not want to deprive them of it, but it would be REALLY NICE if we could have the old one as an option !

Is that something that would be possible or are you already considering it?
Thank you for the hard work from you and your team !

[ Edit - Idea reposted in most recent brainstorm post ]
#1428750422436221018 message

burnt cliff
bright tundra
# viscid marlin Any word on making household items take more time to have that wear & tear look ...

Definitely, the wear and tear happens way too soon. I really want a cheat or toggle to turn off this feature when we don't want it.

Also, please make it possible for us to replace worn-out furniture items with a single click of the mouse. When I build, I sometimes place items off the grid, and I don't want someone who downloaded my creation to struggle to replace furniture that started to look awful.

If we can just click and choose to refurbish by paying to renew it, that would be so much easier for many people!

Please consider these. 🙏

smoky timber
#

It’s getting close to Halloween so hopefully this update drops in enough time to actually give players some time to add the Halloween items to their game so it’s there on Halloween!

Thank You for the update and I appreciate you and the Teams passion for the success of this game!

That being said, I am anxiously awaiting updates that will support script mods and better mod support overall! I am sure there are many modders out there who are looking for opportunities right now to bring their modding content to Inzoi especially with so many now being conflicted with the current ownership controversies looming over EA and the Sims! Also, script mods will take some of the pressure off the Devs because many features that players are requesting could more easily be implemented with script mods as long as the game foundation is stable enough to handle it.

bitter jolt
#

Glad to see the "Save an entire Zoi" feature made it onto the todo list. I love creating characters in life sim games, even if I don't plan to use them immediately. But it is nice to have a toolbox of characters to add to different stories.

So if I need a love interest, or a chaos gremlin or whatever kinds of characters I make, I can just grab one and add them to the game.

iron blade
ornate geyser
# proud oracle `4. World & Convenience Features` Movement & Exploration Many players want auto...

@Kjun
First of all, thank you so much for taking the time to share such a detailed development update — it really shows how deeply you and the team care about player feedback and long-term improvement. 🙏

Reading your latest post, I felt inspired to respond because the direction you’re taking with inZOI already aligns beautifully with what many players (including me) dream of — an immersive, realistic, and emotionally engaging life simulation that goes beyond being a “Sims alternative.”

I especially appreciate your openness about:

keeping the AI building feature while balancing cost and scope,

improving animation quality and multitasking,

expanding group and family activities,

and addressing optimization so players with all types of PCs can enjoy the game.

These insights make us feel truly connected to the process — like we’re growing inZOI together with you. 💛

As a follow-up to your update, I wanted to echo and build upon a few community suggestions that might complement your current plans:

💡 Ideas to Enhance Immersion and Player Experience

  1. In-Game Mod Management
    Allow enabling/disabling mods or downloading new ones directly from the Workshop without restarting the game.
    → Smooth creative flow, especially for builders and storytellers.

  2. User-Friendly Cheat Menu
    An in-game panel with simple toggles for money, time, or building restrictions.
    → Makes testing and creative freedom much easier without console commands.

  3. Lot & Building Expansion

Expand lot borders or merge neighboring ones.

Allow pool placement across levels or terraces.

Let buildings extend to sidewalks or overpasses.
→ Encourages more architectural creativity and realism.

  1. Long-Term Cleaning Services
    Option to hire cleaning staff for a set period (e.g. weekly or monthly).
    → Adds everyday realism and reduces micromanagement.

  2. Custom Radio Station
    A folder like Documents/InZoi/Music for players to add their own songs, playable on a “Custom Radio” channel.
    → Deepens emotional connection and atmosphere.

These ideas aim to support your existing philosophy — giving players creative power, realism, and emotional depth.

Thank you again for being transparent, listening to feedback, and sharing your vision so openly.
It’s rare to see a dev team so engaged and passionate. ❤️

We truly believe in inZOI — and in you, @Kjun.
Keep going strong! 💪

narrow vine
#
  1. Building Features – Could inactive objects, including their sizes, be placed more freely on tables or desks? It would be great if we could press the Alt key to ignore the grid, overlap objects, or arrange them in any desired composition.
    2. Multitasking – I love Inzoi. I’m just waiting for December. It’s 1 AM here in Korea, and I don’t think I’ll be able to sleep tonight because I’m so excited.
    3. Characters & Customization – Convenience has improved greatly compared to the early stages. For example, features like filters. The preset save feature is truly necessary, but I won’t rush—it’s enough to trust the Inzoi team and wait.
    4. Thank you for continuing R&D on the auto-driving feature. I believe that one day, it will surely achieve great results.
    5. I applaud the Inzoi team for steadfastly adhering to its own development philosophy.
    6. Long live the “Secret Fart” interaction!

Watching Inzoi grow while being loved by players worldwide and being part of that process brings me great joy. I hope Inzoi continues to receive attention and love even after its official release!

I send my wholehearted support to the Inzoi team for their continued dedication to development and research!

1.    건축 기능 – 비활성화된 오브젝트들, 특히 크기 조절이 가능한 오브젝트들이 테이블이나 책상 위에 더 자유롭게 배치될 수 있을까요? Alt 키를 눌러 그리드의 영향을 무시하고 오브젝트를 겹치거나 원하는 구도로 배치할 수 있으면 좋겠습니다.
2.    멀티태스킹 – Inzoi 정말 사랑합니다. 저는 12월만 기다리고 있어요. 지금 한국은 새벽 1시인데, 설레서 오늘은 잠을 잘 수 없을 것 같아요.
3.    캐릭터 & 커스터마이징 – 초기보다 편의성이 많이 좋아졌습니다. 예를 들어 필터 같은 기능들이 그렇습니다. 프리셋 저장 기능은 정말 필요하지만, 서두르지 않고 Inzoi 팀을 믿고 기다리겠습니다.
4.    자동 운전 기능 연구 개발을 계속 진행해 주셔서 감사합니다. 언젠가 반드시 훌륭한 결과가 나올 것이라 믿습니다.
5.    Inzoi 팀이 자체 개발 철학을 뚝심 있게 준수하는 것에 박수를 보냅니다.
6.    “비밀 방귀” 상호작용 만세!

전 세계 유저들에게 사랑받는 Inzoi가 성장하는 모습을 지켜보며, 그 과정에 함께하는 것이 매우 기쁩니다. Inzoi가 정식 출시 후에도 많은 관심과 사랑을 받기를 바랍니다.

항상 개발과 연구에 힘써주시는 Inzoi 팀에게 진심 어린 응원을 보냅니다!

drifting pelican
lost ridge
narrow vine
#

Additionally, currently zoi’s can only use chairs that are specifically assigned to a table. (While placement is possible, they cannot eat or use a PC if it’s not the designated chair.)

Could the restrictions be removed so that living room, office desks, dining tables, and chairs can be combined freely? I’d love to create interiors with more diverse combinations.

Furthermore, if restrictions on the types of objects or electronics that can be placed on all tables and shelves were removed, it would allow for much more creative building and design.

또한, 현재 ZOI는 특정 테이블에 지정된 의자만 사용할 수 있습니다. (배치는 가능하지만, 지정된 의자가 아니면 식사나 PC 사용이 불가능합니다.)

거실용, 사무용 책상, 식탁, 의자를 자유롭게 조합할 수 있도록 제약을 없앨 수 있을까요? 다양한 조합으로 인테리어를 만들고 싶습니다.

또한 모든 테이블과 선반 위에 올릴 수 있는 오브젝트나 전자제품 종류에 대한 제약이 사라진다면, 건축과 디자인을 훨씬 더 창의적으로 구현할 수 있을 것 같습니다.

obtuse cargo
#

We absolutely need more male hair but with the realistic art style we also need hair that designed for more than Korean/African ZOIs. I'd love more hair designed for other ethnicities so when I create ZOIs they can look like me now they all end up looking Korean the second I give them hair.

supple sigil
ornate geyser
#

@Kjun
I’m so happy about this update – this is exactly what I was hoping for! 🥰
Please add these new features as soon as possible, I can’t wait to try them out in the game!

Also, one more wish:
When ZOIs wear higher heels (8–10 cm and above), it would be amazing if they had different walking styles and postures depending on the heel height. 👠✨
That would make the animations look so much more realistic and really enhance immersion!

Thank you for your amazing work — the game keeps getting more and more impressive! 🙌💖

gusty frost
#

I hope you will bring more supernatural zois and aspects. All in one like witches, vampires, werewolves, mermaids. There can be a choice to disable them for those who dont want them in the game.

Also, bad storms like hurricanes, blizzards and tornados added with power outages.

wary quail
#

Thank you. My only thought is with hygiene it’s not that it goes down too slow, it’s that when zois wash their hands, they get a massive increase to their hygiene. I think dialing back how much hygiene we get from that interaction alone would help with the hygiene need feeling a bit more realistic.

Crutches and wheelchairs would be a neat idea. I like everyone else worry about resource space but in the spirit of inclusion, I think this would be wonderful.

AI is great for building but as someone who has been building homes since sims 1, I would rather the existing tools you provide be more intuitive and easier to use then to invest in AI.

bright tundra
# gusty frost I hope you will bring more supernatural zois and aspects. All in one like witche...

I definitely hope there would be a toggle to disable supernatural things in the game, if they add those things.

I don't think it should apply to ghosts, though, because they have always been planned as a special feature in the game. Zois who pass on with low karma need to improve their karma to move on to the afterlife. The game reminds us that if there are too many ghosts, new zois can't be born until some cross over.

I know I could have fun playing with the supernatural stuff, but I would usually prefer not to. So, a toggle would be best, in my opinion! Psycat_ThumbsUp

gusty frost
lost mesa
#

Exciting to read your update Kjun, I love InZoi 🤗 and my 60+ Zois! Please let us still be able to use recent old save files after newer updates. I still go to my 3 old save files (that hadn't broken after Zois trip home from Cahaya) and they still work just as well as my 2 new game saves. I go to each of them most days, and alternate. And I have story lines for them all. (I've taken thousands of photos since March, and I write photo stories). I'm excited for the babies update! Being able to lift them up and use strollers will be much more realistic. And couples being able to walk hand n hand together. I hope Zois own car can be parked near their house again, and be able to take a selfie beside it. Hopefully ghosts and supernatural themes can have a toggle on or off. As I wouldn't wouldn't want them in my game all the time. Thanks for you and your teams amazing game! I love it so much! ❤️

mental rock
slow coral
# bright tundra I definitely hope there would be a toggle to disable supernatural things in the ...

Fully agree. When we talk about the game’s cultural identity, Karma and Ghost Play come to mind immediately. Ghost Play isn’t really discussed, but it hasn’t disappeared from the roadmap either. There’s also Psycat (whose name means “soul,” tied to her role in guiding the player through Zoi’s lives), and her Deity, both small but meaningful pieces of lore. Losing that layer of identity would make me sad.

Beyond that, pop culture often touches on beautiful “subtle matters” – like “threads of fate” and “time entanglements” in Makoto Shinkai’s works (“Your Name”) or in far South legends (“South of Midnight” game), and “Weathering With You” with its theme of controlling the weather… or Kumiho, Dokkaebi, or LA urban legends. That’s what identity means to me, mature and far from Sims-like.

nocturne zephyr
#

Hey Kjun, I know we are not getting new cities until the 1.0 update, but can I ask if the development team already has some city ideas in mind? Like European Oldtown, Japanese seaside village, snowy town at the foot of a mountain in the style of Pyeongchang or the style of a swiss village?

bold current
#

I want to second that I’d love jumping and vaulting! It’s a pain to walk around fences and other obstacles sometimes, and it’s so common in other games with WASD controls it feels limiting that it’s not possible. If we’re going crazy - how about adding some parkour for thief zois to run around the town at night hopping from building to building 😅, if not, just vaulting would be great.

nocturne zephyr
# bold current I want to second that I’d love jumping and vaulting! It’s a pain to walk around ...

Absolutely yessss. Sorry for the plugin but I recently made a post in the forum of an "immersion mode" where you can jump while WASD and also lean on walls, sit and interact with objects by using keyboard control instead of click psycat_roll it's here: https://forum.playinzoi.com/t/implementation-of-a-total-immersion-mode/6061 (I know I am going to self-plugin hell, I apologize Psycat_Sad )

arctic pawn
#

@proud oracle has the team ever thought of opening an online merch store? It would be lovely as Inzoi's merch is already so nice plus it could be a nice extra funding for the game as well!

nocturne zephyr
silver knot
# nocturne zephyr Absolutely yessss. Sorry for the plugin but I recently made a post in the forum ...

yess!! We need the ability to jump. I also like how you included in the forum that they should add keys in order to fight someone. It would be cool if fighting could be done similarly to how red dead 2 combat is. (Throwing a punch dodging it manually). Also just to add onto someones city idea i think that once they go back to making dlcs it would be cool if a medieval city with balls and knights/royalty was added

cerulean merlin
#

Dlcs...I would like squids games and demon huntrix. You can even probably make an deal with Netflix to promote. That way you get more people spending their money. Also, I would love to go to heaven and hell. Along with cats vs dogs wars,but it is the foxes who are in control.

olive jolt
#

Kjun thank you for the weekly update. Keep up the good work. Thank you for listening and implementing our ideas and desires. Inzoi is totally a jewel in its own lane. I love the realism, the graphics and the love that the team continues to pour into this game. Continue being unique and take your time on your precious gem. I'm just happy to play a life simulator that's not like the Sims. Inzoi is a breath of fresh air and gave me a lot faith in this type of game genre again. I look forward to the future updates sir. This calendar system, does this mean we will have months? I've been wanting months for so long 😍

Again thank you, I'm getting more and more excited with each post, video and update from your guys. Good job 🫶

gritty dust
#

Hi Kjun, are there any plans to adjust lighting options, particularly indoors? I feel that all indoor areas in daylight feel very dark and “moody”. It makes it difficult for me to see the build for what it actually is. With lights on at night the lighting is improved. I get a degree to which this adds to realism, but personally I would like other lighting options to be able to view my build more clearly.

I’ve left this comment previously, but I’m also really hoping to see modding capabilities for skins/makeup soon, and the resizing of objects other than the 3d printed ones. Thank you, we all appreciate your interest in consumer feedback.

coral charm
#

인조이들 목소리가 너무 단조로워요 목소리변경할수 있게 해주세요
커스텀 옷의 종류를 늘려주세요(넣어입기 빼입기 크롭티 민소매 걷은 팔 등)
옷에 재질을 선택 할 수 있게 해주세요 (가죽 데님 면 등)
벨트추가 해주세요
문신 점 헤어등 좌우반전 추가해주세요
조이 얼굴을 완전 초기화(프리셋기본) 할 수 있게 해주세요

charred latch
#

When is school hospitals , more jobs and shops like car wash , mechanic repair for cars, Electonic shops, kids toy shops, more shops

hearty sorrel
#

Hello folks!

We would just like to take a moment to let you all know that we do allow other languages to be posted in here.

If you want to read messages in your default language that you have set for Discord, we strongly recommend using the PsyCat Translator.

To use the Psycat Translator. Simply left click on the message you would like to translate, click on "Apps" then "Translate to English" or "Translate to Your Language".

Translate to Your Language will automatically translate the selected message to your discord's default language.

-# Follow this GIF

silver knot
vague jungle
#

InZOI needs more crimes for zois!
There could be improvements to the jail system, like how the prisoners are fed. And also they could receive visitors? Maybe even work out in a prison yard?
It would be fun if there were different ways to escape too, or cause distractions for the guards.
Just a prison overhaul and more mischief!

More skills like a video gaming skill!

Maybe a way for babies and children to develop their personality overtime through certain actions/skills?

Also MANUAL POSING! Please! We need to be able to manually pose our characters for photos.

lofty oracle
#

One thing I dislike is that if your zois are near furniture, they automatically sit to have a conversation. My zois would like to talk while standing sometimes.

And will we be getting more than one outfit per category?

meager dirge
crimson viper
#

Thank you for you and the team working so tirelessly!! Fighting! 💖 I hope sometime we could have more boho and nature features, like living in a countryside and farming with animals. Cottages and cosy items and decor. Scandi sweaters and chunky knitwear. Nature activities for children like leaf and bug collecting, using nature for their crafts, playing in puddles or ponds. I love the city experience you’ve provided, but I would like a more natural countryside world too at some point. Thank you for listening to us all! Being able to openly communicate with you is really nice, unlike sims where players are often ignored 💗

cobalt blade
nimble horizon
cobalt blade
bright tundra
#

I won't go into my personal experiences and struggles with illness causing disabilities, as not to upset people needlessly or receive backlash for sharing my personal feelings. Suffice to say that what some people would find fun would be distressing to others because there are many ways for people to end up needing to use a wheelchair. I'm sure there are ways & situations where the individual in the wheelchair would feel at peace/ease with their experience, which I say is awesome—I love it when people feel good! 🥳

But as I wrote in my post that caused people to leave 32 negative reactions, needing to use a wheelchair (for any reason) comes with a lot of emotional complexity for the individual and their friends & family. That can cover all kinds of positive, motivational, inspirational, and supportive feelings, as well as negative ones like sadness, disappointment, nervousness, and isolation. (Neither list is complete, and all people are different.)

Can the studio realistically add this level of emotional complexity for the individual and all zois they have a relationship with if inZOI adds a wheelchair feature? If they can't, that could hurt and offend some people, and potentially give others the wrong impression. That isn't representation—more similar to "lip service" to satisfy demands.

Can the studio realistically implement animations for everything a wheelchair-bound person needs to do in life? Not only to get around and take care of themselves, but to have a complete and fulfilling life like most other zois? That includes hugs, kisses, handshakes, interactions with infants, picking up & putting down items, cooking, so on and so on. If they can't, that's discrimination which would obviously be hurtful and offensive to some people.

These concerns aren't shared by all people in the discussion of wheelchairs added to inZOI, obviously.

I'm not speaking for all players. I speak for some players who aren't in the discussion and for myself.

cloud otter
#

And it's not just disabilities. Also violence, burglary, death... these things happen in real life and if you ever had to encounter them, they will trigger ingame and you might want to avoid to have to relive them. There are players who want to escape their hardships for a few hours in inZOI and just want to play in peace to forget for a while what miseries await them when they log out. Give us options to take control over these hours and let us turn them off.

slow coral
# cloud otter And it's not just disabilities. Also violence, burglary, death... these things h...

I’m so sad there was no follow-up from the devs to that upvoted suggestion here: #1426133482463035444 message. Just (hardcoded?) burglary got a positive response, and that’s it. But the build already includes obvious tools for flexible configuration, plus DA_CityEdit, DA_Weathering, DA_WorldManager contain flexible subsets across arrays – even gender ratios and preferences, races/nationalities (Korean, American1, American2, Japanese, Chinese – from memory, I’ll double-check), age groups of the Zois the game generates in existing worlds (Gangnam, RedCity), and so on. So everything’s already there, it just needs to be exposed to players as customization, not hardcoded.

meager dirge
elfin bone
#

Make it so you can actually go into the school and walk to class and what not and make it so you work 5 days a week at a job and more jobs you can actually play.

cobalt blade
echo cloak
# arctic pawn <@1168780020643270657> has the team ever thought of opening an online merch stor...

I was also thinking maybe they could open a donation (for development and the team) option where people and the community could donate to the studio directly

just 1 dollar or more could make a difference, just to give back to the team that people care and maybe if its small amounts per month they could
buy candy and stuff to have when they are at work, just to feel people are routing for you and giving back in some kind of way 💖 😂 would also be cool to hear that a community are routing so much for a developement team they are donating, haha I would still love this but merch is also cool 💖 😄

bright tundra
# verbal dome

OMG. I cannot tell you how scared I was to open this thread again and see what someone had said. 😭 I'm literally in tears.

Thank you so much. 🙏 ❤️

slow coral
# echo cloak I was also thinking maybe they could open a donation (for development and the te...

As I said, I’m ready to pay them another full price at launch if they deliver everything Kjun listed and showed before early access. If it’s a fully immersive huge open world (not even remotely like Sims 4!), with complex, multilayered dynamic personalities and moods, meaningful choices and consequences, strong unique lore (Psycat Deity, mature “subtle matter”, “soul”, as you wish), and mechanics, and city management where the player can create from a crime-ridden dystopia to a utopia of charity and justice. A world where you can ruin karma by full set of pre v0.3 bad actions and fix it by playing as a ghost, or through rewind time, realistically drive cars, walk into cinemas (and watch in-game movies) and branded boutiques, go on restaurant dates with unique menus, join dance battles, and more. But the key is that it has to be done way way better and differently than in latest life sims (farming like in Farming Sim, mining like in RDO, immersion and seamless locations like in WD2/Mugen, subcultures like in URBZ, etc. – nothing feels copied from Sims anymore, and if something was borrowed, it’s been significantly improved.)

Plus a roadmap with these plans through the end of early access. If they do that, I’ll keep my word.

arctic pawn
lost mesa
long prairie
#

Four ideas:

  1. A photo album would be a nice addition to the game. A lot of players love taking picture of their zois.

  2. The options of different walk styles for the zoi to choose would be good addition too.

  3. When Zoi is exhausted, passout on floor in who knows where. Depend on the circumstances but in one specific circumstance, I would love it when a child or teenager passed out on floor from lack of sleeping. A parent (teenager can too) could pick child up, either in arm or backpiggy and carrying them to bed (or couch? ) to tuck them in? It would have to be in house. I don't know how that will be work somewhere else outside of house unless the bed's nearby. Maybe, passout zoi somewhere out and teenager/parent carrying exhausting child by piggyback back to home.

  4. I'm hopig that in order for people show up in the relationship panel is though phone number exchange with zoi. I don't want people just show up in relationship panel after interacting with them. Especially the unwanted friendship(s), and text(s).

  • The options to get phone number is asking around whom know and is friend with her/him for phone number.

  • Stalking online after knowing their name, trying to get phone number.
    Or

  • Just ask zoi directly. I want another zoi to ask my zoi for phone number and the options to accept or decline. The same gone for NPC to accept or decline my zoi's asking. And the ability to block the NPC zoi's phone number!

  • Oh, maybe zois just show up in relationship panel, (because i want to see relationship bar) but unable to text/call them unless get their phone number first. It's good way to preventing npc zoi's unwanted text/call till they get my zoi's phone number first (unless stalking online maybe? 👀). I think there should have three tabs. One is "have contact", two is "have no contact" and three is "blocked" (you can't block unless you have their phone number)

onyx fog
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Can we get the option to fully edit with detail on a NPC zoi’s face back when we edit with the cheat code? I noticed the option is gone after an update

meager dirge
verbal dome
long prairie
boreal dove
#

Where is the 2nd and 3rd video?? I cant find them

bright tundra
# verbal dome Lol it was very well said, very well put together, and I couldn’t have agreed mo...

Thanks again! It was nerve-wracking for me because I'd made a post before (when Kjun asked in a video about what tragedies we'd like to see). I addressed him directly in the post to express my wishes for not to have pregnancy miscarriages or disabilities and wheelchairs. In a paragraph about wheelchairs, I mentioned the resources required to do it properly, but also made the mistake of including some of my feelings based on my experience, and because I said in that paragraph that needing to use a wheelchair isn't exactly fun, I got a lot of backlash (mostly in the form of a swarm of negative reactions, and one person who I declined to engage with, but they went into an ugly exchange with someone who agreed with me.

So yeah, it took some courage and determination to put myself out there again. But it turned out much, much better.

THanks so much. 🙏

zinc plover
#

Hi! I really like Inzoi !:) its such a fun and interesting game:) May I please a suggestion? Can you please allow players to add textures to the outfits for children?:) Especially The dresses they are super cute!:) Also I love the experimental feature you added , The one that allows Players to add ZOIs to customizable areas . Please please don't remove it.:) It really makes the game feel alive and teeming with life. Thank you for all your hard work and dedication to this game and your player base:)

silver knot
# bright tundra Thanks again! It was nerve-wracking for me because I'd made a post before (when ...

Erm ive read the discussion before hand on what happened. The reason the response was negative at first was because you had stated wheelchairs shouldn't been added at all. Unlike your second respone where you clearly stated that people with disabilities should be presented PROPERLY. Which is correct and would have actually been recieved better if that was the first reply. There are other people like me, who have had a disability and would love to be represented because we barely get any of representation. Being presented properly would be the way to go about it but it made people upset when you said it shouldn't be added whatsoever.

short shadow
# bright tundra Thanks again! It was nerve-wracking for me because I'd made a post before (when ...

When it comes to the Internet, tone, and wording can cause a lot of misunderstandings and miscommunication even if it came from a place of non ill intent. Sometimes, topics can trigger people emotionally without realizing it, then they downspiral into a conversation that wasn't necessary. I admit my wording with you wasn't the greatest, but you expressed yourself much better this time and now I understand. I'm human and can make mistakes as well. So my apologies that I was insensitive to your situation and feelings! That moment taught me to take a step back and to see it from that person's pov before inserting my own. You did a great job expressing yourself and please continue to voice out your ideas and opinions ❤. Someone's judgment shouldn't be your imprisonment and you are allowed to have a voice 😊

bright tundra
# silver knot Erm ive read the discussion before hand on what happened. The reason the respons...

First, let's just begin with everyone's human. In my first post, I said the same thing in a different way. What I did most wrong was making two assumptions, and also writing a post that included more than one thing. I was trying to respond to the question int he video about what other tragedies we want to see, and I don't have great ideas but was afraid some things would be added that would be very upsetting to a lot of people: pregnancy miscarriages, and disabilities/wheelchairs added without much consideration to the proper way to represent. I wrote in my first message that I don't think any studio can do it correctly, even as a dedicated game, and that's why I was making the case not to add it at all. (One of the assumptions.)

I didn't go into that post knowing I had better use every last character possible to express myself better, but I thought about it for a while until I could structure my perspective in another way.

The other thing is that I used to be part of the Sims community a long time ago. I think most people here have tried at least one of those games, but I won't assume that you have. I think it was in Sims 3 when I started seeing a lot of requests for wheelchairs (I wasn't in TS4 world, thankfully), but no one said what they wanted in the gameplay. I never saw a post where someone said what they wanted specifically, and it always seemed like people asked but didn't describe their reasons.

If you played any of the Sims games, you might know that if EA added wheelchairs, it would've been something like: this sim is like all other sims except they use a wheelchair to move around. At least, in essence, that's what it would be—the least possible effort, no proper representation, just "here's a wheelchair. Why aren't you happy?"

Right now, inZOI studio is worried about resources for the open world, so I don't want them to skip the resources needed to do something right. It would be better not done than done all wrong.

I hope it makes sense.

bright tundra
#

They can't just add manual wheelchairs (at least one for children and one for adults), but also motorized wheelchairs, too, for proper representation.

I'm concerned because there's talk about downsizing cities, doing this and that, and plenty of down-to-earth reminders from Kjun that they're not a large studio. I mean, Krafton is a huge publisher, but I don't know how much they have funded the game. They might be putting pressure on the team to optimize and lower specs to sell even more and get more players over who enjoy life sim games but don't have great computers.

With so much pressure, and then requests without much information, (just adding "wheelchairs" in a list of things the studio should/could add to make players happy), it made me concerned that they might just add wheelchairs without looking into how much is needed to do it right, to represent without hurting, and might not realize what people want when they ask for wheelchairs to be added.

Some people might want them for storytelling. Maybe they don't know any disabled people but have a story idea. (All love to all writers everywhere!! 💖 ). If a person doesn't know what to ask for, they might not even be able to tell the story they wanted to in the first place.

So regardless of why a person would want the feature, it has to be fully fleshed out for the benefit of all people playing the game, whether they are disabled or not, or know someone who is or don't know.

bright tundra
# short shadow When it comes to the Internet, tone, and wording can cause a lot of misunderstan...

You're so correct—wording can cause misunderstandings so easily!! I don't believe tone can be completely clear in online posts (especially with limited characters!), even with formatting italics or bold text, or adding emojis. I have a semi-formal way of writing that some people misread as a forceful tone, when I'm really just trying to express myself as accurately as I can.

Whenever we read, we have to imagine tone based on all the words contained in a post or passage. We read other peoples' words through our own lenses first, unless the writer builds us new ones, but that can only be done in longer form writing. (Most of the time.)

So yeah, it's so difficult to create the tiny packet of words we can fit into a Discord post to make a point and still try to set the tone like a scene in a story.

Emotionally charged topics are that much more difficult to express or respond to well. That's why I didn't want to engage with your first reply to me. I didn't want to argue.

vapid forge
# proud oracle <a:psycat_cahaya:1405838147165884467> Many people shared great feedback again th...

I’d love to add official first person mode support when controlling a Zoi. Currently, I think there is a glitch that allows for first person view when not driving, but I think just having an always-available first person mode like the sims would be great. Look at how Cyberpunk 2077 handles first person view, and definitely look at the Immersive First Person mod for Cyberpunk 2078 as well. That first person camera never clips into the character models the way the first person camera in the sims 4 does. Maybe make the first person view work in the form of a camera attached to the Zoi’s forehead? Being able to walk around the spaces I build and experience them from that more lifelike angle would be really cool. Almost like a home builder simulator lol

normal lily
#

Thank you so much for your amazing hard work and continuous transparency Kjun and co, hope that you enjoyed your holidays😊

cobalt hazel
#

For those discussing disability representation: I think this is a great idea. I would love to see it represented properly, particularly physical disabilities like CP and Epilepsy (which are physical, but unseen, affecting the brain, motor skills, and memory and can be the result of traumatic brain injury at birth). Though, I don't know how that would translate into the game. I'm also interested in seeing PTSD included as well.

lost ridge
#

Free Pose and Animation System in InZOI

It would be amazing to have a free pose and animation system that works anywhere in the game — sofa, bed, car, chair, or even on the floor. The idea is that we can click on objects/furniture and choose exactly how our Zois position themselves or behave, and even move them freely during the pose or animation. This would be EVERYTHING Psycat_Blush

Examples:
🛋️ On the sofa: lying down watching TV, sitting cross-legged, eating popcorn, leaning on a partner, hugging while sleeping, or just relaxing on the phone. For example, a Zoi mom could hug her child from each side while the TV is on.

🛏️ On the bed: sleeping on the side or stomach, reading a book, using the phone, sitting on the edge of the bed, talking, or hugging someone.

🚗 In the car: driver relaxing with one hand on the wheel, passenger looking out the window, couple holding hands, taking selfies, laughing together, or just enjoying the music.

🪑 On chairs and benches: sitting upright, sideways, cross-legged, eating, drinking, using a tablet, talking, or laughing with another Zoi.

🧍 On the floor or elsewhere: sitting, lying down, leaning, interacting with another Zoi or object.

Extra features:

Clicking on the object opens an animation menu (made by devs or modders), organized into categories like “relax,” “eat,” “watch,” “couple,” “friendship,” “sad,” etc.Doodle_Heart

Quick preview before applying the animation.

Synchronization with another Zoi (e.g., watch together, hug, take a photo, laugh side by side).

Automatic item interaction: if a Zoi has a phone, food, or book, they interact with it naturally during the animation.

Everything would feel super natural, realistic, and full of small details inZOILogo , perfect for those who love realism, taking photos, creating scenes, or filming stories and series inside InZOI 🎥Kjun_Heart

livid dirge
#

Hello, thanks to share with us.
As a Mac player my priority is to have all the mods, so please when will it be added ? My feeling is the game is not complete without mods I had when playing on PC. I think that the Mac port is not complete and wait since 20 August for using my mods.
And please remove these grey arrays on the body with swimsuits mods… It is not realistic.

silver knot
#

okay this might be random but can we pls get the option to get rid of thst grey outline underneath swimsuits. I know theres mods to download but id rather it be implemented into the game where its not there at all

nimble horizon
carmine raptor
final terrace
hearty sorrel
final terrace
hearty sorrel
lost ridge
lost ridge
# carmine raptor You are linking TS4 blender poses, this wasnt integrated ingame by EA. For Inzo...

Yeah, I know that! 😄 But I’m just sharing my vision of how amazing it could be if InZOI had something like this natively — fluid, interactive, and super realistic. Imagine being able to click on any object — like a sofa, bed, or car — and open a menu full of animations such as “relax,” “romantic,” “fun,” or “sad.” You could preview them before applying, sync with another Zoi, and even move them freely during the pose.

It would also be amazing for RP players, kind of like GTA RP — where you can use animation commands like /sit, /lean, /hug, /sleep, or /dance anywhere you want, without being limited by furniture. That freedom lets players create natural scenes and unique interactions on the fly.

Having that same flexibility in InZOI would take realism and creativity to a whole new level — whether you’re roleplaying, filming, or just hanging out with friends.

And if Zois could automatically interact with what they’re holding — like phones, food, or books — it would make everything feel so much more alive and immersive. This kind of system would honestly be next level for storytelling, machinima, RP, and realistic gameplay.

lost ridge
#

📎 It would be great to have a pin option for the interface, because sometimes I accidentally click and the UI moves out of place. Having a way to lock it would be super helpful!

lost ridge
# lost ridge Free Pose and Animation System in InZOI It would be amazing to have a free pos...

InZOI Animation Menu Proposal (RP Style)

1️⃣ Zoi Selection

Click on the Zoi you want to ani****mate.

Option: “Apply Animation / Interaction”

Mini preview of the Zoi before confirming.

2️⃣ Animation Categories

Social Actions: Kisses, hugs, high-five, dances.

Movement: Walk, stumble/drunk walk, run, jump, lie down, sit.

Object Interactions: Sit on chairs, use sofa, interact with table, open doors.

Play / RP: Play with other Zois, do profession cosplay, exaggerated gestures.

Special / Extra: Swim on the street, fly (if power-up), use accessories.

3️⃣ Search & Apply

Search bar: type “kiss 6” → animation preview → “Apply” button.

List of related animations appears below (like GTA RP / FiveM).

Option to save as favorite for later use.

4️⃣ Animation Context

Location: Choose where the animation will happen (e.g., living room, park, street, pool, road).

Objects: Select nearby furniture or props (e.g., chair, sofa, table).

NPCs / Zois: Choose other Zois to interact with.

Camera: Fixed position, follow, or free (like cinematic mode).

5️⃣ Extra Settings

Repeat animation or loop.

Animation speed.

Minimum/maximum distance for interacting with other Zois.

Optional visual or sound effects (e.g., splash on the street if swimming).

6️⃣ Save & Library

Save custom animations as “my scripts.”

Share with friends or use in builds/roleplays.

Quick access to favorite animations. https://www.youtube.com/watch?v=uAuRCAXq8Z0

pastel echo
cobalt blade
#

It's been brought up in the past and they've said they'll consider it after official release cat_nod_yes

stiff cape
knotty ridge
#

ups sorryPsyCat_Lay

livid dirge
#

#ModsForMacs

hollow tangle
#

I'm sure they are looking into it Psycat_ThumbsUp

warm parrot
cobalt blade
#

Please refrain from advertising your own forum posts for any reason, or any other forum posts for the purpose of engagement. It is considered a form of advertising in this server.
You are welcome to leave feedback, tho I would suggest doing so in this week's Kjun thread as this one is multiple weeks old now

zinc plover
#

Hey fellow ZOIyans! Hello dev team! I want to start by saying this game is awesome:) Especially since the updates there is so much fun to be had here! However I do have a couple of suggestions that I hope might be helpful:) I noticed you added a feature to the game that alllows players to add zois to cusomizable venues and Ive honestly like it alot i use it all the time. This got me to thinking about something, when i played SIms and (not to compare the two because I really like both they both have their own unique profiles and i appreciate that, but when i played that game one of the things that made the world seem lively was the fact that in most of the places in the world I always saw children. some of them walking aorund in thier little uniforms and wondewring aorund being sim kids. One thing i think the game may be lacking is the presence of npc children in the parks playgrounds beaches and cafes, When i added children to these lots my game seemed to take on a life of its own the ZOI babies and kids are adoreable and its so cute to see them interactiing with each other. How fun would it be If you gameplay is family based and you see children playing on the playgrounds making sandcastles at the beaches chasing each other running and just being Zoi babies!:) can you add a hide and seek game for children please? Over here in the states its kind of nostalgic and sort of a staple in our childhood most of us liked Hide and seek and freeze tag over here. I think it would be so cute to let our ZOI children play that. Would it be possible to see npcs child zois walking holding parents hands around town?.Also is there any way you could make the volleyball court and the skater park functional on the beaches? I mean where we could play a full set with teams or even just two ZOis on the volleyball court and can we have skateboards or roller skates for the skate park? Pretty please?:) These are just some of my little ideas. I hope its not too much:)