#10.03.25 - Swimming update, Build guidelines, and more

1 messages · Page 1 of 1 (latest)

coarse swan
#

Starting today, I’d like to begin sharing our
latest development updates with you.
Please note that the features shown here
may take some time before they appear in
the actual game, as they will be included
in future updates.

This week:

  • 🏊 Move in the pool with just WASD

  • 🏗️ Building guidelines for easier construction

  • 👕 More outfits + bug fixes coming

Got ideas, improvements, or even “please
don’t add this!” feedback? Drop a
comment—I’ll reply during the week.

Let’s make inZOI together 💙
— K.jun

crude dome
#

Maybe the arrow keys instead of wasd ?

fervent bolt
fierce quiver
#

More outfits for kids!

limber marsh
#
  • Building:

Telling us properly how we need to put chair on certain tables - many times in the game, in my House or at my work place. My Zoi often xant sit down and I get the notification that "I cant do that" Oo

cedar otter
#

I would like an option to click "swim in pool" so I don't have to control that zoi and focus on other zois as well while having the option to wasd.

agile saddle
#

Realistic tragedies, deeper Life situations, the bad sides of life! Thanks for the work.

clear coral
#

At the resort in Cahaya, I’d love to see it more alive. People swimming in the pool, using the spa, and so on. I know some of this happens now but there’s still so much time where it feels like a dead space. Especially when somehow I’m the only one swimming in a resort full of people. Appreciate all the work in this and I’m excited to see more 🫶🏻

ionic flame
#

Honestly, more kid clothes options would be nice and to be able to edit a pregnant zois clothing would be cool too. Also a cheat that fills all needs

little remnant
solid ice
#

Hi Kjun.
Is there any hope that you guys redesing babies so they are less ugly (i am sorry ^^'') and have better genetics?

edgy terrace
#

Maybe the locations screen could include a search bar, so you can easily search for a specific place. It could also have better categorization. Right now, finding something like a gym takes too long.

pallid wadi
#

My thoughts on the Motorcycle Accident Animation, I like the second animation. Without loading screen and Text Windows. Its more immersive.

tawdry dune
#

Thanks for all the improvements and your hard work Icon_Heart

Some zoi interactions still require to sit together on chairs to talk. I'm talking about actions that can be done while standing.

gilded compass
#

We NEED a story mode! It would be so cool to have the option to play a genuine story in this world - even with its own animations maybe - and would give meaning to the game. Not meaningless tasks but genuine story and characters! In general we’d need complicated relationships and DRAMA. Maybe even choose a style for relationships - like enemies to lovers, childhood friends to lovers, rivals to friends, rivals to lovers etc. Something that Sims 4 lacks severely is a goal and real depth - a reason to keep playing beyond building. The more the game is surprising and things happen without intervention, the better and fun it is! Right now, InZoi is visually appealing but the gameplay lacks. No surprises at all. Building on the simple things and not just visual things is essential. Keep up the great work! 😊💯

Note afterwards: One of my favorite Sims adaptions was The Sims Urbz for PlayStation and Nintendo DS. The Nintendo DS version was A MASSIVE story that I keep replaying even years later. Extreme Drama! Lots of animations you only see when you play the story. Although you didn’t have much room for a custom story - that is the only downside. Still for the gameplay reference - I’d highly recommend this! The Sims Urbz for PlayStation on the other hand was amazing for goals! 🥰

hazy sand
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I love the video! It's short, nice and very informative. I'm looking forward to future ones Patrick_love

tawny sparrow
#

Would be nice to put anything edible in the fridge with unlimited storage.

fair frigate
#

Hello Dear Kjun,

Since this game will have diffrent approach from the sims cartony animation

We should goes to immersife gameplay, like, imrpove animation and activity to boost player immersion to games, like disable time limit during self activity like meditation, sit or do hollahop and something like thay (they were to short), make the animation loop rather make player click again and again

Also make animation more realism, like when eating and brimg more animation for iddle or talking, and sometimes betwen zois voice and animation is not sync enough that break the immersion

reef flame
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Id realy like to see Mermaids in Cahaya. Maybe when it is possible to swim freely underwater it would be great to have access to an underwater cave where, to the right time you become a mermaid and from the on can turn into one when in water. That would be so amazing.

blazing edge
viral night
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🫶

rain wren
#

Please activate Mods in the native Mac version : with inZOI, my Mac M4 costs five times less in electricity than my PC, and the game looks just as good and is just as playable, so I don't want to turn on my PC anymore.

real wharf
#

Improve the pose tool for photos in the game. I love being able to control my own character bones to pose them like how you do in Blender; it would be so much better for family photos or other themes. Instead of trying to create with an AI generation tool. The bone and rig for the models really need to be fixed. When the weight system came for Zoi to gain weight, it broke the rig for them. It's been a bug; I always have to use the mood face fix their body go back to normal ,when you zoom cam-out face for the zoi turn weird poofy

steel obsidian
#

I really hope that before making the decision on implementing semi-open world with Sims 4-style instancing by December, Kjun and the team will carefully review the fundamentals of simulation and load segmentation, giving players the ability to follow selected Zois while greatly simplifying the simulation for background or dormant ones – keeping the open world intact, but enabling the future introduction of many advanced features, and to make the decisive choice that could turn inZOI into a new milestone for life-sims rather than a step backwards.

There are tons of ideas and suggestions on the inZOI forums — I really hope the devs find time to read, reflect, or even bring in Epic Games and other teams to help do things right. And everything will come together!

(We’re really concerned about this, and we’re doing our best to help however we can)

hazy sand
# gilded compass We NEED a story mode! It would be so cool to have the option to play a genuine s...

The thing imo was done very well in The Sims 2 - the story mode. It was engaging and even today the players have lots of fun with the stories, sim-enemies, lovers, friends, and so on, as u described it. Also, cute animations between Zois showing love and care, and many others. The little things, the details, create the whole atmosphere that makes us, players, wanna play. I think there is a need for Zois to be more human-like, to have real personalities and act accordingly.

broken lily
#

Many prefere creating their own worlds and stories within the game - so tools to bring immersive storylines to life + the ability to assign complex roles to NPC’s (that they’ll stick to firmly and carry out well throughout all the game-sessions) would be highly appreciated - Please give dedicated storytellers powerful in-gametools in order for us to watch our own stories unfold with the support from AI-driven characters with reliable focus, aim together with a stable memory-system - thank you for creating such an awesome game!

rapid arch
#

1 레스토랑에서 다양한 음식을 주문할 수 있게 해주세요. 이미 모델링 된 음식들이 많은데 왜 케이크만 주문 되는건지 의아해요. 2 사원이나 사주카페에서 점괘에 따른 결과가 무들렛이나 알림창으로 많이 추가되면 좋겠어요. 꼭 운세 영향을 안받더라도 텍스트 몇 줄 추가되는 것으로 몰입감에 도움 될 것 같아요. 지금은 점괘에 대한 결과가 제대로 나오고 있는건지 좀 헷갈리네요. 3 애니메이션이 더 길어졌으면 좋겠어요. 표정도 훨씬 더 썼으면 좋겠구요. 조이들 스크린샷 찍는걸 좋아하는데 애니메이션이 너무 짧고 몸은 움직이나 무표정인 경우가 많아서 사진이 아쉽게 나올때가 많아요. 내 조이의 다채로운 모습을 보고싶어요. 4 건축모드에서 캔버스를 통해 받은 부지 사이즈 정보가 바로 노출됐으면 좋겠어요. 부지 받아놓고 사이즈를 몰라서 매번 하나씩 꺼내서 사이즈를 확인하고 있는데 좀 불편합니다. 인조이 너무 재밌게 즐기고 있어요~ 특히 맵이 너무 아름다워서 10초마다 이마 치면서 게임중입니다. 개발팀 앞으로도 화이팅!

gilded compass
sharp crown
# rapid arch 1 레스토랑에서 다양한 음식을 주문할 수 있게 해주세요. 이미 모델링 된 음식들이 많은데 왜 케이크만 주문 되는건지 의아해요. 2 사원이나 사주...

(translation (with permission))

  1. Please allow me to order a variety of food at restaurants. There are already so many modeled foods, so I'm wondering why only cakes are available.
  2. I'd love to see more fortune-telling results appear in Moodlets or notifications at temples and fortune-telling cafes. Even if it doesn't affect your fortune, adding a few extra lines of text would help with immersion. Right now, I'm a bit confused as to whether the fortune-telling results are being displayed properly.
  3. I wish the animations were longer. I'd also like to see more facial expressions. I love taking screenshots of the Zois, but the animations are often too short and the bodies are often expressionless, so the photos often turn out poorly. I want to see the diverse side of my Zois.
  4. I'd like to see the size information received through Canvas in Build Mode displayed right away. I receive the plots, but I don't know the size, so I have to take them out one by one to check the size, which is a bit inconvenient.

I'm having so much fun playing Enjoy! The maps are so beautiful that I'm hitting my forehead every 10 seconds. Keep up the good work, development team!

cedar otter
#

What if we can have evolving relationships? Lets say two zois meet new people and experience certain events in their lives like loss of a loved one or other life changing scenarios etc., they can either lose compatibility/just don't vibe anymore or grow closer and have a deeper bond? So basically you can either lose someone, become indifferent or become closer. And if you notice the change as a player, you can find ways to mend or even celebrate the relationship. Its just a suggestion! And everyone has a right to disagree or agree to this as some might feel more comfortable with the traditional format of life simulation 🙂

After thought: I feel this would add realism as real life relationships do shift as people age, go through grief, change careers, or just “outgrow” each other. Like friendship from childhood might fade in adulthood due to differences as they age and live different experiences or where shared trauma brings two zois closer.

tribal yarrow
#

Can we please have an option to have WASD dedicated to just moving the camera? I feel like it is the only "strategy" game where you move characters directly with the keyboard, and for me it gets quite awkward 😅

earnest thorn
trail tusk
vagrant fjord
#

Let us customize hair and outfits of toddlers when you do the infant/toddler updates or in a future update. All toddlers wear same outfit now. I like your planned update for building looks and the turtle textures. 🙂

gilded compass
lean crater
#

My wish would me more places to make own builds, and less not to enter only decorative buildings. That is what I always not like, when their are many buildings you can‘t do nothing with.

tawny chasm
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Neighbours I hope more plots are add next door to existing ones, it would be nice for my Zois to friends to pop over and visit, have kids play with the neighbours kids to grow with and be there first crushes and such, grump old man, annoying Karen, this would make the world alive and lived in.

vapid tangle
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Maybe to fix relationship bugs , my inzois who where married and have kids together all of a sudden became siblings and they aged up to elders and the infant aged up to a teenager but was still acting like a infant it was weird like a stretched out baby😂

agile loom
#
  1. 조이를 선택하면 기분에 맞는 효과음이 항상 나오는데, 한 번만 재생되게 해주세요.
    가족 단위의 여러 조이를 컨트롤하면, 선택할 때마다 효과음이 재생되어 불편해요.

  2. 조이가 집이나 건물에 가까이 다가가도 지붕이 사라지지 않게 할 수 있나요?
    저는 가까이 다가갈 때마다 항상 Home 키와 PageUp 키를 눌러야 해요. 이제 거의 습관적으로 누르는 것 같아요.
    게임 몰입에 방해가 되거든요.

  3. 문의 자물쇠 아이콘과 아이템 판매 시 표시되는 판매 아이콘을 더 작게 또는 눈에 덜 띄게 개선해 주세요.
    특히 UI를 꺼도 판매 아이콘이 계속 표시되어 게임 플레이에 방해가 됩니다. 예쁜 스샷을 찍고 싶은데, 아이콘들이 너무 눈에 띄네요

  4. 조이나 활성 오브젝트 위에 마우스를 올리면 흰색 테두리가 나타납니다.
    투명도를 조정하거나 제거할 수 있도록 도와주시면 감사하겠습니다.
    게임 플레이 중에 마우스를 많이 움직여야 하는데, 움직일 때마다 화면에 온갖 정보가 떠서 너무 지저분합니다.
    원하는 정보만 보고 싶습니다.

늘 즐겁게 플레이 하고 있습니다. 해당 내용 개발 시 검토해주시면 정말 기쁠거예요!
더불어 늘 개발에 힘써주시는 인조이팀 모두 즐거운 추석 보내시길 바랍니다!Psycat_1

When selecting zoi, music related to mood always comes out, but please make it play only once.
I have to play multiple Joys and go back and forth between them, but every time I select one, the music plays, which is inconvenient.

Can you make it so that when zoi gets close to a house or building, the roof does not disappear? Every time I get close, I always have to press the home and pageUp keys. It interferes with gameplay.

Please improve the lock icon on doors and the sales icon when selling items, by making them smaller or less noticeable.
Especially the sales icon continues to appear even if I turn off the UI. It interferes with gameplay.

When hovering the mouse over zoi or an interactive object, a white outline appears.
Could you allow us to adjust the transparency or remove it? I have to move the mouse around a lot while playing, and every time I do, all kinds of information appear on the screen, making it too messy.
I only want to see the information I want. I am using dual monitors, and even if I move the mouse to the other monitor, sometimes objects get selected during gameplay. It is very, very inconvenient.Please improve this.

please. i love inzoi.

cedar otter
fair frigate
scenic topaz
#

Sorry for my bad explanation but My wish is that for the camera controls in inZoi right now feels kinda clunky and slow with my mouse and the interaction menu for objects keeps coming up when moving the camera. some people might prefer these controls but however in the future i'd like to see different Camera controls or let us customize the hotkeys and controls or add a feature where there is a feature called classic mode like the one in The Sims 3 to scroll to zoom in and out to use the wheel as for the camera press and hold the scroll wheel to freely change the angle and tilt the camera, and hold the right mouse button to move the camera around the world. all past sims games had that and i hope it can be implemented in the future. Also yet again i am sorry for not explaning this well since i'm not really good at explaining things XD

limber plover
#

★ 조명 관련 ★

  1. 천장에 달린 등은 플레이 시 보이지 않게 '숨기기' 기능이 있으면 좋겠어요. 플레이할때 거슬릴 때가 있습니다.
  2. 조이들이 잠에 들거나 방에 없으면 자동으로 조명이 꺼지는 자동 점등이 있으면 좋겠어요.

★ 건축 관련 ★

  1. 이미 적용된 벽지스타일을 다른 곳에도 동일하게 적용할 수 있게 컬러 스와치처럼 세트(재질+색상+패턴크기 등)로 저장할 수 있는 기능이 있으면 좋겠어요.
  2. 선반이나 테이블 등 물건을 올려둘 수 있는 곳에 물건을 그리드에 맞지 않게 자율배치 할 수 있었으면 좋겠어요.
  3. 가구 아이템들의 크기를 줄이거나 키울 수 있었으면 좋겠어요. (조명들이 전반적으로 크게 느껴져요)
  4. 단일 선택 V, 전체 선택 R 처럼 건축 관련 단축키가 더 많았으면 좋겠어요. (벽놓기/가구복사/높이·크기조절 등)
  5. 부분 벽 높이 조절 시, 연결되어 있는 모든 부분 벽의 높이를 한 번에 조절할 수 있는 단축키가 있었으면 좋겠어요.
  6. 엘리베이터를 놓지 않은 층으로 이동하는 버그가 있습니다. 비상탈출 외엔 빼내는 방법이 없으니 수정해주세요.
cobalt scroll
#

Hello folks!

As I see this having been done in this thread, I want to take a moment really quick to remind you all of the translation app we have in this thread. We do allow other languages to post their messages in here.

If you want to read those messages in your language that you have set for Discord, I recommend using the PsyCat Translator.

To use the Psycat Translator. Simply left click on the message you would like to translate, click on "Apps" then "Translate to English" or "Translate to Your Language".

Translate to Your Language will automatically translate the selected message to your discord's default language.

-# Follow this GIF

hot walrus
#

Please consider asking what we want in polls or surveys in the Lobby of our game (for example) so everyone can see it and participate. Not everyone is confident enough to post their opinion openly and not everyone is on discord. For the daylength discussion we also only had one day time to response before you posted the message that it was decided to make the days 48 minutes long by default, even though the majority wanted to keep the 96 minutes as default.

broken spear
#

Multiplayer ? Like you can create your own world & invite your friends to it with a limited amount of people ?

fringe dagger
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The video is so cool, will that be all for the coming update? :))

upbeat siren
#

Instead of changing the default daylength for the december update, add the abillity to park the cars anywhere and save it's place.

rugged pivot
#

Pin Accessories button pls. If my zoi wears glasses, I want to be able to pin, so he wears glasses across all outfit categories. 🥰

lofty stump
#

Is thre going to be an October major update?

sturdy tree
#

Please update the game to have a big family tree where those related across the world know they are. It is sad when a Zoi leaves the household and is no longer acknowledged as part of the family.

Apologies if this has been addressed, I am a more casual player. This is the one feature that would make me more bought into the game is to track family trees, especially with the cool evolution of genetics across parts of the tree. When released, please market it! This is a huge feature to a lot of legacy players.

fringe dagger
#

This is my opinion about the updates above, and i hope others agree with what i think.

  1. I think entering pool with WASD is a good detail to add, i had times that i tried that but it didn’t go, so adding this will might make it easier and faster.

  2. Building guidelines are also a cool small feature to add, i had times where the walls were place incorrectly and i had to re-do them, so i think these guidelines will be handy.

  3. Adding more outfits along the updates is a good idea, maybe for all age groups, more clothings for kids & teenagers.

zinc musk
# coarse swan Starting today, I’d like to begin sharing our latest development updates with y...

"🏊 Move in the pool with just WASD"

As an option, that's awesome. Please don't make this the only way to swim around! 🙏 🙏 I'm unable to play using the keyboard to move around in games. inZOI is one of the only games I can still play, and I want swimming to be accessible and hopefully easier to enjoy.

I'd like to click on my zoi and tell them to swim around in the pool, or to exercise in the pool. The first would be swimming around autonomously for a little while, and swimming for exercise would be swimming back and forth and would count as a workout that raises fitness and swimming skill, but can be an exhausting workout.

sharp crown
#

I'd like to have different hairstyles and makeup that can be saved between each outfit!

lapis vigil
#

PLEASE make it so you can use WASD or the arrows to control the camera instead of the zoi or have it toggle!! PLEASE

vital roost
#

An option to turn off jealousy would be helpful. At the moment your relationship can be totally ruined by your zoi just autonomously flirting with another zoi even though the partner zoi is nowhere near at the time.

fringe dagger
hot walrus
#

With the 'HideCatEye' cheat, please let us remove all icons and effects for a better experience and immersion.
It keeps me from diving in with all those icons and animated hearts and flowers ö.ö
for example: my tsundere zoi gets up and has flowers around him -.- so annoying.
And when they play guitar, the tones and notes around them make it impossible to see them and take a proper photo.
With the Cahaya update, I can't even take screenshots with ALT+F1 anymore, because ALT now shows the location icons of the whole world 😭

zinc musk
#

Is the timer part of "Motorcycle Crash Animation 1?" or just a divider between them? I like the hard crash effect of the first animation. It seems more like an accident than a gentle bump. But if there's a timer kind of screen following it, I prefer the second one. A light tap and both riders getting off the bikes is better than the timer thing. I hope that was just a way to show the two animations.

cloud mica
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I'm the car guy, so don't judge me. I would love more custom-job options for cars/veh, and also - more of them. It would me nice (since Hyundai and InZoi have partnership) see more old Hyundai models. Maybe more off-brand sport cars? I know, I know - modders could do the job, but I love vanilla games, without modding and editing it.

Second - also about cars/veh - after we are done with driving, maybe it would be nice to see our car is still where we leave it. It could be also more fun with "parking in no-no zone" and other stuff about citations/tickets or even towing our veh to Impound.

rapid cosmos
#

toggleable censorship to allow for more darker themes in your gameplay!

rotund mantle
#

I would enjoy more career options as well as expanded career tasks, promotions/demotions and rewards. I would like to see more coworker group activities.

serene tulip
#

Hello, I would first like to give a big compliment for this game. However, what repeatedly disappoints me is that there are so many items in this game that have no functions at all, meaning you cannot interact with them; they just look nice. Especially kitchen appliances like the blender, etc. Additionally, it is a pity that there are no pets to play with.

fluid elm
#

I love the second motorcycle accident animation most! And thank you for the hot keys and building guide lines! These will make gameplay so much easier! ❤️❤️❤️

forest sedge
#

Dear Team,

Thank you for your communication and for giving us the opportunity to co-create this world with you. 🌍✨

I’d like to share one idea regarding swimming and pools (and maybe more will come later):

Please allow ZOIs to sit on the edge of the pool with their feet in the water. 🏖💦

When NPC ZOIs engage in more lively behaviors, like sitting by the poolside, it will create a more refreshing and realistic atmosphere. Currently, NPCs feel a bit too simplistic and robotic, often not participating in interactive features.

Will it be possible to improve it?

chilly cloud
#

I would dearly appreciate being able to "unattach" from a character and use my WASD keys to move the camera around without directing my zoi. It would help me enormously for managing multiples.

vital roost
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why the timer on play guitar etc? why not just click on zoi and choose play guitar etc until you tell them to stop. it's quite annoying to have to keep queuing up play guitar etc 8 times just for a couple of minutes of playing guitar etc. etc = sing, hoola hoop, piano, fishing.

sand sky
viral agate
jolly cape
#

Maybe make the game work, because there's so fing way I paid for a game I can't even play, this is disgusting.

zinc musk
#

Since players are sharing other hopes and wishes for the game, I'll just drop one BIG ONE for me.

I want friendly hugs. And family hugs. There are so many times when I want my zois to do a friendly hug and the best I can settle for is a high five. But really, there are times when hugs are needed.

Also, how about a hug to comfort a sad zoi? It could be a karma action or not, I don't mind either way.

I just want hugging to no longer be reserved for romantic hugs alone. A friendly or family hug would look different than the romantic hug, so please don't change that one! Just add more hugs.

🫂 🫂 🫂 🫂 🫂

cedar otter
# rapid cosmos toggleable censorship to allow for more darker themes in your gameplay!

Yes please! I second this. I used to be family player friendly until I was introduced to violent and drama effect mods for the sims (extreme violence/life tragedies and romance tweaked mods for adults)! Now I need a bit of chaos, unpredictability and a bit of spice in my gameplays. It doesn't have to be extreme like these mods for obvious reasons, but enough chaos, drama, thrill and unpredictability to fit its ESRB rating.

mellow kite
#

In short - I believe a winning concept is to provide players with in-depth AI-prompting-tools powerful enough to customize our own personal game-experience through AI-driven Co-pilot-ZOI:s/NPC:s.
A fantastic game like InZOI needs – in my own humble opinion – this:

  • Immersive Characters/Relationships
  • Intriguing Game Play
  • The best Storytelling-Tools ever

= powerful, inventive AI with enough autonomy for things to get interesting & robust memory-systems . In order for the game not to feel lacking/empty, gamers need to experience that the game is working truly with them and not against them. Raise a hand if you reading this and you’ve played (another...) LifeSim that didn’t work out (Storywise...) quite exactly as you’d intended? Or maybe not even close...? After all those long prep-hours creating the perfect builds, the perfect characters/relationships – Then boom! Nothing! You’re left all alone in your head with that great story of yours – Because by then everyone in-game has run off playing a computer-game, growing a perfect tomato or whatever – But hey – none of that was in your story...! What happened here...? xD Recognize that? Yeah, many of us do unfortunately...
But now when InZOI is finally here I’m confident that this amazing game is going to change all that for us – by bringing us the best, most advanced technology there is/incorporating AI-NPC:s together with powerful prompting-tools. InZOI has true potential of becoming a real game-changer here – and not leaving any gamer out there feeling disappointed/disheartened after putting all that time and energy into setting up their story and creating intriguing characters. Because I know that InZOI (as well as it’s amazing dev-team!) aims to works with us every step on the way – creating as well as portraying our dreams (or worst nightmares...) in the best possible way!

forest sedge
#

Everything related to clothing 👗👕:

Please add more outfits for children 🧒🧒.

Add both stylish and comfortable nightwear / negligees for adult ZOIs 🛌✨, in both short and long versions.

Improve clothing physics (fabric wrinkles, movement due to wind 🌬️👚, etc.).

Enhance the dressing animation when ZOIs pick clothes from the wardrobe and put them on 🧍‍♀️👗.

Add the option to wash clothes in a washing machine or a bucket 🧼🧺, choose soap or different detergents and fabric softeners for fragrance 🌸. We’d like to see ZOIs interacting with the washing machine (clicking on it, drum spinning 🔄), then after a few minutes taking the clothes out and either hanging them on a line 👕👖 or putting them in a dryer 🔥. Currently, laundry is very simplified, which feels like a missed opportunity given the quality of the rest of the game.

Could you please let us know which of these suggestions would be possible to implement? 🤔

viral hound
#

I was suggesting if we can build custom worlds from scratch, I want to re imagine and build my hometown to life

steel obsidian
barren summit
#

More Autonomy! More NPCs going about their daily life.

I want to see other zois have car accidents, arguments happening around me. Zois approaching me asking me for directions, or for my opinion on their own issues. The world needs to have its own stories forming around us.

Can a man be leaning on my car when I go outside? That’s a whole little scene. Maybe I can’t drive down a certain street on the way to work because there’s been a car accident, now the streets blocked off. Now my usual commute causes for me to think.

I want to step into a living breathing world. Yes, this is a simulation game but I want to control my characters stories with stories forming around me. I don’t want to feel like the only player.

The other zois have their routes programmed but their routes, should sometimes be stories. They’re going to walk that way anyway, why not surprise us?

Being able to choose how many Zois our world spawns, can truly make the world feel more alive, or more private depending on the player.

Zois should all walk differently, talk differently, move differently.

Cafes should be filled in the morning, the kiosk should be taken, now I can’t get my morning coffee and I’m mad sometimes. The world is so programmed to me as the player, it forgets to be its own world too.

safe sun
#

Thank you for keeping us updated. I really appreciate that and I feel like it gives us something to look forward 💙

gritty bobcat
#

Thank you for working so hard and openly communicating with us about Inzoi and its development! Everyone working on Inzoi deserves so much love and praise. Make sure that you all are taking care of yourselves!

As for any ideas, I would say I would say I want rounded arches in build mode.

As for live mode, I would like to see Zoi having conversation with other Zoi when swimming, eating, or sitting beside each other.

bright portal
normal igloo
#

I would just really like for the InZoi team to know that we are very proud of them and hope they get lots of rest when they are not working. 🧡

austere trench
#

Here's a quick summary of what I've covered here and there.

  • Open world, only a FEW loading buildings are supported.
  • Default 96-minute day (it would be nice if the other options were optimized for these needs as well)
  • Yearly calendar, with days, months, and years, and the ability to choose the date your story starts
  • Holidays and birthdays based on the above dates
  • 24-hour time option
  • Family tree that spans multiple generations
  • Ability to divide predefined outfits into player-defined categories (season, color, occasion, etc.)
  • The same goes for textures (mine, others, construction, outfit, etc.)
  • Customizable age phase length
  • Photo album for each family with the option to add a short text (Sims 2 style)
  • Improved relationship table
  • Cooking for everyone, not just soup 🙂
  • Ability to move families to other homes when there are babies/children.
ionic flame
bright pulsar
#

-Would love to see a little more flexibility on the weight/body sliders!
-For sure, more outfits/clothing options.
-And I’d personally love to be able to create multiple outfits for each category
But thank you for this game, and for listening to all our feedback❤️

flat steppe
#

First of all, those build mode guidelines are amazing and definitely a feature ive been waiting for.

As for the motorcycle accident, the second one is better

bright portal
# reef flame Id realy like to see Mermaids in Cahaya. Maybe when it is possible to swim freel...

Yes!! The world is so beautiful. I said from the beginning I hope we would get mermaids and I love the idea of an underwater cave. We can have an option to disable mermaids for ones who don't want them.

Also, can we remove the screen that comes up when you're zoi is eaten by a shark? Have the shark swim up behind you with mouth open get really close, THEN go to the screen that tells you they were eaten. That way it doesn't show the actual "gore" of being eaten, but doesn't just randomly go to the cut screen either.

gritty bobcat
#

I feel like this is an unpopular opinion, but I was also thinking that I would like to see animations/task be given more meaning or feel more natural. Examples of what I mean: having a Zoi read a book or watch a show until the next skill point, having selected Zoi come together to dance on the dance floor or closer to the music, Zoi dancing until we cancel it to make clubbing feel more purposeful and real, letting toddlers and babies hang out on playmats and bouncers.

austere trench
#

Oh, I forgot 🙂
I wish I could turn off the TV without having to let a Zoi do it.
Sometimes everyone is busy doing important things, and I hate that background noise. I'm very close to the autism spectrum in terms of sensitivity to certain sounds (in fact, I have a son with Asperger's).
I also wish I could silence the NPGs when they sing so out of tune in Liberty Square :), but I understand that can't be done without muting everything.

steel obsidian
# steel obsidian Absolutely! I believe the ideas Kjun wanted to share with us — building and defe...

Also, considering that inZOI originally offered the long-awaited formula of «GTA (open world action game) meets life sim», I’d love to see the option to bring back the initial lightweight, modern UI – not overloaded with Sims 4-style avatars and emotion bars, but with all core functions accessible through the smartphone. That fits the style of such games, feels modern, airy, and adds immersion, since the smartphone is an inseparable part of our lives – everything’s in it.

As an option: if you like Sims/MMO-style UI, you keep it as is after v0.3. If you prefer 3rd-person walking, driving, free viewport, and/or using a controller – you can choose the pre-v0.3 UI. I often see players moving the avatar and bars across the screen, to the right corner, back and forth so they don’t block the bottom of the viewport

wraith siren
#

I would love to see character autonomy improve, personally I would love to see Zois work on their “Urges” autonomously.

I know some players might find it more engaging if Zois require player involvement to survive and thrive, but I think inZOI has a lot of potential with interesting and engaging community simulation, especially since smaller maps are being considered.

bleak yoke
#

This may be a hard ask, but I think a dating app or at least the "use dating site" on the computer could set up blind dates

signal torrent
fluid elm
cedar otter
fossil belfry
#

Please remove the blue effects when placing walls and objects in build mod

bright portal
# ionic flame What is it

To instantly fill a Zoi's needs in Inzoi, open the cheat console with Ctrl+Shift+C, and then type freezeAllNeeds true to stop them from depleting, or setNeedsFull to max them all out. You can also type a specific need ID with setNeedsFull to fill only that one need, and can disable needs depletion entirely with freezeAllNeeds false

opaque hamlet
#

On the motorcycle accident I prefer the new animation less intrusive

iron fox
#

Just no loading screens. Please.

velvet flame
urban nymph
#

Second animation for motorcycles is better, more immersive in my opinion. The whole clock screen kind of kills the vibe a bit!

fossil belfry
#

I would prefer if zois (npc included) could autonomously enter the pools and swim than needing to control them with wasd. Hopefully that is being worked on.

The 2nd motorcycle video is better.

Please update babies to not have teeth and allow us to be able to do more with them (like take them for walks with a stroller or in the car)

Please do not forget to add more clothes for children. I love the boot options, please include higher heeled shoes (3-4 inch) for women and please do not restrict us from wearing boots with any outfit of choice

Please sort objects in build/buy mode by price or at least give us a filter to allow us to sort them by name or by price

In build mode, please show the size of the property preset so we can tell if it will fit on our lot

I honestly do not care about the dart color I just wish the animation lengths for working out and playing game were much longer (an hr or more in in game time)

I like the keyboard shortcut layout map, please also allow us to set our own hotkey mapping

Thank you for improving the modkit manual. Even the ingame psycat guide needs improvements as some of the names of places are incorrect.

Please add a "fertilize all within 5m", "weed all within 5m" and a "water all within 5m" interaction for gardening starting at level 5 of the skill. Also please make the sprinkler functional (so it can water our garden for us)

****Please add polling function for our suggestions so it's easier to track most liked ideas.

** Thank you so much for all you do, I hope your health is good. Don't catch a cold or any sickness, and look after yourself. Thank you for your willingness to continue communicating with players. I pray for the huge success of Inzoi! Happy Chuseok! **

pine merlin
#

I'd love more survival elements added to the game, like we have the mining for ore and rocks and things, I'd love to be able to be able to do more with the ores and rock? I don't know if there's any more plans on that but I think would be kinda cool to be able to craft stuff for the game somehow.

old aspen
#

I'd love my 5090 to stop crashing unless I set the shadows to ultra low

vagrant cairn
#

Married couples can plan dates

delicate ice
#

Honestly multitasking would be a game changer.

strong timber
#

id love a better character creator at least a bit more free and not so restricted...even if it will make them look funny,i just want that freedom

thorny minnow
#

Maybe allowing families to join ur zoi on vacation to island getaway? like the ability to invite anyone to it, whether the zoi's accept or not could depend on relationhip with the zoi?

hearty mountain
#

Great video, Kjun, I love to see more modern concept convertibles and classic lowrider cars, An Inventory option for the glove compartment/trunk/frunk alongside a color wheel for all vehicles!

tight quiver
#

I think there needs to be some sort of day 1 event when you start a new game. Jobs can’t start until day 2, and no npcs do anything interesting.

Also a cheat to be able to fully edit npcs would be nice. I also think having a situation like Rimworld where a character’s previously unknown parent shows up and asks for money or something could be fun

spice canyon
#

Along with the WASD keys to use for the pool interactions, I would like the option to click on the water in the pool and the options of "swim or exercise" would appear. For traffic accidents, could you add damage to the vehicles, whether it's scratches or dents. I feel like outside a possible death, going to jail for hitting someone and them stopping to argue, there's no real consequences. I also think the game should have car/vehicle insurance to purchase since accidents can occur in the game. It would be cool if depending on how bad the accident was, they would get a call from the insurance company about the accident and would have to pay a fine if they were at fault or they received money if they were the victims of an accidents. Also, the fines would be higher, or they wouldn't receive any money if the Zoi were involved in an accident and didn't have car insurance. Also, if damages are on their vehicle from an accident, they would have to pay to get them fixed. Lastly, I still would like the babies to be shrunken a bit. They are still too big and look the same size as the toddlers, also would like more interactions for the babies outside the crib (holding them, feeding them, bathing, reading, singing, rocking them to sleep to in a chair). A stroller to walk the babies and toddlers around the town would be nice instead of the Zois having to carry them outside. Things like a bassinet, toddler bed, walker are other options I would like to see as well. Also, the ability to have multiple babies at one time would be cool. We also need more food options and functional food appliances like a pizza oven, wok, griddle to make sandwiches.

drowsy needle
#

Love the wall build update! That'll be super helpful!
I would like to see LONGER INTERACTIONS. Interactions are extremely short right now, like watching TV, working out, and especially for toddlers. So adding a feature where the action continues until you stop it, would be amazing!

vagrant cairn
#

Ability to Change Keybinds for left handed people (using WASD is awkward for me)
Age up and age down cheat

earnest thorn
#

Add a keybind to get in/out of the vehicle

west sand
#

It would be cool to have grass seed or something to texture base game ground and add more male clothing and robbers

keen tusk
#

Swimming would be good to have just a normal interaction. Like they just do some laps or whatever. Also maybe like throwing a balls together in a pool?

visual flare
#

Just like we can sell gems etc. from the small vendor stands, making it possible to expand and build/upgrade into owning an actual store and being able to set the public property as a store (or whatever business you want to own). A system of being able to own your own business would add a lot to storylines and gives more possibilities.

Also the ability when creating a new family to add adults as siblings. Currently you can only make them roommates or spouses, but it would be nice to be able to make them siblings so the player doesn’t have to fight in game to keep their love relationship low.

narrow summit
#

I really like the second motorcycle collision animation, much more than the first!

untold dew
#

Can we please have the 'look/move' on the mouse for walking wasd controls, also be the look/move function for driving? i.e. hold right click to turn left or right.
•Turning left and right with the keyboard controls is, well, quite harsh.
• Im used to auto-key functions where the right click of the mouse is the look/turn for movement. I feel this would simplify driving for us a bit.

•Muscle memory makes me automatically reach for the mouse to turn left or right in a vehicle of any kind.

•by only applying w/s or arrow up/arrow down + right click or other for turning and looking at the same time, It would smooth out the movement as a whole & decrease driver accidents.
(Not all players want jail time so soon lol)

As a left handed user, my brain wouldn't function the same as a right handed, I actually got a tad frustrated with the driving keys.
Though smoother. It still felt a tad clunky when using a/d to turn.

Really hope im not the only one, ty in advance for reading it and one more, for INZOI!!!

<3- Màni

drowsy needle
wise needle
#

If we hide the cat eye and the inner thought is together with it , will it mean that the inner thoughts will also be hidden ?

shadow dew
#

Living characters should not calmly communicate with ghosts, only with the help of the bell, ghosts should not eat and sit at the computer, not seeing the ghost, but while next to him the character should experience inexplicable anxiety, only after using the bell fear.

prime jetty
#

I personally would like to see in the future a mechanic that if my Zoi’s spouse doesn’t see her cheating he doesn’t automatically know about it. Maybe if she’s cheating in public though, rumors could start? It’s hard to play a storyline with an unfaithful character (for the drama for Twitch of course) if my spouse immediately knows the second I have my Zoi flirt with another all the way across town

shadow dew
loud stone
#

Hello, Kjun. First of all, thank you so much for all the continuous work you're doing to make this a magnificent game, the best in my opinion. Congratulations to the whole team. My wish would be that in the pool while bathing inside you can interact with other Zois, play, chat, even kiss.
Thanks for everything.
A big hug.
Yunakassy 🥰❤️‍🔥🌹

prime jetty
# shadow dew At the same time, there are two characters who are not in a formal relationship,...

Oh no, like legit married, but being unfaithful lol My current character is, well, a bit free with herself so she can con money out of unsuspecting Zois. She married her favorite one (he seemed to have the most money) but now that’s she’s married, she can’t continue to work and make money this way because her husband automatically knows the instant she flirts with any other Zoi no matter where they are. It causes a huge drop in their relationship. Which would be fine if he physically saw them. But being all the way across town or while he’s at work is a bit immersion breaking

next plume
#

Maybe a mod window that works with conole eventually? It can have approved mods so that it doesn't violate the rating system, as I know that is a concern. I've seen it done on a couple games so console players can enjoy some of the other content created by PC players haha

signal torrent
keen vigil
#

Maybe there can be a search bar for furniture, clothes, and locations screen so it'll be easier to find.

finite compass
#

Increase the draw distance and please try to reduce the loading screens it would make the experience much better in my opinion

paper raptor
#

What about going to school? So you can do all the school activities and go to class etc

opaque hamlet
#

I agree with one comment saying that some actions like rest, sunbath, meditate needs to be longer, maybe indefinite

sand sky
#

I wish that you can everytime change control „WASD“
press U or maybe a button on Ui so now move camera with WASD and if you want move zoi by yourself press U or the button and now you can move the zoi with WASD again

shadow dew
#

It's interesting, but I don't have enough ready-made face parts, lips, noses, or eyes to apply them to any template. This would expand the character editor's capabilities and make it even more flexible. I also wish I could change the character's height, but I don't think it's possible to implement.

forest sedge
#

Will a Zoi be able to communicate with other Zois while swimming or relaxing on an inflatable float (like a pool ring or inflatable animal) in the pool, and also hold a drink in hand and sip it? 🙃

strange kernel
#

Thank you for this opportunity.

Personally there are 2-3 things that really reduced my enjoyment of the game since 0.20 and then 0.30.

**1- The first issue started with the 0.20 patch of June 13th, **
in which the length of the different age groups was reworked. Basically, it now takes 40 days to reach the young adult stage instead of 20, and the Young Adult lasts 30 days itself afterwards. This feels far more unnatural than the "life-like" age groups we had before.

Since nobody plays the game the same way and we cannot satisfy everyone, I want to know if you are planning giving players control of those age groups in the very near future ? This has seriously reduced my enjoyment of the game. Thank you for considering.

(PS: you can look for your competitor's game "The Sims 3" if you need to. They have menu options to give player full control. If you implement such controls, make them apply at prorata so that a Zoi mid-way through young adult remains so no matter what you adjust the age groups to. This also helps keeping the pre-generated families of your different towns into their proper age groups).

2- Changes to the UI as of 0.30.
I far much preferred the 0.20 UI. The one with the Slim emotion bar, the smaller portraits, the "Cat's eye pointer" and no "thought bubbles" over their heads. There was also to much "Small Talk" added in 0.20 but that can easily be adjusted with a mod. Not so much for the other issues.

Since many players loved the new UI, removing it is out of the question. However, I would like it to be possible again as a menu option ?

Those are my main issues. Especially #1
Thanks again, and have a nice day.

shut cedar
#

building tools for people that aren't good at building would be amazing, more group interactions, more baby interactions and usable baby items. i'd also love more facial piercing spots and tattoos! i love the preview of the clothing also we always could use more!!! ❤️ thank you for everything you do

hearty leaf
twin wedge
#

Dear Kjun,
Thanks for the new Dev-Update-Info method, and engaging wonderfully with us.

There are many great suggestions in the inzoi-feedback channel, and on inzoi forums.

So my suggestion, in addition to your videos,

  1. Every 4 to 6 weeks, from the Discord inzoi-feedback channel and inzoi-forums, you (inzoi team) can pick two or three suggestions each under the following categories, with a maximum of 10 suggestions:
    (a) UI + Quality-of-Life changes, game installation, saves, performance, graphics, interface, hardware
    (b) Core gameplay, interactions, stories, Needs-Traits and so on, game immersion, in-game time, maps, schedule, travel
    (c) Families, households, relationships, Ageing, Life-death
    (d) Build mode, CAZ, Outfits, any "item" or "object" or "city location" additions/changes/customizations, Canvas

These would be suggestions/feedback that the Inzoi team thinks match their vision, the direction the game is to take, and those that can be implemented within reasonable time frame.

  1. Prioritize the suggestions that you have picked based on importance, impact, implementation or whatever is necessary.

  2. You can then post the list here with your way of their implementation, in this sub-channel for us players to vote. The higher voted points can be further prioritized for implementation.

  3. Repeat in 4-6 weeks with a new batch of suggestions from inzoi-feedback and the forums.

This way we will know that the wonderful suggestions that hundreds of players have given are being addressed in a planned manner.

Otherwise, with every post that you make, the same suggestions are repeated in the comments.

Thank you for listening to the players and in a way having us participate in the game development.

cobalt scroll
#

Hello folks!

We would just like to take a moment to let you all know that we do allow other languages to be posted in here.

If you want to read messages in your default language that you have set for Discord, we strongly recommend using the PsyCat Translator.

To use the Psycat Translator. Simply left click on the message you would like to translate, click on "Apps" then "Translate to English" or "Translate to Your Language".

Translate to Your Language will automatically translate the selected message to your discord's default language.

-# Follow this GIF

hearty leaf
cobalt scroll
dry grove
#

Kids should be able to do more playful thing in the pool have some toys play football use water guns get sun burned for being out in the pool or beach for to long

plucky pagoda
#

Hello Kjun, I hope you and your team are well. I have a big request for myself and the Mac community: please make the game playable for Macs with 8GB of RAM! I understand the problems this can cause, but very few people meet the requirements. There are options like GeForce Now, but the future mod is completely lacking in support. Please make the game playable, as many people have bought it and can't play it due to the incorrect system requirements in the App Store. Thank you in advance, and I hope you can find a way to implement this.

tight osprey
#

I love this open and direct dialogue! Thank you Kjun for all your hard work. I prefer the second crash animation. Kjun_Heart Icon_Heart

steel obsidian
#

I’ve mentioned this on the forums, but I’ll probably bring it up here too — I’m not a fan of how Ores spawn right on the surface of urban parks, like in Dowon. We have this beautifully realistic environment that recreates Seoul, and yet the resource placement feels oddly like a fantasy game.

Personally, I love approaches like in Sims 2 or RDR2 (RDO), where you literally dig items out of the ground with a shovel – and in TS2 you could even hit underground utilities. In RDR, you use a metal detector, and it was always exciting to stumble upon an abandoned mine with hidden deposits or something unusual inside – like a reward, or the opposite (like Sims 4 pop-ups, but actually grounded).

Not sure if others feel the same, but I’d really love to see a more realistic and intriguing logic for resource placement and extraction.

hearty leaf
latent snow
#

Love that you updated the beach on Cahaya. I would really like it if the whole town could be slightly retouched as well. It feels weird building a fancy, tropical, pretty building on those lots given the rest of the town is fairly run down / not lush like i hoped it would be

steel obsidian
# steel obsidian I’ve mentioned this on the forums, but I’ll probably bring it up here too — I’m ...

Another very common request from the forums — please add crates, boxes, sacks for storing and selling vegetable stacks (like in Farming Simulator 25 etc.), as well as cold rooms and professional refrigeration units for long-term storage of those stacks.

Same goes for other collected items — chests, cabinets, and appropriate storage options.

And of course, a frequent request: the bag/backpack itself — ideally with a more intuitive and user-friendly drag-and-drop etc. systems.

reef flame
#

Can we please get larger building lots at beach so we can build large hotels.

thorn zinc
#

Round walls and Victorian-style windows and railings please ♥️

viral hound
#

I would suggest you add a feature where our buildings we build have purpose forexample, a functioning apartment, malls, restaurants. And also we wanna play our custom music in the game and also add festival features in the game I have always wanted to do coachella in the game or any big festival

signal torrent
verbal wolf
#

When you go out into the city, you don't have a map like in GTA. It would be much more convenient. 🙂

sleek rover
#

just more empty lots dude. please.

nimble compass
#

I think for swimming it would be nice to have the direct control still remain in place using wasd or a controller. But also being able to select swim 30 mins or swim 1 hr and a animation loop would make zois swim autonomously.

verbal wolf
#
  1. More empty plots.
  2. The ability to change your last name upon marriage
  3. More reactions in relationships: infidelity, reactions to an illegitimate child (for example, your spouse has a child with another person), rumors, and gossip. For example, a character could learn about infidelity from someone else, rather than just witnessing it.
  4. The opportunity to develop your own business
terse mural
#

First off, I want to say that I really admire how stunning inZOI is visually, and how ambitious the world-building already feels. Every time I log in, I’m blown away by the design and the sense of scale. That said, one area where I consistently feel something’s missing is in how the Zois themselves come across as people.

Right now, the world feels full, but the characters often feel hollow. It’s hard to describe, but the “soul” or “aliveness” of Zois doesn’t always come through in their behaviors and interactions. A few examples:

  1. Immersion breaks with relationships

I had my Zoi and her boyfriend go on a trip to Cahaya and booked a resort room. My Zoi could enter the room, but her boyfriend was locked out, so he was just standing outside while she was inside. It broke the immersion of what should’ve been a really fun and romantic gameplay moment.

2 .** Inconsistent social interactions**

Sometimes the messages my Zoi receives don’t line up with the reality of her relationships. For example, a Zoi will text her about how happy they are to be friends, but then completely ignore her if they pass each other in public. It makes relationships feel disjointed. It would feel much more natural if Zois acknowledged each other in the world, saying hi, reacting based on their personality, or building dynamics over time.

  1. Depth in everyday life

Cooking is another place where I feel the lack of depth. Being able to cook meals for a whole family or group (not just one serving) would make households feel more cohesive. Family units in general could use more life, because right now, Zois don’t seem to move through their homes or develop stories in ways that feel organic. I know something regarding eating together was added in the last update, but when I played, I didn't see the ability to cook a meal for the family.

  1. Autonomy and progression

Families and communities feel static. I’d love to see Zois progress in their own lives when I’m not directly controlling them, for example, relationships developing (I know this does happen, but it'd be nice to see it at a larger scale), families growing, careers advancing. That kind of “off-screen” story movement adds so much texture and makes the world feel alive. Every time I ask a Zoi where they work, 98% of them say they're in-between jobs. If I'm living in an apartment, I'd love to see a new, random Zoi move into the unit across the hall.

  1. The missing “soul” factor

The biggest thing I notice is that while the world is beautiful, the Zois often feel like they’re just walking through it. They don’t have the quirks, reactions, or subtle dynamics that make them feel truly human. Turning on Smart Zoi helps, but even then it still feels like I’m guiding an avatar more than shaping a person.

What would elevate inZOI from being just a visually incredible life sim to something unforgettable is if the Zois felt like they had hearts beating inside them. The immersion of the world is already there. Now it’s about making sure the characters who inhabit it feel nuanced, surprising, and alive in ways that make players attached to them, not just the environment.

shadow dew
#

In Sims 4 with the add-on, a very interesting feature for creating tattoos has appeared, is it possible to do something similar only using the i. Now that we can upload items and textures to the game, why not do the same with tattoos? Simply upload an image you like and turn it into a tattoo.

quiet mauve
#

I know alot of people like controlling alot of aspects of a zois life to a minute detail but to add on to what variety said I'd like to have more Zoi autonomy, when I play a sim game I like to keep everything just a bit hands off and play with it sort of like an ant farm rather and a typical doll house

I mentioned it in a previous message uere but I would also like for the devs to look into making zoi personalities stand out even more, think it'd mesh well with more autonomy and create really interesting drama regarding interpersonal chemistry

Building apartment buildings with different tenants too would be dope

A scenario I wanted to do was to make an apartment building filled with a zoi of 1 of each main personality type

With the CAZ as well I was wondering if we could get a pattern system as well, the AI is nice but if I just want a simple stripe/polka dot pattern I have to go into a photo editing program and make my own, it would be nice to have it built within the game

Other than that not much else, but I am eagerly awaiting for the full modkit

nimble compass
# sleek rover just more empty lots dude. please.

Yes I agree! We need more empty lots. I really want to be able to place down more public lots than just editing and re-editing the ones already in place.

But also fixing objects that cannot be activated that are meant for public lots as well. So employees still show up if you add a cash register

With that being said I would like to create hotels in the game. Allowing us to have a door to place for each room, that allows zois to buy a hotel room.

austere trench
#

I'd really like to be able to save existing families so they're available even when starting a new game, with their relationships and everything else. So I'd like to be able to start a New Game without having to create a new family, but rather choose from existing ones in "All Families."
Another thing I'd like is more options in the "Customize" section of outfits. Especially for skirts, where the options are very limited (only the length changes) and also a bit ugly.
I'd like to be able to create dresses of different shapes without having to resort to mods.

woven goblet
polar barn
#

Why is there no update information for October? And will we be able to customize the buttons and controls? I'm tired of controlling the actual camera with the mouse. I prefer controlling the camera with WASD (like Sims 3)

woven goblet
#

I really like the new crash animation. I'm not a fan of the pop up. Speaking of pop ups, please consider adding a "do not ask again button" on the pop ups when traveling. There's like 5 pages to click through and then having to check off each item to agree with is a bit much after you've already gone through it before in a save. ---- In build mode, I like being able to edit the appearance of items to 3d items. When doing this, if there's a couch that I'm swapping out or a chair, my zoi will walk on top of the items or glitch. I make sure all of the alignments are correct but it seems that they ignore the mesh of the original item.-----I do like the more realistic interiors. Some seemed too flat before. I would love if some of the unenterable lots became empty lots. This allows us to customize our cities even more. Allow us to choose what type of lot like residential, restaurant, gym, etc. In addition to this, when editing lots like Cafe Mar if we delete anything and try replacing it to change it's color the cafe is not functional anymore. I've uploaded builds for it to Canvas and when you place it it deletes the registers, menus, etc. Even if you place those items back in, the employees will not show up and your zois can not order anything. I've had to add ramen machines to be able to make it the lot semi functional.----For CAZ I love the boots being added esp the heels. I wish we were able to select different hairstyles and makeup for each outfit. I think we also need makeup presets. I wan to be able to save maybe an eyeshadow look or lipstick for future zois. Also when we change hairstyles the hair color changes. I think the base color should at least stay the same.

vagrant cairn
#

Pls add part time jobs for teenagers

burnt oxide
#

Hi Kjun!! Thank you for all of the hardwork and dedication you and the Inzoi team have been putting into this game!! Icon_Heart

Gameplay:

  1. I definitely agree with the community that the babies should be redesigned a bit. They should be smaller in size and have no teeth (or customizable teeth options) and the ability to change their hairstyles and clothes.

  2. More random events and spontaneous events during gameplay.

For example:

Parties/Events: Be invited to different types of parties/events via phone calls or through the mail.
When you show up, there are a bunch of Zoi’s and decorations at the specific venue. (These events could be hosted at a public location or at another Zoi’s home)

Secret Admirers: Learning you have a secret admirer and receiving random gifts or love letters from them.. and having to figure out their identity.

Animations:

  1. I definitely agree that all of the activity animations need to last a bit longer or be able to customize the length ourselves in the game “settings”. (Watching TV, getting a massage, meditation, using workout equipment, singing karaoke.. are just some of the activities that are way too short).

  2. I also would like to see more consistent/synchronized mouth movements when the zoi’s are speaking and the ability to change the voices of the zoi’s.

  3. Accidents should have complete and detailed animations. Also could there be animations for the “death by shark/jellyfish” occurrences?

  4. Could the game also tell us the “age” of the zoi when we click on another zoi? (It’s so hard trying to figure out who is a teen or a young adult).

Build Mode:

  1. Please display the file size of the build somewhere on the screen as you are actively building/editing a lot.

  2. Curved walls, curved flooring, and curved/round pools

  3. More items for doors and windows in all heights

  4. Stairs take up way too much space. They desperately need to be smaller. It’s definitely an issue, when trying to build on smaller lots.

  5. More editable lots and more neighbors. I definitely would like to have multiple zoi families living on the same city block and building similar style houses, close together.

CAZ:

  1. Change Zoi’s teeth (different types and options for braces, missing or decayed)

  2. Ability to change makeup and hairstyles for each outfit category.

  3. Different walk styles.

  4. Ability to save all outfits for a Zoi, when saving as a “Preset” and save entire families

vagrant cairn
burnt oxide
nimble compass
#

I would like to have my active playing character or family to be invited out on dates and events by NPCs and their friends. Because right now its one sided and I do all the planning. It would be nice to be invited to a housewarming, engagement party, birthday party by others.

last oyster
#

Can we please put fuel in our car/motorbikes please i think it would be such a fun feature to the vehicals. Also would love a bike for the kids and maybe a kids scooter to be able to go to school on it etc.

nimble compass
#

I wish there was a move out feature for relatives within a house hold and then we could go find apartments for rent, find a roommate to move in with and vice versa, or homes for sale/ or rent

rustic mica
#

So what about october update?

rocky ridge
#

i wish for SMALLER windows!! its so hard finding the right size when 80% of the smallest size's windows are bigger than IRL windows.

also smaller garage doors so i can make multiple garage door garages

tight quiver
#

Active controls in activities-

In a game where you control a character with WASD, there are certain things that do not have to be automated. For example in Bliss Bay, surfing and volleyball could be actual minigames. In Dowon, singing and dancing could be a rhythm game. In Cahaya, you could lead a yoga class with a similar rhythm game.

I think if you set up systems for movement, players are going to want to use that movement for more than getting from point a to point b, and I think having active control in activities would help make the game unique.

Bonus, turning volleyball into a sport makes professional volleyball an entirely valid career.

Also, if you step on one of the soccer balls in the skate part wrong, you get stuck in the sky for a moment. I think the game needs mechanics for climbing and falling to avoid this.

muted moat
#

Great game! One issue I’ve run into is with the Twitch drops. Right now, they’re only available for a short two-hour window while the developer is streaming.

This is a disservice to loyal players who may be working or otherwise unavailable during those hours, but still want to collect items like the Cahaya Beach Towel.

It would be great if Twitch drops were announced in advance, ran for a longer period (e.g., a week or month), and were enabled across all streams of the game. That way, viewers could make progress toward drops whenever they watch, and more players could enjoy these rewards.

nimble compass
#

Being able to go to a vacation world and instead of asking the other zoi to live with you. Can there be a feature to ask them to "visit back home with ____" when our zoi goes back to their hime world.

But also another feature to ask another zoi from a another world to go on vacation with you to another world. Say you want to live in Dowon and go to Cahaya for vacation, you meet someone special romantically or make friends there. You can ask those from from Cahaya to travel to Bliss Bay with you or another vacation world.

flat zealot
#

비즈니스 사업 dlc는 언제쯤 추가예정이신지요? 커피숍 사업시키고 싶어요 그리고 할만한 조이들간의 협동? 이런 컨텐츠가 많이 추가됬으면 합니다ㅠㅠ

tight quiver
# flat zealot 비즈니스 사업 dlc는 언제쯤 추가예정이신지요? 커피숍 사업시키고 싶어요 그리고 할만한 조이들간의 협동? 이런 컨텐츠가 많이 추가됬으면 합니다ㅠ...

네, 지금 많은 작업이 완료되지 않았고, 작업이나 활동이 있어야 할 곳(예를 들어 스케이트 파크나 사원)에는 할 만한 활동이 거의 없습니다. 이 게임에는 직접적인 제어가 많기 때문에 플레이어가 조작할 수 있는 미니게임을 구현해야 한다고 생각합니다.

agile halo
#

Dear Mr Kjun and the inZOI team - As always thanks and greatly appreciate for the hard work and info on updates. Saw one couple "deco Zoi" (similar to the couple deco Zoi on the yacht in Cahaya) in a new save in Blissbay inside one of the unaccessible house. Please do not put deco Zois in game in order to show crowd. Could wish that players are able to control the NPCs. Please add groupings - Zois to be able to add whoever Zois they wanna hangout together with and always be in the group till the outings/activities ended. Priority to be able to save families with traits, same Entity ID, skills, relationship, property... for easy transfer for a new save in every game update and also family tree to be able to show past and current. Planning an event should not be catered only for dates ,weddings or party. Travelling to other cities should be to players game save cities' maps and not the in game default maps of the cities so that Zois from players' game play are able to meet up. Thank you and always enjoy working on the fixes and rem to take a break...Have a Blessed Chuseok🥰 Icon_Heartand to those who are celebrating Mid Autumn Festival/Lantern Festival/Mooncake Festival.

west yacht
#

Can we get rid of the pasted on gray underwear that is literally a part of the skin?

echo mauve
#

Thank you! I love the idea of more communication and really appreciate it!

I like the 2nd motorcycle animation.

I would request an update to the current animations for everything they can do to be longer. If I bowl it is only once, if I swim I have to keep telling them, if I play anything it’s so short lived. Would like the tasks to be proportional to the time. So if I am watching a movie maybe it takes 30-40 in game minutes unless I interrupt it. Or if I am practicing something I keep practicing until I am like 2 levels further. If I go on a jog let it be for like 20 game minutes….etc.

Thanks!🙏

finite ridge
#

First off, I love how good the game already is for just being in early access. You're doing a great job!

Some of my suggestions:
-Different options for camera controls. I'm used to how the sims 3 camera works, and I really prefer that. I wish there was at least an option to adjust how the camera works in inzoi, so I could move it how I'm used to.

-I always love making families, so more options for children is definitely up there on my wishlist. Clothes, hair, activities, functional objects, school events, etc.

-I agree with what some people said earlier about adding the bad side of life in. I personally like realism in my games and I like playing storylines where my characters have to overcome challenges.

austere vortex
#

Hi, love the game but needs a lot of improvement that I think you're doing.

First of all I would like to see my Zoi working harder, like 5 days per week as a normal worker. Or at least decided part time and full time and really make the changement.

Second: I can't live in a spectacular house while my avatar is only a professor assistant. This is so crazy and unrealistic, I wish I could improve my way to live and with the time conquer always more objectives.

I think develop our careers is important and at the moment Inzoi is not focus on it.

The future updates I think are covering mostly of my social requests like: more social interactions, more activity's group etc..

west yacht
#

I want motor accidents to not instantly send your zoi to jail. Make the courthouse useful and have them have mandatory court in a few days. Then have them have to pay a lawyer or choose to represent themselves and if they don't show up, cops put a warrant out for their arrest and they go on the run.

vagrant fjord
#

Bigger lots as most studio builds won't fit anywhere in world.

shrewd lark
#

Could we get an option to take multiple items from the item bag at once? Like, for example, I want to store something in the fridge, we could first open the fridge and then click on, for example, 10 bananas in our item bag and place them in there. We also need more room in the fridge. Another thing is. Right now, we can sell only the vegetables and fruit we grow from crops. I would like the option to sell ALL vegetables that were there before the Cahaya update.

Another thing, but I am sure someone already mentioned it, is that we need longer interactions, or maybe even no-expirable until we choose to end them. For example, watching TV. It would also be nice to select listening to music and then zoi can go do something else. We could also have an option to put our own music into the game. Same with painting. We put our pictures into a folder in our PC and zoi then paint them 🙂

sand vessel
#

My hope is to play inzoi with mods without crashes/glitches and performance that is for mod adjustments after updates, so far I have been lazy to play it because every time there is an update, I can't play it with mods.

plucky pagoda
#

Hey Kjun, I have a gameplay expansion, namely an acting career where you have to play Zoi in front of the camera. An app where you can collect followers and communicate with your friends even more would also fit in with that. A cool extra feature would be that people recognize you on the street depending on your success status. One more suggestion: I think a teacher career would be easier to implement and has a lot of potential. Tasks like correcting tests at home or preparing lessons are perfect for realistic gameplay. Thank you for communicating so openly with your community! I would like to thank the community and hope that at least the teacher career can be implemented. Have a nice day.

ripe stirrup
#

Less aesthetics and more gameplay. Unfortunetly that's the biggest complain from 99% of players so far

last oyster
#

Dear k-Jun I would just like to say thank you so much for being so back and forth with us and wanting to communicate and get our feedback you are doing amazing in every way; here is a little list i have that i think would make the game a little more fun and entertaining. 🙂 -Earthquakes for natural disaster-Petrol stations that we have in the game already can we please be able to put fuel in our cars and motorbikes but need to go inside to pay first for the amount of petrol we want in our vehicle in the future maybe there could also be a career here too - Baby clothes and Toddler clothes, ability to be able to breastfeed your baby plus more interactions with the babies, Toddlers in high chairs and feeding them or teaching them to eat themselfs,being able to carry babies and toddlers in slings or back carriers also putting them in a pram to walk around the city using WASD on keyboard, car seats for babies and toddlers to be able to take them out but only if you have your pram in the back of the trunk you will be able to take your babies with you - shopping baskets and groceries stores, Needing to put items in your basket or trolly and then going to the front to pay for items ,items get put in a bag for you to be able to carry home or put in the back of your car, if you if you walk out with ought paying police get called on you and they can give you a warning or arrest you depending on your karma level. thank you so much for taking your time to read this, myself and a few of my lovely friends on my little YouTube channel i have ,were i do gameplay videos of this lovely game suggested some of these features also we are sending you love and hope one day in the future we will see these features implemented in the game have a lovely day or night love karinameows 💯 Icon_Heart text_This 🙏 Psycat_UpVote

burnt raft
#

Hello kjun, all i wanted to say is that i love the game, and i hope that this can get to you or your team

About feedback i would like to see improvements on the building mode, wich i'm glad to see on the video (For example, sometimes when i'm trying to put a color on a specific room, it goes through the walls and all over the house!)

But i love InZoi so far, is there any plans for a possible first person camera for our characters? that would be awesome (over-the shoulder camera sometimes gets buggy inside a house haha)

stiff wasp
#

👔 Very good clothes, but they don’t feel very new. Right now most of the fashion lean towards everyday streetwear. I’d LOVE to see more variety: classy, punk, sexy, oldie, business, formal, retro, girly, kawaii, partywear – you name it!

💇 Hair is even more important there – we really need more options (overall): oldies, afro-styles, long hairstyles (classy, simple), sleek ones (for men and women), and more.

🎨 As a little push in that direction, please make customization stronger: add the actual texture/UV-map directly in CAZ, so we can set different textures on different clothing parts (like sleeves vs. jacket back) straight in-game. That would make every garment more reusable.

hot walrus
upbeat siren
shadow dew
crisp sedge
#

Bajo mi punto de vista, deberían dar la opción de que al recolectar o regar pudiera a ver una opción de "regar todo" o"Cosechar todo" y esas cosas facilitaría bastante, ya que si tienes mas Zois podrías hacer otra cosas con otro personaje, mientras el otro hace las actividades.

rustic mica
#

I would like you to give more importance to the details in the game.

For example, clothes should not change automatically; we should be the ones to change them. Like pajamas, I enjoy having my inZOI character spend the morning wearing sleepwear, and then when going out, I can change the outfit to something appropriate.

Secondly, when clothes get dirty, they should be placed in the laundry basket and then washed for all household members.

I love details please give it to us 💕

viscid girder
#

This is absolutely disappointing. Where is the focus on game mechanics? Depth? I don’t care about the colour of the dartboard or the realism of the turtles.

Where is the improvement in end user usability? Where is the integration of multitasking and family dynamics?

Stop prioritising on visuals and clothes. These are the tweaks you do when you are close to full game release - are you close to full release??

Good job on the hot keys. And the numerical values for building. And the ability to move out of the pool easy. Good job on those. But it’s not good enough and I’m tired of praising the game when it feels like you are not focusing on the core values of a simulation.

Do better. If your focus is only making a pretty dollhouse with pretty people. Good job. It is definitely not simulation focused enough. There is no heart.

shadow dew
#

It seems that you don't know that the furniture in the game deteriorates over time and needs to be replaced. If your house is damaged by an earthquake, you can simply repair it by calling a repair team after receiving insurance payments. Yes, the game offers insurance against natural disasters and character accidents.

upbeat siren
steel obsidian
# viscid girder This is absolutely disappointing. Where is the focus on game mechanics? Depth? I...

As I understand it, they don’t plan to release within the year (i.e., before fall-winter 2026/2027), though everything depends on the publisher. The priorities are genuinely strange – they themselves stated that all efforts are focused on improving the game’s foundation and simulation (back to the basics). They announced the addition of temperaments and moods, small cities, experiments with AI-based dialogue system, etc., yet somehow they don’t focus on showcasing the truly interesting features, which creates a huge gap between expectations and reality.

Reddit AMA Q&A – Part 1
https://www.reddit.com/r/inZOI/comments/1nef87j/inzoi_reddit_ama_qa_part_1/

Reddit AMA Q&A – Part 2
https://www.reddit.com/r/inZOI/comments/1non357/inzoi_reddit_ama_qa_part_2/

Reddit

Explore this post and more from the inZOI community

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Explore this post and more from the inZOI community

granite nebula
#

My actually most urgent wish: Please let us change the first names afterward. Every time I miss a birth in one of my several families, my children get names I don't want! It's annoying, and there should at least be an option to change them later.

By the way, I also wish for more depth in the game, rather than new content. That the babies get improved, especially without teeth, and that you can change their hair and baby rompers. That the parents can take them out of their cribs and feed them.
I would also like more, and especially larger, lots for my Zois, because the families are growing, or rather, there are more of them.

Thank you so much for your great work and tireless dedication. The fact that you listen so carefully and try to resolve any issues that arise promptly is refreshing and shows that things can be different than with other games, where bugs unfortunately accumulate over the years. If you avoid that, you're already doing a lot right!

rustic mica
# viscid girder This is absolutely disappointing. Where is the focus on game mechanics? Depth? I...

Yes , I’ve noticed that they focus more on the beauty of the game—the environment, the characters, and the visuals—rather than on the details of daily life, events, relationships, and outside interactions. They put too much emphasis on how realistic things look, but that’s not what we’re looking for. What we want is a game that simulates real life and natural interactions, not just one that represents perfection and beauty. The game lacks many family interactions, friendships, and meaningful activities in the outside world. At the moment, all we can really do is just talk to other characters.

fervent turtle
dire light
austere trench
#

I've been playing with my families for a long time (my second-generation Zoi are still in their teens) and so I'm getting attached 🙂
Some of my uncles have died, and I think this event is overshadowed. The Zoi grieve for a couple of days, but then the grief goes from 100 to zero.
I wish there could be a "funeral" event and that it was possible to have a grave for the Zoi who are no longer with us, perhaps with interactions like "crying" or "bringing flowers." The best thing would be to have a real cemetery for each city.

twilit dome
#

Personally not a fan of WASD. I am a point and click person. I would prefer a "swim here" option that would allow zoi to swim around instead of being user directed constantly

rotund gust
#

I like that Zoi can go to the pool to swim on his own

rotund gust
#

I really like the game inzoi, but I have a lot of troubles at the moment. For example, when zoi is hungry, he won't cook on his own and can only take fast food from the refrigerator. He also has no autonomy in swimming, gardening, planting, watering, or harvesting. He even has no autonomy in taking an umbrella on rainy days. I hope the details of autonomy can be improved. Thank you.

earnest thorn
# viscid girder This is absolutely disappointing. Where is the focus on game mechanics? Depth? I...

You're acting like the two updates they did weren't focused on gameplay when in fact they were. They've already said they're working on multitasking, group activities, death, ghost play, personalities, NPCs, emotions, AI interactions, toddlers, babies and more.

If you all keep complaining about what they choose to show, they'll end up not showing anything else and deciding what to implement in the game themselves

viscid girder
burnt raft
#

I think that an option for those who likes more the gameplay style of the sims (Point and Click) and another option to leave the WASD for those who already got used to it/like it, would be really good, like, so everyone can play it well

steel obsidian
# burnt raft I think that an option for those who likes more the gameplay style of the sims (...

Yes, I believe that everything presented in the unique selling proposition (USP) that players reviewed before purchasing should be fully delivered. If the game positioned itself as a hybrid with 3rd-person view and WASD controls, that should remain intact.
Open world, Karma system, City Stability Settings and City Appearance up to full dystopia with fires (see demo gameplay), Bubbly social, Ghost Play (demo gameplay), 96 min day, compact UI with old Cat Eye as an option and so on – all of it too.
In early access, the foundation presented as the USP cannot be changed, because many players have simply invested in the development and are waiting for the full release – and that’s more than reasonable.

nimble compass
#

Personality System and Attraction System
I would love to be able to choose individual traits than having to select a type.

Adding in more personality likes/dislikes would be nice. We need more bad/criminal likes dislikes. Like loves to steal, money, etc.

Adding in a attraction system would be nice also. Where zois can be attracted to each other by hair color, eye color, skintone (being able to use color wheel so we can choose green skin or purple if we want) , body type, personality traits, career.

Criminal Activity
I feel there also needs to be more realism in criminal activity like home invasion, thefts in stores, fights, seeing other zois steal from ATM, pickpocketing also. Especially when you go out at night and the city criminal meter should have more influence on how much activity is being done. Also being able to report these crimes too if they are done to you or others.

burnt raft
earnest thorn
# viscid girder I don’t really care if they show me or don’t show me the behind the scenes. What...

The point of them showing what they're working on is to let us choose which features to implement. Like the other day when they asked about our preferences on day length. For me, and I think many others here, it's about being part of the development process. If you know they're working on the things I mentioned, what's the complaint? That they're not showing it in a video?

A dev studio has 3D artists they can't just fire because players want them to focus on simulation. They can put them on other tasks, like creating clothes, furniture, improving the visuals for crops to make harvesting more intuitive, building a city, etc

viscid girder
final haven
#

-Family tree system and being able to edit the relationships more freely in create a zoi. Would be nice to have a "generate child" button for the parents so we dont have to manually create the child if we're wanting to get things started straight away.
-more personality and soul in the environment, people doing whats appropriate for that area. maybe a schedule like system where you can assign events/tasks/moods to that area and people act accordingly. like if you wanted to make a luxury bar, youd find more luxury snobby zois there drinking, socialising. or on a resort, people chilling, eating, swimming, sunbathing.
-manual ageing or cheats
-more socialising options, especially for romance
-serving meals and cooking for multiple people
-more cheats and control in general for storytelling / machinimas etc.

nimble compass
#

Insurance
Car Insurance
Add car insurance that can be bought for accidents if you hit other people, if someone hits your car, if theres cosmetic damage. Can help you buy another car if your car is a total loss in traffic accident. If you dont have insurance you have to pay out of pocket.

Life Insurance

  • Increasing amount
  • Being able to set life/death insurance beneficiaries up to 5. Instead of it being automatic. That could give interesting gameplay if someone wasn't to inherit any money vs those who did.

Hotels
I would like to be able to book hotel rooms with more than one guest. There should be a pop up asking who we want to bring with us. And also being able to add how many nights we want to stay by inputting a value.

  • Being able to order room service and hotel cleaner
  • getting multiple jobs at the hotel

Halloween

  • If we get a trick or treat gameplay would it be possible to go to other houses in the world to get candy?
    Including having trick or treaters come to our home to get candy also.
  • Needing to go in town to buy costumes at a costume shop instead of CAZ.
  • Needing to buy candy at stores

PocketMarket
I wish some items took time to arrive and also that each item bought wouldn't be individual boxes but in the same box. Unless its from a different categories and stores. Like if you bought pancakes and egg toast from one WaffleHouse that would come in one box titled so, not 2 individual boxes from the same place. Unless you bought food from another restaurant called CrumbleBakeHouse then that would showcase as a different box with its own items in it.

  • Being able to buy something for others to have delivered at their home.
viscid girder
# earnest thorn The point of them showing what they're working on is to let us choose which feat...

Where are the choices?? Choosing between how we crash on a motorcycle? Again it’s visual based.

I’ve never asked for anyone to be fired. Don’t put words in my mouth. Thank you 🙏

My complaint is: I think they providing shallow options for us to choose from so we feel like we are part of the game development. Or that they are also not working on fundamentals because they are prioritising visuals because that is all I see people ask for.

I feel like they didn’t even stress test Cahaya because they didn’t even check where they placed the option to go into the room.

I am complaining about the things I’ve played and seen and experienced. It is fun visually. It’s beautiful but I am concerned that it will not improve. I have paid for the game. I am entitled to an opinion on the basis I want Inzoi to succeed. I don’t hate it. I think it has great potential but it is only wishful thinking without the structure and support.

I am worried it will get cancelled like Life by You. The massive complaint there was the lack of gameplay and visuals. This game has one of those things. I want assurance that it is going in the right direction. I don’t have to see the details. I want to see it in the gameplay. The next major update(not hot fixes) - I hope to see massive gameplay improvements.

earnest thorn
nimble compass
#

Being able to have for sale signs on homes that are actually for sale that we can bid on and buy. Same going for apartments. Or zois living in apartments needing roommate(s)

steel obsidian
# viscid girder Where are the choices?? Choosing between how we crash on a motorcycle? Again it’...

The devs 23 days ago:
“The change happened because cars are now tied individually to each player, which unfortunately removed the parked car feature… Regarding car colors and a color wheel, we’ll also be discussing internally how this could be added. For now, though, please understand that our main priority is improving inZOI’s overall core simulation, so these features may take a bit longer.”

Also the devs:

fleet gazelle
#

changes color of the dart, and turtle texture. wow thank you! quality of life improvement

stuck oriole
#

I hope the upcoming weeks tell us more of important aspects that in the works. Some of things shown in the video already in the game since Cahaya update, not really new. I'm looking forward to progress of improving animations, adding eyeball and lip sync movements, making interactions long or infinite, more group interactions, ghost feature, more romance, anything based on QOL improvements.

fair meteor
#

Here are two little details that I can offer, and that I noticed in the game before I forgot))

  1. Garage doors. They only react to character input, not vehicles. So if you have a garage, you won't be able to drive your car into it unless you get out and open the door. But then, of course, your car will disappear. It would be nice to make the garage doors react specifically to vehicles)) Unlike other doors, let's say)

  2. Storing ingredients in the fridge. I understand there's already a step towards this, and you can store fish there. But when cooking, the character still needs to take the fish out and put it in their inventory, otherwise they won't be able to make sushi. It would be nice to have ingredients in the fridge already counted as "in stock," so cooking would be a step faster))

fair meteor
#
  1. I also encountered a situation where you can't switch to another family while in the water. If someone from another family is swimming near you, you have to open the map, find their house, and select their family to switch to them. But you can't switch to them while they're nearby. It might be a bug, I'm not sure)
    Regarding switching between families via the map, it would be nice to be able to select the character you want to switch to when selecting another family. Switching to the family leader is always automatic. This isn't very comfy, especially if you're playing in water with other characters u need to switch)) (I play with 2 families))

  2. Parties! I love parties! It would be nice to add some extra activities relate to Сahaya's release, like letting guests swim and sunbathe. NPCs generally don't go into the water, so it would be great to be able to send them there, through parties functional))

Thank u, and I really enjoy InZoi so much!!! U did a great job on it! I love this game and look forward to the future with optimism and enthusiasm! With all my love and support 💗

nimble compass
ionic rover
#

First some small details I really wish to see:

  1. Make it so we can surf in Cahaya too (cause right now it is not possible), and I would also love a bit more developed surfing animations or even a separate surfing skill
  2. I LOVE the underwater exploration and snorkelling, I really think it is the most beautiful part of the game, but I'd love if we could explore the items on the ocean floor and also do underwater photography
  3. It would make sense if you can also choose to take off your jacket when entering your house, just like you can with the "shoes off"-switch. An option for shoes off but no option for jacket off makes not much sense to me.

Dream scenario wish for the future:
4. I would really love a greek island themed world one day, i could imagine this being so beautiful in game and also keep it really small

Then the big one for me:
Please work more thoroughly on the localization. I work with localization as my day job and specialize in localization quality assurance, and this game is all over the place when it comes to that. AI for translation is mostly good nowadays but not flawless, and you have not done proper lqa checks and testing, which means there are so many linguistic inconsistencies in the game that it at times can be really confusing to play it and it disrupts the flow and immersion. There are also many direct translations in the interactions that can further confuse the reader. I also noticed that some strings start with lowercase and some uppercase, some sentences have full stops and others don't, some parts I found are only in Korean. I know I approach any digital product with my "work glasses" on so I might be extra sensitive to this, but I believe for many in the English speaking community this makes the gaming experience slightly less immersive (I haven't tried out other locales but I can imagine it is the same for other langs).

austere trench
dire light
halcyon falcon
brave sail
#

First I would like to say, Kjun and the team are doing a wonderful job on the game. Each update brings excitement and more fun to the game. I'm looking forward to the end of the year, I can't wait to see how far Inzoi has come. I use WASD quite often, so that doesn't bother me. I love the animation of accidents better than the loading screen. Less loading screens make the game feels more nuetral and realistic. It would be nice to use the phone to talk on the phone. Sometimes I just want my Zois to converse via phone instead of meeting up all the time. This feature will also help with my storytelling. Overall, I'm very proud and in love with this game, keep up the good work and thank you for implementing us fans to work with you and help improve the game.

last oyster
upbeat siren
rotund gust
#

I hope I can clean up the dishes all at once instead of washing them one by one, which is very troublesome. I hope the fruits and vegetables in the backpack can be eaten directly, instead of being limited to cooking. Also, I think it would be better to have the ability to judge watering in one go in gardening, because it is very troublesome to control Zoi to do it one by one every time. I hope that these details can be adjusted.

rotund gust
#

I hope that Zoi, who has a car, can drive directly to a certain place. I find that even if Zoi has his own car, he can only walk or take the subway to his destination. I hope he can drive himself to the destination instead of having to control it.

viscid girder
viscid girder
#

I would like KJun to play Inzoi. To live from start to finish - young child to elder and show us what you think gameplay looks like and what are you doing to improve it. It needs to be at least an hour long. At the end of the month show us what change you made based on the first week - if it cannot be done in a month - tell us when it is likely to change. Show and tell us what you are thinking about the gameplay. If you really intend to go back to basics please show us the basics. No building. No character creation. I’m not interested in bug fixing unless it’s funny - this needs to be worked on in the background anyway. Show us what fundamentals you are working right now. I’m sure you will encounter gameplay errors. Please don’t be afraid to show it and don’t edit it out. Show us how you intend to fix it or enhance it or improve it.

Thank you for your handwork. I hope all the best for you in this tough development. FIGHTING!

sweet tusk
#

Can you please put ACHIEVEMENTS in already? 😢 I know there not for everyone but it keeps us coming back for more, and we have an actual goal 🙏 💜

rain wren
#

Please allow us to save the entirety of a Zoi:

  • the preset character (as currently),
  • all their outfits (summer, school, night, swimwear, etc.),
  • their life choices (reckless, idyllic life, etc.),
  • their abilities (cooking, gardening, culture, etc.),
  • everything that makes up their personality (for example, two Zois reloaded into a new game will love each other or not, just like in the previous game)
    ==> This would be a great help to us, as game updates often require us to create new games.
steel obsidian
# steel obsidian Yes, I believe that everything presented in the **unique selling proposition (US...

Please bring back the dystopia enabled through the Control City Stability and City Appearance settings.
Before version 0.3, it was possible to significantly “destroy” the city, and in the demo even plunge it into chaos with fires, which looked just as fresh for life-sim. Natural disasters are great, but please don’t take away what we’ve already been given.

Timecode: https://youtu.be/-WZVm0CNlvc?t=660

Experience 1 hour of stunning 4K gameplay in inZOI, the upcoming life simulation game from Krafton. Immerse yourself in a world where you can alter every aspect to create unique stories and experiences. Explore the dynamic environments, interact with autonomous characters, and discover the features that make inZOI one of 2025's most anticipated ...

▶ Play video
last oyster
#

I LOVE WASD this is what makes the game more fun for me lol hope im not the only one 😅🤣🤭

steel obsidian
# steel obsidian Yes, I believe that everything presented in the **unique selling proposition (US...

Please bring back Zoi Memories from the early 2024 demo with the Return to this point feature and the event timeline (… 4 months ago, 3 months ago, 2 months ago, 1 month ago, and present).
This version was practically a different game – fresh, unique, and full of distinctive mechanics. Please finish what was already implemented but somehow discarded, instead of repainting darts and tweaking turtle textures.
Timecode: https://youtu.be/-WZVm0CNlvc?t=510

Experience 1 hour of stunning 4K gameplay in inZOI, the upcoming life simulation game from Krafton. Immerse yourself in a world where you can alter every aspect to create unique stories and experiences. Explore the dynamic environments, interact with autonomous characters, and discover the features that make inZOI one of 2025's most anticipated ...

▶ Play video
rain wren
#

Please remove the grey areas that appear with certain outfits or swimsuits from the mods installed in the game using the Mods menu.
The creators have produced some really beautiful designs, but these efforts are ruined by these grey areas...
For example, could you just replace these grey areas with the same skin as the rest of the body?
I understand the PEGI 12 rating, but all children go to the pool or the beach and are used to seeing people in swimsuits. It's part of everyday life.

rain wren
#

I forgot in the previous message, here are some examples of grey areas that distort creations, highlighted with mods installed in the game with the Mods menu:

steel obsidian
# steel obsidian Yes, I believe that everything presented in the **unique selling proposition (US...

Please bring back vehicle parking with interaction support — at least on parking lots, but ideally anywhere. Restore the ability to modify car body configurations, such as on-the-spot convertible roofs, and other features, as seen in early footage.
You mentioned ownership being technically difficult in the AMA — but rented boats don’t disappear until returned to the Disembark Area. So, a similar intermediate solution could be found for vehicles as well — allowing them to remain in the world until manually dismissed.
This is clearly more essential.
Timecode: https://youtu.be/-WZVm0CNlvc?t=446

Experience 1 hour of stunning 4K gameplay in inZOI, the upcoming life simulation game from Krafton. Immerse yourself in a world where you can alter every aspect to create unique stories and experiences. Explore the dynamic environments, interact with autonomous characters, and discover the features that make inZOI one of 2025's most anticipated ...

▶ Play video
steel obsidian
# steel obsidian Yes, I believe that everything presented in the **unique selling proposition (US...

Please restore all texts tied to the Bubbly social network – like uploading selfies to Bubbly, spread rumours and more. And please, turn it into a fully-fledged local social network, something that functions as a native Twitter/X or Instagram over time. That’s a kind of soul and uniqueness of the game, too. It makes no sense that in a world populated by 300 Zoi, there’s no hub for sharing photos, news, and updates (like Chirper in Cities: Skylines).

(Bubbly still exists – but it’s hard to find right now)

Full topic on the inZOI forum: https://forum.playinzoi.com/t/enhanced-macro-simulation-based-on-karma-system-city-stability-shared-groups-and-events-cities-skylines-inspired-and-optimized/4696

naive sundial
# gilded compass We NEED a story mode! It would be so cool to have the option to play a genuine s...

I watched this Watch Dogs 2 video the @exotic canyon Tv , and it made me think about what inZOI could achieve in terms of storytelling — characters with real lives, genuine dilemmas, and emotional depth.”
You can include the link: https://www.youtube.com/watch?v=k1IIx0_DHSA

✨ Elements That Caught My Attention

Character autonomy — not just performing tasks, but reacting to the world.

Moral grey areas — no one is purely good or evil; everyone has flaws and tough choices.

Serious conflicts — depression, family issues, social pressure, legal troubles, etc.

Real consequences — actions that affect the future, relationships, and reputation.

💡 How This Could Apply to inZOI

Characters with traumas, ambitions, and mental struggles (like depression or anxiety).

Relationships influenced by external factors — financial crises, health, law, or justice.

A moral choice system — decisions that branch out and shape the story.

Dynamic, dramatic events generated by the game itself — not only triggered by the player.

💬 Impactful Lines to Include

Just like in Watch Dogs 2, where characters react realistically to the outside world, inZOI could have Zois who don’t just exist — they suffer, adapt, and make painful decisions.

I don’t just want to build houses and careers — I want to live stories, to see people fail and grow.

❤️ That’s how we’ll get something truly unique and unforgettable.

📮Encontre The Sims e outros jogos com DESCONTOS insanos: https://www.instant-gaming.com/?igr=boringbones
🚨Participe e concorra gratuitamente a novos jogos TODOS os meses: https://www.instant-gaming.com/pt/giveaway/boringbones

🎈Tenha acesso antecipado aos mods e conteúdos personalizados: https://www.patreon.com/boringbonestv
🛎 Seja ...

▶ Play video
steel obsidian
naive sundial
#

🎭 New Concept: Lies, Secrets, and Emotional Depth

Just like in Watch Dogs 2, where every character has hidden motives, dilemmas, and personal agendas, Zois could also have secrets and sides that the player discovers over time — creating deeply emotional and realistic stories.

To make inZOI feel even more alive and unpredictable, Zois should be able to lie and keep secrets — from each other and even from the player.
Lying would add complexity, realism, and drama to social interactions, bringing emotional tension and unique storylines.

This system would make every character feel truly alive — not a perfect simulation, but a flawed, emotional being capable of choices that change everything.

Examples of lies:

💬 Social lies: pretending to like someone, hiding jealousy, or keeping an affair secret.

🎯 Strategic lies: manipulating others to gain fame, power, or money.

💔 Emotional lies: denying sadness, fear, or trauma until it bursts out.

⚖️ Moral lies: covering up mistakes, betrayals, or even crimes.

Possible consequences:

💔 Loss of trust and friendships.

🔥 Public scandals or heated arguments.

💬 Rumors spreading through social circles.

⚖️ Legal troubles or social backlash.

✨ Redemption arcs when a Zoi chooses to confess and change.

naive sundial
naive sundial
#

🌐 New System: Decisions with Real Impact

In inZOI, every choice should matter — not just in the moment, but over time.
A Zoi’s actions could shape the world around them, from the city itself to their family, friends, and neighbors.

Every decision — whether a conversation, a small gesture, a lie, or a moral choice — could alter the course of the story, affecting how other Zois, the community, and even children behave later in the game.This system would make players truly feel that every moment counts, creating a living, breathing, and emotionally rich world.

The world would react dynamically:

🏙️ Cities evolving over time, reflecting the players’ collective choices.
💞 Family bonds strengthening or breaking apart.
👶 Children growing up with personalities shaped by their parents’ actions.
🧠 Emotional consequences appearing days or weeks later, as a Zoi realizes the impact of their choices.

naive sundial
#

👶 Newborns and Babies
Newborns type with babies Reborn and babies should appear soft, delicate, and natural, reflecting the fragile and tender qualities of real infants. Their facial features, body proportions, and movements should feel gentle and realistic, evoking warmth, innocence, and authenticity in every scene. Attention to subtle details—like soft skin textures, small hands and feet, and natural expressions—enhances the lifelike and heartfelt portrayal of these youngest characters.

👗 More modern clothes, hairstyles, and a wedding dress in the CAZ of Inzoi.

shadow dew
#

I get over to increase the game rating to 16+

naive sundial
# steel obsidian I really hope that before making the decision on implementing semi-open world wi...

Suggestion for player experience options:

Each player could decide how they want to play, without compromising the open-world experience or game performance. If possible, in inZOI, two mode options could be offered:

Full Open Mode

No loading screens.

The world is continuously rendered, maintaining the feeling of an open world.

Ideal for players with powerful hardware who want maximum immersion.

Optimized Mode

Small loading screens when necessary.

Simplified simulation for Zois and areas the player is not currently visiting.

Ensures stable performance on less powerful machines.

fringe dagger
#

I honestly would love to see zoi’s do a slow type of dance together, inzoi has this beautiful calm romantic piano music but they will dance so aggressively on it lol. So a slow dance option would be incredibly cute and very romantic :))

rapid arch
#

이건 번역에 적합한 글은 아닐겁니다..sorry 장문이라서 sorry2

1.이미 진행중이시겠지만 그룹 활동을 더 강화해 주세요. 지금은 그룹화가 약해서 통제하기가 좀 힘들어요. 특히 다른 가족과 일행으로 섞여있을때 '이 조이로 플레이하기'로 바꿔가면서 컨트롤 하고 있는데 이 스위칭이 분명 장점이면서도 피로감이 큽니다 ㅠㅠ 더 강해지고 편해진 그룹화를 원합니다. 그룹 상호작용도 훨씬 더 많이 늘어나면 좋겠어요.
1-1.조이의 초상화를 클릭하여 플레이어로 선택 할 때(스페이스바) 시점이 강제로 해당 조이로 이동하게 되어 불편한 점이 있어요. 예를 들어 관찰 중인 A 옆에 멀리 있는 B를 가까이 앉게 하고 싶을 때 B에게 명령하려고 B의 초상화를 누르면 시점이 B로 붕 이동해서 A가 있는 위치를 다시 수동으로 찾은 뒤에 명령해줘야 해서 번거로워요. 선택 조이 시점이동을 좌클/우클로 나누거나 온오프 되게 해주세요.

2.가방 창 크기를 훨~~~씬 키워주세요. 지금 가방 창이 너무 작아서 수집러는 눈이 아파요.

3.가방에 들어온 물건이 어떤건지 잠깐이라도 알 수 있게 해주세요. 중복템일 경우 가방에 들어오는 표시만 뜨고 어떤게 들어온건지 모르겠어요. 가끔 조이가 말풍선으로 아이콘 띄우긴 하던데 음... 그게 맞는지 헷갈리네요. 인조이는 전달이 명확하지 않고 헷갈리는 경험이 종종 있어요ㅠ (레스토랑 쿠폰으로 순진한 날 낚아도 얼엑이니까 다 품어줄게요)

4.소망을 반응형으로 유도해서 게임 기능을 어느정도 가이드 하면 어떨까요? 리조트 예약시 '숙소 비밀번호 알려주기'가 소망으로 뜬다거나 비가오면 '우산을 챙기기'가 소망으로 뜬다거나 고기를 낚으면 '잡은 생선을 구워먹기'가 뜬다거나 가방이 꽉 차면 '유리한 시세로 팔기'가 뜬다거나 하는 방식으로요. (우산꽂이, 모닥불, 납품점 등의 키워드는 생략해서...) 다 알려줘도 노잼이지만 잘 몰라서 놓치는 기능들도 있는 것 같아요. 비슷한 상황으로 오늘은 소달라이트 광물을 캤는데 세공도 안되고 도구화도 안되고 도감작 용도인지 단순히 파는 용도인지 헷갈렸어요. '소달라이트를 팔기' or '소달라이트를 사용해 제작하기' 등의 소망이 뜨면 제가 헷갈리지 않을 것 같아요. 어쨌든 소망은 풍성할수록 컨텐츠도 많아보이고 좋잖아요~

5.좋은 작물을 재료로 썼을 때 좋은 품질의 요리가 나오는게 맞나요? 이것도 실존하는 시스템인지 제가 있다고 믿고싶은건지 헷갈리는 경험이었어요. 유저가 헷갈리지 않게 도와주세요. '좋은 작물은 좋은 요리를 만듭니다'라고 게임이 명확히 해줬다면 제가 작물을 안팔았을 수도 있잖아요? 아니면 진짜 작물을 파는게 최선인가요? 도감 작물 탭에는 '요리에 활용되는 중요한 자원'이라고 써져있는데 그래서 요리 품질에 영향을 준다는건지 단순한 준비물이란건지... 또한 요리 선택창에서 재료 선택창으로 넘어가면 '모든 조합의 결과물은 도감에서 확인할 수 있다'고 써져있는데, (이 말 자체가 뭔가 멍해짐...) 도감에 요리 항목이 존재하나요? 이런게 다 헷갈려요ㅠㅠ 재료 품질이 요리에 영향을 주는 상태라면 4번처럼 '희귀한 작물로 요리하기' 소망을 추가해 주세요. 이정도로도 알아듣습니다.

6.가구가 낡았을 때 왜 어떤 가구는 리폼이 되고 어떤 가구는 안되나요? 안되는 가구는 쭉 낡은채로 쓰는건가요? 아니면 다른 방법으로 리폼해야 하는건가요? 역시 제가 뭘 놓친건가 싶고 헷갈립니다.. 제가 뭔가 놓친게 맞더라도 결국 헷갈리는게 문제라고 생각해요. 미구현인지 버그인지 다른 방법이 있는건지부터가 헷갈리니 자꾸 질문처럼 제시할 수 밖에 없네요.

오늘도 인조이 7시간 달렸습니다 헥헥... 사랑하는 만큼 장문이 되었으니 이해해 주세요. 소중해 사랑해 고마워 인조이!!

rain wren
steel obsidian
# naive sundial Suggestion for player experience options: Each player could decide how they wan...

I think if it were really that simple, there wouldn’t be a problem. What’s hidden behind the loading screen isn’t just a simulation zone – it’s an isolated copy of the world where the Zois from the open-world simulation no longer exist, even other family members – only the ones the game pulled from cache and enabled/respawned for that segment are present. And that stays true until the open world is reloaded again. So essentially, it’s like trying to support both Sims 3 and Sims 4 logic in a single product.

For example, Cities: Skylines 2 significantly boosted performance probably using world partitioning and simplified event-driven simulation for dormant zones, maybe even semantic tagging with injectors like in Sims 4, or agent grouping by tags and events.
We don’t know anything for sure.

austere trench
#

I wish when the Zoi's go shopping at the Pocket Market, they would only get one big box 🙂 All the little boxes are very inconvenient. And it would be nice if the fresh ingredients purchased could be placed in a common pantry for the whole family or in the refrigerator so that everyone can use them.

urban nymph
#

Are you guys thinking of allowing players to customize their homescreen? (Skins for the cat, desk clutter, computer appearace etc). P.S. Please keep the WASD movement as it is. It's optional, and a very unique feature of inZOI as a life simulator.

clever bolt
#

플레이어들의 의사에 앞으로도 계속 주의를 기울이시겠다는 다짐이 매우 감명스럽니다. ^^

하지만, 커뮤니티를 통한 피드백이 오히려 편협적일 수 있지 않을까 걱정도 되네요 ... 아무래도 현재까지 게임을 즐기고 있고, 커뮤니티에서 활발하신 분들은, 지난 몇 달 사이에 게임을 접은 분들과는 다른 것을 원하고 있지 않을까 해서요.

저도 본업의 일환으로 미국에서 컨슈머 리서치를 하는데, 현 유저들의 피드백이 누락된 유저들의 피드백 보다 더 쉽게 접근할 수 있고, 그로 인해 편향된 방향으로 상품을 개발하면서 더욱 큰 성장 가능서에 있는 시장의 수요에 호응하지 못한 경우를 많이 봤거든요. 조언이라고 하기에는 너무 주제 넘는 말인 것 같고, 한 가지 제시를 하자면, 누락된 플레이어들에게 귀를 기울여 보시는 것도 좋을 것 같다고 생각합니다. 이건 지극히, 저 1인의 생각이지만, 남아계시는 플레이어 분들은 본인이 직접 스토리를 만들어 내는 샌드박스형 플레이 스타일을 주로 즐기신다면, 인조이를 일찍 접은 스트리머, 플레이어들은 그보다는 다양한 스킬업, 커리어 내 승진, 돈을 벌어가는 과정 등 좀 더 확실한 방향성을 원하는 것 같더라고요.

누락된 플레이어들의 의사를 묻는 방법은, 정성 데이터든 정량 데이터든 큰 수고나 예산을 들이지 않더라도 얻을 수 있는 방법이 생각보다 많습니다. 정성 데이터 부분에서는 Moderated Interview가 물론 좋지만, 이는 컨슈머 인터뷰를 자주 해 보신 분이 진행해야 하지만, Unmoderated Interview를 할 수 있는 usertesting.com 등의 툴은 얼마든지 많습니다. 정량 데이터 역시 설문 조사를 돌리면 되는데, 누락 플레이어들을 이메일, 메신저 등을 통해서 연락할 수 없는 게임 산업의 경우는 SNS 광고를 통해서 설문 대상자들을 선별하면 정말 큰 돈 안 들이고 필요한 데이터를 수렴할 수 있습니다.

아무쪼록 인조이의 지속적인 성장을 응원하는 1 명의 플레이어로서, 이미 게임을 떠나신 분들의 의견에 귀를 기울이시는 것도 잊지 않았으면 한다는 생각입니다. ^^

nimble compass
#

Is it possible to not have cars need to be loaded in, to be driven, but remain in the world and on the side of the road where we leave them?

nimble compass
# austere trench I wish when the Zoi's go shopping at the Pocket Market, they would only get one ...

Exactly this is my grip I have currently 🤣🤣

Like each category should produce one box retail, groceries, luxury,etc. If you order more than one item.

Unless its different stores selling different items under the same category.

Also others should be able to steal boxes delivered even if they didn't order it. Because its locked to only the person who bought it.
It would be nice to have ways to steal packages from others and resell the items.

serene arrow
#

I hope inZOI will be even better, with horses and more

nimble compass
brave sail
#

I would like an option where we can "set mood next to the bed" and go to sleep afterwards. And to be partially undressed for that moment. Its awkward watching them get in and out of bed in regular clothes in that particular situation.

Also I would somewhat like a situation where pregnancy could be mysterious. Like instead of knowing the Zoi is pregnant instantly afterwards, it would be cool for the Zoi to find out a few days later. Maybe a situation where they don't know who the father is because they "set the mood" or try for a baby with multiple partners prior.

Just something to add a little bit more drama.

cedar otter
stoic bear
#

I love that you are doing this Kjun...honored and thankful...you have your plate full as it stands with all the managing of the development of such an awesome game. Thank you so much for taking the time out of your busy schedule to share what is going on with us in "real time". I appreciate you and your ghost writer very much!

some feedback -- it would be wonderful if we had the options to map different keys to the hot key list. eg. instead of having to use "w" to go forward, "a" to go left, "s" to go backward and "d" to go right we would be able to map up arrow [^] to go forward, left arrow [<] to go to the left, down arrow [v] to go to backwards and right arrow [>] to go to the right.
With key mapping we could change any of the hot keys to those more comfortable and intuitive to use for us as creators rather than being constrained to the current hot key layout.

coarse swan
#

😍Thank you all so much for leaving so many thoughtful messages.
I truly appreciate it. Honestly, I was a bit overwhelmed, wondering how I could possibly reply to every single one of them. That’s why this post is going up late — it’s already 6 p.m. here in Korea. Still, I’d be even more worried if no one left any feedback at all. So please, keep sharing your thoughts! 😂
On Saturday, I copied all your comments into a notepad and started writing replies one by one. But as the number of messages grew past 100, I realized I needed a different approach. Many of you wrote such detailed and sincere feedback that I really wanted to respond to each one personally. However, on some days, I ended up writing more than 30 replies — and while that’s possible on weekends when I’m not working, it’s just not feasible on regular workdays when I’m developing.
Writing replies takes time because I want to respond responsibly and sincerely. And though I can’t promise every response will lead to an immediate change, please believe that every word I write comes from genuine care and gratitude.
So, after thinking hard, I’ve decided to try something new:
Starting this week, I’ll post two comprehensive updates every week summarizing all your feedback.

<Weekly Schedule>

-Wednesday: Detailed Feedback Response – In-depth thoughts and direction based on your opinions.
-Friday: Weekly Dev Video – A short video update showing what we worked on.

Reading your kind and thoughtful messages truly warmed my heart. But I also feel sorry when I read requests that our current technical limits or team size make hard to fulfill right away. Still, I promise to keep doing my best — development is what I love the most.
And today is Korea’s longest holiday, Chuseok, which literally means “evening of autumn.” It’s a day to thank our ancestors for a bountiful harvest. I’m especially grateful this year — to all of you and to everyone who helped make inZOI possible.
Kjun

dusk horizon
#

Happy Chuseok ❤️

urban nymph
#

밝은 보름달처럼 행복한 추석 보내세요!

zinc musk
#

Have a wonderful Chuseok holiday! Thanks for sharing your culture with us through your posts and especially the game you make for us with such love! Psycat_ThumbsUp Icon_Heart text_ThankYou

burnt raft
#

Happy chuseok!

untold dew
#

Happy Chuseok ^-^)/

brave sail
#

Happy Chuseok 😊 Enjoy your holiday, family and friends. Take your time sir, if anything this world needs to practice is "Patience" don't be so overwhelmed, take it one day at a time ❤️

upbeat siren
#

Enjoy chuseok and take your time to make these summarized feedback updates.

drifting burrow
#

Happy Mid-Autumn Festival to Kjun and everyone else!Psycat_ThumbsUp Icon_Heart ❤️

charred garnet
#

Thank you Kjun, happy ChuseokDoodle_Heart

stoic bear
#

Beautiful Chuseok, may you bring a bountiful harvest to all who find this message.

rich yacht
#

Happy Chuseok! And thank you for keeping in touch. Can't wait to see what is coming up for inZOI

slate rain
#

Happy Chuseok!!

wise needle
#

Happy Chuseok !!

naive sundial
#

✨ I’d love for inZOI to have an in-depth, fully editable, and visually customizable family tree built directly into the game — inspired by TheSimsTree https://thesimstree.com/ (for its interactive features) and Canva https://www.canva.com/pt_pt/ (for its creative freedom).(Who knows, maybe make a partnership with Canva and have the amazing tools they offer.)

Imagine being able to view, edit, and personalize the story of our generations within the game — with photos, text, connections, and memories — all inside an interactive canvas, allowing us to visually build the lineage and life journey of our families in a unique and personal way. https://forum.playinzoi.com/t/family-tree-history/5852

TheSimsTree

Create your unique fully customizable sims family tree. Share the genealogy, pedigree, and unforgettable moments of your characters as they grow across generations. Import your legacy history from PlumTreeApp and continue the development with us!

naive sundial
#

Kjun and developers, thank you so much for all your effort and dedication. ✨
Happy Chuseok!! 🍂💛

rotund gust
#

Happy Chuseok!!Icon_Heart

fossil belfry
#

Wishing you an abundance of health and a very wonderful chuseok! ❤️ Don't work on your days off, I get pissy when I'm called in to work on my days off so I don't wish for anyone to do so.

steel obsidian
#

Dear Kjun and team, Happy Chuseok!! ❤️

As a fan of your original ideas – esp. those that didn’t exist in the genre before – and personality systems, I’m really curious to know what updates are planned regarding temperaments and moods. Could you talk about this in one of the upcoming videos?

I understand that the current system is based on the Enneagram, adapted but still aligned with Enneagram wings (1w9…). It also aligns with HEXACO (Honesty-Humility) and the Big Five (OCEAN). It’s a fascinating motivational model, but it’s not very flexible in gameplay terms, since there’s no real evolution (Values mostly act as visual filters).

  • I wanted to ask – have you explored the idea of developing deeper foundations, like a Skillpoint model, similar to what we saw in games like Disco Elysium or Sims 2?

For example, we could have skills like Empathy, Ambition, Curiosity, Control, Individualism, Stability, Integrity – all derived from OCEAN and HEXACO. These could be up/downgraded during gameplay, gradually shaping the personality type toward certain wings.

Say, developing Friendliness, Compassion, Sensitivity would build Empathy, while low Ambition and Control might steer the character toward a Mediator (9w1) profile. That could lead to some really interesting outcomes.

As for Moods, will current Emotions evolve into something like Emotional Clouds, where multiple emotions blend into a composite state?

For example, going to sleep while Annoyed or Dazzled might result in poor sleep due to lingering sensory overload (rather than simply being Asleep), while Tranquil could lead to deep, restorative sleep.

Here are some research references:
https://forum.playinzoi.com/t/expanded-zois-personality-multi-traits-personality-skills-and-point-mixing-enneagram-big-five-hexaco-based/5099

https://forum.playinzoi.com/t/emotional-clouds-multi-emotion-states-duality-and-conflict-with-2025-game-references/4862

ancient aurora
#

I'd love to share some thoughts. I feel this game has immense potential to become the leading life simulation game in the market.

I think a really important aspect in life simulation games is replayability. The current karma system can be a bit limiting in this regard. By associating good deeds with good fortune, and bad deeds with bad luck, it narrows down the storytelling potential.

Another limiting factor at times, is how you get reminders from the CEO of the AI company that you're doing/not doing a good job. This can be immersion breaking and a bit stressful for people who want to play the game in a more unhurried way.

The solutions that come to the top of my mind are:

👥 Being able to choose which actions inflict positive or negative karma for each city.

🌆 Having a slider for how much karma impacts a city overall. This could bring a lot of replayability, and give each city a unique & even changeable atmosphere!

🌷 Regarding the AI company's messages, the easiest solution would probably be being able to toggle them on/off.

Loving the new update so far. Doodle_Heart

austere trench
shadow dew
cedar otter
#

I feel the autonomy could be way better. I haven't touched Inzoi for a while so when I jumped back in, something felt off. When visiting other zois, they will rather clean or sit and do nothing over talking to their visitors (If I go visit them), take care of their needs or "live" at home. Even they feel like strangers to their own home. Its immersion breaking for me when I see a zoi sit down and do nothing for a few minutes, clean 5 times when another zoi already cleaned the house with the 5 times option a few seconds ago. If sims is obsessed with computers, the equivalent in my gameplays are zois obsessed with cleaning or wandering around. I want them to be smarter—recognize friends/family members/romantic partners, stop walking away from conversations just to sit and stare into space, utilize/interact with their home space more often but not too obsessively, act accordingly to their personality, etc.

There was a gameplay of mine that stuck with me during the very early stages of early access. I had a female zoi that had romantic bars with several men, but when she met a specific zoi, she went to all of her romantic interests, cut off their ties (she went up to them, used the conflict interaction to set boundary to their relationship) and went straight to that zoi and confessed her feelings all on her own! Then after the confession, she began to clean more, take care of her needs and began to improve herself (doing yoga, exercise, water plants) when she never done that from the start. It felt like she was alive with her own wants and needs, she knew who she wanted and went for it. For once, she felt relatable to me. People feel the need to become a better person or feel more alive in life when they meet someone they really like. She reflected that experience so well. We need more of that in Inzoi.

Edit: what I mean by "we need more of that" is the Inzoi breathing life and creating what it means to feel alive in their own way.

maiden hull
#

we need more family interactions the family should wanna hang out at the park eat ice cream have sleep overs with cousins stuff like that

maiden hull
#

can we also have our zois own businesses and have people come work for them for more gameplay experience

cedar otter
# maiden hull can we also have our zois own businesses and have people come work for them for ...

This was in their part 2 AMA: “Second, we’re preparing to let players run their own businesses. You’ll be able to decide what kind of services your business provides, define your core customers, and even choose which Zois will work alongside you. We want to make it possible for you to create unique family business stories that can even span across generations.”

https://www.reddit.com/r/inZOI/comments/1non357/inzoi_reddit_ama_qa_part_2/

Reddit

Explore this post and more from the inZOI community

fringe dagger
#

Happy Chuseok Kjun, can’t wait for the October update! Doodle_Heart

rustic mica
#

Today is October 7th, and there’s still no specific date for the October update.🙁

delicate pewter
# gilded compass We NEED a story mode! It would be so cool to have the option to play a genuine s...

I came here to basically suggest the same thing. The game currently lacks any true gameplay. I think devs are going for "open world," but it's not working the way they think because there are too many limitations to what you can do. The Sims (especially The Sims 4) had the same problem, but one gameplay factor they did have was "climbing the ladder." Going from a single person with no job to a successful family person with a good career. I know InZoi devs said they would add more family/career stuff later, but without it, there's pretty much no gameplay.

However, I don't want inZoi to be an exact replica of The Sims, so, in addition to family/careers, I also think the game needs a Story Mode or "quests" for people to do. And not pointless quests like, "Read 10 books," but ones that are interesting and actually affect your Zoi and their life/happiness. An example would be, when your Zoi marries into a family, they could have a quest like, "Impress your mother-in-law." And you'll have to cook your mother-in-law dinner and try to get her to like you. If she doesn't, she might try to convince your fiance to break up with you or something. I mean, that's just an example, but something like that? Quests that forces actions. Because, yeah, a player could do this quest on their own, but it would not play out the same, nor would you have the same consequences for "failing." Framing things as "quests" raises the stakes.

I also wish devs will do something with the karma system. If the whole point of the game is that you're an employee taking care of a simulated city, then what's your goal? Is it to keep the city running smoothly? What would happen if things didn't run smoothly? Are their rewards for doing a good job? Like, just basic gameplay. What is it?

cedar otter
signal torrent
# terse mural First off, I want to say that I really admire how stunning inZOI is visually, an...

First, the group meals is stuff they’re already working on, they said in their recent ama on Reddit they were working on more group activities and multitasking for December. Second, there is an option to invite your partner it’s a specific interaction in friendly I believe where you can give them a key. I personally haven’t done it as I haven’t gone to the resort with anyone but I saw someone say this on Reddit

idle steeple
#

@coarse swan Happy Chuseok🇰🇷 ❤️

shadow dew
#

Advice before writing your suggestions play the game now, there are already things that you are writing about!

fallow escarp
#

Great!! It's good that they will be able to look more relaxed sitting on chairs. Bolt upright looked unnatural.
Could we please have couples be able to walk hand n hand together. After a date or a kiss, the Zois just wander off on their own, as if they don't know the other Zoi.
Also could we have babies added to CAZ, so we can create a whole household of different ages. And please allow us to choose if and when our married Zois get pregnant. I don't like to make my Zois married, as they have up to 6 babies if I don't keep an eye on them. And always being able to choose their names would be good too.
Love this game, and writing stories to my photos!
Keep up the good work guys! ❤️

proven moss
#

First, Thank You so much for this wonderful and beautiful game! 🙂

As to the Motorcycle Accident Animation, the second animation without the Text Window looks best to me.

The Sitting Position for Children: Maybe position them just a tiny bit further back - so that the back of their legs are closer to the edge of the seat.

Not specific to this video, but... Please consider more idle and walking animations for all age Zois - With the current amount it feels very stale. Consider having maybe 10 (or more?) so that we don't see the same animation too often.

As to clothing, I like a lot of the clothes in the game, but I think it's missing "Plain" clothes, especially for the children - Everything seems to be of a particular 'style' or 'brand.' There should be a selection of ordinary, everyday clothing with minimal design elements and graphics. Plain (not baggy), single-color T-Shirts, normal-fitting Blue Jeans without any rips in the legs, etc.

blazing plank
#

Part 1.

Dear K.jun Happy Chuseok!! 💖 😃 ✨

Thank you for this update! I love how smooth you can now exit and enter the Pool and that you added Numerical Dimensions
and Guidelines for when building Walls in Build Mode and Being able to hear updates from you every week,
it is so fun and exciting to hear what you been working on!! 💖

I just wrote this in the "inZOI needs" Post but I leave it here aswell,
for me, it is what is really needed for inZOI at the moment (while we wait for updates to gameplay ect) to be able to play.

inZOI needs to make Build Mode "Better"

(With Realistic and True to Life Design Elements, a more of a WOW experience for the Creator/Player)

Aswell as

¤ Bigger Lots (Primarily for me in Bliss Bay)
if you currently try to make a real life scale of a Mansion where 4 inzoi tiles is 1 meter, it does not fit the biggest s5 lot size (Build Studio)
(The Kardashians Family Mansions are good examples of different American Mansion sizes)

In Build Mode we are currently missing:....

blazing plank
#

Part 2.

In Build Mode we are currently missing:

¤ Terrain Tools

¤ Terrain Paint

¤ Basements

¤ Curved Walls & Pools

¤ Built in Ovens, Built in Microwaves and Built in Coffee maker

¤ Tall Box Hedges

¤ Floor & Ceiling Trims, such as: Recessed Baseboards/Trims and Classic Designs

¤ Frameless Bifolding Doors and Piviot Doors and Windows

¤ Meshes of Stairs that adapts to the ceiling height (with no Edit Function in Build mode)
So Creators/Players can have Spiral Staircases, Round Grand Foyer Staircases and more

¤ Modular Couch

¤ Hanging Chairs & Beds

¤ Outdoor Kitchen Design elements

¤ Round Kitchen Hood

¤ Pools are not designed realistic at the moment,
just a square so I really hope more design for pools are being developed, such as:

  • Pools with Sloped Entrance

  • Being able to choose Glass as Pool Wall Texture

  • Infinity Pool Designs

  • Being able to Raise or Lower Pools (if you want higher edges)
    and Change Edges to Different Designs (also being able to have no edges to make Overflow design Pools)

We also need to be able to build freely right on top/over the pool
(Without having to make a second floor), to make platforms hang over the pool

ect.

I would also love to see Plants and Pots be separate
so when you are decorating your house you can choose what fits in your current design,
just like you would in real life

Glitches:

¤ We cannot freely build directly over Pools

¤ We Cannot build Pools on top of Platforms

¤ Flooring Planes Scale on 2 Sides instead of being able to choose what side to scale first

¤ Flooring Planes Smallest size is to Big

¤ Platforms dont cover the whole surface and dont cover the walls width, which leaves a Dark Line

ect...... -> Part 3

signal torrent
# viscid girder This is absolutely disappointing. Where is the focus on game mechanics? Depth? I...

He literally said in their most recent ama on Reddit what they were working on. First of all group interactions and multitasking you mentioned? That’s coming in December. I suggest you go look at their ama because a lot of things people asked about are features they’re already working on for the next two updates or what they plan to work on . We’re getting more group activities and multitasking in December, in this months update we’re getting toddler and baby updates ( which they said they’ll also add more stuff for by December)
Someone asked about the personality of zois and they said: In particular, we are continuing updates related to psychology-such as preferences, temperaments, and expectations-and using these to make Zois feel more distinctive and unique. Right now, we're working on improving expectations and giving temperaments more distinct traits so that each Zoi develops a stronger personality.
As for your suggestion, we also plan to add more individuality to NPCs by giving them personal stories and family backgrounds. This way, players will meet characters who feel far more unique and alive.
Another person asked about having more npc in various locations( as many have asked about) and they said: We'll be working on adding this in an upcoming update. The issue came up because, due to optimization challenges, we had to reduce the number of NPCs used in the background. Going forward, we'll add more NPCs for these kinds of scenes, as long as it doesn't cause major performance issues. Someone else also asked about romance interactions and they said this would be updated as well in this coming update
Someone asked about improvements to InZoi's camera for cinematics and this was his response: This was actually part of our early planning, but it was pushed back in priority and hasn't been developed yet. I completely agree that it's an essential feature. I'll be discussing this with the team in charge next week.

shadow dew
blazing plank
#

Part 3

(Also a very small thing I noticed while building in Bliss Bay,
is that when you delete a property to start to build on an empty lot,
it still leaves plants around the borders that you cant delete,
if it is possible, please make these possible to delete aswell,
maybe with editallsite true cheat?)

Thank you K.jun and Everyone on the inZOI Team, lots of love!! 😍 💖 ✨

  • Jess
modern shell
#

sounds great, thanks for keeping up posted. I want the modkit to be updated to allow hairs and jewelry

shadow dew
#

I need beautiful men's clothing, I create a lot of men, but they are their clothes are very boring

steel obsidian
# signal torrent He literally said in their most recent ama on Reddit what they were working on. ...

Well, miscommunication isn’t really the players’ fault, right? Many have tight schedules, and to dig up any specific info they’d need to be active here, on Reddit, and on the forum. Plus, a lot of people aren’t highly socialized and that’s perfectly normal. Not everyone can engage in dialogue the same way you do.

For this kind of communication, we don’t need AMA threads on Reddit – we need a clear roadmap and consistent adherence to it, with predictable outcomes all the way through Early Access.

A great example of this is Baldur’s Gate 3 – arguably the best Early Access and most successful launch, precisely because the vision and development structure were clearly laid out for everyone.

Here, though, we get one thing on Reddit, another in the videos, and no roadmap – a rare case for Early Access. A player who paid $40 has every right to raise concerns – they’re an investor in this development, with a fixed contribution. This isn’t a release, where the relationship ends with a transaction.

LennyOgg suggested creating a survey hub in the game’s lobby – brilliant idea, and a great way to see who’s actually logging in.

This needs to be addressed – urgently.

You can be upset – but Early Access has always had rules. It comes with a clear, stable USP (unique selling proposition) that guides the purchase decision. A player sees “WASD movement? That’s my kind of game – I’ll buy it,” and the roadmap is supposed to be clear and time-bound. Straying from it will inevitably lead to consequences – that’s obvious.

signal torrent
# viscid girder This is absolutely disappointing. Where is the focus on game mechanics? Depth? I...

And you may not care about build mode or caz updates but A LOT of people have been asking for updates to both of those. I’ve seen a lot of people have struggles with it and find it not very beginner friendly or just want more items for it in general and they addressed this in part of their ama as well. These two things were also apart of both the October and December updates. Idk if you were on here before the game released but the channel for caz was literally flooded with requests so it may not seem important to some people rn but there are a lot of us that want to see more in that regard as well as build mode. And yeah we ALL want more overall gameplay and as I said in my previous message they’ve already discussed the biggest issues I’ve seen people have with inzoi, like multitasking, group activities, more tasks and meaningful gameplay for jobs ( addressed in pt 2 of ama), zois feeling more unique and lively, more npcs in locations, more interactions for babies/toddlers and romance interactions. ALL of those were asked about and answered in their Reddit ama

shadow dew
steel obsidian
# shadow dew Ты лично не любишь изой, потому что движок не очень и игра говно ведь она хуж...

You’re being forceful and defensive again – that’s why I left. Please stop doing this, at least here. I feel perfectly comfortable on the inZOI forum, where people don’t defend or attack – they analyze constructively what’s wrong and how to fix it. inZOI has some serious foundational issues, as acknowledged by the devs, some of which stem from the engine itself. Kjun himself stated in an interview that he would have to compete with a game that’s been around for 11 years. I believe he understands the risks. I’m pragmatic. I don’t drown in love or hate. But that doesn’t mean I don’t want a worthy successor in the life-sim genre. It’s only logical – to earn that place, it has to do everything right. Wishing you a good day.

shadow dew
# steel obsidian You’re being forceful and defensive again – that’s why I left. Please stop doing...

я не буду это проводить, потому что ты это поняла, у симс 4 другой движок, не все идеи могут быть реализованы в рамках анрил 5, не стоит объяснять, человеку работающему с ним, это раз, как я читаю все сообщения тут? С помощью приводчика, кто захочет тот мймет что написала. Я не защищаю игру, но отношусь к ней лояльно

steel obsidian
# shadow dew я не буду это проводить, потому что ты это поняла, у симс 4 другой движок, не в...

You’re drifting into territory that doesn’t really concern the end user 🙂 Players buy a game because it’s cool – not because of the engine. Publishers care about launch sales. Players will deliver those sales if everything is done properly – and that’s in InZOI Team’s best interest.

If needed, Epic Games can be brought in.
CD Projekt RED is collaborating with Epic on Witcher IV, and they’re releasing joint innovations in UE 5.7/… (like Nanite/Voxel Foliage Rendering, Unreal Animation Framework, MetaHuman with Mass AI Crowd Scaling with up to 300 characters in one frame). They’ll be able to help if necessary.
Moderators have stated that English is the language allowed in chats.

shadow dew
# steel obsidian You’re drifting into territory that doesn’t really concern the end user 🙂 Playe...

I agree that there are a lot of problems in the game, from the logic of the character's route when they go to the next room to change clothes, to the crazy babies that the neighbors bring because they've crawled to the other end of the street, and I'm not even mentioning the NPCs. Ира вообще крайне сырая и очень не удобная, но я очень хочу по делиться своим опытом, от симс 2 до симс 4

polar barn
#

In the October update, we need to add support for hair and makeup customization for each outfit and camera control with keys (for example, we want the Sims 3 camera control to be like WASD.) @coarse swan

shadow dew
steel obsidian
# shadow dew I agree that there are a lot of problems in the game, from the logic of the char...

As already stated – right now, the focus should be entirely on improving the fundamentals and simulation. They’ve got a whole year, if they actually have it. But if the focus keeps shifting it won’t be enough (from DLC to visual content, good just on outsourcing).

You can say they’re keeping up, but let’s be honest: the roadmap listed AI Build Mode, Ghost Play, Parenting improvements, Freelancer jobs for August and now those are being pushed back. Then the vehicle parking broke, and there was a lot of fuss around 48-min day length, taking up valuable time. At this rate, even a full year won’t be enough.

They want souls in digital people, but they already have them, and every new character starts doing what they like. I have a couple who love each other madly, and I enjoy watching them interact. There are also small children in the game, which are not present in Sims 4 but were in Sims 2.

So what now – are they supposed to drag in every player and prove Zois have souls?)) That would be a bigger problem than giving Zois more reflective, reactive, flexible and evolving motivational nodes, memory, etc. I’m already seeing their attempts– temperaments, moods (not emotional swings).

shadow dew
rancid karma
#

thank you so much for Cahaya!

cedar otter
# shadow dew They want souls in digital people, but they already have them, and every new cha...

As much as I love Inzoi and respect it, for this I kindly have to disagree about Zois having soul. In my gameplay they're rather hollow and very annoying to control because they like to leave every couple of interactions to do something else like cleaning when they already cleaned a few minutes ago. Or they will wander around their homes doing nothing when there are guests over. But there were moments when my zois did surprise me but its once in a few different gameplays/save files. Its not consistent enough. Maybe people play differently so they expect different things and reactions from zois and their gameplay. So what may be soul to you will not be soul to others.

shadow dew
quartz field
#

i will never say inzoi is soulless considering i was around for the sims 4 launch. that was just the same. inzoi has a newer base too and they clearly listen and want to hear their community which imo already adds plenty of soul into the game.

cedar otter
# quartz field i will never say inzoi is soulless considering i was around for the sims 4 launc...

Its okay to have both opinions. If people don't speak how they feel, how can they improve? How will they know what is working and what is not? There are plenty of things Inzoi offers in base game than the sims 4 ever did, no one is denying that (at least I don't), but to create and offer a better experience they need to hear criticism from all types of experiences and gameplay. One person can feel its just right while others yearn for more. Many people, many play styles. We are aware its early access but that's why its super important to voice these things. I'm pretty sure they welcome constructive criticism so they can shape the game to its highest potential before official release. And yes, it may offer more than the sims 4 base game, it doesn't mean that it can't feel shallow.

agile halo
fleet phoenix
#

I think the game needs more romance...cuddling, kissing. walking hand in hand, etc.

steel obsidian
# quartz field i will never say inzoi is soulless considering i was around for the sims 4 launc...

It’s been many years, games have evolved, players have matured, and production costs have skyrocketed. Sims had nostalgia on its side and no competition, and when Sims 4 launched, it was backed by Sims 3 sales. inZOI doesn’t have that options. The publisher will demand consistent profitability, track metrics and trends, and cut anything that leads to losses. That’s standard business behavior, esp. in the AA+ segment.

They won’t be able to just carve out a slice of Sims audience and feel secure long-term. Right now, the player ratio is roughly 20:1 in favor of Sims (with EA App, it could be 40:1). Even in the best-case scenario, inZOI might retain only 5–7% of the market if the core audience is filtered out – and that won’t align with the scale of investment.
Plus, no one knows what will happen after the EA deal, they’ve reached the highest market cap in company history thanks to BF6 and highest stocks valuation ever.

So inZOI will have to work on reach, satisfying players across genres. And I constantly see people here who play other AA+/AAA masterpieces, which raises the bar for inZOI even further.

Will players lose by raising the bar? Of course not. Will the game lose if their benchmark is a honey-glazed field built for Sims? Highly likely.

dire light
steel obsidian
# dire light For sure... It'll probably be a few years of maturing before InZOI starts really...

I’m really counting on this – Kjun’s already an old hand in the industry, with at least two MMOs behind him. He’s seen enough, and he knows the terrain. But it’s about balancing resilience and flexibility, protecting the original vision (which, I hope, players won’t try to break, because the initial concept – and early builds – are truly distinct), while filtering requests to deliver the best experience for broader audiences.

Personally, I really appreciate requests to evolve Kjun’s ideas using references from other games, esp. action and simulation titles (not just life-sims). Both the visuals and the mechanics need to be more user-friendly and advanced, not obsolete for today’s top-tier players.

The goal isn’t nostalgia or compromise, the goal is complete genre rebirth.

fringe dagger
spiral thistle
#

It's very disappointing... changing the colour of the dart? WTF.

We need more depth and joyful gameplay. But the devs behind this game seem lost, with no clear plan for its future. It feels like they don’t even play their own game or understand what’s obviously missing. There's also a noticeable lack of experience in life sim game design. They seem to leave everything up to the fans to tell them what to do with the game, instead of having a strong creative vision of their own.
I find it weird that multitasking and group activities weren’t something the devs considered from the start, those are basic, expected features in any life sim. The fact that players had to point this out is honestly concerning, although I'm glad they are working on it now.

Visually, the game is beautiful, but there’s no story, no family gameplay, and no meaningful goals for the Zoi’s to achieve. The gameplay quickly becomes repetitive and boring after just a few hours.

cedar otter
# steel obsidian I’m really counting on this – Kjun’s already an old hand in the industry, with a...

My sister bought Inzoi b/c in the beginning stages of advertisement it seemed like a sim+GTA life simulation. But she was found disappointed when it was just another life simulation and dropped the game since. The devs shouldn't be afraid to step out of their comfort zone and learn from other games. Nostalgia could only go so far, but trying to reinvent the wheel can push other people away. They need to find the balance so those that played life simulators feel like its home while welcoming new players that want something new in the genre. Its 2025 now, almost 2026, its okay to explore past the standards the sims have set for so long.

void holly
#

To be honest, as another life simulation game similar to The Sims, inZOI, at first, doesn't have much to compare with the content volume of The Sims. For players who love inZOI, we are willing to wait for it to be improved. Playing the base versions of The Sims 1,2, 3, and 4, know the content is not much. However, inZOI is already much better than the base versions of The Sims now. When inZOI releases its 1.0 base version, it should be improved and perfected! We can refer to and draw on The Sims, but we should learn from its advantages and avoid its disadvantages. As a modern game after 2025 - or even in the future, inZOI should focus on details and not be overly simplistic. Players like challenges, building houses, creating characters, and realistic life simulation details, behavior logic, etc. I think this is what should be done because it is a modern life simulation game after 2025.

uneven jetty
#

Hi Kjun I hope you are well. I wanted to firstly congratulate you and your team for stepping into this notoriously difficult and underutilised style of game.

Some concerns.
I do find the day to day gameplay a bit boring and unsatisfying. I think the biggest thing for me is the in game economy. Earning money is a serious grind and I get that this game values realism but I still think this aspect of the game should be considered.
Secondly some of the actions. For example things like lifting weights 3 times per action and then your Zoi being tired after doing at least 1 more exercise. It kinda breaks immersion.

The Zois look bored and expressionless. I see that the v/o work is a bit limited it feels like they’re saying the same thing regardless of context. Relationships also feel unsatisfying.
I think you’d also benefit from more notification updates regarding the lives of your Zois. Also please more voice options.

I would also recommend that you get scripted mods out as soon as possible. There are people with a lot of good ideas that could help in that way.

viscid girder
viscid girder
# signal torrent And you may not care about build mode or caz updates but A LOT of people have be...

No wonder KJUN prioritised clothes. But then again it could mean they could have asked for clothes because they thought the game was near completion. I joined the discord ASAP and saw people asking for multiplayer not multitasking. I’m not even going to bother expressing disagreement. I am active on all the platforms and was originally proactive in getting people to try the game out and provide feedback. But the more I look at it - the more disorganised this EA has been.

It’s not my fault nor is it yours that you priorities your gameplay style. They said they were working on fundamentals - I did not see fundamentals in the video. It’s that simple. I’m reacting to the now. Excuse me. My opinions are my own and I won’t be bullied out of it.

Also might I add we are not part of a cult - dissenting opinions are part of the process. Although I admit was probably overzealous with my ‘I don’t care rant’ attitude 😂

I apologise to KJUN in advance 😅🥺. I can see it is hard work there’s no denial in their abilities. I just expected to see them pivot to fundamentals as quickly as they did as to all the other things previously implemented and requested for.

Edited:added stuff + typo

steel obsidian
# cedar otter My sister bought Inzoi b/c in the beginning stages of advertisement it seemed li...

I could even suggest that the 89,000 concurrent players on day one showed up because they thought this was the long-awaited dream game – the one that finally blends open-world action game scale with Sims-style life simulation. Meanwhile, only 9,000 logged in concurrently during the DLC launch weekend. That needs to be taken into account.

So maybe it’s not about whether inZOI is good or bad, it’s more about whether it delivers on that hybrid formula. Because if it’s just another life sim, it might not be what the broader audience was hoping for.
The genre has already reached its full potential audience in its current form. At this point, it’s just reshuffling the same players internally. No matter how hard you push, there’s a ceiling.

And the publisher doesn’t want that ceiling.
After 1.5M Early Access sales, they’ll need something bigger at launch.

If they double down on a semi-open world, the chances get even slimmer – because those who waited for launch day will see a completely different game from the one they were shown before Early Access, and so on and so on.

There’s nothing subtle about this. Leaning further into the Sims direction alone would only serve to retain the small core audience. And that’s where inventiveness comes in: what needs to be done to bring in players from outside the genre bubble?

spiral thistle
# steel obsidian I could even suggest that the 89,000 concurrent players on day one showed up bec...

I agree. It seems like the devs are quite lost. I really liked the idea of the karma system and the rumours around town — when the Zois stood in groups talking about a specific Zoi and you had to figure out what it was about. But it feels like they lost focus on that while trying to create a sort of Sims 2.0 version instead.
I just wish the devs had a clearer and more creative vision for the game’s future. «Too many cooks spoil the broth»

viscid girder
# spiral thistle I agree. It seems like the devs are quite lost. I really liked the idea of the k...

Same I miss that too. It was fun watching them interact. The bubbly/hat trend. I thought that was such a fresh take on celebrity status and very much mirrors reality. I thought if they could fix it and it not acting like a virus you couldn’t get rid of - it definitely added richness to the game. I wish they didn’t get rid of things they already implemented. For example, I was trying to fish in Bliss Bay after the Cahaya update and couldn’t for the life of me work it out - I ended up giving - I genuinely remember being able to click on the fishing bag/rod and being able to fish.

inland scroll
#

Building: I love the idea of building plattforms in houses. Unfortunately it's not possible yet to place a plattform (e.g. in the bedroom) without deleting existing walls.
Last thing about roofs: Make them bulkable, so we can design unique roofs! At this moment, there will be always a tiny, ugly gap between two roof objects.

viscid girder
#

Thank you 🙏 I’ll check it out.

steel obsidian
# spiral thistle I agree. It seems like the devs are quite lost. I really liked the idea of the k...

Of course they’ve been lost – likely because the original creative vision was flattened.
The author said his inspiration came from MMOs, action RPGs, SimCity, psychology books. In many interviews, he shared thoughtful ideas and showed captivating footage of things that, most likely, no longer exist.

All those Rewind Time mechanics, Bubbly, rumours, city stability system, the ability to shape the city around your character, Psycat and the deity – most of it was shelved. Maybe because it was said: “We want this game, but not this game. Make it like this… but make it something else.”

It’s as if the author was handed the brush, but told to repaint someone else’s canvas.
Instead of evolving entirely new gameplay solutions for the industry, we got speech bubbles and avatar like in Sims, garden plots and inventory like in Sims, mining spots like in a mobile game, and a lot of things that players used as a way to declare what Sims 4 can’t do.. (Sega does what Nintendon’t. Did it help? Not really.)

And yet they could’ve worked together to develop Bubbly, social interactivity, karma, visible impact on the city, crime, personality traits, memory mechanics, and so much more that was said and shown.

That has to flow with the author – he has to live the idea, not just pull it from somewhere. Because without technical and emotional anchoring, it’ll just be pasted on top of a shaky unstable structure.

indigo tiger
#

Happy Chuseok! 🥳🎊🎉As always thank you so much to Kjun and co for the amazing hardwork, passion, communication and continuous transparency 😊

signal torrent
# viscid girder No wonder KJUN prioritised clothes. But then again it could mean they could have...

I’ve been on the discord a few months before it released and the multitasking was something I saw a lot of people asking for shortly after, multiplayer I saw some people ask for but a lot of others seemed to disagree with it. And I wasn’t bullying you out of your opinions, I was simply stating a lot of the most important things I’ve seen people ask for left right and center on all platforms are what they’ve stated they’re already working on or will be in the near future and yeah I know having different opinions is part of the process and I agree with a lot of what people have to say here but it also feels like people just expect everything to be done and perfected in a heartbeat and that’s just not how it works. It also just feels like people are already getting into the mindset of giving up on the game and it’s only been 6 months. 6 months, not 2 years of core features missing or whatever else. And with the mention of possible loading screens people are teetering towards leaving if they do implement it. They’ve been communicating and trying their best to make everyone happy even if it takes a while.

steel obsidian
# signal torrent I’ve been on the discord a few months before it released and the multitasking ...

Of course – and the issue isn’t the loading screen, it’s instancing. That’s what will break seamless city simulation for everyone, including me, with a high-end rig. Right now, ok, they cut a few mechanics that could still be restored. But with instancing, the entire game concept 1,5M people actually paid for goes under the knife. inZOI is a genre hybrid. Many don’t need another Sims. That’s not what they paid for. You can’t do that post-purchase in Early Access. It can shake the game like PoE2 did when they started breaking the balance, or ruin it like NRftW, when they changed the core mechanics, and so on.

delicate pewter
# steel obsidian Of course they’ve been lost – likely because the original creative vision was fl...

I think listening to the community has set them back. I think it was a nice idea to get suggestions from us, but now they're pressured to please everyone (which is impossible). Users also don't really know what they want. They only know what they don't want once they see it. It's like a Michelin-star chef asking for suggestions for a recipe. The customers are like, "Well, I like ketchup, so add ketchup! I like chicken nuggets, add chicken nuggets!" The chef adds it all to a pot and serves it to the customer who's like, "Ew, this tastes gross! It's missing flavor."

The devs need to trust themselves a bit more here, and if life sims is outside their comfort zone, they need to hire more people who can help on the gameplay side of things. Because a lot of people have been suggesting these over-the-top things when devs should be focusing on the basics. Like, what makes inZoi different from The Sims? What is the lore? What are the players' goals? What is its personality? If they haven't done that yet, they need to take a step away from Discord/Reddit and figure that out first. It just feels silly to suggest hairstyles I like or cities I'd like to see when the gameplay still hasn't been improved.

signal torrent
# delicate pewter I think listening to the community has set them back. I think it was a nice idea...

I’m pretty sure people know what they want. Numerous people in here have expressed what they want and don’t want to see and can go into great detail about either. And the thing is he said himself that he didn’t really listen to the player base in previous games he worked on and just did what he felt people would like which is exactly why he’s wanting so much feedback now. I’ve even seen people say they rather him ask us first than just implementing features they think we may want to see and then next thing you know, we actually don’t and then they have to find a way to fix that issue. Yeah it may seem a bit messy as they’re trying to find their footing but they will get there

ancient aurora
#

I disagree that the genre has reached its full potential audience. Respectfully, I think some may be missing the insight that players of the Sims 4 have been unhappy with EA for many years. EA also failed entirely to evolve during their time. They maintained a business model of always keeping the player wanting more, and thus spending more. They never truly wanted us to feel satisfied. InZOI has promised a different approach. Gamers have seen that and I'm sure they will return to see how the game has progressed at launch. What is needed is a solid base and plenty of heart.

The Sims had plenty of limitations and immersion breaking moments. There is a lot of untapped potential in the Life Simulation industry. I think the game cannot be everything all at once, it should polish key life simulation features (families, relationships, work, activities, exploration, emotional depth, expanded themes, etc).

steel obsidian
# delicate pewter I think listening to the community has set them back. I think it was a nice idea...

Exactly right. And the core issue is this: those who like the game or are simply waiting for release mostly stay silent, because they have nothing to say. And the vocal subset (those who speak the loudest) probably makes up, what, 0.1% of the entire audience? What’s interesting is that this vocal subset doesn’t generate a self-sustaining build. They’ve already bought the game and can’t guarantee it’ll attract new players. That’s what marketing teams are for. And for integrating the right mechanics into the right pipeline, they need experienced game designers.

The only thing that can guarantee the game’s success is a well-structured pipeline – one where the author’s chosen direction is not a placeholder, but a full-on declaration. From the start, it should’ve been clear: this isn’t the past with a new visual. And none of it should be temporary.

Early Access doesn’t “test” the new direction - it confirms it. For players who came in expecting the game to eventually shift into something else, this feels like a gentle but clear break, genre pivot, loud and proud.

I know two such proud EA releases that hit 1M concurrent players on launch day each. But to get there, they need to show an extraordinary level of confidence. Really, really, really high.

pulsar river
#

Overall, I remain optimistic about the future of inZoi. I think a lot of progress has been made since I started playing on day 1, and I appreciate the commitment of the inZoi team to make the game better. Comments and suggestions:

Motorcycle Accidents/Pools: I prefer second animation for motorcycle accidents. I would like to see a "swim laps" option in pools where Zois would automatically swim from one end to the other until instructed to stop swimming or leave pool.

Cahaya: This was a a game changer for me. Before Cahaya, I spent most of my time in build mode or the character studio. I play the game a lot more now. I like the new features: farming/mining/fishing, and the environment is stunning. Currently, I would give it a 7.5 to 8.0 out of 10. Suggestions to improve:

Broader access: I like to pause aging and play life stages for long periods of time before advancing to the next stage. I'm currently playing with teens, which are limited in what they can do: can't plan trips to Cahaya, can not use any personal transportation (scooters, mopeds, etc.), can not use the new dj booth. I could see where younger adolescents may have some limitations, but teens look nearly identical to young adults.

Additional features: Night life is nearly non existent. You can build your own club, but it does not attract Zois - just family members you send to the club and occasionally a stray Zoi. The dance floor is dead space - no interactions available. A casino might also be fun. I would also like to see surfing, jet skis, an option to buy boats, and the ability to make actual jewelry from the gems from mining.

pulsar river
#

I would like to see some of the Cahaya features integrated into the other cities, for example, boats and scuba diving in Bliss Bay. The cities have improved, but it still feels a little empty. I would like to have apartment living where multiple families could rent flats in the same complex in addition to family members. I would also like to have expanded door lock options to give specific friends, groups/clubs members, etc. access.

Future DLC: My top choice would be to expand the k-pop idol career and have options to form rock bands, and a dj career path: options to play at different venues, fame system, autograph sessions, etc. For teens, training could be integrated with school activities, maybe a special school that combined normal school activities with k-pop/band/dj training. As a second choice, I would like to see a French city based on Paris with functional wineries and chateaus in the surrounding country side. An Italian city might work as well.

Thank you for the opportunity to share ideas.

steel obsidian
# ancient aurora I disagree that the genre has reached its full potential audience. Respectfully,...

With all due respect,

The genre has already reached its full potential audience in its current form.

We’re accounting for those who’ll move to Paralives and those who already bought inZOI but haven’t engaged yet. What I’m saying is if they sold 1.5M copies in Early Access, they’ll want 5M more (the next logical milestone.) But I’m not sure there are that many underserved EA players left.

What worries me is what happens if the launch underperforms – say, only 500K sold, and every outlet starts shouting that the game’s been forgotten? Krafton won’t like that.

The ideas all seem sound – but there’s still no final formula for something truly new. Something Kjun could declare as his own genre vision realized. Something he’d defend as unique, not just a shadow of Sims or an escape from it.

What guarantees are there that the new team’s capabilities (and the available computing power) will be enough to deliver it in a way that actually meets player expectations? Maybe it’s better for them to focus on doing well what they actually can do? We might take on too much and end up with something that still no reflects what we originally hoped to see.

viscid girder
# signal torrent I’m pretty sure people know what they want. Numerous people in here have express...

People know exactly what they want. It’s the problem - because they won’t let Inzoi be its own thing. Life simulation is a huge genre with many subgenres and we’re all asking for it so many things because people play styles are so different.

This is why fundamentals are important and KJUN needs to gives us options in what they plan to do instead of waiting for people to give them ideas. It needs to have its own identity.

KJUN gave people the keys and now the house is a mess.

It needs to be polls and voting on features after the fundamentals. Basic interactions being the best that they can be before moving on to the next thing.

For example they can start with the basic life stage. They worked a lot on young adults and adults. Work on the teens - what other thing can be implemented there that isn’t already there. Next babies and so on. Elders etc. Next can they eat a meal together? Can each person multitask? How long is the animation? What does each one look like for each life stage? Can they make it unique? Why? Why not? Pets what can they do? Do they chase birds. What can be done to them? After that they outside work? Who are the neighbours, who can you interact with?

Etc and so forth. How they develop it is up to them. What they limit is up to them. I’m not a game developer how would I know how things are done. I’m not against outlandish request. I’m not against clothes but those are for after. And if the outlandish request is antithetic to the foundation already set there will be people who are disappointed.

That begs the question - when should you provide feedback when you don’t even know when it’ll be too late? As of now I’m unhappy that the world is not editable like Sims 3. You can’t build your own world. But I’m not exactly complaining about it because it’s a bit late in development for that.

I have already accepted it has to be its own thing and strong fundamentals are going to get it there.

6 months in should have been fundamentals.

ancient aurora
#

I for sure agree that inZOI has the ambition to evolve the genre over time. They will bring a fresh perspective naturally.

If the game is great, people will come. Life Simulations aren't excluded from this. I think just showing differentiation via overall quality would be the initial goal (smoothness, no-rabbit-hole journeys, unique assets/gameplay options, new tools for personal character building, customisation, etc.).

My concern more relates to the stage the game is right now, and how further development of the core heart of the game may be necessary. Remembering why the genre is appealing in the first place and ensuring key insights are not recklessly discarded seems wise. Doodle_Heart

steel obsidian
# ancient aurora I for sure agree that inZOI has the ambition to evolve the genre over time. They...

Most importantly (and much more) Kjun shared all this in multiple pre-release interviews and footage. He listed insanely intriguing features that I still rewatch with fascination, even with the awkward KO-EN neural dubbing. It was shaping up to be something truly extraordinary. What he described was highly unorthodox and undeniably compelling. Like what if I go beat up that crowd? How will the other Zois see me as a bad person? How will SmartZoi evaluate my habits and design the perfect schedule for my bad-tempered nature? He said they were working on being able to record Zoi’s history so that opposite Zois can review those records to detailed stuff “At what instance have they caused significant trouble?”, so you could call it a “formal” background check before getting married. You see, it’s a whole new world, even for me as an adult. What Kjun proposed is something I’d gladly pay $100 for, if it all actually worked. I don’t want all of this to be lost in an interview as a last hope and trade away for a set of generic mechanics. Because what he sketched out was the game I expected to emerge from Early Access as a USP. Exactly.

Just imagine the disappointment – when you tell people, “See? He showed it back then,” and they hit you with a trade-off: “Well, we want…”. Sad how many treat Kjun as a tool or a proxy, while only a few recognize that he’s a declarative author ready to build what he believes. And because of that, those who contributed exactly what he hoped for after watching those videos end up without what was originally declared.

If this fades, my next hope rests with Midsummer Games.
Check it out when you have time.

austere trench
# delicate pewter I think listening to the community has set them back. I think it was a nice idea...

I've thought this a bit too, and even written about it on the forum. I'm pretty sure Kjun had, and has, his own innovative and creative vision for the game, but that's somehow held back by sales pressure. Maybe Krafton needs a little more courage. I'm convinced that creating something truly original ultimately pays off more than releasing a mediocre game to please everyone, because ultimately that's not possible. There are too many different play styles. However, I believe that what everyone is asking for is a game with a truly innovative idea at its core.

ancient aurora
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Innovation based on a strong foundation is desirable.
When alluding to aspects that make Life Simulation popular, I think it's the replayability gained when the features/content are abundant, but the storytelling remains unobstructed and the gameplay flexible.

I think if innovations provide tools to enhance storytelling, rather than dictating how scenes must play out, that would be good. I know some people do enjoy an assisted style, so features like karma (which does make demands) could use sliders, & even custom choices for what constitutes positive/negative actions based on each city and its atmosphere. Customisation is great.

Urges:
Doodle_Psycat_Walk I think having the option to actually approve/ignore a Zoi's urges, would allow you to customise their journey to align with your own vision of the character.

Doodle_Psycat_Stretch Additionally, your Zoi could learn from your choices - and implement them into their set of behaviours when autonomous. This would encourage them to repeat, or grow out of, certain behaviours. This would also allow your Zoi to evolve as they progress and age. So an older Zoi may have grown out of their partying phase, for example.

Doodle_Psycat_Sit By allowing us to guide the Zoi's thoughts/decisions, it allows the player to craft their perfect story & reduces mental conflict between what the player and the game is thinking.

ancient aurora
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Another idea:
🪷 Would love to see a diary system implemented in the game - where your Zoi's life journey is documented.

🌷 The game could record and add your Zoi's important events/core memories, as well as allowing you to add your own notes and photos.

🌻 This could be a physical object like a photo book that sits in their house, and could be passed on as a family heirloom, or to your Zoi's 'next of kin'.

🌹 This could be rewarding for generational gameplay, even having your new Zois learn about their ancestors. This could maybe even inspire them to try certain hobbies, or to have other behaviours/diverse emotions.
(E.g. If their grandfather was a painter, they might want to try.)

nimble compass
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I just would like to say please give us more options instead of removing things entirely based on a few comments.

Like the debate of loading screens for worlds please allow players an option to turn them on or off.

I think more options to activate or not during gameplay certain features will really take the game far.

steel obsidian
# steel obsidian Please bring back **Zoi Memories** from the early 2024 demo with the **Return to...

But the Memories were already in the early build – they just need to be brought back.

Please bring back Zoi Memories from the early 2024 demo with the Return to this point feature and the event timeline (… 4 months ago, 3 months ago, 2 months ago, 1 month ago, and present).
Timecode: https://youtu.be/-WZVm0CNlvc?t=510

Experience 1 hour of stunning 4K gameplay in inZOI, the upcoming life simulation game from Krafton. Immerse yourself in a world where you can alter every aspect to create unique stories and experiences. Explore the dynamic environments, interact with autonomous characters, and discover the features that make inZOI one of 2025's most anticipated ...

▶ Play video
rapid cosmos
nimble compass
agile halo
#

Dear Mr Kjun and inZOI Team - I wish that the game remove those fake/decor Zois standing at balconies of closed apartments and yard of houses. They look weird. If not have an option to remove them cos the fake decor Zois not beneficial to gameplay. Rather, allow homeless NPCs to appear at those locations as and when instead as Zois are able to interact with them. Thanks and always appreciate the hard work and efforts that you all have put in so far to make inZOI a better awesome game.❤️ 🥰

rapid cosmos
nimble compass
cedar otter
echo mauve
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Happy Chuseok! Hope it’s a wonderful holiday! Thank you for your careful review, care and concern! I am grateful you’re our head of development! Good luck to us all trying to make the world of InZoi the perfect place!

signal torrent
# viscid girder People know exactly what they want. It’s the problem - because they won’t let In...

Yes but they’re not prioritizing clothes. I mean each update we’ve had has added maybe 10 new pieces of clothing, same thing with the cahaya dlc. Build mode has been the thing to get the most content between the two. And even with the updates to those areas they are still adding to the base game, they are able to do both. As for the creating your own world they explained why it’s not possible before the game released, I don’t remember the exact reason why but they did talk about it in their first ama. Yk I actually was thinking maybe a way they could do updating life stages is by having the future updates focus solely on each life that way they can focus on adding as much depth and detail as they can and then build upon adding city liveliness after

signal torrent
rustic mica
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I hope they adjust the job system and how work functions. It’s frustrating that I can’t earn money properly since the workdays are very limited — only three days a week, or at most four. There are no five- or six-day work options. Also, promotions are extremely rare, and there are no actual tasks to complete to earn them. Work has become meaningless, with no goal or motivation for progression.

Additionally, when I send my characters to work, they return home with all their needs — food, energy, and hygiene — completely full, which makes it very boring.

Another issue is that after taking a shower, the character is still wearing their work clothes!

brittle swallow
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I wish we saw zois in the pool areas. Pools are empty! Also please give more attention to kids!

signal torrent
# rustic mica I hope they adjust the job system and how work functions. It’s frustrating that ...

They are in December. This is what kjun said in the recent ama when someone asked about Job improvements:

We've seen your requests to improve upon jobs and develop them further. Starting with our December update, we've decided to focus on improving careers. We're committed to showing you meaningful progress.
There are two main directions we're working on.
First, existing jobs will have more choices, tasks, and activities. We're also planning to introduce new features such as vacation and reward systems to make career experience more engaging.
Second, we're preparing to let players run their own businesses. You'll be able to decide what kind of services your business provides, define your core customers, and even choose which Zois will work with you. We want to make it possible for you to create unique family business stories that can even span across generations. To support this, we'll provide a variety of creative tools that help you shape your own business journey in inZOl.

fossil belfry
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I wish the main lobby could be optimized a bit. I realize the more mods I have the slower the lobby gets when loading the canvas info. Perhaps remove the canvas info from showing on the main screen and only have it load and show when we click on a canvas button like we have the mods button?

signal torrent
fallow escarp
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Could we have babies and toddlers in CAZ. And be able to use the cheat ID to change babies as well. In my game, it put 2 babies with their first and surnames in the wrong order. Also one baby has very dark skin, and the rest of the family don't. I'd like to edit the babies. It would be good to be able to create a ready made family from CAZ, as I want the babies as toddlers but have anti aging cheat on, so I won't be able to. Almost all of my 65 Zois are adults or young adults as I find creating a family too difficult to create them the way I'd like them to be. And I can't have married couples otherwise they have 6 babies automatically, in no time.

thick wolf
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I'm going to reiterate what I'd asked for in the other channel, and add a few more suggestions on top if that's okay.

  • Personalities are still very samey across zois, and in a lot of cases very over the top, especially when you're trying to create a zoi who is very unemotional and serious, who look very unsettling when they're constantly smiling. I would like a zoi's traits to reflect in their mannerisms and for them to have different animations and facial expressions based on those traits.

  • On top of the above, I think the traits need reworking or at least give us the option to manually hand-pick traits from a list instead of using the preset peronalities that do not always fit.

  • Now for a seperate issue: I find myself unwilling to use autonomy a lot of the time because zois in relationships keep flirting with other zois and sabotaging their own relationships. I feel like such a thing shouldn't be autonomous for zois in a relationship, but left up to the player whether they want to initiate that drama or not - alternatively give us the ability to give a zoi a trait that they are loyal or disloyal.

  • I'm going to echo a lot of other people here too and ask if you can please make controlling the zoi with WASD toggleable too. It can be extremely difficult to manage large households. A switch/shortcut between controlling the zoi with WASD or the camera would be fantastic.

steel obsidian
# cedar otter What happened to these features and elements 😭💔? I would have loved if they ke...

What does it matter, this was the exact shift that stripped the game of its author’s voice and turned him into a tool with barely any influence. People aren’t discussing his contribution or the evolution of raw ideas, they’re focused on their own demands, even if those completely contradict the original vision. And I’ve seen (still see) how people treat the ideas of Miyazaki, Kojima, Vinke, Vávra with reverence.

I see what a mess this has become. I’m stepping away until there’s a clear, positive response about restoring all Kjun’s pre-release and post-release ideas – the ones that were still leading the vision in v0.2. Some people are already rolling back and playing on v0.1/0.2, where there was no forced Make Small Talk or Sims 4-style features, where Try to Find Common Ground still existed, where SmartZoi worked properly and the balance was sharper, where the parking system functioned and Bubbly and karma had more impact, the HUD was compact and slick, and the dystopian tone was strong.

Oh, people aren’t saying “let’s develop the Enneagram as the core motivational model, and add Sims 2 / Elysium-style points and temperaments, let’s introduce subtle skill impact on positive outcomes” (like through a hidden Dice Roll: if I have high Authority, I’m more likely to convince someone to do something; if I have high Empathy and low Stability (i.e. a Mediator wing), I’ll often drown in others’ emotions and emotionally wear myself out). Instead, they’re saying “Kjun, scrap what you built and just do what others have done.”

cedar otter
echo hatch
#

I really hope the autonomy module for the characters can be optimized. Right now, they feel too robotic—they don’t autonomously go swimming, fishing, farming, or cook meals. I’d love to see these behaviors added with more independence in future updates. I prefer watching characters act on their own ideas rather than having to control every little thing. The way it is now feels too much like playing house with characters who have no soul.

steel obsidian
polar barn
#

Will Kjun answer questions today?

coarse swan
#

😊October 3 – Comment Response
I’ve gathered the most common and repeatedly mentioned requests and summarized them here. Some already have clear solutions, while others will take more time as we continue to explore different approaches.
While reading through your feedback — much of which went beyond the scope of the original video — I once again realized how much inZOI still has room to grow, and how important open communication with all of you is. Please understand that this response covers a wide range of topics. I’ve read through everything twice, but since there’s a lot of feedback, please feel free to repeat or remind me if I miss anything. 🙂

1. Core Gameplay & Simulation
Story and Drama Enhancements
Many of you suggested adding a “Story Mode” that would give the game clearer goals and meaning — providing experiences that go beyond simple, repetitive daily actions. The development team is currently reviewing this idea internally. Once it becomes more concrete, we’ll share the direction we’re heading and gather your feedback.
Since many inZOI players are new to life simulation games, some also suggested that a Story Mode could give more purpose and structure to their gameplay. When this concept is more defined, we’ll share details and collect your thoughts again.
You also requested the addition of realistic tragedy, the darker sides of life, and unpredictable dramatic events to give the gameplay more emotional depth and tension. I agree with this and would like to include such elements as well. If you have specific ideas, please share them in the comments — I’ll review them carefully.
The recently added “Request Divorce” feature received great responses, and we plan to continue adding similar emotionally driven features. Our direction for inZOI is to evolve into a world where dramatic and meaningful events naturally occur.
Some of you also asked for a “living world” — where stories between NPCs unfold on their own, such as witnessing accidents or arguments, allowing the player to feel like part of the world rather than its center. Although inZOI is still limited in this regard, I’m always happy when I read your comments and see how closely your ideas align with the development team’s vision.
In the October update, a small portion of this system will be included. We’re removing static shop visitors and implementing a system where crowds can now enter nearby stores. NPCs will have 4–6 different occupations and exhibit interconnected behaviors — for example, if someone drops litter, a cleaner will come to pick it up. It’s still in an early stage, but my long-term dream is to create a world like Ready Player One. 😄
You also suggested giving players powerful in-game storytelling tools and AI-driven NPCs that allow them to create their own stories. As shown at Gamescom, this is already under development. This new system uses an LLM-based model, not the current “Smart Zoi,” enabling NPCs to form relationships and retain memories. It offers major advantages in story generation — with natural emotions, consistent logic, and contextual behavior.
It’s such a promising area that I’d like to hold a separate discussion dedicated to this topic soon.

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Character and NPC Autonomy
Many players pointed out that Zois lack autonomy — for example, they don’t cook when they’re hungry or use umbrellas when it rains. In the October update, we improved Zoi behavior to make them act more human-like, though there may still be some limitations. Technically, it’s possible for a Zoi to use an umbrella, but when carrying a bag or starting a conversation, they need to free their hands — this conflict hasn’t been fully resolved yet. The development team is aware of this issue and will continue refining it.
You also requested improvements that support a more “observation-based” playstyle, where Zois autonomously manage their needs and actions without requiring constant player control — similar to an ant farm. In the October update, we shortened the default in-game day length (while keeping the same overall time flow) and focused on making daily life feel more natural and human. It’s not perfect yet, but our goal is to make Zois live like real people.
Previously, we were overly focused on building a technically perfect simulation world, which caused several problems — optimization issues, increasing system complexity, and high maintenance costs. After much testing, we realized that maintaining this approach is unsustainable. We’ve now shifted our design: instead of relying purely on simulation logic, Zois will act appropriately based on adaptive behavioral values that fit their situation. I’ll share a detailed video about this change on Friday.
Players also requested more realistic relationship dynamics, such as betrayal, jealousy, and rumors — as well as NPCs who recognize each other and behave differently depending on their relationships. To achieve this, we’re enhancing multitasking, group behavior, and the event system. These improvements will be included in the December update.
For example, during dates or family trips to amusement parks, Zois will engage in more conversations and interactions with each other. Once this system is implemented, families will naturally talk more often and move together when visiting parks. That’s the development goal — it’s a difficult system to build, but I’m determined to make it happen.
Does this match what you were hoping for? If so, please leave a comment and let me know.

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2. Controls & Animation
Interaction and Animation Improvements
Many of you pointed out that most activities — such as playing instruments, meditating, hula-hooping, or watching TV — feel too short. There were numerous requests to make these animations loop continuously until the player cancels them. This should be relatively easy to implement.
For example, we can easily add interactions like “Play for 1 hour” or “Play for 3 hours.” In addition, we’re developing a “Keep Playing” option that continues indefinitely until a need becomes too low or the player decides to stop. In the October update, we’ve already extended the duration of several actions such as billiards and bowling to make them more immersive.
Some players also mentioned that short animations and limited facial expressions make it difficult to take satisfying screenshots, and requested longer, more expressive performances. This will be partially improved in the October update. While inZOI already supports advanced facial animation technology, we still lack sufficient data to fully utilize it. We’ll continue expanding and improving expressions over time.

Motorcycle Presentation
Regarding the motorcycle accident animation, many said the second animation was more natural and preferred the version without a loading screen for better immersion. While handling post-crash situations is technically challenging, we plan to maintain the current version for now and gradually improve it as our systems evolve. There are still technical limitations we need to overcome.

WASD / Arrow Key Options
Many requested the ability to use the WASD or arrow keys for camera movement instead of character control. This seems to be a common concern among players who find direct keyboard control awkward.
Some suggested adding a specific key (for example, U) to toggle between “Character Movement” and “Camera Movement.” We’ll review this toggle option internally within the development team. However, several players also emphasized that WASD character control is a core immersion feature that makes inZOI unique, so it shouldn’t be removed — only provided as an option. We completely agree and will continue to refine WASD controls as one of inZOI’s key strengths.

Swimming Controls
You requested a point-and-click interaction that allows players to command Zois to “Swim” or “Exercise” by clicking on a swimming pool. This would be an essential accessibility feature for those who find direct control difficult.
We’re currently designing a system where Zois can freely swim and rest at intervals. However, implementing conversation while swimming has proven more difficult than expected, so that part is taking extra time. If necessary, we plan to first release free swimming movement before adding conversational interactions later.

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3. Building & Graphics
Building Convenience Improvements
Many of you requested clearer furniture placement guidelines and a way to immediately check lot size information obtained through the canvas system. The lack of standardized lot sizing stems from early development when those rules weren’t yet established — we’ll prepare improvements for this quickly.
The wall placement guideline system has already been improved, and I’ll be showing this update in a video later this week. As for furniture placement guidelines, we’d love to hear more detailed suggestions from you so we can refine them further.
We completely understand the inconvenience caused by the current behavior of snap-connected furniture, and we’re working on a fix as soon as possible.
You also suggested many specific improvements such as saving wallpaper styles, furniture resizing, free placement without grid constraints, and additional building shortcuts. Shortcut keys will be developed first — those are relatively easy to implement, and I’m always happy when we get feedback that’s directly actionable.
As for furniture resizing and grid-free placement, these are functions we’ve actually wanted to enable for a long time. However, doing so currently causes simulation errors, which is why the features are temporarily disabled. As developers, we’re always cautious about such risks — it’s hard to know how much players would tolerate potential bugs, so we’ve held off. If you continue to express support for these features, it’ll help us prioritize and push them forward.
You also shared ideas about expanding item storage, multi-select and move options for items, larger refrigerator capacity, batch ingredient storage, and more diverse food ordering options — all of which we’ll be reviewing to improve kitchen and food-related systems.

World and Lot Expansion
Many players mentioned that there aren’t enough empty lots available for building your own houses and requested that we add more. In fact, we’ve already been planning a new city area consisting primarily of empty lots.
However, one technical issue is that each house in inZOI contains roughly 1,000–2,000 pieces of data. Because of this, we intentionally spaced houses farther apart to prevent performance degradation — having multiple houses close together can significantly slow down the game. The new city’s empty lots were also designed with wide spacing for this reason.
That said, we could still make them closer together if players prefer, even if it comes at some cost to optimization.
Within the development team, we’ve discussed this and even voted on it — so how about we try that here, too? (Please choose an emoji to vote!)
1️⃣ Place lots closer together for more creative freedom.
2️⃣ Keep lots 50 meters apart for better performance and optimization.

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4. Character Creation & Customization (CAZ)
Children and Toddler Content (Highly Requested)
Many players mentioned that there’s a lack of clothing for children and toddlers. Going forward, we’ll reduce the number of adult outfits and focus more on developing clothing for younger characters.
There was also consistent feedback that babies look unrealistic — being too large and even having visible teeth. We agree with this and plan to redesign them and add customization options. (And please don’t feel bad about pointing it out — this is part of our Art Director’s work, and I’ll simply pass it along to him! 😂 We’ve known each other for years, so it’s all good.)

Expanded Customization Options
Many requested the ability to save different hairstyles and makeup settings for each outfit category. This has come up several times, and we’re now reviewing how to implement it. It’s likely to be developed around December. For example, when switching to a “party outfit,” your hair and makeup would automatically change to match.
Currently, hairstyles and makeup are stored separately from outfits, but we’re developing a system to link them into a single set. If I’ve misunderstood your request, please let me know — we want to get this right. inZOI aims to make character customization one of its strongest and most enjoyable features.
Players also requested more body sliders, piercings, tattoos, and other detailed customization options. These are already under active development and will continue to expand over time.

5. UI/UX & Quality of Life (QoL)
UI Convenience
Some noted that the “Expectations” goal section is too small and easy to overlook. This will be improved in the October update. However, I do worry that emphasizing the remaining time too much could feel stressful — so we’ll try to strike a balance.
There were also requests to adjust transparency for UI elements such as lock icons, sale icons, and mouse-over borders, as well as to reduce unnecessary icons. We’ll be improving these gradually, step by step.

Information Accessibility
Many asked for a search function in both the world map and build mode, to make it easier to find specific places or furniture. I completely agree, especially as cities become more complex. We’re aiming to release this feature in December, similar to what’s shown in the attached design mockup. Please share more feedback if you feel anything’s missing.

Reducing Visual Clutter
You requested the option to turn off visual effects such as the white outline that appears on mouse-over, various icons, mood effects, and lock/key indicators — as these can interfere with immersion and screenshot composition. This has been a frequent request, and we’re raising its development priority.
We’re considering an option where “Hide UI” would also hide all visual overlays and indicators. Would that approach work for you?

Cheat & Management Features
Some of you asked for aging skips or age control cheats. In December, we plan to introduce systems for adjusting lifespan length and customizing the duration of each life stage, as well as features like birthday events and age skipping.
We actually use many of these cheats internally during development — but exposing them to players can sometimes cause simulation issues or break progression, which is why we’ve been cautious about releasing them. Still, we understand the demand and are carefully considering safe ways to make some of these available.

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6. Technical Issues & Systems
Maintaining the Open World
Many of you strongly opposed the idea of adding loading screens or dividing lots to improve performance, expressing concern that such changes would damage inZOI’s greatest strength — its seamless open world.
This is honestly the most difficult topic to address today. There are two major technical challenges in maintaining an open world:
CPU performance, required to sustain persistent simulation, and

GPU performance, needed to render large, complex environments.

Keeping the open world active makes it nearly impossible to fill the city with more stores and activities while maintaining stable performance — especially since we also want inZOI to run on lower-end systems, such as those using the M1 chip.
To balance these challenges, we’re focusing on optimization — reducing city and lot sizes so inZOI can run even on very low-end hardware, and developing technology that works on devices without Nanite support.
My direction is to use instanced (dungeon-like) interiors for optimization — allowing us to add more stores and content without sacrificing stability — while still maintaining an open-world experience. If we don’t use this method, we simply can’t continue expanding the open world with more interactive places. This decision wasn’t easy, but I’ll make sure the sense of immersion remains intact and continue searching for better solutions.

Bug Fixes
Some players reported serious relationship bugs — for example, married Zois suddenly becoming siblings. 😅 My apologies! We’ll verify and patch this issue as quickly as possible in an upcoming update.

Deeper Relationship Systems
Many emphasized the importance of a family tree system that allows tracking relationships across multiple generations — especially for legacy players. I completely agree, and this feature is currently in development. It has been technically challenging, which caused delays, but we’re planning additional improvements by December.
You also suggested that relationships should evolve naturally through major life events — divorce, loss, affairs, etc. — and that secrets like infidelity shouldn’t be immediately revealed unless witnessed by others. I fully agree that these events should feel realistic and emotionally impactful. As mentioned before, our team understands this well and will continue to expand the diversity and realism of relationship dynamics.

Additional Suggestions
You shared a wide range of ideas, including:
Mod support expansion
Mac optimization
In-game surveys
Automatic laundry and clothing dirt systems
Keyboard shortcut customization
Improved lip-syncing
More natural NPC behaviors
Enhanced social network and narrative complexity
Realistic simulation features like accidents, courts, and insurance
Store management gameplay and further loading reduction
This week, I focused on replying to as many posts as possible related to ongoing development topics. Every piece of feedback is valuable, and I wish I could personally respond to everyone — please understand if I couldn’t reach all of you this time.
You’ve shared so many ideas that I can’t help but wonder — will you still have more to say next time? (I’m sure you will. 😄)

In Korea, there’s a traditional holiday called Chuseok, a time to give thanks to our ancestors. We hold a ceremony called “Charye,” where families bow in gratitude for the year’s blessings and pray for good fortune in the year to come. From a modern perspective, it might seem a little old-fashioned, but for most Koreans, the true meaning lies in bringing distant family members together in one place.
Thinking about it now, this event — “The Conversation Begins: Building the Game Together” — feels a bit like our own Chuseok, bringing all of us together in one space to share thoughts and stories.
I’m really happy about that.
See you again on Friday! 🌕😍

echo hatch
upbeat siren
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Happy to hear from you again Kjun, but i'm not happy to hear that the shortened in-game daylength is coming with the october update. And please don't reduce the city and lot sizes of blissbay, dowon and cahaya, the scale is good and searching for better solutions will be great.

rotund gust
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I'm so thrilled to hear this! I'm already imagining how happy I'll be once the update drops.

void holly
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Kjun, thank you for keeping an eye on our player experience, hope inZOI gets better and better, and finally perfect it

steel obsidian
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Hello, Kjun. Thank you for the update. It’s genuinely encouraging to hear about simulation optimization, adaptive behavioral values, group behavior, the event system, and the merging of Zoi NPCs into families. Many interpret this as wishful thinking, while others understand how incredibly complex this domain is. But it will absolutely be a milestone for your game, because while advanced simulation models exist in a handful of titles, your game is one where they’re needed most.

It’s really disheartening to hear about instancing – especially since many players built expensive setups specifically for inZOI. I understand it’s a necessary compromise, but… maybe World Partitioning could help? Like creating several small satellite neighborhoods around a central zone, with only one active at a time but all on a single map. The main zone could remain dormant, and as the player moves through a transit area (by car or on foot), the next zone could load and awaken in the background. Zoi agents could transition via event triggers from the dormant zone to the active one, continuing only basic background progression. That could be a solution too, right? Especially if the transition is stitched graphically so the player doesn’t notice it.

And then what happens if you send one family member to a club – the world reassembles around that club – but the other Zoi who stayed home? While I’m at the club, how does their activity unfold? Is the action cancelled or frozen? What happens to their progression while I’m still inside the club? Will the city be visible from within the club? And what about the Zoi hanging out nearby, showing off their expensive cars – will they be rendered, will they persist?

rapid cosmos
spiral thistle
delicate dust
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Hello Kjun, please dont put loading screens into inzoi, open world is the current standard for games. Sims 3 was so good because of its open world which sims 4 took away and suffered from. Yes it might mean people need to upgrade their pcs but they'll need to for other games anyways if that's the case.

stuck oriole
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Can't wait for October's update Psycat_ThumbsUp
But when is Modkit update for hair/face/motions?

austere trench
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First of all, thank you for actually reading our messages. We players need feedback too :), otherwise, after a while, it starts to seem a bit silly to express opinions.
I've played for over 600 hours so far, and of everything you've written, I don't like two things: day length and instancing.
It also seemed to me that most players were against it.
We'll see if all the planned improvements will compensate for these, which I see as deteriorations.
I think at this point it would be important to try to optimize non-standard lengths as well. I think managing the day is already complex for those with large families :). I tried playing with 4-hour days, but managing needs really discouraged me.

urban nymph
fringe dagger
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That was awesome to read, thank you so much for this writing this update Kjun, however i think most of us preferred the 96 minute in game day length as the standard option! 😮

naive sundial
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Kjun, you and the whole team are doing an amazing job! 👏 You can really see the care and passion in every detail of the development, and it truly makes a difference. I love how much you listen to the community and explain everything with such transparency — it’s rare and incredibly valuable. 💖

I completely agree with you, like 100%! 🙌
Keeping the open world is super important — it’s what gives inZOI that immersive and realistic feeling that makes the game so unique. I really appreciate your honesty about the technical limits while still trying to maintain a smooth world experience. That balance between performance and immersion is absolutely the right decision.

And about relationships… I’m so happy you mentioned it. I think emotional depth and realistic connections are what make a life simulation truly special. It’s not just about dating or being friends — it’s about how people love, change, and react.

There’s even a really cool mod called Romantica: A Lover's Type by ellesimsworld. https://www.patreon.com/posts/preview-lovers-137985994 adds different lover types — like Passionate, Gentle, Spicy, Possessive, Spoiled, and Nonchalant — and each one has unique behaviors and interactions. A system like this would fit perfectly in inZOI, making relationships more dynamic and personal, as if each character had their own love style.

I’m genuinely so excited to see how far you’ll take this game. 💫
You’re building something new, detailed, exciting, and alive — exactly what life simulation fans have been waiting for for years. Keep it up, you’re on the right track! 💖

Patreon

Get more from ellesimsworld on Patreon

arctic blaze
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Hello Kjun, thank you for your excellent work. I've added all the lots and families from all three cities, along with portraits and descriptions, to the Fandom Wiki, as well as an interactive map for each city. This is my way of supporting the game.

https://inzoi.fandom.com/wiki/InZOI_Wiki

I noticed that the idle families are barely taken into account in the game. Over time, the unused apartments are filled with unknown families without descriptions. Wouldn't it make sense to use unused idle families instead?

I've also noticed that I can no longer place family members next to each other on public land without them turning away from each other. This has made it more difficult to take family photos.

I just discovered that some buildings added since the update can be completely renovated (Cheat), including the exterior walls, which significantly expands the possibilities for mods. The possibility of creating Zois in some of these buildings (Edit public property) that can be given a daily routine is phenomenal. It would be fantastic to be able to add existing Zois with a daily routine there as well.

Cahaya is fantastic. Congratulations on this gem!

Loading screens: I think, and you also mentioned this, this is a very sensitive topic. I was immediately shocked. The open and free city is a unique selling point and an important attraction. Starfield is a negative example of how this has brought an otherwise solid game into disrepute.

I'm looking forward to the next update. Thanks for this brilliant game!

steel obsidian
# urban nymph Using "Hide UI" to also hide all visual overlays would me a great solution, inde...

I only recently realized that Watch Dogs uses instancing – but it’s seamless, with no loading screens. Outside the windows, everything within the simulation radius stays as it was: cars, people. A few selected agents keep simulating within the district. And that’s already a relatively old game.

Cities: Skylines too – has partitioning, and modular simulation with just unloading of inactive buildings but seamless simulation. This comment is just a sketch for reflection, not a yes or no.

I just thought – if the devs already wanted to build additional small cities for low-end PCs, why not attach them to a larger map like in every district-based game? They’d be disconnected anyway. But this way a bridge across the river in Dowon, and there’s your residential block. Or a drive along the beach road… and there’s Hollywood or Beverly Hills. The dream of a seamless world is worth far more than minor compromises in NPC simulation. But again, this is just reflection, not something that should be taken as a starting point ❤️

naive sundial
# void holly To be honest, as another life simulation game similar to The Sims, inZOI, at fir...

I 100% agree with you!
As someone who loves life simulation games, I totally get what you mean. inZOI already feels fresh and full of potential, it’s a chance to reinvent the genre and make something that truly feels alive.

🌍 A living world — with dynamic systems like economy, weather, events, and social hierarchies that evolve over time.

🧠 Realistic AI behavior — Zois that actually think, feel, and react based on personality, relationships, and life experiences.

💬 Natural interactions — conversations, emotions, and reactions that make sense and create real stories.

🏠 Freedom in creativity — from architecture and fashion to animations, giving players full control to express their vision.

💼 Active careers & ambitions — systems that make your daily life meaningful and connected to the world around you.

🎭 Small human moments — random encounters, emotions, habits, and imperfections that make it all feel real.

rich yacht
#

Thank you for being straightforward with us about where the development is going, particularly regarding open world which is a feature most of us have very strong opinions about. Has the team considered, or would you find it feasible to change the instanced dungeons system for interiors for a dormant vs active neighborhood system like the one proposed by @steel obsidian? You could split the current cities into 3-4 neighborhoods and only fully simulate and render one neighborhood at a time. Maybe you have already considered this and deem it unviable, but it would be great if you could talk to us more about it and the reason why the instanced dungeon system seems the best fit from your perspective, and also give a more detail description of how this system will work? Will it apply to every building or just bigger ones? How will the transition be when a zoi enters an instance place? I think the more information we have, the more we can come to terms with it and also give back some potentially valuable feedback.

Just as a personal preference, if we are going to have some loading screens for the instanced buildings, I hope they are somehow immersive like the ones used in Throne and Liberty to go into guild houses and player houses that I shared recently on the forums (not sure if I can post short videos here, but basically the loading screen is just an animation of your character opening a door and closing it behind them, so you never really feel like there's an actual loading screen). edit: here's the link at the thread where this was discussed: https://forum.playinzoi.com/t/dev-proposal-of-small-loading-screen/5511/5

As for the rest of the changes, thank you for listening to our concerns and wishes. It seems like both the October update and the December update will be packed with new gameplay system I'm looking forward to try, particularly with the enrichment of NPC behavior, and a few improvements to build mode which is great to see.

cedar otter
#

For darker themes, Zois could develop emotional imprints from how they’re raised. It can affect their traits, behavior, worldview, and coping mechanisms throughout life. For example, it could determine:

Attachment type: clingy, emotionallu distant/struggle with vulnerability or wants a connection but fears being hurt.

Moral compass (their belief of what's right or wrong)

Emotional regulation: It can go 3 ways—healthy, unhealthy, or repressed.

It's reminiscent to Sims 4 childhood values (manners, empathy, responsibility, emotional control, conflict resolution) but heavily developed so it isn't static like traits.

Also, I’d love to see inZOI explore the different types of grief people experience. For example, I once had a character in the sims who lost a close friend. Instead of crying, he gained "smiling through the pain" as his eay to cope with grief). He tried to act normal for his family. But over time, he became more distant and preferred to be alone, but when interacting with his family it was short lived (he normally wasn't like this). It's a mod and not actually integrated in sims 4 but thats what I want Inzoi to be different. Because that kind of subtle, “smiling through pain” grief feels incredibly human. There could be many types kf grief like anger, numb, depression, smiling through it all, etc. would make the world feel more alive and truly personal.

winter grove
#

Hi Kjun, if you've answered this elsewhere already I apologize but could you please address my concern about what you call 'instanced interiors'.

When you say this, do you mean a true dungeon like instance where the rest of the world goes into off-map standby-mode while you're inside the lot, meaning that all zois not currently on that lot are in a frozen state? Or are you considering a Sims 3-like approach where a lot's interior doesn't load until you enter it, but the rest of the world still keeps living and simulating itself?

For example: Zoi 1 visits location A and queues up some actions like bowling with a friend. Zoi 2 is at location B having a meal. What happens to Zoi 1 at location A if I click on Zoi 2 and move my focus to location B? Will they still continue bowling with the friend, or will time stay 'frozen' in this instanced 'dungeon' until I return?

I don't mind a small loading screen, but i worry about what this change would do to multi-zoi household gameplay.

ancient aurora
#

Things like murder and extreme violence work better as mods. That way they are optional and the game gets to retain its rating. Adding cancer / pregnancy complications is way darker in my opinion than drug use (which itself could also be a mod). Maybe the devs could focus on tragedy that isn’t overly disturbing or depressing… But still gives the game a bit of grittiness and emotional depth.

rotund gust
#

I think the pregnancy system could really use more polish. Right now, pregnant characters don't have many behavioral restrictions or unique details — like being limited from intense exercise in late pregnancy. It would be great to see more realistic behaviors, like specific standing and walking poses (e.g. holding their belly), occasional cramps, morning sickness, and even vomiting interactions (I noticed there's no bathroom vomiting animation currently). Also, bodily needs could decay faster during pregnancy — things like reduced appetite and frequent urination would make it feel much more authentic. These small touches would add a lot of depth!

ornate bay
#

I'm very happy to hear about shorter day game length and extending interactions that felt to short. I really like the idea of options to play for 1 or 3 hours vs only keep playing. My style is queuing up interactions and I like when an interaction does have an end so they move into next action autonomously.

I'm very excited to see what will be added for realistic tragedy. I like having unexpected events shape my storylines.

I just hope it's not murder or drug use, and not sure if these are being considered for darker sides of life, but this would make the game too stressful for me, especially if those features couldn't be turned off.

I'm also looking forward to story mode. I find the current goals in game very basic (cook ten times, play instrument ten times, have conversation when feeling sentimental, etc) and am really craving more longer term engaging goals to be added, like reach level 5 cooking, cook ten high quality meals, etc.

I also hope there's more development with the careers. I like improving skills or performing tasks that increase work performance outside of work, and feel there's no direction or tasks to do this.

urban nymph
#

TRAGEDIES: A DARKER SIDE OF LIFE
**
Petty crimes: these would not cause your zoi to be inmediatly arrested and sent to jail, at least if they manage to not get caught.
**
Petty Theft:
The theft of low-value items, such as shoplifting a pen, stealing a bike, or taking small items from work.

Pickpocketing: Stealing from random NPCs you see on the street, wwith random chances of being caught by the victim or going unnoticed, and a random chance of getting a lot of money, just a bit of money, or an empty wallet.

Shoplifting: Being able to steal from shops other than Nook, and the police doesn't magically know that you did it, you could get a random chance to be caught by the employees, in which case they will call the police, or being succesful and leaving with the stolen items).

Vandalism/Criminal Mischief: Minor acts of property damage, such as spray-painting graffiti or breaking a window.

Disorderly Conduct: Behaviors that disturb public peace or order, like public intoxication or causing a disturbance.

Minor Assault: The ability of our bad-guy zois to just push, punch or trip people of their choice, even if they are NPCs and they do not have negative relationship with them. [You would not be able to do such things to children]

Being a fugitive: If your zoi commits a crime or an offense and police are looking for your zoi, they could get a “fugitive” tag and should hide from the police for at least a day to avoid going to jail.

**More serious crimes: **

Bribing: both the police if you are “lucky” enough to find a corrupt cop, or accepting a bribe if you want to be said corrupt cop.

**DUI: **in order to keep it PG13, it can be named differently

House/Car roberies: the possibility of suffering and/or committing a robery either of a car or a house (at night if you don’t want to get caught).

Internet scams: Posting scam ads on the internet with a chance for npc zois to fall for these scams. Zoi’s skill in charisma or other skills could affect the outcome of the scam. Also random pop ups for zois that are not scammers in which the polayer has to discern wherther they are being offered a real opportunity or a scam.

Gang vs Gang: There is currently an illegal organization in every city that allows players to have a rabbit hole criminal job. If the was two per city, there could be drama and fights between zois from different cars.

Sad, Bad & Social:

Friendship Breakups: it does sting when your bestie gives back the bracelet you got them for their bday, doesn’t it?

**Stalking: **Having an stalker (with limits) or becoming a stalking fan as options. Could add a lot of interesting gameplay, even though I do not know how feasible it would be to implement such things. Interactions like following someone around, taking pictures of others from a distance, sending anonymous letters (love or hate anonymous letters), peeping into the windows.

Funerals & Grieving Periods: Adding different types of funeral, or the grievance of those who are no longer with us would add much depth to the game. Home Altars, Cemetery visits, Funeral Services etc.

School/Work Cliques: Getting a nemesis to our zois? Creating our own office drama? Yes please! [This would also add some fun gameplay to the Kpop careers for sure]

Revenge: when I think Revenge I am thinking “The Glory”, but sending mean letters or spreading rumours would also be fine.

Scandals/Rumours: Specially for idols, the chance to spread rumours or had rumours spread about an idol zoi, getting canceled, dating scandals… the such!

More dramatic break ups and divorces: slapping, screaming, trashing the exe’s car, posting bad rumours online, etc.

Minor injuries: Instead of instantly dying from some car crashes and motorbyke crashes, zois could get injured and have to go get checked at the hospital, go to pyshical therapy, get their broken leg or arm bandaged.

sour moth
#

Can you have the zois walk and move with a lot more enthusiasm? They walk and move very slow and unbothered. Basically no personality when walking. Also, can we have different voices instead of every zoi having the same sound voice? Like different voices to go along with the different cultures we have our zois as. It would be so cool if you allowed some of your content creators to do some of the voices!! I think that would be so cool to involve some of the creators.

rich yacht
# sour moth Can you have the zois walk and move with a lot more enthusiasm? They walk and mo...

As long as they don't act quirky and cartoonish like in the Sims, since that would look odd in a realistic world like inzoi. Different walking style that reflect personality or current mood of the zoi has been discussed on the forums and I think it'd be a great addition. More voices too, please! Everyone sounds the same and that's definitely not immersive. With just two different voices for each gender, plus a slider to make them lower pitched or higher pitched I feel like it'd be enough.

exotic canyon
#
  • If the proposal to “bring locations closer together” simply means keeping the current system - Where lots just a few meters away from the camera become invisible - but placing them physically nearer, that doesn’t really solve the problem. In fact, it could even worsen the sense of world continuity. However, if the idea is to bring them closer while keeping them visible and partially active, then we’re talking about a real step forward.

There’s still a lot of pop-in with Zois, vehicles, and objects, and that completely breaks immersion.
It’s rarely discussed, but in a game striving for consistency, that detail is crucial. The truth is, the simulation — which currently seems to be the major performance bottleneck — doesn’t need to, and shouldn’t, be 100% active all the time.

The ideal path is a granular simulation, one that becomes more complex as the player (or the controlled Zoi) approaches. The world shouldn’t revolve around our character — it should simply feel richer and more intelligent around them. Because in the end, what truly matters in a life simulation game isn’t for the world to be alive, but for it to appear alive.

  • There’s a saying: “Caesar’s wife does not only need to be honest; she must also appear honest.” That applies perfectly here. The goal isn’t to build the perfect simulation, but an intelligent emulation — a system that conserves resources while preserving the magic of illusion.

Reality itself works that way. What we perceive as “real” is just a sensory interpretation — a fragment of what the brain chooses to see. So why not apply that same logic to InZoi?

Instead of asking, “How do we make the system truly alive?”, maybe the right question is: “How do we make this system feel alive to those experiencing it?” That’s the true balance point between technique and perception — and where I believe InZoi can achieve something truly revolutionary. Thank you for sharing all these incredible progress updates with us.

fringe dagger
rotund gust
#

I hope the lighting system can be improved by adding an auto on/off feature. For example, when my Zoi is sleeping or moves to another room, the lights should turn on and off automatically. It feels really unrealistic and immersion-breaking when all the lights are still blazing bright while my Zoi is trying to sleep.

sour moth
#

@rich yacht I totally agree. Definitely don't want them acting quirky like the sims. I probably should've been more specific on that 😂

north helm
#

If more negative aspects of life are being added in I'd love if we could get that reflected in some zois traits and ambitions. Currently all the traits feel too postive, I want to make zoi that lean into negative behaviors organically without the whole town having to be stand offish by changing city sliders.

It'd also be nice if being sent to jail, like after hitting a zoi, wasn't instant teleportation. I'm not saying it needs GTA style police chases but some sort of police interaction or cutscene first would be nice, maybe an option to bribe the police and avoid jail. Also if nobody witnesses a crime zoi should get off free.

Alcohol would be nice to have with status effects.

worn forge
# coarse swan `3. Building & Graphics` Building Convenience Improvements Many of you requeste...

A polite suggestion: Would it be possible to start running actual polls for things like this, and linking them in the 'Announcements' channel so that everyone gets to have their say? Using emojis or replies as a voting system is a very poor way to gauge the total numbers on each side of a particular issue, particularly when it's so easy to miss these posts altogether, or not even realise that the 'brainstorm' channel exists.

The day length issue is a good example - after it was announced that the change to 48 hours was going ahead, a whole lot of new people jumped into the topic to say that they didn't want this, but they seem to have been ignored. At least the topic above seems to have a fairly clear majority on one side, but the change in day length is a lot more contentious.

rich yacht
sour moth
#

@rich yacht yess me too!! Those are a must!

worn forge
# coarse swan `6. Technical Issues & Systems` Maintaining the Open World Many of you strongly...

Another question: I fully understand the problem of simulating an ever-increasing number of buildings/locations, and I’d be OK with instancing for at least some interiors, but I'd like to understand exactly how it will work. Would at least my household Zois still be simulated if one of them enters an instanced area? I’m a very ‘hands-on’ player who likes to micromanage everything and switches between household members constantly, and having all their actions freeze every time I switch between instances would be a nightmare for me.

rotund gust
#

It would be awesome if NPCs could invite my Zoi over to their homes sometimes! I've never gotten any invites from them — it feels like they always want to come to my place instead, which seems kinda unrealistic. Hope this can be improved in a future update!

fossil belfry
pulsar river
#

Instancing and a shorter day default doesn’t sound encouraging. Based on prior comments, it looked like the majority was not in favor of changing the current day default. Hopefully, the instancing will not be as bad as I think it could be - not really sure how it would work. When I hear devs start talking about making changes so the game will run on low end systems, it seems like the beginning of the end of a premium gaming experience.

eternal kettle
#

(Note: I used AI assistance to write this message because I have dyslexia and ADHD. I just wanted to share my ideas as clearly as possible.)

Hello Kjun,

while playing, I noticed that the current building lots often feel a bit limited. Especially when designing houses or larger properties, it would be very helpful if players could expand their building areas more freely and flexibly.

My Expansion Ideas:

  1. Build up to the street and over the sidewalk:
    Buildings should be allowed to extend right up to the sidewalk. It would also be exciting if we could build over the sidewalk – for example with balconies, canopies, bridges, or other architectural elements – while city residents could still walk underneath them normally.

  2. Expansion system with neighboring lots:
    Players should have the option to purchase neighboring lots. When a neighboring lot is bought, the existing building on it would disappear, leaving an empty buildable area.
    This would allow players to expand their property and create larger, more customized projects.

  3. Freer pool building system:
    I also noticed that when building pools, it’s not really possible to place them freely. You’re often restricted to specific spots or shapes.
    It would be great if we could place pools anywhere we want and design them more freely – for example, directly next to buildings, across different levels, or seamlessly connected to terraces.

  4. Building edit issues:
    When editing objects or lots, I noticed that sometimes foundations, entire floors, or decorations suddenly disappear.
    This can be frustrating when you’ve spent a lot of time designing something. Maybe the system could be adjusted so that existing structures remain stable while editing, without automatically being deleted.

  5. Workshop and save improvements:
    Another thing I noticed is that when you create custom textures or download Workshop items from others, and later uninstall and reinstall the game, everything is gone.
    It would be really helpful if all this content could be automatically backed up to the Steam Cloud — including both personal creations and subscribed Workshop items.

Additionally, it would be great if the Workshop menu had a new tab like “My Subscribed Items.”
That way, players could easily see everything they’ve ever downloaded and have a button to redownload all Workshop content at once.
This would make it much easier to restore everything after reinstalling the game or switching to a new PC.

Benefits of These Features:

More realistic properties: Buildings connect directly to the street, just like in real cities.

Greater creative freedom: Driveways, garages, gardens, pools, overbuilds, and full property expansions become possible.

Livelier neighborhoods: Streets look more connected, and players can design entire areas, making the city feel more authentic and alive.

Long-term motivation: With a lot expansion system, players would always have a goal — growing their dream home or property step by step.

Better data management: Custom creations and Workshop content remain saved and can be easily restored at any time.

I believe these features would open up many new creative possibilities and greatly enrich the building experience in InZoi.

Thank you so much, Kjun, for always taking the time to read and consider community feedback.
Your openness and dedication mean a lot to all of us. 💛

solid river
#

This is a reminder to be kind and respectful to your fellow members as well as the devs. Kjun_Heart

next tulip
#

I want to know if a console port will be coming

eternal folio
#

Kjun can we have pets add to house hold the to many dogs cats in street i just want adopt them and plus can we have hamsters in game i loss my baby boy this year it nice to see him in game

fossil belfry
solid river
mossy hull
#

Story mode is great but I really hope personalities in general get a rework. Rn zois all act the same so even if we have Story mode, there's still heavy lifting we'd have to do in that department. We should have personality traits that we can mix and match to create characters that are more varied and capable of doing bad or good things autonomously.

finite compass
#

This is absolutely the right direction kjun, I appreciate you buddy. I really like the stores being like they are, open. I do like having the open world though, the only game out there in the life sim genre with that is sims 3, please don't let that die!

shut cedar
#

for the outfit part- similar to sims, i would like to be able to change the hair style per clothing category so its not only one hairstyle that they have 24/7 . for clarification 🙂 i do like the part where we can just autocopy makeup and stuff though!

solid ice
#

Hi Kjun, you really highlighted all the concerns I had (the important ones) and thank you so much for this! I am so excited again for the future of the game

raven monolith
#

Hello, what we need is a tool to create vehicles to drive them, a tool that allows us to create and code a functional car that we can drive, cars created by the community and to download and test them for zois who could make a classy car or even a car for beginners or even motorcycles or vans, the creators of the mods could adjust prices, create models or get inspired etc... cordially thank you

brave sail
#

I'm just looking forward to each update-big or small 😊 I'm really enjoying the game and can't wait to see where this game goes in the future. You explained alot, take your time developers ❤️

loud sundial
#

Hi,Kjun . I enjoy looking for romantic partners in games! I love playing games because I feel lonely, but games help me feel less alone!

Can these in-game romantic partners have more unique personalities? Different traits, different dialogues, but no matter what they say, they all love me in their own ways. I want to feel that they truly care about me.

Can my partner be cold yet tender toward me? Can they be funny but also reliable? Maybe the reason my partner harms the neighbors is because they want to protect me!

Can I keep my partner's body after they die? I don’t want them to turn into a tombstone, or at least let me choose whether to bury them or not.

I wonder if anyone has played Story of Seasons. I’d love to plant flowers, trees, and grass with my partner, harvest them, and then decorate with the fruits we’ve grown.

I hope the game can include some long-term gameplay to keep me engaged continuously. I never want to log out—I want to live inside the game!

I really hope inzoi can make all this happen. Please!

celest pecan
#

Thanks so much for This feedbackPsycat_ThumbsUp Icon_Heart

late oar
#

Just a note as someone who hasn't had time to play since April but hopped into a new save last night - I noticed how long the wait for traffic light crossings were when telling a Zoi to go to a spot or do an activity in an area without using direct control. For example I had one of my Zois walk to a park that's just a few lots down, and she had to cross an intersection. Well the closest spot to cross is the only one of 4 sides that doesn't have a crosswalk. So she had to wait at all 3 other crosswalks to get to the same spot. I think it was something like 10-15 in game minutes to wait for a light to change. I'm playing Bliss Bay this time and I don't recall Dowon crossings to take as long. I'll have to check if this is something that can be tuned myself, if so I will, but if not it does feel a bit excessive and unrealistic to real life. Even busy intersections with multiple cycles I wouldn't expect longer than 2-3 minutes to get through.

pale compass
#

The 'Core Gameplay & Simulation' and 'Character and NPC Autonomy' sections, to be blunt, sound like they are going in the exact opposite direction of what I want to see. I don't want the game to 'create stories' for me or to have the NPCs acting in more autonomous ways, and disrupting the stories that I am trying to create. I want less autonomy from the Zois, because, frankly, they act like idiots and psychopaths when left to be autonomous currently.

The other sections sound like good improvements. However, to me, the most critical issue is one that I've brought up in the 'How can we make modding better?' thread:
#1392026083699855462 message
That is the issue of not saving massive amounts of data inside of Windows, because it is approaching the point where I will no longer be able to play the game, and have to uninstall it simply to be able to use my computer for every day tasks!
Please! Move the saves, textures, mods, appearances, and other game data to the file location where we chose to install the game!

lone cairn
#

This is sort of a request out of the blue, but I have heard from somebody that there are plans for Zois to eventually be able to speak in human languages. If this is true then PLEASE DO NOT REMOVE THE GIBBERISH. Some of us would prefer to imagine what Zois are saying. Please let us toggle gibberish ON.

sharp crown
burnt raft
tight quiver
#

I still think we need minigames for some activities, like volleyball, surfing, singing, etc. to build the world into something a bit more interactive since it does come with WASD control.

unique ledge
#

I'm sincerely glad that development hasn't slowed for this game, it's great to see 🙂

eternal kettle
#

hey kjun

I have dyslexia and ADHD, so I use AI assistance to help me express my ideas clearly.

I’ve come up with a few ideas that could make the gameplay even more realistic and convenient.

Suggestion: Flexible Hiring of Cleaning Staff

In addition to the current one-time payment for cleaning services, it would be great if players could hire cleaning staff for longer periods (for example, a month) so they come regularly without needing to rebook them each time.

How it could work:

Players can set a schedule — whether the staff comes daily, weekly, or on specific days.

Players can dismiss them anytime, but if they end the contract mid-month, the full month’s fee would still apply.

Benefits:

More convenience and realism: No need to constantly rebook cleaning services.

Flexible planning: Players decide exactly when the staff should come.

Clear and fair rules: Even if the staff is dismissed mid-month, the system remains transparent and realistic.

I believe this small addition would make property management smoother, more immersive, and closer to real-life logistics.

keen vigil
#

Please get rid of the toddler option interaction where it says Gently Shake it. This is promoting Shaken Baby Syndrome which can do a lot of damage to infants/babies/toddlers brains and it is not a good idea to promote abuse to little ones. There are a lot of people who try actions in games and with this being in the game it will cause a lot of little ones to get injured.

shaken baby syndrome dangers

Shaken baby syndrome (SBS), also known as abusive head trauma (AHT), is a severe and often fatal form of child abuse with devastating consequences. It is caused by violently shaking a baby or young child, which results in catastrophic brain injuries.
Babies are especially vulnerable to SBS because of their proportionally large and heavy heads, weak neck muscles, and fragile blood vessels and brains.
Neurological dangers
Violent shaking causes a baby's brain to move back and forth inside the skull, which can be amplified if their head strikes a surface, even a soft one. The resulting injuries include:
Bleeding and swelling in

warm elk
#

My biggest wish for the game is still to be able to save and load a complete Zoi. Not just presets of parts of a Zoi, but a complete one. Name, personality, and all their outfits.

Let me create a cast of characters ready to be deployed into the game at a moment's notice. It's by far the biggest barrier I have to actually playing the game since I have to spend so long creating or modifying my Zoi before I can get started.

lilac gate
#

thank you so much for everything! please don't stress yourself out and overwork. without you & the team, there would be no game!

everyone has different ideas, it's endless, & the game already has so many systems & mechanics the team has to think about, with no definitive answer. with each update or change, the feedback can easily lead the game into impossible/unlimited scope, that can shift it away from its identity. and wouldn't truly be your game, first and foremost!

i want to play a game that is your & your team's vision. clear, concise, what feels intuitive to you is likely what feels intuitive to others. just a solid framework.

for the other features (granular details ex. death), you can trust the community so they can mod/implement themselves. that would naturally foster a community & collaboration among different types of players. and dramatically reduce your workload/responsibility. the naturally-built community of players is what makes these social games fun!

i think what i said is obvious, but i haven't seen it mentioned... but just in case, you needed to hear it from a player who also burned herself out from work (except, trying to account for a system with infinite edge cases. lol)

queen gate
#

Hi Kjun, I really appreciate the level of transparency you offer in these brainstorming sessions, I enjoy this game & I really only have 5 things I wish the game improved upon in future updates.

  1. Settings for an advanced set of tools
    I would like a setting in the character creator & build modes to have more advanced settings. Particularly in the character creator, I find a lot of the morphs limiting, and the range of motion for each a little strict. I would love a setting that allows us to extend how we can move morphs, and affect sliders, allowing us to really create any character we want, even if they are not covered by the normal editing range on morphs. I understand having creations outside the normal range of sliders & physique might bring outfit clipping issues, but I don't think many creators would mind outfit clipping if we had a setting that we opted into.

  2. Disabled Zois
    I understand this is a very very big ask, but I'd like if zois can use forearm crutches or wheelchairs, canes, prosthetics, hearing aides, and more disability aides as part of their daily life. Using a crutch & wheelchair is a huge part of my own life, and I cannot really recreate "myself" in the game without such a huge part of how I interact with the world missing. With Wheelchairs & Crutches in particular, I understand there's a lot of animation work & retooling needed to make this possible, but I would like to think it's just a matter of time. I'm not asking for them all to be added right away, but if there was 1 or 2 disability-inclusive accessories per drop, that would be amazing.

  3. Multipurpose & Segmented lots
    I would multiple families to be able to live in 1 building, as well as 1 building being allowed to be a business with a home on top.

  4. Off-map Lots
    I would love to buy a 50x50 lot outside of Cahaya. This would effectively be a mini-map that is connected to the main city, and there could be infinitely many of these.

  5. Saving Creations
    I find the language around saving characters & builds extremely confusing, I wish I could just save a character, name, traits, full range of outfits, & all packaged as one creation.

swift timber
#

I love hearing about all these plans, and I appreciate your thorough responses to everyone's ideas and concerns, but I'm a little confused about the decision for the Length of a Day situation because, from what I saw, most people voted in favor of keeping the 96-min day length as the default after they realized they was no chance of needs being adjusted for all day lengths.

Genuinely asking, why was this not taken into consideration after you asked for our opinions?

echo hatch
worn forge
lone cairn
rich yacht
pale compass
solid river
#

!rule-2

plush steepleBOT
#

2_Two. Sensitive Topics

Refrain from discussing sensitive topics that may cause discomfort to others. This includes, but is not limited to, discussions about sex, politics, religion, crime, or violence.

cobalt scroll
#

Hey Kjun! I gotta say that your most recent response was pretty great! Thank you for keeping us informed!Doodle_Heart

flat steppe
#

Happy chuseok kjun!

I was thinking, specifically for romantic partners, all of us humans have 1 of 5 love languages that allow us to feel satisfied in a relationship. While some can have multiple, there's always one main one where if the satisfaction isn't met, it can lead to hurt feelings or provides the biggest relationship satisfaction boost. Maybe finding a way to reflect it in inzoi and add relationship satisfaction will further help us spice up the game. Like, a zoi with a low relation satisfaction is more likely to start arguments, behave badly and maybe even become unfaithful. Low relationship satisfaction and low relationship in general could lead to divorce/breakups.

-Physical touch (engaging in activities like hugging, cuddling, hand holding, etc)

-words of affirmation (complimenting, encouraging, hyping up, etc)

-quality time (doing activities together, going on dates, travelling together, etc)

-gift gifting (pretty self explanatory: giving gifts)

-acts of service (basically things like cooking for someone, getting groceries for someone, cleaning for someone, etc. Basically doing chores/unpleasant things for the other so the other doesnt have to be uncomfortable)

Could also extend it further towards children. Specifically observation. In the real world, children learn how to love when theyre grown up by observing their parents. So if zoi parents often engage in positive relatinship activities and children observe that, in their future life it'll be easier for then to keep a high relationship satisfaction, overcome conflicts easier and just overall treat their partners better. Of course, zoi children who watch their parents constantly engage in negative interactions are more likely to mirror those behaviours in their adult life too.

keen scroll
daring urchin
#

Today, in the train, I found myself in a cute situation with tourists asking to take photos with everyone. It was funny.
I never tried in the game, are group photo allowed ? And surprise of this kind that don't have a bit impact but put you in a good mood, would it be possible ?

keen vigil
#

I just feel like we shouldn't be supporting companies that promote violence.
I like most of the game and how the rendering of the visual actions is in the game are.

Kjun thank you for being creative and creating InZoi it is overall a fun game to play and I feel you can go far in it! Keep up the good creative vibes!

Would you please try to create some stunts with visual effects to be done like while riding in the boats like jumping over land, and other stunts that would be great.

When driving the vehicles possibly do something similar to NASCAR car racing in the streets or in a field.

With the motorcycles possibly do stunts while on them also.

As far as the fish tanks may we please be able to put more than 1 fish in there, the fish tanks and aquariums have a lot of room in it and it would give the aquariums and the fish tanks more life view in them.
Some of the fish have it where we can't display them in the tanks, please fix that where all the fish can be in tanks or aquariums.

Also where is the saltwater aquarium at?

Will you please get it where we can pickup and interact with the newborns maybe like being able to cuddle, hug, dance with, something like that. I do like the fact that the crib feeds the newborns that was very creative!

Could we please get merpeople in the game to play and interact with while in the ocean.

There's a lot of other neat ideas that could be used in the game.
At the moment the game feels a bit boring,🤔 could you please try to make the game be more interesting?

pine dagger
tight osprey
#

OMG I love you!! Kjun_Heart ❤️ Kjun, thank you for your openness and dedication to inZOI! I'm looking forward to the upcoming updates and have full confidence in your development team. I have one small request: Please add an option to prevent NPC families from autonomously having babies while they’re unplayed. I play rotationally and enjoy managing each household's growth personally, including whether and how my Zois start families (whether through medical procedures, adoption, traditional pregnancy, or deciding to hold off due to limited space or finances).

When unplayed Zois have children on their own, it removes that decision-making aspect and disrupts my gameplay. I've even had to resort to divorcing couples just to stop them from having children nonstop, which takes away from the storytelling and immersion I enjoy.

I'd love to be able to keep married Zois living together without worrying they'll autonomously expand their families without my input. A toggle or setting for this would be greatly appreciated! Thanks! Icon_Heart

flat steppe
# flat steppe Happy chuseok kjun! I was thinking, specifically for romantic partners, all of ...

To add onto this, maybe introduce an ability for children to be affected by divorce and infidelity? So if a child observes that growing up, they’ll be fearful of getting a divorce and be less trusting of their partners in their adult life.
On another topic, I just want to say I am in love with the scripted events (like the crush events), and I feel that they seriously make the game stand above the others and really give it identity. I would love if this system was refined and expanded. For now, I feel like every time my zoi decides to romantically greet someone, they automatically develop a crush. Maybe an attraction system could make it feel less “common”? And while on that topic, add more events like these like pregnancy announcements, engagements, becoming best friends, asking if they want kids, etc. And to really drive it home, maybe introducing unique scripted events like these for dates that happen in specific venues? I feel it’d breathe so much more life into the game.

And maybe possibly even consider expanding it specifically towards the lgbtq zois to add events like "coming out" "crush events specifically for gay zois", etc? And if not, then at least add a system that makes modding it easier. Just a request 🙏

And finally, I hope you do what you deem is best for the game in terms of performance since most of us aren’t game developers and don’t know what goes on behind the scenes.

cobalt scroll
#

I keep having to turn them down in text messages and sending them away when they come to my house

nimble compass
#

I would like to propose Procedural animations based on the certain factors: what objects are around them, how the interaction and moods of characters are solo and in interactions with each other. (Will explain more later).

If two zois are flirting and feel 'aflutter' they should remain close to each other touch each other's arm and hand while talking you know make it look like they are being romantic with each other. The mood between those two should look realistic instead of going back to a neutral pose and animation after a loop of one talking while holding hands.

Same if two zois are arguing. There should be tension and emotion with their body language nothing exaggerated, but enough to know or even see if something is about to escalate into a fight physically or more yelling.

There would be many idle state moods. But I was thinking along the lines of how this could work is by emotion and interaction state modeling using emotional values to switch between states through conversation. With facial expression and body language.

fallen spindle
#

Is there any news about when the October update will be happening? I’m really looking forward to new content, resizing of objects, and more modding ability for CAZ (skins, makeup, etc). I’ve honestly been waiting to play until October for these reasons

cobalt scroll
#

The fact he does reference to October and December updates in his most recent reply here means tho that they plan to still release those updates in those months

#

It is still relatively early in October, and we are finishing up a major Korean holiday break here. Hopefully, there will be more info in the coming future

keen vigil
#

When it comes to the trucks that have different food, drink, and other edible options in them would you please consider allowing Zois be able to operate them as their residential home business, and allow Zois to have their own business and hobbies at their residence so that when they are taking care of future pets, and children that they can be able to run their own businesses. Kind of like Sims Business and hobbies, yet not too limited to do so.

Could we please be able to get the Zois to ride on trains, hot air balloons, with visual effects.

When it comes to building houses and businesses could we also possibly have different shapes and sizes building options with escalators with skylift cranes and scaffolds where they are usable to be able to build underground. Platforms for stages, etc.

Could we also be able to manage our worlds without having to be in a family where we could build,demolish,create different types of properties etc on the main world.

What type of scripting languages are are going to be able to be used in creating mods for the game?

jaunty helm
#

Hi Kjun, how are you?

Hope you are having fun creating and brainstorming!

Thank you for the opportunity to converse with you about the game ideas!

Could we please get the ability to possibly have multiplayer game options where we can play with our friends in the game, yet not make it be like mobile reliant , into game play.

Would you please also consider the opportunity to make InZoi be on more devices like PC Browser download, Mac Install download from browser, Xbox, PlayStation, Nintendo Switch, and other handheld devices, also possibly cross-server compatible where InZoi can reach other people to be able to enjoy playing.

unique ledge
#

I'm not sure if this is already in the plans for modding and such, but being able to make a completely custom city in-game would be awesome, as with other games of this genre, they require external tools, but having it built directly into the game would be amazing.

cobalt scroll
#

Before I go to bed rq,

Can we implement a way where there is a chance that zois can negatively impact their relationships through playing board games and/or card games with each other? I want to see them rage at inzoi versions of monopoly, uno, or 할리갈리

#

Like this^

nocturne otter
#

For Same Gender relationships, perhaps instead of Partner, Actually use the real term aka. Husband or Wife and Boyfriend or Girlfriend

hallow monolith
#

First person view in the game world please, for added immersion, we already have it while inside cars in the game...

strange kernel
#

"Reducing Visual Clutter"
Just give an option for the pre-0.30 UI. No little bubbles, smaller portrait, the old Cat's Eye, and the slim/small emotion bar. That would be a good start as it was far less intrusive. A hide UI already exists no? I remember a series of key presses to hide it if you need to.

As with anything, if you can program it as a menu option to give players the choice, do it !
Some ppl love the new UI, other would rather have the pre 0.20 one back.

" In December, we plan to introduce systems for adjusting lifespan length and customizing the duration of each life stage"
Thank you SO MUCH for this. Please make this adjustable in the menus and not just cheats.
Also make sure the age adjustments are set at "prorata" so that when changes are made, zois keep their current age group and progression inside group (Say, Zoi remains half-way thru young adult ! ). The Prorata is important, because if not any changes will mess-up any and all in-game pre-generated families like the "Collins" or the "Williams" in Bliss Bay, as an example.

" ... reducing city and lot sizes so inZOI can run even on very low-end hardware "
Please don't force this on the ones of us that have good PCs, and will also improve over the years.

A solution would be when picking a town in the menu for a new game, add a performance icon somewhere.
Smaller, less ressource intensive towns could have a green icon. Middle of the road towns could be yellow, and the super intensive ones could have a bright red or worse, a deep-brownish red icon for huge towns requiring state-of-the art PCs.

That way, everyone is happy. Weaker systems stay in the small country-side villages, and super systems can go into Tokyo or something. PPl could experiment with their settings to maybe improve their performance and explore "restricted" locations which are beyond the scope of their system.

The Colors would be fixed and each player would find out what they can do.

Thank you !

nimble compass
#

I would personally like to be able to pick individual personality traits as another comment or mentioned so we can choose both positive and negative. Not just because they're deemed too positive, but I feel like theres no room to make unique characters and have differences in behaviors, temperaments. Because characters arent black and white in personality theres lots of Grey's areas. Which is why I would love to have sliders for each trait.

Id also like to choose tempermqnt individually since its being considered instead of it being a part of a pre-built personality trope. If this is possible.

Romantic Attraction System

I would love to be able to have an attraction system as well where we can choose what our zois are attracted to in another zoi. By personality, likes/dislikes, hair color, eye color, body type, skin color, sexual orientation, careers or wealth. It could make for great depth to the ai system youre wanting to build 😊

rain wren
#
  • About Mac optimization -
    By activating SmartZoi on Mac M4 Pro 64 GB RAM: inZOI becomes very slow and actions are taken into account after several seconds.
    While on PC i9 32 GB RAM + RTX 3080ti I did not notice any slowdown.
    So are Apple Silicon’s NPU cores used for SmartZoi? Or is it scheduled for later?

In any case, congratulations for the Metal 4 (macOS 26) optimization: it doubled the FPS!!!

odd dragon
#

As someone who is eagerly awaiting the PS5 - 2026 release of inZoi. I just want to know if there will be a CAZ demo prior to release, and have it move over to the full game in the same way PC/Steam had? I am dying to start creating. Also, I would like to know if mods made on PC will be usable/able to download on PS5? And here’s just a few of my wants/suggestions.

• JOBS
Veterinarian
Judge
Lawyer
Wedding Planner
Marine Biologist
Florist
Waitress/Waiter
Bus/Train Operator
Actor/Actress/Voice Actor
Pet/Baby Sitter
Mail Man

• Environment/Places
Shopping Mall(s)
Car dealership
Laundromat
Casino

• Miscellaneous/Random

  • Doctor/Dentist checkup (for all ages, even pets)
  • Become a criminal
  • Finding treasure (rare gems, build parts, Easter eggs, money)
  • Kitchen appliances (blender, air fryer)
  • Package/bills delivery animation
  • Gaming console(s) that you can play on, not only computers or phones
  • Lot traits (high speed internet, low or high crime area, friendly neighborhood, etc)
  • Able to cook a seafood boil lol
  • Piercings (nose,lips, etc. Can add multiple piercings to 1 zoi)

I’ve been following inZoi even before early access and was devastated when I learned it was only for PC but I’m excited to know it’s coming to console. I see the passion, and outstanding potential in this game and I can’t wait to be able to fully show my support for it soon.
Thanks for taking the time to give us feedback and listening to fans. It genuinely means a lot.

  • Sorry, if I reiterated something that was already suggested or addressed *

Lastly, please, if possible, have physical copies of inZoi 😅

jaunty helm
#

Please consider improving inZOI, by focusing on adding more dynamic group activities, enhancing social interactions through shared meals&gestures,& introducing new gameplay elements such as criminal activities, portals to other worlds, & deeper job mechanics, more customization options for zois & homes, more city interaction w/ NPCs & enterable buildings, & a more user-friendly build mode. Enhancing Gameplay Group Activities, Implement more activities for Zois to do together, such as watching TV, eating at the same table, or playing sports. Social Interactions, Add small social gestures like toasting & sharing snacks to make interactions more lively. New Gameplay Mechanics Introduce new types of criminal activities, fantasy portals to other universes, & more complex job roles & mini-games.
City Interactions, Increase # of enterable buildings & public locations & add more interactions w/ NPCs in the city. Improving Realism&Immersion. Meal Management, Allow us to cook family-sized meals & manage leftovers. Object Interaction, Improve how Zois interact w/ objects, allowing them to join others using a sofa or desk instead of interrupting. Smarter Animations, Make zois actions & transitions between tasks smoother & more natural. Age Representation, Add more age stages for zois, such as toddlers & babies, to create richer life stories.
Expand Customization
Zois Creation, Provide more detailed sliders for face&body customization, including options for different head shapes & body types. Build Mode, Enhance build mode w/ more property spaces to build more businesses,homes,more variety in furniture. Outfits and Hairstyles, Introduce more clothing, accessories, & hairstyles for greater zois variety. Other Improvements User Experience: Improve the build mode to make it more user-friendly&provide tutorials to help us. Quality of Life, Add features like car sharing, improved driving& a more interactive experience for teens&younger
Zois.Please!

jaunty helm
#

For us who likes to build rather than play the Zoi families please consider Improving AI in InZoi for complex housing, architecture landscapes, and business builds.
🏘️🏚️
Please add more smart auto-build tools for layouts, rooms, and furnishing based on user needs.

Use context-aware AI to optimize flow, function, and accessibility.

Integrate business-specific logic for layout efficiency (e.g. kitchen flow, customer paths).

Enable learning AI that adapts to player style and habits.

Support community build integration for AI-generated structures based on popular creations.

Include AI build modes (e.g. “design a modern 2-bed cafe”) for fast, creative construction.

More usable interactive furniture would be great 😃

Expand and allow more properties to be interchangeable and more of properly areas to build on.

Final Thought:
AI should act like an architectural assistance enhancing creativity, optimizing design, and connecting builds to gameplay impact.

timber magnet
#

A really good option for the camera movement would be to be able to click the scroll wheel to drag around. Right now it's not being used (Obviously the wheel is used to zoom, but not the button option). Does that make sense? I'm not the best with words.

jaunty helm
devout timber
jaunty helm
#

I second that! Please keep that open and just expand in it with sliders! Chubby babies are adorable, could add a slider to allow different weights and heights!

flat steppe
# flat steppe To add onto this, maybe introduce an ability for children to be affected by divo...

To add even more onto this, maybe new relationship types? Like "secret crush" (where the other person is crushing on someone secretly), romantic rivals (where you have feelings for the same person), academic rivals (trying to do better than the other on tests and stuff), bully, the other wo/man (the person your partner cheated on you with), etc. And each will come with their own gameplay and interactions as well as some moodlets

fleet phoenix
#

Hi Kjun, there's a few things that I think need to be added or changed. Thank you for taking our ideas into consideration.

One, the Add zoi feature on Edit Public Property. Can we have an option to use zois that are already created to populate public lots rather than having to create new zois?

Also, in the Sims you could create 5 outfits per category. Can we have the same or more outfits per category in Inzoi?

And cooking meals. Can we cook more servings than just one?

And my zois always seem to want to find the closest furniture to have a conversation, but I would like it so that they do not do this automatically but I want them to be able to stand and talk.

And as for romance, we need more romance interactions, like cuddling and kissing in different locations, like on the couch, in the car, and on the bed. A couple should be able to walk hand in hand, or just hold one another on the couch. And what about the man cuddling and kissing the woman from behind?

west yacht
#

So many good things in the pipeline.

strange kernel
#

" In the October update, we shortened the default in-game day length"

How about NO !!
Everyone that cared voted **AGAINST **this, just look at your post in the original thread.
DO NOT do this, please. Leave it alone to 96min until and if the needs adjust to each of the selected lengths in the menu.

Or do another poll with the "1" and "2" choices again.

signal torrent
rapid cosmos
# coarse swan 😊October 3 – Comment Response I’ve gathered the most common and repeatedly ment...

In regards to more dark elements, I feel like crime, mischief, etc would make the game so much more fun. It’s too warm and cozy, which real life is not and though some people play games for an escape I think others want the option to enjoy different experiences as well, including darker themes like addiction, murder, hitmen, robberies, depression, etc. Imagine seeing someone get robbed and your zoi gets scared, you have to choose to help them, hide, or run? A family member dies and a huge scandal is revealed, raining your reputation as well. One bad choice leads to your characters entire life being ruined. Familial drama would also be nice to see, and to experience the legal, emotional and social consequences of actions would be so cool. Not everyone plays for comfort; some want to experience the chaos, fear, and consequences that come with the darker sides of human nature — the kind of moments that change everything for a Zoi. And of course options for your saves would be nice to ensure your gameplay experiences matches your wants and needs so that not all elements will be present if you don’t want them, and some of the more mature elements could require a setting similar to roblox so the game could still have its age rating but keep older players enjoying the game in all areas!

keen vigil
shadow dew
# coarse swan 😊October 3 – Comment Response I’ve gathered the most common and repeatedly ment...

Hello Kjun, I really like life simulators, there are only four of them: Sims 1, 2, 3, and 4. Thanks for sharing Inza, and I also play other games, mostly single-player shooters and adventures. My favorite game is Lara Croft, so I want to propose creating a city for adventures with riddles and tombs in the style of this game. Additionally, we can add urban legends for other cities, where the character, as a detective, must investigate strange cases. But in life simulators, I appreciate the comfort and tranquility of just working at a job, starting a family, and so on. After all the adventures in other games, I return to Inzoy as if it were a warm and cozy home. People who have never played games in this genre will never understand this feeling.

rapid cosmos
jaunty helm
# rapid cosmos In regards to more dark elements, I feel like crime, mischief, etc would make th...

Awesome suggestion! That storyline would be great and kick up the game play a lot. However, I feel like there should be a Disclaimer comment saying something like Warning Don't try this in real life because what happens in game could have bad consequences in real life. Also a Disclaimer about bright lights, flickering motions could trigger seizures, use at own risk (something like this) would help the company not to be sued in the future and be able to raise awareness just in case any kind of Tiktok trends come from being played in InZoi.

wise needle
icy dirge
#

I think one feature Inzoi has that it could take more advantage of is cutscenes. I wouldn't mind loading screens in certain situations or even a few small rabbit holes, if there was a cutscenes of my zoi doing something that continues the story and adds an extra layer to the gameplay.

forest sedge
#

🤍Dear Kjun🤍,

Your open and thoughtful communication with the InZOI community is truly exceptional, and I want to sincerely thank you for it. The insights you’ve shared have brought us great joy and excitement for the future of this little world you are creating. 🌍✨
Here are a few of my thoughts:

👤🗣Individuality and Personality Diversity and Distinct Voices:
I want to create a unique personality with its own way of thinking and individual traits. I don’t want the Zois to look like robotic clones, but to truly differ through their personality, gestures, articulation, and—if possible—even their voice and height. If different heights can’t be implemented, then at least let them have distinct voices. When two friends meet, we want to hear that they’re two different people.

🌞Everyday immersion details:
It would be wonderful to see more detailed animations for everyday activities, such as doing laundry or opening and closing curtains. These small gestures add a powerful sense of realism and emotional connection to daily life. Will these kinds of improvements be possible in future updates?

🎬 Cutscenes for emotional storytelling:
I think adding optional cutscenes could make InZOI’s storytelling more cinematic and immersive. For example, instead of a loading screen, we could see a low-angle shot of a bus driving by when Zoi travels, or a glimpse of the subway interior when he takes the metro.
During special life moments—like falling in love—a short cutscene focusing on his expression could make the experience more emotional.
On holidays such as Christmas, a cozy scene of the family opening gifts by the tree could add warmth.
I’m not suggesting cutscenes everywhere, but selectively—during travel, important life events, or “rabbit hole” transitions—they could greatly enhance the atmosphere.

rain hornet
#

Kjun please we want the game in early next year😢💔

fallow escarp
#

Sounds good 😀 and good to have more realistic play for those players that like it. But in my Zoi World, I like to have disasters and crime etc set to lowest setting, as I have my Zois live in a better world than Earth. I have the odd dramas etc but I want my game to be a better version of Earth. So, if more bad realistic stuff is coming in the plans, could we also toggle that off or set to very low, as my Zois are a better race than real humans haha 😂 It's great that every player, or Creator, of their world, can create whatever they choose to make their Zoi World be like. Please could we have all age groups be able to be created in Create A Zoi. And if toddlers could walk, if they're are similar to a 2 year old, plus there needs to be an age in between toddler and child, as the toddler looks one year and the child looks eight. Also need adolescent on CAZ too. I LOVE InZoi and best wishes to the present and future of InZoi! ❤️

grizzled girder
#

I am honestly shocked ...
One of the best things about InZoi so far has been the open communication between the devs and the community, with players being integrated into development. That’s why it’s so surprising and disappointing to hear that the team made major gameplay changes — like altering the 96-minute day — that the community clearly rejected.

The game’s unique selling point is its open-world design. Please don’t introduce loading screens; instead, find ways to load areas seamlessly to maintain immersion and performance. If people want low-performance games, they already have The Sims 4 or similar titles.

What makes InZoi stand out is its ultra-realistic, high-definition graphics in a freely explorable open world where players can shape their environment however they want. Naturally, such quality requires powerful PCs — and that’s fine. This game doesn’t need to appeal to everyone. It’s meant for players with capable hardware who value realism and depth.

I’m genuinely concerned about the direction InZoi is heading. Ignoring community feedback and making drastic changes could seriously hurt the game’s future.

lapis vigil
#

OH THANK GOD they are addressing the WASD. I love using it but it should for SURE be a toggle.

shadow dew
forest sedge
# forest sedge 🤍Dear Kjun🤍, Your open and thoughtful communication with the InZOI community ...

Continuing with my thoughts:

🕶️ The darker side of life:
It might add realism to include rare events such as street thefts, where another Zoi could step in and help the victim. This would make the world feel more dynamic and give players moral choices and small heroic moments.

🌃 Nightlife and dancing:
The biggest thing I feel is missing in InZOI’s world is vibrant nightlife — a place full of life, music, and movement.
✨ A dance floor packed with dancers, and people sitting by the bar, sipping their drinks. ✨
I would love to see Zois being able to learn different types of dances, especially slow dances and ballroom styles, and enjoy an active night scene full of energy and light. 💃🕺

Which of these ideas might be possible to implement in future versions of InZOI?

ornate compass
#

With the Cahaya update, I lost all of the time and effort I put into decorating and redesigning public areas. I used the cheats we were previously given to improve many public areas. This took me a long time to do. I really enjoy building in game and it is a main interest for me to create nice environments for my Zoi’s. Then everything got erased overnight. All my work in game was gone. Is this going to be an ongoing occurrence when updates are released?

lament socket
#

I agree with the person above up there saying to bring back the cutscenes I feel they are so cute and add alot to gameplay

sour moth
#

@forest sedge ooh that would be great!!! I would love if they could implement that!! Hopefully they'll also add a lot more variety of music sometimes like hip hop, pop, rock, dance music etc.

worn forge
ornate compass
worn forge
ornate compass
keen vigil
#

Please get rid of the memory leak in UE5! It makes InZoi unstable and it causes game crashes which is very frustratingly irritatingly upsetting.

raven bluff
#

Hello! I’m Brazilian, and I feel like I need to talk about this 🙂

I’ve been following news about InZoi since last year on YouTube, and from the very first time I saw the game through a Brazilian YouTuber, I was amazed!
A life simulation game with an open-world feature and modern graphics has always been a dream for me as a The Sims 3 player!
I know the game is still in its early stages, but I can see a very promising future for InZoi—especially with such a united community and development team. I’m really happy that you listen to us!
I love life simulation games, so you have all my support! 😸
Now, getting to the main point: I feel that the Portuguese (Brazil) translation of the game is quite poor at the moment. Many words are out of context or don’t make sense, and sometimes I notice that European Portuguese and Brazilian Portuguese are mixed in the same sentences.
I watch many Brazilian creators who play InZoi, and I notice they often struggle to understand some parts of the text because of these translation issues.
I did a quick search and saw that other languages are having similar problems too—with confusing words and sentences that seem to have been translated by AI in a random way, without proper attention to context or meaning.
Brazilian Portuguese is a very rich and complex language. So, when translations are done too quickly or without understanding the context, they can end up sounding awkward or even discouraging.
As a fan of this game, I’d really love to see more care and attention given to the Brazilian Portuguese translation—and to other languages that are facing the same issues while playing InZoi.

empty rover
#

Kjun PDnim 🙏 special niche request. The heel height for zois is soo small. High heels are not high in the game. Is there a way to change that without affecting animations? Please please 🙏

delicate pewter
#

I think it's an excellent idea to shorten the days. Even with the time turned down, the days move at an excruciating pace. The fact that there are players who like the slower days proves that it's impossible to please everybody. 😹 In my opinion, longer days only make sense if there are missions or quests to complete, like in Stardew. In inZoi you're just working and coming home, maybe flirting with an NPC, so I found the longer days a bit boring. But that's just me.

By the way, Kjun, can I ask what the plan was for the game's "lore"? Like the God cats, the karma system, AR company? In the beginning, I found those aspects of the game intriguing because it seemed different and unique and gave the game a purpose and personality. I understand "lore" isn't a priority right now, and there are bigger gameplay issues that need to be addressed first, but I'm curious. Thanks!

swift timber
# grizzled girder I am honestly shocked ... One of the best things about InZoi so far has been th...

Same. This is the first time I've felt like the devs have blatantly ignored what the majority wanted in favor of what they wanted instead, rather than just needing time to figure things out, because they've now officially confirmed they do plan on changing the default after all that. In a thread where Kjun mentioned that the team asks for feedback specifically so they don't make any big unnecessary changes and waste resources on things the majority of players do not want, going on to then ignore the massive majority firmly stating "we do not want/need this change" is not a good look at all.

Even the people here and there who said they were in favor of the 48 min default change were heavily downvoted. Surely the team had to have seen that, but it seems it's being ignored.

I can only hope Kjun sees this and realizes, but it seems as though they were already working on this change for longer than they made it seem and they were just looking for anything to confirm they should implement it, no matter how small. Maybe they didn't expect us to be against it so much. Maybe they decided to listen to steamers' opinions as law about this who need the faster time for their streams. Either way, it feels like a massive disregard for the overall/average players...

It's still obvious they listen to us a lot about things, but if they're gonna just do something anyway, they really shouldn't ask for our opinion on it.

Edit: And to clarify, I said that I liked 96 min default but that it was more important that all systems and needs auto-adjusted for ANY time you play on, so that players have that freedom to choose, but after I realized that was clearly not going to happen, I voted to keep 96 min default because I liked having less stress as a player to do more than just work and care for needs.

EDIT 2: THEY ARE ADJUSTING NEEDS FOR ALL DAY LENGTHS! 🙌 Concerns squashed lol

mint basalt
#

Adding expanded family trees will definitely add to gameplay improvements as well as the ability to modify family trees once they are created to reflect family additions and changes.

gilded dove
#

I hope adolescents are available in caz soon. Maybe in December update? But baby and toddler updates are amazing!

shadow dew
#

Let's start with the fact that Sims players who don't play other games have very weak computers, and they won't be able to play Inzoy anyway, because they're waiting for another game, Paralives, so what's the point of making Inzoy less demanding for those who hate it?

halcyon falcon
#

What’s the point of creating a high-fidelity game just to cater to low-end systems? You’ve ignored the majority who was against shortening the length of the day, and it seems like you’re heading in the same direction with instancing. What’s next? Downgrading the graphics to improve optimisation?

mint basalt
#

I definitely agree with not reducing the quality of the graphics or open world features to accommodate players that do not have the next gen pc’s! Newer games like Battlefield, GTA 6, and other games coming out on the market will eventually require that gamers have the next gen consoles and pc’s for these newer games so players will have to get caught up on their hardware specs to be able to play most newer games anyway so this will not be as much as an issue a year from now.

keen vigil
#

InZoi should be a huge ram, gpu, cpu and hard drive hungry system game since the graphics are more realistic, however there is a leak in the UE5 that needs to be fixed because it crashes the computers and makes it more unsteady which might also cause a lot of people to be aggravated and might cause them to quit playing the game as much due to being frustrated with having to constantly lose the progress on the game that they have done.

austere trench
# delicate pewter I think it's an excellent idea to shorten the days. Even with the time turned do...

Longer days make sense if you play with large families, like me, for example. If you have 5/6/7 Zoi at home to manage, 48 minutes is really too short.
The downside is that you can't have both options optimized for your needs; I hope they'll work on that in the future.
I understand that for those who play with just one Zoi, 48 minutes is enough, but you can speed it up, but you can't slow it down.

delicate linden
brave sail
#

More fighting animations, burglars (breaking into homes or stealing cars), robberies, arson, domestic violence (more fighting animations) and vandalism would be interesting darkness to Inzoi.

shadow dew
halcyon falcon
gritty bobcat
#

Kjun, I am simply saying thank you for such a detailed response and the transparency! Inzoi has been a game that I’ve been excited for since I’ve heard about it, and I can say I never expected the excellent communication to be what I love most about my experience. It is difficult to try and please everyone, so I wholeheartedly appreciate what you all do and attempt to do. I hope you and everyone on the team are taking care of yourselves and everyone cannot wait to see more of Inzoi.

fossil belfry
haughty geyser
#

Kjun, can we have separate clothes in Canva please? Ex: i want a shirt from one outfit and a boot from another, but in current canva design we can only take the outfit complete, please make a way we can take just one piece please

loud sundial
#

I love playing Inzoi with a game controller. It would be amazing if we could fully switch to a first-person mode—seeing the world through Zoi's eyes, observing the city, and interacting with Zoi's friends. The immersion would be next level!

jaunty helm
#

Please do not get rid of the open world adventure! I like that part best! If they want a closed world they can go to ParaLives in December and the sims.

agile halo
vagrant fjord
#

These ideas look awesome. Please don't ever kill WASD character control...it is one of the best immersive featurs in this game. I could also see using arrow keys to walk or adding jump (e.g. Second Life like controls). I am also super excited about toddler clothing and hair and newborn look updates in the future. It would also be nice if once toddlers learn to walk, they walk everywhere. Might mean then not having to do a separate mesh for an age between crawlers and child, but still having a transition. I am also okay with loading screens when going from outdoors to inside buildings and would be worth it to have houses closer together, to visit neighbors/have a suburban feel. And I think story mode/story progression should be optional. Most of the time, I like to wander about aimlessly and make up my own stories...but fun from time to time to turn on story mode or have random happenings. One of my favorite aspects is the kid zois meeting up after school and the social interactions that happen while waiting for the bus.

jaunty helm
#

Imagine a simulation game where we can control a space-faring future part exploration with elements of dynamics and missions management, being able to drive aboard a spaceship in space where different interactions influences the world around us, there's fun and quirky vibes mixed with high tech intergalactic saving the world, saving the multitude of planets, with about 2000+ different traits,skills, and personalties with special superpowers that can effect the way each Zoi behaves, also possibly have different styles of energy usage, solar, fuel, biodegradable, could unlock new tools that could help with being able to make a better life sustainable on different planets, bizarre space fights and other events that could be similar to demolition man style. Could we also have an UFO space odyssey utopia alien kidnapping, meteor lunar Exploration, space galaxy, Star wars,Star Trek life style sort of like disco duck meets Star Trek online adventure with different events and living situations like being able to live on other planets, moon etc, having lunar and solar eclipses being able to visualize and see the transitions. Maybe explore life in the game like it would be if we were able to do that in real life, beautiful sceneries etc. Be able to have exciting storymode adventures with the Effects of how it might feel going up to the other planets to explore in a sci-fi apolocalyptic aliens

agile halo
#

Dear Mr Kjun and the inZOI team - Did you all downsized Clover Park? I went into a last saved I played before 3.6 update and found that certain things that I built there ( a shelter for that homeless guy) no more there and now its very easy to look for that homeless guy and Clover Park doesn't look so beautiful as before. Hope that I am not hallucinating🙃 . Are players supposed to rebuild everything after every update esp community lots and parks? I just wish that the current three cities stay put as they are and not downsized. Downsize big lots like the hospital/school (Bliss Bay esp) if still a rabbit hole with no plans to expand. Another thing please fix the firefighters to leave with their fire truck - now its parked at Dowon Villa. The first time at Aram Estate (very early in the game I have also mentioned) it was fixed. Another issue - will the Add Family after caz button come back ( it was removed from the game)? I wanna my Zois to move back to his family home as a son/daughter, father/mother, brother/sisters, in-laws ....and not as room mates or relatives.

agile halo
#

Dear Mr Kjun and the inZOI Team - I really enjoy the cheats (esp current aging cheats and future updates) and options to tweak the game especially the population. How about graduate university with aging off when a Zoi has fully done well in his studies, like performance 100%? My two Zois has completed three degrees in Dowon and now pretending to be on internship working while waiting for the cheat to graduate cos I wanna them to still be in young adult stage🤣 . I wanna them to travel to graduate in Bliss Bay univ. Bliss Bay where their parents are. But travelling to another city is always the default map and not within players saved game maps. Hope to see updates to enable this. Thanks, too, for keeping the time options eventhough default will be a shorter time frame. Good job for that♥️. I think need to inform players how to play the game right with what you all have in the game right now and future updates and not like go backwards with no inZOI identity. Actually I enjoy just playing with the current three cities. Just open up the shops with more immersion, interactions, forming groups activities, more meaningful jobs... Do not remove what you all have planned that work well in the game. Thanks once again for your hard work , sacrifices and efforts for inZOI 🥰 .

rotund gust
#

I think the service in restaurants, cafes, and bars could really use some improvement. Right now, my Zoi just grabs the order directly after placing it — that feels a bit unrealistic. It'd be much more immersive if the servers actually brought the food and drinks to my table.

Also, in bars and clubs, drinks currently can't be consumed. It would be great to add bartenders who serve drinks, and maybe even a DJ spinning tracks. Those touches would make the social spaces feel way more authentic and engaging!

echo mauve
#

Absolutely fabulous update, that you so much for the time and detail that went into sharing this! I am in line with about 90% of everything but realize the constraints you’re facing and appreciate your openness and honesty about it! Looking forward to October and December updates! Thank you

signal torrent
normal totem
#

I think short loading screens are okay if you can still access the current locations without a loading screen. It's clear that a high density of locations will exceed the processing power if it's not an instanced area. For your immediate neighbor, Zoi, I also think it would be good if you only saw the house from the outside. The interior of the house only loads when you ring the doorbell or knock (assuming the neighbor is there and lets you in).
Loading screens can also be implemented story-wise. Like the flight to Cahaya, where instead of the usual screen, an image/video appropriate to the situation is shown. For example, pressing a doorbell when I want to visit my neighbor, or Zoi going to the cinema, a brief "ticket purchase" is shown as a loading screen.
There's no need to create a ton of new loading screens; many could be used in different locations. The idea would be that the player doesn't feel interrupted by them, but rather that they're part of their gaming experience.

normal totem
rain wren
#

I play with 24h days all the time because with the default I have not the time to handle activities for several Zois.
I just make the day to minimum minutes + time acceleration in order to make nights faster : there are no events in nights and this bother.
=> then would it be possible to have options for :

  • day of 40 hours
  • or a toggle button to make a moment infinite
  • night of 5 minutes
  • or button to instantly set the hour we want
drowsy needle
#

Thank you for your hard work and time responding to us Kjun! I'm very excited for these updates to come!
I'm happy to hear your solution on the Open World conversation. I think reducing city and lot sizes will be a necessary sacrifice if it means more activities and features will be able to be implemented into Inzoi while maintaining good performance!

normal totem
#

@dustpan you haven't posted a single comment or suggestion yet. What's your suggestion?

drowsy needle
silver crescent
#

@coarse swan, thank you for all your job, you and the team ! ♥

winter grove
inland scroll
#

@coarse swan We, as a community, really appreciate your work! I know, that it will take a lot of time to improve the game, but I know that this „brainstorm section“ will make a huge difference to it. Thank you so much!☺️

ancient aurora
#

⬆️ Warning: Photosensitivity / Seizures

brittle swallow
#

Please add more romance! cuddling, more kiss options, slow dancing, look at stars together, use picnic blanket outside of dates, dine together, hold hands and walk. Not enough intimate romance interactions are in the game.

rocky ridge
#

please make optional progression systems with more QUALITY over quantity. like how the august update added fishing, farming, and mining, or how you can do music/code, I want these skills to be worked on more instead of adding more skills where each one is a shallow implementation. Pretty much requesting for these freelance skills to be more in depth for even more choices and playstyles surrounding them. I enjoy playing completely different playstyles or challenging myself, so these immensely help.

with story being possibly worked on, these expand the potential for player stories. Maybe you're a miner who always challenges themselves with chasing rare ores, or a fisherman from a generation of them

also always expand cooking more and more, with maybe even a cooking freelance role in the future! it even ties into farming and fishing, which by then should be expanded on per my request 😏.

my vision for each system to be in a state of high quality:
Farming:
livestock care, soil health/quality, pests, sprinklers, greenhouse.
Uses: supply restaurants, self market, etc

Fishing:
fly, deep sea, spearfishing, shore
lure types, minigames, fishing hotspots, time of day
Uses: sell to chefs, rare fish for tournaments, licenses for specific areas, collection as usual

Mining:
prospecting, gem cutting, idk (not rly a fan of mining anyway)

Music:
producer, busker, DJ, fame
Uses: Social following, sign contracts, release singles

Coding:
Games, security, could include stocks knowledge
simply more opportunities to make this a lifestyle than a side gig

Cooking:
pastries, seafood, butchery, could be different masteries.
Source from fishing, farming, shopping, butchering. this ties with fishing and farming
Uses: meal-prep subscriptions, food truck (already in the game just make us work in one!), catering, bake stands

steel obsidian
# steel obsidian I only recently realized that Watch Dogs uses instancing – but it’s seamless, wi...

Widely shared thoughts among forum users
City Stability Control
The City stability sliders need to be made more impactful. if the City Safety is low, the city should feel unsafe: actual crimes and arrests happening around the city. Same with Health Level – outbreaks, ambulances rushing around.

This way, players would configure the city, with a toggle for dynamic City Stability changes allowing Karma to modify this parameters or remain static, so that multiple gameplay scenarios can coexist within a single city.

Q1: I wish the karma system would show actual consequences, when the k. is very low and a lot of people fall under the bad zoi category, the city should be more prone for crime and stuff.
Q2: On a player’s home lot there could be more of a chance that your house can be burgled or vandalized. Having a porch pirate steal your packages or the stuff you ordered arrive damaged can be a result of negative carma. Or even your Zoi is more likely to get scammed online.
Q3: Karma also could be connected to the City Appearance, so that the city would become more dirty and run-down as the low-karma citizens take less responsibility (broken windows, evidence of crime and trash everywhere) Now that would be a real and tangible consequence.
Q4: Instead of being something to force you to play morally good characters, it could simply be more of a basis for what NPC characters do, feel, and experience in their day to day life!

Allow Karma system tracking only for followed Zois, reflecting how players typically manage households or city (Disabled → Only My Zoi → Only Active Family → Followed Resident Familes → Followed Zois)

Bubbly – local social app triggered in response to Karma/Stability states. Followed Zois could share posts reflecting their emotions, intentions and milestones (lifepath by CSII).

https://forum.playinzoi.com/t/enhanced-macro-simulation-based-on-karma-system-city-stability-shared-groups-and-events-cities-skylines-inspired-and-optimized/4696

wise needle
#

I sincerely hope this new city of it must be included is a city of nature

nimble compass
#

Hi Kjun!

This is just some feedback and questions I had in response to your latest reply to us all. This will be Part 1 and Part 2,3, and so forth will be next.

Story Mode
You talked about a Story Mode is there anyway this can be optional to start our game with? Some of us don’t need direction on how to play or need stories/lore/forced quests to make the game feel like it’s making sense or know what to do. I’m someone who likes to create my own stories and world with a blank canvas rather than having a lot of pre-made stories and tasks that I personally don’t care about, as I didn’t care for them in the Sims games either. I do appreciate the dev team taking time to do them though but it’s just not something I’d like like forced but an option to turn on/off.
However, I would like to be able to create my own quests with other zois they’d act more as ‘favors’ that would gain you rewards (you could set) or maybe your zoi wouldn’t get a reward (maybe just a mood buff both good or bad), be able to set the count down for how long you have to complete a quest, and set the tasks needed. You would also be able to be asked for favors from NPCs as well.

LLM System
Will this include zois and NPCs being able to observe things happening around them? Like a sunset, or how a house is decorated nicely, a funeral happening at a cemetery, or a wedding taking place, cute or fancy outfits on others (if tags could be assigned), or a person being proposed to? Being effected if they were not invited to an event they saw others attend? That becomes a part of that memory system but could also influence their mood and thoughts and future actions.

void holly
nimble compass
#

Part two for Above

Newborns and Babies
I love how the babies look now but I feel it’s better suited for toddlers life stage. I feel the newborns and babies need a more delicate and softer look to them facial wise, especially, the newborn babies. The newborns also need to be smaller I feel their bodies are still much too large for only being hours old, but also their animations need to be more delicate and slower, they still feel like toddlers moving around a bit aggressively.

Darker Elements of Life

  • Having more crime: pick-pocketing, being able to steal items from stores like food/jewelry/objects from neighbors homes.
  • Home theft and invasions that would have consequences such as: jail time, getting into a fight.
  • Having jail sentences that range from 1 day to years depending on the crime.
  • Drunkenness when having too much drink at the bars
  • Official Criminal Records being a part of a zoi’s background and it influences their jobs prospects, relationships, and reputation around the world. Each crime your zoi commits, results in them getting caught and sent to jail. Each crime would be listed in a permanent record that others could learn about them over time.
  • Having a Cemetery lot and funeral home where zois can visit their dead relatives and friends, and even place flowers or trinkets at the headstone. Headstones could also be edited to include text of our choice.

More Empty Lots
Is there any workaround to allow more open lots, that could allow us to create more of our own buildings on those empty lots? I would love to be able to create my own community/public lots, by using objects that correspond to public lot use currently (cash register, kiosk, etc.), assign employees, working hours, and title the building, and set what food or items are sold there. I know it was stated it causes a lot of data processing due to objects but is a there a way to prevent so much data being used without sacrificing open lots and needing loading screens?

austere trench
steel obsidian
# steel obsidian Please bring back **vehicle parking** with **interaction support** — at least on...

Also, just a small side note – various forum members have been posting questions about bringing back car parking.

Please bring back persistent vehicle states

Funny observations

  1. You can leave max 3 boats in the world, family doesn’t matter.
  2. Now you can block the automatic Mount action via WASD controls and choose any of the previous options, plus, as long as you stay in that family, the vehicles remain in the world until you get in and then out 🙂
  3. According to the Modkit, all boats are listed within the same DA_Vehicle asset.
  4. We have Return to Parking Place Script “RemoveConvertibleRoofHowling” and Parking Place Visibility Delay = 2

https://forum.playinzoi.com/t/bring-back-persistent-vehicle-states/5901/10

zinc musk
#

Kjun, thank you for your detailed reply to all our comments. We went beyond the scope of your questions, but we're passionate about inZOI!

I have feedback and questions about the information you shared, but I need to say a lot of the feedback here comes from people who play the Sims 4, which has been out over 10 years and has had countless expansions and addons (at massive expense to the players). A lot of the Sims 4 players commenting here ask for what they already have in Sims 4, or what they wanted but could never get out of that game.

I doubt you set out to make a clone or "slight improvement" of Sims 4, so please stay true to your vision for inZOI! Of course, player feedback will help fill some gaps, but don’t let the loudest voices steer you off a cliff!

Please sort feedback into what’s most important for the base game, and what might be better for a future expansion or addon. Please don’t become predatory like EA Games! But I think players who love inZOI hope it will grow and thrive for years to come. The base game doesn’t need every good idea we offer, but it needs to have a rock-solid foundation for the future—which I hope will be a long one for inZOI!

That’s my biggest concern right now. I don’t like that you’re thinking of ways to make the game run on older systems. At one point you used the words “reducing city and lot sizes so inZOI can run even on very low-end hardware.”

I think trying to make the game run on very low-end hardware is a grave decision! While it could lead to more units sold in the short term, it will harm the game in the long term! You are hopefully building the foundation for an amazing gaming experience that could grow for many years to come, and by then, the new computer I got for playing inZOI will be a lower-end system!

Don’t make your biggest supporters walk away from inZOI because you betrayed us and made a game for very-low end hardware, and filled it with ideas from very loud Sims 4 players.

I'll post more when I can.

worn forge
void holly
rapid cosmos
last oyster
#

Ohhhh a storey to inzoi would be veryyyyyy interesting! I like that idea!

zinc musk
#

I'm picking up where I left off in this post #1423595341189611551 message

I don’t want existing cities downsized! I play some in Bliss Bay. Does that mean one day, it’ll be different? Smaller? Not even there anymore? If you make all future cities smaller for the very-low end systems you’re targeting, I guess you’ll have to remove Bliss Bay entirely. People with those systems will cry to no end if they can’t play in Bliss Bay.

There has to be a better solution! I like the ideas presented by @steel obsidian here and on the inZOI forum about world partitioning and ways to improve the feeling of the cities being alive with no need to simulate every single zoi. (Those posts are more technical than I can compose, so please read the posts made on the official forum too.)

There’s an official forum that’s organized for people to discuss specific topics and share their thoughts in a way that represents the diverse voices of the community more accurately. Here, you might see a lot of comments about a certain thing and think that most people want it, but you didn’t see all the times people said they didn’t agree.

With all discussion channels, forums, etc. everyone who comments speaks for other players who don’t get involved. However, the loudest voices aren’t necessarily the ones that need the most attention. People don’t tend to post about the things they love—they usually post about things they want changed.

The change of the default day length has been used as an example of ignoring what "the majority" wanted. Most people who play on the 48 minutes day length had no reason to post that they’re happy about the change. Instead, we just mentioned the need-depletion rates and length of certain activities (and long waits at crosswalks!). I’m sure the studio has stats to show how many players had their day length set to 48 minutes, and it might’ve been the majority.

I'll share positive comments soon.

zinc musk
#

Kjun, I meant to share only positive responses to your letter after my previous 2 posts, but there’s something I must speak up about!

Please don’t reduce lot sizes!!! We’re already so constricted with lot sizes. I love to build, and it’s good that we can build many storeys, but I don’t want to be limited to S2 lots. Building a special home on the large vacant lot on Cahaya was a true pleasure for me! I want every city to have at least one large empty lot.

I don’t think existing cities should be changed to add that large empty lot, but that future cities should include at least one. I don’t want major changes to the existing cities unless they’re positive changes. Downgrading or taking anything away is going to disappoint many people.

Now my future posts will be positive and include some ideas about the exciting things you mentioned in replies to us.

austere trench
winter grove
burnt raft
# halcyon falcon It’s a fact that the developers are placing limitations on the game to cater to ...

Agree, i'm playing InZoi through Geforce Now as my pc is one from 2013, i can't afford a better one than that atleast until next year, but i'm playing InZoi specifically by the graphics, the simulation, the open world.

I think that changing those things would make the game more similar to Sims 4 rather than Sims 3 and i idk how to feel about it, i personally atleast dont like the idea of downgrading the graphics or open world tbh

tawdry crypt
#

Why are people complaining and crying again here

cobalt scroll
#

!rule-1

plush steepleBOT
#

1_One. Conduct

We strive to maintain a welcoming and friendly environment. All members must treat each other with kindness and respect. Harassment, including slurs, name-calling, or any form of discrimination (e.g., homophobia, racism, ableism) is strictly prohibited. Violations will result in immediate action to ensure everyone’s safety.

cobalt scroll
burnt raft
#

I know as i said "Personally" i'm just sharing my opinion here not saying what it should be done lol

I trust kjun and the team behind InZoi

cobalt scroll
#

Let's please move forward being kind to one another. Positive and negative feedback are both valuable.

lofty stump
tawdry crypt
void holly
delicate linden
# shadow dew If they can't play this game, then they can't play other modern games, and progr...

It’s the fact that game development cost money. Publishers want to see revenue. If sales don’t increase because less people buy into the game and its future dlc, then that loss gets reflected into the game and whether or not it has a future. Most people, especially life sim players are not going to specifically run out and buy an expensive device just to play one game. Be realistic. Life Sim genre is a niche that normally doesn’t need a high spec device to play. But inZoi needs those players to support its growth.

steel obsidian
# tawdry crypt Tbh it’s not just low end suffering. It’s better pcs too, I have 4090 and someti...

The problem largely stems from the foundations of UE5. As Epic Games themselves stated, it was primarily intended for future-gen GPUs (6000x), not current ones. In most cases, any game under equal conditions will struggle more on these next-gen engine stacks. For instance, Clair Obscur: Expedition 33 (UE5) ran rather mediocrely for me, even poorly compared to Lies of P (UE4). But The Alters – much better. And when it comes to projects where memory gets endlessly clogged with everything, or where there’s a permanent CPU (not GPU) bottlenecks – there’s not much to discuss. We have to look at how many textures are being streamed (SVT, RVT), whether assets are remapped or each comes with its own texture pack – like when it’s supposedly the same metal, but you end up with 50x2K textures, each assigned to a separate asset. Maybe they really should bake houses into full-copy shells (not simulation!), and only fill them with full-res content when the player enters. There are a lot of criteria to consider.

I’m not making definitive claims, since every project has its own specifics. But in the one I’m working on, every MB in the pool is calculated and optimized. Actor culling, potential frame-time spikes during abrupt visual changes or camera shifts, and 0.1s drops in FPS or input lag – all of that is accounted for. The whole workflow needs to be considered here. At the very least, if The Witcher 4 weren’t just a presentation, we could see how the engine’s owners handled it in practice. But for now – we wait.

tawdry crypt
granite nebula
#

My thoughts on this survey from you:

  1. Place lots closer together for more creative freedom.
  2. Keep lots 50 meters apart for better performance and optimization.

I know that most players here in Discord votet für No.1 - but please keep in mind that not all players have the absolute high-end computer! If the following changes to the game suddenly caused the hardware requirements to increase dramatically and causing the game to stop running or lag for some players, that would certainly not be a helpful change! It would deter some players who don't want or can't immediately buy new hardware for InZOI.

potent epoch
#

I will be honest with you, don't dare to touch the open-world, Sims 3 for example was for me a 1000 times better than Sims 4 just because of the open world. The main problem is working with UE5 and it just being unoptimized. That being said, as a software dev myself, the key should be to focus on specifics, not try to make everyone happy (which destroys the vibe and lets the game look soulless). Focus on optimizations, maybe have a low-performance mode for lower-end systems with less CPU, GPU and RAM performance. Maybe these can include loading screens instead.

And let me be honest again, if your proper focus were low-end-system, you shouldn't have picked UE5. And have the game be more cartoony for example (which in my opinion, we have more than enough).

The foundation of inZoi is amazing, it just needs more life!

potent epoch
#

Let me add one more thing. I'm pretty sure the people saying "but my pc can't handle it" are casual gamers, maybe only playing something like Sims or inZoi. In my opinion, they should wait for the PS5 version and get that one, since it will be automatically more stable (as you devs know the specs inside the PS5 already). Buying a PS5 often costs less than a low-mid-tier PC and will keep you on the game for a longer time (and definitely longer than your next low-mid-spec PC). This would of course be the "external" option if there was no low-performance mode. This is also the reason why gaming consoles exist.

forest sedge
#

🤍Dear Kjun,
Which month can we expect seasonal holidays, events, and traditions such as Christmas, Halloween, or Valentine’s Day? 🙂

During the winter holiday season ❄️🎄, I can imagine a beautifully decorated city with festive buildings 🏙️✨. Christmas ornaments hanging from the trees in the park 🎄🌟, shop windows full of lights and decorations 🛍️💡, and stores filled with holiday goods 🎁🎀.

For Halloween 🎃👻, a spooky atmosphere in the streets 🌙🕸️ and eerie decorations 🕷️… and when it gets dark 🌌, crowds of children in costumes going door-to-door for treats 🍬🧙‍♀️🧛‍♂️.

fringe dagger
burnt raft
twilit dome
mellow kite
#

1. Core Gameplay & Simulation:
“You also suggested giving players powerful in-game storytelling tools and AI-driven NPCs that allow them to create their own stories. As shown at Gamescom, this is already under development. This new system uses an LLM-based model, not the current “Smart Zoi,” enabling NPCs to form relationships and retain memories. It offers major advantages in story generation — with natural emotions, consistent logic, and contextual behavior. It’s such a promising area that I’d like to hold a separate discussion dedicated to this topic soon.”
THIS ^^^ Right here is what is going to make Inzoi truly unique, intriguing, immensely fun and rewarding to play during years and years to come (adding a re-play value so great that it’s almost incomprehensible)! Playing InZOI should be like stepping into your own movie where you play the main-character(s) and the LLM-NPC:s are doing the rest = Their best (and sometimes worst...) creating and portraying your own storylines (carefully prompted by you) in-game together with you! By being able to prompt powerful LLM(!)-driven NPC:s (with a solid memory-system in place) they can play important key-roles within our own InZOI-stories - and my best guess is that the game is going to skyrocket worldwide on a whole new level after all this is implemented! Thank you Kjun and devoted team-members for truly listening and providing us with such highly requested storytelling-tools needed for fun, thrilling, moving and/or heartbreaking experiences within InZOI – The One True Lifesimulator worthy of the name in my opinion. Looking very much forward to learn more about this super-interesting topic in a separate discussion soon!

rotund gust
#

The privacy settings could use some improvement. It's really immersion-breaking when two heterosexual Zois who are just roommates — with no romantic history or even a close friendship — can share the same bed. There should be restrictions to prevent this, like for opposite-sex pairs without a strong relationship or for exes after a breakup.

Also, some animations would really benefit the realism. For one, male Zois should have a standing animation for using the toilet, not just urinals. It feels off that they always sit, regardless of their bladder need. Secondly, when a Zoi accidentally walks in on another using the bathroom, they should get an "Embarrassed" or "Mortified" buff afterward. The current startled animation is a good start, but a lasting moodlet would make those moments so much more impactful.

signal torrent
charred garnet
nimble compass
quartz raven
#

fix car driving control and mechanism. its super bad.

pulsar river
fallow escarp
#

It would be good to have a Zoi's car parked out on the driveway again, as they could take a selfie beside it. It would be good if we could choose where to park it, like on driveway of the house. I'd rather have my Zois cars visible at their property again, rather than seeing a taxi or fire engine.
Also with automaty on, could the Zois go to the kitchen to eat or cook and go to the bathroom on their own.
Please change the Zois automated response to other Zois they've automatically befriended, of kissing and hugging them. I don't want my Zois cheating unless I have that in my Zois stories, that I create.
Thank you again for such an awesome game and I love being on it most days 🫶🏼

delicate pewter
solid river
eternal kettle
#

hey Kjun

(Note: I used AI assistance to write this message because I have dyslexia and ADHD. I just wanted to share my ideas as clearly as possible.)

First of all, a big thank you for your amazing work – it’s clear that every detail of InZoi is made with passion. 🙌

While playing, I thought of a few features that could make the experience even more comfortable, realistic, and creative:

⚙️ 1. Manage Mods Directly In-Game

Ability to enable or disable mods during gameplay.

Download new mods from the Workshop without having to return to the main menu.

Ideally, mods should be ready to use immediately, making spontaneous play sessions smoother.

👉 Benefit: Creative sessions would flow much better, and players wouldn’t face unnecessary interruptions.

🧩 2. User-Friendly Cheat Menu

Cheats like “Add Money,” “Unlock Objects,” or “Speed Up Time” available directly via an in-game menu.

Instead of console commands or text input: clear buttons & quick options for easy access.

👉 Benefit: Fewer barriers, more freedom – especially for players who enjoy experimenting or just want to relax and build.

🏗️ 3. Building & Expansion Ideas

Expandable Building Lots
Currently, building lots feel a bit limited. It would be great if players could expand their lots freely, especially for larger or more detailed projects.

Build up to the street or over sidewalks
Allow buildings to extend right up to sidewalks, or even over them (e.g., with balconies, bridges, or terraces) while pedestrians still walk underneath.

Expansion with neighboring lots
Players could buy neighboring lots, removing existing buildings and turning them into expandable buildable areas.

Freer pool placement
Pools should be placeable anywhere – next to buildings, across levels, or integrated with terraces.

Stable editing system
When editing lots, sometimes foundations or objects disappear. It would help if existing structures stayed stable during editing.

Workshop and save improvements
When reinstalling the game, custom textures and Workshop items currently get lost.
Automatic Steam Cloud backups for both personal creations and subscribed Workshop items would solve this.

Also, a “My Subscribed Items” tab in the Workshop could let players re-download everything at once after reinstalling or changing PCs.

🧹 4. Flexible Hiring of Cleaning Staff

In addition to the current one-time payment for cleaning services, it would be great if players could hire cleaning staff for longer periods (for example, a month) so they come regularly without needing to rebook them each time.

How it could work:

Players can set a schedule — daily, weekly, or specific days.

Players can dismiss them anytime, but if they end the contract mid-month, the full month’s fee would still apply.

Benefits:

More convenience and realism: No constant rebooking.

Flexible planning: Players decide exactly when cleaning happens.

Clear and fair rules: Even if dismissed mid-month, payments stay simple and transparent.

This would make property management smoother and more immersive.

🌆 Overall Benefits

More realism: Cities and buildings feel truly alive.

More creativity: Larger, more flexible building projects.

Better stability: Fewer bugs and data loss.

Player freedom: More tools, more control, more fun.

Thank you so much, Kjun, for being so open to community ideas and for your dedication to creating something truly special.
Your passion and interaction with players make InZoi stand out as one of the most exciting creative simulators in development.

fallow escarp
#

Regarding shortening the default time, if we can still go to settings and choose time speed, why are there so many complaints? I have mine set at default but wanted to speed up newborn days to toddler, so I set time to the lower speed, I think 48 minutes for a day. So if we still have the choice in future updates, to set time, what does it matter if the default time speed shortens.
And please never lower the graphics, that's why I love this game much more than Sims, as it's much more realistic which I love 🫶🏼
Please keep current cities as they are and travelling between cities by plane needs to fixed, so it doesn't default some houses and cause some Zois to become unplayable on return to their home city.
An airport would be good visually even just before the loading screen to the plane in the air, like the subway and buses are.
I'm looking forward to the new city suggested too 😀 I love playing my 65 Zois across 5 cities of mine lol I have a Bliss Bay North, South, East as well as a Dowon and Cahaya 🤗

shadow dew
#

I really want to see the presets of eyes, mouths, and noses in Kaz, because it’s inconvenient when you spend a long time making a face but you realize that you would like completely different eyes, and all the sliders are already at the maximum and in general I would like a different nose, but you can’t just put a different one, it’s very annoying

robust nacelle
#

Hello InZOI Team,

First, I want to say how much I’ve been enjoying the game — it’s such a beautiful and exciting step forward for life simulation, and I can already see so much potential. I wanted to share a few ideas and features I personally would love to see added in the future. I think these could make the gameplay even more immersive, interactive, and fun!

✨ Gameplay & Interactivity
• More interactive jobs
• Interactive school life – I’d love to be able to go to school with my Zoi and complete small quests or class activities, similar to interactive jobs.
• Live events and competitions – Skill-based events like cooking contests, art exhibitions, or even Olympic-style games would bring the community to life and make each Zoi’s progress feel rewarding.

👶 Family & Life Simulation
• Newborn customization and furniture interaction – It would be great to dress newborns in different outfits and interact with more furniture like bouncers, swings, and changing tables for a more realistic family experience.

🏡 Building & Creativity
• More house options – I’d love to see a wider variety of pre-built homes, with the option to choose furnished or unfurnished. I’m not the best builder, but I love decorating!

💼 Entrepreneurship
• Build-a-business feature – Allowing players to create and manage their own businesses such as restaurants, cafes, hotels, clothing stores, or hospitals would add a whole new layer of depth and purpose to gameplay.

Thank you so much for all the work and passion you’ve already put into InZOI. These ideas come from a place of excitement — I truly believe features like these could make the game even more dynamic and enjoyable for players who love storytelling and creativity.

Keep up the amazing work! 💛

indigo tiger
#

Thank you so much Kjun and co for your continuous hard work, transparency, communication and passion for this game, I look forward to the upcoming updates, keep up the amazing work as well. Happy Chuseok! Hope that you and your family have a wonderful time😊

rapid cosmos
grave flame
#

*Updated. Forgot to include the toggle between mouse & camera Movement lol

I sent my Buttom Mapping Recommendation but I'll drop it here as well. (I'm on a Dualshock controller). Maybe also give people the ability to change Button mapping if they don't like the mapping.

L Analog Stick - Move the zoi (Sprints when in High Zone)

R Analog Stick - Camera Movement

Pressing R Analog Stick - Switches/Toggles between Camera Movement and Mouse movement

L Analog Stick + Hold Square - Change Camers positioning

Pressing L Analog Stick - Switches between Top view and Shoulder View

L Analog Stick + Hold Square - Build Mode/Photo Mode Vertical/Horizontal Camera Movement

L2 - Zoom in

R2 - Zoom Out

Triangle - Switch Zois

L1 - Pause/Play (resets back to normal Speed when unpaused on Slow or one of the Increased Speeds)

L1 (Hold) - Slow

L1 + R1 (Together) - Increase Speed

Options Button - Hide UI

Up Directional Button - Open Phone

R Directional Button - Zoi Card

L Directional Button - Relationships

Build Mode

Circle - Undo

Triangle - Redo

Square (Double Tap) - Select Room

(Hold) Triangle + Up/Down Directional Buttons - Upstairs/Downstairs

Down Directional Button - Hide/Show Walls

(Hold) X + Drag L Analog Stick - Freely Place

X + R2 (Together) - Continuous Placement

L/R Directional Buttons - Rotate Items

earnest thorn
#
  1. When we mention swimming freely, we mean that there should be an option to click on the Zoi while it's in the pool and select 'Swim' so that the Zoi swims autonomously without our control. We still want to keep the WASD keys available in case we want to take control of our Zoi.

  2. We chose the animation for the crash based on the fact that it doesn't trigger a pop-up window or loading screen. If it's just about the camera's abrupt movement, we prefer it to stay as it is currently.

  3. The Story Mode could be optional, where different NPCs guide us through the map, sharing their lore, giving us quests, and making us interact with other NPCs. Completing the Story Mode could reward us with valuable in-game items or features. Feel free to add mysterious or dark themes to each NPC's lore. It could even give meaning to the AR Company's lore and the cats with the Story Mode.

nimble compass
# potent epoch I will be honest with you, don't dare to touch the open-world, Sims 3 for exampl...

I agree! Im 1000% happy with them using UE5. Its truly a dream come true and never thought i would see this day come. 💖

We need to push the limits to what this game can do and be if we all let it, everyone needs to think bigger, creative, and outside the box! Where you wanna see this game at in 5 years? And the next future series of Inzoi 2.

Forget Sims ideas and what made it fun, we got a fresh start with a team and engine that can push out ideas we never thought possible.

lavish surge
# coarse swan `2. Controls & Animation` Interaction and Animation Improvements Many of you po...

Good lord thanks PLEASE PLEASE PLEASE LET WASD BE A TOGGLE FOR CAMERA OR MOVEMENT, ITS ALREADY IN THE BUILD MODE, WE JUST NEED IT FOR LIVE GAMEPLAY

Thats the only thing that keeps me away from the game, i start it ,play for like an hour until i get tired of accidentally cancelling tasks, the game at least for me SUFFERS for it, i get that the team probably wants to have its own identity for the game but this can be done by keeping the WASD movement by default and placing the toggle on the settings, its literally my only complaint in this game i like everything else but this is my big gripe.

ancient aurora
# shadow dew I really want to see the presets of eyes, mouths, and noses in Kaz, because it’s...

While I think gameplay content should be in focus - I agree on the need for increased modularity in CAZ (being able to pick separate presets for eyes, nose or lips).

General:
psycat_cahaya Added flexibility on feature size & placement would add. E.g. Smaller, closer-together eyes should be possible. Nostrils have potential for further customisation. These types of minor details can be what makes the recreation of real-life inspirations feel unique / accurate.

Eyes:
Doodle_Cupid When I zoom out from a character - I think the eyelid crease line softens a lot and loses visibility. Options which allow for lasting eyelid definition / depth could be good.

 ![Doodle_Cupid_Yarn2](https://cdn.discordapp.com/emojis/1357610760997572799.webp?size=128 "Doodle_Cupid_Yarn2")  Increased eyelid shape flexibility, would allow for eyes where the lateral (outer) lid stands out more than the medial (inner) part. And where the crease doesn't always slope downwards but rather can end sooner.

 ![Doodle_Psycat_Sit](https://cdn.discordapp.com/emojis/1357610763400777930.webp?size=128 "Doodle_Psycat_Sit")  Different under-brow / upper eyelid textures could be in its own preset? Because some of the face presets feature a shadow under the outer brow, which creates a softer & heavier style, while some don't, and having the choice would be great.

Lips:
Doodle_Heart Many people don't have a noticeable prominence in the middle of their top lip ('procheilon'), so added texture options could be good.

I love the options in the game so far. But added customisation would be a plus. 💗

ancient aurora
solid plover
#

I'd like to see the following for create a zoi

  • I'd like to see the muscle size and definition to have their own sliders
  • Body shape diversity such as BBW, Muscular, Bodybuilder and Pro-Bodybuilder
loud sundial
#

In Inzoi's AI feature, can you make your character act like a person from a TV drama?
For example, if I tell the AI that the character is an official, then the way it speaks wouldn't be like an ordinary person but closer to how an official would talk. This probably isn't possible now, right? Will it be achievable in the future?

worldly raft
#

what i REALLY loved in the sims 3 was the celebrity gameplay. u had to perform on the street and be good at it and the songs were super catchy too. there were paparazzi's and people reacting to u once u were famous. would be great to have something like that in inzoi with your kpop idol or kdrama actor.

nimble compass
#

Selling booths, Running Businesses, and Public Lot settings
I know the implementation of business gameplay is still in its infancy; aside from selling booths we can market items we place down for sale. But also with the announcement that we will be able to run businesses from our home. I would really like propose abilities to have competition, assign tags to attract specific customers, sell items online through an app, and open up franchises in other worlds that generate income back home.

+ Assigning tags to locations:
For example my zoi’s cafe would have the life stage tags to attract ‘young adults’ and ‘adults’. But we could also assign tags for zoi’s who have similar interests, and even certain jobs: those who work for law firms, writers/or likes writing, likes to read, college students.
While the cafe across the street would have the following life stage tag ‘teen’, and other tags such as likes music, high school students, relationship status single, relationship status in a relationship, popular for dates.
This would allow filteration to happen that attracts certain kind of zois to different locations all across the world map. Generating more income and increasing location reputation. These settings can also be applied to pre-existing public lots as well.


  • Tags that can be assigned to public lots and seller booths, would be for:***
  • Event type such as likely to be a location for a dates, weddings, or party, tourists
  • Interests and likes/ dislikes
  • Relationship status
  • Career type
  • Life stages
  • Fashion or Lifestyle type: like luxury, goth, preppy, health conscious, criminals, athletic, family friendly, homestead, frugal etc.
echo hatch
#

Here are some suggestions to make the cooking experience more engaging and realistic:

· Cooking Failures for Low Skill: It would be funny and realistic if low-skilled Zois had a chance of minor accidents while cooking, like cutting their finger, spilling food, or burning dishes due to poor heat control.
· Multi-Serving Meals: Please consider allowing all dishes in the game to be cooked in multiple portions. The current system forces my Zoi to cook individual meals one after another, which isn't efficient for feeding a household.

nimble compass
#

Feedback for Apartments Buildings and Real Estate

  • Find homes and apartments for sale using the phone app, newspaper, computers, and while exploring the world.
  • Having for sale signs to appear on lawns outside of homes that have not been bought.
  • Some homes having infestation problems like rodents or roaches
  • If you are buying a home you would have to bid against others sometimes who might be interested in the same property.
  • Allowing noise (music, arguing, kids playing, having parties, loud tv etc.) from other apartments within the building become disturbing to others which could cause visits from other tenants to complain, or having the police show up due to noise ordinances reports.
  • Being able to buy an apartment within an apartment complex and having multiple neighbors whom we can also visit
  • Be able to rent a room within someone else’s apartment and become a roommate, while also being able to list a room for rent in our zoi’s apartments.
steel obsidian
# nimble compass I agree! Im 1000% happy with them using UE5. Its truly a dream come true and nev...

First and foremost, I’d wish the developers strength to carry the weight they’ve taken on. Every day without a roadmap, every unplanned or inefficient decision, every unfinished module, incompatible mechanic, broken reference, or unoptimised asset – all of it builds up potential issues like a snowball.

Game dev is a deeply serious and extremely resource-intensive discipline – from the chosen concept and direction all the way to final polish.

And the greatest success will come where there’s reliable planning, order, and predictability in every decision. Wishing everyone a wonderful day 🙂

cobalt scroll
forest sedge
#

Dear Kjun 🙂

Would it be possible to add an interaction like “See off to work"?
I thought of two alternatives:
– For example, a wife could walk her husband to the front door, give him a kiss, or hand him a briefcase or lunchbox. 💼💋
– Or, a parent could walk (or drive) their child to school. 🚶‍♀️🚗🎒

cobalt scroll
#

Just letting yall know frogicecream

fossil belfry
cobalt scroll
signal torrent
#

I know we’re getting updates to babies this month but I had some suggestions for pregnancy and babies that could be implemented in future updates! Hopefully you see this and maybe consider adding some of it if possible

cobalt scroll
signal torrent
cobalt scroll
coarse swan
#

Swimming update, Build guidelines, and more

fleet gazelle
#

Reply to #1423595341189611551 message Are you sure your dream is to create a world like Ready Player One? That is a VR MMO (Virtual Reality massive multiplayer online) world. totally opposite of what Inzoi is🤔 I would be delighted, but the way you are considering limiting open world for better optimization for lower spec PCs, I doubt you are heading for the right direction.

red rivet
#

Wow, thanks for those features!

sweet tusk
#

achievements??????????????????????????????????????

twilit dome
#

Please turn down " check self in mirror", the one with hand mirror. My zoi's do way to much and action can't be cancelled

void holly
# fleet gazelle Reply to https://discord.com/channels/1162040845181124618/1423595341189611551/14...

If we follow their instructions and implement a similar setting as in The Sims 4, players won't have too many complaints when starting the first basic game. However, this would cause long-term damage to the game. Let's extend the timeline to 2035. This would be a wrong decision! If we use inZOI on New computers 5-10 years later and make this choice in 2035, it would be the same as players escaping from The Sims 4 in 2035.

loud perch
#

Landlord

echo hatch
velvet flame
#

I don't think anyone expects or should expect the changes they ask for to happen right away. This game is still in early release and should be so until you feel it is truly ready. That means changes and additions should happen over time. First, so that they are done well and second so that the game developers do not get burnt out. It is a lot of work and long hours and people dont see that part.

That said, there are a few things I would love to see happen in the game. I would love to have holidays, more content like more seed possibilities, if you have a lower level roof for it to actually connect to the wall of a house, the ability to use the space under roofs as another level of a house potentially attic space.

gloomy turret
#

10.03.25 - Swimming update, Build guidelines, and more

cedar otter
pulsar saffron
#

You heard us!! Thank you for that, thank you for sharing with us what your plans are and to showing that you listen to us! Please make Babies also Walking because that's also unrealistic so Lack of Content that the Babies can't do and newborns can't leave the crib, that's also unrealistic. Thank you again

swift timber
# swift timber Same. This is the first time I've felt like the devs have blatantly ignored what...

I gotta say, I'm so glad this was a misunderstanding and not true in the end 😮‍💨 Thank you to the team for listening to us about this, even if it didn't appear that way for a moment. I don't know if it was just a communication issue/misunderstanding, or if the decision was made after more people spoke out about it and voiced their concerns, but regardless, I'm so happy to hear that the needs will be adjusted for all day lengths.

I really appreciate the work you devs put in for us and how you work together with us!

nimble compass
loud sundial
#

Could we integrate a translation feature into the game as soon as possible? That way, it wouldn't be so taxing for me to review the AI-generated dialogues. It doesn't need to be perfectly accurate—just enough to grasp the general idea. This is urgently needed.🥹

bright portal
#

Can we also get an HVAC (central heating and air) system? Maybe add windows units or the biggest outside unit? It could effect our zois bills and how they react to the temperature inside.

delicate linden
wind basalt
#

Did they address Fishing level 10 falling down and not catching anything like level 1?

fossil belfry
void holly
#

AI 건설은 편리하며, 빠르게 건설하고 유연하지 않은 사람들에게 적합합니다. 다양한 AI 건설을 생성하여 아름다운 집으로 이사하세요.

sick trellis
#

A group up system where your group moves and do things with you.
In can translate into celebrity system where the group is bodyguards. Or maybe a group of delinquent

delicate linden
#

@fossil belfry You don’t interact with them but they do work for keeping them cool. You can interact with the fan though. I placed the large unit outdoors.

strange kernel
#

Thank you for continuing taking our questions, Mr. Kjun.

Could there be a possibility to use the original, pre-0.30 (pre-cahaya) UI in the future as an option ?

There have been a couple update to the UI since and a new one is around the corner in October.
Each time it makes part of the UI bigger or change a component. The pre-Cahaya or "slim" UI as I call it, had a slim emotion bar, a smaller round portrait, small "urges" bar with a white line that grew shorter the less time you had to complete it, no Zoi bubbles over their head, and had the infamous "Cat's eye" pointer. Now many of us loved that early design, and I dare say we would still chose it if we had the chance.

Since many love the new UI and the bigger things without having to "mouse over" each component, I do not want to deprive them of it, but it would be REALLY NICE if we could have the old one as an option !

Is that something that would be possible or are you already considering it?
Thank you for the hard work from you and your team !

[ Edit - Idea reposted in most recent brainstorm post ]
#1428750422436221018 message

errant scroll
#

Good morning, I'm a passionate builder! I'm ecstatic that I can build up to 30 floors on one building. Yes, 30 including my rooftop pool patio. I'm currently designing my 30 story mansion. However, the most problematic issues I found during this journey are as follows:

  • No multi-select or multi-select paint option
    Ideally would like to select an item, click the multi-select tool which would only select items matching the previously chosen item, click and drag a box around as many matching items as desired and copy and paste it or delete it or paint it.
    And I'd love the opportunity to select an item, click the multi-select tool and have the ability to copy and paste or delete or paint every single matching item on the current floor being edited.

Lighting is a pain to install! Just like in Sims 4. I've spent hours simply on placing chandeliers in neat rows across the room. It is very difficult to put lights in straight rows due to the camera angles. Same with windows. Please see if there's a way to reduce the effort required.

rapid current
#

all im gonna say is DONT do what the sims did that made players disappointed and want to migrate in the first place. if youre gonna make a high end immersive open world life sim, then do that. dont cut corners and remove/limit featurea so that people who arent even on windows 10 can play the game too. you marketed the game as being immersive, realistic, and open world, so keep it that way. i wanna have the extensive customisation, the nice full worlds where i can access all the lots and accompany people to work, school, shopping, and just outings in general. dont make people leave inzoi for the same reason they left the sims. you guys have a much stronger engine anyway, theres no need to make your game playable on lower end pcs because everyone loses. before even thinking about cutting/limiting features people want in the game, why dont you focus on enhancing what we already have? make cooking more detailed by cracking down on ingredient requirements, make shopping more detailed too, theyd go hand in hand, farming does too! make material, pattern, and colour separate please. just because i like the pattern of something doesnt mean i want it that colour and/or material. give curly hair and protective styles more options. bring back the vehicle options of cleaning, popping the trunk, let us have tyre shops too. make us need to get gas or charge if its electric. theres already sm in the game that can be better. dont ruin the game out of greed for more players to access. you can have a strong core playerbase if you dont do that. people who will just use geforce now or whatever if they want to access the game without having a great pc. and lots of people have consoles anyway, so you guys will have a wider range of players once its out on console regardless

rapid current
#

people have already expressed concern with the shift from fully open world as can be seen here #1423595341189611551 message and idk the mac equivalent of windows 10 hence why i didnt mention it, obviously the game is on mac. pretty sure people are allowed to be disappointed with that and wanting them to steer clear of that. they can just make a low end option like @potent epoch mentioned. yes people left the sims for several reasons, this being a major one, so idk what your point was

rapid current
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yeah, ik theyre looking into it, i just wanted to express my thoughts given thats what these threads are for. yes, you cant please everyone, thats always true, but i do think they can stick to the core of the game without having to make these adjustments. as people have pointed out, ue5 itself is not super stable hence why performance sometimes brings these issues. i think the game being full isnt the issue, just the engine itself hasnt been optimised that well. i, andb many others, just dont want to have features that made us gravitate towards the game and have such deep interest in it be changed in ways that goes against that. i just want the game to be full and lively, thats all

faint ember
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👏🏽👏🏽👏🏽

rapid current
# rapid current all im gonna say is DONT do what the sims did that made players disappointed and...

also, to add onto this. you could always make am inzoi lite. either make in game settings that limit features for lower end devices or make a lite version of the game. the game doesnt have nearly enough traffic in it for it to necessitate all this feature cuts and restrictions. theres not a lot of zois, the worlds arent THAT big (they only come across that way cos people are accustomed to the small sims worlds), and hardly any of the buildings and/or stories on the map are even accessible so theres probably other factors contributing to the optimisation issues. probably the excessive ai usage for example! you shouldnt need all this ai to make zois feel life like, sims 3 and sims 2 did a damn good job at making sims feel human and there was no ai for them to even use! and plus, sm games struggle with optimisation issues in the beginning. it took sooo many updates before wuthering waves, for example, became playable on even high end pcs. the optimisation was so bad, everyone was complaining. so dont think you have to take away the fun immersive features that make the game stand out and be the most highly anticipated new life sim when theyre so so needed and wanted, and when theres probably other things to look at in terms of optimisation!

keen vigil
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Hi I would like to see if InZoi game can wind up having diagonal pools and diagonal walls and cornered fitting furniture so that when we build we don't always have to be in a square position, I did notice that the pools can be some different shapes however it says that no diagonal pools and walls are allowed.

wind basalt
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I would like to see skills and ambitions to be able to save in Cas so we can play with the same Zois we created without having to start all over again!

vagrant fjord
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I think it would be neat if parents could play with toddlers in the water at the edge of a beach (e.g. jump waves together, dip toes in water) or eather hold in pool or put in a floatie. I can see not bringing newborns in water other than a bath, but toddlers should be able to be in the water with their families or a kiddie pool. Even the little onesies they wear could have retexture to be like many toddler wetsuits which cover arms and legs for sun protection.

fiery meteor
signal torrent
eternal kettle
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Expandable Lots

It would be great if players could expand their lot size — either through upgrades or by purchasing additional land. This would allow for larger houses, bigger gardens, and more complex building projects.

eternal kettle
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AI Building Mode with Floor Plan Upload (with clear floor slots)

In addition to text prompts, it would be incredibly useful if players could upload actual building floor plans as images.

A slot/tile system could be added where each floor has its own upload option, for example:
• Site Plan / Overview
• Ground Floor (GF)
• 1st Floor
• 2nd Floor
• 3rd Floor
• 4th Floor
• 5th Floor
• + more floors if needed

The AI would analyze these plans and automatically generate the house based on the uploaded layouts.
This would make it possible to recreate real architecture, hand-drawn designs, or CAD layouts directly in the game.