#At your own pace

1 messages · Page 1 of 1 (latest)

supple willow
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For the foreseeable future, our updates for inZOI will mainly focus on enhancing existing features to deepen the overall experience, rather than adding more new features. And in this process, we want to involve our community by asking for your opinions before making big decisions, instead of deciding everything ourselves and then sharing a finished product later.

The first feature we’re revisiting is the length of one day in inZOI. This was actually the subject of our very first 'Kjun’s Concerns' post back in June of last year, long before the game was released. Since that conversation happened before you had a chance to play the game directly, we felt it was important to return to the topic and make sure we’re still aligned.

The general opinion from that post was clear: players wanted options. Instead of only offering a short day length where time passes quickly and progress is emphasized, we also needed to provide longer options for those who prefer to truly “live out” each day with their Zoi—taking in the simple pleasures of a bright morning all the way to the quiet beauty of a starlit night.

Currently, the day length options in inZOI are 48 minutes, 96 minutes, 4 hours, and 24 hours of real-world time, with 96 minutes set as the default. After extensive reviews, we’ve found the 96-minute setting to be a bit draggy. That’s why we’re now planning to make the 48-minute option the new default for all players.

Previously, we weren’t able to apply this because the surrounding systems of changing the length of day—things like needs reduction, auto-scheduling, and emotion cooldowns—were only set to align with the 96 minute option. Previously changing it to 48 minutes meant Zois might have only become hungry once or twice in a day cycle, and only felt sleepy once every other day. Allowing real-time adjustments of game systems based on the day length was crucial.

Previously, we didn't have enough resources to develop this, but with our shift toward refining existing features, we can now build a dynamic system where changing the length of day will automatically adjust related systems, making the experience much more seamless, no matter which option you select. The only challenge is to have Zois get to work or school quickly enough in the fast-moving 48-minute option. To address this, we plan on adding an optional 'Teleport' button—similar to the one available for driving—to help your morning commutes.

Alongside this, we also plan to improve the autonomy of Zois so they reflect more natural daily patterns. This includes sleeping and waking at reasonable hours, and feeling hungry around mealtimes. These patterns would encourage Zois to visit restaurants or grab food from the fridge at more socially natural times. We feel the current autonomy system often feels too random and lacks context, and we believe this change will improve realism and strengthen immersion.

The reason I’m sharing this with you all is to hear your thoughts before we begin our development. Some might view asking for feedback each time we begin a major development as a waste of time, but from our perspective, deciding everything ourselves only to learn it doesn’t match what players wanted ends up being a bigger waste of time and resources. Our philosophy has always been to build this game with the community, and we believe that involving you at these stages of development is the best way to achieve our version of success.

So please let us know your thoughts in the comments—whether you agree with everything that is written here, and if there are other aspects you’d like us to approach differently. Thank you so much for your time and for your ongoing interest in inZOI. Our hope is to create an experience that is fun for as many players as possible, and we’re confident that your voice will play a vital role for us to accomplish that.

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We'll be expanding on these efforts by sharing actual implementations made based on your feedback and continuing this cycle until our official launch. We hope you'll join us in our mission to enhance the depth of existing features in inZOI, so that together we can create an experience that is truly satisfying for our players!

lost elk
limber gust
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i agree and for time feature so the 48 minutes are good for default so maybe players can chose what time length and such

lost elk
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Remember folks to please keep things related to this post.

If you have any bugs, be sure to report bugs through the resources you can find at #report-a-bug

If you have gameplay questions in particular (such as troubleshooting and things), we encourage you to ask in #gameplay-questions

Remember to also be mindful of the #rules and that this is a PG-13 server please FoxHeadNod

lucid dew
lost elk
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-# just sending that in for the folks who come in here. No one has done anything yet

versed robin
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Personally, I don't have an issue with the 96 minutes day. I play on 48 minutes because I at least have that option. But what I have a problem with is the fast forward buttons. I know you added up to x30, but x1 or even x2 feel like they don't fast forward that much 😔

cloud roost
shy jungle
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I think this is the right step in the right direction to focus on the good things inzoi has, polish them more and get the gameplay to a better and more natural direction which is going to be a strength of inzoi.

Ofc immersion is a big point in life sim games and improving schedules, AI behaviour and auto-scheduling is always a good thing for smoother and less immersion breaking gameplay.

I like to play on 48 minutes so i have less time to skip if some unnecessary things happen because i dont want to fast forward that much and enjoy more "real" gameplay. If you are working on fitting schedules and more "real life behaviour" this will really come in handy.

This is really a question of personal preference so this will be really good to form a better experience for everyone, regardless of their preferred time option.

For me its always a good decision to give the players more option of their way to play the game.

Hope this helps and i am curious reading opinions from others.

Cheers!

vital bone
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Asking for feedbacks is not a waste of time at all. I think it's important to get InZOI towards the right direction especially during early access. It's interesting to know what to expect in upcoming updates, to be able to discuss, contribute ideas and feedbacks to the development. Future of InZOI will be good.

[About the question]

  • I agree 96 minutes can be a bit draggy for certain situations like waiting for Zoi to finish sleeping, working, waiting for event day (tressure hunting), or waiting for plants to fully grow.
  • But 48 minutes also can make time feels so fast because sometimes Zoi takes so much time to go from one place to another. Dining or hanging out at night also feels so short because most venues will be closed by 10PM.
  • If 96 minutes is going to be default, I think increasing the fast forward function to be 10x speed can make it feel less draggy.
  • If 48 minutes is going to be default, I think travelling to any destination needed to be faster. As suggested, just teleport (or by taxi) instead of taking a bus.
woeful yew
quick reef
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This seems like a great step. While in the meantime we will miss getting flashy new features, in the long-term it's much better to have the foundation of the game really strong before adding new things.
That way you don't have to go back and change things when the foundation gets built upon.

Personally I think 96 minutes is great as I don't have to rush, but I agree with what others said about the time skip being too slow. Hunger is also far too frequent.

Hopefully with this shift to focusing on foundational things we can see the game feel more immersive overall, and have more basic essential features like multi-tasking implemented

potent moon
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InZoi needs as many options as it can get. With such a wide player base everyone has different wants and interests for their gameplay, so having options for day lengths is a good start — maybe in the future we could consider adding options for things like the karma system, violence setting, story unpredictability (so players can chose a more chaotic story or a more tranquil one), NPC story progression (for when InZoi adds more background progression for npc zois so that their lives evolve realistically too), economic difficulty (players on the forum mentioned a more difficult economic setting, so for those interested in that could have the option while those who aren’t could play as normal), and more. ❤️ Thank you!!

regal citrus
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*"So please let us know your thoughts in the comments" *=> you are the best developers ever and we love you, continue like this. Icon_Heart Ps : creators of poses/animations still wait an update of modkit for this feature. 🔥

pastel hill
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personally in my play through i noticed hunger dropped way faster than everything else, so i’m actually glad to hear zois might only get hungry a couple times a day. the other needs didn’t really go down enough for me to notice, so i think balancing those out more (like social, fun, recognition, etc.) would be awesome as well.. Doodle_Heart

dreamy tiger
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I have always played on the 48 minutes setting for the length of day.

It would be nice if zois could walk a little faster—female zois are constantly checking their shoes, but male zois seem to walk with more intention. Also, stop lights need to be shortened to suit the 48 minute days because we have to wait a terribly long time.

Travel times are too long as well. When zois meet up somewhere, they take an hour to get to the destination for a two-hour meetup, and half of the available in-game hour for the meetup is wasted looking all over for the zoi who wanted to meet with your zoi. 😞

nimble raptor
vital idol
midnight dirge
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Thank you for involving us, the players, in your decisions! Much appreciated!

  • I prefer the 96 hour cycle.
  • It's very nice that now Zois will feel hungry at social hours (thrice a day?), and that this will scale appropriately with whatever the duration of the day is set (96, 48 mis etc). We should then be seeing restaurants and snack bars fill up at meal times with NPCs!
  • Please adjust the speed buttons.
  • However, the speed of the zois is now okay after the v3.0 update, please do not make it any faster (I actually liked the original v1.0 speed)

Thank you for focusing on the base game play !!

normal pine
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I like the 96 minutes option, I usually play with that setting. Before aging lock was released I used to play with 4 & 24 hrs to make my Zois last longer.

So I’d prefer if 96 would remain the default setting (doesn’t really matter if the default becomes 48). The problem with 48 is, it might feel a little too rushed.

We’re talking about teleporting because you might face not enough time to get to the job, that’s an issue if it becomes the default option.

And yes I love the idea of making everything else align depending on your time setting, that way if you play on 4 or 24 hrs Zois would only need to eat every couple hours (or more for 24). It’s more realistic.

The only thing I’d like to see if we align everything is making sure the Zoi needs don’t deplete as fast on 48 minutes, else it becomes a chore, no one likes chores.

distant barn
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I found inZOI to feel slow when you played a single Zoi, especially if they have a rabbithole job. It would be several minutes of just looking at the work building with nothing to do but change the variant of the rabbithole action until the game finally lets you play again.

On the other hand, when just exploring the town, the time felt right. But I would gladly take a more active game for less time to explore.

One thing I'd be wary about is events. Some of them have a lot of steps, mandatory or optional, and if time is faster, can they still be done in the event?

Also travel. Teleporting is fine, but the idea that location matters, as in you have a shorter commute could also be worth looking at as a gameplay feature. Or make the time the Zoi leaves home match the expected commute time. So if you work far away, you'd have to leave sooner.

Alternatively, add more teleport spots. Or move them closer to stuff. Buses, subways and such.

I do feel that teleporting should require some kind of vehicle. It would be a perk for owning one.

terse tartan
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I have been playing on 48 mins length since launch, but with the updates, new locations and just having much more to do now, 96 has become my go to. That’s actually one of the things that makes inZOI stand out from other games, longer days feel very enjoyable and relaxing, especially now when playing with a controller

soft anchor
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I prefer 96 minutes being the default time because it would be easier to get everything done in the day especially if you have a big zoi household …

digital parcel
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I also prefer as 96 minutes as the default as it gives more times for more things to be done without rush . Longer animations could help too with people not feeling that they have to find another thing quickly to do with a longer default time .

For example , a player could let its zoi play chess indefinitely while the player focus on another zoi

gleaming sigil
# supple willow For the foreseeable future, our updates for inZOI will mainly focus on enhancing...

I believe the default length of day should be 48 minutes, because it will make the game less slow and less time consuming. If people want to change the length of day to be longer, than they can change it manually. I am saying this because for new players, they may not like the longer days upon first time playing. But it seems people who are already familiar with the game are choosing the 96 minutes, which makes sense then I guess we can stick to that.

I love the idea of Zois eating food at realistic time of eating food, that you had suggested, Kjun. But, if a player stops a Zoi from eating food at the time the Zoi should eat food, will the Zoi stop eating food for that time until the next meal time strikes? OR is the Zois going to be forced to keep grabbing food because they didn’t complete eating food on the set meal time?

Edit: I don’t understand the thumbs down. Lol. Did I say something wrong?

terse tartan
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The game flow when using a controller feels very different and I would prefer 96 in that case as a default. There is less need to run and more chance to just go places, take in the views and talk to Zois.

(Side note: maybe running could decrease energy need as swimming does)

alpine mortar
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I’ll get straight to the point:

** World scale vs time scale**

  • 🗺️ 1. Less time affects map traversal → Reduce map size or bring important lots closer
    Adjusting urban design to the time scale allows for livelier and more accessible neighborhoods, instead of large but empty worlds. Smaller maps, packed with life, make a Zoi’s daily routine more meaningful.

  • 🚶🏽‍♂️‍➡️ 2. Less time prevents Zois from arriving at work on time → Leave earlier based on distance
    This creates intelligent behavior and avoids artificial solutions.
    The Zoi acts logically, and the game demands strategic planning (the player can choose to live closer to work/school or accept long commutes as a challenge).

  • 🔥 3. Teleportation vs Consequences of Being Late
    I see the team viewing teleportation as a “quality of life” feature, but it kills the simulation.
    Instead: Reward organization (arriving early, planning commutes, living nearby). Judge/penalize lateness (arriving late has consequences at work/school).

Turn time into a** life management** mechanic, not just “game speed.”
This gives the player responsibility, which generates authentic stories:

A Zoi who is always late can be seen as laid-back or irresponsible.
Another who is well-organized is recognized at work/school.

Honestly, I don’t see time as an obstacle to bypass (with teleportation, fast-forwarding, etc.), but as a design element that shapes choices, consequences, and realism.I’m glad you changed your mind about the 96 minutes as the default day length—it drags the gameplay. From my perspective, if the world layout were aligned with the time design, the ideal would be a 35-minute day. It’s not long enough to bore, nor short enough to keep the player constantly rushing. BUT, the world design needs to be aligned for this to truly work. Reducing the map size helps reduce the heavy load that currently prevents players with simpler GPUs from enjoying the game.

grave lion
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To include with automony changes. Can you guys get rid of the autonomous clothing changes. Getting out of bed should not get rid of sleepwear. I would like to wear the clothes for however long i choose.

true bloom
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Thank you so much Kjun and co for your amazing hard work as always, I don't have an issue with the 96 minutes, but it is great to have the options for people who want that. I look forward to the upcoming updates, I appreciate all the hard work that goes into this game, as well as the passion, the drive and the continuous communication and transparency, I really appreciate everything that you do🥰

ancient idol
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Thank you for sharing this update, Kjun!
The one thing that breaks immersion is how random the autonomy is. Even with the meal time improvements, Zois need to feel more different from each other in how they act. Each Zoi should have a clear reason for why they're doing things, instead of it being random. I hope the team can focus on this.

winged coral
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The time of the day is fine with me, it’s the length of animations that are a problem. Like getting massages, working out, dancing, all take like 5 seconds but they need to be longer to feel more realistic. Massage should take around maybe 20 minutes max in the game. We need animations adjusted to feel more natural

shy hinge
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Personally, I really enjoy the 96 minute days!

In other life sims, the days feel so rushed, like I have no time for anything at all but to take care of needs and work (and most times, it’s a struggle to even get that done every day). This game actually gives us the space to enjoy activities in the world and get things done. Perfect after the update that added more wonderful things to do in the worlds, for sure, but I enjoyed this space even before them.

When I need time to pass a little faster while waiting for certain times or those moments were I don’t have anything planned for my Zoi, I switch to the 48 minutes.

When I want an extra long time to enjoy certain scenarios for longer, I play on 4 hours for that special length were my Zoi have the time do anything as a more “natural” pace (sometimes, I even do the 24 hours option at times, then once I’m done enjoying something, I switch to 48 minutes or 96 minutes to quickly catch up with the days).

The important thing, I think, is that needs adjust to any time that is set, rather than have a default that never changes with the time.

Activities also need to adjust to the time or just be longer in general:
Lengthen those animations that feel extremely short for what they are meant to be so that we don’t have to spam interactions to keep them going (e.g., Meditate, sit and read newspaper, use phone while sitting, ball interactions, expanded surfing, etc).

grave lion
quick reef
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Thank you for your thoughts NS, you are more than welcome to write in Korean in these Kjun channels! Psycat_Blush

lost elk
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의견을 말씀해주셔서 감사합니다. 이 Kjun 채널에서는 한국어로 작성할 수 있어서 편하게 작성해주십시오 FoxHeadNod

(다른 사람들이 지금 제 말씀을 읽고 있으면, 조금 더 설명하자면, 당연히 제가 편하게 말씀해달라고 하면 우리가 서버의 규칙을 아직 잘 따라간다고 뜻합니다. 그러나 NS의 말씀했던 것은 괜찮습니다. frogicecream)

unkempt flume
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I like this idea.. about the 48 being the default.. I also want to add or ask when are we gonna be able to use the toddlers stuff that's in game and cribs to get our poor toddlers off the floor

shy hinge
grave lion
# ancient idol Thank you for sharing this update, Kjun! The one thing that breaks immersion is ...

Yes. I dont know if its because the current personality traits we have is shallow. But personality should be taken into account when it comes ro autonomy. Perhaps it could be expanded so that we have traits we can mix and match. that way if we choose negative traits like "hot head" your zoi would autonomously yell or argue with other zois. I would like to see zois act differently in game. Right now everyone is the same with no varying animations.

proper light
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I really have zero issues with the 96minute.
Yes, at first when I played a single father working from 9-17 and his daughter going to school from 8-14(15) WITHOUT the skip time option, it felt too long.

But now? Everything feels perfect.
In the 96min, the needs deplete in a good pace, and with proper food options making meals is not an issue either.
The only thing s that since Cahaya, you cannot keep food fresh inside a Zoi's inventory, we need some granola bars or something like that to refill hunger on a long day away from home, but other than that, perfect.

I am truly loving you giving the option so that needs auto-adjust on day's length
Hopefully, soon, such a change like this will be implemented for the age group length as well, where you adjust them and they auto-adjust age of current zois as well (remains at same progression in current group, no matter what length you set it to !)

summer flame
celest talon
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It’s always a pleasure to have news from you and your team concerning the direction of the game or on what you concentrate your ressource. Communication is important. Concerning the length of the day, I can’t say if it’s better 96 min or 48 min. Maybe add a temporary option to change that ourself to try it out and give you feedback on that experience. The issue is some would prefer 96 other 48. So it’s hard to satisfy everyone.

wise current
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Agree to the suggestion of 48 minutes/one day.
I would like to see the zoi sleeping to be more flexibel. For instance a fit zoi can need less sleep, but a more lazy zoi can sleep in late (and maybe sleep through the alarm).
If the day and meals become more accurate in time, I would prefer to have the option to ‘eat super fast’ this would mean: eat standing up and chocking down the food.

brazen kayak
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I like the 96 for me it's perfect.

inland wing
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I played long time 96 min, but now i prefer 4 hours, because i love sunrise and the golden hour.
And i can do sooo mutch more per day. Its now more quality than quantity lol
But its just my opinion
But if i play 96 min i wake up and if i make breakfast and go out for eat sunrise is almost over. Now i can watch them eating and have enough time for moments to enjoj and see

sacred spoke
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No teleporting to work please. That breaks immersion.

upbeat beacon
oak python
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I think keeping more options for settings and in game settings would continue allow us players to tailor our game experiences and make it unique.

I would like to see this expand into animations for tasks too like reading a book for one hour instead of a few seconds. OR watching tv having multiple options to select from: 1 hr, all night, or listen to tv while cleaning or doing another task.

As for characters autonomy I think it would be nice if there was an option for us to make our characters naturally nocturnal or more of a morning bird. So they're more likely to be active at night if nocturnal vs a morning bird. That being said, would it be possible to also cater the city with different lots and characters to reflect nocturnal hours as well?

I'm not sure if it's too late to consider this but procedural animations when doing tasks or even transitioning from a task into an idle state. So there would be different stances, facial expressions, the ability to do more than one animation at a time but it's consecutive in it's rendering.

frigid halo
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Oh my goodness, i can tell the devs truly wants to put love in this game. Listening to what the players have to say before working on the game sounds like a SOLID plan! And the idea of changing the 48 minute is not bad at all, i personally switch to 48 and 96 from time to time.. but the good thing is that we can manually change that. I’m excited what inZOI will bring in the future, i’ll keep supporting this game! 🩷

potent moon
gleaming sigil
# supple willow We'll be expanding on these efforts by sharing actual implementations made based...

Concern
I am worried that InZoi will go full release while not fixing the problem of Zois personality animation and moral still being the same. Concern players had and influencer had said was that Zois don’t seem to be different from one another. We do have Zois reacting to things now but something is still lacking.

How can we make Zois more different from one another?
When we look at traits when creating a Zoi.. I don’t feel like it is a personality. What do I mean by personality etc? If it’s too hard to do this suggestion because it’s complex, I had suggested adding animations walk styles to put some more personality into Zois.
Let me explain. 👇

Since players aren’t allowed to make a Zoi’s actual mannerism and personality like at all, which this causes all Zois to feel the same, I believe, we need to expand on animation types and options. I had suggested before that making Zois have different personality animation in a conversation with other Zois should be locked behind walk styles for a easier way to implement. What do I mean by that? For example, Zois who have a shy walk style should have a shy animation for every conversation with other Zois. Zois who walk crazy will have a crazy talking animation in conversations with other Zois. Zois who have a confident walk style will have a confident edge to their animated conversation. The elder Zois walk style should make animation more elderly when talking to other Zois. Get it? In the sim, different walk style exists and I hope InZoi can do the same, but allow different animation mannerism lock behind it.

Zoi’s Morals:
Now my concern is, how can Kjun add moral to Zois? It can just be something simple. It doesn’t have to be too complex, it can be like one’s moral is being crazy, being heroic, being heretic, being egotistical, being main character syndrome, being kind, being rude, and more, and these morals is how Zois will most likely value in performing unto others or upon the world.

oak python
potent moon
supple sail
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I like the 96 minute option because I don’t want to feel rushed trying to get everything done. When I am in Cahaya, there are times I actually think the day seems to pass too quickly. On the other hand, if you are stuck in a rabbit hole all day at work or school, things seem to lag a bit. The school days seem too long. You arrive in the morning, have classes all day, attend after school gathering, and get back home in the evening with homework still to do. I think teleporting and adding a faster fast forward option would be great additions.

opaque dawn
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Maybe hard coding different preferences would help with making zois feel different. Example if a zoi prefers being loyal they'll be loyal, if a zoi prefers conflict or fighting they'll be hard coded to pick fights, etc.

inland wing
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Time is good how it is now, dont change anything please.
Everyone can change time like he want i prefer 4 hours, sometimes 96 min.
But please don't take out the function of the times ☺️🥰

naive steeple
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I enjoy the 96 minutes a lot! I speed up when needed of course. I would appreciate Zois having a more.... normal schedule in terms of eating and sleeping. But I also understand that I'm not always giving my Zois something really filling. Maybe something could be done with the schedule feature for sleep? Where you can set a bedtime for your Zoi and the game will tell you when their bedtime is. I realize this could just be a thing I want though. Maybe no one else wants it, and that's fine!

Editing because of time stuff since I want to make sure this last part is shown to devs. I really am enjoying InZoi so far. I love the ability to walk around the world on my own instead of just commanding my Zoi to go somewhere. The option is still there of course if I'm lazy, but I like going on walks/drives around the city to get to Point A to Point B. I know this is a bit personal, but I don't really get the option where I live to do that. So I REALLY appreciate the devs having that as a feature! Thank you for making such an amazing game!!

stark olive
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I think it's absolutely the right approach to optimize the existing gameplay before adding new ones. Thanks for asking the community's opinion and your hard work. 💛

Longer activities/object interactions in accordance with the length of a day is also an important topic for me, and I agree with a default of 48 hours length of a day. 👍

gleaming sigil
austere cedar
violet raft
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I personally don't like my zois being hungry several times a day. In real life I eat once a day, some eat twice or more. Thing is everyone is different. I rather not spend too much game time eating. I hope we see dining out as a option and not just for one zoi, but being able to dine out with others in the same table. We need more social group activity.

gentle vault
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Personally, I like the current 96 minutes more because it makes the game feel more relaxing. You don't have to rush things. Instead, I think you can work on the fast forward buttons and make them faster. ×2 can be ×4. ×4 can be ×8!

oak python
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One thing i would like to suggest is ordering food from the mobile app.That the packages weren't instantly but took maybe 10-15 in game minutes for food to be delivered, while luxury items could take a day or so. But also having a delivery person who would knock on the door once its arrived. Because theres been times ive ordered and it didnt appear and I forgot about it and its just a bunch of stuff sitting outside.

With that being said, if packages are left outside on their own like that, there should be a possibility for them to be stolen 😂 because currently you cant take a package another zoi didnt order. Even if youre just going to receive it and give it to the zoi who did order it.

potent moon
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I think different personality animations for walks and gestures is a huge part of deepening personalities.
I also hope they allow cars to be parked and not disappear and also remove the world barriers in the future.

surreal flint
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I would love more couple or group options. Getting zois to do things together is really tough. It takes me out of the immersion of dates and group outings.

There are very cool basketball courts for example. A pickup game would be amazing. Or having your date sir and talk. Maybe its something I'm missing something and it's just that Interactions with other other zois could be more intuitive.

violet raft
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These things are needed to improve Inzoi overall:
More social group activity
Npcs use the pools/swim. Pools and slides are not being used by npcs!

Dine out together in dates or with family or friends.

Cuddle options and more romance interactions. Cuddle under stars, slow dance, hold hands while walking, more kiss options.

Holiday decor including trick or treat and option to hang holiday lights around house

Better parenting options/more interactions between parents and kids like hugging, family kiss, reading to child, supporting childs emotions, playing with child, tucking in bed

More long hairstyles that work for anyone

Parking cars instead of cars disappearing and option to share car and travel together

More crowded realistic clubs

Watch tv together, see movie together group activity, play games together. More connection is needed.

gleaming sigil
gleaming sigil
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I don’t know if I put it here.

Menu and waiter, restaurant group meal:
It would be so nice if Kjun add the option of Zois sitting down together in a table to order on a menu book. This way a waiter comes and complete consumer’s order, before bringing food to the table for both Zois to eat at the same time. Would be nice for workers from existing restaurant or food places to do their waiter job too.

agile parrot
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I want to thank the team for the amazing work you’re doing ✨ Personally, I prefer playing with the 96-minute day length, because it allows me to enjoy every detail of the Zois’ routines with more calmness and realism. I think it’s great that the systems will now adjust automatically, as this will make the option feel even more immersive. I understand the choice of making 48 minutes the default, but for me, 96 minutes is still the best way to play. 🙌

Just one note: I don’t think the teleport option for work/school would be a good idea, since it could take away from the realism of the gameplay. I’d rather see travel remain a natural part of the Zois’ daily routine, as it also contributes to immersion. 🚶‍♀️🚗

gleaming sigil
midnight dirge
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[ Add a 0.75x speed UI option for user controlled indoor walking and strolling speed ]

IRL, most of us walk at different speeds through the day, depending on the purpose, place etc. While it will be unrealistic to expect this in the game, can we include additional 0.75x speed - user controlled, not default? I would use that especially when the Zois are indoors, and when I want the zois to stroll around on the beach and in a park.

Since v3.0 the default walking speed has increased, which I suppose everyone wants, but I feel it to be a bit fast indoors, in small spaces and during interactions, where zois just rush about. I am not sure how the increased speed affects walking of senior zois.

Pressing ALT for slow motion is not very user friendly on the fingers for a longer duration! For the slow motion, consider a sticky toggle keystroke. Again, this is not the solution for slowing down indoor speed, as ALT slo mo is too slow.

So do consider adding a 0.75x speed UI option, which if needed can be used by players. (it would not be the default, the default is what is now -- 1x speed)

Thanks!

oak python
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I think for me as far as zois Having more personalities and the characters feeling more realistic. It wouldnt just be character to character, but, character towards environment as well.

Being able to see them react more towards the world around them by noises, weather and even weather during an event, altercations, also another is if a partner is proposing strangers could react whether rejected or accepted, people being hit by cars or just getting injured, them being annoyed by loud noises while sleeping.

But on a person to person scale id like to see clashes of temperance be annoying to others. Or at least some traits being annoying to others if thats possible. Like a turn on turn off system.

Zois Having a sense of care if the city settings is set to that and indifferent if the city settings is low in morals.

gleaming sigil
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Base game that needs to be fix is when making Zois, if you download that Zoi, the outfits for different seasonal or day outfits are not saved. I made a Zoi and tried to transfer her, making a new start to the game in a new city, but all outfits are gone because the other outfits cannot be saved.

slender sapphire
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First of all, thank you for focusing on refining existing features and listening to the community. I’d like to share one suggestion regarding needs during work hours.

Currently, when my Zoi goes to work, their sleep need gets completely replenished, which feels unrealistic. In reality, sleep shouldn’t be restored at work—it should gradually decrease. Because of this, by the time night comes, my Zoi doesn’t feel sleepy anymore since their sleep need was already filled while working.

I believe adjusting this system so that sleep decreases (or at least doesn’t increase) during work would make daily patterns more natural and immersive.

Thank you for considering this feedback!

dull kernel
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I like the 4hr day length and rarely go to 48min unless to speed up the progress of something. It's good for players who like their days much faster if you set the default to 48min. I've also heard some people asking for sims 4 day length of 24mins to be added as the smallest length also. As long as npc zois automatically take care of their needs at any day length and player and npc zois sleep through the night (meaning if they go to bed a 8pm they don't wake up until 8am (or 7am if they work) regardless of if their sleep bar is full) I'm fine with what gets added.

stark olive
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Perhaps when accepting a new job, we could specify whether we want to travel to work ourselves or use a carpool (this could be changed via the job app). Then the player can either drive themselves as before (have to plan enough time), or a car can pick us up -> teleport after a few meters, so the car doesn't immediately disappear and completely ruin the realism/immersion.

dull kernel
toxic lichen
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This is your creation and I am here for all the effort and creativity. I love the idea of making the game more realistic, every inch of detail of the zois doing a task or walking to locations is cozy to watch, I think teleporting would'nt be too bad of an idea for players who wants that, however, for me, I enjoy the realism and love watching my zois be either late or on time to work or school. I think giving us an option to leave for work or school early enough in order for zois to be on time would be great. I would even look carpooling (School bus picking up children from their home and driving off, or the taxi vehicle picking up and dropping zois off) I alternate between 96 and 48 minutes depending on how I want to play my game, either or is fine with me. I like having options because each player is different. keep up the good work team, I am enjoying the uniqueness of Inzoi.

ionic viper
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Hi Kjun! The 48 minutes option feels good for me when I play and I always use it, so I do recommend it as the standard. I'm super glad to hear the needs systems will be adjusted as well in the future, because my zois barely need to take care of their needs during the 48 minute day atm.

I love the idea of Zois getting more hungry around mealtimes and getting sleepy when it's nighttime. In the Sims (3) right now my sims often sleep at very random times and wake up in the middle of the night, which is annoying when it comes to managing large families. Implementing autonomous timed routines through more rapid need decay at certain times of day would be great.

One more thing I'd like to add as a suggestion while you work on timings: the 1x speed time feels a bit slow right now. Like Zois move around sluggishly and their reaction time to our key inputs (wasd in particular) feels slow. I would also look into speeding that up a little. Maybe to what now would be 1.3 or 1.25x speed. I tend to use 1.5x speed most of the time but the zois get chipmunk voices when in 1.5x speed which feels silly.

vital bone
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I don't know about this >> making every Zoi feels hungry at meal time or feeling sleepy at night time

In real life, there are people who have conditions like insomnia or "night owls" or different eating time preferences. Me, I don't sleep at night. I don't even follow proper meal times, I ate whenever, sometimes even late night. I prefer everyone to be different than making everyone following the same rules in life.

placid summit
#

How about replying to the Q&A?

gleaming sigil
# vital bone I don't know about this >> making every Zoi feels hungry at meal time or feeling...

I think if you have a job in InZoi, aside from fishing, art, video/music creator, then you’ll have to eventually play as a morning person. Normal meal time makes sense, but for inclusion, I guess they can add Zois who are more like night owls and get hungry at their own time? I don’t mean to sound offensive, but like adding disorder? I also am night owl but as I play InZoi, I would still like Zois to sleep on time and eat on time, because it just makes sense for the gameplay.

(Not saying night owl have a disorder, not everyone does.)

full fulcrum
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Personally, I prefer the 96-minute day cycle without teleporting, as teleportation doesn't feel very realistic. I just need more gameplay to fill their day.

Having kids in the game currently feels pretty boring, there's no real challenge, and not much to do with them. Babies and toddlers look the same and just sit on the floor all day. We need a lot of improvement here!

vital bone
ionic viper
gleaming sigil
# vital bone Yes it better with some options. Think about venues like night club, active lat...

(Kjun this is important to know)

Wait, never-mind, maybe instead of disorder 😅 If Kjun does go with their set meal time and set sleep time, then I guess they should also allow us to adjust these features on schedule as well, so we get to set when our Zois eat and when their curfew is to sleep, or even when they go home for the day? Because some people had wanted to add a curfew for kids as well, so might as well include this along, like in general. (This is all in case people don’t like the default timed meals and when to sleep)

My concern of default timed meal is, for example, I wouldn’t want a bunch of Zois to start crowding together to eat at the same place because everyone’s meal is set on the same time.. I think that will look a little chaotic.

vital bone
gleaming sigil
rotund ice
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I might have an unpopular opinion but I like that there's so much content. I don't feel the need to dig too much into current features, unless something is actually broken (like family relationships or zois going away in the middle of a conversation). I'd like to see the entire concept first and later decide what needs more work.

I like the big cities even though they're a bit empty. I feel like I have this frame where my imagination can thrive.

As for the length of day, 96 minutes is perfect for me. Especially when we play with more than one character, even 96 minutes go fast. But I agree the time speed x10 x20 x30 should be options too not just for sleeping.

rotund ice
rotund ice
soft vault
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Please let us customize clothing and hair of toddlers and have some sort of an interaction so a group stays together traveling about (family, group of friends etc). I have my zois do a lot of family outings and love the interactions with families and animations, but want the babies and tots to fit in a bit more. As for day length, I tend to switch it a lot depending on my play style. I will go for 24 hours if exploring a city or a family outing and then sometimes switch it back to a shorter day to go through other parts of the week faster or to progress a game to where I was after having to start a new save file.

narrow orchid
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Hi Inzoi Team ~

Having the 48min as a standard default option, while the 96min and others are still able to be selected in settings, would be good i believe. Especially for those who will be stepping into InZOI for the 1st time. My 1st time I kept saying "this day is taking too long" but it took me almost 2 weeks to realize it can be changed to 48min from the 96.

To me thats just a small concern though. The biggest concern is the Fast Foward option. Its way too slow! Making the Fast Foward twice as fast would be a better solution. Even if you make 48min a standard, please speed up the FF.

sullen lance
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Feedback Suggestion:
I feel like it gets dark way too early(, even on a sunny island like Cahaya).
I suggest making the days longer during summer and the shortest during winter.
Day and night cycles should be adjusted according to the seasons. 🌞🌙

sullen lance
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I would love to see businesses stay open longer, with some even operating until the early morning hours. 🌙✨
This ties directly into the theme of time, as it would allow ZOIs to enjoy nightlife more naturally. Of course, this also connects to night activities and clubs, but that could be explored as a separate topic. 🎶🍹

past minnow
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Hey Kjun, I think making the default day length 48 minutes would be a solid move. I never use the 96-hour option since it drags on way too long. The other options should definitely stay, but 48 mins feels like the sweet spot.

Only thing with 48 mins is that needs don’t really decay much I never end up sleeping, which doesn’t feel very realistic and could use a tweak.

Overall, I’d love to see the default updated to 48 mins, since new players might not even realize they can change the day length. Starting at 96 hours can make the game feel slow and repetitive right off the bat.

supple willow
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Thank you everyone for all of your wonderful opinions. As I have found that most of you are in agreement with our proposed fix, we will proceed as planned!
However, I need to make a clarification regarding one of the paragraphs from my original post.

"Previously, we weren’t able to apply this because the surrounding systems of changing the length of day—things like needs reduction, auto-scheduling, and emotion cooldowns—were only set to align with the 96 minute option. Previously changing it to 48 minutes meant Zois might have only become hungry once or twice in a day cycle, and only felt sleepy once every other day. Allowing real-time adjustments of game systems based on the day length was crucial."

The correct specification is that all corresponding systems will now align with the new 48-minute default option. This will cause all other options (96 minutes, 4 hours, 24 hours) to not have as-well-balanced systems supporting them.

This error came from internal miscommunication, as multiple people are involved in helping me prepare these posts. I apologize for the confusion that was caused by this.

So, to summarize, with the upcoming change, the 48 minutes option will become the new default, and surrounding systems (needs reduction, auto-scheduling, and emotion cooldowns, etc.) will be adjusted to support this option. All other options will remain available, but because the systems are set to align for 48 minutes, there will be balance issues for all other options.

With this correction in mind, if you feel the default should remain at 96 minutes instead of moving to 48, please let us know. We’ll review your feedback carefully and decide on the setting that works best for the majority of players.

latent cradle
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I just want to say that the 48 minute day is the only time I play on, it feels the right amount of time. I tried 96 minutes once and it felt way too long. Glad you're thinking of making this default.

deep sundial
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You may not reach a consensus on this as everyone is different and have different priorities in their life. But I feel a 96 minute is a better honest reflection of the many things I want to do that are available to me and the family plots I want to follow, the builds I want to refine. But thats is me ....

proper light
junior wagon
grave lion
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I vote that you should not change the default until you guys fix the balance issues for the other options. If my playtime is worse because im playing 96 Mins because its what im used to..I wouldn't really want to play. I dont mind 48 mins being the default, just get things figured out before you change things.

oak python
pseudo bridge
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First of all, I love the idea / development of adjusting a Zoi's needs to better reflect the day duration that a player chooses ^^
As for the default day duration, I personally don't mind whether it's 48 or 96 minutes as long as it doesn't influence the "balancing" of the gameplay.
I do feel like 48 minutes is a little on the short side and it's difficult to do everything you want to do in a single day. 96 minutes on the other hands often feels a little slow, I do think though that as the game gets more content and there's more things to do that 96 minutes might feel nicer. I think potentially having a 72 minute option could offer a nice in between. Slightly faster days so there's less downtime during gameplay, but the days are still long enough to be able to do a lot of things without feeling like you're running out of time.

violet raft
violet raft
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I think we should have options that way not all Zois are the same like robots. Like some Zois may not follow same routines for example. Some may be light eaters, or big eaters. In real life everyone is different. Some are night owls, some morning people. So the whole idea of making every Zoi the same I cannot say I am a fan of because I like every Zoi unique. You might have that Zoi who eats 3 meals a day, but not everyone does. You may have a Zoi who does not prefer going to bed at 8 or 9 pm. Also in real life some people work nights. I would like to adjust my own Zois schedules without the game automatically making my zoi hungry morning, noon and evening. It becomes too predictable especially when in real life I am not a breakfast person at all! Most people I know are not either.

zealous pine
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I'm fine with the current default of 96 minutes, and think that 48 would feel a bit rushed. However, I'm very much on board with a more realistic approach to getting hungry, sleepy etc. Atm it feels like Zois get hungry ridiculously fast even right after eating.

soft anchor
burnt breach
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I'm okay with this as long as 96 minute days remain an option.

supple sail
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I would vote to keep 96 minute option.

proper light
stark olive
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I vote for 48 minutes, if all systems are balanced for this. Why? I like it, if my Zoi couldn’t do everything on one day. I think it’s realistic to decide which activity I do today and which tomorrow.

I hope the activities and object interactions will also reworked accordance with the length of a day. And in this context, I also think the topic of Zoi aging is important. To prevent players from feeling like they're not accomplishing enough in each lifespan, the duration could be adjustable for each age level, and a visual indicator could show the remaining days. For example, there could be a fruit/drink or something similar that allows a given Zoi to regain their days.

vital bone
# supple willow Thank you everyone for all of your wonderful opinions. As I have found that most...

I think 48 minute as default is the right move (Tbh I don't mind either one, because I kept switching between the 48 & 96 minutes). Maybe some players used to 96 minutes, but for others or even new players it might feel draggy and bored with long day time until they know they can change the setting as they like.

Working hours and sleeping time won't feel too long. We can manage different types of activities for each day for our Zoi, instead of doing everything in 1 day.

tulip condor
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I don't have any issues with the day length. But I think in order to enhance the game more features need to be added.

rancid sedge
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I play on the 96 minute day length and the only issue I had was that my Zoi was always hungry at odd times. So going with hunger at more socially aware times would be great.

violet raft
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Please keep 96 mins for those who do not prefer rushed out days.

dull kernel
remote drift
dull kernel
oak python
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Some suggestions for things already in place

  • Having the ability to hide all elements of the UI. Like the profile picture, desire bar, the new emotion slider values, etc. I'm just someone who likes a clean screen space and it's feeling a bit cluttered even if we can move the UI around. I just wanted to propose the option to hide it by clicking X but can manually bring it back.

  • Adding additional door permissions where you can choose individual characters who would have access

  • Adoption taking more time to be processed like a few days then a cheat code to set how many days for confirmation. Would surrogacy ever be an option the team could add ?

  • DNA system for CAZ that takes phenotypes for family members and it can be applied for multiple generations within the family off-springs. Like a great-grand child having grandmas eye color even if the parents didn't.

supple sail
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It sounds like changing the default to 48 mins may have a negative impact on the balance of the 96 min option. I don't know if it is possible, but could we have needs decay slider(s) in the game options underneath the length of day options? I'm guessing it may be more complicated than that. I always play 96 min days, so I am hoping there can be a solution where everyone can choose the length of day they want without disrupting their gameplay.

gleaming sigil
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I feel like some people are misunderstanding Kjun. When Kjun said they are changing the default length of day to 48 min, it doesn’t mean the 96 minute won’t exist anymore.

proper light
# gleaming sigil I feel like some people are misunderstanding Kjun. When Kjun said they are chang...

No, but it means the need indicator will be severely messed-up for 96min, because so far they have not coded different needs for different length.
It's something to require less food/sleep when playing in 48min (right now) but it's going to mean sleeping in the middle of the day and eating 6 meals a day for the 96min if they change it.

It will be atrocious and the endless flow of complaints will happen.
Also ppl now enjoying the 48min will be forced to eat more as well (2-3x per day instead of once), while time passes quicker.
All in all, it's a terrible change... 0/10.

Unless they adjust needs for EACH of the length of day choices.
That would be ideal, but as stated they said they have not done that yet.

quiet abyss
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I only play on the 96min bahaha i dont like to rush my gameplay

gleaming sigil
# proper light No, but it means the need indicator will be severely messed-up for 96min, becaus...

I was talking to people who thought 96 minutes is being removed, because that isn’t the case.

Also, it would be better if they just code a fix for 96 min if they are gonna go with the 48 min by default, so it doesn’t mess the 96 minute up. They don’t have to code it for every different lengths of days. Or maybe the idea of what time Zois should get hungry and should feel sleepy does need to be added, so you don’t have to make Zoi eat multiple times or sleep multiple times no matter whatever length of day it is.

People who want Zoi to stay late and don’t eat at certain times, will have to rely on mod or something. Or maybe Kjun should just add the hour when the Zois eat or sleep, within those minutes in that hour, it is decided by the Zoi if they eat right when it strikes that hour or 20 minutes later inside that hour. Timed sleeping should have the ability to be cancelled.

bitter chasm
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I recently suggested:

  • More food options to cook
  • Add more duration options
  • Be able to go to the doctor for a yearly/weekly check-up
  • Be able to go to the dentist
  • Be able to go to the store
  • Hiring a gardener to mow grass and help maintain the garden
  • Bigger house lot space for building a backyard/pool area
  • Allow the option for any ZOI to vomit.
  • Give us an option to take aspirin
  • To have it where multiple zois can do their own thing whether it is cooking or throw away plates
  • Allow the option for my ZOI's to sleep however long I want them to.
    ==========================================================================
    I'd like to see:
  • More jobs
  • Movie theaters to go and watch movies
  • Air conditioning/heater (with a thermostat inside houses/this incudes preset houses as well)
  • Improved aging
  • Improved conversations
  • This feature already exists but improve muscle/weight
  • Expand Bliss Bay (make it bigger with more houses to move into), etc.
  • Realistic day & night duration depended on what season it is currently in game
  • Improved messaging/delete messages
  • Be able to block/unblock zois in your contacts
dreamy tiger
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There's something else we desperately need if you want us to be able to completely*** enjoy the game at our own pace.***

We need customizable age stages, and a cheat to change it (preferably, a cheat to set the number of days until the transition to the next stage). I just posted a complaint about newborns now stuck in that phase for 3 whole days. They don't need to eat or even use their diaper. You could ignore the baby for three days if you felt like it—which is pretty immersion-breaking! I'd like to set it back to 1 day, and a lot of people want to set the elder life stage to be longer again.

It's more important to balance the needs-decay and length-of-days, but then I beg you to please address this issue. 🙏 ❤️

clever panther
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SHOUT OUT THE MAN KJUN

rain quartz
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Hi, Mr Kjun and the inZoi Team - I have been playing since day one with no issues with 96 minutes. Please just keep it as it is as options are there for 48 minutes, 96 minutes, 4 hours, and 24 hours of real-world time, with 96 minutes set as the default. No changes for the time of the day, please. (Self help needs must fix. Enable Zois to auto seek for food or take out food from bag if hungry, If sleepy or tired auto go sleep/rest... Raining auto put on rain coat and rain coat auto cover head with the hood. The umbrella issue another one need to fix...). Thank you🥰

hexed pecan
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I appreciate the current day length options and hope they remain unchanged. As a rotational player, I typically use the 4-hour day setting, which works perfectly for my playstyle. Occasionally, I switch to the 48-minute setting for specific tasks like aging up babies quickly during speed runs. However, I feel that 48 minutes as the default is far too short. Overall, the existing range of day length options is well-balanced and doesn't need any adjustments.

small hinge
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I want to keep the options.
Mostly, I fully seize the day with my Zois and I love it so much I'm able to now.
It was such a hassle in The Sims, not having enough time and it was so stressful trying to get everything done before the day was over again.
Sometimes during the night hours, I switch to 48 minutes but I'd rather prefer a 'skip until morning' option like we had in The Sims 3.
A 'skip' option would also solve the Zoi-is-not-getting-to-work/school-in-time issue.
Why travel to these places if we want to skip them anyway?
The Zois could as well stay where they are or just hop in the car/bus and head off.

gentle vault
fleet quest
#

Still asking for opinions and feedback until now? I think you should be organizing previous feedback players provided and even refer to Sims4 top MODs and you'll know exactly what players want!!!!

steady kindle
#

I definitely do enjoy the 96 minutes day cycle… I feel like everything is less “rushed” when trying to complete tasks or build up relationships, etc...

However, I feel that if the default day is going to be shortened. The travel system needs to be expanded a bit.

For example, travel times should be automatically estimated and told to you when your Zoi is hired for a specific job or you move into a new house. And your Zoi’s should automatically leave for work before their shift starts, not at the exact time they’re supposed to start working.

Options like “Carpooling with coworkers” (which would have a coworker pick you up and drive you to/from work) or “Automatically driving to work or using the transit system” should be available.

Also for Zoi’s who go to School… there should be an option to have a School bus pick up the children. Or automatically have an older Zoi with a car drive all of the children to school before the start of the school day.

Or if the child/preteen/teen Zoi lives closer to the school, have the option to “walk to school with friends”.. (which could be a groups of zoi’s meeting outside of your lot and they all walk to school and back home together”

remote drift
summer flame
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I prefer the 96 minute days as the standard! Especially now that we have the option to skip when zois go to school/work.

coral rose
#

I think a 60 minutes option would be perfect.

tranquil python
#

96 minutes a day are perfect for me, I need time to do things slowly with my zois!❤️

upbeat beacon
#

Maybe let people click on the door and choose whether it should be opened or closed, so that it's less of a struggle and there's less clipping as zois move throughout the house

gleaming sigil
#

Kjun, please do add optional teleportation for the 48 minute length of day, because if Zois always gets late every time due to it, it might irritate some players. I think people don’t realize they don’t have to use the teleportation and can avoid it. Kjun said teleporting is optional. It’s also useful for people who play the 48 minute length of day.

tulip bison
#

I like the length of the day and night cycle now. But, what about more crimes like robbing from other zois? I’d like to see more criminal choices.

gentle mortar
#

I'd like better freeze the town options for rotational play. I love that there is focus on city dynamics, to have things seem realistic and alive, but what I don't want is to be rotating through families and find my favorite one has had a spouse cheating, quit their job, or added a kid while I've been away.

crimson tusk
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I think that 96 minutes is great as a default, it makes the gameplay more realistic with time for morning routines and daily activities apart from attending to needs and work/school tasks. But I wish that there was an option between 96 minutes and 4 hours. There are days in life when you got so much done or had so much fun that the day just felt longer. Right now I switch to 4 hours for those special days that you really want to savour, but the difference in zois needs and behaviour becomes to drastic. And as others have said before, I would very much like to see changes to the length of animations, especially the ones where zois interact with others.
It ruins the immersion alot when you invite a friend over for a playdate with your zoi and they don't actually play.

glass charm
#

Much better direction, all we were asking for. Can’t wait to see more improvements

glacial bramble
#

Hey there Kjun and team!

Thank you again for being so transparent in a journey we are all sharing together!

In regards to why you've posted this, I think having multiple options for time setting can work, if the tiny details for the day to day can be more balanced. From experience, playing both settings, they both suffice for what inzoi has offered. The longer times allow us to immerse ourselves further into the world that is Inzoi.
You and your team have created such a beautiful atmosphere for InZoi, I feel keeping it flexible (since so many people are different) is a good idea. Then again, I cant code or build a game, so you, your team, a minds of the community who can, would know.

Thank you for asking how WE felt about the next step, it truly changes everything about how this game effects us. Im very excited to see what becomes of this most recent idea you have had.

As always - Màni

crimson tusk
#

Improvements of Zois autonomy sounds great, it always make me so sad when children show up late for school tired, and starving.

I would love an option to order food for more than one person at restaurants. It would be great both for going out to eat with your family, but also for inviting a friend to dine.
It would also be great if certain lots would trigger a different autonomy for Zois while they are there. It feels very awkward when you invite a friend to hang out at the lounge, and your Zoi is enjoying something to drink and the friend is just standing there. It would be alot more fun if they also ordered something to drink and sat down with the person who invited them.

Same thing for other venues, it would be fun to invite a friend to do yoga together at the studio or get a coffee at the cafés.

I also wish that likes and dislikes affected autonomous behaviour more. Right now I feel like Zois constantly do the most random things, and it would make Zois feel more individual and realistic if they would choose to do the things that they actually like over other things.
Zois who likes to paint would autonomously paint or appreciate art. Zois who like music would play instruments more, and Zois who like to cook would rather cook than grab a quick meal.
As for dislikes, it would make Zois avoid doing things they dislike unless they have to.

kind kernel
#

I’ve always played on the 96
Min option. I think it’s perfect. I would prefer to be able to set the number of days for life spans - for example I will set the length to 48 mins to age up babies and toddlers quicker. Also if Zoi’s could stay asleep automatically until say 6am (or later if sleep bar isn’t full) rather than waking up throughout the night this would make things go quicker.

violet raft
tulip bison
#

Can we also have more ghost content in the future? Also make our zois be able to be hit by cars and get in accidents more realistically? Just a thought.

tulip bison
#

Expanding on that, what about more illnesses? The ability to go to the doctor or dentist?

More child, toddler, and baby gameplay please. They could really use more depth.

More objects and clothing for zois.

Maybe their personalities could affect how they socialize and how they live their life a bit more?

A criminal record, law enforcement system. Victims of crimes might even hold grudges, press charges, or seek revenge. For instance if you rob another zoi or accidentally run them over, maybe you even have to go to court and jail for that!

More careers, and please make them (optionally) interactive. It would also be fun if school was interactive.

tulip bison
#

I also saw the AI feature you might be working on where you can talk to zois through text? That sounds really fun.

Maybe adding social media for zois using this!

gentle vault
#

I'm also fine with the small cities, but keep on making big cities as well. Because why I love Bliss Bay, is because there's so much in the map. Big open maps should still come out in the future for the players that can run it.

oak python
proper light
agile parrot
#

In my view, it makes more sense to keep 96 minutes as the default.
I understand that right now, in early access, the 48-minute option seems to work since there aren’t many activities and systems available yet. However, when inZOI becomes more complete, with much more to do, I believe 48 minutes will feel too short.

With this reduced time, players may feel they can’t fully enjoy the gameplay in depth. On the other hand, 96 minutes allows for a calmer and more immersive day, exploring everything the game has to offer without feeling rushed.

That’s why I think the default should remain 96 minutes, especially considering the future of the game.

vagrant mantle
#

Everyone plays differently. Personally, the 96 min day cycle is perfect. I play rotationally with two main families and two supporting families. Even with the 96 mins, I don’t get a chance to spend as much time with my other families. In this early stage of the game with more updates coming to the core, I just don’t think the day cycle should be changed. Maybe update the 48min cycle so people can enjoy a faster pace, but keep 96 as the default. I love this game and I want to enjoy each day to the fullest.

steady kindle
#

I honestly do believe the 96 hour day cycle is what currently sets Inzoi apart from other life sim games (Ex: The Sims 4)… the overall flow of the day is more relaxed, and gives the player a chance to dive deeper into the game.

Speaking as a legacy and family oriented gameplay player… I want to be able to have the time to build relationships and experience important life events with my Zoi’s. And not have the game feel very rushed and repetitive. Especially, once more activities and interactions are added within the game.

With shorter days, the primary focus of the player shifts to just making sure their Zoi’s needs are being fulfilled.

old pelican
#

I actually think 96 minutes is the perfect length and any shorter would make zois' lives pass very quickly in my opinion. Options are good regardless, but I like 96 as the default since you can always speed up or slow down.

near sinew
#

48 minutes won’t work it takes 30 minutes to game time to walk somewhere

tulip bison
#

It would be nice if there was more things for my zoi to do while in jail.

south rain
hot junco
#

On the topic of at your own pace I wish I could grind for money and not become rich really fast, for example if I want to level my painting skill its really hard not to be tempted at selling paintings for 1k which happens to often and i cant lower the value past the suggested default, its also hard to have a " starting from the bottom and building up " kind of vibe with my character because the starting money is to much for me, wish there was a way I could start the game as a broke young adult that might risk being homeless instead of starting with 24k

errant cloak
#

I think it's worth adding a setting for the total lifespan of zoi, along with this and the ability to set up a calendar for how many days will pass in each season

gleaming sigil
#

For me it’s the great direction they are taking. Personally, I also felt like the 96 min day was way too long and draggy. While I don’t like when sims/zoi take 2 hours to brush their teeth I also like when the day has a bit of a quicker pace. That being said, what was really annoying me, were the needs, so I’m really happy they want to update it. What I find particularly annoying, even when I play on 96 min:

• ⁠shower. Basically never depletes for me. Eventually I shower because I just want to, but after two days without shower I just see a tiny fraction missing
• ⁠sleep. They don’t get sleepy that much, I need to force them to bed. And then they wake up at 2 or 3 because sleep is full.
• ⁠food. This one varies for me, sometimes I noticed that my zoi can go all day without eating and sometimes it’s more balanced
• ⁠recognition. That’s something I personally find very strange, I don’t feel like we need both this and the social need?
• ⁠energy. This is something I ask also puzzled by. I find it a bit strange that it keeps falling but sleep won’t fall much? Normally after a 2 hour swim I would be exhausted, yes, but that would also mean that I would happily go to bed early. Right now what this need reminds me of is the old comfort in the sims, because basically it only gets restored when I lie down or sit. However, if I sit while eating or playing games it doesn’t go up. Which again, I find it very off. I think if done right and being ACTUALLY energy it could be fun.

To sum up: I think the needs need to be adjusted quite a lot, to force us to really take care of our zoi. I read that there are people that complain about it in the sims games - that the needs deplete too quickly. I personally don’t feel it, I think that’s what makes the game realistic. It’s not an RPG. Are you so tired after work that you have no time to play those violin because all your needs are red and you need to take care of them? THAT’S the real life simulation for me.

tulip bison
#

I think adding a preteen life stage to inZOI would be great. Instead of kids jumping straight to teens, we’d get that in-between stage to make it more realistic. Maybe they’d start to test boundaries, learn skills that would help them in the future or develop more of their personality. Preteens could have their first crushes, sleepovers, maybe even get grounded for being rebellious?

Also adding after school activities like dance, basketball team, scouts, art clubs? Just a thought.

Adding more interactions for ghosts, which I know you’re planning to expand on death and ghosts.

More hobbies like pottery, baking, ballet (maybe? Would be fun?), clubbing and mixing drinks, learning about ghosts (maybe the zoi could become a ghost hunter?). Growing flowers and other kinds of plants in the farm.

Being able to create your own business and create objects/clothing to sell? Maybe even be able to open a restaurant?

More things for rich zois to do. Obviously if they’re wealthy, they’d want to flaunt it. And what if some poor zois had to busk on the streets for money?

Just some more thoughts, I know the devs wanted to focus on adding quality of life instead of all new things, but I think these would be fun.

vagrant mantle
tulip bison
oak python
#

Yeah a break up of the world would be nice. We really need more transitions within worlds we dont have true areas of neighborhoods in Blissbay

copper willow
#

As much as I understand the devs concerns about the 'time' I feel like this is not a priority and it should not be a concern for now. YES, they need to work on making activities/meals/needs more appropriate depending on the length the players chose to play with, but this isn't an issue.

Please devs, focus on what most players have been sharing for the last few months via support and Discord. We absolutely need more consistency with NPC, more life, more activities and groups activities etc. I know you have said that it's being work on but if you have a 'spare' team, do a survey to know what we want next. Changing the time isn't one of them.

dull mesa
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having a good working system that actually works for everyone is a better investment than pumping out loads of new content right away. we have had the lovely gift of island getaway dlc so this is actually a great time to focus on the details in the game core it self . thank you so much Kjun for taking the time here and really look on what are the big things that need attention.

soft vault
#

I am fine with a shorter day option as long as all other options still remain. I like sometimes having the 24 hour option on if prolonging a family event, exploring the world etc.

urban fractal
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The game’s greatest strength is the long day cycle. A 48-minute day risks feeling rushed, leaving little time for anything beyond meeting basic needs. What makes the world feel realistic is being able to drive to work or a destination without loading screens, and shortening the day undermines that immersive experience. While the teleport feature is a nice option, forcing players to rely on it would take away from the sense of an open world. The slower pace of gameplay is what sets this game apart from others—it’s not just about efficiency, but about exploring, enjoying activities, and forming relationships. Looking ahead, future updates will likely bring more activities, so a 96-minute day should remain the default to give players enough time to enjoy everything.

tulip bison
#

I like the cities as opposed to smaller neighborhoods. Maybe you could make the neighborhoods like suburbs for zois to travel to in the city?

My computer is a gaming computer and even it struggles with InZOI, so like yeah optimization would be good.

I wouldn’t mind the smaller ones if there was more to do.

steady kindle
# copper willow As much as I understand the devs concerns about the 'time' I feel like this is n...

I wholeheartedly agree… Every single criticism I see people posting online is that “the game is boring or has no life”.. even though I personally do not agree with those comments. The Inzoi team should be prioritizing in proving those people wrong..

The focus should be on adding more “soul” to the game, building a stronger foundation and perfecting the systems that have all ready been implemented.

One of the reasons why The Sims 2 is considered to be one of the best life sim games created, is because of the all of the small realistic details that are present during gameplay. When all of that was removed.. that’s when the life sim games started feeling hollow and less satisfying.

bold locust
# copper willow As much as I understand the devs concerns about the 'time' I feel like this is n...

I 10000% agree with this. I think the day cycles are about right, and I think having the options of shorter, or longer days is the key here for different experiences. I dont personally have any issues with the day cycle options as they are right now. but I do think its the animations themselves that seem to be shorter. I would love certain animations to last longer, and I'd prefer more variety of activities and things to go do. Especially as families or groups. Cahaya brought in a LOT of content, but I fear even that can start to feel repetitive once youve advanced in farming/carving gems etc.

The thing about life sim games - is everyone wants something different. So the goal should always be more options and more content and more diversity. There will be people who want short lives and speed run major family trees, and there will be people that want long long days to really play out their families and write out their stories. The more options and diversity, the better

steady kindle
# bold locust I 10000% agree with this. I think the day cycles are about right, and I think ha...

Exactly!! When it comes to life sim games, it is impossible to please every single player. Because, everyone plays their game differently. But giving us the options to set things how we want it to be is the right way to go.

I agree for a 96 hour day cycle the animations are wayyyy too short.. either the length of the animations should be extended or additional animations should be added when completing a task.

More spontaneous end results, better/realistic interactions with the environment, NPC’s and other Zoi’s… more family oriented gameplay and group activities. More diverse assets for CAZ and build/buy modes. More “in depth” sliders in Edit City Mode. More active lots in the cities and less non interactable buildings.

It’s crazy to have your Zoi living in a big open world and they don’t have any deep/meaningful interactions or connections with the city itself or other zoi’s. That definitely should be the primary focus. Icon_Heart

oak python
oak python
#

Is there also a way to have optimization settings be optional to turn on and off, for those who have the pc to run it on max settings? Theres a big issue with no seeing any cars until you get up and close to a specific area and it makes the world feel empty.. and some objects randomly pop in until the last minute. Because before the CAHAYA update and other optimizations tweaks I didnt have this issue during early access.

fluid kayak
#

I personally prefer the 96-minute option as the default. Since there is already a fast-forward feature, I can fully enjoy the moments I want to savor and quickly skip through the slower parts. I wouldn’t mind the 48-minute option either, but in that case, I’d love to see faster speeds added to the fast-forward feature.

I also really appreciate the improvements you’re planning for Zoi behavior—like visiting restaurants when they’re hungry or going to bed at night. These kinds of natural patterns will make the game feel much more immersive.

I’m very excited about the future of the game, and I truly appreciate all the hard work you continue to put into it!

violet raft
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I wish you guys would have longer animations. I feel animations are way too short. In the spa for example massages are few seconds. I often have to repeat actions due to this. I feel stuff like that is also priority to enjoy full experience of the game.

remote drift
quick reef
#

I very much dislike the rushed nature of certain other life sims with shorter days as well... Having to teleport just to make it to work feels like a break in immersion and makes other forms of transport useless.
I would be very disappointed if the default gets changed to 48 mins and balance is not consistent across the other options as I love the slower pace of the 96 min option 😟

zealous pine
proper light
oak python
#

Adding to the Trait System Being to Choose Individual Traits

I wanted to put this idea here because I am hoping the dev team would consider allowing us to select individual traits while also keeping the current options so we can have both options. I know this all encompass trait types are set in place but I’d really like to be able to choose not just dislikes and likes, but also personality traits individually that aren’t just complimentary but opposites as well. It would help creating dynamic personalities. Such as being able to have a character with: Lazy, Organized, Artistic, Materialistic traits. Some of these could be conflicting you can say depending on how it’s executed, be it day to day interactions, their outlook on life, or just certain behavior towards other NPCs or people they know. Like say a character for instance plays guitar has a desire to play or practice but since they are lazy they don't and tend to do other things, while also wanting to be a rockstar but they make no efforts towards it.

And if it was to be introduced and implemented later on as it develops more. Other zois could influence new traits to be adopted as their own, but we’d be prompted to accept to add or change a new trait for this, rather than it be automatic.

I think alot of us would like to be able to create more well rounded characters and I think it’d would be great to see this fleshed out as a system in Inzoi but I would also like to propose keeping the current system in place too. So we could have both options to create any character we like.

cloud roost
#

If zoi can't hug their kid, can't comfort them , can't help them through anger, can't be involved. Grief process, sometimes i want a bestfriend to listen to them talk about their grief and hug them. Idk , it's important things. Can't thrive because of work, sometimes stress after work venting it out to a mirror or confiding their problems about their work situation to the spouse , the spouce feels then she has to do something to make him feel better ! Like those are core things that i think the players truly like and appreciate, it's good to have all these materialistic things , but if they are just there for decoration purpose , what is the point? Cant talk while eating, talking about their crush to their bestie, can't have principles , morals .. can't hold their baby from the crib can't soccer play together with a friend ( like really play !) basketplay together , can't enjoy the day together once home they remenis about it. In my stories i always make sure to have those interactions but it's limmited.. sometimes because of a bug i enjoy it! I enjoy it a lot ! Because in my eyes it will be lack a pat on their back. Different picture making interactions, punishing child for being late at home, curfew! Arguments that makes sense .. like these need big focus and I promise you that once you have truly made that possible for the interactions to be better with each other , emotions to , like tears crying , water out of eyes. Then even if there is not much to do in game with materials the fact the zois can do these thing already is a big thing ! Interacting with whatever moes is a simulation players biggest thing. I mean if a zoi loves nature let them hug a three and if another zoi pass by sees it finds it weird because they are more city related, and much more.

upbeat beacon
oak python
# upbeat beacon or add dynamic personality sliders

I wouldn't mind that either but make it very in-depth instead of hitting on the usual Big 5 personality topics. But if we did sliders than there needs to be added on more likes and dislikes, including categories for lifestyle, family upbringing, morality (being able to make a bad person as well who doesn't care about anything or anyone) such as: likes to steal and fight and bully etc.,

I honestly think picking a lifestyle path would benefit from the current system rather than it be as a character's personality.

austere cedar
#

I'm almost sure they'll need to implement the 48 minutes default in the future because they'll likely develop a multiplayer option and 96 minutes of real-time gameplay without the ability to speed up time is crazy

proper light
cedar moat
#

Can you change it so that the gym is more populated in the early morning, late afternoon and early evening since that’s when people usually go, and the nightclub is busy from around 6pm to 6am because people often stay out until the early morning? And when your Zoi is working in the surf shop can more customers come in throughout the day, instead of just one Zoi staying there all day which doesn’t feel realistic?

oak python
# cedar moat Can you change it so that the gym is more populated in the early morning, late a...

This 1000% Though someone mentioned we can set this already on community lots but I haven't seen how??

We need surfboard ownership so we don't have to keep 'renting one' and it could be recolorable but there'd be no limit on how many surfboards we can own/buy.

EDIT: Also each character and those within the same household, being able to own more than one vehicle even if it's the same car type. Like one character can own 2 Hyundai cars of the same type but in different colors, a motorcycle, and a e-scooter. While another member of the household could own two motorcycles of the same type or different.

mellow pagoda
#

I play with large families, so I need long days. 🙂 I also tried playing with 4 or 24 hours, but the management of needs, especially hunger, was wrong.
So, the best thing for me would be to have different day-time options IF they were all well-balanced in terms of decreasing needs.
But please don't ruin the 96-minute option for me!
The 48-minute option might be fine for those playing with a single Zoi, or a couple.
But if you have families with toddlers, pre-teens, or adolescents at the same time, 96 minutes is also not enough. :), on school days.

potent moon
proper light
#

Keep in mind folk that this channel was for voting yes/no to the 48min length being used for needs depletion and sleep pattern. Not for general ideas. I would strongly suggest to stay on topic, and post your ideas in the appropriate InZoi-Feedback discord or use the InZoi forum: https://forum.playinzoi.com/latest

Thank you.

violet raft
zinc prairie
#

No to 48, yes to 96.

cedar moat
#

Keep the days longer but extend the duration of certain activities so Zois don’t burn through them too quickly and run out of things to do

austere cedar
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What if instead of balancing needs based on a Zoi day of 48 or 96 minutes, you balanced them in real-time? Every 5 minutes (human time) the Zoi gets hungry, every 120 real minutes the floor gets dirty, and so on (these are just hypothetical examples, don't take it literally).

That way, the balance of needs would never be affected by the in-game day cycle and the default settings wouldn't disadvantage any type of player 🙂

copper willow
#

Please @supple willow and the team 🌺focus only on what us players have been asking for months 🙏🏼.

The chat #1349133210100961300 and #1388074399269392506 have literally thousands of detailed feedback. Very few have been asking for this ...

true agate
#

Are there any updates on more mod options in the game? Im feeling more optimistic with some of the custom content being added in furniture and clothing, but would love to see custom sliders, skin overlays, makeup cc, mesh hairs, etc. Those are some of my favorite parts about the sims. Without those, the characters seem quite flat to me, even with the more realistic graphics (which I enjoy).

gleaming sigil
#

I think they are considering the 48 minutes because youtubers play 48 minutes a lot. I think fixing systems for 48 and not mess up the 96 minutes would be good.

storm sapphire
uncut hornet
#

Regarding adjusting the rate of needs decay based on the length of the day, I think a really great feature to go along with this would be sliders to adjust the decay rate of each need, so that people can choose either to use the default rate of decay based on what day length they are playing, or fine tune everything to their preference. I play on the default 96 minute length, and I find that everything except for hunger and sleep decay way too slowly for my liking. For example, my current Zoi has spent about a week in-game - I've only had her shower once, and her hygiene has never gotten in the red, because it decays slowly and washing her hands after using the toilet is enough to keep it in the green. I think turning motive decay into adjustable sliders just like relationship progression any other such settings would satisfy both players who want more challenge AND players who want a more relaxed experience with less micro-managing 😊

storm sapphire
storm sapphire
oak python
gleaming sigil
oak python
zealous pine
#

So... has there been any response to this since Kjun's last message? I don't want to @ him directly, but it worries me that no one seems to have noticed the very large number of people saying they DON'T want this change since his original response. Is it going ahead, or not?

proper light
# zealous pine So... has there been any response to this since Kjun's last message? I don't wan...

Nope. We even started a thread of the forum and still nothing.

I really wish they'd give us one liners like : "Oh that issue? It's been noted down and will be addressed eventually, please stay patient !"

Or: "We're not going to go forward with this change at this time, we shall implement it at a later date when the needs depletion will be unique to all day's lengths. thank you for your input !"

The same goes for UI changes, Age group changes, and anything really. If it's been noted down for future fixes, would be really nice to know so we could move on.

cedar moat
# proper light Nope. We even started a thread of the forum and still nothing. I really wish t...

If they could refer back to specific feedback given by us as well that would show a sense of acknowledgement rather than it seeming like they just made the decision themselves. For instance, “We thought that the idea about adjusting the frequency of need decay to better match the 48- or 96-minute system was a good idea so we’re going to implement that” it would just make the community feel more heard.

surreal zodiac
#

I think you’re directly on track! Totally okay with the default change and the adjustments to Zoi reactions and times. Love it and appreciate you guys for checking in!

lone hearth
#

I’m new here, I haven’t read everything, I haven’t played the game.
Yet, implementing a system to manipulate our « by default » day length, seems pretty smart. As long as the Zois are having their needs aligned with the length of day, and if their hunger, sleep, hygiene decay enough to be realistic, it can build immersion independently of our preferred options. I guess there must be a ratio between the length of the day and the natural needs.
There could be some perks or preferences, allowing us to build personalities that would not align with natural time. Just like some people feel more confortable at night and others early in the morning.
There could be key « hours » when some needs decrease (before sleep time, before lunch time), according to the length of day we chose.

bold locust
dull kernel
frigid halo
#

I realized that playing on the 96 minute option is better, we don’t have to rush anything in our days! ❤️