Love the idea! Please implement into the game. I get frustrated when I catch the midst of something happening between zois while I was distracted and then it being over before I can even move the mouse over to the pause control bar to decrease the pace.
I know some people say zoi is lifeless, but I sincerely cannot turn away from this game during a play left unpaused UNLESS I want chaos.
It doesn't happen when I try to force it, but man it takes nothing for those things to happen naturally(so I'm always on the lookout, and more times than not missing interactions/other SOLELY cause of .a) the mouse cursor is ridiculously tiny and some times I misplace it(just forgot what part of the screen I'd left it idle on) and b.) the time I can attempt to slow down a moment takes the duration of getting to the pause bar. I think the games really coming along. But I'm hoping for more gameplay this upcoming month as well as the pretty quality detail, because I haven't much played more than I have building, creating, checking Canvas, cause it certainly has its moments like I said, but overall a thorough-no-glitches guarantee story where if I give a Zoi the perfectionist/scholar/any other personality trait like that, maybe I don't intend for them to be baddies in secret
(though it's fun in a just for fun save)
maybe I was thinking more along the lines of...pretty much what that trait alludes to.
I've noticed this happen to a zoi or two in a few different games I played, and none of them been really a solid-play-it-all-out plan, as more so they're...test subjects?one dowon, one blissbay...so it hasn't been a pesky glitch.
I only really noticed it after I did make zois for a save with a story for each one and wanted them to be a particular kind of way, that I'd gone back to re-evaluate my just for fun tales.
I don't know if it's an issue for anyone else. It's just been my experience, for some reason.