#It's also about the journey

1 messages · Page 1 of 1 (latest)

neon thistle
#

It hasn’t even been a month since we kicked off the Brainstorm series, and we’re already onto our fifth topic! You’ve all been incredible, channeling your creativity to provide amazing ideas for inZOI. A huge thank you to everyone who’s contributed—many of your suggestions are already making their way into upcoming patches, so keep an eye out for improvements in the near future!

One area we’ve been actively focusing on came from our very first Brainstorm topic, where we asked: What’s the one feature inZOI needs most right now? Based on the number of likes, the most requested improvement was making life in the two cities more engaging by adding more things to do.

Most of you suggested adding more places to visit with other Zois—like restaurants, gyms, and so on. While we’re definitely working on that, your feedback helped us spot another issue: the travel between these locations often feels stagnant and uneventful.

Players have pointed out that NPC Zois tend to wander the streets without much purpose. Visually, the cities are populated—but it still feels like a huge missed opportunity. Imagine how much more immersive your experience could be if those NPCs were engaged in everyday activities that brought the world to life.

Which brings us to today’s question:

  • What everyday activity could Zois do around the city to make your travels feel more alive and immersive?

Since I live in Korea, I thought of a few examples for Dowon. I’d love to see more pedestrians entering and exiting subway stations—so you don’t feel like the only one using public transportation! Or how about groups of joggers moving in sync through Harang Park, like those you often see along the Han River? Even something as simple as kids playing in a neighborhood playground could add vibrant energy to the scene (And maybe you could even join in—and if you’re too enthusiastic, the kids might run away 🤣).

These are purely conceptual ideas (yes, they’ve definitely not been run by our Technical Director 😁). But that’s the whole point of these sessions: dream freely, explore boldly, and your imagination might guide us toward applicable features that could truly enhance the all-important immersion.

As always, to help us identify the most popular ideas, feel free to leave multiple comments—just make sure each one contains only one specific idea. Most of you are already doing this, but the more consistent we can get this, the better data we’ll have to improve the game.

Thank you, and happy brainstorming 🧠

slim sequoia
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I would love to see people using the small parks around Dowon! They kinda feel like set dressing at the moment and would make them feel much more alive yes

marble hound
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Brain Storm Idea: Fix Fonts. Too Small. Too Light.

peak crane
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it would be cool seeing more npcs interact with eachoter and maybe also fighting. and functional grocery stores that zois also go to when they need ingredients for cooking

earnest ice
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I'd love to see people busking or having conversations on the streets. I'd also really like if places Zois visited were populated more. Zoi could have reactions to other Zois they see on the street as well which could create opportunities for networking, friendship building, or more. There are so many Zois on the streets but none in any of the playable locations (who aren't staff)

unreal hinge
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As for the city, just new animations would be great - leaning against the wall, sitting against it, feeding pigeons, more varied walking styles. But I think it mostly comes to having more interesting businesses and buildings, that are fully interactive (I absolutely understand it's convenient to just have someone order from a machine, but it's more immersive from a cashier, little touches like that). Then you can expand that with a person outside the restaurant recommending to come in etc.

placid rock
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Could you add, for example, Zoe, who rides bicycles or scooters? In Korea, pop culture plays a huge role, so popular bands and artists can perform in parks. ☺️ It would also be possible to make it so that Zoe could buy clothes or necessary products, which would add a bit of realism. Plus, there are holidays that also require attention, such as the New Year or any other holiday, with decorations, outfits, and outdoor events. Regarding Zoya's work, it would be possible to add a few more vacancies, for example, a teacher or an artist. I would also like to see that little Zoyas have not only nannies but also rehearsals. Well, and that old vacancies progress, for example, an idol can get a job as an intern in a company and then perform with a group or solo. Otherwise, it turns out to be endless rehearsals and that's it. You could also visit a doctor if you feel unwell, or go to a hairdresser. In Korean TV shows, you can see characters visiting baths, saunas, or small restaurants and eateries on the streets. It would be great to see this in the game. And you could also add exhibitions or amusement parks to the list of places to visit. Challenges, it would be possible to make different tasks, personal quests for family development. Business and its development. It would also be possible to add the type of soda production or restaurant, book, etc. business

thick willow
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Salutations Kjun and Team!!

Thank you again for such a direct and heart felt response, you're truly changing the way gaming is done!

As for immersion... where's the kids playing in the front yard sprinkler? Or the people walking their alligator or dogs lol? We are missing the few homeless that do also live in cities as large as LA. After growing up in a city, it did feel very lacking, family time at parks, events like concerts held in open areas. Maybe instead of quick travel add a taxi service the zois can call and walk to, then exit from upon arrival.

The outdoor painting is also one i liked, but too felt lacking in luster. There are so many events and moments we as humans have outside.

Maybe groups of dog trainers in large dog parks, or dog parks in general. Since cahaya is kitty cat heaven!
Outdoor walking malls, people love to shop after all!

Kids doing cartwheels in the parks, parents playing l.a.r.p. in the open areas. There's so much to be had from millions of zois.
Maybe city fairs or county special events? Cosplay events would really hit it off for inzois world.

Where are the rest if the stalls along main roads, vendors that actually sell their crafts, seeing that as a crafter myself, would make this very immersive.

Those are all the ideas off the top of my noggin!! Thank you for listening!! <3~Mani

heady notch
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I'd like to see people arguing and fighting in the street, and then police officers running into weird people with bad karma at random and out of my control 😂😂😂 Sorry, I like chaos.

I'd also like the news channel on TV to be able to broadcast true news, a bit like news notifications, but on TV.

Example: If three houses caught fire in Bliss Bay, people watching TV for a week after the event would receive buffs related to the news, which, by the way, is true if you check the city's settings. This would allow you to stay home while knowing, for example, if the city's karma is good, the city's hygiene, the crime rate, accidents, autonomous marriages, divorce rates—in short, all the city's settings and statistics, and more, and so on.

Maybe it's too ambitious an idea, but I would really like the city's events to be linked to the news channel, just like we do in real life.

potent relic
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I want to see groups on the street. Maybe a family outing, maybe a couple walking hand in hand. Or a group of employees going to karaoke after work. And so on.

zinc laurel
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Zois stopping for street food and sitting on benches to eat or even Delivery Zois on scooters or bikes, navigating traffic and occasionally stopping to check addresses on their phone

agile shore
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For the city to feel alive, random NPC Zois spawned outside lots also needed to be interactive. Not just walking on the streets & not doing anything else.

  • Make them interact with objects we put on the editable streets area.
  • Make them decide to enter community lots even though they don't live in the city.
  • Make them interact with other Zois in their path & build good/bad relationship on their own.
  • Make them stop walking, do random stuff like checking on phone, texting, calling someone, listening to music, sitting at nearby benches, reading newspaper, eating snacks, resting, thinking, looking around or just idling for a while before going back to walk.
marble hound
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No Kids Fighting. Too Violent. Make Fonts Bigger. Make Fonts Darker.

livid atlas
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For me it would be being able to walk as the entire family, maybe when we setup a group activity (kinda like party/wedding mechanic, but auto-invites all members of the family). Say I set a family activity at the Amusement Park of Friday evening from 7pm to 11pm. The entire family (well child and up) walks together and tends to wait for each other from the house to that park (with public transport if too far, or maybe car but I don't think my family of 8 would fit !). They would tend to meet up and stick together, prioritize interactions in-between family members (It's our night out afterall) and again meet up and go home together at the end.

Other families need to walk around like that too.
I don't know, for me that be cool and add an extra layer of realism to family activities.

unkempt bison
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Add Street-Level Drama for people watchers
Okay hear me out..its not a piority, but I needs real street-level drama.

I’m talking everyday chaos: a mom bribing her toddler mid-meltdown, a proposal gone wrong, people jogging together and maybe one more exhausted than the other, or two people beefing over a spilled coffee like it’s a full courtroom trial.

I don’t need explosions, just sprinkle in that delicious, relatable mess that makes the city feel alive.

Ik its a lot but, id like to people-watch in peace (and in pixels). 😌

zinc laurel
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Teen Zois filming dance videos in public (your Zoi could join and learn the moves). Tourist groups with cameras following a guide (someone might ask you to take a photo). Couples and friends have picnics on the grass with music (you could sit and hang out too)

honest nest
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I would like to see more individual personal doing day to day things:

  • walking a dog
  • running in the park
  • going to work
  • doing groceries
    Etc

But also more groups in the street:

  • school groups going for an activity
  • groups of friends (all ages) going out or to the beach
  • leder groups sitting in the park and chatting or playing chess.
  • toerist groups taking pictures
ancient nymph
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Would love it if ALL the playground items (pull-up bars, jungle gyms, etc.) in the game were fully functional, and we could see children playing on them outside of school hours.

One of my favorite things is having my Zoi drive her kid to the playground in Bliss Bay, but we need more interaction and liveliness!

opaque knoll
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Parenting events.
Imagine being able to walk through the city with your kids, or the whole family, walking together as a group. Parents chatting with their children while walking side by side, holding hands, or even carrying a toddler in their arms or pushing a stroller.
Dear Kjun, I feel like the world of Inzoi is missing the presence of family. Zois feel isolated even in groups. Their time together is brief, like everyone is living separate lives.
What Inzoi is missing is the sense that Zois actually want to spend time with each other. We need to see families, friends, and lovers doing things together. The more, the better. We need to feel that love and connection happening all around the city, without our intervention.

vernal snow
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I need to see nightlife! Seeing a crowd dancing or enjoying cocktails at the lounge in bliss bay rather than turning up and being the only one there. Plus there’s already an option to “talk about how cool the lounge is” not so much at the moment 😉 at the moment the cities after 8pm are like NPC’s doing a zombie walk, we need something for the teens and YA’s, beach parties, bonfires etc too! There’s a new sneak out event for teens but no where to sneak

marble hound
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No Violence. I hate Violence. Bring in the cats. Bring in the cats. Make Fonts Bigger. Make Fonts Darker.

potent relic
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Different walk speeds and styles depending on personality and mood. A tired Zoi walks slow, a Zoi who's all flutter walks without a care in the world. An angry Zoi might go fast, but they'll be stomping along.

And if there's groups, they walk at a speed that nobody in the group is comfortable with. Because that's how group walk speed dynamics work.

copper swallow
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I think just simple random events to encounter and decide if its worth handling at the moment. Cat stuck in tree, someone needing help walking across the street, a zoi losing their wallet and in need of help.

zinc laurel
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Big yes to groups of joggers and any Zois moving in sync 🙂‍↕️ The cities feel busy but it would be great if their walking styles and personalities had more variety. Maybe even mix in some curated Canvas Zois to add more character and diversity to the crowd Logo_Canvas

ancient nymph
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Well, you're only supposed to make ONE suggestion per comment, actually 😭 I think Kjun says one at a time so that when we upvote, the devs know exactly what individual idea we are upvoting for

shrewd vigil
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As a Reminder, Please only stick to One specific Idea per comment! It will be asked of those who submit lists, to resubmit one specific idea pertaining to the topic. Kjun_Heart

real remnant
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Essential Workers
-# You will see these individuals throughout the city that have city impact
Delivery drivers like: (e.g. amazon, coupang)
Sanitation workers: trash collectors
-# if zoi liters it can have an negative impact on them and the world around them
** Food Delivery drivers:** on mopeds or bikes that delivers food not just to you but throughout the city: You can even join this career and deliver food throughout the city and you are timed on how quickly you do it too. and on rainy days they actually wear those cute yellow rain jackets or idk i just envision them wearing some slogan yellow jacket with a hood.

-# (also if your zoi is feeling like a jerk and they see delivered food. they can attempt to steal it? or if you dont get your food someone can steal your food/packages x D)

shell yew
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I'd love it if ZOIs could hold hands while walking together. For example, a grandmother and her granddaughter holding hands during a walk, or a couple walking hand in hand on a romantic stroll through the park.
Either by using a keyboard shortcut to take the other ZOI’s hand, or by selecting a joint walk option in a panel and choosing a companion.

placid rock
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npc. Couples could ride scooters or regular bicycles together for recreation. Psycat_Blush

real remnant
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Pop up events
Bookshops:
Rare events where players can learn hidden skills

Elder exercising in the parks:
Occasionally players can come across a group of elders exercising in the parks across the city and or even centers. If player is an elder they can even join this group and participate in these events throughout the city

Speed Dating Pop up events:
Players will be notified about speed dating events that can be anywhere throughout the city maybe at night clubs, parks, cafes, etc.

Festival pops ups:
Some festivals are seasonal, while some festivals are rare where players have the opportunity to collect cool items and develop rare memories

Street performers/dancers:
Occasionally players will come across dance performers. with the right skills they can also join the group and participate in these performing events

tight marsh
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  • We need to see people move about with and for purposeful activities, not idle walking.
  • Walk together (side by side) - families, couples (holding hands), mothers and children, some groups.
  • Children playing and running around in parks and walkable areas.
  • Mothers and nannies wheeling about babies in prams or strollers. Make these interactive so we players can play and talk with the NPC babies. Also take our babies for a stroll.
  • Rush spots in cities are malls, shops, market. Have open walkable shops, theaters, malls and have groups and individuals visiting public places with a purpose. Let some of them hand carry their shopping bags on streets
    for example -- A mother walks out of a store, both hands full of shopping bags while her 2 children run about on the street and she's calling out to them.
  • Randomize all above events, as well as walking styles to add variety.
tiny sonnet
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When I go outside, which is quite funny to say, I always see friends together, colleagues from work taking a coffee, couples (not always on dates, just daily life), families doing things together. It's not only about actions, but also groups of people. People you won't interact with since you're strangers to each others. Zoi doing simple things together could help a lot.

placid rock
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It would be possible to add festivals and fairs where NPC could dance, talk, or buy things. Doodle_Heart

real remnant
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Family activities
-# players can do and see npc do in real time
Family outings:
Family Picnics, parents pushing strollers, find entire families in restaurants and stores, or family centers playing with their babies, pushing baby strollers, parents holding baby in carriers while at the grocery store

Random family sightings:
might see a couple getting married, or proposals, maybe even see breakups

Families at play/hanging out:
kids playing tag with other kids or with their parents, playing hide and seek. player kids can ask to join (this can be an active game where player can actually try to hide) Find families at the beach, aquariums, zoos, museums, at food centers, visiting traditional markets

Teens/kids:
See teens hanging out in groups, maybe the players teen will be invited to hangout with their friends in group like at a cafe, fun centers, parks, arcade, boba shops, or even after school programs. might see a group of teens studying together or even college students

Families just doing stuff together. I want to come across the most cutest stuff. Also, I don't want to just see these things happening I want players to even experience these things too. These can be scheduled events made through a planner or the game automatically set these with smart zois enabled. These events will have things you have to do as a family to make it more engaging and fun

shrewd vigil
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Hello, As the developer has asked to comment one specific idea, it is asked that you resubmit this and focus on one specific idea related to the topic.

shell yew
#

🎬 Street Incidents 🎬
💶 The city would feel so much more alive if like theft occurred on the streets. Imagine a scene where a thief snatches money or even steals a handbag (once functional handbags are implemented). It would inject spontaneity and realism into daily life in the game.
🦸‍♂️ With Smart ZOI turned on, NPCs could dynamically react—one ZOI might heroically chase down the thief or call the police. This could lead to exciting mini-stories unfolding naturally during gameplay.
👉🏻❤️ Even better, these events could spark new relationships. For example, the rescuer and the victim could grow closer, with the potential for romantic storylines or meaningful friendships to develop as a result of the incident.
😊 Adding this layer of dynamic interaction wouldn’t just make the game world feel more alive—it would give players new narrative opportunities and make inZOI feel like a truly living city full of surprises and depth.
🤍 Please consider this as a step toward creating richer, emergent stories. These moments—unexpected and unscripted—are what make a life simulation feel real and unforgettable.

vivid kindle
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I would like to see children out having fun in the parks or with their family instead of just hanging out at the school with nothing to do.

An add on to that would be parents pushing the infant/toddlers in strollers/buggy with a spot for them to play as well.

shrewd vigil
shell yew
shrewd vigil
real remnant
# real remnant **Family activities** *-# players can do and see npc do in real time* **Family o...

Overall, i think what players want is a lot of meaningful and impactful gameplay loops. Not just add a bunch of activities with no world impact. So, like even if its a few of the activities for now. The developers should focus on each activity and make sure they are fleshed out and meaningful not just events that are there! Things you see in the city that players can choose to engage in or not... but there is always a choice and fun to watch npcs do. The world needs to feel alive without players engagement. I want to see couriers delivering, teen studying or playing.

halcyon vortex
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I think this goes back to the point that we need more interactive objects. Turn on autonomy for those options for npcs and I think the game would be golden.

hybrid finch
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I would love to see more resteraunts with outdoor seating. Walking past those little businesses and seeing people ordering and then sitting down outside, would be nice.

placid rock
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In Bliss Bay, NPC on the beach can fly kites or play volleyball, and the inza you're playing can join the game.

fair wigeon
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I think it would be nice to see different age groups doing things such as some teens doing skateboarding, some studying at the library , people waiting in line for a bakery due to a special event , groups of people buying things and hanging out etc

ruby wharf
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Imagine walking in the street and meeting a famous person. It touches another subject which is popularity but it’s still connected to bringing the streets to Life.

fathom mantle
#

I explored the cities and found many different places. But most of the buildings are just decorations. Why not make these buildings active (open them open them to enter inside or at least use them as rabbit holes)? For example, in Bliss Bay we have the Chocolate Workshop. Let it sell special chocolate, homemade ice cream and handmade candies, as stated on the sign. Let it be the only workshop where you can buy special ingredients for baking delicious cakes and pastries, cookbooks to learn new baking recipes.
Or we have CosmoMart Dinner. Let it sell ready-made food to go, so that Zoi can buy food there and eat in the park or somewhere on a bench.
Just make the buildings that are already in the cities active - either as places where you can go inside or at least as rabbit holes. And let Zois random passersby interact with these buildings, not just pass by. Then the cities will come alive.

marble hound
#

People gave me a thumbs down for hating violence. What a joke.
Bring in the cats. Bring in the cats. I want more cats.
Pet Stores, Pet Furniture.
You should even able to start off with a pet cat. Design it, even.
And, I still hate violence, even with all of the thumbs down.

placid rock
#

NPC who work in restaurants and shops can distribute flyers and attract customers)

twilit pelican
#

📆 Events. For example " clean the street day" (where 10 Zois have to meet up at specific location and do a mission), " Gardening day" (where we all garden in a specific area), street art day, playing music in a specific park day etc. The possibilities are endless and very needed !

placid rock
#

Non-player characters who visit your home may be insurance agents or product distributors. 🥸

tiny sonnet
# real remnant Overall, i think what players want is a lot of meaningful and impactful gameplay...

Yes, because on a daily basis, we often do the same things.

So to add diversity, the same Zois shouldn't be seen doing the same activities all the time. There was a film with a story like that : spectators watching someone living his life in a false city. In some scene, after he realised the truth, he waits in his car and see the same people on some kind of loop, like a woman passing him by multiple times.

Not having that would be 👍🏻

grim urchin
#
  • morning market rush

  • group of Zois Tai Chi in parks

  • dog walkers and park playdates ( locals walk dogs or let them play off-leash in designated dog zones. Some owners chat, other throw balls-and every now and than one enthusiastic dog might start chasing after Zois around for fun)

  • students rushing after school to buses

  • street performers and sketch artists ( on popular corners musicians, dancers, or chalk artists preform casually. Zois can tip them, clap along or sketch beside them if they are in creative mood)

  • alley sweepers and recycles

  • people on delivery bikes

  • tourists taking photos and asking directions

  • movers and delivery trucks in action

  • movie filming in progress

  • sidewalk sales and freebies

  • K-pop dance practice groups ( young, teens and adults gather on weekends and they perform pr rehearse in parks and public squares)

placid rock
#

And it would also be fun if you come for an NPC, and he turns around and asks you (what do you want from me? Why are you following me? ) or just runs away. 😂

real remnant
# grim urchin - morning market rush - group of Zois Tai Chi in parks - dog walkers and park ...

i want this too. I want to see essential workers in the city like delivery drivers, sanitation workers. Group activities npcs do like tai chi. Like something needs to be happening most of the time. Like for the tai chi event. It can be a notification for the player like

Join the Tai Chi event at [Blank] Park at [Time]

the session can have a buff for the zois who participate like feeling relaxed or feeling more focused and have impacts on thier overall health and grit. So that the player will see the benefits of doing this activity and it has good gameplay loop.

twilit pelican
#

📅 Festivals 🎭. Just like in the Sims 3 (that the core fans of the franchise love so much including me), small venues/festivals should happened on a regular basis with concerts, magic show or whatever art, sales at a specific restaurant/location, (-50% at this location for one night) , specific nights once we have bars and nightclubs (lad nights, single nights) etc.

placid rock
#

I would also add a NPC doctor who Zoya visits during her pregnancy, or a NPC hairdresser and makeup artist. Psycat_Blush

granite creek
polar furnace
#

NPC's doing things on their properties like landscaping, watering flowers, mowing their grass, sitting outside on their porches, etc. I feel like once I leave the city centers, the residential areas feel empty and void of life.

real remnant
#

Because studio Inzoi went with a realistic approach and look to the game. I feel like the gameplay aspect needs to mimic realism or it will just feel off. Inzoi needs to be as immersive as possible😓

You know how there is a pc cafe in dowon? I think it would be cool to add mini games that pops up while zois are sitting at their desk playing games. So it can feel as immersive as possible for the player. Also for the claw machine there should be a mini game popup players can do to win plushies. Even hold gaming events. The same thing could be applied to the office jobs where we have like a mini task that pops up and players have to complete to progress (of course this would be an option but doing so will have greater impacts)

grim urchin
#

@granite creek ok thanks for reminder ... Sorry... But all of this I listed is about the subject just maybe little expanded :)... Sorry, english is not my first language

ruby wharf
#

Street Artists. Skaters. Basketball players. Etc…

twilit pelican
#

⛹🏻‍♂️ Zois should run, exercise more, read books on the bench, do some/more street arts, beg for money, fight, shop around, get injured/killed by a car, take pictures, set things on fire, lay down on the grass, pic-nic, use food truck/eat etc.

heady notch
#

Random NPCs who send their election campaign by phone/mailbox with their political roadmap to follow for the good (or bad = the unexpected scam😅) of the city and the Zois. We need a collective voting system (integrated into the calendar that invites the Zois to a place with many adults zois to vote) in which the winning candidate makes decisions that have a real impact. There could be specific mandates (90 Zoi days, for example) and then new elections. Also, a strike system (Zois in public places with signs and banners, public transportation that no longer runs), economic fluctuations for a season to help the city (taxes, rent, vehicle insurance), or salaries that suddenly drop. In short, a political system with sometimes surprising, changing or shocking consequences.

shell yew
#

🚌 Bus stops feel abandoned and currently serve no real purpose. It would be more believable if ZOIs and NPC characters actually waited for the bus at the bus stops.
This could also be a great opportunity for ZOIs to socialize and meet new zois while waiting.

real remnant
fringe jackal
#

More nightlife and npc activity around that please! Groups of tipsy zoi stumbling around, cops chasing a criminal on foot, zoi out and about in their party outfits. I'd love to just see more fun and messy drama happening with the npcs at night!

sullen musk
#

A random zoi or zoi's relaxing, maybe laying on their back in a park reading

twilit pelican
#

👫 I know we have already mentioned group activities (multitasking) but I'd like to give more exemple : a couple kissing, walking while holding hands, crying on someone's shoulder, fighting with each other, proposing to someone, exercise together etc. We absolutely need MORE group interactions as soon as possible.

sand ginkgo
#

Please fix it on minimum settings because there's a drop in FPS in the game settings.
Add cats to the game, add a veterinarian for your pet, a career as a veterinarian, add more pet items to buy.
repair 4 seasons. When it rains, everyone should take a short shower or wear an umbrella.
Repair storms. When lightning strikes, it's a fire or a power outage. When it snows, there's 5-15 cm of snow. People are slipping and sliding, cars are falling, and there's also a lot of laundry on the street.

dusty talon
#

Je ne sais pas si cela a été déjà proposé je ne comprends pas ou très mal l'anglais mais il serait possible d'avoir des groupes familiaux ou amicaux qui se forment dans la ville et avec le système de réputation des lieux qui sont plus ou moins fréquentable ( par exemple a bliss bay le burger de la pomme d'or pourrait être un repère pour les ados après les cours qui sont populaire ) ou au contraire le parc est moins bien réputé la nuit car des adolescents y traine et racket tout le monde ... C'est une idée qui marcherais avec le karma

twilit pelican
#

☔ ☁️ We need more weather change with drastic consequences on the gameplay, we need to be able to interact with the weather (playing with the snow, crying under the rain, screaming at the storm, watching stars when clear sky etc.) ❄️ 🌠 ☀️ We need more flowers to collection, insects to discover, leaf on the floor to make a fire with, more trash/graffitis to clean on the street (or not), loud music from cars or loud neighbors etc.

shell yew
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The streets feel a bit empty without children playing games like tag, jumping rope, or other classic activities. Adding this would bring more life and realism to the neighborhoods.

placid rock
storm jolt
#

I would love also
some random interactions when walking!! Some rude, some maybe even like flirty (someone on the street asking for your number, etc) simple stuff like that

ornate tulip
#

Festivals, or events around the city based on hobbies or skills. (Cooking classes, gardening club, etc) more opportunities for your zois to meet other zois with similar interests and there could be a community building like a REC center

glossy widget
#

A nice touch would be to have the ice cream truck go around the city, and for families to gather around it to order when it stops at a certain location. It could have two or three locations where it stops at a certain time. But just seeing the ice cream truck pass your home with its typical sound, and the joy of pursuing it, I think it'd be great.

craggy cove
#

School kids walking to and from classes at the appropriate times each weekday, same for workers maybe even a little rush hour traffic to boot since more people are traveling usually at certain times.

final minnow
#

First off I want to see functional playgrounds filled with kids, I want to see kids and teens in the world too not just adults. Families going out together to the beach, park, etc. Couples on dates, Zois walking dogs or jogging. Maybe even Zois noticing our Zois by saying hello or commenting on our car or clothes. I'd like to see Zois having picnics at the park, playing catch and Zois surfing and doing other water beach activities at the beach. Beaches still seem empty. I want to see Zois tanning and relaxing on the sand. Reading a book or putting on sunscreen. I'd also like to see Zois wearing clothes to fit the current weather as they walk on the street. To me though it is not realistic when I only see adults everywhere. Parents should be holding toddlers or pushing strollers. Teens should be hanging out with friends. I want to see more Zois having conversations. Zois chatting on the phone. Also when I walk down my neighborhood street I want to see Zois in their lawns gardening or kids playing, cats climbing the fences or sitting at the window, dogs digging or playing in the yard. I do see some dogs already on a few front lawns and I love that realism. I want to see more of that. This makes the town seem alive. Thing I hate most is a dead town.

ornate tulip
#

A movie theatre would also add a lot of depth even if it’s rabbit hole

rocky pagoda
#

I think it would be a nice addition (with the plus of people getting more engaged with the karma system) if your city's karma status would have a direct influence in the kind of interactions you see on the street. With higher karma you would see families walking around, friends with shopping bags having a good time, friends hugging, people just meeting up and chatting, having fun. With lower karma you would see fights, pickpocketing, police arrests, people arguing, etc. This way people can decide what type of city they want to live in, to fit the stories that they want to pursue.

modern elk
#

Maybe certain parts of the city could have different Zoi's doing different things. For example, the downtown area could be filled with criminal zoi's. Perhaps stealing, or those in the crime careers. Homeless people, violence is heightened around these parts, maybe you're asked for change/money. Upper class neighborhoods could have horse & carriages, kids in Private School Uniforms, outdoor yoga classes, tea parties, garage sales. Certain items could only be available through certain events/choices your zoi makes (for example, recieving a complimentary teapot for attending the tea party, or recieving a black eye if spending too much time downtown around the wrong people!

twilit pelican
glossy widget
#

Children should have to go to school accompanied by their parents, and parents should all be outside of school to drop them off and pick them up. It would allow parents to meet other parents and become friends with them. You could add nice animations for waving goodbye, and maybe different reactions: some children might be reluctant to leave their parent, some might run off to school happily etc.

dense galleon
#

🧍‍♀️💬 NPCs chatting with each other in public places:
It would be so cool to see Zois stopping to chat in parks, near cafés, or even on the streets. Like, two NPCs bumping into each other or small groups of friends making plans to go out for dinner, hang out, or do something fun together — not just right away, but even planning for another day. It would be adorable to see couples holding hands, kids playing together or walking to school with their parents. NPCs could also be on their way to the doctor, grocery store, or grabbing some fast food... those simple everyday things that make a city feel truly alive. And it’d be awesome if we could overhear snippets of their conversations or even interact depending on the context.

🛍️ Zois shopping at little street shops:
Imagine seeing NPCs buying flowers from a stand, grabbing a snack from a food truck, or trying on clothes at a small boutique. These quick scenes would make everything feel more dynamic. Even a little animation of them paying and putting the item in their bag would be great!

🧼🚗 Simple things like washing cars or receiving deliveries:
Seeing someone washing their car on the sidewalk or delivery workers arriving with packages and knocking on doors would add a lot of life to the city. They could even knock on your Zoi’s door if you ordered something!

🎨 Street performers doing their thing:
I’d love to see musicians, dancers, or painters performing in cultural areas of the city. Other NPCs could stop to watch, clap, or leave tips. It would create that cozy and lively atmosphere of a city full of creativity.

🧒👵 Interactions between different generations:
It’d be beautiful to see grandparents walking their grandkids to school, teens laughing in groups while on their phones, and elderly couples taking strolls together. These small generational moments make everything feel more real and emotionally warm.

craggy cove
#

Pop up festivals, concerts, and cultural events that are unique for each city that you can choose to attend or not via flyer or invite in the mail or whatever, where the locals kinda just show up and participate and you can meet new people and also learn new interests hobbies or skills. More plannable private events like weddings, birthdays, anniversary, and surprise parties for life achievements that you can customize a bit more would be in the same vein as well.

atomic stream
#

Can we have some unique npcs with their own unique events and storylines? (Just like Story of Seasons or Stardew Valley) For example: A neighbor who sometimes brings gifts/foods to you but secretly stalks on you. A gangster who loves playing pranks or picking fights with you. A surfing trainer or lifeguard who loves hanging out with you on the beach. Etc….

craggy cove
#

A city newspaper or website that reports on the K-pop bands rise to fame or shame, reports city gossip, things happening around town, sales going on, and any city emergency or job openings etc. the reports can affect karma if it’s about your zois.

dense galleon
#

🧘🏞️ Outdoor classes and activities:
There could be yoga sessions in the park, group walks with an instructor, or even zumba in public plazas! And who knows — maybe our Zoi could join in if we passed by at the right time.

🤳 NPCs recording TikToks, taking selfies, and making stories:
Seeing NPCs filming videos at tourist spots or teens recording trendy dances would be super fun and relatable. It’d add a modern touch to the game and reflect what we actually see on the streets today.

🧹🔧 Zois at work: firefighters, police, technicians, gardeners, store clerks & more:
It’d be amazing to see NPCs truly doing their jobs — gardeners taking care of plants, technicians fixing cables, store clerks stepping outside to serve someone sitting at a table, and city workers going from place to place. It would give the world that functional, everyday rhythm where people have routines and responsibilities. These small things can really boost immersion.

shell yew
#

📰 Newspaper delivery
It would create a great nostalgic and lively atmosphere if kids or adults delivered newspapers on bicycles, tossing them toward doorsteps like in classic movies. It would give the neighborhoods a more dynamic and lived-in feeling.

kind patio
#

My apologies in advance bc I'm about to post several replies (separate ideas) 🙏

🚔 Random Crime Events:
There’s supposed to be crime in this game, right? Why not program certain zois to be bad guys (or gals)? Have them go around the city randomly pickpocketing, drawing grafiti (not street art), stealing zoi’s purses or bags and running off, seeing police chase them down on foot, pick random fights. One of the official inZOI trailers shows a bully taking someone’s money and pushing him down on the street. Why not have random occurrences like that? And make the same zois be the ones acting like this so eventually you might recognize them and you can follow them and see them doing these things. Would be fun. You can even possibly get a “shakedown” from zois like this if you pass them on the streets and potentially lose a lot of money (respectful nod to a popular game) :).

We should be able to disable this in city settings for those that don’t want this in their game.

stable dove
#

-I want to see more crimes on the street with zoi’s being messy with each other.

-I would love to play my own music in the car when driving around

  • Hangout spots for teens and kids

  • we need a shopping mall or functional place for zoi’s to buy groceries and clothes.

overall I want more places for my adult zoi’s to leave the house and drive around more .

kind patio
#

This 15 minute cooldown between posts is brutal... 😭

🙋‍♀️ Proof that your neighbors exist and are alive:
We should have actual zois living in our neighborhood and proof that they are actually living their own lives.

• See them leave their house to go to work and see them arrive afterwards.

• See them leave their homes to go shopping and see them arrive with shopping bags.

• See them periodically cleaning outside their homes like sweeping in front of their door, cleaning their windows exterior, or washing their car in the driveway, etc.

• Have friends visit them from time to time

• Perhaps randomly they can also have friends show up at their house at night for a party and you can hear sounds like loud music and jubilant chatter and laughter. If your zoi is a sensitive sleeper, maybe this gives them a negative buff bc they can’t get a good night’s sleep

• Seeing spouses kiss their loved one goodbye at the door as they head out to work

shell yew
#

🍔 Food delivery ZOIs
It would bring more life to the city if we could see NPC ZOIs working as food couriers – wearing a backpack and delivering food to different houses or apartments. They could walk, bike, or ride scooters.

frank spindle
#

Not sure if this is being addressed but would love to have npc zoi’s fill the spots of the coffee stands/fast food stands and tables that we put down from build mode. They’re always closed, and this would add a lot of life to the city.

Would love to have a realistic crime system so that when we adjust the city’s danger level it heightens the chance of getting mugged/beat up! This would add a lot of realism especially if a zoi is wandering around at night.

kind patio
#

Almost there! 😵‍💫

🛝 🥋 Children’s after-school activities, clubs or fundraisers:
When I was a child sometimes our school would have us sell things for fundraisers. We went door to door and took orders. It would be cute to see little zois walking around the neighborhood going door to door trying to sell something (also common with Girl and Boy Scouts). They can also go to public areas and set up a table/booth like outside the convenience store or deli or at Bliss Bay beach. I would love to see them to and from home dressed up for activities such as ballet recital, tap dance, taekwondo, karate, basketball practice, etc as they walk to the studio to perform or practice. Uniforms for children’s clubs would be really cute as well.

shell yew
#

🕊️ ZOIs feeding birds
It would add a peaceful and charming touch to the parks and sidewalks if we could see ZOIs—especially elderly ones or children—feeding birds or pigeons. It makes the public spaces feel calm and alive.

storm jolt
kind patio
#

Last one for tonight... Kjun_Fisheye

Doodle_Heart Lovers in love:

• See couples walking hand in hand throughout the city.

• Couples having picnics at the park/beach on a blanket (sitting close to one another on blanket, snuggling, chatting, laughing, enjoying a meal together)

• Couples at night stargazing

• Teens shyly kiss their first love

• Couples going on dates to locations around town like to karaoke. Karaoke needs a lot of attention, by the way, since it feels like a dead zone right now ☠️. Why is it always empty and void of life?

• Maybe also see couples arguing, jealousy or betrayal/infidelity. If our zois want to be nosy, they can catch them in these acts and spread rumors or blackmail them. The possibilities are endless.

shell yew
#

🏖 The beach in Bliss Bay is empty and that’s a big shame... I want to see NPC ZOIs enjoying water surfing and various other beach activities.

final minnow
worldly marlin
#

Pushing strollers

shell yew
#

👶 It would be lovely to see ZOIs pushing strollers with little children through the streets—small details like this would bring the world to life

icy ravine
#

Seeing locations in town be more or less crowded depending on the day of the week and the time of day. So there will be more customers or attendants depending on these factors. Like an amusement park being more crowded in the summer at night. Grocery stores being more crowded on week days at 6pm-8pm. Coffee shops being more crowded in the mornings than night time, etc.

To see more NPCs shopping and walking around with friends, parents walking with kids, couples walking hand in hand. At boutiques, amusement park, trying on clothes in stores, buying groceries, etc.

I feel there needs to be more animations and interactions between NPCs who know each other. So couples arguing and fighting on the street or overhearing a conversation from their car, or at a table in a restaurant, neighbors saying hi to each other, seeing other be proposed to in public and the general public clapping in congratulations or silent if its rejected. kk

Seeing groups of friends mostly teens or young adults hanging out in certain parts of town either just talking or doing mischievous activities. Like say more so on Friday nights than other nights. Even adult criminals hanging out in alleyways in groups or certain areas.

I think having neighborhood reputations would be really cool, both good and bad reputations depending on the areas in town, especially if lots of criminal activity happens like Shoplifting or pick-pocketing

keen lark
#

Something simple, people sitting outside restaurants.

sullen musk
#

A small group of friends walking together talking and laughing or pushing/picking on each other if they're guys

stable forge
#

Guys remember if you have several ideas, instead of making one big comment with several bullet points (very well organized and cute I have to say, you guys are creative) please put each idea into a SEPARATE comment, as the developer suggested. Thats how they track which of your ideas is more popular or well liked.

(I know it can be annoying with the 15 minutes waiting time but it is what it is).

austere sonnet
#

You should first improve what already exists: the animations could be smoother and more complete, and you could add the option to remove censorship (blurring and underwear).

spark wolf
#

I would love to see functional taxi, buses , scooters police cars delivery cars moving on roads . Being able to call taxi without loading screens
Movie theatre or big cinema in town and groceries shopping for cooking ingredients

mossy zenith
#

I mean i think it would be fun to see a person in the criminal career track try to swipe something from someone be able to intervene, maybe do a citizens arrest, watch police come and apprehend the person orrrr watch as the person gets away. Help the criminal? Also it would be fun to see family picnics or maybe be able to talk those zois who are flipping out mad for no seeming reason down so they aren't scaring everyone anymore.

worthy valley
#

Ok , just one - picnics. But will vote for others...haha

worthy valley
#

Airport - receiving and sending off friends, relatives, to be able to travel around to other cities, shopping and dinning inside the airport just like my country number 1 airport.

placid rock
#

If we go back to the idea that non-player characters can be doctors, then we could have fire trucks, ambulances, or police cars with sirens and lights driving around the roads. We could also have elderly non-player characters with canes or wheeled bags. Or non-player characters walking with guide dogs. 🧑🏼‍🦽‍➡️ 🦮

eager elbow
#

Zois pushing pushchairs, walking around holding their kids hand in public x

wintry moth
#

I love those suggestions Kjun. More group activities in the parks for sure. Maybe events that our zois could sign up to such as group exercise classes, art classes etc. More zois stopping to talk in conversation. Families together interacting and walking as a family group. Currently you don't see children with parents, interacting. Would be nice to see couples out hand in hand. I would love those kind of interactions.

glacial iron
#

Make the town fountains interactive. For instance tossing coins in, wading on hot summer days, splashing each other.

placid rock
#

There are many different holidays in Korea. During the New Year holidays, you can see decorated Christmas trees and various toys. Scenes from Korean dramas are especially memorable, where characters wear hanbok costumes and organize fairs. Flower_Blue

vapid topaz
#

Npc Zois should represent behaviors that we already see in real life!

Allow Npc to walk around and admire things, go into stores, ride bike and skates, go out to hang out or eat.. I would like to see NPC act more like people because when real life people go outside, people are always seen doing things, eating out, playing around, couples hugging or holding hands, friends having group activities, kids playing in parks, people eating while walking, parents watching their kids, people walking their pets, family shopping together in stores etc. Even people can be seen on phones calling and talking, while walking. These needs to be added in InZoi. All these things are not multiples suggestions, it’s is one suggestion which is “InZoi npc should show behaviors and activities that we already see from real people”

shell yew
#

📸 Tourists with maps and cameras
Seeing tourist ZOIs walking around with maps, asking for directions, taking selfies or landscape photos would be amazing—especially in scenic locations like Cahaya. It would add to the immersive travel/resort vibe and make the environment feel like a real destination.

vapid topaz
shell yew
#

🎡 Amusement park realism
It would be amazing if NPC ZOIs visibly visited amusement parks, stood in line for rides, and we could actually see them riding carousels, Ferris wheels, or roller coasters. Watching groups of friends enjoy the attractions would boost the joyful, social energy of the world.

subtle hedge
#

It would be great to see Zois working in restaurants/cafes/food stalls actually preparing meals and bringing food to customers/cleaning up after them.
It would be fantastic if they could be robbed or have an argument with some of the customers.
Please introduce group meals and drinks in the city and group activities, so that Zois can:

  • eat and drink together,
  • play sports/chess and arcade games,
  • fish together or chat by the fire,
  • dance together normally (like in The Sims)
    There's a real shortage of bars and clubs now and because of that City feels like solo-experience.
dusky venture
#

**Beach Activities

Listed below are activities that zois can do, but would love to see NPCs do as well.**

  • Kids, teens, adults making sand castles together.
  • If we have a baby/ toddler, they can come to the beach too and do activities such as playing with sand, have the parent hold them while they get their feet wet in the ocean. Splash water on them. Put them in a mini baby pool so they can play around and etc.
  • Snorkeling with family or friends
  • Fly kites with family or friends
  • Go fishing and being able to cook the fish on a grill and eat it. Be able to serve the fish to family or friends either in a single or a family serving depending on the size of the fish.
  • Make sand angels with family or friends
  • Frisbee with family, friends or dogs
  • Water gun fights with family, friends, lover and etc.
  • Go surfing with family or friends
  • Be able to row boats manually with family, friends or lover and etc. There can even be a competition where we can manually race against other zois (family, friends or NPCs). Do activities on the boat too such as have mini dates, fishing, have bonding time with friends or family and etc.
  • Be able to swim in the ocean with family or friends. Kids/teens and adults can wear life suits or use floaties if they don’t have a high enough fitness level to swim without assistance.
  • Picnics with family, friends, lover and etc.
  • Beach dates with boyfriend ,girlfriend, lover, spouse and etc.
  • Watching the sunset/sunrise with family, friends, lover and etc.
  • Go treasure hunting with family or friends with a secret or discovered map
  • Find rare seashells or items at the shoreline
  • Go metal detector hunting with family, friends, or lover and etc.
  • Be able to jog around the beach for exercise either solo or with family, friends or dog.
  • Romantic walks with boyfriend, girlfriend, lover, spouse and etc.
  • Volleyball matches with family, friends or NPCs (It will be really cool if we could also have the choice and have the ability to play this manually and actually play volleyball).
  • Go rock climbing by the ocean
  • Throw and catch ball with family, friends or dog
  • Jet skiing with family, friends, lover and etc.
  • Limbo dance competition with family, friends or with NPCs (this too can be a manual game to participate in)
  • Tug of War with family, friends or NPCs (would be fun to do this manually as well such as clicking our mouse or keyboard repeatedly to tug the rope in hopes of us winning)
  • Tic Tac Toe in the sand with family, friends, or with NPCs.
  • Go skinny dipping with boyfriend, girlfriend, spouse or with NPCs.
  • Have racing matches with family, friends or with NPCs (would be fun to do this manually as well such as clicking our mouse or keyboard repeatedly to make us run slow or fast)
vapid topaz
subtle hedge
#

There could also be more hazards, such as drowning (a new lifeguard job), shark attacks, severe sunburn or a sports accident that would temporarily limit Zoi mobility (slower + lower energy, lower mood etc) and require trips to the hospital/time off work.
The water, beach, and city could offer various treasure hunts, including strange objects and unique plants or even small animals

livid tapir
#

Walking with other zoi's as a group and chatting along the way would be afabulous addition

rocky bay
#

some island accessible by a boat for extend the map more than Just a simple big city

worthy valley
#

Tennis courts, scocer fields, basketball courts, to be filled with activities and matches. Buildings in Dowon esp like LifeLong Learning building, hospital, Doex, to have rabbit holes interactions to hold activities and jobs, for example, an immigration dept for Zois to travel between cities.

vapid topaz
#

Bring purpose to the items NPC carry while in public, because they currently have no purpose

I wonder why some npc Zoi hold certain items for? For example, some are seen holding flowers? Where are they going and who are they giving it too? Why are Npc Zois seen holding item just to hold items with no purpose around the cities? Perhaps, they got it from someone? Or are they giving it to someone? It can be anything. Also allow us the ability to steal npc Zoi’s items that they hold while they walk the streets. I would like to steal npc Zoi’s purse, briefcase or anything a npc is holding and actually run with it. (Who knows, maybe the briefcase have a stack of cash in there or suspicious documents?)

livid tapir
#

More modes of transport (Bicycles, scooters, skateboards, motorbikes etc)

vapid topaz
#

Npcs having Storylines/quests:
Please allow storylines for npc! It will give life and meaning to the world around InZoi. Let’s say you always see a grandma search around for something? Maybe her storyline is she lost her cat and you can help her find the cat?

This idea can also be good for Krafton long term, because Krafton can always add in new storyline quests that will keep players coming back to play INZOI! Let’s say, there’s a new quest involving a haunted house, strange disappearances, romance, death case, court case, sea monster/marmaid etc? This will be so fun solving mysteries!

vapid topaz
livid tapir
#

I would really love to see travel between all worlds. Be that going on holiday or being able to move toa completely different place but still keep in touch with your friends and family back at your old homeworld.

vapid topaz
tiny sonnet
#

What would be good too is seeing from the outside of whatever vehicules we're in Zoi living their when we travel inside a city.

vapid topaz
dusky venture
#

**Neighborhood/City Activities

Listed below are some activities that zois can do, but would love to see NPCs do as well **

  • Stroll walks with family, friends, lover or dog in the neighborhood or park. If we have a baby/toddler they can be pushed in a stroller
  • Garage/yard sales hosted by us or by our NPC neighbors (great way to tease new upcoming furniture or other items wink wink :D)
  • Neighborhood cookout parties
  • Kids and teens doing lemonade stands
  • Kids, teens, adults doing cartwheels, hopscotch or jump roping in their yard or park
  • Watering the yard/flowers
  • Mowing the yard
  • Washing/cleaning out the car with family, friends and etc.
  • Holiday activities: trick or treating, raking leaves, making leave angels, snow fights, decorated houses with christmas lights, carolers, firework show and etc.
  • Crime watch (maybe be able to manually watch surveillance camera and be able to call the cops?)
  • Kids, teens and adults riding bikes or skating together
  • Playing with our pet in the yard or at the beach or park.
  • ‘Welcome to the neighborhood’ committee
  • Nosy neighbors
  • Water ballon/ water gun fight with family, friends, or NPCs.
  • Stalkers
  • Able to jog around the neighborhood, park, or city with family, friends, or dog.
  • Getting ice cream with friends, family, lover and etc at the traveling ice cream truck
  • Seeing school buses dropping off kids
  • Ability to pick up our kids/teens at school
  • Eating at restaurants with family, friends, lover and etc.
  • Ice skating with family, friends, or lover at a frozen lake or rink.
  • Boy/girl scouts selling cookies in neighborhood or in the city.
  • Be able to walk in an interactive grocery store and be able to buy food and necessities that can affect our gameplay. (Buying ingredients to make food, buying laundry detergent to wash clothes, toilet paper, hand soap, toothpaste, pet food and etc.) If people don’t want to manually do such tasks or worry about depleting inventory, they should be able to toggle this option off.
  • Have an interactive and functional gas station where we can actually fill up or car with gas when we are running low between traveling cities. Great way to add a convenient store to buy food or make restrooms stops.
vapid topaz
#

When we invite a npc Zoi to an event, they should at least walk over to our Zoi and wave, or maybe even perform activities together in the task list. Currently, the npc Zois and even our Zois don’t seem to be aware of the hang out event while they are already there... so it just feels like the Zois only spawn there just to be there but having no purpose.

paper raven
#

Hi there! I’m truly inspired by the ideas shared above - they open up exciting possibilities. That said, implementing believable NPC behavior does demand substantially more resources than any of us have. So, while keeping those ideas in mind, I’d like to suggest a slightly different approach: not necessarily making NPC activities more massive or imitative, but rather more alive and memorable.

For example, spawning large crowds might look impressive at first, but without meaningful actions, they risk becoming performance-heavy clusters of idle actors - consuming system resources without adding depth.

What many players truly want isn’t just unconscious background noise, but living, breathing Zois – characters who genuinely inhabit the city and follow distinct routines.

There are already proven simulation systems that achieve this:
• A-Life in S.T.A.L.K.E.R. (2007), where NPCs form faction-based groups and carry out daily tasks
• The crowd system in Assassin’s Creed Unity (2016), which blends individuals into a functioning bulks
• Games like Cities in Motion, Cities XL, and Cities: Skylines, where citizens board transport, commute to work, upgrade homes when conditions improve, or evacuate during fires or epidemics. Emergency services and school buses actually reach their destinations - not always quickly, but with intention.

That’s why I propose focusing on macro-systems – frameworks that allow the city to live, not just imitate. These systems can then support the specific player-driven actions.

For instance, once active careers are expanded – with K-pop performances, fame levels, and reputation systems – we could see luxury cars filling the streets, concert venues buzzing with groups, ambulances arriving at accident scenes or births, and firefighters responding to fires.

Simulation is the soul of this genre. Let’s support the devs in building next-level simulation models that make InZOI not just a sandbox, but a living world.

vapid topaz
#

I saw that Cahaya will have natural disasters, but I wonder if the npc Zois and our Zois will even react to the natural disasters, because Zois currently don’t even react to their surroundings or loved ones.

shell yew
#

👔 Some NPC ZOIs going to or from work could carry elegant black briefcases. It would really suit the look of a lawyer or an office worker. I feel like this small detail is missing in Dowon, the city of progress.

paper raven
shell yew
#

🏗 I can imagine cranes working on the construction of a building in the city, with construction workers on the scaffolding.

shell yew
#

📃ZOIs posting ads
It would be great to see ZOIs putting up advertisement posters and billboards in the city — using rollers to smooth them out, applying glue, and interacting with public walls. Small details like this would really bring urban life to the streets and add to the immersive atmosphere.

vapid topaz
#

More behaviors for npc Zois/our Zois to pick from, making Zois unique in the city:

Kjun, regarding making unique Zois with their own personality and morals, but please do not make it like the “traits” where you create a Zoi in the beginning of the game where it’s very limiting. Why was it limiting? It’s limiting because people can be more than one thing at once, also for example, the Visionary trait cause Zois to be emotional and nothing much, which doesn’t make sense because not every Visionary person is that emotional and people can have more depth in traits than that. People want to create their Zois down to every detail, so that it can represent a character they are going for. I had suggested something similar to the preferences like and dislike menu, because it allow people to pick and choose every detail of how they want their Zois to be like, but make one for behaviors, morals, attraction, relationships dynamics. I want to be able to click on and off wether or not if my Zoi is the jealous type, and I would like to click what types of relationships my Zoi values more or what types of behaviors my Zoi is like down to the detail.

real remnant
# ornate tulip Festivals, or events around the city based on hobbies or skills. (Cooking classe...

I agree. For cooking skills there could be a mini event to bring in your best dish to be judged in order to to unlock hidden recipes and or even gain skill experience. This could also encourage players to want to level up their skill and make skills more meaningful.

Same with art. Could have a mini art event where artists throughout the city submit their art for similar rewards and perks. And can even sell their art at the market or at festivals

vapid topaz
#

Fights are breaking immersion. Improve the fights please:

Something that bothers me is that you can be the buffest Zoi in the city and will lose in a fist fight to a skinny grandpa with a broken back. While this can be very entertaining to see, but, it isn’t realistic. I have two suggestions for this issue.. I suggest Kjun add a combat leveling system, so if your Zoi does not do combat training, your success rate of dodging and landing a punch is 20 out of 100, or non. If you trained, your chance of dodging and landing a punch is 💯. Now the other suggestion is, maybe just add a combat game mechanic option to fist fight the Zois right away, you’ll have control when to dodge and when to hit until the npc Zoi knocks out, similar to any combat game mechanics.

(I believe this isn’t off topic, because even when it comes to npc fighting each other in the city, it needs to make sense.)

vapid topaz
vapid topaz
# vapid topaz **More behaviors for npc Zois/our Zois to pick from, making Zois unique in the c...

People who want to create their Zoi’s personality/npc Zois personality and morals the way they want and uniquely, this is the time for you y’all to shine. Requesting for more detailed personality, traits, morals etc even for npc will help make them feel unique in the city.

(Update after having a conversation about this matter: It seems like what I had suggested may be impossible, but the most possible way to have unique Zois with personality and mannerism would be this #1397239687759790111 message)

vapid topaz
paper raven
vast quail
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❄️ 🏒 🥅 I'd love to see Ice Hockey Rinks spawn in parks/other places in the winter + adding Arenas + Different Ice Hockey Teams + Ice Hockey gear to the game. Great activity for kids, teens as well as a career-opportunity for YA Zois. Sport channels on TV could cover news about upcoming hockey games in a City.

vapid topaz
# paper raven I’m sorry but then we risk letting other great suggestions get lost in the spam ...

? I’m little confused what you mean. People write the same things here. I don’t see anything wrong with wanting npc Zois/your Zois to have unique personality, because Kjun addressed this and even in here, we are all speaking about wanting Npc to perform behaviors and activities better with one another (so it’s still on topic). You can’t have unique distinct Zois if they don’t have morals and goals that contribute to why they are at a certain place, or doing certain things with others involving around their personality, or relationships, so this suggestion is still a very important factor and on topic. (Plus you can technically play as any npc Zois to see what they like and see their traits, so this suggestion is still important to fix)

Also the dev goes by how many people asked for the same things, not just upvotes.

vast quail
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🧗‍♂️👟 🌆 It would also be fun to occationally see teens/YA doing parkour-moves around the city. Different weather-conditions should have impact (🌧️ 🍂 ❄️ slippery when leaves on the ground, rainy/icy conditions etc)

stuck yoke
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More children, in parks and on the beaches: my little zoos, unless they invite children from other families of mine (and not always available), can meet other children only at school.

ornate tulip
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I also definitely feel there’s a need for more adult spaces for zois to go on dates (sit down restaurants, or even an action like a picnic in the park) I want to develop a cute love story and it’s hard to do such when there’s not really much to do couple-wise

vapid topaz
vast quail
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🚑 🚁 💌 First Responders activity: Ambulances helping out Zois involved in different scenarios like heatwaves, accidents or crimes. Helicopters could also be added for situations when time is crusial. Zois involved in an accident (and/or their loved ones) could have the option to thank their First Responders later by sending them a thank you-letter and so on.

ornate tulip
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Also being able to see/keep the pictures our zois take when they take a selfie together, of each other, or of a baby. I’m dying to see those pics 😂

vast quail
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🤡 Clowns… And other - for some Zois less scary - mascots could spawn at various places like 🎡 🎢 The Carnival (clowns could spawn here occationally and some Zois would be amused while other would get a 👀 “Fear-of-Clowns”-buff) and also sometimes showing up at fast-food places (🎈 giving away free balloons for example).

worldly marlin
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Riding bicycles

vapid topaz
# mossy zenith I mean i think it would be fun to see a person in the criminal career track try ...

Maybe with robbery, the money that Zois had stolen should be taken away from Zois by the justice system too, after the Zois been jailed because this is realistic. Maybe, you can even steal the money that was stolen by another npc and run with it, which will cause cops to chase after you or maybe you can give that money to another npc, by putting it in their bag secretly which will cause cops to track them instead.

(Kjun, in jail the sleeping position on the bed is wrong. Also, your Zoi for some reason can change clothes in jail and you are unable to speak to other Zois inside the jail, nor can you fight, please fix.)

vapid topaz
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Car stimulation is breaking immersion

Npc Zois that accidentally almost got hit by a npc car should be scared, panicked or even run away scared. Npc cars that almost hit a npc Zoi should beep at the npc Zoi or brake. Standing in front of npc cars should cause npc cars to brake and beep at you.

dense galleon
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🧠 Suggestion for inZOI: NPCs with unique stories and personalities on city

Zois (NPCs) shouldn’t just be background characters. They should have their own life stories, pain, secrets, experiences, and unique influences that shape who they are.

I’d love to see each NPC with a deeper identity—different pasts, traumas, joys, fears, desires, dreams, and even unique ways of thinking.

These lived experiences could influence how they behave in the city, how they interact with other Zois, and even how they respond to the player. This would make the world of inZOI feel much more real, emotional, and immersive.

✨ Imagine meeting a Zoi who avoids crowds because of a past trauma, or one who's super extroverted because they grew up in a big family. Every interaction could feel unique and meaningful.

💡 This goes beyond just walking around the city—it’s about creating a system where NPCs feel like they have a soul, and their actions reflect who they truly are.

🌀 Give the Zois a mind, a heart, and a past—so we can feel like we’re living with them, not just around them.

vapid topaz
dense galleon
# vapid topaz When the memory system is here, it is gonna be so nice paired up with this.

Totally!! I'm so excited for the memory system too — it’s going to make everything feel so much deeper. Imagine your Zoi remembering moments like meeting a celebrity, visiting a tourist spot, or being asked for a selfie 😆 That kind of detail brings so much life to the world.

I hope we can even build relationships over time based on memories — like a Zoi remembering you from a past event or reacting differently depending on what you did before. I can already imagine funny, emotional and even dramatic stories coming from that!

heady notch
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I would like a year system with a chronology.

Currently, I have all the information on the city, season, day, time, temperature, and so on. I would be happy if, in addition to that, we could include years 1, 2, then 3... I really enjoy playing with large family trees and would like to beat my record up to the year 200. Currently, I'm in year 5 with my little family and I manually record everything as the four seasons cycle ends and begins again. My baby was born in year 5 and his little brother is arriving next year. I would have liked the Zoi card to also include the Zoi's date and place of birth between the name and family. This allows for traceability and identity. Maybe one day we'll use it to manage Zois who have memories of a particular significant year, historical tragedies in a given year for tributes, the counting of babies and deaths per year in our city, the legal systems that apply to one year but not to another.

In short, the possibilities are endless for me and for many others. It may not be a priority right now, but this little extra will warm my heart.

vapid topaz
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Please add different voices tones and pitches for Zois please. Maybe make it adjustable.

icy ravine
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I would like to see a turn on and turn off attraction system so both genders can ask each other out if they find the other attractive while walking around or if they're at work. So if our character is working they could be asked out or ask out workers npc employees on a date. Or have others come up to them randomly if they are attracted.

Turn on/off system would be by: weight, eye color, hair color, skin color, careers, hobbies, interest, life goals (wants kids or not, wants marriage or not, etc.)

half root
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I would definitely love some mini events outside. Like an NPC approaching or asking our zoi on a date and we can choose whether to go out with them or not.

storm jolt
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Imagine an NPC following you and robbing you if the city karma is low😭

paper raven
# vapid topaz ? I’m little confused what you mean. People write the same things here. I don’t ...

InZOI is built on Unreal Engine 5, a powerful platform but large-scale simulation – esp. involving autonomous NPCs – can be challenging to implement efficiently.

InZOI appears to use JSON-based descriptors to define NPC states and interactions. These ones may well be part of a deeper simulation framework — but if such a system exists, its effects are not clearly visible in the current behavior.

ZOIs do not appear to make autonomous decisions based on internal needs, emotional states, or context – at least not in a way that reflects agent-based simulation models those in TS. There’s no clear indication of a planner that selects actions based on shifting priorities, a motivation model, emotional states influencing behavior, persistent memory or relationship logic, reactive systems responding to events. Instead, Zois seem to follow routines, which may achieve visual believability but lack underlying systemic depth.

Cluster-Based Macro Simulation
To simulate a living city, a possible approach could involve a macro-level system that manages NPCs in bulks, rather than treating each as an autonomous agent.

In this context, a cluster refers to a groups that share a common location, role, or archetype - such as office workers in a business district, students in a school zone, or commuters on a transit line. Instead of simulating each individual, the system could assign cluster-level states and transitions (“commuting,” “working,” “socializing”) and update them asynchronously, while selectively instantiating individuals for player interactions.

To preserve individuality within a scalable system, emotional states could act as local modifiers inside clusters — influencing how each Zoi behaves within a shared context. In a “work” cluster, a stressed Zoi might isolate or underperform, while a cheerful one might initiate social interactions or complete tasks faster. This allows clusters to manage flow, while emotions shape personal variation and emergent behavior.

subtle hedge
vapid topaz
# paper raven InZOI is built on Unreal Engine 5, a powerful platform but large-scale simulatio...

If it doesn’t exist, then can’t they just put it in but in a smaller scale of editing personalities. Zois already have traits and Kjun already plan to make unique Zois, so might as well add some abilities for us to pick existing traits and behaviors that they will possibly put in. If they are going to put unique personalities, might as well allow players to pick instead of it being selected for us.

paper raven
# vapid topaz If it doesn’t exist, then can’t they just put it in but in a smaller scale of ed...

It’s okay to start small – but we want to see the city feel alive, not just our family. If the goal is to add meaningful activities, a single Zoi can’t simulate the full dynamics of a living city. Activities like commuting, festivals, protests, or workplace routines require other NPCs to behave contextually, not just appear as background.

Without some level of systemic behavior among NPCs city activities risk feeling static or scripted. A well-developed Zoi can participate, but can’t generate or sustain urban behavior alone.

That said, focusing on shared activities where multiple Zois interact (like group workouts, public debates, or collaborative workspaces) could be a good middle ground. These can be designed to feel dynamic, even if only a subset of NPCs is actively simulated.

UPD I’m replying in detail because the developers might take something from it, and you are and I am staying on topic focused on city activities, not going off-topic. Maybe it’ll be useful, who knows.

vapid topaz
# paper raven It’s okay to start small – but we want to see the city feel alive, not just our ...

I do want npc to be unique and I hope Kjun can generate unique personalities for npc Zois. I feel like Zois can still have some unique personalities while performing what you mentioned if done right. If npc just do activities, I feel like you still won’t get Zois who feel unique, so it will just feel like what we have now but just more activities. For example, some elderly Zoi should be more cranky etc or something. It’s odd that all elderly Zoi you interact with is behaving like teenagers.

(I could give a better example but I’m too lazy lol)

icy ravine
sudden sigil
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For me, what disappointed me most was the lack of routine among the city's Zois. I'm a player who observes the city's residents, even if I don't want to build a relationship with them.

For example: Noticing that the elderly neighbor is always tending his garden at 7 a.m., noticing that some people are taking the same route to the office building where I work. Some are late, some anxious, some sleepy. And that, after business hours, I can also observe these same people going home, or going out to have fun on a Friday night.

For me, the city is truly lacking a sense of community. But not only that, it's also lacking immersive details. I'd like to see the Zois ACTUALLY entering their homes. Parking their cars in the garage, searching for their keys in their purses or pants pockets, arriving alone or with someone else, or even with groceries. Please give the Zois realistic routines and let me observe them! We're gossips!

paper raven
# vapid topaz I do want npc to be unique and I hope Kjun can generate unique personalities for...

Unfortunately, no game in the world - even from very legendary developers - can simulate hundreds of unique NPCs in real time, esp. on UE. Your PC would hit 100% CPU load instantly, maybe like up to 20 sims is possible, but even that is very limited 😩

That’s why, instead of fairy tales like those from Peter Molyneux, I want to find a rational core right in the discussion - so no one ends up disappointed in the end. Thank you for your attention, and sorry if anything came off the wrong way.

Just believe me – if this were possible, such a game would already exist. But optimization requires letting go of many fantastic ideas.

vapid topaz
foggy crescent
# paper raven Unfortunately, no game in the world - even from very legendary developers - can ...

At least someone told the truth, reading all these not real wishes tried to present the computing power of a computer capable of maintaining a realistic simulation of the life of NPS, you just need to work out their schedule, the night on the street is few people in the afternoon when everyone works the same way, on weekends they gather in parks, cafes, restaurants, restaurants, restaurants, restaurants, restaurants.
At sports fields

vapid topaz
vapid topaz
lean apex
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i would like see interacting with underground stations or bus to travel to places - rather a rabbit hole - its could feature fully accesible stations an d trains - for example you take inzoi to beach and you can follow him or her to places - interact with stall sellers or interact with station staff for example asking for help or directions also fiinding new locations as well

foggy crescent
vapid topaz
vapid topaz
foggy crescent
paper raven
# vapid topaz Kjun posted that they plan to make unique personalities for npc Zois/Zois, so ar...

Ok, let’s assume you can assign traits in the creation studio. But realistically, it’s already impressive if the game can simulate up to 20 fully autonomous Zois at once. The rest will likely behave as simplified background characters — they won’t act independently without a planner or scripted logic, functioning more like visual filler.
To compensate for this, I proposed an approach based on proven systems that ran reliably on hardware from 10–15 years ago. It wouldn’t be full simulation – more like «offline logic», where all agents in the city update their states at scheduled tick-based intervals (e.g. every 10 min of game time), similar to A-Life, and/or real-time bulk-style clustering (e.g. workers, students).
When combined, like in RimWorld, these two systems could form a realistic and scalable hybrid. Bulks of Zois would behave as unified agents with slight variations – such as work speed or style – influenced by their assigned traits. And with tools like Build AI, the system could even support Zois expanding their homes, for ex. by adding a room based on their needs or traits, without direct player input.

This kind of structure wouldn’t just be efficient – it could feel genuinely alive. I tried to describe the model as best I could. Thank you all.

stuck yoke
vapid topaz
icy ravine
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Seeing inzoi characters do regular hobbies or mundane things. Like drinking coffee while sitting down on a lunch break in the park, seeing regulars hanging at the same spots, reading a newspaper or book at the park or bus stop, watering plants mowing lawn, going for daily morning run with music in ears

paper raven
subtle hedge
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A huge positive change would be to "naturalize" Zois' behavior in public places. Currently, it's strange for children at school to start talking to someone and then automatically trigger the action of "getting to the schoolyard" (even though they're already there). Zois in town (e.g., the gym in Bliss Bay) have the same problem. Very often, when a player starts a conversation with a Zoi, they immediately run away like robots. Furthermore random Zois tend to interrupt conversations between the player and another Zoi. This is really unnatural (they don't even know each other).

winter niche
# marble hound No Kids Fighting. Too Violent. Make Fonts Bigger. Make Fonts Darker.

@marble hound One of my youngest of big/older sisters and I both had/shared some friends (2 older bio sisters and two younger twin bio brothers) who they fought over the funniest goofiest things if you think about it. Like the two youngest who were twin brothers when/even if they were of older elementary almost middle school age they literally one time fought over their underware. And another time even with taking turns system they fought over who got two play on my computer with one of Firefly Studios (located in the UK) specific individual Stronghold Computer game titles specifically OG Stronghold Crusader.

final minnow
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I like the idea of having a ice cream truck driving around neighborhoods and Zois of all ages lining up to buy ice cream. Little details like that adds to more lively realism in the city.

icy ravine
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Seeing food trucks drive around and be in different locations each day.

vapid topaz
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Would love to see more hobbies and skills!

shell yew
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It would add realism if ZOIs formed lines in different situations – like waiting for tickets at a funfair or cinema, buying ice cream, using an ATM, or accessing public restrooms,... 🎟🍦🏧🚻

woven panther
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Its' very hard for me to avoid comparing Inzoi to the Sims 4. When we got the CAZ last year, it was such a promising start for Inzoi - the photo-realistic quality of the Zois was so high. Then devs released the game, and the Zois don't look as good in the game world as they do in the CAZ. The lighting in the game is so bad, especially indoors. And the Zois seem to loose detail and look nowhere near as good as in the CAZ. I felt a lot of disappointment. It seems pointless to create such good-looking Zois only to have them look like cartoony Sims in the game world. Please devs, make the Zois look as good in the game as in the CAZ, otherwise we may as well be just playing the Sims 4.

shell yew
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👮‍♀️👮 I’d love to see more police officers patrolling the streets, squares, and parks — and also see them in action, like arresting someone or chasing a suspect.

icy ravine
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Seeing school buses pick up and drop off children from their homes and take them to the school, it'd be optional to take the school bus and they can still walk to school. But another option is having parents drop their kids off from school with cars or walking them to school

shell yew
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👨‍👩‍👧 A true life simulation wouldn’t be complete without the visible presence of families — strolling together down the street, enjoying a family picnic in the park, or parents sitting on a bench at the playground, watching their children play.

icy ravine
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Buses and Subway Stations Non Rabbithole Moving around the World
I'd like to see the buses be functional and move around the city and stopping at bus stops. You'd have patrons get on and off the bus at different stops and our zoi can look out the window or read or listen to music until its time for them to get off.
Same for subways instead of it being a loading screen and rabbit hole we could go down into the subway area and get on the trains and go to various stops around the city. You could have buskers down there, homeless zoi asking for change, rare celebrity sightings, sleep on the train etc.

fading falcon
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I'd love to see more drama around town. Maybe a cop chasing someone, a couple fighting on the street and people watching from afar, kids shoplifting, pets stealing somebody's freshly caught fish, kids running after eachother on the playground, a group of kids running away from someone, ect ect. It'd make the town feel much more alive and unpredictable

shell yew
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🏃‍♂️‍➡️🏃‍♀️‍➡️ I’d love to see joggers in athletic wear running through the streets, in parks, or along the beach — it would bring more life and realism to the city.

tribal ridge
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When we get pets can we get the ability to use facial capture with them. I would love to animate a talking pet. 🥹🙏

half root
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Can we have marathon or bicycle race in the city? Our zoi can take part in such events or can commute around the city on bicycle other than car.

subtle hedge
wet bronze
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...ride the bus and look out the window. I'm starting to dream! Thanks for this excellent analysis of inzoi's open world!
Also thanks to @icy ravine, two comments above.

vapid topaz
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Make the police career a active Job and allow npc Police Officers to be seen doing outdoor duties:

I would like the police officer career to be a active job with different positions, and the duties of a police officer shouldn’t be indoors only, it should be outdoors like checking on civilians, being able to intervene when there’s a fight and arrest, give warrant/tickets, capturing a criminal, intervene in car crashes, stop robbery and more.

vapid topaz
# paper raven Ok, let’s assume you can assign traits in the creation studio. But realistically...

More WALK STYLES for Npc Zois/our Zois that should influence mannerism:

I should’ve asked this earlier since personality is hard to put in, but, would you think it is possible instead for the developer team to make something similar to animation walk styles, but for different mannerism animation (that also include animation walk styles inside them), so it’s all about animation? Would it work since the sim has different walk styles to pick from, but mannerisms animation is not in those different walk style, but maybe InZoi can make that happen. Let’s say for example, a walk style is on a shy side, than their mannerism animation overall is more shy and that is by default, since you picked a shy animation? We can keep the current walk styles animation and add in 4 other walk styles, like shy walk, cat walk, hood walk, professional walk, and the default ones, like the default normal walk and elderly walk animation, and these animation walk style can be pick by the player in creating a Zoi and not locked behind age or gender, if the player choose to pick it? And allow these different walk styles to have their own mannerism animation locked behind them? This way, even the elderly walk style will act like an elder and not suddenly act like a teenager.

Maybe mannerisms shouldn’t affect where a Zoi is at, but will affects their mannerisms animation. Also would it be possible to add something simple like loyalty, Jealousy, Family orientated, and preferred Relationship types (polygamy or monogamy) in creating a Zoi menu, that will influence a Zoi’s behavior for romantic and platonic relationships, since we can already change which gender our Zois can be attracted to, so would it be possible to add the those 4 things and make it work, where we can pick what we want?

(Family oriented will be a Zoi who cares about family and stability)

vapid topaz
paper raven
# vapid topaz **More WALK STYLES for Npc Zois/our Zois that should influence mannerism:** I s...

Most likely, yes. Animation and movement speed are the first things that add variety to these clusters. Naturally, traits like clumsy, energetic, shy, or even current need levels should have a primary influence on how Zois walk and behave in a crowd. You don’t need full simulation for that – reading a couple of tags would load the CPU by just 0.001%, and the behavior of the entire cluster by around 0.01%, I think.

I played a bit more of AC Unity yesterday, and I noticed again how people walk in pairs, talk to each other while moving, gently touch one another in passing, pop out of the crowd on “wake-up” logic, and react to you – either startled, annoyed, or curious. You can just search Assassin’s Creed Unity crowd simulation on YouTube – there are tons of full videos from devs and shorts, and if you’ve never seen it before, you’ll probably be pleasantly surprised.

Also, you might want to check out the individual walking styles in GTA V, from confident struts to sluggish shuffles, that help diversify crowd behavior even without deep simulation. There’s also a great showcase in GTA V Online. In RP servers (you can check Ghoon Sqaud RP) NPCs and players often engage in group activities like walking together, chatting, or reacting to events.

vapid topaz
vapid topaz
vapid topaz
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Add something like Loyalty, Jealousy, Family orientated, and preferred Relationship types (polygamy or monogamy) in creating a Zoi menu that will influence a Zoi’s behavior for romantic and platonic relationships, depending on which one the players clicked, since we can already change which gender our Zois is attracted to, so would it be possible to add these 4 options (Loyalty, Jealousy, Family orientated, and preferred Relationship types) and make it work, where we can pick what we want? This way, we can have some choice in this. (A Family oriented Zoi will be a Zoi who cares about family and stability, so they will not be neglectful of family and loved ones)

(I have to put this idea in a separate comment to follow Kjun’s original post)

vapid topaz
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Npc Zois/Our Zois including the players in activities:

When you play with a Zoi with autonomy off, other Zois like friends, family, or lovers doesn’t seem to ask the Zoi we play as to spend time together through phone or in person between Zois, for example, they should ask us go out to eat together, walk together, go on a jog together, play sports together, go drink together, go paint together, go outside to spend time together, shop together etc. I would like npc Zois that is in platonic relationship or romantic relationship with our Zois to actually go and ask us to go on a walk, eat together, shop together etc by going to us to talk in person or message us, and we can decline the offer or agree to go. When the players play Zois with autonomy off, the gameplay should also be fun for the players too because we control the Zoi with autonomy off. If gameplay interaction between Zois anf the players is not considered, it will just feels isolating, because all Zoi friends or Zoi family would be seen interacting with each other, but are exclude the players. I love how npc Zois can call you and ask to hang out, but we need more in person Zois interaction to hang out that’s not just through the phone.

stuck yoke
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I'd like different times (or the ability to set them) for day/night depending on the season.
It's absurd that in the summer, if you're at the beach at 6:00 pm, it's already dark

vapid topaz
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I would like to see npc Zois mowings their lawns, getting news papers, sit on their front porch to drink some coffee or tea, and go into their cars and leave. I would also like to see npc Zois flying kites at the park or beach, building sand castles at the beach, and sun bathing at the beach.

vapid topaz
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I would like to see already build npc that are known as shady people to try to get you to follow them, so they can steal your money. I would also like to see those shady npc go into stores and try to steal items and cash. I think the cash register should have a “steal cash” interaction, because why doesn’t it when it’s where cash goes in? Maybe Krafton can make civilian Npc characters plays certain roles in InZoi’s city, not just the shady types.

sinful mica
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Dowon has a pretty good streetlife. But Bliss Bay seems too boring. An idea for Bliss Bay Park is: - Kids skipping. - People walking around with huge plushies 🧸 (huge plushy ... were a hit here if you want it to be edgy, with kids around who saw them). - People walking and eating a snack at the same time. 🍦 - People walking, talking and laughing at the same time. - 🎶 More music from all directions.🎶 - People screaming.🎢 😱

sinful mica
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On the beach or boulevard of Bliss Bay we see people who - Build sandcastles or make a mermaid tail, - Drink colourful, summer styled cocktails and mocktails, - Meditate, - Do beach yoga, - Read a book, - Collect seashells, - Fly a kite. - Do a limbo dance competition.

icy ravine
subtle hedge
# vapid topaz **Add something like Loyalty, Jealousy, Family orientated, and preferred Relatio...

THIS.
And if Zoi doesn't see that he's being cheated on, then he shouldn't even know the betrayal happened. A simple implementation:

  • Zoi, the cheated on, sees == knows and there are implications for changing the relationship dynamics and the entire mechanism of trying to regain trust (it should be difficult),
  • No witnesses (like wife, son etc) == the cheater is safe and relation remains as it was
    In a later phase this could be more complex. For example: someone calls Zoi's wife and tells her that her husband is cheating, because he was a witness of that etc
storm jolt
subtle hedge
paper raven
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I don’t understand what kind of super heavy/complicated interactions in the city players are dreamily describing – the kind that aren’t even present in most expensive AAA games. When I looked through the game’s internal setup again, it’s currently just a set of Data Assets, with all aspects hardcoded: from traffic spawning, NPC quantity and selection from lifeless presets (like Zois that didn’t exist before with some exceptions), to fixed numbers for city population or student counts. The engine currently performs spawn-destroy cycles with no visible persistent state or behavioral logic.

Most likely, the developers simply meant just objects or points of interest, based on player feedback saying those were missing.

Delivering anything beyond this would require months of engine rework – such as implementing a proper macro-level framework layered over the default engine’s core. Without it, this will remain quantitative scaling outward, with worsening performance and growing code fragmentation over time. They’d be better off taking the time to do it at a much smaller scale and slower pace but properly.

subtle hedge
# paper raven I don’t understand what kind of super heavy/complicated interactions in the city...

Interesting. I was planning to take a look, but after actual modding kit will start (the one for scripting).
To be fair players won't understand what is possible if you ask a "big" question like: what's missing. And also there is a lot missing if you compare Inzoi with Sims 2/3/4 or GTA (in terms of "city" simulation of course).
You can do a lot of things with creative implementations without actually delivering super complicated simulations (to some degree). I am former gamedev engineer btw, so Ive done a lot of "magic" myself

paper raven
# subtle hedge Interesting. I was planning to take a look, but after actual modding kit will st...

Honestly, I think it would be both fairer and more constructive not to place overwhelming expectations on the developers – but instead to respectfully offer some of the techniques that could help them deliver the kind of “magic” we’re all talking about.

Many games (20 or 30) rely on bulk-style clustering and/or deferred/offline simulation. That’s why I’ve been suggesting a similar approach, because spawning generic NPCs that destroy after a certain age won’t satisfy players – they want to see actual residents, with evolving generations and relationships.

Even GTA V uses clustering and group-based activity logic. So why not apply that here? For example: Zoi enters a bulk cluster tagged as “walking,” following a precomputed path (not just random roaming). An event like IsInLabor triggers - the game wakes the relevant cluster and extracts Zoi. The cluster remains active in its “walking” state, medics are dispatched along predefined routes (not spawned arbitrarily), and Zoi is reattached to a medical bulk. Later, offline simulation adds a child to Zoi’s household and a midwife to her contacts, with relationship strength initialized data derived from earlier simulation states.

vapid topaz
#

It still feels too isolating when the player play a Zoi with autonomy off, would love other npc Zois/Zois with autonomy on to include us or approach us, even as we walk the streets. Maybe if we stand still then a npc Zois might walk over to our Zoi, because they want to talk but if we walk away before npc Zois can approach, then npc Zois will not talk to us since we are walking away. Maybe npc Zoi can even ask us to join a activity together when they come to talk.

icy ravine
#

Neighbors Interacting with each other & Apartments

  • It would be great to see neighbors visiting each other often (if they have a built up friendship) where they will go over to each homes or come knock on the door and bring desserts to our character or other NPCs.
  • Having some neighbors come greet new neighbors (not all of them) and bring housewarming gifts.
  • Bringing coffee to neighbors or even groceries
  • Apartment Complexes would have neighbors living in the game building who we can get to know and wave at them in passing if we see them leaving the house or around town, or they can ask if they want to hangout that day or some other day that week.
  • Kids being able to make friends with other kids in apartment complexes or neighborhood, by going to their homes and asking if they want to play.
storm jolt
icy ravine
brave panther
#

Hey kjun and the team i would love for kid zois to be able to do some after school acitivites or on weekends like a ballerina or door knocking around the neihbourhood trying to sell little choc bars or lollies for like findraisers. Or maybe karate classes and so on. Also would love this to not be rabbit holes please.

modern elk
#

I know a lot of people were put off by the idea of AI in Inzoi, but honestly, I think it has the potential to be something really exciting—especially in a life sim. The whole appeal of a life simulator is to reflect the unpredictability of real life, and that means embracing both the good and the bad.

To keep events fresh and non-repetitive, they could be short, choice-based sequences that change based on the Zoi’s traits, mood, or past actions. For example, during a blackout, the player might choose whether their Zoi helps a neighbor, hosts a hangout, or stays in—each leading to different outcomes. You could also mix in occasional first-person moments, like a speed-dating event where the player quickly chooses responses or picks who to talk to, adding variety and immersion. Using this flexible system, different events—like job interviews, family conflicts, or festivals—could all feel unique without relying on the same mini-game over and over.

What would really make this special is if these events weren’t just random notifications on the screen but were built into the world with depth and consequence. AI could help make each scenario feel unique—tailoring outcomes based on the Zoi's personality, past decisions, or social connections. For example, how they handle a layoff could depend on their resilience or support network. A family crisis might bring them closer to estranged relatives—or drive them further apart—depending on how the player navigates it.

It would also be great if these systems were toggleable, so players who want a lighter experience could turn off the more intense events. But for those of us who enjoy storytelling and depth, AI could turn these life moments into rich, branching experiences instead of simple mini-games or repeatable events.

Done right, AI could bring Inzoi to life in a way we haven’t really seen before in the genre.

vapid topaz
# vapid topaz **Npcs having Storylines/quests:** Please allow storylines for npc! It will give...

Please Krafton 🙏 make storyline quest. It will even make story quest situations and events scenario around the cities depending on the day and time. Storyline quest can be anything from attending events to help communities, solving cases, solving mysterious, helping civilians, uncovering hidden Easter eggs, finding out the truth on what is happening to certain characters, uncovering a stalker storyline etc, even you can help bad people, and more.

ornate tulip
#

School Busses!!!!! That pick up kids and drop them off!!!!!

spark wolf
#

Waiting for buses and taking it without loading screen and seeing buses moving on roads and functional taxis moving on roads and grocery store

spark wolf
#

Zois facing consequences for not obeying traffic lights rules at the police station by paying a setting amount of money

spark wolf
#

Events such as neighbours inviting your zoi to birthday parties, weddings and many more

Living with other neighbours in a story building

subtle hedge
# paper raven Honestly, I think it would be both fairer and more constructive not to place ove...

These are good ideas. From a player perspective, however, it's important to understand that most won't be able to plan their ideas systematically, and as customers, they have the right to do so. This doesn't mean the dev team can't take just a "feature request" and consider how to achieve the result (not an actual, highly complex simulation) and what tools to use.
It's worth adding that we're not part of their team, we don't see the entire code, and we don't participate in team meetings. After all, they're planning things like the memory system—so they must have a different picture of their project than we can see by just analyzing assets.
In my opinion, the ideal life simulator would be an attempt to combine the systems of Sims 2 with the openness of Sims 3 and also draw inspiration from games as old as Gothic in terms of city life or GTA IV/V.
I agree with you, but it's hard to give very technical advice without being part of the core team. It can be a complete waste of time and the advice may be irrelevant to what's already planned/done. So this is why "feature requests" or bugs logs are actually better

ruby wharf
#

Having a conversation while walking 🗣️

frigid comet
#

Cultural and Recreational Events: Occasional festivals, picnics, parades, or street fairs can create dynamic scenes and interactions.

gusty raft
#

I feel like things that could really feel immersive would be the zoi's thoughts themselves, like I'd love to see them having their own schedules and family to attend to though would that be too much? Like zois could have more reactions to events like winter, less zoi could be seen outside because of the cold, and their mood and schedules would change based on event I.E: if it's storming zois could be rushing around and lower the mood overall, which could be increased with familial interaction to their respective households, also lore, background lore around different zois could help it to become more intriguing and fun

marble hound
#

I want cats. Lots and lots of cats. I want pet shops. I want cat beds. I want fluffy fluffy cats. Please add them now.
Thank you.

marble hound
#

You should add the ability to start off the game with a fluffy cat you design.
Thank you.

rocky pagoda
storm jolt
final minnow
#

Zois skate boarding in the skate park in the beach.

livid atlas
# frigid comet Cultural and Recreational Events: Occasional festivals, picnics, parades, or str...

I'd like to add to this by citing an example... Final Fantasy 11, yes - that one, the online one.
Why? It had a few Japanese-inspired holidays for spring and summer festival that were literally activities I had seen before in news or read about in mangas. I'd like to experience the Korean festivals, holidays and traditional activities and associated clothing. Even if it's just one day of one week in the dead of summer or something. Clothes for it could be bought from a kiosk at the event's location (maybe add a "special event" tab for clothes, used for that purpose).

Just a thought !

kind thicket
#

An underlying concept I see being mentioned a lot although not precisely distinguished is this idea of Groups.

  • Kids playing on a park
  • Students going out together after school
  • Tourists getting to know the city
  • Workers fixing some pole/sewer
  • A Band playing music
  • People in a match of any sport
  • Artists with a film crew or a celebrity with paparazzis
  • Protests for any kind of issue
  • Chess/book club meeting
  • Fishing/eating/weightlifting contest

The core reasons why this is great is:

  1. Many people, i'm not interrupting anybody on his way home
  2. They are, and I cannot stress this enough, Involved in a common activity that i can be part of or at least ask about (perhaps even "join" the event, or even club)
  3. Oh, what's that? I want to go there
paper raven
# subtle hedge These are good ideas. From a player perspective, however, it's important to unde...

Absolutely – and to be fair, for InZOI to stand alongside titles like TS2/3, it would need to simulate life in earnest. Unreal Engine, historically, hasn’t been well-suited for that kind of systemic simulation – at least not without significant architectural work beyond physics or visuals. That’s why I’m genuinely curious how InZOI, as the only game in the world currently claiming to be a life sim built on UE5, plans to utilize the engine in that direction.

If we’re talking about sandbox strategy with current gen graphics then yes – UE5 can be a solid backbone. But when it comes to simulating life, with memory, relationships, reactive behavior, and emergent systems, the bar is much higher.

GTA IV/V are legendary examples, but they were built on highly specialised engine, a piece of art for simulation – and they handled it in ways that were both technically elegant and insanely well-optimised for contemporary hardware. Comparing any new title to those games places an enormous weight on the devs, and if the simulation isn’t grounded or coherent, the disconnect becomes very visible.

So yes – feature requests and bug reports are the most constructive tools we have. But if InZOI wants to be seen as a true life simulator, it’ll need to go past the glossy facade and start simulating the invisible layers of life not just performatively – at the genre itself promises.

vapid topaz
#

First person mode:
It would be fun to walk down the city in first person perspective, would feel immersive to witness what is happening in InZoi and feel like you’re in the city itself. Sometimes, I don’t like how my camera is going through walls in 2nd person mode, so I would like a first person mode since we have 3rd and 2nd person mode.

subtle hedge
# paper raven Absolutely – and to be fair, for InZOI to stand alongside titles like TS2/3, it ...

100% agree.
Te fun fact about UE5 and UE in general is that for C++ engineers it has a lot of options regarding custom tools and optimization that for example Unity3D (and other generic engines) does not have (or not so "deep").
Soo I am really corious who will win in the long run: Paralives (open world in Unity, huh?), InZoi, legacy Sims? Also Krafton are no newbies and I think they have a lot of good engineers on board. I mean - this game runs really well in EA considering its assets and style. This is not a standard for new games at all.

umbral herald
#

Remember this isn't a thread for discussions y'all Psycat_ThumbsUp

ornate tulip
#

Play pen for toddlers or being able to have family door permissions so they aren’t crawling around the house taking things off the bookshelves and rummaging through the trash🙏

vapid topaz
ornate tulip
#

A mini map for manual driving! I love the manual driving feature but I have no clue where I’m going lol

heady notch
# ornate tulip A mini map for manual driving! I love the manual driving feature but I have no c...

So yes! I also like the driving mode, and if possible, we should add indicators with arrows like a GPS.

And I know you don't care about my story😭, but recently, I tried to drive my child to school, but one, I confidently looked at the map before setting off, and two, I took so many turns at every intersection that I ended up exactly on the other side of town. As if that weren't bad enough, my child got out of the car in the middle of the road, left the back door open, which prevented me from continuing to drive, and the kid took the next bus because he was already late.

I was stunned by everything that was happening to me as a player, and I also abandoned my car to take the bus and drive home in shame.

A map and a GPS, thank you!

ornate tulip
noble edge
#

Honestly I’d like to see more of the buildings being accessible like people going into buildings and such. I feel like this has already been said before but something cool would be like the hospital being accessible for example you know because otherwise they’re just buildings on the map for decor

pliant hinge
#

Zois needs a SPA ! Korea known by a beauty revolution , makeup, and Aesthetic products it would totally make sense if Zoi have a SPA and SALONS 🥹

storm jolt
frigid comet
#

To enhance the liveliness and realism of inZOI, I would like to see a broader range of spontaneous NPC criminal activities throughout Bliss Bay and Dowon. This could include random occurrences of pickpocketing, muggings, street fights, shady extortionist tactics, and illegal loan sharks operating in various neighborhoods. Additionally, the presence of gangsters and organized crime figures engaging in carjacking and car thefts or other illicit dealings would add depth to the urban environment. These elements would create a more dynamic and immersive experience, reflecting the unpredictable nature of city life and encouraging players to stay alert and engaged.

tiny sonnet
storm jolt
#

more fun, random events! random number tries to blackmail you, your boss calls you and accuses you of embezzlement or something, maybe your partner has a trait that clashes with you and they decide they want to end the relationship. etc!

fading falcon
#

I just had a random thought, but it'd be cool if on rare ocassions, zois could find a small sum of money on the ground and get a moodlet. And also maybe they could find whole wallets on the ground and the option of tracking down the owner to give back the wallet or keeping the money which will impact karma

fading falcon
# vapid topaz If it doesn’t exist, then can’t they just put it in but in a smaller scale of ed...

The zoi personalities are already unique enough imo. The trait system from the sims is outdated. While the sims 3 had an okay trait system, it was mostly like/dislike traits. Sims 4 trait system just plain sucks because none of the traits add meaningful gameplay and worst of all, many of them are likes/dislikes, even though we already have likes and dislikes. I feel the trait system from inzoi is more sophisticated cause you have the general "overall" personality based on mbti that will influence how they behave, a character value system which will make them more likely to do/avoid certain interactions, and a likes/dislikes system. Inzoi is more closely reminiscent to the personality system in the sims 2 (which many players can agree is the best in the series).

vapid topaz
fading falcon
spark wolf
paper cave
#

Other zois should start conversation or interaction with our zois. Not only us

spark wolf
frigid comet
#

Another idea to further enrich the street action and realism of inZOI is to introduce NPC Zois engaging in a variety of everyday activities within the park setting. These NPCs could be depicted playing classic games such as chess, cards, backgammon, and checkers, which would evoke a lively, authentic atmosphere reminiscent of bustling urban parks. Playable Zois can join in these games too and ask other Zois to join. In the background, incorporating NPC Zois riding bicycles along pathways and feeding the animals would add dynamic movement and social interaction to the environment.

By showcasing these diverse and relatable activities, inZOI would create a vibrant, immersive world that captures the nuances of daily life. This approach not only enhances visual realism but also encourages user engagement by providing a rich tapestry of scenes that mirror the spontaneity and variety of real-world street life. To further increase authenticity, environmental details such as outdoor tables, picnic setups, street musicians, and children playing could be integrated, making the park feel alive and inviting. Overall, these enhancements would deepen the immersive experience, making inZOI a more believable and captivating virtual environment.

vapid topaz
fading falcon
# paper cave Other zois should start conversation or interaction with our zois. Not only us

Just to add onto that: it needs to be very delicately balanced. Its severly annoying in the sims 4 since every townie on the street will want to socialize with you and ruin your storyline and then, even if you cancel the interaction, they'll keep calling you every single godamn day to ask you to a festival/advice/whatever tf else they want. Maybe if you deny a zoi's invitation/dont respond 3 times in a row they'll stop texting/inviting you places and get the message

fervent finch
#

-Newborns can’t be fed, would be nice to breastfeed or bottle feed them
-Be able to hold a newborn
-Group / family means, would be nice to select how many portions one zoi has to cook
-I could not let my zoi give birth, I had to use an old save file and cheat code.
-Multitask: they can’t eat and talk, they can’t Watch tv and eat, they can’t be on a computer and talk,… they can’t multitask
-I can’t use the shortcuts for time speed on azerty keyboard even when I set the game to azerty

vapid topaz
paper raven
# tiny sonnet Your details are interesting for me too because this is a bit like looking on th...

Thank you. I think the reality is heartbreaking for both for players and developers, because home devices on the market simply aren’t ready for this level of simulation. Even NVIDIA ACE (SmartZoi), running on top-tier RTX GPUs (which not every single player actually owns), is still at the very beginning of its journey. And games like this just don’t exist yet.
(7945HX+4080 Laptop GPU – 12 Smart Zois, DLSS Performance + FG, Med-High Settings = stutters and fps drops to 30-40)

One alternative solution could be a SmartZOI Cloud – where all ACE (SmartZoi) simulations run on Krafton’s servers. It could run under a subscription model and require super fast and stable internet connection, but in exchange, players could get the full experience. Meanwhile, local client would handle visuals and basic simulations.

UPD I’d personally prefer a game that’s well-optimized and stable, even if the Zoi characters are grouped into slightly varied background clusters – rather than fully autonomous. What matters more is having engaging life scenarios, meaningful careers, and well-designed quests at the core of the experience.

tiny sonnet
limpid adder
#

Ideas for things that NPC zois can do:

  • Street dance
    *Flash mob dances (like kpop idols etc)
    *Kids (or adults too!) playing hacky sack, hoolahoops, building sandcastles, play cricket, football. Play hop scotch, painting with street crayons.
    *Kids (or adults!) skipping around playing with a balloon or a kite
  • It be funny if there was some drunk zois (but kind not bothersome just a bit funny) trying to whilst being drunk like shoot aim at things and missing etc.
  • Maby a zoi walking around with a stick picking up trash litter?
  • We already have cotton candy stand by maby a hot dog stand? Maby said stand can move and be at different places?
  • Ice cream truck! And it would work like a real one that stops in a few places and play the ringtone so you know its close
  • A street zoi selling flowers
  • Zois feeding the pigeons and seagulls etc with seeeds
  • Random wildlife walking by or crawling or jumping on tree branches etc.
  • Someone putting out laundry on their balcony
  • Zois driving on electric scooters (the small ones that everyone uses theese days idk the name)
  • A zoi standing and painting
    *More spray an painters with different motifs
icy ravine
#

Being able to hire a nanny who can take the toddlers in strollers to park would be nice to see or being able to jog with strollers as a workout without leaving the kiddos home

frank gate
#

Excuse me if this has already been said; I tried to look for this. I would be cool if there was a toggleable requirement for Zois to have to learn how to drive and practice before they could get a license. Maybe a combination of a confidence and knowledge/skill meter could determine when a Zoi could be allowed to drive. It would also be a good opportunity to include an optional tutorial-esque / practice portion for the player-controlled driving feature.

final minnow
#

To add realism I want to see groups of friends and family of all ages going out. Kids playing at the park playgrounds and building sand castles at the beach, toddlers running around playing and parents pushing strollers. Teens hanging out with friends teasing each other. Lively activities and Zois being social and being out with other Zois. Couples holding hands and out on dates.

paper raven
# final minnow To add realism I want to see groups of friends and family of all ages going out....

THIS Thank you, that’s exactly what I was thinking about

Family Units Macro Simulation
When the game starts, up to 50(100) families are created based on preset scenarios. Each has a plot and a type: single, with partner/children, elderly (determines how the game assigns them to social groups and gathers them into family groups).

In the morning, pathfinding and regrouping begin. Employed Zois go to work, children go to school (transport on availability: walking, bicycle, public, car; efficiency and tiers by Enneagram+MBTI). Free Zois engage in activities: shopping, jogging, cycling etc. – they may group together or remain within family groups (e.g. mothers with children, lawn mowing, laundry).

By evening, Zois in couples or families with children reunite in their groups and spend time together (parks, playgrounds). Singles gather and go to public places (cafés, clubs) where may form new pairs based on chemistry/Enneagram+MBTI compatibility (queued for offline logic).

If city karma lowers, random accidents such as fights, thefts, fires may occur. If karma rises, free/charity open-air activities, fairs may take place. If Zoi give birth, get into an accident – game moves them to medical via ambulance

By night, essential services are mostly active, along with late clubbers. The game performs final logic pass, applying all recorded changes: births, relationships, status/karma shifts. Through the city manager window, the player receives a summary and can partially influence families merging, separating, house extensions etc.

The cycle repeats. On weekends – more leisure, on holidays – events and behavioral shifts. No overload, no fantasy. Partial reference: Cities Skylines

tribal iris
#

Imagine having to deal with criminals who steal from you at night while walking around the city, and in some areas, you'd have to worry about getting robbed even during the day. That would definitely add an extra layer of challenge and excitement to the game. You'd need to be aware of anyone following you

tribal iris
#

it would be great to replace the blue walls that limit the map and put barricades, fences or something that blends with the environment

ornate tulip
#

Cahaya should not be a vacation world. They have stated that in Cahaya, there are no jobs and you live off the land, that makes more sense to me as a residential (farmers etc) I know there’s no school for cahaya either but the parents could be homeschooling their kids and teach them how to take care of the farm.

winter niche
visual fable
#

Love the examples you suggested @neon thistle !
I would love to see the elderly

feeding pigeons,
walking together (couples, on their own and with grandchildren), and/or
having their own vendors/restaurants next to each other

I stayed in Dongdaemun during a vacation and it was so nice to see so many elderly in the area. Some look like the typical older folk and others are fashionistas in their own way (edgy, lovely, or cool looks). Random event seeing Defconn filming a show in person! Would be nice to see filming event or construction happening in the game too

final minnow
#

Just please please have ALL age groups around the new map. Not just grown ups! Overall we want to see families around town and having that lively realism added to the game.

winter niche
# winter niche <@1168780020643270657> I did previously bring up.

Which @neon thistle (I just realized that it is going off topic I just wanted to bring it up personally to @neon thistle) I now genuine realize that in part should have like Taxonomy of Life Extension Outcomes
Now, integrate the Taxonomy of Life Extension into your journey:

I. Longevity Extension (Eventual Death)

As your ZOI ages, the choice of life extension determines how aging is experienced:

I-1: Normal Aging both longevity extension life span option- Standard biological aging that leads to the progressive breakdown of your ZOI’s physical form. Eventually, aging reaches towards the direction of a seeming impossibly grotesque, visible senescence, resulting in a naturally inevitable death. It would be amazing if they incorporated the level of aging details shown in this image , but with a more natural, non-horror approach.

image.png
I-2: Decelerated Internal Aging longevity extension life span option- Aging slows on the inside, but external signs of aging become more pronounced as time progresses, leading towards the direction of a seeming impossible level of extreme but seeming impossibly uncanny deterioration. It would be amazing if they incorporated the level of aging details shown in this image, but with a more natural, non-horror approach.

image.png
I-3: Decelerated Both - Aging slows both internally and externally, resulting in a more graceful aging process.

I-4: Functionally Extended - Biomedical enhancements delay aging, but visible signs of aging remain mild, allowing for a relatively extended lifespan.

These choices increase lifespan, but death remains an eventual certainty.

winter niche
# winter niche Which <@1168780020643270657> (I just realized that it is going off topic I just ...

II. Near-Immortality (Technically Mortal)

The near-immortal path gives you the chance to live far beyond a typical human lifespan, but it’s not without its drawbacks:

II-1: Eternal Internal / Slowed External near immortality lifespan option - Regeneration continues, with no internal aging but a slow accumulation of wrinkles. Your body is ageless, but signs of aging slowly creep in.

II-2: Eternal Internal / Normal External near immortality life span option - Functional stasis ensures no internal aging, but you continue to age visibly. This results in ever increasing amount of unnatural/impossible accumulation of wrinkles, making it difficult to blend in with younger generations. It would be amazing if they incorporated the level of aging details shown in this image, but with a more natural, non-horror approach.

image.png
II-3: Cyclical Renewal near immortality life span option - Rejuvenation cycles reverse aging periodically, but entropy remains. Your ZOI's lifespan could stretch to centuries or even millennia, but trauma or injury could still result in death.

winter niche
# winter niche II. Near-Immortality (Technically Mortal) The near-immortal path gives you the ...

III. Full Immortality (Death Optional or Cosmic)

For the ultimate life extension, full immortality is a choice, but at what cost?

III-1: Complete Arrest full immortality life span option- Total stasis halts aging entirely. Your body remains frozen in time, immune to the ravages of aging.

III-2: Adaptive Immortality full immortality life span option- Damage-based regeneration, where your ZOI can heal and continue living, but this process is customizable and comes with its own unique effects on the ZOI's appearance.

III-3: Quantum-Backed Consciousness full immortality life span option- Nonphysical continuity allows your Peg’s consciousness to persist, with the body becoming optional. You may live on indefinitely, but this option raises profound philosophical and ethical dilemmas around the identity collapse and selfhood of your ZOI.

By incorporating these extensions and choices into The Inzoi, players not only experience the passage of years but also the profound philosophical consequences of each life-extending choice. Will you embrace death naturally, or will you fight time itself? The outcome is entirely up to you.

storm jolt
#

Yes, it’s the sims (modded i believe), but experiencing random events like this would be a dream. Imagine going to work and getting call from your kids school? Or maybe a friend called and said one of your friends got hit in a car accident and you have a choice to visit them or
not?

spark wolf
#

Want to see car wash shop in the city. Mechanic shop to repair zois car and pay , Gas stations to fill gas also in the city able to park car without vanishing , Car dealership shop to purchase car in person and family members being able to drive one car or buy more cars , driving lessons before driving.this will make the city more interesting and lively
Being able to gift zois car will be great
Paying money when you doesn’t follow the traffic lights sign
Paying insurance for cars

brave panther
ornate tulip
#

Sleep through the night option because when I put them to bed at 10 they wake up around 2 and I have to individually send them all to bed and I’m lucky I installed the no auto change clothes mod

ornate tulip
#

Zois should be self sufficient with autonomy on. Sometimes I’ll be doing something with my zois kids, only to go back to the mom and she’s almost peeing herself, or starving. With smart zoi, or autonomy, I have not seen a single autonomous action to care for their own needs.

ornate tulip
#

(Last one pretty sure 😭) The ability to keep genetic hair color until teen/YA, I’ve noticed when changing my zoi children hairs the hair color sets to whatever the preset color is, not the genetic color. It would be nice if they kept their genetic hair color and then when they’re older they can change to a different color if they want.

wind badger
#

I think, for realism, having more Zois walking and texting or sitting in benches and texting. They could also be sitting on benches and reading, eating lunch, taking in the sights.

echo root
frank basalt
#
  • I would like to suggest adding the ability to change increasing the stage of maturation in the game system, as well as change the number of days in seasons, adding various events (holidays). This will certainly live up the game.
  • Suggestion to add the "genetics" function to the character editor, like in the famous game "Sims 4".
  • Generating the character/family background. At the same time, characters will have starting privileges, for example, "skill development level, small monetary capital", which will give the player the opportunity to create the story themselves, although with some restrictions, for example: "the musician's skill will not be increased above 4".
  • Improving the physics of transport.
  • General interactions and creating groups between Zoe. It's annoying when, for example, on a date or at any events, NPCs don't follow you.
  • The ability to talk while walking to reduce game time and immersion.
  • special animations that depend on the character's personality traits, for example: such choleric characters "aggressively" get out of bed after sleep, cooking food in a special way. This proposal emphasizes its character traits and adds immersion, and the game will not seem monotonous.
  • mealtime conversations and group conversations
  • random events, for example, neighbors can visit Zoe's house because they want something, for example, to borrow or rent something, or just to chat. During its time, the game lacks some kind of madness that could hook any player. And what about random calls and anonymous SMS that during the conversation you can find out this character or this call will be from scammers that can ultimately be blocked.
  • Adding more positions at work that with each position the player's powers at work increase and special functions are opened, for example, you can fire an employee or set him up by getting him fired.
hasty pond
#

Well i have concerns about the romance system in this game. Im not sure if its a bug but it has to do with my zoi's lack of charm skill which I've been trying to access & barely my zoi never got to have had a successful love life. Everytime I click on romantic interactions all female zoi friend zone my zoi, even if I tell my zoi to compliment their hair they friend zone & the romantic chemistry depletes more even if i increase the romantic chances on the city edit feature it doesn't assist my zoi's success on romance?. Last time I remember my zoi use to get successful results in romantic interactions when I first purchased the game. Overall i think I need the game to be merciful not unforgiving. That's my glitch/bug/issue I want tweaked & fixed.

icy ravine
#

Drinks and food that bring comfort or help our zoi relax. I know that was a Kjun topic a while back i wonder if it'll still get implemented.

frank basalt
hasty pond
#

I have had also experienced that fsr 3.1 is glitching the point & clicking on zoi's which is also weird?. Instead of highlighting the zoi's whenever point them with my cursor it doesn't highlight the zoi's?. Whenever I click at the zoi's it doesn't display interaction choices, rarely it does but without consistency?. I think FSR 3.1 upscaler must get fixed in future updates because inzoi really needs it to run better on steam deck OLED.

hasty pond
#

Finally I suggest that inzoi must receive a gameplay mechanic such as zoi population editing For example: which category of zoi's we want to spawn in our game, if we want to restrict spawning zoi's by their age, zoi's by their genders, & etc. Take for reference at the sims 4 mod called MC command center which lets us do that easily & effectively, so we dont have to depend on modding just to influence our open world.

spark wolf
#

I have realised that we give child or children allowance but it doesn’t reflect because the household money is for all the family.
I think that marriage couples should have their households money different than children or unmarried couples in that case the household money should be on the phone app or have different accounts in order to give children money allowance to reflect on their account

paper raven
# hasty pond Finally I suggest that inzoi must receive a gameplay mechanic such as zoi popula...

Mind if I add something?

I’d really like to have full control over the population throughout the entire game via the city manager – not just letting the game auto-spawn from preconfigured in Data Assets (e.g. 45% M/F, 10% non-binary / 60% Korean / 55% North American Race 1 etc.) and auto-remove Zois when they reach a certain age (86+ and up to 20%) or family score = 100 (?).

Instead, the game should regulate population, generations, arrivals and departures, family merging and separation based on specific factors, incl. player decisions.

That way, Zois wouldn’t just be uncontrolled filler NPCs, but actual participants in the player-shaped game experience.
I’ve partially mentioned this here: #1397239687759790111 message

subtle hedge
# paper raven **THIS** Thank you, that’s exactly what I was thinking about **Family Units Mac...

Great input.
I would add that the system must also monitor the condition of a given Zoi, so he doesn't starve to death in such a park (at least not frequently or on a mass scale) and use Maslov's pyramid in decisions-making.
Another problem of the game is the constant lack of sleep among the unplayed population. This issue is worth addressing.
Regarding player summaries – after each week, a pop-up with statistics and information about the city's families and NPC population could be interesting. Especially if player could customize such window and select some families to rotational gameplay.
The game could introduce features that support rotational play, such as selecting families and the rotation period. Summaries at the end of each rotation. The level of simulation progress for families not played but selected for rotation. There are existing rules for such a gameplay on YouTube for TheSims2. InZoi could be first game that will support this from the engine itself

wet bronze
#

Perhaps there's a way to integrate the unused idle families more into the streets and public spaces. There are 20 described and classified idle families in Dowon who initially don't have a home. This is an untapped treasure. They each have a readable story, and their public visibility would give the city a bit more identity.

What I've also been wondering is why, over time, the empty apartments aren't filled with these idle families instead of randomly inserting unknown, undescribed families. But I'll ask that question in another channel.

Thanks again for a wonderful game.

lunar birch
#

I would love to see Zois walking their pets (cats, dogs even their Pandas). I think any pet interaction would look awesome in public areas.. 💕

tribal iris
#

Someone's already pointed this out, but the driving mechanics need more realism and better physics. Right now, it feels unnatural, it's not even enjoyable to drive

ornate tulip
#

𝐏𝐥𝐞𝐚𝐬𝐞 𝐫𝐞𝐥𝐞𝐚𝐬𝐞 𝐚 𝐡𝐨𝐭𝐟𝐢𝐱 𝐟𝐨𝐫 𝐳𝐨𝐢𝐬 𝐛𝐞𝐢𝐧𝐠 𝐬𝐭𝐚𝐫𝐭𝐥𝐞𝐝 𝐟𝐫𝐨𝐦 𝐚𝐧𝐨𝐭𝐡𝐞𝐫 𝐳𝐨𝐢 𝐮𝐬𝐢𝐧𝐠 𝐭𝐡𝐞 𝐛𝐚𝐭𝐡𝐫𝐨𝐨𝐦, 𝐰𝐡𝐞𝐧 𝐭𝐡𝐞𝐲 𝐚𝐫𝐞𝐧’𝐭 𝐞𝐯𝐞𝐧 𝐢𝐧 𝐭𝐡𝐞 𝐛𝐚𝐭𝐡𝐫𝐨𝐨𝐦 𝐭𝐨𝐠𝐞𝐭𝐡𝐞𝐫.
They get startled even if they’re downstairs and far away from the zoi using the bathroom.

ornate tulip
#

𝐏𝐥𝐞𝐚𝐬𝐞 𝐫𝐞𝐥𝐞𝐚𝐬𝐞 𝐚 𝐡𝐨𝐭𝐟𝐢𝐱 𝐟𝐨𝐫 𝐳𝐨𝐢𝐬 𝐰𝐚𝐬𝐡𝐢𝐧𝐠 𝐝𝐢𝐬𝐡𝐞𝐬 𝐨𝐫 𝐭𝐡𝐫𝐨𝐰𝐢𝐧𝐠 𝐚𝐰𝐚𝐲 𝐣𝐮𝐬𝐭 𝐦𝐚𝐝𝐞 𝐟𝐨𝐨𝐝/𝐪𝐮𝐢𝐜𝐤 𝐦𝐞𝐚𝐥𝐬.
Especially when working a playable job and your zoi is hungry and the coworkers won’t stop throwing away your food 🙃

paper raven
#

It’s also about the journey: Travel & Transport
Please make sure Zois will depart from a proper location when traveling to Cahaya Island from Dowon and Bliss Bay – and between cities, in the December update. Hopefully, terminals will be added or opened (like an airport or port – if they exist as rabbit holes), or perhaps a vacation bus like in TS1 across the city, rather than disappearing into thin air. Just in case, so that detail isn’t missed either.

UPD from YT:
– Please add working airports we can go inside and then board the plane – That would be such a game changer! They have to do it (with this DLC or the near future)
– Are we going to be able to travel by plane?

halcyon vortex
# paper raven **It’s also about the journey: Travel & Transport** Please make sure Zois will d...

I agree. Having a cut scene would work well even if we can't get a fully open airport. It could work like this: cutscene showing the zoi on a plane as it takes out.

The date and time of your zoi's departure arrives after they book their trip on the computer or at the travel agency. A pop up appears saying they are about to leave and then the camera cuts to a cutscene where your zoi is sitting in an airplane seat. The camera zooms in from the zoi looking out the window and into the plane window where you see clouds. The ding of an airport bell is heard before it fades to white momentarily to show the zoi walking out the airport. Cutscene ends, and you now see your zoi standing outside an airport shell where they can get a cab to go to their destination or whatever.

subtle hedge
# tribal iris Someone's already pointed this out, but the driving mechanics need more realism ...

And cars should not dissapear. Better options are:

  • Parking spaces across the city and close to Zois job places (Zois actually riding them there),
  • Authorities taking away and tow illegally parked cars + Zoi pays the fine
  • Cars standing in a given parking space for too long are also towed + Zoi pays a fine
    In general, cars should offer some benefits to differ them from public transportation. Perhaps faster loading times? Family trips? Riding with your date around town and places? Unique interactions exclusive to the car? Showing it off to other Zois? A hobby as a mechanic or collector?
spark wolf
#

It will be fun if there re rents in inzoi .
Where the story buildings have zois renting it . I have seen so many zois in a city without houses it will best if we see most of the zois renting an apartment

paper raven
# spark wolf It will be fun if there re rents in inzoi . Where the story buildings have zois ...

Sadly, ideas around settling, managing, and tracking resident families in cities are still a bit underrated – I haven’t seen this topic mentioned in any of the surveys, actually Psycat_Sad

In real life, neighborhoods are mostly made up of local residents. They often gather as families, with kids, friends, whereas the presence of lone, roaming individuals with no fixed residence tends to break immersion instead – to the point where the whole area starts to feel like a transient public walk-through with no sense of belonging.

UPD: esp. considering that, from my rough estimates, interactions involving families, children, elders, and couples are actually leading in this brainstorm. If the devs add all this, then where will these families come from?

icy ravine
vapid topaz
#

Also, please travel between the cities/worlds. For example, your Zoi lives in Bliss Bay, but what's to visit Dowon for work-related purposes, or to visit family, or to just see the sights. Like when you travel in real life to another country to learn about its culture.

shrewd vigil
worthy valley
#

Dear Mr Kjun and the inZoi team - How far have you all fix the game before all the above feedbacks for journeys come into fruition?text_ThankYou

subtle hedge
paper raven
# halcyon vortex I agree. Having a cut scene would work well even if we can't get a fully open ai...

Feels like a dream coming true 🥹
https://youtu.be/3uoD3q-qOVI?si=DdC7O9PAFFqmxyOu 0:46

Your island journey is about to begin.🏝️
A whole new lifestyle awaits.

Get ready for the free DLC ‘inZOI: Island Getaway’—no ticket required!

"Every life becomes a story."
Available on Steam 🎮 https://inzoi.me/inZOI_Steam

[Official Sites]
Website: https://playinzoi.com
Discord: https://discord.gg/inzoi
TikTok: https://www.tikt...

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foggy crescent
frigid comet
halcyon vortex
subtle hedge
ornate tulip
#

I honestly would rather them focus on hotfixes/bug fixes than them focusing on adding another thing to the game. Before we focus on what else we want to add into the game, issues need to be addressed first. Zois cleaning up freshly made food, Zois constantly being startled from another zoi using the bathroom (even if they’re in a separate room), and random zois can enter your house regardless of door permissions. Sweeping issues under the rug to fix later is not the answer and they need to be addressed.
(Not talking about Cahaya)

paper raven
rain vigil
#

I think growing Inzoi’s exposure once in a more completed state like even doing a 15 second commercial with the Super Bowl would probably expand the player base significantly. Continuing to be at every Gamescom, Gstar, Pax to promote new expansion dlc is a great way to stay on everyone’s radar. Just food for thought. It’s so many people that aren’t aware Inzoi is available or that there’s another simulation game besides the Sims. That exposure to 100s of millions of people would be awesome.

ornate tulip
# paper raven But this thread is about Zoi’s activities in the city, and here we’re sharing id...

Adding more activities to an already semi broken system isn’t going to make it better, and those underlying problems will still be there. Who’s to say that these new interactions won’t also come with bugs (which is very likely). They should think about releasing hot fixes for the already existing bugs before adding more activities, that way if there are new bugs with these new activities, it won’t be amplified by the already existing issues.
(My last comment on this)

icy ravine
#

I think it would be interesting if others in the world could admire your zoi outfits and how they are dressed,including admiring your car, house.
But the opposite would also be true. Other zoi would get jealous itd be a state of emotion, but if they have a devious personality they could 'key a car', do damage to something in another's home like breaking something, and with clothing and ONLY (not popping out of nowhere) if they have a drink in hand could they spill it on another zoi and the stain would remain

frigid comet
# subtle hedge I am really corious about the farming part, because it could be potentialy fun. ...

YouTuber Fantayzia was given a sneak peek of Cahaya, along with other select inZOI influencers, and confirmed that there will be a rags-to-riches gameplay experience through living off the land on the Main Island: https://www.youtube.com/watch?v=E6DFR37OCJE

I'm so excited to be able to share this information with you guys! August is going to be a really exciting month for inZOI! Cahaya is about to be my favourite place to live.

♡ if you’d like to support my channel use my creator code FANTAYZIA in the inZOI game settings under Gameplay 💗 this directly supports me so thank you so much if yo...

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real void
shy summit
#

Copy pasted

  1. Tasks in the game take way too little time. If I'm dealing with multiple zois then I'd like one zoi to read a book or watch the TV or paint a picture for a considerable amount of time so I can concentrate on another zoi. Zois seem to only do anything for 10-20 seconds. Like in The Sims it'd be nice if they could read skill books continuously until you tell them to stop.

  2. Why do zois keep changing back into their everyday outfits every 10 seconds unless you constantly keep them busy? I wish there was an option to turn that off. I want my zois to stay in their PJs after getting out of bed. I want them to stay in their sports clothes or swimsuits until I instruct them to switch back. Not constantly keep changing back to their everyday clothes when they're at the beach etc.

  3. Can we have a boyfriend/girlfriend (or whatever combination) status instead of simply Single or Married? Even after my zois get engaged their status still shows as being single.

  4. I thought they'd fixed the way hunger decreases as it was decreasing way too quickly. My zois still seem to go from full to starving in about the space of a zoi hour.

  5. I wish they'd come up with a better system to hide nudity in the game. It still looks really really odd to see my zois enjoying a bath or shower with a towel wrapped around them.

Ultimately, I'm still really enjoying the game and the future ahead of it but these are just teeny inconveniences I hope the team can fix (or get working better) in the near future.

eager vortex
#

I would love to have a functional movie theater where our zois could also get a job there. It doesn’t need to be big like a real one with like 8-10 theaters but we could have maybe 4-6. And the amount of nova could be randomized based on the day of the week or if there’s a sale on tickets ( those days would be pretty packed). So the weekends could have fairly full theaters and then Monday-Thursday could be a little less populated. We could have zois actually cleaning in the theater just like in real life and the theaters could get very messy on some occasions or and average amount of messiness or none at all and that could be on a cycle or sometimes it might be consistently messy, average or not. Obviously having your regular area to get movie theater food and drinks, but zois could also try and sneak food in as well and maybe get scolded, possibly more rebellious zois could record the movie and get in trouble for it. Having say 15-20 different types of zoi movies and maybe even the ability to upload our own videos as well. Having the typical behaviors of people, so some zois might text during the movie and it would annoy the person they came with( if they did) or other people. Zois that talk during the movie. Some zois that may try and put their legs up on the back of chairs that zois are sitting in. Maybe the occasional crying baby or toddler, which would give an annoyed moodlet, maybe even ruin the experience if your zoi is short tempered. Teen/ adult zois having the ability to make out in the back of theater. Some zois maybe get emotional whether that’s crying or getting angry and this would be a longer lasting moodlet and they could have the option to rant about it to other zois. I think it would be neat if we could also get movie merch like how regal does for certain movies that are popular ( like cups, popcorn buckets, posters. Overall I think a movie theater could be really fun.

eager vortex
#

I think some thing that’s could make the streets feel more alive is having zoi children around. They could play hopscotch, draw on the sidewalk with chalk. Talk in small groups along the sidewalk or at crosswalks ( also having a crossing guard). They could play tag or hide and go seek at the park. Blow bubbles 🫧, do cartwheels or various things. Having an ice cream truck that goes around would be good for this as well as they could line up or run after it ( I also think we should be able to pick the flavors we want and actually have the look correspond to that). I think having a little mini water park for kids would be cool and a nice addition both bliss bay and dowon. Whenever scooters become functional I’d also like for children to be able to ride them to school and home and other various locations. I would love to see roller blading/skating become a skill for them to learn and their older siblings or parents could teach them too( once they learn as well ofc). They could also draw, read or do homework at the park or play with animals

paper raven
# ornate tulip Adding more activities to an already semi broken system isn’t going to make it b...

I completely agree with you – but I’m genuinely glad this brainstorm happened. The game critically lacks deep environmental interactivity and systemic logic for NPCs, which could generate emergent, engaging gameplay for tens of thousands of players.

Fixing bugs in “Dollhouse” won’t solve the deeper issue: the game came across as surprisingly shallow to an audience that was hoping for a fresh open-world experience – one that blends life sim depth with dynamic action mechanics (like WASD, vehicle controls, etc.).

The sooner the developers align with the audience around the outcomes of this brainstorm – esp. seeing 1000 upvotes for meaningful scenes and actions in crowds and groups (families, couples, friends) – the more time they’ll have to build systemic logic around it (+ more open buildings, services, crime, accidents, sure).

I truly hope they do, because this isn’t just a collection of fragmented interactions. It’s a whole layer of work. And players will notice if it’s just decorative instead of simulated.

In the visuals (trailers, promos), it really does look like a potentially great game. That’s why I wish the team massive success in reaching AAA-level quality – but they’re going to need ages to fully bring that vision to life (2028, after GTA VI, Rene – doesn’t matter). But that’s ultimately up to them to decide, because it’s highly demanding.

Existing examples:
https://youtu.be/QdBZY2fkU-0?si=91mscMOEWA764e67 - GTA VI

https://youtube.com/shorts/q3rjhRPhdlU?si=TzAiC1hX22iSIClI - WD2 affair
https://youtube.com/shorts/134PQeHuwrc?si=_zlWQUlpAVJ74g2D - WD2 hula hoop
https://youtube.com/shorts/s0hIl86L-n4?si=4Cnu4M3A5VKUXReS - WD2 bikers

https://youtu.be/KWKDscqgPU8 - SM2 Amusement
https://youtu.be/XI2AUQ8Fweo?si=G760wbOZAa-kq7JJ - SM2 park/pigeons
https://youtu.be/iwk8Wf8Pxwk?si=QsZ7AVd8MxezZRUv - SM2 couple
https://youtube.com/shorts/P8-eOYeJlA4?si=kuXM4tc5mub28vhK - SM2 strollers
https://youtube.com/shorts/88NJ9R64rd4?si=NpR3LgoNyOz8Nqll - SM accident

Song: Love Is A Long Road
Artist: Tom Petty
Written by Thomas Earl Petty and Michael W. Campbell
Published by Universal Music Works on behalf of Wild Gator Music (GMR) and Wixen Music Publishing, Inc. as agent for Gone Gator Music (ASCAP) and NotoriousJBPSongs (ASCAP)
Courtesy of Universal Music Enterprises, a Division of UMG Recordings, Inc.

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Hey guys, Peter and MJ are having a memorable time at Coney Island. However, things go south very quickly and something very strange is happening with Harry. Enjoy and have a great day!!!!

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swift ledge
#

Do you still need an internet connection to even Play-the game ? If so fix that shit first .

worthy valley
#

Dear Developers, Mr Kjun and the inZOI Team - Congratulations!👍 🥰 🥂 Great job, well done on Cahaya! ❤️ Continue to work well and work hard to protect inZOI. You all can do it!❤️ Looking forward...🥰

shell yew
#

I can imagine seeing surfers on the beaches of Bliss Bay and Cahaya, carrying their surfboards under their arms as they head out to ride the waves. 🏄‍♂️🌊

sullen musk
frigid comet
#

To enhance the city's lively atmosphere, I would love to see Zois walking and talking side by side, occasionally holding hands while doing so, based on their relationship. I think this simple change would help showcase their connections and add warmth to the cityscape.

jolly ginkgo
#

I would like to see zois working/ studying, at cafes or librairies , using their computer/notebooks

jolly ginkgo
#

I would like to see gathering of different groups, which you can guess their appartenance/purpose through their clothing/appearance. Exemple: group of high school students in uniform at a cafe or karaoke after school, university students doing a university gathering at a bar, collegues still in work clothes having drinks or dîner after work, business coffee chat at cafés (seeing them exchange business cards and other), families with children enjoying quality time together at the parc or else

frigid comet
#

Hi, I'm not sure where to report this, but I want to ensure the developers are aware of a typo in the inZOI: Cahaya Map Preview video. The word "tropical" is misspelled on one of the Shaved Ice marketplace flags/banners (see attached screenshot). Thanks.

frank spindle
#

For cars, would love an option to select all zoi’s I’d like to ride with (similar to the checkmark selection screen when adding guests to a party) it will be so much easier to travel with families and friends that way vs manually telling everyone where to sit

rain vigil
#

Please add the option to delete premade families out of our game regardless of anyone’s age in the household, newborns aren’t able to removed from our game and it’s really frustrating. That option would be greatly appreciated.

mossy goblet
#

I think some random situations can bring life to the streets. Like minor car accidends, where two zois stand arguing, police running after someone or arresting someone, maybe some small construction sites, where workers repair the road or smth, moving trucks parked near the buildings and zois loading them with boxes. Of course these scenes should be rare to see, but if you happen to see them city life would be more immersive. I liked how you can look for coins in the street, or pick bags, left by police, also meet a beggar in the street, but not much interaction with these, maybe would be great to expand on such things: like you can find some super rare coin and then sell it or use it somehow, have an option to run from the police, when you pick up the bag, or give the beggar a lot of money and then meet him in the street in fancy clothes.

icy ravine
#

Being able to take newborns, babies, and toddlers in strollers around the city as a direct control action (like driving a car). That would allow us to schedule this as part of our scheduled routines, which would also increase our exercise skill

main citrus
#

공원이나 해변같은 특정 장소에 가보면 항상 보이던 조이만 보입니다..ㅠㅠ 각양각색의 조이들이 랜덤으로 나타났으면 좋겠습니다..

tribal iris
#

The game is missing NPCs with rich backstories and personalities that bring the world to life, such as:

  • A carnival clown with a penchant for scaring visitors
  • A prisoner with a heartbreaking tale
  • A pesky police officer who constantly arrests you
  • A thief who targets you on nighttime streets
  • A lonely elderly woman feeding pigeons in the park
  • A bratty young girl who consistently clashes with you
vapid topaz
#

I don’t know where to put this but thank you Kjun and the InZoi team! You guys worked so hard within 2 years! The new content are so cool!

scenic ravine
#

I think it would make the city feel way more alive if NPC Zois had their own stories and life events both small moments and big drama. For example, you could see a couple break up or get engaged in public, a Zoi getting arrested and taken to jail, someone moving into their first home with boxes in hand, or a group celebrating a birthday at a park. There could be random arguments over parking spots, street musicians drawing a crowd (or getting told to leave), and shop owners opening or closing their businesses. These kinds of events would make every trip through the city unpredictable and immersive, like you’re part of a world where everyone has their own life.

craggy cove
#

Animations for tasks and interactions need to be longer and more detailed in general. Eating and cooking are pretty good but i was watching a stream and a massage was like 3 seconds long and though there were 3 types of massages, all of the animations were identical. It’s be great if they were longer and more complex based on the task being done as well as unique to each task so it doesn’t seem repetitive and too fast to do activities.

spark wolf
#

I don’t see a lot of npc and family in the vacation resorts and places like the spa and cafe in the resorts venues

vapid topaz
#

Hello, I think the back and forth of going from standing to sitting, even though Zois are already facing each other is a bit strange, because they keep changing positions just to talk. I think some talk animation is restricted to standing or sitting animation, please fix. When we make Zois that’s already sitting interact with another Zoi sitting close by, the conversation should continue in the same position, but if they are standing, then the animation should continue standing.

vapid topaz
#

Regarding cheating Zois:
When Zois spots their romantic partner cheating, the Zois should confront the cheating partner eventually, even without the player’s intervention.

Zois should also know the difference between who is their actual romantic partner and a fling, so the Zois will know who they mostly will be upset at. Fling = a romantic interest but not in a committed relationship yet.

vapid topaz
#

Oh I forgot to mention, it would be nice to click multiple Zois I want and make them have a group conversation. The conversation option should be the same as a one on one conversation, where every conversation is available to pick from.

tribal iris
#

Based on what I've seen of the new dlc:

🍏 require specific ingredients for ALL dishes in the catalog
(not only cahaya dishes)

vapid topaz
#

I haven’t played InZoi yet, still waiting for the update to come worldwide. Very excited.

I wanted to suggest something about Zois looking like they aren’t texting but they actually are, because there’s no animation for texting and checking on phone during actual contact messaging between Zois. I don’t know if that makes sense? I hope that when a Zoi text, that there can be a animation where the player can actually see the Zoi and even npc pull out phone and text back, because it will look more realistic. When I text a npc that I can see, they don’t have any animation of texting my Zoi back, but then I see their message being sent. I hope there can be a animation added to make it phone communication more realistic.

vapid topaz
#

Add a weather forecast app. I would love to have weather forecast app on my Zoi’s phone. A weather forecast is a weather tracker that informs people what the weather will be like every new week that comes along.

(Would like a social media app too, like posting photos and comments, gaining followers and likes.)

spark wolf
#

Hope inzoi fix the animation problem where zois will be checking out customers instead of them folding their hands and standing there
And also food should be served to customers instead of them grabbing it from the table

frank spindle
#

Just like many others I’d love to be able to upload custom radio files into the game. Another cool idea would be to allow us to embed YouTube videos to the televisions too (similar to the billboards) so we can play whatever clips we want on the tvs!

sand ginkgo
#

I really don't like cities being empty, they look worse, if I were playing Sims I would go through the city without a single island, I would make more bots in the city, they would look like tagines, wherever I go it's empty

sand ginkgo
sand ginkgo
#

I don't have access to the DLC, but when I see how it looks on the beach, it looks amazing. It should look like this, not like in the desert.

vapid topaz
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Loyal and cheating Zois? Concern

I don’t know if InZoi’s new update has this or not, but I would like to be able to select which Zois is loyal in romance to my Zoi, so that they won’t cheat if I made them that way. That means they won’t be asking other Zois for romance, dates, romantic messages, and will not accept romantic interactions with other Zois that isn’t their romantic partner. And loyal Zoi partner should inform and reassure their romantic partner, maybe even inform their partner who was trying to flirt with them.

(Update: Since someone was getting confused, I’ll address it here. I am not asking to exclude polymerous relationships. I’m asking to include monogamous relationships for those who want it.)

winter niche
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I want to say that there should be nuanced very extremely complex and diverse customization very extremely complex and diverse naunced multi-hybridized combination of individual traits even multiple individual traits and individual life goals even multiple individual life goals.

winter niche
# vapid topaz **Loyal and cheating Zois? Concern** I don’t know if InZoi’s new update has thi...

@vapid topaz However keep in mind there are other additional types of sexual relationships even straight romantic relationships and/or bi-sexual romantic relationships like various different individual number of multiple individual romantic and marriage relationships partners sort of sizes of multi-partner romantic and marriage relationships there is even historically to modern day concubines and/or romantic and marriage relationships multiple individual consorts.

vapid topaz
winter niche
vapid topaz
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Add scheduled meals for family

I would like to suggest scheduled meals where you can set which Zoi cooks for the family, so that it feels like the Zois cares about their families. For example, you can set when a parent Zoi will cook group meals for the family and on which day or what time, and how many times a per day, or maybe just once every two days.

winter niche
# vapid topaz We already have cheating zois. All I’m asking for is a loyal option.

@vapid topaz But is it really that it should always be considered as cheating, and/or should it rather be situation to situation considered that there are also nuancedly additional polyamorous relationships? Historically, romantic and marital structures have spanned from monogamy to varying non-monogamous forms, including polyamory. Monogamy, characterized by having one partner, has been dominant in many societies, largely due to cultural, religious, and economic influences. In modern contexts, monogamy takes multiple forms such as serial monogamy, where individuals have successive relationships throughout life, and ethical non-monogamy (ENM), which encompasses: Open Relationships (emotional commitment with freedom for sexual relationships outside the partnership), Polyamory (multiple consensual romantic or sexual relationships simultaneously), Swinging (couples engage in sexual activities with others within a social setting), and Relationship Anarchy (rejecting relationship hierarchies, with connections formed based on personal needs). Historically, non-monogamous practices like polygyny (one man, multiple wives) and polyandry (one woman, multiple husbands) were common in cultures such as ancient Egypt and parts of Africa. Concubinage was a widespread practice in even largely/seeming dominantly Monogamous ancient Greece and Rome, where elites maintained secondary partners without formal marriage, continuing into the Middle Ages and Renaissance with Consorts rather than concubines. Modern trends suggest growing acceptance of non-monogamous relationships, with an emphasis on ethical practices such as communication and mutual consent. The evolving cultural landscape continues to challenge Judeo-Christianization interpretation of Conservative values traditional views on love, commitment, and fidelity. All I am saying technically there should a similar to same sort of spectrum (potential possibilities options of romantic and marriage relationships).

winter niche
# winter niche <@456226577798135808> But is it really that it should always be considered as ch...

@vapid topaz @vapid topaz There’s a whole spectrum of family and relationship structures—not a single “right way.”

Master axes (pick & combine):
Partner count — mono / poly / group / visiting / posthumous / trial.
Consent & ethics — closed / open / poly / swinging / DA / relationship anarchy (cheating = rule breach).
Kin & descent — patrilineal / matrilineal / bilateral / ambilineal / clans / fictive kin.
Residence — patrilocal / matrilocal / avunculocal / neolocal / duolocal.
Household & authority — patriarchal / matrifocal- Mariarchial/even matrilineal/ egalitarian; nuclear / extended / blended / single / grandfamily.
Legal & exchange — civil/religious/covenant; endogamy/exogamy; bridewealth/dowry/prenup.
Reproduction & care — adoption / fosterage / IVF / donation / surrogacy / communal care.
Sexual norms — asexual / monogamish / open / solo poly / polycules.
Lifecycle & conflict — divorce / separation / widowhood / remarriage / inheritance / custody.
Edge & future — ritual/capture/slavery (historical); cryo co-parenting, planetary households, AI kinship, bio-coops.

Specify agreements (who may do what, who knows, how to repair) → tie to economy & belief → show lifecycle drift. Cheating vs ENM: in any model, define boundaries; cheating = boundary breach, not the number of partners.

vapid topaz
winter niche
# vapid topaz I’m confused. Are you asking me that polygamous relationship should be include? ...

@vapid topaz But just using such individual labels and words of such as cheating infidelity and unfaithful makes it sound like that is what you are saying. I admit that I might have misunderstood you and i apologize it simply genuine honestly that is what it sounded like to me that you were saying. So I was genuinely concerned. And also I mentioned historically even optional monogamy had and potential possibly maybe have variation different individual types including sort that technically is nuanced hybridized combination with polygamous relationships such as in even largely/seeming dominantly Monogamous ancient Greece and Rome, where elites maintained secondary partners without formal marriage, continuing into the Middle Ages and Renaissance with Consorts rather than concubines.

vapid topaz
# vapid topaz **Loyal and cheating Zois? Concern** I don’t know if InZoi’s new update has thi...

@winter niche In this post (my post), I was addressing cheating base on actual cheating, and not polyamorous relationships. It’s two different things. If your Zoi was suppose to be in a one on one person relationship because they are loyal, being disloyal = cheating should be unacceptable

(But the scenario will differ if your relationship was an open relationship. My post was about a one on one relationship.)

If we speak about poly relationships, I can say that in some polymerous relationships, some couples pick who and who is in the relationship, but going outside of that is considered cheating, so there’s that too?

I had even suggested a poly and mono relationships options in the past, but I have no idea if they will add it in.

winter niche
agile cairn
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Please Please Please Kjun can with have a random Zoi Creator like the sims 4 as where you roll a Dice and see what comes up and ever time you roll it it changes the Zoi and also have a Random lock in so if you want just male say with A Athletic built , every time you select random its face and clothing etc. will change until you lock it it i.e. Skin, Hair, Face, Body type, Outfits , Accessory's , Face Hair , have a list of things you can lock and the ones that are not will be left to a random selections 🙂 that would help other who are not good at Buildin Zois 🙂

sand ginkgo
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I saw something terrible in the game. No animations in the lifebuoys, it looks like the lifebuoys are lying on the ground. No animations in the water, it's a failure. In the water, it should float or swing, but it stands like a pole. It looks like a failure. Add animations to the lifebuoys.

heady notch
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Hello K'Jun and the entire development team, I would like to sincerely thank you and congratulate you for your efforts, your accessibility to players and your work. Creating a simulation game is not easy, but please receive my full support.

I have some suggestions for the game.

  1. Some tasks need to be longer; for example, watching TV can last 30 minutes to an hour of Inzoi time, and the Zois could randomly change channels while filling this time or not.

  2. I enabled the Inactive Family Capacity: Unlimited in the Simulation tab, and I also increased the slider to the maximum for the city's general population, and there are now more Zois and I'm very happy with the dynamic. However, is there a possibility of filling the cities more? Could we incorporate NPC Zois that are like mirages or active illusions? That is, NPCs of all ages that we will never be able to play with or move around our homes, but who will be in the worlds performing actions without impact (walking, running, looking at images in the art gallery, getting on and off buses, sitting on public chairs, walking around the hotel, sitting in the swimming pools).

Ultimately, there will be active playable family, inactive playable families in their homes, Zois NPCs in the world, and finally the "Illusion" Zois NPCs whose sole purpose will be to populate the world and appear/disappear like cars on the road just to animate the traffic. Thus, an active Zoi can interact with a Zois NPC in inactive family and in the world (friendship, marriage, or baby, as is currently the case), but never with an Illusion Zois NPC. It may be confusing, but I hope it gives an idea.

winter niche
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Could Inzoi genuinely strongly consider gradual external appearance aging specifically for the body (like body fine lines, body wrinkles, body skin sagging, and body sagging, age spotting and age warting and gradual greying then whitening hair that eventually thins then recedes then balds especially for female Zois and interoduce sub life stages within each individual life stage especially within and up to from Centenarians to Supercentenarians and eventually longevity extension life span predictions individual ages within individual additional age categories continuing after the Senior/Elder Life Stage

fossil bane
vapid topaz
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More engagement between Zois for activities:

Please allow npc to ask our Zoi face to face to play a nearby activity or ask us through phone to go shop etc together. When Zois hang out, please, the npc should participate in interaction in the task list on their own here and there. I like to play with autonomy off so I can control my Zoi better, but the gameplay feel isolating due to npc never including my Zoi because I play with autonomy off. I am not the only one who plays with autonomy off and finds it isolating.

vapid topaz
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Hand holding. Grouping and locking:

What do I mean by group locking? The ability to click as many Zoi as you can to follow your Zoi the entire day and the Zois won’t be able to leave your Zois unless you release the Zois. Why do we need this? Because as I watch other YouTubers play InZoi, it sucks having to watch them struggle to take groups of Zois together to simple walk or to a place, because the Zois are constantly leaving or the YouTuber has to constantly switch back and forth between Zois to walk to an area. If we want to make a parent watch over their own kids, we need this and we need the ability to hold hand while walking. For babies, you can already hold them and walk, so please consider more option of this, like hand hold, piggyback, grouping, and carrying. I think we should be able to hold hand with a Zoi while also be able to select groups of Zoi to come along with “group locking”

woeful mesa
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There's this little street in Dowon which looks like China Town. There's a fortune teller there and that's it. This place is asking for people sitting at the outside tables of bars and restaurants, having street food at street food stands, different kinds of music playing loudly, hosts and hostesses inviting to restaurants, people randomly dancing in the streets, this kind of vibe. I'm thinking nighttime more than "going to work time" but I'd love this kind of atmosphere there. This could apply to some other locations like plazas or cute streets: people sitting at the outside tables, drinking coffee and cocktails and eating and talking - especially at lunchtime and evening.

sand ginkgo
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When I watch live broadcasts, this beach is empty, too empty. Fix it, add more bots. I don't like it. It makes me feel like only one player is playing. This beach looks deserted.

vapid topaz
mild galleon
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I would love if the NPCs had their own lore and stories. And we should see people out on the town/in different community spaces! This would help with storytelling and making the NPCs feel more human.

vapid topaz
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Easier way to groups Zois to ride together and ASSIGNED SEATS:
Looking at YouTuber’s streams when using boats and the motorbikes, the Youtubers have to switch between Zois to get Zois to come ride together.. I hope that this can be improved to be easier, where we can call over the Zois, instead of switching between Zois, and allow us to call over how many Zois we want in one go and have them go to the available seats by themselves, or we should be able to just do the base game clicking, where we click a Zoi to join the ride. We need both, group rides and clicking the other Zoi to ride without switching to that Zoi.

Regarding Cars, if we can call groups of Zois to ride the available seats, the Zois should automatically come sit in the available seats (car, boats etc) and there should be automatic assigned seats or if we want, the players should be able to assign seats for Zois, so Zois will always sit in their assigned seats no matter what. For the automatic assigned seat, that means in a car a romantic partner will always sit in the passenger seat, grandparents will sit in the passenger seat unless their grown up son or daughter is the one driving AND their son/daughter’s romantic partner is coming along to the car, and kids will sit in the back seats.

I don’t know if this is a bug, but when I watch a video on YouTube, if you are playing as the Zoi sitting in the passenger seat, the driver Zoi doesn’t steer the wheel when turning.

frigid comet
icy ravine
vapid topaz
vapid topaz
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Phones and npcs
It would be fun to see a npc on call with someone on their phones and you can see above on their head what they are talking about. Walking or not, it should be something npc does.

tribal iris
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Please, PLEASE, give some love to the NPCs, just like in The Sims with characters like Bonehilda, Bella Goth, Agnes Culoprieto, etc. Inzoi needs NPCs with unique personalities and lore to make them memorable

icy ravine
vapid topaz
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Cahaya building are too empty, Blissbay new building are empty, Dowon too.

Pools are not being used by Zois. Zois aren’t swimming near the sore of the ocean. Fix.

frank spindle
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Can we make phones usable so zois can call their families and friends?

icy ravine
hasty pond
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The romantic relationship chance on the city manager feature doesn't seem to help or the charm skill it would be cool if you devs could fix because everytime I make my zoi to approach female zoi's to initiate a romantic relationship building they just seem very uninterested & unapproachable not sure why?. Does anyone know how to be able to romance zoi's because I've tried everything.

On my day 1 on inzoi the zoi's use to be more engaging & approachable but ever since the dynamic relationships related updates it got really hard for my zoi to benefit romantic relationships.

Like if I select "compliment their hair " on the flirty/romance interactions the zoi's react very annoyed, rejecting him for no reason?.

scenic ravine
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In inzoi, whenever my Zoi uses transportation whether it’s driving on their own, taking the bus, or other travel options they always skip the entire ride and just appear at the destination. While I like that we can manually drive for immersion, it would be so much better if we had the choice: either experience the full ride or use a skip option for faster gameplay. That way, players who want realism can enjoy the journey, while others can still skip if they prefer.

sand ginkgo
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Why can't the whole family rent an apartment? Only one person can rent it. Why is the beach empty? Why are there no children in the new world? Why is the beach empty? Why can't you change the camera mode in the dining room? There's only one camera mode. There's not much entertainment in the DLC. There's a lot of improvement in the new DLC.

tribal iris
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🏃 The NPCs' running on the streets looks too intense, almost like they're trying to escape. A more relaxed jogging pace would be more suitable for exercise animations

📖 I feel like having two libraries in dowon is unnecessary

indigo birch
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Seasonal events and locations. I remember in the winter there would be a winter market set up. The park lived near to had an ice rink set up next to a bar. But I’m betting many places have seasonal events that take place, so each city could have their own seasonal events.

Also, something I noticed is some of the places seem empty and unvisited. The AR Library and the Public Library don’t have any zois visiting there reading books.

vapid topaz
solid nova
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I would love to see maybe random events happening in the park on the weekend (like a small food festival) or a free a yoga session, maybe some hs/college students practicing a dance routine together, npc attempting to interact with my Zoi, couples holding hands, people eating outside. All of these things would really bring the worlds to life and make being outside more interesting. 😄

vapid topaz
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Holiday

Since I mainly know American Holiday, I’ll be speaking on that, but do add different cultures’s holiday.

Christmas in Winter:
During winter, people do activities together, snowball fights, build snowman, ice skating, snowboarding (I think we should be able to do it anywhere), making hot chocolate and spending time with family/friends, eating a feast on Christmas and pastries, opening Christmas presents on Christmas. This holiday does parade related to Christmas. Shops and mall or even school can be seen decorated to match this holiday, even music from the stores would change to match the holiday.

Valentine also somewhere in Winter:
In American, this is the holiday where you confess feelings for someone. People give romantic gifts like flowers, candy, love letters, heart shaped balloons, etc to their lover or someone they want to date, but also can be for friendly reasons too. Shops and mall or even school can be seen decorated to match this holiday, even music from the stores would change to match the holiday.

Halloween in Autumn/Fall
During halloween, people cosplay in scary or non scary outfits, houses will be decorated to look scary or playful scary. There are haunted houses that are open for people to explore. People watch scary movies during this holiday as well. During night or close to it, Kids are also seen out knocking on doors with parent supervision in the neighborhoods to get candy, and the kids say “Trick or treat” before they receive candy. Shops and mall or even school can be seen decorated to match this holiday, even music from the stores would change to match the holiday.

Thanks Giving also in somewhere Autumn/Fall:
“Thanks Giving” is all about being thankful/grateful, family gatherings, and food feast (baked turkey, corn, gravy, mashed potatoes, etc) and this holiday has the most parade compared to the other holiday. (Stores, malls, and schools decoration to match this holiday as well.)

vapid topaz
# vapid topaz # Holiday - Since I mainly know American Holiday, I’ll be speaking on that, but ...

.
Easter in Spring:
In this holiday people go egg hunting, not with real eggs though, because the eggs are fake with candies or small items etc inside it, and the eggs are scatters in hidden places for people to hunt for them, and this activity is done by groups of people who know each other. (kids and adult go egg hunt together). People enjoy food feast on this holiday as well.

(All holidays pretty much focuses a lot on loved ones and family. There are activities to every holiday even mascot people promoting holidays or stores etc during holidays. There are lores even for holidays.)

frank spindle
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I can’t take a photo on the boat without the camera bouncing out of frame. Please fix photo mode so it stays focused on the zoi and remove any restrictions about taking the picture when holding something. As a storyteller this is essential.

vapid topaz
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NPC Vehicle seems too much like props, breaking immersion
I hope InZoi team can fix where when we run into another boat, the boat we run into should at least shake or move just a little from impact. I think it a problem with everything, running into cars and other vehicles should cause the vehicle to get moved a little by the impact, it doesn’t have to be dramatic, but it help makes those npc vehicles seem less like a prop. Please Kjun.

Also, when feeding the birds, birds should not be seen going through the boat?

frank spindle
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If we could figure out a way to stop zoi’s from sitting down then standing when doing negative conflict interactions that would be great! It’s difficult trying to storytell intense moments like realistic fighting because it seems some interactions are reserved for sitting while others aren’t. Hopefully multitasking will fix this because it makes the conflict feel less intense/realistic with them moving around so much.

native basin
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Rollerbladers, skaters and bikers. Kids playing hop scotch or jumping rope. Dog walkers. Broken down cars and people fixing them. Maybe we could help them. Metermaids. That could be a job also. Just walk the streets and ticket peoples lol. Possibly an amphitheater to see concerts or even comedy shows in zoilish obviously, doubles as date ideas. For me personally id like to see more car related options to do around the city. Like a mechanic job, off topic but it ties with helping zois down on there luck needing engine or tire help.

frank spindle
native basin
vapid topaz
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Fix the lack of family and friends interaction:

Hello Kjun, the most I seen YouTubers bring up is the lack of Zois with autonomy on doing things with their family autonomously (like without player intervention). Zois seem to talk to each other but lack doing activities together autonomously. For example, Zois should be seen playing basketball together or doing things together and more. Another suggestion is, there’s also a lack of interaction option for interacting with a baby and kids when you click them. I would also like parents being able to play basketball with their kids, video game together, play with you together, basically anything to do as a parent.

vapid topaz
# vapid topaz **Fix the lack of family and friends interaction:** Hello Kjun, the most I seen...

Add a consequences for relationship neglect

Please please implement a system where if your Zoi doesn’t seem to spend time with their friends or family, the the Zois will feel lonely in the friendship and if it gets too much, the friendship can grow distant over time and dissolve. Do the same with romantic partners. Why do we need this feature? So the InZoi players actually cares about bonding and spending time with family, friends, and romantic partners.

vapid topaz
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Menu and waiter, restaurant group meal:
It would be so nice if Kjun add the option of Zois sitting down together in a table to order on a menu book. This way a waiter comes and complete consumer’s order, before bringing food to the table for both Zois to eat at the same time. Would be nice for workers from existing restaurant or food places to do their waiter job too.

scenic vault
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I think it will add depth to the game. It can be inspired by “Sims 3.” @neon thistle

nova pine
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@neon thistle "Dear Kjun,
Nowadays, a social network is the core of any life simulator. Without an in-game social network, there is no point in playing. The audience doesn't care if the ocean looks perfect or if the waves are flawless; they want a true life simulator, not an empty shell.
Current data proves this: the player count has dropped from around 88,000 at launch to about 3,500. Users log in, build their dream home, explore the cities, then get bored and stop playing. You want to add freelance careers... but without an internal social network, how are these careers supposed to develop?
People want gossip; they want to post their photos and videos on a social platform and communicate with other Zois living in the cities. They want followers and the ability to reply to messages, just like in real life on Instagram. Adding physical bulletin boards on walls? That’s embarrassing.
A life simulation game in 2026 without social media? At that point, I might as well play The Sims. If you don't fix this, many console users simply won't buy the game."

spare fulcrum
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I'll say it as many times as necessary... Inzoi doesn't urgently need more content. There's already a wide range of activities available.

The problem with these activities is that they aren't interactive. You've started some interesting things, like playing pool together, interactive actions on the couch, and multitasking (still very basic...), but you need to go further.

The point of a life simulation is interaction. If our Zoi are intelligent, you add more activities, You can create a very complex relationship system, but without allowing them to interact, it doesn't make sense.

You brought out the pools this summer, but we can't do much in them. There's no interaction between Zoi. Our Zoi can't watch TV together, play video games together, or walk down the street together. Multitasking dialogue is still very limited. When we invite friends over, they go about their business in our house without paying any attention to us. There are still plenty of activities already in the game that can only be done solo, prepare coffee for the guests, There are very few specific interactions between members of the same family... etc...

Multitasking (eating and talking) should be done in a separate dialog box from the action bar. Ideally, they should be able to have a conversation without being synchronized with the current action: For example, if I finish eating and talk at the same time, and then I get up to do the dishes, the conversation continues as if nothing happened.

The idea is to allow the Zoi to be able to chat during any task, regardless of the current action.

The consequence of the dialogue, on what the Zoi will do, can be carried out after the end of the dialogue, by removing the intermediate action, which was added between the end of the action and the current dialogue, if it is less important?

That's what the game needs.