(This is a continuation of the Letter from Part 1)
3. Game Content Improvements
Alongside modding, we are also working to improve how Zois express emotions and show personality in the June update.
During our work on emotional stability in the April update, we discovered some unexpected side effects. Currently, some Zois freeze or fail to reflect emotions through facial expressions or behaviors — this will be addressed in June.
We also heard feedback that Zois sometimes lack distinctiveness in their behavior. We’re adding emotion-based conversations and reactions, so that even the same actions vary depending on emotional state.
For example, a sad Zoi might 'cry in the bathroom.' Certain interactions may be more or less likely depending on mood, and even eating may differ based on emotions or needs.
This is just the beginning. We want Zois to develop unique personalities over time, and respond more naturally based on their emotional state.
We are committed to evolving this system long-term.
We can’t wait to see what kind of worlds you create with inZOI. We truly support and celebrate your imagination. To everyone who’s been waiting for the May update — thank you, and we’ll be back with the June update very soon.
Thank you.
Kjun

