Hello, Creators.
Kjun here.
Today, I’d like to explain how your valuable feedback is being reflected in the game and also share an update regarding the schedule change for the update initially planned for May.
1. Player Feedback Channels
Your feedback is always our most important starting point.
We review feedback and bug reports submitted through channels like Discord, Steam, and customer support (CS) on a daily basis. We don't just collect opinions — we also examine the context of the feedback and how many players have had similar experiences.
Although we cannot implement every suggestion immediately, we prioritize them based on frequency and impact. For bugs, we assess whether the issue is unresolvable by the player or whether it frequently disrupts immersion. We will continue to clarify this prioritization process and improve how we communicate with you around how feedback is reflected in the game.
2. Update Delay and Additional Modding Details
We sincerely apologize to those who were waiting for the May update.
The update that was originally planned for the end of May, including the modding system, has been postponed to mid-June. We felt there were still areas that needed improvement, and we wanted to prioritize quality over speed. Although the schedule has shifted, we are working to deliver content that’s truly satisfying.
There have also been some misconceptions circulating about the ModKit since we shared early details. We’ve spent a long time internally exploring the best structure to support modding, and based on your feedback, we realized we needed to explain it more clearly.
The ModKit is a tool designed to help you create mods. Its purpose is to make it easier to create mod content and allow for more flexible sharing.
While inZOI includes a built-in CurseForge integration, we’ve broadened support so that creators can share mods in two ways:
1. You can upload your mod to CurseForge and install it through the in-game Mod Browser.
2. Or, you can save the mod locally and move it to the Documents\inZOI\Mods folder to use it manually.
This system aims to support creative freedom and expression, not just mod sharing.
We believe inZOI is only complete when enhanced by the creativity of each individual creator. Our goal is to provide an open and supportive environment for everyone to bring their worlds to life.
The June update will include the following modding features:
◽️ A convenient tool to edit or replace graphics for set outfits and furniture
◽️ Developer-accessible JSON files to customize game settings and logic
◽️ Sample projects that demonstrate how to create clothing, hairstyles, furniture, and interactions
For beginners, we’re also offering the CAZ Wizard tool specifically for set outfit modding. This helps new modders get started more easily.
While data-based modding is possible for all outfit types beyond sets, we are preparing a separate tutorial guide due to its structural complexity. We plan to continue expanding support so creators of all skill levels can participate.
Some features — including scripting — won’t be available at the initial ModKit launch, as development is still ongoing.
We ask for your understanding and promise to deliver a high-quality ModKit as soon as possible.
(This Letter continues in Part 2)



It will be like learning Marvelous Designer for the contest again. I really enjoyed the guidelines there. This mod kit will be a new level of creativity since you mentioned about its structural complexity. Also, the CAZ wizard tool! How thoughtful for beginners, its a wonderful addition 😀 It's understandable that you want to prioritize quality over speed. That's why even though the news let down some people, I think it's still ultimately a good decision to take the time that's needed to refinine the modkit and gameplay. Once the modkit is available and if the modding policy receives well, Inzoi will begin to take off. That may help ease the process of waiting for other updates, since other gameplay aspects may take more time. Modkit being a priority for now is a smart choice if it takes less time then other things.