#Update Schedule Change and ModKit Notice - Part 1

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gleaming swallow
#

Hello, Creators.

Kjun here.

Today, I’d like to explain how your valuable feedback is being reflected in the game and also share an update regarding the schedule change for the update initially planned for May.

1. Player Feedback Channels
Your feedback is always our most important starting point.
We review feedback and bug reports submitted through channels like Discord, Steam, and customer support (CS) on a daily basis. We don't just collect opinions — we also examine the context of the feedback and how many players have had similar experiences.
Although we cannot implement every suggestion immediately, we prioritize them based on frequency and impact. For bugs, we assess whether the issue is unresolvable by the player or whether it frequently disrupts immersion. We will continue to clarify this prioritization process and improve how we communicate with you around how feedback is reflected in the game.

2. Update Delay and Additional Modding Details
We sincerely apologize to those who were waiting for the May update.
The update that was originally planned for the end of May, including the modding system, has been postponed to mid-June. We felt there were still areas that needed improvement, and we wanted to prioritize quality over speed. Although the schedule has shifted, we are working to deliver content that’s truly satisfying.

There have also been some misconceptions circulating about the ModKit since we shared early details. We’ve spent a long time internally exploring the best structure to support modding, and based on your feedback, we realized we needed to explain it more clearly.

The ModKit is a tool designed to help you create mods. Its purpose is to make it easier to create mod content and allow for more flexible sharing.
While inZOI includes a built-in CurseForge integration, we’ve broadened support so that creators can share mods in two ways:
 1. You can upload your mod to CurseForge and install it through the in-game Mod Browser.
 2. Or, you can save the mod locally and move it to the Documents\inZOI\Mods folder to use it manually.
This system aims to support creative freedom and expression, not just mod sharing.
We believe inZOI is only complete when enhanced by the creativity of each individual creator. Our goal is to provide an open and supportive environment for everyone to bring their worlds to life.

The June update will include the following modding features:
 ◽️ A convenient tool to edit or replace graphics for set outfits and furniture
 ◽️ Developer-accessible JSON files to customize game settings and logic
 ◽️ Sample projects that demonstrate how to create clothing, hairstyles, furniture, and interactions

For beginners, we’re also offering the CAZ Wizard tool specifically for set outfit modding. This helps new modders get started more easily.
While data-based modding is possible for all outfit types beyond sets, we are preparing a separate tutorial guide due to its structural complexity. We plan to continue expanding support so creators of all skill levels can participate.
Some features — including scripting — won’t be available at the initial ModKit launch, as development is still ongoing.
We ask for your understanding and promise to deliver a high-quality ModKit as soon as possible.

(This Letter continues in Part 2)

fresh rover
#

Reminder to be kind to the devs as well as your fellow users Doodle_Heart

scarlet wadi
#

How dare you delay 😡 jk Keep up the great work devs

scarlet flume
#

Hello Jinnies

tough shuttle
#

Take your time

tranquil adder
#

quality ✅

fading geyser
#

I'd rather wait and get a good update

rocky lark
#

same, the game just came out im id rather wait and let them give us great content

acoustic pawn
#

What day in june though ??

pale fossil
#

dont rush it, keep up the great work devs and release when you all think its Finished!

fathom root
#

Inzoi is like that slow growing flower in our garden that we know is going to be amazing when it blooms, so I honestly don't mind any delay on their part, the game is already promising.

little wave
#

Glad curse forge isnt being forced, and its an option, but yes don't rush i would rather the game be great than to have the stuff out now

solemn skiff
#

Don’t rush just make sure it comes out nice Icon_Heart Psycat_ThumbsUp

little hatch
#

Waiting is better than getting something now and it isn’t as good

craggy quiver
#

At least you ain't moving it to May 26, 2026... 😅

pulsar ruin
#

This is great so far. please PLEASE prioritize quality.

quaint rock
signal tangle
#

i alr expected this

glad surge
#

Yep we'll wait but in the meantime we will get at least a hotfix , for the bugs?

main epoch
#

Happy to have quality over speed 🥰

sage tartan
#

How dare you want to give us a good quality update! 🤬 lmao definitely a good call, quality over speed and quantity

lapis notch
#

Take the time you guys need to ensure we all have a wonderful experience this coming mid June. Thank you for the clarity Doodle_Heart

vagrant gorge
#

No word about the same s relationships problem

azure shuttle
#

Bruh im trying to read

tired mica
near quarry
civic dove
#

Good stuff here. Not angry about nothing

jaunty thunder
#

No, I'm so sad. 😭

pastel kindle
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Take your time 😍

final zenith
#

I'd rather it get pushed and have more improvements the it being half assed just to meet a deadline doing a fantastic job with the game so far so keep it up! We will wait patiently

serene orbit
#

I expected this with there not being communication till now but what’s the update for zois spawning to be open to lgbt zois? Been months since we heard anything.

golden hedge
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Ich was so looking forward to poking files with the mod kit, but I understand. Take your time and thank you for all the time and work you already put into inZOI.

violet vault
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even though i don't yet own the full game take all the time you need to get everything right and not have a rushed bug fulled update

warm pumice
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I've been waiting for this, fix the bugs in the game, optimize more before releasing any major updates; the game needs a lot of improvement, especially on the optimization side; I'm looking forward to the mods and improvements in gameplay; it's quite boring to play this game without much content and the interactions are quite shallow for now

fallen idol
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Prioritizing quality over speed is the right choice! Looking forward to the update! Thank you for communicating with us ❤️❤️🥰

vivid flare
#

Can I make clothes un Clo3d and import it in game?

hardy hound
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Take the time you need. Don't rush it. Honestly I am glad you're telling us instead of just not publishing anything. I'd rather it get pushed and it comes out with higher quality than it comes out barely functioning because of a deadline.

You're doing the right thing. Thank you so much for all you're doing ❤️

dull ledge
#

This game is uhmmmm…..

hallow schooner
#

I must admit I don't know what to think about this newsletter... 🫤 The update is pushed back to mid-June, but you're only talking about the modding kit. Where are the other features from the May roadmap, like adoption? 😢

fresh rover
#

Reminder that there is a part 2 post!

kindred karma
#

Much rather it be delayed than buggy! So i respect the transparency even though i’m a little sad about waiting

potent cobalt
#

To be honest, yes this is somewhat disappointing. I truly admire the work and effort the team puts into the game and I can somewhat imagine how complex and difficult it is to handle all the feedback and bugs and also bring new visions to life but personally I'd prefer to see Inzoi deliver smaller patches and updates but more often (maybe weekly or every 2 weeks) rather than long periods of waiting where it feels like "nothing happens" (even when I know there is a lot happening in the background). But imho regular patches and fixes, no matter how small they might be, would help to keep players engaged and interested as player base already broke down with many players lurking for news and updates to give the game another chance.
It might be an illusion but my experience with EA games is that on the player side it simply feels better and like more progress when there are regular patches - even if that might not really be the case as patches are small.

Anyways thats just my honest opinion and although I might feel disappointed about the delay I'm not too disappointed about the game in general and still play and support it 🙂 keep up the good work ❤️

serene orbit
faint shale
#

☺️

hushed crow
#

something as complex as what the modkit proposes must be worked with care. 믿어요💙

upper tulip
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Why is the modding kit the only thing mentioned? I’m still waiting to hear about the other features like adoption, etc.

acoustic cipher
#

What about adopt or is that in June

near quarry
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just wanna say I really appreciate the updates and how transparent you’ve been with everything. It honestly makes a huge difference knowing the team is listening and keeping us in the loop. stuff like this builds real trust with the community and it’s awesome to see the passion behind the project. Keep doing what you’re doing. We see the effort and it means a lot. Looking forward to what’s next! Kjun_Heart Icon_Heart

muted girder
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Hello. I hope that adoptions will arrive in the June update as planned. I'm really looking forward to this feature. Thank you for reassuring us on these points and the other unmentioned elements that were part of the roadmap

lilac elm
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I'd refund this game if I could sick of Devs breaking promises.

cedar breach
lilac elm
abstract citrus
#

Maybe you should learn more patience yeah?

cedar breach
#

I am a software developer myself, our stakeholders are our own management and the same thing happens. We guess, we try to be conservative, we meet about 75% of our deadlines, we sometimes overshoot by a sprint (3 weeks) or maybe two. It’s normal. Not saying your feelings or arguments aren’t valid, just giving you a perspective on this. It is ultimately creative work, you just do not really know how long it takes when you start and if you deliver work that isn’t finished you also break trust. Only thing they can do is try to be as honest as possible.

shell dune
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I support that, take all the time you need! Your letter is already an update, it’s honest and thoughtful and I hope the community can match that energy with patience and support 🩵

proven holly
barren osprey
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How will modded content be handled on the Canvas?

For example, if a mod adds a particular hairstyle, can a Zoi preset using that hairstyle be uploaded to the Canvas? Or will the Canvas detect and reject any Zoi preset that uses assets not included in the unmodified base game?

fierce linden
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It feel strange to develop a modkit for players before the game and gameplay. I think it’s first time I see this development strategie.

fierce birch
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It's okay about this, but where are the rest of the things from the roadmap you showed us?

modern oasis
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thank you for the update on the Update, much appreciated. while I am also waiting desperatly for the Modkit, I find it a good decission that you take your time an improve it all even more before releasePsycat_ThumbsUp

white kernel
#

Thank you for the update! What I appreciate most is this!

We felt there were still areas that needed improvement, and we wanted to prioritize quality over speed.

This is so important in all game development, and especially Early Access. Don't ever rush to meet some pre-determined official release date. If things take a bit longer to be ready, I'm sure most of us would prefer the quality over speed approach. 😊

Keep up the great work!! Icon_Heart Icon_Heart

white kernel
# serene orbit I just think there is a lack of support for lgbt players and this newsletter sta...

I completely understand and empathize with everyone who feels this way. ❤️ I support making the changes needed for LGBT players. The devs have all hair and clothing available for both body types and I think that's a good start. I hope they will either make all NPCs able to be interested in developing a relationship with anyone regardless of body type, or that a reasonable percentage of NPCs will be looking for relationships with the same or either body type. I prefer the first option—enabling all NPCs to be open to relationships with zois they meet, regardless of body type.

I just want to advise you not to worry about dating/romancing an NPC. You should create some custom characters interested in finding romantic relationships with the zois you play, add them to vacant homes or evict randos, and then look to meet any of your custom characters around town. I've been making custom NPCs so my zois don't end up dating a clone of some other random NPC. In real life, issues could arise easily if you see your lover's doppelganger somewhere in town. 😂 Besides, if you make them yourself (or download from Canvas) they will all be attractive. 👍

icy parrot
#

Will we still get the cheat codes at least, like great! But the codes? I need move object cheats so bad 😭

spiral tundra
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Any news about AMD SmartZoi integration?

lilac elm
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Release the mod kit and modders will literally help out on things. Look at games like Skyrim ect. The modders literally fix things Devs don't have time for. Customers will source there own fixes and content and modders get a little credit for being awesome too.

runic hound
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ok. only 1,2k left in the game 😐

molten solar
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Wym 'in the game'? Its not an mmo.

civic gazelle
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Saw this coming 😮‍💨

plucky gust
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No worries. Thank you for being honest. We always want quality over rushed content. You make a right decision.

boreal marsh
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Im GLAD it was delayed! I'd rather have a working game than a speedy delivery (cough cough SIMS). Yall keep up the great work!

red verge
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What about the gameplay instead😅😅😅 i thought things woukd get added to the gameplay more not just about mods and expressions lol... still love use tho haha! I wanna play on the kids playgrounds outdoor 😪🤧🤣🥰

muted girder
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I really hope that Krafton doesn't forget the LGBT community! because things seem to be going badly... he doesn't talk about adoptions anymore... can we see any news on that ?

runic hound
trim shale
# runic hound according to the SteamDB charts, the concurrent player count

Yeah, that's still an irrelevant statistic to all LifeSims

Player count is only worthwhile for MMOs that have to pay server maintenance fees; if not enough play, then even those paying for stuff ain't worth the cost.
But what does it matter for other games that are offline or solo play? Giving credence to that nonsense means draining resources to ruin the game.

hexed pumice
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All good in my book. Quality over speed any day. 🙂 I'm sure it'll be great when released!

hollow moat
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sucks i was excited and waiting for this update but since i survived the game delay from last year to this year i can survive this small delay too ❤️

cosmic thorn
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just let us know when you can, the day that is coming out, so I can ask the day off to play inzoi Psycat_ThumbsUp

tulip nova
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Cool...everything doesnt need to be rushed...BUT....All I know is these devs better not end up like some of these other games where they promise an update will come out on a certain day only to comeback and continuously push it way back....especially since people where charged $40 for an incomplete games👀....just know the community will be watching...

mortal ice
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Thank you for the update.
I think it’s absolutely the right decision to postpone it until it’s truly ready.
It’s better this way than rushing it out and ending up with problems or bugs — because then people would just complain again. And in the end, it’s really only a delay of 2–3 weeks.

Everyone involved deserves a big thank you for what they’re building — it’s already incredibly impressive.

stone knot
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Mid June 😦 Not sure if I will see iOS 19 first before "May" update for inZOI

hoary gulch
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Not surprised when we are at the end of May and no date was announced for the mod kit release, and now they are saying mid June without a date so they left a possibility of being delayed again.

Does this mean the roadmap that was shared has also been delayed by 2 to 3 weeks sep update and dec update

runic hound
jaunty gate
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Man of course it’s delayed but I hope that means we are getting more stuff

muted girder
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The June update is crucial to the game's credibility, I think... please, inzoi, don't mess up the planned update... and honor the things mentioned in the roadmap ! 🙂

serene orbit
slate nova
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I am loving the game already i stopped play sims to play inzoi!! Keep up the great work!

muted girder
untold bronze
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Been 2 months since release, I don't get why you can't do smaller, incremental patches, and instead have to delay the update to make it "big".. People are losing trust..

sonic crypt
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InZOI has been a disappointment. Sure, it's in EA, but guess what? If you don't make good on pushing out this June update and adding the things WE actually want and not some misguided "vision", InZOI will be dead before the year is over.

twin egret
hard scarab
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I hope other things will release by the end of May. I think the update is too slow. I'm still keeping my hopes up.

silk steppe
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OK so yall are just going to continue ignoring the LGBTQ player base you marketed this game to? This is getting beyond frustrating to make a post about how the devs are listening to player feedback while ignoring a huge portion of your players. Even if the gay relationship bug fix is actually being worked on can you guys at least acknowledge that? Cause it's kinda feeling like it's being swept under the rug at this point.

muted girder
hallow schooner
# silk steppe OK so yall are just going to continue ignoring the LGBTQ player base you markete...

I completely understand your frustration. While I highly doubt the developers intend to deliberately ignore their LGBTQ+ player base, the current lack of any official communication or updates regarding the gay relationship bug fix is genuinely concerning. It's crucial for them to at least acknowledge this issue publicly, even if a comprehensive solution isn't immediately available. Doing so would significantly help reassure players that their feedback is valued and that their legitimate concerns aren't simply being swept under the rug.

snow yacht
gray zinc
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I rather wait and receive better quality updates, you're doing a great job! 💚

glad swan
lone shoal
# silk steppe OK so yall are just going to continue ignoring the LGBTQ player base you markete...

Exactly! Whether they are working on it or not. They have refused to even address it. I have stressed in feedback channels that many of us are saying the same exact feedback. Open relationships, children out of wedlock and zois we do not need to create to be gay. This is deliberate. False advertisement especially from the content creators that only cared for the followers they were gaining other than the content in the game that should have been addressed before early access. This is my OPINION. Heavy on opinion since some like to argue

odd bough
silk steppe
runic hound
hard scarab
umbral summit
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Seems quite reasonable and I know update dates are estimates and never exact I expected a May update to be sometime in May or June based on experience with games and updates. Better to have it finished. I will have some more time to play Inzoi after June 20th when my busy work term comes to a close, regardless of when the update comes out. I think the game is quite playable and complete in its current form as a base game once the aging off feature was added. The upcoming DLC will add more. Really reminds me of what I would espect with a sims 5 1.0 release at this point in a good way...and since there won't be sims 5, I'm happy with this.

glad swan
# runic hound Oh no, not always and not such a rapid drop-off. For ex, PoE2 lost no more than ...

Apples and oranges. It's release just needed polish, their EA was closed beta for backers. InZOI an EA sandbox life sim with tons of moving parts still being implemented. That genre tends to have slower, more iterative development and way more up-and-down engagement. A 90% drop-off in the first few months is honestly standard for games in this state. You’ll find similar trends with Valheim, V Rising, even Baldur’s Gate 3 during EA and other games. Lots of successful games went through the same. Also PoE2 did not have 500k concurrent players, nor any notable EA drop-off, because it was a regular release.

willow hearth
viscid meadow
merry gust
#

It would be nice for some smaller regular patches to fix the little annoyances alongside the big updates, thanks for the update 😏

runic hound
# glad swan Apples and oranges. It's release just needed polish, their EA was closed beta fo...

PoE2's paid EA was released on Dec 6, 2024. The full release date has not been officially announced. PoE2 paid EA had an all-time peak of 578569 concurrent players, although release version expected to be free to play upon official release.

My point has already been expressed in another message, but this is more about the fact that an EA game costs almost as much as a full release and because of that, people are demanding—both in terms of content and in fulfilling the announcements were made.

That’s it, I need to stop so it doesn’t come across as toxic. InZOI isn’t indifferent to me, but there are concerns. Want it to be trending not falling behind.

acoustic cipher
#

Kjun what about adopt and new outfit it was in may roadmap because I don't really use mod I was looking forward to adopt pets or kids

glad swan
# runic hound PoE2's paid EA was released on Dec 6, 2024. The full release date has not been o...

You're talking about Path of Exile 2, not Pillars of Eternity 2 which is what I was referring to, this is a totally different genre, dev model, and audience.

PoE2 (as in Path of Exile 2) is a sequel to a massive free-to-play live service ARPG that already has a decade of infrastructure, marketing, and a global fanbase. Of course it’s going to hit bigger numbers and have a more stable core loop, even in beta.

Comparing that to InZoi, a brand new sandbox sim IP in early Early Access is a big reach. Different structure, different expectations. And honestly, if InZoi had a fraction of Grinding Gear’s dev time, engine maturity, and legacy community, we wouldn't even be having this conversation. EDIT TO ADD: Path of Exile 2 faces same drop off. According to stats Peak concurrent players: 578,569 - Current concurrent players (as of May 2025): ~36,000 = 93.78% drop off

runic hound
# glad swan You're talking about Path of Exile 2, not Pillars of Eternity 2 which is what I ...

“The player average drop off rates are always like this in EA.“ –so, not always. If we consider the drop-off over 3 months or even a couple of weeks (like what happened with InZOI) it was actually 'so fast,' as I originally wrote. The only game like that was mb Palworld. And so, most full releases lose that much over a six-month period or longer.

As for 'engine maturity' – isn't Unreal Engine already mature, with tons of built-in features like Metahuman and a powerful graphics engine?
And speaking of sandboxes, I remembered Cities: Skylines –not an EA title, but developed by a team of just 14 people with only CIM experience. Yet, it completely crushed SimCity.
In short, none of the factors have really aligned in favor of InZOI so far –something just didn’t work out. Many things suggest they needed another year before entering this paid EA launch. And I'm not very happy about this and want to stop, sorry.

glad swan
# runic hound “The player average drop off rates are always like this in EA.“ –so, not always....

Even heavy hitters like Cyberpunk 2077, Valheim, and V Rising had 90%+ declines within weeks after launch. That’s not unusual, especially in EA where content is sparse early on. InZOI follows suit at 95% because players explored it and are waiting for updates and more content to drop. That is why this is normal.

Unreal Engine may be mature, but game systems and AI behavior trees don’t build themselves. InZoi is trying to be a social sandbox from scratch, which is a huge lift even with UE5. And yeah, Cities: Skylines is incredible, but it also released in a very different state and genre, and SimCity kinda helped it win by flopping hard.

I think some expectations just didn’t line up with the development reality, and that’s valid to feel disappointed about. Still, I’d rather the devs take their time and get it right than rush something broken.

Appreciate the discussion though.

runic hound
# glad swan Even heavy hitters like Cyberpunk 2077, Valheim, and V Rising had 90%+ declines ...

I appreciate too. So I still hold the opinion that even paid EA was launched too early, rather than a partially limited alpha test cause for now. I don't know what the issue was with launching EA in 2026 –whether it was pressure from the publisher or something else– because right now, this feels more like a rough weak tech demo or game-containing product, and it’s hard to imagine that they will improve it within the roadmap timeline with adding new content not only fixing the current core, maybe in a 2-3 extra years. Something like that, wait and see. Have a nice day everyone! And my apologies for toxicity

glad swan
#

Totally fair. I just see Early Access differently, to me, it’s fine for a game to enter in alpha or beta phase, especially something brand new like InZoi. I’d rather they build it with community input from the ground up. I played DayZ in alpha for example.

Anyway, I am full of hope InZOI will end doing good in the end. I have 140+ hours of gameplay, building, character studio. I can't claim I haven't had fun with it.

nimble hemlock
runic hound
# glad swan Totally fair. I just see Early Access differently, to me, it’s fine for a game t...

Let it be so –that is fair too. But now they carry a huge burden of responsibility because of the statements they made. Many of their announcements were clearly part of a marketing ploy, aimed, I think, at attracting some of the audience from TS franchise and making money. Otherwise, they could have more easily stuck to their vision, focusing on implementing fresher ideas beyond those outlined in the roadmap and discussed in chats. From a moral standpoint, this could be a very difficult experience, constantly being constrained by deadlines and people's expectations

umbral summit
#

Also most people that game have lives outside of gaming, so might take a few days to do nothing but game upon a new release, but that is not sustainable in the real world. I think that explains a lot of player drops. I love Inzoi (still among my top 2 games), but I don't have time to play daily. When I have vacation time, I might binge play for a few days straight. Due to the specs Inzoi require, most people who can buy tech to play it are short on time....whereas those who have time to play daily might not be able to afford the technology.

odd bough
versed cove
#

Im fine with a delay, but please at least give us more info about other features coming instead of just the modding kit

torpid ledge
#

Can't say I wasn't upset that its been delayed, even though I already expected it, but I am so looking forward to tutorial guides and sample projects! PsyCat_Yay It will be like learning Marvelous Designer for the contest again. I really enjoyed the guidelines there. This mod kit will be a new level of creativity since you mentioned about its structural complexity. Also, the CAZ wizard tool! How thoughtful for beginners, its a wonderful addition 😀 It's understandable that you want to prioritize quality over speed. That's why even though the news let down some people, I think it's still ultimately a good decision to take the time that's needed to refinine the modkit and gameplay. Once the modkit is available and if the modding policy receives well, Inzoi will begin to take off. That may help ease the process of waiting for other updates, since other gameplay aspects may take more time. Modkit being a priority for now is a smart choice if it takes less time then other things.

Watching all kinds of feedbacks unfold, your team must be overwhelmed. But please not be discouraged, it just shows how many are interested in the game and wants the best for it. I hope your team stays strong and not give up during any hardships, as it's just the beginning. Players are impatient, I am impatient 😆 but it is what it is. Life Sims can't be rushed. I know your team is their first time ever making this genre, I hope you and your team find motivation and be inspired through past fun experiences and incorporate in game. There are harsh voices, but turn that pain into fuel and power and please do not ever surrender to negativity. Stay cool 😎

untold hill
#

Thank you for working so hard to bring us the best possible game and experience 🙌 It means a lot to us!

solemn skiff
#

I'm not as worried about the player count drop. The game really needs a major gameplay update to be more compelling. But what's even more important is finally getting an answer on LGBTQ+ NPCs, which we have heard nothing about. They need to put them in. If they don't by this next update, I'll have little choice but to accept that the devs are not acting in good faith. They will have a massive PR disaster if people realize that they won't provide any real support for queer characters

shell dune
#

I totally agree we need more clarity on LGBTQ+ representation and I really hope the upcoming relationships update addresses it. Otherwise it will just add more confusion and potentially push people away from the game. There is a pre-saved gay couple in Dowon so I’m not too worried, but right now the default presets don’t let them get along. Personally I would love to see a diversity slider for orientation instead of making every Zoi open to anything by default like in The Sims. That would add another layer of realism for storytelling

upper tulip
#

More clothing for children please, skirts, dresses etc

lime scroll
#

“By creating Your Mods, you grant the Company a non-exclusive, transferable, worldwide, royalty-free, sublicensable license to use, reproduce, distribute, publicly display, and modify Your Mods in connection with the Game for any purpose, commercial or otherwise, in any format existing now or in the future.”

TDLR: If you make mods for inZoi, you lose your copyrights to your assets

To any content creator that actually develops your own assets, avoid modding this game like the plague. Their mod policy is the scummiest thing I have ever witnessed

blissful trail
# lime scroll “By creating Your Mods, you grant the Company a non-exclusive, transferable, wor...

you will be very hard pressed to find a TOS/eula that isn't identical to that lol even for games without official modding those are the usual terms for any UGC. No one really enforces it and modders get away with a lot of blatant eula violations all the time so its not something to get upset over. And it doesn't mean they can just steal your assets. If you make an asset from scratch its 100% yours. If you then import it into their game using their assets and tools then they can do what they want with that content but it doesn't affect your claim to the original

queen star
#

Let's Play inzoi

torpid ledge
# blissful trail you will be very hard pressed to find a TOS/eula that isn't identical to that lo...

Modders can't get away with granting Krafton a commercial license which they can do whatever they want, that's for sure. You can't monetize your mods, but they can...if you do try to, you lose your rights. They may even have the potential to use our 3d assets that are uploaded for their AI 3d printer training. I am not really fond of their modding policy at all, I still have interest with the overall game, but if the policy stays the same, I won't be sharing alot...

native carbon
#

Wait so guys will this modkit even when its finished not allow gameplay mods

red verge
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Can we please make those lovely outdoor playgrounds for the kids playable please there just a tease! Also i wanna put my baby in a pram and go to the park etc...