Wishing you all a great start to 2025 🎉
Our next topic has been, to say the least, a source of fright for our development team: it’s about crime. Originally, I avoided including provocative or violent themes, as many games already explore these effectively. My goal was for inZOI to offer fun without relying on these elements. Still, for a developer, it's difficult to ignore them altogether, knowing they’d likely appeal to players.
One idea involves our in-development system where players can buy and sell items using Meow (inZOI’s currency). Naturally, this opens the door for unlawful options like stealing. Interestingly, stealing ranks only as the second-worst crime in inZOI (any guesses on number one? 🤪). However, defining appropriate set of actions for both criminals and police has been a challenge.
One approach has criminals caught by police be temporarily put in a rabbit hole (otherwise known as 'jail'), with a maximum sentence of three days. During this time, players must control another household if their criminal Zoi is a one-person household. While being forced to control another household might not be ideal, we also didn't want to pursue the familiar over-the-top police chases with helicopters and tanks. That's why we would like to hear from you. How would you implement these scenarios in a way that suits inZOI?
My vision for inZOI is a balance where good and bad coexist, like in real life, without creating a perfect utopia. Adding crime mechanics like stealing aligns with this vision while remaining grounded to not go too extreme. What are your thoughts? How should inZOI handle crime, and what other crimes should we explore? We want this to be an open discussion for everyone, and we hope to implement some of your wonderful ideas into this aspect of the game.
In Korea, 2025 is the year of the blue snake. I’ll strive to embody a humble snake—exploring, asking questions, and gathering feedback to make inZOI even better 🐍



Prison visits:
Bribes and privileges:

Document Forgery:

