#Faster, faster!

1 messages · Page 1 of 1 (latest)

cosmic oyster
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During our Influencer Play Test in August, one major critique was that the game felt too slow, even with our 5x max speed. The issue was especially noticeable when the Zoi was sleeping, leaving players feeling stuck with nothing to do.

To address this issue, we implemented two new features. One of them (a collaboration with our Discord community!) lets players choose how much real time it takes for one inZOI day to pass. The default setting is 96 minutes, but we now offer four additional options to cater to a variety of playstyles:

  • 24 Real Minutes = 1 inZOI Day
  • 48 Real Minutes = 1 inZOI Day
  • 96 Real Minutes = 1 inZOI Day (Default)
  • 4 Real Hours = 1 inZOI Day
  • 24 Real Hours = 1 inZOI Day < I'm especially excited to see how you all experience this one 😏

We also increased our maximum game speed from 5x to 10x, giving players the ability to make time go even faster. To ensure stability at these higher speeds, WASD controls are disabled, and free will is automatically turned on when set to above 5x. Simulating the game at 10x currently places a significant strain on performance, but we are working to solve this issue.

Another requested feature was the ability to 'skip' the time their Zoi spends sleeping and jump back into gameplay when it wakes up. Unfortunately, we couldn't provide this due to our fundamental design. inZOI operates on a real mechanical clock, constantly simulating every Zoi in the city in real time. Skipping time for one Zoi would require us to create 'fake' outcomes for every Zoi in the city for those lost hours.

Providing players with a real simulation is very important for us, as we believe it leads to far more immersive outcomes than anything that can be pre-written. For this reason, we decided this was a compromise we couldn't make.

However, with our new additions, setting the 'Length of One Day' to 24 minutes and running the game at 10x speed will take you exactly 48 seconds for your Zoi to get an 8 hour sleep.

After hearing about our updates, are there other ways we could address this speed issue, or do you feel we've covered all the bases? As always, we're eager to hear your creative input to help make the game better!

Let me know your thoughts in the comments PsyCat_Lay

fallow egret
heady prism
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Thank you 🙂 I like how you reacted to feedback, while sticking to your vision for the game!

weak hull
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I volunteer as tribute to test the 24hr = 1 inZOI day 🫡

somber mantle
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This sounds like a good compromise, I’m no developer and have no experience in coding but I am sure there is a way around the time skipping probelm! Just keep thinking and if anyone has ideas share them! 🧡

stable grove
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Honestly, I’m loving the update and those options thank you very much.

sand loom
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The options are amazing , giving the players the choice is perfect especially ones that don't have mods and don't use them such as console players! I think this is a really good choice .

I think I'll chose either 48 minutes or 96! Personally

summer forum
# cosmic oyster During our Influencer Play Test in August, one major critique was that the game ...

24 Real Hours = 1 inZOI Day < I'm especially excited to see how you all experience this one >

This one is gonna be funny xdd

After hearing about our updates, are there other ways we could address this speed issue, or do you feel we've covered all the bases?

Only thing I can think of is to make sure that the presented solution can be accessed easily and fast, for example make a button in world overview menu that'll open the panel as seen on attached screenshot, or a button on the phone that'll open the panel

Another requested feature was the ability to 'skip' the time their Zoi spends sleeping and jump back into gameplay when it wakes up. Unfortunately, we couldn't provide this due to our fundamental design. inZOI operates on a real mechanical clock, constantly simulating every Zoi in the city in real time. Skipping time for one Zoi would require us to create 'fake' outcomes for every Zoi in the city for those lost hours.

That sounds fair and understandable, considering the technical side of how the simulation in handled, and with the compromise proposed I say we're still good on that matter, as long as the panel to change the speed and irl time per 1 inzoi day is easily accessed as I mentioned above.

Cheers, Kjun_Heart

severe remnant
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I love the options given currently’ can’t wait to see more Kjun!

shadow fossil
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Your explanation for having no skips makes sense.

However, I worry with variable day lengths, many features might not be tuned and adjusted correctly as well.

For example, your job might have daily tasks that feel appropriate to complete in a 96 minute day but if the day is shorter, you might not be able to complete it all. And if the day is too long, then you might finish all of your day's task in a single hour.

Will anything be adjusted with the day length?

little tinsel
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Great! Could we change during the gameplay too? So for example, as I send my Zoi to sleep, I set it faster, and once they wake up, I set the time slower again.

shadow fossil
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Another point for Kjun, if you are getting consistent feedback that the game feels too slow to play, consider lowering the default day length to 48 minutes.

Remember that your default is the game’s first impression to a player!

warm leaf
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I love the options now yaaaaay

wraith glacier
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I actually really love these options, I'm looking forward to the 24 or 48 minutes. I would even try the 24 day one! (That would be crazy!) But I really like these compromises, thanks Kjun!

muted totem
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Oh this I like, but erm…will their needs reflect the proper depletion following the dilation of time?blob3c

elfin wolf
# cosmic oyster During our Influencer Play Test in August, one major critique was that the game ...

Kjun, I find the idea extremely ambitious! That WORRIES ME! Look, I'm not saying this is a bad ambition—it's great! It offers players flexibility and adjusts gameplay for a variety of audiences. In this regard, it’s WONDERFUL!

However, the part that worries me is the flow of animations and loops, and the time Zois will take, for example, to cook, eat, kiss, talk, etc.

The decay rate of needs doesn’t even concern me that much because I know it’s not a big challenge to adjust. But other elements and factors do concern me, such as: the movement of Zois from Point A to Point B on the map—how much time will it take in a 24-minute day compared to a 24-hour day?

Will the animations have additional loops? If I have my Zoi kiss their spouse, will I notice when the animation ends and restarts? Because if that happens, it will break immersion. On top of that, other factors that worry me include:

At first glance, the idea seems MARVELOUS and BRILLIANT. But if InZoi intends to last 10 to 20 years, do you have a way to standardize the workflow to adjust all the subsequent parameters needed to make this functional across all the different time scales?

I’m worried that you might spend too much time adjusting this—time that could be used for other elements. The balance could make people either love or hate InZoi. And if balancing one day’s passage of time is already challenging, imagine doing so for five different time settings.

cursive hemlock
# elfin wolf **Kjun,** I find the idea extremely ambitious! That WORRIES ME! Look, I'm not sa...

Other elements—like career progression, skill progression, the time Zois spend practicing a certain exercise or action—are these being considered? I don’t want to underestimate your team’s capacity and talent, but I have to be honest and admit that this commitment comes with its fair share of madness! It’s insane and ambitious, but is it something that’s truly necessary?

I think about the long term, with the addition of new interactions, objects, skills, and careers. If you can implement a standardized system that accelerates development in the long run, perfect. But if every adjustment will have to be manually implemented five times by your team, at some point, this house of cards will collapse.
*concluding the text at Boring Bones' request due to the timer being active

kind dagger
opaque smelt
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Honestly that sounds amazing! Every player can choose their speed and way they want to play now. I'm personally a fan of fast days, but I know a lot people enjoy longer days and with this compromise everyone gets what they want😊 and I'm also excited for 24 hours days, that sounds interesting 😂 thank you so much for listening to our feedback and making this happen!

But after reading the other messages I agree, that traveling, interactions and other task (for example at work) definitely need to be balanced to the day length. A 24 hour day should have way more work tasks than a 24 min day etc🤔

muted totem
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I have to agree with that guy…time dilation in a game is very tricky to tackle since it’s a background but key component of gameplayblobwoah

mental halo
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The options sound amazing. I’ll probably end up choosing the 48 minutes. i don’t think i can do 24hr=1 inZOI day 😂

rotund pawn
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Im fine with 96 min. a day... what is even more important to me personally is that we can set the entire length of the lifetime. from short to very long, e.g. 1000 days 😍 👍

charred compass
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Oh! Because I only saw some things now! It’s December now since we were impatient! It’s really super fast that my foreign friends and I are getting more and more excited! As I know, the early access Version will be better than 1.0 Cheap so we hope to hear word on pricing in January or February🥹 🙏🏻 💗

remote ice
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I'm really happy that you've added more options for longer time settings in the game. I love playing with attention to detail and always seek the most realistic experience possible. Thank you so much, Kjun and the entire development team, for bringing us these amazing options! For me, as someone who loves realistic and immersive gameplay, being able to play with longer time settings — especially the 24-hour option — was wonderful news. I'm truly excited to enjoy all of this! 💜

Having the option to customize the ages in the game would be a great fit for inZOI. Allowing each stage of the ZOIs' lives to be adjustable, such as extending the period when the newborn is a baby beyond just one day, could provide a more realistic and emotional experience. This would allow us to take our time with each stage of the ZOIs' growth, adding depth to the narrative and life cycles.

For example, I want to know more about how each ZOI will be. In the case of the ZOI baby, I would like to know if it cries a lot, if it is calm, or if it falls somewhere in between. I want to include aspects such as the necessary care for it, like taking it to the doctor, as this is a more fragile phase that requires extra attention. Additionally, it would be interesting to include activities such as taking walks with it, introducing it to the family, and other important care to ensure its well-being and more.

pearl vapor
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Wow, I’m actually blown away with the multitude of speed options. It must have been difficult to make that function properly.
I’m sure even the most impatient person can wait 48 seconds for their Zoi to sleep. 😅
Nice work and thank you for the options! Psycat_ThumbsUp

edit to add: As others have mentioned, adding the ability to choose the length of each life phase would be great. Also the option to disable aging entirely to avoid your zoi passing away, please. 🙏

dire lichen
ionic yew
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Cheers for the update Kjun im so glad there's multiple options to choose from so people can play with their own preference I get more excited when I see news from you and i'll probably for me go with 2nd and 3rd option

viral siren
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I love this!!! Thank u❤️ I would recommend having a button to change the inZOI when we want.

And example is that a player plays the 96 real minute but then when night comes, the player can easily change it to 24 real minutes. Making the night shorter then the day. Ans then being able to change it back easily to 96 real minutes when the player want without having to restart the game or do anything to complicated.

woeful nexus
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I agree with everyone about quick toggling between game speeds. I personally already find 48 seconds very long, and if I want to play on the 96 minute setting I would HATE to have to wait 4 minutes for my zoi to sleep every single night. I really want to be able to change the speed quickly so I only have to wait 48 seconds even if I want to play the rest of the day at slower speeds. I would even prefer a quick button in the already existing speed menu that automatically changes the speed to 24 minutes and also accelerates it with 10x at the same time, so you can easily have 48 second nights while playing at any game speed. I think having one dedicated button to do this and then automatically revert back to the previous game speed setting after the zoi wakes up would make the day much more fluid to me.

The only speed where this would not make sense could be the 24 hour mode. I'm not sure how you guys will be implementing this, but it could be based on your real time where it actually synchronizes to your local timezone and weather. I imagine the game gets dark if it gets dark where you live and reversed, maybe even synchronize with the actual dates so it could show stuff like fireworks on new years or christmas deco everywhere for christmas. You can synchronize this gamespeed with real life seasons so everything will be covered in snow during winters etc. I would absolutely LOVE this, even though this is probably too ambitious. In this case I don't think it would make sense to skip or speed up nights at all. It is hard to imagine how this will play in the first place, so I would love to get more information on how it'll work once that is definitive. It sure sounds awesome and I really appreciate the effort you guys are putting in. I will for sure be using the 24 hour mode!

I also want to back up everyone who requested changing how long life stages take, and I would strongly recommend to add a setting to never have a certain zoi (or every zoi in a world) age at all

compact wing
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1 real day is 1 inzoi day option? Honestly I'd do that if I was multi-tasking. Like studying (or working 😆). It will be something that I can play in the background. I kinda do that with Sims. Can I also make the inzoi continue the time on real time (even if it's off). So when I jump back to the game, the time also continues in real time? But this seems like there might be the same limitation applied as to skipping.

somber mantle
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I’m thinking on the sleeping idea and I think this may work… 🧡

If there’s a 24 minute option that makes sleep only 48 seconds why not have a feature that switches it automatically to the 24 minute clock when you click to sleep and then switch back to your previous playstyle when you awaken?

For those who would prefer longer sleep, there could be a setting that disables the automatic switch!

dire lichen
candid hornet
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The only suggestion I'd give you is to have really quick hotkey buttons to enter and exit the fast mode, as well as to pause the time clock. This will help it be easier to play. Also, Sims 3 had a button that would speed 3 for the current task, and would automatically go back to speed 1 when your sim finished what they were doing. Would it be possible to add something like that?

remote needle
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Yaasss ill deffiantly be trying the 24hours real life time aswell 🙂 i love all these options! Thankyou thankyou cant wait to play ❤️

silver ridge
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The only thing that really concerns me is whether or not the 10x speed can be turned off easily. I feel that if you sped through your zoi being asleep, if you didn't click the button immediately, you would miss out on a large portion of their day. Is there any way to ensure that when one zoi wakes up, the speed turns to a lower setting (like 5x), or would the 10x speed be stuck until you manually turned it off? It would be interesting to see how that worked.

drifting pilot
sour shoal
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What if we could use the time sleeping for something else like building or buying objects or making other overall changes to the world. And the game would still run in the background. Like when you can still watch a YouTube video in a small frame while browsing the side

polar stirrup
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In my opinion if all these possibility you mentioned above will be implemented , people will choose for themselves which one is better. Sometime it also appears the possibility to skip time even if you normally play slower. I think it should also be put the option to have 12 min - 1 inZOI day. In this case will be a skip possibility in case the charachter works or sleeps.

lofty widget
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Thank you so much!! ❤️ I feel like this works for everyone! I feel really excited to enjoy longer days in the game and I know if I want to change that I could! I absolutely love your decision to make this work to fit everyone's preference.

heady birch
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I’m not sure where my original message went but it seems to not have posted.

I’m very excited 😊 that you’ve included so many time options for us to choose from for gameplay. I’m MOST excited about 24 real hours= 1 day in Inzoi. This is something I’ve always wanted to have the ability to play in a life sim game, to see how the world will unfold, but I can just honestly take my time with the game and play from a different perspective. I also appreciate you’re giving players the choice instead of just one option to play with, so everyone can choose what they want for their game.

Though with the longer days I feel the needs decay need to decrease much slower than if we were going to play on a shorter day. So bladder would decrease slowly, hunger, thirst, energy (unless you’re working out or running around excessively). So the realism keeps its balance for longer gameplay vs shorter. As should the progression of the real life simulating in the world like job duties, relationship progression, they shouldn’t be quick to attain to speed through if you’re on a longer gameplay.

Hour Time Skip Feature
I think adding another time skip feature for hours would be a great addition for those who don’t want to sit and watch their inzoi sleep. There could be a time skip feature for 1 hour, 5 hours, 8 hours, or 24 hours. OR a way to input how many hours we want to skip with a pop up menu.

Day Time Skip Feature
I’m not sure you’re planning to add a real calendar system like here: #1264743711716282380 message but now you have longer gameplay times I feel this would be an amazing opportunity to add it, and really hope you do! ❤️ So we can see the day/month/year of our Inzoi worlds. Then there could be a skip day feature for 1 day, 5 days, a month, a year, or even 10 years.

winter terrace
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Omg, I just commented on the other thread about the length of the day, and now I see this! This is absolutely perfect! I’m particularly curious and excited about the “real time/24hr = 1 Day” mode 👀 I’ve always wanted to see something like this played out in a life sim.

Guess that means will need plenty of activities to fill the day with 😋

Thank you for taking in our feedback, keeping us updated, and striving to create an amazing experience for everyone!

opaque stone
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24 hours=1 inZOI day... I smell a new game challenge.

heady prism
viral siren
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I hope the devs keep the simulation for everything and don't take it away to make a day or night skip feutere. I honestly think they don't need to do anything more then they already have. But if they want to continue then they can just make a button so it's easy to swap between times if that's possible.

placid folio
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One thing I would say is maybe also an 8 or 12 real hours option as a middle ground for 4 real hours and 24 real hours. I won’t be awake for 24 hours straight 😂

deft thicket
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I have some significant concerns about these new features. How do you plan to handle the timing of Zoi's interactions with all these customizable speed options? For instance, if a Zoi takes a certain amount of time to finish a meal when the day length is set to 24 minutes, will it take the same amount of time when the day length is set to 96 minutes?

This seems like a complex challenge, as every interaction and animation speed would need to be dynamically adjusted based on the player’s chosen setting. If this isn’t handled carefully, it could create a disconnect or feel inconsistent for players.

Could you share more about how you’re addressing this? I’d love to understand the thought process behind these changes.

gritty wing
foggy jungle
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Not me knowing full well that the 24hr day will cook AND fry my computer, but imma still try it 😂

undone sleet
crystal nymph
# deft thicket I have some significant concerns about these new features. How do you plan to ha...

If I was to guess on how they'd tackle this is they'll probably make a long version of each animation. Most likely for the 24 hour day setting)
Then splice the animations to be shorter for each time setting.
Or
They'll speed up the animations (Not drastically I hope) and still splice them to be shorter but that way they match up with what time settings you have.
Either way would be better than having to animate each animation 5 different times because that would be dreadful

Regardless I'm sure they'll do a good job and I trust the InZoi team on this 🫶

west leaf
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I love the idea of a 24 hour day. Is there some way the time can be set to my PC time? It would be really cool to have my Zois getting sleepy around the time I should be going to bed myself.

woeful nexus
worn widget
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48 seconds of no gameplay sounds rough though, and this is only if you play the shortest day. i think more needs to be done to reduce sleeping time

heady birch
soft tundra
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I prefer 48 minutes. 😌

white basin
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"4 Real Hours = 1 inZOI Day" I love this one! 1 hour to complete each part of the day (morning, afternoon, evening, night0

crystal olive
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This sounds like a great compromise!

wheat badger
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Just having the options you have are plenty enough, it is great giving the players flexibility to play to their playstyle when it comes to game speed in life sims. 💜

supple fjord
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Thank you so much! This definitely covers it for me!

opal spire
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To be honest. I have been (and still am somewhat) skeptical about Inzoi....but I do think it's reassuring to hear that providing a real and immersive simulation to players is something that's important to you and that you weren't willing to compromise that.

My biggest concern for Inzoi is that it ends up being all flare but no substance.

(I think it's cool that you're adding a way for the player to customize how fast time passes in Inzoi, I can imagine some people will really appreciate the 1 to 1 time option too.)

heady birch
# opal spire To be honest. I have been (and still am somewhat) skeptical about Inzoi....but I...

And that's fair to say, because for instance, there's a lot decorated shell placed buildings that make up the Metropolitan parts of town. But you can't actually go inside them or interact. Just established lots so I definitely understand your concern because it's one of mine as well. But even with some established building we have now like the library there's no gameplay behind it really such as (borrow books, add to book favorites, research, etc.). And then we are going to have the police station at some point so I hope there's a lot to do and it effects the life game as much as possible

nocturne crescent
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Faster, faster!

cosmic oyster
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It was very refreshing to share my concerns with you all again and to receive your wonderful ideas for making inZOI even better Psycat_Stare_1

I'm happy that most of you (thankfully!) were already happy with our new additions. At the same time, many others (rightfully!) offered some amazing suggestions for further improvement in this area.

Based on your feedback, here's what we plan to implement next:

1) 'Length of One Day' Adjustment UI
One of the most requested features is the ability to freely adjust the 'length of one day' outside of the game options page. A fitting solution could be attaching this to the existing 'game speed' slider UI located at the bottom-left corner of the screen.

2) 'Length of One Day' Adjustment Hotkeys
Similar to the first feature, many of you suggested hotkeys for another way to quickly adjust the 'length of one day,' like how game speed is adjusted using 1, 2, 3, etc. A possible approach could be using 'Shift+#' as the new hotkeys.

3) Balance Adjustments for Different Day Lengths
As some of you noted in the comments, this is the tough one..Psycat_Sad Not only do we have to meticulously adjust every needs value to deplete and replenish at the precise rates to make any setting of one day (and subsequent days!) feel natural, many interactions and traveling between different locations need to make sense in terms of being able to do the right amount of tasks in one day. The summary is that this will take a long time to get right, and as a result, while you will have all these options by Early Access, some (especially the two at each end) won't initially work as fluidly as we'd like. This feature is likely going to be an ongoing project that we’ll continue improving even after our Early Access launch.

Lastly, we loved the idea of syncing the inZOI day length to 24 real hours using your computer's local time (that's next-level realism!). Unfortunately, implementing this isn't feasible due to the same reasons we couldn't add a 'skip sleep' feature—it would break our realistic, clock-based simulation. While we can’t incorporate this exact idea now, we hope to get an opportunity in the future where we can apply something similar that enhances the realistic experience.

We're already halfway through the week. Hope everyone stays warm during this cold winter (*well, for most of you..*😂) and enjoy the rest of your week!

I'll be back in a few days with the next edition of Kjun's Concerns! See you then 👋

fallow egret
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Thanks for the update!! I would like to hear about Events, Cultural or Multiplayer features next.

elfin wolf
# cosmic oyster It was very refreshing to share my concerns with you all again and to receive yo...

Thank you so much for taking the time to respond, Kjun! It’s always great to hear your perspective based on our feedback. I’m glad you’ve already outlined a clear plan for these changes. This level of transparency is one of the reasons why the community is so passionate about this project.

Integrating a "Length of One Day" adjustment into the speed slider is a game-changer. It’s intuitive and ensures accessibility for players who might not want to navigate through multiple menus. Adding hotkeys for quick adjustments is another smart solution—simple yet effective in improving player control over the experience.

I didn’t imagine it would be possible to switch between different day lengths so easily, considering all the adjustments needed to make them work effectively. However, if this is achievable, that’s amazing!

Although it might take time to perfect each day length, I believe this iterative approach is the best way forward. I was a bit concerned that it could cause another delay to Early Access due to its complexity. Still, players will appreciate having the option, even if it’s not perfect at first, especially if one or two day lengths work as intended based on the ideal vision.

I’m curious to see how these updates will evolve, and we’ll be here to keep offering ideas and cheering you on every step of the way!

Stay warm, and thank you again for the incredible work! Looking forward to the next edition of Kjun’s Concerns!

viral siren
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I agree, early access is to show what the game have an unfinished product so it can grow with time! The devs are doing amazing and the early version of the game will be fun to play, and I think many will be impressed by what you devs have already done for an early access. I for sure am! Don't stress and thank you for doing your best❤️

austere elm
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First Point: It's great that Inzoi's team is worrying about the game play customization in all aspects. The big concern about this is breaking immersion in the short and long term, especially when we are talking about time. Playing in a day that lasts 4 hours can be very risky. for many reasons, especially if you plan to extend the duration of certain character actions and animations. Imagine that players will have to face their Zoi's studying for 15 minutes of real time, cleaning the house for 10 minutes of real time, among other daily tasks that are not so interesting to watch for a long time. This would make players always choose to play in accelerated time mode and would completely take away the point of having an extended day.
But let's assume that the time would be long enough for your Zoi to be able to carry out several different activities throughout the day. We have to remember that Inzoi is still an early access game. The amount of things to do within the game are still few. So, if you have plenty of free time every day to explore the game, in just over 1 week of your Zoi's life, he will have already experienced everything there is to do. And after that, what's left? Progress in your career? To marry? Have children? And when these goals are achieved, will the player still remain immersed long enough to progress in their game, when they have already experienced everything in the short term? I honestly don't think so. Certainly, most will not reach the elderly phase of their character.
I completely understand people's desire to have a slow routine in Inzoi, to relax and enjoy the vibe. But I'm afraid that giving such a long time (even if optional) It may not be a very pleasant experience, as each progress will take forever and you'll get tired of waiting for time to pass. Even more so considering that most people only have 2-3 hours of time a day to play.

austere elm
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Second point: I see only one possible scenario, where the day lasts 24 hours would be an excellent idea. An optional completely Online game mode, in the same proposal as GTA RP. A hosted server, where everything would work according to the players' own configuration, based on the local time zone. For example: Stores, bars and markets would have their opening hours pre-defined by the host, just like in real life, with day and night shifts and the possibility of rotating employees. The employees would be real players, with the possibility of being replaced by NPCs if the server does not have enough players. The immersion of a player who was playing in the same time zone as the server would be much greater, since regardless of the time he logged in, it would be the same local time. This game mode would not have a pause button or accelerator, so time runs the same for everyone, including those who will not be able to play for a long time in the same day. This way, each player will be able to progress at their own pace and will also be able to watch time pass in the city of Inzoi, as every day they log in will be a new day. Of course, it would work completely differently from offline mode in terms of balance and progression. The amount of players supported on a server would depend on many factors, but I think the most important thing is that everyone can have their own house or apartment located in some real location in the city. Then you can program your own routine based on where you choose to live and how much time you have to play per day, in your real life routine.

austere elm
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My final question: Now going back to the experience of the only game mode we have so far, the offline mode. Is there really a need to have a customization bar for the length of the game day? Don't get me wrong, I would love to have the option to choose, but I'm really questioning the need for it considering the current reality of the game in early access. I want to know how much developers are really focused on delivering truly immersive activities that justify such concern about extending the length of the day by 4 hours.

Will there be many interesting actions to watch in real time?
How many activities will we actually participate in and how many will just be watched?
Are the quality and variation of these animations consistent with this proposal?
How many of these animations will be reused throughout the day?

All of these factors directly influence our desire to watch Zoi's actions and try new things. If the experience is repetitive, the acceleration button will be used much more frequently. Consequently, players will get tired of the game much faster, giving a feeling that their day is so long and empty. I think this will be negative marketing and many players will start saying there is one "right" way to play, when in reality, the experience should be individual and work well for everyone anyway.

worn widget
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I definitely agree on your last point, what's the point of all these options before we have made sure the the stock option works in the first place

abstract drum
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the options are wild O.O idk how u're gonna do all of those, but it'll def be interesting to try out(just..not the 24h option :'D). i personally just wanna make boring times when there's nothing to do go faster ^^' or maybe there could be something that we could do while zoi is asleep etc? e.e

kind dagger
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There is a saying in my language , too much of one thing kill that thing , in this case , too much customization kills the customization. My worry is that they focus too much on allowing customization for every player but forgot the main thing , which is the gameplay

unkempt sky
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Hello Kjun,
It’s wonderful to see you again!

First of all, I want to thank you for responding to our questions and fulfilling the players’ requests. This is truly remarkable.

Of course, we don’t expect the game to be completely polished upon release, but we’re confident that in the future, it will become a game beyond imagination.

However, there’s a point I’d like to clarify. As the saying goes in my hometown: “Pleasing everyone is an impossible task.” I’m not suggesting that our requests should be ignored, but I believe the focus should be on the core aspects of the game—such as gameplay details, daily events, interactions between characters, and the design of characters (like children and their movements)—rather than prioritizing changes to the settings.

We hope to see characters interacting with their surroundings and with each other. For me, this is what truly matters. Adjustments to the settings should come later because the foundation of the game is the most important.

I apologize if there are any mistakes in my English. Please forgive me—it’s not my native language, and it can be challenging 😭. I hope I managed to convey my idea clearly.

wraith gull
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For the fun part i would deffo try the 24hr time. But only if you can speed up the time when Inzoi is asleep. I won't dare myself to stay in front of the screen doing nothing for hours lmao

echo jungle
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The various choice options are perfekt! dracOMG This will fit many people’s tastes with how they’ll want to set the pacing! Even especially for those that even love to make stories in life sims! I’m a pretty patient person myself, but with all these options for time, I’m not sure what to decide! dracGasp

I’ll have to find out in the future! Kjun_Heart dragon_tailwag

obsidian path
# cosmic oyster During our Influencer Play Test in August, one major critique was that the game ...

Perhaps if you already have 'Length of Day' settings, you could allow the player to automatically have the length switch to the shortest length of day (24 minutes) when a chosen, single Zoi sleeps; and when the Zoi wakes, automatically resume the previously selected or default length of day without requiring a manual override selection from the player. You could also automatically speed up time to 5x or 10x while the chosen Zoi sleeps and automatically resume a default or previously selected rate for the passage of time when the Zoi wakes.

true blaze
obsidian path
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No, not like Minecraft, that isn't what I was saying at all. The rates for time speed and length of day already have these settings, as specified by @cosmic oyster in the original post. Simply adjusting automatically to the shortest and fastest settings when a targeted character sleeps and returning to default time speed and day length when they wake up seems easy for the player who wants to have a casual, character-focused experience.

stray vortex
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Thank you Kjun!! One interesting thing I'm thinking about in regards to whether or not to skip through sleep - since we can switch control to any Zoi at any time, perhaps it would be a good opportunity to have a secondary household where at least one of the Zoi has a night shift job or is otherwise available the whole time your main Zoi(s) is/are sleeping. Switch to that one to avoid being bored by your main household. Just make note of the in-game time your main Zoi will wake up and switch back at that time. I think it might be nice to have that, a Zoi or family of Zoi that I somewhat control and influence but they also get to do a lot on their own. So there's always the possibility of new things whenever I get back to that household. ... I do also feel like longer days or even the 24 hour mode, depending on how the tuning of actions is, might be a good fit for people who are fans of rotational gameplay.

true blaze
bright fiber
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This is wonderful! What a perfect compromise! Plus I love that we have the option to now really experience a full day if we want or move time faster. This flexibility is truly appreciated! Thank you so much!! ❤️

whole quiver
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I was thinking maybe add a minigame while the Zoi sleeps, like playing thier dream or something

silent sluice
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Thank you, that's perfect 😄

cosmic current
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i love how life your game is, the fact that you cant skip the sleeping time because of other zois in the city. I love how you make them all feel alive and not like they are lifeless npcs !! also i cant imagine the level of creativity and time it took you to actually make several options for the duration of a day, it affects every small task they do and yet, you did all that !! really hats off, im so amazed for your creativity and commitment 🎀🌷