During our Influencer Play Test in August, one major critique was that the game felt too slow, even with our 5x max speed. The issue was especially noticeable when the Zoi was sleeping, leaving players feeling stuck with nothing to do.
To address this issue, we implemented two new features. One of them (a collaboration with our Discord community!) lets players choose how much real time it takes for one inZOI day to pass. The default setting is 96 minutes, but we now offer four additional options to cater to a variety of playstyles:
- 24 Real Minutes = 1 inZOI Day
- 48 Real Minutes = 1 inZOI Day
- 96 Real Minutes = 1 inZOI Day (Default)
- 4 Real Hours = 1 inZOI Day
- 24 Real Hours = 1 inZOI Day < I'm especially excited to see how you all experience this one 😏
We also increased our maximum game speed from 5x to 10x, giving players the ability to make time go even faster. To ensure stability at these higher speeds, WASD controls are disabled, and free will is automatically turned on when set to above 5x. Simulating the game at 10x currently places a significant strain on performance, but we are working to solve this issue.
Another requested feature was the ability to 'skip' the time their Zoi spends sleeping and jump back into gameplay when it wakes up. Unfortunately, we couldn't provide this due to our fundamental design. inZOI operates on a real mechanical clock, constantly simulating every Zoi in the city in real time. Skipping time for one Zoi would require us to create 'fake' outcomes for every Zoi in the city for those lost hours.
Providing players with a real simulation is very important for us, as we believe it leads to far more immersive outcomes than anything that can be pre-written. For this reason, we decided this was a compromise we couldn't make.
However, with our new additions, setting the 'Length of One Day' to 24 minutes and running the game at 10x speed will take you exactly 48 seconds for your Zoi to get an 8 hour sleep.
After hearing about our updates, are there other ways we could address this speed issue, or do you feel we've covered all the bases? As always, we're eager to hear your creative input to help make the game better!
Let me know your thoughts in the comments 







Not only do we have to meticulously adjust every needs value to deplete and replenish at the precise rates to make any setting of one day (and subsequent days!) feel natural, many interactions and traveling between different locations need to make sense in terms of being able to do the right amount of tasks in one day. The summary is that this will take a long time to get right, and as a result, while you will have all these options by Early Access, some (especially the two at each end) won't initially work as fluidly as we'd like. This feature is likely going to be an ongoing project that we’ll continue improving even after our Early Access launch.
This will fit many people’s tastes with how they’ll want to set the pacing! Even especially for those that even love to make stories in life sims! I’m a pretty patient person myself, but with all these options for time, I’m not sure what to decide! 
