Hi everyone, it's been a while š
With only one month until gamescom, our team has been incredibly busy preparing inZOI for its first public showcase since last November. As eager as I am to bring the experience of playing inZOI to everyone as quickly as possible, I find myself constantly worrying about all the imperfections that pop up in the game. It sometimes think that anxiety might just be the most primitive 'simulation' to have ever existed š
Alright, back to the topic of the day. We're talking about 'City Stability Control', a system that allows you to modify different simulations of a city in inZOI. When I play any life simulation game, I always have this great desire of wanting to 'personalize' my experience to my liking. It's the reason why I often use mods when I play these games, and it's also the thing that motivated me to create a system for inZOI that allows players to personalize their simulation, not only for their characters but the city they live in.
In the attached video, you can see the few features we've created so far for City Stability Control, but I want to determine whether there is interest from our community for us to expand this list. If so, we can allocate our resources to create more useful features for this system in addition to our current list that includes adjusting Zois' general health, dream occurrence rate, how clean the city is, and more.
However, adding more controls also adds complexity to the way the simulation is run and sometimes creates unnatural or exaggerated outcomes. It can also make it so that when a player makes an adjustment to one element, all the other elements overshadow the adjusted element to make the change barely noticeable. Of course, we will address these issues over time, but understanding these dynamics is crucial in deciding whether we want to enhance this feature.
What do you think? Is having more controls for City Stability something we want? If so, what types of control would you like to see added? Let me know in the comments!
As always, thank you for your support, and I'll be back with another topic of Kjun's Concerns.






whether it's k-drama style, or real-life drama analogue
at the rate we're going, this game's supporting plotline is writing itself
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Interconnected Storytelling/Dynamic Stories:
Dynamic Events/Narrative Impact Events:
Hidden Variables/Complexity and Unpredictability:
In inZOI, the ability to determine the level of storytelling fosters a deep emotional connection with the Zois' experiences, directly impacting the world and the cityās narrative. The life stories within inZOIāwhether joyful, tragic, or otherwiseāshape and are shaped by the urban environment. šš
