#Does more control = more stability?

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tiny heron
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Hi everyone, it's been a while šŸ‘‹

With only one month until gamescom, our team has been incredibly busy preparing inZOI for its first public showcase since last November. As eager as I am to bring the experience of playing inZOI to everyone as quickly as possible, I find myself constantly worrying about all the imperfections that pop up in the game. It sometimes think that anxiety might just be the most primitive 'simulation' to have ever existed šŸ˜‚

Alright, back to the topic of the day. We're talking about 'City Stability Control', a system that allows you to modify different simulations of a city in inZOI. When I play any life simulation game, I always have this great desire of wanting to 'personalize' my experience to my liking. It's the reason why I often use mods when I play these games, and it's also the thing that motivated me to create a system for inZOI that allows players to personalize their simulation, not only for their characters but the city they live in.

In the attached video, you can see the few features we've created so far for City Stability Control, but I want to determine whether there is interest from our community for us to expand this list. If so, we can allocate our resources to create more useful features for this system in addition to our current list that includes adjusting Zois' general health, dream occurrence rate, how clean the city is, and more.

However, adding more controls also adds complexity to the way the simulation is run and sometimes creates unnatural or exaggerated outcomes. It can also make it so that when a player makes an adjustment to one element, all the other elements overshadow the adjusted element to make the change barely noticeable. Of course, we will address these issues over time, but understanding these dynamics is crucial in deciding whether we want to enhance this feature.

What do you think? Is having more controls for City Stability something we want? If so, what types of control would you like to see added? Let me know in the comments!
As always, thank you for your support, and I'll be back with another topic of Kjun's Concerns.

proper remnant
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I would love to customize the world. That's always something that bothered me with other simulation games. It's either you can't modify the world and gameplay or it's very limited. I'd love controls about relationships, jobs, environment... . It gives us so much creativity and possibilities how a city might "feel". For me this would be a great addition to inzoi. There are always mods but with this features you can customize the world to your specific preferences and needs! But I also understand that there are performance concerns.

charred lion
# tiny heron Hi everyone, it's been a while šŸ‘‹Ā  With only one month until gamescom, our team...

Hi K'Jun šŸ‘‹šŸ»

Thanks for this new post!

I definitely want more controls such as crime, disaster, drama, and Scheduled Events(Festivals,Holidays, Parties, Concerts, Celebrity events, shopping, Cruise Ship tours, City Tour Guides, Invited Out by NPC's, Conventions such as Anime/Comic/Barbie/ K Con, Campaign Rallies, Elections, competitions, ZOI Olympics, ZOI ZGT, Sports Games, Miss ZOI Universe, Fashion Shows etc)

https://discord.com/channels/1162040845181124618/1257973761840250890

https://discord.com/channels/1162040845181124618/1248403462534987946

In the gameplay, we didn't see any base game events.

Here are some examples of impromptu events I would like to see.

https://discord.com/channels/1162040845181124618/1236051612066123806

I want the full control to bring my city alive. With these sliders it can make the game more mature or vanilla to the players liking.

Edit: looking at the video again I see the City Safety Slider:😁😁😁😁🧐 Does this mean we are getting crime and chaos?! ā¤ļøā¤ļøā¤ļøā¤ļøā¤ļøšŸ˜­šŸ™šŸ»

In your response: Could you discuss the City Safety Slider and what that entails, if possible?šŸ™šŸ»šŸ’•.

I don't know if it's possible but can we have a fashion slider for our NPC'S? How fashionable the ZOIS are and Fashion Style of the City. In real life each city and culture have different styles of fashion.

In that other game the NPC fashion was so poorly done that you manually had to dress every NPC.

Edit: for the animal slider can we have a danger level added as well.
Our ZOIS shouldn't be able to go up to Panda/Lion without being attacked.

I also want a slider to control the intensity of the waves. Moon cycles and Weather having an influence on how the sea water operates. ( I want surfing for different types of waves).

https://discord.com/channels/1162040845181124618/1256549996384354415

worthy ivy
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Moderation team here ā¤ļø remember to be respectful to Kjun when giving your feedback!

Thank you all ā¤ļø ā¤ļø

sweet skiff
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I have my own opinions on this topic that I am too sleepy to state now. But I would like to say that I hope you, and the entire Inzoi team are taking care of yourselves during this time, Kjun! With how busy and stressful everything must be preparing for gamescom I hope everyone on the team takes care to drink lots of water and get plenty of sleep! Much love and good luck at gamescom! zoiheart

floral moss
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Thank you so much for all of your hard work; it looks amazing, and I hope the imperfections don't dishearten you and your team! The controls seem very intuitive and exciting--I love the idea of being able to tune the worldstate to fit my particular style, and keep things dynamic; that is such a boost to replayability value. (Maybe there can be a way to test at what level those different systems stop responding, and limit how much the sliders effect the worldstate, to improve stability?)

tight cipher
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I love that the slider includes family and romance progress as that’s incredibly crucial to having a sim actually be much more alive.

I think the only thing that’s missing is maybe city wide events? Like festivals, or community gatherings. Other than that everything seems perfect just needs optimization

ivory hound
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Thank you so much for the attention to detail and the continuous updates, which make the anticipation for the game even more exciting and varied.

This is an optional list, just my personal opinion:

  1. Character Control in INZOI . Non-default Toggle the needs (all or specific ones) in the game settings. Non-default Ability to play as a character without needs (a character with needs turned off: sleep, food, bathroom, character going to the toilet, fun, etc.). There is also the Non-default option to enable these needs button. And Non-default the ability to raise one or some or all of these character needs to a high level of character need.
  2. Non-default Age Range Control. Ability to toggle age stages (eternal life, infinite youth, and endless childhood) in the settings. (Again, optional).
  3. Non-default Immortality Control. Ability to toggle immortality for characters.
  4. Non-default Control for Automatic Appearance and Clothing Changes. Characters will not automatically change into random outfits when the player decides to play another family in INZOI. (Neighbor characters do not dress totally random, neighbors do not change into random clothes or makeup or hairstyle or accessories, remain in outfits previously created or edited by players)
  5. More Age Ranges and Ages for Characters in the Future
    More age ranges and ages for characters in the future (not now, but after the official release of the game, in the distant future, when the game is will be completed and ready to play).
  6. Non-default Button to Pause Character Animation, in case a character starts performing various actions during game pause or character becomes stuck in gameplay object or decor object. button to ā€œrestore, resetā€ object character element of the environment or decor in the game.
  7. Control characters neighbors and events in the city. 8) A non-default option to disable aging for both non-player and game characters in all worlds and in individual cities.

Thank you very much for everything.

trail cliff
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Hi Kjun!

Personally, I love customization but these kind of options often overwhelm me because, as you yourself pointed out, the fragile balance of my own ideas and enjoyable experience might get overpowered by one or the other. That's why I would love to see some pre-set options, like "utopia", "average big city" or "crime haven", that after clicking would automatically set all the sliders to the preferred type of gameplay. All of those could be tested by the team for the most enjoyable experience, so the city doesn't just get off the rails, haha.

As to what kind of sliders I would want to see it would be:

  • controlling the bills
  • how expensive the city is (eating out, coffee shops, PC cafes, real eastate, etc)
  • how populated the city is,
  • how many zoi spawn around my zoi in public places

I'm also wondering if it would be a good idea to separate sliders into two groups: basic and advanced. Basic slider could control a group of similar sliders (like the financial ones I mentioned before) for a quicker and less overwhelming experience and advanced would all be separated so the player can customize every slider separately and create their own unique experience.

That's all I can think of now! Thank you for listening to the community and making the game! šŸ’œ

solemn wedge
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Can we have some of those sliders for different households to? Such as it difficult setting for one household in Dowan but easy settings for another family in Dowan. What I mean by that is health and relationships difficult settings for different Zois.

lethal socket
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Hello Kjun,

It's great to hear your feedback, and it's exciting to know that inZOI is being presented to the public at gamescom! We completely understand your concerns about the game's imperfections; they are part of the development process. We appreciate you sharing your impressions and seeking our opinions and ideas to overcome these challenges together.

The idea of allowing us to customize the simulation of our city seems fantastic and would give us even more control over our gaming experience.

Balancing Mechanisms:

Develop internal balancing mechanisms that automatically adjust other variables to avoid extreme scenarios when a player modifies a specific element.

Additional Controls to Consider:

Economic Stability: Adjust economic growth and employment rates.
Crime Rate: Control the prevalence of crime and the effectiveness of law enforcement.

Education Quality: Influence the quality and accessibility of education in the city.

Transport Efficiency: Modify public transportation availability and traffic congestion levels.

Environmental Factors: Control pollution levels, green spaces, and natural disasters.

charred lion
charred lion
open dust
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The work and creativity of your Inzoi team is to be congratulated!! Everything you did for Inzoi Early Access is already half of The Sims 4 done!!
Please bring this game into early access later this year (Until December 2024). Please don't start postponing this masterpiece...

lethal socket
# lethal socket Hello Kjun, It's great to hear your feedback, and it's exciting to know that in...

Dynamic Difficulty Adjustment:

I thought about including a slider to adjust the difficulty of inZOI. This way, each of us can tailor the challenge to our own preferences and skills. As a result, our gameplay experience becomes more engaging and satisfying, since everyone can customize the difficulty level according to their style.

Event Frequency Control:

We could add controls to adjust the frequency and impact of random events in Inzoi, such as natural disasters or economic crises. These adjustments could be based on our progress or the current state of the city, ensuring that events remain challenging without becoming frustrating.

Population Control:

Introducing mechanisms to manage population growth in Inzoi based on economic stability, quality of life, and resource availability would be an excellent idea.

Dynamic Economic Cycles:

Implementing economic cycles in Inzoi with phases of growth and recession, adjusting economic stability according to our decisions, city policies, and global events, would add more realism and complexity to the game.

Education and Employment Dynamics:

We could influence employment opportunities in Inzoi based on the quality and accessibility of educational institutions. Ensuring that education impacts the job market and city development would make the game more realistic and engaging.

Infrastructure and Traffic Management:

Optimizing traffic flow in Inzoi would be helpful. We could introduce mechanisms to manage congestion based on road infrastructure, public transportation, and city layout, dynamically adjusting traffic patterns to improve efficiency and avoid bottlenecks.

#

Social Services and Welfare:

Adjusting the effectiveness of social services, such as healthcare and housing, in Inzoi based on our investments and city policies would be a good idea. This would ensure that these services truly impact citizens' well-being and the city’s prosperity, making the game more satisfying.

Customization and Presets:

Offering preset balance options in Inzoi, such as ā€œutopia,ā€ ā€œaverage city,ā€ and ā€œchallenging environment,ā€ which automatically adjust various controls, would allow us to quickly find a setup that suits our playstyle.

Localized Balancing:

Allowing us to set different balancing parameters for distinct areas within the same city in Inzoi would be interesting. For example, one neighborhood might face more economic difficulties, while another might have better conditions, adding an extra layer of customization and complexity.

https://discord.com/channels/1162040845181124618/1258064626495524966

valid pumice
# tiny heron Hi everyone, it's been a while šŸ‘‹Ā  With only one month until gamescom, our team...

Hi Kjun! bop_cat

Thanks for this new post!

Here are some ideas:

  • Random events:
    • Daily incidents: Adjust the frequency and severity of unexpected events such as breakdowns or accidents.
    • Positive/negative surprises: Regulate unexpected events that may have an impact on the Zoi's life.
  • Aging and life cycle: Modify the speed at which Zoi age and the length of their lives.
  • Health and illness: Regulate the frequency of illness and access to care.
  • Careers and employment :
    • Job opportunities: Adjust the availability and quality of jobs.
    • Job satisfaction: Monitor job satisfaction and stress levels.

I wish you the best of luck in preparing the Gamescom presentation! Thanks again for all you do bop_cat

weak pivot
# trail cliff Hi Kjun! Personally, I love customization but these kind of options often overw...

That’s why I was a bit worried , I feel like too much options can overwhelm players especially as players usually play directly and don’t put too much attention on settings or editing options . so I can think it is good to have some default options and a bit of options for editing considered important for a lot but not so much . I think having an enjoyable gameplay experience is most important

undone flare
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First of all, thank you for all the hard work you and the lovely team have done Kjun! Its relieving to see a team put so much heart and soul into what will be such a wonderful experience for us all. Its brings such a hopeful feeling knowing you all interact with us and value our thoughts and feelings about the game just as much as your own!
I hope youre all taking care of yourselves during such an exciting time!
Gamescom is just around the corner, we all cannot wait to hear what you have instore for us! Kjun_Heart

flower_pink

I think that a few controls are better than a clutter of them, simplicity is sometimes just better! However the sliders you have currently hit the general nail on the head in terms of customisation!

However id like to perhaps see a slider for the slowness/fastness of aging if possible! If not on this page, perhaps in the settings. It would be beneficial if we could have it based on age groups! Say we'd like the zois to spend less time as a child? we could easily turn down how many days that zoi would spend UNTIL the time they age up! Or perhaps we want them to spend a longer deal of their lives as a young adult? Slide the slider along and you have extra days of life!

Its something ive liked about previous simulation games because i find playing as a child okay but not for a longer period of time.. But some people may think the opposite! Sometimes i feel impatient and id like to speed the process up!

It would only make sense for it to PERHAPS not work on a household only basis so the natural slow fo the game and the people your zoi meets do not outage you or you do not outage them. Or perhaps it would be okay to leave that to a household only setting. OR maybe you can choose if it effects the general population with a button.

However it may be implemented, i feel like this would be a good addition for those who like to play certain ages just a little longer!

lyric eagle
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As much as tuning city controls is interesting, it doesn’t matter if core gameplay systems are shallow and not engaging. After all, this is a life simulation game, not a city simulator.

I’m interested in the personality system of traits and sliders, https://discord.com/channels/1162040845181124618/1215082679100383283
memory system, https://discord.com/channels/1162040845181124618/1174428402711801866
and wants and fears/ aspiration meter. https://discord.com/channels/1162040845181124618/1175624315828453476

Care should be given to avoiding pitfalls of the Sims 4. https://discord.com/channels/1162040845181124618/1175821131589111938

royal spear
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Honestly I think I like it as you have it already. High level yet we can tune it up somewhat to change our settings. Well done šŸ™‚ It seems simple and intuitive enough to understand.

real spear
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I love this, especially the "Business Progress". I tend to find my challenge in the economy side of things and so far always had to use mods to make bills higher and/or salaries lower, to not be swimming in money after a few in-game days. I really hope that's what is meant with this and not just the rate at which local businesses grow or are founded or something.

cinder thistle
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The more control and options there are, the better. I suggest adding options for story progression and ideal family size for couples to help players manage population growth if they choose to. Thank you so much, Kjun, for sharing your thoughts with the community and for all the amazing work!

twin island
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City Sanitation: Depending on level chosen, maybe average lifespans increase of decrease (Also I enjoy having choices, as it allows us to manage the city more but sometimes I prefer things to be more left alone to the game itself but it all depends on how I feel)

warm jetty
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I really like the idea of expanding this city control list, it is something that usually you would find 10 different mods to do this, however, with it built in then you no longer need to do that, in my opinion the more control you allow a player to have in this situation the better

I also like the idea of giving a preset menu at the top so you can have like a default preset which is balanced and stable and then a few presets for other types of gameplay

jaunty cipher
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i absolutely LOVE this and its so creative!! Kudos!
Id like to see:

  • Population slider:
    Like number of people, or to go more into detail, more females, males, children, elderly, Etc.
  • How often random events happen
  • How randomized an npc looks:
    Extremely high gives you probably the most chaotic NPC’s, extremely low only makes Random zoi’s using Pre-made zoi clothings and faces (I hope i explained this properly)
    -How often storms occur
    -How hard challenges are:
    Easy mode to hard mode basically!

Thats all i can think of! Thank you kjun so much for this! Kjun_Heart

jaunty cipher
# lethal socket Dynamic Difficulty Adjustment: I thought about including a slider to adjust th...

I feel like for education, wouldn’t it be more fun if there were two schools in each city? a public and private one? Private costs more, but provides higher education, Public is free (Or costs less) and doesn’t have a high reputation.
This also gives players an opportunity to play against another school and work hard for their school to increase its reputation!! :)

Idk my opinion, ofc if there isn’t two schools then yes! i agree!

light grotto
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I would like it to be possible to add for the whole world or individually :

  • the gradual aging (the physicals changes are gradual throughout the zoi's life) I really hope šŸ¤žthat there will be gradual aging in InZOI (disableable for those who don't want that)

  • the aging (physical traits changes just only appear when the zois changing age groups/birthdays)

  • slow down the aging (physical and psychological changes)

  • the duration of each age group

  • disable the aging

weak pivot
silk path
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Hey, is there any way to change the NPC collision? 00:02 Seems very stiff

stone coral
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I love everyone's suggestions so far! I would like as much control as possible and I am so happy you considered this bop_cat ! It is very helpful to me. I like to micromanage my games which is why I usually mod them. psycatgood

Of course making sure the default settings are fun is the priority, but in-game settings for micromanagers like me make me very happy. psycat

jaunty cipher
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I hope making job progression harder and relationship progression harder doesn’t just mean ā€œDo the same task just multiple times instead of onceā€! I hope is actually is integrated in a way that makes it more challenging rather than more repetitive!

and if it isnt going to be repetitive then how exactly will it work if you dont mind me asking? bop_cat

twin island
lethal socket
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Adding controls to monitor the number of foreigners and tourists in cities over time or between different cities can bring several beneficial results with consequences for the economy.

wind lance
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Hello, Kjun! The theme of this new topic is very interesting as it would completely personalize our experience. That said, I would like to make some suggestions that have also been raised before:

  • Crime Rate Slider: The ability to customize the level of safety not only for the entire city but also to specify which neighborhoods would be safe and which would have crime rates. Additionally, I would love to see how the Zois would behave in a safe neighborhood versus a dangerous one.
  • Economy Slider: We could customize the economy of a city, such as fluctuations in stock markets, prices decreasing or increasing over time, and even enable/disable the payment of taxes.
  • Employability Slider: This would increase or decrease the level of job availability, with lower settings making jobs harder to get and more demanding.
  • Public Participation Slider: Customize the level of public engagement and participation in city governance, such as voting rates and involvement in community decisions.
  • Healthcare Quality Slider: Adjust the quality and availability of healthcare services in the city. High settings ensure well-equipped hospitals and affordable care, while low settings reflect poor healthcare infrastructure and expensive or inaccessible medical services.
light grotto
wind lance
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However, beyond being able to customize, it is essential that this impacts how our Zoi's live. For example, in polluted cities, the health of the Zoi's should not be high, with a higher incidence of diseases and stress. Dangerous neighborhoods mean that Zoi's could have animations that reflect the danger, distrust, and stress, such as NPCs walking more hurriedly to their homes and being more suspicious of interactions with strangers. Customizing the difficulty of job availability could reflect not only on our character but also on NPCs, resulting in more unemployed and worried NPCs.

lethal socket
elder jetty
ivory hound
# elder jetty These options are fine for early access. I think it’s best to work on the most i...

Whatever developers want, they will eventually add them to the game. I can't influence it. Game developers are making the game, not me. I just offered that list because I thought some of these features might be useful to players (maybe game developers also like these control settings ideas and they decide to add them to their game). There is nothing to worry about if these functions do not appear immediately. I agree that these features can be added after the official release of the game for gameplay for players.

worn raft
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I think the more customization the better as long as it's within the devs scope.

First I have some mixed feelings on some of the sliders shown. I'm mostly worried about it seeming like friendship and relationship progression is tied to the overall population via sliders. These sort of things should be based on individual personality traits and chemistry. But it's hard to judge without knowing more about how these sliders function. If it just spawns in more zois with difficult personality traits that'd be perfect! But if it alters everyone's behavior making kind traited zois behave mean and standoffish that's less great.

I would love some sliders for demographics tho, for things like race age and gender!

Would also love if the world had more customization beyond lot editing if the devs really want to let players personalize their worlds. A CAW type tool with terrain height editing and road placement would be ideal. But even just being able to fully and freely edit the world objects, customize world terrain, and free lot placement on a somewhat premade empty world would be nice.

worthy belfry
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It looks like it’s story progression rather than anything truly city-builder style. That makes sense, a static world is rather boring and makes for dull, anachronistic gameplay. And I love that it factors in a lot of what EA and Maxis has ignored in their own game.

Stability isn’t always realistic, which might be a good thing when sudden world events take a downturn. In our lifetime alone there have already been numerous society-altering events, some still ongoing, that has impacted the lifestyle of so many people, both good and bad. I like it

hybrid zephyr
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ahhh i’m so excited! i love that there’s so much customization for the city. it’s something very lacking in life sims currently despite it being such an important factor. i’ve seen ideas for some new sliders from others that i love and i agree that there should be presets for the city that can be further customizable if you desire. if someone doesn’t care too much then they can select a city preset but those of us who do care will be able to really customize our experience. i don’t have much to add as it’s all been said already but thank you guys and don’t overwork yourselves! we will be supporting you at gamescom and are excited to see your game! ā™„ļø

charred lion
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Could we have a slider for City Corruption? Or can it be added to City Safety and Corruption?

This will cause politicians, the justice system(Law enforcement and the legal system) , Financial Sector( banks, Stock Market) to become more evil.

•Politicians involved in crime
•Embezzlements
•Insider Trading
•Criminals have police on payroll
•Criminals have politicians on payroll
•Stock Market Manipulation
•The legal system paid off to keep the criminals out of Jail.
•Election Rigging
• Cutting Social Services/Education budget to steal the money.
• Tax evasion
•Can Join the political/Law Enforcement/Legal career with a criminal record ( in a less corrupt city your ZOI won't be able to join Political, Law enforcement and legal careers).

May create Villains, Political Scandals, Secret Societies, economic crashes, Protests, Riots, injustice events/ groups to spawn.

Can we also have a viligilante/Super Hero Slider. With high level corruption it needs normal/super normal citizens to take justice in their own hands.

This slider creates more vigilantes and Superheroes NPC's. Or the frequency/efficiency of the Crime Fighting. Also, increases Street Justice.

https://discord.com/channels/1162040845181124618/1255794042223071253

✨Note: When you bring up the City Stability Control it should only apply to that city you are currently editing. And not all the cities across the board.

For example I can make Blissbay less safe while making Dowon very safe.

I can make Blissbay a difficult environment to grow relationships but I can make a Paris Inspired city easier to build romantic relationships because it's the City of Love.

clever imp
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Thank you for this!!!
I'm one of those people who easily gets overwhelmed by a lot of options and would love to jump on the city preset wagon.
I think it would also be awesome, given the abundant ideas people have already shared and their creativity, for people to make and share their own city presets/city scenarios. I would love to be able to go and play a city setup someone else has made - especially if they stream their gameplay šŸ˜†
Also wondering if there would be a slider for more... Supernatural things šŸ‘€
Again thank you so much Inzoi team ā¤ļø please take care of yourselves

charred lion
# lethal socket Adding controls to monitor the number of foreigners and tourists in cities over ...

Yes, I have the same thoughts and desires. Because in that other game too much Outside City Natives populated Mt. Komorebi for example as if there were locals.

Tourists/ Migrants should be tracked and identified. Especially, when we get hotels/resorts and inns. So then we know who are tourists and who are local.

And it is a neat statistic to look at: Dowon received 1000 tourists/migrants this month. Some countries main economic pillars are tourism. To track the Tourism Industry in different countries provides realism and fun for me.

Edit: When we get Airports/Active subway/bus routes/Cruises (Heavily Manifesting šŸ”®) The tourists and Immigrants can be tracked at ports of entry.

It should have local lines and Travel lines at border security. That would be cool.

light grotto
# clever imp Thank you for this!!! I'm one of those people who easily gets overwhelmed by a ...

Your ideas are awesome. Imagine being able to download a city configured by someone šŸ˜, that would be awesome. Plus, it would allow Inzoi to have crazy exposure on YouTube for example, because some YouTubers would make tutorial videos to explain how they configured their own cities (and maybe add more mods to it).

I really think that InZOI should be a highly customizable game (with different impacts on gameplay) because that would be its greatest strength.

ivory hound
# tiny heron Hi everyone, it's been a while šŸ‘‹Ā  With only one month until gamescom, our team...

Thank you for once again asking the players for input on game mechanics. šŸ„°šŸ¤©šŸ‘ŒšŸ»

Personally, love the idea of adjusting the ā€œControl City Stabilityā€ and ā€œCity Reportā€ to the player's liking. I have to say having sliders for different relationship types, city sanitization, and overall safety of the city, combined with the frequency in which the accidents, animals, and dreams appear in your playthrough is genius and will give the player control and freedom over what they want and don't want to see in the game.

As for systems, I would like to see them added I would suggest jurisdiction systems such as police, maybe even military forces, courts, jail systems, hospitals different types of doctors (šŸ†˜, first responders/aid), and many others similar to the previously mentioned systems.

As someone who likes pretty chill and relaxed playthroughs, I appreciate having the ability to control how much of something (such as drama) is present in the game. However, now and then I would like to see something happen that is out of my control, perhaps a car accident, natural disaster, fire, robbery, etc. Once again I must say this is a wonderful idea, being able to adjust the city and all of the features that come with, will benefit the players greatly.

hollow echo
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Being able to control the environment has always been something super annoying with life simulation! There have never been any good ways to do it that actually make an impact, so this would be super super helpful. I don't have one set playstyle, so having the ability to play one game that’s super peaceful in a super clean city, and then switch to another where my character has to survive in the slums would be amazing! Perhaps you could add a warning system or something if the slider goes to high or low that it would affect gameplay significantly and turn less realistic or something?
Thanks for asking us players for feedback!

worthy belfry
# charred lion Could we have a slider for City Corruption? Or can it be added to City Safety an...

Oh this, I like this. Seriously, even a regional developed power like South Korea is familiar with this, so there's no way they can just gloss over this and make believe it doesn't exist; their National Assembly alone is already a boiling hotpot of scandal and crime, never mind the private sector and what goes on behind the scenes especially with their chaebol families (I can name at least 3 recent disasters that cost a lot of lives, especially children's lives, in South Korea alone, let alone Asia and the whole world, due to government negligence and private corruptive "cost-cutting"). It would be so much fun to explore the dark side of modern society, makes for a really good dramabop_cat

#

Make it so that it reflects into everyday gameplay and incites civil unrest. Major loss of life is a bit too morbid to consider right now, but maybe allusion through text?

light grotto
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Weather control for each city in the world. For example it would be nice if the player could make Dowon a city that is often rainy and Blissbay a city that is often sunny.

charred lion
worthy belfry
#

Maybe...but the life of the chaebol families aren't really as glamorous as webtoons or k-dramas depict it, which might actually make it more exciting. Remember, they have very, very disastrous lives, such as the Jeons who are...well, running what is essentially illegal in South Korea but permissible to tourists, or the Lees who are well, Samsung, etc, etc, etc.

#

I think an excellent example are the other Lees, who, well, brought about the Sampoong Disaster (one of the other disasters other than the 3 I was talking about), or Ahae...who bought his way into a Lourve exhibition with crap photos...and is also tied to the Sewol Ferry Disaster (one of the 3 I was talking about). It makes for a fascinating societal commentary, and this game might make for a fun drama setpsycatblush whether it's k-drama style, or real-life drama analogue

#

Never mind America or Japan, which is just teeming with political and private scandalpsycatcute at the rate we're going, this game's supporting plotline is writing itself

trail cliff
worthy belfry
#

Fair enough

#

so, yea, we love the option to bring hell on earth on the worlds, or make it into paradise

twin island
high sun
#

Hello Kjun!

I think that aside from the options showcased in the clip, we could add these options for starters, and then as the Early Access progresses we'll see if there'll be a need to make changes to it:

  • Crime rate
  • Economy rate
  • Employment rate
  • Climate options
  • Event occurrence rate
  • Amount of events rate
  • Amount of people living in the city(?)
  • Tourism rate
weak cypress
#

Дпасибо вам за ŠøŠ³Ń€Ńƒ šŸ™šŸ„°

lethal socket
# charred lion Could we have a slider for City Corruption? Or can it be added to City Safety an...

Good idea šŸ’š For the world has challenges, dramas, and problems that harm us directly or indirectly, such as having a bad governor in a country. For example, when he raises taxes, it affects many people, making the poor poorer and the rich richer, causing these injustices and I think this post would be interesting too https://discord.com/channels/1162040845181124618/1247668494351470693 https://discord.com/channels/1162040845181124618/1227421812338593792

light grotto
lethal socket
light grotto
#

It would also be nice if it was possible to add some animals ( like pandas for example) only in some geographic areas (cities).

jaunty cipher
high sun
stone sequoia
light grotto
prisma dew
#

I would love for there to be a slider to set the amount of money the Zois make. I think The Sims is an extremely easy game and you can get rich in a very short time. If we can choose how much money we receive and the percentage of the bills, it would be wonderful because we could add a new layer of difficulty.

I would also love to be able to customize how the needs fall, to make the experience more challenging.

#

It would also be great to have control over climate change, such as leaving it automatic for the seasons to pass. I don't like the way it seems to be now where this control appears to be completely manual.

#

Just to finish, another important thing would be controlling story progression. I want my friends and neighbors in Inzoi to be able to enter into new relationships, move house, have children, make new friends, independently. I really like seeing the city's progression automatically but there are players who don't like that at all. So it would be great to have control over the autonomy level of story progression

#

That's all, i'm so excited to see this game at Gamescon, I hope we'll have a pre-release date ā¤ļø

lethal socket
light grotto
#

A parameter to choose the clothing look of the inhabitants would be cool. Like that if players want to create a world with particular themes (80s theme, futuristic themes, cowboy theme for example) and the inhabitants of the city will also be dressed in the right theme.

I would also like a parameter that allows to change the theme of the city: the urbanization could for example evolve and go from the 80s, then 90s ... etc.

wheat nest
#

I have no idea if anyone else wrote this, but I like randomising the settings with simulation games if I have no idea what I want while creating my world. So I would like to have a randomiser button somewhere. Also, sometimes I feel too tired to move every setting one by one, so it might be nice if it were categorised as "social, health, etc." It will be easier to find, and you can add sliders to these categories to change every setting under that with one slider or something. I just wanted to share if doing these things is possible. I am soooo eager to play inZO btwI!!!!

jaunty cipher
#

An option to save previously adjusted settings would make it easier for players rather than constantly adjusting the settings for every new save file!

lethal socket
#

flower_pink Consequences/Impactful Decisions:

The choices made in urban development, public policies, and investments can have long-term consequences that are not immediately apparent.

For example, investing in transportation infrastructure may initially seem beneficial but over time can lead to congestion and the need for detours, forcing the Zois to wake up earlier for work.

For those who prefer an experience with minimal or no consequences, there might be configuration options to minimize these effects.

flower_purple Interconnected Storytelling/Dynamic Stories:

Events and stories can unfold in an interconnected manner.
For instance, increasing pollution levels might lead to a public health crisis, triggering a campaign to clean the city.

NPCs with their own stories and goals will react to changes in the city.
For example, a Zoi might become an environmental activist in response to rising pollution, leading to new missions or storylines and creating a narrative where everything is connected.

flower_teal Dynamic Events/Narrative Impact Events:

Events not only challenge us but also advance the city's narrative.
A sudden rise in crime could trigger a series of events related to police reform and community response.

Changes in one area of the city can have unexpected effects on other areas.

For instance, improving transportation infrastructure might increase tourism but also cause congestion due to road construction, forcing the Zois to take detours and wake up earlier for work.

flower_white Hidden Variables/Complexity and Unpredictability:

There are hidden variables that are not immediately visible but can affect the state of the city and our gameplay experience.

These variables add layers of complexity and unpredictability, making us deal with unexpected consequences and adjust our strategies as the gameplay progresses in inZOI.

lethal socket
#

To create a more personalized experience, it would be helpful to adjust the content settings according to our preferences. This could include options for gameplay aimed at either Youth or Adults. This way, we could tailor the intensity and style of the gameplay to meet our specific needs or desires. For example:

Story: Offer an adaptable narrative with light and positive elements for youth, and complex and deep dilemmas for adults.

Missions: Combine simple and interactive tasks, such as exploration and puzzles, with more sophisticated challenges that require strategy and critical decisions.

Dialogue: Use straightforward and clear language for youth, and a more elaborate and realistic approach for adults, covering a wide range of topics and emotions.

and more........................................................

charred lion
#

The City Safety and (Corruption) example.

https://discord.com/channels/1162040845181124618/1264524832209371227

Too much corruption may trigger protests which may or may not erupt into Riots.

Any scheduled events will be cancelled if not yet started.

If this protest is triggered while an event is happening; The event participants may get paint thrown on them or yelled at by the protestors.

And of course it will be on ZOI News breaking news topics.

We even might see a sit down with one of the organisers! Expressing their disappointment for the cancelled event. This may or not enrage the public even further causing this wealthy organiser to lose fame, reputation and money.

Maybe we can have the major slider
and minor sliders to control the occuring events.

City Safety and Corruption
•Protests/Riots
•Crime
• Political Scandals
Etc

light grotto
#

Parameters to add a political aspect would be nice.

light grotto
#

I think it would be good to have parameters to plan the events/customs of each city. That way, Zois will be able to celebrate some holidays (like Christmas) in some areas of the globe.

dusk sky
#

THIS IS AMAZING, I LOVE THIS

opal flint
#

In Sims I always had to change life duration bc sims were aging super fast. Other than that I've never changed anything, so I don't think u guys should be focusing on this too much.

light grotto
south parcel
#

I think it would be good to have 'basic' controls easily available for everyone, but then have a dropdown menu of more advanced stuff for experienced players or those who want to experiment.

light grotto
#

even I also find it very useful that the cities are also configurable like a city simulator.

jaunty cipher
#

Ok to summarize:
Sliders presented in game are:

  • Friendship Progress
  • Love Progress
  • Business Progress
  • Family Progress
  • Relationship Openness
  • City Sanitation
  • Fire Prevention Rate
  • City Safety
  • Health Level
    (And something about dreams but it wasnt clear)
    As well as a city report that helps you track the incidents that occur in the city.

The most frequently mentioned additions made by players so far are:

  • Frequency of City Festivals
  • Frequency of random events
  • Economy
  • Population control
  • Crime rate
  • Life Cycle/Aging
  • Public Participation
  • Tracking of population (Including number of tourists)
  • City Stability
  • City Corruption
  • Weather/Climate Control
  • Employment Rate
    (I believe those are the most common suggestions, correct me if im wrong!)
#

Im not sure if this falls under ā€œPublic participationā€
But i would love an option to control how social NPC’s are bop_cat

Let me explain:
In the sims, and other games. it always the player who has to go and talk to strangers, its not usually the NPC’s who come up to your character.
Could we have an option to control that in some way?
Id like it if other people came up to my zoi for once to talk or to flirt rather than me being the instigator in every single game psycatgood

So something to control how social NPC zoi’s are is an option i’d appreciate psycatblush
Edit: OFC keeping in mind the NPC’s personality is more shy or introverted, then that also plays a part

light grotto
#

Maybe an option to handle moving could be useful šŸ¤”. I mean I wouldn't want to build a house for my zois and then suddenly my zois were replaced by several NPCs in the house.

light grotto
#

Maybe there could also be a way for nature to take over. I mean that vegetation could continue to grow, for example.

light grotto
#

A setting to keep (some) wild animals (or not) in some areas. So that, we don't find a panda, a jaguar or a gorilla at the bottom of an apartment or in front of a Zoi.
Unless there are players who want to redo scenes from the "King Kong" movie LOL. šŸ˜…

lethal socket
#

flower_purple The Level of Storytelling in inZOI:

bluepaws In inZOI, the ability to determine the level of storytelling fosters a deep emotional connection with the Zois' experiences, directly impacting the world and the city’s narrative. The life stories within inZOI—whether joyful, tragic, or otherwise—shape and are shaped by the urban environment. šŸŒ†šŸ“–

bluepaws Each Zoi has a unique story that influences the city in significant ways. Our decisions and interactions with NPCs affect the city’s development, with choices having both short- and long-term consequences. šŸ™ļøšŸ”„

bluepaws Various events, such as festivals, disasters, celebrity visits, betrayals, and challenges, may arise, bringing new opportunities and obstacles. Even seemingly small decisions can have significant impacts, such as helping an NPC, which may lead to lasting friendships or new opportunities. šŸŽ‰šŸ”„šŸŒŸ bluepaws and more....................................šŸ‘€

light grotto
tiny heron
#

Thank you everyone for your incredible support! As things get busier, your encouragement gives us so much strength šŸ’Ŗ
We'll make sure to take care of our health, drink a lot of water, and follow all the other advices you gave us Kjun_Heart

I was glad to see that this topic of personalizing your experience in the city has sparked so much enthusiasm. Your feedback has been inspiring and has driven us to further enhance City Stability Controls. Regarding the issues I mentioned in my initial post, we will continually try our best to minimize them.

After reviewing all of your comments, here are the planned changes and features that will be added for City Stability Controls:

[General Updates]

  • Addition of 'City Stability Presets': For a simpler setup, players can choose from a number of preset control combinations, ranging from 'Default' to 'Utopia' and 'Chaos City' (actual names and total number presets are subject to change).
  • Renaming 'City Safety' to 'Crime Rate': To clarify the feature, we're renaming it to better reflect its focus on controlling the city's crime levels.

[New 'Controls']

  • Economy: Increasing this will lower taxes, raise salaries, and make job employment/promotion easier.
  • Population Density: Increasing this will bring more Zois into closer proximity.
  • Traffic Rate: Increasing this will raise traffic congestion.
  • Random Occurrences: Increasing this will raise the occurrence of random events that affect Zois.

Many of you also expressed interest in city-wide 'public events'. As we are currently developing this feature, we hope to discuss it further when we have more details to share.

Thank you again for your amazing feedback!
I'll see you all in the next post šŸ‘‹

open dust
#

The work and creativity of your Inzoi team is to be congratulated!! Everything you did for Inzoi Early Access is already half of The Sims 4 done!!
Please bring this game into early access later this year (Until December 2024). Please don't start postponing this masterpiece... šŸ‡§šŸ‡·šŸ‡§šŸ‡·šŸ‡§šŸ‡·

charred lion
jaunty cipher
proud socket
#

Sounds good to me!!

Economy portion is legit! I like that y'all are giving us a taste of city builder mechanic. That is definitely something that could be built on with mods!

#

Gotta be honest; if Kjun Leaves this project. No way I’m buying the game ha šŸ˜‚

light grotto
proud socket
# light grotto Do you think there are any features from the Crusinder King game that can be inc...

The responsibilities of managing a city can be compared to those of a mayor, governor, senator, or vice president, depending on the specific role and level of authority. As you progress in your career or receive promotions, you will take on greater levels of management and oversight. In a game like CK3, for example, this progression might involve starting as a Lord, advancing to a count or duke, and eventually reaching the status of Queen or higher.

light grotto
proud socket
foggy sorrel
#

I love this! As it’s a life sim with other people in the world I love that they will live there own life’s in the world. I think the customization shown in the video is great already!

  1. Crime rates
  2. Job promotions
  3. Friendships
  4. Romances
  5. Marriage
  6. Pregnancies
  7. Pet adoption
  8. Child adoption
  9. Getting new jobs, whether job less or deciding to change which job you currently have
  10. Filling empty houses (an option to say fill all, leave 1 empty)
  11. Moving houses/worlds

I think being able to control every option of the world would be really fun

light grotto
#

In InZOI we will be able to manage the density of the animals. I hope we will also be able to determine the location of some (wild) animals. It would be nice if some wild animals (and also subspecies) were only visible in some areas of the globe ( in the game). For example, in a drop-down list, the player could have various species of snakes and make each of these snake species visible in the cities the player wants...

pallid idol
#

I have no problem with being able to cause exaggerated outcomes, or the outcomes not being as noticeable as I expected. I think I would have a problem if we were forced to make choices before each move all the time, or if the menu for making those choices was so large and complex that I ran out of time or patience for actually playing

proud socket
proud socket
#

@tiny heron,

While we can all appreciate the feedback, community engagement, and attempts to include suggested features, I hope that you and your team stay true to YOUR vision. At the end of the day, the same people who suggested all these mechanics which have negative effects on the cohesiveness of the overall project and direction will criticize and say, "This isn't what we wanted, this is not what they promised," etc.

So PLEASE don't get lost in the noise. Remember that what attracted everyone to your project in the first place was your vision. In the end, I feel that should be enough if it's cohesive and fleshed out.

light grotto
weak pivot
severe thunder
#

Hi Kjun!! This is such a great feature and adds so much detail in the way the player can run their own world. I'm a gaming laptop player and my biggest concern is how the game will run on my processor. I do love more controls in City Stability though. It would be great to see things like population control as well. That way we could lower and raise that number based on how many Zoi's are in the general vicinity. Of course this can include a message letting the player know that if they change it to above the recommended for max performance then they might encounter issues in gameplay.

proud socket
weak pivot
#

Also I would also wanted to see his answer regarding what you said too šŸ™ˆ as that’s my big worry , as I don’t want them to lose their vision by trying to please everyone

hushed cobalt
#

@tiny heron i wish we could have a crime rating in the neighboorhoods too
Please dont have an 12 age rating in the game
It will feel very safe and restricted.
I want drama and some mature themes for this life simulation game.

restive sail
#

The age rating definitely worries me 😭

weary socket
#

I think age rating needs to be next topic. I hope its not 12+ age, bad idea.

hushed cobalt
abstract crescent
charred lion
worthy ivy
hexed terrace
#

I agree with another person where we can customize the frequency of festivals/concerts. Another option I'd like to see is "annoyances" for example randomized events like construction work creating traffic, pot holes that can add more wear/tear to car, a hoard of locusts (gross), increased frequency of job related incidents like broken machines or coworkers not showing up to work on time, a romantic date cancelling at the last minute. If we can dial up/dial down the chaos it would help with replayability and give more variety of challenges to creators who vlog on YouTube.

loud oriole
#

I think the choices are fine.The only thing is to ask do we have a crime rate?

short ocean
loud oriole
#

Okay that's good so there is some negativity in the game

shell plinth
#

i do like custom city and settings - i would love to refine what my city would be for example add subway lines - say how many lines you want city to have - lets say start in small city so only one line open which you could speficly assign to subway station parcels - if player wants refine city transport system so player can add or remove what features - for example if player wants no subway stations - he or she can disable via setting means stations would show closed sign but if player wants refine stations further so station parcels would be ideal to explore inside and ride with friends

manic steeple
#

I'm happy to see this post as this is a huge concern of mine regarding how customizable the world is to be and how in depth, we as players and as modders can make the world to what we want it to be.

I'd like to propose an economy progression control, which would control how the progression, stability, or regression of prices will fluctuate within the world. The would range from home prices, rental prices, grocery, stock market, clothing, re-sell values etc.

I also want to put this idea here I posted a while back I'd love to see. For more demographics population control: https://discord.com/channels/1162040845181124618/1261433012248248360

Aging progression How fast, slow, or there's no aging (it can be turned off) Inzois will age up. I am kind of hoping there's a 365 calendar system or a way to have on modded in. As I hate how Sims has this very fast playtime between days, I'm personally one who likes longer days and gameplay.

Marketing Progression which would be how many ads are displayed in public, or played on radio stations, or generally seen around town

Vegetation Progression How much greenery and wild plants or trees are within a world would be interesting.

EDIT:
Public Transportation Frequency For the amount of buses or taxis you'd see riding around town.

I'm curious about the 'business progression' shown and what that includes? Does it mean more new businesses are likely to form and be created? Or is it how quickly you can be successful in completing goals to improve your business operations?

cyan sand
#

I believe that customization is a must BUT there should always be a simple version of it and an advanced version. If I want to jump right into the game I don't want too many options in the way, I want it fast and simple, but once I'm deep into my game and want to make it more special, then I would like to go into the advanced settings and tweak everything.

charred lion
# tiny heron Hi everyone, it's been a while šŸ‘‹Ā  With only one month until gamescom, our team...

Hi K'Jun,

If the team went the loading screen route for the bus travel due to performance can we have a cutscene editor for city stability control.

A lot of us would love to have a travel experience.

I'm willing to compromise.

You can allow us to see the Zois get on the bus/train/plane together then a cut scene can happen with the Zois who have boarded.

In the editor
Travel scenes: increase positive or negative random events happening.
Cut scene duration(if possible): depending on how far the destination.
Bus:
Train
Plane
Wedding scenes: increase positive or negative random events happening.

Travel scenes
Positive events pool:
Love at first sight
Great seat
Amazing conversation with a stranger
Your Zoi enjoying the views outside the window
Performance (singing/dancing) on bus or train
Etc

Negative events pool:
Rude interactions with travel staff
Someone took your seat fight
Turbulence
Accident
Another passenger annoying your Zoi
Rush hour packed bus/train
Pick pocketed
Etc

After the cutscene your Zoi can obtain a positive or negative moodlet. And they can gain friends, enemies or love interest in their relationship panel.

dark token
#

I would like the option to control movement with the mouse, instead of keys if possible psycatsad

gentle quiver
#

I think this could be a very good idea in god mode separated from the one where you control your characters, like a mode where you're like a god, like you don't have a character but instead you get to control how the city is, how the city functions (like what you showed) and also to be able to control situations, for example make a zoi cheat on their partner, solve a conflict... And for the default mode have a very simple one because most casual gamers don't want to have such a complex system, most people want to control their life so I think the best is to give them an option to active or deactivate 'City Stability Control' have a simple one for those who want to experiment a bit but not deep into it and if people really want to then give them a complex one for those who want to get deep into it but the changes mustn't be instant, to keep the immersion the changes should be transitioned over a few days in the game to keep the immersion.

manic steeple
manic steeple
#

I think a slider for those who don't like long gameplay could have a slider for longer or shorter work and school days too

last compass
#

A very sensible question.
In any case we can expect people to add mod for more customisation.
And unstable gameplay could become challenges, and might add to the replayabilty of the game and should therefore be kept to my opinion. "Get married in a world where no one likes each other" or things like this.
To solve the problem of "how to get a stable World" , maybe having presets might help ?
Is this approach logical ?

heady gazelle
#

I'm so happy to read those suggestions and also the updates from Kjun in these postsšŸ˜
I hope there will be an Aging setting, one for NPCs and one for the family you playing. That might fit into different settings though and not the city control, but I still wanted to mention it. I'd love it if we could turn off aging, set it to very slow, slow, normal or fast😊

Also being able to set the average temperature (if that features in the game) for the city would be cool, so we could either make a tropical town with high temperatures or a nothern, cold town!

Another thing would be NPCs story progression rate. It would be nice if we could set the pace of their story progression, so it would influence how fast they get into a relationship, marry, get a job, get promoted, breakup, get fired, move their house etc.

A seperate slider on how fast NPCs get children would be cool too.

I'm so excited about this feature!!😊

pliant pilot
#

Yes I’m super American šŸ‡ŗšŸ‡ø so I’m gonna have a realistic American game. Notice I’m from the South not L.A. or NYC I’m deep in the Bayou and I want my city to reflect my down home living

pliant pilot
abstract spear
#

How about each world has its own customized settings.

Dowon could have lower crime rate, etc....

And Blissbay has higher crime rate and so on and so forth.

And maybe add another world wheres it a fully customizable world. Were we pick all the settings and make the businesses and residents and the members.

manic steeple
abstract spear
manic steeple
compact vale
near coral
#

A "create a world" tool would be nice, sims 3 had that I think, where you just get a plain area and can build wherever and whatever you want

near coral
hardy fractal
#

I know it's a little late to comment on this post, but if you're still interested in hearing from the community about this, here are my concerns and my honest opinion:

One of the things that worries me most about Inzoi's hyper-customization is that NPCs in our city become empty shells. I'll give you an example:
Let's say I met someone attractive on the street, decided to talk to them and developed a quick rapport with them. At some point, I feel like my game's population density is too high and I decide to lower it. Is there a risk that this NPC will never appear on my map again? Because, from what I understand, every time I change the population density, it generates random NPCs. If I can change them at any time, doesn't that mean my game doesn't actually have any "real" NPCs? With their own homes, their own routines and stories.

This question definitely concerns me, because I've always enjoyed discovering more about the characters in the city where I live in The Sims. Knowing that my actions could impact how these NPCs interacted with me in the future was part of the immersive experience.
Knowing that Inzoi may have many more pedestrians than houses to live in makes me question. Are these NPCs that we randomly find walking around the city just shells? Will there be standard NPCs around the city, even if we can decrease our population density without accidentally deleting them?

manic steeple
#

I hope it's possible to have different holidays we can assign to be celebrated globally I'm our world or be more narrowed down to just neighborhoods or family or even a holiday we can make up that's celebrated between certain people. But also set how long the duration the holiday will be celebrated for from either 1 hour to x amount of years. My post goes into my detail here https://discord.com/channels/1162040845181124618/1264743711716282380

static quail
#

Hi there and all my thanks to the jewel your team is creating.
What you already did in the game makes me very happy and the fact you're being ambitious and still pushing for more is like icing on the cake. I would like to say you did more than I hoped for but it would be more true to say I actually didn't have much hope for other games. I found hope in yours.

My two favorite kind of games are life simulation games (the Sims 4, InZoi,...) and management games (Tropico, Cities: Skylines, Crusader Kings III,...). I won't go on a description of each genre as I'm talking to professionals working to create such games. What I will speak about through is what I found missing in both cases.

In life simulation games, we direct the lives of individuals, families and create stories. Some players go even beyond that and play with generations and social, historical evolution. Their stories in real time would span for centuries. But the live simulation games in themselves don't allow for that. The time scale is simply too short. Still it won't stop those players and they can be real creative and be very patient. I'm not one of them, but I have a lot of respect for them. For their passion. Because it's nothing less than that.

Your game has the potential to allow what others don't. Thanks to AI. Thanks to your approach of its developpement too. AI are only tools in the end, that's why people with enough creativity to work with them are needed.

Another exemple I can give, more personnal, is about neighborhoods in the Sims 4. The ability for the player to vote for regulations that would be applied on the neighborhood as whole. Communal garden, market space. The sims' behaviors having impact on the quality of air.
Sadly, it didn't go beyond that. And the ecology addon was a lot cosmetic-like. There was no change in the environnement, like the vegetation state, presence or absence of animals depending if it's safe for them. No long-term consequences except for a moodlet for the sims.
It was probably a choice on the team part since the game is more cartoon-like than real-like. And the game is fun. I for one have been playing it for years, almost since I'm a child. I'm an adult and still laughing a lot. But your game is following another direction and has AI potential. There's no need to say more.