#Canvas: Who's the author?

1 messages · Page 1 of 1 (latest)

zinc hamlet
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Ever since I was young, I've always loved drawing and making things, which led me to study painting in college. I think that's why I connect so deeply with our players who desire to create amazing things with inZOI. Currently, my team and I are working on various ways to make your creative process more enjoyable and allow you to share your creations with other players in a dedicated platform. We're working to integrate professional tools like Blender and Photoshop to help create assets for inZOI while also developing a more friendly alternative for players unaccustomed to these tools so that they can also enjoy that creative process in inZOI. You can upload and share character customizations and house builds through our dedicated platform called 'Canvas', enabling players worldwide to download and use your assets in their own game sessions.

Today's topic addresses the sensitive issue of properly designating authorship for created assets to ensure that the author's credibility does not get lost in the process of their asset being distributed to other players. While we can all appreciate the 'fun' aspects of creativity, it's important to also acknowledge the hard work and dedication that go into it. As someone who understands this deeply, I wanted to provide the best possible protection for authors and their credibility over their created assets. However, finding the best solution for this has been very difficult. Nevertheless, we came up with a list of rules to provide authorization and protection for an asset's original author (see attached screenshot for a more detailed list).

  • Uploading an original 'asset' to Canvas designates the current player as the 'author', and that designation is bound to the asset
  • The only type of asset that does not receive designation is a customized 'room' of a house
  • When uploading a 'full' preset, the authors of each part(face, outfit) will be displayed alongside the author of the full preset
  • Downloading an asset and editing it does not change the author
  • The only exception is when the asset is overwritten with one of our default presets and further edits are made, which changes the author to the current player

If there are additional rules you think we should add to provide better protection for our authors, please let me know in the comments. I also want to mention that your helpful feedback on our previous posts, along with the incredibly supportive comments, have given us so much energy during these very busy times. Your encouragement motivates us to work even harder to deliver the best possible experience with inZOI.

Thank you everyone.

Attached below is a tutorial video of Canvas as well as a detailed list of current rules for authorization(for those of you who are curious) 😉

In my next post of Kjun's Concerns, I will discuss the topic of "Name order" and when it's appropriate to use the typical 'first-last' name order or the 'last-first' name order.

lament hull
sharp musk
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OMG OMG OMG

gray fossil
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yes i love that the devs are making sure that creators get credit for their creations! its so easy for things to get passed down and eventually you cant even tell who made what. it will be nice be able to get sent directly to the creator when you’re looking for them!

keen apex
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I think its fine as is to me 🤍

sharp musk
tepid adder
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I think this is great. HOWEVER, from the perspective of a modder and how frequently assets get ripped and abused the
‼️“only exception is when the asset is overwritten with one of our default presets and further edits are made, which changes the author to the current player” ‼️
^ This is a HUGE problem and will become abused in ways you didn’t expect

PLEASE allow for a reporting system to help us creators take down stolen content, because with that very last system in place, it’s just bound to happen.

It would also be nice to allow for content to not solely be available just in game, a designated mod folder for manual modding would be nice. So we could still have paywalled content if we desired. Mods take a lot of work and often cost US modders a lot of money to do.

onyx yew
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This is good. I don’t have anything to add to this discussion other than thanks.

iron sail
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This is already perfect, most of the essentials are there. I don't think it needs anything more, or that's just I'm easily fulfilled.

gilded glacier
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We would also need a tag for creations that include external custom content and another tag for creation using ingame content only,so people know what they are downloading exactly. Also it should be compulsory for all uploaded content to be tagged correctly

candid relic
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Hi Kjun! I really enjoyed learning more about you and felt a bit of a connection, as when I was younger, I was always enthusiastic about drawing, I loved to draw and tried to learn whenever I could, and I carry that with me to this day. Ensuring that authors are credited is certainly a very respectful attitude and makes many of us creators feel welcome. So, I loved hearing your ideas about this and I'll throw in a few suggestions:

  • Create a modification history system that tracks all changes made to the asset. This would include who made each change and when.
  • Implement automatic notifications for original authors when their assets are downloaded and modified.
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I think it's a good way to avoid what Kayootie said.

kindred needle
# tepid adder I think this is great. HOWEVER, from the perspective of a modder and how frequen...

I don't think it makes sense to have paid mod access within "Inzoi". When we go to the canvas to see zois, houses, etc., we want to use these resources without being told that they are paid. This can make players feel frustrated because they will enter the canvas and see many wonderful things, becoming confused about what is free and what requires payment. This will cause confusion and delay in accessing content, and the canvas will not be well utilized. The canvas should be free.

A solution that K-jun and your team could consider is to allow mods to place links for paid or free content within the game. This way, players could go to the site, pay if necessary, and the content would be downloaded directly into the game. I like downloading mods, and it would be great if we could do this directly in the game, along with having a trash icon where we can easily delete the content we downloaded in "Inzoi". I think this would be the best solution. Where Inzoi allows modders to share their work, we will be able to find many more creations from our modders through the links where they are sharing their work.

This way, we won't have to search for them, which makes everything more difficult. Thus, it will be easier for modders to share their work and for us to download from external sites within the game, where they can find a way to download mods from external sites in the easiest, most direct, and practical manner. I think this would be the best solution. https://discord.com/channels/1162040845181124618/1216810437782278244

hollow slate
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As one of the largest CC creators for TS4 on Patreon and TSR, I will tell you what it looks like from the author's perspective. I think that Canvas is a very interesting option in the game and certainly a great convenience for players, but as a creator, at the moment I say that I will not use Canvas. Creating content for TS4 is my job and I don't hide the fact that I care about promoting my social media and increasing my reach because this is how I earn money, even though I provide most of the content for free, I give my followers the opportunity to subscribe to my additional packages, so if someone appreciates my work, they can support me in this way.

Canvas is a very interesting tool, I don't think it interferes with external portals in any way, but I'm still a bit skeptical about it because at the moment it seems that it has had quite a strong impact on the entire market of modders related to the inZOI game.
To be honest, whether the author's name will be visible and how, unfortunately, does not really matter because 99 percent of downloaders do not pay attention to it 😦

I propose that Canvas give creators the opportunity to upload their free content in the form of 'showing themselves' and their offers. However, in the author's profile in Canvas there was an option to refer downloaders to authors' social media or their websites, so that more interested people could download more of their favorite creator's content and appreciate their work. Then it would make sense for creators to share some of their works for free as part of advertising more content for interested people, and Canvas would always be free for players.
...

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With all due respect to the Krafton company, I understand your good intentions and focusing on the interests of the players, but I hope that you will not ignore the interests of the creators in all this. I must admit that even the often criticized EA has always taken our interests into account, which also significantly translates into the sales of TS4 itself.

I hope that Krafton also takes into account external modders and will rely on them and provide us and the players with appropriate tools to quickly upload CC to the game.

Thank you Kjun if you will consider it.

warm solar
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Thank you for keeping us informed! I am glad our input is helping revitalize the team. Please take care of yourselves and remember you all have a lot of supporters behind you.

sharp musk
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A little off topic. But will there be an option (as one of the non-default options. I do not deny the opportunity to share content. I am glad that there is Canvas and players who will create content and share it if they want) for players to keep houses and characters just for themselves? Not to be it is possible publicly, but for personal use. (Only in the INZOI game) Will it be possible to simply save your favorite characters? I only ask because there are players who only want to play with their favorite characters or houses. (They save characters and houses in Canvas only for themselves and play with them in INZOI with their favorite houses and characters and pets.) By the way, are pets saved in Canvas? Will it be possible to save a character with a pet in Canvas? (this question is only because in the game, if I understand correctly, it is possible to add pets in cities) Pets are those animals that the player tames. And what kind of animals in the city can be tamed as pets?
And is it allowed to in game edit houses and characters in game (at the player’s discretion) after the player has downloaded the house or character from Canvas? Wouldn't this be a violation of the authors' rights?
I'm not talking about mods. Could there be a place in Canvas where players have characters that they don't want to share with other players? Something like the player's personal folder.

thorn bay
tepid adder
# kindred needle I don't think it makes sense to have paid mod access within "Inzoi". When we go ...

I was just talking about a mod folder for external mods without the in game mod store. Modders will make paywall mods regardless of your feelings about it. A mod folder allows us to properly utilize our patreon mods so people aren’t having to jump loops to implement them into their games

It would actually infuriate me if Krafton attempted to make a store in their game to “paywall” mods as us modders would get a very small portion of the money that’s actually spent. As is how it goes for every mod “store”

kindred needle
# tepid adder I was just talking about a mod folder for external mods without the in game mod ...

Yes, I understand your💚 point of view that modders do a great job and without them, our gameplay wouldn't be as fun and unique because their creations are truly exceptional. 🎮✨ It's important that modders receive the recognition and compensation they deserve for their contributions. A platform like Canvas can be a great way to showcase the incredible work they do, highlight the originality of their creations, and protect them from people who exploit others' work. 💪🛡️

short marsh
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I agree with everyone so far! bop_cat This so far is amazing and I am so happy that this is a discussion, but we definitely need to make sure we're supporting creators as much as we can. I hope we can find a happy solution to prevent exploitation and asset theft.

Off-topic, but I hope one day Canvas can serve as a way to share custom worlds as well it is very important to a lot of players.flower_pink

rose goblet
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I dont understand why rooms dont have an author? How is a room different than a house? Why does one get a classified author and the other doesn't? I would think the uploader is credited as the author and any assets in it from others is credited in the secondary field similar to how you describe a full preset.
It also would be a way for creators to share a full set of furniture as one room instead of downloaded each individual item. (And you couldn't use a room as a loophole to leave furniture items uncredited)

austere terrace
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this is so lovely, thank you for all the hard work to making this game so immersive and beautiful. I can’t wait for release. bop_cat

low star
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Loving the tutorial video it's interesting to see the teams pre-made zois

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But I'm curious now how will this game go about paid mod work? Will it be like sims and force creators to make it free

dusk olive
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I love that we can add backgrounds in CAZ inside the game

low star
delicate wasp
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Happy Canada Day 🇨🇦 I agree with everyone so far as well

hidden pebble
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I'm satisfied with everything you have already done.

arctic kernel
# gilded glacier We would also need a tag for creations that include external custom content and ...

Yeah I agree with the correct tags thing, I would actually suggest using AI to auto-generate relevant tags based on features of the uploaded content and then allow the user to pick or edit them. People will ALWAYS mistag things because many people don't care about tags and it can be really annoying when you're trying to find specific things, but if the game auto-generates relevant tags it could be made a lot cleaner and more accurate

prisma hatch
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I think the rules you have are good, but I think that if you have a kid with a character you downloaded from canvas then the kid should be yours as a author, you probably already have this rule I just want to say it just in case

opal zenith
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It might be useful to also "credit" the user who designed a room. Not so much for ownership sake, but more to facilitate a search for rooms they've assembled. Some people have an eye for interior design, and it would be nice to view their layouts to see what works well.

arctic kernel
# short marsh I agree with everyone so far! <:bop_cat:1211067609944948788> This so far is am...

I really agree with the custom worlds sharing! It would add a lot to canvas and the game in general if we could create and share our worlds. This is my one most wanted feature if I could only pick one thing to add to the game (although it's a very big feature). It would add so much creativity and activity to canvas and the game in general because people could build many amazing worlds. This hasn't been done since sims 3 (as far as I know) and is dearly missed by so many people!!

thorn vine
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I love everything that was said!

lament slate
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I wholeheartedly agree with what @tepid adder, @gilded glacier , @candid relic, @kindred needle and @hollow slate have said on the topic at hand.

That's all I can say, as I'm not a content creator in any way, but I still wanted to give my voice on the matter.

spring bear
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I really like this idea. I'm upping my content creation game by making clothes for the Zois. This is great stuff from the guys

sharp musk
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Other. What about personal mods (I'm NOT talking about mod convertations and NOT conversion. I'm only talking about mods that players make for themselves? For example, hairstyles or skintones or something else?) By the way, what about default skintones, default presets, default texture replacements, presets or reshades? I say in the sense that there may definitely be players who want to do this. Will this violate the INZOI community rules or not? And please make a warning in Canvas in this case that “this object uses a default texture or preset replacement”? And what about create blender scene for INZOI? Is this allowed or not? If the scene blender is allowed, is there any possibility of checking the scene blender or the "report" button so that people don't just take the scene blender (in case the scene blender is allowed) from other places in order to put them in Canvas? (I am against stealing blender scenes. If the original player-author makes it available for download to the public within the game, this is a different situation. and when players don’t steal other people’s blender scenes and don’t put other people’s blender scenes up for sale, but just take pictures with characters and everything, etc. is safe.)

thorny raptor
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@zinc hamlet I really find it really exceptional that you and your team are so interested in the players' opinions to make the game INzoi even better, many don't do it and just for that, this game already has a place important to me compared to a lot of other games. I was already super happy when this game was announced and about the realism and especially Korean side
and now I'm looking forward to it even more.

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Then compared to canvas I find it good that you protect the players' creations.
Afterwards personally I am not in favor of players applying prices to creations on this platform, it will quickly become frustrating even if there is a "sorting" section possible so as not to "see" paid creations. I think there should be, like, a "the sims resources" for INzoi.

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So if we wish, we can of our own free will use a paid system to remunerate the creators but not on the games directly.
Then in relation to creations, I find that for "normal" people who have no ability to be able to create clothes using sophisticated software or simply by having no basis in these designs, they are left out.

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I think it would be very cool if you could add a function when creating clothing to be able to incorporate our own textures to modify the clothing (or even wallpaper or sheets) a bit like your system with AI but by importing our own textures. Players like me who have no possibility of creating clothes (mesh) for our Zoi, it's still a little frustrating and we feel a little left out.

First of all, that would make having our ZOIs really unique because we could really make it wear what we want but above all how we want. If we could simply insert an image (like the one attached) by "applying" it to a pre-existing garment, it would also allow us to "easily" customize to our liking and we do not need to have degrees in graphics to do this because it would be enough to insert the texture image for that. We can also make our ZOI (or the interior of our house) in our image.
In addition, few games incorporate this feature and it would make INzoi even more customizable.

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I find that artificial intelligence is too imprecise to create something specific. Thanks for reading my suggestion. Congratulations to the team.

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To put on a t-shirt or a jacket, etc...

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Perhaps also to add a "padlock" type functionality which allows, or not, to be able to modify the textures of the clothes of the original game and not those of the creators who do not wish it and to protect the content of the modders so that everyone is happy.. In any case it would already be huge if they were able to do it.

sharp musk
# kindred needle I don't think it makes sense to have paid mod access within "Inzoi". When we go ...

I just don’t like the hassle of paying for a life sim and when I see some cool mods I have to pay a subscription again to access something I want >.<
I don’t want it to be a situation where modders would market they subscriptions to 20$ and the content they market don’t even look the same in the game.
Living off modding for a life simulation alone is risky especially the way ea did the cc community and modders got mad at the customers resulting in doxxing.
My whole point is nothing is permanent and living off modding alone is risky because gaming companies come out with new policies which might mess up the way you gain money. So you might want to get a real job and just do modding as a hobby. (No shade)
But that’s just my input, I don’t want to offend anybody as I’m open to anything that could happen in the future.

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I think content creators marketing their paid mods in game would be okay if there was a button like in the sims where you can see maxis clothing or cc.

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I think it’ll be cool if it worked sorta like second life market place.

mortal totem
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Not exactly sure how mods and cc work when it comes to them be paid for except for people doing it on patreon but If paid mods and cc are gonna be in the mix on canvas there should be some kind of category for them specifically that we can just uncheck that box while trying to find cc/mods

river burrow
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I really liked everything related to Canvas. It would be nice if this functionality automatically downloaded mods if they were used. In The Sims this is terrible, as we have to manually search the internet for each mod used. If this is expanded with a session for downloading mods and automatic downloads into Zois or pre-made houses, it would be just perfect.

tepid adder
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There should be NO paid mods on Canvas. Period. Coming from a modder. Patreon does it perfectly fine. Games that attempt to paywall mods take MAJORITY of the revenue.

Also, dont want to pay for someone’s mod? Great! You literally don’t not ever have to. There’s so many mods out there that are literally free. Many modders take quality care into their work, pay for subscriptions that are often over $200+ a month, Maya, Zbrush, plugins and tools for blender, etc. it’s not free unlike your opinions that come purely out of ignorance of how much work is truly behind your download sprees, then spend WELL over an entire month making that singular cute outfit that you just have to have, but yes those modders where you “want their mods” have to make them free just cause it’s inconvenient to you to chip in $3-$5 when there’s many other people out there that see the value in their work and are extremely happy to support them without complaint

sleek storm
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The Canvas and custom content/modding feature is what I'm most excited about. I've been searching for a new platform that lets me customize 3D characters and related content, but it's been challenging to find a focused space, to invest my time in since I'm not a professional but deeply want to be involved in this kind of work. Inzoi seems to have the potential to become my dream creative space. It offers the ability to design characters, rooms, furniture, and even build houses—all in one place, which is perfect for someone like me who enjoys working on multiple aspects of creation. Seeing the game trailer was love at first sight. The creative tools planned, new tech, and the dedication of the developer team, who genuinely care about player feedback, really makes InZOI stand out.

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Possible future in-game monetization for creators?
Having rules for authorization is nice, but what value does it bring to an all free sharing platform beyond just knowing the author? If authorship is such detailed, it certainly makes me think monetization is possible.

Family lol
We can even authorize a family? I’ve never seen that kind of use. I might just create a "Spy x Family" and call it mine.🤣

Hairstyle
I hope the authorization rule include hairstyles as well. Being able to dye and highlight parts of the hair would allow for unique styles. It would be great if, in the future, we could adjust, create, or upload actual hairstyles.

House
For houses, does authorship apply only to the outer build, or does it include furniture as well? If the house is empty, it should be just one author. But if it includes furniture, there could be multiple authors or a single author who customized everything. It’s like a full preset that includes various parts.

House (if includes furniture):

- The author who customized the house
- The author who customized the room (if  downloadable)
  • The author who customized the furniture

Room
Does lack of authorship for rooms mean rooms cannot be downloaded? If so, having no authorship makes sense, and I don’t mind as I can make my own, but I’m not sure about others who might want to share or download rooms.

Room (if downloadable and contain furnitures):

  • The author who customized the room
  • The author who customized the furniture

While these may not be high priority, and seems like such a hassle 😭 it’s something to consider. I think rooms should have authorship if they are a downloadable part AND contains furnitures.

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My reason to consider adding authorization for rooms:

On another platform, I enjoyed designing rooms using other authors' creations as building blocks. Though they are not free but monetized platform. They have "non open world scenes" which acts like a "chat room" that may come furnished, or empty for you to furnish. There is authorization for the rooms and furnitures separately, and if you are selling a room bundle that includes customized mix and match items derived from other creators (if they allow derivations), and then re-textured by you, you can be that single author of the "fully decorated room" while the original author that made the 3d mesh retains authorship for the original versions.

I may not explain well. Their rules are complex at a glance for those who never been a creator for them. There are two kinds of products in their Catalog: primary products and derived products. This may give you some insight even though it may not be completely relatable.

"Primary products" (also called Base products) are usually the first product of a given geometry to have been built. You should think of Primary products as the parent products from which all others ought to be derived from.

"Derived products" literally inherit all of the attributes of the Primary products but override a few features. Usually, these overrides are mainly in the form of texture overrides. Many products can be derived. If a product is set as derivable, other Creators can make a newly edited version of the item and sell it as their own. When a Creator sells a derived product, both the previous people who created the product you derived from and you, make money.

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Example
I derived from this "room" which contains the ceiling, floor, walls, and the roses at the back in a basic square like shape room. As for the "furnitures" I derived, they include the chairs, sofa, rose petals, wall decor, wall mirror, chandelier, and dessert table. The primary products are all made by different creators that allows others to derive from their works. I just find each of them in the catalog suitable for a theme I want, and created my own "room bundle"( like a furnished room preset in InZOI ) by mixing all the products together and re-texture or recolor them. And that creates my authorship for it. As can see you can derive as many times as you want, I even made 2 versions with different color.

Anyways Oh boy sorry for the long paragraphs😅

Bottom Summary: Consider including authorization for hairstyles if not already implemented. Redefine the house authorship rules and add rooms to the list for more comprehensive content attribution. Thank you for your hard work and reading my long paragraphs of noveltext_thankyou 😂

sleek storm
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I believe Inzoi has the potential to be the first life simulation game that offers an in-game custom content marketplace, where both creators/players and developers/company benefit from each other, creating the ultimate "synergy" as you mentioned in a previous post about cars. However, this raises a debate for those who prefer external monetization rather than sharing a portion of their revenue with Inzoi.

Personally, from your development roadmap visions and the way you address concerns with passion, I sense a growing mutual trust between the developers and the community. Sharing revenue would support both developers and creators: creators could rely on Inzoi's unique tools to make custom content and benefit from platform exposure, while Inzoi could attract more players with the diverse and unique content provided by creators, enhancing the game's playability.

It's a mutual win. Many monetization platforms merely offer a place to sell, but Inzoi plans to implement creative tools that enable everyone, even non-professionals, to create. It's like a creator's suite with all the tools bundled into a pack, specifically designed for Inzoi, along with the platform exposure similar to how Steam supports developers. Future additions such as dedicated tutorials, forums, and in-game creator giveaways could further enhance the experience.

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One thing I don’t understand is why people would complain about mods and custom content being paywalled in-game if Inzoi's gameplay is enjoyable. These mods and custom content are entirely optional. If Inzoi provides us with convenient tools, mod support, and player authorization, it justifies the platform taking a share of the revenue. The added value of these tools and support systems gives creators more reason to share their earnings with Inzoi.

Just because a few in-game monetization systems were poorly executed by some greedy companies, doesn’t mean we should limit Inzoi’s potential as a platform that could unite all metaverse or life simulation creators. What if Inzoi represents a unique opportunity that doesn’t come by often?

Oh..that was messy...sorry for the some of the repeated words😅

ancient flicker
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You are seriously making my dream life sim, THANK YOU!! I think the rules are great and appreciate you considering this!

tepid adder
# sleek storm One thing I don’t understand is why people would complain about mods and custom ...

The reason why is the fact that us modders will see literal PENNIES. Let’s say a mod costs $5, what we’ll get out of that is $2.50 or less.
Where as instead we can just use patreon and receive 92% instead of 50% or less of what players spend.

Most if not all games that have monetization on top of modders assets do exactly that. No game in existence that has allowed for a monetization platform for modders to use is actually beneficial for modders and actively steals from them instead (key example, Bethesda). I trust no game to create a monetization platform for modders to use that doesn’t manipulate and abuse modders work. They either write a contract that states that whatever they publish they don’t have rights to and don’t have rights to remove (Nexus Mods and also that lovely little contest Krafton posted for the chance of winning $15k) and/or take an absolutely absurd percentage of the revenue

stray hawk
sleek storm
# tepid adder The reason why is the fact that us modders will see literal PENNIES. Let’s say a...

While this might be true for other games, It’s bold to assume already how the revenue will be shared (if they do decide for an in game content marketplace) when they are still in early access. The developers have emphasized their commitment to providing the best player experience, which explains the concerns. I'm surprised you're participating in wishlists and discussions if you believe this game is the same as others. I can imagine them deciding on a monetization model will be particularly challenging, especially considering past complaints about DLC practices in games like The Sims.

If someone relies heavily on professional tools, external monetization can be a good option if you are confident in your skills. However, this game is unique because it integrates a streamlined version of professional tools designed specifically for Inzoi creations. This allows beginners to explore their artistic side using in game tools, providing them with platform exposure even if they don’t have many followers on social media and external modding knowledge. This approach rewards them for their creativity and motivates them to stay active, which is essential for the game’s success. Whether Inzoi decides to implement an in-game content marketplace or not, I respect their decision. if someone is still able to earn money with confidence with Patreon, and are content with the way it is, why would they care whatever the game does?

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Well of course, if you create an outfit for Krafton, they wouldn’t want it redistributed or used in other games, makes sense to me. This exclusivity ensures that your work remains unique, protecting the contest’s value. The main purpose is collaboration, which can benefit the artist through recognition if they win, and Krafton by potentially using the artwork for promotion. Participating in the contest means agreeing to these terms. While this may restrict your ability to profit from the artwork elsewhere, it’s a common trade off in corporate contests. There are pros and cons you may have to give up some rights in exchange for the potential benefits, it is what it is.

tepid adder
# sleek storm Well of course, if you create an outfit for Krafton, they wouldn’t want it redis...

That contest is incredibly scummy and just seeks to relinquish rights of artists work so they’ll be in a net positive. 500-15k? (I can assure that absolutely no one is going to win that also btw as you’d have to put over 6 outfits and each of those outfits winning in each TOP category.) is EXTREMELY low for the FULL commercial licensing of the work they’re asking people to just hand out to them, that’s the main issue I have. It’s clear, just with any other company, krafton cannot be trusted with modders assets. To give you an idea of how awful that contest is, my husband and I were commissioned to make an armor set which was $4k without giving commercial licensing. They are asking for 15 outfits with full IRREVOCABLE COMMERCIAL LICENSE. They aren’t handing out that money for winners, they’re BUYING the outfits from the artists.

Also to remark as to why I’m joining in these discussions, when I’m literally joining in what I WISH to not be implemented because I DONT want the game to be same as others, is wild. Just because Krafton says they want to appease to their fan base, doesn’t mean it will happen long term. I’m not going to butter up Krafton with my full blind trust just because they’ve shown some features that have been asked for by the players, and neither should any of you. Remember, at the end of the day, they want and need to make money.

I love everything that they’ve done so far, but EVERY SINGLE TIME someone attempts to market off of modders, modders get the sh*t end of the stick. The Sims Resource, Nexus Mods, Bethesda, etc. The reason why I want them to keep their hands out of monetization for modding, is because if they do, the chances of them making external modding significantly more difficult, skyrockets among many other problems because corporate greed always takes over, no matter how innocent they seem initially.

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I think that canvas will be a perfect tool for advertising our patreons and social media in general to get our art out there. Also an absolutely amazing tool for new artists to be welcomed into the world of modding. However, I want it to stay as just that and not attempt to do something that will inevitably become abused. Might be innocent at first, but it will always always become abused eventually.

thorn vine
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I believe the best way to make everyone happy is to have both in the game. Internal mods and external mods.

(Ul mods, gameplay mods, animations for machinimas, and so on wouldn't fit Canva.)

Mods like gameplay and UI shouldn't be in-game downloadable because those mods could break the game, and if the person is new to coding or a small mistake is made, it could be a disaster. That's where external mods make a great play here; you can remove them from the folder and it's like nothing happened.

It's important to be able to have mods like those because there's always going to be something somebody wants. InZoi may not want to add those things to the game (example: Zombies, crazy moodlets, things added to the UI, and so on), and that's where modders come in.

sleek storm
# tepid adder That contest is incredibly scummy and just seeks to relinquish rights of artists...

The total prize pool is 14000, 19500 with bonus. It is just the sum total they are giving out, nowhere does it garauntee that it all goes to one winner. I understand you may find it scummy as unless you click the link to read further, you will think they are offering 14k to the top winner, but upon reading the details, it is clear that's not the case.

How are they relinquishing artists rights if you want to participate In a contest where you can win not only money, but also have your work highlighted on their social media, along with the chance of your work being used in game, wouldn't you be proud to share that achievement? You get recognition in exchange for letting them use your work. Doesn't that further helps people notice your work? 🤨 its not as if they are taking for granted as you make them sound. Or maybe I don't really understand how modders generally think if they have a different perspective.

If you don't see value in participating or feel it's unfair, and you are successful enough professionally to earn more through commissions than what the contest offers, that’s great for you. However, I don’t think they are actually looking for professionals as they can do without. They seem to have high quality standards like you said, most probably won't win and pass, so to completely think they are using this to abuse artists rights, eh...I would say it's not reasonable. Instead, it seems like a collaboration where CLO gains more users and InZOI increases its visibility in the creative community.

sleek storm
# thorn vine I believe the best way to make everyone happy is to have both in the game. Inter...

Of course, there will be external mods. I'm not against external modders and them making money. That's not the main focus for my debate. I'm just not in favor of those modders who are against in-game marketplace, an idea that is liked by the opposite side. I'm in favor of both in-game and external but some just wanna cut off in-game as a whole, just because it may potentially hurt their own external modding sales. They seem more focused on making individual profits while expecting Inzoi to provide a platform for advertising their own external business which Krafton can't handle...🤨There will be NSFW mods, so I don't think Krafton will allow external modders to advertise for that reason simply because it's way out of reach. You want the benefit of InZoi, while still want to fly free, thats not how it works...

I'm also not blindly trusting any company, but so far, they haven't shown any negative aspects. I'm only giving praise where it's deserved.🤷🏼

tepid adder
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I absolutely wouldn’t. Been capable of making more than that without ever needing to enter into a scam contest, and any other artist is fully capable of doing so as well. If I wanted my artwork to be in a video game I’d apply to work in a game company that has a written contract of actually paying me a livable wage or set amount of money that we both deem is fair for the work I do and what they’re getting out of it. That’s how that works.

Making a CC market only caters to asset rippers, people to gain the moral high ground saying “iM hElPing a MoDder sOmewHere cAuSe iM pAyINg a sUb tHaT eNaBleS thIS corporAtIOn tO aBuSe mOdDers” and people who don’t know their content is being financially abused yet.

Want to know what Bethesda does with all those paid mods?
They don’t give a percentage of the sales to modders, no no, they give an undisclosed salary to the top modders. Undisclosed means that it’s jack sh*t cause even TSR is capable of saying they have a max payout of $200-$1k

TSR forces modders to forfeit their copyrights the moment they publish their mods on their website if they choose to partner with TSR. You’re not allowed to remove your work. Oh and btw even though TSR makes millions off of subscriptions and ads they constantly shove in your face, want to know how much those TOP modders are making a month? $1k. That’s around the max you’re allowed but only if you constantly slave away your entire month and produce high quality content. That’s not even a livable wage.

Nexus? Oh they’re even worse! People who aren’t even partnered aren’t allowed to remove their work and Nexus claims to illegally own anything you post on there and you’re not allowed to remove your content. Want to know how much modders are paid on there? For every 10,000 UNIQUE downloads, you get a BIG OL’ WHOPPING $10

These corporations know they’re abusing modders but get to continuously do it cause people like you have the delusion it’s somehow fair

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cause you have no clue how much money and time goes into making mods

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Also, if I wanted my assets in a game I could sell them on the unreal engine market or even ArtStation where I can have different set prices for limited licensing, personal license, commercial, and very rarely FULL. The whole reason companies like this make these contests is because they don’t want to pay artists fairly and they don’t want to pay for the actual realistic prices of the licenses they’re scamming contest winners out of.

They want to take advantage of artists who will do things for barely anything or some brownie points on their social media page for HOPE they’ll get noticed

tepid adder
gray scroll
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Красота 😻

normal salmon
# tepid adder As for relinquishing your rights it literally states it here. They take FULL cop...

It's up to you with what you want to do at the end of the day. If you don't like the contest then don't participate. There will be plenty other people who will.. as for the sub license, that's just business. I've seen the same happen for a Google design where artists participate in a Google contest to have their art displayed on a Google search bar. Also artists who create designs for fashion like clothing and shoes. That's just how business works and Krafton is a well known company. You have ultimate free will to do what you want at the end of the day, to participate or not. 😊🫶

slow tiger
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Yes, this is a good solution. 😍

sleek storm
# tepid adder I absolutely wouldn’t. Been capable of making more than that without ever needin...

Those sites you mentioned are third party services which may include multiple games, it is not what I am proposing which is in-game. There could be a custom content browser featuring a few items only from top active creators of the week when you are in CAZ (create a zoi) or a browser available when your zoi goes shopping in the open world. You can dress up and try on items and if you like them, you could download (or buy if implemented) directly, or put in wishlist, that transfers to Canvas. Canvas stays the same as the main place which includes all player made content and social communication (and possibly marketplace). Canvas should be content made for InZoi only and regulated by official inzoi staff and not third party. Those sites are not responsible for rip offs and malwares if ppl choose to download from it. They have lesser interest in protecting artworks integrity, thus work can get easily abused.That's why it is beneficial if players/creators have their credibility protected in Inzoi, along with a malware or NSFW protection system which filters out unsuitable content for the platform, but available externally and independently from Inzois control.

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"If I wanted my artwork to be in a video game, I'd apply to work in a game company..." If you are modding content for a game, you literally want your artwork to be in game...you just want to monetize your way. Then just do it your way, no one wants to mind your business but you keep shutting off other ppls idea just because you personally don't find value in it. I find value in it, and I don't think I have to repeat my explaination, as I already addressed the many benefits previously. Even though I think the idea is good, I'm not disregarding how complicated it may be, if they don't use it it's perfectly fine.

sleek storm
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@thorn vine Apologies, I just realized that last line was meant for Kayootie.

novel thunder
# sleek storm Those sites you mentioned are third party services which may include multiple ga...

Oh that's a really good point. Unless the mods are endorsed to be free from malware maybe it's better to not be on this platform and the custom content should be free from it.
I'd also be annoyed if I like what I see, and then I find out I gotta go through a paywall to get the same thing.

Back on topic of this post: Regarding canvas I think it looks pretty good. Love the tagging and options.

tepid adder
# sleek storm Those sites you mentioned are third party services which may include multiple ga...

At this point we’re just beating a dead horse. I think you and I had a lot of confusion as to what we were wanting to see in game and I was confused thinking that canvas was going to be mod platform and a platform for people to basically share all creations, mods or just simple presets.

Also for the comment about me wanting my content in games and choosing to mod instead of applying for game companies, the question you initially asked seemed to me like you were asking of whether or not I wanted my assets to be officially implemented in games, which is very different, and in regards to the contest, which the answer was no to. You’re rephrasing your question into something it wasn’t.

I still want to enjoy games the way I want. Great thing about modding is I can do whatever I want just for myself and nobody else. I’m not restricted by rules and regulations of a game company nor constantly on a deadline to keep pumping things out and if I want to share my stuff I can, if I want to stop modding all together, I can. Plus at the end of the day, I own the copyright to what I do. So if I want to sell it on artstation, UE store, or put it up on patreon for free, I can. You making that reference doesn’t make any sense… as you were asking a modder.. so? That would be an incredibly odd rhetorical question to ask if you didn’t mean officially

candid relic
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I'm confused at this point, is Canvas a platform like The Sims 4 gallery or a mod hosting platform? All this discussion left me confused

gray fossil
tepid adder
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I think where kjun said “asset” it was a translation error which had me believing it was for modders

gray fossil
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ohhh that makes sense i just assumed it was for cc/mods 😅

lament slate
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As far as my understanding goes from re-reading, Canvas is supposed to be inZOI take on Gallery from TS4.

As for the "asset" bit - maybe that's how Devs call things put in the Canvas?

sleek storm
# tepid adder At this point we’re just beating a dead horse. I think you and I had a lot of co...

Ok I might have misunderstood you, that's fair enough... Now I'm super confused, I feel like I don't understand your position. So you mean you won't be creating custom content with Inzoi's in game tools and upload them to Canvas? (because it is officially implemented) Or is that totally okay since its not your own modding...

Sure, you do you. Choosing to upload custom content to Canvas is optional btw. The InZoi cat boss isn't going to ask for a deadline (edit: oh you mean the contest..) I can take as much time as I need to create something using the tools provided. The in-game marketplace to me feels more like freelancing, allowing me to create at my own pace.

sleek storm
# candid relic I'm confused at this point, is Canvas a platform like The Sims 4 gallery or a mo...

Kjun mentioned in the road map video that they will make an unreal plugin that will make writing scripts to modify the game, along with guides you can use to create custom content easier. So I guess its both.

The mods and CC meaning certainly has been confusing. In some cases mods change the way the game works like cheats and the UI. Other times, mods are also viewed as a custom look for a game. CC seems to be alwaysfor a custom look. For example, hair, clothes, accessories, furniture...and so I guess in general they can be interchangable at times lol confusing..

novel thunder
tepid adder
# sleek storm Ok I might have misunderstood you, that's fair enough... Now I'm super confused,...

So what I meant is that I think it would cool if canvas was a place where you can easily download mods, but to also have a designated mod folder for external mods.

I think that would actually be a great way for people to advertise their mods and also their websites through canvas.

What I didn’t want, was for the in-game mod platform to have any paywalls, subscriptions, or paywalled mods etc. (as its a historically abusive system) If modders wanted to paywall their mods they can just use external/3rd party sites like patreon, gumroad, kofi, discord, etc to paywall their stuff instead and just utilize canvas as a way to advertise their content

So TDLR:

  • Canvas great place to advertise mods and maybe download??
  • Canvas great place to advertise patreons, kofis, gumroad, discords etc ✅
  • Even with an in-game mod platform (which I’m okay with) there should be a designated mod folder for external mods ✅
  • Canvas shouldn’t attempt to make an in-game marketplace to profit off of modders ❌
novel thunder
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Imo I don't really see Inzoi adding that feature (allowing you to directly install mods) from canvas if they can't make money, because servers cost money and there's a business risk associated with this. Mods may break games or have viruses.

sleek storm
# novel thunder Imo I don't really see Inzoi adding that feature (allowing you to directly inst...

The REAL question is whether cc and mods will be separately managed or not...the terms cc and mods is confusing, Even though I think it may include both as they are all player created content...does that includes both "external" and "internal" mods? Whatever that REALLY means.

External: player regulated and implemented, free or third party profiting, non-inzoi tool made, malware risk, broken mod risk

Internal: Inzoi regulated and officially implemented, free or mutual profiting, inzoi tool made, malware protection, art credibility protection

We need some confirmation or else we just assume and not sure what we're talking about lol

sleek storm
# tepid adder So what I meant is that I think it would cool if canvas was a place where you ca...

I think it's okay if Inzoi makes some profit off player created content if they are using internally integrated, official tools. Independent modders who use their own external tools can profit separately away from Inzois platform. About Independent modders using Canvas as an advertising platform, personally I think I won't enjoy seeing ads, and bad ppl will take advantage to post scam links.

zinc hamlet
zinc hamlet
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Thank you everyone for your replies!

Before we discuss anything else, I need to make one thing very clear about Canvas. As mentioned in my original post, Canvas is designed to support assets created entirely with in-game features like 'character customization' and 'build mode'. What Canvas does not cover are assets like 'external game mods' or 'original art assets' (also known as 'CC'). Modding is a very important topic for us, so we are making sure that what we end up providing is a respectful yet an intuitive solution that is satisfying for players and the modding community alike. We kindly ask for your patience as we continually work towards establishing a solid foundation to initiate a meaningful conversation with you all about this topic!

With regards to Canvas, I was relieved to see that so many of you were already quite approving of our current rules for authorization. As we're always looking to improve our ruleset, we even made another adjustment to one of our rules in the last few days 😆 It involves an 'author change condition' for the entire 'Zoi preset'.

  • Before: Overwriting a part (face, outfit) of the Zoi preset with one of our default presets changes the author of the overwritten part to 'inZOI' and changes the author of the Zoi preset to the current player.
  • After: Overwriting a part (face, outfit) of the Zoi preset with one of our default presets DOES NOT change the author of the Zoi preset. The only way this author can be changed is by overwriting the entire Zoi preset with a default Zoi preset, which changes the author to 'inZOI'. Editing the 'inZOI' preset changes the author to the current player (same rules as the individual parts).
     
    In addition, we had some requests to have more rules be added, so I'd like to cover some of those as well. The most highly requested was to designate authors for rooms. Unfortunately, the way we have integrated room creation in inZOI, while very easy to manuever as a feature, makes it nearly impossible to properly protect the credibility for authors of rooms. It wouldn't have been safe to designate a player as the one who created a room, only for that to be compromised moments later. That's why we neutralized this category to say that no player will receive designation as an author of a room in inZOI. We attached a video that can visually explain instances where authorization for rooms can be very easily compromised.

Another request was to be able to add external links (such as social media pages) to your Canvas profile page. I thought this was a wonderful idea that can be of great value to our players, so we'll be adding this in a future update. There was also one about being able to share entire worlds with other players on Canvas. For that, we are working on something similar where you can upload 'city edits', where you would alter different aspects of the city you live in (check out the second video for that!). However, due to the significant amount of storage space required for even one city edit, we may implement some type of upload limits to effectively manage our server.

We delved into some pretty heavy topics over the last few posts, so I think our next topic where we discuss 'name order' should provide a nice change of pace. Thank you again for your amazing comments, and I'll see you all in the next post!

lament hull
lament hull
stray hawk
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Wow kjun wasn’t lying about us being a actual WHOLE god I totally didn’t expect this at all but I actually love this psycatblush

idle rune
mellow violet
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woooooooow @zinc hamlet all these customization levels are insane and amazing! I love how new city spots can be edited. Thanks for this and thanks for incorporate the ability to share entire cities into the canvas.

warm solar
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We appreciate the updates and will continue to show support! Inzoi will be at the top of the charts!

tepid adder
arctic kernel
# zinc hamlet Thank you everyone for your replies! Before we discuss anything else, I need to...

This is absolutely amazing!! Thank you for the reply and hard work, and I really appreciate you guys working on city editing more! This is going to be great for so many builders in the community.
If you would like more ideas for city building, #1236430128570175548 is a super inspiring thread! Due to the file size issues you mentioned it probably wouldn't make sense to let people upload their creations to canvas, but even just the tools would be amazing so people can share their worlds on other platforms 😊
I know it would be a big task or maybe impossible and I might be overstepping but I truly think it will make the game even better and more popular than it already is if you guys could pull this off❤️

thorn vine
sleek storm
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Thank you for clarifying about the Canvas being only to support assets created with the in-game features. The designate authors for rooms feature is just something I wondered about. I didn't understand why it wasn't listed, but thanks for explaining. The city world editing is so amazing, color is so vibrant toobop_cat I hope optimization for everything goes well!😍

trim mirage
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Can you add more collision points to the characters to achieve better and more realistic physical effects?

feral jetty
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love thisss

barren lily
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Incorperated in to character creator and other aspects of the game like Canvas, it would be really convient if they added a feature that allowed you delete CC/ mods like hairs, make up, skins, objects, etc from your game directly without needing to go to a launcher or restart the game.

Also, if you could people to click on the CC and it could lead you to the directory of where you saved it on your computer or mods folder would be nice.

That way people could test and troubledshoot CC so much faster and conviently.

kindred needle
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Before:

river burrow
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much better

sonic cypress
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There has to be a threshold for amount of edit to change the author. Not everyone has good intentions; there’s people that would understand that it only takes very few edits to change the author and troll.

I would suggest over 50% ; in case this was already mentioned, I apologize for my ignorance ahead of time 😂

plucky magnet
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mad respect for the transparent development in this project!! creating the "Kjun's Concerns" thread to involve your playerbase in development was a great idea!

#

The community might not always have the right answer, but at least being able to rubber duck your problems with the people who are interested in playing your game is a good idea.
And maybe sometimes, we can connect on an idea to create a truly innovative game!

orchid vortex
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I do understand the issue with author/creator credit is what's being discussed here. Id just like to add that when I download a lot, I'd like the creator of the lot's name to be attached to the lot specifics info panel. And I'd like it if that not to be changed if I go into build mode and change a few things, as I often do. Many times with the Sims Gallery I've forgotten a creator's name before I write it down and I like to have that info in my saves.

oak robin
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Hi Kjun can you add a teen button in the character studio because the young adult looks too old to be a teen.