#'Unlimited floors' in build mode?

1 messages · Page 1 of 1 (latest)

charred hull
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If you had no limits, how many floors would you like your house to have?
Would you sacrifice game performance if that's what it took to have as many floors as you can?

One of my favorite things to do in inZOI is building houses. Most Koreans live in apartment complexes, so having that freedom to build your dream home from scratch on a giant plot of land is always a fun process.

However, when you want multiple floors in your home, you have to consider not only the floors themselves but additional furniture that will likely be placed on those extra floors, which could possibly add up to a couple hundred pieces of furniture if you're building a lot of floors. That takes a huge toll on how the game performs.

With all things considered, we currently have set the upper limit of floors you can have in a home to four.

Because we wanted to cater to a wide range of computer specifications to have as many people as we can enjoying our game, we are working on various graphics options that players can choose from, and we're also working extremely hard on the optimization front.

That's why it worries me that if we do not set an upper limit on the number of floors you can have and then we start getting reports mentioning 'performance drops', people might misunderstand that as us not having done our part to properly optimize the game, which wouldn't be an accurate claim.

Regardless, I think the build mode will be more enjoyable and allow the players to be more creative if we don't set a limit on the number of floors you can have in your house. It's an important feature for sure, but where does it really fall on our priority list?

Let me know you think. Should we go ahead and develop 'unlimited floors' now and just provide a pop-up that says "Enabling this option may not allow for optimal simulation and gameplay" and allow the players to make that decision at their own discretion?

With the limited time we have for our development, I want to know what our community thinks is the right answer for this topic so that I can make this decision of what direction our team should take regarding unlimited floors in inZOI.

As always, excited to hear your thoughts!

In my next post of 'Kjun's Concerns', we will be discussing 'Canvas', our creation sharing platform for inZOI.

See you in the next post!

quasi pond
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I rarely build above 4 actual floors for a house or apartment, so I'm more interested in some edge cases.

What about split level houses, platforms, basements, and foundations? Do they count as additional floors? Because they do in games like Sims 2 and 3. I would find 4 floors restrictive if a single floor with a split level actually counts as 2 floors.

Second, I am very interested in building apartment buildings from scratch. Not using premade "decorative shells" with a single occupiable apartment at the top of it. But an apartment where we actually build out the facade and choose what exterior windows and wall coverings we want. But clearly a high rise building is not possible if we only have 4 floors.

So what I am proposing is some sort of "floor skip" mechanic in which we build an empty floor, specify how many repeats we want of that level, and then the game stacks identical copies of that floor - based on the number we specified - on top of each other for the midsection of the high rise. Perhaps the game can smartly convert all those floors of walls and windows into a single object to reduce object count and improve performance. They wouldn't count as floors for the building limit. Then we can reach the top of the high rise where we build as usual. In live mode, an elevator would be used to pass through the "floor skip" levels of the construction.

Effectively, this could work with a lobby (floor 1), a midsection of the building with a floor skip (no floors counted), top 2 floors could be filled with furnished playable apartments (floor 2 and 3), and then rooftop (floor 4). Or maybe a building with playable/ furnished apartments in the center floors sandwiched between floor skips beneath and above them.

upbeat sequoia
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Hey Kjun!psycat
I did a bit of research, not alot, but i was able to find that most high-rise buildings in urban areas in the US fall between 25-35 stories due to zoning laws (this information wasnt very useful at first, it made me realize that building homes/structures needs proper planning and design). I asked some friends whether they prefer wide or tall houses, and 3 out of 4 chose wide, some of the reasons were quite silly/goofy (my friends are unreliable at giving important data i swear) but they also said some reasons like the stability of the building and practicality. For residential homes, most wouldn’t go beyond 5 floors to avoid repetition of rooms and the fact they'd be the ones to need to clean or spend cash to pay someone to clean it all too.
Personally speaking from experience, playing the S***4, i have never went beyond 2 floors better yet, having 2 floors itself was too much for me. I specifically remember spending quite some hours building and decorating a 2 storey housing but ended up putting the stairs outside and renting downstairs to 'Sunny" because apparently her house was stolen (i swear, it wasn't because i stole the house she was in)👀
So a 4-floor limit for inZOI seems reasonable for maintaining performance. But i wanted to maybe leave a suggestion, instead of unlimited floors i feel like you might want to consider a pop-up warning for performance issues if players decide to go beyond 4 or 5 floors thus making 4 or 5 a "recommended figure" but not the exact limit, while averaging out the maximum floors for buildings around the inZOI cities and making that be the boundary for the amount of floors a player can makebop_cat

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Reminder❤️

Before i forget, just going to remind everyone to be respectful and constructive when making your feedback to the devs 💜bop_cat

vapid breach
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Unlimited floors with disclaimer pop up is a great solution. Also having unlimited floors with cheats is also a compromise.

People want to create apartments, bunkers, lofts, basements ( are especially important to life sim players and an expectation). Multilevel and multi-foundation bungalows and properties is another favorite of sim builders. Many wish or expect them to be able to build these structures without cheats and seems to come standard with many of the upcoming life sim competitors. Split level, platforms, vaulted ceilings, dens, half walls, multilevel roofs all need multilevel technically. Some want to create large scale lots and commerical lots whether in early access or in the future. Its best, to at least include unlimited features as options instead if not included them in build mode.

For example in sims 4 there exists a scale object cheat to make items big or small. Totally impractical & hard to load when make pbjects ridiculously large but its a small detail that is much appreciated by fans even if most don't use it or want to clown around.

The build mode will and can contribute strongly as CAZ to attracting players. Most consider both CAZ and build mode to a vital and essential part of a life simulation game. For some it is the deciding factor on whether to adopt a franchise. Some use life simulators a building sims strictly. Mr. Kjun, I cannot stress enough how important for inZoi build mode to be the most advanced not only compared to the most recent Sims but other competitors. People expect all the features of past game build mode and more innovative tools. So more artictectual options for unlimited creative as possible is much wanted, appreciated, and needed.

This question really will matter and apply to those who identify as builders when playing life sims.

viral bison
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I think unlimited personally is unnecessary. But I think the idea of allowing an upper limit above 4 floors with a disclaimer would be a nice feature to have. It makes me think of Disney Dreamlight Valley, where there is a limit to how many decorations you can put up around your valley but you can unlock the ability to have a higher limit (about double iirc?) of decorations for higher end devices, which also comes with the disclaimer that it could cause issues on some machines. I think this would be a really nice feature to allow more freedom for those whose computers can handle it. But i think something like 8-12ish floors would be more than enough as a higher limit.

upbeat sequoia
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(Making another text since my first one goes beyond word limit)

I also wanted to point out about underground floors, does this limit count to basements? Or does the figure apply to 4 floors up and 4 floors down? This also matters since even though players may focus on floors above ground more, I often see alot of Building videos where user make grand castles and so forth which would definitely exceed this number. Bunkers also would likely exceed this figure and so forth. A exact figure like 4, would simply force alot of players to go wide and not tall and even tho many may prefer this, the worlds is vast and large. Even tho many may not reply here about their thoughts on this, there are still alot of people who would rather have the freedom to decide "Should i kill my computer for this build" and go beyond 4 floorsbop_cat

ocean summit
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Going for unlimited as an option that people would have to opt for sounds okay to me.

Now here's my idea on this:
What could be done is specifying a floor limit per building type.

So for example:
a standalone house could have a limit for let's say 4, maybe 5 floors. Apartment complex could have a limit of 25 - 35 floors. And then we could have skyscrapers, which I've detailed over here: https://discord.com/channels/1162040845181124618/1254180359151816714
But for tl;dr ver - let's say skyscrapers could have a limit of 150 floors.
And so on.

violet bramble
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Unlimited floors with notification. Period. I need my skyscraper filled cities.

frank dome
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Unlimited or at least a higher threshold with a performance disclaimer is the way to go! Those with higher end pc's should not be restricted if we can run it. Building is very important to me so the less restrictions overall the better. I doubt most players would use more than 3 or 4 floors including a basement so 4 is a good baseline, but there's a lot of cases where more are needed. If there has to be a limit maybe closer to 6-10? Especially if we are able to to create community lots which really does also need to be a feature.

maiden basalt
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I predicted that you will update a new post today. 😆 I can only speak for myself. Having unlimited floors option could be nice but the most I may create is 3 for a normal home (unless it is a very luxurious mansion). I feel like the resource could be better saved for a school building or other public buildings that would be more suitable for multiple floors. I have yet to go beyond 2 floors in a house building game. So 4 levels is enough for me personally. If I go with 3 floors, the third floor would be an attic. **I rather choose priority for the amount of house decors or furnitures being almost unlimited rather than unlimited house floors. **Because to me, furnitures or decors is the colorful pens, while floor space is only the paper, if that makes sense. I need elements of creativity more than I need paper😂

quasi pier
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Allow for unlimited floors.

If people complain about performance, just have a brief User Error guide they must read and accept before submitting reports psycatgood

Also a bright red notification warning after a certain amount of floors have been created telling players “Warning!: Creating too many floors will drop performance! Do so at your own discretion!”

shy kraken
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I think 4 is fine! I will not use more than 2 floors on my game 😂😂

glossy stirrup
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I will be glad to have the opportunity to play in a multi-story residential building with a large number of floors (I mean more than 10 floors to infinity), where you can live on each floor. Yes, I agree with the opinion that skyscrapers can have an unlimited number of floors. (I really adore building in games. And the 200th floor in the game will obviously not be enough for me) I understand that this will affect the optimization of the game. In any case, I will be glad to have such a great feature. It's amazing. And the graphics in the game have become even better and new amazing and cute level of realism.

maiden basalt
ocean summit
hardy bronze
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I'm all for the unlimited floors with the notification.

Is it possible to deactivate the other units? And they will become active when you visit your neighbours door?

Compromise: the ability to create the shell apartment but only 4 floors visible?

spiral hollow
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I don't necessarily want unlimited, but I think more than 4 would be needed to keep me happy. That's not because I need to live on all of them but because I often use a spare floor as a filler between floors to make the building look more industrial or taller, or pretend it's an apartment block in which case there are no furnishings in the dummy apartments. Also what if we want mezzanines or split level? Then we would effectively only have two levels to use.

sand rose
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I would say that unlimited floors are definitely not on the priority list for early access! I think a good performance for the beginning is very important so that as many people as possible can test the game and give feedback.
But the pop-up message is a good option for later!

spiral hollow
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Most players would use common sense. If they felt the performance was lagging they will take advice to limit the floors if that is the cause of their problem.

spring birch
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Would it be possible to have a larger apartment complex that is divided into 4 floor segments? For example, you enter a lobby elevator and press a button to go to floors 1 to 4, 5 to 8, 9 to 12, etc.?

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Also, is it possible to have split level flooring? I see that one of the photos has a mezzanine as part of a full stairway. Is it possible to have a floor that includes an area that is a few steps lower/higher such as a living room?

hollow pulsar
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I’m not a builder so I’m ok with limited floors

oblique temple
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I don't typically build anyting with more than 2 floors but, for the sake of the people who enjoy building apartment buildings, I'd like for the max floor limit to be increased from 4 to 10.

vapid breach
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I could see build mode feature as next gen architectural simulator based on the inspiring graphic quality you have shown us in the photos !

spring birch
# spring birch Would it be possible to have a larger apartment complex that is divided into 4 f...

Thinking about this more, it would be awesome to be able to design an apartment building with about 30+ floors and have a view that corresponds with that height, but it would not be awesome to load all those floors at the same time. I think you are making a good choice to limit it to 4 floors. What if each building had 2 elevators and a stairwell. One elevator is local and the other is express. The express one either has 4 fixed floors (1-4,5-8, etc) or a slider that let's you choose a 4 floor segment (6-9, 7-10, etc).

If it's not possible to have a local/express system, then would it be possible to determine which floors are playable? Such as floors 27-30 instead of 1-4.

sick oriole
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I don't like building, so I usually build 1 or 2 floors. However, I like playing in apartment buildings and 4 floors might be a bit tight for that. As others have said, maybe make it really clear that you might have performance problems if you enable more than 4 floors.
Also, please have some way to share buildings between players 🥺 Otherwise I'll be stuck with ugly homes 😅

vapid breach
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4 floors is much too limiting IMHO. The sims have had more floors. If unlimited floors is not possible in final game. The game should atleast allow for default 10 floors including the basement and roof Outside of townhouses, apartments, condos, skyscrapers, etc. This is very necessary multi level floors,foundations, walls,and ceilings as I mentioned in my previous comments.

In order to have less technical difficulties, it has to be a feature determined in base game in order to fix & account for any potential routing issues.

For more build mode ideas and features. Please search the following terms in the wishlist channel: Lots, build, apartment, multi-purpose, house.

I hope you can continue to add build features & tools in early access, if you cannot manage on your time-line and pipeline now.

Thank Kjun, for your continued time & consideration.

onyx path
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I don't know if I'm completely off-topic. But I am in favor of having one floor for everything that is commercial (community land) and one floor for housing in the same building or house.

cinder grove
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I think we should not have limitless. I think 4 floors are good.

cinder grove
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I don't want unlimited if that's going to mess upp even a little bit. I think @quasi pond had the best idea on floors and what to do with skyescrapes and apartments.

vivid jay
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I think the pop-up warning players is a good idea. Optimize as much as you can I would be okay with just four.bop_cat

There are cheats in sims 2 that let you build extremely tall apartments and everyone understood they'd be laggy. psycatgood You could also just make it a console command cheat I think people inherently understand that cheating may break your game, so it's a good way to psychologically understand what youre doing isn't optimized.

dawn fjord
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i think one of these three solutions would be helpful:

Solution 1:
Different building types:
sky scraper option, the ability to add multiple floors and make skyscrapers exactly like the ones in game, no issues with optimization since skyscrapers already exist in game (They just have empty floors).
Home:
Maximum Four floors (using a cheat you can have more)
Selecting a building type is personally my favorite option as it also helps the AI in the zoi’s themselves understand that this is a skyscraper and there are options for it like locking elevators and etc. makes building apartments easier than just having a tall house.

Solution 2: (The popular solution on this thread)
Making it unlimited but after four floors a warning is given to players that the game may lag from the extra floors

Solution 3:
adding a cheat in game to add multiple floors.

heady mauve
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you could deload stuff in floors outside of a range of floors from where you are looking if you want to implement a high floor cap.

tall coral
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I think four floors is reasonable. If there was a way to add false floors to give the illusion there is more, I would love that!

devout sky
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I don’t want to risk performance and gameplay 2 floors are just fine, 3 are ok, 4+ mmmmm would you consider that Minecraft creative mode exists already?😅 remember guys that everything doesn’t have to be about visual and designs Kjun_Heart Kjun_Heart

glad elk
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It would be wonderful if it were unlimited.

I would love to have a large plot of land to:
Build majestic castles with as many floors as I want, each with unique rooms and towers.

Have ample space for:
Large flower gardens with winding paths and areas for relaxation.
Enchanting forests where I could walk among ancient and serene trees.

Quiet lakes where ducks and swans could swim, with picturesque bridges and picnic areas.

A well-equipped horse stable, with spacious green pastures for them to run freely.

Recreational spaces like tennis courts, soccer fields, and areas for other outdoor activities.

Cultivation zones where I could plant fresh vegetables, fruits, and herbs.

And many other elements that would create a magical and diverse environment. (To the point of using those golf carts on the property because it's so big)

quick moth
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I would not be happy with a maximum of 4 floors only, I really really prefer unlimited floors with a popup a LOT (or at least a very high limit). People should be able to do more if their pc's can handle it. The sky is the limit after all🙃

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I think build mode is a very important aspect of the game (on par with CAZ imo) and it's important to have a lot of possibilities there, the more the merrier really. If they were to add some version of 'Create a world' at a later point, it would be the holy grail to me:pray:

jade flax
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Totally happy with 4!

spring birch
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How is the game set up now? When a player is in a building, does the game still render/run things happening g outside the building?

jaunty wyvern
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I think 4 is good. A low rise apartment. Even if I had unlimited floors, I wouldn't be able to fill all floors. I think this is a good compromise

jaunty wyvern
mental sleet
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I think a warning after 4 floors would work.

mental imp
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nah, option for unlimited is best - a good compromise

little ether
clear valley
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I’ll usually be using 4 floors. But I might use one or two extra to add a decorative tower.

high zealot
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I'll go with 4 floors and at least a couple more for the basement.

torpid osprey
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While I don’t see myself building above 4 floors (provided that a basement doesn’t count as a “floor”), since it seems implementing this is within the development team’s current ability, I’m not against unlimited floors as it would make for some pretty creative builds. I can already imagine some folks making some gorgeous castles or skyscrapers. My PC’s kind of doodoo, but all I’d have to do to prevent performance issues is listen to the pop-up warning and stick to four floors. I just don’t want to have high-performance PC players who can handle more floors have to limit their builds just because not everyone else can run it. The pop-up is a great addition since people who aren’t on the discord and don’t know what drops performance will be aware if they get the game and then they can adjust however way suits their pc

devout terrace
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This sounds like a performance nightmare in the making. 😨 I’m all for creative freedom…well, most creative freedoms, but overpromising things like this can’t help but make me skeptical. Remember, lots of games that overpromised came out DoA or just never came out at all. I’m just saying, be careful

buoyant tide
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Yes! I think it’s important for the game to have the option to limit things or not. Because in the future, both the game and technology will have updates, and what is limited today due to performance drops might not be a problem anymore, as future solutions will have addressed it.

I believe the game should give the option to go beyond building limits in both height and width. I would really like to be able to create a large shopping mall or a grand palace with both great height and width, as mentioned.

Limiting the game can be a bit frustrating as new technologies emerge, and the ability to do more in games continues to grow.

I think the game can provide ways to circumvent these performance drops. For example, fully rendering only the floor and the radius of distance that the character or camera is in.

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(I believe this is already part of the optimization process from what I've studied, but I'll suggest it anyway, okay? 😅😅)

Example:

Height: When we are on one floor, we don't see the floor above or below. Just keeping high-quality textures and modeling on the floor where the camera and Zoi are can help avoid significant performance drops.

Width/distance: The same principle can be applied to very wide constructions, like a mall, for example. When walking inside the mall, you can have high-quality rendering and complex simulation of the Zois only within a radius that can be selected by the player in the game settings.

In Minecraft, you can build as wide as you want; there is a height limit, of course, but it is quite high. However, the secret of the game is to load and simulate only what is near the player’s character. This loading limit can be controlled in the game settings. I suggest that inZOI be inspired by this.

high zealot
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I've never built more than 4 floors, heck I haven't seen a 5-story house in real life. Basement doesn't count as a floor to me. But unlimited floor building with a performance warning when attempting to start a 5th floor is the way I see it.

limber grove
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I also think it's fair to start with 4 for early access and then maybe optimize later on to allow other options later on.
Some one else suggested building types. It would be great to see high rise/ low rise / single family house.

In general I think 4 is enough for your current household. If you're in a penthouse are you really gonna have more than 4 floors? Even a mansion isn't gonna be more than 4 floors for 90% of use cases.

I'm also concerned with how long it takes to navigate stairs. In (insert most common life sim here) I only play single floors because the processing time for them to go up/down is horrible

devout terrace
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I suppose that is fair, but if they're really going to do this, at least make it so that it also follows physics and irl safety standards. Shopping malls shouldn't have just one pair of escalators and high rise buildings need to have proper steel-beam and column support

meager gulch
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I am fine with it being an option you can enable.

I prefer and would use the limited setting more. I would most likely have three floors (one being an attic most likely) and a basement. I do not feel like I would benefit from unlimited floors and I would not want to potentially sacrifice my gameplay nor performance.

As for tall buildings, I would rather save that for apartments or condos.

I don’t see the need of unlimited floors in my gameplay, but I do see the potential for builds and for the experience of others.

I instantly thought of having tall public lots opposed to unlimited floor homes, but even so the public lot that appeared in my head would only need 2-3 floors.

P.S. I think four floors is a generous number and I appreciate it.

grave aspen
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4 is more than enough to be creative. I’m sure once mods are available people who have the correct resources and hardware, will change it to whatever they want anyway. But as someone who play on PS5, 4 is fine.

clever torrent
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4 is enough for me. I find more than 2 floors a bit hard to manage anyways having to switch layers all the time.

burnt valley
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Yeah 4 is enough for me as well. I never build above 4 floors.

dawn fjord
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4 is perfectly fine for early access and the option to have unlimited floors seems unnecessary to me and sounds like a game breaking mechanic. (5-6 floors if basements count as a floor)

Me and others have mentioned different building types and i think thats the best solution for people who wish to build apartments, malls, company buildings, etc. it’ll be optimized differently and function like the existing skyscrapers already presented in game. Honestly this seems like the perfect solution and it also helps people who want to build these long and complicated buildings without worrying if it’ll crash!

glossy stirrup
# charred hull If you had *no limits*, how many floors would you like your house to have? Would...

I believe a limit of 4-5 floors would be perfect for me. In my experience with Sims 4, which has a 4-floor limit, I always hoped for an extra floor. However, I would be satisfied with 4 floors.

Does the 4-floor limit apply to both upper and lower levels?

  • Yes, it means we can only construct a total of 4 floors. I would prefer the limit to be 5 floors.

  • No, it means we can build 4 floors for both upper and lower levels. I would be content with the 4-floor limit.

Having a limit on how much you can construct is the best option.

When constructing buildings or skyscrapers, I believe the limit for floors should be increased only for that specific feature. However, for now, having a limit of 4 floors is perfectly acceptable.

vapid breach
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@Kjun
Mr. Kjun, If you are not aware Vivaland is a new competing life sim that has released a building demo on Steam, about to go early access with the other features in a few months. I just found out: one of the building features of Vivaland is unlimited levels. They are able to build higher than four levels. They are getting positive reception from it. The timing when I found out seems to answer your question directly as they considered the same feature. I believe you should include it as a feature, especially if other life sims have as standard. We wouldn't want disappointed expectations and comparisons to rivals over small feature, just something to consider.

glossy stirrup
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Tall residential buildings are engineering marvels showcasing advanced design and construction. They often become iconic landmarks, offering incomparable city views. Players love creating and reconstructing detailed tall houses, enjoying breathtaking panoramas. Skyscrapers make efficient use of land in dense urban areas, housing more people and businesses. They come in various styles, adding architectural diversity to cityscapes. Many players enjoy building "city maps"(save where they will build their buildings in the city. Many players like to build an entire city in similar or different styles) where the characters they create will live with different building styles for their characters.).
Despite their grandeur, skyscrapers are costly to build and maintain. Mixed-use high-rises create self-sufficient communities with amenities like gyms, shops, and restaurants, reducing commute times. However, evacuating high-rises in emergencies is challenging, requiring complex safety protocols. Fire drills, earthquake preparedness and other safety protocols are more complex and important in skyscrapers. In the event of a natural disaster, the logistics of safely evacuating large numbers of people from upper floors can be difficult.
Tall buildings, they are very expensive even during construction in games, when it comes to game currency. ...

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(I agree with the opinion of other players (I don't assign their opinion, I just agree with their opinion. They were the first to say it, and I simply agree) that we need a system of elevators by numbers (a panel where you write the numbers of the desired floor), etc. What you need is a button in the settings about the ability to build more than 4 floors or about the warnings “are you building more than 4 floors, will this affect the performance of the game and continue building?” or “yes” or “no” or other. Players are different and it is convenient for them to change their mind at any time. Many may want more than 4 floors at any time. decide to stay in a low house. This is also their choice. And yes, the system of basements and car parking is amazing. Just imagine a multi-level parking system and a system of private residential complexes that can be connected into one large skyscraper , or a system of community entrances and residential complexes with living amenities.
In any case, INZOI (inZOI) is a strong game simulator.

hardy bronze
glossy stirrup
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And something completely different.
I'll still say something else. Never mind. Just my personal observations. But a “drop in productivity” can also happen in a two-story building. Not for everyone, but this also happens.
I just want to say that if you can’t add this feature now (for some reason. I understand you have a lot of work, that's normal), but if you want to do it in the future, it’s your opinion and your decision, I’ll wait for this feature to become available in future releases of the game. I'm prepared to wait a very long time. In my eyes this is a good game and this game deserves the right to be perfect. (Yes, I think that the team of this game did a very good and correct job on the game. And this game is really very good in my eyes.)
I can wait for the function of building multi-story residential buildings, etc., to appear some time after the release, etc., because I see the potential of the future in this game. (I adhere to the position that even if this does not appear in the early releases of the game, it will also be cool if it appears later in future). (I really sincerely apologize for such long texts, I promise to shorten the text next time.)

jaunty wyvern
maiden basalt
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I don't remember vivaland able to use unlimited floors, maybe I'll try again later, see of they fixed optimization

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I just found some player screenshots, Vivaland does offer unlimited level building, mentioned by FREEDOM_55

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But I remember it being very slow lol.. I still think Inzoi graphics are better

shell helm
maiden basalt
fading citrus
torn valley
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First of all: wow, if those are in-game construction pics, they are spectacular.
In my case I don't usually build more than two or three levels, but I think that the possibility of making higher buildings brings a lot of value to the game and I know that there will be people who take a lot of advantage of that way of building. The only thing that concerns me is the performance and optimization that this type of construction would require.

white wren
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Yep, give players the option to enable unlimited floors and just let them know their PC may explode at their own risks. I am 100% in favor of this.

vital plinth
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I would love being able to build both kinda suburban buildings with just 2 - 3 floors but also skyscrapers with idk 30 floors or smth
But the building would need a trait or checkbox being clicked to either make it a suburban building or a skyscraper and thus unlocking specific furniture and parts of the house/skyscraper

I would limit the suburban buildings to a max. amount of floors (e. g. 4) and the skyscrapers also to maybe 35 to prevent people from going all over and destroying the game

meager gulch
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My opinion that no one asked for about skyscrapers and apartments in Inzoi is that they should handled it like The Sims, but with the ability to build upon the apartment.

I was hesitant about this but one of my friends bought a studio and a two bedroom in a condo in a skyscraper and broke the wall down to join the units together (which I didn’t know you could do), so it would be cool to be able/useful to do in Inzoi IF you own the neighboring unit

dawn fjord
brave pike
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I'd vote for unlimited with a performance warning.

small flume
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The work and creativity of your Inzoi team is to be congratulated!! Everything you did for Inzoi Early Access is already half of The Sims 4 done!!
Please bring this game into early access later this year (Until December 2024). Please don't start postponing this masterpiece...

glossy stirrup
#

Honestly, I love the idea of unlimited construction, but I also love the idea of my game not constantly crashing. If people with full confidence can say the game won't crash, then, by all means, add unlimited construction. However, if the game crashes, add a limit. I believe 4-5 for houses and 5-10 floors for buildings or skyscrapers.

quick moth
maiden basalt
#

I don't want to vote because floors are the least concern for me actually. Unlimited decor and furniture options are more appealing. And with possible future modding this may work.

drifting pond
tame cobalt
#

Unlimited floors with a sisclaimer

split totem
#

I voted Unlimited with a disclaimer as well

spiral hollow
#

If you're worried about the number of objects if we furnish too many floors why not have an object limit instead? One thing The Sims did in an earlier game is the objects on other floors were not rendered just the floor you are on at the time

chrome coyote
#

No more than 4 floor for me personally. Unlimited floors doesn't sound like a good feature either unless the vision behind lot building is to expand from just houses to other types of lots down the line (low-rise apartment buildings and similar). In that case more floors might be needed, but I don't see myself creating anything above 2-3 floors anyway

placid marten
#

i would love see unlimited floors yeah but only render the current floor that you are viewing or have option to view cetrain floors by setting which floors you want veiw - for example if you have artuim lobby and the camera is viewing down from above its would render few floors but i would like see each player have own options rather restricting to fixed nymber of floors so we could hage basements and allow design what you want in city - for example add subway station underground and allow view station iself - trains would be placed there and run line automatiiclly

#

also i voted for unlimited floors with warning - so this would apply for more than 7 floors above ground also 7 floors underground

cedar rock
#

Keep the limit at 4 floors, but make an "official mod" to enable more.

That will help kickstart the modding community while enabling player freedom without risking people immediately checking boxes that make their experience poor

fast mural
#

can we have unlimited and building types?

#

i really loved broderbunds 3d home architect and i love building in the sims so unlimited with warnings is great as well as building types and world types if possible

fast mural
#

a nice blend of life sim and city sim

maiden basalt
# shell helm Is the demo of this game just construction mode? Will this game have an open wor...

I found the answer to open world or not from their video. Right now its not open world because of their "multiplayer" architecture. Every time someone goes to a lot, they have to host their own game like their own server. This means there would be one player who hosts the whole town and that is problematic for multiple reasons. First problem is if hosting player leaves, everyone will be disconnected and need to be reconnected. Second is handling the time...if one wants to speed up the time, so does everyone's speed changes. So in a "multiplayer" open world where one hosts a server, if they leave or want to change time, it impacts the experience for everyone else. Inzoi isn't multiplayer based, so they don't have this problem now being open world. The unlimited floors for Vivaland is not open world, so that makes sense they could be well optimized more I guess.

glossy stirrup
#

Unlimited with a warning psycat psycatgood

hardy bronze
neon hollow
#

I think a Toggle or slider would be really nice to have.

I doubt, that I would build many apartment complexes with 50+ Floors.
But it could be really fun for those more unique or different builds, that have stairs that go through multiple floors with rooms with high ceilings for example.

olive leaf
#

If I had to select a number of floors that I would want in my dream house build would be between four and five floors including a basement. Back when I used to play the sims I would almost always have a main floor, second floor, third floor, and at least one basement in all of the house builds I would make from scratch. I like to have a good amount of space to build all of the types of rooms that I typically like to have in my house builds. With this question, I was wondering how big the max plot land size would be for these houses. I tend to build big houses. Another reason I picked four to five floors max would be so that it would give me what I want without sacrificing performance of the game too much. I personally think that four to five floors for a house, including a basement, is a perfect size without it being too big and too stressful for lower end PCs and laptops. An option to have unlimited floors would be great for the people that want that. In the end, my hope is that my input will help most of the player base be able to play the game and not have too many performance issues.

fast mural
#

for a house 4 or 5 up and down would be nice

empty fiber
#

To build a house, I find that 4 floors is not bad. I only know of few houses that have so many floors first of all.
Now if we are talking about building a building I think rather 6 would be good.
Otherwise, as others say, have a warning message if we wish to create more if our PC takes it into account for the optimization of the game. I think that many already know that this game is heavier graphically than The Sims, have things like unlimited floors will make the game even heavier.

quick moth
#

The only way to make everyone happy is to have it unlimited with a warning. People who don't build more than 4 floors won't have issues with performance anyway and the ones who want more floors have the possibility to do so at their own risk.

shell helm
#

I'm scared about optimizing the game with 1 floor, imagine how heavy it will be with more than 4 floors.

frigid violet
#

I agree with having the possibility to build as much as you want to, but with a pop up warning. I personally would love to have a lot of floors for a very specific building idea that I have in my head (around 15-20, maybe 25 floors). I was hoping it would be possible in this game.

robust matrix
#

I don't know much about optimization, but isn't it possible to just render 2-3 floor's at once (or whatever the 'performance friendly standard would be) and you could add an option somewhere in the Hud to change the rendered floors (up and down?)

robust matrix
coarse wolf
#

I think 4 floors is good. But If devs decided with unlimited, make it up to 10 floors only (with warning message after 4). I don't really recommend more it will cause huge issues to performance and also crashing save files. Imagine someone made 100 floors I don't think the game will be able to load it at all.

quick moth
charred hull
charred hull
charred hull
# devout terrace This sounds like a performance nightmare in the making. 😨 I’m all for creative ...

We are very much aware of the impact this will have on the simulation and performance in general. That's why we will make it an utmost importance to properly notify the player of these effects if they choose to build more than the recommended number of floors by letting the player know that this must be used at their own discretion. Outside of that, there won't be any other performance issues due to us enabling this feature as long as you stay within the recommended number of floors!

charred hull
# dawn fjord

Thank you for opening up another helpful poll 👍

#

Well, this was certainly an interesting topic where most of you just kind of had your say with no real arguments made about whether one option was better than the other. I'd say the debate was much hotter within our development team, where most of our worries came from what I had initially mentioned about the topic:
"Should we provide our players with the full creative freedom of 'unlimited floors' when we know all too well that when we do, we would also be providing an unpleasant playing experience?"

As video game developers, our main objective is to provide a great playing experience for our users, and while creative freedom can contribute to that experience, decreased performance also takes away from it. It was a real dilemma, and conversations went back and forth between myself and the team.

However, after viewing it from all angles, I came to the conclusion that providing our players with the creative freedom of allowing 'unlimited floors' was more important than simply putting the curtains on the feature because we didn't want our game to be displayed in a less-than-optimal way. Therefore, we will be implementing a system in inZOI where players can select the option to go beyond 'the recommended maximum' of 4 floors (while it still will be bound by systematic limits) at the players' own discretion regarding possible simulation and performance issues.

Attached below are development screenshots showing our current iteration of 'unlimited floors', with the right showing a foundation for what we can use to create 'empty floors', a feature that was heavily requested in the comments. Once we remove the top and bottom planes (as highlighted in red), we can build on this to make functional empty floors, which I imagine our players will utilize to allow renderings of higher-floor buildings to be more feasible.

I'm aware of the presence of our architect enthusiasts and building aficionados within the life sim community and the passion they bring to a project like inZOI. We will make it a key priority to cater to their needs so that they can build amazing, photorealistic houses with inZOI!

Thank you again for your wonderful comments.
I'll see you all in the next post!

hardy bronze
maiden basalt
#

Even though floor levels are the least of my concern, I commend the team for letting other players have the freedom at their own risk. The dilemma in the development team must be real 😭. I am more of an interior designer than an architect. See you in the next post!😊

ocean summit
#

Thanks for the update~

elfin barn
#

I feel like there shouldn’t be unlimited. unless you are in the 25th century with the most expensive technology and the game has every object with every style imaginable and the game has the ability to instantly create an object that hasn’t been seen or viewed by any other being in the universe, i don’t know why you would want to have 10 trillion floors

elfin barn
jaunty wyvern
#

thanks!!! I love the empty floor concept. It will be good for the future when I upgrade my computer and may make more than 4 floors. I won't be making more than the recommended unless I'm making empty floors.

low wadi
#

Ну мне все равно сколько будет этаже , главное уже поиграть 😍😍😍😍😍😍, очень жду эту игру

quick moth
#

It doesnt have to be an insane amount of floors either, I'm sure having 6 or so floors wouldn't be terrible. The issue probably arises when you actually use a very big amount of floors

maiden basalt
#

I feel like the latest 2 posts discusses about features more evidently seen in a car or city simulators. They are "single focused" simulators so it will obviously be more vastly "detailed" in options. It may be difficult to choose which detailed features to include for a life sim game with "multiple aspects", even more so with different opinions about what fits the life sim genre. For players, it's obviously the more options the merrier, but for developers it really is that every feature should be considered worth it or not. As consideration for high end graphics optimization is important. I believe that's why Kjun reached out to us to share his concern, and get some opinions on what we prefer best for helping them make decisions.

vapid breach
#

Comment from another user:
It would be cool to be able to allocate a empty floor ( when building skycrapers etc) as a rabbit hole for NPCs if that’s not already an option.

neon galleon
#

I don't think unlimited rooms is a good idea simply because more things added could just lag the game. Smaller bits as well for people who like to fill their homes with clutter. I think 4 rooms is sufficient enough whereas hotels could have furniture in them already. Too many frame drops or lag issues makes the game unenjoyable for lower end pcs

dim dock
#

4 is enough for me as well

neon galleon
torpid osprey
#

I think there's a bit of a misunderstanding with Kjun's solution. As he said, "there won't be any performance issues due to us enabling this feature as long as you stay within the recommended number of floors." If you have the feature of unlimited floors in your game but only use four floors, then the feature will not lag your game. Think about it like Minecraft: with the expansions they've made, a world in Minecraft now extends about 30 million blocks both ways. That would be a lot to load! But the game doesn't lag because all those blocks don't load unless you've explored alll of those chunks, which most people don't. If you're only using four floors, your performance should still be fine!

thorn kayak
#

4 is perfect! I'm more curious as to what kind of import system is in place. All I want to do is live my 90's baby dream of building IN to 1950's photography film stock lens work. I am a very deep studying (college) research junkie!

neon galleon
# torpid osprey I think there's a bit of a misunderstanding with Kjun's solution. As he said, "t...

It's not the unlimited floors it's the amount of furniture being added plus I just want the game to be accessible for lower end pcs as well. We can't always have unlimited or both options for the game because it does affect it when it comes to optimization. I personally don't see the point of more than four floors but I'm also okay with an 'agree to disagree' type of thing. It's a matter of preference.

quick moth
neon galleon
quick moth
torpid osprey
maiden basalt
#

I think there is misunderstanding of others by what misspink said. She's not saying she will face problems, she is concerned about other ppl using unlimited option, and she doesn't think it's a good idea because more furniture could be added to those extra floors thus lagging the game. This is true by what Kjun said. This argument is why I think it's better to only say things on your behalf instead of thinking of other people (ppl here are mostly kind trying to be inclusive and even thinking of problematic matters in other people's position, but this may end up with complex answers instead of clear individual preferences). They don't get why misspink is showing concern when she is fine with 4 floors.😂

coarse wolf
#

I guess it's fine to have unlimited floors for early access. If many reported it's too problematic for the game, like breaking the game itself or corrupting save files, they can remove/limit the feature later to official release.

maiden basalt
#

I'm just curious how many people will use the unlimited feature, because so far it seems like this topic isnt having as much hype feedback than the cars one lol. It feels like the unimited votes includes ppl that think for others, but in real they are ok with the way it is.

minor pebble
toxic blaze
#

I would limit it to a basement, base floor, floor 2 and floor 3. For performance reasons… However, if apartments Or Hotels were available in game, then it would make sense to have a higher limit. But I would still put a limit on it based on testing and how badly the performance drops per floor.

quick moth
# maiden basalt I'm just curious how many people will use the unlimited feature, because so far ...

Tbf cars have been the most wanted and requested feature especially since they used to be in sims 3 and 4 removed them, so it makes sense people would be very passionate about them. That topic was also more directly influential to gameplay than this one since this is a feature you don't necessarily have to use, it's a bit more niche.
I personally will definitely make use of the unlimited floors :))

pastel patrol
#

At least 4 or 5 with options for basement and attic/loft

stiff magnet
#

I think for detached house 4 floors is enough. And apartment complexes with more floors could just be premade with an option to edit the space of a flat that you live in

fast mural
#

if you play with 8 sims or more 1 floor for each is nice with communal floors/space as well so 10 floors is comfy but if you play with say 24 sims =x then it gets crowded lol

copper hill
#

If I had no limit I’d make a business so I can have boardroom meetings etc

#

Personally if I can build bottom floor add shells for most floors and build the top floors I’d be happy

#

I’ve wanted to make buildings for kdramas like Start Up

paper flare
#

Maybe up to 5-6 floors would be enough. I think more floors would be too much. Include basement and attic would be wonderful too

atomic oracle
tawny berry
#

when i made a lot of floors in sims and stuff it took a long time to get aaround so im ok with 4-5 floors

lime crystal
#

7, but having no limit would be cool to even if it was a setting you could check or uncheck

high zealot
#

I'd do a tower with lots of offices and apartments and leave several of the rooms empty

inner sentinel
#

I think having an option in the build mode or in settings to enable unlimited floors would be the best option, with a pop-up warning players about performance reduction possibilities.

limpid hull
#

Going up and down multiple floors gets VERY tedious in sim games. I never have more than three floors and that is too hard to manage in a large household.I mostly play on one or two floors. It simply takes too much time to cross multiple floors just to talk to someone or pick up a crying baby. I can see no reason I would want to play in more than 4 levels, ever.That kind of repeated "dead time" is such an enjoyment killer. There is also the issue of performance and I see no net benefit to the the additional strain on that aspect.

winged coral
#

There is also another way of looking at it. The official and unofficial limit.

So the real official limit can be increased to 6. So this would include official support for preventing bugs up to 6 levels.

The unofficial limit can be 4 so this would be for Inzoi team. When the team is making the game, you can stick to 4 for in-house building rules.

So if every building was 6 floors, it could be laggy. But players can still build up to 6 floor-builds. And one 6 floor building won't lag the game in a world of max-4-floors buildings. And there can be denser custom builds made for builders for those with higher-end pcs. And sure, there will be definitely mods for unlimited floors that may or not come with bugs. We don't need official support /neither testing for that. Supporting 6 floors is good enough.

limpid hull
quick moth
limpid hull
quick moth
#

Yeah and I mean the many floors thing will probably mostly be used for tall buildings like flats or skyscrapers rather than houses

little sorrel
#

I think 4 is enough but the idea with more floors and a pop up is.amazing! I loooove the graphics Im so excited omg

low wadi
#

Еще круто бы было если бы можно открыть занавески и закрыть их ,так же и жалюзи , и окна тоже открыть и закрыть

wind iron
limpid hull
#

If these number of floors would be used for apartment buildings and high rises, I would prefer an option where the build could have a max of 4 USABLE levels and the rest would be window dressing. The reason is that higher performance devices are needed to manage many floors and I would like to be able to have apartment buildings with my very good but not highest performance computer.

alpine pollen
#

I think limiting floors to 4 is NOT the best option for multiple reasons: First of all it would be the same as in Sims 4 so that alone would make me want to at least go above it 😆 Second of all, Ideally a game would cater to a wide range of players and that includes those owning a high end PC. Adding a popup with a disclaimer is totally fine. You have to remember that there are A LOT of players who just enjoy building and don't really play that much. So the restriction will definitely limit these players.
And lastly there are players who enjoy playing with a very high number of family members. Multiple floors will help create a higher challenge level which many life simulation games are missing. It's always just too easy. So please consider unlocking unlimited/a significantly higher number of floors.

quick moth
alpine pollen
near furnace
#

60 fps is the most important of all

robust matrix
river crow
#

I would normally build up to 3 floors above ground and 1 floor underground. But what restricts me in other games to have more building fun is not to be able to build apartment buildings from scratch with like 10+ floors!

fast mural
#

in ts4 i have 4 basement levels and 3 upper levels and the roof with 24 sims it gets crowded lol =x and almost the whole lot is one large rectangle

#

would not mind having my own deep underground military base

modest ivy
#

I WOULD LOVEEEEEE TO BE ABLE TO MAKE A WHOLE SKY HIGH APARTMENTS WITH PENTHOUSES

livid coral
#

I think the limit of floors should be left up to builders/players, I think having restrictions is limiting to imagination, because eventually you're going to have modders try to find a way around this. I think it'd be best to just warn players that it's all up to them if they want to build lots of floors it will effect their PC. (coming from a builder)

pulsar shuttle
#

I think a 4 floor limit is a good idea but how would you go about implementing that. Is it limited to 4 floors up and 4 floors down or 4 floors in total including a basement/cellar (if basement/cellar builds are even an option)?

mighty oxide
#

In my opinion it would be a good default to limit the amount of floors for the best player experience. Most people do not understand what makes for good game performance so it seems like it would be the safest to just put a limit somewhere between 4 and 8 floors. There could be a an option in the settings that could toggle it to unlimited (with a limit so the game doesn't crash if someone decides to make a thousand floors).

There could also be an option of allowed "usable floors". And by that I mean we could limit the amount of floors players can build/live in but still let them make very tall buildings as long as they leave most floors of the skyscraper empty.

misty dagger
#

I'd opt for unlimited with disclaimer. Also pls add elevator to the game. I want a secret base 200m underground lol

drifting pond
misty dagger
#

That is great! Hope there will be options to at least change colors inside the elevator to match the overall color scheme of the building interior 😍

verbal quest
#

No to unlimited floors. This is an Easy one lol

Quality over quantity. Performance is important

verbal quest
atomic cargo
#

I know this response is late but i think 4 or 5 floors is enough even though people like building fancy houses with multiple rooms all gamers even builders from either sims 4 or sims 3 would prefer a game with no lag or freezing they all care about game performance if we were to build with lets say 8 to 12 floors and the game started to freeze gamers would find that more irritating in a game, Game Performance is always better

sullen tartan
#

Just make it an option that people can change

stable mulch
#

Maybe no more than 10. I would like to be able to build highrises and skyscrapers, so The Sims' 4-5 floor limit is brutal. Unlimited sounds like too much though.

modest ivy
untold sundial
#

Obv no need for unlimited floors, there should be some hard limit somewhere (for example 100 floors). Skyscrapers should exist, so it really comes down to optimization. For example u can only load 2-4 adjustment floors and then load/unload floors when players will move between them. No need to load and render all 100 floors at once.

empty crow
#

Hi kjun! I really see only a need for 3 to 4 floors if we're talking about a single family household so im happy you mentioned that. If we're talking about apartment complexes then I would love to see up to 10 to 12 floors with a penthouse option on the top floor. I'm so excited for this game. The pictures you've shared make me even more excited because I've been looking for a life simulation game with this style for a long while. I can't wait for early access!!

vague scroll
#

unlimited floors will mean that some player is bound to set it all on fire and see if firefighters could put it out

silent ruin
#

I like 4 floors max for houses and an option for apartments/hotels that have up to 12 floors. It would be cool to have a Zoi have a mood boost by watching a sunset on their higher apt floor. Or can there be a loading screen when they go into an apt/hotel elevator to get to a floor that is more than 3-4 floors up or down. The loading screen can include a video of an elevator moving to keep it immersive.

wild peak
#

I love unlimited settings. As long as my PC can take it, I want to take the game as far as it can!

marsh hornet
#

I think 4 floors for a house is perfect. There might be some creators / players who want to make a hotel just for the fun of it which is probably when 4 floors would not be enough maybe 6 then for a hotel. If that will be allowed to open or own your own businesses in the game.

compact arch
#

Please keep unlimited floor options please 🙏🏼

remote portal
#

Would creating a "floor block" system be possible ? It would means only loading 4 floor at a time (either display only, or another way)
The reason would be that people might want lively building. For example a company office with a lively hall. There would be no need to load all offices at the same time.
What do people think of it ? Is it compatible with your view of unlimited floor ?

glossy stirrup
#

I think unlimited with a disclaimer is great. Some people just like to build and might not even play in the buildings so giving the option for builders to at least build whatever they want even if their computer can't handle running it in game play would be great. Also some build apartment buildings where only one apartment is actually furnished and the rest is make believe. Maybe adding a feature where someone could block off a part of a building so that on the outside its visible but not on the inside so it doesn't lower gameplay quality

wide frigate
#

Not sure how you do businesses, but if you allow us to also customize business's or own our own, maybe do residential and businesses have different floors build count. Maybe 5 for residential and 10 for business. Or make it unlimited with a disclaimer/recommend setting

proven vine
#

Unlimited floors with a pop-up please psycatgood

grim ravine
#

What about a setting for the floor limit configuration by structure type? If not pop up warning with ulimited floors is fine too!

grave moon
#

I would prefer no limits

tepid tusk
#

I never build houses of more than 4 floors including the basement. The bigger the house the more complicated and time-wasting the gameplay. Characters take forever to go to work or school etc. I am more interested in the possibility of having basements, platforms and elevations, split floors inside the house and terrain sculpting. These add interest. There are enough tall concrete buildings in my city if I take my eyes off the screen and look out of the window, so why would I want to replicate this ugliness?

frosty coral
#

Skyscraper

hazy robin
#

인조이에서 100층빌딩 짓고싶어요 내부 다 구현된

gritty fiber
#

To accurately simulate life, there is a limit to how many floors a building can have before it is simply not structurally sound.

Will we have the ability to build office buildings? If so, the pop-up.
If we are only able to create and manipulate more residential type structures, then I don't see a need to exceed four floors.

livid coral
#

I think they're ultimately working on unlimited floors to make skycrapers, due to seeing the last video from games com. But I'm sure there will be a disclaimer of 'build at your own risk'. Which I think is a perfect choice as some people have much more powerful computers to handle it, I think restricting build mode would do more harm.

atomic jacinth
#

When I build houses I hit the limit quite often with "millionaire" type houses, so a basement + 4 floors = 5 floors. I've not felt overly bothered by this with houses (except some gothic ones where I wanted an extra floor to add spire rooms), but with houses for celebrities I'd want to go higher for sure and apartments just aren't apartments at 4 floors high.

I think having a max limit of floors for the entire city before a warning pop up would be fantastic (so people with higher end pc's can be less frustrated by being constrained unnecessarily). That way players could plan ahead and allot floors accordingly to achieve a city with a high rise/a few, medium density and residential which would be really awesome because now some city planning has been thrown into the life sim in a very indirect way.

Ultimately in this scenario it would be the players personal choice/risk if they go beyond the recommended maximum psycatgood

lapis pecan
#

Having the option to pick unlimited floors or have a limit on floors would be an amazing choice. 💜

quasi pond
soft pike
#

An idea, is to have a mode where you can have any number of floors, but then you can you can enter a mode that you can tell it to enter a certain amount of grayed out floors between the last floor you built and your next floor you want. An example. So if I want a 1st floor lobby, 2nd floor gym and restaurant. Then floors 3-19 to be grayed out, I could select a mode or option that asks me, which floor to start and when to end. I then can build again on floor 20 my apartment.

wintry mica
#

Everyone has a different playstyle. I don't see myself making a skyscraper with 25 floors.
So instead of having "unlimited floors" I would like to have a field "maximum number of floors" in the setting and input any number I want. This will act as a height restriction.

abstract scaffold
#

If there were unlimited floors I would make rlly big skyscrapers cuz

celest lava
#

I would prefer no limits or 5 and my wish is that you can place furniture freely wherever you want

cloud escarp
#

Pop up sounds fine. I doubt 90% of players will build houses with 20 floors and decorate them anyways - but for the enjoyers of tall buildings, maybe an option that could make us "skip" floors [like placing some kind of shell] so we can go from a 2nd floor to a 5th floor directly? Like TS3 apartments i suppose

river finch
#

I’m thinking about towers, to make the game more in depth, I do see where unlimited floors can go wrong so why don’t you start the game with more than 4 floors like almost ten to be safe and over time if the game is still able to performance with the way people create there house/lot then add more as a free update

rain dagger
#

I wouldn't really want unlimited floors i feel like the game might break if it did

tawny birch
#

I'd like maybe 10 floors but 4 is where the popup happens and it's like "Hey! The recommended amount for most users is 4 floors." and you can choose to go over that if you think your pc can handle it

neat ruin
#

The tallest building on Earth has 165 (163 over ground + 2 basements) floors. I think you could set a limit of 256 floors and that would still "feel" unlimited to most players...after all, the could beat the tallest building in the world!! 😂

https://en.m.wikipedia.org/wiki/List_of_tallest_buildings

This is a list of the tallest buildings. Tall buildings, such as skyscrapers, are intended here as enclosed structures with continuously occupiable floors and a height of at least 350 metres (1,150 ft). Such definition excludes non-building structures, such as towers.

#

256 floors between surface and underground floors is still HUGE but not as unlimited...moreover 256 feels so "binary" and might seem more meaningful due to that...

#

You could also opt for something even bigger...like 512 or 1024 floors...would be more but still limited! 🤔

#

People wanting to build insanely high buildings probably want mostly to build skyscrapers or secret military bases...it is a bit of a niche stuff...but still can work with limited floors with a reasonably high limit...most people is unlikely to build those, so...I doubt would affect performances too much...

fallow summit
#

Hey there, i decided to post my opinion when i read this :

"Let me know you think. Should we go ahead and develop 'unlimited floors' now and just provide a pop-up that says "Enabling this option may not allow for optimal simulation and gameplay" and allow the players to make that decision at their own discretion? "

I see Inzoi as a whole playground to make things that haven't done before, and in my opinion make "unlimited" Floors make cense even as an option, as long as it's available.

I wouldn't mind a big warning on the screen before increasing my floors above 4, afterall, i would understand as devs saying "Hey, we made and optimize our game to reach that "limit" but you have the freedom to make what you want"

I'm curious about something tho, would it include business/shop ? Or only thinking about housing? (to be honest, i don't even know if we could get multiple house or business, i tend to not spoil too much myself before i can play it, so bear with me with those questions)

neat ruin
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Note that we have no clue what is the floor cap in Sims 4...your main competitor...most people think "unlimited" because for sure is not as limited as in the previous Sims...but is quite possible that it is just a "big limit" that most players haven't managed to reach...

dusk slate
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As a former avid builder in other simulation games and now one who cannot wait for the release of inZoi, unlimited with a disclaimer or warning that it may cause issues with gameplay or possibly done with a cheat code sounds perfect to me.

gray elk
fast mural
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i have some builds with more than 8 floors

green osprey
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I feel like the floor limit should be whatever you think your device can handle

glad mulch
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I need 10 floors above the ground floor. Its a skyscraped for me 😂👌🏻 You know, if someone want to make it... 😅

peak steeple
# charred hull If you had *no limits*, how many floors would you like your house to have? Would...

Ultimately for any limit, giving the decision to the player is always the best way to go.

You probably don’t want lag spikes and unplayability to be blamed on you so having this default limit and a way to disable it is correct. Not every player has the minimum config and maybe an appartement complex is funny.

Just allow players to include elevators to prevent the waiting time of the character moving to the top floor by walking.
You can also maybe work on optimizing not shown floors to allow more floors without impacting tons of config in this “unstable” setting.

sullen bison
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I think just 5-6 is should be the max

neat ruin
slim lotus
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I would love unlimited floors! Maybe we could have the option to turn on/off the rendering for the furniture in each floor and set the recommended cap to show only 4 fully rendered floors we choose (we can choose which 4 floors to render and switch between them) and the rest just show the shell so it’s not too heavy on the game? And if we want to render more than 4 floors then a pop up can appear to warn the player.

silent pelican
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Know this is old, but always thing more options is better! The ability to build apartment buildings and skyscrapers would be a huge plus to this game! With all the warnings included, of course.

knotty remnant
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Maybe it has been said, but having a built in limit and the option to choose to remove it, and for how much floors could be cool. But with a disclaimer regarding performance losses as it is a risk taken by the player, so it covers you up.

Also, it could be combined with what Minaria said two messages up : having a rendering limit.

Because the limit could also be seen as a construction limit. For space, city size, etc. Independently of the performance question.

mild trout
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Hi

vale jewel
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I don't know if this was said before on this topic, probably. Just wanted to be sure it is.

Speaking of the number of floors is also about the time it takes to go up or down. The subject of the time needed to go to work was mentionned before.

It might be fun to meet your neighboors when you're in the elevator, with the trouble that come depending on the price of the elevator or the quality of the maintenance service.

Which made me think : will there be some kind of neighborhood system, like voting to choose the maintenance service or projects like communal or gardening spaces ? And neighboors working together to make those projects possibles. For exemple, the vegetables would not be owned by one Zoi, but by all the Zois living in the building.