#Cars: to drive or not to drive?

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slim jacinth
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How many of you actually enjoy driving?

Today, we're going to talk about cars. More specifically, we want to talk about when a Zoi gets inside a vehicle, which of these two approaches is more suitable for a game like inZOI.

  1. Car 'automatically' drives itself to its designated location
  2. Player 'manually' drives the car to reach their destination

Creating a game like inZOI, we wanted everything to be scaled to realistic proportions. We're talking housing, workplaces, and even roads. To make it feel like you're in a real world, we made it so that you can walk to nearby locations, but ideally you'd want to hop in a car to get to places further away.

Today's question initially arose from a more fundamental question of "Will it be enjoyable if you had to drive everywhere, every single time?" My perspective naturally comes from the fact that I don't enjoy driving. Not even in the slightest. This is real life driving I'm talking about. I almost always resort to using public transportation which, some may know, is super convenient in Korea. However, I'm also aware (for reasons unknown) there are those who do enjoy the act of driving.

Initially, our development team developed both of these options but recently found out it would be unrealistic to make both options work at a high level with the limited time that we have.

Unfortunately, we were in a situation where we had to select only one of these two options, and when we looked back to why we decided to make cars in the first place, it was simply to reduce the long travel time for Zois to get from point A to point B. For that reason, we have decided to focus on the 'auto drive' option for operating cars in inZOI.

While I would say that was the main reason, we also had some supporting reasons. First, we didn't make the roads in inZOI to be very wide, which makes it difficult for players to drive really fast or with a high level of freedom like you could in something like GTA. If we were to make the roads wider and maybe add some fun driving mechanics, we would run into another problem with optimization.

To make up for the fact that we removed the ability to manually drive your car, we wanted to create some other features that I think you'll like. This includes things like washing and repairing your car to listening to music while you're driving and rolling down your windows to interact with other Zois outside.

What do you think about the direction we are taking with cars for inZOI? As always, we want to listen to your feedback and think hard about what the correct decision is for this game. While I'm not going to boast about how talented we are as developers, one thing's for certain. Our team is very committed to listening to our community so that we can create a game that everyone can truly enjoy.

As always, thank you to everyone.

In my next post of 'Kjun's Concerns, we will be discussing 'the number of floors in your house', and the trade-off that comes with having as many floors as you could possibly want.

wild prawn
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psycatwow❤️

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Driving a car in the game is very cool. I would really like the character to drive a car) 😍 These cars are amazing! I have never seen a life simulator with such cool features as in INZOI (inZOI)! INZOI THE BEST! CARS in INZOI is amazing! Although in reality I don’t drive a car because of my eyesight, here in this wonderful life simulator it is the best opportunity to drive. It's amazing! If only we could add that, let’s say, an adult character can give a ride to his child, baby, pets or friends) This is generally cool) Driving a car as a character is wonderful! ) Thank you for such a great game INZOI! 😍 Driving car in INZOI is amazing!

zealous pulsar
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Another moderation reminder in here to be respectful and make sure your critiques are constructive and positive! ❤️

wild prawn
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All these functions with the cars are simply wonderful! I can already imagine how I will play as characters in INZOI! And drive around the big city) It would be cool if you could drive a car to other cities as a loading screen) I don’t know whether this will happen or not, but the cars are very realistic in INZOI) Thank you for developing this amazing game! Adore! The most realistic life simulator! Thank you! 😍 Adore INZOI!

vague temple
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If I wanted to drive a car I would play any other open world game lol I don't mind having the car autodrive if it means we get other features like car maintenance!

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From what I can tell, InZOI isn't really a game where you control your character like driving a car anyway

rocky plover
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I think I really liked the idea to drive manually, but this isn't GTA where driving is main aspect of gameplay. So for life simulation game, it should be automatic driving. Much convenient for players and also easier for developers.

wild prawn
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Can please clarify? If I understand correctly, does the character automatically drive the car (does the game system drive the car?) or does the player drive the character manually?

vague temple
wild prawn
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I love both the options, to drive the car manually can be very fun but both the options sound just fine and to drive automatically is great too and there’s no problem with only being able to drive automatically psycatgood

wicked kite
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They could make it optional, handle it manually or automatically by choosing the destination

wild prawn
vague temple
wary rover
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Driving might be a bit tricky if you're controlling a household of more the three, since you have to focus on two others while making sure the driver doesn't die in a car crash. On the other hand, immersion and realism is good too

slim saffron
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I’d much prefer auto driving. With a life sim there is too much going on for me to be manually driving everywhere and it just breaks immersion for me to be constantly hitting into stuff.

rocky plover
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Agreed, if we have multiple Zoi and all of them are driving at the same time, how are suppose to control? Automatic driving it is then. 🤔

wary rover
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I'm not too fond of the idea of "why not both?" either like last time because of all the coding overhaul it'll take, not to mention the memory, but, if they decide it's for the best...

hybrid jasper
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While I enjoy driving in games, I don’t think driving manually should be added to inZOI. As stated, the roads aren’t designed for this. I feel it’s better to remove the option altogether than to try to implement it without being able to fully commit to the experience.

I think the added features sound nice. Washing and repairing your car feels like a nice bit of realism even without driving it, and listening to music and rolling down your windows to chat with people gives you a degree of control and something to entertain yourself with on longer trips.

As was just pointed out, the manual driving would be tricky if you’re juggling multiple ZOIs (I hadn’t thought of that, nice catch!) and since you’re only able to make one system, it’d be better to make it the automatic rather than the manual.

The most degree of control I’d want over the actual driving would be to stop the car (probably by cancelling the action) if I saw something interesting on the side of the road, or wanted to pick up a hitchhiker or something.

wary rover
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speaking of cars, did they do something about that rubber doll physics that happen on collision? and is it just, like, instant death, or do we get a chance to rush them into the hospital, and as for the driver, do they suffer physical damage too if they collide with something, or to an extreme case, shoot right out of the windshield?

sharp drift
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Personally, I don't like driving cars in games. I hated those missions where I had to drive in Cyberpunk 2077, I walked almost everywhere (or fast traveled). For me it would be totally fine to get into the car and drive automatically, like taking a taxi.

wary rover
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because driving in inclement weather, if we're actually driving, is more dangerous

wild prawn
errant pebble
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Wow This is My fav Topic!!! S4 Could NEVER!!! INZOI Does what Sims Couldn't -Genesis Commercial Song
Soo I have a Suggestion in my Mind: Add Fuel & Thermal System of Car the Same way as BeamNG(So that I can Monitor Fuel Economy & Discourage Pushing Too Hard(eg. HandBrake Revving/Redlined Topspeed)) but GTA V Rigid-Softbody Damage Modelling(Only Apply If I manually Drive)
(If I auto Drive, I have to Only Watch out for Fuel Gauge)

wild prawn
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Is it possible in the future (when the game is officially released and some time has passed, I understand that this may not happen now, I mean in the future) to make selection options in the game settings (in-game setting) abour drive car or not or another NPC character to pick up by car or the player controls car or the game controls car automatically or another way, etc.? (not as default seting, as selective so that players can choose what they want)

wild prawn
errant pebble
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So Yeah My Message is NOTICED by Kjun during Pt.1 of Roadmap Vids so I'm Happy with this Hyped Videos 🥰

errant pebble
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Oh Yeah Another Stuff in my Mind: Upgrade & Tune Their Personal Car(eg. Drag Racer, or Drift Racing, or Top Speed on Highway Run)
EDIT: Internal Part Wear and Tear, & In-Depth Maintenance of Their Car the way My Summer Car Do(Not just Car Wash n Detailing like Kjun's Meme Image)

wicked kite
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For those who want to drive they should play GTA, Gran Turismo or any car game

cunning ice
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I think driving to your destination would be a lot cooler because then it could affect your job and maybe get marked if you're late. Usually if you're late 3 times in the US it's a write up. 3 write ups means you're fired. So keeping punctuality and adding manual driving for players would be cool and could keep everyone engaged.

wild prawn
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I think I like the letting the player manually drive the car itself because it enhances the immersion for me personally.

cunning ice
wild prawn
cunning ice
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I'm gonna tear up now like that would be such a cool, cute, and emotional experience especially on the first day of school for your child, as well as the last day when they graduate. 5974cryemoji

old star
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Since it would be better to make cars drive automatically, I wondered if you could add mopeds that we could drive manually. Even using a bicycle manually would be cool.

wild prawn
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Hence it would be annoying if your car stops for every person you know

cunning ice
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Well we did see that feature where people stopped to admire your car at like a stoplight. If the mechanics of driving a car is added I think it would be similar to that of gta

wild prawn
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OOOH ok I see! Now I get it

cunning ice
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With this manual feature I also think it would be a lot easier to get into accidents where they could lose their driving privilege for a certain amount of time or if someone gets hurt and they have to pay a fine or a medical bill for both players.

rocky plover
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I actually got an idea, easier/alternative way to implement manual driving.

Make the game with only automatic driving, but you also can optionally :
press "W" to forward/accelerate,
press "S" to brake/reverse.

This gives player a little control over their vehicle if they wanted to stop-by or speed-up along the path to destination. In Final Fantasy XV, driving cars works something like that. You can only steer a bit to left/right on the same lane, and can't drive outside the route path.

errant pebble
cunning ice
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Wait I'm trying to put all my ideas together in one post 😭

dusty veldt
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I understand the idea that maybe open-world-like driving would be tiresome for some, but I think it is part of "driving" to make moment-to-moment decisions. If the decision-making were automated, how could accidents be implemented without feeling really unfair?

I think maybe something like assisted driving could work. For example, you select right, then an arrow on the ground shows you the route it will follow, maybe it changes lanes, or turns at the next corner. You could overwhelm it with speed or by spamming directions to evade cars, making it dangerous. However, people who get stressed could simply press forward with almost no inputs and turn at stoplights without fear of crashing, allowing them to eat while playing or whatever

errant pebble
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Ah yeah Yet Another Ideas from My Mind, Ignition System for Car(Press and Hold Keybind(Default: I) or W Button to Start Engine, Press Keybind Button Once/Again to Shut off Engine, With AutoStart upon Entering Cars)

cunning ice
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I think driving to your destination would be a lot cooler because then it could affect your job and maybe get marked if you're late. Usually if you're late 3 times in the US it's a write up. 3 write ups means you're fired. So keeping punctuality and adding manual driving for players would be cool and could keep everyone engaged.

With this manual feature I also think it would be a lot easier to get into accidents where they could lose their driving privilege for a certain amount of time or if someone gets hurt and they have to pay a fine or a medical bill for both players.

Another thing about manual driving is now we also have self driving electric cars. I was also thinking of making the vehicles like where you can choose to driver yourself or let the car drive you on its on. With the Tesla models that have this feature maybe the self driving cars can be considered luxury that players have to work up to get. It's just my idea but I think also having self driving cars could also be good for players who aren't good with keyboard steering. (I use a wheel not my keyboard).

My last idea is maybe also having a teleport system for those on bikes or scooters who can't have vehicles (for whatever reason such as vehicles are expensive to buy). Or maybe having a teleport option for busses and trains as well so players can also have the option to telelport around if they truly want to.

(Not really familiar with "controls" so I'll leave that up to the more big brain people).

marble ether
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I love the idea of driving manually

slim saffron
cunning ice
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I use a steering wheel for driving for "driving games" I myself don't like keyboard driving which is why I added more options for players.

errant pebble
dusty veldt
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While self driving cars could be good i think the people who dislike driving but like the rest of the game would end up playing for days just to buy the car as fast as they can, it could be intentional but it could throw many people off.

and while i personally like driving i can see how it could get repetitive when you just want to go to a beach for example and end up crashing or something because you dont want to stay alert and look at mirrors, and just wanna relax and look at the city or landscape

lone sun
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Here's my take on it:

I think we should leave driving on auto-drive, but give lots of interactions and features on default, as was mentioned in original post.

But before some people raises their pitchfork and torches, hear me out:

Adding drive controlled by the players could be done, but as a optional sort of feature, or system for those who want it. This could use the WASD keys to drive, and maybe spacebar or some other key for handbrake. Or it could be on sort of system where player clicks X button and the zoi would do X thing, Y Button - Y thing and so on. Or what @cunning ice suggested above, which is a great idea btw.

Alternative way would be to make sure the driving system can also be affected by modding, in which case the community could try their hand at implementing player controller drive system and see how that would go.

Now, the reason behind my feedback is due to concerns about game stability and optimization, which is not a easy thing to get right, and it can be easily screwed up, as history can tell, and driving system will impact that in one way or another. While it'll be amazing to have lots of features and systems, if it's at the cost of game being unplayable due to instability and the optimization not being enough, then that'll be just... pointless? I think that's the most accurate word in this particular case.

cunning ice
# dusty veldt While self driving cars could be good i think the people who dislike driving but...

This is why in my idea I added different types of systems that could work for players who don't like to drive. Having multiple options for players makes the game cater to more open party of players instead of just having one or the other.

I'm just trying to boost up my idea and have more discussions on it. Me personally, driving my kid to school on their very first day is a very emotional experience. Having that connection would make me want to play even more but like you said, not everyone likes the idea of driving so I included other options as well. 🫶👍

errant pebble
cunning ice
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Maybe a switch for auto drive and manual..?

lone sun
cunning ice
errant pebble
# lone sun Something like that yea

Liked this Switch Idea If I switch to Manual Drive I'll See all Keybind Instruction on Operating Car Banner(Eg. I is for Ignition, H for Headlamp, R is Radio Change & SPACE for Handbrake other than Standard WASD)

dusty veldt
versed crow
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Because inZOI sets out to be so different in a lot of ways and really be close to a real simulation of life, I would love to be able to drive manually, and to be able to have some interactions inside the car like there were in The Sims 2, where you could play music inside, change the radio station, and even perform woohoo. I would also love to be able to customize inside the cars, but talking about the crux of the matter, there could be options for players who don't want to drive all the time manually, and for players who want to have the freedom to drive, as it would please both sides, that said, a button that we could turn off and on would be the best option, because, How would car accidents be added

cunning ice
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Yeah I think having a switch would be better for those where they can enable or disable from manual to auto driving.

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Drifting in the streets in South Korea like it's Tokyo drift in fast and furious 😭

errant pebble
lone sun
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Assuming a <one-size fits all> solution is where everyone can be satisfied, I think the only solution in that case would probs be what @cunning ice suggested, and maybe with my input taken into consideration. That's the only way I can see at this moment and being done in a way that should satisfy everyone.

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I'm open for other inputs though.

errant pebble
rocky plover
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If anyone familiar with FFXV, it used automatic driving with few optional controls. I think this idea is compatible with inZOI's current driving system as it only require minimal reworks, or maybe none at all?

[HOW IT WORKS]
The car moves automatically to destination, but you can also override it a little by pressing 'WASD' to accelerate, brake, steer slightly on the same path line. Just not freely like GTA, whenever you try to steer the car will go back in line and you can't go beyond road or path because its fixed. Kjun_Heart

I think this could be great solution for manual driving with minimal effort, and easier to implement. I hope developers try this in that game & see if this fits inZOI! psycatgood

cunning ice
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Now assuming that only one option can be picked is where you can click on the road to take you to where you want to go whether it's left or right like Google Maps or something where you click. (Just throwing ideas out there)

lone sun
errant pebble
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I'm open to Other Car Suggestion for what Can it be Improved from my First Message & My Subsequent Message about Tuning & Keyboard to Operate Other System in Car #1252863112718192661 message

wild prawn
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Just wondering... will it be possible for the characters to stop the car to take a selfie or a photo with a group of friends, or just a photo session of nature from the car window, or take food from a fast food restaurant and eat the food in the car and take a photo for the characters with the food in the car, or with shopping or things, even if the car is just parked or something else... Although the car may or may not be taken to the impound lot for this, in any case it will be interesting to know the answer...

cunning ice
errant pebble
cunning ice
dusty veldt
wild prawn
drowsy berry
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I think that driving cars should be automatic, in my opinion. You would still have to follow traffic laws in game which I think would be pretty difficult if you were manually driving the car.

So in conclusion, I think it would be best to have the cars drive automatically to the destination.

sharp drift
real cloud
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I think there should be 3 options upon entering a vehicle.

  1. Drive yourself
  2. Auto Drive/Copilot
  3. Skip to location.

Something along these lines, that way it pleases everyone 🙂

stable heron
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No, It's a TON of code and resources for something that isn't actually required in the big scheme of things. Any 'cuteness' and random occurrences are still achievable with an auto drive system.

naive nymph
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Will we be able to ride bicycles? (Like motorcycles and such)

jade tulip
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While I love manually driving cars in game, I feel like this would be a bit unusual and confusing in a life simulator experience since while we tell what zois do in terms of where to go or like when to cook food etc, when they end up actually doing it, we don't manually do it for them.

How would this work? If we manually drove the car, would that essentially mean we are taking on the zoi that's driving? Would we actually be that zoi? Would a new screen come up saying "You're playing as [name]" and are no longer able to control other zois since you're now controlling this one zoi?

Anyway, I would enjoy driving manually but it would definitely be different, since you usually don't manually do tasks, as seen in the sims and other life simulator games. They make food themselves, without us doing it for them, they play video games alone etc.

tired ibex
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Well, I'm going to drop a suggestion, Kjun, and leave it in the air. WHAT IF the driving feature (to ensure it is implemented with quality and commitment) was an exclusive feature of the online version of inZOI? This way, you don't have to worry extensively about it now, and it won't compromise the current game experience (which I particularly loved). In other words, I won't miss manual driving with all the additional features that cars will have to keep us occupied, but I bet if there was a similar feature in the online version, the community would benefit and attract even more people who enjoy role-playing (that said, I've never played RP, so I'm just guessing).

tired ibex
cinder patrol
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OHM!It’s really cool,Kjun!Please work hard and never give up!This game will be a serious competitor for a simulator of life🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻

lone latch
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they cant have multiple options. We cant have it so that every time Kjun asks us what we prefer we ask to have both. Thats a lot of work on the developers and its too much for the players that EVERYTHING is a choice and need to be configured! i believe that automatic driving is best since there’s going to be many other gameplay options for cars, like customizing, washing, maintenance, picking people up, even car crashes.
trust me im someone who loves intense gameplay and doing as much as possible but driving can get boring… as long as riding a bike, skateboarding, scooters and etc are manual then im all for it!

spark rivet
hard herald
# slim jacinth How many of you *actually* enjoy driving? Today, we're going to talk about cars...

Blessings Kjun,

I adore those two options. The manual driving seems like a cool option but I might be clunky with the controls. Hopefully, we can have conversations with other ZOIS in the car while travelling/parked, sing a long to the radio, eat/drink. Have pets in the car with/without a pet carrier.

I would prefer automatic driving where you click the location and it starts heading to the destination. Then if you want to stop to see the sights you should be able to easily cancel the routing animation, get out the car and take pictures.

There should be different transport methods. I noticed a bus in the game trailer. It should have a bus system, Uber, bikes/motorcycles, trains, airplanes. I believe that will set you apart from the other life simulation games.

One transportation option will get boring for me very quickly. The subway right now is just teleportation but I would love to see inside the subway, trains, buses, airports. I don't want to drive everywhere, I want different transportation methods.

Edit: It would be cool if the radio will play current news of what's happening within Zoi World. It also would be cool if the radio ads or programs would be comedic like GTA.

Would our ZOIS be able to get in the passenger seats while a NPC drives?

Also, could we buy the cars from a dealership? And to be able to customise it. Gas stations, repair shop.

Maybe the manual driving can be incorporated into a car racing track/career.( I don't know if that would be able to work?) What if the racing track is a separate part of the ZOI world accessed by a loading screen?

spark rivet
wary fiber
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I think it would be incredible for me to drive, but if I can't and it has lots of cool functions and animations, I don't mind having auto drive and the issue of optimization comes into play.

prime radish
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I personally would just like vehicle automation. I’m an absolute terrible driver in GTA and would 1000% run over pedestrians accidentally. In such, I’d unintentionally become a serial killer within the span of 5 minutes.

Plus, getting to jobs and getting to day to day things would be significantly slower if it’s not automated. I also have baby at home, so having something that’s automated would be really nice just so I can let go of the reins every once in a while to take care of other duties while the game does its thing

errant pebble
wary fiber
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@prime radish Truth is the same thing as The Sims 3 agent sends the sim to work and agent at the same time wants to take care of another sim, really this is the best option, having to drive every time will only delay

jade tulip
# lone latch

it all depends. i love manual but i prefer life simulators to leave them to do things themselves or we may aswell do everything manually which i dont believe is how this game will be but i dont know personally even though i would like manual it just doesn’t seem right when we dont do things manually

wild prawn
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I believe we should keep it simple. Automatic driving is a better option for me because I want to step away from the game once in a while, relax, and not feel like I constantly have to supervise my Zois.

jade tulip
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let’s imagine a mother with two children. if it’s manual how are the driver going to help the children if there’s a problem or argument. how do we view the children’s needs if we are focusing on driving manually? does the mother autonomously tell the children to stop arguing or a force stop driving? how would this work if it’s manual? it would work well if the mother was in the car alone but with other people you can only focus on the driver.

copper sleet
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I would want to be able to be the one driving manually because I think it's a bit boring othervise. I like the journey to be interactive instead of just sitting and watching....

jade tulip
errant pebble
cedar ore
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Auto Drive is the best approach. Driving manually sounds exciting but I reckon it'd be something most people eventually get tired of. I'd rather send one Zoi in my household somewhere by car and have the option to control another Zoi instead of being stuck driving.

I think the addition of car related actions/activities would keep gameplay around cars fresh and is a good compromise for manual driving. Car washes, windows, radio, maybe even gas stations, car repair shops etc

gritty hull
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if we have multiple Zoi and all of them are driving at the same time, how are suppose to control? Automatic driving it is then.

errant pebble
#

Sorry My Discord on my Desktop is Lagging

tulip topaz
# slim jacinth How many of you *actually* enjoy driving? Today, we're going to talk about cars...

Hey kjun! Glad to hear from you once morebop_cat
I went to bed early and completely missed this post quite honestly but so glad i stopped to check in. Anywho, here is my take.

"(for reasons unknown)"
My reason is because its fun, minus the traffic, the road rage and all that but simply because its fun to drive around,especially in fast cars and so forth, im not much of a big car fanatic but i will say i am a man who has to appreciate the creation of a beautifully design and engineering. I personally however would not like to drive as often in game as i know it would get boring or tiring after some time especially since id probably be doing it up to 1-2 times a day for my zoi to get to and from work, this excludes shopping and so forth. And one thing I would end up doing is getting side tracked and seeing what the side walk looks like from the perspective of a pedestrian...but inside my car😂

Regardless of all this, what im hoping to bring across is the possible mixture of manual or automatic? There is a game by the name of Asphalt 9 (a racing game). They have 2 mechanics to driving, those who want to just press W or S to go forward or backwards/stop, can have this option enabled and simply watch as there car turns and drives and goes in all the right directions with options to choose left or right when coming close to certain points on the track, but they also cater to those who want all the action and freedom they want and have full control. I hope if its possible, that inZOI will have something similarbop_cat

errant pebble
tulip topaz
errant pebble
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Samee.. but My First NFS was Porsche 2000 Unleashed

spark rivet
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I wish it was possible to drive a car manually. It's just a dream 😍

errant pebble
next crystal
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I would love to drive a car manually. It would be a lot of fun. but at the same time. How often would you actually use it if the function itself is not enjoyable over a longer period of time? (Like you HAVE to drive to work every day. I think this will get boring quickly) But it would be fine if we have other interactions with the car: like maintenance, picking up other Zois, cleaning, maybe car races?(winner is chosen by luck or skill), tuning, has effects on reputation...) It would be awesome if its a hobby your Zoi can interact with and is simultaneously rich in gameplay interactions. (This is something that annoys me about the sims4 the most. You just get an object and your sim can barely do anything with it. which makes it useless and boring quickly)

spark rivet
quaint iron
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An auto drive function locks you of designing and including life events that happen on the road. Every city has traffic that delays you but also serves a potential gameplay effect that slows down the player long enough to see how the autonomous parts of the city are working in the background.

One of the early game trailers showed a minor accident. This too is a life/world dynamic.

But you're running the risk of having too many game layers and interfaces which don't contribute to core play. So, auto drive is a good compromise. However, I recommend you add some driving related events - they don't all have to be hazards, that make it more.than just a convenient plot device to move the player around more quickly. Parking tickets, flat tires, even minor upgrades like I don't like the color, let me save enough game money to pay for a repaint,.etc.

warm geyser
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honestly I'd probably autodrive. however, just wanted to point out distracted driving is a bad habit to encourage (it's illegal where I am) so keep the activities in the car minimum - like keep it hands free calling instead of allowing them to text or call people on the phone by hand? An option is to maybe have an option for a mini game using the nav system somehow.

or maybe there can be a compromise - we can choose to "speed" (can be illegal) to get to places faster. This can result in a chance of getting pulled over by the cops/getting fined or hitting pedestrians LOL.

fading coral
#

to drivee

wild wyvern
#

I think auto driving is perferred. I think that level of detail is too much! Stopping at stop lights, making lane changes, parking, parallel parking (😵), doing all of that ourselves is just too much detail.
I do think interactions in the car would be nice. Listening to music, talking with passengers while auto driving seems like good options.

worthy anvil
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This is one of those questions where even though I don't think it would be a dealbreaker in any way, I would still prefer to be able to drive manually. I keep going back to Cyberpunk 2077 (most recent game I picked up) and driving around without any particular reason is very enjoyable.

Also, for content creators who like to do machinima or storytelling, having this level of control would be very good to have.

I don't think I would choose to drive manually all the time, it would depend on the Zoi's day, but the choice I'm sure would always be welcome.

frozen smelt
#

I see many people suggesting implementing multiple solutions into the game for this. Personally I think this issue should have one choice or minimal customization. The length of days is quite a big decision to make as it impacts the entire play experience, so to try and accommodate multiple play styles makes sense. Something like driving imo doesn’t tend to make or break a gameplay experience unless the driving system itself is highly unintuitive. in a life sim driving is not something we will spend a significant amount of gameplay on. Its merely a means of transportation from work to home to the park etc. whereas in an RPG game proper transportation is important since a significant amount of the players time is spent traveling for quests, and players are nearly always on the go. This is why a satisfying driving experience is so important in RPGs. Travel is a huge part of the player experience.

Since this is not the case with inZOI, I am strongly in favor of automatic driving. It is more sensible and realistic for this style of game. And I personally am an awful video game driver. Truly. It’s comically appalling LOL and so when considering adding in manual driving one must also consider all the players who are very bad drivers or maybe even have disabilities which affect their ability to use a traversal mechanic such as driving which requires a bit of precision control to do properly…Time does not typically matter in RPGs so it doesn’t matter how many light poles or pedestrians I accidentally mow over. In a life sim, time is of the essence. Any mistake will cut down travel time and heighten the risk of running late for things.

Overall, a manual driving system while maybe fun for some players just doesn’t add much value to the game imo. If anything it may detract from it. While I understand the developers have kept RPG play style in mind when creating inZOI I would say this is an area of the game where the RPG way is probably not the best, in my opinion!

hoary zinc
#

I like both options as a fan of GTA but i understand simplifying the driving to be automatic in a life sim. So either is a win-win. And i like the fact that other features are being implemented regarding vehicles to make up for the lack of driving. I would love to see motorcycles and ATVs. Assassin's Creed and GTA both have manual and auto travel

north crown
#

As much as I liked driving manually in GTA, I think a life sim is more suited for automatic driving. Manually driving can be verrry hard to control and in a game like inZOI where I actually don’t want to end up veering onto the sidewalk and running people over, I can almost see it being a bit stressful. It would be nice though to have a button/key to brake—if I watched my Zoi just casually run someone over and didn’t have a single way to stop them, I’d be a bit sad lol. Though since I imagine I’ll be playing with households that have multiple Zois, if I switch to another character, then the Zoi that was driving can just automatically continue driving without needing my input.

warm geyser
marsh magnet
#

While i enjoy manually driving in games, I agree with others that automatic would be probably be for the best for this type of game! Not everyone is good at driving in games or would like to, it can be pretty clunky or difficult sometimes, and I imagine if there’s any sort of driving laws it would way too easy to break lol, and it could get tedious to manually have to drive my zoi to work everyday when I’d want to control another one

Since the developers are wanting to put some interactions with cars, I think having the option to press on the car while driving to tell the Zoi to stop / stop somewhere while driving would help the player feel a bit more in control, and there could be a percent chance of other Zoi not realizing they’re stopping or something and could cause an accident (and not just randomly getting into an accident just because) if that makes sense, basically like optional actions = possible consequences psycatflower_pink

cinder sorrel
warm geyser
#

oh yes. those customization would work well with this game

quasi cedar
#

I mean having cars be drivable will keep players engaged and also with that we can have vehicle customizations to match one's personality and or style. this does open up a lot of possibilities but also this is gonna require more work on the Dev side for vehicle psychics, damage renders and so on, thus adding more time to development and if it's gonna be done might as well do it right.

i'm for drivable vehicles, if it's not gonna be too much

cinder sorrel
#

I like both options, but to choose one for early access release I think autodrive option should be first for a life sim game, then after player feedback, and if the devs have more time and a workaround for the manual drive system, it can be considered.

spark rivet
#

Maybe if manual driving is not an option in the livemode then maybe it would be nice if the Inzoi devs let modders design a system for cars to be manually driven by players 🤔.

austere flax
#

♥ Firstly, I would like to congratulate the team for taking such a wise attitude towards their own limitations, even though they knew it would disappoint a large part of the community that likes to drive manually. I'm sure there will be many solutions throughout development to make driving fun, even with this mechanic.

psycatgood I would like to say that I was quite excited about the possibility of rolling down the windows and playing music in the car. I would also like to suggest that we could increase or decrease the speed of the car, so that we can enjoy the landscape on a relaxing drive or press the accelerator if we are late for work or a meeting.

psycatgood If instead of choosing a selectable destination, such as "work" or "home" as a driving route, we could choose from point A to point B freely on the map, just like our own characters' route. This way we could park in several specific spots around the city, so we could have a greater feeling of freedom.

I'll do a detailed Wishlist post about what I'd like to see in cars, if the team is interested in reading. Thank you for the concerns and hard work of the Inzoi team.

main sparrow
#

auto for solo play and maybe manual for multiplayer with newer locations designed for manual driving

tulip topaz
#

Driving is one thing, driving with WASD for me has always been weird, i always end up using my contoller when possible but id still imagine being able to use WASD for driving as well

spark rivet
rocky plover
tulip topaz
rocky plover
tulip topaz
zealous pulsar
#

I think that its not GTA, and the narrow streets of Dowon and constant buzz and activity would make for a very bad experience for anyone OUTSIDE of a car if you could just drive around and take control and ruin an entire family's life (I better expect massive karma hits and reputation hits if something like this is in)

I think auto driving but with plenty of content and activities that are outside of driving to make owning your own vehicle fun (i.e. car show events in inZOI, in my area there's a lot of boomers who love to get like super old cars to get them working and show them off)

I would NOT make the streets wider in Dowon, maybe in Blissbay if you were aiming for more realism in how American towns are portrayed it would be better to allow driving like this with wide roads, driving paths, and things to do with your car but NOT in Dowon, thus allowing for many different lifestyles and different ways to live (if you want to live car-free for instance) (I hate car dependecy and the fact that in the US you need to own a car)

I don't know the proper way to design a car system, cause its not a car game OR a racing game OR GTA. I would say have some events/content relating to cars that proc if you own a vehicle or your character has an interest in cars 🙂

copper sleet
#

If we can't drive the car, then I would want to be able to choose to purposely "hit" someone in the way or to choose to "stop" the car so no one gets hit.

zealous pulsar
#

I think tying in a lot of narrative content (car show events, similar to the photography art show one that was shown in many playtest) relating to cars should be added but they should only appear if a) you own a car and/or b) your ZOI has a like or interest in cars. The reason being that not everyone who drives or own a car likes cars, some use it mainly cause they have to and its super immersion breaking for THOSE people to get car show invites from car people out of the blue you know 🙂 unless maybe your ZOI has a good friend who does like cars, they might bring you along for a social outing with them

obtuse cedar
#

Driving would be cool and be something I’ve never experienced in a life simulator game so far!

wheat mica
#

As someone very in to street and track racing, I would love to be able to drive myself. Opens up possibility to holding my own races with friends in the future

trail turtle
#

Dear Mr Kim Kjun, please also review & search several posts in wishlist with the keywords: car, cars, vehicles for extra features and options. People who posted may not see this chanel recently. Plenty of people gave suggestions on how to incorporate their ideas using the unreal engine and other games as examples with references.

cinder patrol
#

I’m interested.How long time will InZoi be in Early Access?I’m looking forward to playing this game!You are cool guys,I thikk that InZoi will win 🥇 🏆

zealous pulsar
cinder patrol
#

I will be glad if we can control vehicles 🚗 manually.

pallid basalt
#

Это очень круто 👍👍👍

strange blade
#

I would much more prefer for it to be auto-driving because I feel like as time goes on playing Inzoi that manually driving a car could seem tedious. Also, an added benefit of auto-driving is that the player can take in the scenery along the drive and shuffle through stations on the radio. So my vote would be for auto-driving to have a more chill vibe when travelling long distances in Inzoi with my future zois. I am really looking forward to playing this game when it comes out, and I love to see the effort you developers are putting in and getting feedback from the community.

sly oxide
#

Hi, Kjun! I also don't like driving in real life. I also like and prefer to use public transportation, but in simulation games, I love driving. Therefore, I prefer to drive manually. I really like having control of the car when I play with cars. I vote for option 2 "Player 'manually' drives the car to reach their destination".

glad lark
#

I vote to have manual driving but I’m ok with automatic driving for now and then in the FUTURE having BOTH. I think it would be such a cool feature to add manual driving as well and just let the player decide which one they would like to do, even if that mean we just have to wait a bit for the devs to properly optimize it to have both options.

sly oxide
# copper sleet I would want to be able to be the one driving manually because I think it's a bi...

I think it gets boring. I also like to feel the thrill of driving in the game. I want to be able to look around and, if I want to change direction, for example, go back home because the child forgot their backpack at school, I want to be able to drive freely. I want to drive on different streets where I can discover closer routes to take to school, whether it’s faster or takes longer. Having that kind of freedom is important. Being automatic will be very boring because it will always be the same direction, without the unpredictability of things.

misty ember
#

I do enjoy driving in other games a lot, but I hate it very much irl as it makes me very sick.
I think since inZoi is not designed around driving, then I would not mind for this to be an automated I think I may prefer this.

I actually find it quite cute to see automated driving anyway. I am more of an observer when I play a life sim, so it'd be cute for example if certain zoi was worse at driving than other zoi. I would prefer this over me controlling the driving as it would be part of the zoi's personality instead of my own abilities. I think it'd be pretty cute if some zoi drove slower than others due to their personality and some enjoy zipping through the roads.

Sorry I hope I make sense. psycat Maybe partial controls would be nice as well for players who like to directly control their zoi.

spark rivet
#

I don't want driving to be just a show for the player. The roads in Inzoi seem to be long, it would be a shame not to enjoy all these streets and not be able to drive a little in manual mode.

vagrant patrol
#

I am satisfied with the automatic driving. I believe manual driving could be something implemented post-launch. It's better to put effort into the small details in animations and interactions with the car. I hope the development team stays healthy, not overwhelmed.

sly oxide
# spark rivet I agree that to be even more immersive the player should feel from time to time ...

I also don't!!! I like it a lot and I want unexpected events to happen like in real life: run-overs, accidents, and traffic because of accidents and rush hour. I want to be able to park wherever I want, not everything being robotic because I love watching RP and GTA games because of this and the thrill of driving. I can, if I want, respect the road code or not, and the police just ask to stop the car and request documents to check if everything is okay, and be able to issue a fine and impound the car if the fine is not paid after a short time since we have 2 days to pay. And if I want to take a family road trip to another city, it will be very good to drive.

sly oxide
#

And if I want to take a family road trip to another city, it will be very good to drive. I can go over bridges, viaducts, and toll booths, and pay the toll to use those roads.

sly oxide
#

We can refuel the car at gas stations. There is the unforeseen issue of me forgetting to put gas in the car, and I'm on my way to a friend's house. I will have to make a detour to refuel, so I don't end up stranded in the middle of the road and have to call for a tow truck or ask someone to go to the nearest gas station to buy a gallon of gas and put it in the car.

spark rivet
# sly oxide I also don't!!! I like it a lot and I want unexpected events to happen like in r...

You "said" it all. Driving is also about getting thrills. Zois who drive should not be like simple passengers because they are in action. If a zoi accelerates with his car there should be consequences such as slight collisions with other cars, hitting a pole, running lights, creating traffic jams, flat tires, etc. Just to spice up driving a little and so that it is not monotonous.

sly oxide
# spark rivet You "said" it all. Driving is also about getting thrills. Zois who drive should ...

Exactly with the idea that driving should be an engaging experience. Drivers should feel the excitement and be actively involved, rather than just moving passively from point A to point B. When a driver pushes their car to the limit, there should be real consequences, exactly like minor fender bends, collisions with obstacles, ignoring traffic signs, causing traffic delays, or dealing with mechanical issues. These elements can add a level of unpredictability and excitement to the driving experience, preventing it from becoming too routine. For exemple this videos.

spark rivet
pine trail
#

Personally it doesn't bother me if the driving is automatic if you can manage things in the cabin to "pass the time" if the journey is really long. Maybe the kids in the back are losing patience, or even sick lol.
But what if we play a couple? Can we be a passenger? Talk, read a book, watch the world or sleep

west sandal
#

I feel that driving automatically will become boring in the long run, I would like to drive freely and explore the city, park my car wherever I want, get a fine for parking my car wherever I want! IJBOL

Also, I see that many people talk about "the genre of the game", guys, driving freely makes the genre of the game the genre of the game, it is a life sim game!! c’mon!!! okay, I just wanted to say that, I would love it if you could just drive freely hahaha enough kjun concerns talk for now un besito para todos ❤️

vague temple
#

Can't have the devs stretching themselves too thin 👍 Keep driving automatic and worry about other things in a life sim

#

you can't have both euro truck sim and sims 4 in the same game 😂

versed crow
#

Detailed Vehicle Customization
︶︶︶︶︶︶
Customization Options:

Exterior and Interior Design: Allow players to customize the car's paint job, decals, rims, and interior upholstery. They can also add personal items, like air fresheners or dashboard decorations.
Performance Upgrades: Include options for upgrading the car's engine, suspension, and other performance-related parts to improve speed, handling, and fuel efficiency.

Personalization Features:

License Plates: Let players personalize their license plates with custom text or designs.
Sound System: Implement a customizable sound system where players can select playlists, adjust bass and treble, and even have in-car karaoke sessions

Maintenance and Upkeep
︶︶︶︶︶︶︶︶︶︶︶
Routine Maintenance:

Regular Check-Ups: Require players to perform regular maintenance tasks, such as oil changes, tire rotations, and brake inspections, to keep the car in good condition.
Random Breakdowns: Introduce random car issues that players need to address, like flat tires or engine troubles, adding an element of unpredictability.

Since manual driving would be a difficult feature to implement, having as many interactions with the vehicle as possible would be a good substitute. Actions like stopping the car, opening the window, offering a ride, and having dialogues with the passengers inside the car would definitely be a great addition!

wintry veldt
#

As someone who lives in a country where it is nearly impossible to rely on public transportation, having a car is almost a nessisity. So my thoughts are in certain maps, like ones basised off of Korea for example, players could better use public transportation features much better due to shorter distances inZOIs would commute. In maps based off of the US for example, cars are previlant and almost everywhere you look and makes commuting easier due to longer distances. This is just based off of my understanding to make the maps real-life simulated based off of reality.

Overall, I think having the feature where we can control the car would add more insightful elements and bring a bit of extra fun. It doesn't have to be 1st Person POV, since majority of the game is in 3rd Person POV I think having it in the same POV would make the gameplay run smoother and become less jarring each time an inZOI would hop in a car.

Now, I am also not opposed to auto-drive either, but if we could spice it up a tad bit, lets say impliment a MAPS feature where it has multiple different routes that can save Money, Time, or Sanity would be really important (I have not seen it done in games)! Also adding 'stops' or 'detors' would be amazing additions to the maps, because my phone's map app has such a feature and makes running errands much more efficent and helps me be on the road less!

Just my thoughts on the matter, so to summarize;
Manual but Simplified Controls
or
Automatic but Extra Features that corrilate to inZOI's Money (Fees, and Gasoline Prices), Time, and Sanity (Stuck in traffic vs Leasure Drive vs Shopping Spree!)

quartz brook
#

Why not have them auto-drive and you can take over yourself and also let the AI drive again by e.g. pressing F1

vernal badger
#

I don’t drive since driving is expensive & I live in a city where transportation is decent. I like the automatic for the cars since in video games like GTA I suck at driving and would accidentally hit someone each time or crash, so automatic makes me feel that my zoi won’t die from me being in charge lol 😂 I hope we get car seats for our babies/toddler so family gameplay as an option to interact since if I play Bliss Bay I would get my zoi to have a car compare to if my zoi is in Korea.

hard herald
#

Maybe the manual driving can be incorporated into a car racing track/career.( I don't know if that would be able to work?) What if the racing track is a separate part of the ZOI world accessed by a loading screen?

elfin magnet
#

I feel like manual driving can be added as a DLC in the future. As of now I am okay with automatic driving.

winter glen
#

I'm fine with automatic driving. I'd rather there were more situations and simulations related to the car than the manual driving function.

foggy dagger
#

My suggestion i want drive the car like irl or both

marble ether
#

Please add manual driving

prisma hamlet
# misty ember I do enjoy driving in other games a lot, but I hate it very much irl as it makes...

I really like the idea of having the zois personality affect automated driving ❤️ not sure how realistic this is but it could be cool to build off that and maybe have "driving events" that could affected by the zois traits?

Not sure how realistic this would be to implement but for example if you have a zoi that's lazier or doesn't care for the rules they might be more likely to run into a "parking ticket event" for poor parking or something like that and have to pay a fine?

Or have a hidden (or not hidden I dunno lol) driving skill so for example, a situation where an older zoi who has been driving for a long time would be less likely to have an accident, park poorly, (insert other examples here lol) then their teen zoi who only just started learning?

Again I don't know how realistic it would be to add something like this lol just thought I'd chime in

heavy elm
#

Since auto driving is already the implemented feature I'd personally rather the devs focus on other things than spending time redoing this. Auto driving will probably work out a lot more smoothly anyways. Plus it's nice to just have that relaxing gameplay where you can chill and watch for a little.

I do like the idea some others already said of having smaller manual vehicles we can control tho, like mopeds or bikes

elfin magnet
true lynx
#

I'd rather the devs just have auto driving for now. Perhaps specific car models could be introduced where you can autodrive, but It's not at all a priority for me.

Having to represent traffic laws and crash mechanics and physics seems like a lot.

true lynx
elfin magnet
true lynx
# slim jacinth How many of you *actually* enjoy driving? Today, we're going to talk about cars...

I'm 100% for cars not being drivable for early access. I was at first excited to see drivable cars in the gameplay video, but I think its a huge ask that breaks outside the genre of life sim. The game is not GTA and not built around driving, period.

I would rather inZOI focus on a robust Wants & Fears system that adds direction and guidance for playing ZOI. I play Life Simulation games wants-based and need my characters' desires to fully direct my actions as a player. I also would need an aspiration meter that decays over time and leads to breakdowns if we don't fulfill our ZOI's wants or their fears are fulfilled - adding consequence and meaning.

Also important is a strong personality system with sliders, not traits, for the core OCEAN characteristics (openness, conscientiousness, extraversion, agreeableness, and neuroticism) and traits for quirks, lifestyles, and talents. psycat

true lynx
#

How about instead of drivable cars, we have drivable bikes and scooters - you don't need a lot of street space for that. And those small bikes can navigate around the cars and throughout the city without a need to influence traffic and NPC car behavior

main sparrow
#

rollerblades/skates skateboards would be cool too

robust abyss
#

I love the idea of cars!! But personally I wouldnt want to drive them😅 It would be great opportunity for the player to just relax for a minute or two, to watch your inZOI or look around the city by yourself or focusing on all the opportunities you can do while in the car like mentioned (Radio, interacting with other inZOI on the street, etc). I think it is better to have moments like these where your inZOI does its own thing, without the players guidance.

hollow schooner
#

I don't see any benefits to driving manually in Inzoi unlike in GTA where you can drive out of bounds, much more free form. What's the point of manual driving in this game when you are restricted to bounds anyway, there isn't much utility. I want a focus on life simulation aspects with cars. It's not a racing game so I do not think the game should worry about this. And I love car games, but I don't think this is the game where all such features in that realm would be beneficial.

hollow schooner
# rocky plover I actually got an idea, easier/alternative way to implement manual driving. Mak...

I seriously like this a lot. It's a little bit of the required control for this game. There's no use controlling left and right since you must always stay in your lane. But this mode of control still allows for accidents if you aren't paying attention in front of you instead of driving always going smoothly and perfectly. I feel like it's the perfect compromise for this type of game.

Edit: Actually I'll edit to say I do think there is a use to going left and right to switch lanes to overtake. But a simple press once buttons to switch lanes would be OK for me. Only for switching lanes since still can't go out of road bounds.

spark rivet
# rocky plover If anyone familiar with FFXV, it used automatic driving with few optional contro...

I would really like the player to not be passive when their Zoi is driving a car.
I think Kjun's post is an opportunity for the player to at least accelerate, slow down, brake, pass other cars, pivot their car a bit from left to right, honk, park. I am 100,000% for there to be a combination between automatic and manual mode.

Raz's posts explains this idea well 💡 :⤵️

#1252863112718192661 message

#1252863112718192661 message

hollow schooner
# lone sun Assuming a <one-size fits all> solution is where everyone can be satisfied, I th...

Personally I don't think a switch is necessary unlike the previous feature request on day lengths, which is a preset feature games like project zomboid offer as someone mentioned. Here though I think it's best to commit to what's best for a life Sim in general regardless of playstyle of a life Sim. I think the game now has to remember it's genre more, unlike for the previous feature. There's no use going for gta style driving when the world is more restricted anyway in how out of bounds you can go to the left and right. It's sort of wasted. I don't want devs making switches and toggles for absolutely everything, sometimes only what is necessary for the entire scope of the genre.

hollow schooner
hollow schooner
spark rivet
hollow schooner
# spark rivet I agree that automatic driving should have more depth. That's why I think that a...

I also think if we go for this style of "semi manual/automatic" driving where it's not fully automatic but not fully manual like here, traits can still factor in. Take project Zomboid again for example, the game has a trait you can select called speed demon. Even though driving is manual characters with this trait can drive much faster than those without it, leading to more chances of reckless driving consequences. Characters with the "Sunday driver" trait debuff drive very slowly and cautiously in contrast. So even though the game is almost entirely manual, giving appropriate freedom for the type of game it is, there are some things auto controlled for the user based on the trait of the character they select, so traits can still have an influence.

winter glen
#

I also like to see some Zoi's personality in driving and more fun and vary driving experience.

For example, an irrational Zoi drives a car very fast and crazy, gets a ticket, or is more likely to be in a car accident. On the other hand, a timid Zoi drives a car slowly and safely.

Winding snow chain to the car for safe in winter or snowy days, drive more slow and turn on windshield wipers in rainy day, veteran drivers get confident when driving and inexperienced drivers get in nervous mood for the bad weather.

Carpool, hitchhiking, traveling to other cities, car wash, garage, running body shops, used car and maintenance the car, different types of car and motorcycles, etc.

The best is I can have both driving options, but if I have to choose one I would like to see vary and more detailed simulations rather than manual driving.

errant pebble
spark rivet
# hollow schooner I also think if we go for this style of "semi manual/automatic" driving where it...

I hadn't thought of that. Your idea is excellent. Indeed, I agree that there should be different types of driving in the game. It makes the game more realistic and alive. There are so many things possible with cars. I agree that it would be good if there were different levels of car driving associated with personality traits such as energetic, lazy, benevolent, authoritarian...etc. And maybe there could be different levels of temporary driving such as bad driver, good driver, excellent driver. I think that if a zoi accumulates accidents he could perhaps for example have a "bad driver" badge, so that the game reminds that he is a danger to others on the road lol.

errant pebble
#

and Demerit Point every time I crash or Violate Laws like City Car Driving's Demerit System

spark rivet
errant pebble
#

Plus Fines with medical Bill for NPC if Accidently Knockdown PPL(Except Midori Gurin which She Keep Being Replaced by Clones)

spark rivet
errant pebble
#

Ohh Yeah Another Things in my Mind about Car maintenance from Dongha's Message about detailed Interactions: Tyre Wear & Change for Specific Seasons(Eg. Winter Tyre for Winter Season) (My Brain Sparked a lot by this Topic)

sly oxide
spark rivet
hollow schooner
spark rivet
hollow schooner
#

Later if the game wants to be complex. I was thinking maybe only demerit and fine only if a cop spots you. Some people can be bad drivers and never be caught of course. So that you are allowed to be a risky driver in secret and are not punished immediately. I don't want the karma system and demerit system to be completely all knowing. A player should be able to get away with some things if they aren't spotted or someone else in the city doesn't complain or call the police on them or something. Kinda like GTA-lite. I'd love this level of depth to be in the game eventually. But for a start it can be totally kept basic and build on it all later.

winter glen
spark rivet
errant pebble
#

Oh Yeah Check out Big Ambitions Car(I watched Someone's Gameplay with Car & it Got inventory System, but Not as In-depth as Minecraft Minecart, I forgot What System They're using)
EDIT: Maybe Delivery Mission/Job from BeamNG as Part-Time Gigs(Making use of Car Inventory System)

copper sleet
# true lynx I'm 100% for cars not being drivable for early access. I was at first excited to...

As much as I want interactive journey for the car rides and to be able to drive them at least a bit manually, I would also much more like the focus/time to be on the zois personalities and how it affects the gameplay. I don't mind not being able to drive cars as long as the zois fears and so on are in depth and can be handled differently depending on personality.

So yes I want to manually be able to drive the cars. But it also work fine without being able to as long as I can "actually" run over a zoi....

pallid zenith
#

I think for early access automatic driving would be better (and probably easier for the devs) but I'd personally like an option in some later update to drive manual or automatic. I think I'd love driving manually most days but I'd definitely have some days where I don't want to bother driving everywhere myself 😅

Either way I don't mind what gets added as I'm already used to the driving being automatic.

flat thunder
#

I'm not sure. I mean this is type of feature could either make or break the game depending how straightforward functionality is and be better in some locations and annoying in others. I like the idea of click to location driving but different camera angles making it feel more immersive as we drive.

spark rivet
#

Question for everybody :

If there are lessons and an exam to get the driving license in InZOI.

How do you imagine the driving lessons to get the driving license ❓️

I mean do you think it would be better if the driving lessons are in automatic mode or in manual mode, or a mix of these 2 modes?

misty ember
# spark rivet Question for everybody : If there are lessons and an exam to get the driving li...

I think I would prefer driving lessons to be automatic if such a feature existed as I personally do not like to play directly as a zoi. I like to watch the simulation instead of direct control. I think I could get used to either though and the manual driving would still be enjoyable, so I hope both can be possible.

I think the big thing for me is for zoi other than the one I selected to have their own personal skill. psycatgood It'd be cute for example to have to drive behind a zoi that is very slow or another that is speeding past you and trying to cut you off. I think it would be funny to see that and be a bit entertaining for a manual driver as well as the automated driver. I think zoi having their unique personality without my interference shine through with driving is the content I would like to see the most.

warm geyser
#

Honestly, if my zoi ages 1 year in a day I hope there is no test

glad lark
glad lark
spark rivet
# misty ember I think I would prefer driving lessons to be automatic if such a feature existed...

I see, it's true you're right if the typical behaviors on the road could be really visible on the roads of the game InZOI, it would be really great. It's true that even if the player helps the car to move from point A to point B with the manual mode: it does not make the experience more immersive if the zois around don't have different reactions. You are right it's also the behaviors of the zois on the road that make the game realistic and interesting. The behaviors of the zois should be different and be in line with their personalities.

I also think it would be good not to be able to always control the actions of my zoi when he is in the car.

The player will therefore be led to work on the personality of his zoi if he wants to see him change behaviors on the road.

To summarize my point of view:

I think it would be good to have a driving that combines driving in automatic and manual mode. The player could help by accelerating, slowing down, braking, moving the car a little from left to right.

On the other hand, if the player does not intervene he will be able to see the real behavior of his zoi.

I see the player as an assistant who helps his zoi (who has a personality) when he drives and when facing any problems he might have on the road.

misty ember
# spark rivet I see, it's true you're right if the typical behaviors on the road could be real...

I like this idea I think it makes sense. It would be my preference I think it is the best of both worlds. bop_cat It remind me of final fantasy or LA noire controls where it is not fully manual, but also not fully automatic. I am not sure if such a thing will be possible since they can only choose one, but I hope something similar can be implemented in the future maybe with DLC like someone suggested above or maybe such a system is possible to mod I'm not sure. psycatgood

wind plume
#

I would be so cool if the players could manually drive their cars to all the destinations in the game!!!

sturdy blaze
#

I believe that automatic driving is the answer.
This is not a racing game. It's also not a realistic driving game like Euro Trucks.
I love driving, but I think this undermines the essence of the life simulation genre.
You should also think about the fatigue you will feel when driving.

There are probably many different opinions on this issue.
And I'm on the side that thinks we shouldn't have a manual driving option.
If manual driving is to be added, I hope it will be released as DLC in the future.

sly oxide
teal pilot
zealous pulsar
#

Yeah this is not a racing game. 100% automatic driving is the best way to go. I would in light of this add a lot of content, narrative events, and flavor relating to cars to make them fun to have if you want to own a vehicle.

north dome
#

I am totally fine with automatic driving. But i would love to have the option to control if the car goes fast, normally or slow and maybe i could be participated as a driver in a car crash
And have music in the car, romantic interactions and cool interactions in general with zois that are in my car.

spark rivet
#

Concretely, if there are only two options and there are many disadvantages to driving cars in manual mode. Well, there are no interest to chose between the 2 options.

sly oxide
fallow cape
#

It would be nice to interact with a dashboard screen to change the the music and options for the car

pallid basalt
#

Я тоже думаю автомат вождение намного лучше будет , чем вручную

elfin magnet
twilit olive
#

I think automatic driving is still amazing, the developers also can focus on more things for Zoi to do while traveling, like listening to music, complaining about traffic or something like that. What I really want is just be in first person looking at the landscape watching my Zoi drive while listening to music and talking to the passenger

tepid sphinx
glad lark
#

I think just making manual driving and other car customizations as a DLC pack after early access possibly when they release the full game would be the best thing to do. Because we understand asking the dev to do both for early access is a lot and I think I can say we would all be willing to wait. Especially since they do have a version of manual driving they would just need more time to make it better. So automatic is fine for now but please release manual driving as DLC and throw in a pastel pink Tesla please 😂

mint abyss
#

Vote for auto drive. 🙂

lone latch
#

maybe not a DLC but rather an update in the future 🫶 manual driving isnt big enough to be a dlc.

spark rivet
mellow badger
#

How about driving a car manually, and when you want to drive somewhere automatically, you get a taxi, etc.? In the taxi you could read a magazine or check your phone anytime, while still getting where you want. It would probably just cost you something 😂

spark rivet
#

Anyway, if there is no manual mode driving for now. I really hope that the personality of the Zois influences the driving style of the cars. I mean that attitudes and moods should influence the driving style with some personality characteristics such as: extroversion / openness to experiences / agreeableness and kindness / conscientiousness.

It would be also nice if it were possible to see diverses reactions of motorists and pedestrians in various situations ( and no clones reactions).

I hope that the cars in the game will not be just objects. I hope that the cars allow the characters' personalities to be revealed a little more. Then, cars are also a place to live, Its are also emancipation, independence. Cars are a place to live where families, friends, couples meet to chat in groups, to spend time together (especially 👩‍❤️‍👨💞 couples when they find themselves in cars for very intimate moments). Cars are also a place of storage, an inventory.

glad lark
cinder sorrel
#

https://tenor.com/view/ffxv-haters-gonna-hate-gif-13850031 There are many good ideas regarding auto or manual drive but I haven't seen anyone talking about how much Zois you can take on the ride. Or maybe I missed. It would be interesting to see all family members on the ride for a road trip. The idea to have small to large types of cars with different capacity. What about you can take your Zoi's friend or also pick up Zois from the road? Oh, and another idea is that letting Zois react to the environments when they see something from the window view hahah.

cinder sorrel
lone latch
brave kiln
#

When I play action games, I appreciate the manual driving feature. I cannot imagine how it would feel in a life simulation game, but I wouldn’t be opposed to it.

When experiencing auto-driving in a previous life simulation game I used to be invested in, I felt it was immersive enough to pick lots of specific spots on the map and have the option to drive, bike, run, jog, or walk there.

All this to say, I would prefer auto driving.

glad lark
past compass
#

I would like to drive in Var with my moza wheel

austere flax
sly oxide
#

Audi RSQ8 & Lamborghini Urus - Offroading | The Crew Motorfest | Steering wheel + shifter gameplay - 4K

🤗🤗Thanks For Watching!🤗🤗

🖥️ PC Specs (DESKTOP)
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Processor:- Ryzen 9 7900X
Motherboard:- ASUS PRIME GAMING X670-PLUS WiFi
RAM:- Corsair 32GB Dominator Platinum RGB - DDR5 5200Mhz
GPU:- ASUS TUF GAMING GEFORCE RTX™ 4090 OC Editi...

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#

Toyota 4Runner TRD Pro (520HP) & Land Rover Defender (550HP) | OFFROAD CONVOY | Forza Horizon 5 | Thrustmaster T300RS gameplay

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{🖥️ PC Specs}

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Wheel - Thrustmaste...

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spark rivet
#

I hope that in Inzoi we can hear the sounds of the engine, of the traffic when our zois are in the car.

sly oxide
wild prawn
#

Manually driven cars, if ever added, should be optional. However, when it comes to automatically driven cars should come with the game (early access as well). I like the idea of relaxing, drinking some tea, and taking in the beautiful world while my Zoi makes it work or any other activity. I dislike the idea of constantly having to supervise my Zois and move the pace of the game.

Car accidents can happen even if they are driven automatically. We all saw the car crash in the trailer.

As written in the post, roads won't be as wide. I believe that this will take away from the fun of driving manually. You won't be able to drive fast and will probably have to abide by the rules.

Instead of worrying, you can let the Zois do the driving while you sit back and relax.

hoary zinc
slim jacinth
slim jacinth
slim jacinth
slim jacinth
slim jacinth
# dusty veldt I understand the idea that maybe open-world-like driving would be tiresome for s...

You mention a very important point with getting into car accidents when you're not the one manually driving the car. While I'll mention it again in my comprehensive reply, part of the philosophy I wanted to apply in inZOI is that while we will all strive to live our very best lives, there will always be unexpected instances that life can throw at us, which may seem cruel and unfair at first. However, in the grand scheme of things, I believe it's what we make out of those instances that can give us much greater meaning in our lives!

slim jacinth
#

With the enthusiasm everyone has shown in our previous post, I was a bit worried about this topic because I expected most of our players would've wanted a full-blown manual driving experience for inZOI. However, it was to my pleasant surprise again to find out so many of you were actually in favor of us keeping the automated option as the game's sole drive mode. After going through every one of your comments, a majority of you who had commented said that you would want automated driving over the manual option or that you were willing to give up your desire for manual driving and settle with automatic because you understood the restrictions that I initially had explained on this post (which was very heartwarming for me as a developer- thank you for our kind understanding Kjun_Heart).

Part of me got really excited after reading your comments for this specific post because it made me feel that while we don't have much developed currently, simply due to the short development period, once we do get Early Access for inZOI into your hands, we can continue to collaborate in a way where we're not just building off of each other but are actually uplifting one another to try and find a solution that works best for everyone! I This type of synergy is usually hard to come by when you're talking about a relationship between video game developers and their players, but I truly believe that this unique synergy is exactly what we need to work towards our unified goal of making inZOI into a more enjoyable game!

As for our decision for cars in inZOI, with many of you in favor of our automated system, I think it would've been okay if we had just abandoned manual altogether. However, I saw that those who had greatly desired manual driving in inZOI continually communicate with our 'pro-automatic' players to collectively come up with a solution that can satisfy both sides. Therefore, while we will be maintaining our automated system as was initially explained in this post, we will also be taking some inspiration from your combined ideas to implement some manual driving capabilities that our team can handle in our current development schedule. I hope that this solution will satisfy our players who want more direct control of their driving experience in inZOI. Please read the description below for our implementation of manual driving in inZOI.

  • 'Drive Mode' can be switched between automatic and manual while driving
  • Automated drive will be as initially described in this post (select a location > car drives itself to location)
  • Manual driving controls will consist of the usage of WASD keys, as outlined below

W: Accelerate
S: Brake, reverse
A, D: Steer left and right (with NO restrictions)

I also need to mention that while this manual override allows players to get themselves into car accidents, using automated driving can also lead to occasional crashes. For some, this may come as a surprise to hear that an unfortunate event like a car accident can happen to you, even though it technically may not be your fault.

One of the messages I wanted to portray with this game of 'life' called inZOI is that while we can always strive to live our very best lives, life will inevitably present us with events, both good and bad, that are beyond our control, and it is in these unexpected moments that the choices we make have the greatest impact on our lives, give our lives a sense of meaning, and in the end, make our lives that much more valuable.

Thank you to everyone again for your enthusiastic comments.
See you in our next post!

cunning ice
#

Thank you Kjun for hearing all of our opinions!!!

errant pebble
#

TQ Kjun for Hearing all my suggestion about full Manual WASD Drive

wild prawn
cinder sorrel
# slim jacinth With the enthusiasm everyone has shown in our previous post, I was a bit worried...

" I truly believe that this unique synergy is exactly what we need to work towards our unified goal of making inZOI into a more enjoyable game!" You are the first producer and director I know that makes this communication possible. The pacing for each post and your reply is just right to keep us players interested and involved. With this, I believe Inzoi will truly be a unique game experience molded by the inspirations from your direction, Inzoi developers, and playersflower_purple Icon_Hands Icon_Community

sly oxide
# slim jacinth 🧐

I would like to take this moment to express my deep admiration for the incredible work you have been doing in the development of the game 'Inzoi'. It is an honor to be part of this process and I thank you for thinking of us, for allowing us to be part of 'Inzoi', and for listening to our ideas and opinions.text_thankyou Kjun_Heart psycatblush

The love, dedication, and attention to detail are truly amazing. Every meticulous aspect and the evident passion for creating engaging experiences do not go unnoticed. Is true 💯 In 'Inzoi', I want to dive in and not know what will happen because life is full of surprises and it's thrilling not knowing what will happen, just like in real life when we step outside our doors.💚 text_thankyou

slim jacinth
frozen smelt
# slim jacinth Work in progress <:psycat:1173555910740824064>

So happy to hear I won’t have to worry about destroying Dowon with my awful driving skills!!! 😂 I think it’s very interesting and exciting to hear accidents could still happen with automated driving! It is still realistic to get into car crashes, so it is nice for that feature to not be confined only to manual driving! bop_cat

sly oxide
austere flax
austere flax
warm geyser
#

Oh wow. I am soooo excited 😊 this will be great. I'm glad we can still get into car accidents in auto mode. Haha. ☠️

cinder sorrel
tulip topaz
#

Just humoring the chat but...idk about anyone else but these barriers seems to be misplaced, they are in the way of my sidewalk, my car cant pass yk

cunning ice
cinder sorrel
cinder sorrel
cunning ice
tulip topaz
# slim jacinth Work in progress <:psycat:1173555910740824064>

Just wanted to provide some feedback, i was analyzing the video and for some reason it appeared weird to me but it had hit me, the cars seems so...lifeless? They accelerate at such speeds with pure accuracy and precision one after another all in a pattern of some sort, its almost like a miniature model of a city all being controlled by binary system and wiring. Hopefully this feedback will be brought up internally but id love to seem some variations in speed between each cars, everyone drives at different speeds and (I am quite new to driving) idk if anyone knows this but in the country im from, the left side of a multilane street is for slow drivers and the right for faster cars (it may vary per country). In this clip...everyone doesn't care so to speak, its all just "Green? GO GO GO!"😅
Please let this be addressed if possiblebop_cat

tulip topaz
tulip topaz
cunning ice
#

But since that town is based off in SK it might be different

misty ember
tulip topaz
cunning ice
cinder sorrel
#

but it's only work in progress and just a short clip, I'm not too nitpicky at the stage. but it's good to be aware.

cinder sorrel
warm geyser
tulip topaz
#

if i were in any city and this was how people drove around, personally id never leave my house (i dont anyways) cause id be too scared to go on the road

warm geyser
#

I want honking and road rage. 😅

cinder sorrel
#

I think since the playerbase will be international...there must not be specific traffic rules pertaining to any country. The maps were influenced by real world cities but it is still fictional, so it only makes sense to have fictional/made up rules.

#

I don't know haha, that might be even more confusing

misty ember
warm geyser
#

Lol tbh people don't always obey the rules anyways. I've seen people drive slower than the speed limit in the left lane . I've also seen people try passing others on the right lane. 😅 Most people follow it though.

elfin magnet
cinder sorrel
tulip topaz
tardy hinge
#

I'd have loved to drive the car sometimes but if it can only be all player driving or all Zoi driving I think you're going to have to go with the Zoi driving because mostly players will not feel entitled to be able to drive even if they wanted to whereas players who didn't want to would find it very tedious and boring after a while. I'd love to try driving but I can't in real life and every time I try it in a game I just crash.

copper sleet
wild prawn
lone sun
#

Thank you for the update Kjun~!

upbeat frost
#

I prefer r not driving the car

ripe loom
#

I love the automated driving! It's a life simulation not a racing game so I really would just prefer to watch my zoi drive while I enjoy the views and surroundings haha. Thanks Kjun for the dialogue. You guys seem to have a great vision for the game and are doing an amazing job!

distant pagoda
true lynx
tulip topaz
#

just click it, it will send you regardless. Its because the message is quite far up hence why

wary rover
#

His reply gave me mixed feelings, tbh. He was transparent that the development period remaining was short, which didn’t give me a lot of confidence since most games that didn’t take their time kind of…comatose-on-arrival.

On the other hand, hey, more drama in game if you’re the storyteller type, you can actually run over someone your Zoi hates (or, you know, just a very unfortunate bystander, then have your character suffer massive legal and moral guilt, which makes for a good story) and make sure they have “a very long sleep” 😈

errant pebble
spiral geyser
hearty ivy
#

just my opinion but i don't care much for driving if it's not customizable(different vehicles like motorcycle) and if it's not manual. I would rather just tp to the destination, as i feel like i would get bored of the dead time between automatic driving and having tto waatch my inzoi drive for like the 100th time. at most I would be ok with just getting in the car then tping to the area. I think i wouldn't even be able to relax when it's driving manually considering every second/minute ur inzoi is aging. When i think of driving I think of cyberpunk, and that was pretty fun to drive in that game but i also don't have to worry about my character aging every second.

#

Also if the world isn't very big I feel like driving would get boring.

severe totem
#

If Inzoi has a first person perspective feature, then it should feature first person driving.

If the focus is on third person perspective for the most part, I’m cool with auto drive. It’s all about the experience you want players to have. Cyberpunk is a game that does first person really well and the driving feature absolutely SUCKS because it’s haphazard, but they stuck to the theme and have manual, first person driving.

Third person is on theme for a life simulation game. As long as we have the ability to choose a bunch of different vehicles (bikes, motorcycles, cars, skateboards, scooters, cabs, buses, etc) I’m cool with not manually controlling.

There should be a culture around cars too so they’re not just objects. driving should be a skill that you can learn and teach to others. You should be able to “hang out it in car”, listen to music, drive around for fun, etc.

Perhaps the best of both world is having the first person view of the car and being able to talk to the passenger but the driving is automatic.

#

Oh and for example, in the Sims 2 or 3, the quality of your car affected the driving sounds and visuals which was hilarious. You could do automatic driving but put lots of personality into the experience. Perhaps having an older car means it might break down and you have to get a new vehicle or take public transport, or that it might start leaking oil while in traffic, etc.

spark rivet
spark rivet
#

I can't wait to see my zoi(s) in road trip.

copper sleet
spark rivet
cinder sorrel
lusty storm
#

I hope that the Devs aren't just trying to appease everyone when agreeing to both options. It seems like adding manual driving will be quite time consuming, and they'll have to work out consequences and stuff like that.
For example, I don't think we should be allowed to go for a joyride and run down people without any kind of negative reaction/consequence, but all of that will need to be added now that manual is a thing 🤔

#

Like just thinking about it now.. if you do a hit and run, are you gonna go to prison for it?? Are there gonna be prisons?? Surely we won't be able to get away with murder? 😂😂

rocky plover
teal pilot
# lusty storm I hope that the Devs aren't just trying to appease everyone when agreeing to bot...

I am also grateful for all ideas and suggestions, but I think we should really differentiate between what should be included in early access and what in the later game. Especially since there is not so much time left, the focus can be put on other details. I also don't want the developers to be under pressure to include a lot of features in early access. I think many people would simply be happy to have a nice selection of furniture and decoration in the building system. Sometimes it's the little things! ✨And many suggestions can be discussed again later!

lusty storm
#

Agreed. Though I love the idea of a fully fledged, true to life game where anything and everything is an option, it's not really plausible. not with the time they have left.
Though I've no doubt the Devs know what they're doing and I'm sure they're fine, I just worry that the response to every Kjuns concerns will be 'instead of choosing one, let's add both/all'
And then things will start to become too much 😭

lusty storm
teal pilot
hard herald
lusty storm
#

My only worry with loading screens is just how long the loading time will be. It's the main issue for me when it comes to the Sims 4 😩

glad lark
brisk mortar
#

Rabbit holes seem so lifeless to me you might as well not add the option in the first place

spark rivet
#

I don't know about you, but I'm so excited to see how school classes can be animated without rabbit holes. I'm also excited to see what the modding community can create for classes in school buildings.

spark rivet
#

I would love it if the subways, buses, and trams weren't rabbit holes. I would like to see the characters when they get into one of these means of transport.

jade prairie
#

i would prefer it to be automatic as in you dont need to control the car the game is not gta and it would just complicate things imo

marble ether
formal vine
#

Having both options would be cool. But since you are in a time crunch, automatic driving with cute features like washing the car and repairing is a great option! So i would prefer the automatic driving car for now instead of the manual driving.

cunning ice
#

I'm so excited for manual driving eeee 😄2647toothless

pine trail
#

Otherwise there is the driving system like in Final Fantasy XV. You can't leave the road but you can accelerate, brake, park your car or whatever you want "manually", although it's also automatic, it makes it feel more like you're driving manually.

rain root
#

I definitely would prefer the auto-drive to destinations in a game like this. I think rear-view mirror trinkets/ decorations would be fun, stearing wheel covers to customize the vehicle would be fun too... different car seat covers would be fun as well to make a vehicle feel more personalized.🥰 Perhaps have different vehicles in the game so we feel as we chose the type of vehicle we like. Oh my, will their be mopeds, vespas, motorcycles, suv's, mini-vehicles and such? How fun. I'm looking forward to the game in general so all this is just a plus. 🙂 Thank you for your time.

lean cosmos
#

I prefer not to drive them, it would be more work to do with the game (collisions, roads, …) let the zois drive! 🥰🥰❤️

tranquil crest
#

I probably wouldn't mind watching other people drive but, if I was the one playing, I would much prefer for the car to auto drive to its destination, simply because I have coordination problems which means that having to be the one doing the driving could make the game frustrating for me and people with similar physical challenges, instead of fun like it's supposed to be.
Maybe there could be a toggle in the settings for you to chose between manual or automatic driving. 🎚️

modest ivy
#

Auto drive will be good idea first time.

silk patio
#

I think it would be more worth the time to put dev effort into other features and just do the automatic driving, rather than implementing a full driving mechanic

brisk mortar
#

I would love manual driving a lot, but it should be left automatic for now and right now they should focus on more important things. I would very much like to see manual driving added during early access phase or maybe even after the official release as an update or DLC, because I do think it would help a lot with immersion and attract more players.

lofty apex
#

I love the idea of listening to music while driving. Though depending on how long the Zois commute is, you can do even more than that in regards to audio.

I have to do long commutes so I often notice people multitask by using hand free phones, listening to audiobooks or dramas. I used to listen to my college textbook while driving. It could be a way to increase skills or fun need passively during a commute.

You can also use the trunk for storage. I noticed the toy from the claw machine has to be carried, it could be put in the car instead.

turbid kindle
#

I would love to drive cars in InZOI (I enjoy video game chaos)

plush kindle
#

I would prefer for the cars to be "self driving" in favor of other elements of the game getting more development attention. It would be cool if that was something that was developed later on though!

nimble shale
#

it's not like we would move the characters from first person point of view for most of the time, so driving seems a bit redundant and jarring as the gameplay suddenly flips to another type: first person POV, moving with WASD keys and more to control the car.

#

I already drive in real life, I'm not a car guy (since most guys love car simulation and racing and customization) and the demographic would lean to women taking the majority for INZOI. Plus, what make driving fun in GTA as compared to real life is the riskiness of running away of cops. I doubt that's necessary in inzoi

nimble shale
brave kiln
#

I am happy that most to all messages and opinions were heard and they will attempt to do their best to ensure everyone gets the play experience they hope for.

This has truly been heartwarming

vague temple
deft stag
#

When I first started reading this, I can’t lie I was really disappointed that we will not be able to manually drive cars. However I am no longer really disappointed because the fact you can still relax and “vibe” to some music and interact with other Zois in the car, makes up for it, I’d even say it almost completely makes up for the lack of manual driving, but not quite. Almost. lol

glad lark
worthy moat
#

I would want to be able to drive the car using WASD, like in GTA

deft stag
glad lark
spark rivet
glad lark
slate willow
#

I would prefer auto drive but also be able to maintain my car, I always crash my car in Cyberpunk 2077 so I just want auto drive 😂

tulip cosmos
#

I would say automatic driving. The complexities to consider with manual driving would take way too long to develop. Besides, this is about the people in the game. I will play GTA if want to Manually drive a car.

spark rivet
#

I know that Kjun has already provided an answer, and indicated that manual driving is being considered. I hope that manual mode will be an option that some can disable to satisfy those who only want automatic mode.

I understand that adding this driving system is not urgent especially if it also slows down development.

Also, I still have this strong feeling that having the option to be able to drive the car in manual mode is interesting for those who plan to make scenarios with this system.
I really think that manual driving is part of a life simulation. Even though this system is not offered in the SIMS (if I'm not mistaken). What I also want to say is that I feel like we (the LifeSim community) remain way too locked into the Sims model. Worse yet, I feel like we are always holding back our expectations as if we don't deserve better than what EA serves us with the Sims.

For once, a AAA game company that reaches out to us and is ready to listen to us. I think we have to seize some opportunities.

Krafton will establish what can be done or not and when and how It plans to market for all of this.

solar locust
#

I think it would be nice to have it as an Option to drive a car or have it added as an optional feature later down the line.

While its not important for a Life Simulation game, i definitely have fun driving or flying around in my creations, so to have that Option could be really fun and immersive, but if other features take the development slot, and we get automatic driving, then thats fine too!

sly oxide
# spark rivet I know that Kjun has already provided an answer, and indicated that manual drivi...

Yes, the addition of the manual mode, which can enhance the depth of life simulation similar to real-life scenarios. Although it may not be an immediate priority in terms of development, it could significantly enrich the gameplay for those who enjoy detailed and immersive experiences.

Comparing it with existing life simulation games like The Sims, exploring new features beyond traditional models can be exciting. It's encouraging to see that Krafton is open to community feedback, potentially introducing visionary features for inZOI.

deft stag
# glad lark

Fair enough, my mistake, thanks for letting me know

glad lark
zealous narwhal
#

i like manual driving but i like automatic option - example if you buy car with self driving feature which you could order car to be drive to places

jade pier
#

I would be fine with auto driving. So you can save time, resources and focus more on interhuman relations

fickle valley
#

In my opinion I agree with the decision you guys made, which is focusing on automatic driving with added enrichment. I like the idea of just being able to send my InZOI to work or whatever and then go back and focus on the family I have at home. In the long run if it really is a big deal to people and seems like a feature that is heavily wanted it could be added, with an option to turn it on and off, I can see how it might be nice if let’s say you wanted to go on a joy ride after going on a date or something, just to add to the RP realism, but I think it can be something that’s added later on, after the automatic mode has been mastered. It could be an expansion that has other things included like unlocking a mechanic career, or race car driver career, etc.

spark rivet
deft stag
silent kiln
#

If it's decent and realistic then yes we should drive cars otherwise no

lean sable
#

I would only focus on flights and trains to different venues with focuses on seasonal events and hangouts like Festivals and Malls! Playstation Home's RPG Sim is a perfect example of this how there were things going on during specific times!

mystic gulch
#

I think auto driving for a life sim makes sense. However i would like if we could mod cars, paint them, etc

ancient field
#

I think for starters it would be better to have it on auto drive mode , and lately if possible start working on a manual mode , of course I love both options , the manual drive mode could come a bit after , like in a patch perhaps ? I understand how hard it can be so for now I think auto driving would be a good start and later add a manual drive mode for immersion

gentle zodiac
#

I’m bad at driving in games so having to manual drive would make me the murderer of 150 different people in Zoi world 😅

upper holly
#

I think it would be best to have the car automatically drive but also later on perhaps there could be an option for it being automatic or manual

daring jungle
#

Automatically driving is going to be much better for gameplay purposes when we have so much going on to oversee already! I can’t imagine dealing with one Zoi’s emergency at the hospital or something but not being able to get my other Zoi there without manually driving perfectly … I think my Zoi driving would end up in the hospital too because I’m terrible at driving in games LOL.

I love the interactive features while the Zoi is driving though.

It would be great to have options for their driving style that could alter how fast they get from place to place! For example…

  • Option to drive cautiously: Zoi obeys all traffic laws and drives defensively. Less risk for accident, slower arrival time.

  • Option to drive recklessly: Zoi breaks traffic laws! Possibility of an altercation with the police, getting a ticket or arrested, and higher possibility of a car accident. Much faster arrival time.

warped tree
#

Drive, I want to go where I want

#

I think being able to drive yourself or have the option makes more sense it’s a life sim with karma so if you don’t follow the rules you get ticketed or arrested

hard nimbus
#

I would give the player the option to select "automatic travel" and just go there automatically or to choose to drive and go around freely. Maybe too much work? If I had to choose, I prefer automatic since it's not my main focus when playing

wild prawn
#

i loveeeeeeee driving in games it’s very fun i personally would prefer manually driving

scarlet scaffold
#

I was a little worried I might get tired of always having to manually drive my household around anyways, especially once you get into higher numbers. I am completely content with automatic cars, and very excited for the new features we are getting instead! I think it lines up more with a simulation game as well, driving around myself feels a bit more like rpg, personally.

On another note, I am very excited for the public transportation as I am unable to drive, I can't wait to make a Zoi that is like me! Seeing everyone talk about how they feel about driving got me thinking that it would be very cool to see this in game as part of your Zoi's preferences that could also be impacted by things that happen in game, like being in a car accident, or losing someone you love to a car accident. Personally, I find driving to be complete sensory overload, I'm not sure how I could imitate this in a game, maybe through sensory preferences? So, for example, if the sensory feeling of motion is one of your negative preferences, you will have a hard time learning how to drive, being in a car, and maybe are even at higher risk for an accident. Just some thoughts! Maybe I'll elaborate a bit more and give some more specifics if there is interest in the idea of sensory preferences.

Super stoked for the game!!!

atomic wedge
#

I propose we have them both but at the same time i don't think it's that important to drive the car manually.. I personally wouldn't mind if it was just automatically

shy dew
#

I am ok with it, but I do hope that if you have a car like a convertible, or a lambo or what ever, that other zoi will take notice, and that its not just you have a cool looking car, and no one cares. maybe you auto drive to your location, and as you auto park people notice that you have a cool looking car, I would love that

tulip bone
shy dew
#

awsome sorry I don't know much about this game, but I find the game idea very cool ty for the quick info

tulip bone
shy dew
#

Thank you

radiant fiber
#

I'd like to have option to drive,but also an option to skip it if necessary.But it will take more time programmjng😁

zealous dune
#

I would like to see personally both options to drive manually and automatic. Having a choice is always good option. Btw, as a car guy I would also like to see someday a option that you can buy a rundown classic car that you can fix gradually and maybe some kind of workshop for cars where you can do maintenance or have a job opportunity to work in it

final patio
#

Include both. But not driving should be the default.
For driving, you can make that a career as a taxi or ambulance driver. I don't think it has to be included in the release. Without an active career with a rating/ points system, there isn't much point to driving manually and it is a bother imo.

timber oyster
#

Disappointed the team didn’t stick to their initial decision of either one or the other and not both.

This is literally how feature creep happens. Making a life simulation game that runs well is already hard enough. Giving a player direct control over a vehicle opens up a can of worms; there will now be a bunch of extra scenarios that the player can put themselves in that will need to be accounted for, and more importantly if the inzoi and environment don’t react in a realistic manner than it will take away from the whole point of having a manual mode. So it would be a bunch of extra work for something that doesn’t offer much value to gameplay. There are a ton of other systems in a life sim where that time would be better spent.

However if this manual mode needs to be added, it should be after the game has officially released.

burnt girder
#

Yep, chaos like teens driving for the first time can an easy monetization feature, other games have sold a lot less for a lot more

#

Guessing manual is probably based on chaos so its probably easy to add but difficult to write Ai for vs cars on rails like sims

final patio
#

I agree, it definitely doesn't offer much value to gameplay for most playthroughs unless it is a major focus because of a career. If I am just having my character be a journalist or a chef, I don't need(nor want) to drive.

I would sack it for the release. Keep it as an idea to work on with an active taxi/ ambulance career for a dlc focusing on university& active careers(maybe crime and detective careers too) and general professional life. Then it can be fun after we all had fun with the base game after a while. Or if they are going to include it all in the base game, a career base game update.

Unless this game is more ambitious than I give it for and we are already getting a lot of active careers in the base game.

burnt girder
#

Silver lining, if the Ai cars also use chaos then car crashes will be very dynamic

final patio
#

(I do wonder if the devs are fans of the game "Big Ambitions" tho. But for that game it is a main feature. And something like being a food courier or a taxi driver could be fun. And I guess if they ever plan to include a realistic traffic, they have to work on it from the start.)

fresh carbon
#

I don't believe we need a manual mode per se, but maybe even with automatic driving things could be added to give us consequences and choose wisely whether we want to drive to work or take a bus/taxi.
Like there could be a driving skill and every time our Inzoi goes anywhere it goes up, but the lower the skill, the more prone you are to either get in an accident like crash the car or hit someone. So you'd have to actually think if you want to take the risk and drive the car or not. Maybe they could have a "training" option on the car where the Zoi only goes around the block slowly to practice their driving and as the skill goes up the less risk there is for them to crash or hit someone.

drifting sierra
#

Yes I think auto driving is fine. I'd love for there to be a public transit option too (said as an American east coast city dweller- I take trains half the time). In California I believe people drive more.

chrome gulch
#

I like having the option of both auto and manual driving. I usually run over people in games by accident, so it's good to have the auto feature sometimes. 🤗 If we can have boats, wave runners, scooters, bikes and skateboards too, that would be great! Thank you!

crystal isle
#

omg it would be so cool to drive a car and honestly im really admiring you and your team for thinking about every little detail and developing a game this detailed.

rotund lichen
#

Id love for us to drive the car ourselves, it does not have to be highly detailed ethier since the main point isnt about cars!

tender geyser
#

Sorry I'm late to this thread... but I'm all for automatic, but it would be cool if we could decide on the route before going.

soft sluice
#

I'm glad I can choose between the two methods, and I feel that the view from the inside of the car is good no matter which combination

#

I've seen previous videos and it's really cool to be able to see inside the cab, so this aspect really makes the game even better.

fallow idol
#

I WOULD LOVE TO BE ABLE TO DRIVE CARS, VANS, PARTY BUSES, TRAINS ETC

rotund lichen
#

not trains..

#

im fine with my own car but not public driving

gray cove
#

I'd like to be able to drive the car, although it looks like the decision has already been made by now. I don't need to be able to speed or crash. I'm thinking something simple where you just move the car in the direction you want to go and it drives at a set speed for you. Of course you have the ability to stop by just not moving. Like how Overcooked and Moving Out do when you're traveling to the level you want to play.

urban ice
#

If it has to be one or the other, I'm gonna pick the car drives itself. Driving the car for your Zoi would be fun at first, but a pain after a while. Being able to wash the car, roll down the window and interact with other Zois, those sound more like features which would not get tiresome after a while.

visual saffron
#

I think it would be better to have the zoi automatically drive instead of making it a manual process. However, if possible, I think it would be a neat idea to have the camera take on the view of what you would be looking at if you were the one driving.

fallow idol
fallow idol
round axle
#

Auto driving all the way. Especially if you have more Zoi in your household you need to take care of.

Also, driving in games is often clunky or stiff, so I do not know if implementing that kind of system in a game like this would be good. In my opinion making the driving automatic would be better for the team since they would have more time for other functionalities instead of perfecting the driving controls in a game that does not focus on driving.

obtuse marsh
#

Would it be possible to have the option? Similar to how cars coming out now have the option to self drive to an extent?

round axle
rotund lichen
rotund lichen
icy solar
#

I think driving the car myself would be a fun thing to do however after a while it would get a little tiring. IF only one option can be chosen id much rather the cars be able to drive themselves!

There can be other interactive things on the car though such as trunk/boot space (in the back of the car) being able to put stuff in it and being able to roll the windows down or something!

fallow idol
zinc lily
#

It would be nice if they added cars like Tesla or somewhat like it and make the screen interactive to put on music and make it go auto pilot or sm and if some cars don't have auto pilot it can still have interactive screen

ivory summit
#

I choose automatic driving for Inzoi as it is more convenient to manage multiple characters going to different locations.

crystal kestrel
#

I prefer auto drive if there isn't enough resources to make manual drive feels great, i.e. smooth and responsive driving mechanics. Manual driving would also create other problems like traffic rules violations, traffic police, accidents etc. I'd definitely run over traffic lights and hit many cars and people with my amazing driving skills...

pliant zephyr
#

More interested in the features you mentioned than actual driving. I think it’s REALLY difficult to do “driving” correctly in a game. Even games that focus on that single aspect don’t get it right sometimes.

Car/driving features is preferred (For me).

young flame
#

i think an option for both auto and manual to switch between would do for the sake of balance

sweet stone
#

I enjoy driving manually especially for games like Forza but I'd also like an option to have the cars drive automatic if I don't want to drive manually.

errant pebble
#

@sweet stone Finally You Joined INZOI because after LBY Cancelled Incident You decided to Join Here!!!

#

and I agree with You Manually Driving with option to Switch to Auto(Bound to F1 Keyboard to Switch Drive Mode)

sweet stone
errant pebble
#

and Yeah INZOI is GTA Meets Sims 3 with Better Graphics(Could be Better with Spite Port Pack!! the Way Cities Skylines Having this SimCity 2013 Song Pack)

spark rivet
#

I really hope that in the game. Zois won't be able to get just anyone into their car.

sweet stone
sweet stone
errant pebble
#

Yeah Paralives is Full of WhiteWashing Moderator to Stop us from Telling Truth & Dont want S*** & EA Bashing #off-topic-chat to Rant further about why PL is Full of Whitewasher

errant pebble
brazen quartz
#

I want to be able to mod my car, maybe do some drifting with manual transmission

spark rivet
# pliant zephyr 😂

It's really necessary that the game reminds of some safety elements that are important to have in real life.
I mean for example a Zoi child should not be able to get into strangers' cars. Pedestrians (NPCs) should not want to get into just any car.

pliant zephyr
# spark rivet It's really necessary that the game reminds of some safety elements that are imp...

um, I’m not so sure if entertainment should be a lesson. I belive Hollywood is failing right now to no small part because of that. If that’s the case, what’s stopping someone from saying “I don’t think the whole pronoun nonsense should be in the game. That confuses children who grow up to be confused adults.” So no, Video game developers make entertaining games to play and parents do the parenting.

visual wharf
#

Honestly I would be fine with the car automatically driving. Being able to manually drive sounds cool but I imagine it would get tedious after a while if you had to every time you wanted to use a car.
I would however really love to have to do maintenance on your car and keep it fueled. 🙂

tame crown
#

I like having the option to drive but i would prefer to have taxi/hailing service available because I don't want to feel like I'm in a racing game in my lifesim game. I like exploring the world and driving take the focus away from the environment and pull me into tunnel vision focus instead. I wouldn't mind having bicycles tho.

azure loom
#

Hello!

It would be nice, to drive a car, but to autodrive it, too. So maybe, the Zois have cars, that can be used to autodrive, when you don't want to drive and to manually drive, when you click a button like F.
As feature it would be nice, to style the cars, that you got you individual ones. And maybe futuristic cars, that could fly and swim, too?
But i like bicycles, rollerblades, or roller, motorcyclkes and so on, too. Would be nice to have variety in game to come from point A to point B.

I like the idea of washing the cars, that they get dirty, maybe damaged over time and you can repair them yourselve, too, instat of a mechanican doing that.

errant pebble
finite shell
#

Since you said there wasn’t enough time to make both work well in the limited time, I do think I’d prefer full control of the driving. I don’t prefer driving in real life, but in video games it’s no risks and can be quite fun.
However, I do think it would be neat to see both implementations later on after the game has been out for some time. It’s not something I think needs to be rushed, and focusing on one right now and adding a different driving mode down the line seems like the best option IMO.

sweet stone
#

Same I'd rather have complete control over my car if it's to be open world, but that's just me 🙂

upbeat cedar
#

I prefer auto driving. I would much rather the development team spend their time and resources working in developing other aspects of the game instead of a driving feature.

sly ridge
#

I agree with doing automatic driving. So excited for this game!

spare mural
#

Automatic driving, please--click a location to go there, and let the car drive itself--we can either follow our Zoi's and enjoy the scenery, or do something else while they travel. I love this feature in The Sims 3; I never want to manually drive my sims, bikes, horses, etc.

high dirge
#

I feel that if a life simulation game includes a manual driving mechanism, it has to be exceptionally good. What I mean is, there are many games focused solely on driving, allowing them to optimize that aspect intensely. I would rather see a life sim focus more on interactions between characters. So, I prefer auto-drive and engaging interactions. If I wanted to drive around, I would play a racing game or GTA, not necessarily a life sim. Resources are limited, so I would prefer they be spent on more important things than driving.

inland arch
#

I do like driving myself, but I think this game should have automatic driving. But with variations depending on ur skills. For example if u buy a sports car and have good driving skills u should be driving faster. If u don't have enough driving skills u will be getting into accidents nonstop in a sports car.
Also please add car tuning - a lot of ppl (including myself) enjoy customizing their cars and making them unique.

buoyant forum
#

Hi hi kjun!! I actually have no problems with the auto-driving. I think that will allow players the chance to really enjoy the world around them while their Zoi is going from point A to point B. The immersiveness comes from the car maintenance and interactions you've mentioned. From previous games I've played that we're life simulation, I didn't care for the driving while in real life, I don't mind driving. Once again I'm so excited for this too and thank you for sharing with us!

atomic orbit
#

it would be nice to see manual driving. It will be a masterpiece

errant pebble
pliant zephyr
# atomic orbit it would be nice to see manual driving. It will be a masterpiece

I believe that the core functionality of the game will remain open for modification, patching, or potential addition through DLC. There seems to be a focus on automated driving, which seems practical given the complexity of controlling multiple family members on the same day. However, while it might be enjoyable, I have doubts that it will ever reach the level of manual driving found in NFS. It would perhaps be beneficial for the development team to concentrate on their strengths. Can you imagine the experience of driving in PUBG?

pliant zephyr
errant pebble
# pliant zephyr Asian Devs are definitely getting it DONE these days! 😌🙌🏾

Indeed They're Very Very Very Hardworking 🙌psycatwow Kjun_Heart
https://www.youtube.com/watch?v=cYD8TEUtgto
Music for Those who Sees Car is Legitimately Obtainable & Dreams'n'Hopes become Real in INZOI Asylum Island(Rogue Apex Island Will Never See us Playing That Stupid S*** Gaslighting Games again... Ultimatums, Seizure of Legit Items and Mistaking Cars as Contraband/Banned Goods Never Ever Works, Totally Dead End Behaviour instead of Making Progress)

wild prawn
errant pebble
#

oh Yeah, I will see The Checkbox in Interaction Wheel for Auto/Manual Drive Mode when Clicking Cars to Get inside

wild prawn
errant pebble
#

Oh Sorry Haha 😅
EDIT: new PPL won't Get it because They're Too Lazy to Scroll Up text_sorry about that, Cars are High-Demand Fan-Fav Topics Lol

agile peak
cinder oyster
#

I think manual driving will make the game less cozy, so I like the current plan to have us sit back and enjoy the ride to our destination. However if we see something interesting during the drive and we want to stop the car and switch destinations, I would love to have this type of flexibility.

gray birch
#

Will said character get to drive their children to school? I think this would be a neat feature to add instead of a rabbit hole situation where the child disappears to school. Besides that’s not safe🫥

flint turtle
#

I liked sims 3 driving mechanics

stone crag
#

If I can drive a car, I also want to crash it. To make my Zoi a real human — a public danger.

silk pasture
#

I like to drive as carefully and safely as possible

viral copper
#

in my opinion, i don't want inZoi to be just another rip off of the Sims and pick an easy manually driving mode to get to the desired destination too easily, then it would be no more fun. inZoi is a future life simulation game anyways and if we want to make it realistic, we could actually give players options to drive. ain't all games teaching us to learn from "failures" from first try?

hard herald
simple portal
#

Just optional I guess. I would like the option to be there but not forced on my gameplay.

violet pewter
#

I would love to be able to drive the car myself. Because I want this game to feel as real as possible. The sims always annoyed me because the cars would drive automatically Id like something that kinda directs you to the location and allows you to drive yourself.

lapis surge
#

From what i saw in recent plays, driving is fun the first 3 times, then it gets kinda stale and you just want to go somewhere quick. Traffic ain't THAT fun 😂

fiery pecan
#

Clicking to move a car in a 3D Environment is kinda difficult. a polished self-driving feature is fun and innovative.

fallow idol
#

I’d love if I could road rage 😭😭😭

frigid mauve
#

I really like the idea of manual driving for 1 inzoi. It creates so much immersion especially pulling up to your garage and driving out of your parking space. PLEASE ADD A FUNCTIONAL GARAGE/PARKING SPACE 🙏🏻 I’m crying.

rigid estuary
#

Driving a car automatically and manually is cool and having both would be cooler though the amount of minutes In a day collides with driving time.

As I watched a gameplay of the driving mechanic, driving places takes too long. You’d always be late for work and your needs significantly decrease due to the long period of driving. I honestly don’t want to skip the driving process but at the same time it should take less time to reach your given destination.

Also the cars seem to disappear randomly…I hope it wont be like that when the game drops, it takes away from the experience. The cars drive way too rigid and slow please work on it

errant pebble
fallow idol
#

Can we honk the horn?? Imagine if there’s traffic and you ppl just honk their horns orrrr if a zoi is crossing the road recklessly you just honk your horn and they either stop and step back or run to the other side

pulsar root
#

I think it’s nice to have both features, I like the ability to drive myself. However, if I just want to get there quick we can do auto drive. Please don’t take the ability for us to drive on our own. It’s amazing

lone sun
visual fossil
#

Driving automatically to the destination

grizzled lotus
#

I absolutely love the car features and how it functions within the game. I will say having both auto drive option in which we can take the scenic route to get to a destination without being in control is something I would love to stay in the game. Also having the option to drive ourselves should also stay! Both options are wonderful please keep both🫶🏼✨🙂‍↕️💕

supple juniper
#

It would be awesome to be able to drive in the game

wooden viper
#

Ya'll are gass at driving Psycat1 Krafton revoked your license for the sake of world peace. 😤 (For the record I'd love to drive 🙂 auto being an option would be nice

last ore
#

I would prefer to auto drive to the destination

sweet stone
#

Hopefully cars stay parked when you park them in town and not keep going back to the residence

versed sinew
#

i would love to drive manually! It would make me feel a bit more involved in the gameplay rather than auto driving psycatgood

limber prawn
#

we should definitely be able to drive the cars ourselves

sick pewter
#

Would it be too difficult to have options for either one as I have seen in the play testing on Youtube ? Some players drive sometimes or auto drive to the place?

long ermine
#

I don't know if anyone thinks the same, but in my head, auto driving makes the car accidents and traffic fines shown, less fun, as it would not have anything to do with what we do, but a random thing that happens occasionally

fierce lodge
#

I think Mr Dev is right on this one, game enjoyement is to be the priority.
Let's think on how a car enjoyer might actually have fun in this type of game.
Car maintenance is a good way to have a car centric gameplay. We could also imagine a customization of the car depending on a "mechanic" skill, a reputation modifier when showing off the car, the same with mood.
Later on, a racing DLC or mod would deserve such gameplay if it is the wished direction for the game.
Either way i'm not really the target public here and would rather have an automated driving experience so I can stay focused on the destination.
What do you guys think?

coral shoal
#

Manual add immersion, I would go for manual by far.

lyric nymph
#

Automatic limits to what you can do for example everything is random now, so if your zoi hits a pedestrian and kills them you had no way of preventing that, Another example would be car accidents and other mischievous actions with vehicles. Basically it limits the vehicle experience to animations and RNG. With Manual driving most of things that are happening are real time and are all up to you to cause. An accident yours or other zois fault, Vehicle manslaughter (well absolutely can be prevented by you if your paying attention lol), With Manual you do have RNG in the sense of the AI driving on the roads, but everything else is manual and actually easier to implement and more interesting and less annoying when you screw up on the road and potentially loosing a license, Where as automatic nothings under your control especially when it comes to disaster.

#

Implementation of both ways would be the best choice, It would basically be like driving a Tesla with Auto Drive capabilities.

warm loom
#

I would love to actually be able to drive

shrewd raptor
#

I would like to drive in the game

chrome knoll
#

yes

exotic plaza
#

I think taking away the ability to manually drive would take away from the immersion. Theres already features such as the train station or bus that automatically take your character from point A to point B, so I feel like there would be no use in having a car if it’s automatically going to do the same thing as a train/bus.

last raft
#

Manually adds immersion, manually is better

frigid linden
#

I want to drive the car. Way more realistic.

#

I think there should be an option before driving the car, and it says;
Are you going to Automatically drive the car or Manually drive the car? Smth like that. But I prefer manually actually much better.

hearty topaz
#

I would like the auto drive or manual drive to be an option as in off/on. So it helps with both parties

shadow hatch
#

I would like to have both options, I really like the idea to drive manually. Tbh I really liked the driving system as it is right now of what I saw how Lets Players were playing

summer girder
#

Yea I'd like to be able to drive the car but In cases where I dont know the way to work or I'm super slow cuz I crash into everything, Automatic driving is much needed
Maybe it should be toggle able cuz itll be much better, that way, we can pick which one

lone sun
lone sun
frigid linden
brisk void
#

Between not being able to drive the car and driving it I prefer the option to drive it, it's really cool and fun. If I didn't want to drive I can use the public transportation in the game to get to far away places, please don't remove it.

foggy cairn
#

Why not both? I like that you can drive if you want but there’s also an option to auto drive to your destination. Having both options are useful in their own different ways 🙂

candid gull
#

I think it should be optional like if people want to drive they can drive and if not then they can do auto drive

wild prawn
#

manual driving on 🔝!!!!!!! if it’s an open world game that’s something that shouldn’t miss. auto travel option is great too but THIS, is a must!!

#

if the entire game is based on open world and a lot of things are possible in it why not driving?

dapper gate
frozen loom
#

I definitely would love to have cars in the game, even I don't recreate myself but rather a different family.

Having played sims 2 and 3 was always great when it comes to realism and the lack of cars in sims 4 was horrible, maybe we could have bicycles, motorcycles too?

hearty topaz
#

They already said it's in game, and manual and auto

slate heron
#
  1. Cars automatically drive themselves. You indicate where you want to go and the car goes. Period.
    Realism shouldn't be to the extent of replicating every boring thing we do in real life. Otherwise we could just live instead of playing games
prime jewel
#

I think I am okay with auto driving. I would say whatever is faster and easier.

thin wedge
#

Noooo i really liked the aspect of driving manually

sudden wyvern
#

I was really excited about manually driving. Maybe there can be a toggle for auto driving while still keeping manual driving an option

foggy cairn
#

I feel that self driving may not be necessary since all you can do is drive and not hit things or zois. It may take awhile to actually drive across town too. I think auto drive is fine as long as we’re able to skip the whole auto drive session if we want to.

sick pewter
#

Hey this was already replied to and I believe both driving options are going to be left in the game. Someone please correct me if I am wrong. @foggy cairn

trail falcon
#

I wanna drive!! I also want parking lots and a car shop, like rn you buy it on the phone and the car spawns next to the house, but id love it more if we could go to a car store and test drive cars, buy them and then we drive them home or they get delivered

I also don't like that we can just despawn the car, we should be able to drive everywhere and when we drive wrong we get consequences for it, even when we park wrong

I'd love motorbikes, bicycles, skateboards etc too

wicked arrow
#

i think that this is a feature that sims 4 is missing, earlier games in that franchise had a feature to have "sims" repair/build a car then later they can drive it and have it useable. this feature would give Inzoi a big plus over EA's franchise IMO.

frozen loom
frozen flume
#

I think being able to actually drive the vehicle opens up a lot of potential for GTA-esque antics, which I think is a massive draw for a large contingent of players that do not currently indulge in Life Sims, but would, given the right toolbox.

GTA is fun because it is a life sim that enables a variety of uncivilized behavior. As a Content Creator, particularly one intent to capitalize on a Life Sim's ability to provide comedic content, the more opportunities for uncivilized / abnormal behavior that are available, the more I can count on the content to go viral and draw in more players. Being able to drive recklessly and witness the consequences is a strong base for deriving humor and fun, I feel.

I strongly encourage driving.

noble gorge
#

Please allow us to drive, it brings so much life to the game. It makes it so immersive and something that life simmers been wanted for years. So many are so excited about that feature. Even if it’s an option to turn it on or off

jagged rivet
#

Please allow driving

primal plank
#

I would love to drive it’ll make it more realistic and more fun I’ve waited here’s for a life sim to do this please do it

regal tiger
#

well, i was so excited about driving manually.. it was one of the main things that hyped me the most! 🥲 i wish they could still add the manually driving cars even if its not optimized, because it would add so much realism! im not talking about gta or anything like that, all i want is a simply realistic drive. I hope at least in the future that they can add the manual driving EVEN if its not optimized and has a lot of bugs!
i want to thank inZOI devs for sharing all this with us, it means a lot to usPsycat_Blushtext_thankyou

slate heron
#

The funny thing is that "Real Life" is trying to create auto-drive cars.

hazy falcon
#

Can we also have the option to play music while driving

pure plover
#

I think having the option to choose would be great.

sweet stone
#

I hope they add and update to be able to choose the interior colors of cars and have a color wheel for car exterior colors

paper badger
#

I'm definitely on the side of automatic driving if we get to maintain our cars :)

prisma halo
#

Would love to drive and interact with the car as well

#

Perhaps some parking tickets for added realism 😄

uncut lotus
#

please drive

winter oasis
#

I feel like if you don't personally have a love for driving, you shouldn't add it into your game. And maybe later if you hit a strike of inspiration about adding it to your game, you could do it then. I know the difficutly of scope creep when making life sim games. Part of the fun sometimes happen as you add features and discover what the game is really about. But this feature takes a logistical detail, a recurring chore of day to day life, and proposes that the player do it manually. This raises the philosophical question of: what about life in particular is it that this game wants to portray/ if you dont have an answer for that question, you game will portray a loose mishmash of aspects of life, and the player won't get a sense of cohesion. alternatively, if you come up with a strong sense of the angle you're going at this with, you will come away with a cohesive game.

where the sims failed is narrowing scope too much to focus on making a profitable game. because they couldn't handle the pressure of the creative endeavour you're taking on. so keep at it! ground your game in a well-defined goal, and make the game you're setting out to make!

slender sluice
#

I honestly prefer auto drive cause my Zoi will probably end up in lots of accidents and have to pay for damage if I was in complete control

zinc oasis
#

The car driving is super cool and we need it as this is a real life thing! I would love like a booster chaor for our young ones to be able to take them for a drive too.. i think with people that dont like driving atleaat the bus option is there etc... but yes we need to keep this

zinc oasis
#

I think if they dont put driving into it ALOT of people wont be happy i already heard many say they wont play the game if they dont put it in there. For myself i think its also super cool if we can have choice to drive just normal driving doesnt have to be anything close to gta at all just simple driving from A TO B if not wanting to drive then still have the car at your home in your driveway and be able to clean it etc and have it more for decorations and use busses or taxi lifts instead. I think it would kind of unfair to take it away now since we have seen it is possiable for it to work. And im certain MANY people will want to drive to work and back or even drop our kiddos of at school. If there is to many people in a household for when they ad multitasking just have like a family van car for a bigger family so it makes it less complex. 🙂 i hope inzoi team keep this feature. It makes the game complete for me.

silent berry
#

I am one of the people who prefer driving in games، If you want the game to be more realistic, you must add both options, because it is impossible to satisfy all players, because some of them prefer to control cars in the game and some of them do not prefer that، so please make it both😭😭

#

You've made a great game, it's the first in the simulation games , and I have no doubt you can make it even greater by making both options available.

lethal lance
#

I hope the cars we get have turn signals

zinc oasis
zinc oasis
# lethal lance Yasss

This is very important for me haha i wanna hear that indercator turning left and right on my car haha an drive to the fuel station for some fuel and snacks haha

frozen loom
#

I lovee to be able to drive myself, adds more realism to it, if you create yourself or want to be fully immersed, imagine being able to drive with controller or steering wheel 😆

drowsy star
#

Both, for more detailed players.. prob not going to want to be driven around. Takes an experience and element from game.

#

Thats why im actually interested in the game, the deeper details the sims dont have. Orr els ill just go play the sims who also already has a huge modding community as well.

paper estuary
#

I would prefer to have the choice but if not I prefer it to be automatic because I don't want my characters to always have accidents.

bronze palm
#

If there's an auto drive feature then wouldn't that also be removing the opportunity to get in car accidents and get hurt and such? I understand the take, but in my opinion that is making the travel aspect more vanilla, especially for a game that is striving to be realistic... but that's just me 🤷🏾‍♀️

south orchid
#

I think it's the best if the player is able to decide between auto drive and manual. As a player, I love driving manually, but I know there will be times when I'll want to choose auto drive for a change.

Personally, I'd be really sad if they took manual driving out of the game.

#

Also, it's more realistic if there are accidents in the game. I'd prefer that to be included too.

#

And also if zois can die in a car accident, or get hit by a car and die.
That's more like real life.
I prefer it that way.

turbid trench
#

Both would be nice, but in videos ot looks like it's really hard to control a vehicle. Maybe make it a bit easier to drive so as not to put people off of driving in fear of expensive accidents.

slate heron
#

In real life, we only control one player (ourselves). Think of when you have a household of 4 Zois or more. One or two to drive to work, the other two go to school... If you control one of them all the way to their office, what will happen to the other three? Who will control them? Will they be late? Some things need to be autonomous if you play with more than one character.

slate shuttle
#

Cars should drive on their own to allow the player to get to where they are going without in-game day time delays like getting to your destination, by the time your Zoi drives to the next destination half your day will be over. Your Zoi will also be "running" into everything. PLEASE NO DRIVING, auto-drive must be implemented to make for a smoother game play.

#

Ultimately if people want both, they will most always choose auto drive in order to get the most out of their game play--so I urge players to vote for autonomous driving only. They will see that as the best choice anyway. Thank you!!!!

thorn ridge
#

We should be able to drive the car, especially since we would be controlling our character and it is an awesome feature that makes the game unique. What should be focus is making the car be more realistic than us getting into accidents or breaking things, let’s say we crash someone car, there should be a consequence where we get the car towed or the police come. Hopefully driving is fun, easy, avoid crashing and make the game more alive

fresh finch
#

We should be aloud to steal other people's cars that are parked

keen sandal
#

i think the player should decide, ofc it isnt going to be a gta driving experience but i still think some players like me would appreciate having the choice. it would help making the game more realistic. (the zoi could be late for work because of traffic for example!! and we would have control over that situation or not depending on what we choose). has anyone mentioned motorcycles? it would be cool to have them as well.

analog wadi
#

Since I am almost completely blind I have basically no desire to drive the cars in InZOI myself. I would get so lost and turned around and would have a hard time staying on the road. It would be an accessibility nightmare for me. I’d maybe try it once or twice right at the beginning, but it’s not something I’d use much at all.

lethal lance
#

That’s understandable

hollow sedge
#

I definitely wish to drive

turbid kindle
fresh radish
#

I highly recommend both automatic and manual driving be options.

I am a sims and a GTA player, and I loved seeing on the early access that both options are available to choose, based on your needs, wants, or preferences at the time.

I would be so sad if the manual driving was removed.

I’d also like to see some driving consequences added to the game:

  1. For manual, consequences would only occur based on the users actions/skill of driving (maybe a penalty system before you actually get a consequence, based on how many things you hit or how many times you break road rules, so it’s not every time you do something “bad”).

  2. For automatic, maybe there would be a random small chance that Zoi’s can get into accidents or break road rules. That way, consequences aren’t completely unavoidable with automatic! Adds drama!

silent berry
#

, they have announced that the game will feature both auto driving and self-driving. Don’t worry, they’ve fulfilled all the requests!

fresh radish
#

Oh thank you! I’m glad to hear it! 🙌🙌🙌 Do you know if there are consequences in driving?

keen sandal
keen sandal
#

id love to have motorcycles:/
is it just me?

fresh elbow
#

bBOTH

turbid kindle
turbid kindle
#

This could go well with the mafia/criminal organization wish, rob a bank or a house and then drive off and evade police

slim salmon
#

How about both. A manual and Autopilot feature to your destination.

silent berry
#

It's will be both ,They have already announced this before.

wintry light
#

personally couldnt care less about controlling a car in a simulation game. i want to play a family of zois and see them interact with other zois and the world around them. cars only serve as a vehicle to go between locations

flat chasm
#

Is it possible to implement a gps while players are driving?

severe delta
#

Will we need a steering wheel? Cause I can’t drive. Not even a lil bit.

hidden badger
#

I feel like I would get tired of being the one driving all the time. Also I want my Zoi to have some type of control. Driving is a skill and it’s the Zoi’s skill. They should drive and have different driving skills based on how much they drive just like in real life.

sweet stone
#

I'm really hope they make it possible for babies to travel in car seats with other family members in the car. Instead of leaving them home or needing to have someone stay behind/hire a babysitter to watch them.

I also wanted to add another idea for scooters and motorcycles. And that they allow two characters to ride at the same time.

zinc oasis
#

Yessss we need to be able to drive!! I think the teens shuld neeed to get a driver instructer to be able to pass for there licence tho haha and there needs to be fuel stations just to ad that extra fun!! Im so excited to drive.

frozen loom
zinc oasis
undone quail
#

I luv the fact that you can use both ways

rich turtle
stone epoch
#

I do love the idea of being able to drive your own car. Since you move around your Zoi's with movement keys, it would feel natural for this to continue with the car. It's a bummer both options aren't able to be implemented so that the player can choose between manual and automatic travel. For me, I would vote for manually driven cars (players who don't want to manually drive can choose to take the bus!).

brisk mortar
stone epoch
brisk mortar
#

He gave an update later on that they will implement both manual and automatic properly and if you check out the playtests from a few months ago you can see that both are actually already in the game, but not perfect yet of course. You can find the update here: #1252863112718192661 message

rigid fulcrum
#

I love driving more than any other activity in this life (real life I’m talking about) so I cannot understand you in that regard… But yeah, making a high quality driving experience is too much of a task for a small part of a game. Not every game centered around driving does it well. So smart move actually!

sweet stone
#

Will we be able to use cars to pick up others/drop off from/at work, school, other locations? And also ask others to come get our character from these same locations?

sweet stone
#

Dates being able to open car door for the other would be cute

gentle pulsar
#

Driving cars would be very fun 😁, but I'll need a cheat code for money because i'll wreck the car before even leaving my parking space 😭 It was like that for GTA and I see no reason why it would be different here.
I'll add too that I refuse to drive in real life too. So no one need to worry. I know my limits.

analog dawn
#

I'm late but if manual driving is gone, does that mean the interactions when you hit someone will be gone too? I found that part so silly

cursive agate
#

No, Kjun said in an update that he is including both, driving manually and automatically, in the game.

analog dawn
#

oh yay !!

silent berry
#

I really want this feature to be included in inZOI! Teaching teenagers how to drive, just like in The Sims 3, would add so much depth and realism to the game. It would make family interactions more meaningful and create a sense of progression in a Sim’s life. I hope the developers consider adding this—it would be an amazing addition to inZOI!

dawn bough
#

Personally I really love manual driving, you can explore freely and decide on the road where you want to go! But I get that the better option here is auto-driving, at least we can walk anywhere!

sweet stone
lethal lance
#

Can we add automatic turn signals?

tiny trout
lethal lance
bold cedar
#

Is there a way to set it so your zois always travel to work and back home?

wild prawn
#

more hyundai cars like older ones and also kia and genesis

valid stump