#✅RenoDX: MH Wilds

1 messages · Page 10 of 1

green jackal
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mklink /h "re_chunk_000.pak.sub_000.pak.patch_008.pak" C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds\dlc\re_dlc_stm_3308900.pak.sub_000.pak

robust phoenix
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OH youre writting

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sorry

green jackal
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XD

robust phoenix
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its incorrect or i did some shit

green jackal
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Lemme double check this shit is complicated

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mklink /h re_chunk_000.pak.sub_000.pak.patch_008.pak dlc\re_dlc_stm_3308900.pak.sub_000.pak

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You'll have to repeat all of this next update, but instead of hardlinking to "re_chunk_000.pak.sub_000.pak.patch_008.pak" it will have to be the next new number (so if the next patch adds two files, 008 and 009, it will be 010, etc.)

trim tangle
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#1347155473266114580 message

robust phoenix
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ok i did it once

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do it again?

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OH

green jackal
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Nah that's it

robust phoenix
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next update

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yeah

green jackal
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Now you play the game and be happy

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😄

robust phoenix
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ok gotcha, also, do i do this for the normal textures?

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or not worth it?

green jackal
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  1. Not worth it, 2. Seems currently bugged according to Nexus users and crashes for some reason on launch
robust phoenix
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gotcha

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well, lets test it

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seems like it works

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no sturtters!

green jackal
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There you go 😄

trim tangle
green jackal
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huh

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you mean the crashes?

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or the not loading the high res ones?

trim tangle
green jackal
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Oh

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I thought as much but without anyone responding on Nexus that I could see I was like "welp"

trim tangle
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Ah... might also be due to outdated natives files or pak mods which conflict

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Game just dies without explanation in that case

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REFramework scripts will always be compatible

green jackal
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Gotcha

trim tangle
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Though, REFramework plugins can be incompatible and causes crashes, which is fun...

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Which is why I turned to using a mod manager which makes it easy to categorize mods and disable the most probable broken ones

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Manual mod management for Wilds just became painful

green jackal
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to be fair in my case it's just reframework and the DLC textures so I manage easily thankfully, but I can see how difficult it can be to keep track of it all

magic pawn
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Hi ! Is 3.8.1 still the latest version?

shut violet
fading cape
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my god why would they ever get rid of pretty backdrops like this for a black background and volumetrics

trim tangle
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Even World was much closer to this in artistic intent

thin fjord
fading cape
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looks much better than i thought looking at the trailers

dawn harness
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Wilds was my first RenoDX experience, and it's easily one of the most 'wow' factor mod out of RenoDX list.

fading cape
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for some reason i didn't like it it felt too bright and dark at the same time

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but that's just cause i was used to raised blacks and sdr lol

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I wish there was a proper photo mode

violet helm
fading cape
fading cape
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the hide ui button unhides it with the press of a button but better than having chracter in the way ig

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i can just change reshade kebind to a single button

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anyone know if there's a unbound key that people can use?

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i used scrlock sometimes since it doesn't seem to do much but i feel like there's gotta be a better way

thin fjord
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is the high res texture still buggy?

pine slate
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if you're talking about them taking forever to load

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direct storage is broken so yeah

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until thats fixed they're gonna suck

trim tangle
trim tangle
pine slate
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how the hell have they not fixed it lmao

thin fjord
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from the way they talk online they think it's not a problem

thin fjord
trim tangle
thin fjord
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ok got it, how many paks is the game now?

trim tangle
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Textures are only in sub paks, apparently

thin fjord
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so I gotta do all 7 then the dlc

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need to write a script that redoes this

trim tangle
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008 is the DLC hardlink

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Other sub paks are just dummies

thin fjord
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hoping it doesn't cause stutters on my 4080

trim tangle
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But I occasionally get stutters in camps on loading still

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No bloody idea what that's about

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There's no background shader cache going on there, either

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But it's still far smoother than with vanilla compressed textures

thin fjord
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false true? or true true?

trim tangle
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True / true

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Just make sure you have the drive space

thin fjord
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got plenty space 4tb ssd half filled

trim tangle
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I just used MO2 to put the decompressed files on another drive 🙃

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Also make sure to backup your pak files

trim tangle
shut violet
carmine hare
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What exactly does the fixed exposure mean?

thin fjord
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feel like I am getting a lot more textures not fully loading now

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going back to normal high textures

trim tangle
valid mirage
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I had decompressed my pack 00 earlier today, but deleted the file when the description on the mod page indicated that hd texture pack users weren't able to benefit from it

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It wasn't clear to me -

  1. How to benefit from decompression while using the hd texture pack dlc
  2. Where to put or name the file that resulted in using the decompression tool
  3. Whether I should have used it on more than just the 00 pack
trim tangle
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Decompress these files with true / true

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And hardlink the decompressed DLC as 008

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Backup the originals for when the game wants to update

valid mirage
valid mirage
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what does "hardlink" mean in this context?

trim tangle
valid mirage
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oh, fascinating

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I didn't know that was a thing

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So is it only pack 8 that I should bother hardlinking? or all of them?

valid mirage
thin fjord
valid mirage
trim tangle
valid mirage
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oh, perfect

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so Fluffy will be able to handle them just fine as well, I bet

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I see an issue in that my re_chunk_000.pak.sub_00.pak.patch_008.pak is only 1kb instead of multiple gigs like yours. 🤔

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Does that mean something screwy happened to my pak files perhaps?

trim tangle
trim tangle
valid mirage
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trying to figure out which files to use the decompression tool on

trim tangle
valid mirage
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Looks like I probably want to go for re_chunk_000.pak.sub_000.pak and re_dlc_stm_3308900.pak.sub_000.pak?

trim tangle
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Decompress all of the sub paks

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They all have textures

valid mirage
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Oh, I see.

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so 1 on up to 26?

trim tangle
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Then you hardlink dlc/re_dlc_stm_3308900.pak.sub_000.pak as the 008 pak

valid mirage
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Ooh.

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fascinating

trim tangle
valid mirage
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just leave it there?

trim tangle
valid mirage
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so in the dlc folder I rename that with a .bak and then I hardlink the dlc not as a replacement of itself, but as 008?

trim tangle
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You don't want to have to redownload it on a game update :|

valid mirage
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Do I need to turn off the high res option in the settings of the game?

trim tangle
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Game is just a bit wacky with the decompressed DLC pak not showing some textures properly without the hardlink

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No idea why, but it works

valid mirage
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this is insane

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why can't capcom make a normal game that doesn't need this kind of optimization 😭

trim tangle
valid mirage
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speaking of direct storage - the nexus mod page claims that it is obsolete because capcom implemented it - is that true?

trim tangle
valid mirage
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Oh, wow. So it's actually that capcom screwed up direct storage really badly in the last patch as to why the author said that...

trim tangle
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It's a fundamentally broken technology that only means anything for console-based hardware

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PC hardware doesn't have the limitations of console hardware, so DirectStorage just breaks stuff in strange ways

valid mirage
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I kind of tuned out after the "for historical purposes only" and assumed it was no longer needed, rather than "holy shit capcom made it worse"

trim tangle
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Even the updates solve nothing. We're up to DirectStorage 1.3, but that also solved nothing.

valid mirage
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That's terrible

trim tangle
thin fjord
trim tangle
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Well, whatever, game probably loads whatever it needs at the moment

thin fjord
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yeah I have seen it show up

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but I think I legit just run out of vram at 4k with that high res textures

valid mirage
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@trim tangle does this seem accurate and did I miss anything?

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And, if it's up to snuff, would it be appropriate to get it pinned?

trim tangle
valid mirage
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Are you loading those in with your mod manager or something? 🤔

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Is there any downside to hardlinking them? The upside seems to be that you can also insulate them from being overwritten by safely storing them in a different directory

trim tangle
# valid mirage Why not?

Because it's entirely redundant and pointless. You hardlink the decompressed DLC pak as the 008 patch because the decompressed DLC pak has missing textures in-game otherwise

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You achieve nothing by hardlinking the others, because they're being replaced anyways

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Just backup the vanilla files

valid mirage
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If so, why bother to backup those vanilla files?

trim tangle
valid mirage
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Hm.

trim tangle
valid mirage
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I suppose it's not necessary if you use that particular mod manager, but by hardlinking everything, it is agnostic to a particular mod manager program

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In my case I use Fluffy, for example

trim tangle
trim tangle
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Hardlinking just makes a filename pointing to the original data

valid mirage
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Right, so why not do that for everything we compress?

trim tangle
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So if you alter the original, the hardlink is also affected, because it's the same data

trim tangle
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You only need to hardlink the decompressed DLC pak for a specific reason ~ saving space

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You don't need 2 copies of 126GB of data

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Hardlinking skips that, letting you have two separate references to the same data

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The game just sees it as two different files

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But the filesystem knows that it's the same data, with just two different files referencing it

valid mirage
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Isn't there also benefit to doing this for the 000 pak, in that case, as it's 35gb?

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if the game overwrote re_chunk_000.pak.sub_000.pak, for example, would I need to redo my hardlink?

trim tangle
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So there's absolutely zero purpose to hardlinking anything else

valid mirage
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ok so for the 000 pak, it is 35gb. It is unclear why the saving space rationale would not also apply to it.

trim tangle
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You're renaming re_chunk_000.pak.sub_000.uncompressed.pak to re_chunk_000.pak.sub_000.pak anyways, so hardlinking does achieve any savings

valid mirage
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Let me rephrase this differently.

trim tangle
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You still need to backup the original as re_chunk_000.pak.sub_000.pak.bak or something

trim tangle
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Or what it does

valid mirage
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I know exactly what it does by this point.

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It creates one file with two address references

trim tangle
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Clearly not, if you believe you get anything out of hardlinking re_chunk_000.pak.sub_000.pak ~ you just don't.

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You just have two filenames pointing to the same data, which means that if one is overwritten, so is the other

valid mirage
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Yes, that's very clear.

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What is unclear is why you are suggesting a need to hardlink the largest file but none of the others.

trim tangle
valid mirage
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ONE actual file that has two addresses pointing to it.

trim tangle
valid mirage
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If it was two files as you suggest, it would be twice the size.

trim tangle
valid mirage
trim tangle
trim tangle
valid mirage
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It sounds like that's just a nomenclature issue

trim tangle
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File / filename ~ same thing

valid mirage
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We are both aware that a hardlink results in
1 instance of data
with 2 instances of addresses pointing to said data

trim tangle
valid mirage
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How?

trim tangle
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The addresses are a filesystem thing ~ where in the filesystem the data is stored.

valid mirage
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Yes

trim tangle
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A filename is just a reference to that address internally.

valid mirage
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ok it is one set of data that counts as being on two places and can be manipulated from either location

trim tangle
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So we need two filenames that reference the same address, to save on having to duplicate data.

valid mirage
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Please stop telling me I misunderstand it

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Unless that understanding is actually wrong, rather than using incorrect jargon

trim tangle
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If you have the incorrect terminology, you'll confuse yourself down the line if you encounter it again

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Better to understand it the first time

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Hardlinking has one purpose ~ saving filesystem space

valid mirage
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Is this the correct way to describe it?
A File is an Address that points to Data.
A Hardlink creates two Files that each have their own Address, but which point to the same Data.

trim tangle
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It's like if you had "55 Franklin Place" and "Local Antique Shop" ~ if you know where "Local Antique Shop" is, you're just going to same location.

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Likewise... if you hypothetically wreck destroy the example antique shop, "55 Franklin Place" isn't going to be unaffected, because it's the same location.

valid mirage
trim tangle
valid mirage
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Hrm.

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May I ask what a better or more accurate source might be?

trim tangle
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But in technical terms, a file is a filesystem pointer to filesystem address

trim tangle
valid mirage
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Actually I think a better point to raise is that - it seems as though the only real reason to hardlink at all is because the uncompressed high res trexture pack needs to be in the dlc folder? 🤔

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Since I don't have the uncompressed pack stored there, does that mean that I'm actually missing out on the high res pack atm?

trim tangle
valid mirage
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Admittedly I did have an incorrect understanding of hardlinking prior to your comments, as I thought it was a method of stopping the game from overwriting the files that were hardlinked there.

trim tangle
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That's literally the entire point

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That's all there is to it

trim tangle
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With a hardlink, you have two files pointing to the same address. So affecting one affects the other.

valid mirage
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I am able to turn the high res pack on without having that in my dlc folder 🤔

trim tangle
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Did you remove it while in-game?

valid mirage
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nope

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I did all my fiddling with the packs while the game was closed

trim tangle
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Rename the dlc folder, keep the 008 hardlinked file

valid mirage
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and have relaunched the game numerous times

trim tangle
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Still, you'll want the original around for game update time

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You don't want to redownload 77GB

valid mirage
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this is fascinating

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And that's a good point that I hadn't considered.

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I wonder if it's just a bugged menu that says the high rest texture is enabled but it isn't, due to the file not being in the dlc folder

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I deleted that post, btw, so that there's no bad advice floating around for people to inadvertently follow.

trim tangle
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Otherwise, shit breaks weirdly

valid mirage
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@trim tangleThank you very much for bearing with me through all of this.

trim tangle
crisp steppe
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im thinking im going to try wilds again

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i want to check the new content

fleet frost
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@merry tartan @dense knot can one you guys try to incorporate this fixed output. it will mess with your predefined options so, i can't just push it. but it has useful reference code for other mods (i'm fixing cyberpunk's lut scaling at the moment)

zinc sapphire
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An update on release date and content of update Ver.1.021
︀︀
︀︀The expansion of endgame content which was originally planned as part of Title Update 3 in late September will now be released ahead of schedule as part of the Ver.1.021 update. To accommodate this change, this update will be moving slightly out of its planned early August window to the date below:
︀︀
︀︀Ver.1.021: Wednesday, 13 August 2025
︀︀
︀︀The main content of this update is as follows (more details will be released in the near future).
︀︀
︀︀💪 New level of quest difficulty
︀︀🏅 New rewards system for the above quests featuring Talismans with random skill combinations
︀︀🛠️ Weapon balance adjustments (will cover more weapons than originally planned)
︀︀⚙️ Other improvements and adjustments
︀︀
︀︀Thank you for your patience as we prepare this update.
︀︀
︀︀x.com/monsterhunter/status/1938591901378040197

💬 219 🔁 625 ❤️ 6.8K

silk blaze
robust phoenix
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Crimson spam

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Switch Axe needs to be buffed all around besides frs

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Lance needs oomph

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Gunlance needs to give LONG shell type some love

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CB needs to buff sword mode a bit

silk blaze
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I am not familiar with how they work since I am HH main. I really need to expand my knowledge of using the weapons because the special arena missions are annoying to get good times.

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When someone comes out I am basically yolo mode.

crisp steppe
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i would like elemental saed meta like sunbreak tbh

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but im not really playing wilds so

robust phoenix
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every cb has to use it to charge at some point

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so buffing that damage also helps everyone

thin fjord
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if element was better in this game the CB sword could be better

trim tangle
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Experience the Epic Soundscape of Monster Hunter Wilds!

Following the phenomenal success of Monster Hunter Wilds, which sold over 10 million copies within its first month of release, the highly anticipated original soundtrack is finally here!

This album features the majestic main theme, “The Beautiful Order of the World,” and a powerful new…

Price

$74.99

fading cape
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i never understood sound tracks

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isn't everything on youtube anyway

trim tangle
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It's why I prefer either official release, or a copy from Tidal or Qobuz or Bandcamp if I can get it, because quality is nice

dense knot
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Though MH Wilds issue isn't lut scaling (Their LUTs don't have raised blackfloor) but their artistic intent is bad

fleet frost
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@dense knot this is how I matched what was default. The lut sampling is clipping yellows

dense knot
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Sliders are really different tho 😅

fleet frost
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yeah, the defaults are very far apart from vanilla

crisp steppe
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i would wait for a physical release with that price if i wanted to buy the ost

trim tangle
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Base game is 105 AUD for me. OST is fucking 110 AUD?????? Like, actually what the fuck is that?!

green jackal
green jackal
trim tangle
trim tangle
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A pricetag that high just feel like being curbstomped ~ especially after the deluxe versions of the game only offer cosmetics, and even then, not all the cosmetics, that you still need to pay extra for!

green jackal
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I should check what DMC5 was like because I'm certain it was half the price

trim tangle
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You end up paying 110 USD for Premium Deluxe, probably 30 USD for the rest of the cosmetics, and then 75 USD for the OST???

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That's a scam and a half

green jackal
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Yup it was 30€ for 5 discs

trim tangle
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The MH devs clearly don't care for paywalling gameplay, but they can't do anything about Capcom nickel-and-diming cosmetics and OSTs.

green jackal
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I think the OST price might be on the record label

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What I believe is they've 1:1 the physical release pricetag if there is any

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Which is always a mistake

trim tangle
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DMC5 ~ 30 USD for the base game, 40 USD for Deluxe + Vergil, 30 USD for the OST

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And the game had a lot of high-quality content, gameplay mechanics and story

trim tangle
fading cape
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Apparently the soundtrack on steam isn’t even lossless

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All in mp3

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And they’re nammed in Japanese

trim tangle
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75 USD for MP3? That truly is a scam.

fading cape
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you'll consume their slop and you'll like it

trim tangle
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I'd actually want 24-bit 96KHz flac at that point

crisp steppe
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crapcom did it again

trim tangle
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Their Steam version is very fucking weird, along with the price

green jackal
rustic bridge
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that's why i prefer square enix which release actual bluray ost

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i bought many FFXIV osts

silk blaze
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I was playing the other day and noticed the game lighting was constantly changing from light to dark in fights. I noticed this started happening with the recent update we had. Feels like the volumetric fog is having a stroke at times clipping with no fog and then fog all a sudden.

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I haven't had time to check but it might be the post processing mod with issues probably.

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The game runs even more booty now too since their DLSS frame gen change for x4. I am not sure what they did but the game stutters more than before. I have to use DLSS + FSR frame gen to get no stutters at the cost of lower frames.

fading cape
silk blaze
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Idk how many times this game has made me had to delete shaders for updates and stuff lol.

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Had to get those up to date booby mods for the latest armors 😎

fading cape
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bro hit me with the wombo combo

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idk how that killed me

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mf outran my sekiret

halcyon kernel
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Does Wild Hearts has a renodx mod?

shut violet
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It's not UE, so the universal mod is not going to work either

zinc sapphire
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if there is a mod for nioh 1/2 or wolong you can probably get it to work with minimal dev work

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all their games are the same, iirc?

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also the open world one where I forgot the name

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oh wait

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that game is not from team ninja lol

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just the same publisher I guess

shut violet
white wyvern
# fading cape

Haven't played MHW in like 4-5 months. Whats the overlay? YURI or cat's? Looks quite decent now.

white wyvern
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Wait, what? HunterPie available for MHW?! I haven’t played MHW in way too long then.

shut violet
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I’m waiting for the expansion at this point

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I can’t really find the will to continue the game

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And I was super hyped

trim tangle
shut violet
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Testing for 80 hours burned me out

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haha

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I’m still HR lvl 10 or something

trim tangle
fading cape
scarlet fossil
silk blaze
zinc sapphire
coral notch
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surprising that they even mentioned anti-cheat affecting performance

trim tangle
scarlet fossil
trim tangle
thin fjord
# zinc sapphire

"improved texture loading" they just changed the directstorage dll and fixed nothing

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it sucks so bad

zinc sapphire
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and DLSS is broken too

thin fjord
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I will be honest tho, preset K sucks half the time in almost every game

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tired of the pixelated fogs everywhere and people pretending like it's not a problem

white wyvern
thin fjord
white wyvern
thin fjord
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It worked for me, got rid of stuttering but ran out of vram with my 16gb 4080 at 4k so textures would often never finish loading

silk blaze
thin fjord
silk blaze
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Having that option made things like fog and fire have pixelation.

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Nexus mod has a direct storage file but it is pretty much the same version MHW runs now.

silk blaze
# zinc sapphire and DLSS is broken too

With the new DLSS 4x change they broke something. I have to use FSR or I experience tons of stutters. I think their frame Gen broke. People suggest using DLSS to upscale and FSR for FG for now.

graceful zephyr
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Once it was pointed out I couldn't unsee it in every game

silk blaze
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Ah I didn't see it was with that preset. I just use latest but tbh I forgot which is uses.

graceful zephyr
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Latest is k

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But idk which mhw shipped with, probably j

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It's in j too but much less obvious

silk blaze
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Then idk... I probably just don't focus too much on stuff then 🙄 I barely focus on halo glow for things.

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I personally need to try with SK and see if it improves my performance issues. I never quite learn how to use the Renodx addon with SK. I know how to use reshade with it.

graceful zephyr
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It's kind of annoying to do

graceful zephyr
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K still looks the sharpest

silk blaze
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I figured you just plop the addon folder in the SK profile for the game. I'll mess around with it later.

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Yeah, I'm probably blind to that stuff. I personally still cannot tell to much difference with 60hz vs 120+ unless I see a side by side lol 😂

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But speaking of MH, isn't the update in about 5 hours or something.

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I main the hunting horn and I was confused by its description change. I have to mess around with it.

marsh bone
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latest mh update seems to have broken whatever renodx is doing to disable/override the game's default sharpening

silk blaze
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Just had my first crash on this game so this should be fun.

silk blaze
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This new pendant update is actually pretty nice. The skills are RNG but it has a decoration 3 slot. It allows me put my earplug decoration on the new pendant replacing my earplug pendant with added skills.

paper lodge
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anything i can use to only disable the sharpening?

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rednox and disable post process mod on nexus disable the sharpening with local exposure

merry tartan
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Renodx disables the sharpening

paper lodge
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only when i use fixed exposure

merry tartan
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it should disable it all the time now. Are you using the latest release?

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here

paper lodge
merry tartan
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wait, as old as that build is you should download the latest snapshot instead

paper lodge
merry tartan
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weird

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maybe the shader changed

paper lodge
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probably since this patch broke the mod i was using

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i mean the mod work but disable sharpness broke

merry tartan
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yeah seems it's a new shader permutation now

merry tartan
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@paper lodge

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hopefully this won't cause additional problems, I haven't tested past character selection

paper lodge
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thanks, ill try it when i get home

marsh bone
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looks fine ingame, all renodx sliders are working

paper lodge
light crest
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I forgot how terrible vanilla sharpening is, genuinely ruins the entire image.

glacial plank
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did you guys encounter stutter issues after the latest update?

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It did shader compilation for me and now the game is a stuttery mess

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any advice?

robust phoenix
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yeah, me too. performance got worse this patch for some reason, for me

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i'll rebuild shaders

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and recompress the textures

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redecompress*

glacial plank
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let me know if it helps, seems weird that it was buttery smooth before

robust phoenix
#

gotcha

glacial plank
#

and now it's stutterfest all of a sudden

light crest
#

Stuttery mess is this games natural state

glacial plank
#

it was fine for me pre-patch so maybe it broke something

light crest
#

If it's shader compilation, you can try deleting the cache in game directory and updating the drivers to clear the other cache

tender frost
merry tartan
#

using latest reshade?

tender frost
#

Should I update reshade version? I also use specialK, maybe I should change loading mechanism (early vs plugin etc.)

tender frost
#

v6.4.1

#

Latest version of reshade fixed it, thanks

silk blaze
tender frost
#

Is this crash happening during fast travels or only if getting carted, I wonder?

Because I played 2 hours or so yesterday and there were no crashes at all. But I don't get carted much in general, although I fast travel a lot.

Also I did not notice any performance differences or extra stuttering for the better or worse and I always have a frame time graph overlay open when I play this game to see if things get better or not.

#

But, I don't use dlc highest quality textures and I always re-decompress all of the new and old ".sub" pak files again after an update if this information helps

#

So it might be related to highest quality textures.. if you guys are using it

queen girder
#

This update seems to break something, there is heavy sharpening going on when using reno

silk blaze
#

I crashed yesterday but I did not die or teleport. It happened during a 9* fight but I did get to low health to the point I was going to die. Let's see how long it takes them to release a fix.

marsh bone
#

the patch is out

trim tangle
merry tartan
#

This one just has some SDR fixes and is unimportant to HDR users

  • Hide more sliders that don't work in SDR
  • Expose hidden sliders that do work in SDR
sonic thicket
#

Does any1 else have the issue with the Texture Decompressor Tool completely crashing their pc?

trim tangle
#

Haven't encountered it crashing on my end, though, at least...

sonic thicket
#

Was thinking it might be hw related since it maxes out cpu, but its a 9800x3d on stock settings so idk.

#

It was working fine for me before

trim tangle
shut violet
sonic thicket
#

Maybe it’s something to do with the new windows update

#

Apparently an issue with writing large amounts of data at once

#

I’ll roll back and test it later

trim tangle
shut violet
trim tangle
shut violet
#

If people reported instability issues then those issues were unrelated yea

#

The CPUs just failed

#

But I’m pretty sure that most of the reported CPU failures were user errors in some way

#

People are not the smartest

#

they call -40 PBO stable because the PC does not crash immediately

#

and overclocking the 9800X3D can cause issues too

trim tangle
shut violet
#

Yea I agree

trim tangle
shut violet
#

Just the failures

trim tangle
#

In one case, the user just mashed it into the slot while the motherboard was vertical

shut violet
#

it was PBO issue but then they fixed that

#

aka if you overclocked the CPU using PBO it killed it

trim tangle
shut violet
#

yes

#

it could potentially kill it

trim tangle
shut violet
#

thats the reason why AMD replaces all failed 9800X3Ds for free

shut violet
viscid yoke
#

I had it happen to my 9800X3D on the Asrock B650E Taichi. Turned my PC off at night, then the next morning it was dead when I went to turn it back on. I never messed with PBO settings or anything though, so no idea if that was the issue

shut violet
#

I use an Asrock B650E board with a 9800X3D I also undervolted the CPU with PBO

#

And I had zero issues

#

It’s been running fine for 9 months now

shut violet
#

I’m not sure how widespread the issues with Asrock boards are

#

but if you use a 9800X3D with an asrock board then update the bios

sonic thicket
#

To clarify, I was using the decompressor since it came out without issues even with my -30 under volt. Suddenly it starts crashing every time, even when I reset to stock settings. There was a reported issue in the new windows update with some ssd’s having issues when writing large amounts of data at once (and when already above ~60% storage). These are all true for me and given the timing that is possibly the issue here.

trim tangle
rustic bridge
#

alright guys, i've booted mhwilds and found out some shaders changed

#

for the forced sharpening disabled at start

magic tartan
#

never played any mh games period but every screenshot i see of this game looks incredible so i might have to bite the bullet

fading cape
marsh bone
#

buy world

magic tartan
#

i think i have world from steamshare hold on this might be the move

marsh bone
#

its not really a wilds-specific issue either these games have always felt undercooked until they get their g-rank expansions

#

literally from the very first game

merry tartan
marsh bone
#

if you have a switch, generations ultimate goes on sale for $10 like every month on the nintendo eshop

#

youre set for life with that one

rustic bridge
#

wilds is just too taxing on performance and it looks blurry out of the box

#

world is better imo, it's a better to start with MH World if you're new

thin fjord
#

Wait until they release the expansion to play wilds. Just play world for now until then.

graceful vale
#

Been following pax news and watching capcoms presentation showing off Onimusha, the visuals looks EXACTLY like wilds did with that washed out loss of contrast. Granted that game is kinda gray-coded anyway but the total effect I believe is still something backend making it look that way imo

fading cape
#

It’s the fog

#

Theres mods to fix it if you want

fading cape
graceful vale
#

I’ve been using the wilds stuff (here) I’m saying this next game they’re pumping out could likely benefit exactly the same way, and to me looks identical to the issues wild has had. Pragmata on the other hand, looks great as is

fading cape
#

yeah it does have the fog idk why they don't just push it back

#

it's still the same effect but it doesn't muddy the screen

#

gameplay looks fun though

#

hopefully it was just one foggy map

graceful vale
#

Agreed, the game looks really cool

trim tangle
fading cape
#

such a shame

#

held back by a shitty engine

#

the game is good creative wise just technically it's a mess

#

probably would've been better to just use unreal

trim tangle
#

RE Engine was used far too soon ~ it just wasn't ready for open worlds or lots of concurrent AI.

wintry shell
#

I mean, nobody actually knows if it's the engine's fault or if it's the game's fault.

#

you can have the best engine in the world and that won't save you if the content itself is unoptimized.

trim tangle
#

Wilds has an additional problem on top of that with the implementation of DirectStorage being absolutely awful.

#

If we look at what we see in-game... there's not really too much more happening than was happening in World.

#

Yeah, there are more monsters, but that doesn't explain much.

#

The visuals are not much better than what we've seen in World, either, overall.

#

The maps sizes aren't that significant a difference, either.

dawn harness
wintry shell
trim tangle
#

Everything seems to come down to DirectStorage being trash, and RE Engine's awful handling of lots of concurrent AI.

trim tangle
#

Maybe Wilds has more detail, but it is ruined by the streaming issues, along with all the fog effects.

trim tangle
wintry shell
trim tangle
#

Played both games start to end

wintry shell
#

for both games

#

LMAO

dawn harness
#

Yeah, only two MH games I've ever played, and played them both day one.

wintry shell
#

the only reason World runs "fine" now is because we have the hardware to brute force it

#

run it on period-specific hardware or things like PC handhelds and it does not scale lol.

dawn harness
#

And they both had their fair share of issues.

Only difference this time was that I had DLSS/FG saving me and much higher-end gear.

dawn harness
#

World, that is. And she had to lower a lot of it, it looked so ass.

#

lmao

wintry shell
#

also, i'm not entirely sold on the AI explanation because uh, Monster Hunter Rise exists

#

and it has literally copy and pasted AI code from World

#

(which was then copied and pasted into Wilds)

#

also regarding Dragon's Dogma 2: that game actually runs significantly better for me than Wilds does.

merry tartan
wintry shell
trim tangle
wintry shell
#

it didn't, it's cope

#

i actually benchmarked that

trim tangle
#

It's a volume issue

trim tangle
wintry shell
trim tangle
#

That's why the open world is less awful ~ much fewer instances of concurrent AI

wintry shell
#

but GUESS WHAT

#

I ACTUALLY GET CPU BOUND ON DD2 WHEN THAT HAPPENS

#

i never get CPU bound on MH Wilds

#

i'm more GPU bound than anything else LOL

trim tangle
wintry shell
#

I did it, the game does use a lot of CPU

trim tangle
#

In camp areas, the framerate just chugs: ~55fps with a 7800X3D.

#

It's fucking awful.

#

In the wilderness areas, the GPU is being utilized a lot more, because there's more happening visually, more visual stuff being streamed in.

#

So GPU usage might be masking any CPU bottlenecking.

#

Because there's still a lot of concurrent AI in the wilderness areas ~ just spaced further apart.

wintry shell
#

but if i look with SpecialK or presetmon my GPU usage, it's always at 100%, and that is my main limiting factor.
and that is on the camp.

#

i'd need to drop down to 1080p or lower to get CPU bound.

trim tangle
#

7800X3D / 7900XTX / 2560x1440 on my end.

wintry shell
#

i'm on a 12600K, RTX 3070, 3440x1440

trim tangle
#

I had a test system that used similar specs, and it was always CPU-bound or GPU-bound in camps or wilderness ~ never really got it above 50fps.

#

In camps, it managed 40fps.

#

My more powerful system manages ~75 in the wilderness areas, but the frametimes are a mess at best.

trim tangle
#

Noticed that camps and villages were awful with the GPU waiting on the CPU.

wintry shell
wintry shell
#

but that was back when directstorage actually worked

trim tangle
#

But I was also using high res textures without having decompressed them, so that may have contributed, perhaps.

wintry shell
#

I never used the high res textures because uh, 8GB of VRAM.

#

that shit ain't happening LMAO

trim tangle
#

DirectStorage memes yet again, perhaps...

#

And whatever the fuck RE Engine is doing behind the scenes

#

I have no idea what that engine is even doing at times

wintry shell
#

anyway my point is just that this game is fucked in more ways beyond CPU utilization.
this game is just very GPU-demanding for some reason

#

something that DD2 wasn't

trim tangle
#

Daniel Owen found that a 9800X3D was necessary to bruteforce past certain issues

wintry shell
#

I'm not saying the game isn't CPU-demanding but that the game is also GPU-demanding for some reason

#

even though it shouldn't be for the graphics being displayed.

trim tangle
#

DD2 had these issues too ~ but it fared much better in wilderness areas with low NPC counts

#

So I don't know how Wilds is fucking it up, despite not having playable areas nearly as large

#

Does DD2 use DirectStorage, I wonder?

wintry shell
#

it doesn't

trim tangle
#

Ah, yeah, there we go

#

MH Wilds without DirectStorage would probably be an awesome experience...

#

Relatively speaking

wintry shell
#

I mean, you can nuke the bad parts of DirectStorage with that tool to remove GDeflate compression

trim tangle
#

But I sort of suspect that they've plugged it too deeply into their code to make it optional

trim tangle
#

The frametimes are definitely improved ~ even if there is visible texture streaming

wintry shell
#

i don't think DirectStorage is the biggest thing that kills performance

trim tangle
#

I agree

wintry shell
#

what DirectStorage GPU decompression does is kill frame times lmao

trim tangle
#

There are many issues ~ and that was just one of them

trim tangle
wintry shell
#

well, yes it is

trim tangle
#

There's just no substitute for decompressing the paks, alas

wintry shell
#

correct.

trim tangle
#

I can only hope and pray that they make DirectStorage optional at some point

wintry shell
#

they kinda can't unless they make an alternate download that isn't compressed lol

trim tangle
#

That is, let you disable it

trim tangle
#

Many games have decompression and streaming systems that don't use DirectStorage

wintry shell
trim tangle
#

World managed, after all

trim tangle
wintry shell
#

GDeflate is the compression algorithm that you need to use in order to use DirectStorage GPU decompression

trim tangle
#

But the real issue is just DirectStorage, not the compression algorithm

wintry shell
#

no, it is the compresson algorithm.

#

so uh

trim tangle
#

Maybe it is DirectStorage's implementation of the algorithm?

#

Because DirectStorage is still being used even with decompressed files ~ for streaming.

#

So it is still very much at fault.

wintry shell
#

Ok I'm sorry dude but you don't know how directstorage works

#

gimme a second

trim tangle
#

I know that decompressed paks still use DirectStorage for streaming in textures

wintry shell
#

ok so, hear me out here.
there is two parts of DirectStorage, the API that allows you to access files through batch operations using nvme command queues and bypasses things like NTFS file system filters that significantly slow down I/O.
THIS IS FINE, it's not a massive improvement, but it's better than the regular Win32 file system APIs, and doesn't have a negative impact on performance.
Lots of games use it with perfectly fine results.

The problem is GPU DECOMPRESSION, this is also a part of DirectStorage and what this does, is define a compression format that is efficient to be decompressed on the GPU through a compute shader, this is GDeflate, and DirectStorage both provides a GPU compute shader to decompress GDeflate or a CPU decompressor as fall back in case the compute shader fails to run or in case running decompression on the CPU is preferable in case of lower-end GPUs.

This is the questionable part of DirectStorage, thanks to GDeflate being a format optimized for GPUs, it destroys CPUs, but at the same time, running decompression on the GPUs is kinda questionable, since you are using GPU compute time that could be used by rendering.

The thing though, is that DirectStorage only really supports decompressing GDeflate if you want to support GPU decompression, because other compression algorithms don't really scale well on GPU compute cores (aka they are slower than the CPU at the same task.)

#

so it's kinda like an all-or-nothing approach.

#

If you want to support GPU decompression, you have to compress your game with GDeflate.

wintry shell
wintry shell
#

now they could remove GPU decompression entirely (they kinda did that anyway with a patch where they broke it)

#

and recompress the paks with something else

#

but what negative side effects will that have are kinda of an unknown to us.

#

how big will the game get if compressed as zstd? what are the downsides of using zstd decompression:? (is it slower or faster than GPU decompression?)

#

but there isn't an easy way for them to offer GPU Decompression and not offer GPU decompression

#

(unless you provide two different downloads, one using GDeflate and another using something else.)

#

you can get rid of directstorage entirely, but if you keep GDeflate compression, you will still have the same issues as using DirectStorage, because the problem isn't DirectStorage

#

but the compression algorithm being used.

thin fjord
trim tangle
trim tangle
#

Games do not need to use DirectStorage for compression or streaming ~ games have been doing both for decades without it.

#

Yet DirectStorage is just worse than games doing it all themselves...

wintry shell
#

the only games where directstorage has issues are the ones with gpu decompression lmao

#

(which is for the record, this game and ratchet and clank)

#

I`m going to be very real and very rude with you, if you can't separate GPU Decompression from the rest of DirectStorage, you are an idiot and i'm done talking to you.

#

Because i literally explained to you how this works

#

and you just ignored it

wintry shell
#

GPU decompression is kind of a questionable idea that so far hasn't proved itself, but the rest of DirectStorage is fine.
For instance, Forspoken, New World, Final Fantasy 7 Rebirth, Ghosts of Tsushima, Horizon Forbidden West (and Zero Dawn) don't have issues caused by DirectStorage lol. (and those are the ones i can remember from the back of my mind, i'm certain there is more that i'm forgetting.)

dawn harness
#

Is it related to DirectStorage shenanigans, too?

wintry shell
#

no

#

that's just Nixxies nonsense

dawn harness
#

RIP, okie

wintry shell
#

the issue with R&C is that NVIDIA users lose frame rate with GPU decompression KeKw

dawn harness
#

Was weird and would only happen in very weird instances, but no other way to counter it (that I could find) but put it on high. Thankfully, game still looked great.

wintry shell
#

(but this is true of any game using GPU decompression)

dawn harness
#

How big is a hit to frames loss?

wintry shell
#

5-10% slower?

#

i don't remember exactly

dawn harness
dawn harness
#

Wilds, R&C, and Spider-Man 2?

wintry shell
dawn harness
#

Man

wintry shell
#

but i don't recall anyone having issues on that game.

wintry shell
#

but it's just those 4 to my knowledge

dawn harness
#

I think I did apply something to it, not sure what it was. I know I was using Optiscaler for some sharpening stuff and something regarding DirectStorage.

dawn harness
wintry shell
#

actually there is some RTX Remix games that do also have GPU decompression through a thing called RTX I/O that also use GDeflate, but that's like, Portal 1 and Half-Life 2 lmao.

#

so uh, who cares?

#

(that's also not DirectStorage)

trim tangle
#

Besides, neither of us knows exactly what Wilds is doing, so we're speculating over very little.

wintry shell
trim tangle
#

You have good experiences with the game ~ I do not.

trim tangle
#

Wilds' gameplay is great, but the performance and visual issues gradually wore me down.

#

Very few games seem to use DirectStorage anyways...

wintry shell
#

so uh have you considered

#

that perhaps monster hunter wilds is just shit?

#

and it's not a problerm with directstorage?

trim tangle
wintry shell
#

and contrary to you, i actually wrote code that uses directstorage

#

no other game with DirectStorage has this issue, there is no evidence about it being both

#

it's literally a shit game being shit issue

wintry shell
#

I specifically mentioned R&C being a problematic title

#

i don't get the rest of the posts?

trim tangle
wintry shell
#

it's just pointless speculation that doesn't matter

wintry shell
#

what about the uh other games

trim tangle
trim tangle
#

Maybe they're not using it for everything? 🤔

trim tangle
# wintry shell what about the uh other games

Hi upgrading direct storage files dstoragecore.dll and dstorage.dll fixed all my stutter issues with the game running on Windows 11. You can also delete the two files but Direct storage will be disabled. The files can be downloaded from here: https://devblogs.microsoft.com/directx/directstorage-1-2-available-now/

wintry shell
trim tangle
#

So, the game doesn't actually hard-require it...

wintry shell
#

it's just ONE DUDE saying that

#

it reeks of engine.ini UE tweaks

trim tangle
trim tangle
wintry shell
#

like i'm sorry but i'd like to see more conclusive testing than "thx dude it works 👍 "

#

did someone test the previous version against the new version on the same place?

trim tangle
#

Frankly, DirectStorage is not the magical thing Microsoft touted it to be

#

It was designed for consoles first and foremost

wintry shell
#

Sure, it isn't, i never said it was.

trim tangle
#

Which is why it probably runs amazingly well there, and produces little for PC

#

The fact that it slows some games down is concerning

wintry shell
#

THAT'S 4 GAMES

#

OUT OF 15

trim tangle
#

On PC

#

On console, the CPU and GPU share the same pool of memory, so of course it goes fast

wintry shell
#

that's how it was sold to gamers

trim tangle
wintry shell
#

but it actually does more than that

trim tangle
#

It deceives and angers

wintry shell
#

well perhaps it was, go complain to microsoft, not me.

trim tangle
#

And then gamers are blamed for not eating it up

#

I hate the blame gamers get for getting angry about being deceived ~ "they should have known better"

wintry shell
#

I couldn't care less about gamers

#

the only thing i'm interested in talking about is technology.

#

But yes gamers don't understand DirectStorage

#

the thing about DirectStorage is that you can batch file system reads ahead of time, allowing the drive to find an optimal route to the files quickly, and have those commands be mapped directly to native commands (https://en.wikipedia.org/wiki/Native_Command_Queuing), which cuts down on overhead

wintry shell
# trim tangle https://www.pcworld.com/article/2609584/what-happened-to-directstorage-why-dont-...

but anyway, the actual reason why not many games have adopted DirectStorage isn't because the tech is bad, but because as i said, it requires you to batch reads ahead of time.
an engine needs to know ahead of time what files it will load so it can batch them when performing work submission.
not every engine is going to have that information ahead of time, so that requires extra work to implement, and provinding that information ahead of time might not be viable depending on how your engine is setup.

#

it also needs to be mentioned, that neither Unreal or Unity have implemented DirectStorage support yet, that's partially why we don't see it as much.

#

most games are using an off-the-shelf engine, and not many devs are going out of their way to add DirectStorage to an off-the-shelf engine, after all, they bought an engine in order to avoid dealing with this shit.

#

until UE and Unity get support for it, we probably won't see it very often.

dawn harness
#

That we don't know for sure it's the engine's fault or not.

fading cape
#

gotta love starting a conversation then immediately falling asleep to wake up to 30 minutes of reading lol

trim tangle
# dawn harness That we don't know for sure it's the engine's fault or not.

We can witness the results ~ and we can compare it to DD2, which has similar issues in areas populated with NPCs.
This is a distinct issue from the texture streaming issues, and decompression stuttering, but it adds to the overall brokenness people report with the game.
The results appears as stuttering, visual issues and poor performance, which can be figured out to some degree.
What I mean is that we just don't know what the engine is doing internally for NPCs to cause lowered frametimes or why it blocks, resulting as stutter, on decompression, even if it doesn't on just texture streaming.

#

RE Engine is good at one thing ~ Resident Evil games, which have neither big open areas nor lots of intensive NPC stuff happening all at once.

dense knot
#

@wintry shell Do AMD GPUs fare better at GPU decompression? I remember reading that somewhere

wintry shell
#

they do

#

GPU decompression is performance neutral on AMD GPUs from what people tested at R&C

dense knot
#

Do AMD GPUs handle compute shaders better?

wintry shell
#

not really?
they used to handle async compute workloads better but that was solved with modern NVIDIA generations.

dense knot
#

Feels weird for Nvidia to ignore perf issues on it

#

Some of their own tech use gpu decompression

wintry shell
#

yeah it's weird but uhh it's what it is lmao

trim tangle
#

At maximum settings, maybe 30-ish fps? 40, if I was lucky.

#

It's weird how oddly bottlenecked it was.

#

Nothing I tried helped ~ I tried mods, configs, barely made a difference.

dense knot
#

Not really weird. Maple already explained why

trim tangle
#

I mean, there are definite performance issues ~ maybe just not entirely related to DirectStorage for whatever god-forsaken reasons.

#

If it wasn't CPU-bound in Kunafa or base, it was GPU-bound in the fields.

#

I had to stop playing on that system, as the game just didn't run well.

shut violet
#

if the GPU wait value is high then you are CPU limited

silk blaze
fading cape
#

i haven't tried it since launch maybe it's better now

#

they fixed some issues with cpus and there's been a bunch of new dx updates so who knows

silk blaze
#

My game still stutters sadly with a 9800X3D/3080/3440x1440 the new DLSS change they did messed me up since.

#

I do not dare to try that texture pack because even on a good card it still has bad optimization on top of the already game bad optimization.

fading cape
#

"still stutters" the 3080 is pretty old now lol

silk blaze
#

Yeah but the game itself has microstutters and bad frame drops when fighting stuff.

fading cape
#

the new dlss sucks with 30 series and below so that's pretty rough

silk blaze
#

DLSS performance + framegen I am sitting around 110 fps

fading cape
#

not bad

#

same for me but at 4k

#

been a lil bettter recently tbh i can use max settings now while staying around 60fps no fg

silk blaze
#

My friend who has the same stuff except a 5090 says his game stutters and frame drops like crazy lately frenzy

fading cape
#

probably shader cache issues

#

the frame drops atleast

#

stutters i can see

rustic bridge
#

that's bummer that RE engine doesn't scale well to big open world

#

because RE2 and RE4 look good and perform very well

fading cape
#

the new re looks amazing

rustic bridge
#

want more performance? turn on upscaling

#

want to push graphics? turn on RT

#

mh wilds is just too big for RE engine

fading cape
#

i feel like re atleast has decent lighting performance

rustic bridge
#

or devs couldn't get the best out of it

fading cape
rustic bridge
#

studios are chasing photorealism while players demand fps and decent visuals

tender frost
#

For that matter I am tired of people complaining about "RE engine is not optimized for open worlds hence the performance is shit" I understand the strong correlations across wilds and DD2, but guess what those games are coming from the very same developers. Maybe it is developer problem maybe both who knows. Also RE engine was always on the heavier side for the CPU even for the praised games such as Resident evils, Devil May Cry 5 or monster hunter rise.

That is the CPU side of the things, that you can maybe tie to engine fault to some extent, but wilds is also extremely heavy on GPU in a weird way, because how unbalanced the assets are, some textures are so bad not aligned well with the actual geometry, some are pointlessly high resolution. And some models have too less polygons and some models are out of proportionally high number polygons it is very inconsistent mix of stuff all over the place. I wonder if all of the textures and models are coming from within Capcom or not? Maybe they off-load some asset creations other small independent studios or something. It is glaringly inconsistent quality wise.

They also seems to slap lazy but costly local light sources, global illumination techniques without doing proper shadow mapping/light mapping which were backbone video game optimization before new ray tracing hype has taken over the industry...

tender frost
#

For the direct storage thingie, It is in the name its main selling point was the bypassing traditional filesystem boundaries by directly(well, more directly at least) accessing storage reducing the overhead of file access operations. It was still all about CPU, GPU decompression was not even in the loop then.

Soon after, people realized the potential, with direct access, it meant data would be streamed directly into GPU provided GPU has the capability of processing it effectively because standard file access always went over CPU. Which should be obvious since we have 2 different devices but, GPU and CPU have different compute units, as such you can't slap the CPU logic to GPU and make it query and access SSD storage. So they slowly developed GPU logic. G deflate is one form of it, to decompress the data after it has been read, on GPU hence "G"deflate.

So one might even argue, gdeflate algorithm should not be an official part of direct storage, but I guess they go hand in hand so they lump them together under the same library...

crisp steppe
#

seems updates have removed stutters on my machine now i can farm end game in peace

tender frost
#

The real problem with Gdeflate is that, it will reduce your render performance in a GPU bound scenario, because you are using your shader units to do file access and afterwards decompressing that said data if it was in a compressed format. So it eats your GPU.

If you are heavily bound by CPU then it can help to reduce the burden on your CPU by offloading it to the GPU. Then you can argue in which place is technically more efficient to do it, and I would still say CPU most of the time because algorithms are much more mature for it on CPU instructions given that it is also compressed accordingly in the first place.

But as you can see it is a case by case thing. Depends on the situation really.

Ideally it would be better to have a dedicated and specially designed compute units on GPUs to do those file access and decompression stuff. Because that is how CPUs were evolved, modern CPUs have a dedicated IO controllers for example, but for GPUs all those stuff are foreced on the shader units that makes it questionable indeed.

trim tangle
shut violet
#

✅RenoDX: MH Wilds

scarlet fossil
#

anyone else started crashing on the lateset nvidia driver?

mellow turret
#

It seems like reframework is not working after TU3

fading cape
#

uh oh

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i wonder what they changed to make it break

zinc sapphire
#

oh the update is out?

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but isn't it normal that the updates break ref?

#

since it works with some memory address that they jump over or w/e

dry whale
#

Update is breaking RenoDX as I uninstalled all mods

dry whale
dry whale
lime temple
#

make sure dxgi.dll is also deleted. reshade will crash your game without reframework

dry whale
zinc sapphire
#

this is what we were talking about

#

see my screenshot

dry whale
#

You're right, sorry, was flipping between this and work and confused myself

shut violet
#

I will just wait for the DLC and final update lol

fading cape
#

reshade doesn't even work for me

zinc sapphire
#

it can't work without ref

#

so that's expected

#

unless you mean reshade without addon support, that might work

#

but then you don't have Renodx... doomerWojak

fading cape
#

why would reshade need ref

#

good lord i forgot how awful this game looks without mods

#

this is unplayable

light crest
#

Because this game has a billion layers of shitty Capcom DRM that REF disables

fading cape
#

im not sure how drm works but im pretty sure its not something you can just disable lol

#

i was talking about visually anyway

zinc sapphire
#

enabling all mods and stuff like reshade/renodx

#

it's not really drm, it's their Capcom anti tamper code

#

people just call it that

crisp steppe
undone hare
#

is reno still borked for the update? not working for me currently and i dunno if bork or me having skill issue

zinc sapphire
#

did you install REFramework nightly?

dry whale
#

I'll download it after work and see how I get on, after making a backup of the game first.

zinc sapphire
#

praydog pushed another update

alpine tree
#

and does it work again? did somebody try it out?

tawny birch
#

I can get the game to start with reframework, but not with RenoDX installed

alpine tree
#

I just tried it myself and well it works? With both reframework and renodx no issues so far

tawny birch
merry tartan
#

Worked do me after updating reframework

fading cape
#

it loaded for me so that's an improvment

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compiling shaders rn gonna try with renodx and all my mods now

#

yeah works fine now\

coral siren
#

What setings do people use for renodx? Are default good? I have a qd oled monitor if that makes a difference

light crest
#

Default Vanilla present and set your preferred brightness. Filmic present can also look nice but it breaks some scenes so I wouldn't recommend it for general use.

coral siren
#

Thank you

#

So I can just leave everything like this?

shut violet
coral siren
#

Thank you

shut violet
light crest
#

Doesn't Reno do that already?

fading cape
#

I don’t remember anything about a mod that removes sharpening

shut violet
#

they changed the shader with one of the previous patches and Jon had to fix it, but yes Reno should disable it

final sphinx
undone hare
undone hare
#

figured it out, I had to turn compatibility mode off in SK

smoky heath
#

Damn at least it launches with SK for you, if i try to shit just crashes with dxgi error but without works fine lmao

undone hare
#

sk's always worked for me. I just somewhat recently did a clean windows install and forgot I had to turn off compatibility mode for this game

silk blaze
#

My god been trying to kill Omega savage for about 2hrs... people just keep dying and dying and leave the match.

#

I might be better off with the NPC and doing it alone.

viscid yoke
#

The support hunter NPCs are goated

silk blaze
#

I might have to try. I finally got a random squad that was able to beat it. I am a HH main so I been healing and giving everyone the buffs. People still find a way to died immediately lol.

#

Yikes 3 2.0 tickets need... only two more kills to go I guess doomerWojak

silk blaze
#

I been getting this all day. Is it due to the latest reframework nightly build.

light crest
#

SK, Reno and REF have been pretty stable from me. Had a single crash, but it's probably just Wilds being Wilds.

rain sigil
#

MHW still can't enable HDR with FreeSync Premium Pro, any suggustions?

#

I can force the use of FreeSync Premium with CRU, but the display effect on my QD-OLED is not as good as when FreeSync Premium Pro is enabled.

silk blaze
rain sigil
rain sigil
silk blaze
# rain sigil No problem, I quit again.The graphical quality of Monster Hunter Wilds is even w...

I remember in the past and not sure if it is still an issue but AMD gpu were having issues with enabling HDR in-game. I did see CRU was one way to fix it. Does changing HDR on through the config.ini do anything?

Probably a shader compiling (delete shader.cache2 to recompile) issue or your texture settings is too low. The game needs a few fixes, especially the streamline texture mod if the normal version doesn't fix it. There was a recent renodx MHW fix above to fix the sharpness or something. People above were stating the sharpness was messed up. This could be your issue if you are using an older version of the renodx for MHW.

vivid pendant
silk blaze
# vivid pendant been getting this crash ever since the update but i'm not sure if it's mod relat...

I haven't since the crash has happened less and I feel there is no way to tell which mod is doing it. RE is needed to run most mods and I also need it to make proper use of ultra wide compared to native. I personally think it is due to RE with a few comments mentioning the same error. I searched and the error happens when the game attempts to use more VRAM than the system can handle. There may be a memory leak with RE.

#

The crashing does seem really random. I have only been doing Omega fights and sometimes it crashes mid fight after 30 minutes to 1hr or not at all. Other times I crash if someone withdraws from the mission and I am left.

vivid pendant
#

hmmmmm
i guess i might just have to play for an extended period and see if it happens again
or maybe just leave the game open for a while if it's a memory leak potentially

silk blaze
#

I think 01189 version worked fine before but some people said they were getting errors booting the game related to .pak not being able to load.

#

I was on that version but I updated to the latest as usual. I might go back and see if I can even boot my game at all. 01189 booted fine into the game and a lobby. I will have to run this one and see if I crash still or not as I play later today.

vital falcon
#

coming back to MHW for TU3 after not playing for a hot minute

#

do we need a specific version of reshade/renodx now?

silk blaze
#

@vivid pendant Also reframework nightky 01189 seems to be stable with no crashes yet in a few hours.

vital falcon
#

Accidentally activated the vanilla+ preset on renodx when I'm trying to run the game in sdr

#

How do I set it to the sdr mode?

#

Or is this just automatic if I turn off automatic hdr in the game settings (windows sure does love to turn hdr back on after you manually turn it off)

#

Ugh, now turning off HDR ingame makes everything look hideously saturated for some reason

#

I am so sick of tweaking to get this game looking right again after every major update

merry tartan
#

the mod should work in SDR just fine with vanilla+

vivid pendant
#

is there a way to completely turn off auto-exposure? i'm using Fixed exposure but there's definitely still auto-exposure in some form, it's very obvious when looking up at the sky and back down to the ground
i haven't seen a mod for it but maybe i missed it

shut violet
#

fixed exposure is different

vivid pendant
#

oh i guess it's the eye adaptation yeah
not a fan of that

vivid pendant
#

Here's a preset using Fixed + Post-Grade exposure for anyone who's having trouble getting that combo looking how they want - I've spent a fair amount of time fiddling with this, and on my display it doesn't hinder gameplay too much while still getting quite dark.
I found it effective to start with getting Exposure Strength right - I got what felt like realistic values for the darkest and brightest scenes I could find and took the midpoint of that, then used Exposure to raise it to where I could comfortably see in all conditions.
Everything else is basically just adjusted to taste, with Contrast lowered a bit because the game's eye adaptation makes it difficult for me to see in some specific areas unless I do that (probably impacted by my monitor's black crush...).

#

Here's shots of the Plains in each weather condition (Day and Night)

shut violet
#

I see you like using "unorthodox " settings too 😄

#

but those game brightness/exposure values are not going to work with a higher peak brightness setting unfortunately

#

#1347155473266114580 message those clouds look clipped here

fading cape
#

Pro tip get the volumetric fog mod and move that shit back

vivid pendant
vivid pendant
fading cape
#

I really don’t like the fog but it also hides a lot of artifacting so it’s hard kinda finding a balance

shut violet
fading cape
#

I said move it back not remove it

#

Plus I just sent screenshots where I clearly didn’t do that lol

shut violet
#

it's completely removed on one of the screenshots tho

fading cape
#

It’s not

#

It’s just pushed back

shut violet
#

to oblivion xD

fading cape
#

It’s more obvious at other spots

shut violet
#

seeing the line where the fog starts looks bad imo

fading cape
#

Don’t use it then peeposhrug

#

Those were just two random screenshots

shut violet
#

I tested the mod

#

the fog in the jungle can be a little annoying but the game looks worse without the fog imo

fading cape
#

Wait till you see stormy weather

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That’s what I based the settings off of

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That’s when it looks the worst

shut violet
#

stormy weather should be stormy with low visibility

fading cape
#

And it is

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It doesn’t affect rain

shut violet
#

that fog is actually dust/sand

fading cape
#

You do you but I don’t want a shitty grey filter covering my screen making everything dull

shut violet
fading cape
#

Mfs got category 5 hurricanes every week sucks to live in the monster hunter universe ig

shut violet
#

for sure xD

stoic lynx
#

What's the best preset for this game?

shut violet
glacial plank
#

there's no preset that would fix their atrocious color schemes in some locations/lighting

#

unfortunately

#

god curse the souls of whoever designed some of that shit

#

😸

stoic lynx
shut violet
stoic lynx
stoic lynx
#

oh btw is US CRT essential to your preset or can I use JPN Modern without leaning too far away from the aesthetic you were going for? I find it kind of balances out the warm filter the game seems to have over everything

violet helm
#

I’m no expert, but I believe your image is what the settings for the addon look like when you’re in SDR

shut violet
#

yes, turn on HDR in-game

shut violet
stoic lynx
# stoic lynx

if i switch back to my SDR rig, would you recommend the same preset? (minus the extra HDR settings)

graceful vale
#

coming back to this game. but with an SDR monitor. not sure if that really matters. But anyways, i can successfully load reno via reshade through SK but.....nothing is happening. no changes to the image with any toggles or anything. Any ideas?

graceful vale
#

god this game kills me i swear. this fixed from sk dc. which i remember doing eons ago

shut violet
merry tartan
#

Since people that frequent this would probably be interested, just put out a mod for MH World.