#▫️Horizon: Zero Dawn Remaster/Forbidden West

1 messages · Page 2 of 1

broken condor
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Alright, cool.

 24.3.22
 =======
  + Merge pull request #153 from Nustat0:fix-empty-api-name
     * Update Active API if its name is empty
  + Integrated Ersh's Horizon Forbidden West HDR fix and updated it for
       Steam -and- Epic versions of the game.
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Tested and it's automatic on Steam and Epic now, provided they don't already have your ASI patch installed.

wooden oracle
mild sand
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is there a fix for horizon hdrå

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?

celest nest
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yes, check pins

mild sand
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it`s working now! thank you!

copper frigate
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what should my paper white be after fixing the luminance slider? I have the aw3423dw

broken condor
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Significantly higher than it starts at, or you can't read text.

celest nest
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(don't listen to kal :D)

broken condor
copper frigate
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why cant you do max lum at 1000

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its like either 986 or 1060 its weird

broken condor
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Because that would be insane

copper frigate
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wait why

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my monitor does 1000

broken condor
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ABL

copper frigate
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so i shouldn't have mine at 1060

celest nest
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you still should set max luminance to whatever your monitor's max luminance is, regardless of ABL

copper frigate
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ok

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i mean it looks really good right now

celest nest
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if you up paperwhite too much you'll lose the punchy highlights too

broken condor
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Well if you set it to 1000, then you ahve to set paperwhite to 1000 too, which is even more insane

celest nest
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kal please

copper frigate
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oh im an idiot you can set it to exactly 1000 i was just using a controller

celest nest
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oh yeah they skip a bunch on the controller

broken condor
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What? lol. I'm serious. If you don't jack paper white through the roof, the UI is just going to blend into the rest of the scene.
That's why you bring down max luminance and you won't have to jack paper white up nearly as a high.

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It still needs to go up much more than it starts, but it'll be less with a lower peak luminance.

celest nest
copper frigate
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yeah my ui looks fine

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i moved the paper white up a bit because it made everything brighter but thats about it

steel phoenix
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My UI also looks fine with similar settings

celest nest
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I do agree that the UI brightness should be a separate slider always. but in this game it's not, and upping paperwhite too much just destroys what most people love about hdr which is the contrast and punchy highlights

steel phoenix
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They got 99% of what matters on day 1 so I'm just grateful for that after so many terrible, terrible ports.

And this quick hdr fix was a godsend, they need to hotfix this too, and reflex + boost, and then I'm pretty satisfied

copper frigate
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exactly the PC performance is really good. no stutters or anything

celest nest
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hope we get a ultrawide hud fix soon though 😦

copper frigate
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oh i literally just noticed that

steel phoenix
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Right. Returnal is my favourite ps5 game (then HFW) and returnal is a total stutter fest when loading rooms. It's playable but disappointing

celest nest
copper frigate
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great now i cant not notice it lol

celest nest
celest nest
steel phoenix
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I only tried without RT for a few rooms

celest nest
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i think you need to restart the game to fully see a difference

sonic pawn
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Sorry to jump on the wagon like this, but did someone say HDR fix? 👁️

steel phoenix
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I'll give it a shot. But afaik there's still an issue and it's even apparent on ps5

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Also... The draw distance is atrocious

celest nest
steel phoenix
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The pop in is noticeable everywhere except the underwater part.

And yeah I set particles to high because I heard setting it to Epic makes it even worse

sonic pawn
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I had the same issue!

sonic pawn
celest nest
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the pin icon

broken condor
celest nest
broken condor
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And the UI text is also much too dim to be seen

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To get UI levels up to visible levels, you have to increase paper white by a lot.

celest nest
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you're right about the detail being gone in the calibration screen, but it's because it incorrectly only uses the paperwhite brightness

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it's useless for actual calibration

celest nest
broken condor
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🤷
I mean, this game is mostly white clouds and a white UI. I can't believe anyone can see that text with the default paper white

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I've tried several HDR displays

sonic pawn
celest nest
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#1220402379321770027 message heres a link

sonic pawn
celest nest
sonic pawn
unreal niche
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John seems to be the only one interested in HDR

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they used to have more hdr content

celest nest
unreal niche
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alex has c1

tulip canopy
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He made a video about rtx hdr recently

steel phoenix
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They all care about hdr imo, but John definitely cares the most

unreal niche
celest nest
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i think it's probably more about the fact that it's a niche

steel phoenix
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It is an odd oversight but I know Alex was probably primarily concerned with it actually not having stutter and other big issues

unreal niche
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he goes over the differences in how autohdr and rtxhdr look but not why, like the differences in how they treat gamma

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but this is also niche and no ones gonna really care

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except us

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too lazy to check but i feel like they used to make more hdr videos

steel phoenix
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It really is disappointing how niche HDR is. It has mind blowing properties when done well.

Hell even rtx hdr being applied to YouTube videos makes them look so much more realistic

celest nest
unreal niche
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I would like john to talk more about good hdr and surround sound

steel phoenix
unreal niche
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good atmos, headphones, etc

steel phoenix
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But it was difficult to show how so... Yeah

unreal niche
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honestly i didn't like the hdr in horizon

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a little too eye searing

celest nest
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It has mind blowing properties when done well.
it is funny how people have NO IDEA what it is and what it does before they experience it. you can't even explain it properly

novel storm
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Alex really liked RTX HDR but it looked pretty terrible in the Lost Planet stuff he showed :/

unreal niche
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ya lost planet and republic commando

steel phoenix
celest nest
steel phoenix
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The worst thing was allowing tv manufacturers to put some goddamn stamp on the box saying HDR and then it just meant... It'll allow an hdr container but it does fuck all

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Yep

unreal niche
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also in his comparison videos

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he compares what looks like 80 nit sdr to like 200 nit hdr

celest nest
novel storm
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It's weird, because the control HDR mod video was okay ish

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But then the RTXHDR stuff was just "look how cool this insanely saturated mess looks"

steel phoenix
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The fact that DF is trying is enough for me honestly... They are one of the most popular outlets trying to get people on board with hdr

steel phoenix
novel storm
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If at the very least it gets studios to give us proper calibration screens and settings that's already worth it I think

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oh yes

steel phoenix
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Christ lol

novel storm
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When you hear people saying that HDR looks washed out and terrible, it's probably because they're trying to use it on some super crummy HDR400 LCD

celest nest
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yeah that ^

steel phoenix
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I just thought that was due to the terrible bugginess of hdr in windows at least until recently... It looks better now I think lol

novel storm
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The HDR1000 stuff with no dimming is usually okay because they can actually reach good brightnesses and color accuracy, even if they can't do local dimming

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But the lowend stuff is terrible

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There's no point

celest nest
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and I mean, it's not their fault. they just believed what the manufacturer said. HDR on the box, "oh yeah imma see what the fuss is all about... wait this looks like ass. man hdr is a scam"

unreal niche
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ya if you don't have good local dimming then hdr looks awful

celest nest
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so we gotta educate

fresh hinge
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HDR is only good on OLED imo

steel phoenix
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I mean my hdr looked all washed out on my old P65 vizio on the desktop. Until I actually got in a game

unreal niche
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idk about monitors but for tvs youre not gonna get good hdr for less than like a tcl 6 series

novel storm
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I'm curious to see what the masses will think once we proper local dimming ends up being widespread though

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Cuz I quite like HDR on my OLED, but it wouldn't consider it as transformative as some others unless I'm comparing stuff side by side

unreal niche
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i think maybe 5 series might be decent now but even just 2 years ago tcl 6 series was just decent

celest nest
# fresh hinge HDR is only good on OLED imo

supposedly with enough dimming zones non-OLED is great too but I haven't seen that personally. I kinda struggle to believe it though, unless the zones are extremely tiny (and afaik none of them are yet)

unreal niche
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i have tcl 55r655 and it's decent

fresh hinge
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Using AW3423DW trying the fix on forbidden west, but it may not work because “reasons”

steel phoenix
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At one point I wouldn't even consider any 65" TV under $1000 because the hdr was so bad on them

novel storm
steel phoenix
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It's a lot more cheap now

novel storm
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The 300+ zone stuff is at least worth enabling HDR on I think, assuming it doesn't have some other stupid quirks (looking at you coolermaster)

fresh hinge
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Does the fix supposed to overwrite something in the game directory???

steel phoenix
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Personally the dimming zones on my P65 were pretty satisfactory, but going to OLED was like looking through a window into the movie lol

celest nest
fresh hinge
celest nest
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the calibration screen in game is broken (nothing to do with the fix), but it works in actual gameplay

celest nest
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check pinned posts, this is the most recent one that supports both steam and egs #1220402379321770027 message

fresh hinge
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Damn I have to find it then cause i found the cpp file only

celest nest
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oh lol no

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grab the archive from the one i linked 😅

novel storm
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I wish you could sticky stuff in forum threads, that would be nice

celest nest
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yeah

sharp glen
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Any other AW3225QF enjoyers in the chat, just curious what HDR settings you are using. Interested to see if they are the same i set mine too. Although i havent put the fix in, juust learning of it

glossy sequoia
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I think the fix is working, now I just have to figure out the best settings. Currently some lights look "blown out" at night time. Could that be the Bloom setting or bad HDR settings I've picked

fresh hinge
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How come the HDR was never fixed for HZD on pc?

unreal niche
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i find the bloom horrendous looking at times

lean hull
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@celest nest haven't caught up fully but wanted to see how you're liking the default paperwhite so far, progressed a bit in the game?

celest nest
lean hull
lean hull
lean hull
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Max nits goes to 798 for me, whcih is ~800. And that's perfect for my C2.

lean hull
tulip canopy
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max goes up to nearly 1500 nits for me

lean hull
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Cause your slider is set to 1500.

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Mine is set to 800 😄

fresh hinge
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Game defaults to 1020 for me. Changed to 1019

tulip canopy
lean hull
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Is there a way to upvote or something on Nexus?

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For mods?

steel phoenix
lean hull
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I guess downloading helps, right?

celest nest
lean hull
tulip canopy
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I'm on windows 10 still. Didn't really feel like using cru to change that as well.

lean hull
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I'm too early.

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#First

fresh hinge
celest nest
steel phoenix
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Oh

lean hull
simple briar
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@celest nest holy crap! Fram gen + DLAA is game changing! I always assumed it would be more taxing. Thank you 😊

tulip canopy
celest nest
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😄

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it's actually got some good stuff for gaming (and HDR) there

lean hull
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I'm using DLAA + DRS, and my framepacing is rock steady.

Albeit, my 1% and 0.1% lows were kinda wonky at 115 FPS limiter (in SK), but at 100 much better.

tulip canopy
glossy sequoia
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Is Max luminance what my monitor is capable of producing, no matter how small the "window of brightness" is?

celest nest
lean hull
# tulip canopy why

Everything that you want and like in Win 10 is already here, and then it offers more. There's also a minor uptick in performance in some games, IIRC?

Biggest crying was the taskbar, but you can change it to left so it's similar to Win 10 then.

lean hull
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Shared it earlier in SK, but dat solid framepacing.

simple briar
tulip canopy
glossy sequoia
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Should i find a way to measure that myself or just go off of reviews or what the manufacturere sasys

tulip canopy
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right click is

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but that can be fixed by modifying the registry

steel phoenix
lean hull
# tulip canopy right click is

There's a registry fix that makes it like just before, but I like the new right click, better than what it was at launch. Still could use some more improvements but I don't mind it anymore.

celest nest
tulip canopy
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but anyway autohdr and rtxhdr isn't enough to motivate me to upgrade

tulip canopy
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it doesn't realy have any "killer app" over 10 imo

fresh hinge
celest nest
rich lark
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Huh, the game is detecting my peak nits as 1499 again, same as Alan Wake 2 sometimes did. It's 800 in windows.

celest nest
rich lark
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I'll airlock the current profile and make a new one.

celest nest
tulip canopy
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yes

lean hull
tulip canopy
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if hags wasn't in I'd def upgrade

lean hull
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Also, thanks for the mod again.

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nvm, can endorse it now.

tulip canopy
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I don't use rebar though

lean hull
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But of course kekw

tulip canopy
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causes issues with my old ass board

tired vapor
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how can I get the mod? the one on nexusmods says its still uploading to cdn

celest nest
rich lark
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Ersh working overtime for the community again.

lean hull
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Do creators get any monetization done on their mods if a 'paid Nexus mod' user downloads their mod or something?

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Or it's all free and paid is only to benefit Nexus, not creators?

tired vapor
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got itthanks!

celest nest
lean hull
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Noice!

celest nest
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not sure what is a "paid nexus mod" user but no, from any user

lean hull
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And is it same for free and paid downloads, I'm assuming?

celest nest
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oh like the premium

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yea no matter

lean hull
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aye, that premium shid

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okay, good

fresh hinge
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I bought nexus lifetime premium for cheap many many years ago

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Forget what it cost at the time

glossy sequoia
lean hull
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I barely download mods but what does Premium offer over free, other than faster downloads?

fresh hinge
lean hull
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Noice, okay

fresh hinge
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I think? lol don’t know what free offers lol. Been on premium for so long so yeah lol

steel phoenix
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I've only ever had free

It's not taking hours for me to download mods so it's been fine for me

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But I'm not the type who is modding gamebryo engine until it breaks

celest nest
steel phoenix
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I only needed 30 mods to get FNV to work properly

rose sail
steel phoenix
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I'm not adding one more or one less to that pile. It's a delicate balance lol

tawdry delta
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why cant i set max lum at 1000....

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its giving me 997 or 1001

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my ocd

tawdry delta
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guess ill just change paper white to 235 from default 236 as it seems to only way to have lum 1000

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fucking weird

lean hull
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Drag the slider.

tawdry delta
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it goes 997 or 1001

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unless i change paperwhite to 235 instead of default 236

lean hull
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Yeah, you're gonna need that 8000Hz mouse.

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||joking.||

tawdry delta
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no clue what you people are doing

tawdry delta
lean hull
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Mine is set at 800 by default, so. I leave it at that.

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In-game I see mine going to 798-799 something

lean hull
tawdry delta
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the motion blur is only per object in this game?

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(which is ideal)

tawdry delta
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wow the default sharpening of 5 is so bad

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so oversharpened

rose sail
tawdry delta
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what

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also the motion blur isnt per object

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its bad

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disable motion blur and all sharpening'

lean hull
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oh shit.

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Just tried launching the game.

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I guess the Nexus one is most updated then

tulip canopy
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yes

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he removed the game version check

lean hull
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Ah, nice. Might as well, cause who knows when they gonna fix it.

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Works fine, time to finally enjoy the game now that weekend is here.

broken condor
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It has it automatically built-in

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Man that's tiny

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Too Small; Couldn't Read: Nixxes knows about the HDR problem

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Sucks that it's not a priority issue though. It's so simple and it's making the game look like shit for everyone with an HDR display.

tulip canopy
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where is this

broken condor
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Where's what?

tulip canopy
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what server

broken condor
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DirectX. Various developers are there, Becca happens to be one that works at Nixxes.

tulip canopy
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oh

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dope

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now we have confirmation at least

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that it will be fixed

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wonder if they're aware of the deck shader compilation issues

lean hull
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Integrated in SK is clutch, though. Love to see it.

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But yeah, rather odd that this isn't a priority fix when it's such a simple fix. Could've literally pushed it out with that DualSense patch they did today.

wide schooner
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Im gonna fire this up on my CX - Ill try default values first. Any CX owners here?

Also, big thanks to @celest nest and @broken condor for your work.

spiral fable
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Ever any hope for being able to copy a ps5 save over to PC?

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Prolly not

lean hull
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Mate, can't even copy save files from one PS to another without running into a lot of issues, and getting lucky, unless you pay for those $40-50 software, and even then can only port PS4 to PS5 saves in games.

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Don't see that happening on PC, since the saves are encrypted on PS apparently.

sly horizon
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Is there any consensus on TAA vs DLAA for this game? I'm on 4k and honestly can't really tell the diff, and if so which is more performant?

fresh hinge
sly horizon
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It tends to vary by game (and also preference) and resolution (1080p DLAA isn't really comparable to 4k DLAA)

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So was just wondering if there was a consensus for this game

broken condor
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WTF is a FLT release?

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Nevermind, I don't care.

sly horizon
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Pirated release

thick salmon
sly horizon
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What does DLSS have to do with piracy

thick salmon
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His original message mentioning piracy has been removed

fresh hinge
thick salmon
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To my eyes yes

sly horizon
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Well, I feel like I answered that in the quoted post. ;p

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I'll give both a try and squint real hard. DLAA would perform better all else equal though, right?

sly horizon
thick salmon
thick salmon
sly horizon
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Well that may be so, but you can't reasonably hand out warnings for rules that don't exist.

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imo anyway

fresh hinge
thick salmon
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I think piracy being a no-go is quite obvious right? 😅

fresh hinge
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Sure. Just make it a rule for the server lol

thick salmon
wooden oracle
sly horizon
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Common sense is not so common

thick salmon
wooden oracle
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I suppose we'll have to make rules to remind those people to breathe too

lavish vessel
sly horizon
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Hardly comparable

thick salmon
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We're just joking

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Don't worry, we'll update the rules to be a tat more specific in certain places

wooden oracle
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I'm just saying. people that discuss piracy in a public server generally don't care to read rules either

fresh hinge
thick salmon
thick salmon
thick salmon
sly horizon
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If the majority of test images are useless I think it's probably dev incompetence

lavish vessel
tawdry delta
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There's a difference between discussing something and promoting or linking to it

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Digital Foundry literally discusses piracy actually sometimes in favorable ways when it comes to preservation maybe they should be banned lol

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I recall Alex saying he has no problem buying whatever that new Zelda game is and then emulating it on PC

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Which requires getting it through not legal means

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But you still supported them if you bought a copy so

fresh hinge
flint sedge
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Hi guys. I installed the HDR Max Luminance fix but HGIG doesn't seem to work. When I set tone mapping on the screen it sets max luminance but tone mapping itself doesn't seem to work.

tawdry delta
flint sedge
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Is there any other way we can fix tone mapping to have real HDR experience?

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Thanks in advance

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And sorry for interrupting

thick salmon
tawdry delta
fresh hinge
lavish vessel
flint sedge
fresh hinge
flint sedge
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Problem is that I can't see difference between lights and shadow areas

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They're equally luminiscent

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Looks good, but it's not a dynamic range per se

tawdry delta
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What is Nyx cooking

fresh hinge
flint sedge
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Yep

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Just throw two files on game exes path and ready?

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Is it?

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It seems to fix peak brightness but not game tone mapping

lavish vessel
grand yacht
# celest nest supposedly with enough dimming zones non-OLED is great too but I haven't seen th...

Real life snap I took with settings that fairly represent what a good Mini-LED can look like in HDR regarding black depth / punchiness etc.

This one is the Neo G7 w/ 1200x zones and a 4K VA panel, it can do good HDR - but what I noticed with these panels is that although the peak brightness on test patterns is quite high (1200~1300 nits on 10% windows), the real scene brightness is actually lower than OLEDs because of the dimming algo having to do so much work to fight against blooming artifacts.

Of course the smaller the highlight -> the more the peak brightness has to be rolled back, so scenes with starfields etc. end up looking very dim. In fully bright colourful scenes they look amazing though since there's less aggressive ABL.

I retired that monitor and just stick with my OLED UltraWide and 4K TV.

flint sedge
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Disabling tone mapping options or using HGIG in this game is the same

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So the game doesn't seem to be sending the data needed to run HGIG

lavish vessel
flint sedge
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But as I said then game looks like HDR disabled

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(with this game)

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Someone said for dynamic tone mapping to work you need to use lilium shaders

fresh hinge
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Took this earlier. Camera doesn’t do it justice though (edit probably not the right way to do this)

flint sedge
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Installed fix, launch game, the same. Closed game. Installed Reshade + Lilium shaders, no settings were tweaked, just relaunch the game. Now HGIG works.

tawdry delta
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im curious what bigger priorities nixxes could possibly have

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what is more glaringly broken and easy to fix

wide schooner
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What if on certain older LG monitor's, HGig has a serious brightness hit compared to DTM.

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Should it still be used over DTM.

celest nest
steel phoenix
celest nest
#

unless it's not prioritized because we have an unofficial fix, lol. then i'd agree and rather have them fix something I can't first, like the hud not being 21:9. but even then, there's not much to prioritize when we're talking about commenting out a line of code

fringe agate
fringe agate
limpid bronze
#

Thanks for the HDR fix! @celest nest Do you also use lilium's black floor fix?

celest nest
limpid bronze
steel phoenix
# celest nest unless it's not prioritized because we have an unofficial fix, lol. then i'd agr...

It's could be the QA validation involved with each patch that holds back some of the easiest fixes in games.

I've worked behind the scenes on some stuff and everyone in the game's community knew that all they had to do was change one value in the engine tags to fix something, but since the issue was pretty minor it didn't get fixed for a long time because everything has to go through some rigorous QA process regardless

azure rivet
#

Ersh what do you mean by putting files next to game.exe? Do you mean copying those two files into the directory where the game is in?

fresh hinge
azure rivet
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.exe as in the game launher?

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launcher*

fresh hinge
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Game route. Yeah

azure rivet
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Yeah that shit still didn't work game still capped at 300 nits paper white

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I been trying for a whole day yesterday

fresh hinge
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Two files yes?

azure rivet
#

correct

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the two files that was provided

celest nest
#

next to the exe as in here

azure rivet
#

yess that's how mines looks

fresh hinge
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Yes adjust the max luminance and then go in game. It’s not going to show over 300 at the calibration anyway.

flint sedge
#

do you recommend to use any lilium preset alongside with the fix?

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@celest nest

fringe agate
celest nest
azure rivet
#

Hmmm i set it too 1k nits didn't look alll that difference in game to watever knits i put

celest nest
azure rivet
#

Its actuall brighter when i use the rtx hdr featuer from nvidia but i don't want to use that cause of the performance impact

fresh hinge
azure rivet
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How do i get that?

vital quartz
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The game is very.......yellow/brown

azure rivet
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Yeah my game is very dim also lol

fringe agate
azure rivet
#

aw3225qf

fringe agate
#

my LG oled shows the image plenty bright

azure rivet
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So i'm fucked?

fringe agate
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bump up paperwhite or swap to Trueblack400

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everyone with QD-OLEDs has been complaining about the image being dim

azure rivet
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No but it doesn't seem like the fix did anything, the luminance slider still broken, the brightness in game is the same no matter how many knits i set it too

fringe agate
azure rivet
#

i'm positive that it isn't working

fresh hinge
# azure rivet How do i get that?

Install ReShade. Unselect all in list during the install. Check Lilium HDR shaders to install. Enable HDR Analysis shader in game after ReShade compiles. Press Home key to open ReShade UI

fringe agate
#

download reshade for the game and install the lilium hdr shaders

azure rivet
#

I don't even know wth is Reshade

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Nor what lilium is

fresh hinge
fringe agate
#

gonna warn you, if you're a perpetual tinkerer kinda person this is gonna ruin your life

fresh hinge
# azure rivet I don't even know wth is Reshade

When you install it for Forbidden West game .exe it will ask you which graphic api the game runs. Choose the one with DirectX 12. Then it asks you which shader effects you want to install. Deselect all and scroll down for the Lilium HDR Shaders. Install those.

amber badger
mint crystal
#

Ooh, there's a DX11 mode? That makes modding easier.

fresh hinge
# azure rivet OK done

Yeah so run the game. Wait for ReShade to compile. Press home key. In the ui list enable HDR Analysis. What is the max ccl say in game? Not menu. In game play.

azure rivet
#

OH okay but before all that , game looks better now for some reason

fresh hinge
#

I think Lilium and ReShade is required for the mod I think??

azure rivet
#

Is it required or am i just tripping lol

fringe agate
#

just need to dump the 2 files next to the executable

amber badger
fringe agate
fresh hinge
# azure rivet I don't see HDR analysis

No Lilium shaders at all in ReShade GUI? Means you didn’t add them. Run ReShade install again and add them in ReShade effects list. In the effect list to assign there should be effects by Lilium.

azure rivet
#

Here u go

fringe agate
fringe agate
azure rivet
#

Really? wtf

broken condor
fresh hinge
broken condor
#

I had to figure out how to use that shader for this game 🙂

#

Not complicated of course, I've just never had a need for it

fringe agate
# azure rivet Really? wtf

yeah, you can see that maxNits is 1k, which is what you set it to. and there's plenty of the image above 300 nits as you can see in the histogram in the bottom right

azure rivet
#

Okay so i was right because when i loaded it right now it looks brighter than it did from yesterday even the white logo in the intro pops

fringe agate
azure rivet
#

The only different thing i did was install reshade. Hey but thanks a lot man really appriciate your help. Now i can enjoy this masterpiece

fringe agate
#

does it look correct to you in game now?

fresh hinge
#

I use this shader all the time now because nearly every godforsaken game on windows had broken hdr and the Analysis shader tells you exactly in most cases

fringe agate
azure rivet
#

It looks liike RTX HDR butr without the performance impact

fringe agate
fresh hinge
fringe agate
#

RTX HDR cannot however figure out if white is just a white surface, a light, a sun or UI for example

#

and it has to work with less information

azure rivet
#

I think HZD HDR is better though

fringe agate
#

and it crushes blacks

#

and it has banding xD

azure rivet
#

like way better but the graphics for this game is unmatched

fringe agate
fresh hinge
fringe agate
#

the hdr tonemapper, use bt2446 and give the old max level as 10k and the new level as your monitors peak

azure rivet
#

Hzd will blind you if you stare at the sun i don't know about this one havn't gotten that far yet

fringe agate
#

they fixed that at least

fresh hinge
azure rivet
#

Yeah i like it like that it like it when i have to squint it's hella immersive

#

Is Reshade better than SpecialK?

fresh hinge
#

If you run HDR Analysis on HZD the luminance graph is peaking at 10,000 regardless of what you set the max value to in the game. Tone mapping shader is necessary to preserve the highlight details.

fringe agate
tawdry delta
#

What the hell does more powerful mean if it can't compete

fresh hinge
fringe agate
#

the lilium shaders can fix natve implementations, and they give more information about the hdr. there is also shaders that can add hdr like renodx(it's an addon technically) and pumbo. however Special K can remaster the whole rendering pipeline and add hdr to games that don't have it, as well as do more metadata related stuff

#

overall, I use both of them for different things

#

if a game has no hdr I use special K, if it does have hdr I use lilium to analyse it and fix if needed.

#

RenoDX is gamespecific and still in development but it's better than Special K and pumbo and even native in for example cyberpunk

azure rivet
fringe agate
#

check #🧩renodx-dev

fringe agate
tawdry delta
#

I kind of hate HDR because it's better than SDR but it's all fucking broken

#

So it's like I have to use it but I have to fix everything now

fringe agate
#

yeah, it's a mess

fresh hinge
#

On windows it’s a mess. Consoles get special treatment

#

Mostly

strange fiber
#

Wait what is the fix for HZD forbidden west?

azure rivet
strange fiber
#

Special K? darn.....what about rtx hdr?

grand yacht
strange fiber
#

yea thats what i heard. There's a mod in nexus supposedly...i tried but i can't tell if it worked

#

Someone told me to come here for a fix..

fresh hinge
azure rivet
strange fiber
#

So whats the fix everyone was talking aboujt?

grand yacht
#

Files must be in the same folder as the .exe of the game.

strange fiber
#

ok thanks. Yea I installed that. Ican'[t really tell if its working or not

broken condor
#

Though in D3D12, SK's not much more than that either 🤣

#

In D3D11 and OpenGL, SK's HDR is vastly more sophisticated than it is in D3D12. The low-level APIs don't like to be messed with a whole lot.

broken condor
grand yacht
#

Alien Isolation is a great example of a game that benefits a lot from SK HDR, I am glad it exists. Very impressive results on this older title.

strange fiber
fresh hinge
strange fiber
#

k ty

fringe agate
broken condor
broken condor
# azure rivet Definitely. I just wish it works with steam games.

lol, why wouldn't it work with Steam games?
I hate Steam's DRM, that much is true, but SK has a ton of Steam-only features. That's its number one platform, largely because that's where all the users are. I don't really care for Steam myself anymore, they've rendered my game library unusable.

strange fiber
#

btw, random question. Anyone got a decent save far along in the story? i had it on ps5 really don't wanna start over totally llol

fringe agate
fresh hinge
#

I could tell the forbidden west hdr mod was working without hdr analysis lol

fringe agate
fresh hinge
fresh hinge
fringe agate
broken condor
#

SK doesn't have the explicit numbers, but it has real-time heatmap, and gamut coverage map as its visualizations.
Lilium's solution's better if you need to find a problem with black floor and quantify just how much black is raised, etc. But SK can also get you confirmation quickly whether a game's calibration screen is doing anything 🙂
You can also load ReShade into the game while it's already running (Ctrl+Alt+Shift_R) to have a quick peek at things with Lilium's shaders.

#

You shouldn't need either tool to tell something's wrong with this game though.

#

I don't know who plays games at 300 nits, but apparently it's a lot? 😛

amber badger
fringe agate
azure rivet
mint crystal
rose sail
broken condor
#

Maybe you cracked the game? There's a message if SteamAPI's been modified, cause SK has to turn stuff off very quickly in order to not crash if that happens.

azure rivet
#

No wtf it's wprking now on all my steam games lol

#

I dunno wtf happen

azure rivet
fresh hinge
#

No offence but it’s user error lol 😂

azure rivet
#

hahahahah

broken condor
#

I know that new capabilities API exists, because the numbered strucutre showed up in docs very briefly about a year ago, then disappeared.

#

So, laughably, a Steam Deck (original model that's only 68% sRGB coverage) declares itself Advanced Color capable, and software assumes that means HDR.

#

But it's neither HDR nor WCG. I don't know what that's about, I think Valve is just trolling Windows users like asses 🙂

celest nest
celest nest
fringe agate
#

r*ddit🤮

#

I am a heavy reddit user though, they even offered me the IPO, but you have to murican for it

grand yacht
weary ridge
#

I used to be a heavy reddit user too, but it is almost as toxic as the steam forums now. I don't have the time and/or patience to deal with the idiocity.

dusky jolt
#

guys anyone having an issue with hdr where there is a grayish filter being added when u turn hdr on?

#

the only way i can fix it is if i switch to sdr then turn hdr on and not change any setting (but after a couple of desktop switches or alt-tab, the gray color returns)

fringe agate
fringe agate
fringe agate
#

don't turn it off or on in the game

worn bloom
#

paperwhite 236 still considered standard or it's a preference thing?

#

I was using 250 in Ratchet so I don't think it would be that different

dusky jolt
#

i guess i'll keep having to toggle hdr whenever that happens for now

pallid hawk
#

Nah. It doesn't.

#

Either you don't realise it or.... pretending?

#

I mean only AA methods (TAA, DLAA) works with it. If any upscaling method is enabled fg is not working.

dusky jolt
#

it does work

weary ridge
#

DLAA is kinda broken if you use non 16:9 resolution on a 16:9 screen

#

like 21:9

dusky jolt
#

i just tested 4K DLAA without FG on my 3080 (getting 50fps) and when i turn it on it feels smoother (70-80 fps)

weary ridge
#

I'm testing 21:9 3840x1600 and DLAA is streching/bluring the image

#

TAA looks good

pallid hawk
#

Try enabling dlss and fg, it isn't smooth. Fps counter might show higher fps but its the same base fps

#

Is this the reason nukem mod doesn't work properly?

weary ridge
pallid hawk
#

Yeah. Close to base fps

weary ridge
#

so if you get something like 50fps without FG then with FG you get 43fps x 2 aka 86 but with 43 base fps

hidden urchin
#

4070ti I’m having to use DLSS at 1440p/1080p at max settings 4k but it’s working pretty well all things considered for a 1.0

fresh hinge
#

RTX 3080 12gb I was getting 75-110fps 3440x1440p DLSS quality

#

Ultra

hidden urchin
# pallid hawk Hows frame generation?

I have it on, doesn’t seem to be affecting too much for me personally but will check it out a bit more. It kinda depends if you are in an open area or not too I’ve noticed (as with any game really)

weary ridge
#

4080 here and 4K DLAA 60-70 avg fps or kinda locked 115 with fg

pallid hawk
tulip canopy
#

4090 here dlss drs with a 90fps lock or dlss balanced with a 90fps lock

pallid hawk
weary ridge
#

it's smooth

pallid hawk
#

Hmm

weary ridge
#

dlss with fg is just is 58fps x 2 in my case

#

I use gsync too

#

don't use reflex with boost tho

#

21:9 DLAA fixed itself, not sure how but it works now

#

you have to feed 3840x2160p to it for sure not 3840x1600

#

or I guess the native res of the screen

hidden urchin
dusky jolt
#

@pallid hawk i think u might be right

#

i just tested the mod with dlaa+fg and aloy's shadow is slightly blurred when running

#

but when i use dlss + fg, the shadow remains sharp

dusky jolt
#

and generally u would assume that FG issues with DLSS should be more obvious than with DLAA, not the opposite lol

#

in terms of smoothness i cant tell the difference bcz my fps is already high dlss

hidden urchin
#

Still about 85-92ish without Boost MPaul

weary ridge
dusky jolt
#

are u using dlssg -> fg mod or just dlssg

#

ill send a pic

weary ridge
weary ridge
#

not the HDR mod lol

dusky jolt
#

yea lol

weary ridge
#

my bad I have a 4080

hidden urchin
#

Yeah this is one of those games where there’s a lot going on, perhaps something isn’t utilized on my system even though I’m updated software and driver wise

Generally pretty content with 90ish with no frame drop/ timing issues. that’s the big one for me personally since that’s what brings stutters

weary ridge
#

consistent 90fps is good enough tbh, even with FG

#

not perfect since it's 45+45 fps but perfectly playable

hidden urchin
#

Exactly, there’s a big drop off from 90 to 80 to 70ti series cards so I can’t be thinking like some of you big boys that I’ll be able to play 4k with no DLSS

I’ll probably go 5090 since I’ve been on 70 series cards for like 3 builds now but will have to donate a lung for that build

weary ridge
#

I will never buy a xx90 series card haha

#

the 5080 is going to cost more than the current 4090

hidden urchin
#

I’m usually content on 8’s myself too, definitely will be a “why the heck not” moment since as you said the cost is just absurd these days.

It’s just stuff like this where I’m right on the cusp of 60 FPS which just kills me internally

weary ridge
#

throwing $2500 + tax which is around 30% here at a 5090 is too much even if I can afford it

hidden urchin
#

Ugh that tax seems brutal sorry man, I’d prob max out at $2k too myself so if 9 series are at that price then as you said just not worth it. Especially with cards coming out so often

But yeah I’m pretty content with max settings/ 4k display / balanced DLSS and FG for anyone who was wondering on a 4070ti. About 80-90 FPS with 1% Lows at 65

HDR wise I’m having to use HGIG with a paper white of like 550 on a C3

amber badger
#

Probs gonna get the 5080 which might be around 1100 eur over here

weary ridge
weary ridge
hidden urchin
#

I’ve always had issues setting up HGIG with how dark it looks. Had to increase the paper white to 500

Games only looks “good” to me a lot of the time with DTM because it’s too dark. To be fair all this display calibration stuff is a bit above my head but do my best

weary ridge
#

Let's move to chat btw

hidden urchin
#

Yeah Im trying to pivot it back too into HDR talk, was a nice chat though MPaul!

HGIG 1050/550/1/0 Looks pretty good for me on a c3 but who the heck knows why and a bunch of people may say it’s too saturated who knows

dusky jolt
#

@pallid hawk here is a video that shows fg might not be working with upscalers since the shadow has FG artifacts only with DLAA+FG but not DLSS Quality + FG

tulip canopy
#

yeah I'm going to stick to dlss drs then lol

pallid hawk
dusky jolt
#

idk if it's confirmed. maybe aloy's shadow has artifacts with DLAA+FG for some random reason but doesnt in DLSS + FG

#

imo it's unlikely that's the case bcz it seems so arbitrary

#

but it isnt direct proof either way

tulip canopy
#

Enable the dlss debug overlay and it should tell you

#

It's under the dlss indicator tab in special k

#

And it'll be enabled without sk too I think

weary ridge
tulip canopy
#

Oh. I thought he was using dlss frame gen. My bad

#

There is still that one patreon pay walled fsr 3 frame gen mod

#

Which only requires you to enable dlss

#

It doesn't "link" itself to dlss frame gen

sonic pawn
tulip canopy
#

Really? Hmm it was kinda obvious to me

#

Foliage had more shimmering

#

It you get less and less shimmer with higher dlss resolutions

#

And it goes away pretty much with dlaa

weary ridge
#

DLAA helps with foliage shimmering yea

#

but that's the only really noticeable difference between DLAA and TAA in this game

sonic pawn
fringe agate
grand yacht
#

regarding the shimmering, have you tried turning down the default 5/10 sharpening filter? it's really aggressive at 5

fringe agate
#

honestly, put the sharpening to 0

grand yacht
#

absolutely, it's what I did and didn't look back

dusky jolt
#

nope, nukem9

weary ridge
#

what GPU?

fringe agate
fringe agate
fringe agate
weary ridge
#

ahh ok you are using the mod

fringe agate
#

yeah, or at least, trying xD

#

what does your log say?

tulip canopy
weary ridge
#

so i think the default 5 is fine, I notice no shimmering with DLAA though

#

it depends on the resolution I guess

dusky jolt
fringe agate
#

and I have special K running

dusky jolt
#

hmm i see. i used the first option in nexus and i dont have special k running but ill test the dbghelp one now separately

fringe agate
#

do you have reflex enabled?

dusky jolt
#

its forced

fringe agate
#

or any nvcp tweaks?

dusky jolt
#

nope

#

the mod works with the dbghelp version for me (no special k yet)

thick salmon
dusky jolt
#

yes no mods other than nukem9's mod to enable FG for my 3080 gpu

dusky jolt
fringe agate
#

Nixxes games are extremely wonky with sk

#

you need to do it via SKIF

dusky jolt
#

oh alright

fringe agate
#

ok it seems like special K is conflicting

#

ok funny one

#

for me dlss quality + fg works perfectly fine

#

getting 140 fps

dusky jolt
#

yes it does increase the fps

#

do u find it smoother tho?

#

(at this point i have lost trust in my eyes xD)

fringe agate
#

yeah

#

but rtss is capable of showing the bad framepacing

#

and my monitors osd is reporting a fairly stable framerate

#

and the osd is usually way more errating than the real fps

dusky jolt
#

can u try the same test i did in the video (sprinting sideways and seeing if aloy's shadow is blurry only with DLAA + FG)?

fringe agate
#

the test is the same yeah

#

but keep in mind, fg works better at higher base framerates

dusky jolt
#

true but my fps is already high in both

fringe agate
#

so fsr could be resolving the interpolation better because of the smaller difference in frames

#

just like with TAA, higher framerates result in less blur and artifacting

thick salmon
#

Please move this now quite long haha non-HDR discussion to #💬chat please to keep this topic... on-topic haha

fringe agate
#

srry

wide schooner
#

LG owners - are you using DTM or HGiG?

Ive got the SDR picture looking damn near identical in HGiG mode but as usual, its not as bright. Im on a CX.

weary ridge
#

C1 user here and HGiG

#

something is wrong on your end then, the game looks fantastic with HGiG, SDR looks very "dull" in comparison

#

DTM rises avg picture brightness too much imo

#

and it's also slow

wide schooner
#

Then something weird is happening. I've got the fix installed also. With HDR configured in game : 'OFF' in the CX settings gives a brighter picture than HGiG. Overall brightness and highlights. That's weird right..

Does that mean my settings are bad/wrong?

weary ridge
#

did you calibrate the TV using the windows HDR calibration app?

weary ridge
#

with HGiG enabled?

lavish vessel
wide schooner
weary ridge
#

then that's the issue

#

rerun the calibration with HGiG

#

the peak brightness setting was way too high

#

it's around 4000 with DTM

tired vapor
#

what settings are people using in game on an LG C2 (or similar) after the HDR fix?

#

I played around and found maxing out the luminencse to 1500 and paperwhite to 286 gave a nice image, not sure if this is too much though

#

anything lower than 1000 I found to be too dim

devout hazel
#

Guys did some of yours or anyone here spammed-told-reminded NixXes about the HDR issue ?

I saw someone in comments from Gaming4tech ( amok4all ) that they are aware

wide schooner
fringe agate
devout hazel
fringe agate
weary ridge
#

Try 790-800(Windows HDR app calibrated peak brightness)/236/0/0

#

if you got 1350 peak with the windows HDR calbiration app then something is still off

#

800 paper white is way way way too high btw

#

also ignore the in-game calibration screen, that's off

wide schooner
#

Surely for the win calibration, it should go as high as it can?

weary ridge
#

if HGiG is enabled the boxes shouldnt be visible past 800

#

maybe some other setting is messing with the app

broken condor
wide schooner
weary ridge
#

@wide schooner LG CX right? Enable HGiG, set the peak to 800 in the app, and use these in-game settings: 800/236/0/0 to test

#

maybe restart your PC or display driver after the calibration too

#

btw turn off the RTSS overlay while calibrating

grand yacht
#

NVIDIA beta app also breaks Win11 HDR calibration app for me, if you know your display peak brightness it's best to just do it by numbers and ignore the test pattern

weary ridge
#

It does? lol

wide schooner
weary ridge
#

you should be using 100 OLED Brightness and Contrast while HDR is enabled that's correct

#

maybe some AI brightness or idk is enabled in the TV settings

#

just ignore the test pattern and set both settings to 800

amber badger
weary ridge
#

there is not much you can enable in game mode

#

AI brightness is the only setting which can be enabled I think

#

and ofc you should keep the screen brightness at 50 +/- 1-2(If the panel is not calibrated)

wide schooner
#

AI brightness was enabled - thats off now. But now my cable isnt working. What a night.. 😆

weary ridge
#

After testing the settings more, I think TAA is better than DLAA. There is something strange going on with DLAA, distant LOD can be over sharpened or blured, it's random? Even with sharpening set to 0. No issue like this with TAA. Dynamic DLSS res seems to change negative LOD bias on the fly too which is really annoying.

tulip canopy
#

Rip

wide schooner
#

@weary ridge Back in the game - seems ai brightness was the culprit. As you mentioned, everything blends in around the 800-850 mark.

I tried 800,236/0/0 and it looks ok. Abit less vibrant than i like but i can tweak it. Is the in-game HDR picture to be trusted?

Because according to that, your settings are not good when it comes to details. The clouds is banded together (on my CX anyway).

weary ridge
#

and tweak the vibrancy etc to your liking ofc

#

TAA, sharpness/motion blur at 0, looks the best at 4K. Guerilla's/Decima's TAA implementation is surprisingly good

tulip canopy
#

Damn

weary ridge
#

with TAA distant LOD is more stable, zoomed in edges are smother, picture is sharper

tulip canopy
#

But what frame rate do you target

weary ridge
#

115 with FG

tulip canopy
#

Do you hit that?

weary ridge
#

yes

#

100-115

tulip canopy
#

Dope

#

I can probably lock to it then

weary ridge
#

with a 4090? absolutely

tulip canopy
#

Ye

#

Imma try 4k 90fps though for a bit longer

#

The latency is very nice

#

And res wise it doesn't drop below balanced dlss it seems

wide schooner
#

Are there any optimization guides out yet? Wouldnt mind a few more fps on my 7800xt.

tulip canopy
#

Except in cutscenes

weary ridge
tulip canopy
#

I haven't played much like this

#

Because I only recently discovered that dlss drs can be smooth if you set a frame rate cap lower than it

weary ridge
tulip canopy
#

Be default settings it to 90 or smth causes wobbly frame pacing when it activates

#

But if you set it to 105 with a 90fps cap

#

It's smooth

tulip canopy
#

Nein

#

Dynamic dlss

weary ridge
#

ahh ok

tulip canopy
#

100fps should be doable as well

#

But I'm not sure if my cpu is quite up to the task

#

Plus you'd probably need to set drs to 120

#

Which will lead it to dipping to performance during gameplay

#

I'm not even talking about in fights. I'm talking just looking at a more demanding area.

#

While standing still

weary ridge
#

if I can hit 70 avg fps without FG native res then you should be able to hit 90 at native res

tulip canopy
#

So with dlaa and while looking at the "more demanding area"

#

I was hitting about 80 iirc

#

Or in the 80s I don't remember

weary ridge
#

what's your display's refresh rate?

tulip canopy
#

Lg c1

weary ridge
#

ah ok

#

same

tulip canopy
#

So I think frame gen should bring that up to 116

#

But man what's more annoying

weary ridge
#

with FG you would hit 115 fps (reflex max) all the time

tulip canopy
#

Ui bugs or mip map bugs

weary ridge
#

hmm

tulip canopy
weary ridge
#

I noticed no issues so far

tulip canopy
#

I've noticed them a ton in like a dragon infinite wealth

#

Haven't played forbidden west with frame gen much though

weary ridge
#

motion blur sure casues all kind of issues if you enable FG

#

but I saw no artifacts since I disabled it

tulip canopy
#

I don't use motion blur

tulip canopy
weary ridge
#

it is

tulip canopy
#

I've found that dlaa tends to drop your gpu performance by 10%

weary ridge
#

not by much though

tulip canopy
#

Ok cool

weary ridge
#

5-6%? maybe

tulip canopy
#

That's something though

weary ridge
#

yea

tulip canopy
#

That can be the difference between hitting your 116 target

#

Or dropping below

#

Granted it probably won't be too bad to drop below since reflex is engaged

#

But sometimes the stability is quite nice. Sk's 90fps limiter feels really nice

weary ridge
#

I can't get 100% GPU utilization with reflex + boost it stays around 90% wich is quite strange

#

it should only sacrifice around 1%

tulip canopy
tulip canopy
#

I just force max perf in the nvcp

weary ridge
#

yea it's not really needed

tulip canopy
#

Boost causes weird issues like that sometimes

#

So I avoid it

#

Except for indie games maybe

#

Also can't forget that frame gen will stop working in cutscenes sometimes?

#

Or when you pull up certain ui stuff(weapon wheel)

weary ridge
#

anyways the game runs fine so far the first 1-2 hours should represent the whole game, but I still need to test performance during big machine fights

tulip canopy
#

Not a big deal, but some are bothered by it

weary ridge
#

if you pause the game FG is turned off

tulip canopy
#

Rip

weary ridge
#

btu thats not really an issue

#

you have to press esc for that

vital quartz
#

FG and DLAA is awesome

weary ridge
#

FG and TAA is even better in this game haha

vital quartz
#

I'll try it.

What's the consensus on the HDR? Obvs with the fix

weary ridge
#

it looks good I think

tulip canopy
#

It's OK I guess

vital quartz
#

Some areas and time of day looks great, others look very gamey

weary ridge
#

no black level rise

tulip canopy
#

But it's internally clipped

vital quartz
#

Coming straight from Avatar, this looks more basic I'd say. Lack of RT I guess

tulip canopy
#

So it looks kinda meh imo

weary ridge
vital quartz
#

Yeah the game is basically your avatar

tulip canopy
#

You don't have to go through any reshade madness at least

vital quartz
#

It looks good though! I was blown away by Avatar though, and they play so similarly

tulip canopy
#

And it's probably better than using special k or pumbo's shader

#

Or the similar

vital quartz
#

Yeah it is. I tried SKs on day 1 before the HDR fix. Couldn't get happy with it

weary ridge
#

avatar is a pretty but kinda generic/basic game

#

I only spent a few hours testing it

#

later areas in forbidden west, especially the jungle looks really good

vital quartz
#

Cool, looking forward to getting there. Burnt out on it a bit today though

#

Combat is an improvement, but I feel like I'm not doing quite enough damage! Spongey machines, though maybe I'm doing it wrong

weary ridge
#

same story, use the focus, aim at the weak spots

#

shoot canisters with elemental arrows

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PS5 capture from 2 years ago, that ambient cloud/mist generation is still very good looking imo

sonic pawn
amber badger
tulip canopy
#

So at 1080p dlaa is sharper than the game's native taa

uneven geyser
#

I am getting this error message when I am using the HDR Fix in HFW. Thanks for your help!

#

Thanks again!

hidden urchin
#

Never seen a specific controller cause unplayable FPS drops before, must be annoying to be the one having to fix those type of bugs

As MPaul said at least it’s fixed now!

weary ridge
weary ridge
broken condor
#

Ah, cool. There was a patch at some point 🙂

#

Didn't do anything useful though.

#

Bluetooth DualSense is cursed 🙂 250-500 Hz, vs 1000 Hz if you plug the thing in.
Is it any wonder they didn't even bother testing it wirelessly?

rich lark
#

I have never played with a DualSense controller but saw that "wired connection required" asterix and was a bit puzzled.

pallid hawk
#

Still the game has some kind of issues. Changing the graphics settings, especially upscaling methods like dlss to other and back to it, drops fps to low 20s.

#

I think game allots data from vram to system ram as said by alex DF, unnecessarily.

granite bough
#

Yep, to me when I visit new location the fps dropping by half, resetting game do the job

#

The issue for me is I can play in 4k on 3080 (10gb and 5800x3d) even with dlss at perf. Is like vram dropping and I have 4fps but the game dose not use whole vram

lean hull
#

Some games work wirelessly, but not most.

#

Thus you see a disclaimer in trailers when they market DualSense support that it needs to be wired for all features to function fully.

lean hull
#

Like even rn in a cutscene alone SK is reporting 10.32GiB.

fresh hinge
#

Need to complete Horizon zero Dawn before I play forbidden west

royal aurora
#

Hey guys, new here, first time im trying SK and being a bit overloaded with all the settings, not sure if i set it up right?
Used the windows hdr calibration to set min to 0 and max to 800 (LG C2), ingame set to 800/235 (even with a mouse, dragging the slider doesnt let me choose the exact numbers, so its either 236 with 798 or this :p also set my lg to HGIG tonemapping and using the luminance fix.

#

If i enable perceptual boost it becomes really really bright, not sure its needed?

grand yacht
#

Still no UltraWide UI fix/mod out there in the wild?

celest nest
#

nope

vital quartz
celest nest
#

heh i've seen your previous post on my phone before you changed it, was the fix not working?

vital quartz
#

Personally I only use SK HDR for adding SK to games that don't already have it, or have a bad implementation. For this particular game, I'd suggest leaving the game's HDR as it is, though you will need Ersh's fix, either via the latest SK build, or by dropping the Ersh fix files (pinned) into the game directory

celest nest
#

was about to reply that it seems the fix isnt working for you hehe

royal aurora
celest nest
#

ah, yeah.

vital quartz
#

Typical use case is a game doesn't have HDR at all (e.g. Robocop). Then you fire up SK HDR, set your max luminance (as per the wiki guide), and pretty much just leave it on Preset 0. There's some other tweaking you can do, but you'll likely never need to touch 90% of the options.

But for this game, where the HDR is good (once you fix the bug with Ersh's fix!), there's no need for SK HDR at all

royal aurora
#

Ahh makes sense, thank you 🙂

#

ill still use it for the frame pacing though ❤️

#

SK i mean

vital quartz
#

Same!

lean hull
#

Select scRGB HDR from top, and then ALT+ENTER once, and then ALT+ENTER again, so it populates the options there.

#

And then use these settings.

#

Rest of it with calibration and all is good.

#

Make sure you apply Ersh's mod, but that's not needed since you're using SK and that automatically applies it.

weary ridge
lean hull
#

Hmm

#

I wonder why is theirs so low then?

weary ridge
celest nest
#

well the hud

#

it's centered to 16:9

weary ridge
weary ridge
celest nest
#

huh

grand yacht
granite bough
#

On all screens is 16:9

weary ridge
#

I tested 21:9 and the hud placement was correct

celest nest
#

we need pics as proof lol

weary ridge
#

ok lol

lean hull
#

Why would TPU lie to us. SUSS

vital quartz
#

Kal himself said not to bother here so I was gonna keep it simple

lean hull
#

Lol, Kal had me set it to scRGB but that was for tonemapping.

#

As the screenshots coming out of HDR10 were insane.

#

But he figured out what was wrong with it, so that's fixed.

#

So, I maaaaaaaay go back to HDR10.

#

I do feel like HDR10 has more 'pop' than when scRGB applied.

#

Do you feel the same?

#

Like just test it in menu, the red pop on those grooves in menu.

#

Bushes, that is.

vital quartz
#

I've not tried tbh. Away from PC but will do later.

lean hull
#

aye

#

scRGB usually is supposed to have more of a pop, correct?

#

Generally speaking, that is.

#

Not the other way around?

weary ridge
weary ridge
#

It's better to turn off the HUD anyways 😄

lean hull
#

LMAO

#

Ersh straight up demanded receipts.

celest nest
#

hey i just wanted that to be true 😄

lean hull
tulip canopy
#

But I had some tabs open and discord

#

Well like two tabs

#

But you never know

broken condor
#

Click Reset

#

SK fixes the game's native HDR

broken condor
lean hull
#

OIC

#

Rn when I'm swapping HDR10 for scRGB, then I can tell HDR10 has a ore colour pop in there.

broken condor
#

In D3D11, scRGB is 16-bpc. It's linear though, whereas HDR10 is gamma-compressed.
In the real-world, that works out to only 1-bit of true extra precision for scRGB. It's there, it's just not significant.

lean hull
#

scRGB veeeeeeeeeery lil tones it down.

#

Could be my eyes deceiving me if it's not designed to do that?

#

Cause at least in D3D12 like you explained, it shouldn't change anything, for better, or worse.

#

But seeing as how you fixed HDR10 screenshots anyway

#

And I'm running into black screen screenshots issue with scRGB enabled.

#

I might as well go back to HDR10 and just enjoy that, as SDR tonemaped are good now as well.

broken condor
# lean hull OIC

Also note that if you change between HDR10 and scRGB and press Alt+Enter to make the change take effect, you need to wait a second or so before doing any comparisons.
The game's eye adaptation resets every time you resize the window.

#

There won't be any visual differences.

lean hull
#

That must be it, yeah.

#

Could always just take screenshots with both and compare, too.

#

But that's good info, thanks!

thick salmon
weary ridge
#

It never hurts to double check either haha 😅

thick salmon
#

Agree, even in this Discord some users have claimed some things, which turned out not to be true, often just by mistakenly having interpet something in a certain way

#

Happens to all of us

broken condor
# lean hull But seeing as how you fixed HDR10 screenshots anyway

Kind of fixed anyway 😛
A one size fits all HDR->SDR tonemap approach is never going to produce satisfactory results 😦
I hate burning tonemapping into the screenshot, things will be much better when the web supports HDR screenshots and we can let the user's browser tonemap the original image if they don't have an HDR display.

That's why I also don't like UltraHDR, since it's first and foremost an SDR image and that means it had to be tonemapped down to SDR first, then a gain map added to reverse the tonemap and try to reconstruct the real HDR image.