#▫️Horizon: Zero Dawn Remaster/Forbidden West
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Tested and it's automatic on Steam and Epic now, provided they don't already have your ASI patch installed.
leaving this here in case anyone else has issues with the Tab key binding in HFW:
https://steamcommunity.com/app/2420110/discussions/0/4292566217059966584/?ctp=2#c4292566446026420977
registry?? wtf
yes, check pins
it`s working now! thank you!
what should my paper white be after fixing the luminance slider? I have the aw3423dw
the default should be okay
Significantly higher than it starts at, or you can't read text.
(don't listen to kal :D)
Because that would be insane
ABL
so i shouldn't have mine at 1060
you still should set max luminance to whatever your monitor's max luminance is, regardless of ABL
yeah leave it at 1000, you have actual hdr highlights then
if you up paperwhite too much you'll lose the punchy highlights too
Well if you set it to 1000, then you ahve to set paperwhite to 1000 too, which is even more insane
kal please
oh im an idiot you can set it to exactly 1000 i was just using a controller
oh yeah they skip a bunch on the controller
What? lol. I'm serious. If you don't jack paper white through the roof, the UI is just going to blend into the rest of the scene.
That's why you bring down max luminance and you won't have to jack paper white up nearly as a high.
It still needs to go up much more than it starts, but it'll be less with a lower peak luminance.
you have extremely strange views on UI brightness in HDR that aren't shared by pretty much anyone else. if they can see the UI fine with the default paperwhite (i for sure can), they should leave it at a ~200 value because that's the standard
yeah my ui looks fine
i moved the paper white up a bit because it made everything brighter but thats about it
My UI also looks fine with similar settings
I do agree that the UI brightness should be a separate slider always. but in this game it's not, and upping paperwhite too much just destroys what most people love about hdr which is the contrast and punchy highlights
They got 99% of what matters on day 1 so I'm just grateful for that after so many terrible, terrible ports.
And this quick hdr fix was a godsend, they need to hotfix this too, and reflex + boost, and then I'm pretty satisfied
exactly the PC performance is really good. no stutters or anything
hope we get a ultrawide hud fix soon though 😦
oh i literally just noticed that
Right. Returnal is my favourite ps5 game (then HFW) and returnal is a total stutter fest when loading rooms. It's playable but disappointing
it was fine in the first game wasnt it
great now i cant not notice it lol
have you played it with raytracing? that's the main cause of stutters
damnit sorry haha
Oh really? I tried both, still stuttered, but I'll turn them off and play for a bit and see
I only tried without RT for a few rooms
i think you need to restart the game to fully see a difference
Sorry to jump on the wagon like this, but did someone say HDR fix? 👁️
ya check pins
I'll give it a shot. But afaik there's still an issue and it's even apparent on ps5
Also... The draw distance is atrocious
yeah it doesnt entirely fix the stutters, but there's less without RT
The pop in is noticeable everywhere except the underwater part.
And yeah I set particles to high because I heard setting it to Epic makes it even worse
I had the same issue!
Sorry but where can I find them? 🥲
the pin icon
You can look at the calibration screen with your own two eyes and see that all detail is gone if you leave it at 200
you know the calibration screen is bad though
And the UI text is also much too dim to be seen
To get UI levels up to visible levels, you have to increase paper white by a lot.
you're right about the detail being gone in the calibration screen, but it's because it incorrectly only uses the paperwhite brightness
it's useless for actual calibration
and that - you've seen others confirm that they can see it just fine. idk, maybe it's your screen, I can't see what you see
🤷
I mean, this game is mostly white clouds and a white UI. I can't believe anyone can see that text with the default paper white
I've tried several HDR displays
Damn I don’t seem to find this. So odd.
oh you're on mobile. not sure where they put them nowadays
#1220402379321770027 message heres a link
Alright thanks
you've seen the jxr i sent right? with the menu text on top of the sun. can you read the UI there?
Omg just tried your fix woah I hadn’t even noticed that there was a problem but now I see. Thanks a lot for the fix.
have the others used one of the great oleds? i can't imagine anyone not becoming a convert after experiencing that lol
alex has c1
Alex
He made a video about rtx hdr recently
They all care about hdr imo, but John definitely cares the most
I feel like he isn't super invested though
i think it's probably more about the fact that it's a niche
It is an odd oversight but I know Alex was probably primarily concerned with it actually not having stutter and other big issues
he goes over the differences in how autohdr and rtxhdr look but not why, like the differences in how they treat gamma
but this is also niche and no ones gonna really care
except us
too lazy to check but i feel like they used to make more hdr videos
It really is disappointing how niche HDR is. It has mind blowing properties when done well.
Hell even rtx hdr being applied to YouTube videos makes them look so much more realistic
it's gonna get more popular with all the great monitors coming out now
I would like john to talk more about good hdr and surround sound
They'd usually talk about when hdr looked really great like in several PS exclusives
good atmos, headphones, etc
But it was difficult to show how so... Yeah
It has mind blowing properties when done well.
it is funny how people have NO IDEA what it is and what it does before they experience it. you can't even explain it properly
Alex really liked RTX HDR but it looked pretty terrible in the Lost Planet stuff he showed :/
ya lost planet and republic commando
Yeah part of the issue is you can't really show the benefits.... Also the hdr standard is so loose, and then so many devs and film studios take massive liberties with it, making it look terrible
a massive, really MASSIVE blow to the public perception of HDR was done by the godawful "hdr support" monitors
The worst thing was allowing tv manufacturers to put some goddamn stamp on the box saying HDR and then it just meant... It'll allow an hdr container but it does fuck all
Yep
also in his comparison videos
he compares what looks like 80 nit sdr to like 200 nit hdr
at least most tvs that don't have dimming zones can still display it properly and it basically looks like SDR. but the monitors like the LG GL850... man
It's weird, because the control HDR mod video was okay ish
But then the RTXHDR stuff was just "look how cool this insanely saturated mess looks"
The fact that DF is trying is enough for me honestly... They are one of the most popular outlets trying to get people on board with hdr
Oh really, so some monitors just look worse with hdr on?
If at the very least it gets studios to give us proper calibration screens and settings that's already worth it I think
oh yes
Christ lol
When you hear people saying that HDR looks washed out and terrible, it's probably because they're trying to use it on some super crummy HDR400 LCD
significantly worse. it's just broken, washed out, colors are all weird. i assume this is where many of the complaints about washed out hdr come from
yeah that ^
I just thought that was due to the terrible bugginess of hdr in windows at least until recently... It looks better now I think lol
The HDR1000 stuff with no dimming is usually okay because they can actually reach good brightnesses and color accuracy, even if they can't do local dimming
But the lowend stuff is terrible
There's no point
and I mean, it's not their fault. they just believed what the manufacturer said. HDR on the box, "oh yeah imma see what the fuss is all about... wait this looks like ass. man hdr is a scam"
ya if you don't have good local dimming then hdr looks awful
so we gotta educate
HDR is only good on OLED imo
I mean my hdr looked all washed out on my old P65 vizio on the desktop. Until I actually got in a game
idk about monitors but for tvs youre not gonna get good hdr for less than like a tcl 6 series
I'm curious to see what the masses will think once we proper local dimming ends up being widespread though
Cuz I quite like HDR on my OLED, but it wouldn't consider it as transformative as some others unless I'm comparing stuff side by side
i think maybe 5 series might be decent now but even just 2 years ago tcl 6 series was just decent
supposedly with enough dimming zones non-OLED is great too but I haven't seen that personally. I kinda struggle to believe it though, unless the zones are extremely tiny (and afaik none of them are yet)
i have tcl 55r655 and it's decent
Using AW3423DW trying the fix on forbidden west, but it may not work because “reasons”
At one point I wouldn't even consider any 65" TV under $1000 because the hdr was so bad on them
Depends on how sensitive you are to haloing (if it's a scene where that actually matters ofc)
It's a lot more cheap now
The 300+ zone stuff is at least worth enabling HDR on I think, assuming it doesn't have some other stupid quirks (looking at you coolermaster)
Does the fix supposed to overwrite something in the game directory???
Personally the dimming zones on my P65 were pretty satisfactory, but going to OLED was like looking through a window into the movie lol
nope, just put both files next to the exe
Both! There’s only one I found on this thread
the calibration screen in game is broken (nothing to do with the fix), but it works in actual gameplay
i mean both from the archive
check pinned posts, this is the most recent one that supports both steam and egs #1220402379321770027 message
Damn I have to find it then cause i found the cpp file only
I wish you could sticky stuff in forum threads, that would be nice
yeah
Any other AW3225QF enjoyers in the chat, just curious what HDR settings you are using. Interested to see if they are the same i set mine too. Although i havent put the fix in, juust learning of it
Ty! Works great
I think the fix is working, now I just have to figure out the best settings. Currently some lights look "blown out" at night time. Could that be the Bloom setting or bad HDR settings I've picked
How come the HDR was never fixed for HZD on pc?
i find the bloom horrendous looking at times
@celest nest haven't caught up fully but wanted to see how you're liking the default paperwhite so far, progressed a bit in the game?
https://www.nexusmods.com/horizonforbiddenwest/mods/10/ It's on the Nexus now
I use the default as well

Yeah, Ersh and I are using default, too.
i like the default yeah
Max nits goes to 798 for me, whcih is ~800. And that's perfect for my C2.
ayyyyyyyy! #DefaultGangGang.
max goes up to nearly 1500 nits for me
Game defaults to 1020 for me. Changed to 1019
its cause I have no edid
I thought it worked properly?
I guess downloading helps, right?
yeah download, endorse

I'm on windows 10 still. Didn't really feel like using cru to change that as well.
The tone mapper doesn’t work. Highlights are overblown at 10,000 nits so you have to use Lilium tone mapping to correct it
idk why it's taking so long 
Oh
Win 11 is dope, mang. You should make the jump.
@celest nest holy crap! Fram gen + DLAA is game changing! I always assumed it would be more taxing. Thank you 😊
They don't want us to be great.
it's the secret best combo
why
why not
😄
it's actually got some good stuff for gaming (and HDR) there
I'm using DLAA + DRS, and my framepacing is rock steady.
Albeit, my 1% and 0.1% lows were kinda wonky at 115 FPS limiter (in SK), but at 100 much better.
the stuff they have is kinda eh
Is Max luminance what my monitor is capable of producing, no matter how small the "window of brightness" is?
it's peak 10000 in that game and you can't change it 😄
Everything that you want and like in Win 10 is already here, and then it offers more. There's also a minor uptick in performance in some games, IIRC?
Biggest crying was the taskbar, but you can change it to left so it's similar to Win 10 then.
yeah
Those ghosting problems I mentioned 10hrs ago, imperceptible without dlss. Definitely the secret combo.
I'm aware of that, but that wasn't my biggest grievance anyway
Should i find a way to measure that myself or just go off of reviews or what the manufacturere sasys
Jesus, can mods fix it? I haven't played it in years but definitely will in the future
There's a registry fix that makes it like just before, but I like the new right click, better than what it was at launch. Still could use some more improvements but I don't mind it anymore.
yeah. you can use lilium's hdr reshade shaders to tonemap it down from 10k to your max luminance
but anyway autohdr and rtxhdr isn't enough to motivate me to upgrade
Alright nice
Ty
This the way
it doesn't realy have any "killer app" over 10 imo
Must use Dice tone map method
seems good now
Huh, the game is detecting my peak nits as 1499 again, same as Alan Wake 2 sometimes did. It's 800 in windows.
hdr calibration crapped out again i guess?
I'll airlock the current profile and make a new one.
is HAGS/rebar in win10 too?
yes
I downloaded, butttttt ... endorse option is still greyed out. How long until that becomes available?
if hags wasn't in I'd def upgrade
I don't use rebar though
But of course 
causes issues with my old ass board
how can I get the mod? the one on nexusmods says its still uploading to cdn
should be fine now (refresh the page?). or grab it from the pinned posts
Ersh working overtime for the community again.
Do creators get any monetization done on their mods if a 'paid Nexus mod' user downloads their mod or something?
Or it's all free and paid is only to benefit Nexus, not creators?
got itthanks!
we do get a tiny bit from every unique download
Noice!
not sure what is a "paid nexus mod" user but no, from any user
And is it same for free and paid downloads, I'm assuming?
Upgrade one
I bought nexus lifetime premium for cheap many many years ago
Forget what it cost at the time
same, lifetime is great
I barely download mods but what does Premium offer over free, other than faster downloads?
You can download more than one file at a time. Bigger files too
Noice, okay
I think? lol don’t know what free offers lol. Been on premium for so long so yeah lol
I've only ever had free
It's not taking hours for me to download mods so it's been fine for me
But I'm not the type who is modding gamebryo engine until it breaks
you should, it's fun 😄
I only needed 30 mods to get FNV to work properly
make sure to sub to Ersh's patreon if you are deep enough down the rabbit hole
I'm not adding one more or one less to that pile. It's a delicate balance lol
how
guess ill just change paper white to 235 from default 236 as it seems to only way to have lum 1000
fucking weird
i am
it goes 997 or 1001
unless i change paperwhite to 235 instead of default 236
no clue what you people are doing
joking but i have one
Mine is set at 800 by default, so. I leave it at that.
In-game I see mine going to 798-799 something
impossible
what
also the motion blur isnt per object
its bad
disable motion blur and all sharpening'
Ah, nice. Might as well, cause who knows when they gonna fix it.
Works fine, time to finally enjoy the game now that weekend is here.

Use SK
It has it automatically built-in
Man that's tiny
Too Small; Couldn't Read: Nixxes knows about the HDR problem
Sucks that it's not a priority issue though. It's so simple and it's making the game look like shit for everyone with an HDR display.
where is this
Where's what?
what server
DirectX. Various developers are there, Becca happens to be one that works at Nixxes.
oh
dope
now we have confirmation at least
that it will be fixed
wonder if they're aware of the deck shader compilation issues
That's what she said.
Integrated in SK is clutch, though. Love to see it.

But yeah, rather odd that this isn't a priority fix when it's such a simple fix. Could've literally pushed it out with that DualSense patch they did today.
Im gonna fire this up on my CX - Ill try default values first. Any CX owners here?
Also, big thanks to @celest nest and @broken condor for your work.
Mate, can't even copy save files from one PS to another without running into a lot of issues, and getting lucky, unless you pay for those $40-50 software, and even then can only port PS4 to PS5 saves in games.
Don't see that happening on PC, since the saves are encrypted on PS apparently.
Is there any consensus on TAA vs DLAA for this game? I'm on 4k and honestly can't really tell the diff, and if so which is more performant?
Isn’t DLSS the better of those two?
It tends to vary by game (and also preference) and resolution (1080p DLAA isn't really comparable to 4k DLAA)
So was just wondering if there was a consensus for this game
Pirated release
You're getting a warning for clearly discussing a pirated version of the game. We do not support piracy and will give you no support regarding this game.
What does DLSS have to do with piracy
His original message mentioning piracy has been removed
Isn’t DLSS the better of the AA options?
To my eyes yes
Well, I feel like I answered that in the quoted post. ;p
I'll give both a try and squint real hard. DLAA would perform better all else equal though, right?
No such rule in #📋welcome-rules-info btw.
No honestly, as difference is extremely minor
I've discussed it in the past and those rules need a serious update haha
Well that may be so, but you can't reasonably hand out warnings for rules that don't exist.
imo anyway
Ok. I saw piracy talk in the main HDR Gaming thread
I think piracy being a no-go is quite obvious right? 😅
Sure. Just make it a rule for the server lol
I missed it then, but has nothing to do with this haha. But let's not discuss this further. I'll make sure to update the rules this week
Thanks a million for this
I'd say that's covered under "common sense"
Common sense is not so common
Apparently 😋
I suppose we'll have to make rules to remind those people to breathe too
HDR isn't "niche", most movies and TV shows released now have HDR version
It's just games industry is completely oblivious to it
Hardly comparable
And to take a dump now and then
We're just joking
Don't worry, we'll update the rules to be a tat more specific in certain places
I'm just saying. people that discuss piracy in a public server generally don't care to read rules either
Why is it then that nearly almost every pc game on windows has broken hdr in some way?
Let's put a pin in this discussion, it seems unproductive
But moderators do.
Bad Devs? Unclear standards?
Please stop
If the majority of test images are useless I think it's probably dev incompetence
Most people treat HDR like officially sanctioned vivid mode
There's a difference between discussing something and promoting or linking to it
Digital Foundry literally discusses piracy actually sometimes in favorable ways when it comes to preservation maybe they should be banned lol
I recall Alex saying he has no problem buying whatever that new Zelda game is and then emulating it on PC
Which requires getting it through not legal means
But you still supported them if you bought a copy so
If you own the game on switch you can do so legally by dumping it to the emulator
Hi guys. I installed the HDR Max Luminance fix but HGIG doesn't seem to work. When I set tone mapping on the screen it sets max luminance but tone mapping itself doesn't seem to work.
Oh interesting, I assumed they just paid for a copy and then it collected dust physically
Is there any other way we can fix tone mapping to have real HDR experience?
Thanks in advance
And sorry for interrupting
This wasn't such a case. And this isoff topic. Feel free to discuss it in #💬chat
No you're more on topic I'll shut up
b/c devs don't care
Does the latest hotfix from nixxes fix it? HZD HDR was never fixed at all
HGIG disables tonemapping and the game doesn't support windows calibration, just set peak brightness to ~ what your display peak is
Nope, it's not a priority issue
Well it is priority to me!! 😂
So you recommend for this game to use Tone Mapping option and set peak brightness and good to go?
Problem is that I can't see difference between lights and shadow areas
They're equally luminiscent
Looks good, but it's not a dynamic range per se
What is Nyx cooking
Did you install the HDR fix from this thread?
Yep
Just throw two files on game exes path and ready?
Is it?
It seems to fix peak brightness but not game tone mapping
No, HGiG + peak brightness in game, for example if you have LG C series TV that would be 800 nits in game with HGiG on
Real life snap I took with settings that fairly represent what a good Mini-LED can look like in HDR regarding black depth / punchiness etc.
This one is the Neo G7 w/ 1200x zones and a 4K VA panel, it can do good HDR - but what I noticed with these panels is that although the peak brightness on test patterns is quite high (1200~1300 nits on 10% windows), the real scene brightness is actually lower than OLEDs because of the dimming algo having to do so much work to fight against blooming artifacts.
Of course the smaller the highlight -> the more the peak brightness has to be rolled back, so scenes with starfields etc. end up looking very dim. In fully bright colourful scenes they look amazing though since there's less aggressive ABL.
I retired that monitor and just stick with my OLED UltraWide and 4K TV.
That's the problem. HGIG does nothing for me
Disabling tone mapping options or using HGIG in this game is the same
So the game doesn't seem to be sending the data needed to run HGIG
HGiG needs no data, it disables tonemapping, so everything above display peak is clipped
But as I said then game looks like HDR disabled
(with this game)
Someone said for dynamic tone mapping to work you need to use lilium shaders
Took this earlier. Camera doesn’t do it justice though (edit probably not the right way to do this)
OK now HGIG works. I don't know why previous launch was the same
Installed fix, launch game, the same. Closed game. Installed Reshade + Lilium shaders, no settings were tweaked, just relaunch the game. Now HGIG works.
im curious what bigger priorities nixxes could possibly have
what is more glaringly broken and easy to fix
What if on certain older LG monitor's, HGig has a serious brightness hit compared to DTM.
Should it still be used over DTM.
yeah i don't get it sometimes. it's literally commenting out a line of code. without the fix the game simply cannot look at its best. it's still a rather tiny subset of users that can enable hdr, but still, come on
I disagree with "most". Also, plenty of these shows and movies have HDR in name only. And very few people I talk to irl care about HDR, even many huge movie buffs I know (I went to school for it and know a lot of people in the field locally).
unless it's not prioritized because we have an unofficial fix, lol. then i'd agree and rather have them fix something I can't first, like the hud not being 21:9. but even then, there's not much to prioritize when we're talking about commenting out a line of code
Thank you, this has been plaguing me so much
I found that it's fine WOLED screens, I think it's to do with QD-OLED panels and their different ABL curve
Thanks for the HDR fix! @celest nest Do you also use lilium's black floor fix?
no, i haven't noticed raised black levels
Ok thanks.
It's could be the QA validation involved with each patch that holds back some of the easiest fixes in games.
I've worked behind the scenes on some stuff and everyone in the game's community knew that all they had to do was change one value in the engine tags to fix something, but since the issue was pretty minor it didn't get fixed for a long time because everything has to go through some rigorous QA process regardless
Ersh what do you mean by putting files next to game.exe? Do you mean copying those two files into the directory where the game is in?
Place them in the same directory as the .exe
Game route. Yeah
Yeah that shit still didn't work game still capped at 300 nits paper white
I been trying for a whole day yesterday
Two files yes?
next to the exe as in here
yess that's how mines looks
Yes adjust the max luminance and then go in game. It’s not going to show over 300 at the calibration anyway.
https://www.reddit.com/r/HorizonForbiddenWest/comments/1blkvuf/psa_nvidia_gsync_vrr_players/
Any Merit to this post?
yea but hotfixes usually don't really have to go through this. or, well, shouldn't
Hmmm i set it too 1k nits didn't look alll that difference in game to watever knits i put
i don't think anything is needed? but you should do what you think looks best
Its actuall brighter when i use the rtx hdr featuer from nvidia but i don't want to use that cause of the performance impact
Check it with HDR Analysis shader. Massive improvement for me. Photo proof
How do i get that?
The game is very.......yellow/brown
Yeah my game is very dim also lol
what monitor do you have?
aw3225qf
yeah it has an agressive ABL, especially if you use peak1000
my LG oled shows the image plenty bright
So i'm fucked?
bump up paperwhite or swap to Trueblack400
everyone with QD-OLEDs has been complaining about the image being dim
No but it doesn't seem like the fix did anything, the luminance slider still broken, the brightness in game is the same no matter how many knits i set it too
are you sure the mod is working for you?
i'm positive that it isn't working
Install ReShade. Unselect all in list during the install. Check Lilium HDR shaders to install. Enable HDR Analysis shader in game after ReShade compiles. Press Home key to open ReShade UI
download reshade for the game and install the lilium hdr shaders
this
ReShade - Advanced post-processing everywhere.
gonna warn you, if you're a perpetual tinkerer kinda person this is gonna ruin your life
When you install it for Forbidden West game .exe it will ask you which graphic api the game runs. Choose the one with DirectX 12. Then it asks you which shader effects you want to install. Deselect all and scroll down for the Lilium HDR Shaders. Install those.
Same here, had too actually put luminance to 168 from 236. I was getting a headache 🤡
OK done
I'll be fine
Ooh, there's a DX11 mode? That makes modding easier.
Yeah so run the game. Wait for ReShade to compile. Press home key. In the ui list enable HDR Analysis. What is the max ccl say in game? Not menu. In game play.
OH okay but before all that , game looks better now for some reason
I think Lilium and ReShade is required for the mod I think??
There's a good discussion about it here: https://www.reddit.com/r/OLED_Gaming/comments/1bes9ju/comment/kuws9sg/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
Is it required or am i just tripping lol
it's not
just need to dump the 2 files next to the executable
I don't see HDR analysis
Nice, I'll have a further read later but I have turned off abl on my cx with the service remote. Some dark movies would dim over time so annoying
it's called lilium something
No Lilium shaders at all in ReShade GUI? Means you didn’t add them. Run ReShade install again and add them in ReShade effects list. In the effect list to assign there should be effects by Lilium.
that's different
Here u go
this is about the direct change in luminance based on the APL
looks perfect
Really? wtf
You haven't? That's the first thing I noticed. But maybe it's just cause I'm used to SK's HDR that's -always- 0.0 black, I can spot non-zero black a mile away.
It’s worken
I had to figure out how to use that shader for this game 🙂
Not complicated of course, I've just never had a need for it
yeah, you can see that maxNits is 1k, which is what you set it to. and there's plenty of the image above 300 nits as you can see in the histogram in the bottom right
Okay so i was right because when i loaded it right now it looks brighter than it did from yesterday even the white logo in the intro pops
I guess you subconsciously did something different
Glad to help you bro! 😎
The only different thing i did was install reshade. Hey but thanks a lot man really appriciate your help. Now i can enjoy this masterpiece
does it look correct to you in game now?
I use this shader all the time now because nearly every godforsaken game on windows had broken hdr and the Analysis shader tells you exactly in most cases
yeah, HDR on pc is cursed, and this game is another exmaple of that
It looks liike RTX HDR butr without the performance impact
because RTX HDR is trying to get to this image but by using AI inferencing
But better though
RTX HDR cannot however figure out if white is just a white surface, a light, a sun or UI for example
and it has to work with less information
I think HZD HDR is better though
like way better but the graphics for this game is unmatched
because HZD was broken too, but you can fix it with liliums shaders too
Oh HZD is even worse mate.
the hdr tonemapper, use bt2446 and give the old max level as 10k and the new level as your monitors peak
Hzd will blind you if you stare at the sun i don't know about this one havn't gotten that far yet
this game doesn't have that
they fixed that at least
Yeah cause HZD is too bright! 😂 HZD doesn’t tone map properly
Yeah i like it like that it like it when i have to squint it's hella immersive
Is Reshade better than SpecialK?
If you run HDR Analysis on HZD the luminance graph is peaking at 10,000 regardless of what you set the max value to in the game. Tone mapping shader is necessary to preserve the highlight details.
the lilium shader is imo more userfriendly and powerful, but for HDR special K does a lot fo cool stuff that Reshade cannot compete with
What the hell does more powerful mean if it can't compete
I’ve never used SK. What does it do?
the lilium shaders can fix natve implementations, and they give more information about the hdr. there is also shaders that can add hdr like renodx(it's an addon technically) and pumbo. however Special K can remaster the whole rendering pipeline and add hdr to games that don't have it, as well as do more metadata related stuff
overall, I use both of them for different things
if a game has no hdr I use special K, if it does have hdr I use lilium to analyse it and fix if needed.
RenoDX is gamespecific and still in development but it's better than Special K and pumbo and even native in for example cyberpunk
Ah i see. I'm not adept at using Sk neither but was just barely able to manage making certain games work and when it does it's beautfiul
check #🧩renodx-dev
yeah special k is kinda magic, it takes the available buffers of the game, forces them to be wider and makes them work with HDR, then tonemaps them too. it's very close to native.
I kind of hate HDR because it's better than SDR but it's all fucking broken
So it's like I have to use it but I have to fix everything now
yeah, it's a mess
Wait what is the fix for HZD forbidden west?
Definitely. I just wish it works with steam games.
Special K? darn.....what about rtx hdr?
The slider for max HDR peak brightness is broken in the release version of the game. It only goes to 300 nits in reality.
yea thats what i heard. There's a mod in nexus supposedly...i tried but i can't tell if it worked
Someone told me to come here for a fix..
That’s cool, but now we have more options like RTX HDR. If a game does not have native hdr I’m unlikely to add it
RTX HDR lags too much for my taste but it looks real good though.
So whats the fix everyone was talking aboujt?
Works perfect. See here -> #1220402379321770027 message
Files must be in the same folder as the .exe of the game.
ok thanks. Yea I installed that. Ican'[t really tell if its working or not
That's just a post-process filter
Though in D3D12, SK's not much more than that either 🤣
In D3D11 and OpenGL, SK's HDR is vastly more sophisticated than it is in D3D12. The low-level APIs don't like to be messed with a whole lot.
That Nexus mod is the same thing that's here. It's also built-in to SK now.
Alien Isolation is a great example of a game that benefits a lot from SK HDR, I am glad it exists. Very impressive results on this older title.
yea i installed the nexus mod in the main folder and I can't tell if its working or not
ReShade Lilium HDR Analysis Shader can tell you if it is. It displays the hdr source
k ty
it does, just not multiplayer.
Does that one support Steam and Epic?
lol, why wouldn't it work with Steam games?
I hate Steam's DRM, that much is true, but SK has a ton of Steam-only features. That's its number one platform, largely because that's where all the users are. I don't really care for Steam myself anymore, they've rendered my game library unusable.
btw, random question. Anyone got a decent save far along in the story? i had it on ps5 really don't wanna start over totally llol
if you value image quality or performance RTX hdr is not a solution, I only use it for multiplayer games, or tarkov to "cheat"/fix. The lightingin that game is so bad that you can't see shit, so I bumped down the contrast to -50 so now it looks like I have minecraft nightvision
I could tell the forbidden west hdr mod was working without hdr analysis lol
same for me, but if you look on reddit, plenty of people were praising it for looking fantastic while being capped at 300. even found one who was actively post-truthing everywhere trying to discredit everyone who pointed out that it was broken.
Certainly. RTX HDR is still cool to play around with
I was one of them to be honest. Didn’t test with Lilium haha
you've been forgiven xD
SK doesn't have the explicit numbers, but it has real-time heatmap, and gamut coverage map as its visualizations.
Lilium's solution's better if you need to find a problem with black floor and quantify just how much black is raised, etc. But SK can also get you confirmation quickly whether a game's calibration screen is doing anything 🙂
You can also load ReShade into the game while it's already running (Ctrl+Alt+Shift_R) to have a quick peek at things with Lilium's shaders.
You shouldn't need either tool to tell something's wrong with this game though.
I don't know who plays games at 300 nits, but apparently it's a lot? 😛
I think that's also because a lot of "hdr" capable monitors are just a sticker on a box lol
I wish it was like that, because the whole oled gaming sub was circlejerking
When i try to load a steam game it keep giving me an error message saying i cacnnot use specialk or something like? Am i doing something wrong?
Windows started WCG more recently. Reality is if you wanted bt2020, you needed HDR or some custom nonsense with icc profiles. Displays broke out of bt709 a while ago, but no way to really interface with it without "HDR".
Hitting 1000 perfectly
No idea
Maybe you cracked the game? There's a message if SteamAPI's been modified, cause SK has to turn stuff off very quickly in order to not crash if that happens.
From my past expereince only cracked games work with specialk and any games i legit bought off steam never worked with specialk but it seems to be working just fine now.
No offence but it’s user error lol 😂
hahahahah
This isn't without its problems 😕 They added WCG for SDR displays, but have yet to make the V2 Windows Advanced Color Capabilities API public, so to anything other than the Windows Display settings, those SDR WCG displays are showing up in the only API that exists to check if a display supports HDR.
I know that new capabilities API exists, because the numbered strucutre showed up in docs very briefly about a year ago, then disappeared.
So, laughably, a Steam Deck (original model that's only 68% sRGB coverage) declares itself Advanced Color capable, and software assumes that means HDR.
But it's neither HDR nor WCG. I don't know what that's about, I think Valve is just trolling Windows users like asses 🙂
yea
i think caves are foggy but the black floor isn’t actually raised?
That's just reddit lmao
r*ddit🤮
I am a heavy reddit user though, they even offered me the IPO, but you have to murican for it
That stock will pump and dump pretty fast like most IPOs. You are dodging a bullet by not being allowed to invest in it.
I used to be a heavy reddit user too, but it is almost as toxic as the steam forums now. I don't have the time and/or patience to deal with the idiocity.
guys anyone having an issue with hdr where there is a grayish filter being added when u turn hdr on?
the only way i can fix it is if i switch to sdr then turn hdr on and not change any setting (but after a couple of desktop switches or alt-tab, the gray color returns)
Oh I know, especially reddit.
yeah slowly pulling back too, am getting too old and have less time for it now.
Turn on HDR in windows, then turn it on in the launcher and it should work
don't turn it off or on in the game
paperwhite 236 still considered standard or it's a preference thing?
I was using 250 in Ratchet so I don't think it would be that different
same issue unfortunately :/
i guess i'll keep having to toggle hdr whenever that happens for now
Nah. It doesn't.
Either you don't realise it or.... pretending?
I mean only AA methods (TAA, DLAA) works with it. If any upscaling method is enabled fg is not working.
it does work
i just tested 4K DLAA without FG on my 3080 (getting 50fps) and when i turn it on it feels smoother (70-80 fps)
That's what I meant. It works when anti aliasing methods are enabled. TAA, DLAA also with SMAA i think. But doesn't when upscaling is enabled.
Try enabling dlss and fg, it isn't smooth. Fps counter might show higher fps but its the same base fps
Is this the reason nukem mod doesn't work properly?
the base fps is lower with FG enabled by around 15%
Yeah. Close to base fps
so if you get something like 50fps without FG then with FG you get 43fps x 2 aka 86 but with 43 base fps
4070ti I’m having to use DLSS at 1440p/1080p at max settings 4k but it’s working pretty well all things considered for a 1.0
Hows frame generation?
I have it on, doesn’t seem to be affecting too much for me personally but will check it out a bit more. It kinda depends if you are in an open area or not too I’ve noticed (as with any game really)
4080 here and 4K DLAA 60-70 avg fps or kinda locked 115 with fg
Using any fps counters? Use it So that you can understand if the smooth enuf according to the generated frames.
4090 here dlss drs with a 90fps lock or dlss balanced with a 90fps lock
Try dlss and fg and check if its smooth as shown by boosted fps
it's smooth
Hmm
dlss with fg is just is 58fps x 2 in my case
I use gsync too
don't use reflex with boost tho
21:9 DLAA fixed itself, not sure how but it works now
you have to feed 3840x2160p to it for sure not 3840x1600
or I guess the native res of the screen
Frameview has me at 112ishfps with 83fps 1% Lows at 1440p
95ish FPS with 75 FPS Lows at 2160p
reflex + boost, DLSS Balanced and FG on both
@pallid hawk i think u might be right
i just tested the mod with dlaa+fg and aloy's shadow is slightly blurred when running
but when i use dlss + fg, the shadow remains sharp
try it without boost
and generally u would assume that FG issues with DLSS should be more obvious than with DLAA, not the opposite lol
in terms of smoothness i cant tell the difference bcz my fps is already high dlss
Still about 85-92ish without Boost MPaul
I just tested it and her shadow looks okay? idk
interesting, turning off boost increased performance by about 15-20% on my end
ahh you are talking about the fg mod
not the HDR mod lol
yea lol
my bad I have a 4080
Yeah this is one of those games where there’s a lot going on, perhaps something isn’t utilized on my system even though I’m updated software and driver wise
Generally pretty content with 90ish with no frame drop/ timing issues. that’s the big one for me personally since that’s what brings stutters
consistent 90fps is good enough tbh, even with FG
not perfect since it's 45+45 fps but perfectly playable
Exactly, there’s a big drop off from 90 to 80 to 70ti series cards so I can’t be thinking like some of you big boys that I’ll be able to play 4k with no DLSS
I’ll probably go 5090 since I’ve been on 70 series cards for like 3 builds now but will have to donate a lung for that build
I will never buy a xx90 series card haha
the 5080 is going to cost more than the current 4090
I’m usually content on 8’s myself too, definitely will be a “why the heck not” moment since as you said the cost is just absurd these days.
It’s just stuff like this where I’m right on the cusp of 60 FPS which just kills me internally
throwing $2500 + tax which is around 30% here at a 5090 is too much even if I can afford it
Ugh that tax seems brutal sorry man, I’d prob max out at $2k too myself so if 9 series are at that price then as you said just not worth it. Especially with cards coming out so often
But yeah I’m pretty content with max settings/ 4k display / balanced DLSS and FG for anyone who was wondering on a 4070ti. About 80-90 FPS with 1% Lows at 65
HDR wise I’m having to use HGIG with a paper white of like 550 on a C3
Probs gonna get the 5080 which might be around 1100 eur over here
yea welcome to Hungary haha, same $2k max after tax
nah closer to 1500-1600
I’ve always had issues setting up HGIG with how dark it looks. Had to increase the paper white to 500
Games only looks “good” to me a lot of the time with DTM because it’s too dark. To be fair all this display calibration stuff is a bit above my head but do my best
Let's move to chat btw
Yeah Im trying to pivot it back too into HDR talk, was a nice chat though MPaul!
HGIG 1050/550/1/0 Looks pretty good for me on a c3 but who the heck knows why and a bunch of people may say it’s too saturated who knows
@pallid hawk here is a video that shows fg might not be working with upscalers since the shadow has FG artifacts only with DLAA+FG but not DLSS Quality + FG
yeah I'm going to stick to dlss drs then lol
So its confirmed FG isn't working with upscale methods.
idk if it's confirmed. maybe aloy's shadow has artifacts with DLAA+FG for some random reason but doesnt in DLSS + FG
imo it's unlikely that's the case bcz it seems so arbitrary
but it isnt direct proof either way
Enable the dlss debug overlay and it should tell you
It's under the dlss indicator tab in special k
And it'll be enabled without sk too I think
but only if you use the FG mod, native FG works fine
Oh. I thought he was using dlss frame gen. My bad
There is still that one patreon pay walled fsr 3 frame gen mod
Which only requires you to enable dlss
It doesn't "link" itself to dlss frame gen
I honestly couldn’t tell the difference between perfomance mod and native with DLAA
Really? Hmm it was kinda obvious to me
Foliage had more shimmering
It you get less and less shimmer with higher dlss resolutions
And it goes away pretty much with dlaa
DLAA helps with foliage shimmering yea
but that's the only really noticeable difference between DLAA and TAA in this game
I did. Fixed for me
can't even get it to work with DLAA
regarding the shimmering, have you tried turning down the default 5/10 sharpening filter? it's really aggressive at 5
honestly, put the sharpening to 0
absolutely, it's what I did and didn't look back
are you using sk?
nope, nukem9
I meant special K
hmm
3080 10g
ahh ok you are using the mod
I always turn that shit off
It's interesting, but after DLAA fixed itself, not sure what the problem was, I tested the sharpening filter, and 0 sharpness native res, without AA or SMAA, looks as sharp as DLAA with 5 sharpness
so i think the default 5 is fine, I notice no shimmering with DLAA though
it depends on the resolution I guess
did u just install nukem9's mod and that's it?
yeah the dbghelp one
and I have special K running
hmm i see. i used the first option in nexus and i dont have special k running but ill test the dbghelp one now separately
do you have reflex enabled?
its forced
or any nvcp tweaks?
So, this was filmed without any mods installed? Even when deactivated?
yes no mods other than nukem9's mod to enable FG for my 3080 gpu
do u have special k installed globally? im doing the local install with dxgi.dll and its telling me i have to remove sl.dlss_g.dll
you can't do it locally
Nixxes games are extremely wonky with sk
you need to do it via SKIF
oh alright
ok it seems like special K is conflicting
ok funny one
for me dlss quality + fg works perfectly fine
getting 140 fps
yes it does increase the fps
do u find it smoother tho?
(at this point i have lost trust in my eyes xD)
yeah
but rtss is capable of showing the bad framepacing
and my monitors osd is reporting a fairly stable framerate
and the osd is usually way more errating than the real fps
can u try the same test i did in the video (sprinting sideways and seeing if aloy's shadow is blurry only with DLAA + FG)?
the test is the same yeah
but keep in mind, fg works better at higher base framerates
true but my fps is already high in both
so fsr could be resolving the interpolation better because of the smaller difference in frames
just like with TAA, higher framerates result in less blur and artifacting
Please move this now quite long haha non-HDR discussion to #💬chat please to keep this topic... on-topic haha
srry
LG owners - are you using DTM or HGiG?
Ive got the SDR picture looking damn near identical in HGiG mode but as usual, its not as bright. Im on a CX.
C1 user here and HGiG
something is wrong on your end then, the game looks fantastic with HGiG, SDR looks very "dull" in comparison
DTM rises avg picture brightness too much imo
and it's also slow
Then something weird is happening. I've got the fix installed also. With HDR configured in game : 'OFF' in the CX settings gives a brighter picture than HGiG. Overall brightness and highlights. That's weird right..
Does that mean my settings are bad/wrong?
did you calibrate the TV using the windows HDR calibration app?
I did.
with HGiG enabled?
Never use DTM, it breaks PQ tracking to artificially boost brightness/contrast
I think no. I must've done it with DTM.
then that's the issue
rerun the calibration with HGiG
the peak brightness setting was way too high
it's around 4000 with DTM
what settings are people using in game on an LG C2 (or similar) after the HDR fix?
I played around and found maxing out the luminencse to 1500 and paperwhite to 286 gave a nice image, not sure if this is too much though
anything lower than 1000 I found to be too dim
Guys did some of yours or anyone here spammed-told-reminded NixXes about the HDR issue ?
I saw someone in comments from Gaming4tech ( amok4all ) that they are aware
I recalibrated with HGiG. Still the same result. 'Off' and 'DTM' still give a brighter image but the accuracy is off. The clouds are all banded together. HGiG breaks everything apart nicely.
HDR settings : 1350, 800, 3, -3
Kaldaien got confirmation that they are aware
Who is kaldaien ? Anyway nice 🫡
developer of Special K
whats 1350?
Try 790-800(Windows HDR app calibrated peak brightness)/236/0/0
if you got 1350 peak with the windows HDR calbiration app then something is still off
800 paper white is way way way too high btw
also ignore the in-game calibration screen, that's off
Here's the win calibration at 1060 max luminance still showing the visible boxes.
Surely for the win calibration, it should go as high as it can?
if HGiG is enabled the boxes shouldnt be visible past 800
maybe some other setting is messing with the app
Some kind of AI cat
Hmm could be. Rechecking...
@wide schooner LG CX right? Enable HGiG, set the peak to 800 in the app, and use these in-game settings: 800/236/0/0 to test
maybe restart your PC or display driver after the calibration too
btw turn off the RTSS overlay while calibrating
NVIDIA beta app also breaks Win11 HDR calibration app for me, if you know your display peak brightness it's best to just do it by numbers and ignore the test pattern
It does? lol
Well that 800 is the problem it seems. Its too low. Ive checked eerything on Windows : night light off, afterburner gone, any 3rd party apps.
I am using 100 OLED light and Contrast in Game mode though, maybe thats it.
Atm, maximum luminance blends in around 1400 and max full frame luminance blends around 1200 :wtf
that's not too low, that's the correct setting for the CX
you should be using 100 OLED Brightness and Contrast while HDR is enabled that's correct
maybe some AI brightness or idk is enabled in the TV settings
just ignore the test pattern and set both settings to 800
Make sure all your TV settings are correct, also under picture options etc. I could dm you my cx settings if you want
there is not much you can enable in game mode
AI brightness is the only setting which can be enabled I think
and ofc you should keep the screen brightness at 50 +/- 1-2(If the panel is not calibrated)
AI brightness was enabled - thats off now. But now my cable isnt working. What a night.. 😆
After testing the settings more, I think TAA is better than DLAA. There is something strange going on with DLAA, distant LOD can be over sharpened or blured, it's random? Even with sharpening set to 0. No issue like this with TAA. Dynamic DLSS res seems to change negative LOD bias on the fly too which is really annoying.
Rip
@weary ridge Back in the game - seems ai brightness was the culprit. As you mentioned, everything blends in around the 800-850 mark.
I tried 800,236/0/0 and it looks ok. Abit less vibrant than i like but i can tweak it. Is the in-game HDR picture to be trusted?
Because according to that, your settings are not good when it comes to details. The clouds is banded together (on my CX anyway).
ignore the in-game calibration picture
and tweak the vibrancy etc to your liking ofc
TAA, sharpness/motion blur at 0, looks the best at 4K. Guerilla's/Decima's TAA implementation is surprisingly good
Damn
with TAA distant LOD is more stable, zoomed in edges are smother, picture is sharper
But what frame rate do you target
115 with FG
Do you hit that?
with a 4090? absolutely
Ye
Imma try 4k 90fps though for a bit longer
The latency is very nice
And res wise it doesn't drop below balanced dlss it seems
Are there any optimization guides out yet? Wouldnt mind a few more fps on my 7800xt.
Except in cutscenes
Nein
do you notice the negative lod bias change on distant lod textures?
I haven't played much like this
Because I only recently discovered that dlss drs can be smooth if you set a frame rate cap lower than it
nope, Alex from DF is working onit
Be default settings it to 90 or smth causes wobbly frame pacing when it activates
But if you set it to 105 with a 90fps cap
It's smooth
dldsr + dlss?
ahh ok
100fps should be doable as well
But I'm not sure if my cpu is quite up to the task
Plus you'd probably need to set drs to 120
Which will lead it to dipping to performance during gameplay
I'm not even talking about in fights. I'm talking just looking at a more demanding area.
While standing still
if I can hit 70 avg fps without FG native res then you should be able to hit 90 at native res
So with dlaa and while looking at the "more demanding area"
I was hitting about 80 iirc
Or in the 80s I don't remember
what's your display's refresh rate?
Lg c1
with FG you would hit 115 fps (reflex max) all the time
Ui bugs or mip map bugs
hmm
Yeah and taa should be more performant than dlaa
I noticed no issues so far
I've noticed them a ton in like a dragon infinite wealth
Haven't played forbidden west with frame gen much though
motion blur sure casues all kind of issues if you enable FG
but I saw no artifacts since I disabled it
I don't use motion blur
This is true right?
it is
I've found that dlaa tends to drop your gpu performance by 10%
not by much though
Ok cool
5-6%? maybe
That's something though
yea
That can be the difference between hitting your 116 target
Or dropping below
Granted it probably won't be too bad to drop below since reflex is engaged
But sometimes the stability is quite nice. Sk's 90fps limiter feels really nice
I can't get 100% GPU utilization with reflex + boost it stays around 90% wich is quite strange
it should only sacrifice around 1%
I preferred it over running uncapped
I never use boost
I just force max perf in the nvcp
yea it's not really needed
Boost causes weird issues like that sometimes
So I avoid it
Except for indie games maybe
Also can't forget that frame gen will stop working in cutscenes sometimes?
Or when you pull up certain ui stuff(weapon wheel)
anyways the game runs fine so far the first 1-2 hours should represent the whole game, but I still need to test performance during big machine fights
Not a big deal, but some are bothered by it
it turns off in the menu but not during cutscenes
if you pause the game FG is turned off
Rip
FG and DLAA is awesome
FG and TAA is even better in this game haha
I'll try it.
What's the consensus on the HDR? Obvs with the fix
it looks good I think
It's OK I guess
Some areas and time of day looks great, others look very gamey
no black level rise
But it's internally clipped
Coming straight from Avatar, this looks more basic I'd say. Lack of RT I guess
So it looks kinda meh imo
yea especially night time can look funny and sunrise/set is way too orange but that's the art style of the game
Yeah the game is basically your avatar
You don't have to go through any reshade madness at least
It looks good though! I was blown away by Avatar though, and they play so similarly
Yeah it is. I tried SKs on day 1 before the HDR fix. Couldn't get happy with it
avatar is a pretty but kinda generic/basic game
I only spent a few hours testing it
later areas in forbidden west, especially the jungle looks really good
Cool, looking forward to getting there. Burnt out on it a bit today though
Combat is an improvement, but I feel like I'm not doing quite enough damage! Spongey machines, though maybe I'm doing it wrong
same story, use the focus, aim at the weak spots
shoot canisters with elemental arrows
PS5 capture from 2 years ago, that ambient cloud/mist generation is still very good looking imo
My HGiG looks good on my oled BX as well. But sometimes it looks off in certain games or certain scenes.
Def scan for weaknesses and switch between different elemental damage, machines go down easy if you know their elemental weaknesses and hit canasters
So at 1080p dlaa is sharper than the game's native taa
I am getting this error message when I am using the HDR Fix in HFW. Thanks for your help!
Thanks again!
Never seen a specific controller cause unplayable FPS drops before, must be annoying to be the one having to fix those type of bugs
As MPaul said at least it’s fixed now!
The newer version should work: #1220402379321770027 message
The hotfix (1.0.38.0) fixed the performance issues with the DualSense controller.
yeah grab the one MPaul linked
Ah, cool. There was a patch at some point 🙂
Didn't do anything useful though.
Bluetooth DualSense is cursed 🙂 250-500 Hz, vs 1000 Hz if you plug the thing in.
Is it any wonder they didn't even bother testing it wirelessly?
I have never played with a DualSense controller but saw that "wired connection required" asterix and was a bit puzzled.
Still the game has some kind of issues. Changing the graphics settings, especially upscaling methods like dlss to other and back to it, drops fps to low 20s.
I think game allots data from vram to system ram as said by alex DF, unnecessarily.
Yep, to me when I visit new location the fps dropping by half, resetting game do the job
The issue for me is I can play in 4k on 3080 (10gb and 5800x3d) even with dlss at perf. Is like vram dropping and I have 4fps but the game dose not use whole vram
That’s required for lots of games for haptics feedback and adaptive triggers to work.
Some games work wirelessly, but not most.
Thus you see a disclaimer in trailers when they market DualSense support that it needs to be wired for all features to function fully.
My usage in 4K with 4090 goes a lot higher.
Like even rn in a cutscene alone SK is reporting 10.32GiB.
Need to complete Horizon zero Dawn before I play forbidden west
Hey guys, new here, first time im trying SK and being a bit overloaded with all the settings, not sure if i set it up right?
Used the windows hdr calibration to set min to 0 and max to 800 (LG C2), ingame set to 800/235 (even with a mouse, dragging the slider doesnt let me choose the exact numbers, so its either 236 with 798 or this :p also set my lg to HGIG tonemapping and using the luminance fix.
If i enable perceptual boost it becomes really really bright, not sure its needed?
Use high textures
Still no UltraWide UI fix/mod out there in the wild?
nope
With those settings you have there, you're not actually adjusting the HDR with SK.
What is it you're looking to achieve?
I'd suggest reading this if you haven't: https://wiki.special-k.info/en/HDR/Retrofit
heh i've seen your previous post on my phone before you changed it, was the fix not working?
Personally I only use SK HDR for adding SK to games that don't already have it, or have a bad implementation. For this particular game, I'd suggest leaving the game's HDR as it is, though you will need Ersh's fix, either via the latest SK build, or by dropping the Ersh fix files (pinned) into the game directory
was about to reply that it seems the fix isnt working for you hehe
Oh, guess because its passing through?
ah, yeah.
Yep, it doesn't need changing
Typical use case is a game doesn't have HDR at all (e.g. Robocop). Then you fire up SK HDR, set your max luminance (as per the wiki guide), and pretty much just leave it on Preset 0. There's some other tweaking you can do, but you'll likely never need to touch 90% of the options.
But for this game, where the HDR is good (once you fix the bug with Ersh's fix!), there's no need for SK HDR at all
Ahh makes sense, thank you 🙂
ill still use it for the frame pacing though ❤️
SK i mean
Same!
We're with the same setup.
Select scRGB HDR from top, and then ALT+ENTER once, and then ALT+ENTER again, so it populates the options there.
And then use these settings.
Rest of it with calibration and all is good.
Make sure you apply Ersh's mod, but that's not needed since you're using SK and that automatically applies it.
Same with the 4080, VRAM usage goes up to 11gb or something
whats the problem with the ui?
it's not ultrawide
well the hud
it's centered to 16:9
no idea, the game seems to cache textures and the vram usage is always around 10-11gb
not on my screen?
huh
It doesn't go into the corners like it did in Zero Dawn on 21:9
On all screens is 16:9
I tested 21:9 and the hud placement was correct
we need pics as proof lol
ok lol
aye, weird shit.
Why would TPU lie to us. 
Are you seeing improvements pushing through scRGB?
Kal himself said not to bother here so I was gonna keep it simple
Lol, Kal had me set it to scRGB but that was for tonemapping.
As the screenshots coming out of HDR10 were insane.
But he figured out what was wrong with it, so that's fixed.
So, I maaaaaaaay go back to HDR10.
I do feel like HDR10 has more 'pop' than when scRGB applied.
Do you feel the same?
Like just test it in menu, the red pop on those grooves in menu.
Bushes, that is.
I've not tried tbh. Away from PC but will do later.
aye
scRGB usually is supposed to have more of a pop, correct?
Generally speaking, that is.
Not the other way around?

hmm, you are right, I was just imagining things lol, the dynamic hud fooled me i guess
damn 😄
It's better to turn off the HUD anyways 😄
hey i just wanted that to be true 😄

I've seen it hit 12 once
But I had some tabs open and discord
Well like two tabs
But you never know
That's kind of correct, but you don't need to enable HDR processing.
Click Reset
SK fixes the game's native HDR
No, scRGB is better for composing overlays and taking screenshots, but won't change the image any (at least not in D3D12).
OIC
Rn when I'm swapping HDR10 for scRGB, then I can tell HDR10 has a ore colour pop in there.
In D3D11, scRGB is 16-bpc. It's linear though, whereas HDR10 is gamma-compressed.
In the real-world, that works out to only 1-bit of true extra precision for scRGB. It's there, it's just not significant.
scRGB veeeeeeeeeery lil tones it down.
Could be my eyes deceiving me if it's not designed to do that?
Cause at least in D3D12 like you explained, it shouldn't change anything, for better, or worse.
But seeing as how you fixed HDR10 screenshots anyway
And I'm running into black screen screenshots issue with scRGB enabled.
I might as well go back to HDR10 and just enjoy that, as SDR tonemaped are good now as well.

Also note that if you change between HDR10 and scRGB and press Alt+Enter to make the change take effect, you need to wait a second or so before doing any comparisons.
The game's eye adaptation resets every time you resize the window.
There won't be any visual differences.
That must be it, yeah.
Could always just take screenshots with both and compare, too.
But that's good info, thanks!
But people often claim a lot, so always good to show some proof 🙂
It never hurts to double check either haha 😅
Agree, even in this Discord some users have claimed some things, which turned out not to be true, often just by mistakenly having interpet something in a certain way
Happens to all of us
Kind of fixed anyway 😛
A one size fits all HDR->SDR tonemap approach is never going to produce satisfactory results 😦
I hate burning tonemapping into the screenshot, things will be much better when the web supports HDR screenshots and we can let the user's browser tonemap the original image if they don't have an HDR display.
That's why I also don't like UltraHDR, since it's first and foremost an SDR image and that means it had to be tonemapped down to SDR first, then a gain map added to reverse the tonemap and try to reconstruct the real HDR image.

