#Deiteris VCClient does not display latency when running in server mode

1 messages · Page 1 of 1 (latest)

deft wyvern
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Hi everyone, when I'm using the Deiteris VCClient in server mode, the status pane in the top left of the GUI does not update in real time with the latency and other stats like it does when running in client mode. In the attached screenshot, the VCClient is running in server mode, but the stats from my last client mode run are still shown. Is this by design, or a bug?

To clarify, server mode seems to be working perfectly besides this issue. I'm having no problems with the voice conversion.

sand bluff
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it's like the measured reaction time which includes not only the real human's but also the cpu system, monitor and mouse/keyboard input lag