#Inconsistent Performance after tabbing to games.

1 messages · Page 1 of 1 (latest)

cinder dome
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Hello all. I've been doing some testing recently. I've used and gotten fantastic results with low latency on RVCC 2.0.65-Beta cuda and better performance on B2332 build.

However, with VCC 2.0.65-Beta cuda the second I tab into game, it simply cannot process any voice input and suffers extreme delays. I have tried changing priorities in task manager > Details and changing a variety of other settings such as switching to WASAPI and the like. But no good.

On B2332( or it might be known as MMVCServerSIO) it's better, but this launches in Edge browser and whilst it performs well when im in game, still at intervals during playing will go into the ~3000 chunk range until I look at the sky or the floor and it settles back to 140. The strange part is, it's not like the game is rendering anything at that time. It's just at what seems like random parts of the map/mission/level it will do this.

Any clues i'd be delighted to hear back from you lovely people.

Kindest regards, Cannon.

pliant widget
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if not capable enough that's the reason

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also you can try the fork version for better optimization

cinder dome