#Balancing Feedback

1 messages · Page 1 of 1 (latest)

velvet goblet
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Please read fully before responding. Here are some issues I have with the games balancing and maybe some changes that could be implemented.

I feel as though the game is too luck based and not enough puzzle focused. A lot of the fun you have with Buckshot Roulette is in the strategy in how you use your items to overcome the dealer. However, it's not fun to get guaranteed death after guaranteed death over and over with no way to win, even if you're using the most optimal strategy. I always end up dying by round 3-6 when going for the 1 million achievements due to unpreventable deaths. I got one run where I got to the final round and died again to a guaranteed death. I understand that luck is supposed to be a factor as this is a Russian Roulette inspired game, but making it the main factor over item strategy makes the game repetitive and annoying to play. I suggest balancing it to give the player at least some guaranteed alright items to start out with each round so you can at least have a better fighting chance when face with a dealer that has items to kill you in one turn. This makes the game more about using your brain to understand how you should use your items effectively, rather than praying for a god run where you get the items to kill him first round every time. Sure, the game does let you go first each round, but this doesn't outweigh the chances of you dying before being able to make that sweet crisp 1 Milly for the achievements.

velvet goblet
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COME ON I'M SICK AND TIRED OF IT

velvet goblet
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Bruh ofc nobody reads these

velvet goblet
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The rng is unfair and bad game design

viral yoke
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its a roulette game there will be rng are u dense

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plus if you only use items to win i dont think you have the balls to play this game anyway

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bad or good rng is a part of the process you sint gon speedrun achievements in this game lil bro

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also, isnt this MP feedback dummy?

kindred crescent
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Im making a game inspired by buckshoot roulette .

velvet goblet
velvet goblet
# viral yoke also, isnt this MP feedback dummy?

It says buckshot feedback so I put my feedback here. There's no other place for me to put buckshot roulette feedback. The other feedback channel doesn't have a buckshot tag so I thought to use this one.

velvet goblet
velvet goblet
velvet goblet
viral yoke
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yawn

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ok

hearty matrix
velvet goblet
hearty matrix
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i never really play the dealer. maybe during two play sessions and thats it? i dont know

velvet goblet
hearty matrix
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honestly what they could do if they dont already have it is make a big settings panel just like multiplayers servers hosts have

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so you could customize it to your liking more

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in multiplayer if your the host theres a lot of options to enable/disable/change

hearty matrix
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i dont really care about the achievements to much usually

velvet goblet
hearty matrix
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and more

velvet goblet
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Yeah. Thanks though. I'll return to the game eventually.

brave karma
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I feel like a bigger issue here is just that the game is too easily solved and that's what leads to the unfair deaths. Like you said it's fun that the game is like a puzzle to maximize odds, but since it's way too easy to solve the puzzle, and since the dealer seems to have solved it too, the game just devolves back into luck