Usually there are some people that will do teamwork against the underdog player, because you'd rather go for the weakest link in the chain, no?
So now I have thought about something to maybe prevent this and at least give a change to these players.
Let's say we have 4 players with 4 health bars.
Player A shoots Player D, then Player B uses the knife and shoots player D.
Now Player C wants to shoot player D, but he can't because player D got shot 2 time consecutively
And then when it's player D turn, the cooldown resets.
The cooldown can happen only under these conditions:
- there must be 3 or more players
- the startup health bars must be 4 or more
- the underdog player must be shot 2 times consecutively
Let me know if this idea is kinda controversial or bad