#add cooldown kill

1 messages · Page 1 of 1 (latest)

north zodiac
#

Usually there are some people that will do teamwork against the underdog player, because you'd rather go for the weakest link in the chain, no?

So now I have thought about something to maybe prevent this and at least give a change to these players.
Let's say we have 4 players with 4 health bars.
Player A shoots Player D, then Player B uses the knife and shoots player D.
Now Player C wants to shoot player D, but he can't because player D got shot 2 time consecutively
And then when it's player D turn, the cooldown resets.

The cooldown can happen only under these conditions:

  • there must be 3 or more players
  • the startup health bars must be 4 or more
  • the underdog player must be shot 2 times consecutively

Let me know if this idea is kinda controversial or bad

lost dragon
#

The current benefit is that if you die first in a round, you also go first the next round, meaning that you actually get to decide who you want to take revenge on as the others will follow suit on knocking out the weak link

If you get knocked out first on the second round, you get the first turn on the most important last round, meaning that suicide might actually benefit you