Something that could potentially be added to the game…
Same function as the Handcuffs in game with the Dealer and the Jammer in multiplayer.
Idea:
Multiplayer Handcuffs would work the same as the Jammer, you choose a player (who has not been jammed already) to skip their turn only once.
When you use the Handcuffs on a player, it would have the same animation as the Dealer taking the cuffs and putting them on (it would be the player you chose to handcuff).
While handcuffed, your turn gets skipped and when it’s your turn again, the handcuffs break off.
During a new shell loadout while handcuffed, you will NOT be able to get new items on your table. You just sit there, unable to do anything while the new loadout happens. Different to the Jammer, while jammed, you’re still able to get new items during a new loadout.
Miscellaneous (my opinion):
When a player is already handcuffed and you use the Jammer on the handcuffed player, it will NOT work and would be too unfair for that player.
Same for someone who’s already jammed, you’re unable to use Handcuffs on the jammed player, it would be too cruel/unfair XD
Chances of getting Handcuffs on your table?
The chances would be twice as unlikely than the Jammer.
The distribution between the players and amount would depend on the host’s settings.
Short Summary
Basically, the Handcuffs function the same as the Jammer, but when a new loadout comes, you’re unable to grab new items while handcuffed.
Chances of getting Handcuffs would depend on the distribution and amount, but the chances are very low - twice as unlikely as the Jammer.
I think this is a good addition to the game, being able to arrest your friends/enemies and watch them suffer…
Not going on any further, have any questions or concerns, let me know in my DM’s or here.
And if you want to play Buckshot Roulette with me in future, or even 1v1’s without public lobby players, DM or let me know! ;)