You can only select 1-2 Cards after each match. You cannot pick the same card more than once, and you cannot pick more than 2 cards from the same category.
-Card Types-
Power Cards: These cards directly upgrade strength, increase damage output, or deny your opponents forcefully.
Serrated Edge: Switchblade now makes the shotgun deal triple damage, but costs 1 Charge to use.
Warden: Handcuffs now skip your opponent’s next 2 turns instead of just 1.
Durable Blade: Switchblade can now be used twice before being discarded.
Vampirism: Shooting an opponent with a live round will cause you to gain 1 Charge.
Last Stand: Shotgun deals +1 damage if you have only 1 Charge remaining.
Tossup: Shooting an enemy with a live round will cause them to lose 1 random item in their possession.
Overclock: When you shoot an opponent with a live round, there’s a 30% chance that the live round will also deal damage to another adjacent opponent. (Will not take effect in 1v1’s)
Protection Cards: These cards directly upgrade health, increase viability, or allow you to last longer in matches before dying.
Vitality: Increase Max Charges by 1.
Generator: Gain 1 charge after every load is emptied.
Misinput: When you take damage by any means, there’s a 20% chance that you will not lose a charge.
Dumb Luck: If you shoot yourself with a live round, there’s a 30% chance that the shotgun will jam.
Utility Cards: These cards directly upgrade or alter the functionality of certain items that you use, or the way that you interact with them.
Drunkard: Beer can now rack the shotgun up to 2 times.
Junkie: Adrenaline now allows you to steal up to 2 items instead of 1. The first item you steal will be used immediately.
Hoarder: Increases max item capacity by 2.
Frugal: 30% Chance to not consume an item when it’s used.
Greed: Once per turn, you may double an item in your possession.
Lightweight: If you have no items in your possession at the start of your turn, you gain an extra turn.