#Tried out matchmaking, came back disappointed

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polar mason
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I love this game a lot, and I hopped into matchmaking hoping to have a good time. What I bore witnessed to though was rage quitting, a lot of rage quitting. It usually starts with someone leaving just because they died early, or even worse the host will leave right as they're at risk of dying.

Other people who have witnessed this kind of issue claim that the solution is to make hosting peer-to-peer and whatnot, but I feel like there needs to be better incentives to stay in a round.

Although I think the larger issue lies in how easy it is to lose in this game. In singleplayer it's this perfect dance between you, the ai and luck. In multiplayer it just feels like all it takes is a few people in the game to team on you, which is probably why we see a lot of rage quitting in the first place.

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