I apologize if this is a known issue, I am too drunk right now to adequately search all the past bug reports. I played a 1v1 round where the last 2 shells were 1 live and 1 blank, so I used a jammer on my opponent to guarantee I damage them. The first shot was live, so I fired the final blank at myself to preserve my turn.
At the start of the next loadout, I was given an adrenaline, and my opponent was given adrenaline and another jammer. I saw a kill using my opponent's jammer, so I tried to use my adrenaline to steal it. This locked up the round - I am not allowed to steal adrenaline, and the only non-adrenaline item my opponent had was a jammer, which I assume I wasn't allowed to steal because the game saw that I already used a jammer "last turn". I tried to wait out the adrenaline timer, but after a few minutes the game never returned to my normal turn. Is this a true lock, or is the adrenaline timer simply much slower in multiplayer?
#Softlock Bug
1 messages · Page 1 of 1 (latest)
Hi! Did you happen to play another match afterwards?
I closed the game before the next match I played
but I did play another match like 15 minutes later and didn't notice anything weird
Hmm, in that case could you please share your player logs with me?
They are located here:
C:\Users/yourname/AppData/Roaming/Godot/app_userdata/Buckshot Roulette/logs