#Inverter Change/ New Item Suggestion

1 messages · Page 1 of 1 (latest)

dry oracle
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Inverter feels annoying to play against, I would make it either shuffle the shells in the gun (maybe a new item for that) or allow you to choose one of the upcoming shells in the tube instead of the one in the chamber. You wouldn't be able to use it if there is less than 1 left.

I have found that items that guarantee damage in multiplayer creates a huge unbalance of fun between the person getting the guaranteed damage and the person receiving it. The person who uses the item feels a little better but the guy who gets shot always gets mad. I find the game more fun when the main RNG getting you damage is the order of shells in the gun and not the items that are distributed to players because often some player gets incredibly unlucky.

wild knoll
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For the love of the Dealer (as the closest substitute to the now dead God), please never add a shell shuffler item into the game. Burner phone does not need any more nerfs.
Nor do we need opportunities to fuck up all probability calculations for all players at the table by letting someone invert a shell in the middle of the remaining loadout, without anyone knowing what the resulting loadout is.

dry oracle
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Are you coming at it from the perspective of a completive player? Personally, I think that kind of approach doesn't balance for the majority of how people play. Maybe an option to turn this on would be preferable for casual play. 'Fucking up' the probability could offer chances for high level plays

wild knoll
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I'm coming from a perspective of someone who likes Buckshot Roulette for it not being completely brainless. Most items in this game work in the first place because the blank to live ratio is always known. If you can change the loadout completely without anyone knowing what's in the gun, it turns into a guessing game where anything goes.
Buckshot Roulette is an inherently casual party game, there's nothing competitive about gambling, so I'd rather not argue about splitting people into "casual" and "competitive" camps, as if it's TF2 all over again.

dry oracle
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I really don't think that this would make the game 'brain dead' If anything I think it would make it have a whole extra layer of possible skill when it comes to adjusting the count. If there's 2 blanks left now you know its 1/2 or if its 1 live 1 blank, now you know its double live or double blank and the next shot will reveal the last shell. It seems like it would buff the burner phone if anything, if it reveals blank now you can switch it to live and now you know the exact count, which means the items are still giving you an advantage. It seems like you have a strong aversion to this mechanic so I would be interested to see what other people think, because I think there's a lot of scenarios that this item could create and some other people ive talked too tend to agree. Maybe then dont remove the inverter but make a new item with this ability and make it rare by default. Remember now you can disable items at will so you would never have to play with this if you desire

wild knoll
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I wouldn't mind if this was a separate item, so you could enable it and disable the inverter in the lobby if you wanted. If multiple of these are used on the same loadout, it goes from hard to plan around to next to impossible to plan around, that's my main concern. In addition, you're dealing with the possibility that the same shell was affected multiple times.

honest umbra
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that item would be cool, maybe just add it with a 0% drop rate so people can choose to play with it

dry oracle
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Inverter Change/ New Item Sudgestion

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Inverter Change/ New Item Suggestion

midnight kestrel
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If you ignore the burner phone, inverting a random shell (or inverting the next shell then shuffling the loadout) and inverting the next shell are actually the same thing

wild knoll
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With the current shell being inverted and not shuffled (how inverter currently works), you always know exactly what happened with the loadout, as the affected shell will be ejected on the same turn.
If any upcoming shell can get inverted, then you'll often lack the information to know the actual ratio between lives and blanks past that turn.
It doesn't affect decisions within the current turn, if the person who uses the inverter lacks any info about specific shells to begin with, and doesn't plan to eject more than one shell. But it does affect all decisions afterwards.